79 lines
9.1 KiB
Plaintext
79 lines
9.1 KiB
Plaintext
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
|
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory432.jpg
|
|
2 2 401 1 203
|
|
3 3 401 2 10001004
|
|
4 4 401 200 2 782
|
|
5 5 401 200 2 10101101
|
|
6 6 502 RImgBg1Shake
|
|
7 7 301 DialogEnable Encountering the Hetero-Sapiens in real life is much more intense than seeing them in videos.
|
|
8 8 301 Their bones are fractured by Egret's firepower, their fragments hitting your exoskeletons with a dull thud.
|
|
9 9 301 Their bodies turn cold as they lie on the ground among their remains, motionless.
|
|
10 10 402 782
|
|
11 11 201 1 500286
|
|
12 12 401 1 209
|
|
13 13 301 1 Hans Check your wounds. We'll continue moving in two minutes. 1
|
|
14 14 202 1 1
|
|
15 15 301 You all begin to carry out inspections and repairs as you receive your order.
|
|
16 16 301 Your head is slowly recovering from the spike of adrenaline, but you can still hear the voices of Hetero-Sapiens from all corners of the Forest Park Ruins, warning you not to let your guard down.
|
|
17 17 301 The cyclic comms interference happens to stop now, and you all receive a transmission at the same time.
|
|
18 18 301 Liaison Officer Attention, all ground forces. Important message from Babylonia.
|
|
19 19 301 Liaison Officer I repeat: attention, all ground forces. Important message from Babylonia.
|
|
20 20 301 Liaison Officer To avoid the comms interference cutting this message short, we are sending the recorded message to your terminals repeatedly offline.
|
|
21 21 301 AniZhuanchangBegin Liaison Officer Please download the attachment once you are in safe position.
|
|
22 22 401 1 51
|
|
23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory321.png
|
|
24 24 301 AniZhuanchangEnd Hans opens the attachment after hearing the message, and the video attached displays the ever-familiar Red Tide.
|
|
25 25 401 2 558
|
|
26 26 501 300 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3
|
|
27 27 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
|
28 28 101 Assets/Product/Texture/Image/BgStory/Bgstory326.png
|
|
29 29 201 1 500013
|
|
30 30 301 1 Above the Red Tide are static Corrupted frozen in place, scarlet liquid spilling out from the gaps of their bodies.
|
|
31 31 301 This liquid flows to the ground along their bodies, forming multiple small pools of Red Tides.
|
|
32 32 202 1
|
|
33 33 301 Afterward, the Red Tides devour those Corrupted before Hetero-Sapiens crawl out from the crimson liquid.
|
|
34 34 301 The Hetero-Sapiens, originally thought to only appear in Pulai Forest Park Ruins, are rising from the Red Tides in the video.
|
|
35 35 301 They step away from the tide and attack everything on their way, and the reaction from the ones attacked is all but unfamiliar.
|
|
36 36 301 Lucia This is... the Red Tide...
|
|
37 37 301 In the footage, the victims' bodies break up after being attacked by the Hetero-Sapiens, falling to the ground, before dissolving and reforming by the Hetero-Sapiens' strikes, regardless if they are mechanoids or humans.
|
|
38 38 301 You have seen that in City 075 multiple times through the Spear of F.O.S., the manifestation of being devoured by the Red Tide.
|
|
39 39 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab
|
|
40 40 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3
|
|
41 41 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
|
42 42 101 Assets/Product/Texture/Image/BgStory/Bgstory432.jpg
|
|
43 43 201 1 500011
|
|
44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
|
|
45 45 301 1 Hassen shows up at the end of the projection, his expression solemn, and explains what is happening everywhere on Earth.
|
|
46 46 301 Hassen As you can see, the new Hetero-Sapiens are showing up everywhere around the globe. 1
|
|
47 47 301 Hassen Hetero-Creatures, as a product of the Punishing Virus, are rising from mechanoids that have been infected. 1
|
|
48 48 301 Hassen They form small-scale Red Tides everywhere with Corrupted activities, breaking down machines and attacking humans, rapidly raising the virus concentration in the area, and turning more and more areas into Dead Zones. 1
|
|
49 49 301 Hassen Based on our observation, the global Punishing Virus concentration is rising exponentially. 1
|
|
50 50 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
|
|
51 51 201 1 500372 4
|
|
52 52 301 1 Harley Jo How did that happen? Didn't we clear out all the Red Tide in a previous mission? 1
|
|
53 53 201 1 500286
|
|
54 54 301 1 Hans Technically, some areas were cleared of the Red Tide. 1
|
|
55 55 301 Hans We never understood how the Red Tide appeared. We only knew that it'd show up near a powerful Hetero-Creature, which was why Babylonia could tackle the Red Tide problem by taking down the Polyphage and Siren. 1
|
|
56 56 201 1 500011
|
|
57 57 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
|
|
58 58 301 1 Hassen The Red Tides now are different from the one in City 075. They appear within the Corrupted and spread with the help of Hetero-Sapiens. They move faster, hit harder, and mobilize more freely. It's a new threat to humanity. 1
|
|
59 59 301 Hassen Babylonia is actively preparing a response for it. All Task Force members, remember your duties as a soldier. Hold your position, protect the civilians, and wait for our notice. 1
|
|
60 60 301 Hassen May humanity endure. 1
|
|
61 61 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
|
|
62 62 202 1 1
|
|
63 63 301 Unlike the Red Tide projections in the past, the Red Tides now come with more threatening physical forms, taking over lands where humans live relentlessly.
|
|
64 64 201 1 500286 3
|
|
65 65 301 1 Hans This is a warning to humanity, telling us not to let our guard down because of momentary victories. 1
|
|
66 66 301 Humanity has been reclaiming lands, rescuing people, and reestablishing bases.
|
|
67 67 301 Meanwhile, the Punishing Virus has also been growing, testing humanity with fiercer forms every time.
|
|
68 68 204 1
|
|
69 69 301 Hans The enemy won't stop. To exist is to evolve. 1
|
|
70 70 301 Hans That's why we can't stop as well. Like the President said, our duties come first. What we should do now is hold our positions and complete our missions. 1
|
|
71 71 301 Hans Have we finished analyzing the data we got from actual combat? 1
|
|
72 72 202 1 1
|
|
73 73 301 Several Constructs, including Liv, step forward and present their analysis to the group after hearing Hans' orders.
|
|
74 74 301 Eleanor It's done. We have synced the data to everyone's terminal.
|
|
75 75 301 The Construct named Eleanor speaks first. Her soft tone slightly calms the tension around you while pulling everyone's focus on them.
|
|
76 76 201 2 1031001
|
|
77 77 301 1 AniZhuanchangBegin 1 Liv Some of our discoveries... might help with the situation out there. 2
|