36 KiB
36 KiB
1 | Id | Name | Description | Icon | BuffType | Priority |
---|---|---|---|---|---|---|
2 | 773000 | Razor-Sharp I | Basic Attack's Extra DMG Bonus increases by 15%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png | 1 | 1 |
3 | 773001 | Razor-Sharp II | Basic Attack's Extra DMG Bonus increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png | 1 | 2 |
4 | 773002 | Razor-Sharp III | Basic Attack's Extra DMG Bonus increases by 45%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png | 1 | 3 |
5 | 773006 | Overclock I | Skill's Extra DMG Bonus increases by 10%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png | 1 | 1 |
6 | 773007 | Overclock II | Skill's Extra DMG Bonus increases by 20%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png | 1 | 2 |
7 | 773008 | Overclock III | Skill's Extra DMG Bonus increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png | 1 | 3 |
8 | 773012 | Heat Cutting I | Melee attacks reduce the target's DEF by 10%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png | 1 | 1 |
9 | 773013 | Heat Cutting II | Melee attacks reduce the target's DEF by 20%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png | 1 | 2 |
10 | 773014 | Heat Cutting III | Melee attacks reduce the target's DEF by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png | 1 | 3 |
11 | 773027 | Adaptive Structure | Attacks lower the target's Extra DMG Bonus by 40% for 5s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png | 1 | 1 |
12 | 773034 | Metal Fatigue | When dealing DMG, Extra DMG Bonus increases by 30% for 10s. 15s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png | 1 | 1 |
13 | 773041 | Solidity | Attacks have a 20% chance to grant a shield equal to 15% of maximum HP for 5s. 8s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | 1 | 1 |
14 | 773048 | Energy Spike | Attacks have a 10% chance to stun the target for 1.5s and deal 1000% Physical DMG. 25s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png | 1 | 1 |
15 | 773114 | Electromagnetic Wave | Gain 10s Super Armor and 20% Extra DMG Bonus after casting a Signature Move. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png | 1 | 1 |
16 | 773117 | Leadership Chain I | After summoning a QTE, unleashes a shockwave within 6m that deals 300% Physical DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png | 1 | 1 |
17 | 773118 | Leadership Chain II | After summoning a QTE, unleashes a shockwave within 6m that deals 450% Physical DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22032.png | 1 | 2 |
18 | 773119 | Leadership Chain III | After summoning a QTE, unleashes a shockwave within 6m that deals 600% Physical DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22033.png | 1 | 3 |
19 | 773129 | Chain Optimization I | QTE cooldown decreases by 1s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png | 1 | 1 |
20 | 773130 | Chain Optimization II | QTE cooldown decreases by 2s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png | 1 | 2 |
21 | 773131 | Chain Optimization III | QTE cooldown decreases by 3s | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png | 1 | 3 |
22 | 773132 | All-Out Attack | Triggering a QTE by a 3-Ping will trigger the other two members' QTE. 15s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png | 1 | 1 |
23 | 773135 | Mobility Up I | Limit of Dodge Gauge increases by 400. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png | 1 | 1 |
24 | 773136 | Mobility Up II | Limit of Dodge Gauge increases by 700. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png | 1 | 2 |
25 | 773137 | Mobility Up III | Limit of Dodge Gauge increases by 1000. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21053.png | 1 | 3 |
26 | 773138 | Processor Adjustment | Gains 1 Signal Orb when entering Matrix. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | 1 | 1 |
27 | 773174 | Auxiliary Add-On | For every Orb pinged, increases Extra DMG Bonus by 3% for 5s. Stacks up to 10 times. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png | 1 | 1 |
28 | 773181 | Superior Processing I | When entering Matrix, unleashes a shockwave within 12m that deals 600% Physical DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png | 1 | 1 |
29 | 773182 | Superior Processing II | When entering Matrix, unleashes a shockwave within 12m that deals 900% Physical DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png | 1 | 2 |
30 | 773183 | Superior Processing III | When entering Matrix, unleashes a shockwave within 12m that deals 1200% Physical DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png | 1 | 3 |
31 | 773187 | Processing Suppression | Becomes immune to any DMG when in Matrix. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png | 1 | 1 |
32 | 773202 | Feedback Chain | Extra DMG Bonus increases by 10%/20%/30% for 5s when Combo is greater than 40/80/120. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 1 |
33 | 773216 | Tactic Upgrade | DMG dealt increases by 15%. DMG taken decreases by 15%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | 1 | 1 |
34 | 773219 | Desperation | For each Construct defeated, other members' Extra DMG Bonus increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png | 1 | 1 |
35 | 773222 | Well-Prepared | All members have full Energy at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png | 1 | 1 |
36 | 773223 | Battlefield Analysis | After landing a critical hit, increases Extra DMG Bonus by 3% for 5s. Stacks up to 10 times. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png | 1 | 1 |
37 | 7001 | Signal Orb I | 100% chance to drop 1 random Signal Orb after an enemy is defeated. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png | 1 | 1 |
38 | 7002 | Signal Orb II | 100% chance to drop 2 random Signal Orbs after an enemy is defeated. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22022.png | 1 | 2 |
39 | 7003 | Signal Orb III | 100% chance to drop 3 random Signal Orbs after an enemy is defeated. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png | 1 | 3 |
40 | 7004 | Signal Amplifier | Gives 3 random Signal Orbs of the same color to the character in battle every 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png | 1 | 1 |
41 | 7005 | Awaken | Gives an extra random Signal Orb when entering battle for the first time. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png | 1 | 1 |
42 | 7006 | Maintenance | Gives 20 bonus Energy each time when the character is deployed. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png | 1 | 1 |
43 | 7007 | Resistance Reduction I | Reduces the target's Elemental Resistance by 10% upon dealing DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png | 1 | 1 |
44 | 7008 | Resistance Reduction II | Reduces the target's Elemental Resistance by 20% upon dealing DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png | 1 | 2 |
45 | 7009 | Resistance Reduction III | Reduces the target's Elemental Resistance by 30% upon dealing DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png | 1 | 3 |
46 | 7010 | Endless Vigor | Healing effect increases by 15%. Increases the Extra Damage Bonus of targets healed by 20% for 5s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png | 1 | 1 |
47 | 7012 | Quick Charge | Gains 3 Energy every second. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21083.png | 1 | 1 |
48 | 773261 | Power Booster | HP and ATK increase by 5%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon4.png | 1 | 1 |
49 | 800001 | Strong Arm | Physical DMG increases 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21042.png | 1 | 1 |
50 | 800002 | Kelvin | Ice DMG increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 1 |
51 | 800003 | joule | Fire DMG increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png | 1 | 1 |
52 | 800004 | Ampere | Lightning DMG increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png | 1 | 1 |
53 | 800005 | Sievert | Dark DMG increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 1 |
54 | 800006 | Gold Plating | Extra DMG Bonus increases by 8% | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png | 1 | 1 |
55 | 800007 | Reactive Armor | Deployed Constructs' Extra DMG Reduction increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21023.png | 1 | 1 |
56 | 800008 | Tactical team | Deployed Constructs' ATK increases by 10%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | 1 | 1 |
57 | 4001 | Lucky Dog | Gains 5% more Support Points from battles | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff06.png | 1 | 1 |
58 | 4002 | Lucky Dog | Gains 10% more Support Points from battles | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff07.png | 1 | 1 |
59 | 4003 | Lucky Dog | Gains 15% more Support Points from battles | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff08.png | 1 | 1 |
60 | 4004 | Lucky Dog | Gains 20% more Support Points from battles | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff09.png | 1 | 1 |
61 | 4005 | Lucky Dog | Gains 25% more Support Points from battles | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff10.png | 1 | 1 |
62 | 5001 | Authority Up I | Get a 5% discount in the Tactical Supply Shop | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff01.png | 1 | 1 |
63 | 5002 | Authority Up II | Get a 10% discount in the Tactical Supply Shop | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff02.png | 1 | 1 |
64 | 5003 | Authority Up | Get a 15% discount in the Tactical Supply Shop | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff03.png | 1 | 1 |
65 | 5004 | Authority Up | Get a 20% discount in the Tactical Supply Shop | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff04.png | 1 | 1 |
66 | 5005 | Authority Up | Get a 25% discount in the Tactical Supply Shop | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff05.png | 1 | 1 |
67 | 5006 | Authority Up | Get a 30% discount in the Tactical Supply Shop | Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff02.png | 1 | 1 |
68 | 6001 | Shared Leadership | Extra DMG Bonus of all team members increases by 15%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png | 1 | 1 |
69 | 6002 | Field Maintenance | Heals the team for 10% HP lost every 6s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22002.png | 1 | 1 |
70 | 6003 | False Target | Construct's Extra DMG Reduction increases by 15%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png | 1 | 1 |
71 | 6004 | Omnipotent | Extra DMG Bonus of all team members increases by 24%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | 1 | 1 |
72 | 773140 | Mechanical Learning | Dodge increases Movement Speed by 10% for 5s. Can be stacked up to 5 times. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png | 1 | 1 |
73 | 773108 | Signal Tracker | Basic Attacks generate 1 more Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png | 1 | 1 |
74 | 773102 | Energy Recycling | 1-Ping/2-Ping/3-Ping generates 1/2/3 additional Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png | 1 | 1 |
75 | 773208 | Maintenance Theory | Healing effect increases by 10% | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png | 1 | 1 |
76 | 900001 | Icy Blade I | Basic Attacks deal additional Ice DMG equal to 50% of self ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 1 |
77 | 900002 | Icy Blade II | Basic Attacks deal additional Ice DMG equal to 70% of self ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 2 |
78 | 900003 | Icy Blade III | Basic Attacks deal additional Ice DMG equal to 100% of self ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 3 |
79 | 900004 | Dark Blade I | Basic Attacks deal additional Dark DMG equal to 50% of self ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 1 |
80 | 900005 | Dark Blade II | Basic Attacks deal additional Dark DMG equal to 70% of self ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 2 |
81 | 900006 | Dark Blade III | Basic Attacks deal additional Dark DMG equal to 100% of self ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 3 |
82 | 900007 | Arctic I | Ice DMG increases by 10%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 1 |
83 | 900008 | Arctic II | Ice DMG increases by 20%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 2 |
84 | 900009 | Arctic III | Ice DMG increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 3 |
85 | 900010 | Shadow I | Dark DMG increases by 10%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 1 |
86 | 900011 | Shadow II | Dark DMG increases by 20%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 2 |
87 | 900012 | Shadow III | Dark DMG increases by 30%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 3 |
88 | 900013 | Ice Shield I | Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 50% of max HP. Immune to any attacks when the shield exists. 15s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | 1 | 1 |
89 | 900014 | Ice Shield II | Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 75% of max HP. Immune to any attacks when the shield exists. 15s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | 1 | 2 |
90 | 900015 | Ice Shield III | Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 100% of max HP. Immune to any attacks when the shield exists. 15s cooldown. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | 1 | 3 |
91 | 900016 | Freeze I | Ice DMG has a 10% chance to freeze the enemy for 3s. It can only be triggered once per 13s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 1 |
92 | 900017 | Freeze II | Ice DMG has a 20% chance to freeze the enemy for 3s. It can only be triggered once per 13s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 2 |
93 | 900018 | Freeze III | Ice DMG has a 30% chance to freeze the enemy for 3s. It can only be triggered once per 13s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 3 |
94 | 900019 | Dark Field I | All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 5% of the Construct's ATK once per 3s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png | 1 | 1 |
95 | 900020 | Dark Field II | All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 10% of the Construct's ATK once per 3s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png | 1 | 2 |
96 | 900021 | Dark Field III | All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 15% of the Construct's ATK once per 3s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png | 1 | 3 |
97 | 900022 | Strong Arm | Deployed members' HP increases by 40% | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png | 1 | 3 |
98 | 900023 | Shield I | Gain a shield equal to 10% HP at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png | 1 | 1 |
99 | 900024 | Shield II | Gain a shield equal to 15% HP at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png | 1 | 2 |
100 | 900025 | Shield III | Gain a shield equal to 20% HP at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png | 1 | 3 |
101 | 900026 | Fight Back I | Has a 40% chance to gain a shield equal to 5% HP for 5s when taking DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png | 1 | 1 |
102 | 900027 | Fight Back II | Has a 50% chance to gain a shield equal to 10% HP for 5s when taking DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png | 1 | 2 |
103 | 900028 | Fight Back III | Has a 60% chance to gain a shield equal to 15% HP for 5s when taking DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png | 1 | 3 |
104 | 600000 | Assist | Michael will help you in battle. You can purchase bonuses from Tactical Supply to enhance Michael's strength. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png | 1 | 1 |
105 | 600001 | Ultra: Thunder Wrath I | Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by <color=#FF3300FF>300%</color>/600%/900%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 1 |
106 | 600002 | Ultra: Thunder Wrath II | Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/<color=#FF3300FF>600%</color>/900%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 2 |
107 | 600003 | Ultra: Thunder Wrath III | Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/600%/<color=#FF3300FF>900%</color>. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png | 1 | 3 |
108 | 600004 | Ultra: Infernal Tempest I | After a Signature Move, Basic Attack DMG increases by <color=#FF3300FF>300%</color>/600%/900% for 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png | 1 | 1 |
109 | 600005 | Ultra: Infernal Tempest II | After a Signature Move, Basic Attack DMG increases by 300%/<color=#FF3300FF>600%</color>/900% for 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png | 1 | 2 |
110 | 600006 | Ultra: Infernal Tempest III | After a Signature Move, Basic Attack DMG increases by 300%/600%/<color=#FF3300FF>900%</color> for 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png | 1 | 3 |
111 | 600007 | Ultra: Abyssal Gaze I | For every 1 Orb pinged, CRIT Rate increases by <color=#FF3300FF>5%</color>/15%/25% for 6s, up to 4 stacks. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png | 1 | 1 |
112 | 600008 | Ultra: Abyssal Gaze II | For every 1 Orb pinged, CRIT Rate increases by 5%/<color=#FF3300FF>15%</color>/25% for 6s, up to 4 stacks. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png | 1 | 2 |
113 | 600009 | Ultra: Abyssal Gaze III | For every 1 Orb pinged, CRIT Rate increases by 5%/15%/<color=#FF3300FF>25%</color> for 6s, up to 4 stacks. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png | 1 | 3 |
114 | 600010 | Ultra: Nightcrow Down I | Making 3-Ping twice within 5s can increase the damage of the next Signature Move by <color=#FF3300FF>300%</color>/600%/900%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png | 1 | 1 |
115 | 600011 | Ultra: Nightcrow Down II | Making 3-Ping twice within 5s can increase the DMG of the next Signature Move by 300%/<color=#FF3300FF>600%</color>/900%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png | 1 | 2 |
116 | 600012 | Ultra: Nightcrow Down III | Making 3-Ping twice within 5s can increase the DMG of the next Signature Move by 300%/600%/<color=#FF3300FF>900%</color>. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png | 1 | 3 |
117 | 600013 | Ultra: Tenebrion Core I | After a Signature Move, DMG from pinging Orbs increases by <color=#FF3300FF>300%</color>/600%/900% for 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png | 1 | 1 |
118 | 600014 | Ultra: Tenebrion Core II | After a Signature Move, DMG from pinging Orbs increases by 300%/<color=#FF3300FF>600%</color>/900% for 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png | 1 | 2 |
119 | 600015 | Ultra: Tenebrion Core III | After a Signature Move, DMG from pinging Orbs increases by 300%/600%/<color=#FF3300FF>900%</color> for 10s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png | 1 | 3 |
120 | 600016 | Signal Orb I | <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) drop after the enemy is defeated. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png | 1 | 1 |
121 | 600017 | Signal Orb II | 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) drop after the enemy is defeated. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png | 1 | 2 |
122 | 600018 | Signal Orb III | 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) drop after the enemy is defeated. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png | 1 | 3 |
123 | 600019 | Signal Amplifier I | Characters receive <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) of the same color for every 10s they stay in battle. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png | 1 | 1 |
124 | 600020 | Signal Amplifier II | Characters receive 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) of the same color for every 10s they stay in battle. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png | 1 | 2 |
125 | 600021 | Signal Amplifier III | Characters receive 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) of the same color for every 10s they stay in battle. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png | 1 | 3 |
126 | 600022 | Signal Optimization I | Give <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) each time when the character is deployed. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png | 1 | 1 |
127 | 600023 | Signal Optimization II | Give 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) each time when the character is deployed. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png | 1 | 2 |
128 | 600024 | Signal Optimization III | Give 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) each time when the character is deployed. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png | 1 | 3 |
129 | 600025 | Signal Adaptation I | Give <color=#FF3300FF>1</color>/2/3 random Signal Orb(s) when entering Matrix. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png | 1 | 1 |
130 | 600026 | Signal Adaptation II | Give 1/<color=#FF3300FF>2</color>/3 random Signal Orb(s) when entering Matrix. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png | 1 | 2 |
131 | 600027 | Signal Adaptation III | Give 1/2/<color=#FF3300FF>3</color> random Signal Orb(s) when entering Matrix. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png | 1 | 3 |
132 | 600028 | Energy Recycling I | 3-Pings give <color=#FF3300FF>5</color>/10/15 extra Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png | 1 | 1 |
133 | 600029 | Energy Recycling II | 3-Pings give 5/<color=#FF3300FF>10</color>/15 extra Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png | 1 | 2 |
134 | 600030 | Energy Recycling III | 3-Pings give 5/10/<color=#FF3300FF>15</color> extra Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png | 1 | 3 |
135 | 600031 | Energy Detection I | Basic Attacks have a 20% chance to gain <color=#FF3300FF>2</color>/4/6 bonus Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png | 1 | 1 |
136 | 600032 | Energy Detection II | Basic Attacks have a 20% chance to gain 2/<color=#FF3300FF>4</color>/6 bonus Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png | 1 | 2 |
137 | 600033 | Energy Detection III | Basic Attacks have a 20% chance to gain 2/4/<color=#FF3300FF>6</color> bonus Energy. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png | 1 | 3 |
138 | 600034 | Instant Charging I | Characters receive <color=#FF3300FF>10</color>/20/30 Energy for every 10s they stay in battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png | 1 | 1 |
139 | 600035 | Instant Charging II | Characters receive 10/<color=#FF3300FF>20</color>/30 Energy for every 10s they stay in battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png | 1 | 2 |
140 | 600036 | Instant Charging III | Characters receive 10/20/<color=#FF3300FF>30</color> Energy for every 10s they stay in battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png | 1 | 3 |
141 | 600037 | Energy Field I | Give <color=#FF3300FF>5</color>/10/15 bonus Energy each time when the character is deployed. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png | 1 | 1 |
142 | 600038 | Energy Field II | Give 5/<color=#FF3300FF>10</color>/15 bonus Energy each time when the character is deployed. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png | 1 | 2 |
143 | 600039 | Energy Field III | Give 5/10/<color=#FF3300FF>15</color> bonus Energy each time when the character is deployed. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png | 1 | 3 |
144 | 600040 | Michael: Strike I | Increases the Pet's power level by <color=#FF3300FF>50</color>/100/150. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png | 1 | 1 |
145 | 600041 | Michael: Strike II | Increases the Pet's power level by 50/<color=#FF3300FF>100</color>/150. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png | 1 | 2 |
146 | 600042 | Michael: Strike III | Increases the Pet's power level by 50/100/<color=#FF3300FF>150</color>. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png | 1 | 3 |
147 | 600043 | Michael: Quick Attack I | Reduces the Pet's skill cooldown to <color=#FF3300FF>12</color>/8/4s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png | 1 | 1 |
148 | 600044 | Michael: Quick Attack II | Reduces the Pet's skill cooldown to 12/<color=#FF3300FF>8</color>/4s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png | 1 | 2 |
149 | 600045 | Michael: Quick Attack III | Reduces the Pet's skill cooldown to 12/8/<color=#FF3300FF>4</color>s. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png | 1 | 3 |
150 | 600046 | Michael: In-depth Study I | Teach the Pet the Whirlwind skill. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png | 1 | 1 |
151 | 600047 | Michael: In-depth Study II | Increases the number of Blade Wave from 1 to 3, and casting Whirlwind will automatically launch <color=#FF3300FF>20</color>/40 Blade Waves. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png | 1 | 2 |
152 | 600048 | Michael: In-depth Study III | Increases the number of Blade Wave from 3 to 6, and casting Whirlwind will automatically launch 20/<color=#FF3300FF>40</color> Blade Waves. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png | 1 | 3 |
153 | 600049 | Michael: Radiation I | Grants the Pet the Radiation skill that continuously damages nearby enemy units for <color=#FF3300FF>6%</color>/8%/10% of own ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png | 1 | 1 |
154 | 600050 | Michael: Radiation II | Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/<color=#FF3300FF>8%</color>/10% of own ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png | 1 | 2 |
155 | 600051 | Michael: Radiation III | Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/8%/<color=#FF3300FF>10%</color> of own ATK. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png | 1 | 3 |
156 | 600052 | Michael: Berserk I | Increases the Pet's DMG by <color=#FF3300FF>20%</color>/30%/40% and attack frequency by <color=#FF3300FF>20%</color>/30%/40%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png | 1 | 1 |
157 | 600053 | Michael: Berserk II | Increases the Pet's DMG by 20%/<color=#FF3300FF>30%</color>/40% and attack frequency by 20%/<color=#FF3300FF>30%</color>/40%. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png | 1 | 2 |
158 | 600054 | Michael: Berserk III | Increases the Pet's DMG by 20%/30%/<color=#FF3300FF>40%</color> and attack frequency by 20%/30%/<color=#FF3300FF>40%</color>. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png | 1 | 3 |
159 | 600055 | Michael: Black Hole I | The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within <color=#FF3300FF>3</color>/5/7m. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png | 1 | 1 |
160 | 600056 | Michael: Black Hole II | The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/<color=#FF3300FF>5</color>/7m. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png | 1 | 2 |
161 | 600057 | Michael: Black Hole III | The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/5/<color=#FF3300FF>7</color>m. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png | 1 | 3 |
162 | 600058 | Shared Leadership I | When team members are of 3 different classes, your character's max HP increases by <color=#FF3300FF>10%</color>/20%/30%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png | 1 | 1 |
163 | 600059 | Shared Leadership II | When team members are of 3 different classes, your character's max HP increases by 10%/<color=#FF3300FF>20%</color>/30%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png | 1 | 2 |
164 | 600060 | Shared Leadership III | When team members are of 3 different classes, your character's max HP increases by 10%/20%/<color=#FF3300FF>30%</color>. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png | 1 | 3 |
165 | 600061 | Shield I | Gains a shield equal to <color=#FF3300FF>10%</color>/20%/30% HP at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | 1 | 1 |
166 | 600062 | Shield II | Gains a shield equal to 10%/<color=#FF3300FF>20%</color>/30% HP at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | 1 | 2 |
167 | 600063 | Shield III | Gains a shield equal to 10%/20%/<color=#FF3300FF>30%</color> HP at the start of battle. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | 1 | 3 |
168 | 600064 | Maintenance Theory I | After a 3-Ping, receive <color=#FF3300FF>15%</color>/30%/45% more healing for 10s. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png | 1 | 1 |
169 | 600065 | Maintenance Theory II | After a 3-Ping, receive 15%/<color=#FF3300FF>30%</color>/45% more healing for 10s. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png | 1 | 2 |
170 | 600066 | Maintenance Theory III | After a 3-Ping, receive 15%/30%/<color=#FF3300FF>45%</color> more healing for 10s. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png | 1 | 3 |
171 | 600067 | Mobility Up I | Members recover Dodge Gauge <color=#FF3300FF>20%</color>/35%/50% faster. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png | 1 | 1 |
172 | 600068 | Mobility Up II | Members recover Dodge Gauge 20%/<color=#FF3300FF>35%</color>/50% faster. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png | 1 | 2 |
173 | 600069 | Mobility Up III | Members recover Dodge Gauge 20%/35%/<color=#FF3300FF>50%</color> faster. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png | 1 | 3 |
174 | 600070 | Machine Learning I | Limit of Dodge Gauge increases by <color=#FF3300FF>400</color>/700/1000. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png | 1 | 1 |
175 | 600071 | Machine Learning II | Limit of Dodge Gauge increases by 400/<color=#FF3300FF>700</color>/1000. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png | 1 | 2 |
176 | 600072 | Machine Learning III | Limit of Dodge Gauge increases by 400/700/<color=#FF3300FF>1000</color>. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png | 1 | 3 |
177 | 600073 | Mobility Counterattack I | Each dodge increases Movement Speed by 15% and all DMG dealt by <color=#FF3300FF>3%</color>/4%/5% for 5s. Can be stacked up to 5 times. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png | 1 | 1 |
178 | 600074 | Mobility Counterattack II | Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/<color=#FF3300FF>4%</color>/5% for 5s. Can be stacked up to 5 times. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png | 1 | 2 |
179 | 600075 | Mobility Counterattack III | Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/4%/<color=#FF3300FF>5%</color> for 5s. Can be stacked up to 5 times. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png | 1 | 3 |
180 | 600076 | Overwhelming Power I | Character ATK increases by <color=#FF3300FF>300</color>/600/900. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png | 1 | 1 |
181 | 600077 | Overwhelming Power II | Character ATK increases by 300/<color=#FF3300FF>600</color>/900. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png | 1 | 2 |
182 | 600078 | Overwhelming Power III | Character ATK increases by 300/600/<color=#FF3300FF>900</color>. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png | 1 | 3 |
183 | 600079 | Omnipotent I | Character ATK increases by <color=#FF3300FF>50</color>/75/100 and DMG taken decreases by 15%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png | 1 | 1 |
184 | 600080 | Omnipotent II | Character ATK increases by 50/<color=#FF3300FF>75</color>/100 and DMG taken decreases by 15%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png | 1 | 2 |
185 | 600081 | Omnipotent III | Character ATK increases by 50/75/<color=#FF3300FF>100</color> and DMG taken decreases by 15%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png | 1 | 3 |
186 | 600082 | Long Range Sniping I | Attacks deal extra <color=#FF3300FF>400</color>/800/1200 Physical DMG on targets more than 4m away. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png | 1 | 1 |
187 | 600083 | Long Range Sniping II | Attacks deal extra 400/<color=#FF3300FF>800</color>/1200 Physical DMG on targets more than 4m away. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png | 1 | 2 |
188 | 600084 | Long Range Sniping III | Attacks deal extra 400/800/<color=#FF3300FF>1200</color> Physical DMG on targets more than 4m away. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png | 1 | 3 |
189 | 600085 | Desperation I | Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by <color=#FF3300FF>10%</color>/20%/30%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png | 1 | 1 |
190 | 600086 | Desperation II | Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/<color=#FF3300FF>20%</color>/30%. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png | 1 | 2 |
191 | 600087 | Desperation III | Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/20%/<color=#FF3300FF>30%</color>. | Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png | 1 | 3 |
192 | 600088 | Melee Assault I | Attacks deal extra <color=#FF3300FF>400</color>/800/1200 Physical DMG on targets within 4m. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | 1 | 1 |
193 | 600089 | Melee Assault II | Attacks deal extra 400/<color=#FF3300FF>800</color>/1200 Physical DMG on targets within 4m. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | 1 | 2 |
194 | 600090 | Melee Assault III | Attacks deal extra 400/800/<color=#FF3300FF>1200</color> Physical DMG on targets within 4m. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png | 1 | 3 |
195 | 600091 | Joule I | Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Fire DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png | 1 | 1 |
196 | 600092 | Joule II | Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Fire DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png | 1 | 2 |
197 | 600093 | Joule III | Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Fire DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png | 1 | 3 |
198 | 600094 | Ampere I | Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Lightning DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png | 1 | 1 |
199 | 600095 | Ampere II | Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Lightning DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png | 1 | 2 |
200 | 600096 | Ampere III | Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Lightning DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png | 1 | 3 |
201 | 600097 | Kelvin I | Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Ice DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 1 |
202 | 600098 | Kelvin II | Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Ice DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 2 |
203 | 600099 | Kelvin III | Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Ice DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png | 1 | 3 |
204 | 600100 | Sievert I | Every Basic Attack deals <color=#FF3300FF>300</color>/600/900 bonus Dark DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 1 |
205 | 600101 | Sievert II | Every Basic Attack deals 300/<color=#FF3300FF>600</color>/900 bonus Dark DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 2 |
206 | 600102 | Sievert III | Every Basic Attack deals 300/600/<color=#FF3300FF>900</color> bonus Dark DMG. | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png | 1 | 3 |