forked from Raphael/SCHALE.GameServer
61 lines
2.9 KiB
C#
61 lines
2.9 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct CharacterWeaponLevelExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static CharacterWeaponLevelExcel GetRootAsCharacterWeaponLevelExcel(ByteBuffer _bb) { return GetRootAsCharacterWeaponLevelExcel(_bb, new CharacterWeaponLevelExcel()); }
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public static CharacterWeaponLevelExcel GetRootAsCharacterWeaponLevelExcel(ByteBuffer _bb, CharacterWeaponLevelExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public CharacterWeaponLevelExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public int Level { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public long Exp { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long TotalExp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public static Offset<SCHALE.Common.FlatData.CharacterWeaponLevelExcel> CreateCharacterWeaponLevelExcel(FlatBufferBuilder builder,
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int Level = 0,
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long Exp = 0,
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long TotalExp = 0) {
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builder.StartTable(3);
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CharacterWeaponLevelExcel.AddTotalExp(builder, TotalExp);
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CharacterWeaponLevelExcel.AddExp(builder, Exp);
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CharacterWeaponLevelExcel.AddLevel(builder, Level);
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return CharacterWeaponLevelExcel.EndCharacterWeaponLevelExcel(builder);
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}
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public static void StartCharacterWeaponLevelExcel(FlatBufferBuilder builder) { builder.StartTable(3); }
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public static void AddLevel(FlatBufferBuilder builder, int level) { builder.AddInt(0, level, 0); }
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public static void AddExp(FlatBufferBuilder builder, long exp) { builder.AddLong(1, exp, 0); }
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public static void AddTotalExp(FlatBufferBuilder builder, long totalExp) { builder.AddLong(2, totalExp, 0); }
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public static Offset<SCHALE.Common.FlatData.CharacterWeaponLevelExcel> EndCharacterWeaponLevelExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.CharacterWeaponLevelExcel>(o);
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}
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}
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static public class CharacterWeaponLevelExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*Level*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 6 /*Exp*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 8 /*TotalExp*/, 8 /*long*/, 8, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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