forked from PGR/ascnet
81 lines
3.1 KiB
C#
81 lines
3.1 KiB
C#
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using AscNet.Common.Database;
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using AscNet.Common.Util;
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using AscNet.GameServer.Handlers;
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using AscNet.Table.V2.client.draw;
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using AscNet.Table.V2.share.character;
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namespace AscNet.GameServer.Game
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{
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internal class DrawManager
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{
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public static readonly List<DrawSceneTable> drawSceneTables = TableReaderV2.Parse<DrawSceneTable>();
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public static readonly List<CharacterTable> charactersTables = TableReaderV2.Parse<CharacterTable>();
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#region DrawTags
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public const int TagBase = 1;
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public const int TagEvent = 2;
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public const int TagSpecialEvent = 3;
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public const int TagTargetUniframe = 4;
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public const int TagCollab = 5;
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public const int TagEndlessSummerBlue = 6;
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public const int TagCUB = 7;
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#endregion
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#region Groups
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public const int GroupMemberTarget = 1;
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public const int GroupWeaponResearch = 2;
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public const int GroupTargetWeaponResearch = 4;
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public const int GroupDormitoryResearch = 6;
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public const int GroupThemedTargetWeapon = 10;
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public const int GroupThemedEventConstruct = 11;
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public const int GroupArrivalConstruct = 12;
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public const int GroupFateArrivalConstruct = 13;
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public const int GroupArrivalEventConstruct = 14;
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public const int GroupFateThemedConstruct = 15;
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public const int GroupTargetUniframe = 16;
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public const int GroupAnniversary = 17;
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public const int GroupFateAnniversaryLimited = 18;
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public const int GroupCollabTarget = 19;
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public const int GroupFateCollabTarget = 20;
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public const int GroupCollabWeaponTarget = 21;
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public const int GroupCUBTarget = 22;
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public const int GroupWishingTarget = 23;
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public const int GroupFateWishingTarget = 24;
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#endregion
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private readonly Dictionary<int, int> selectedDrawUp = new();
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public void SetUpDrawByGroupId(int groupId, int drawId)
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{
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if (selectedDrawUp.ContainsKey(groupId))
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selectedDrawUp[groupId] = drawId;
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else
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selectedDrawUp.Add(groupId, drawId);
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}
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public static List<DrawInfo> GetDrawInfosByGroup(int groupId)
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{
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List<DrawInfo> infos = new();
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switch (groupId)
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{
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case GroupArrivalConstruct:
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// Querying every character scene that is omniframe.
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infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y => y.Type == 1 && y.Id == x.ModelId)).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
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{
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Id = x.Id,
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UseItemId = Inventory.FreeGem,
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UseItemCount = 1,
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GroupId = 12,
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BtnDrawCount = { 1, 10 },
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Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
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EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
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}));
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break;
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}
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return infos;
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}
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}
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}
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