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ascnet/AscNet.GameServer/Game/DrawManager.cs

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using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.GameServer.Handlers;
using AscNet.Logging;
using AscNet.Table.V2.client.draw;
using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item;
using System;
namespace AscNet.GameServer.Game
{
internal class DrawManager
{
public static readonly List<DrawSceneTable> drawSceneTables = TableReaderV2.Parse<DrawSceneTable>();
public static readonly List<CharacterTable> charactersTables = TableReaderV2.Parse<CharacterTable>();
public static readonly List<CharacterQualityTable> characterQualitiesTables = TableReaderV2.Parse<CharacterQualityTable>();
static readonly Logger log = new(typeof(DrawManager), LogLevel.DEBUG, LogLevel.DEBUG);
#region DrawTags
public const int TagBase = 1;
public const int TagEvent = 2;
public const int TagSpecialEvent = 3;
public const int TagTargetUniframe = 4;
public const int TagCollab = 5;
public const int TagEndlessSummerBlue = 6;
public const int TagCUB = 7;
#endregion
#region Groups
public const int GroupMemberTarget = 1;
public const int GroupWeaponResearch = 2;
public const int GroupTargetWeaponResearch = 4;
public const int GroupDormitoryResearch = 6;
public const int GroupThemedTargetWeapon = 10;
public const int GroupThemedEventConstruct = 11;
public const int GroupArrivalConstruct = 12;
public const int GroupFateArrivalConstruct = 13;
public const int GroupArrivalEventConstruct = 14;
public const int GroupFateThemedConstruct = 15;
public const int GroupTargetUniframe = 16;
public const int GroupAnniversary = 17;
public const int GroupFateAnniversaryLimited = 18;
public const int GroupCollabTarget = 19;
public const int GroupFateCollabTarget = 20;
public const int GroupCollabWeaponTarget = 21;
public const int GroupCUBTarget = 22;
public const int GroupWishingTarget = 23;
public const int GroupFateWishingTarget = 24;
#endregion
private readonly Dictionary<int, int> selectedDrawUp = new();
public void SetUpDrawByGroupId(int groupId, int drawId)
{
if (selectedDrawUp.ContainsKey(groupId))
selectedDrawUp[groupId] = drawId;
else
selectedDrawUp.Add(groupId, drawId);
}
public static List<DrawInfo> GetDrawInfosByGroup(int groupId)
{
List<DrawInfo> infos = new();
switch (groupId)
{
case GroupArrivalConstruct:
// Querying every character scene that is omniframe.
infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y =>
{
// only get the S chars since this is Arrival Construct
int firstQuality = characterQualitiesTables.Where(x => x.CharacterId == y.Id).OrderBy(x => x.Quality).FirstOrDefault()?.Quality ?? 0;
return y.Type == 1 && y.Id == x.ModelId && firstQuality == 3;
})).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
{
Id = x.Id,
UseItemId = Inventory.FreeGem,
UseItemCount = 1,
GroupId = GroupArrivalConstruct,
BtnDrawCount = { 1, 10 },
Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
}));
break;
case GroupMemberTarget:
// Querying every character scene that is omniframe.
infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y =>
{
// only get the A chars since this is member target
int firstQuality = characterQualitiesTables.Where(x => x.CharacterId == y.Id).OrderBy(x => x.Quality).FirstOrDefault()?.Quality ?? 0;
return y.Type == 1 && y.Id == x.ModelId && firstQuality == 2;
})).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
{
Id = x.Id,
UseItemId = Inventory.FreeGem,
UseItemCount = 1,
GroupId = GroupMemberTarget,
BtnDrawCount = { 1, 10 },
Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
}));
break;
}
return infos;
}
public static int GetGroupByDrawId(int draw)
{
foreach (var groupId in new int[] { GroupMemberTarget, GroupWeaponResearch, GroupTargetWeaponResearch, GroupDormitoryResearch, GroupThemedTargetWeapon, GroupThemedEventConstruct, GroupArrivalConstruct, GroupFateArrivalConstruct, GroupArrivalEventConstruct, GroupFateThemedConstruct, GroupTargetUniframe, GroupAnniversary, GroupFateAnniversaryLimited, GroupCollabTarget, GroupFateCollabTarget, GroupCollabWeaponTarget, GroupCUBTarget, GroupWishingTarget, GroupFateWishingTarget})
{
if (GetDrawInfosByGroup(groupId).Any(x => x.Id == draw))
{
return groupId;
}
}
log.Error($"Get group not found for draw {draw}");
return 0;
}
public static List<RewardGoods> DrawDraw(int drawId)
{
List<RewardGoods> rewards = new();
var drawScene = drawSceneTables.Find(x => x.Id == drawId);
var drawPool = TableReaderV2.Parse<DrawPreviewTable>().Find(x => x.Id == drawId);
if (drawScene is null || drawPool is null)
{
log.Error($"Invalid draw id {drawId}");
return rewards;
}
float random = Random.Shared.NextSingle();
switch (drawScene.Type)
{
case 1:
// Character
if (random >= 0.98f)
{
// S Character
float rate = Random.Shared.NextSingle();
re_rate:
if (rate <= 0.3f)
{
// Rate off
List<int> pool = new();
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality >= 3 && drawPool.GoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
if (pool.Count < 1)
{
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality >= 3 && !drawPool.UpGoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
}
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = rand
});
}
}
else
{
if (drawPool.UpGoodsId.Count == 1)
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = drawPool.UpGoodsId[0]
});
}
else if (drawPool.UpGoodsId.Count > 0)
{
int rand = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = rand
});
}
else
{
rate = 0f;
goto re_rate;
}
}
}
else if (random >= 0.9f)
{
// A Character
float rate = Random.Shared.NextSingle();
re_rate:
if (rate >= 0.19f)
{
// Rate on
if (drawPool.UpGoodsId.Count == 1)
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
if (characterQuality?.Quality == 2)
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = drawPool.UpGoodsId[0]
});
}
if (rewards.Count < 1)
{
rate = 0;
goto re_rate;
}
}
else
{
List<int> pool = new();
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 2 && drawPool.GoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
if (pool.Count < 1)
{
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 2 && !drawPool.UpGoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
}
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
Count = 1,
TemplateId = rand
});
}
}
}
else if (random >= 0.82f)
{
List<int> pool = new();
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 1 && drawPool.GoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
if (pool.Count < 1)
{
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
{
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
if (character is null || characterQuality is null)
continue;
if (characterQuality.Quality == 1 && !drawPool.UpGoodsId.Contains(character.Id))
{
pool.Add(charId);
}
}
}
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
rewards.Add(new()
{
RewardType = (int)RewardType.Character,
Quality = characterQuality?.Quality ?? 0,
TemplateId = rand
});
}
}
else if (random >= 0.61f)
{
// Shard
var pool = new List<int>();
pool.AddRange(drawPool.GoodsId);
pool.AddRange(drawPool.UpGoodsId);
if (pool.Count > 0)
{
int rand = pool[Random.Shared.Next(pool.Count)];
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
if (character is not null)
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = characterQuality?.Quality >= 3 ? 3 : (characterQuality?.Quality == 2 ? 8 : 12),
Quality = characterQuality?.Quality ?? 0,
TemplateId = character.ItemId
});
}
}
else if (random >= 0.39f)
{
// 4* Equip
var pool = TableReaderV2.Parse<EquipTable>().Where(x => x.Quality == 4).ToList();
if (pool.Count > 0)
{
EquipTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Equip,
Count = 1,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
}
else if (random >= 0.25f)
{
// Overclock mats
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 40100 && x.Id < 40200).ToList();
if (pool.Count > 0)
{
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = rand.Quality > 3 ? 1 : 3,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
}
else if (random >= 0.18f)
{
// Exp mats
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 30011 && x.Id < 30015).ToList();
if (pool.Count > 0)
{
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = rand.Quality > 3 ? 1 : 3,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
}
else
{
// Cog boxes
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Name.StartsWith("Cog Pack")).ToList();
if (pool.Count > 0)
{
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
rewards.Add(new()
{
RewardType = (int)RewardType.Item,
Count = 1,
Quality = rand.Quality,
TemplateId = rand.Id
});
}
}
break;
case 2:
// Weapon
break;
case 3:
// CUB
break;
default:
break;
}
return rewards;
}
}
}