20 KiB
20 KiB
1 | Id | Content |
---|---|---|
2 | 99960001 | <size=50>Three Variables <color=#FF3300>{0}{1}{2}</color> Row: 1</size> |
3 | 99960002 | <size=45>Three Variables <color=#FF0033>{0}{1}{2}</color> Row: 2</size> |
4 | 99960003 | <size=40>Three Variables <color=#33FF00>{0}{1}{2}</color> Row: 3</size> |
5 | 99960004 | <size=35>Three Variables <color=#3300FF>{0}{1}{2}</color> Row: 4</size> |
6 | 99960005 | <size=30>Three Variables <color=#0033FF>{0}{1}{2}</color> Row: 5</size> |
7 | 99960006 | <size=25>Three Variables <color=#00FF33>{0}{1}{2}</color> Row: 6</size> |
8 | 99960007 | <size=20>Three Variables {0}{1}{2} Row: 7</size> |
9 | 99960008 | <size=15>Three Variables {0}{1}{2} Row: 8</size> |
10 | 99960009 | <size=10>Three Variables {0}{1}{2} Row: 9</size> |
11 | 99960010 | <size=5>Three Variables {0}{1}{2} Row: 10</size> |
12 | 3180701 | When this unit takes damage, its wound will be Burnt. The [Burnt Wound] effect stacks up to 3 times. Might can tear apart the wound: every 5 Might Points can make the target take 10% more Burnt DMG and increase the Burn duration by 0.5s. |
13 | 3180702 | This unit's wound is Burnt, taking Burn DMG {0} times per second over {1}s ({2} + {3}). The unit gains [Wound Recovery] at the end of the Burn. |
14 | 3180703 | Wound recovering: become immune to Burn for 8s. |
15 | 3180704 | This unit loses 20% movement speed and Dodge Gauge recovery speed every 30s, stacking up to {0} times. Constitution can resist the impact of coldness: every 5 Constitution Points can reduce the effect by 5%. |
16 | 3180705 | The movement speed and Dodge Gauge recovery speed of this unit have decreased by {0}%. |
17 | 3180706 | This unit will be damaged by Lightning Bugs. Lightning Bugs spawn every {0}s ({1} + ). Once spawned, they will immediately rush toward the player's position and explode, dealing DMG to all units within 6m. Use Tenacity Points to control the lightning power: every 5 Tenacity Points will increase Lightning Bugs' spawn interval by 0.5s, and return 5% of the explosion DMG back to the enemy. |
18 | 3180707 | The unit will take {0}% more DMG from Lightning Bugs. |
19 | 3180708 | Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%. |
20 | 3180709 | This unit takes Extra DMG based on the weakness level. Current corrosion level {0}/max level {1}, increasing DMG taken by {2}% ({3}% + {4}%). |
21 | 3180710 | If there are more than 3 ally units within 10m from this unit, every 1 extra ally will increase their DMG by {0}%; if the number of ally units is below 3, every 1 less ally will increase their DMG Reduction by %. The effects stack up to 3 times. Might Points can suppress the enemy: each 10 Might Points will reduce the DMG Bonus by 5% and DMG Reduction by 1%. |
22 | 3180711 | Allies: {0}, DMG Increase: {1}% ({2}% - {3}%) |
23 | 3180712 | Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%) |
24 | 3180713 | The unit is in an unstable state and deals fluctuating damage between {0}% - {1}% (starting from {2}% - {3}%). Use Constitution Points to adapt the unstable attacks: every 5 Constitution Points can reduce the enemy's maximum damage dealt by 5%, while every 10 Constitution Points can reduce the enemy's minimum damage dealt by 5%. |
25 | 3180714 | Charges once every {0}s (20 + ) and gains 1 stack of [Charge] effect. After charging 3 times, becomes [Overloaded] and stops charging. Use Tenacity Points to better understand the Charge effect: every 10 Tenacity Points can increase the charging interval by 5s and reduce the final DMG Bonus by 5% and Signature Energy Reduction by 1. |
26 | 3180715 | Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%. |
27 | 3180716 | Every time this unit deals damage, it will reduce the target's Signature Energy by {0} ({1} - {2}). |
28 | 3180717 | The unit can interfere with the enemy's combat system, reducing the incoming damage dealt by the enemy from {0}m ({1} + ) away and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can reduce the range of the Interference effect by 1m, the DMG Reduction by 5% and dodge chance by 3%. |
29 | 3180718 | This unit receives {0}% ({1}% - {2}%) less damage from you and has a {3}% ({4}% - {5}%) chance to dodge your attacks. |
30 | 318070011 | Boss arriving: <color=#FF3300>{0}</color> / {1} |
31 | 318070012 | Elite enemies appearing after: <color=#FF3300>{0}</color> kills |
32 | 318070013 | Boss arriving |
33 | 318070014 | Elite Enemy battle in progress |
34 | 318070015 | Boss defeated |
35 | 318070016 | Pick up rewards and leave the battle |
36 | 318070017 | Regular Battle |
37 | 318070018 | Collapsed Battle |
38 | 318070019 | Overlapped Battle |
39 | 318070020 | Open the chest to earn rewards |
40 | 318070021 | Wave <color=#FF3300>{0}</color> (next Leap in: <color=#FF3300>{1}</color> waves) |
41 | 318070022 | Floors Leaped:<size=50><color=#00FFFF>{0}</color></size> (Max Floors Leaped: <color=#00FFFF>{1}</color>) |
42 | 318070023 | Floors Leaped:<size=50><color=#00D2FF>{0}</color></size> (Max Floors Leaped: <color=#00D2FF>{1}</color>) |
43 | 318070024 | Floors Leaped:<size=50><color=#00B4FF>{0}</color></size> (Max Floors Leaped: <color=#00B4FF>{1}</color>) |
44 | 318070025 | Floors Leaped:<size=50><color=#0096FF>{0}</color></size> (Max Floors Leaped: <color=#0096FF>{1}</color>) |
45 | 318070026 | Floors Leaped:<size=50><color=#0064FF>{0}</color></size> (Max Floors Leaped: <color=#0064FF>{1}</color>) |
46 | 318070027 | Floors Leaped:<size=50>{0}</size> (Max Floors Leaped: {1}) |
47 | 318070031 | Current Wave: <color=#FF3300>{0}</color> / {1} |
48 | 150204100 | 07:00 - 07:30 Get Up |
49 | 150204101 | 07:30 - 12:00 ▇▇▇▇ |
50 | 150204102 | 12:00 - 14:00 Afternoon ▇▇ |
51 | 150204103 | 14:00 - 16:00 Group Games |
52 | 150204104 | 16:00 - 22:00 ▇▇▇▇ |
53 | 150204105 | 22:00 - 07:00 Night Rest |
54 | 150204106 | 07:00 - 07:30 Talks |
55 | 150204107 | 07:30 - 12:00 Talks |
56 | 150204108 | 12:00 - 14:00 Talks |
57 | 150204109 | 14:00 - 16:00 Talks |
58 | 150204110 | 16:00 - 22:00 Talks |
59 | 150204111 | 22:00 - 07:00 Talks |
60 | 150204112 | Doris, listen, listen. |
61 | 150204113 | Family, Mother, Sister. |
62 | 150204114 | Listen, listen, good girl. |
63 | 150204115 | Doris, good girl, good girl. |
64 | 150204116 | Mother, Mother, Mother. |
65 | 150204117 | Doris, Doris, Doris. |
66 | 301626011 | <size=45>When character's shield capacity reaches the required amount, triggers <color=#FF0000>ATK Bonus</color></size> |
67 | 301626012 | <size=45>Required shield capacity for next ATK Bonus <color=#FF0000>{0}</color>/<color=#0099FF>{1}</color></size> |
68 | 301626013 | <size=45>Current character shield: <color=#FF0000>{0}</color></size> |
69 | 301626014 | <size=35>Current character shield capacity > 0: Gains <color=#FFFF00>ATK Bonus</color></size> |
70 | 301626015 | <size=35>Current character's shield capacity = 0: losing <color=#FFFF00>ATK Bonus</color></size> in <color=#FF0000>{0}</color>s |
71 | 301626016 | <size=35>Increase character's shield capacity to <color=#0099FF>gain </color><color=#FFFF00>ATK Bonus</color></size> |
72 | 301626161 | <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>% |
73 | 301626162 | <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>% |
74 | 301626163 | <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>% |
75 | 301626164 | <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>% |
76 | 301626165 | <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s |
77 | 301626166 | <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s |
78 | 301626167 | <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s |
79 | 301626168 | <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s |
80 | 301626171 | Trailblazing Surfer α Super Armor: <color=#0099FF>{0}</color>% |
81 | 301626172 | Trailblazing Surfer β Super Armor: <color=#0099FF>{0}</color>% |
82 | 301626173 | Trailblazing Surfer α Super Armor recovery countdown: <color=#0099FF>{0}</color>s |
83 | 301626174 | Trailblazing Surfer β Super Armor recovery countdown: <color=#0099FF>{0}</color>s |
84 | 301626175 | Trailblazing Surfer α: <color=#0099FF>Eliminated</color> |
85 | 301626176 | Trailblazing Surfer β: <color=#0099FF>Eliminated</color> |
86 | 301626181 | <size=35>Gabriel gaining <color=#FF0000>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s |
87 | 301626182 | <size=35>Gabriel has gained <color=#FF0000>● </color>DMG Immunity</size> |
88 | 301626183 | <size=35>Waiting to gain <color=#0099FF>● </color>DMG Immunity</size> |
89 | 301626184 | <size=35>Gabriel gaining <color=#0099FF>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s |
90 | 301626185 | <size=35>Gabriel has gained <color=#0099FF>● </color>DMG Immunity</size> |
91 | 301626186 | <size=35>Waiting to gain <color=#FFFF00>● </color>DMG Immunity</size> |
92 | 301626187 | <size=35>Gabriel gaining <color=#FFFF00>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s |
93 | 301626188 | <size=35>Gabriel has gained <color=#FFFF00>● </color>DMG Immunity</size> |
94 | 301626201 | <size=35>Deal <color=#660099>Dark</color> DMG to charge up the Tank: <color=#FF0000>{0}</color></size>% |
95 | 301626202 | <size=35>Tank auto-charging countdown: <color=#FF0000>{0}</color></size>s |
96 | 301626021 | Recycle Prisoner gaining shield in: <color=#0099FF>{0}</color>s |
97 | 301626022 | Recycle Prisoner's shield duration: <color=#FF0000>{0}</color>s |
98 | 301626023 | Recycle Prisoner's fatigue duration: <color=#FF6600>{0}</color>s |
99 | 301626024 | Recycle Prisoner: <color=#FF0000>Eliminated</color> |
100 | 301626061 | <size=30><color=#FF0000>An Amplifier </color>is <color=#0099FF>enhancing </color>Vassago</size> |
101 | 301626062 | <size=30>Amplifier No.1 status: <color=#0099FF>In use</color></size> |
102 | 301626063 | <size=30>Amplifier No.1 status: <color=#FF6600>Rebooting...</color></size> |
103 | 301626064 | <size=30>Amplifier No.1 status: <color=#FF0000>Overloaded</color></size> |
104 | 301626065 | <size=30>Amplifier No.2 status: <color=#0099FF>In use</color></size> |
105 | 301626066 | <size=30>Amplifier No.2 status: <color=#FF6600>Rebooting...</color></size> |
106 | 301626067 | <size=30>Amplifier No.2 status: <color=#FF0000>Overloaded</color></size> |
107 | 301626068 | <size=30>Amplifier No.3 status: <color=#0099FF>In use</color></size> |
108 | 301626069 | <size=30>Amplifier No.3 status: <color=#FF6600>Rebooting...</color></size> |
109 | 301626070 | <size=30>Amplifier No.3 status: <color=#FF0000>Overloaded</color></size> |
110 | 301626071 | <size=30>Amplifier No.4 status: <color=#0099FF>In use</color></size> |
111 | 301626072 | <size=30>Amplifier No.4 status: <color=#FF6600>Rebooting...</color></size> |
112 | 301626073 | <size=30>Amplifier No.4 status: <color=#FF0000>Overloaded</color></size> |
113 | 301626074 | <size=30>Amplifier <color=#FF6600>Reboot</color> Countdown: <color=#FF0000>{0}</color></size>s |
114 | 301626111 | <size=35>Accumulate <color=#0099FF>Ice Attacks</color> to inflict the enemy with <color=#0099FF>Frozen</color></size> |
115 | 301626112 | <size=35>Total <color=#0099FF>Ice</color> DMG accumulated: <color=#0099FF>{0}</color>%</size> |
116 | 301626113 | <size=35>Use <color=#FF0000>Fire Attacks</color> to deal bonus DMG</size> |
117 | 301626114 | <size=35>Enemy's <color=#0099FF>Frozen</color> duration: <color=#0099FF>{0}</color>s</size> |
118 | 301626115 | <size=35>Accumulate <color=#FF0000>Fire Attacks</color> to inflict the enemy with <color=#FF0000>Burn</color></size> |
119 | 301626116 | <size=35>Total <color=#FF0000>Fire</color> DMG accumulated: <color=#FF0000>{0}</color>%</size> |
120 | 301626117 | <size=35>Use <color=#0099FF>Ice Attacks</color> to deal bonus DMG</size> |
121 | 301626118 | <size=35>Enemy's <color=#FF0000>Burn</color> duration: <color=#FF0000>{0}</color>s</size> |
122 | 301626119 | Jaspers appearing in: <color=#0099FF>{0}</color>S |
123 | 74860600 | <b><size=25>{0}</size><size=27>m</size></b> |
124 | 74864400 | <b><size=29>Damage</size></b> |
125 | 74864401 | <size=27>{0}%</size> |
126 | 74864402 | <b><size=29>Energy Core Drop Rate</size></b> |
127 | 74864403 | <b><size=29>ID</size></b> |
128 | 74864404 | <size=27>Nalasr-E</size> |
129 | 74864405 | <b><size=29>Version</size></b> |
130 | 74864406 | <size=27>Basic</size> |
131 | 74441510 | <b><size=29>Individual ID</size></b> |
132 | 74441511 | <size=27>MPA-01</size> |
133 | 74441520 | <b><size=29>Energy Reaction</size></b> |
134 | 74441521 | <size=27>Low</size> |
135 | 74441530 | <b><size=29>Damage Received</size></b> |
136 | 74441531 | <size=27>N/A</size> |
137 | 74441540 | <b><size=29>Threat Level</size></b> |
138 | 74441541 | <size=27><color=#FF0000>Medium</color></size> |
139 | 74864407 | <size=27>Enhanced</size> |
140 | 74864408 | <size=27>Extreme</size> |
141 | 74864900 | <b><size=29>Data</size></b> |
142 | 74864901 | <size=27>Broken Machine</size> |
143 | 74864902 | <b><size=29>Energy Core Content</size></b> |
144 | 74864903 | <size=27>80%</size> |
145 | 300613041 | <b><size=29>Logic Module</size></b> |
146 | 300613042 | <size=27>Protocol Activated</size> |
147 | 300613043 | <b><size=29>Weapon Module</size></b> |
148 | 300613044 | <size=27>Protocol Inactive</size> |
149 | 300613045 | <b><size=29>Dash System</size></b> |
150 | 300613046 | <size=27>Functioning Normally</size> |
151 | 300613047 | <b><size=29>Energy Saver Mode</size></b> |
152 | 300613048 | <size=27>Combat System Temporarily Disabled</size> |
153 | 300613049 | <size=27>Checkpoint Gate</size> |
154 | 300613050 | <size=27>Scrap Car</size> |
155 | 300613051 | <size=27>Abandoned Metal Crate</size> |
156 | 300613052 | <size=27>Device Control Panel</size> |
157 | 300613053 | <b><size=29>Storage</size></b> |
158 | 300613054 | <size=27>Circuit Module Storage Device</size> |
159 | 300613055 | <size=27>Weapon Circuit Module 2</size> |
160 | 300613056 | <b><size=27>Destroy </size><size=25>{0}</size><size=27>m</size></b> |
161 | 300613057 | <b><size=27>Defeat</size><size=25> {0}</size><size=27>m</size></b> |
162 | 300613058 | <b><size=27>Operate</size><size=25> {0}</size><size=27>m</size></b> |
163 | 300613059 | <b><size=29>ID: </size></b><size=27>Nalasr-E</size> |
164 | 300613060 | <b><size=29>Version: </size></b><size=27>Extreme</size> |
165 | 300613061 | <b><size=29>Stability: </size></b><size=27>{0}%</size> |
166 | 300613062 | <b><size=29>Energy Core Content: </size></b><size=27>{0}</size> |
167 | 300613063 | <b><size=29>Stability: </size></b><color=#FF0000><size=27>{0}%</size></color> |
168 | 300613071 | <size=27>Control Panel Inactive</size> |
169 | 300613072 | <size=27>No. 1 Constraint</size> |
170 | 300613073 | <size=27>No. 2 Constraint</size> |
171 | 300613074 | <size=27>No. 1 Constraint Control Panel</size> |
172 | 300613075 | <size=27>No. 2 Constraint Control Panel</size> |
173 | 300613076 | <b><size=27>Check</size><size=25> {0}</size><size=27>m</size></b> |
174 | 300613121 | <size=27>Fallen Tree</size> |
175 | 300613141 | <size=27>Control Panel I Activated</size> |
176 | 300613142 | <size=27>Control Panel II Activated</size> |
177 | 300613143 | <size=27>Control Panel III Activated</size> |
178 | 300613144 | <size=27>Control Panel IV Activated</size> |
179 | 300613145 | <size=27>Constraint</size> |
180 | 300613146 | <size=27>Main Constraint</size> |
181 | 300613147 | <size=27>Device Locked</size> |
182 | 300613148 | <size=27>Operation Locked</size> |
183 | 300613321 | <b><size=29>ID: </size></b><size=27>Tamer</size> |
184 | 300613322 | <b><size=29>ID: </size></b><size=27>Sentry Gun</size> |
185 | 300613323 | <b><size=29>ID: </size></b><size=27>Harvester</size> |
186 | 300613324 | <b><size=29>ID: </size></b><size=27>Gear</size> |
187 | 300613325 | <b><size=29>ID: </size></b><size=27>Hetero Explore Unit</size> |
188 | 300613326 | <b><size=29>ID: </size></b><size=27>Courier-M</size> |
189 | 300613328 | <b><size=29>ID: </size></b><size=27>Deporter-R</size> |
190 | 300613329 | <b><size=29>ID: </size></b><size=27>Deconstructor</size> |
191 | 300613330 | <b><size=29>ID: </size></b><size=27>Heal-Z</size> |
192 | 300613331 | <b><size=29>ID: </size></b><size=27>Firefighter</size> |
193 | 300613332 | <b><size=29>ID: </size></b><size=27>Heteromer Aerial Monitor</size> |
194 | 300613333 | <b><size=29>ID: </size></b><size=27>Heteromer Hydraulic</size> |
195 | 300613334 | <b><size=29>ID: </size></b><size=27>Hetero Deconstruct Unit</size> |
196 | 300613335 | <b><size=29>ID: </size></b><size=27>Martini</size> |
197 | 300613336 | <b><size=29>ID: </size></b><size=27>Polar Soldier</size> |
198 | 300613337 | <b><size=29>ID: </size></b><size=27>Deep-sea Ambusher</size> |
199 | 300613338 | <b><size=29>ID: </size></b><size=27>Prototype - Right Front Leg</size> |
200 | 300613339 | <b><size=29>ID: </size></b><size=27>Prototype - Left Front Leg</size> |
201 | 300613340 | <b><size=29>ID: </size></b><size=27>Prototype - Left Back Leg</size> |
202 | 300613341 | <b><size=29>ID: </size></b><size=27>Prototype - Right Back Leg</size> |
203 | 300613342 | <b><size=29>ID: </size></b><size=27>Polar Bear</size> |
204 | 300613343 | <b><size=29>ID: </size></b><size=27>Bio-Bull</size> |
205 | 300613344 | <b><size=29>ID: </size></b><size=27>Squid</size> |
206 | 300613345 | <b><size=29>ID: </size></b><size=27>Heteromer Sentry Gun</size> |
207 | 300613346 | <size=27>Data Singularity</size> |
208 | 300613347 | <size=27>Circuit Module</size> |
209 | 300613348 | <b><size=29>ID: </size></b><size=27>Hetero Repair Unit</size> |
210 | 300613349 | <b><size=29>ID: </size></b><size=27>Hetero Fire Unit</size> |
211 | 300613350 | <b><size=29>ID: </size></b><size=27>Snow Owl</size> |
212 | 300613351 | <b><size=29>ID: </size></b><size=27>Bio-Salamander</size> |
213 | 300613352 | <b><size=29>ID: </size></b><size=27>Acid Ant</size> |
214 | 300613353 | <b><size=29>ID: </size></b><size=27>Buthus</size> |
215 | 300613354 | <b><size=29>ID: </size></b><size=27>Musashi IX</size> |
216 | 300613355 | <b><size=29>ID: </size></b><size=27>Popper</size> |
217 | 300613356 | <b><size=29>ID: </size></b><size=27>Jaspers</size> |
218 | 300613357 | <b><size=29>ID: </size></b><size=27>Terrapod</size> |
219 | 300613358 | <b><size=29>ID: </size></b><size=27>DB02-Sanitizer</size> |
220 | 300613359 | <b><size=29>ID: </size></b><size=27>Trailblazing Surfer</size> |
221 | 300613360 | <b><size=29>ID: </size></b><size=27>Blubber VI</size> |
222 | 300613361 | <b><size=29>ID: </size></b><size=27>Musashi IX</size> |
223 | 300613362 | <b><size=29>ID: </size></b><size=27>Wheel of Fortune</size> |
224 | 300613363 | <b><size=29>ID: </size></b><size=27>Sanctuary Guard</size> |
225 | 300613364 | <b><size=29>ID: </size></b><size=27>Shark-speare</size> |
226 | 300613365 | <b><size=29>Additional Data: </size></b><size=27> Haywire</size> |
227 | 300613366 | <b><size=29>ID: </size></b><size=27>Moon Eater</size> |
228 | 300613367 | <b><size=29>Additional Data: </size></b><size=27>Basic Form</size> |
229 | 300613368 | <b><size=29>HP: </size></b><size=27>{0}%</size> |
230 | 300613369 | <b><size=29>HP: </size></b><color=#FF0000><size=27>{0}%</size></color> |
231 | 300613370 | <b><size=29>Additional Data: </size></b><size=27>Burst Form</size> |
232 | 300613371 | <b><size=29>ID: </size></b><size=27>Gabriel</size> |
233 | 300613372 | <b><size=29>Additional Data: </size></b><size=27><color=#FF0000>Dangerous Target</color></size> |
234 | 300613373 | <b><size=29>ID: </size></b><size=27>Voodoo</size> |
235 | 300613374 | <b><size=29>Additional Data: </size></b><size=27><color=#FF0000>Dangerous Target</color></size> |
236 | 300613375 | <b><size=29>ID: </size></b><size=27>Mr. White</size> |
237 | 300613376 | <b><size=29>ID: </size></b><size=27>Shieldbearer</size> |
238 | 300613377 | <b><size=29>ID: </size></b><size=27>Excavator</size> |
239 | 300613378 | <b><size=29>ID: </size></b><size=27>Explorer</size> |
240 | 7445781 | <b><size=29>Clearance Progress: </size></b><size=27>{0}%</size> |
241 | 7445782 | <size=23>Attacks More Effective from Behind</size> |
242 | 7445841 | <b><size=29>Charging: </size></b><size=27>{0}%</size> |
243 | 7445842 | <size=23>Attack with Charge</size> |
244 | 7445843 | <b><size=29>Releasing charge: </size></b><size=27>{0}%</size> |
245 | 7445844 | <size=23>Attack with Blood Draining</size> |
246 | 74830101 | <b><size=29>Enemy Traits</size></b> |
247 | 74830102 | <b><size=29>Red Orb DMG Up</size></b> |
248 | 74830103 | <b><size=29>Immune to Blue Orb DMG</size></b> |
249 | 74830201 | <b><size=29>Enemy Traits</size></b> |
250 | 74830202 | <b><size=29>Blue Orb DMG Up</size></b> |
251 | 74830203 | <b><size=29>Immune to Yellow Orb DMG</size></b> |
252 | 74830301 | <b><size=29>Enemy Traits</size></b> |
253 | 74830302 | <b><size=29>Yellow Orb DMG Up</size></b> |
254 | 74830303 | <b><size=29>Immune to Red Orb DMG</size></b> |
255 | 74830304 | <b><size=29>Immune to Blue Orb DMG</size></b> |
256 | 74830401 | <b><size=29>Enemy Traits</size></b> |
257 | 74830402 | <b><size=29>Basic Attack DMG Up</size></b> |
258 | 74830403 | <b><size=29>Immune to Signal Orb DMG</size></b> |
259 | 74830501 | <b><size=29>Enemy Traits</size></b> |
260 | 74830502 | <b><size=29>Signature DMG Up</size></b> |
261 | 74830503 | <b><size=29>Immune to Basic Attack and Signal Orb DMG</size></b> |
262 | 74830601 | <b><size=29>Enemy Traits</size></b> |
263 | 74830602 | <b><size=29>Signal Orb DMG Up</size></b> |
264 | 74830603 | <b><size=29>Immune to Basic Attack and Signature DMG</size></b> |
265 | 74830701 | <b><size=29>Enemy Traits</size></b> |
266 | 74830702 | <b><size=29>Signature and Basic Attack DMG Up</size></b> |
267 | 74830703 | <b><size=29>Immune to Signal Orb DMG</size></b> |
268 | 74830801 | <b><size=29>Enemy Traits</size></b> |
269 | 74830802 | <b><size=29>Red and Yellow Orb DMG Up</size></b> |
270 | 74830803 | <b><size=29>Immune to Signature DMG</size></b> |
271 | 74829001 | <b><size=29>Test Chamber</size></b> |
272 | 74829002 | <b><size=29>Chamber Integrity Intact</size></b> |
273 | 74829101 | <b><size=29>Test Subject</size></b> |
274 | 74829102 | <b><size=29>No Test Subject Detected</size></b> |
275 | 74829201 | <b><size=29>Test Subject: Hetero-Sapien</size></b> |
276 | 74829202 | <b><size=29>Danger Level: <color=#BB1609>Extremely High</color></size></b> |
277 | 74873301 | <size=25>Press to Assassinate</size> |
278 | 1023010701 | <b><size=29>Information: </size></b><size=27>Blockade Control Device</size> |
279 | 1023010702 | <b><size=29><color=#FF0000>Objective: </color></size></b><size=27>Seize Control</size> |
280 | 74873101 | <size=27>All clear, alarm disengaged, over.</size> |
281 | 74873102 | <size=27>Am I seeing things?</size> |
282 | 74873103 | <size=27>Was that just my imagination?</size> |
283 | 74873104 | <size=27>Alarm disengaged.</size> |
284 | 1023011601 | ● Seize the opportunity to counterattack after dodging an attack |
285 | 1023011602 | ● Successful dodges reset Matrix cooldown and restore some Dodge Gauge |