ascnet/Resources/table/share/theatre/TheatreSkill.tsv

184 lines
75 KiB
Plaintext

Id PowerId Type Pos Quality Lv FightAbility Name Desc Icon NeedPowerFavor FightEventId[1] FightEventId[2] SkillWeight
1 1 1 1 1 5 200 Instant Creation I: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1400% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240001 115
2 1 1 1 2 10 250 Instant Creation II: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1700% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240002 115
3 1 1 1 3 15 300 Instant Creation III: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1900% ATK</color>. Cooldown: <color=#fa5826>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240003 115
4 1 1 1 4 18 350 Instant Creation IV: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240004 115
5 1 1 2 1 5 200 Instant Creation I: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1750% ATK</color>. Cooldown: <color=#fa5826>10s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240005 115
6 1 1 2 2 10 250 Instant Creation II: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2100% ATK</color>. Cooldown: <color=#fa5826>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240006 115
7 1 1 2 3 15 300 Instant Creation III: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2350% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240007 115
8 1 1 2 4 18 350 Instant Creation IV: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240008 115
9 1 1 3 1 5 200 Instant Creation I: Burst <color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>880% ATK</color>. Cooldown: <color=#fa5826>15s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240009 115
10 1 1 3 2 10 250 Instant Creation II: Burst <color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1050% ATK</color>. Cooldown: <color=#fa5826>14s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240010 115
11 1 1 3 3 15 300 Instant Creation III: Burst <color=#fa5826>Triggering the Signature Move</color> will summon 3 <color=#fa5826>Flame Bursts</color> in a row, each dealing area Fire DMG equal to <color=#fa5826>1180% ATK</color>. Cooldown: <color=#fa5826>13s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240011 115
12 1 1 3 4 18 350 Instant Creation IV: Burst <color=#fa5826>Triggering the Signature Move</color> will summon a <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1250% ATK</color>. Cooldown: <color=#fa5826>12s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240012 115
13 1 1 4 1 5 200 Instant Creation I: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1000% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240013 115
14 1 1 4 2 10 250 Instant Creation II: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1500% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240014 115
15 1 1 4 3 15 300 Instant Creation III: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240015 115
16 1 1 4 4 18 350 Instant Creation IV: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240016 115
17 1 2 100 Skill Renovation All <color=#fa5826>Fire DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240017 70
18 1 2 100 Perception of Flame All characters' <color=#fa5826>Signature Move charging speed increases by 25%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240018 70
19 1 2 200 Color Perception Character(s) on the field <color=#ff0000>lose 1% HP per second</color>, but all damage dealt by them will <color=#fa5826>come with additional 20% True DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240019 20
20 1 2 100 Color Combination <color=#fa5826>Flame Bursts</color> will leave <color=#fa5826>Magma</color> on the ground, dealing Fire DMG equal to <color=#fa5826>300% ATK</color> per second to the enemies within its range for 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240022 70
21 1 2 200 Color Expansion <color=#fa5826>Flame Bursts'</color> effect radius <color=#fa5826>doubles</color> and their damage percentage increases by <color=#fa5826>30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240020 20
22 1 2 150 Instant Impression Upon summoned, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>30%</color> chance to summon another <color=#fa5826>Flame Burst</color>. (Effect triggered by the entry will not be triggered again.) Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240021 40
23 1 2 100 Scientific Fusion Enemies hit by a <color=#fa5826>Flame Burst</color> will explode again in 2s, dealing damage equal to <color=#fa5826>400% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240024 70
24 1 2 100 Revelation of Nature After the character gets hit by a <color=#fa5826>Flame Burst</color>, they will deal <color=#fa5826>20%</color> more damage for 5s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240025 70
25 1 2 100 Natural Light Depiction All <color=#fa5826>Flame Bursts'</color> damage percentage increases by <color=#fa5826>25%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240026 70
26 1 2 150 Subjective Depiction Upon hitting an enemy, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>25%</color> chance to reset all <color=#fa5826>Flame Burst</color> main ability cooldowns. Cooldown: 15s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240023 40
27 2 1 1 1 5 200 Arbitrary Memory I: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>840% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240027 115
28 2 1 1 2 10 250 Arbitrary Memory II: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1020% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240028 115
29 2 1 1 3 15 300 Arbitrary Memory III: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1140% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240029 115
30 2 1 1 4 18 350 Arbitrary Memory IV: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1200% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240030 115
31 2 1 2 1 5 200 Arbitrary Memory I: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240031 115
32 2 1 2 2 10 250 Arbitrary Memory II: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>11-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240032 115
33 2 1 2 3 15 300 Arbitrary Memory III: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>10-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240033 115
34 2 1 2 4 18 350 Arbitrary Memory IV: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240034 115
35 2 1 3 1 5 200 Arbitrary Memory I: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>15-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1600% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240035 115
36 2 1 3 2 10 250 Arbitrary Memory II: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>14-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1920% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240036 115
37 2 1 3 3 15 300 Arbitrary Memory III: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>13-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2130% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240037 115
38 2 1 3 4 18 350 Arbitrary Memory IV: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2250% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240038 115
39 2 1 4 1 5 200 Arbitrary Memory I: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240039 115
40 2 1 4 2 10 250 Arbitrary Memory II: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240040 115
41 2 1 4 3 15 300 Arbitrary Memory III: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240041 115
42 2 1 4 4 18 350 Arbitrary Memory IV: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240042 115
43 2 2 100 Source of Liberation All <color=#168eec>Lightning DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240043 70
44 2 2 100 Broad Definition Dodge Gauge limit increases by <color=#168eec>30%</color>. Recovery speed increases by <color=#168eec>20%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240044 70
45 2 2 200 United Will All damage dealt within 10s after the Signature Move will come with <color=#168eec>20% additional True DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240045 20
46 2 2 100 Ease of Dispute All <color=#168eec>Lightning Orb</color> main ability cooldowns decrease by <color=#168eec>3s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240046 70
47 2 2 100 Structure Enhancement <color=#168eec>Lightning Orbs</color> will channel lightning strikes that <color=#168eec>deal damage to a significantly bigger area</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240047 70
48 2 2 150 Imagined Community Automatically gain <color=#168eec>Skill Orb(s)</color> once per 6s with the number changing with the number of the <color=#168eec>Lightning Orbs</color> on the field. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240048 40
49 2 2 200 Self-Determination With <color=#168eec>Lightning Orb(s)</color> on the field, upon taking lethal damage, the character will <color=#168eec>keep 1 HP to stay alive, become invincible for 3s</color> at the cost of all <color=#168eec>Lightning Orb(s)</color>, and restore <color=#168eec>40%-100% HP</color> based on the number of Lightning Orb(s) consumed. Cooldown: 30s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240049 20
50 2 2 100 Call for Equity Upon disappearance, a <color=#168eec>Lightning Orb</color> could <color=#168eec>summon another</color> <color=#168eec>Lightning Orb</color> with the same effect. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240050 70
51 2 2 100 Vague Impression Reduce <color=#168eec>QTE cooldown</color> based on the number of <color=#168eec>Lightning Orbs</color> on the field. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240051 70
52 2 2 150 Consensus The interval of lightning strikes channeled by <color=#168eec>Lightning Orbs</color> <color=#168eec>decreases from 3s to 2s</color>. Each lightning strike has a 10% chance to stun the enemy. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240052 40
53 3 1 1 1 5 200 True Depiction I: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>200% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240053 115
54 3 1 1 2 10 250 True Depiction II: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>240% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240054 115
55 3 1 1 3 15 300 True Depiction III: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>270% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240055 115
56 3 1 1 4 18 350 True Depiction IV: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>285% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240056 115
57 3 1 2 1 5 200 True Depiction I: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>23-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240057 115
58 3 1 2 2 10 250 True Depiction II: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>22-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240058 115
59 3 1 2 3 15 300 True Depiction III: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>21-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240059 115
60 3 1 2 4 18 350 True Depiction IV: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240060 115
61 3 1 3 1 5 200 True Depiction I: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>28-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>370% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240061 115
62 3 1 3 2 10 250 True Depiction II: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>27-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>450% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240062 115
63 3 1 3 3 15 300 True Depiction III: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>26-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>500% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240063 115
64 3 1 3 4 18 350 True Depiction IV: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>25-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>530% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240064 115
65 3 1 4 1 5 200 True Depiction I: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240065 115
66 3 1 4 2 10 250 True Depiction II: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240066 115
67 3 1 4 3 15 300 True Depiction III: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240067 115
68 3 1 4 4 18 350 True Depiction IV: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240068 115
69 3 2 100 Reality Repro All <color=#13cfb7>Ice DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240069 70
70 3 2 100 Dark Condemnation Upon taking a hit, become <color=#13cfb7>immune to its damage</color> and directly <color=#13cfb7>freeze your enemy for 5s</color>. Cooldown: 30s. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240070 70
71 3 2 200 Portrayal of Collapse The character <color=#ff0000>receives 15% damage</color>. And the character's <color=#13cfb7>3-Ping damage will freeze the enemy</color>. The freezing effect and the Resistance Reduction effect will <color=#13cfb7>last permanently</color>. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will lose 5% all stat Resistances and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240071 20
72 3 2 150 Natural Beauty A maximum of <color=#13cfb7>2</color> <color=#13cfb7>Ice Circles</color> can be summoned. All skill cooldowns <color=#13cfb7>decrease by 5s</color>. Ice Circles' damage effects can be <color=#13cfb7>stacked</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240072 40
73 3 2 150 Touch of Nature <color=#13cfb7>Ice Circle(s)</color> summoned will explode in the center every 3s, dealing <color=#13cfb7>150% Ice DMG</color> to all enemies within and <color=#13cfb7>directly freeze</color> them. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240073 40
74 3 2 200 Natural Integrity The character will have a <color=#13cfb7>permanent Ice Circle</color> upon owning any Ice Circle main ability. [This Ice Circle will not be counted toward the Ice Circle summon quota and will move around with the character.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240074 20
75 3 2 150 True Nature Each <color=#13cfb7>Ice Circle</color> Ice DMG hit will be triggered at the rate of once per <color=#13cfb7>second</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240075 40
76 3 2 100 Empathy of Fate The character gains <color=#13cfb7>20%</color> more DEF and <color=#13cfb7>Super Armor</color> when fighting in the <color=#13cfb7>Ice Circle</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240076 70
77 3 2 100 Bitter Lament Gain <color=#13cfb7>10%-25%</color> DMG Buff based on the number of enemies in the <color=#13cfb7>Ice Circle(s)</color>. The DMG Buff will be 25% when there are 4 Ice Circles. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240077 70
78 3 2 100 Distinctive Echo Each <color=#13cfb7>Ice Circle</color> will drop <color=#13cfb7>three Signal Orbs</color> upon disappearance. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240078 70
79 4 1 1 1 5 200 Great Fantasy I: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>1750% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240079 115
80 4 1 1 2 10 250 Great Fantasy II: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2150% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240080 115
81 4 1 1 3 15 300 Great Fantasy III: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2375% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240081 115
82 4 1 1 4 18 350 Great Fantasy IV: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2500% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240082 115
83 4 1 2 1 5 200 Great Fantasy I: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240083 115
84 4 1 2 2 10 250 Great Fantasy II: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240084 115
85 4 1 2 3 15 300 Great Fantasy III: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240085 115
86 4 1 2 4 18 350 Great Fantasy IV: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240086 115
87 4 1 3 1 5 200 Great Fantasy I: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3200% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>12s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240087 115
88 4 1 3 2 10 250 Great Fantasy II: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3900% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>11s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240088 115
89 4 1 3 3 15 300 Great Fantasy III: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4370% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>10s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240089 115
90 4 1 3 4 18 350 Great Fantasy IV: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4600% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240090 115
91 4 1 4 1 5 200 Great Fantasy I: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240091 115
92 4 1 4 2 10 250 Great Fantasy II: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240092 115
93 4 1 4 3 15 300 Great Fantasy III: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240093 115
94 4 1 4 4 18 350 Great Fantasy IV: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240094 115
95 4 2 100 Passionate Expression All <color=#f13c3c>Physical DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240095 40
96 4 2 100 Dramatic Portrayal Any character will <color=#f13c3c>gain an additional set of Skill Orbs</color> upon triggering Matrix. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240096 70
97 4 2 200 Outburst of Passion All characters <color=#ff0000>lose 30% Dodge Gauge</color> and gain <color=#f13c3c>50% Dodge recovery speed</color>. They will also deal <color=#f13c3c>8% bonus True DMG</color> for 12s every after they dodge. The effect can be stacked up to 3 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240097 20
98 4 2 150 Enlightenment Rebound If a <color=#f13c3c>Sharp Lance</color> deals damage to 2 or more enemies, the subsequent 3 <color=#f13c3c>Sharp Lance</color> hits will deal <color=#f13c3c>15% more damage</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240098 40
99 4 2 100 Depiction of History "A <color=#f13c3c>Sharp Lance</color> attack will inflict 1 stack of Bleed on the enemy on hit. Each stack will cause the enemy to lose HP equal to <color=#f13c3c>20% Physical DMG</color> per second and <color=#f13c3c>receive 2% more damage</color>. The effect can be stacked up to 5 times and lasts 8s." Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240099 70
100 4 2 200 Intuitive Imagination <color=#f13c3c>Sharp Lances</color> have <color=#f13c3c>more</color> styles and a <color=#f13c3c>bigger</color> range, and produce sector shockwaves of a <color=#f13c3c>bigger</color> range. All damage dealt by <color=#f13c3c>Sharp Lances</color> increases by <color=#f13c3c>30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240100 20
101 4 2 100 Hymn of Nature The target hit by <color=#f13c3c>Sharp Lance</color>'s single-target damage will increase all subsequent damage dealt by <color=#f13c3c>Sharp Lance</color> by <color=#f13c3c>2%</color>. It lasts permanently and can be stacked up to 8 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240101 70
102 4 2 100 Powerful Expression Every time when Matrix is triggered, reduce all <color=#f13c3c>Sharp Lance</color> skill cooldowns by <color=#f13c3c>2s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240102 70
103 4 2 150 Fabulous Depiction Each <color=#f13c3c>Sharp Lance</color> has a <color=#f13c3c>30%</color> chance to copy and activate the same <color=#f13c3c>Sharp Lance</color> on hit. The <color=#f13c3c>Sharp Lance</color> copied will only be activated once and will not be affected by the effect again. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240103 40
104 4 2 100 Blue Nostalgia <color=#f13c3c>Sharp Lances</color> will have a slight <color=#f13c3c>enemy-pulling effect</color> upon hitting an enemy. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240104 70
105 5 1 1 1 5 200 Eternal Pull I: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>400% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240105 115
106 5 1 1 2 10 250 Eternal Pull II: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240106 115
107 5 1 1 3 15 300 Eternal Pull III: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>435% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240107 115
108 5 1 1 4 18 350 Eternal Pull IV: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240108 115
109 5 1 2 1 5 200 Eternal Pull I: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240109 115
110 5 1 2 2 10 250 Eternal Pull II: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240110 115
111 5 1 2 3 15 300 Eternal Pull III: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240111 115
112 5 1 2 4 18 350 Eternal Pull IV: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240112 115
113 5 1 3 1 5 200 Eternal Pull I: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240113 115
114 5 1 3 2 10 250 Eternal Pull II: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>490% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240114 115
115 5 1 3 3 15 300 Eternal Pull III: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>525% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240115 115
116 5 1 3 4 18 350 Eternal Pull IV: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>550% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240116 115
117 5 1 4 1 5 200 Eternal Pull I: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240117 115
118 5 1 4 2 10 250 Eternal Pull II: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240118 115
119 5 1 4 3 15 300 Eternal Pull III: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240119 115
120 5 1 4 4 18 350 Eternal Pull IV: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240120 115
121 5 2 100 Inner Search All <color=#cc68c1>Dark DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240121 70
122 5 2 100 Disgust of Noise Each ability acquired will grant a <color=#cc68c1>2.5%</color> DEF Buff. The effect can be stacked up to 15 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240122 70
123 5 2 200 Moment of Abandonment The character deals <color=#ff0000>10% less damage</color> but gain <color=#cc68c1>2% bonus Extra True DMG</color> for <color=#cc68c1>every 3-Ping</color>. The effect lasts permanently and can be stacked unlimited times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240123 20
124 5 2 150 Wild Expression Units within the range of a <color=#cc68c1>Black Hole</color> will lose <color=#cc68c1>3%</color> all Resistances per second. The effect can be stacked up to 5 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240124 40
125 5 2 100 Revelation of Evil Upon the disappearance of the existing <color=#cc68c1>Black Hole</color>, deal Dark DMG equal to <color=#cc68c1>250% ATK + remaining effect time x50%</color> to a large area. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240125 70
126 5 2 200 Twisted Reality The attraction/damage radius of <color=#cc68c1>Black Holes</color> doubles and <color=#cc68c1>all damage dealt increases by 30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240126 20
127 5 2 150 Silent Monologue Upon the expiration and disappearance of a <color=#cc68c1>Black Hole</color>, it has a <color=#cc68c1>30% chance</color> to summon a new <color=#cc68c1>Black Hole</color> directly on the spot. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240127 40
128 5 2 100 Passion Extension All <color=#cc68c1>Black Holes</color> last <color=#cc68c1>+1s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240128 70
129 5 2 100 Deconstruction Enemies within the range of a <color=#cc68c1>Black Hole</color> will deal <color=#cc68c1>20%</color> less damage for 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240129 70
130 5 2 100 Blurry Boundary When a <color=#cc68c1>Black Hole</color> deals damage to 2 or more targets, it has a <color=#cc68c1>20% chance</color> to reduce QTE and switch cooldown by 1s. Cooldown: 3s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240130 70
131 6 1 1 1 5 200 Monarch Power I: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240131 115
132 6 1 1 2 10 250 Monarch Power II: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240132 115
133 6 1 1 3 15 300 Monarch Power III: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240133 115
134 6 1 1 4 18 350 Monarch Power IV: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240134 115
135 6 1 2 1 5 200 Monarch Power I: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240135 115
136 6 1 2 2 10 250 Monarch Power II: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240136 115
137 6 1 2 3 15 300 Monarch Power III: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240137 115
138 6 1 2 4 18 350 Monarch Power IV: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240138 115
139 6 1 3 1 5 200 Monarch Power I: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>6-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240139 115
140 6 1 3 2 10 250 Monarch Power II: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240140 115
141 6 1 3 3 15 300 Monarch Power III: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240141 115
142 6 1 3 4 18 350 Monarch Power IV: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240142 115
143 6 1 4 1 5 200 Monarch Power I: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240143 115
144 6 1 4 2 10 250 Monarch Power II: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240144 115
145 6 1 4 3 15 300 Monarch Power III: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240145 115
146 6 1 4 4 18 350 Monarch Power IV: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240146 115
147 6 2 100 Hymn of Rationality Character deals <color=#ff8d1e>extra 15% Final DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240147 70
148 6 2 100 Role Model At the beginning of each battle, gain a <color=#ff8d1e>40% Final DMG Buff</color>. The effect lasts 10s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240148 70
149 6 2 200 Support for Centralization All members' <color=#ff0000>initial HP is 50%</color> and gain <color=#ff8d1e>Ture DMG bonus effects</color> based on their current HP. <color=#ff8d1e>Every 1% HP loss will grant 0.8% more Final DMG Buff</color>. And upon taking lethal damage, the character will be immune to death, all members will have their HP fully restored, and all the effects of the ability will not be activated in the rest of the battle. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240149 20
150 6 2 150 Compromised Absorption When there is an <color=#ff8d1e>Energy Entity</color> on the field, it will automatically <color=#ff8d1e>charge once</color> every 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240150 40
151 6 2 100 Creation Specification Every time the <color=#ff8d1e>Energy Shock</color> deals damage, it will charge the <color=#ff8d1e>Energy Entity</color> <color=#ff8d1e>once</color>. Cooldown: 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240151 70
152 6 2 150 Pure Metamorphosis Every time when the <color=#ff8d1e>Energy Entity</color> gets charged, it could <color=#ff8d1e>directly trigger light orb collision</color>. It has a 3-second cooldown, but a maximum of 15 energy can be charged. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240152 40
153 6 2 200 Historical Reference Each <color=#ff8d1e>Energy Shock</color> will reduce enemies' <color=#ff8d1e>all stat Resistances by 3%</color>. The effect can be stacked up to 10 times and lasts permanently. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240153 20
154 6 2 100 Brilliant Absorption Every time the <color=#ff8d1e>Energy Entity</color> charges, the character will deal <color=#ff8d1e>3% more Final DMG</color>. The effect can be stacked up to 8 times with each stack lasting 5s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240154 70
155 6 2 100 Classic Advocate The excess energy charged every time for the <color=#ff8d1e>Energy Entity</color> will be <color=#ff8d1e>directly counted</color> toward the next <color=#ff8d1e>Energy Entity</color> summoned. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240155 70
156 6 2 150 Genre Portrayal The <color=#ff8d1e>Energy Shock</color> lasts <color=#ff8d1e>6s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240156 40
157 7 1 1 1 5 200 Rebellious Collapse I: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>490%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240157 115
158 7 1 1 2 10 250 Rebellious Collapse II: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>595%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240158 115
159 7 1 1 3 15 300 Rebellious Collapse III: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>665%</color> True DMG every 1.5s. Lasts 4.5s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240159 115
160 7 1 1 4 18 350 Rebellious Collapse IV: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>700%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240160 115
161 7 1 2 1 5 200 Rebellious Collapse I: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240161 115
162 7 1 2 2 10 250 Rebellious Collapse II: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>11s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240162 115
163 7 1 2 3 15 300 Rebellious Collapse III: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240163 115
164 7 1 2 4 18 350 Rebellious Collapse IV: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240164 115
165 7 1 3 1 5 200 Rebellious Collapse I: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>610%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>15s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240165 115
166 7 1 3 2 10 250 Rebellious Collapse II: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>740%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>14s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240166 115
167 7 1 3 3 15 300 Rebellious Collapse III: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>825%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>13s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240167 115
168 7 1 3 4 18 350 Rebellious Collapse IV: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>870%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240168 115
169 7 1 4 1 5 200 Rebellious Collapse I: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240169 115
170 7 1 4 2 10 250 Rebellious Collapse II: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240170 115
171 7 1 4 3 15 300 Rebellious Collapse III: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240171 115
172 7 1 4 4 18 350 Rebellious Collapse IV: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240172 115
173 7 2 100 Break of Balance Character <color=#8fcf06>Base ATK increases by 45%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240173 70
174 7 2 100 Powerful Performance Character QTE/switch cooldown <color=#8fcf06>decreases by 30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240174 70
175 7 2 200 Passionate Creation Gain an additional <color=#8fcf06>permanent <color=#8fcf06>Levi-Gun</color></color>. [The additional <color=#8fcf06>Levi-Gun</color> will not be restricted by the Levi-Gun number limit or be replaced and will last permanently.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240175 20
176 7 2 150 Soul Vibration Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it will permanently reduce their <color=#8fcf06>all stat Resistances by 2%</color>. It lasts permanently and can be stacked up to 10 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240176 40
177 7 2 200 Rebellious Spirit A <color=#8fcf06>Levi-Gun</color> will randomly <color=#8fcf06>copy a main ability</color> and cast it every after dealing damage 10 times. [The current <color=#8fcf06>Levi-Gun</color> ability cannot be copied again.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240177 20
178 7 2 150 Passion Overload Co-existing <color=#8fcf06>Levi-Guns</color> <color=#8fcf06>+1</color>. <color=#8fcf06>Levi-Gun</color> attack frequency increases to <color=#8fcf06>once per second</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240178 40
179 7 2 100 Space Enhancement Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>20%</color> chance to trigger Explosion DMG and deal equal amount of True DMG. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240179 70
180 7 2 100 Soul of Movement Each <color=#8fcf06>Levi-Gun</color> on the field will increase player's Base ATK by <color=#8fcf06>15%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240180 70
181 7 2 100 Overflowing Imagination All <color=#8fcf06>Levi-Guns</color> last <color=#8fcf06>50%</color> time longer. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240181 70
182 7 2 150 Comprehensive Inscription Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>40%</color> chance to reduce all active skill cooldowns by 1s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240182 40