ascnet/Resources/table/share/fight/npc/npcanimationtransition/R1LiangMd010011.tsv

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Role State Target TransitionDuration
R1LiangMd010011 AnyState Born 0.1
R1LiangMd010011 AnyState Stand2 0.1
R1LiangMd010011 AnyState Stand1 0.1
R1LiangMd010011 AnyState Stand3 0.1
R1LiangMd010011 AnyState Standchange 0.1
R1LiangMd010011 AnyState Run 0.1
R1LiangMd010011 AnyState Walk 0.1
R1LiangMd010011 AnyState Death 0.1
R1LiangMd010011 AnyState Hit1 0.1
R1LiangMd010011 AnyState Hit2 0.1
R1LiangMd010011 AnyState Behitfly 0.1
R1LiangMd010011 AnyState Hoverhit 0.1
R1LiangMd010011 AnyState Falldown 0.1
R1LiangMd010011 AnyState Hitdown 0.1
R1LiangMd010011 AnyState Lieonfloor 0.1
R1LiangMd010011 AnyState Standup 0.1
R1LiangMd010011 AnyState Straight 0.1
R1LiangMd010011 AnyState Stun 0.1
R1LiangMd010011 AnyState TurnLeft 0.1
R1LiangMd010011 AnyState TurnRight 0.1
R1LiangMd010011 AnyState StraightBefore 0.1
R1LiangMd010011 AnyState StraightAfter 0.1
R1LiangMd010011 AnyState UiStand1 0.1
R1LiangMd010011 AnyState Win 0.1
R1LiangMd010011 AnyState Win2 0.1
R1LiangMd010011 AnyState Runb 0.1
R1LiangMd010011 AnyState Runl 0.1
R1LiangMd010011 AnyState Runr 0.1
R1LiangMd010011 AnyState Stop 0.1
R1LiangMd010011 AnyState Attack01 0.1
R1LiangMd010011 AnyState Attack02 0.1
R1LiangMd010011 AnyState Attack03 0.1
R1LiangMd010011 AnyState Attack11 0.1
R1LiangMd010011 AnyState Attack12 0.1
R1LiangMd010011 AnyState Attack13 0.1
R1LiangMd010011 AnyState Attack21 0.1
R1LiangMd010011 AnyState Attack22 0.1
R1LiangMd010011 AnyState Attack31 0.1
R1LiangMd010011 AnyState Attack51 0.1
R1LiangMd010011 AnyState Move1 0.1
R1LiangMd010011 AnyState Move2 0.1
R1LiangMd010011 AnyState Move3 0.1
R1LiangMd010011 Stand2 Standchange 0.1
R1LiangMd010011 Stand2 Run 0.1
R1LiangMd010011 Stand2 Walk 0.1
R1LiangMd010011 Stand1 Run 0.1
R1LiangMd010011 Stand1 Walk 0.1
R1LiangMd010011 Standchange Stand1 0.1
R1LiangMd010011 Standchange Run 0.1
R1LiangMd010011 Standchange Walk 0.1
R1LiangMd010011 Run Stop 0.1
R1LiangMd010011 Run Stand2 0.1
R1LiangMd010011 Run Runb 0.1
R1LiangMd010011 Run Runl 0.2
R1LiangMd010011 Run Runr 0.2
R1LiangMd010011 Walk Stand2 0.1
R1LiangMd010011 Hit1 Stand2 0.1
R1LiangMd010011 Hit1 Hit2 0.1
R1LiangMd010011 Hit2 Stand2 0.1
R1LiangMd010011 Behitfly Hoverhit 0.1
R1LiangMd010011 Behitfly Falldown 0.1
R1LiangMd010011 Hoverhit Falldown 0.1
R1LiangMd010011 Falldown Lieonfloor 0.1
R1LiangMd010011 Hitdown Lieonfloor 0.1
R1LiangMd010011 Standup Stand2 0.1
R1LiangMd010011 Straight Stand2 0.1
R1LiangMd010011 Stun Stand2 0.1
R1LiangMd010011 TurnLeft Stand2 0.1
R1LiangMd010011 TurnRight Stand2 0.1
R1LiangMd010011 Win Win2 0.1
R1LiangMd010011 Runb Stand2 0.1
R1LiangMd010011 Runb Run 0.1
R1LiangMd010011 Runb Runl 0.1
R1LiangMd010011 Runb Runr 0.1
R1LiangMd010011 Runl Stand2 0.1
R1LiangMd010011 Runl Run 0.1
R1LiangMd010011 Runl Runb 0.1
R1LiangMd010011 Runl Runr 0.2
R1LiangMd010011 Runr Stand2 0.1
R1LiangMd010011 Runr Run 0.1
R1LiangMd010011 Runr Runb 0.1
R1LiangMd010011 Runr Runl 0.2
R1LiangMd010011 Stop Stand2 0.1