11 KiB
11 KiB
1 | Key | Comment | Values[1] | Values[2] | Values[3] | Values[4] | Values[5] | Values[6] | Values[7] |
---|---|---|---|---|---|---|---|---|---|
2 | NodeTypeName | Node Type Entry Display Name | Unexpected Encounter | Shark-speare Sale | Emergency Crisis | Battle Engagement | Emergency Crisis | ||
3 | NodeTypeIcon | Node Type Entry Display Icon | Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png | Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png | Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png | Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png | Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png | ||
4 | NodeTypeDesc | Node Type Entry Display Description | Weigh up. | Shark-speare seems to love Tinbread Cookies. | Emergency arose. Prepare to engage. | Defeat the enemies for loot. | Future Intersection | ||
5 | NodeTypeSmallIcon | Node Type Entry Display Icon | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png | |
6 | DifficultyTitleIcon | Difficulty Title Icon | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png | Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png | ||||
7 | DifficultyButtonIcon | Difficulty Button Icon | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png | |||
8 | SpecialRewardName | Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) | %s | Script | Inspiration | Cadenza | |||
9 | SpecialRewardIcon | Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending | %s | Assets/Product/Texture/Image/IconTools/IconTheatre07.png | Assets/Product/Texture/Image/IconTools/IconTheatre04.png | Assets/Product/Texture/Image/IconTools/IconTheatre03.png | |||
10 | HelpKey | Help Key | BiancaTheatre | ||||||
11 | RoleDetailLevelIcon | Character Details Level Information Icon | Assets/Product/Texture/Image/IconTools/IconTheatre07.png | ||||||
12 | RoleDetailLevelDesc | Character Details Level Information Description | Script | All Character Level | |||||
13 | RoleDetailEquipIcon | Character Details Equipment Information Icon | Assets/Product/Texture/Image/IconTools/IconTheatre07.png | ||||||
14 | RoleDetailEquiupDesc | Character Details Equipment Information Description | Script | Weapon & Memory Level | |||||
15 | RoleDetailSkillIcon | Character Details Skill Information Icon | Assets/Product/Texture/Image/IconTools/IconTheatre06.png | ||||||
16 | RoleDetailSkillDesc | Character Details Skill Information Description | Chord | Skill Level | |||||
17 | DifficultyButtonTextIcon | Difficulty Button Text Icon | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png | Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png | |||
18 | FirstStoryId | First Played Cutscene ID | RG00601BA | ||||||
19 | BtnSelectName | Button's Text | Select | ||||||
20 | BtnRewardName | Button's Text | Claim | ||||||
21 | PercentTitle | Progress: %d%% | |||||||
22 | BtnFettersAsset | Resource paths for more bond buttons | Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab | ||||||
23 | GridItemAsset | Resource paths of item grids | Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab | ||||||
24 | GridFettersAsset | Resource paths of bond grids | Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab | ||||||
25 | StrengthenCoinId | Enhanced Token ID | 96118 | ||||||
26 | SettleDataName | Data Content Name of the Total Settlement Screen | Nodes Cleared | Battle Nodes | Total Stars | Artifacts Collected | Chapters Completed | ||
27 | LevelItemId | Level Item ID | 96117 | ||||||
28 | PropUnlockPercent | Codex Unlock Progress | \n%d<color=#C4C4C4>/%d</color> | ||||||
29 | NotSelectTeam | The text of a pop-up message when tapping Next without selecting a squad. | Select Survey Team. | ||||||
30 | NotSelectRecruitTicket | The text of a pop-up message when tapping Next without selecting a recruit voucher. | Select any Stray Invitation. | ||||||
31 | NotSelectExReward | The text of a pop-up message when tapping Next without selecting extra rewards. | Select Artifact. | ||||||
32 | StrengthenBtnActiveName | Skill Details Activation Button Text | Locked | Activated | Activate | ||||
33 | TextColor | Text Color | BBBBBBFF | FF0000FF | |||||
34 | RewardTips | Reward Tips | No claimable rewards found | Rewards cannot be claimed when a journey is in progress. | Level limit reached. | ||||
35 | UnitIcon | Instruction Icon (1 Squad, 2 item) | Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png | Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png | |||||
36 | BtnRecruitName | Recruit Button Name | Recruit | Star Up | Declension | ||||
37 | BiancaTheatreComboTips | Bond Description | Evolve Requirement: | ||||||
38 | BannerProgress | Entry Progress Description | Current Level: %s/%s | ||||||
39 | StartViewTitle | Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards | Select Difficulty | Establish Survey Team | Select Invitation | Claim Battle Rewards | |||
40 | QualityTextColor | Text Color Corresponding to the Quality | 797979 | 797979 | 588ad6 | cc68c1 | C68B23 | C4695B | |
41 | RecruitTipsTitle | Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) | Unlock the owned/trial character | Improve the character's all Basic Abilities. | |||||
42 | NotRoles | Reminders when tapping the character list button but there are no characters available. | No characters recruited | ||||||
43 | StrengthenTips | Notice | Nodes cannot be activated when a journey is in progress. | ||||||
44 | FightRewardEndRecvTipsDesc | The text of the second pop-up when exiting without claiming all battle rewards. | Confirm to proceed? All unclaimed rewards will be lost. | ||||||
45 | RebootTitle | Battle Reset Title | Reset Warning | ||||||
46 | RebootDesc | Battle Reset Warning | You have %s *%d. Stage reset requires %s *%d. Confirm to proceed? | ||||||
47 | RetreatTitle | Battle Retreat Title | Battle Warning | ||||||
48 | RetreatDesc | Battle Retreat Description | This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results? | ||||||
49 | MainViewShowRewardId | Main Screen Reward Display | 550224 | ||||||
50 | SettleAnimaTime | Time for the result calculation screen to slide to the bottom (in seconds) | 3 | ||||||
51 | NotActiveQualityColor | Unactivated Quality Color | 797979 | ||||||
52 | UnusedRecruitCountDialogContent | The description of the second pop-up when tapping Next without using up all recruit attempts. | Confirm to proceed? (Unused recruit attempts will not be carried over.) | ||||||
53 | RoleDetailBallIconBg | In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs | Assets/Product/Texture/Atlas/Common/CommonSekuai1.png | ||||||
54 | ReceiveExpTipsContent | Pop-Up Description When Claiming Rewards at Max Level | The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim? | ||||||
55 | MissionComplete | All mission completed | |||||||
56 | VisionUnlockDesc | Insight Unlocking Text | The ancient Insight has summoned the longing for crimson.\nThe journey will be different from now on. | ||||||
57 | VisionUpSound | Insight Level-Up Sound Effect (Lv.1 | Lv.2 | Lv.3) | 2827 | 2827 | 2827 | ||||
58 | VisionUpDesc | Insight Level-Up Text (Lv.1 | Lv.2 | Lv.3) | Your understanding of the Insight has improved.\nInsight Level increased to phase 2. | You'll see the other side of the world.\nInsight Level increased to phase 3. | You have merged with the supernatural Insight.\nThe world will be crimson. The Insight has been raised to the ultimate phase. | ||||
59 | StrengthenSkillNodePrefab | External Loop Enhancement Node Preset Format Url | Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaTheatreFetters.prefab | ||||||
60 | AchievementAllPrecoss | Total Achievement Mission Progress (Achievement Interface) | Completed: <color=#d7c979>%d</color>/%d | ||||||
61 | MainAchievementAllPrecoss | Total Achievement Mission Progress (Main Interface) | Progress: %d/%d | ||||||
62 | TxtBureauTeam5Effect | Survey Team: Additional description of the expedition effect | Current: %s bonus | ||||||
63 | TeamUnLockConditionProgress | Survey Team: Condition Progress | <color=#bfae53>Progress: %d</color>/%d | ||||||
64 | RecruitFloorIndexesTxt | Recruitment: Guarantee Character Draw Notice | Recruitment slot %s has all been drawn. A random draw will be made among all characters. | ||||||
65 | RecruitDecayTitleTxt | Declension: Title Text | Select one of the characters you have for Declension. After the Declension,\nthe recruitment limit will be increased to 3★. The 5th phase will be unlocked for the Bond of the selected element. | ||||||
66 | RecruitOverDecayTxt | Declension: Button Text | Declension done. | ||||||
67 | RecruitDecayTxt | Declension Text | %s has accepted declension | ||||||
68 | RecruitDecayRefreshTxt | Declension Refresh Text | Remaining Declension Attempts: | ||||||
69 | RecruitAreNotRole | Recruitment: No Characters | All characters have been drawn. | ||||||
70 | RecruitDecayTip | Declension: Ability Notice | 3★ characters and elemental Bond phase 5 unlocked. | ||||||
71 | DecayRoleEffect | Declension: Character Effect | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreShenghua.prefab | ||||||
72 | CueWhenGetReward | Reward Sound Effect (1: Artifact Chest | 2: Artifact | 3: Invitation) | 2829 | 2830 | 2831 | ||||
73 | AchievementRewardAllGet | Complete all Achievement Rewards. | All rewards claimed. | ||||||
74 | VisionSettleDesc | Sight Conclusion Text During Result Calculation (Phase 1 | Phase 2 | Phase 3 | Phase 4) | Your knowledge of Insight is only at the surface level. | Your knowledge of Insight is growing. | Insight has become an inseparable part of you. | You have mastered the most profound wisdom of the world. | |||
75 | VisionUiEffectUrl | Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc01.prefab | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc02.prefab | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc03.prefab | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc04.prefab | |||
76 | VisionPsionicEffectUrl | Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi01.prefab | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi02.prefab | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi03.prefab | Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi04.prefab | |||
77 | AchievementFinishTipTxt | Accomplished Achievement Top Left Corner Small Window Text | Completed Entries +1 | ||||||
78 | VersionUpdateOldPlaySettleTip | Player Progress Reset Notice | Due to version update, the result of your ongoing exploration has been calculated. |