forked from PGR/ascnet
4.3 KiB
4.3 KiB
1 | Id | Name | PluginId | Level | FightEventId | UpgradeSpend | Desc |
---|---|---|---|---|---|---|---|
2 | 1 | Battle Adjustment | 34001 | Frame DMG Amplification. Gains and refreshes the Shield every 30s. (The lower the frame's Battle Power, the higher the DMG Amplification/Shield.) | |||
3 | 2 | Shieldbearer | 34002 | Hunter deals more damage/gains Resistance, has more ATK Rate and restores 3% max HP per second | |||
4 | 3 | Trap Master | 34003 | Preparation Phase Tactical Resource +1 | |||
5 | 4 | Defense | 772490 | Gun after modification with significant improvement in Armor | |||
6 | 5 | Overclock | 772491 | Salamander after modification with significant improvement in firing performance but poor mobility | |||
7 | 6 | Assistance | 772492 | Pointy after modification with balanced performance | |||
8 | 7 | Scorch Device | 1 | 1 | 34007 | Ignites enemies within range for 2/3/5s (upgrade during the preparation phase), dealing 400% Fire DMG per second. | |
9 | 8 | Scorch Device | 1 | 2 | 34008 | 1250 | Constructs within range deals 30% more damage and gains 30% Resistance |
10 | 9 | Scorch Device | 1 | 3 | 34009 | 1750 | Allies within range deal 20% more damage, gain 20% Resistance, and move 20% faster for 5s |
11 | 10 | Supply Device | 2 | 1 | 34010 | 750 | Allies within range restore 150/200/250 HP per second (upgrade during the preparation phase) |
12 | 11 | Supply Device | 2 | 2 | 34011 | 1250 | Units that receive healing restore 25% more HP for every 20% HP lost |
13 | 12 | Supply Device | 2 | 3 | 34012 | 1750 | Converts 3000% of the excess healing to Physical DMG |
14 | 13 | Dark Device | 3 | 1 | 34013 | 750 | Deals 900% Dark DMG to 1 enemy within range every 4/3/2s (upgrade during the preparation phase) |
15 | 14 | Dark Device | 3 | 2 | 34014 | 1250 | For every identical device within double the range of the device, the device deals 12 more damage. And for every different device within that range, the character deals 12% more damage. |
16 | 15 | Dark Device | 3 | 3 | 34015 | 1750 | Dark Device gains target +1 for every 2 allies within range (up to +3) |
17 | 16 | Bolt Device | 4 | 1 | 34016 | 750 | Casts lightning at a random spot within range every 2/1.5/1s (upgrade during the preparation phase), dealing 1200% Lightning DMG to enemies within 2m. |
18 | 17 | Bolt Device | 4 | 2 | 34017 | 1250 | Upon receiving Lightning DMG, enemies have -5% All Resistances for 3.5s. (Can be stacked.) |
19 | 18 | Bolt Device | 4 | 3 | 34018 | 1750 | Enemies within range take 10% more damage. Units closer to the center receive more damage. The device also casts one extra lightning. |
20 | 19 | Frost Device | 5 | 1 | 34019 | 750 | Slows down the enemies within range by 30/40/50% (upgrade during the preparation phase) |
21 | 20 | Frost Device | 5 | 2 | 34020 | 1250 | Enemies within range receives Ice DMG equal to 10% max HP every 2s |
22 | 21 | Frost Device | 5 | 3 | 34021 | 1750 | Upon dealing damage, the device has a 10% chance to freeze the enemy for 2s |
23 | 22 | Amplification Core | 6 | 1 | 772421 | 600 | Hunter DMG +25% |
24 | 23 | Amplification Core | 6 | 2 | 772422 | 800 | Hunter DMG +35% |
25 | 24 | Amplification Core | 6 | 3 | 772423 | 1100 | Hunter DMG +50% |
26 | 25 | Energy Core | 7 | 1 | 772425 | 600 | Hunter HP +25% |
27 | 26 | Energy Core | 7 | 2 | 772426 | 800 | Hunter HP +35% |
28 | 27 | Energy Core | 7 | 3 | 772427 | 1100 | Hunter HP +50% |
29 | 28 | Amplification Field | 8 | 1 | 772462 | 600 | Allies within 6m around the hunter gain +5% DMG |
30 | 29 | Amplification Field | 8 | 2 | 772463 | 800 | Allies within 6m around the hunter gain +8% DMG |
31 | 30 | Amplification Field | 8 | 3 | 772464 | 1100 | Allies within 6m around the hunter gain +12% DMG |
32 | 31 | Protection Field | 9 | 1 | 772472 | 600 | Allies within 6m around the hunter gain +5% Resistance |
33 | 32 | Protection Field | 9 | 2 | 772473 | 800 | Allies within 6m around the hunter gain +8% Resistance |
34 | 33 | Protection Field | 9 | 3 | 772474 | 1100 | Allies within 6m around the hunter gain +12% Resistance |
35 | 34 | Maintenance Device | 10 | 1 | 772429 | 600 | After dealing damage, hunter restores slight HP based on the damage |
36 | 35 | Maintenance Device | 10 | 2 | 772430 | 800 | After dealing damage, hunter restores medium HP based on the damage |
37 | 36 | Maintenance Device | 10 | 3 | 772431 | 1100 | After dealing damage, hunter restores massive HP based on the damage |
38 | 37 | Molten Core | 11 | 1 | 772436 | 600 | Hunter's attacks have a 25% chance to ignite the enemy for 2s, dealing Fire DMG equal to 6% of the enemy's max HP |
39 | 38 | Molten Core | 11 | 2 | 772437 | 800 | Hunter's attacks have a 35% chance to ignite the enemy for 3s, dealing Fire DMG equal to 6% of the enemy's max HP |
40 | 39 | Molten Core | 11 | 3 | 772438 | 1100 | Hunter's attacks have a 50% chance to ignite the enemy for 4s, dealing Fire DMG equal to 6% of the enemy's max HP |
41 | 40 | Freezing Core | 12 | 1 | 772450 | 600 | Hunter's attacks have a 10% chance to freeze the enemy 1s |
42 | 41 | Freezing Core | 12 | 2 | 772451 | 800 | Hunter's attacks have a 15% chance to freeze the enemy 1.5s |
43 | 42 | Freezing Core | 12 | 3 | 772452 | 1100 | Hunter's attacks have a 20% chance to freeze the enemy 2s |