// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct SpecialLobbyIllustExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static SpecialLobbyIllustExcel GetRootAsSpecialLobbyIllustExcel(ByteBuffer _bb) { return GetRootAsSpecialLobbyIllustExcel(_bb, new SpecialLobbyIllustExcel()); } public static SpecialLobbyIllustExcel GetRootAsSpecialLobbyIllustExcel(ByteBuffer _bb, SpecialLobbyIllustExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public SpecialLobbyIllustExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string DevName { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetDevNameBytes() { return __p.__vector_as_span(6, 1); } #else public ArraySegment? GetDevNameBytes() { return __p.__vector_as_arraysegment(6); } #endif public byte[] GetDevNameArray() { return __p.__vector_as_array(6); } public long CharacterCostumeUniqueId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string PrefabName { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetPrefabNameBytes() { return __p.__vector_as_span(10, 1); } #else public ArraySegment? GetPrefabNameBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetPrefabNameArray() { return __p.__vector_as_array(10); } public string SlotTextureName { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSlotTextureNameBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetSlotTextureNameBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetSlotTextureNameArray() { return __p.__vector_as_array(12); } public string RewardTextureName { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetRewardTextureNameBytes() { return __p.__vector_as_span(14, 1); } #else public ArraySegment? GetRewardTextureNameBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetRewardTextureNameArray() { return __p.__vector_as_array(14); } public static Offset CreateSpecialLobbyIllustExcel(FlatBufferBuilder builder, long UniqueId = 0, StringOffset DevNameOffset = default(StringOffset), long CharacterCostumeUniqueId = 0, StringOffset PrefabNameOffset = default(StringOffset), StringOffset SlotTextureNameOffset = default(StringOffset), StringOffset RewardTextureNameOffset = default(StringOffset)) { builder.StartTable(6); SpecialLobbyIllustExcel.AddCharacterCostumeUniqueId(builder, CharacterCostumeUniqueId); SpecialLobbyIllustExcel.AddUniqueId(builder, UniqueId); SpecialLobbyIllustExcel.AddRewardTextureName(builder, RewardTextureNameOffset); SpecialLobbyIllustExcel.AddSlotTextureName(builder, SlotTextureNameOffset); SpecialLobbyIllustExcel.AddPrefabName(builder, PrefabNameOffset); SpecialLobbyIllustExcel.AddDevName(builder, DevNameOffset); return SpecialLobbyIllustExcel.EndSpecialLobbyIllustExcel(builder); } public static void StartSpecialLobbyIllustExcel(FlatBufferBuilder builder) { builder.StartTable(6); } public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); } public static void AddDevName(FlatBufferBuilder builder, StringOffset devNameOffset) { builder.AddOffset(1, devNameOffset.Value, 0); } public static void AddCharacterCostumeUniqueId(FlatBufferBuilder builder, long characterCostumeUniqueId) { builder.AddLong(2, characterCostumeUniqueId, 0); } public static void AddPrefabName(FlatBufferBuilder builder, StringOffset prefabNameOffset) { builder.AddOffset(3, prefabNameOffset.Value, 0); } public static void AddSlotTextureName(FlatBufferBuilder builder, StringOffset slotTextureNameOffset) { builder.AddOffset(4, slotTextureNameOffset.Value, 0); } public static void AddRewardTextureName(FlatBufferBuilder builder, StringOffset rewardTextureNameOffset) { builder.AddOffset(5, rewardTextureNameOffset.Value, 0); } public static Offset EndSpecialLobbyIllustExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public SpecialLobbyIllustExcelT UnPack() { var _o = new SpecialLobbyIllustExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(SpecialLobbyIllustExcelT _o) { byte[] key = TableEncryptionService.CreateKey("SpecialLobbyIllust"); _o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key); _o.DevName = TableEncryptionService.Convert(this.DevName, key); _o.CharacterCostumeUniqueId = TableEncryptionService.Convert(this.CharacterCostumeUniqueId, key); _o.PrefabName = TableEncryptionService.Convert(this.PrefabName, key); _o.SlotTextureName = TableEncryptionService.Convert(this.SlotTextureName, key); _o.RewardTextureName = TableEncryptionService.Convert(this.RewardTextureName, key); } public static Offset Pack(FlatBufferBuilder builder, SpecialLobbyIllustExcelT _o) { if (_o == null) return default(Offset); var _DevName = _o.DevName == null ? default(StringOffset) : builder.CreateString(_o.DevName); var _PrefabName = _o.PrefabName == null ? default(StringOffset) : builder.CreateString(_o.PrefabName); var _SlotTextureName = _o.SlotTextureName == null ? default(StringOffset) : builder.CreateString(_o.SlotTextureName); var _RewardTextureName = _o.RewardTextureName == null ? default(StringOffset) : builder.CreateString(_o.RewardTextureName); return CreateSpecialLobbyIllustExcel( builder, _o.UniqueId, _DevName, _o.CharacterCostumeUniqueId, _PrefabName, _SlotTextureName, _RewardTextureName); } } public class SpecialLobbyIllustExcelT { public long UniqueId { get; set; } public string DevName { get; set; } public long CharacterCostumeUniqueId { get; set; } public string PrefabName { get; set; } public string SlotTextureName { get; set; } public string RewardTextureName { get; set; } public SpecialLobbyIllustExcelT() { this.UniqueId = 0; this.DevName = null; this.CharacterCostumeUniqueId = 0; this.PrefabName = null; this.SlotTextureName = null; this.RewardTextureName = null; } } static public class SpecialLobbyIllustExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 6 /*DevName*/, false) && verifier.VerifyField(tablePos, 8 /*CharacterCostumeUniqueId*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 10 /*PrefabName*/, false) && verifier.VerifyString(tablePos, 12 /*SlotTextureName*/, false) && verifier.VerifyString(tablePos, 14 /*RewardTextureName*/, false) && verifier.VerifyTableEnd(tablePos); } } }