SCHALE.GameServer/SCHALE.Common/FlatData/CharacterWeaponLevelExcel.cs

61 lines
2.9 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct CharacterWeaponLevelExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static CharacterWeaponLevelExcel GetRootAsCharacterWeaponLevelExcel(ByteBuffer _bb) { return GetRootAsCharacterWeaponLevelExcel(_bb, new CharacterWeaponLevelExcel()); }
public static CharacterWeaponLevelExcel GetRootAsCharacterWeaponLevelExcel(ByteBuffer _bb, CharacterWeaponLevelExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public CharacterWeaponLevelExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int Level { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long Exp { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long TotalExp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public static Offset<SCHALE.Common.FlatData.CharacterWeaponLevelExcel> CreateCharacterWeaponLevelExcel(FlatBufferBuilder builder,
int Level = 0,
long Exp = 0,
long TotalExp = 0) {
builder.StartTable(3);
CharacterWeaponLevelExcel.AddTotalExp(builder, TotalExp);
CharacterWeaponLevelExcel.AddExp(builder, Exp);
CharacterWeaponLevelExcel.AddLevel(builder, Level);
return CharacterWeaponLevelExcel.EndCharacterWeaponLevelExcel(builder);
}
public static void StartCharacterWeaponLevelExcel(FlatBufferBuilder builder) { builder.StartTable(3); }
public static void AddLevel(FlatBufferBuilder builder, int level) { builder.AddInt(0, level, 0); }
public static void AddExp(FlatBufferBuilder builder, long exp) { builder.AddLong(1, exp, 0); }
public static void AddTotalExp(FlatBufferBuilder builder, long totalExp) { builder.AddLong(2, totalExp, 0); }
public static Offset<SCHALE.Common.FlatData.CharacterWeaponLevelExcel> EndCharacterWeaponLevelExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.CharacterWeaponLevelExcel>(o);
}
}
static public class CharacterWeaponLevelExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Level*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*Exp*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 8 /*TotalExp*/, 8 /*long*/, 8, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}