8.5 KiB
8.5 KiB
1 | Id | GachaName | GachaName2 | UiType | UiName | SceneModelId | RuleHint | PreviewShowCount | ItemNotEnoughSkipId | BaseRuleTitles[1] | BaseRuleTitles[2] | BaseRuleTitles[3] | BaseRuleTitles[4] | BaseRuleTitles[5] | BaseRuleTitles[6] | BaseRules[1] | BaseRules[2] | BaseRules[3] | BaseRules[4] | BaseRules[5] | BaseRules[6] |
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2 | 1 | Backlight Matrix | 1 | UiDrawActivity | 4 | <color=#FFFFFF><size=27>Every R&D x20 for guaranteed 1 </size></color>Special Reward | 4 | 20055 | Basic Mode | Targeted Mode | New constructs arrive | Instructions | A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. | In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. | Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. | In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited. | |||||
3 | 2 | Heavenly Gift | 2 | UiDrawActivity | 5 | <color=#FFFFFF><size=27>Every R&D x10 for guaranteed 1 </size></color>Special Reward<color=#FFFFFF><size=27> (Up to 5 Special Rewards)</size></color> | 6 | 20011 | 10 Attempts 1 Special Reward Guaranteed | Reward Type | Type Rates | All special rewards have limited quantities. They will no longer be available once they are drawn. | There are two types of rewards: Special Reward and Normal Reward. Each draw will be determined by the rates. | Special Reward: 1%. Normal Reward: 99%. | |||||||
4 | 3 | Tea Stall | 1 | UiGachaOrganize | 4 | <color=#FFFFFF><size=27>After receiving the special rewards</size></color>, the next mystery box will be unlocked | 4 | 80017 | Basic Mode | Target Mode | New constructs arrive | Instructions | A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. | In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. | Please check the relevant announcements for the implementation schedule of new A-Rank characters into Target Mode. | In the Construct Target Pool, the guaranteed attempt of pulling A-Rank and S-Rank Constructs will not be affected when you change your targeted construct, which means the guarantee progress is inherited. | |||||
5 | 7 | Tactical Supply | TACTICAL SUPPLY | 1 | UiGachaOrganize | 4 | <color=#FFFFFF><size=27>After receiving the special rewards</size></color>, the next Supply Crate will be unlocked. | 4 | Basic Mode | Targeted Mode | New constructs arrive | Instructions | A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. | In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. | Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. | In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited. | |||||
6 | 10 | Tea Stall | 1 | UiGachaOrganize | 4 | <color=#FFFFFF><size=27>After receiving the special rewards</size></color>, the next Mystery Box will be unlocked. | 4 | 80017 | Basic Mode | Targeted Mode | New Constructs arrive | Instructions | A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. | In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. | Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. | In the targeted Construct pool, the guarantee value of A-Rank and S-Rank Constructs will not be affected when you change your selected Construct, which means the guarantee progress is inherited. | |||||
7 | 14 | Snow Petals | 2 | UiEpicFashionGacha | 5 | <color=#FFFFFF>One </color>Special Reward<color=#FFFFFF> <size=27>(Only 5 Special Rewards)</size> is <size=27>guaranteed for every 20 researches.</size></color> | 6 | 20011 | Reward Type | Type Rates | 20 Attempts 1 Special Reward Guaranteed | Milestone Rewards | Expiration Refund | There are two types of rewards: Special Reward and Normal Reward. Each draw will be determined by the rates. | Special Reward: 1%. Normal Reward: 99%. | All special rewards have limited quantities. They will no longer be available once they are drawn. | Reach the following numbers of researches to obtain the corresponding rewards:\n 50 Researches: Weapon Coating: Snow Oath\n 70 Researches: Portrait: Snow Petals\n 90 Researches: Portrait Frame: Snow Petals | After the event, the unused Snowy Blossoms will be converted into Basic Construct R&D Tickets at a ratio of 1:175. | |||
8 | 10001 | Backlight Matrix | 1 | UiDrawActivity | 4 | <color=#FFFFFF><size=27>Every R&D x20 for guaranteed 1 </size></color>Special Reward | 4 | 20055 | Basic Mode | Targeted Mode | New constructs arrive | Instructions | A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. | In Targeted Mode where you can select a character, an A-Rank or above character is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank character when you get an A-Rank character. | Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. | In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited. |