ascnet/Resources/table/client/movie/movies/MovieZZ00104BA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory96.png
2 2 401 1 101
3 3 301 DialogEnable -AI- Virtual combat has ended. Result calculations complete. Low enemy elimination rate... Mission failed.
4 4 301 -AI- Recommended Stategy: Lotus has sustained heavy injuries. Use her to lure in enemies and destroy them with an area attack.
5 5 302 Denied. 6
6 6 301 -AI- Why? This is the only option for maximizing efficiency to yield the most optimal results.
7 7 302 No. There must be another way. 8
8 8 201 1 500004
9 9 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2 1
10 10 301 1 Asimov I should remind you, this is the final stage of the battle. Upon completion, the virtual team will disappear and nothing will remain. 1
11 11 301 1 Asimov Perhaps, you should listen to the recommended strategy, but I won't stand in your way. 1
12 12 301 1 Asimov After all... our goal is to push the system to its limits. Use whichever strategy you deem the best. 1
13 13 302 Got it. 14
14 14 202 1
15 15 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
16 16 301 -AI- Only the final elite enemy remains. Our team has suffered no casualties, but combat power has been depleted. Command system paralyzed and unable to give orders.
17 17 302 That's... enough. 18
18 18 301 -AI- Do you wish to proceed according to the original strategic recommendation?
19 19 302 That will not be necessary. 20
20 20 201 1 500013
21 21 301 1 Elite Enemy …??? 1
22 22 201 1 1111001 5
23 23 401 2 10007501
24 24 301 1 Blast Get blown to smithereens! 1
25 25 301 -AI- Blast's attack has destroyed the enemy's foothold, causing the enemy to lose balance.
26 26 201 1 1081001
27 27 401 2 10006001
28 28 301 1 Bastion Haha! My turn! 1
29 29 301 -AI- Bastion has pinned down the elite enemy. Bastion has offset the close-ranged attacks with his shield. However, his shield is nearing its breaking point.
30 30 201 1 500128
31 31 401 2 10004001
32 32 301 1 Veritas Repent! 1
33 33 301 -AI- Veritas' arrows have pinned the elite enemy to the ground, allowing Bastion to withdraw.
34 34 302 Checkmate. 35
35 35 201 1 1021001
36 36 401 2 10002001
37 37 301 1 Lotus The flaming lotus will end everything! 1
38 38 201 1 500013
39 39 301 PanelActor1Shake 1 Elite Enemy !?!?!?!? 1
40 40 202 1
41 41 301 -AI- The elite enemy has been vanquished. Combat complete. Casualties... zero.
42 42 301 -AI- Combat performance has exceeded expectations. Re-evaluating...
43 43 302 This is the other way. 44
44 44 301 -AI- The other... way...
45 45 201 1 500004
46 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2 1
47 47 301 Asimov What can I say, you really are something. The data we collected exceeded our expectations. This stage of testing is complete. 1
48 48 301 Asimov The test data from this test will be cleared and I will adjust the system accordingly. Come back again next week. Have a good one. 1
49 49 202 1
50 50 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
51 51 302 Alright... See you next time. 52
52 1000 201 1 1021001
53 52 301 1 AniZhuanchangBegin 1 Lotus We'll... meet again. 1