forked from PGR/ascnet
1
0
Fork 0
ascnet/Resources/table/client/movie/movie3d/Movie3DRole.tsv

24 lines
20 KiB
Plaintext

Id Name ModelPath ModelFaceName FaceSkinPath DefaultMoveSpeed DefaultBodyAnimName BodyAnimPath[0] BodyAnimPath[1] BodyAnimPath[2] BodyAnimPath[3] BodyAnimPath[4] BodyAnimPath[5] BodyAnimPath[6] BodyAnimPath[7] BodyAnimPath[8] BodyAnimPath[9] FaceAnimPath[0] FaceAnimPath[1] FaceAnimPath[2] FaceAnimPath[3] FaceAnimPath[4]
1021004 Lucia Assets/Product/Role/CharaterPrefab/R4LuxiyaMd010011.prefab R4LuxiyaMd010011Face Assets/Product/Role/StoryFace/R4LuxiyaMd010011FaceStoryVC.asset 1.5 PlotStand1 Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotAngry1Loop.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotAngry1ToStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToAngry1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToTalk1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToWorry1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotTalk1Loop.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotTalk1ToStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotWorry1Loop.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotWorry1ToStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceAngry1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceDefault.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceTalk1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceWorry1.anim
1011003 Lee Assets/Product/Role/CharaterPrefab/R3LiangMd010011.prefab R3Liang01003Face Assets/Product/Role/StoryFace/R3Liang01003FaceStoryVC.asset 1.5 PlotStand1 Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotAngry1Loop.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotAngry1ToStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToAngry1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToTalk1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToThink1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotTalk1Loop.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotTalk1ToStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotThink1Loop.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotThink1ToStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceAngry1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceDefault.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceTalk1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceThink1.anim
1021003 Celica
1021005 Radiance
1000000 Liv Assets/Product/Role/CharaterPrefab/R4LifuMd010021Stroy.prefab R4LifuMd010011Face Assets/Product/Role/StoryFace/R4LifuMd010011FaceStoryVC.asset 1.5 PlotStand1 Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSad1Loop.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSad1ToStand1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSerious1Loop.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSerious1ToStand1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToSad1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToSerious1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToTalk1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotTalk1Loop.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotTalk1ToStand1.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face05.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face01.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face02.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face03.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face04.anim
600000
600001 Hassen
600002 Hippocrates
600003 Celica Assets/Product/Role/CharaterPrefab/Npc1SailikaMd000001.prefab 1.5 Stand1 Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim
600004 Construct Soldier 1 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600005 Construct Soldier 2 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600006 Construct Soldier 3 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600007 Construct Soldier 4 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600008 Construct Soldier 5 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600009 Construct Soldier 6 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600010 Construct Soldier 7 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600011 Construct Soldier 8 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600012 Construct Soldier 9 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600013 Construct Soldier 10 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600014 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
600015 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
600016 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
600017 Construct Female Commander Assets/Product/Role/CharaterPrefab/Mo1CyborgleaderMd10003.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim