forked from PGR/ascnet
32 lines
2.8 KiB
Plaintext
32 lines
2.8 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
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2 2 401 1 10
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3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
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4 4 301 ~Living in the hustle, hanging with my fellows...~
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5 5 301 ~Riding with me is my homie and my rifle...~
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6 6 301 ~Awesome! Hmm... Get some! Hmm...~
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7 8 201 1 500026 -400
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8 9 201 2 1031001 400
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9 10 301 1 Lee ... 1
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10 11 301 Liv ...Is this... music? 2
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11 12 302 They're totally off pitch! 13 Rock music? 13
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12 13 202 1 2 1
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13 14 201 1 500166 4
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14 15 301 1 Lucia Commandant, bio-signs detected. 1
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15 16 201 1 500026
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16 17 301 1 Lee ...One of yours? 1
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17 18 201 1 1101001
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18 19 301 1 Watanabe No. 1
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19 20 202 1
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20 21 301 A Forsaken message comes through.
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21 22 201 1 500154
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22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
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23 24 301 1 Clark Boss! I'm done here! 1
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24 25 302 (Explain the situation) 26
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25 26 301 Clark ...? 1
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26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
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27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
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28 29 302 Let's check it out. 30
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29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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30 31 201 1 1101001
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31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1 |