forked from PGR/ascnet
3.6 KiB
3.6 KiB
1 | Role | State | Target | TransitionDuration |
---|---|---|---|---|
2 | RE2SwordMd120111 | AnyState | Born | 0 |
3 | RE2SwordMd120111 | AnyState | Stand2 | 0.1 |
4 | RE2SwordMd120111 | AnyState | Stand1 | 0.1 |
5 | RE2SwordMd120111 | AnyState | Stand3 | 0.1 |
6 | RE2SwordMd120111 | AnyState | Standchange | 0.1 |
7 | RE2SwordMd120111 | AnyState | Run | 0.1 |
8 | RE2SwordMd120111 | AnyState | Walk | 0.1 |
9 | RE2SwordMd120111 | AnyState | Death | 0.1 |
10 | RE2SwordMd120111 | AnyState | Hit1 | 0.1 |
11 | RE2SwordMd120111 | AnyState | Hit2 | 0.1 |
12 | RE2SwordMd120111 | AnyState | Behitfly | 0.1 |
13 | RE2SwordMd120111 | AnyState | Hoverhit | 0.1 |
14 | RE2SwordMd120111 | AnyState | Falldown | 0.1 |
15 | RE2SwordMd120111 | AnyState | Hitdown | 0.1 |
16 | RE2SwordMd120111 | AnyState | Lieonfloor | 0.1 |
17 | RE2SwordMd120111 | AnyState | Standup | 0.1 |
18 | RE2SwordMd120111 | AnyState | Straight | 0.1 |
19 | RE2SwordMd120111 | AnyState | Stun | 0.1 |
20 | RE2SwordMd120111 | AnyState | TurnLeft | 0.1 |
21 | RE2SwordMd120111 | AnyState | TurnRight | 0.1 |
22 | RE2SwordMd120111 | AnyState | StraightBefore | 0.1 |
23 | RE2SwordMd120111 | AnyState | StraightAfter | 0.1 |
24 | RE2SwordMd120111 | AnyState | UiStand1 | 0.1 |
25 | RE2SwordMd120111 | AnyState | Win | 0 |
26 | RE2SwordMd120111 | AnyState | Win2 | 0.1 |
27 | RE2SwordMd120111 | AnyState | Runb | 0.2 |
28 | RE2SwordMd120111 | AnyState | Runl | 0.2 |
29 | RE2SwordMd120111 | AnyState | Runr | 0.2 |
30 | RE2SwordMd120111 | AnyState | Stop | 0.1 |
31 | RE2SwordMd120111 | AnyState | Walkb | 0.1 |
32 | RE2SwordMd120111 | AnyState | Walkl | 0.1 |
33 | RE2SwordMd120111 | AnyState | Walkr | 0.1 |
34 | RE2SwordMd120111 | AnyState | Fail | 0.1 |
35 | RE2SwordMd120111 | AnyState | Save | 0.1 |
36 | RE2SwordMd120111 | AnyState | Hit3 | 0.1 |
37 | RE2SwordMd120111 | AnyState | Hit4 | 0.1 |
38 | RE2SwordMd120111 | AnyState | RunStart | 0.1 |
39 | RE2SwordMd120111 | AnyState | RunStartEnd01 | 0.1 |
40 | RE2SwordMd120111 | AnyState | Attack01 | 0.1 |
41 | RE2SwordMd120111 | AnyState | Attack02 | 0.1 |
42 | RE2SwordMd120111 | AnyState | Attack03 | 0.1 |
43 | RE2SwordMd120111 | AnyState | Attack04 | 0.1 |
44 | RE2SwordMd120111 | AnyState | Move1 | 0.1 |
45 | RE2SwordMd120111 | AnyState | Move2 | 0.1 |
46 | RE2SwordMd120111 | AnyState | Move3 | 0.1 |
47 | RE2SwordMd120111 | Stand2 | Standchange | 0.1 |
48 | RE2SwordMd120111 | Stand2 | Run | 0.2 |
49 | RE2SwordMd120111 | Stand2 | Walk | 0.3 |
50 | RE2SwordMd120111 | Stand2 | Walkb | 0.3 |
51 | RE2SwordMd120111 | Stand2 | Walkl | 0.3 |
52 | RE2SwordMd120111 | Stand2 | Walkr | 0.3 |
53 | RE2SwordMd120111 | Stand1 | Run | 0.2 |
54 | RE2SwordMd120111 | Stand1 | Walk | 0.1 |
55 | RE2SwordMd120111 | Standchange | Stand1 | 0.1 |
56 | RE2SwordMd120111 | Standchange | Run | 0.1 |
57 | RE2SwordMd120111 | Standchange | Walk | 0.1 |
58 | RE2SwordMd120111 | Run | Stop | 0.2 |
59 | RE2SwordMd120111 | Run | Stand2 | 0.2 |
60 | RE2SwordMd120111 | Run | Runb | 0.2 |
61 | RE2SwordMd120111 | Run | Runl | 0.2 |
62 | RE2SwordMd120111 | Run | Runr | 0.2 |
63 | RE2SwordMd120111 | Walk | Stand2 | 0.1 |
64 | RE2SwordMd120111 | Hit1 | Stand2 | 0 |
65 | RE2SwordMd120111 | Hit2 | Stand2 | 0 |
66 | RE2SwordMd120111 | Behitfly | Hoverhit | 0.1 |
67 | RE2SwordMd120111 | Behitfly | Falldown | 0.1 |
68 | RE2SwordMd120111 | Hoverhit | Falldown | 0.1 |
69 | RE2SwordMd120111 | Falldown | Lieonfloor | 0.1 |
70 | RE2SwordMd120111 | Hitdown | Lieonfloor | 0.1 |
71 | RE2SwordMd120111 | Standup | Stand2 | 0.1 |
72 | RE2SwordMd120111 | Straight | Stand2 | 0.1 |
73 | RE2SwordMd120111 | Stun | Stand2 | 0.1 |
74 | RE2SwordMd120111 | TurnLeft | Stand2 | 0.1 |
75 | RE2SwordMd120111 | TurnRight | Stand2 | 0.1 |
76 | RE2SwordMd120111 | Win | Win2 | 0.1 |
77 | RE2SwordMd120111 | Runb | Stand2 | 0.2 |
78 | RE2SwordMd120111 | Runb | Run | 0.2 |
79 | RE2SwordMd120111 | Runb | Runl | 0.2 |
80 | RE2SwordMd120111 | Runb | Runr | 0.2 |
81 | RE2SwordMd120111 | Runl | Stand2 | 0.2 |
82 | RE2SwordMd120111 | Runl | Run | 0.2 |
83 | RE2SwordMd120111 | Runl | Runb | 0.2 |
84 | RE2SwordMd120111 | Runl | Runr | 0.2 |
85 | RE2SwordMd120111 | Runr | Stand2 | 0.2 |
86 | RE2SwordMd120111 | Runr | Run | 0.2 |
87 | RE2SwordMd120111 | Runr | Runb | 0.2 |
88 | RE2SwordMd120111 | Runr | Runl | 0.2 |
89 | RE2SwordMd120111 | Stop | Stand2 | 0.1 |
90 | RE2SwordMd120111 | Walkb | Stand2 | 0.1 |
91 | RE2SwordMd120111 | Walkb | Walk | 0.2 |
92 | RE2SwordMd120111 | Walkb | Walkl | 0.1 |
93 | RE2SwordMd120111 | Walkb | Walkr | 0.1 |
94 | RE2SwordMd120111 | Walkl | Stand2 | 0.1 |
95 | RE2SwordMd120111 | Walkl | Walk | 0.1 |
96 | RE2SwordMd120111 | Walkl | Walkb | 0.1 |
97 | RE2SwordMd120111 | Walkl | Walkr | 0.2 |
98 | RE2SwordMd120111 | Walkr | Stand2 | 0.1 |
99 | RE2SwordMd120111 | Walkr | Walk | 0.1 |
100 | RE2SwordMd120111 | Walkr | Walkb | 0.1 |
101 | RE2SwordMd120111 | Walkr | Walkl | 0.2 |
102 | RE2SwordMd120111 | Hit3 | Stand2 | 0 |
103 | RE2SwordMd120111 | Hit4 | Stand2 | 0 |
104 | RE2SwordMd120111 | RunStart | Run | 0 |
105 | RE2SwordMd120111 | RunStart | RunStartEnd01 | 0.1 |