42 KiB
42 KiB
1 | Id | GroupIndex | StageIndex | DifficultyId | Name | NameEn | Desc | Icon | ShowMonsterIcon | ShowMonsterName | ShowFightEventId | FightEventId[1] | FightEventId[2] | FightEventId[3] | Type | RootId | RootGuardId | SubMonsterBornCd | TreatMstInterval | TreatMstPercent | WeaknessFightEventId | AttackBaseDamage | AttackBaseInterval | LinkIds[1] | LinkIds[2] | LinkIds[3] | LinkIds[4] | HpMax | RewardId | GuildWarStageId | EliteMonsterId | EliteMonsterBornInterval | BuffGroupId | RebuildTime | RebuildTimeFactor | RebuildMaxTime | RebuildGuildWarStageId | ResidueStageId | BaseSubHp | MaxSubHp | MaxPoint | BasePoint | MinSubDamage | FactorA | FactorB | FactorC | FactorD | FightCostEnergy | SweepCostEnergy | HelpTitle | HelpDetail | DescWeakness | ModelId |
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2 | 101 | 1 | 1 | 1 | Resource Security Area | Resource Security Area | Protect the base from the ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Resource Security | 2240268 | 1 | 102 | 10000 | 19000 | 0.6 | 30 | 5 | 680 | 20 | 20 | Resource Security Area | 1. Ambush alert, hold the line!\n2. During the result calculation, based on the <color=#4169E1>remaining HP of the base</color>, grants up to <color=#4169E1>19,000</color> total Guild Points.\n2. The <color=#4169E1>more HP the base has left</color> during the result calculation, the <color=#4169E1>greater the rewards</color> in the mission. | ||||||||||||||||||||||||||||||
3 | 102 | 3 | 1 | 1 | Juncture I | The Pass I | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png | Courier | 2 | 101 | 103 | 10000 | 1 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture I | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
4 | 103 | 3 | 2 | 1 | Juncture II | The Pass II | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png | Nalasr | 2 | 102 | 104 | 10000 | 2 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture II | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
5 | 104 | 3 | 3 | 1 | Assistance Outpost | Assistance Outposts | Outposts that won't be rebuilt. They spawn ambushers to attack the base. <color=#0f70bc>The time between ambusher spawns is reduced</color> at high difficulty. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 103 | 105 | 108 | 10000 | 83 | 1 | 2 | 500 | 1000 | 680 | 500 | 0.6 | 30 | 5 | 680 | 20 | 20 | Assistance Outpost | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | |||||||||||||||||||||||
6 | 105 | 3 | 4 | 1 | Juncture III | The Pass III | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png | Rabbit | 2 | 104 | 106 | 108 | 10000 | 3 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture III | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | |||||||||||||||||||||||||
7 | 106 | 3 | 5 | 1 | Ambush Outposts | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 105 | 107 | 10000 | 83 | 7 | 2 | 100440 | 80640 | 150660 | 77 | 400 | 800 | 680 | 400 | 0.6 | 30 | 5 | 680 | 20 | 20 | Ambush Outposts | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
8 | 107 | 3 | 6 | 1 | Uniframe Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png | Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png | God Slayer | 2240281 | 2240282 | 5 | 106 | 110 | 10000 | 25 | 350 | 700 | 680 | 350 | 0.6 | 30 | 5 | 680 | 20 | 20 | Uniframe Pass | 1. Defeat Boss with the tank, preferably using a <color=#4169E1>Uniframe</color>.\n2. <color=#4169E1>Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. | ||||||||||||||||||||||||
9 | 108 | 3 | 7 | 1 | Land of Resources | Forefront of Resource | Break to defeat ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png | Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png | Amberia | 2240269 | 3 | 104 | 105 | 10000 | 17829 | 72 | 1 | 350 | 700 | 680 | 350 | 0.6 | 30 | 5 | 680 | 20 | 20 | Land of Resources | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||||||
10 | 110 | 2 | 1 | 1 | Dangerous Cliff | High-risk Cliffs | After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you <color=#0e70bd>lower the HP of both sub-nodes!</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png | Merge! Steel Tango! | 2240279 | 2240288 | 9 | 2 | 10 | 107 | 10000 | 17830 | 91 | 91 | 136 | 400 | 99999 | 264 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Merge! Steel Tango! | 1. <color=#4169E1>After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!</color>\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. | Me1ShengtangMd010001UI | ||||||||||||||||||||
11 | 111 | 2 | 1 | 1 | Chaos Paladin | High-risk Cliffs | When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\n<color=#0e70bd>Dodge now</color> to prevent the Chaos Paladin from siphoning Energy and healing. | Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png | Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png | Chaos Paladin | 2240279 | 2240288 | 10 | 110 | 10000 | 90 | 204 | 1300 | 99999 | 1096 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Chaos Paladin | 1. The Chaos Paladin starts <color=#4169E1>absorbing Energy</color> at <color=#4169E1>70%</color> and <color=#4169E1>30%</color> HP.\n2. The <color=#4169E1>Energy absorption</color> lasts 8s. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>regains 10% Energy</color>.\n3. Afterward, the Chaos Paladin <color=#4169E1>unleashes Energy</color>. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>recovers 1.5% of max HP</color>. | Special Node 3 | Me1ShengtangMd010001UI | |||||||||||||||||||||||
12 | 112 | 2 | 1 | 1 | Yellow-Eyed Guard | High-risk Cliffs | When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by <color=#0e70bd>attacking from the side or behind</color>! | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Yellow-Eyed Guard | 2240279 | 2240288 | 10 | 110 | 10000 | 89 | 204 | 1300 | 99999 | 1096 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Yellow-Eyed Guard | 1. When the Yellow-Eyed Guard's HP drops to <color=#4169E1>70%</color> and <color=#4169E1>30%</color>, it gains significant DMG Reduction and performs a <color=#4169E1>Block</color>.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. <color=#4169E1>Attacks from the side or behind are more effective</color>.\n3. Once its <color=#4169E1>Energy reaches 100%</color>, you can <color=#4169E1>break the Block</color>!\n | Special Node 6 | Me1HetimingyunzhilunMd010001UI | |||||||||||||||||||||||
13 | 120 | 101 | 1 | 1 | Hidden Node | Yincang Jiedian | Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png | Hidden Node | 11 | 10000 | 0 | 0 | 99999 | 0 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Hidden Node | 1. This node has <color=#4169E1>3 stages</color>, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes <color=#4169E1>allow only 2 characters to be rented at a time</color>. Plan your team wisely. | |||||||||||||||||||||||||||||
14 | 121 | 101 | 1 | 1 | Agile Dodge | Yincang Jiedian | Deal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s. | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Recycle Prisoner | 13 | 120 | 10000 | 92 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 1015 | 20 | 20 | Agile Dodge | Deal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s. | Special Node 3 | Mb1AolajiangMd010001 | |||||||||||||||||||||||||
15 | 122 | 101 | 1 | 1 | Precise Burst | Yincang Jiedian | Deal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks. | Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png | Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png | Hetero Explore Unit | 13 | 120 | 10000 | 93 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 1015 | 20 | 20 | Precise Burst | Deal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks. | Special Node 6 | Mb1AolajiangMd010002 | |||||||||||||||||||||||||
16 | 123 | 101 | 1 | 1 | Switch Grid | Yincang Jiedian | Deal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>. | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Sheriff | 13 | 120 | 10000 | 94 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 1015 | 20 | 20 | Switch Grid | Deal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>. | Special Node 6 | ||||||||||||||||||||||||||
17 | 201 | 1 | 1 | 2 | Resource Security Area | Resource Security Area | Protect the base from the ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Resource Security | 2240319 | 1 | 202 | 211 | 10000 | 100000 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Resource Security Area | 1. Ambush alert, hold the line!\n2. During the result calculation, based on the <color=#4169E1>remaining HP of the base</color>, grants up to <color=#4169E1>100,000</color> total Guild Points.\n2. The <color=#4169E1>more HP the base has left</color> during the result calculation, the <color=#4169E1>greater the rewards</color> in the mission. | |||||||||||||||||||||||||||||
18 | 202 | 3 | 1 | 2 | Juncture I | The Pass I | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png | Chomper | 2 | 201 | 203 | 10000 | 5 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture I | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
19 | 203 | 3 | 2 | 2 | Juncture II | The Pass II | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png | Deporter | 2 | 202 | 204 | 10000 | 6 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture II | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
20 | 204 | 3 | 3 | 2 | Assistance Outpost I | Assistance Outposts I | Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 21 hours</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 213 | 21 | 203 | 205 | 208 | 213 | 10000 | 84 | 3 | 2 | 250 | 500 | 1015 | 250 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Assistance Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
21 | 205 | 3 | 4 | 2 | Juncture III | The Pass III | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png | Rabbit | 2 | 204 | 206 | 208 | 10000 | 7 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture III | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | |||||||||||||||||||||||||
22 | 206 | 3 | 5 | 2 | Ambush Outpost II | Ambush Outposts II | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 205 | 207 | 215 | 10000 | 85 | 9 | 2 | 69660 | 16560 | 104490 | 79 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Ambush Outpost II | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | |||||||||||||||||||
23 | 207 | 3 | 6 | 2 | Uniframe Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Yellow-Eyed Guard | 2240281 | 2240282 | 5 | 206 | 220 | 10000 | 27 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Uniframe Pass | 1. Defeat Boss with the tank, preferably using a <color=#4169E1>Uniframe</color>.\n2. <color=#4169E1>Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. | ||||||||||||||||||||||||
24 | 208 | 3 | 7 | 2 | Land of Resources α | Forefront of Resource | Break to defeat ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png | Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png | Amberia | 2240269 | 3 | 204 | 205 | 10000 | 17831 | 73 | 2 | 250 | 500 | 1015 | 250 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Land of Resources I | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||||||
25 | 211 | 4 | 1 | 2 | Juncture I | The Pass I | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png | Cathy | 2 | 201 | 212 | 10000 | 9 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture I | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
26 | 212 | 4 | 2 | 2 | Juncture II | The Pass II | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png | Squid | 2 | 211 | 213 | 10000 | 10 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture II | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
27 | 213 | 4 | 3 | 2 | Ambush Outpost I | Ambush Outpost I | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 212 | 214 | 204 | 10000 | 84 | 2 | 2 | 69660 | 16560 | 104490 | 78 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Ambush Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | |||||||||||||||||||
28 | 214 | 4 | 4 | 2 | Juncture III | The Pass III | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png | Ambusher | 2 | 213 | 215 | 10000 | 11 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture III | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
29 | 215 | 4 | 5 | 2 | Assistance Outpost II | Assistance Outposts II | Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 33 hours</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 206 | 33 | 214 | 216 | 217 | 206 | 10000 | 85 | 8 | 2 | 250 | 500 | 1015 | 250 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Assistance Outpost II | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
30 | 216 | 4 | 6 | 2 | Icy Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Sheriff | 2240280 | 2240284 | 5 | 215 | 220 | 10000 | 26 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Icy Pass | 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. | ||||||||||||||||||||||||
31 | 217 | 4 | 7 | 2 | Land of Resources β | Forefront of Resource | Break to defeat ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png | Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png | Riot | 2240269 | 3 | 215 | 216 | 10000 | 17831 | 74 | 2 | 250 | 500 | 1015 | 250 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Land of Resources II | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||||||
32 | 220 | 2 | 1 | 2 | Dangerous Cliff | High-risk Cliffs | After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you <color=#0e70bd>lower the HP of both sub-nodes!</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png | Merge! Steel Tango! | 2240279 | 2240288 | 9 | 1 | 10 | 207 | 216 | 10000 | 17832 | 97 | 97 | 56 | 190 | 99999 | 134 | 0.625 | 67.5 | 5 | 1515 | 20 | 20 | Merge! Steel Tango! | 1. <color=#4169E1>After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!</color>\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. | Me1ShengtangMd010001UI | |||||||||||||||||||
33 | 221 | 2 | 1 | 2 | Chaos Paladin | High-risk Cliffs | When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\n<color=#0e70bd>Dodge now</color> to prevent the Chaos Paladin from siphoning Energy and healing. | Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png | Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png | Chaos Paladin | 2240279 | 2240288 | 10 | 220 | 10000 | 96 | 84 | 500 | 99999 | 416 | 0.625 | 67.5 | 5 | 1515 | 20 | 20 | Chaos Paladin | 1. The Chaos Paladin starts <color=#4169E1>absorbing Energy</color> at <color=#4169E1>70%</color> and <color=#4169E1>30%</color> HP.\n2. The <color=#4169E1>Energy absorption</color> lasts 8s. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>regains 10% Energy</color>.\n3. Afterward, the Chaos Paladin <color=#4169E1>unleashes Energy</color>. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>recovers 1.5% of max HP</color>. | Special Node 3 | Me1ShengtangMd010001UI | |||||||||||||||||||||||
34 | 222 | 2 | 1 | 2 | Yellow-Eyed Guard | High-risk Cliffs | When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by <color=#0e70bd>attacking from the side or behind</color>! | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Yellow-Eyed Guard | 2240279 | 2240288 | 10 | 220 | 10000 | 95 | 84 | 500 | 99999 | 416 | 0.625 | 67.5 | 5 | 1515 | 20 | 20 | Yellow-Eyed Guard | 1. When the Yellow-Eyed Guard's HP drops to <color=#4169E1>70%</color> and <color=#4169E1>30%</color>, it gains significant DMG Reduction and performs a <color=#4169E1>Block</color>.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. <color=#4169E1>Attacks from the side or behind are more effective</color>.\n3. Once its <color=#4169E1>Energy reaches 100%</color>, you can <color=#4169E1>break the Block</color>!\n | Special Node 6 | Me1HetimingyunzhilunMd010001UI | |||||||||||||||||||||||
35 | 230 | 101 | 1 | 2 | Hidden Node | Yincang Jiedian | Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png | Hidden Node | 11 | 10000 | 0 | 0 | 99999 | 0 | 0.625 | 67.5 | 5 | 1515 | 20 | 20 | Hidden Node | 1. This node has <color=#4169E1>3 stages</color>, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes <color=#4169E1>allow only 2 characters to be rented at a time</color>. Plan your team wisely. | |||||||||||||||||||||||||||||
36 | 231 | 101 | 1 | 2 | Agile Dodge | Yincang Jiedian | Deal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s. | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Recycle Prisoner | 13 | 230 | 10000 | 98 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 1515 | 20 | 20 | Agile Dodge | Deal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s. | Special Node 3 | Mb1AolajiangMd010001 | |||||||||||||||||||||||||
37 | 232 | 101 | 1 | 2 | Precise Burst | Yincang Jiedian | Deal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks. | Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png | Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png | Hetero Explore Unit | 13 | 230 | 10000 | 99 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 1515 | 20 | 20 | Precise Burst | Deal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks. | Special Node 6 | Mb1AolajiangMd010002 | |||||||||||||||||||||||||
38 | 233 | 101 | 1 | 2 | Switch Grid | Yincang Jiedian | Deal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>. | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Sheriff | 13 | 230 | 10000 | 100 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 1515 | 20 | 20 | Switch Grid | Deal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>. | Special Node 6 | ||||||||||||||||||||||||||
39 | 301 | 1 | 1 | 3 | Resource Security Area | Resource Security Area | Protect the base from the ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Resource Security | 2240320 | 1 | 302 | 311 | 321 | 10000 | 340000 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Resource Security Area | 1. Ambush alert, hold the line!\n2. During the result calculation, based on the <color=#4169E1>remaining HP of the base</color>, grants up to <color=#4169E1>340,000</color> total Guild Points.\n2. The <color=#4169E1>more HP the base has left</color> during the result calculation, the <color=#4169E1>greater the rewards</color> in the mission. | ||||||||||||||||||||||||||||
40 | 302 | 3 | 1 | 3 | Juncture I | The Pass I | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png | Heteromer Aerial Monitors | 2 | 301 | 303 | 10000 | 13 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture I | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
41 | 303 | 3 | 2 | 3 | Juncture II | The Pass II | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png | Heteromer Gun | 2 | 302 | 304 | 10000 | 14 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture II | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
42 | 304 | 3 | 3 | 3 | Assistance Outpost I | Assistance Outposts I | Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 313 | 14 | 303 | 305 | 313 | 323 | 10000 | 86 | 5 | 2 | 93 | 200 | 1525 | 93 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Assistance Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
43 | 305 | 3 | 4 | 3 | Juncture III | The Pass III | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png | Popper | 2 | 304 | 306 | 10000 | 15 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture III | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
44 | 306 | 3 | 5 | 3 | Assistance Outpost II | Assistance Outposts II | Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 325 | 20 | 305 | 307 | 315 | 325 | 10000 | 87 | 11 | 2 | 93 | 200 | 1525 | 93 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Assistance Outpost II | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
45 | 307 | 3 | 6 | 3 | Uniframe Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png | Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png | Musashi IX | 2240281 | 2240282 | 5 | 306 | 330 | 10000 | 29 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Uniframe Pass | 1. Defeat Boss with the tank, preferably using a <color=#4169E1>Uniframe</color>.\n2. <color=#4169E1>Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. | ||||||||||||||||||||||||
46 | 311 | 4 | 1 | 3 | Juncture I | The Pass I | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png | Mr. White | 2 | 301 | 312 | 10000 | 17 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture I | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
47 | 312 | 4 | 2 | 3 | Juncture II | The Pass II | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png | Rabbit | 2 | 311 | 313 | 10000 | 18 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture II | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
48 | 313 | 4 | 3 | 3 | Ambush Outpost I | Ambush Outpost I | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 312 | 314 | 304 | 10000 | 86 | 4 | 2 | 54936 | 7560 | 82404 | 80 | 50 | 100 | 1525 | 50 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Ambush Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | |||||||||||||||||||
49 | 314 | 4 | 4 | 3 | Juncture III | The Pass III | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png | Ambusher | 2 | 313 | 315 | 10000 | 19 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture III | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
50 | 315 | 4 | 5 | 3 | Assistance Outpost II | Assistance Outposts II | Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 325 | 20 | 314 | 316 | 317 | 306 | 10000 | 87 | 10 | 2 | 93 | 200 | 1525 | 93 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Assistance Outpost II | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
51 | 316 | 4 | 6 | 3 | Icy Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png | Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png | Acid Ant | 2240280 | 2240284 | 5 | 315 | 330 | 10000 | 28 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Icy Pass | 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. | ||||||||||||||||||||||||
52 | 317 | 4 | 7 | 3 | Land of Resources α | Forefront of Resource | Break to defeat ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png | Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png | Amberia | 2240273 | 3 | 315 | 316 | 10000 | 17833 | 75 | 3 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Land of Resources I | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||||||
53 | 321 | 5 | 1 | 3 | Juncture I | The Pass I | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png | Ballwheel | 2 | 301 | 322 | 10000 | 21 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture I | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
54 | 322 | 5 | 2 | 3 | Juncture II | The Pass II | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png | Kemuri | 2 | 321 | 323 | 10000 | 22 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture II | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
55 | 323 | 5 | 3 | 3 | Assistance Outpost I | Assistance Outposts I | Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, <color=#0f70bc>reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Small Watchtower | 12 | 313 | 14 | 322 | 324 | 304 | 327 | 10000 | 86 | 6 | 2 | 93 | 200 | 1525 | 93 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Assistance Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | ||||||||||||||||||||
56 | 324 | 5 | 4 | 3 | Juncture III | The Pass III | Fear not the trivial critter mobs. Just <color=#0f70bc>pull them in and wipe them out</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png | Tai'E | 2 | 323 | 325 | 10000 | 23 | 500 | 1000 | 1525 | 500 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture III | 1. Fear not the trivial critter mobs! \n2.<color=#4169E1>Pull them in</color> and quickly take them out! | ||||||||||||||||||||||||||
57 | 325 | 5 | 5 | 3 | Ambush Outpost II | Ambush Outposts II | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 324 | 326 | 306 | 10000 | 87 | 12 | 2 | 54936 | 7560 | 82404 | 81 | 50 | 100 | 1525 | 50 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Ambush Outpost II | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | |||||||||||||||||||
58 | 326 | 5 | 6 | 3 | Fire Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png | Assets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.png | Gear | 2240278 | 2240286 | 5 | 325 | 330 | 10000 | 30 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Fire Pass | 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1>the tank will deal DMG equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. | ||||||||||||||||||||||||
59 | 327 | 5 | 7 | 3 | Land of Resources β | Forefront of Resource | Break to defeat ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png | Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png | Riot | 2240273 | 3 | 323 | 324 | 10000 | 17833 | 76 | 3 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Land of Resources II | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||||||
60 | 330 | 2 | 1 | 3 | Dangerous Cliff | High-risk Cliffs | After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you <color=#0e70bd>lower the HP of both sub-nodes!</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png | Merge! Steel Tango! | 2240279 | 2240288 | 9 | 1 | 10 | 307 | 316 | 326 | 10000 | 17834 | 103 | 103 | 40 | 100 | 99999 | 60 | 0.625 | 101.25 | 5 | 2270 | 20 | 20 | Merge! Steel Tango! | 1. <color=#4169E1>After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!</color>\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. | Me1ShengtangMd010001UI | ||||||||||||||||||
61 | 331 | 2 | 1 | 3 | Chaos Paladin | High-risk Cliffs | When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\n<color=#0e70bd>Dodge now</color> to prevent the Chaos Paladin from siphoning Energy and healing. | Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png | Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png | Chaos Paladin | 2240279 | 2240288 | 10 | 330 | 10000 | 102 | 60 | 400 | 99999 | 340 | 0.625 | 101.25 | 5 | 2270 | 20 | 20 | Chaos Paladin | 1. The Chaos Paladin starts <color=#4169E1>absorbing Energy</color> at <color=#4169E1>70%</color> and <color=#4169E1>30%</color> HP.\n2. The <color=#4169E1>Energy absorption</color> lasts 8s. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>regains 10% Energy</color>.\n3. Afterward, the Chaos Paladin <color=#4169E1>unleashes Energy</color>. If <color=#4169E1>hit</color> during this time, the Chaos Paladin <color=#4169E1>recovers 1.5% of max HP</color>. | Special Node 3 | Me1ShengtangMd010001UI | |||||||||||||||||||||||
62 | 332 | 2 | 1 | 3 | Yellow-Eyed Guard | High-risk Cliffs | When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by <color=#0e70bd>attacking from the side or behind</color>! | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Yellow-Eyed Guard | 2240279 | 2240288 | 10 | 330 | 10000 | 101 | 60 | 400 | 99999 | 340 | 0.625 | 101.25 | 5 | 2270 | 20 | 20 | Yellow-Eyed Guard | 1. When the Yellow-Eyed Guard's HP drops to <color=#4169E1>70%</color> and <color=#4169E1>30%</color>, it gains significant DMG Reduction and performs a <color=#4169E1>Block</color>.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. <color=#4169E1>Attacks from the side or behind are more effective</color>.\n3. Once its <color=#4169E1>Energy reaches 100%</color>, you can <color=#4169E1>break the Block</color>!\n | Special Node 6 | Me1HetimingyunzhilunMd010001UI | |||||||||||||||||||||||
63 | 340 | 101 | 1 | 3 | Hidden Node | Yincang Jiedian | Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png | Hidden Node | 11 | 10000 | 65 | 0 | 0 | 99999 | 0 | 0.625 | 101.25 | 5 | 2270 | 20 | 20 | Hidden Node | 1. This node has <color=#4169E1>3 stages</color>, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes <color=#4169E1>allow only 2 characters to be rented at a time</color>. Plan your team wisely. | ||||||||||||||||||||||||||||
64 | 341 | 101 | 1 | 3 | Agile Dodge | High-risk Cliffs | Deal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s. | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Recycle Prisoner | 13 | 340 | 10000 | 104 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 2270 | 20 | 20 | Agile Dodge | Deal as much DMG as possible within 60s! <color=#0e70bd>Taking hits from enemies reduces your DMG dealt by 15%</color>, lasting 5s. | Special Node 3 | Mb1AolajiangMd010001 | |||||||||||||||||||||||||
65 | 342 | 101 | 1 | 3 | Precise Burst | High-risk Cliffs | Deal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks. | Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png | Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png | Hetero Explore Unit | 13 | 340 | 10000 | 105 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 2270 | 20 | 20 | Precise Burst | Deal as much DMG as possible within 60s! <color=#0e70bd>Enemies take extra DMG when near death</color>. Focus your attacks. | Special Node 6 | Mb1AolajiangMd010002 | |||||||||||||||||||||||||
66 | 343 | 101 | 1 | 3 | Switch Grid | High-risk Cliffs | Deal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>. | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Sheriff | 13 | 340 | 10000 | 106 | 0 | 0 | 99999 | 0 | 0.5 | 1 | 500 | 2270 | 20 | 20 | Switch Grid | Deal as much DMG as possible within 60s! Enemies change color every 15s. <color=#0e70bd>Using a character of the same color increases DMG dealt</color>. | Special Node 6 |