ascnet/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tsv

5.2 KiB
Raw Blame History

1IdStyleNameDescUnlockLvFightEventId[1]FightEventId[2]FightEventId[3]IconIsCoreIsPermanent
211Basic CalibrationEnter <color=#34aff8>Matrix</color> at the start of battle or when switched into battle\nThe cooldown of character switch decreases by 3s02240378Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png1
321Enhanced Matrix<color=#34aff8>After deployment</color>, the character will <color=#34aff8>deal 15% more DMG</color> for 15s. <color=#34aff8>Stacks up to 5 times</color>.\n<color=#BFBFBF>Amazing!</color>02240379Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png
431Energy RechargeUpon deployment, the character restores <color=#34aff8>1 set of Signal Orbs</color>. If <color=#34aff8>Signal Orbs ≤ 3</color> when the character leaves the battlefield, then the next character entering the battlefield will restore <color=#34aff8>2 sets of Signal Orbs</color>.\n<color=#BFBFBF>Show me what the new frame can do!</color>02240380Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
541Arrived!Upon deployment, deals <color=#34aff8>1200% AOE DMG</color> once.\n<color=#BFBFBF>Hmm, this is too much. I'm talking about your attack, not your weight.</color>02240381Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png
651Time BeyondIf the character kill an enemy within <color=#34aff8>8s</color> after being deployed, the challenge time will be <color=#34aff8>extended by 20s</color>. The effect can be triggered up to 2 times.\n<color=#BFBFBF>Time, grant me your strength!</color>02240382Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png
761Collab Core αCharacter has 1 stack of Mark upon deployment.\n<color=#34aff8>Upon 4 stacks of Mark</color>, removes all stacks and enters <color=#34aff8>Burst Form</color> for 20s.\n<color=#34aff8>Burst Form</color>: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second.02240383Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png1
871Collab Core βIf the character entering the battlefield and the character leaving the battlefield are from <color=#34aff8>different classes</color>, launches an attack at a random enemy and deals DMG equal to <color=#34aff8>1000% ATK</color>.\nAfter the effect is triggered <color=#34aff8>2 times</color>, directly reduces the target's HP by <color=#34aff8>30% of their max HP</color> when the effect is triggered <color=#34aff8>the 3rd time</color>.02240384Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png1
982Basic CalibrationActivates another unit's QTE when a QTE is triggered. For <color=#34aff8>each new character entering the battlefield</color>, the character you control<color=#34aff8>gains 15% ATK</color> and <color=#34aff8>deals 30% more DMG</color>.\nFor every 1000k DMG dealt, activates the QTE of 2 units.\n<color=#A52A2A>The effect will overwrite Da Vinci Memory.</color>02240385Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png1
1092Matrix CooldownUpon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\n<color=#BFBFBF>It's beneficial for me to enter the Matrix!</color>02240386Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png
11102Energy CatalystAfter a QTE is triggered, the character you control <color=#34aff8>will restore 1 set of Signal Orbs every 4s</color>. The effect lasts 8s.\n<color=#BFBFBF>Do we have some normal frames here?</color>02240387Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png
12112I'm Here!After a QTE is triggered, the character you control will deal <color=#34aff8>300%</color> additional damage when performing a Basic Attack.\n<color=#BFBFBF>Somehow the QTE triggered is more powerful than before. Maybe it's because of the character you control.</color>02240388Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png
13122Time BeyondKilling an enemy within 8s after a QTE is triggered will <color=#34aff8>extend the challenge time by 20s</color>. The effect can be triggered up to 2 times.\n<color=#BFBFBF>Time is not your expertise.</color>02240389Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png
14132Solo Core αAfter a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase <color=#34aff8>the ATK of the character you control by 3%</color>.\n<color=#34aff8>Upon the 6th stack</color>, removes all stacks and deals <color=#34aff8>DMG equal to 30% of max HP</color> to targets within 8m.02240390Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png1
15142Solo Core βAfter a QTE is triggered, the character you control gains a Mark based on their class. <color=#34aff8>Upon gaining the 2nd Mark, an effect will be triggered</color> for 4s.\n<color=#34aff8>Same Class</color>: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\n<color=#34aff8>Different Classes</color>: During the effect, a Basic Attack of the character you control will deal 1500% additional damage.02240391Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png1