249 KiB
249 KiB
1 | Id | Name | Desc | Title | EventType | ActiveConditionId[0] | AutoPopup | ForceFinish | Mutex | SubEventId[0] | SubConditionId[0] | SubEventId[1] | SubConditionId[1] | SubEventId[2] | SubConditionId[2] | EffectId[0] | EffectId[1] | EffectId[2] | EffectId[3] | EffectId[4] |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | Recorded | Start the journey | 2 | ||||||||||||||||
3 | 2 | Recorded | I'll keep it in mind | 2 | ||||||||||||||||
4 | 3 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
5 | 4 | Recorded | All will be well | 2 | ||||||||||||||||
6 | 5 | Recorded | Send the message to the camp | 2 | ||||||||||||||||
7 | 100 | Clean up the Ruins | There are several ruins in the safe area, which seem to have resources that we could use. Besides, we can use the space after cleaning them up. Maybe we can send some people there to work on this. | 1 | 2 | 0 | ||||||||||||||
8 | 101 | Medical Supplies | A functioning medical depot that can provide medical support for the camp. Build a Medical Depot for the Scavengers to work and produce medical supplies stably. | 1 | 2 | 0 | ||||||||||||||
9 | 102 | Food Supplies | Although the condition is limited, if we can build a supply depot and have some people work there, there will be stable food supplies for the camp. | 1 | 2 | 0 | ||||||||||||||
10 | 103 | Build Outposts | You can build one Exploration Team for each Outpost you constructed. You can have up to two Exploration Teams and send them out to explore the word outside. | 1 | 2 | 0 | ||||||||||||||
11 | 10100 | Anchor Point | We came a long way to find this city. After discussion, we decide to use it as our anchor point and hope we can get through this together... | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||||
12 | 10101 | Finding the Outpost | At Carl's suggestion, we clean out the abandoned outpost in the city. There we find some functional weapons and protective gear. Although these are still not enough for us, at least some of us can explore places we didn't dare to go with these items. | 1 | 1 | 1 | 2 | 0 | ||||||||||||
13 | 10103 | Recorded | Added: New member x5, Obtained: Medicine x20, Food x20 | 2 | 10109 | 10110 | ||||||||||||||
14 | 10104 | Hostile Neighbors | There is a group of Scavengers who arrived earlier than us near our camp. They seem to be unhappy to see us being here and are always looking for trouble. Something bad will happen if we don't do anything about it. Maybe we should get ourselves prepared for it. | 1 | 1 | 1 | 2 | 0 | ||||||||||||
15 | 10105 | Conflict | A conflict takes place between us and the Scavengers who have been living nearby when we just arrive. It has already started before I arrive. Many are injured in the conflict. Anxiety is spreading in the camp. | 1 | 1 | 10106 | 0 | |||||||||||||
16 | 10106 | Recorded | Scavengers: -8 Health, -8 Satiety (Some Scavengers could die) | 2 | 10111 | |||||||||||||||
17 | 10107 | Warmth Before Winter | The weather has been nice lately. The construction of the urban area on the west is almost complete. The Scavengers nearby have moved away. Hope this is not the last bit of warmth before winter. | 1 | 1 | 1 | 2 | 0 | ||||||||||||
18 | 10108 | Settling Down | The temporary camp is almost done. A lot has happened, but we don't have the time to think about the past as we have just settled here. There is still a long way to go if we want more people to survive. | 1 | 1 | 1 | 4 | 0 | ||||||||||||
19 | 10109 | Collapse | Today, a collapse took place when everyone was working. Some of us are injured. To speed up their recovery, I decide to provide more food to them during the next few days. However, we still need time for everyone to recover from the trauma. | 1 | 1 | 10106 | 0 | |||||||||||||
20 | 10110 | Conflict | Another conflict breaks out between the Scavengers nearby and us. There is only wreckage and wounded people left when I arrive. | 1 | 1 | 10106 | 0 | |||||||||||||
21 | 10200 | Getting Worse | We have settled down for the moment, but things are still not looking good. Hope the winter won't last too long. | 1 | 1 | 1 | 1 | 0 | ||||||||||||
22 | 10202 | Recorded | Received: Medicine x25, Food x25 | 2 | 10207 | |||||||||||||||
23 | 10203 | Work in Winter | We have to work in the cold wind in order to survive, so my friends and I decide to give them more supplies to keep everyone calm. | 1 | 1 | 1 | 10204 | 0 | ||||||||||||
24 | 10204 | Recorded | Lost: Medicine x5, Food x5 | 2 | 10208 | |||||||||||||||
25 | 10205 | Work in Winter | We have to work in the cold wind in order to survive, so my friends and I decide to give them more supplies to keep everyone calm. | 1 | 1 | 1 | 10206 | 0 | ||||||||||||
26 | 10206 | Recorded | Lost: Medicine x10, Food x10 | 2 | 10209 | |||||||||||||||
27 | 10207 | Work in Winter | We have to work in the cold wind in order to survive, so my friends and I decide to give them more supplies to keep everyone calm. | 1 | 1 | 1 | 10208 | 0 | ||||||||||||
28 | 10208 | Recorded | Lost: Medicine x15, Food x15 | 2 | 10210 | |||||||||||||||
29 | 10209 | Arrival of Christmas | The winter day festival is around the corner. We bring back some electrical appliances. Although they are not functional, at least they can add some festive vibe to the environment. | 1 | 1 | 1 | 1 | 10210 | 0 | |||||||||||
30 | 10210 | Recorded | All will be well | 2 | ||||||||||||||||
31 | 10211 | The Way Home - Request | A Scavenger who calls himself Siegfried comes to us, saying that he and his friends got separated when entering the city. Wounded and unable to travel, he asks us to look for clues about his friends at the camp on the riverbank. | 1 | 1 | 1 | 10212 | 0 | 10213 | 0 | ||||||||||
32 | 10212 | Agree | Obtained: The location of [Rocky Riverbank] | 2 | 10212 | |||||||||||||||
33 | 10213 | Refuse | Siegfried will leave | 2 | ||||||||||||||||
34 | 10214 | The Way Home - Inquiry | Siegfried asks us if we have any news about his friends. | 1 | 10214 | 1 | 1 | 10215 | 0 | 10216 | 0 | |||||||||
35 | 10215 | Positive Answer | Point to the farm | 2 | 10217 | 0 | ||||||||||||||
36 | 10216 | Negative Answer | Withhold the information in the recording in the camp | 2 | 10219 | 0 | ||||||||||||||
37 | 10217 | The Way Home - Departure | Hearing what we said, Siegfried blushes. He thanks us in a serious way and gives us all the supplies he has before dashing off in the direction of the suburban farm. | 1 | 1 | 1 | 1 | 10218 | 0 | |||||||||||
38 | 10218 | Accept the gift | Received: Wood x50, Iron x50 | 2 | 10218 | |||||||||||||||
39 | 10219 | The Way Home - Silence | We lie to him, saying that we haven't found his friends. The light in his eyes is gone for a moment. Eventually, he thanks us and fives the few supplies he has to us. He asks us to inform him if we get any news about his friends. | 1 | 1 | 1 | 1 | 10220 | 0 | |||||||||||
40 | 10220 | Accept the gift | Received: Wood x50, Iron x50 | 2 | 10220 | |||||||||||||||
41 | 10221 | The Way Home - Aftermath | A group of wandering Scavengers come to our camp, saying that Siegfried asked them to bring the remaining supplies at the farm to us as a gift to thank us for helping him find his friends. When I ask them where Siegfried is, they say that he killed himself, because this is the only way for him to reunite with his friends. | 1 | 10221 | 1 | 1 | 10222 | 0 | |||||||||||
42 | 10222 | Recorded | Received: Wood x50, Iron x50 | 2 | 10222 | |||||||||||||||
43 | 10223 | The Way Home - Echo | Not hearing any news about his friends for a very long time, Siegfried finally decides to join us. He still believes that they are alive and hasn't given up looking for them. He will have the courage to live on as long as that hope is still there. | 1 | 10223 | 1 | 1 | 10224 | 0 | |||||||||||
44 | 10224 | Recorded | Added: New member x1 | 2 | 10224 | |||||||||||||||
45 | 10301 | Minor Flu | More and more people start to cough lately. It could be some kind of a minor flu. Although it's not a big problem, it is still mentally draining. | 1 | 1 | 10302 | 0 | |||||||||||||
46 | 10302 | Recorded | Scavengers: -25 Health, -25 Satiety (Some Scavengers could die) | 2 | 10309 | |||||||||||||||
47 | 10303 | Unknown Disease | An unknown disease is spreading across the camp. Many start to have the symptoms of headache and diarrhea. The medical depot filled with patients. The health and diet conditions are getting worse. We have to do something. | 1 | 1 | 10304 | 0 | |||||||||||||
48 | 10304 | Recorded | Scavengers: -30 Health, -30 Satiety (Some Scavengers could die) | 2 | 10310 | |||||||||||||||
49 | 10306 | Recorded | All will be well | 2 | ||||||||||||||||
50 | 10307 | Nameless Family Letter - 2 | The accident happens suddenly. During a gathering, the fire on the burning letters lights up a pile of wood nearby. The fire spreads fast. Many people are injured in the fire. This is not a good news in a cold winter like this. | 1 | 1 | 10308 | 0 | |||||||||||||
51 | 10308 | Recorded | Scavengers: -35 Health, -35 Satiety (Some Scavengers could die) | 2 | 10311 | |||||||||||||||
52 | 10309 | Adjustment | Jack says excitedly that the Comms Devices are going to be fixed before Christmas. If everything goes well, we could finally have something to cheer everyone up a bit. | 1 | 1 | 1 | 1 | 10310 | 0 | |||||||||||
53 | 10310 | Recorded | All will be well | 2 | ||||||||||||||||
54 | 10311 | Father | We encounter a wounded Scavenger. He tells us that he was out on his own to find medicine for his sick child. Although he find the medicine, his way back home was blocked by the enemies. Therefore, he wants us to look for his child with him at a camp by the river. | 1 | 1 | 1 | 10312 | 0 | 10313 | 0 | ||||||||||
55 | 10312 | I'll Do My Best | Obtained: The location of [Riverside Camp] | 2 | 10312 | |||||||||||||||
56 | 10313 | Refuse | We don't have the power to help you. | 2 | 10314 | 0 | ||||||||||||||
57 | 10314 | Father | It seems that he knows that we are going to refuse him. Or maybe he is used to rejection. Hearing us, he thanks us and staggers away. Maybe he will knock on another door. Maybe he will face the enemies' fire with his severely wounded body. Regardless of his choice, all we can do is to wish him the best of luck. | 1 | 1 | 1 | 10315 | 0 | ||||||||||||
58 | 10315 | Recorded | We have no choice | 2 | ||||||||||||||||
59 | 10316 | Father - Inquiry | I ask the man to stay put for some rest and leave to check the riverside camp with the others. When we are back, we find him still looking in the direction where the riverside camp locates. Seeing us, he staggers to us and asks us about Yee. | 1 | 10316 | 1 | 1 | 10317 | 0 | 10318 | 0 | |||||||||
60 | 10317 | Tell a White Lie | Don't tell the father the truth | 2 | 10319 | 0 | ||||||||||||||
61 | 10318 | Tell Him the Truth | Tell the father that his child is probably dead | 2 | 10325 | 0 | ||||||||||||||
62 | 10320 | Recorded | We did our best | 2 | ||||||||||||||||
63 | 10324 | Recorded | We did our best | 2 | ||||||||||||||||
64 | 10325 | Father - Thread | The father remains silent for a long time. Long enough to make us doubt whether he has lost consciousness. When he finally struggles to open up, he begs us to keep looking for his child. He tells us that there is an orchard to the southwest, and Yee loved it as a kid. He also says we can have all the supplies he buried there, as long as we can find his beloved child Yee. | 1 | 1 | 1 | 1 | 10326 | 0 | |||||||||||
65 | 10327 | Father - Reunion | The boy wakes up. The father breathes a sigh of relief. He hugs the boy tightly and kisses him over and over again. This is a rare moment of reunion after the disaster. Although we keep asking them to stay, they still decide to leave once the boy gets better. They leave us some supplies as a thank you gift for us. | 1 | 10327 | 1 | 1 | 10328 | 0 | |||||||||||
66 | 10328 | Recorded | Accepted: Wood x75, Iron x75 | 2 | 10328 | |||||||||||||||
67 | 10400 | Silver Lining | Jack fixed the Comms Devices earlier than we expected. Everything seems to be going well. | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||||
68 | 10401 | Survivors - 1 | A group of Scavengers arrived at our city this morning. They have a lot of supplies and look in good shape. According to the leader, another group of them is not far from here and will arrive soon. As the weather is getting worse recently, they want us to take them in for a while. | 1 | 1 | 1 | 10402 | 0 | ||||||||||||
69 | 10402 | Recorded | Added: New member x5 | 2 | 10410 | |||||||||||||||
70 | 10403 | Survivors - 2 | The second group of Scavengers have arrived. However, they were attacked by the Corrupted on the way here and lost most of their supplies, but fortunately they are in good health. I believe they will recover very soon if we take good care of them. | 1 | 1 | 1 | 10404 | 0 | ||||||||||||
71 | 10404 | Recorded | Added: New member x5 | 2 | 10410 | |||||||||||||||
72 | 10405 | Accident | ... The survivors who are supposed to arrive here today are still not here. The first group of Scavengers arrived go out to search for them but haven't found them. Now we can only hope that they are lost rather than having any terrible accident. | 1 | 1 | 1 | 10406 | 0 | ||||||||||||
73 | 10406 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
74 | 10407 | Survivors - 3 | The third group of Scavengers finally arrived last night. They are severely wounded and lost all their supplies. Apparently, they ran into armed Scavengers. I understand that everyone wants to live, but do we really have enough supplies to share with them? | 1 | 1 | 1 | 10408 | 0 | ||||||||||||
75 | 10408 | Recorded | Added: New member x5 | 2 | 10410 | |||||||||||||||
76 | 10409 | Attack | The Corrupted attacked our camp last night. Attacks like this have being growing as the number of people at the camp increases. Fortunately, although we lost some supplies, no one is injured. | 1 | 1 | 1 | 10410 | 0 | ||||||||||||
77 | 10410 | Recorded | Lost: Wood xxx | 2 | ||||||||||||||||
78 | 10411 | Survivors - 4 | The final group of Scavengers have arrived. The place suddenly looks crowded. We can settle them for a while, but work and life have to continue. | 1 | 1 | 1 | 10412 | 0 | ||||||||||||
79 | 10412 | Recorded | Added: New member x5 | 2 | 10410 | |||||||||||||||
80 | 10413 | Christmas Song | Jack died. He bade farewell to the winter with the Christmas song playing in the background... On the following day, we received signals from other cities via the Comms Device he fixed. Could it be a silver lining that Jack brought us? | 1 | 1 | 1 | 1 | 10414 | 0 | |||||||||||
81 | 10414 | Recorded | All will be well | 2 | ||||||||||||||||
82 | 10416 | Refuse | Obtained: Food x8 | 2 | 10417 | |||||||||||||||
83 | 10417 | Agree | Give her some food | 2 | ||||||||||||||||
84 | 10418 | Mother's Request - Thief | I was told that our warehouse was stolen. The woman who begged me for food was caught in the act. The others refuse to listen to her. Suffering from anxiety for days, they take all it all out on the woman. However, there is nothing I can do about it. | 1 | 10418 | 1 | 1 | 10419 | 0 | |||||||||||
85 | 10419 | Recorded | I have no choice | 2 | ||||||||||||||||
86 | 10420 | Mother's Request - The 2nd Time | There is more food in the ruins than we expected. As we are digging, the woman finds me again. She looks extremely haggard due to the torment of the disaster. She begs me for more food the way she did the first time. | 1 | 10420 | 1 | 1 | 10421 | 0 | 10422 | 0 | |||||||||
87 | 10421 | Refuse | Obtained: Food x10 | 2 | 10422 | |||||||||||||||
88 | 10422 | Agree | Give her some food | 2 | ||||||||||||||||
89 | 10423 | Mother's Request - Disappearance | The woman disappears all of a sudden. If I hadn't attempted to check on her and her child, no one would have noticed her disappearance. | 1 | 10423 | 1 | 1 | 10424 | 0 | |||||||||||
90 | 10424 | Recorded | I have no choice | 2 | ||||||||||||||||
91 | 10426 | Refuse | Obtained: Food x5 | 2 | 10427 | |||||||||||||||
92 | 10427 | Agree | Give her some food | 2 | ||||||||||||||||
93 | 10429 | Recorded | Wish her good luck | 2 | ||||||||||||||||
94 | 10431 | Recorded | Recycled: Food x10 | 2 | 10431 | |||||||||||||||
95 | 10500 | Pursuit | Although the old signal has been traveling among the Comms Devices for a very long time before it is finally captured by us, we still decide to follow it after discussion. Hope that city is still as safe as it was, just like how it is described in the broadcast. | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||||
96 | 10501 | Food Poisoning | I don't know if it is because of the weather, but the food in storage seems to have gone bad. Many have complained to me about having unclean food. I need to send someone to look into this. | 1 | 1 | 10502 | 0 | |||||||||||||
97 | 10502 | Recorded | Scavengers: -25 Satiety | 2 | 10508 | |||||||||||||||
98 | 10503 | Impostors | We record everything we distribute every day, but people are still complaining about not receiving food. I look into this and find that there are imposters claiming others' food. I have thus tightened the management of the distribution of supplies, it is still not enough to completely stop this from happening. | 1 | 1 | 10504 | 0 | |||||||||||||
99 | 10504 | Recorded | Scavengers' Satiety -30 | 2 | 10509 | |||||||||||||||
100 | 10505 | Wandering Thief | Guys on patrol find a big hole in the food warehouse. The trace of dragging heavy objects around goes all the way out of the city. It seems this is the work of other Scavengers. | 1 | 1 | 10506 | 0 | |||||||||||||
101 | 10506 | Recorded | Scavengers: -35 Satiety | 2 | 10510 | |||||||||||||||
102 | 10507 | Unknown Disease | An unknown disease is spreading across the camp. Many start to have the symptoms of headache and diarrhea. The medical depot filled with patients. The health and diet conditions are getting worse. We have to do something. | 1 | 1 | 10508 | 0 | |||||||||||||
103 | 10508 | Recorded | Scavengers: -10 Health (Some Scavengers could die) | 2 | 10511 | |||||||||||||||
104 | 10509 | Chemical Exposure | The worker at the medical depot knocks over the potion. Although Carl immediately takes emergency measures, some of us still inhale the poisonous gas it generates. | 1 | 1 | 10510 | 0 | |||||||||||||
105 | 10510 | Recorded | Scavengers: -10 Health (Some Scavengers could die) | 2 | 10512 | |||||||||||||||
106 | 10511 | Accident | A small explosion suddenly takes place at a facility in the working area. We immediately start rescuing people, but those nearby are still wounded. | 1 | 1 | 10512 | 0 | |||||||||||||
107 | 10512 | Recorded | Scavengers: -10 Health (Some Scavengers could die) | 2 | 10513 | |||||||||||||||
108 | 10514 | Explore on your own | Explore without Carl | 2 | 10516 | 0 | ||||||||||||||
109 | 10515 | Explore together | Explore with Carl | 2 | 10516 | 0 | ||||||||||||||
110 | 10516 | Academy in the Rain - 2 | Carl insists on entering the academy with us. With his help, we are able to go around the ruins and broken limbs and collect many useful resources. Before we leave, Carl buries explosives at the exterior walls of the academy. None of us stop him. The entire building becomes a dark black gravestone in an explosion that sounds like a cry. The bloody walls are broken into pieces on the ground, like a vague epitaph. | 1 | 1 | 1 | 10517 | 0 | ||||||||||||
111 | 10517 | Recorded | All will be well | 2 | 10514 | |||||||||||||||
112 | 10519 | Recorded | All will be well | 2 | ||||||||||||||||
113 | 10520 | The Beginning | A string of bad luck has made everyone felt down. Even Jack passed away. He would be cheering us up like he always did if he was here. I suggest that we find out what happened to the city. Someone has to stand up and point a way for the team in moments like this. | 1 | 10520 | 1 | 1 | 10521 | 0 | |||||||||||
114 | 10521 | Recorded | All will be well | 2 | ||||||||||||||||
115 | 10523 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
116 | 10524 | Quarrel | The more I think about it, the more suspicious I feel. So Carl and I go over the audio recording again and find an encrypted content at the end of the recording. After spending a lot of effort on it, we have finally deciphered it. It's a voice message left by the doctor in a weak but gentle tone—I have no regrets, because I have you. | 1 | 10524 | 1 | 1 | 10525 | 0 | |||||||||||
117 | 10525 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
118 | 10526 | Touch | Back to the temporary camp, we still can't get rid of the last scene we saw in the monitor room from our mind... We looked in the direction where the doctor pointed with her index finger and saw an officer kneeling on the ground, head down, with a shovel through his chest. The firelight projects both of their shadows up high, making their fingertips touch at the last moment of their lives. | 1 | 10526 | 1 | 1 | 10527 | 0 | |||||||||||
119 | 10527 | Recorded | ... There's nothing left to do. | 2 | ||||||||||||||||
120 | 10528 | The End | Maybe the city will be buried in snow and the memory will be frozen, but the story will be passed on. We straighten our collars and walk out of the city. Our story is not over yet. And their story will be recorded, as long as I'm alive. | 1 | 10528 | 1 | 1 | 10529 | 0 | |||||||||||
121 | 10529 | Recorded | The story continues | 2 | ||||||||||||||||
122 | 101020 | Burning Ruins | Fortunately, we haven't lost many things in the fire. And the fire itself has even been protecting the remaining resources in the ruins. | 1 | 1 | 101021 | 0 | |||||||||||||
123 | 101021 | Recorded | Obtained: Wood x215, Iron x135 | 2 | 10151 | |||||||||||||||
124 | 101030 | Empty Library | Even the basement was blown up. The channels are fragile, making it hard to explore... What's left here... are just some books. | 1 | 1 | 101031 | 0 | |||||||||||||
125 | 101031 | Recorded | Obtained: Wood x260, Iron x325 | 2 | 10152 | |||||||||||||||
126 | 101040 | Riverside Camp | Supplies, bullet casings, damaged traps, and corpses are scattered around the place. No matter where the old residents are. Things are definitely looking good for them. | 1 | 1 | 101041 | 0 | |||||||||||||
127 | 101041 | Recorded | Obtained: Medicine x10, Food x15 | 2 | 10153 | |||||||||||||||
128 | 101050 | Run-Down Slum | No one who looks them straight in the eye could make the decision to end their lives. The only thing we can do is to respect their choice and take the healthy ones among them with us. As for those who stay, we can only force ourselves not to think about what could happen to them. | 1 | 1 | 101051 | 0 | |||||||||||||
129 | 101051 | Recorded | Found: Survivor x4, Obtained: Medicine x25, Food x20 | 2 | 10154 | 10155 | ||||||||||||||
130 | 101060 | Crowded Street | The entire street looks like a huge metal graveyard. Unable to recycle all the vehicles, we remove some useful parts from them to bring with us. | 1 | 1 | 101061 | 0 | |||||||||||||
131 | 101061 | Recorded | Obtained: Wood x120, Iron x140 | 2 | 10156 | |||||||||||||||
132 | 101070 | Quiet Bomb Shelter | Inside the building, it's as quiet as it looks. There's nothing here except corpses and remains scattered around. | 1 | 1 | 101071 | 0 | |||||||||||||
133 | 101071 | Recorded | Obtained: Wood x210, Iron x225 | 2 | 10157 | |||||||||||||||
134 | 101080 | Collapsed Skyscraper | Fortunately, the building is not as fragile as it looks. We still manage to find a lot of supplies among the bricks and tiles. The Scavengers are wounded but generally in good shape. After a brief talk, they decide to go back to the camp with us. | 1 | 1 | 101081 | 0 | |||||||||||||
135 | 101081 | Recorded | Found: Survivor x5, Obtained: Medicine x15, Food x20 | 2 | 10158 | 10159 | ||||||||||||||
136 | 102020 | Signal Station | Although the signal station is empty, the terminal in it still has the information about nearby locations. A large supermarket and a high-end residential catch our attention. They look safe, and it's very likely for us to find supplies and Scavengers there. Maybe we should take a look at both of them. | 1 | 1 | 102021 | 0 | |||||||||||||
137 | 102021 | Recorded | Obtained: Wood x165, Iron x180 | 2 | 10251 | |||||||||||||||
138 | 102030 | High-End Residential Area | This is strange... In most of the rooms, useful resources are in the right place. Even the beds are neatly made. It is definitely a cozy place if you ignore the dummies that appear in some of the rooms. | 1 | 1 | 102031 | 0 | |||||||||||||
139 | 102031 | Recorded | Obtained: Wood x135, Iron x120 | 2 | 10252 | |||||||||||||||
140 | 102040 | Fine Dining Restaurant | It is not hard to go down there, but the warehouse is already half empty. However, the food remaining will be enough to last for a few days. | 1 | 1 | 102041 | 0 | |||||||||||||
141 | 102041 | Recorded | Obtained: Wood x240, Iron x200, Medicine x40, Food x40 | 2 | 10253 | |||||||||||||||
142 | 102050 | Two-Story House | It turns out that the cry is just the noise made by the wind passing through the opening on the house. The small house is clean inside and out. There are remains of a pet dog at the door to the backyard with knife cuts on the white bones. Apparently, all the edible parts were already gone before it died. | 1 | 1 | 102051 | 0 | |||||||||||||
143 | 102051 | Recorded | Obtained: Wood x95, Iron x110 | 2 | 10254 | |||||||||||||||
144 | 102060 | Quiet Cabin | Before we get close, a man rushes out of the room screaming. He kneels and bursts into tears when he sees us. He tells us in a broken voice that he and his family have been hiding here for days and there is only one bullet left in his gun. Fortunately, he doesn't need to use it on the Corrupted or himself. | 1 | 1 | 102061 | 0 | |||||||||||||
145 | 102061 | Recorded | Found: Survivor x1, Obtained: Wood x260, Iron x260 | 2 | 10255 | 10256 | ||||||||||||||
146 | 102071 | Recorded | Obtained: Wood x75, Iron x85 | 2 | 10257 | |||||||||||||||
147 | 102081 | Recorded | Found: Survivor x11, Obtained: Medicine x30, Food x35 | 2 | 10258 | 10259 | ||||||||||||||
148 | 102090 | Supermarket in Mist | Maybe it is because of the thick fog, we are scared by the dummy by the door when we walk in. Everything inside has been ransacked, even including the dummies in the showcase. Eventually, we have to break down and take back the only wooden dummy left at the entrance. | 1 | 1 | 102091 | 0 | |||||||||||||
149 | 102091 | Recorded | Obtained: Wood x55, Iron x90 | 2 | 10260 | |||||||||||||||
150 | 102100 | Collapsed School | The school has been destroyed on the inside except the underground store room, leaving a fragile shell on the outside. It is too quiet here. Only the plush toys and the wooden dummies are left and arranged in a way as if they were having a class together. | 1 | 1 | 102101 | 0 | |||||||||||||
151 | 102101 | Recorded | Obtained: Wood x260, Iron x245 | 2 | 10261 | |||||||||||||||
152 | 102110 | Wasteland | Piles of wood and iron are neatly placed with rusty mechanical parts scattering around on the ground. According to Jack, those are the debris of the Harvester. | 1 | 1 | 102111 | 0 | |||||||||||||
153 | 102111 | Recorded | Obtained: Wood x425, Iron x455 | 2 | 10262 | |||||||||||||||
154 | 102120 | City Hospital | Every single door in the hospital from the outside is locked, which is weird to us. We end up finding some survivors deep in the hospital. When we open up the door, their faces change from fear to surprise and finally to relief, as they know that they are saved. | 1 | 1 | 102121 | 0 | |||||||||||||
155 | 102121 | Recorded | Found: Survivor x10, Obtained: Medicine x25, Food x25 | 2 | 10263 | 10264 | ||||||||||||||
156 | 102131 | Recorded | Obtained: Wood x170, Iron x150 | 2 | 10265 | |||||||||||||||
157 | 102140 | Suburban Farm | There is blood everywhere. Even the soil is softened by the blood and feels like soaked cotton when you step on it. We find the corpses of the Corrupted and a small group of Scavengers. I'm afraid that there is no way for Siegfried to catch up with his friends. | 1 | 102141 | 0 | ||||||||||||||
158 | 102141 | Recorded | Obtained: Wood x60, Iron x100 | 2 | 10266 | |||||||||||||||
159 | 103020 | Traveler's Cabin | It's not a big room. However, it looks empty as there isn't much furniture in it. All the medicine and food are organized carefully on the desk. Beside them is a nameplate with a flying bird and a half-written suicide note. A young woman is lying crookedly on the chair with a gun in the blood at her feet. | 1 | 103021 | 0 | ||||||||||||||
160 | 103021 | Recorded | Obtained: Medicine x21, Food x25 | 2 | 10351 | |||||||||||||||
161 | 103030 | Roadside Gas Station | The door of the convenience store warehouse is jammed with a severely damaged body. We could barely identify that it was a body of a young male. There is a familiar flying-bird nameplate on his chest. I try my best to search for useful materials. The back door of the warehouse is wide open. It looks like someone went out from here. | 1 | 103031 | 0 | ||||||||||||||
162 | 103031 | Recorded | Obtained: Medicine x30, Food x25 | 2 | 10352 | |||||||||||||||
163 | 103041 | Recorded | Obtained: Medicine x45, Food x35 | 2 | 10353 | |||||||||||||||
164 | 103050 | Abandoned Market | The entire market has been severely damaged, leaving only concrete chunks, rusty steel bars, and curable resin fragments. | 1 | 103051 | 0 | ||||||||||||||
165 | 103051 | Recorded | Obtained: Medicine x15, Food x10 | 2 | 10354 | |||||||||||||||
166 | 103060 | Abandoned Port | There are a group of Scavengers living on the ship. After negotiation, we decide to exchange food. | 1 | 103061 | 0 | ||||||||||||||
167 | 103061 | Recorded | Obtained: Wood x70, Iron x100 | 2 | 10355 | |||||||||||||||
168 | 103070 | Quiet Bomb Shelter | We find some useful stuff in the bomb shelter. This is probably the best news we have received after walking such a long way. | 1 | 103071 | 0 | ||||||||||||||
169 | 103071 | Recorded | Obtained: Wood x250, Iron x260 | 2 | 10356 | |||||||||||||||
170 | 103080 | Collapsed Mansion | To our surprise, there is already a team of Scavengers here. They tell us that they have found a lot of supplies in the abandoned mine and even share some of their supplies with us. | 1 | 103081 | 0 | ||||||||||||||
171 | 103081 | Recorded | Obtained: Wood x355, Iron x360 | 2 | 10357 | |||||||||||||||
172 | 103090 | Golden Farm | ... Those golden cylindrical items are not food. They are the hybrids of countless empty cannonball shells with the flying bird mark and Hetero-Creature remains. Apparently, there was a fierce battle on the farm. The twisted ruts start from the barn and go all the way to the distance. Several kids emerge from the bales when we are collecting food. They look frightened and beg us to take them. And of course, we won't leave them there to die. | 1 | 103091 | 0 | ||||||||||||||
173 | 103091 | Recorded | Found: Survivor x7, Obtained: Medicine x30, Food x40 | 2 | 10358 | 10359 | ||||||||||||||
174 | 103100 | Armed Dwelling | Even these fierce opponents are just human beings who struggle to survive. These Scavengers have done their best to help us and even agree to join us after we talk. | 1 | 103101 | 0 | ||||||||||||||
175 | 103101 | Recorded | Found: Survivor x8, Obtained: Medicine x22, Food x26 | 2 | 10360 | 10361 | ||||||||||||||
176 | 103110 | Empty Trench | We find several bloodstained transport boxes filled with stuff. There is also a battle progress summary. But the noise of the Corrupted comes, so we have to leave with the supplies. | 1 | 103111 | 0 | ||||||||||||||
177 | 103111 | Recorded | Obtained: Wood x425, Iron x400 | 2 | 10362 | |||||||||||||||
178 | 103120 | Forest Valley | There are campfires and tents, but there are also corpses of humans and the Corrupted on the ground. Piles of bloodstained bandages and supplies with a flying bird mark are scattered around. No matter who were here, they must have been attacked and things are not looking good to them. | 1 | 103121 | 0 | ||||||||||||||
179 | 103121 | Recorded | Obtained: Wood x285, Iron x350 | 2 | 10363 | |||||||||||||||
180 | 103130 | Abandoned Mine | It looks like a massacre took place here. The further we go in, the stronger the burnt smell gets. So we fast collect some building materials and leave. I start to doubt where the supplies the Scavengers gave us back at the mansion came from... | 1 | 103131 | 0 | ||||||||||||||
181 | 103131 | Relieve them from misery | Obtained: Wood x25, Iron x15 | 2 | 10364 | |||||||||||||||
182 | 103140 | Riverside Camp | This place is full of the traces of the Corrupted. It looks like it has just experienced an attack. The newly dug soil is soft and wet. There is a faint smell of rust in the air... We all know that whoever was here, their odds of survival are pretty slim. | 1 | 103141 | 0 | ||||||||||||||
183 | 103141 | Recorded | Obtained: Medicine x12, Food x9 | 2 | 10365 | |||||||||||||||
184 | 103150 | Orchard | To our surprise, we find an injured boy in a burnt house in the middle of the woods. He is generally fine except having a slight fever, so I ask the others to take him back to our camp first. Before we leave, Jack finds some resources buried in the yard before the house. It's not much but enough to keep us going for a while. | 1 | 103151 | 0 | ||||||||||||||
185 | 103151 | Recorded | Obtained: Medicine x16, Food x18 | 2 | 10366 | |||||||||||||||
186 | 103160 | Orchard | To our surprise, we find an injured boy in a burnt house in the middle of the woods. He is generally fine except having a slight fever, so I ask the others to take him back to our camp first. Before we leave, Jack finds some resources buried in the yard before the house. It's not much but enough to keep us going for a while. | 1 | 103161 | 0 | ||||||||||||||
187 | 103161 | Recorded | Obtained: Medicine x16, Food x18 | 2 | 10366 | |||||||||||||||
188 | 104020 | Empty Trench | The trench is as poor as it looks. We take all the useful materials and fill the trench. Hope this will stop the Corrupted from disturbing those who are buried here... | 1 | 104021 | 0 | ||||||||||||||
189 | 104021 | Recorded | Obtained: Wood x50, Iron x65 | 2 | 10451 | |||||||||||||||
190 | 104030 | Crowded Street | Several Corrupted came out while we were searching for useful materials in the cars. Jack and I decided to stay behind to buy some time for the others to leave with the materials first. Eventually, we survived with some wounds. Compared to the loss of some materials, what worries me more is that Jack starts to have some suspected symptoms of tetanus. This is a bad news as we don't have the medicine for this... | 1 | 104031 | 0 | ||||||||||||||
191 | 104031 | Recorded | Obtained: Wood x80, Iron x95 | 2 | 10452 | |||||||||||||||
192 | 104040 | Camp Amidst Woods | The entire camp is like a giant graveyard. The storage box is full of the mixture of small bone fragments and powder. Apparently, their owners were Scavengers who once lived here. My friends and I remove the materials that still seems to be in good conditions. They are of no use to those who once lived here. | 1 | 104041 | 0 | ||||||||||||||
193 | 104041 | Recorded | Obtained: Wood x485, Iron x380 | 2 | 10453 | |||||||||||||||
194 | 104051 | Recorded | Obtained: Medicine x25, Food x25 | 2 | 10454 | |||||||||||||||
195 | 104060 | Bloody Church | No survivors, no supplies, no Corrupted. Unwilling to return empty-handed, we remove some useful materials from the statues of gods in the church. I won't as the gods to forgive me. The tangible supplies are more of a relief than their forgiveness. | 1 | 104061 | 0 | ||||||||||||||
196 | 104061 | Recorded | Obtained: Wood x505, Iron x555 | 2 | 10455 | |||||||||||||||
197 | 104071 | Recorded | Obtained: Medicine x18, Food x20 | 2 | 10456 | |||||||||||||||
198 | 104080 | Quiet Bomb Shelter | A group of Scavengers are using here as their temporary shelter. After negotiation, they decide to go back with us with their supplies. | 1 | 104081 | 0 | ||||||||||||||
199 | 104081 | Recorded | Found: Survivor x6, Obtained: Medicine x37, Food x28 | 2 | 10457 | 10458 | ||||||||||||||
200 | 104090 | Small Fishery | Luckily, the fishing net still works. While Carl is fishing, we find some medicine in the shanty. It's not much, but at least we can have fish meat today. | 1 | 104091 | 0 | ||||||||||||||
201 | 104091 | Recorded | Obtained: Medicine x11, Food x5 | 2 | 10459 | |||||||||||||||
202 | 104100 | Dilapidated Building | Fortunately, the building is not as fragile as it looks. We still manage to find a lot of supplies among the bricks and tiles and some Scavengers who are struggling to survive. | 1 | 104101 | 0 | ||||||||||||||
203 | 104101 | Recorded | Found: Survivor x5, Obtained: Medicine x10, Food x12 | 2 | 10460 | 10461 | ||||||||||||||
204 | 104110 | Run-Down Slum | I just can't make the decision to end their lives when I look them in the eye. After a brief discussion, we decide to respect their choice and take the healthy ones among them with us. As for those who stay, we can only force ourselves not to think about what could happen to them. | 1 | 104111 | 0 | ||||||||||||||
205 | 104111 | Recorded | Found: Survivor x6, Obtained: Medicine x26, Food x31 | 2 | 10462 | 10463 | ||||||||||||||
206 | 104120 | Empty Library | There is a surprising amount of supplies stored in the basement. It could have been a pleasant exploration experience if there were no damaged corpses outside or the corpse of a child curling up on the ground inside. | 1 | 104121 | 0 | ||||||||||||||
207 | 104121 | Recorded | Obtained: Medicine x15, Food x16 | 2 | 10464 | |||||||||||||||
208 | 105020 | Overlook Point | This place is not as safe and well stored with supplies as they mentioned in the communication. All that we see are corpses and debris on the ground. | 1 | 105021 | 0 | ||||||||||||||
209 | 105021 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
210 | 105030 | Lab Building | Crossing the defense line that is long unmanned, we see a lab building with warning marks all over its exterior. There is a scrunched-up photo in the ruins beside the building. The smell of potion gets stronger and stronger, for safety considerations, my friends and I decide to check our protection suits before we go any further. | 1 | 105031 | 0 | ||||||||||||||
211 | 105031 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
212 | 105040 | Armed Dwelling | ... There is no conflict but also no possibility of exchange. The bullet that lands at our feet is their answer. | 1 | 105041 | 0 | ||||||||||||||
213 | 105041 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
214 | 105051 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
215 | 105060 | Strange Opening | We find a notice, which says an unknown plague breaks out in the city. Through a narrow passage, we arrive at a giant lab building. Outside the building are military trenches and defenses. We get a lot of ammo there. | 1 | 105061 | 0 | ||||||||||||||
216 | 105061 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
217 | 105070 | Quarantine Area | Posters about the outbreak of an unknown plague are scattered around on the ground, mixed with potions and broken glass bottles. We go through every corner of this place but haven't found anything useful. | 1 | 105071 | 0 | ||||||||||||||
218 | 105071 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
219 | 105080 | Underground Lab | Carl found an audio recording of a male officer arguing with a female doctor. We manage to figure out the cause of their dispute about the disordered recording—the officer doesn't agree with the doctor's idea of conducting human experiments to find the cure for the plague. The recording also documented the most violent quarrel between them, where the officer failed to stop the doctor. She started to experiment over and over again on herself. And we have never heard the voice of the officer for the rest of the recording. | 1 | 105081 | 0 | ||||||||||||||
220 | 105081 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
221 | 105090 | Hidden Room | This is the monitor room of the lab, where we witness the last day of the city. The citizens who were driven mad by death found this place. No matter what they said, it still caused panic. Someone pulled the trigger, and the pushing immediately escalated into bloodshed. At the end of the recording, we see a female doctor in the white lab coat kneeling in the fire. Covered in wounds with her blood-soaked lab coat, she still struggled to reach out as if she wanted to grab something. | 1 | 105091 | 0 | ||||||||||||||
222 | 105091 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
223 | 105100 | Outer City | The day breaks, but the sunlight feels surprisingly cold. In the deadly silence of the air, silver-white snowflakes come down from the sky. Each snowflake is placed gently by the wind before they touch the ground. The snow takes over every corner of the city little by little until it finally buries the entire city. | 1 | 105101 | 0 | ||||||||||||||
224 | 105101 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
225 | 105110 | Residential Area | We spend a lot of time searching in the residential area but end up finding no one. Only the tents and hanging clothes suggest that a large group of Scavengers once lived here. The wind blows through the deserted residential area, making a creepy sad cry that gives me a chill down the spine. I think I smell potion in the air... I can still smell it even after we leave the area. | 1 | 105111 | 0 | ||||||||||||||
226 | 105111 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
227 | 105120 | Supermarket in Mist | This place is too quiet... So we decide not to take any chances just for some supplies that may not even exist. We have to drop the idea of solving the mystery surrounding the whispering coming from the mist. After all, our lives are more important than solving the mystery. | 1 | 105121 | 0 | ||||||||||||||
228 | 105121 | Recorded | There's nothing left to do here | 2 | ||||||||||||||||
229 | 1010 | No One Lives | With the last member of the camp passed away, all the struggle, confusion, and regret were gone with the bonfire and turned into unmarked graves along with the ashes. | Ending Event | 1 | 1011 | 0 | |||||||||||||
230 | 1011 | Recorded | I see. | 2 | ||||||||||||||||
231 | 1020 | A Silent Place | It has never been so quiet on this land. Even the last person is trapped in fear and illusion—There is no hope. We can never make it through. | Ending Event | 1 | 1021 | 0 | |||||||||||||
232 | 1021 | Recorded | I see. | 2 | ||||||||||||||||
233 | 2010 | Survival Exercise | Despite the hardship, we managed to build a relatively stable camp. Thank you for your effort. We are grateful. | Ending Event | 1 | 1 | 1 | 1 | 2011 | 0 | ||||||||||
234 | 2011 | Recorded | I see. | 2 | ||||||||||||||||
235 | 20100 | Survival Exercise | A disaster is a disaster no matter when it takes place. Many died. Many try to survive together. But before it all begins, it's necessary to learn about some simple rules of management. | Story Event | 1 | 1 | 1 | 1 | 20101 | 0 | ||||||||||
236 | 20101 | Recorded | I see. | 2 | ||||||||||||||||
237 | 20102 | Unexpected Guests | A group of strange survivors appear near the camp, asking us to provide them a shelter. In return, they would like to give us all the supplies they have. Everyone in the camp is happy to have some new blood to joining them. Even the coldest person in the camp is smiling. | Sudden Event | 1 | 1 | 1 | 1 | 20103 | 0 | ||||||||||
238 | 20103 | Recorded | Obtained: Survivor x7 | 2 | 201030 | |||||||||||||||
239 | 20104 | An Accident | Following a loud bang, a scream pierced through everyone's eardrums. I arrived on the scene and found that Will accidentally triggered the hunting trap. Fortunately, his injury is not serious and will recover after some rest. However, the accident has shocked people in the camp and cast a shadow on their hearts. | Sudden Event | 1 | 1 | 1 | 1 | 20105 | 0 | ||||||||||
240 | 20105 | Recorded | Spirit -10 | 2 | 201050 | |||||||||||||||
241 | 20107 | Recorded | Spirit -10 | 2 | 201070 | |||||||||||||||
242 | 20108 | Easy Victory | The patrol team saw some Corrupted coming over during shift change. Luckily, they quickly took care of the enemies and got plenty of useful supplies from them. | Sudden Event | 1 | 1 | 1 | 1 | 20109 | 0 | ||||||||||
243 | 20109 | Recorded | Obtained: Wood x300, Iron x300 | 2 | 201090 | |||||||||||||||
244 | 1100 | Sunny Day Record | Even looking through a hole of the ruins, one can feel that this is a cloudless day. On <color=#0F70BC>sunny days</color>, Scavengers are less likely to get sick or starved and tend to consume less supplies every day. Perhaps... something good will happen as well. | Weather Event | 1 | 1 | 1 | 1101 | 0 | |||||||||||
245 | 1101 | Recorded | I see. | 2 | ||||||||||||||||
246 | 1102 | Sunny Day Reward | A rotten wood chest was found deep in the camp. It could be missed during previous searches. Although the chest is broken, the medicine in it is still within its shelf life, which is a small consolation for us. | Weather Event | 1 | 1 | 1103 | 0 | ||||||||||||
247 | 1103 | Recorded | Obtained: Medicine x15 | 2 | 1103 | |||||||||||||||
248 | 1104 | Sunny Day Reward | A rotten wood chest was found deep in the camp. It could be missed during previous searches. Although the chest is broken, the medicine in it is still within its shelf life, which is a small consolation for us. | Weather Event | 1 | 1 | 1105 | 0 | ||||||||||||
249 | 1105 | Recorded | Obtained: Medicine x20 | 2 | 1105 | |||||||||||||||
250 | 1106 | Sunny Day Reward | It's a happy surprise to find so much food out of so many rooms in the safe zone, not to mention, there are still many places left unsearched. We are probably blessed by the good weather. | Weather Event | 1 | 1 | 1107 | 0 | ||||||||||||
251 | 1107 | Recorded | Obtained: Food x15 | 2 | 1107 | |||||||||||||||
252 | 1108 | Sunny Day Reward | It's a happy surprise to find so much food out of so many rooms in the safe zone, not to mention, there are still many places left unsearched. We are probably blessed by the good weather. | Weather Event | 1 | 1 | 1109 | 0 | ||||||||||||
253 | 1109 | Recorded | Obtained: Food x20 | 2 | 1109 | |||||||||||||||
254 | 1110 | Good Weather | The weather today is amazing. Sunlight comes in through the gaps of the ruins. Everywhere is warm. A smile finally appears on everyone's face after they have been through so much hardship. | Weather Event | 1 | 1 | 1111 | 0 | ||||||||||||
255 | 1111 | Recorded | Spirit +5 | 2 | 1111 | |||||||||||||||
256 | 1112 | Good Weather | The weather today is amazing. Sunlight comes in through the gaps of the ruins. Everywhere is warm. A smile finally appears on everyone's face after they have been through so much hardship. | Weather Event | 1 | 1 | 1113 | 0 | ||||||||||||
257 | 1113 | Recorded | Spirit +10 | 2 | 1113 | |||||||||||||||
258 | 1200 | Thunderstorm Record | The pouring rain seemed to have washed away all the colors in the world, leaving only the inky clouds in the sky. On <color=#0F70BC>rainy days</color>, Scavengers are more likely to get sick, starved, and tired and tend to consume more supplies. If the rain doesn't stop, it might also cause extra consumption of the supplies in the camp. | Weather Event | 1 | 1 | 1 | 1201 | 0 | |||||||||||
259 | 1201 | Recorded | I see. | 2 | ||||||||||||||||
260 | 1202 | A Sudden Storm | The crude warehouse could hardly withstand the sudden storm. Despite our efforts to salvage the supplies, we still lost most of them. | Weather Event | 1 | 1 | 1203 | 0 | ||||||||||||
261 | 1203 | Recorded | Medicine -20 | 2 | 1203 | |||||||||||||||
262 | 1204 | A Sudden Storm | The crude warehouse could hardly withstand the sudden storm. Despite our efforts to salvage the supplies, we still lost most of them. | Weather Event | 1 | 1 | 1205 | 0 | ||||||||||||
263 | 1205 | Recorded | Medicine -30 | 2 | 1205 | |||||||||||||||
264 | 1206 | A Sudden Storm | The crude warehouse could hardly withstand the sudden storm. Despite our efforts to salvage the supplies, we still lost most of them. | Weather Event | 1 | 1 | 1207 | 0 | ||||||||||||
265 | 1207 | Recorded | Food -20 | 2 | 1207 | |||||||||||||||
266 | 1208 | A Sudden Storm | The crude warehouse could hardly withstand the sudden storm. Despite our efforts to salvage the supplies, we still lost most of them. | Weather Event | 1 | 1 | 1209 | 0 | ||||||||||||
267 | 1209 | Recorded | Food -30 | 2 | 1209 | |||||||||||||||
268 | 1210 | A Sudden Storm | The air is humid and cold and the sky is dark. The seemingly endless rain is eroding everyone's spirit. | Weather Event | 1 | 1 | 1211 | 0 | ||||||||||||
269 | 1211 | Recorded | Spirit -5 | 2 | 1211 | |||||||||||||||
270 | 1212 | A Sudden Storm | The air is humid and cold and the sky is dark. The seemingly endless rain is eroding everyone's spirit. | Weather Event | 1 | 1 | 1213 | 0 | ||||||||||||
271 | 1213 | Recorded | Spirit -10 | 2 | 1213 | |||||||||||||||
272 | 1214 | Lifting the Spirits | The ditches in the camp were destroyed way back at the beginning of the war and always get clogged easily. Whenever there is heavy rain, dirty water will overflow from the ditches, posing a risk of damaging houses or causing disease. We can greatly reduce the chances of people getting sick by distributing medicine beforehand. This will also improve their mental state. | Weather Event | 1 | 1214 | 1 | 1215 | 1215 | 1216 | 0 | |||||||||
273 | 1215 | Distributing Medicine | Medicine -15, Spirit +15 | 2 | 1215 | 1216 | ||||||||||||||
274 | 1216 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
275 | 1217 | Lifting the Spirits | The ditches in the camp were destroyed way back at the beginning of the war and always get clogged easily. Whenever there is heavy rain, dirty water will overflow from the ditches, posing a risk of damaging houses or causing disease. We can greatly reduce the chances of people getting sick by distributing medicine beforehand. This will also improve their mental state. | Weather Event | 1 | 1217 | 1 | 1218 | 1218 | 1219 | 0 | |||||||||
276 | 1218 | Distributing Medicine | Medicine -20, Spirit +20 | 2 | 1218 | 1219 | ||||||||||||||
277 | 1219 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
278 | 1300 | Snowy Day Record | The wind and snow can still find a way to get in, even if you close the doors and windows and hide your neck and jaw in your collar. On <color=#0F70BC>snowy days</color>, Scavengers' stats will be greatly affected. Even the buildings could <color=#0F70BC>stop working</color>. | Weather Event | 1 | 1 | 1 | 1301 | 0 | |||||||||||
279 | 1301 | Recorded | I see. | 2 | ||||||||||||||||
280 | 1302 | After the Snow | Most of the buildings in the camp failed to withstand the ferocious snowstorm and collapsed shortly after it started. We tried to repair them in the storm, but it will take a considerable amount of time before they are fully restored. | Weather Event | 1 | 1 | 1 | 1303 | 0 | |||||||||||
281 | 1303 | Recorded | The Medical Depot will stop working for 1 day | 2 | 1303 | |||||||||||||||
282 | 1304 | After the Snow | Most of the buildings in the camp failed to withstand the ferocious snowstorm and collapsed shortly after it started. We tried to repair them in the storm, but it will take a considerable amount of time before they are fully restored. | Weather Event | 1 | 1 | 1 | 1305 | 0 | |||||||||||
283 | 1305 | Recorded | The Supply Depot will stop working for 1 day | 2 | 1305 | |||||||||||||||
284 | 1306 | After the Snow | Our warehouse lost the tough, but short, battle against the wind and snow. Its roof was even blown off, leaving a complete mess inside. Although we went through a lot of trouble to salvage some of the supplies, most of them were blown away and there is no chance of retrieving them. | Weather Event | 1 | 1 | 1307 | 0 | ||||||||||||
285 | 1307 | Recorded | Medicine -40 | 2 | 1307 | |||||||||||||||
286 | 1308 | After the Snow | Our warehouse lost the tough, but short, battle against the wind and snow. Its roof was even blown off, leaving a complete mess inside. Although we went through a lot of trouble to salvage some of the supplies, most of them were blown away and there is no chance of retrieving them. | Weather Event | 1 | 1 | 1309 | 0 | ||||||||||||
287 | 1309 | Recorded | Medicine -50 | 2 | 1309 | |||||||||||||||
288 | 1310 | After the Snow | Our warehouse lost the tough, but short, battle against the wind and snow. Its roof was even blown off, leaving a complete mess inside. Although we went through a lot of trouble to salvage some of the supplies, most of them were blown away and there is no chance of retrieving them. | Weather Event | 1 | 1 | 1311 | 0 | ||||||||||||
289 | 1311 | Recorded | Food -40 | 2 | 1311 | |||||||||||||||
290 | 1312 | After the Snow | Our warehouse lost the tough, but short, battle against the wind and snow. Its roof was even blown off, leaving a complete mess inside. Although we went through a lot of trouble to salvage some of the supplies, most of them were blown away and there is no chance of retrieving them. | Weather Event | 1 | 1 | 1313 | 0 | ||||||||||||
291 | 1313 | Recorded | Food -50 | 2 | 1313 | |||||||||||||||
292 | 1314 | After the Snow | Everything is so blindly white that they even start to look pink, making one's eyes hurt to look at it. Everyone is experiencing snow blindness to some extent, which further reduces their energy. | Weather Event | 1 | 1 | 1315 | 0 | ||||||||||||
293 | 1315 | Recorded | Spirit -5 | 2 | 1315 | |||||||||||||||
294 | 1316 | After the Snow | Everything is so blindly white that they even start to look pink, making one's eyes hurt to look at it. Everyone is experiencing snow blindness to some extent, which further reduces their energy. | Weather Event | 1 | 1 | 1317 | 0 | ||||||||||||
295 | 1317 | Recorded | Spirit -10 | 2 | 1317 | |||||||||||||||
296 | 1318 | After the Snow | Everything is so blindly white that they even start to look pink, making one's eyes hurt to look at it. Everyone is experiencing snow blindness to some extent, which further reduces their energy. | Weather Event | 1 | 1 | 1319 | 0 | ||||||||||||
297 | 1319 | Recorded | Spirit -15 | 2 | 1319 | |||||||||||||||
298 | 1320 | Lifting the Spirits | Wind and snow come in through the holes in the camp buildings. Those who sleep in lower places found a thin layer of snow on their quilts when they woke up at night due to coldness. Some warm food could help them restore their spirits. | Weather Event | 1 | 1320 | 1 | 1321 | 1321 | 1322 | 0 | |||||||||
299 | 1321 | Distributing Food | Food -15, Spirit +15 | 2 | 1321 | 1322 | ||||||||||||||
300 | 1322 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
301 | 1323 | Lifting the Spirits | Wind and snow come in through the holes in the camp buildings. Those who sleep in lower places found a thin layer of snow on their quilts when they woke up at night due to coldness. Some warm food could help them restore their spirits. | Weather Event | 1 | 1323 | 1 | 1324 | 1324 | 1325 | 0 | |||||||||
302 | 1324 | Distributing Food | Food -20, Spirit +20 | 2 | 1324 | 1325 | ||||||||||||||
303 | 1325 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
304 | 1400 | Red Tide Record | The Punishing Virus concentration in the air is so high that one can smell rotten blood in it. Due to the <color=#0F70BC>Red Tide</color>, it's extremely easy for Scavengers to get sick, starved, or feel desperate. On days like this, attacks are also more likely to take place, and supplies and buildings are prone to severe damage. Better to get prepared in advance. | Weather Event | 1 | 1 | 1 | 1401 | 0 | |||||||||||
305 | 1401 | Recorded | I see. | 2 | ||||||||||||||||
306 | 1402 | Red Tide Corruption | Some Corrupted came out of nowhere and attacked our camp, destroying the buildings in the camp. We immediately formed a repair team, but the buildings were severely damaged. It will take one to two days to fully repair them. | Weather Event | 1 | 1 | 1 | 1403 | 0 | |||||||||||
307 | 1403 | Recorded | The Medical Depot will stop working for 2 days | 2 | 1403 | |||||||||||||||
308 | 1404 | Red Tide Corruption | Some Corrupted came out of nowhere and attacked our camp, destroying the buildings in the camp. We immediately formed a repair team, but the buildings were severely damaged. It will take one to two days to fully repair them. | Weather Event | 1 | 1 | 1 | 1405 | 0 | |||||||||||
309 | 1405 | Recorded | The Supply Depot will stop working for 2 days | 2 | 1405 | |||||||||||||||
310 | 1406 | Red Tide Corruption | The Corrupted flooded in through the broken fence. We organized a counterattack and repaired the fence as soon as possible but still lost a great amount of supplies. | Weather Event | 1 | 1 | 1407 | 0 | ||||||||||||
311 | 1407 | Recorded | Medicine -40 | 2 | 1407 | |||||||||||||||
312 | 1408 | Red Tide Corruption | The Corrupted flooded in through the broken fence. We organized a counterattack and repaired the fence as soon as possible but still lost a great amount of supplies. | Weather Event | 1 | 1 | 1409 | 0 | ||||||||||||
313 | 1409 | Recorded | Medicine -50 | 2 | 1409 | |||||||||||||||
314 | 1410 | Red Tide Corruption | The Corrupted flooded in through the broken fence. We organized a counterattack and repaired the fence as soon as possible but still lost a great amount of supplies. | Weather Event | 1 | 1 | 1411 | 0 | ||||||||||||
315 | 1411 | Recorded | Food -40 | 2 | 1411 | |||||||||||||||
316 | 1412 | Red Tide Corruption | The Corrupted flooded in through the broken fence. We organized a counterattack and repaired the fence as soon as possible but still lost a great amount of supplies. | Weather Event | 1 | 1 | 1413 | 0 | ||||||||||||
317 | 1413 | Recorded | Food -50 | 2 | 1413 | |||||||||||||||
318 | 1414 | Red Tide Corruption | The howl of the Corrupted is everyone's nightmare. There is a smell of rotten blood even in the deepest dream. People are like statues carved with sad expressions, praying for the Red Tide to disappear faster silently in the camp. | Weather Event | 1 | 1 | 1415 | 0 | ||||||||||||
319 | 1415 | Recorded | Spirit -5 | 2 | 1415 | |||||||||||||||
320 | 1416 | Red Tide Corruption | The howl of the Corrupted is everyone's nightmare. There is a smell of rotten blood even in the deepest dream. People are like statues carved with sad expressions, praying for the Red Tide to disappear faster silently in the camp. | Weather Event | 1 | 1 | 1417 | 0 | ||||||||||||
321 | 1417 | Recorded | Spirit -10 | 2 | 1417 | |||||||||||||||
322 | 1418 | Red Tide Corruption | The howl of the Corrupted is everyone's nightmare. There is a smell of rotten blood even in the deepest dream. People are like statues carved with sad expressions, praying for the Red Tide to disappear faster silently in the camp. | Weather Event | 1 | 1 | 1419 | 0 | ||||||||||||
323 | 1419 | Recorded | Spirit -15 | 2 | 1419 | |||||||||||||||
324 | 1420 | Lifting the Spirits | The Red Tide came ferociously, putting many people in despair and panic. Many blame their exhaustion on not receiving enough essential supplies. Soon, everyone is complaining about the same thing. Should I give more supplies to them? | Weather Event | 1 | 1420 | 1 | 1421 | 1421 | 1422 | 0 | |||||||||
325 | 1421 | Distributing Food | Medicine -15, Spirit +15 | 2 | 1421 | 1422 | ||||||||||||||
326 | 1422 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
327 | 1423 | Lifting the Spirits | The Red Tide came ferociously, putting many people in despair and panic. Many blame their exhaustion on not receiving enough essential supplies. Soon, everyone is complaining about the same thing. Should I give more supplies to them? | Weather Event | 1 | 1423 | 1 | 1424 | 1424 | 1425 | 0 | |||||||||
328 | 1424 | Distributing Food | Medicine -20, Spirit +20 | 2 | 1424 | 1425 | ||||||||||||||
329 | 1425 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
330 | 1426 | Lifting the Spirits | The Red Tide came ferociously, putting many people in despair and panic. Many blame their exhaustion on not receiving enough essential supplies. Soon, everyone is complaining about the same thing. Should I give more supplies to them? | Weather Event | 1 | 1426 | 1 | 1427 | 1427 | 1428 | 0 | |||||||||
331 | 1427 | Distributing Food | Food -15, Spirit +15 | 2 | 1427 | 1428 | ||||||||||||||
332 | 1428 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
333 | 1429 | Lifting the Spirits | The Red Tide came ferociously, putting many people in despair and panic. Many blame their exhaustion on not receiving enough essential supplies. Soon, everyone is complaining about the same thing. Should I give more supplies to them? | Weather Event | 1 | 1429 | 1 | 1430 | 1430 | 1431 | 0 | |||||||||
334 | 1430 | Distributing Food | Food -20, Spirit +20 | 2 | 1430 | 1431 | ||||||||||||||
335 | 1431 | Ignore | Nothing will happen. | 2 | ||||||||||||||||
336 | 2010100 | Apartment Ruins | In the building, there are still traces left by people who lived here, but we haven't found any survivors. The walls are covered with old battle marks. Half-packed supplies, damaged devices, and furniture are scattered around. Whoever lived here left in a hurry. The ruts outside the building extend to the <color=#0F70BC>east</color>. We might catch up with them if we set off immediately. | Exploration Event | 1 | 1 | 1 | 2010101 | 0 | |||||||||||
337 | 2010101 | Collect Resources | Obtained: Wood x200, Iron x200 | 2 | 2010101 | |||||||||||||||
338 | 2010200 | Camp Amidst Woods | The noise from the camp gets clearer as we move close to it. But the noise suddenly disappears when we finally get near the camp. A bird flips its wings and flies away. There is only the sound of our breaths in the woods. It's a small camp, so we can perfectly handle any possible situation. What do you say? Do we go inside? | Exploration Event | 1 | 1 | 1 | 2010201 | 0 | 2010202 | 0 | 2010203 | 0 | |||||||
339 | 2010201 | Enter From Front | Enter the camp from front | 2 | 2010201 | 2010215 | 2010216 | 2010217 | ||||||||||||
340 | 2010202 | Investigate Carefully | Enter the camp from behind | 2 | 2010202 | 2010215 | 2010216 | 2010217 | ||||||||||||
341 | 2010203 | Leave Cautiously | Try to bypass the exploration point | 2 | 2010203 | 2010215 | 2010216 | 2010217 | ||||||||||||
342 | 2010204 | Camp Amidst Woods | The camp is not big, so it didn't take us too much time to find the source of the weird sound. It's a small, simple wood cabin. We have eye contact with one another and get our weapons ready. However, the door of the cabin is kicked open from the inside before we take action. Screaming, guns, people explaining and stopping others. All kinds of noises all come at once. When we finally calm down, those in front of the cabin are already covered in paint. I should feel lucky that it's just an exercise. Were it a real combat, I might have already turned into a body. | Exploration Event | 1 | 1 | 1 | 1 | 2010205 | 0 | ||||||||||
343 | 2010205 | Continue | Next Page | 2 | 2010205 | |||||||||||||||
344 | 2010206 | Camp Amidst Woods | We took the injured man back to the room. The house owner told us that his name was <color=#0F70BC>George</color>. He came from a friendly Scavenger camp and temporarily camped here after getting separated from his friends in battle. He said that, if we didn't mind (of course, we don't mind), he could bring the supplies of his camp and join us. He also mentioned that some of his friends went north and some south. We might be able to catch up with them if we set off immediately. | Exploration Event | 1 | 1 | 1 | 1 | 2010207 | 0 | ||||||||||
345 | 2010207 | Collect Resources | Obtained: Wood x200, Iron x200, Survivor x1. New Location discovered. | 2 | ||||||||||||||||
346 | 2010208 | Camp Amidst Woods | To be safe, we decide to get in from behind, which proved to be the right choice. The camp is not big, so it didn't take us too much time to find the source of the weird sound. We quietly split up and aim from under the window. From there we see the house owner holding a pan nervously, who also raises his head and sees us. A short while later, we burst into laughter. | Exploration Event | 1 | 1 | 1 | 1 | 2010209 | 0 | ||||||||||
347 | 2010209 | Continue | Next Page | 2 | 2010209 | |||||||||||||||
348 | 2010210 | Camp Amidst Woods | After speaking to the owner of the house, we learned that his name was <color=#0F70BC>George</color>. He came from a friendly Scavenger camp and temporarily camped here after getting separated from his friends in battle. He said that, if we didn't mind (of course, we don't mind), he could bring the supplies of his camp and join us. He also mentioned that some of his friends went north and some south. We might be able to catch up with them if we set off immediately. | Exploration Event | 1 | 1 | 1 | 1 | 2010211 | 0 | ||||||||||
349 | 2010211 | Collect Resources | Obtained: Wood x200, Iron x200, Survivor x1. New Location discovered. | 2 | ||||||||||||||||
350 | 2010213 | Continue | Next Page | 2 | 2010213 | |||||||||||||||
351 | 2010214 | Camp Amidst Woods | After speaking to the owner of the house, we learned that his name was <color=#0F70BC>George</color>. He came from a friendly Scavenger camp and temporarily camped here after getting separated from his friends in battle. He said that, if we didn't mind (of course, we don't mind), he could bring the supplies of his camp and join us. He also mentioned that some of his friends went north and some south. We might be able to catch up with them if we set off immediately. | Exploration Event | 1 | 1 | 1 | 1 | 2010215 | 0 | ||||||||||
352 | 2010215 | Recorded | Obtained: Wood x200, Iron x200, Survivor x1. New Location discovered. | 2 | ||||||||||||||||
353 | 2010300 | Roadside Gas Station | Good news and bad news. Good news: No enemies in the gas station. It's very safe there. Bad news: There is almost nothing left in the convenience store. We searched for hours but only found a few supplies. There's no need to stay here any longer. | Exploration Event | 1 | 1 | 1 | 2010301 | 0 | |||||||||||
354 | 2010301 | Recorded | Obtained: Medicine x15, Food x10 | 2 | 2010301 | |||||||||||||||
355 | 2010400 | Wastewater Treatment Plant | There are not many supplies left. Fortunately, there are still a few building materials to collect. But just when we are carrying the supplies out, a rustling sound suddenly comes from deep under the ruins. It sounds like something is moving. | Exploration Event | 1 | 1 | 1 | 2010401 | 0 | 2010402 | 0 | |||||||||
356 | 2010401 | Follow the Sound | Search for the source of the sound | 2 | 2010401 | 2010402 | 2010405 | |||||||||||||
357 | 2010402 | Leave Cautiously | Leave with Wood x120 and Iron x100. | 2 | 2010402 | |||||||||||||||
358 | 2010403 | Wastewater Treatment Plant | We find four exhausted survivors deep under the ruins. With great effort, we dig them out and decide to move on with them. | Exploration Event | 1 | 1 | 1 | 1 | 2010404 | 0 | ||||||||||
359 | 2010404 | Leave Cautiously | Obtained: Wood x120, Iron x100, Survivor x4 | 2 | ||||||||||||||||
360 | 2010500 | Suburban Quarantine Station | A group of survivors made here their temporary shelter. We speak to them and find that they're from the same Scavenger camp as the people we saved. So we decide to take them with us, along with the few supplies they left. | Exploration Event | 1 | 1 | 1 | 2010501 | 0 | |||||||||||
361 | 2010501 | Collect Resources | Obtained: Medicine x10, Food x10, Survivor x6 | 2 | 2010501 | 2010502 | ||||||||||||||
362 | 2010600 | Resource Landfill Site | There are a lot of good stuff, dazzling and colorful... I can't make this up any more. Just take these supplies and leave... Rngh— | Exploration Event | 1 | 1 | 1 | 2010601 | 0 | |||||||||||
363 | 2010601 | Collect Resources | Obtained: Wood x70, Iron x125 | 2 | 2010601 | |||||||||||||||
364 | 2010700 | Empty Trench | There is no one in the trench except for some transport boxes filled with items. There is blood on the boxes and a simple battle report showing that the army marched all the way to the north of the trench. Even from the current position, you can still see piles of Corrupted remains. In other words, if it's safe enough over there, then there must be plenty of useful supplies. Take the supplies and leave asap. We don't have the time to give condolence to their owner. | Exploration Event | 1 | 1 | 1 | 2010701 | 0 | |||||||||||
365 | 2010701 | Collect Resources | Obtained: Wood x30, Iron x45, Medicine x20, Food x20 | 2 | 2010701 | |||||||||||||||
366 | 2010800 | Battlefield Ruins | The metal of the remains became crispy in the battle fire. It breaks easily with a touch, leaving black powder that looks like ashes in the hand. But this allows us to find more supplies. Take them and leave. | Exploration Event | 1 | 1 | 1 | 2010801 | 0 | |||||||||||
367 | 2010801 | Recorded | Obtained: Wood x300, Iron x300 | 2 | 2010801 | |||||||||||||||
368 | 2010900 | Community Hospital | We reached the community hospital at night. The white building looks gray in darkness with dim light coming from the gap of a window. We thought we could move around freely but after using five lockpicks, we finally realize that every door in the hospital is shut and the lockpicks we have are not enough to open all the doors. There are many rooms in the hospital, and we can only explore some of them. | Exploration Event | 1 | 1 | 1 | 2010901 | 0 | 2010902 | 0 | |||||||||
369 | 2010901 | Investigate the Pharmacy | Move to the pharmacy | 2 | 2010901 | 2010906 | 2010907 | |||||||||||||
370 | 2010902 | Investigate the Inpatient Department | Move to the inpatient department | 2 | 2010902 | 2010906 | 2010907 | |||||||||||||
371 | 2010903 | Community Hospital | After consideration, we decide to search the pharmacy. It should have the most supplies in the hospital and is more likely to be used as a base. But George stops us just when we are ready to move. He says that the pharmacy is deep in the hospital, but we can see the light outside the hospital, which means that the light is not from the pharmacy. He certainly has a point. So we get prepared and start moving to the inpatient department. | Exploration Event | 1 | 1 | 1 | 1 | 2010904 | 0 | ||||||||||
372 | 2010904 | Continue | Next Page | 2 | 2010904 | |||||||||||||||
373 | 2010905 | Community Hospital | We end up finding some survivors in the inpatient department of the hospital. When we open up the door, their faces change from fear to surprise and finally to relief, as they know that they are saved. | Exploration Event | 1 | 1 | 1 | 1 | 2010906 | 0 | ||||||||||
374 | 2010906 | Collect Resources | Medicine x20, Food x20, Survivor x2 | 2 | ||||||||||||||||
375 | 2011000 | Suburban Signal Station | The signal station has already been occupied. The two wanderers look fierce but are just ordinary people struggling to survive. Unfortunately, they are not friends of George. After a brief conversation, they immediately agree to join us to find an evacuation opportunity together. Meanwhile, with their guidance, we find a lot of useful supplies in the signal station. It's a win-win situation. | Exploration Event | 1 | 1 | 1 | 2011001 | 0 | |||||||||||
376 | 2011001 | Collect Resources | Wood x400, Iron x400, Survivor x2 | 2 | 2011001 | 2011002 | ||||||||||||||
377 | 2011101 | Collect Resources | Obtained: Survivor x7 | 2 | 2011101 | |||||||||||||||
378 | 2020 | The Way Back Home | The evacuation route to the evacuation point on the south side of the mountain was finished in a short time. We were finally able to get out of here and move further south.\nAbu was severely injured, so he didn't return to the camp. The two young people from the northern camp took him directly to the evacuation point. Joy was also with him. He looked great when we had the call this morning, talking about the future, his hometown, and everything about the sea in the south while feeding carrots to Joy. I'm grateful for this. I can't imagine an ending better than this one. | Ending Event | 1 | 1 | 1 | 1 | 2021 | 0 | ||||||||||
379 | 2021 | Recorded | Record Ends | 2 | ||||||||||||||||
380 | 2022 | An Everlasting Dream | The evacuation route to the evacuation point on the south side of the mountain was finished in a short time. We were finally able to get out of here and move further south.\nOut of selfishness, I asked the young people of the northern camp to leave with Joy, and they have already arrived at the evacuation point. And Abu and I will set off today. A dead person can't dream, so I will make his dream of the future, his hometown, the white birch courtyard, and the sea in the south go on.\nLet me take a final look at the camp before I leave.\nI'll take you home, Abu. | Ending Event | 1 | 1 | 1 | 1 | 2023 | 0 | ||||||||||
381 | 2023 | Recorded | Record Ends | 2 | ||||||||||||||||
382 | 2024 | An Empty Future | The evacuation route to the evacuation point on the south side of the mountain was finished in a short time. We were finally able to get out of here and move further south. And the price behind this is no longer important.\nLet me take a final look at the camp. The conversations, the secrets, the cries for help and the struggles will be forever forgotten after we leave. | Ending Event | 1 | 1 | 1 | 1 | 2025 | 0 | ||||||||||
383 | 2025 | Recorded | Record Ends | 2 | ||||||||||||||||
384 | 202000 | Evacuation Preparation | After a fierce battle, we finally got rid of the Corrupted and found this temporary shelter. Without the comms device, we only managed to scout a very small area around here: There seems to be a <color=#0F70BC>forest</color> in the <color=#0F70BC>north</color>, towering <color=#0F70BC>mountains</color> in the <color=#0F70BC>south</color>, and a <color=#0F70BC>resource depot</color> sign in the <color=#0F70BC>east</color>.\nWe can only explore around here at this moment. We have to <color=#0F70BC>repair the comms device</color> asap to explore a bigger area and see if we can find the closest and safest <color=#0F70BC>evacuation point</color>. | Story Event | 1 | 1 | 1 | 1 | 202001 | 0 | ||||||||||
385 | 202001 | Recorded | I see. | 2 | ||||||||||||||||
386 | 202003 | Recorded | Hope everything is fine for Abu | 2 | ||||||||||||||||
387 | 202004 | Comms Device | The construction of <color=#0F70BC>the comms device</color> is finally complete. And we are finally able to detect <color=#0F70BC>exploration points further away</color>. But an evacuation comms message finds us almost at the same time. The message shows that there is a relatively safe <color=#0F70BC>evacuation point</color> right on the other side of the <color=#0F70BC>mountains in the south</color> of the camp. It's now occupied by powerful Scavengers, who will help people evacuate to safe areas in the south. But further exploration is needed to determine the specific location of the evacuation point. | Story Event | 1 | 1 | 1 | 1 | 202005 | 0 | ||||||||||
388 | 202005 | Recorded | Map updated. New locations discovered: [Cableway], [Forest Edge] | 2 | 202005 | 202006 | 202007 | |||||||||||||
389 | 202008 | Weather Change | The temperature starts to drop and the clouds look heavy as if it could start to snow at any time. We'd better check our supplies and make sure we have <color=#0F70BC>stored up enough supplies</color> in the camp. | Story Event | 1 | 1 | 1 | 1 | 202009 | 0 | ||||||||||
390 | 202009 | Recorded | The weather seems to have changed | 2 | 202009 | |||||||||||||||
391 | 202010 | About Joy | Joy is a horse raised by Abu. She has been with Abu ever since she was still a baby horse. Later, Abu joined the army, and Joy became his battle horse. No matter how difficult the battle was, they were always there for each other and will accompany each other in the future.\nAbu wants to take Joy with him and I have no reason to refuse him. Not to mention Joy is a brilliant fighter. So I immediately start to get prepared to bring Joy to him. | Story Event | 1 | 1 | 1 | 202011 | 0 | |||||||||||
392 | 202011 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
393 | 202012 | Weather Change | The roars and screams of the Corrupted seem to have come from the distant sky. I can still hear clearly it even under the quilt. The Corrupted seem to be in a collective frenzy or riot and are moving toward us. We'd better get ready as soon as possible. | Story Event | 1 | 1 | 1 | 1 | 202013 | 0 | ||||||||||
394 | 202013 | Recorded | The weather seems to have changed | 2 | 202013 | |||||||||||||||
395 | 202015 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
396 | 202017 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
397 | 202101 | Respond | Inform the source of receiving the Comms and explore Location [Forest Edge] to trigger [Forest Edge - A] | 2 | 202101 | |||||||||||||||
398 | 202102 | Ignore | Ignore the Comms and explore [Forest Edge] to trigger [Forest Edge - B] | 2 | 202102 | |||||||||||||||
399 | 202104 | What do you mean? | Ask for details | 2 | 202104 | |||||||||||||||
400 | 202105 | Of course. | Agree to the proposal | 2 | 202105 | |||||||||||||||
401 | 202107 | I see. | Agree to the proposal | 2 | 202107 | |||||||||||||||
402 | 202109 | Are you okay? | Send Comms | 2 | 202109 | |||||||||||||||
403 | 202111 | Uhm... thanks? | Send Comms | 2 | 202111 | |||||||||||||||
404 | 202113 | Yeah. See you in the south. | Recorded. Comms ended. | 2 | ||||||||||||||||
405 | 202114 | Comms From Afar - 1 | The camp is about to have new members. I suddenly have a feeling as if I were out exploring with Abu. I can't wait to share the feeling with Abu but think it's a bit childish and funny.\nI think a bit and send a simple message to him, telling him that some northern camp members will soon arrive at our camp. Abu responds very quickly. As expected, he is very happy and would like to come back and welcome the new members upon their arrival.\nHearing his words, I feel also a bit happy. | Story Event | 1 | 1 | 1 | 1 | 202115 | 0 | ||||||||||
406 | 202115 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
407 | 202116 | Comms From Afar - 1 | It's not that we are cold-blooded.\nIt's just we are also suffering from the disaster, not to mention taking care of other people. Besides, it's hard to identify the true purpose of another person over a device.\nBut somehow I haven't told Abu about it. He would be sad if he knew this.\nI won't blame me. He would never blame me. But he will be sad. | Story Event | 1 | 1 | 1 | 1 | 202117 | 0 | ||||||||||
408 | 202117 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
409 | 202211 | I don't remember. | Send Comms | 2 | 202211 | |||||||||||||||
410 | 202212 | I remember. | Send Comms | 2 | 202212 | |||||||||||||||
411 | 202214 | Okay, okay, okay. | Send Comms | 2 | 202214 | |||||||||||||||
412 | 202216 | I know. Don't worry. | Send Comms | 2 | 202216 | |||||||||||||||
413 | 202218 | Take care. See you in the south. | Recorded. Comms ended. | 2 | ||||||||||||||||
414 | 202221 | Respond | Inform the source of receiving the Comms and explore Location [Burnt Forest] to trigger [Burnt Forest - A] | 2 | 202221 | |||||||||||||||
415 | 202222 | Ignore | Ignore the Comms and explore [Burnt Forest] to trigger [Burnt Forest - B] | 2 | 202222 | |||||||||||||||
416 | 202224 | What's in it for me? | Send Comms | 2 | 202224 | |||||||||||||||
417 | 202225 | Our pleasure. | Send Comms | 2 | 202225 | |||||||||||||||
418 | 202227 | I agree to take you in. | Send Comms | 2 | 202227 | |||||||||||||||
419 | 202229 | I see. I will take care. | Send Comms | 2 | 202229 | |||||||||||||||
420 | 202231 | Recorded | Comms Ended | 2 | ||||||||||||||||
421 | 202232 | Comms From Afar - 2 | The camp is about to have new members. I suddenly have a feeling as if I were out exploring with Abu. I can't wait to share the feeling with Abu but think it's a bit childish and funny.\nI think a bit, then send a simple message to him, telling him that some northern camp members will soon arrive at our camp, deliberately missing out the information of the first message. Abu responds very quickly. As expected, he is very happy and would like to come back and welcome the new members upon their arrival.\nHearing his words, I feel also a bit happy. | Story Event | 1 | 1 | 1 | 1 | 202233 | 0 | ||||||||||
422 | 202233 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
423 | 202235 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
424 | 202311 | Take a detour | Send Comms | 2 | 202311 | |||||||||||||||
425 | 202312 | Go directly through the valley | Send Comms | 2 | 202312 | |||||||||||||||
426 | 202314 | Take care. We'll meet soon. | Recorded. Comms ended. | 2 | ||||||||||||||||
427 | 202316 | Take care. We'll meet soon. | Recorded. Comms ended. | 2 | ||||||||||||||||
428 | 202321 | Respond | Inform the source of receiving the Comms and explore Location [Dark Path] to trigger [Dark Path - B] | 2 | 202321 | |||||||||||||||
429 | 202322 | Ignore | Ignore the Comms and explore Location [Dark Path] to trigger [Dark Path - B] | 2 | 202322 | |||||||||||||||
430 | 202324 | (Interrupt the speaker) We received your message. | Send Comms | 2 | 202324 | |||||||||||||||
431 | 202326 | I see. Where are you right now? | Send Comms | 2 | 202326 | |||||||||||||||
432 | 202328 | Calm down. To be safe, take the detour. | Send Comms | 2 | 202328 | |||||||||||||||
433 | 202330 | Take care. We'll pick you up as soon as possible. | Recorded. Comms ended. | 2 | ||||||||||||||||
434 | 202331 | Comms From Afar - 3 | I don't know why I didn't answer the message. It's the best choice I made after weighing the pros and cons. But there is a voice that keeps saying that it's too late and they can't survive this.\nAbu doesn't even know that we received these messages./n... Perhaps he will never know about them. | Story Event | 1 | 1 | 1 | 1 | 202330 | 0 | ||||||||||
435 | 202332 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
436 | 202411 | We'll pick you up very soon. | There's nothing left to do | 2 | ||||||||||||||||
437 | 202421 | We'll pick you up very soon. | There's nothing left to do | 2 | ||||||||||||||||
438 | 202431 | Respond | There's nothing left to do | 2 | ||||||||||||||||
439 | 2020100 | Abandoned Postal Station | The postal station is full of battle traces. One can imagine how fierce the battle was just by looking at the station. The station is almost empty. Abu digs out the most deeply hidden supplies, which form a little pile on the ground.\nThis is predictable. After all, the ruts extending to the east and the traces of the Corrupted are more worrying than the small number of supplies. | Exploration Event | 1 | 1 | 1 | 2020101 | 0 | |||||||||||
440 | 2020101 | I know. Keep moving. | Obtained: Wood x150, Iron x150 | 2 | 2020101 | |||||||||||||||
441 | 2020200 | Mountain Village | The village was probably abandoned long before the war broke out. Everything was kept in a relatively good shape except for the normal deterioration caused by the wind and the sun. Some buildings even have potato veins in the backyard.\nAbu stands before a house with a white birch in the yard for a very long time until his friends pack all the resources up and ask him to leave. | Exploration Event | 1 | 1 | 1 | 2020201 | 0 | |||||||||||
442 | 2020201 | Collect Resources | Obtained: Wood x120, Iron x120 | 2 | 2020201 | 2020202 | ||||||||||||||
443 | 2020300 | Cableway | It would be hard to find this cableway without the comms device. The fence in front of it were broken with fresh cuts, sealing off the entrance and burying some unfortunate fellow underneath.\nThere is no way up the mountain from here. Abu takes a look around and finds a relatively flat road, which could be an old hiking trail or something. We could try if we can go up from there.\nBut Abu also warns us that there are traces of the Corrupted around here, so we must get fully prepared before we move on. | Exploration Event | 1 | 1 | 1 | 2020301 | 0 | |||||||||||
444 | 2020301 | Collect Resources | Obtained: Wood x150, Iron x150, Survivor x1 | 2 | 2020301 | 2020302 | ||||||||||||||
445 | 2020400 | Relatively Flat Mountain Road | The road is relatively flat. Although it's not comfortable to walk on it due to the traces and ditches left by war, riding a horse immediately makes the journey pleasant. Along the road, there are plenty of useful supplies, including food and medicine that are still within their shelf life.\nEveryone on the team is happy to find these supplies except Abu. He looks worried and reminds us once again of finding everything that could help us and get fully prepared before we move up. | Exploration Event | 1 | 1 | 1 | 2020401 | 0 | |||||||||||
446 | 2020401 | Collect Resources | Obtained: Wood x150, Iron x150, Medicine x60, Food x60 | 2 | 2020401 | |||||||||||||||
447 | 2020501 | Collect Resources | Obtained: Wood x100, Iron x100, Medicine x70, Food x70, Survivor x2 | 2 | 2020501 | 2020502 | ||||||||||||||
448 | 2020601 | Recorded | Stop looking at Joy. Look at me, Abu. Look at me. | 2 | ||||||||||||||||
449 | 2020701 | Recorded | Bring... Abu back. | 2 | ||||||||||||||||
450 | 2020711 | Recorded | Joy... Joy is still alive. | 2 | ||||||||||||||||
451 | 2020721 | Recorded | It's over... We can finally go home. | 2 | ||||||||||||||||
452 | 2020800 | Southern Evacuation Point | The team finally arrived at the evacuation point on the south of the mountain. The comms device here is still working tirelessly.\nAfter getting the coordinates of our camp, the survivors at the evacuation point immediately rallies everyone and works out a safer evacuation route.\nWe can finally go home. | Exploration Event | 1 | 1 | 1 | 2020801 | 0 | |||||||||||
453 | 2020801 | Recorded | We can finally go home. | 2 | ||||||||||||||||
454 | 2020901 | Collect Resources | Obtained: Medicine x30, Food x30 | 2 | 2020901 | |||||||||||||||
455 | 2021000 | Eastern Resource Depot | The building is more like a giant tomb made of steel bars and ashes than a resource depot. The metal gate has become fragile due to corrosion and fire. The team moves deep into the building without too much trouble and arrives at the entrance under the guidance of Abu. The entrance is blocked by numerous corpses with a pool of blood in front. And there are people inside the basement.\nIt's hard to imagine how these half-grown-ups survived everything. When Abu finds them, they huddle together with the girl who seems to be the oldest among them standing in front. She is shaking with a broken metal rod in her hands.\nAbu covers their eyes while taking them outside. But the sound of shoes stepping on the pool of blood is still loud. The kids are crying silently as if they are afraid to wake up something. | Exploration Event | 1 | 1 | 1 | 2021001 | 0 | |||||||||||
456 | 2021001 | Collect Resources | Obtained: Wood x300, Iron x300, Medicine x60, Food x60, Survivor x3 | 2 | 2021001 | 2021002 | ||||||||||||||
457 | 2021101 | Collect Resources | Obtained: Wood x10, Iron x10 | 2 | 2021101 | 2021102 | ||||||||||||||
458 | 2021210 | Forest Edge | Although the team hasn't quite arrived at the forest yet, they can still feel the cold wind coming out from it. There are herbs and clusters of berries around the rocks, which appear in smaller amount as the team moves north. Most of them are plants that the team has never seen before, so no one dares to pick them. | Exploration Event | 1 | 2021210 | 1 | 1 | 2021211 | 0 | ||||||||||
459 | 2021211 | Collect Resources | Obtained: Wood x150, Iron x150, Medicine x15, Food x15 | 2 | 2021211 | 2021212 | ||||||||||||||
460 | 2021220 | Forest Edge | Although the team hasn't quite arrived at the forest yet, they can still feel the cold wind coming out from it. There are herbs and clusters of berries around the rocks, which appear in smaller amount as the team moves north. Most of them are plants that the team has never seen before, so no one dares to pick them. | Exploration Event | 1 | 2021220 | 1 | 1 | 2021221 | 0 | ||||||||||
461 | 2021221 | Collect Resources | Obtained: Wood x150, Iron x150, Medicine x15, Food x15 | 2 | 2021221 | 2021222 | ||||||||||||||
462 | 2021310 | Burnt Forest - A | The forest was probably burned down a long time ago. The charred black dead plants have already become hotbeds of new life. Almost every black branch has colorful fungi on it. There are also a small amount of green herbs in low spots. Some lucky teammates have even seen small wild animals coming out for food.\nThe entire team has immediately grown a strong awe for life and quickly packed their bags with the resources they could gather. | Exploration Event | 1 | 2021310 | 1 | 1 | 2021311 | 0 | ||||||||||
463 | 2021311 | Collect Resources | Wood x300, Iron x300, Medicine x30, Food x30 | 2 | 2021311 | 2021312 | ||||||||||||||
464 | 2021320 | Burnt Forest - B | The forest was probably burned down a long time ago. The charred black dead plants have already become hotbeds of new life. Almost every black branch has colorful fungi on it. There are also a small amount of green herbs in low spots. Some lucky teammates have even seen small wild animals coming out for food.\nThe entire team has immediately grown a strong awe for life and quickly packed their bags with the resources they could gather. | Exploration Event | 1 | 2021320 | 1 | 1 | 2021321 | 0 | ||||||||||
465 | 2021321 | Collect Resources | Wood x300, Iron x300, Medicine x30, Food x30 | 2 | 2021321 | 2021322 | ||||||||||||||
466 | 2021410 | Dark Path - A | Covered by the giant tree crown, the path is dark even in the daylight. It feels like something would suddenly jump out at you when walking on the path.\nThe forest seems to go on forever. However, are there really any resources or survivors ahead? | Exploration Event | 1 | 2021410 | 1 | 1 | 2021411 | 0 | ||||||||||
467 | 2021411 | Recorded | Keep moving | 2 | 2021411 | |||||||||||||||
468 | 2021420 | Dark Path - B | Covered by the giant tree crown, the path is dark even in the daylight. It feels like something would suddenly jump out at you when walking on the path.\nThe forest seems to go on forever. However, are there really any resources or survivors ahead? | Exploration Event | 1 | 2021420 | 1 | 1 | 2021421 | 0 | ||||||||||
469 | 2021421 | Recorded | Keep moving | 2 | 2021421 | |||||||||||||||
470 | 2021430 | Dark Path - C | Covered by the giant tree crown, the path is dark even in the daylight. It feels like something would suddenly jump out at you when walking on the path.\nThe forest seems to go on forever. However, are there really any resources or survivors ahead? | Exploration Event | 1 | 2021430 | 1 | 1 | 2021431 | 0 | ||||||||||
471 | 2021431 | Recorded | Keep moving | 2 | 2021431 | |||||||||||||||
472 | 2021510 | Hunting Trap - A | The forest is like a boundless black sea.\nThe team finds some survivors here. They are exactly those who claimed to be from the northern camp in the communication, but what's different is that there are only two of them.\nApparently, they've been waiting here for a very long time and have plenty of resources with them, including the painting about the aurora the young man mentioned in the communication, of course. It's taken good care of by the young man in his bag. One can feel the artist's love for the things in the painting from the picture and the brushstrokes. | Exploration Event | 1 | 2021510 | 1 | 1 | 2021511 | 0 | ||||||||||
473 | 2021511 | Continue | Next Page | 2 | 2021511 | 2021512 | 2021513 | |||||||||||||
474 | 2021513 | Recorded | Obtained: Medicine x50, Food x50, Survivor x2 | 2 | ||||||||||||||||
475 | 2021521 | Continue | Next Page | 2 | 2021521 | 2021522 | 2021523 | |||||||||||||
476 | 2021523 | Recorded | Obtained: Medicine x20, Food x20, Survivor x2 | 2 | ||||||||||||||||
477 | 2021531 | Recorded | Obtained: Medicine x20, Food x20 | 2 | 2021531 | |||||||||||||||
478 | 2021600 | Hunter's Cabin | No one could imagine that people could live this deep in the forest.\nThe survivors here seem to have been living here for a very long time. They have placed traps in the northern part of the forest for hunting and survive on the prey.\nAfter hearing that we are looking for the evacuation point, they beg us to take them with us. We want to refuse, but no one could make up their mind seeing the eyes of the two who have been through so much hardship. | Exploration Event | 1 | 1 | 1 | 2021601 | 0 | |||||||||||
479 | 2021601 | Recorded | Wood x300, Iron x300, Medicine x20, Food x20, Survivor x2 | 2 | 2021601 | 2021602 | ||||||||||||||
480 | 2021700 | Rocky Riverbank | According to the records, it used to be the only ice-free river across the forest, but it has long been frozen over and is now only a few meters wide. The exposed riverbank is broad and flat, making it a perfect camping site. Some survivors have set up a camp here. They couldn't find food but collected plenty of resources in the forest nearby. After we speak, they tell us that they are happy to go back to the camp with us with their resources. | Exploration Event | 1 | 1 | 1 | 2021701 | 0 | |||||||||||
481 | 2021701 | Collect Resources | Obtained: Wood x240, Iron x240, Survivor x2 | 2 | 2021701 | 2021702 | ||||||||||||||
482 | 2021800 | Lumberjack's Cabin | Before the team gets close, a man rushes out of the room screaming. He kneels and bursts into tears when he sees that we are not the Corrupted. He tells us in a broken voice that he and a few friends have been in survival mode for way too long and there is only one bullet left in his gun. Fortunately, he doesn't need to use it on the Corrupted or himself. | Exploration Event | 1 | 1 | 1 | 2021801 | 0 | |||||||||||
483 | 2021801 | Collect Resources | Obtained: Wood x350, Iron x350, Survivor x4 | 2 | 2021801 | 2021802 | ||||||||||||||
484 | 2021900 | Old Logging Site | Following the route provided by the Scavengers in the cabin, the team arrived at the logging site and found the remaining Scavengers. Terribly starved, they stare at Joy as if they're looking at several steaks. However, this place is filled with building materials. Abu has to send them back in batches. Thankfully, we have Joy with us. Only she can carry them.\nWith these resources, the comms device should be repaired in a short time. Abu can't wait to get back. | Exploration Event | 1 | 1 | 1 | 2021901 | 0 | |||||||||||
485 | 2021901 | Collect Resources | Obtained: Wood x480, Iron x480, Survivor x2 | 2 | 2021901 | 2021902 | ||||||||||||||
486 | 203010 | Temporary Shelter | Hey, old man, we found a <b>Small Temporary Shelter</b> nearby. Due to the lack of medicine and food, it is full of disease, pain, and even death. Death and fear are spreading in the shelter.\nI told people there that we could take them back to our town, and they were happy and <color=#145ABE>gave us some supplies in return</color>. I thought they took us heroes. They said that their exploration team had not come back for 5 days.\nI guess it must have lost its way. | Exploration Event | 1 | 1 | 1 | 203011 | 0 | |||||||||||
487 | 203011 | Send Comms | Humph, they didn't take you as their hero. They just wanted to express their gratitude. (Obtained: Food x80, Medicine x80, Survivor x3) | 2 | 203011 | 203012 | ||||||||||||||
488 | 203020 | Flat Area | Is this how it feels away from the nagging old man?\nToday we have come across a <b>flat area</b>. It is pretty deserted. If possible, I'm gonna turn it into a circuit next year and invite my friends over for a race. | Exploration Event | 1 | 1 | 1 | 203021 | 0 | |||||||||||
489 | 203021 | Send Comms | Humph, I can only let you have 10% of it to play around. | 2 | ||||||||||||||||
490 | 203030 | Abandoned Hospital | I've got some good news and some bad news. The good news is that we came across an <b>abandoned hospital</b> and <color=#145ABE>collected plenty of medicine and food from there</color>. The bad news is that we got lost on our way back. The weird location of the hospital made us lose our direction.\nHowever, old man, I found many hypotensive drugs in the hospital. I can get some for you if you give me the racing car key. | Exploration Event | 1 | 1 | 1 | 203031 | 0 | |||||||||||
491 | 203031 | Send Comms | You need to pass the night somewhere safe.(Obtained: Food x100, Medicine x100) | 2 | 203031 | |||||||||||||||
492 | 203040 | Forest Edge | Hey, old man, we arrived at the <b>forest edge</b>. I bet you haven't seen a forest before. This is a dense forest that even the sunlight can't go in. It was hard to go into there, so we walked around and <color=#145ABE>found some supplies</color>.\nI really feel sorry for the exploration teams. Did they get themselves eaten by bears in the forest? | Exploration Event | 1 | 1 | 1 | 203041 | 0 | |||||||||||
493 | 203041 | Send Comms | I killed a bear with several punches when I was young. (Obtained: Food x50, Medicine x50, Wood x300, Iron x300) | 2 | 203041 | 20307 | ||||||||||||||
494 | 203050 | Abandoned Gas Station | This is an <b>abandoned gas station</b>, old man. Although it is abandoned, we <color=#145ABE>found plenty of supplies</color> around the broken vending machines. You know, the regular vending machines in gas stations. Who knows if there used to be a bunch of racing car enthusiasts around here.\nDo you know old Ed in our team, old man? Yeah, the weird, forty-year-old man. He sneezed a dozen times in a row today. It was really funny and we all laughed.\nI was a bit worried about whether he was okay, so I asked him to go back to the camp, but he refused, saying that he would never lose to the young people.\nThe way he looked with snot hanging from his nose was hilarious but not as funny as you are.\nBy the way, is everything alright on your end? Do I need to send these supplies back to the camp first? | Exploration Event | 1 | 1 | 1 | 203051 | 0 | |||||||||||
495 | 203051 | Send Comms | He may have caught a cold. You have to make him take some cold medicine. (Obtained: Food x50, Medicine x50, Wood x200, Iron x200) | 2 | 203051 | |||||||||||||||
496 | 203060 | Abandoned Road | Old man, many team members have caught colds due to the rainy days. Everyone is tired and sick. And the weather doesn't look like it's going to clear up again. We've been walking on an <b>abandoned road</b> for a long time. There are no creatures around, only the rampant storm. The only good news is that we seem to <color=#145ABE>be closer to</color> the giant wheel. | Exploration Event | 1 | 1 | 1 | 203061 | 0 | |||||||||||
497 | 203061 | Recorded | Take care of yourself. Get back immediately if you don't feel well. | 2 | ||||||||||||||||
498 | 203070 | Abandoned Farm - 1 | I don't know if the message is out through the comms device. The bad weather is affecting the signals of the comms device.\nEverything's fine, old man. It's just the weather is getting worse. | Exploration Event | 1 | 1 | 1 | 203071 | 0 | |||||||||||
499 | 203071 | Send Comms (Failed) | ······ | 2 | 203072 | 0 | ||||||||||||||
500 | 203072 | Abandoned Farm - 2 | Old man, little Peter had a high fever last night. He kept murmuring his mom's name <color=#145ABE>unconsciously</color>. Poor little Peter, he was an orphan when we brought him back. And we always call for our loved ones when we are deep in pain.\nOld man, what's the most important thing in our life? Could it be <color=#145ABE>living happily with everyone we love</color>? | Exploration Event | 1 | 1 | 1 | 1 | 203073 | 0 | ||||||||||
501 | 203073 | Send Comms | Gyan, you have to come back if the team is not in a good state. | 2 | 203074 | 0 | ||||||||||||||
502 | 203074 | Abandoned Farm - 3 | We are almost at the giant wheel. The weather is getting worse. The sleet is cutting our skin. And it's hard to keep moving. We came across an <b>abandoned farm</b> and spent a night there. The storm outside doesn't seem to stop. And the roof above us is making funny noises as if it's gonna be blown away by the wind.\nI feel scared, old man.\nBut uncle Ed said that you were a hero. The son of a hero is never scared of anything. | Exploration Event | 1 | 1 | 1 | 1 | 203075 | 0 | ||||||||||
503 | 203075 | Send Comms | Gyan, I'm proud of you. Make sure you come home safe and sound. | 2 | 203076 | 0 | ||||||||||||||
504 | 203076 | Abandoned Farm - 4 | Old man, I remember the cream stew mom used to make when I was little. How I wish I could go home and have the stew.\nHope that our town can get back to normal and everyone can <color=#145ABE>live happily</color> after we make it.\nOld man, do you know the secret of being <color=#145ABE>happy</color>? | Exploration Event | 1 | 1 | 1 | 1 | 203077 | 0 | ||||||||||
505 | 203077 | Send Comms | Gyan, everyone is waiting for you to come back. Everything will be alright. | 2 | ||||||||||||||||
506 | 203080 | Giant Wheel - 1 | Mayor, this is Jodi. I requested to borrow the comms device to report to you what happened on our end.\nWe arrived <b>near the wheel</b>. There we saw a giant mechanical device that I had never seen before. It stood on the cliff with its center rotating non-stop, creating a huge vortex in the center. We think it must be the cause of the bad weather in the area. The device looks solid and our explosives are not enough to destroy it. How can we make it stop? | Exploration Event | 1 | 1 | 1 | 203081 | 0 | |||||||||||
507 | 203081 | Send Comms | Cliff? You could try blow the cliff up instead? | 2 | 203082 | 0 | 203081 | 203080 | 203085 | 203082 | ||||||||||
508 | 203082 | Giant Wheel - 2 | After the comms device remained quiet for about four or five hours, I hear a loud explosion from afar. The ground is shaking. Residents of the town think it's an earthquake and rush out to check on the situation.\nOnly I'm holding the comms device tight in my hand and hope it rings again. | Exploration Event | 1 | 1 | 1 | 1 | 203083 | 0 | ||||||||||
509 | 203083 | Send Comms | Wait patiently... | 2 | 203084 | 0 | ||||||||||||||
510 | 203084 | Giant Wheel - 3 | Mayor! We did it!\nWe blew up the cliff.\nThe wheel fell into the sea under the cliff and washed away by the sea. I hope it was completely broken.\nWe'll go back as soon as possible. We finally completed our mission. | Exploration Event | 1 | 1 | 1 | 1 | 203085 | 0 | ||||||||||
511 | 203085 | Send Comms | Welcome back, heroes of the town. (Obtained: Wood x180, Iron x180, Survivor x5, Spirit +20) | 2 | ||||||||||||||||
512 | 203090 | Abandoned School | We kept moving and came across an <b>abandoned school</b>. To our surprise, there are <color=#145ABE>5 young survivors</color> in it. They seem to have been starved for a long time, but thankfully we found them and their <color=#145ABE>mental state is okay</color>.\nShould we bring them back to town? | Exploration Event | 1 | 1 | 1 | 203091 | 0 | 203092 | 0 | |||||||||
513 | 203091 | Send Comms | You can share the location of the town with them. You can even let them join our town if you're willing to. | 2 | 203093 | 20307 | ||||||||||||||
514 | 203092 | Send Comms | Of course, Gyan. Perhaps this way we'll not be worried about the manpower shortage in town. (Obtained: Survivor x5) | 2 | 203092 | 20307 | ||||||||||||||
515 | 20301 | Guardians of the Town | We did it. <color=#145ABE>There are more than 30 people in the camp</color>.\nThe sky cleared up. Gyan and his exploration team were back <color=#145ABE>safe and sound</color>.\nGyan looks like a different person after returning to the town. Somehow, he managed to persuade his friends into setting up a team of town guardians, aiming to protect everyone in town. Ed couldn't bear to see them hanging around and took over the training of these guardians. He now trains them every day on the training ground. | Ending Event | 1 | 1 | 1 | 1 | 20302 | 0 | ||||||||||
516 | 20302 | Recorded | The future of the town lies in the hands of these young people. | 2 | ||||||||||||||||
517 | 20303 | Weak and Powerless | We did it. <color=#145ABE>There are more than 30 people in the camp</color>.\nAs the day of return approached, the exploration team was still not back in town. I started to have a bad feeling about this. In an afternoon, we finally saw the exploration team again. Covered in wounds, they seemed to have been through a fierce battle. Poor Ed lost an arm trying to protect everyone. Gyan was weirdly <color=#145ABE>quiet</color> when I found him as if he had been through something horrible.\nTo me, it's good that everyone is back. | Ending Event | 1 | 1 | 1 | 1 | 20304 | 0 | ||||||||||
518 | 20304 | Recorded | Everything will be alright, Gyan. | 2 | ||||||||||||||||
519 | 20305 | Brave Explorers | We did it. <color=#145ABE>There are more than 35 people in the camp</color>.\nThe sky cleared up. And thankfully, Gyan and his exploration team were <color=#145ABE>back safe and sound</color>.\nThe brave explorers have played an important part in bringing everything back to normal in town. What they did is far <color=#145ABE>beyond our expectations</color>.\nBack from the expedition, Gyan no longer plays around and would sneak out with the exploration team to explore around the town. Ed caught and scolded him several times in the beginning but later acquiesced in accepting him to the team.\nAfter that, Gyan started to lead the team to go out for exploration independently. Sometimes they brought back supplies, and sometimes refugees. Gyan is becoming more and more mature.\nGyan, <color=#145ABE>thank you for making the town stronger</color>. | Ending Event | 1 | 1 | 1 | 1 | 20306 | 0 | ||||||||||
520 | 20306 | Recorded | Advance into the future, brave explorers. | 2 | ||||||||||||||||
521 | 20307 | The Price of Being a Hero | We did it. <color=#145ABE>There are more than 35 people in the camp</color>.\nThe sky cleared up and the exploration team was back. Residents rushed out to welcome them while cheering.\nGyan was back. There was determination in his eyes. We had a talk over night and he told me he wanted to join the army. He wanted to get stronger, to be able to help more people. I know I'll miss him, but I still agreed with his decision. A few days later, he packed his bag and left, <color=#145ABE>fading into the distance</color>.\nGo and pursue the power you seek, my child. | Ending Event | 1 | 1 | 1 | 1 | 20308 | 0 | ||||||||||
522 | 20308 | Recorded | Come home soon, my child. | 2 | ||||||||||||||||
523 | 20311 | Day 1 | The supply depot and the medical depot have stopped working after days of <color=#145ABE>bad weather</color> in a row. Although there is still sufficient food in the warehouse, we will run out of food if the bad weather continues.\nThe day before yesterday, I saw a <color=#145ABE>giant wheel in the distance</color> through the telescope. The wheel may well be the cause of the sudden change in weather. Should we send an exploration team out to investigate? | Story Event | 1 | 1 | 1 | 1 | 20312 | 0 | ||||||||||
524 | 20312 | Recorded | I'll think about it. | 2 | ||||||||||||||||
525 | 20314 | Accept the comms device | Let's grab some expedition essentials in the warehouse. You'll find them useful. (Obtained: Food x5, Medicine x5) | 2 | 20315 | |||||||||||||||
526 | 20315 | Important Decision | To rally an exploration team, we need to build an outpost first. The Wood and Iron in town are not enough. We have to <color=#0F70BC>demolish some medical depots or supply depots</color>.\nThis makes residents sad, but we must change to fight against bad luck. | Story Event | 1 | 1 | 1 | 20316 | 0 | |||||||||||
527 | 20316 | Recorded | I'll think about it. | 2 | ||||||||||||||||
528 | 20321 | Smoggy | Today, the entire town is covered in smog. The visibility is poor outside. We have to stay inside as much as possible and wear a mask if we have to go out. There is a strong smell in the air. It's heavily polluted.\nDue to the air pollution, the weather is not suitable for medicine production. <color=#0F70BC>All Big Medical Depots have to stop running for 1 day</color>. | Weather Report | 1 | 20314 | 1 | 1 | 1 | 20322 | 0 | |||||||||
529 | 20322 | Recorded | All Big Medical Depots stop working for 1 day | 2 | 20322 | |||||||||||||||
530 | 20323 | Smoggy | There is a strong smell in the air. The heavy air pollution has led to the smog and the poor visibility outside. We ask everyone to stay inside as much as possible and wear a mask if they have to go out.\n<color=#0F70BC>None of the Big Medical Depots meet the production standards</color>. | Weather Report | 1 | 20313 | 1 | 1 | 1 | 20324 | 0 | |||||||||
531 | 20324 | Recorded | All Big Supply Depots stop working for 1 day | 2 | 20324 | |||||||||||||||
532 | 20325 | Blizzard | The blizzard is getting stronger with big snowflakes and biting wind. The Big Medical Depots were built on a distant hill in town so that we could collect better medicine. However, it's exactly where the blizzard affected the most. As expected, the roof of the medical depots is almost gone due to the blizzard.\n<color=#0F70BC>We have to stop all the Big Medical Depots from running for two days</color>. We will start them again when everything is back to normal. Hope we'll get through this. | Weather Report | 1 | 20314 | 1 | 1 | 1 | 20326 | 0 | |||||||||
533 | 20326 | Recorded | All Big Medical Depots stop working for 2 days | 2 | 20326 | |||||||||||||||
534 | 20327 | Blizzard | The blizzard hits and leaves thick snow on the ground. The bad weather makes it hard to travel outside.\nIn order to get things back to normal again in town, some residents have been assigned the job to sweep the snow. Due to the lack of manpower and the bad weather, <color=#0F70BC>all Big Supply Depots have to stop running for two days</color>. They will resume production when the weather gets better.\nIt will get better, right? | Weather Report | 1 | 20313 | 1 | 1 | 1 | 20328 | 0 | |||||||||
535 | 20328 | Recorded | All Big Supply Depots stop working for 2 days | 2 | 20328 | |||||||||||||||
536 | 20329 | Smoggy | There is a strong smell in the air. The heavy air pollution has led to the smog and the poor visibility outside. We ask everyone to stay inside as much as possible and wear a mask if they have to go out.\nAs the residents have to stay inside, <color=#0F70BC>their Spirit starts to drop</color>. | Weather Report | 1 | 1 | 1 | 1 | 20330 | 0 | ||||||||||
537 | 20330 | Recorded | Residents: Spirit -10 | 2 | 20330 | |||||||||||||||
538 | 20331 | Blizzard | The blizzard hits and leaves thick snow on the ground. It's hard to even open the door and sweep the snow, not to mention to go out.\nDue to the poor heating system, <color=#0F70BC>residents have to wait for the bad weather pass</color>. | Weather Report | 1 | 1 | 1 | 1 | 20332 | 0 | ||||||||||
539 | 20332 | Recorded | Residents: Spirit -15 | 2 | 20332 | |||||||||||||||
540 | 20333 | Thunderstorm | The rainstorm comes. The rain hits the window hard in the strong wind. Outside, the rain keeps pouring down in darkness. A thick blot of lightning lights up the sky, followed by a loud thunderclap.\nA lightning struck the electric wire of a Big Medical Depot, <color=#0F70BC>which will not be able to operate today</color>. Fortunately, residents found this before any serious damage was caused. | Weather Report | 1 | 20314 | 1 | 1 | 1 | 20334 | 0 | |||||||||
541 | 20334 | Recorded | One Big Medical Depot stops working for 1 day | 2 | 20334 | |||||||||||||||
542 | 20335 | Thunderstorm | Dark clouds cover the sky, casting the entire town into darkness. Suddenly, rain starts pouring down with the rumble of thunder.\nWe failed to take our food back before the rain started. <color=#0F70BC>The food in one of the Big Supply Depot has been washed away and unable to be retrieved</color>. Let's let the elderly and children have food first if we have any remaining. | Weather Report | 1 | 20313 | 1 | 1 | 1 | 20336 | 0 | |||||||||
543 | 20336 | Recorded | One Big Supply Depot stops working for 1 day | 2 | 20336 | |||||||||||||||
544 | 20337 | Rainbow | After the rain, a beautiful rainbow appears on the east side of the town, which makes everything seem full of life again.\n<color=#145ABE>A group of refugees suddenly show up at the entrance to the town</color>. They remind me of the dark days the town has been through a while back. It turns out that they followed the smoke from kitchen chimneys here. However, I'm not sure if the remaining supplies after the disaster are still enough to support the entire town.\nResidents have different opinions about whether to accept them or not. | Weather Report | 1 | 1 | 1 | 1 | 20338 | 0 | ||||||||||
545 | 20338 | Accept the refugees | (Survivors +10) | 2 | 20338 | |||||||||||||||
546 | 20350 | Sudden Event | 5 young people and 2 children arrive at the entrance to the town. The young people saved the children from a pack of wolves on their way here. According to the children, they lost their parents in the disaster and would have been eaten by the wolves if the young people hadn't saved them. If fate allowed them to live, then let's take them in. They seem to be <color=#145ABE>in a low spirit</color> due to the arduous journey. Hopefully, we'll receive some good news in the next few days. | Sudden Event | 1 | 1 | 1 | 20351 | 0 | |||||||||||
547 | 20351 | Accept the poor refugees | Survivors +7 | 2 | 20351 | |||||||||||||||
548 | 204010 | Burning Ruins | The ruins are filled with smoke and an unpleasant smell. The burning fire is telling the anger and frustration of the dead.\nI ask Gina to analyze the battlefield, trying to figure out who started the war, but we haven't found any information about the enemy here. Looking up, I can see the blurry, dark outline of a city in the distance. It still seems that we still have a long way to go before reaching that city. | Exploration Event | 1 | 1 | 1 | 204011 | 0 | |||||||||||
549 | 204011 | Recorded | Captain, I think what happened is more than a battle. | 2 | ||||||||||||||||
550 | 204021 | Recorded | Could it be an internal conflict, Captain? | 2 | ||||||||||||||||
551 | 204031 | Recorded | The prize of the championship is a valuable pocket watch. Do you still have it with you, Captain? (Obtained: Food x50, Medicine x50) | 2 | 204031 | |||||||||||||||
552 | 204041 | Avoid Fight | (Remain silent)... | 2 | ||||||||||||||||
553 | 204042 | Fight Head-On | Ugly pests. Let's teach them a lesson first. | 2 | ||||||||||||||||
554 | 204051 | Recorded | Captain, it reminds me of the days we fought together. | 2 | 204054 | 0 | ||||||||||||||
555 | 204052 | City Center - B1 | After taking care of the guards, we arrive at the city center. Although there is another group of enemies ahead, we are not afraid as long as we stay together.\nWe arrange into our classic defense formation, ready to seize the city center in one go. | Exploration Event | 1 | 20403 | 1 | 1 | 204053 | 0 | ||||||||||
556 | 204053 | Recorded | We need to get to the basement ASAP, Captain. | 2 | 204056 | 0 | ||||||||||||||
557 | 204055 | Recorded | So this is how it feels to die, Captain? | 2 | 20418 | |||||||||||||||
558 | 204057 | Recorded | We won, Captain! | 2 | 20418 | |||||||||||||||
559 | 204061 | Recorded | Go and search for resources, Captain. | 2 | ||||||||||||||||
560 | 204070 | Dilapidated Building | The building seems fragile in the wind. There are bullet holes left by the war all over its walls.\nWe find traces of a bonfire. It seems that someone was here before.\nWe can keep looking down this road. | Exploration Event | 1 | 1 | 1 | 204071 | 0 | |||||||||||
561 | 204071 | Recorded | We need to stay alert as we don't know if we're after a friend or a foe. | 2 | ||||||||||||||||
562 | 204081 | Recorded | We should get moving, Captain. (Obtained: Iron x1000, Wood x1000) | 2 | 204081 | |||||||||||||||
563 | 20401 | Reconciliation With the World | We transferred Gina's source database to the comms device in the shelter and blew up the basement in the city center. After that, we told the public that Nordin's AI was destroyed.\nOnly a few know that Gina is always by my side.\nAnd the criticism also disappeared after the operation. We were called back by the organization. Despite the betrayal, we are still willing to make peace with the people and keep helping those who are suffering. | Ending Event | 1 | 1 | 1 | 1 | 20402 | 0 | ||||||||||
564 | 20402 | Recorded | Which city shall we visit today, Captain? | 2 | ||||||||||||||||
565 | 20403 | Let's Go Home | We returned to the shelter after eliminating all the enemies. There we built our own home.\nHumans' betrayal left a scar in our hearts, and we'll never forget the hate and disgust on their faces when they drove us away.\nSince then, we have been living happily in our own home, away from the battles. | Ending Event | 1 | 1 | 1 | 1 | 20404 | 0 | ||||||||||
566 | 20404 | Recorded | Captain, Let's... go home. | 2 | ||||||||||||||||
567 | 20406 | Recorded | 2 | |||||||||||||||||
568 | 20408 | Recorded | 2 | |||||||||||||||||
569 | 20411 | Jun 1 | Morning, Gina. The weather looks good today. Let's play some music. | Story Event | 1 | 1 | 1 | 1 | 20412 | 0 | ||||||||||
570 | 20412 | Recorded | Morning, Captain. Let's play the song Longing. | 2 | ||||||||||||||||
571 | 20414 | Recorded | Visitor detected 500m away, Captain. | 2 | 20423 | 0 | ||||||||||||||
572 | 20416 | Recorded | I bet Nico sent some weird emojis to the old man. | 2 | ||||||||||||||||
573 | 20417 | Jun 3 | We have never experienced a <color=#145ABE>extreme weather like this</color> on the wasteland. The thick dark clouds are getting close, threatening to deprive us of the remaining oxygen here. I start to have a bad feeling.\nThe supplies we have is not enough to survive the harsh weather. We have to keep the <color=#145ABE>resource devices working at full capacity</color> to keep everyone healthy. | Story Event | 1 | 1 | 1 | 1 | 20418 | 0 | ||||||||||
574 | 20418 | Recorded | Captain, the weather is going to be extreme. Please ensure that there are sufficient supplies in storage. | 2 | 20449 | 0 | ||||||||||||||
575 | 20420 | Recorded | Thank you, Captain. | 2 | ||||||||||||||||
576 | 20421 | Comms Device Constructed | The comms device has an extremely large memory. We can gradually transfer Gina's source database to it. This way we won't need to worry about corrupting her database. | Story Event | 1 | 1 | 1 | 20422 | 0 | |||||||||||
577 | 20422 | Recorded | Thank you, Captain. | 2 | ||||||||||||||||
578 | 20424 | Recorded | Congratulations Captain, we can have a happy dinner together. (Obtained: Teammates +3) | 2 | 20414 | |||||||||||||||
579 | 20425 | Jun 2 | A noise comes from the outside when we are busy talking. It's Peter, the <color=#145ABE>sharpshooter</color> I trust the most, my old teammate. They all found this place. The team has reassembled.\nNow that we are together again, we need to <color=#145ABE>clean up the ruins and build Supply Depot(s) and Medical Depot(s) to provide survival supplies for everyone</color>. | Story Event | 1 | 1 | 1 | 20426 | 0 | |||||||||||
580 | 20426 | Recorded | I'm happy to see you back in a good state, Captain. (Obtained: Teammate x5, Food x10, Medicine x10) | 2 | 20416 | 20417 | 20415 | |||||||||||||
581 | 20428 | Recorded | Weather Detection Result: The weather will be extreme in the next few days. Please ensure that there are sufficient supplies in storage, Captain. | 2 | ||||||||||||||||
582 | 20430 | Recorded | What does it feel like to die, Captain? | 2 | ||||||||||||||||
583 | 20431 | Sunny | Today's sunlight seemed to be stronger than usual. While cleaning my room on a whim, I found some supplies left unused in a dark corner. Although I'm an atheist, I've started to believe in luck ever since I was prohibited from taking action. I'll just take the unexpected gain as a blessing from the god of fate, as I know it's the only way to make me feel better. | Weather Event | 1 | 1 | 1 | 20432 | 0 | |||||||||||
584 | 20432 | Recorded | There will always be good things, Captain. (Obtained: Food x10, Medicine x10) | 2 | 20432 | |||||||||||||||
585 | 20434 | Recorded | Captain... | 2 | ||||||||||||||||
586 | 20436 | Recorded | Captain, an unknown device is blocking the signals from the city. I can't get any information about it. | 2 | ||||||||||||||||
587 | 20437 | Jun 7 | Today, I checked around the shelter alone. I walked about 7 km and looked at the city through the telescope, but the only thing I saw was the gray smoke.\nGina tried hard to connect to the city's network, but all network ports were blocked, so we failed to get any information about the city.\nTo me, Nordin is a special city. I had many precious memories here.\nI met Gina in the city and lost her in a battle. To keep her by my side forever, I created an AI based on Gina and named it after her name. | Story Event | 1 | 1 | 1 | 1 | 20438 | 0 | ||||||||||
588 | 20438 | Recorded | Captain, it's getting late. Time to return to the shelter. | 2 | ||||||||||||||||
589 | 20439 | Jun 8 | I tossed and turned a lot but couldn't sleep last night. Nico laughed and said that I looked like a giant gorilla when she saw the dark circles under my eyes the next morning.\nPeter seemed to notice that I wasn't in a good state and asked me if I needed anything. I waved to him and told him I was okay.\nI would rather keep my team out of these struggles. We were saving humans, but they treated us like enemies.\nI'm fine as long as my team is happy in this shelter. | Story Event | 1 | 1 | 1 | 1 | 20440 | 0 | ||||||||||
590 | 20440 | Recorded | Captain, you don't need to handle everything yourself. | 2 | ||||||||||||||||
591 | 20441 | Jun 9 | Building an adequate number of supply facilities turned out to be a good decision. I plan to explore the city alone after we have <color=#145ABE>saved up enough supplies</color>. I want to find out what happened in Nordin and why the city fell so suddenly.\nWhat makes me worried is that, given all Gina's source database is stored in Nordin, I would lose her if it is destroyed.\nIf they captured Nordin for Gina's data,\nthen they would be able to use it to hack into all the weapon networks and take control of all weapon devices. | Story Event | 1 | 1 | 1 | 1 | 20442 | 0 | ||||||||||
592 | 20442 | Recorded | Captain... | 2 | ||||||||||||||||
593 | 20443 | Jun 9 | At night, Nico and Rich had a fight over whether to roast corn with honey or pepper. Both of them are still children. Peter should be able to take care of them after I leave.\nI <color=#145ABE>need to get prepared</color> before setting off. | Story Event | 1 | 1 | 1 | 1 | 20444 | 0 | ||||||||||
594 | 20444 | Recorded | I'll always be by your side, Captain. | 2 | 20445 | 0 | ||||||||||||||
595 | 20446 | Recorded | Sorry, Captain. I did it without your permission. | 2 | 20447 | 0 | ||||||||||||||
596 | 20447 | Jun 10 | Stopped by the team, I decided to visit Nordin with them. After a rough calculation, I found that we could <color=#145ABE>demolish some of the remaining production buildings and build the outpost</color> after we have <color=#145ABE>enough supplies in the Warehouse for everyone for today and our journey ahead</color>.\nThe attack team is never a one-man team.\nWe have been through so many dangerous situations, and we'll definitely make it this time. | Story Event | 1 | 1 | 1 | 20448 | 0 | |||||||||||
597 | 20448 | Recorded | Captain... | 2 | ||||||||||||||||
598 | 20449 | Jun 3 | If the bad weather continues for a few days, we have to scale up our production to store up more supplies <color=#145ABE>for the time being</color>. With the spare iron and wood we have, <color=#145ABE>we will be able to build 1 Supply Depot and 1 Medical Depot</color>. | Story Event | 1 | 1 | 1 | 1 | 20450 | 0 | ||||||||||
599 | 20450 | Recorded | Captain, remember to distribute the remaining supplies wisely. | 2 | ||||||||||||||||
600 | 2050101 | Recorded | 2 | |||||||||||||||||
601 | 2050111 | Play it by ear | Find out what they want and then act accordingly | 2 | 1 | 2050113 | 0 | |||||||||||||
602 | 2050112 | Be tough | Ask to see the island chief directly to save time | 2 | 2050115 | 0 | ||||||||||||||
603 | 2050114 | Recorded | Camp: Food +5 | 2 | 2050114 | |||||||||||||||
604 | 2050116 | Recorded | 2 | |||||||||||||||||
605 | 2050118 | Collect Supplies | Camp: Medicine +10, Food +10 | 2 | 2050118 | |||||||||||||||
606 | 2050203 | Take the supplies | Team: Islanders +3, Wood +180, Iron +180, Medicine +50, Food +50. | 2 | 2050203 | 2050204 | ||||||||||||||
607 | 2050204 | Read the question again and take the supplies | Team: Islanders +3, Wood +180, Iron +180, Medicine +50, Food +50. | 2 | 2050206 | 0 | 2050203 | 2050204 | 2050207 | |||||||||||
608 | 2050206 | Hidden Secret | You read the question carefully and find its segmentation a bit weird. You reorganize the sentence and get the morse code as follows:\n-. --- .-.-.- .---- ... ..- .--. .--. .-.. .. . ...\n.--. .. .-. .- - . ...\n.-. ..- -.\nThe first part indicates where the supplies are. You put the note in the pocket, find an excuse to wander around Gate One, and find the supplies as expected. But the segments after that make things seem a bit difficult.\n(Deciphered Content: First, supplies, pirates, run) | Exploration Event | 1 | 2050206 | 1 | 1 | 1 | 2050207 | 0 | |||||||||
609 | 2050207 | Recorded | Team: Medicine +60, Food +60 | 2 | ||||||||||||||||
610 | 2050301 | Search for supplies in the sparse area | 2 | 2050304 | 0 | 2050305 | ||||||||||||||
611 | 2050302 | Search for supplies in the lush area | 2 | 2050306 | 0 | 2050307 | ||||||||||||||
612 | 2050303 | Search for supplies in the deserted area | 2 | 2050308 | 0 | 2050309 | ||||||||||||||
613 | 2050304 | Small Harvest | You've collected a small amount of medicine and food but plenty of building materials. The harvest of the exploration is not bad. | Exploration Event | 1 | 2050304 | 1 | 1 | 1 | 2050305 | 0 | |||||||||
614 | 2050305 | Collect Supplies | Team: Wood +100, Iron +100, Medicine +10, Food +10. | 2 | ||||||||||||||||
615 | 2050306 | Medium Harvest | You've collected a moderate amount of medicine and food but plenty of building materials. The harvest of the exploration is great. | Exploration Event | 1 | 2050306 | 1 | 1 | 1 | 2050307 | 0 | |||||||||
616 | 2050307 | Collect Supplies | Team: Wood +100, Iron +100, Medicine +20, Food +20. | 2 | ||||||||||||||||
617 | 2050309 | Collect Supplies | Team: Wood +100, Iron +100, Medicine +30, Food +30. | 2 | ||||||||||||||||
618 | 2050401 | Select the shabby off-road vehicle with good grip | Best choice for rugged terrains | 2 | 2050404 | 0 | 2050405 | |||||||||||||
619 | 2050402 | Select the spacious sedan | Best choice for a comfortable journey | 2 | 2050406 | 0 | 2050405 | |||||||||||||
620 | 2050403 | Select the flashy sports car | There are some supplies on the car. Should be able to take them. | 2 | 2050408 | 0 | 2050405 | |||||||||||||
621 | 2050404 | Tranquility | You've made the correct choice and collected many supplies. However, they won't fit in the car. Forest promises to take the remaining supplies to the camp. | Exploration Event | 1 | 2050404 | 1 | 1 | 1 | 2050405 | 0 | |||||||||
622 | 2050405 | Collect Supplies | Team: Medicine +10, Food +10 | 2 | 2050410 | 0 | ||||||||||||||
623 | 2050406 | A Small Accident | The spacious car is supposed to carry more supplies, but it won't move due to being left unused for a long time and serious abrasion. The maritime security guards pass by and agree to help you transport the supplies, but you need to give them some supplies in return. You can get the supplies directly from their camp another day. | Exploration Event | 1 | 2050406 | 1 | 1 | 1 | 2050407 | 0 | |||||||||
624 | 2050407 | Collect Supplies | Team: Medicine +10, Food +10 | 2 | 2050412 | 0 | ||||||||||||||
625 | 2050409 | Collect Supplies | Team: Medicine +10, Food +10 | 2 | 2050414 | 0 | ||||||||||||||
626 | 2050410 | Off-Road Vehicle Subsequent Event—Arrival on Time | An islander visits you to deliver some supplies for Forest. They happen to the supplies that didn't fit into the off-road vehicle. | Story Event | 1 | 1 | 1 | 2050411 | 0 | |||||||||||
627 | 2050411 | Collect Supplies | Camp: Medicine +30, Food +30 | 2 | 2050411 | |||||||||||||||
628 | 2050412 | Sedan Subsequent Event—True Colors of the Maritime Security Guards | The maritime security guards visit you and ask you for the payment you promised. | Story Event | 1 | 1 | 1 | 2050413 | 0 | |||||||||||
629 | 2050413 | Loss of Supplies | Camp: Medicine -5, Food -5 | 2 | 2050413 | |||||||||||||||
630 | 2050414 | Sports Car Subsequent Event—Surprise Attack from the Seasonings | Scavengers in the camp picked up some seasonings on the sea and cooked a meal with them. But the seasonings are expired. Everyone in the camp is having diarrhea. | Story Event | 1 | 1 | 1 | 2050415 | 0 | |||||||||||
631 | 2050415 | Recorded | Scavengers in the Camp: Health -10 | 2 | 2050415 | |||||||||||||||
632 | 2050501 | Collect Supplies | Team: Medicine +25, Food +25 | 2 | 2050501 | |||||||||||||||
633 | 2050601 | Collect Supplies | Team: Islanders +5, Medicine +85, Food +85 | 2 | 2050602 | 2050601 | 205041 | 2050600 | ||||||||||||
634 | 2050701 | Follow the Crowd | After all, you also have something to do with it | 2 | 2050704 | 0 | 2050705 | |||||||||||||
635 | 2050702 | Catch up with Beverly and go with her | Tell her about the pirate with the X-shaped scar | 2 | 2050706 | 0 | 2050705 | |||||||||||||
636 | 2050703 | Follow Earl to find out what he is up to | He seems to have some sort of secret | 2 | 2050708 | 0 | 2050705 | |||||||||||||
637 | 2050705 | Collect Supplies | Team: Medicine +20, Food +20 | 2 | ||||||||||||||||
638 | 2050707 | Recorded | Team: Medicine +20, Food +20 | 2 | 2050710 | 0 | ||||||||||||||
639 | 2050709 | Collect Supplies | Team: Medicine +20, Food +20 | 2 | ||||||||||||||||
640 | 2050710 | Mysterious Letter | The camp receives some supplies. There is a letter attached to it with the content as follows:\nScavenger Officer, these medicines are of no use to me, so I'll let you have them. Please leave the island as soon and far away as possible. Let's pretend that we don't know each other when we meet again.\n | Story Event | 1 | 1 | 1 | 2050711 | 0 | |||||||||||
641 | 2050711 | Collect Supplies | Camp: Medicine +10 | 2 | 2050711 | |||||||||||||||
642 | 2050801 | Leave ASAP | 2 | 2050803 | 0 | |||||||||||||||
643 | 2050802 | Hide and Observe | 2 | 2050805 | 0 | |||||||||||||||
644 | 2050804 | Recorded | 2 | |||||||||||||||||
645 | 2050806 | Recorded | 2 | |||||||||||||||||
646 | 2050901 | Visit Earl with Island | You're worried that it's not safe for the little girl to go on her own | 2 | 2050902 | 0 | 2050903 | |||||||||||||
647 | 2050903 | Collect Supplies | Team: Medicine +50, Food +50 | 2 | ||||||||||||||||
648 | 2051000 | Comms Depot | The comms depot is also guarded. You want to build temporary contact with the outside world and report everything to Babylonia. When you're worrying about how to enter the comms depot, you see Island and immediately ask her to draw the attention of the guards. Your team seizes the opportunity and sneaks into the comms depot. The damage of the comms depot is not serious. After repair, the comms depot is ready for use. The signal grids are gradually filled, and you're finally able to communicate with the outside world. | Exploration Event | 1 | 1 | 1 | 2051001 | 0 | |||||||||||
649 | 2051001 | Recorded | 2 | 2051002 | 0 | 205071 | 2051005 | 2051000 | ||||||||||||
650 | 2051003 | Recorded | 2 | 2051004 | 0 | |||||||||||||||
651 | 2051005 | Recorded | Team: Medicine +10, Food +10 | 2 | ||||||||||||||||
652 | 2051101 | Recorded | Team: Medicine +10, Food +10 | 2 | 2051105 | |||||||||||||||
653 | 2051200 | Medical Depot | The monsters start to attack. Thanks to the battle plan Mercy made at the War Gate the other day, the islanders are divided into 6 troops and are now ready for defense at the six gates. According to Mercy's plan, the strongest fighting force is deployed to the Defense Gate Five in the east of the island. It is the point closest to the Red Tide. Now, you are assigned the task to deliver supplies, but you see Beverly is wearing an islander outfit and leaving the medical center. You decide to: | Exploration Event | 1 | 1 | 1 | 2051201 | 0 | 2051202 | 0 | |||||||||
654 | 2051201 | Deliver Supplies | 2 | 2051203 | 0 | 2051204 | ||||||||||||||
655 | 2051202 | Find Beverly | 2 | 2051205 | 0 | 2051206 | ||||||||||||||
656 | 2051203 | Not Looking Good | When you deliver the supplies, you learn from the islanders at the frontline that it's not looking good at the frontline. The monsters keep coming at a speed that is faster than the bullets. | Exploration Event | 1 | 2051203 | 1 | 1 | 1 | 2051204 | 0 | |||||||||
657 | 2051204 | Collect Supplies | Team: Medicine +20, Food +20 | 2 | ||||||||||||||||
658 | 2051206 | Collect Supplies | Team: Medicine +5, Food +5 | 2 | ||||||||||||||||
659 | 2051300 | Residential Area | You come to the residential area to help the islanders evacuate. The area used to be prosperous but is now empty. As there is no powerful army around here, people can only stay behind the walls to wait for a chance to leave. Survival Gate Three is most far away from the frontline. Most of the elderly, the weak, women, and children retreated here to wait for rescue from the outside world. At this point, Earl carries a bag and blends in with the evacuation team, but according to Mercy's order, all young people should join the battle, so you decide: | Exploration Event | 1 | 1 | 1 | 2051303 | 0 | 2051304 | 0 | |||||||||
660 | 2051303 | Watch him leave | Team: Medicine +10, Food +10 | 2 | 2051303 | |||||||||||||||
661 | 2051304 | Expose Earl | Team: Medicine +10, Food +10 | 2 | 2051305 | 0 | 2051303 | |||||||||||||
662 | 2051306 | Recorded | 2 | |||||||||||||||||
663 | 2051400 | Warehouse | The battle has already spread to Mechanical Gate Six and War Gate Four. The islanders at the frontline are exhausted. The best way to help them is to deliver the supplies to them as soon as possible. The manager is counting the supplies, but it seems something is missing. | Exploration Event | 1 | 1 | 1 | 2051401 | 0 | 2051402 | 0 | |||||||||
664 | 2051401 | Ask what is missing | Team: Medicine +30, Food +30 | 2 | 2051403 | 0 | 2051404 | |||||||||||||
665 | 2051402 | Ignore | Team: Medicine +30, Food +30 | 2 | 2051406 | |||||||||||||||
666 | 2051403 | Louis II Bomb | The warehouse manager tells you that 3 boxes of Louis II bombs are missing. These bombs are powerful enough to destroy most of the island. The island chief will not use them unless he has to. | Exploration Event | 1 | 2051403 | 1 | 1 | 1 | 2051404 | 0 | |||||||||
667 | 2051404 | Recorded | 2 | |||||||||||||||||
668 | 2051501 | Talk to Forest | Team: Medicine +10, Food +10 | 2 | 2051503 | 0 | 2051504 | 205111 | ||||||||||||
669 | 2051502 | Leave | Team: Medicine +10, Food +10 | 2 | 2051504 | 205111 | ||||||||||||||
670 | 2051504 | Recorded | 2 | |||||||||||||||||
671 | 2051601 | Counterattack | Just risk it | 2 | 2051604 | 0 | ||||||||||||||
672 | 2051603 | Not Intervene | Let's not take any chances | 2 | 2051608 | 0 | ||||||||||||||
673 | 2051605 | To the Fishery! | 2 | |||||||||||||||||
674 | 2051609 | Recorded | 2 | 2052107 | 0 | 2051620 | 0 | 2051901 | 0 | |||||||||||
675 | 2051620 | Monster Attack | The camp was also attacked by the monsters, but luckily, there are no casualties. People are just slightly wounded. The monsters mainly targeted at the island, so this camp outside the island didn't draw too much of their attention. | Story Event | 1 | 1 | 1 | 2051621 | 0 | |||||||||||
676 | 2051621 | Recorded | Scavengers in the Camp: Health -5 | 2 | 2051621 | |||||||||||||||
677 | 2051701 | Recorded | 2 | 205161 | 2051700 | 2051701 | ||||||||||||||
678 | 2051800 | Fishery | You run to the fishery, but the monsters are still after you. Eventually, there is only you, Forest, and Island. Forest immediately decides to stay and cover you and Island to leave. Island wants to say goodbye to her father. She tells you that she wants to give him a hug before leaving. You decide to: | Exploration Event | 1 | 1 | 1 | 2051801 | 0 | 2051802 | 0 | |||||||||
679 | 2051801 | Accept Island's request | 2 | 2051803 | 0 | |||||||||||||||
680 | 2051802 | Pick Island up and leave without looking back | 2 | 2051805 | 0 | 2051912 | ||||||||||||||
681 | 2051804 | Recorded | 2 | 2052107 | 0 | 2051905 | 0 | |||||||||||||
682 | 2051805 | Be Decisive | You directly pick Island up and rush to the closest assault boat. There are too many monsters. Letting Island go back will put her in danger and distract Forest from fighting the monsters. | Exploration Event | 1 | 2051805 | 1 | 1 | 1 | 2051806 | 0 | |||||||||
683 | 2051806 | Recorded | Team: Islanders +1 | 2 | 2052107 | 0 | 2051909 | 0 | ||||||||||||
684 | 2051901 | Beyond Hope | The monsters are countless. Forest has already lost the will to fight. Injured, you can't fight flexibly. Suddenly several monsters come at you and bite your arms and legs.\nAll the guards nearby are dead. There is no other way. You push the button and detonate the bombs. Beverly, see you across the river.\nBoom— | Story Event | 1 | 1 | 1 | 1 | 2051902 | 0 | ||||||||||
685 | 2051902 | Recorded | 2 | |||||||||||||||||
686 | 2051905 | Bloody Mushroom Cloud | Boom—\nA giant bloody mushroom cloud rises from the island. The aftershock pushes you fast in the direction of the camp. He pushed the button in the end. Forest... I'm sorry, Forest... | Story Event | 1 | 1 | 1 | 1 | 2051906 | 0 | ||||||||||
687 | 2051906 | Recorded | 2 | |||||||||||||||||
688 | 2051910 | Recorded | 2 | 2051911 | 0 | |||||||||||||||
689 | 2051911 | Hope for Survival | You leave for the camp by boat. The most powerful force of Babylonia will land there. Everything finally comes to an end! Right, I have a bomb controller on me. Just throw it away. But what if... Forest should be able to... No! He will definitely survive!\nYou throw the controller into the sea. | Story Event | 1 | 1 | 1 | 1 | 2051912 | 0 | ||||||||||
690 | 2051912 | Recorded | 2 | |||||||||||||||||
691 | 2052001 | Information About Unnamed Island | Through chatting with the islanders, the teammates at the camp have learned that a kidnapping took place on the unnamed island 3 years ago. The hostage was one of Mercy's immediate relatives. In the end, one of the kidnappers killed the hostage and ran away. The murderer is still on the run. | Story Event | 1 | 1 | 1 | 1 | 2052002 | 0 | ||||||||||
692 | 2052002 | Recorded | 2 | |||||||||||||||||
693 | 2052003 | Paul Scar-Arm | Through chatting with the islanders, the teammates at camp have learned that there was a capable islander who fast passed the Hexagon Warrior test and became the leader of the maritime security guards. That person is Paul. However, Paul was hurt by his opponent in the competition and left an X-shaped scar on his left arm. After that, he is known as Paul Scar-Arm among islanders. Unfortunately, one of Mercy's close relatives died because of Paul, so he forced Paul to kill himself according to the island's relevant regulations of traitors.\nOnly the few remaining maritime security guards and Mercy's close relatives knew about this. | Story Event | 1 | 1 | 1 | 1 | 2052004 | 0 | ||||||||||
694 | 2052004 | Recorded | 2 | |||||||||||||||||
695 | 2052005 | Slight Attack | The Corrupted entered the camp. Fortunately, the Scavengers killed them immediately. You lost some supplies, but there are no casualties. | Weather Event | 1 | 1 | 1 | 0 | 2052006 | 0 | ||||||||||
696 | 2052006 | Recorded | Camp: Medicine -5, Food -5 | 2 | 2052005 | |||||||||||||||
697 | 2052007 | Heavy Attack | The Corrupted entered the camp and started to attack at the Scavengers. One of the Scavengers was killed. | Weather Event | 1 | 1 | 1 | 0 | 2052008 | 0 | ||||||||||
698 | 2052008 | Recorded | Camp: Scavengers -1 | 2 | 2052008 | |||||||||||||||
699 | 2052009 | A Colorful Sky | The sky clears up gradually. There will be a rainbow. The good weather could boost the Spirit of the Scavengers at camp. | Weather Event | 1 | 1 | 1 | 0 | 2052010 | 0 | ||||||||||
700 | 2052010 | Recorded | Camp: Scavengers' Spirit +20 | 2 | 2052010 | |||||||||||||||
701 | 2052011 | A Sunny Day | It's a nice day, sunny and bright. Is the island entering summer? It's time to put an end to everything. Trigger the last scene via <color=#0F70BC>Mechanical Gate Six</color> or the <color=#0F70BC>Fishery</color>. | Weather Event | 1 | 1 | 1 | 1 | 2052012 | 0 | ||||||||||
702 | 2052012 | Recorded | 2 | 2052012 | ||||||||||||||||
703 | 2052101 | Ending Achieved: Helplessness | In this critical moment, life or death is determined by a moment's thought. Hesitation will only make things worse. The ending the Scavenger Leader achieved is: <color=#0F70BC>Helplessness</color>.\nThe island was in ruins. The Corrupted were still searching for targets. Earl kidnapped Island in a hurry. Island was killed. Forest killed Earl but was still overwhelmed with sorrow. The Corrupted caught up with you. There was nowhere to escape. You pushed the button and detonated the bombs in despair. All of you were buried in the sea with the island. | Ending Event | 1 | 1 | 1 | 1 | 2052102 | 0 | ||||||||||
704 | 2052102 | Recorded | 2 | |||||||||||||||||
705 | 2052103 | Ending Achieved: Surviving Alone | Being decisive is the only way to survive. The ending the Scavenger Leader achieved is: <color=#0F70BC>Surviving Alone</color>.\nThe island was in ruins. The Corrupted were still searching for targets. You used your quick wits and escaped from Earl's arms. Forest seized the chance and killed Earl. You ran to the Fishery. Forest stayed behind to cover for you and Island to leave. Island wanted to say goodbye to her father. You agreed. The Corrupted shot Island. Forest was overwhelmed with sorrow. You had to leave by boat on your own. You gave the button to Forest before you left. Forest pushed the button. Later, Babylonia's troop arrived at the island to carry out the rescue operation, but there was already nothing left on the island. | Ending Event | 1 | 1 | 1 | 1 | 2052104 | 0 | ||||||||||
706 | 2052104 | Recorded | 2 | |||||||||||||||||
707 | 2052105 | Ending Achieved: Hope for Survival | In this critical moment, the Scavenger Leader acted decisively and made the correct decision. The ending the Scavenger Leader achieved is: <color=#0F70BC>Hope for Survival</color>.\nThe island was in ruins. The Corrupted were still searching for targets. You used your quick wits and escaped from Earl's arms. Forest seized the chance and killed Earl. You ran to the Fishery. Forest stayed behind to cover for you and Island to leave. Island wanted to say goodbye to her father. You picked Island up and left by boat in Island's cry. You threw the controller into the sea when you left. Later, Babylonia's troop arrived at the island to carry out the rescue operation and found the flash disk under Earl's body was gone. | Ending Event | 1 | 1 | 1 | 1 | 2052106 | 0 | ||||||||||
708 | 2052106 | Recorded | 2 | |||||||||||||||||
709 | 2052107 | The Last Scene | Things are coming to an end. | Story Event | 1 | 1 | 1 | 2052108 | 0 | |||||||||||
710 | 2052108 | Recorded | I see. | 2 | ||||||||||||||||
711 | 2060 | Returning to Mangshan | We finally got in touch with the signal station. Today, we'll set off for the south.\nJersey finally met his lover again. He asked someone to bring you a gift. It's a wood carving of a bird resting on a branch. It's delicate and true to life.\nMangshan is finally welcoming its returning guests.\nGood days are yet to come. | Ending Event | 1 | 1 | 1 | 1 | 2061 | 0 | ||||||||||
712 | 2061 | Recorded | We will embark on our own way home. | 2 | ||||||||||||||||
713 | 2063 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
714 | 2064 | The Price of Silence | We finally got in touch with the comms depot again and plan to evacuate everyone to the south today. Well, actually we only have a few people with us.\nJersey didn't come. The price of silence is heavier, longer silence. In fact, everyone has an answer in their heart. But perhaps being an ignorant idiot is way easier than knowing the truth.\nSometimes I still wonder if everything would change if I had the chance to start over. | Ending Event | 1 | 1 | 1 | 1 | 2065 | 0 | ||||||||||
715 | 2065 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
716 | 20601 | Recorded | We can definitely go home | 2 | ||||||||||||||||
717 | 20602 | Weather Change | The temporary sunny day is about to be over. The rain clouds are gathering, covering up the sky.\nTo keep everyone in good shape, we have to <color=#0F70BC>increase</color> their medicine and food <color=#0F70BC>rations</color>. The temperature will start to drop after the rain. We should <color=#0F70BC>build more supply facilities</color> to get prepared for the winter. | Story Event | 1 | 1 | 1 | 1 | 20603 | 0 | ||||||||||
718 | 20603 | Recorded | The weather starts to change | 2 | 206030 | |||||||||||||||
719 | 20604 | Weather Change | The clouds in the distance start to look heavy. Soon, it's going to <color=#0F70BC>snow and winter is coming</color>.\nDuring winter, people, especially <color=#0F70BC>the homeless</color> are more likely to fall ill and consume stamina at a faster pace. I should <color=#0F70BC>store up more supplies</color> before it's winter. | Story Event | 1 | 1 | 1 | 1 | 20605 | 0 | ||||||||||
720 | 20605 | Recorded | The weather starts to change | 2 | 206050 | |||||||||||||||
721 | 20606 | Weather Change | The gray clouds far away in the sky are now over my head before I realize.\nWinter has finally come. We need to <color=#0F70BC>find the signal station</color> as soon as possible and move to the warmer south. Otherwise, we are going to run out of supplies and eventually die from this. | Story Event | 1 | 1 | 1 | 1 | 20607 | 0 | ||||||||||
722 | 20607 | Recorded | The weather starts to change | 2 | 206070 | |||||||||||||||
723 | 20608 | Map Update | When the <color=#0F70BC>second outpost</color> is under construction, we receive updated <color=#0F70BC>map information</color> around the camp:\nIt seems to be the old site of the <color=#0F70BC>industrial park</color> to the <color=#0F70BC>north</color> of the camp. Across the camp is the old <color=#0F70BC>freight station</color>. The information shows that it's highly possible for both locations to contain <color=#0F70BC>building materials</color>, which should be enough for us to build more <color=#0F70BC>supply devices</color> to get through the winter. | Story Event | 1 | 20608 | 1 | 1 | 1 | 20609 | 0 | |||||||||
724 | 20609 | Recorded | Build the second team and start exploring | 2 | 206090 | |||||||||||||||
725 | 20610 | Distress Signal | We received the <color=#0F70BC>distress signal</color> from other Scavengers, claiming that they are evacuating to the south and hoping the camps on their path could provide shelter for them.\nI don't respond to them immediately. It seems they'll soon pass by our camp. I'll decide when they get there. | Story Event | 1 | 1 | 1 | 20611 | 0 | |||||||||||
726 | 20611 | Recorded | I'll keep it in mind | 2 | ||||||||||||||||
727 | 20612 | Distress Signal | We received comms from other Scavengers again.\nThey said that they will arrive at our camp <color=#0F70BC>tomorrow</color> and hope we can take them in. | Story Event | 1 | 1 | 1 | 20613 | 0 | |||||||||||
728 | 20613 | Recorded | I'll keep it in mind | 2 | ||||||||||||||||
729 | 20614 | Scavengers From Afar | As expected, today, the Scavengers who sent the message arrived at our camp. They are exactly the comrades who got separated from us.\nI promised to take everyone home, so I have no reason to abandon them. Fortunately, they are in good shape and have collected some supplies on the way.\nBut we were more comrades with us. According to Jack, the leader, <color=#0F70BC>other</color> comrades move slowly due to injury but will arrive in <color=#0F70BC>three days</color> at most. | Story Event | 1 | 1 | 1 | 1 | 20615 | 0 | ||||||||||
730 | 20615 | Recorded | Added: New Member x10, Obtained: Medicine x50, Food x50, Wood x120, Iron x120 | 2 | 20615 | 20616 | ||||||||||||||
731 | 20617 | Recorded | Added: New Member x5, Obtained: Medicine x40, Food x40, Wood x100, Iron x100 | 2 | 20617 | 20618 | ||||||||||||||
732 | 20618 | Scavengers From Afar | Finally... Finally!\nThe remaining comrades finally arrived at our camp today. They even brought other Scavengers they came across on the way. There are a lot of people.\nThe camp was already operating under a heavy load, so I didn't feel like taking the strangers in, but Naipaul told me that if it weren't for them, they would have been dead, so I said yes.\nFinally, everyone is here.\nTime to go home. | Story Event | 1 | 1 | 1 | 1 | 20619 | 0 | ||||||||||
733 | 20619 | Recorded | Added: New Member x5, Obtained: Food x50, Medicine x50 | 2 | 20619 | 20620 | ||||||||||||||
734 | 20620 | Children in the Health Center | Children from the <color=#0F70BC>health center</color> arrived at our camp this morning. Probably to ensure their life quality, the Scavengers in the health center let the children take plenty of <color=#0F70BC>supplies</color>, which gives me mixed feelings.\nAnyways, I promised to <color=#0F70BC>take care of</color> these children, so I'll do my best to keep my promise. Hope we can take them to evacuate to the south. | 1 | 1 | 1 | 1 | 20621 | 0 | |||||||||||
735 | 20621 | Recorded | Added: New Member x4, Obtained: Medicine x120, Food x120 | 2 | 20621 | 20622 | ||||||||||||||
736 | 2060101 | Collect Resources | Bring Wood x120, Iron x120, Medicine x10, Food x10, and Survivor x3 to the Exploration Team | 2 | 2060101 | 2060102 | ||||||||||||||
737 | 2060201 | Collect Resources | Bring Wood x100 and Iron x100 to the Exploration Team | 2 | 2060201 | |||||||||||||||
738 | 2060300 | Hiking Trail | This is more like a relatively flat mountain road than a hiking trail. Burned plants lie randomly on the ground with bullet holes all over.\nWe came across another team of Scavengers. Some of them were injured, so they asked us for help and promised to give us all the supplies they had in return. I agreed. | Exploration Event | 1 | 1 | 1 | 2060301 | 0 | |||||||||||
739 | 2060301 | Recorded | Bring Wood x200, Iron x200, and Survivor x4 to the Exploration Team | 2 | 2060301 | 2060302 | ||||||||||||||
740 | 2060401 | Recorded | Found: [Health Center] | 2 | 2060401 | |||||||||||||||
741 | 2060511 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
742 | 2060611 | Bird Pendant | A bird-shaped pendant. | 2 | 2060614 | 0 | ||||||||||||||
743 | 2060612 | Pine Branch Pendant | A pine-branch-shaped pendant. | 2 | 2060616 | 0 | 2060612 | |||||||||||||
744 | 2060613 | Horse Pendant | A horse-shaped pendant. | 2 | 2060618 | 0 | ||||||||||||||
745 | 2060615 | Recorded | There's nothing left to do | 2 | 20606191 | 0 | ||||||||||||||
746 | 2060617 | Recorded | Bring Medicine x50 and Food x50 to the Exploration Team | 2 | 20606191 | 0 | ||||||||||||||
747 | 2060619 | Recorded | There's nothing left to do | 2 | 20606191 | 0 | ||||||||||||||
748 | 20606192 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
749 | 2060621 | Bird Pendant | A bird-shaped pendant. | 2 | 2060624 | 0 | ||||||||||||||
750 | 2060622 | Pine Branch Pendant | A pine-branch-shaped pendant. | 2 | 2060626 | 0 | 2060612 | |||||||||||||
751 | 2060623 | Horse Pendant | A horse-shaped pendant. | 2 | 2060628 | 0 | ||||||||||||||
752 | 2060625 | Recorded | There's nothing left to do | 2 | 20606291 | 0 | ||||||||||||||
753 | 2060627 | Recorded | Bring Medicine x50 and Food x50 to the Exploration Team | 2 | 20606291 | 0 | ||||||||||||||
754 | 2060629 | Recorded | There's nothing left to do | 2 | 20606291 | 0 | ||||||||||||||
755 | 20606292 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
756 | 2060631 | Bird Pendant | A bird-shaped pendant. | 2 | 2060634 | 0 | ||||||||||||||
757 | 2060632 | Pine Branch Pendant | A pine-branch-shaped pendant. | 2 | 2060636 | 0 | 2060612 | |||||||||||||
758 | 2060633 | Horse Pendant | A horse-shaped pendant. | 2 | 2060638 | 0 | ||||||||||||||
759 | 2060635 | Recorded | There's nothing left to do | 2 | 20606391 | 0 | ||||||||||||||
760 | 2060637 | Recorded | Bring Medicine x50 and Food x50 to the Exploration Team | 2 | 20606391 | 0 | ||||||||||||||
761 | 2060639 | Recorded | There's nothing left to do | 2 | 20606391 | 0 | ||||||||||||||
762 | 20606392 | Recorded | There's nothing left to do | 2 | ||||||||||||||||
763 | 2060701 | Recorded | Keep moving forward | 2 | ||||||||||||||||
764 | 2060810 | Mangshan Camp | We found the tent Jersey previously used without too much effort. We lift the curtain and walk in. Everything is clean and tidy. It's just there's no one inside. Just like Jersey said, we find his lover's pine branch brooch in the most obvious place in the tent. Inside, it's Jersey's photo.\nJersey holds the brooch and smiles for the first time in many days. Someone appears at the entrance of the tent almost at the same time, asking us why we broke into their tent. | Exploration Event | 1 | 2060810 | 1 | 1 | 2060811 | 0 | ||||||||||
765 | 2060811 | Continue | Next Page | 2 | 2060812 | 0 | ||||||||||||||
766 | 2060813 | Recorded | That's great | 2 | 2060813 | |||||||||||||||
767 | 2060820 | Mangshan Camp | We found the tent Jersey previously used without too much effort. We lift the curtain and walk in. Everything is clean and tidy. It's just there's no one inside. Just like Jersey said, we find his lover's pine branch brooch in the most obvious place in the tent. Inside, it's Jersey's photo.\nJersey holds the brooch and smiles for the first time in many days. Someone appears at the entrance of the tent almost at the same time, asking us why we broke into their tent. | Exploration Event | 1 | 2060820 | 1 | 1 | 2060821 | 0 | ||||||||||
768 | 2060821 | Continue | Next Page | 2 | 2060822 | 0 | ||||||||||||||
769 | 2060823 | Recorded | There's nothing... left to do | 2 | 2060813 | |||||||||||||||
770 | 2060830 | Mangshan Camp | We found the tent Jersey previously used without too much effort. We lift the curtain and walk in. Everything is clean and tidy. It's just there's no one inside. Just like Jersey said, we find his lover's pine branch brooch in the most obvious place in the tent. Inside, it's Jersey's photo.\nJersey holds the brooch and smiles for the first time in many days. Someone appears at the entrance of the tent almost at the same time, asking us why we broke into their tent. | Exploration Event | 1 | 2060830 | 1 | 1 | 2060831 | 0 | ||||||||||
771 | 2060831 | Continue | Next Page | 2 | 2060832 | 0 | ||||||||||||||
772 | 2060833 | Recorded | Keep moving forward | 2 | 2060813 | |||||||||||||||
773 | 2060910 | Signal Station | We arrived at the signal station following Jersey. The station is still operating. We explain everything to the Scavengers here and we agree on the details about the evacuation and plan to start the evacuation tomorrow.\nFinally,... we can go home. | Exploration Event | 1 | 2060910 | 1 | 1 | 2060911 | 0 | ||||||||||
774 | 2060911 | Recorded | Get prepared to evacuate. | 2 | ||||||||||||||||
775 | 2061001 | Recorded | There's nothing left to do. Keep moving forward. | 2 | ||||||||||||||||
776 | 2061101 | Agree to take the children with you | The 4 children will take the supplies to the camp | 2 | 2061103 | 0 | 2061101 | |||||||||||||
777 | 2061102 | Refuse the woman's request | We are not able to take in more people | 2 | 2061105 | 0 | 2061102 | |||||||||||||
778 | 2061103 | Health Center | I agreed. To be honest, I just couldn't refuse them. The children won't explore with us, so I ask comrades at camp to take them back tomorrow. | Exploration Event | 1 | 1 | 1 | 1 | 2061104 | 0 | ||||||||||
779 | 2061104 | Recorded | The 4 children will take the supplies to the camp | 2 | ||||||||||||||||
780 | 2061106 | Accept the supplies | Bring Medicine x40 and Food x40 to the Exploration Team | 2 | ||||||||||||||||
781 | 2061201 | Recorded | Be cautious and go around here | 2 | ||||||||||||||||
782 | 2061311 | Believe Jersey | Jersey will act alone | 2 | 2061314 | 0 | ||||||||||||||
783 | 2061312 | Do it yourself | Enter the facility and shut down the device | 2 | 2061316 | 0 | ||||||||||||||
784 | 2061313 | Leave | Leave as there is no need to take the risk | 2 | 2061318 | 0 | ||||||||||||||
785 | 2061315 | Recorded | There's nothing left to do | 2 | 2061311 | |||||||||||||||
786 | 2061316 | Military Facility | I don't know why Jersey offered to do this, but I have no reason to put him in danger alone. After careful consideration, I decided to go myself. I found a hidden entrance at a corner of the facility, but when I finally got the door open, what was in front of me was a group of the Corrupted. At this critical moment, Jersey came and saved me. We fought our way to the center of the facility, turned off the signal generator, and left at the last minute.\nThe facility exploded. Although the Corrupted started to leave, the Corrupted trapped in the facility was set free, which led to a temporary Red Tide outbreak. | Exploration Event | 1 | 1 | 1 | 1 | 2061317 | 0 | ||||||||||
787 | 2061317 | Recorded | There's nothing left to do | 2 | 2061311 | 2061312 | ||||||||||||||
788 | 2061319 | Recorded | There's nothing left to do | 2 | 2061311 | |||||||||||||||
789 | 2061321 | Believe Jersey | Jersey will act alone | 2 | 2061324 | 0 | ||||||||||||||
790 | 2061322 | Do it yourself | Enter the facility and shut down the device | 2 | 2061326 | 0 | ||||||||||||||
791 | 2061323 | Leave | Leave as there is no need to take the risk | 2 | 2061328 | 0 | ||||||||||||||
792 | 2061325 | Recorded | There's nothing left to do | 2 | 2061311 | |||||||||||||||
793 | 2061326 | Military Facility | I don't know why Jersey offered to do this, but I have no reason to put him in danger alone. After careful consideration, I decided to go myself. I found a hidden entrance at a corner of the facility, but when I finally got the door open, what was in front of me was a group of the Corrupted. At this critical moment, Jersey came and saved me. We fought our way to the center of the facility, turned off the signal generator, and left at the last minute.\nThe facility exploded. Although the Corrupted started to leave, the Corrupted trapped in the facility was set free, which led to a temporary Red Tide outbreak. | Exploration Event | 1 | 1 | 1 | 1 | 2061327 | 0 | ||||||||||
794 | 2061327 | Recorded | There's nothing left to do | 2 | 2061311 | 2061312 | ||||||||||||||
795 | 2061329 | Recorded | There's nothing left to do | 2 | 2061311 | |||||||||||||||
796 | 2061401 | Recorded | Bring Medicine x50 and Food x50 to the Exploration Team | 2 | 2061401 | |||||||||||||||
797 | 2061501 | Believe Jersey | Break the wall | 2 | 2061503 | 0 | 2061501 | |||||||||||||
798 | 2061502 | Don't believe Jersey | Stay away from the wall | 2 | 2061505 | 0 | 2061502 | |||||||||||||
799 | 2061504 | Collect Resources | Bring Wood x100, Iron x100, Medicine x30, and Food x30 to the Exploration Team | 2 | ||||||||||||||||
800 | 2061506 | Collect Resources | Bring Wood x50, Iron x50, Medicine x10, and Food x10 to the Exploration Team | 2 | ||||||||||||||||
801 | 2061601 | Collect Resources | Bring Medicine x20 and Food x20 to the Exploration Team | 2 | 2061601 | 2061602 | ||||||||||||||
802 | 2061700 | Deep Pit | The deep pit has completely cut off the road to the western camp. We have found nothing in it except the few supplies in the bottom. | Exploration Event | 1 | 1 | 1 | 2061701 | 0 | |||||||||||
803 | 2061701 | Collect Resources | Bring Medicine x30 to the Exploration Team | 2 | 2061701 | |||||||||||||||
804 | 2061801 | Collect Resources | Bring Wood x200, Iron x200, Medicine x40, and Food x40 to the Exploration Team | 2 | 2061801 | |||||||||||||||
805 | 2061900 | Grassland of Horses | There is nothing on the grassland except some small animals running around. Could it be possible that the signal station is not in this direction...? | Exploration Event | 1 | 1 | 1 | 2061901 | 0 | |||||||||||
806 | 2061901 | Recorded | Bring Medicine x30 and Food x30 to the Exploration Team | 2 | 2061901 | |||||||||||||||
807 | 2062000 | Golf Course | The holes, big and small, left by the war have increased the difficulty level of the golf course to an insane level. Moline hit several balls but none of them entered the target hole.\nThere is nothing except the holes, nor did we find any information about the signal station. We'd better get going. | Exploration Event | 1 | 1 | 1 | 2062001 | 0 | |||||||||||
808 | 2062001 | Collect Resources | Bring Medicine x30 and Food x30 to the Exploration Team | 2 | 2062001 | |||||||||||||||
809 | 2062100 | Forest Park | The entrance of the park looks like as if it was crushed by a giant hand. Even the steel fence was broken into big and small fragments. But it seems there are no Corrupted around, which makes it convenient for us to collect resources. | Exploration Event | 1 | 1 | 1 | 2062101 | 0 | |||||||||||
810 | 2062101 | Collect Resources | Bring Wood x200, Iron x200, Medicine x60, and Food x60 to the Exploration Team | 2 | 2062101 | |||||||||||||||
811 | 2062200 | Park Supermarket | We can see a vast grassland in the <color=#0F70BC>southwest</color> of here. Will there be any resources?\nMost of the racks in the supermarket are empty, but the amount of dust on them is different. The medicine racks are almost dust free.\nIt seems that the supermarket has been welcoming visitors even recently. It's very likely there are other survivors ahead. So we take part of the supplies and leave the remaining to other Scavengers. | Exploration Event | 1 | 1 | 1 | 2062201 | 0 | |||||||||||
812 | 2062201 | Collect Resources | Bring Medicine x40 and Food x40 to the Exploration Team | 2 | 2062201 | 2062202 | ||||||||||||||
813 | 2062301 | Recorded | Bring Medicine x30 and Food x30 to the Exploration Team | 2 | 2062301 | |||||||||||||||
814 | 2062501 | Collect Resources | Bring Medicine x30 and Food x30 to the Exploration Team | 2 | 2062501 | |||||||||||||||
815 | 2062600 | Lakeside Cave | The cave is deep and wet. It's hard to tell if the water was naturally generated or left by something. It gives us a feeling of walking inside the belly of some sort of giant monster.\nWe find a small camp deep in the cave. Perhaps because of its location, the camp is almost intact except for some glowing bugs crawling around. Even the <color=#0F70BC>supply chests</color> are neatly piled up with no traces of being forced open. On top of the chests is a notebook with distorted writing on one of the pages.\n\n<color=#0F70BC><i>Sorry but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live. Sorry, but I want to live.</i></color>\n\n... We don't dare to lift the curtain of the tent in the center of the camp. We can see a distorted, big, drenched figure even through the waterproof cloth. | Exploration Event | 1 | 1 | 1 | 2062601 | 0 | |||||||||||
816 | 2062601 | Collect Resources | Bring Medicine x50 and Food x50 to the Exploration Team | 2 | 2062601 | |||||||||||||||
817 | 2062700 | Abandoned Industrial Park | It's said that it used to be the biggest industrial area in the north with numerous factories and giant chimneys, making it look like a gray forest in the north of the city. But everything is gone now.\nDuring our exploration, we find a map of the surrounding area. There are two arrows extending from the industrial park, one pointing to the <color=#0F70BC>northeast</color> of the park, and one pointing to the <color=#0F70BC>south</color>. Through investigation, we are almost sure that there are traces of <color=#0F70BC>survivors</color> in the <color=#0F70BC>northwest</color> of the park. Should we have a look there? | Exploration Event | 1 | 1 | 1 | 2062701 | 0 | |||||||||||
818 | 2062701 | Recorded | Bring Wood x220 and Iron x220 to the Exploration Team | 2 | 2062701 | |||||||||||||||
819 | 2062801 | Collect Resources | Bring Wood x40, Iron x40, Wood x150, and Iron x150 to the Exploration Team | 2 | 2062801 | 2062802 | ||||||||||||||
820 | 2062900 | Abandoned Platform | ... The situation is way worse than we expected. Without enough serum or medicine, people who already lost the protection of CPF start to have various degrees of ulceration.\nThey ask me to end their pain, but I... just can't do this. Should I help them? | Exploration Event | 1 | 1 | 1 | 2062901 | 0 | 2062902 | 0 | |||||||||
821 | 2062901 | Relieve them from misery | ...Bring Food x40, Medicine x40, Wood x100, and Iron x100 to the Exploration Team | 2 | 2062901 | |||||||||||||||
822 | 2062902 | Take them back to the camp | Bring Food x40, Medicine x40, Wood x100, Iron x100, and Survivor x2 to the Exploration Team | 2 | 2062901 | 2062902 | ||||||||||||||
823 | 2063011 | Recorded... | Bring Food x40, Medicine x40, Wood x100, and Iron x100 to the Exploration Team | 2 | 2063001 | 2063002 | 2063003 | 2063004 | ||||||||||||
824 | 2063021 | Recorded | Bring Food x60, Medicine x60, Wood x100, Iron x100, and Survivor x2 to the Exploration Team | 2 | 2063002 | 2063003 | 2063004 | 2063005 | 2063006 |