ascnet/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCoreLevel.tsv

28 KiB

1IdCoreIdStarFightEventIdSpendMaterialIdSpendMaterialCountDescriptionUpgradeDescription
21102201101608345Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>10%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>.·Gain <color=#0F70BC>10%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
32112201102608345Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>15%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>.·Gain <color=#0F70BC>15%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
431222011036083410Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>20%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>.·Gain <color=#0F70BC>20%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
541322011046083410Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>25%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>.·Gain <color=#0F70BC>25%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
651422011056083410Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>30%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>5s</color>.·Gain <color=#0F70BC>30%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>5s</color>
76202201201608345Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>5%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>5%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>10%</color> of Max HP\nCD: <color=#0F70BC>25s</color>·After defeating an enemy, take <color=#0F70BC>5%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>10%</color> HP
87212201202608345Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>10%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>10%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>20%</color> of Max HP\nCD: <color=#0F70BC>22s</color>·After defeating an enemy, take <color=#0F70BC>10%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>20%</color> HP
982222012036083410Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>15%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>15%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>30%</color> of Max HP\nCD: <color=#0F70BC>20s</color>·After defeating an enemy, take <color=#0F70BC>15%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>30%</color> HP
1092322012046083410Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>20%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>20%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>40%</color> of Max HP\nCD: <color=#0F70BC>18s</color>·After defeating an enemy, take <color=#0F70BC>20%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>40%</color> HP
11102422012056083410Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>25%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>25%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>50%</color> of Max HP\nCD: <color=#0F70BC>15s</color>·After defeating an enemy, take <color=#0F70BC>25%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>50%</color> HP
1211302201301608345Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>20%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>20%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>.·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>20%</color> Extra DMG Bonus
1312312201302608345Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>17.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>25%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>.·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>25%</color> Extra DMG Bonus
14133222013036083410Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>15%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>30%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>.·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>30%</color> Extra DMG Bonus
15143322013046083410Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>12.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>35%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>.·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>35%</color> Extra DMG Bonus
16153422013056083410Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>10%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>40%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>.·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>40%</color> Extra DMG Bonus
1716402201401608345Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>5% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills.·Upon entering the battle, recover <color=#0F70BC>5%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
1817412201402608345Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>10% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills.·Upon entering the battle, recover <color=#0F70BC>10%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
19184222014036083410Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>15% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills.·Upon entering the battle, recover <color=#0F70BC>15%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
20194322014046083410Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>20% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills.·Upon entering the battle, recover <color=#0F70BC>20%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
21204422014056083410Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>25% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>4s</color>. Orbs will be replaced based on the number of orbs used to activate skills.·Upon entering the battle, recover <color=#0F70BC>25%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>4s</color>
2221502200201608345Restores <color=#0F70BC>6%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>.- HP equal to <color=#0F70BC>6%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3s</color>.
2322512200202608345Restores <color=#0F70BC>12%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>.- HP equal to <color=#0F70BC>12%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3.5s</color>.
24235222002036083410Restores <color=#0F70BC>18%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>.- HP equal to <color=#0F70BC>18%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4s</color>.
25245322002046083410Restores <color=#0F70BC>24%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>.- HP equal to <color=#0F70BC>24%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4.5s</color>.
26255422002056083410Restores <color=#0F70BC>30%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>.- HP equal to <color=#0F70BC>30%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>5s</color>.
2726602200401608345The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>1%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>.- Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>1%</color> of the target's current HP
2827612200402608345The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>2%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>.- Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>2%</color> of the target's current HP
29286222004036083410The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>3%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>.- Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>3%</color> of the target's current HP
30296322004046083410The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>4%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>.- Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>4%</color> of the target's current HP
31306422004056083410The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>2</color> random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>5%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>.- Gains <color=#0F70BC>2</color> random Signal Orbs.\nReflects DMG equal to <color=#0F70BC>5%</color> of the target's current HP
3231702200506608345Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>0.5%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>3%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>.· The character's DMG increases by <color=#0F70BC>0.5%</color> upon taking a hit.\n·Recovers <color=#0F70BC>3%</color> of max HP per second after use.
3332712200506608345Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>1%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>4.5%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>.· The character's DMG increases by <color=#0F70BC>1%</color> upon taking a hit.\n·Recovers <color=#0F70BC>4.5%</color> of max HP per second after use.
34337222005066083410Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>1.5%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>6%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>.· The character's DMG increases by <color=#0F70BC>1.5%</color> upon taking a hit.\n·Recovers <color=#0F70BC>6%</color> of max HP per second after use.
35347322005066083410Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>2%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>7.5%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>.· The character's DMG increases by <color=#0F70BC>2%</color> upon taking a hit.\n·Recovers <color=#0F70BC>7.5%</color> of max HP per second after use.
36357422005066083410Passive Effect: Each hit taken increases the character's all DMG by <color=#0F70BC>2.5%</color>, stacking up to <color=#0F70BC>5 times</color>, with no time limit.\nAfter use, recovers <color=#0F70BC>9%</color> of the character's max HP per second, lasting <color=#0F70BC>3</color>s. During this period, dodging <color=#0F70BC>does not consume Dodge Gauge</color>.\nCooldown: <color=#0F70BC>90s</color>.· The character's DMG increases by <color=#0F70BC>2.5%</color> upon taking a hit.\n·Recovers <color=#0F70BC>9%</color> of max HP per second after use.
3736802200507608345Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>5%</color>.· When the skill is active, the character deals <color=#0F70BC>5%</color> more DMG.
3837812200507608345Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>10%</color>.· When the skill is active, the character deals <color=#0F70BC>10%</color> more DMG.
39388222005076083410Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>15%</color>.· When the skill is active, the character deals <color=#0F70BC>15%</color> more DMG.
40398322005076083410Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>20%</color>.· When the skill is active, the character deals <color=#0F70BC>20%</color> more DMG.
41408422005076083410Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for <color=#0F70BC>1s</color>. This can only be triggered <color=#0F70BC>once</color> per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional <color=#0F70BC>250 Dodge Gauge</color>, and the character's DMG is additionally increased by <color=#0F70BC>25%</color>.· When the skill is active, the character deals <color=#0F70BC>25%</color> more DMG.
4241902200508608345Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>, then gains Super Armor and high DMG Reduction from <color=#0F70BC>0.3 to 3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x2,260%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>.· The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x2,260%</color> to enemies.
4342912200508608345Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x2,781%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>.· The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x2,781%</color> to enemies.
44439222005086083410Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x3,302%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>.· The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x3,302%</color> to enemies.
45449322005086083410Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x3,824%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>.· The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x3,824%</color> to enemies.
46459422005086083410Passive Effect: The character regains HP equal to <color=#0F70BC>0.05%</color> of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for <color=#0F70BC>0.3s</color>. Any attacks received while invincible will trigger a shockwave dealing DMG equal to <color=#0F70BC>the character's ATK x4,345%</color> to enemies and <color=#0F70BC>reset skill cooldown</color>.\nCooldown: <color=#0F70BC>10s</color>.· The shockwave deals DMG equal to <color=#0F70BC>the character's ATK x4,345%</color> to enemies.
47461002200509608345Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>40%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill.The equipped character's Basic Attacks deal <color=#0F70BC>+40%</color> DMG.
48471012200509608345Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>60%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill.The equipped character's Basic Attack DMG increases by <color=#0F70BC>60%</color>.
494810222005096083410Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>80%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill.The equipped character's Basic Attack DMG increases by <color=#0F70BC>80%</color>.
504910322005096083410Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>100%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill.The equipped character's Basic Attack DMG increases by <color=#0F70BC>100%</color>.
515010422005096083410Passive Effect: The equipped character's Basic Attack DMG increases by <color=#0F70BC>120%</color>.\nActive Effect: Can be used when fully charged. Immediately grants <color=#0F70BC>2 sets of 3-Ping Orbs</color> after use and consumes all core charge; the character's <color=#0F70BC>Signature Move</color> will charge the skill.The equipped character's Basic Attack DMG increases by <color=#0F70BC>120%</color>.