37 KiB
37 KiB
1 | Id | GroupIndex | StageIndex | DifficultyId | Name | NameEn | Desc | Icon | ShowMonsterIcon | ShowMonsterName | ShowFightEventId | FightEventId[1] | FightEventId[2] | FightEventId[3] | Type | RootId | WeaknessFightEventId | AttackBaseDamage | AttackBaseInterval | LinkIds[1] | LinkIds[2] | LinkIds[3] | LinkIds[4] | HpMax | RewardId | GuildWarStageId | EliteMonsterId | EliteMonsterBornInterval | BuffGroupId | RebuildTime | RebuildTimeFactor | RebuildMaxTime | RebuildGuildWarStageId | ResidueStageId | BaseSubHp | MaxSubHp | MaxPoint | BasePoint | MinSubDamage | FactorA | FactorB | FactorC | FactorD | FightCostEnergy | SweepCostEnergy | HelpTitle | HelpDetail | DescWeakness | ModelId |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | 1 | 1 | Resource Security Area | Resource Security Area | Protect the base from the ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Resource Security | 2240268 | 1 | 2 | 10000 | 19000 | 0.6 | 30 | 5 | 680 | 20 | 20 | Resource Security Area | 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>19,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant. | ||||||||||||||||||||||||||
3 | 2 | 3 | 1 | 1 | Juncture I | The Pass I | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png | Firefighter | 2 | 1 | 3 | 10000 | 1 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture I | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
4 | 3 | 3 | 2 | 1 | Juncture II | The Pass II | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png | Ground 3 - Rabbit | 2 | 2 | 5 | 10000 | 2 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture II | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
5 | 4 | 3 | 4 | 1 | Juncture III | The Pass III | Pilot the mech to <color=#4169E1>bump the enemy into the blue area</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png | Polar Soldier | 2 | 6 | 5 | 10000 | 50 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture III | 1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them. | ||||||||||||||||||||||
6 | 5 | 3 | 3 | 1 | Ambush Outpost | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 4 | 3 | 10000 | 32 | 1 | 2 | 97200 | 64800 | 145800 | 39 | 350 | 700 | 680 | 350 | 0.6 | 30 | 5 | 680 | 20 | 20 | Ambush Outpost | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>. | ||||||||||||||||
7 | 6 | 3 | 5 | 1 | Juncture IV | The Pass IV | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png | Royal Guard | 2 | 4 | 7 | 10000 | 3 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture IV | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
8 | 7 | 3 | 6 | 1 | Juncture V | The Pass V | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png | Terrapod | 2 | 6 | 8 | 9 | 10000 | 4 | 850 | 1700 | 680 | 850 | 0.6 | 30 | 5 | 680 | 20 | 20 | Juncture V | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | |||||||||||||||||||||
9 | 8 | 3 | 7 | 1 | Land of Resources | Forefront of Resource | Clear it to trigger a Command Bureau Bonus | Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png | Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png | Hetero-Core | 2240269 | 3 | 7 | 9 | 10000 | 15146 | 52 | 1 | 350 | 700 | 680 | 350 | 0.6 | 30 | 5 | 680 | 20 | 20 | Land of Resources | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||
10 | 9 | 3 | 8 | 1 | Uniframe Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png | Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png | God Slayer | 2240281 | 2240282 | 5 | 7 | 10 | 8 | 10000 | 25 | 350 | 700 | 680 | 350 | 0.6 | 30 | 5 | 680 | 20 | 20 | Uniframe Pass | 1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster. | |||||||||||||||||||
11 | 10 | 2 | 1 | 1 | Dangerous Cliff | Dangerous Cliff | The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png | Dangerous Cliff | 2240279 | 2240288 | 7 | 4000 | 2 | 9 | 10000 | 15228 | 65 | 340 | 700 | 99999 | 360 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Dangerous Cliff | 1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 40% DMG will be dealt to the base</color> 3 days later.\n3.Total DMG = Remaining Node HP ×40% | ||||||||||||||||||
12 | 54 | 2 | 1 | 1 | Cute Shark-speare | High-risk Cliffs | Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n | Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png | Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png | Cute Shark-speare | 2240279 | 2240288 | 8 | 10 | 2240396 | 10000 | 15191 | 63 | 340 | 700 | 99999 | 360 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Cute Shark-speare | 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>40% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) | Special Node 3 | Mb1AolajiangMd010001 | |||||||||||||||||
13 | 55 | 2 | 1 | 1 | Angry Shark-speare | High-risk Cliffs | When HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle. | Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png | Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png | Angry Shark-speare | 2240279 | 2240288 | 8 | 10 | 2240396 | 10000 | 15191 | 64 | 340 | 700 | 99999 | 360 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Angry Shark-speare | 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>40% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) | Special Node 6 | Mb1AolajiangMd010002 | |||||||||||||||||
14 | 11 | 1 | 1 | 2 | Resource Security Area | Resource Security Area | Protect the base from the ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Resource Security | 2240319 | 1 | 12 | 21 | 10000 | 110000 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Resource Security Area | 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>110,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant. | |||||||||||||||||||||||||
15 | 12 | 3 | 1 | 2 | Juncture I | The Pass I | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1XinshiMd000001.png | Envoy | 2 | 11 | 13 | 10000 | 5 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture I | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
16 | 13 | 3 | 2 | 2 | Juncture II | The Pass II | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png | Royal Guard | 2 | 12 | 14 | 10000 | 6 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture II | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
17 | 14 | 3 | 3 | 2 | Juncture III | The Pass III | Pilot the mech to <color=#4169E1>bump the enemy into the blue area</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png | Polar Soldier | 2 | 13 | 24 | 15 | 10000 | 50 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture III | 1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them. | |||||||||||||||||||||
18 | 15 | 3 | 4 | 2 | Ambush Outpost I | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 14 | 16 | 10000 | 33 | 2 | 2 | 64800 | 19080 | 97200 | 40 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Ambush Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>. | ||||||||||||||||
19 | 16 | 3 | 5 | 2 | Juncture IV | The Pass IV | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png | Acid Ant | 2 | 15 | 17 | 10000 | 7 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture IV | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
20 | 17 | 3 | 6 | 2 | Juncture V | The Pass V | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png | Harvester | 2 | 16 | 18 | 19 | 26 | 10000 | 8 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture V | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||
21 | 18 | 3 | 7 | 2 | Land of Resources I | Forefront of Resource | Clear it to trigger a Command Bureau Bonus | Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png | Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png | Hetero-Core | 2240269 | 3 | 17 | 19 | 10000 | 15149 | 53 | 1 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Land of Resources I | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||
22 | 20 | 2 | 1 | 2 | Dangerous Cliff | Dangerous Cliff | The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png | Dangerous Cliff | 2240279 | 2240288 | 7 | 3000 | 1 | 19 | 28 | 10000 | 15229 | 68 | 140 | 300 | 99999 | 160 | 0.625 | 67.5 | 5 | 1515 | 20 | 20 | Dangerous Cliff | 1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 30% DMG will be dealt to the base</color> 2 days later.\n3.Total DMG = Remaining Node HP ×30% | |||||||||||||||||
23 | 56 | 2 | 1 | 2 | Cute Shark-speare | High-risk Cliffs | Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n | Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png | Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png | Cute Shark-speare | 2240279 | 2240288 | 8 | 20 | 2240396 | 10000 | 15194 | 66 | 140 | 300 | 99999 | 160 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Cute Shark-speare | 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) | Special Node 3 | Mb1AolajiangMd010001 | |||||||||||||||||
24 | 57 | 2 | 1 | 2 | Angry Shark-speare | High-risk Cliffs | When HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle. | Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png | Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png | Angry Shark-speare | 2240279 | 2240288 | 8 | 20 | 2240396 | 10000 | 15194 | 67 | 140 | 300 | 99999 | 160 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Angry Shark-speare | 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) | Special Node 6 | Mb1AolajiangMd010002 | |||||||||||||||||
25 | 21 | 4 | 1 | 2 | Juncture I | The Pass I | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.png | Trailblazing Surfer | 2 | 11 | 22 | 10000 | 9 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture I | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
26 | 22 | 4 | 2 | 2 | Juncture II | The Pass II | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png | Snow Owl | 2 | 21 | 24 | 10000 | 10 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture II | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
27 | 23 | 4 | 4 | 2 | Juncture III | The Pass III | Collect Cogs to clear the challenge | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png | Kuroro | 2 | 24 | 25 | 10000 | 51 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture III | 1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge. | ||||||||||||||||||||||
28 | 24 | 4 | 3 | 2 | Ambush Outpost II | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 22 | 14 | 23 | 10000 | 34 | 3 | 2 | 64800 | 19080 | 97200 | 41 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Ambush Outpost II | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>. | |||||||||||||||
29 | 25 | 4 | 5 | 2 | Juncture IV | The Pass IV | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png | Recycle Prisoner | 2 | 23 | 26 | 10000 | 11 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture IV | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
30 | 26 | 4 | 6 | 2 | Juncture V | The Pass V | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png | Sheriff | 2 | 25 | 17 | 28 | 27 | 10000 | 12 | 500 | 1000 | 1015 | 500 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Juncture V | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||
31 | 27 | 4 | 7 | 2 | Land of Resources II | Forefront of Resource | Clear it to trigger a Command Bureau Bonus | Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png | Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png | Siren | 2240273 | 3 | 26 | 28 | 10000 | 15150 | 54 | 2 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Land of Resources II | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||
32 | 28 | 4 | 8 | 2 | Uniframe Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png | Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png | Wheel of Fortune | 2240281 | 2240282 | 5 | 26 | 20 | 27 | 10000 | 27 | 150 | 300 | 1015 | 150 | 0.6 | 45 | 5 | 1015 | 20 | 20 | Uniframe Pass | 1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster. | |||||||||||||||||||
33 | 29 | 1 | 1 | 3 | Resource Security Area | Resource Security Area | Protect the base from the ambushers | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png | Resource Security | 2240320 | 1 | 30 | 39 | 46 | 10000 | 330000 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Resource Security Area | 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>330,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant. | ||||||||||||||||||||||||
34 | 30 | 4 | 1 | 3 | Juncture I | The Pass I | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png | Heteromer Aerial Monitor | 2 | 29 | 31 | 10000 | 13 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture I | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
35 | 31 | 4 | 2 | 3 | Juncture II | The Pass II | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png | Hetero Fire Unit | 2 | 30 | 33 | 10000 | 14 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture II | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
36 | 32 | 4 | 4 | 3 | Juncture III | The Pass III | Pilot the mech to <color=#4169E1>bump the enemy into the blue area</color>. | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png | Polar Soldier | 2 | 33 | 34 | 10000 | 50 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture III | 1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them. | ||||||||||||||||||||||
37 | 33 | 4 | 3 | 3 | Ambush Outpost I | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 31 | 32 | 42 | 10000 | 35 | 4 | 2 | 45360 | 8640 | 68040 | 42 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Ambush Outpost I | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>. | |||||||||||||||
38 | 34 | 4 | 5 | 3 | Juncture IV | The Pass IV | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png | Popper | 2 | 32 | 35 | 10000 | 15 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture IV | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
39 | 35 | 4 | 6 | 3 | Juncture V | The Pass V | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png | Blair | 2 | 34 | 36 | 44 | 37 | 10000 | 16 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture V | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||
40 | 36 | 4 | 7 | 3 | Land of Resources I | Forefront of Resource | Clear it to trigger a Command Bureau Bonus | Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png | Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png | Hetero-Core | 2240269 | 3 | 35 | 37 | 10000 | 15155 | 55 | 1 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Land of Resources I | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||
41 | 37 | 4 | 8 | 3 | Dark Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png | Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png | Acid Ant | 2240278 | 2240284 | 5 | 35 | 38 | 36 | 10000 | 28 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Dark Pass | 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster. | |||||||||||||||||||
42 | 38 | 2 | 1 | 3 | Dangerous Cliff | Dangerous Cliff | The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png | Dangerous Cliff | 2240279 | 2240288 | 7 | 3000 | 1 | 37 | 45 | 53 | 10000 | 15230 | 71 | 100 | 200 | 99999 | 100 | 0.625 | 101.25 | 5 | 2270 | 20 | 20 | Dangerous Cliff | 1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 30% DMG will be dealt to the base</color> 2 days later.\n3.Total DMG = Remaining Node HP ×30% | ||||||||||||||||
43 | 58 | 2 | 1 | 3 | Cute Shark-speare | High-risk Cliffs | Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n | Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png | Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png | Cute Shark-speare | 2240279 | 2240288 | 8 | 38 | 2240396 | 10000 | 15197 | 69 | 100 | 200 | 99999 | 100 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Cute Shark-speare | 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) | Special Node 3 | Mb1AolajiangMd010001 | |||||||||||||||||
44 | 59 | 2 | 1 | 3 | Angry Shark-speare | High-risk Cliffs | When HP drops to 60% and 30%, perform an airborne combo to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge combo to stop Angel Shark-speare from joining the battle. | Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png | Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png | Angry Shark-speare | 2240279 | 2240288 | 8 | 38 | 2240396 | 10000 | 15197 | 70 | 100 | 200 | 99999 | 100 | 0.625 | 45 | 5 | 1015 | 20 | 20 | Angry Shark-speare | 1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.) | Special Node 6 | Mb1AolajiangMd010002 | |||||||||||||||||
45 | 39 | 3 | 1 | 3 | Juncture I | The Pass I | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png | Martini | 2 | 29 | 40 | 10000 | 17 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture I | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
46 | 40 | 3 | 2 | 3 | Juncture II | The Pass II | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png | Ground 3 - Rabbit | 2 | 39 | 42 | 10000 | 18 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture II | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
47 | 41 | 3 | 4 | 3 | Juncture III | The Pass III | Collect Cogs to clear the challenge | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png | Kuroro | 2 | 42 | 43 | 10000 | 51 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture III | 1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge. | ||||||||||||||||||||||
48 | 42 | 3 | 3 | 3 | Uniframe Outpost II | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 40 | 33 | 41 | 48 | 10000 | 36 | 5 | 2 | 45360 | 8640 | 68040 | 43 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Uniframe Outpost II | 1. Destroy the watchtower! You're suggested to use Uniframes as the stage contains Demon Bane.\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>. | ||||||||||||||
49 | 43 | 3 | 5 | 3 | Juncture IV | The Pass IV | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/ModelmNormal01.png | DB02-Sanitizer | 2 | 41 | 44 | 10000 | 19 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture IV | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
50 | 44 | 3 | 6 | 3 | Juncture V | The Pass V | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/ModelmNormal01.png | M4-Medic Bot | 2 | 43 | 35 | 51 | 45 | 10000 | 20 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture V | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||
51 | 45 | 3 | 8 | 3 | Uniframe Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png | Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png | Musashi IX | 2240281 | 2240282 | 5 | 44 | 38 | 10000 | 29 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Uniframe Pass | 1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster. | ||||||||||||||||||||
52 | 46 | 5 | 1 | 3 | Juncture I | The Pass I | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png | Ronin IV | 2 | 29 | 47 | 10000 | 21 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture I | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
53 | 47 | 5 | 2 | 3 | Juncture II | The Pass II | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png | Phecda X | 2 | 46 | 48 | 10000 | 22 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture II | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
54 | 48 | 5 | 3 | 3 | Juncture III | The Pass III | Go! Match two identical enemies to clear them! | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png | Explorer | 2 | 47 | 41 | 49 | 10000 | 49 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture III | 1. Connect them!\n2. Connect two identical enemies to clear them. | |||||||||||||||||||||
55 | 49 | 5 | 4 | 3 | Ambush Outpost III | Ambush Outposts | Generates ambushers to attack the base at intervals | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png | Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png | Watchtower | 4 | 48 | 50 | 10000 | 37 | 6 | 2 | 45360 | 8640 | 68040 | 44 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Ambush Outpost III | 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>. | ||||||||||||||||
56 | 50 | 5 | 5 | 3 | Juncture IV | The Pass IV | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png | Ballwheel IV | 2 | 49 | 51 | 10000 | 23 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture IV | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||||
57 | 51 | 5 | 6 | 3 | Juncture V | The Pass V | Nothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color> | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png | Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png | Kemuri I | 2 | 50 | 44 | 53 | 52 | 10000 | 24 | 450 | 900 | 1525 | 450 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Juncture V | 1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast. | ||||||||||||||||||||
58 | 52 | 5 | 7 | 3 | Land of Resources II | Forefront of Resource | Clear it to trigger a Command Bureau Bonus | Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png | Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png | Siren | 2240273 | 3 | 51 | 53 | 10000 | 15156 | 56 | 2 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Land of Resources II | 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown. | |||||||||||||||||||
59 | 53 | 5 | 8 | 3 | Fire Pass | Treacherous Gap | The last area of defense before Boss | Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png | Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png | Gear | 2240280 | 2240286 | 5 | 38 | 51 | 52 | 10000 | 30 | 100 | 200 | 1525 | 100 | 0.6 | 67.5 | 5 | 1525 | 20 | 20 | Fire Pass | 1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster. |