460 B
460 B
1 | Role | Animation | Layer | TotalFrame | TailLength | OffsetX[1] | OffsetZ[1] | Cos[1] | Sin[1] | OffsetX[2] | OffsetZ[2] | Cos[2] | Sin[2] | OffsetX[3] | OffsetZ[3] | Cos[3] | Sin[3] | OffsetX[4] | OffsetZ[4] | Cos[4] | Sin[4] | OffsetX[5] | OffsetZ[5] | Cos[5] | Sin[5] |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | E2BoomerangMd010011 | Attack01 | 0 | 4 | 0.016667 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
3 | E2BoomerangMd010011 | Run | 0 | 4 | 0.016667 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
4 | E2BoomerangMd010011 | Walk | 0 | 4 | 0.016667 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |