ascnet/Resources/table/share/miniactivity/doomsday/DoomsdayBuilding.tsv

7.4 KiB

1IdNameTypeDescIconMaxNumCanManualRemoveFinishDayCountLockPeopleOnBuildingUnlockConditionSpendResourceType[0]SpendResourceCount[0]SpendResourceType[1]SpendResourceCount[1]LockPeopleOnWorkingWorkDayCountExtendPeopleNumberWorkingEffectId[0]WorkingEffectId[1]WorkingEffectId[2]WorkingDailyConsumeResourceId[0]WorkingDailyConsumeResourceCount[0]WorkingDailyConsumeResourceId[1]WorkingDailyConsumeResourceCount[1]WorkingDailyGainResourceId[0]WorkingDailyGainResourceCount[0]WorkingDailyGainResourceId[1]WorkingDailyGainResourceCount[1]
21Ruins1Small ruins. Grant Wood x300 and Iron x300 after being cleaned up. The area will then be restored to a vacant area.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png13112
32Ruins1Medium ruins. Grant Wood x600 and Iron x600 after being cleaned up. The area will then be restored to a vacant area.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png15134
43Ruins1Big ruins. Grant Wood x1000 and Iron x1000 after being cleaned up. The area will then be restored to a vacant area.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png110156
54Residence2It provides a place to stay for a certain number of people. This way they will be less prone to disease and starvation. At least, it's better than letting them sleep on the ground.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png1121355236010
65Medical DepotWith enough residents working in it, the Medical Depot will produce a fixed amount of Medicine every day.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png11210529111021602735
76Supply DepotWith enough residents working in it, the Supply Depot will produce a fixed amount of Food every day.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png11210529115021152845
87Outpost2Constructing outpost(s) unlocks the [Explore] feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. (Cannot be demolished)Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png2151052913052280910
98Comms Device2There must be more survivors on this land. Let's keep broadcasting. Someone will be able to hear us... right?Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png113101052919402965
10201Old Medical DepotWith enough residents working in it, the Big Medical Depot will produce a fixed amount of Medicine every day.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png113115022003201310
11202Old Supply DepotWith enough residents working in it, the Big Supply Depot will produce a fixed amount of Food every day.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png113120021503202410
12203Small Ruins1Small ruins. After clearing them, you will get <color=#0F70BC>Wood x100</color> and <color=#0F70BC>Iron x100</color> and the area will be <color=#0F70BC>restored to a vacant area</color>.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png13120320411002100
13204Medium Ruins1Medium ruins. After clearing them, you will get <color=#0F70BC>Wood x200</color> and <color=#0F70BC>Iron x200</color> and the area will be <color=#0F70BC>restored to a vacant area</color>.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png13220520611002100
14205Big Ruins1Big ruins. After clearing them, you will get <color=#0F70BC>Wood x500</color> and <color=#0F70BC>Iron x500</color> and the area will be <color=#0F70BC>restored to a vacant area</color>.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png15320720811702170
15206Residence2It provides a place to live for some people <color=#0F70BC>(10 people)</color>. At least, it's more comfortable than passing the night on the ground. Those in it are less likely to get tired. <color=#0F70BC>(They lose less Spirit.)</color>Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png1151500250010
16207Medical DepotWith enough residents working in it, the Medical Depot will produce a fixed amount of Medicine every day.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png112112021602209315
17208Supply DepotWith enough residents working in it, the Supply Depot will produce a fixed amount of Food every day.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png112116021202210415
18209Outpost2Constructing outpost(s) unlocks the <color=#0F70BC>Explore</color> feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. <color=#FF0033>(Cannot be demolished)</color>Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png21313002300211212
1920201Comms Device2A communication device with the radar feature. It can scan nearby terrain and establish communication with the outside world. <color=#FF0033>(Cannot be demolished)</color>Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png1261100021000202092021020211
2020202Outpost2After constructing an outpost, you will be able to form a team to explore the world. <color=#FF0033>(Cannot be demolished)</color>Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png1132020213002300211
2120301Outpost2Constructing outpost(s) unlocks the <color=#0F70BC>Explore</color> feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. <color=#FF0033>(Cannot be demolished)</color>Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png2131300230021121220310
2220401Outpost2Constructing outpost(s) unlocks the [Explore] feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. (Cannot be demolished)Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png1131350235021121220419
2320402Comms Device2A communication device with the recording feature. Can be used for recording or communicating with distant locations.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png11241900290020420
2420403Not-So-Small Ruins1Relatively small ruins. After clearing them, you will get <color=#0F70BC>Wood x200</color> and <color=#0F70BC>Iron x200</color> and the area will be <color=#0F70BC>restored to a vacant area</color>.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png141204102041112002200
2520404Not-So-Big Ruins1Relatively big ruins. After clearing them, you will get <color=#0F70BC>Wood x350</color> and <color=#0F70BC>Iron x350</color> and the area will be <color=#0F70BC>restored to a vacant area</color>.Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png161204122041313502350
2620405Shelter2It provides a place to live for some people <color=#0F70BC>(5 people)</color>. At least, it's more comfortable than passing the night on the ground. Those in it are less likely to get tired. <color=#0F70BC>(They lose less Spirit.)</color>Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png112110021005