20 lines
2.8 KiB
Plaintext
20 lines
2.8 KiB
Plaintext
ModelName StandAnimaName RunAnimaName AtkAnimaName ElectricFenceAnimaName AlarmAnimaName DrownAnimaName AdsorbAnimaName TransferDisAnimaName TransferAnimaName EffectRoot SentrySignYOffset XOffSet YOffSet ZOffSet Name Desc Icon
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Mo1KuroMd1001DW Stand2 Run ElectricFence Alarm Drown Adsorb TransferDis Transfer Dummy001 -0.2 Kuroro A very timid enemy who will start running when a Construct gets near it. It will be eliminated after bumping into a Construct. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon02.png
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QR1AolajiangMd010011DW Stand02 Attack01 ElectricFence Alarm Bip001 -0.1 Shark-speare A immovable enemy who can kill you if you stay in its sight. Try to eliminate it from behind. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon03.png
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QR0TaieMd010011DW Stand01 Run Attack01 ElectricFence Alarm Bip001 -0.1 Tai'E An enemy who moves along a fixed route. Figure out its moving pattern and make use of the enemy. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon04.png
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QR4LuxiyaMd010011DW Stand02 Run01 Attack01 ElectricFence Alarm Bip001 -0.1
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QR1ChangyuMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 1000 -0.1
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QR2DubianMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 -0.1
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QR2TwentyoneMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 -0.1
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QR1SailikaMd010011DW Stand02 Run01 ElectricFence01 Alarm01 Bip001 -0.1 Celica An innocent ally (?) who accidently got into the puzzle and can be scared off and eliminated just like Kuroro. You can't hurt her. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon12.png
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QR1GuanjiaMd010011DW Stand02 Run01 Attack01 Bip001 1000 -0.1 Roseblade After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round and stay for a certain number of rounds. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon09.png
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QR2LuolanMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 -0.1
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QR2QuMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 0
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QR2KamuMd010011DW Stand02 Run Attack01 ElectricFence01 Bip001 -0.1
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QR3SailinnaMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 0
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QR3KuluomuMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
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QR3LiangMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
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QR4LifuMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
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QR3WeilaMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
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QR4SailinnaMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
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