ascnet/Resources/table/share/fuben/stronghold/StrongholdBuff.tsv

49 KiB
Raw Blame History

1IdIconNameDescCondition[1]Condition[2]FightEventId[1]FightEventId[2]FightEventId[3]FightEventId[4]
21Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFind Weakness αAttacker Omniframes mark the targets when they attack,/n increasing DMG dealt to them by Support Omniframes.200001
32Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFind Weakness βAttacker Omniframes mark the targets when they attack,/n increasing DMG dealt to them by Tank Omniframes.200002
43Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLingering SignalAfter a non-Attacker Omniframe pings Signal Orbs,\nthe next Omniframe entering battle will deal increased DMG.200003
54Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngHigh MoraleAfter a non-Attacker Omniframe deals DMG,\nthe next Omniframe entering battle will deal increased DMG.200004
65Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 5Each time an enemy is attacked, it loses 2% Extra DMG Reduction. This effect has a cooldown of 1s before being triggered again.\nStacks up to 100%.200005
76Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 6The cooldown of Orb recovery from Basic Attacks is doubled.200006
87Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 7In Special Dispatch Zone, Basic Attacks recover Orbs at a slower rate.\nAfter dealing DMG, the next Omniframe that enters battle will gain Signal Orbs.200007200006
98Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 8Basic Attacks recover Orbs at a slower rate.\nWhen healed, team members can gain Signal Orbs.200008200006
109Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 9In Special Dispatch Zone, the cooldown of QTE is reduced.\nQTE also recovers additional Orbs for the current character in battle.200009
1110Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 10In Special Dispatch Zone, Basic Attacks recover Orbs at a slower rate.\nBasic Attacks deal extra DMG 1 time when they hit.200010200006
1211Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 11In Special Dispatch Zone, the cooldown of QTE is extended.\nWhile the cooldown of switching between members is reduced.200011200012
1312Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 12QTE cooldown increases by 6s.200012
1413Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 13In Special Dispatch Zone, Basic Attacks recover Orbs at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs.200013200006
1514Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 14In Special Dispatch Zone, after the current character uses a CUB skill\nHe or she will deal increased DMG over the next 5s.200014200042
1615Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 15Signature Move consumes all available energy\nAnd deals increased damage based on the energy consumed.200015
1716Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 16Gain 9 bonus Signal Orbs each time when a new character is switched into battle.200016
1817Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 17Character's shield capacity and healing effect increase by 100%.200017200018
1918Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 18Character's shield capacity and healing effect increase by 100%.200018200017
2019Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 19The energy cost of Signature Move is reduced by 50%.200019
2120Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 20After character switch, the character that is switched into battle gains 10% Extra DMG Bonus.\nThis effect lasts permanently and stacks up to 150%.200020
2221Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32031.pngBerserk 1The enemy's attacking desire increases by 33%. When dealing DMG, there is a 20% chance to deal 33% Extra DMG.32031
2322Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.pngBerserk 2The enemy's attacking desire increases by 66%. When dealing DMG, there is a 40% chance to deal 33% Extra DMG.32032
2423Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.pngBerserk 3The enemy's attacking desire increases by 100%. When dealing DMG, there is a 60% chance to deal 33% Extra DMG.32033
2524Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.pngAssault 1Enemies gain 10% more Attack.11011
2625Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.pngAssault 2Enemies gain 20% more Attack.9401411012
2726Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.pngAssault 3Enemies gain 30% more Attack.11013
2827Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33152.pngLightning MineEnemy attacks plant a bomb on their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.9401932151
2928Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.pngRadiation 1The enemy will deal Physical DMG equal to 1% of its ATK to nearby targets per second.32071
3029Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.pngRadiation 2The enemy will deal Physical DMG equal to 2% of its ATK to nearby targets per second.9401632072
3130Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.pngRadiation 3The enemy will deal Physical DMG equal to 3% of its ATK to nearby targets per second.32073
3231Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLightning ShieldEvery time the enemy gets hit, there is a 10% chance to call down a lightning strike upon the attacker (5s cooldown), dealing Lightning DMG equal to 20% of its ATK.9402232131
3332Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.pngShield 1Every 8s, enemies will gain a shield equal to 15% of maximum HP for 3s.32021
3433Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.pngShield 2Every 8s, enemies will gain a shield equal to 25% of max HP for 3s.9401832022
3534Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.pngShield 3Every 8s, enemies will gain a shield equal to 35% of max HP for 3s.9402132023
3635Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.pngBarrier 1Enemies have shields that absorb up to 15% of max HP before shattering.32061
3736Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.pngBarrier 2Enemies have shields that absorb up to 25% of max HP before shattering.9401532062
3837Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.pngBarrier 3Enemies have shields that absorb up to 35% of max HP before shattering.32063
3938Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.pngClosed Loop 1The enemy's Extra DMG Reduction increases by 30% when taking DMG from more than 4m away.32081
4039Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.pngClosed Loop 2The enemy's Extra DMG Reduction increases by 45% when taking DMG from more than 4m away.32082
4140Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.pngClosed Loop 3The enemy's Extra DMG Reduction increases by 60% when taking DMG from more than 4m away.32083
4241Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.pngDynamic Calibration 1Th enemy recovers 1% of max HP per second. This effect is reduced from 1% to 0.4% for 2s after taking DMG.200062200043
4342Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21132.pngDynamic Calibration 2Th enemy recovers 2% of max HP per second. This effect is reduced from 2% to 0.8% within 2s after taking DMG.94024200063200043
4443Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.pngDynamic Calibration 3Th enemy recovers 3% of max HP per second. This effect is reduced from 3% to 1.2% within 2s after taking DMG.94024200064200043
4544Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.pngBlack Hole 1The enemy will pull the player in every 16s.33031
4645Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.pngBlack Hole 2The enemy will pull the player in every 12s.9402033032
4746Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33033.pngBlack Hole 3The enemy will pull the player in every 8s.33033
4847Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.pngFlash 1The enemy will teleport toward the target every 10s.9401733001
4948Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.pngFlash 2The enemy will teleport toward the target every 10s.33002
5049Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.pngFlash 3The enemy will teleport toward the target every 10s.33003
5150Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.pngFreezeEach attack has a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.33061
5251Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.pngImmovableEnemies will not be stunned.32001
5352Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.pngPenetrationEach time the enemy hits the player, player loses 3% DEF for 10s, stacking up to 10 times.9402332121
5453Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.pngAgileThe enemy's Movement Speed is increased.94012110010
5554Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.pngBlessingExtra DMG Bonus of other enemies around the enemy increases by 20%.9401332091
5655Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32042.pngBombThe enemy will explode and deal Physical DMG equal to 45% of its ATK to nearby units before it dies.32041
5756Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.pngAgileThe enemy's Movement Speed is increased.110010
5857Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.pngBlessingExtra DMG Bonus of other enemies around the enemy increases by 20%.32091
5958Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.pngAssault 2ATK of enemies in Simulated Battle increases by 20%.11012
6059Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.pngBarrier 2Enemies have shields that absorb up to 25% of max HP before shattering.32062
6160Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.pngRadiation 2The enemy will deal Physical DMG equal to 2% of its ATK to nearby targets per second.32072
6261Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.pngFlash 1The enemy will teleport toward the target every 10s.33001
6362Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.pngShield 2Every 8s, enemies will gain a shield equal to 25% of max HP for 3s.32022
6463Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.pngLightning MineEnemy attacks plant a bomb on their target that detonates after some time, dealing Physical DMG equal to 45% of their ATK.32151
6564Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.pngBlack Hole 2The enemy will pull the player in every 12s.33032
6665Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.pngShield 3Every 8s, enemies will gain a shield equal to 35% of max HP for 3s.32023
6766Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLightning ShieldEvery time the enemy gets hit, there is a 10% chance to call down a lightning strike upon the attacker (5s cooldown), dealing Lightning DMG equal to 20% of its ATK.32131
6867Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.pngPenetrationEach time the enemy hits the player, player loses 3% DEF for 10s, stacking up to 10 times.32121
6968Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32013.pngRecovery 3The enemy will recover 3% of max HP per second.32013
7069Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon001.pngAdd-on 1Attack Add-on200021
7170Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.pngAdd-on 2HP Add-on200022
7271Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCoordinated BattleAll team members enter the battle. You may choose to control any character at any time.200023
7372Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLone Wolf TacticCooldown of switching between members in Special Dispatch Zone is extended.\nTeam members become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.950149501595016
7473Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33101.pngDeterioration 1Damage dealt also reduces target's healing received by 50% for 3s.33101
7574Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.pngDeterioration 2Damage dealt also reduces target's healing received by 60% for 4s.33102
7675Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33103.pngDeterioration 3Damage dealt also reduces target's healing received by 70% for 5s.33103
7776Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPhysical DMG Boost IIncreases Physical DMG by 10%,200024
7877Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFire DMG Boost IIncreases Fire DMG by 10%,200025
7978Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngIce DMG Boost IIncreases Ice DMG by 10%,200026
8079Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLightning DMG Boost ILightning DMG increases by 10%,200027
8180Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngDark DMG Boost IIncreases Dark DMG by 10%,200028
8281Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPhysical DMG Boost IIIncreases Physical DMG by 20%,200029
8382Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFire DMG Boost IIIncreases Fire DMG by 20%,200030
8483Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngIce DMG Boost IIIncreases Ice DMG by 20%,200031
8584Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLightning DMG Boost IILightning DMG increases by 20%200032
8685Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngDark DMG Boost IIIncreases Dark DMG by 20%,200033
8786Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPhysical DMG Boost IIIIncreases Physical DMG by 30%,200034
8887Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFire DMG Boost IIIIncreases Fire DMG by 30%,200035
8988Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngIce DMG Boost IIIIncreases Ice DMG by 30%,200036
9089Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLightning DMG Boost IIILightning DMG increases by 30%,200037
9190Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngDark DMG Boost IIIIncreases Dark DMG by 30%,200038
9291Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB Boost IIGain 3 bonus Signal Orbs every 10s when a CUB is present.200039
9392Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFrontline 1 Physical 1Physical DMG increases by 10%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.200024950149501595016
9493Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFrontline 1 Physical 2Physical DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.200029950149501595016
9594Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Physical 2Physical DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200029200010200006
9695Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Physical 2Physical DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200029200015
9796Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 1 Physical 2Physical DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes.200029200001
9897Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 1 Physical 3Physical DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes.200034200001
9998Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Physical 3Physical DMG increases by 30% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200034200010200006
10099Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 2 Physical 3Physical DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced.200034200011200012
101100Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngTank 1 Physical 3Physical DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs.200034200013200006
102101Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB 1 Physical 3Physical DMG increases by 30%.\nUsing a CUB skill will increase the damage dealt by the current character.200034200014200042
103102Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 1 Physical 3Physical DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle.200034200009
104103Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 3 Physical 3Physical DMG increases by 30%.\nAfter a non-Attacker Omniframe pings Signal Orbs, the next member entering battle will deal increased DMG.200034200003
105104Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 2 Physical 2Physical DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes.200029200002
106105Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 2 Physical 3Physical DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes.200034200002
107106Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Physical 3Physical DMG increases by 30%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200034200015
108107Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport 1 Physical 3Physical DMG increases by 30%but Orbs are recovered at a slower rate.\nWhen healed, team members can gain Signal Orbs.200034200008200006
109108Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB 2 Physical 3Physical DMG increases by 30%.\nGain 3 Signal Orbs every 10s when a CUB is present.200034200039
110109Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 4 Physical 3Physical DMG increases by 30%.\nAfter a non-Attacker Omniframe deals DMG, the next member entering battle will deal increased DMG.200034200004
111110Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFrontline 1 Fire 2Fire DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.200030950149501595016
112111Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Fire 2Fire DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200030200010200006
113112Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Fire 2Fire DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200030200015
114113Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 1 Fire 2Fire DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes.200030200001
115114Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 1 Fire 3Fire DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes.200035200001
116115Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Fire 3Fire DMG increases by 30%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200035200015
117116Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 2 Fire 3Fire DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced.200035200011200012
118117Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngTank 1 Fire 3Fire DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs.200035200013200006
119118Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB 1 Fire 3Fire DMG increases by 30%.\nUsing a CUB skill will increase the damage dealt by the current character.200035200014200042
120119Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 1 Fire 3Fire DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle.200035200009
121120Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 3 Fire 3Fire DMG increases by 30%.\nAfter a non-Attacker Omniframe pings Signal Orbs, the next member entering battle will deal increased DMG.200035200003
122121Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFrontline 1 Ice 2Ice DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.200031950149501595016
123122Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Ice 2Ice DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200031200010200006
124123Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Ice 2Ice DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200031200015
125124Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 1 Ice 2Ice DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes.200031200001
126125Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 1 Ice 3Ice DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes.200036200001
127126Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Ice 3Ice DMG increases by 30% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200036200010200006
128127Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 2 Ice 3Ice DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced.200036200011200012
129128Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport 1 Ice 3Ice DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen healed, team members can gain Signal Orbs.200036200008200006
130129Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB 1 Ice 3Ice DMG increases by 30%.\nUsing a CUB skill will increase the damage dealt by the current character.200036200014200042
131130Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 1 Ice 3Ice DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle.200036200009
132131Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 3 Ice 3Ice DMG increases by 30%.\nAfter a non-Attacker Omniframe pings Signal Orbs, the next member entering battle will deal increased DMG.200036200003
133132Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFrontline 1 Lightning 2Lightning DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.200032950149501595016
134133Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Lightning 2Lightning DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200032200010200006
135134Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Lightning 2Lightning DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200032200015
136135Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 2 Lightning 2Lightning DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes.200032200002
137136Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 2 Lightning 3Lightning DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes.200037200002
138137Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Lightning 3Lightning DMG increases by 30%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200037200015
139138Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 2 Lightning 3Lightning DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced.200037200011200012
140139Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngTank 1 Lightning 3Lightning DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs.200037200013200006
141140Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB 2 Lightning 3Lightning DMG increases by 30%.\nGain 3 Signal Orbs every 10s when a CUB is present.200037200039
142141Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 1 Lightning 3Lightning DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle.200037200009
143142Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 4 Lightning 3Lightning DMG increases by 30%.\nAfter a non-Attacker Omniframe deals DMG, the next member entering battle will deal increased DMG.200037200004
144143Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngFrontline 1 Dark 2Dark DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle.200033950149501595016
145144Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Dark 2Dark DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200033200010200006
146145Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 2 Dark 2Dark DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed.200033200015
147146Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 2 Dark 2Dark DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes.200033200002
148147Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 2 Dark 3Dark DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes.200038200002
149148Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSpecial 1 Dark 3Dark DMG increases by 30% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit.200038200010200006
150149Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 2 Dark 3Dark DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced.200038200011200012
151150Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport 1 Dark 3Dark DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen healed, team members can gain Signal Orbs.200038200008200006
152151Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngCUB 2 Dark 3Dark DMG increases by 30%.\nGain 3 Signal Orbs every 10s when a CUB is present.200038200039
153152Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 1 Dark 3Dark DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle.200038200009
154153Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 4 Dark 3Dark DMG increases by 30%.\nAfter a non-Attacker Omniframe deals DMG, the next member entering battle will deal increased DMG.200038200004
155154Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngAffix Name 7After reaching a combo number that is a multiplier of 50, launch laser to hit all enemy targets\ndealing 100,000 True Damage200040200041
156155Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.pngLogistic SupportIncreases the limit time of Deep Hive by 30s after clearing this stage.94020200044
157156Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.pngAbnormal UnitsThe 2nd enemy of the 1st wave is enhanced, and its death increases the ATK and HP of all enemies by 50%.94019200045
158157Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.pngSeverely CorruptedThe 1st enemy of the 1st Wave is enhanced, gaining Commander and Blessing Bonus, and increases HP limit by 50%.94021200046
159158Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.pngSacrificeAfter 20s of combat, a special Missionary will be summoned. It will gradually approach the enemy unit and deduct its own Health to restore it and it will be summoned every 30s (There's only one Missionary on the field)94022200047200057
160159Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.pngStress ReactionAfter a character deals DMG to the enemy, 1 Baneling is generated nearby, 8s Cooldown.94024200048
161160Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.pngLight Punishment1 beam of Main Laser is generated on the field which tracks your units, and is enhanced every 30s. Enter Overload state 180s later, the enhancement interval reduces to 5s.200049
162161Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.pngLight SensitivityAfter clearing this stage, the Deep Hive's Main Laser Overload time delays for 30s.94020200050
163162Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.pngHigh-Energy RigMain Laser increases DMG by 30%.94019200051
164163Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.pngFire Net2 beams of Secondary Lasers are generated on the field. They move closer to your units every 1s and has a fixed speed and DMG.94021200052
165164Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.pngSingularity26s after the start of the Battle, the field unit unleashes one Dark Explosion, shortening the next unleash interval by 2s, increasing DMG by 10%.200053
166165Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.pngCatalytic UnitAfter clearing this stage, the time for the first Dark Explosion unleashed from the Deep Hive's field unit delays to 28s.94023200054
167166Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.pngHysteriaAdds 10% of Extra DMG Bonus to all enemy units in field after each Dark Explosion (excluding itself).94022200055
168167Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.pngEnergy GatheringUnleashes Black Hole which draws in our units before each Dark Explosion.94024200056
169168Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.pngFire 2Attacks deal an additional 15% Fire DMG and have a 15% chance to inflict Burn, dealing 15% Fire DMG per second for 3s.110245
170169Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.pngLogistic SupportIncreases the limit time of Deep Hive by 30s after clearing this stage.94023200059
171170Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.pngAdd-on 3Time Add-on200061
172171Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPingAfter a 3-Ping, 1 Signal Orb of the same color\nwill drop upon a 3-Ping. 3s cooldown200065
173172Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 6Non-Attacker 3-Pings can store signal orb,\nand then return to the Attacker entered200066
174173Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 3After the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution200067
175174Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 4During substitution, the backstage characters can also obtain 3 orbs,\nwhile the QTE CD increases200068
176175Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE2Substitution can reset all QTE CD200069
177176Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 3 Physical 3Physical DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution200034200067
178177Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 2 Physical 3Physical DMG increases by 30%\nSubstitution can reset all QTE CD200034200069
179178Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 5 Physical 3Physical DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered200034200066
180179Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 3 Fire 3Fire DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution200035200067
181180Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 2 Fire 3Fire DMG increases by 30%\nSubstitution can reset all QTE CD200035200069
182181Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 5 Fire 3Fire DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered200035200066
183182Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 3 Ice 3Ice DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution200036200067
184183Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 2 Ice 3Ice DMG increases by 30%\nSubstitution can reset all QTE CD200036200069
185184Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 5 Ice 3Ice DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered200036200066
186185Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 3 Lightning 3Lightning DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution200037200067
187186Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 2 Lightning 3Lightning DMG increases by 30%\nSubstitution can reset all QTE CD200037200069
188187Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 5 Lightning 3Lightning DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered200037200066
189188Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 3 Dark 3Dark DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution200038200067
190189Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngQTE 2 Dark 3Dark DMG increases by 30%\nSubstitution can reset all QTE CD200038200069
191190Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSupport/Tank 5 Dark 3Dark DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered200038200066
192191Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPing 1 Physical 3Physical DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping200034200065
193192Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 4 Physical 3Physical DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases200034200068
194193Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPing 1 Fire 3Fire DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping200035200065
195194Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 4 Fire 3Fire DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases200035200068
196195Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPing 1 Ice 3Ice DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping200036200065
197196Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 4 Ice 3Ice DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases200036200068
198197Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPing 1 Lightning 3Lightning DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping200037200065
199198Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 4 Lightning 3Lightning DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases200037200068
200199Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPing 1 Dark 3Dark DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping200038200065
201200Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngSwitch 4 Dark 3Dark DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases200038200068
202201Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngPure SiteDamage by Uniframes reduces more Finisher Gauge value.
203202Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.pngAssault 2Enemy's Extra DMG Bonus increases by 45%.200114
204203Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.pngBerserk 2The enemy's attacking desire increases by 66%. When dealing DMG, there is a 40% chance to deal 33% Extra DMG.200115
205204Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13041.pngEmergency DeviceWhen the enemy's HP falls to 10%, activate a first-aid system that recover 20% of their HP in 5s. 10s cooldown.94037200102
206205Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.pngBurnThe enemy's damage also causes allies to Burn, losing HP every second over 5s.94038200103
207206Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.pngDeterioration 2Damage dealt also reduces target's healing received by 60% for 4s.200116
208207Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.pngPenetration 2Each time the enemy hits the player, player loses 4% DEF for 10s, stacking up to 10 times.200117
209208Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.pngInner ForceThe max HP of enemies increases by 10%.94039200104
210209Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.pngBombUpon death, the enemies will lay a mine where they stand that explodes after a short delay, dealing damage.94040200105
211210Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.pngDestructive Beam30s after the start of battle, 1 laser device will appear to launch laser at ally units every 20s. After each shot, the laser has its interval reduced by 2s and deals 10% more damage.200106
212211Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.pngEnhanced Charging BaseThe warning time of laser device decreases by 33%.94041200107
213212Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.pngCross FireOne additional laser device will appear in battle.94043200108
214213Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.pngSignal Dark FieldAfter clearing this stage, the laser device in Deep Hive will appear 30s later.94042200109
215214Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.pngHive30s after the start of battle, 2 Jitterbombs will appear. The interval is reduced by 2s each time and 1 more Jitterbomb will appear (up to 4).200110
216215Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21053.pngPheromoneJitterbomb now moves and explodes 100% faster.94044200111
217216Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.pngSingularity MarkJitterbomb initiates a Dark Burst when not dying from self-destruction.94046200112
218217Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.pngLogistic SupportIncreases the limit time of Deep Hive by 30s after clearing this stage.94045200044
219218Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.pngElectromagnetizationEnemies inflict Lightning DMG equal to 20% ATK upon dealing damage200118
220219Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.pngSuper Lightning FieldGenerate multiple rounds of vertical and diagonal lightnings around the target every 8s94047200119
221220Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.pngDominatorEnemies are immune to Matrix effects.94048200120
222221Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.pngEnergy LossUpon receiving Lightning DMG, the character loses 20 Dodge and 20 Energy within 4s.94049200121
223222Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.pngIron ShieldEnemies have a shield equal to 10% max HP upon deployment. The shield will not be refreshed.94050200122
224223Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.pngRulerThere will be two more Primes on the field to assist the enemies in battle.200123
225224Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerSupportIcon1.pngWar Drum αThe assistant Primes provide the enemies with 2 buffs when on the field: Assult 3 and DMG Immunity 394047200124
226225Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.pngUndyingThe assistant Primes will revive 20s after death94048200125
227226Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.pngWound HealingThe assistant Primes restore 1% of max HP per second94049200126
228227Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.pngOverwhelming PowerThe assistant Primes gain a 10% Extra DMG Bonus94050200127
229228Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngAscendant WatcherAlpha will watch over the field. She will fire 1 swordwave 33s after the battle starts. Meanwhile, she will reduce the firing interval by 3s and increase swordwave damage by 10%. Swordwaves +1 every 3 rounds.200128
230229Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21042.pngBlade EdgeBase swordwave damage increases by 20%94047200129
231230Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.pngBlade WaveSwordwaves +1 upon first wave fired94048200130
232231Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.pngBlade ShadowUpon fired, swordwave(s) will inflict 1 hit of swordwave(s) on each side, which deal 20% of the original damage94049200131
233232Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.pngBlade FangSwordwaves will deal Extra DMG equal to 100% of their damage and reduce healing by 25% within 5s after hitting the target. The effect can be stacked.94050200132
234233Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngLimiter ReleaseEvery after character switch: \nCharacter on the field has permanent 20% Extra DMG Bonus (up to 200%)\nCharacter on the field gains Super Armor and a shield equal to 30% max HP within 15s.200133
235234Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.pngVision EventA black hole will appear on the battlefield at intervals.\nThe black hole will pull in enemies within a large area over time.200134
236235Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.pngOperation UniframeUpon taking Uniframe DMG, greatly reduces the Finisher Gauge. Speed Attack Skills' bonus effects will not be affected (not shown).200135
237236Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.pngFinal CountdownAfter the battle starts, a flame will appear on the battlefield every 9s, which will deal Fire DMG to allies it touches. After the 20th flame is summoned, the flames will start tracking your allies.200136
238237Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.pngCeremony PreparationAfter the stage is cleared, each flame summoned will shrink over time and start to track your 30s later.94022200137
239238Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.pngNowhere to HideThe flames' damage cannot be dodged.94023200138
240239Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.pngScorching FlameFlame deals 200% more DMG.94024200139