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ascnet/Resources/table/client/fuben/multidim/MultiDimBuffDetails.tsv

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1IdNameBuffBgBuffTriangleBgDescTeachingContents[1]TeachingContents[2]TeachingContents[3]TeachingContents[4]TeachingContents[5]TeachingContents[6]TeachingContents[7]TeachingContents[8]TeachingContents[9]TeachingContents[10]BuffSuggestAbility
232092<color=#34aff9><size=34>Blessing III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.pngMachiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s.text: <color=#34aff9>Iron Thorn:</color>Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
332093<color=#34aff9><size=34>Blessing III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
432101<color=#34aff9><size=34>Solo</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.pngWhen the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
532111<color=#34aff9><size=34>Command I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.pngFor every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
632112<color=#34aff9><size=34>Command II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.pngFor every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
732113<color=#34aff9><size=34>Command III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.pngFor every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
832121<color=#34aff9><size=34>Penetration</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.pngEach time the enemy hits lose 3% DEF for 10s (max 10 stacks)
932122<color=#34aff9><size=34>Penetration II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
1032123<color=#34aff9><size=34>Penetration III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
1132131<color=#34aff9><size=34>Lightning Shield</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.pngWhenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
1232132<color=#34aff9><size=34>Lightning Shield II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
1332133<color=#34aff9><size=34>Lightning Shield III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
1432141<color=#34aff9><size=34>Wave II<</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.pngA shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
1532142<color=#34aff9><size=34>Wave II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.pngA shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
1632143<color=#34aff9><size=34>Wave III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.pngA shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
1732144<color=#34aff9><size=34>Lightning Mine</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.pngEnemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
1832145<color=#34aff9><size=34>Lightning Mine II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
1932146<color=#34aff9><size=34>Lightning Mine III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
2032147<color=#34aff9><size=34>Invisibility</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.pngAttack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
2132148<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Dodge red orbs and destroy crystals</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
2232149<color=#34aff9><size=34>Red Crystal</size></color>After defeating, all red orbs on the battlefield will convert to blue orbs.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
2332150<color=#34aff9><size=34>Red Orb</size></color>Dodge red orbs, or they will explode when they get too close.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
2432151<color=#34aff9><size=34>Blue Orb</size></color>When red orbs are converted into blue orbs, they will attack the nearest enemy.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
2532152<color=#34aff9><size=34>Soundwave Fever Value</size></color>After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
2632153<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
2732154<color=#34aff9><size=34>Red Crystal</size></color>After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
2832155<color=#34aff9><size=34>Spotlight</size></color>After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
2932156<color=#34aff9><size=34>Red Tile</size></color>Red tiles will explode if spotlights shine on them. Be careful!Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
3032157<color=#34aff9><size=34>Blue Tile</size></color>Converted from red tilesAssets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
3132158<color=#34aff9><size=34>Spotlight Fever Value</size></color>After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
3232159<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
3332160<color=#34aff9><size=34>Precision Crystal</size></color>Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
3432161<color=#34aff9><size=34>Fairy</size></color>Can only by destroyed by wrecking ballAssets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
3532162<color=#34aff9><size=34>Crash Fever Value</size></color>After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
3632163<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
3732164<color=#34aff9><size=34>Fever Value</size></color>Fever will be calculated based on the number of blue orbs and tiles
3832165<color=#34aff9><size=34>Mechanic Target</size></color>While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
3932166<color=#34aff9><size=34>Fever Value</size></color>Fever will be calculated based on the number of fairies defeated and blue tiles converted.
4032167<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
4132168<color=#34aff9><size=34>Fever Value</size></color>Fever will be calculated based on the number of fairies and blue orbs destroyed.
4232169<color=#34aff9><size=34>Co-op Mechanic</size></color>A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss!Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
4332170<color=#34aff9><size=34>Soundwave Dodge III</size></color>Dodge red orbs and destroy crystals.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
4432171<color=#34aff9><size=34>Spotlight Battlefield</size></color>Lay red tiles and destroy crystals to convert them to blue tiles.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
4532172<color=#34aff9><size=34>Crystal Crash</size></color>Aim and attack crystals to defeat fairies in a straight line.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
4632173<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Pick up all signal orbs as quickly as possible</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
4732174<color=#34aff9><size=34>Signal Orb</size></color>After picking up, trigger talent 2 to buff you and your teammates.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
4832175<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
4932176<color=#34aff9><size=34>Blue Wall</size></color>Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.pngAssets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
5032177<color=#34aff9><size=34>Red Wall</size></color>Can form an enclosed wallAssets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
5132178<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Pick up all signal orbs</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
5232179<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Defeat enemies and pick up all the Orbs</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
5332180<color=#34aff9><size=34>Orb</size></color>Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
5432181<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Dodge red orbs and defeat enemies</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
5532182<color=#34aff9><size=34>Angry Players</size></color>Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
5632183<color=#34aff9><size=34>Conscious Players</size></color>Converts after defeating the Angry PlayersAssets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
5732184<color=#34aff9><size=34>Mechanic Target</size></color><color=#CF0000>Defeat enemies and illuminate star lanterns</color>Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
5832185<color=#34aff9><size=34>Star Lantern</size></color>Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s.Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.pngAssets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
5932186<color=#34aff9><size=34>Star Lantern Illumination</size></color>Fighting under spotlights will reward the corresponding buff.text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them.text: [Red]: DMG +55%text: [Yellow]: DMG Reduction +55%text: [Green]Recover 10% of Max HP every second
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