149 lines
7.9 KiB
C#
149 lines
7.9 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct SpecialLobbyIllustExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static SpecialLobbyIllustExcel GetRootAsSpecialLobbyIllustExcel(ByteBuffer _bb) { return GetRootAsSpecialLobbyIllustExcel(_bb, new SpecialLobbyIllustExcel()); }
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public static SpecialLobbyIllustExcel GetRootAsSpecialLobbyIllustExcel(ByteBuffer _bb, SpecialLobbyIllustExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public SpecialLobbyIllustExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string DevName { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetDevNameBytes() { return __p.__vector_as_span<byte>(6, 1); }
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#else
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public ArraySegment<byte>? GetDevNameBytes() { return __p.__vector_as_arraysegment(6); }
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#endif
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public byte[] GetDevNameArray() { return __p.__vector_as_array<byte>(6); }
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public long CharacterCostumeUniqueId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string PrefabName { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetPrefabNameBytes() { return __p.__vector_as_span<byte>(10, 1); }
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#else
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public ArraySegment<byte>? GetPrefabNameBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public byte[] GetPrefabNameArray() { return __p.__vector_as_array<byte>(10); }
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public string SlotTextureName { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetSlotTextureNameBytes() { return __p.__vector_as_span<byte>(12, 1); }
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#else
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public ArraySegment<byte>? GetSlotTextureNameBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public byte[] GetSlotTextureNameArray() { return __p.__vector_as_array<byte>(12); }
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public string RewardTextureName { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetRewardTextureNameBytes() { return __p.__vector_as_span<byte>(14, 1); }
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#else
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public ArraySegment<byte>? GetRewardTextureNameBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public byte[] GetRewardTextureNameArray() { return __p.__vector_as_array<byte>(14); }
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public static Offset<SCHALE.Common.FlatData.SpecialLobbyIllustExcel> CreateSpecialLobbyIllustExcel(FlatBufferBuilder builder,
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long UniqueId = 0,
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StringOffset DevNameOffset = default(StringOffset),
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long CharacterCostumeUniqueId = 0,
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StringOffset PrefabNameOffset = default(StringOffset),
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StringOffset SlotTextureNameOffset = default(StringOffset),
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StringOffset RewardTextureNameOffset = default(StringOffset)) {
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builder.StartTable(6);
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SpecialLobbyIllustExcel.AddCharacterCostumeUniqueId(builder, CharacterCostumeUniqueId);
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SpecialLobbyIllustExcel.AddUniqueId(builder, UniqueId);
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SpecialLobbyIllustExcel.AddRewardTextureName(builder, RewardTextureNameOffset);
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SpecialLobbyIllustExcel.AddSlotTextureName(builder, SlotTextureNameOffset);
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SpecialLobbyIllustExcel.AddPrefabName(builder, PrefabNameOffset);
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SpecialLobbyIllustExcel.AddDevName(builder, DevNameOffset);
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return SpecialLobbyIllustExcel.EndSpecialLobbyIllustExcel(builder);
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}
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public static void StartSpecialLobbyIllustExcel(FlatBufferBuilder builder) { builder.StartTable(6); }
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public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
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public static void AddDevName(FlatBufferBuilder builder, StringOffset devNameOffset) { builder.AddOffset(1, devNameOffset.Value, 0); }
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public static void AddCharacterCostumeUniqueId(FlatBufferBuilder builder, long characterCostumeUniqueId) { builder.AddLong(2, characterCostumeUniqueId, 0); }
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public static void AddPrefabName(FlatBufferBuilder builder, StringOffset prefabNameOffset) { builder.AddOffset(3, prefabNameOffset.Value, 0); }
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public static void AddSlotTextureName(FlatBufferBuilder builder, StringOffset slotTextureNameOffset) { builder.AddOffset(4, slotTextureNameOffset.Value, 0); }
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public static void AddRewardTextureName(FlatBufferBuilder builder, StringOffset rewardTextureNameOffset) { builder.AddOffset(5, rewardTextureNameOffset.Value, 0); }
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public static Offset<SCHALE.Common.FlatData.SpecialLobbyIllustExcel> EndSpecialLobbyIllustExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.SpecialLobbyIllustExcel>(o);
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}
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public SpecialLobbyIllustExcelT UnPack() {
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var _o = new SpecialLobbyIllustExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(SpecialLobbyIllustExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("SpecialLobbyIllust");
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_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
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_o.DevName = TableEncryptionService.Convert(this.DevName, key);
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_o.CharacterCostumeUniqueId = TableEncryptionService.Convert(this.CharacterCostumeUniqueId, key);
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_o.PrefabName = TableEncryptionService.Convert(this.PrefabName, key);
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_o.SlotTextureName = TableEncryptionService.Convert(this.SlotTextureName, key);
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_o.RewardTextureName = TableEncryptionService.Convert(this.RewardTextureName, key);
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}
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public static Offset<SCHALE.Common.FlatData.SpecialLobbyIllustExcel> Pack(FlatBufferBuilder builder, SpecialLobbyIllustExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.SpecialLobbyIllustExcel>);
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var _DevName = _o.DevName == null ? default(StringOffset) : builder.CreateString(_o.DevName);
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var _PrefabName = _o.PrefabName == null ? default(StringOffset) : builder.CreateString(_o.PrefabName);
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var _SlotTextureName = _o.SlotTextureName == null ? default(StringOffset) : builder.CreateString(_o.SlotTextureName);
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var _RewardTextureName = _o.RewardTextureName == null ? default(StringOffset) : builder.CreateString(_o.RewardTextureName);
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return CreateSpecialLobbyIllustExcel(
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builder,
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_o.UniqueId,
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_DevName,
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_o.CharacterCostumeUniqueId,
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_PrefabName,
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_SlotTextureName,
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_RewardTextureName);
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}
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}
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public class SpecialLobbyIllustExcelT
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{
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public long UniqueId { get; set; }
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public string DevName { get; set; }
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public long CharacterCostumeUniqueId { get; set; }
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public string PrefabName { get; set; }
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public string SlotTextureName { get; set; }
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public string RewardTextureName { get; set; }
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public SpecialLobbyIllustExcelT() {
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this.UniqueId = 0;
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this.DevName = null;
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this.CharacterCostumeUniqueId = 0;
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this.PrefabName = null;
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this.SlotTextureName = null;
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this.RewardTextureName = null;
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}
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}
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static public class SpecialLobbyIllustExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyString(tablePos, 6 /*DevName*/, false)
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&& verifier.VerifyField(tablePos, 8 /*CharacterCostumeUniqueId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyString(tablePos, 10 /*PrefabName*/, false)
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&& verifier.VerifyString(tablePos, 12 /*SlotTextureName*/, false)
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&& verifier.VerifyString(tablePos, 14 /*RewardTextureName*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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