ascnet/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv

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1IdNameBuffBgBuffTriangleBgDescTeachingContents[1]TeachingContents[2]TeachingContents[3]TeachingContents[4]TeachingContents[5]TeachingContents[6]TeachingContents[7]TeachingContents[8]TeachingContents[9]TeachingContents[10]BuffSuggestAbility
21Physical WeaknessAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngPhysical DMG Taken +30%
32Fire WeaknessAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngFire DMG Taken +30%
43Lightning WeaknessAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngLightning DMG Taken +30%
54Dark WeaknessAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngDark DMG Taken +30%
65Ice WeaknessAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngIce DMG Taken +30%
76Physical ResistanceAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngPhysical DMG Taken -30%
87Fire ResistanceAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngFire DMG Taken -30%
98Lightning ResistanceAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngLightning DMG Taken -30%
109Dark ResistanceAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngDark DMG Taken -30%
1110Ice ResistanceAssets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngIce DMG Taken -30%
1211buff1Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngEvent - 100 Combo DMG +50%
1312buff2Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngEvent - Melee DMG +50%
1413buff3Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngEvent - Ranged DMG +50%
1514buff4Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngEvent - All Elemental DMG +50%
1610001<color=#34aff9><size=34>Close Combat</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngCan only deploy Melee-Type Construct.
1710002<color=#34aff9><size=34>Ranged Fire</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.pngCan only deploy Ranged-Type Construct.
1810011<color=#34aff9><size=34>Fire Intrusion</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10011.pngAttacker Omniframes prohibited
1910021<color=#34aff9><size=34>Repair Intrusion</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.pngSupport Omniframes prohibited
2010031<color=#34aff9><size=34>Protection Intrusion</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.pngTank Omniframes prohibited
2111001<color=#34aff9><size=34>Vitality I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.pngHP of enemies increases by 15%.
2211002<color=#34aff9><size=34>Vitality II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11002.pngHP of enemies increases by 30%.
2311003<color=#34aff9><size=34>Vitality III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.pngHP of enemies increases by 45%.
2411011<color=#34aff9><size=34>Strike I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.pngEnemies' ATK increases by 10%
2511012<color=#34aff9><size=34>Strike II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.pngEnemies' ATK increases by 20%
2611013<color=#34aff9><size=34>Strike III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.pngEnemies' ATK increases by 30%
2711031<color=#34aff9><size=34>Perseverance </size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.pngEnemies' Physical Resistance increases by 30%text: No additional information
2811032<color=#34aff9><size=34>Perseverance I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.pngPhysical Resistance increases by 20%
2911033<color=#34aff9><size=34>Perseverance II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.pngEnemies' Physical Resistance increases by 40%
3011034<color=#34aff9><size=34>Perseverance III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.pngEnemies' Physical Resistance increases by 60%
3111041<color=#CF0000><size=34>Overload I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.pngEnemies are slightly enhanced in all aspects (Recommended BP: 7100+).7100
3211042<color=#CF0000><size=34>Overload II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.pngEnemies are significantly enhanced in all aspects (Recommended BP: 7200+).7200
3311043<color=#CF0000><size=34>Overload III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11042.pngThis battle is a tricky one (Recommended BP: 7400+).7400
3411044<color=#CF0000><size=34>Overload IV</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11043.pngYou will struggle in combat (Recommended BP: 7500+).7500
3511045<color=#CF0000><size=34>Overload V</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11044.pngEnemies are almost impossible to be defeated (Recommended BP: 7600+).7600
3611051<color=#34aff9><size=34>Sprint I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.pngMovement Speed of enemies slightly increases.
3711052<color=#34aff9><size=34>Sprint II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11052.pngMovement Speed of enemies moderately increases.
3811053<color=#34aff9><size=34>Sprint III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11053.pngMovement Speed of enemies largely increases.
3911061<color=#34aff9><size=34>Rigidity I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.pngExtra DMG Reduction increases by 10% when the enemy has Super Armortext: No additional information
4011062<color=#34aff9><size=34>Rigidity II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.pngExtra DMG Reduction increases by 20% when the enemy has Super Armor
4111063<color=#34aff9><size=34>Rigidity III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.pngExtra DMG Reduction increases by 30% when the enemy has Super Armor
4211131<color=#34aff9><size=34>Fairy</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngEnemies' Elemental Resistance increases by 30%text: No additional information
4311141<color=#34aff9><size=34>Rigidity II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.pngExtra DMG Reduction increases by 20% when the enemy has Super Armor
4411142<color=#34aff9><size=34>Rigidity III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.pngExtra DMG Reduction increases by 30% when the enemy has Super Armor
4512001<color=#34aff9><size=34>Frailty I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.pngConstructs' maximum HP decreases by 15%
4612002<color=#34aff9><size=34>Frailty II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.pngConstructs' maximum HP decreases by 30%
4712003<color=#34aff9><size=34>Frailty III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.pngConstructs' maximum HP decreases by 45%
4812051<color=#34aff9><size=34>Gravity Adaption I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.pngMovement speed will decrease by 25%.
4912052<color=#34aff9><size=34>Gravity Adaption II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12052.pngMovement speed will decrease by 50%.
5012053<color=#34aff9><size=34>Gravity Adaption III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12053.pngMovement speed will decrease by 75%.
5112101<color=#34aff9><size=34>Neurasthenia</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.pngFor every 1m after 2.5m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%.
5212111<color=#34aff9><size=34>Force Field Intrusion</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.pngFor every 1m after 4m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%.
5312121<color=#34aff9><size=34>Isolation I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.pngConstruct's QTE cooldown increases by 3s
5412122<color=#34aff9><size=34>Perseverance II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.pngConstruct's QTE cooldown increases by 6s
5512123<color=#34aff9><size=34>Isolation III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.pngConstruct's QTE cooldown increases by 10s
5612131<color=#34aff9><size=34>Precise Planning I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.pngLimit of Dodge Gauge reduces by 200.
5712132<color=#34aff9><size=34>Precise Planning II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12132.pngLimit of Dodge Gauge reduces by 400.
5812133<color=#34aff9><size=34>Precise Planning III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12133.pngLimit of Dodge Gauge reduces by 600.
5912151<color=#FF0000><size=34>Dominator</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.pngEnemies are no longer restricted by Matrix (this is a highly dangerous affix, so choose wisely).text: No additional information
6013001<color=#34aff9><size=34>Lightning Bolt</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.pngIn every 25s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.
6113002<color=#34aff9><size=34>Lightning Bolt</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.pngIn every 20s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.
6213003<color=#34aff9><size=34>Lightning Bolt</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.pngIn every 15s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.
6313051<color=#34aff9><size=34>Support Blockage</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13051.pngHealing received will decrease by 50%.
6413052<color=#34aff9><size=34>Support Blockage II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngHealing received will decrease by 50%.
6513053<color=#34aff9><size=34>Support Blockage III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngHealing received will decrease by 50%.
6613071<color=#34aff9><size=34>Boiling Mind I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.pngDeployed members receive a small amount of DMG every second.
6713072<color=#34aff9><size=34>Boiling Mind II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.pngDeployed members receive a certain amount of DMG every second.
6813073<color=#34aff9><size=34>Boiling Mind III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.pngDeployed members receive a great amount of DMG every second.
6913081<color=#34aff9><size=34>Black Fog</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.pngConstructs on field take DMG from Black Fog every second. Black Fog increases by 1 level every 20s.text: No additional information
7021001<color=#78db64><size=34>Strike Armor</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.pngConstructs' HP increases by 40%
7121011<color=#78db64><size=34>Weapon Reloading</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.pngATK of the deployed Constructs increases by 10%
7221101<color=#78db64><size=34>Fighting Spirit</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.pngFor every 1m after 4m from the target, Construct's Extra DMG Bonus increases by 15%, up to 60%.
7321111<color=#78db64><size=34>Joint Warfare</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.pngTriggering a QTE by a 3-Ping will trigger the other two constructs' QTE
7421121<color=#78db64><size=34>High Morale</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.pngUpon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 15% for 5s
7521131<color=#78db64><size=34>Area Healing</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.pngUpon triggering QTE, heals the construct for 15% of maximum HP
7621211<color=#78db64><size=34>Fire Amplifier</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.pngConstruct's Fire DMG increases by 30%
7721221<color=#78db64><size=34>Lightning Amplifier</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.pngConstruct's Lightning DMG increases by 30%
7821231<color=#78db64><size=34>Ice Amplifier</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.pngConstruct's Ice DMG increases by 30%.
7921261<color=#78db64><size=34>New Armor</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngConstruct's Extra DMG Reduction increases by 45%
8021271<color=#78db64><size=34>New Armor</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngConstruct's Extra DMG Reduction increases by 30%
8122051<color=#78db64><size=34>Quick Healing</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.pngHealing effect for Constructs is increased by 25%.
8222061<color=#78db64><size=34>Rhythm Strike</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.pngConstruct's Extra DMG Bonus increases by 5%/10%/15% when Combo is greater than 40/60/80
8322071<color=#78db64><size=34>Additional Support</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngGains a Signal Orb in every 3s.
8422081<color=#78db64><size=34>Accumulation</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.pngFor each Signal Orb pinged, Extra DMG Bonus of Constructs on field is increased by 2% for 3s. Can be stacked up to 10 times.
8522091<color=#78db64><size=34>Elemental Growth</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.pngConstructs' Elemental DMG increases by 15%
8622101<color=#78db64><size=34>Surprise Attack</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.pngExtra DMG Bonus increases by 20% when attacking enemies from behind
8722111<color=#78db64><size=34>Elemental Blessing</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.pngTank Omniframes gain 50% Elem. DMG
8822121<color=#78db64><size=34>Offensive Defense</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.pngTank Omniframes gain 65% Extra DMG
8922131<color=#78db64><size=34>Turtle Shell</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngTank Omniframes gain 45% DMG Reduction
9022141<color=#78db64><size=34>Element Banquet</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.pngConstructs' Elemental DMG increases by 40%
9122151<color=#78db64><size=34>Element Banquet</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.pngConstructs' Elemental DMG increases by 45%
9222161<color=#78db64><size=34>Pyroblast</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.pngConstructs' Fire DMG increases by 45%
9322171<color=#78db64><size=34>Blade Dance</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.pngConstructs' Physical DMG increases by 45%
9422181<color=#78db64><size=34>Thundering Pulse</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.pngConstructs' Lightning DMG increases by 45%
9522191<color=#78db64><size=34>Chain Attack</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.pngUpon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s
9622201<color=#78db64><size=34>Chain Healing</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.pngWhen QTE is triggered, heals your controlling Construct for 20% of maximum HP
9722211<color=#78db64><size=34>Megamorph</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.pngConstructs' maximum HP increases by 45%
9822221<color=#78db64><size=34>Extra Reloading</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngConstructs on field gain 3 Signal Orb of the same color every 3s
9922231<color=#78db64><size=34>Basic Boost</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21251.pngExtra DMG Bonus of Constructs' Basic Attack increases by 15%
10022241<color=#78db64><size=34>Charging Boost I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.pngIncreases the energy accumulation speed by 1%.
10122251<color=#78db64><size=34>Evasion Boost II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.pngLimit of Dodge Gauge increases by 700.
10222261<color=#78db64><size=34>Evasion Boost I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.pngLimit of Dodge Gauge increases by 400.
10322271<color=#78db64><size=34>Charging Boost II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.pngIncreases the Signature gauge accumulation speed.
10422281<color=#78db64><size=34>Red Orb Boost</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngGains a Red Orb in every 3s.
10522291<color=#78db64><size=34>Yellow Orb Boost</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngGains a Yellow Orb in every 3s.
10622301<color=#78db64><size=34>Blue Orb Boost</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngGains a Blue Orb in every 3s.
10722311<color=#78db64><size=34>Sprint</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.pngIncrease move speed by 30%.
10822321<color=#78db64><size=34>Extra Healing</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.pngUpon casting QTE, heals the character for 15% of maximum HP.
10922331<color=#78db64><size=34>Storage Strategy</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.pngLimit of Dodge Gauge increases by 70%.
11033211<color=#34aff9><size=34>Beacon</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.pngThere will be an increased amount of enemies.
11133231<color=#34aff9><size=34>Bloodlust</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.pngEnemies gain 15% more damage for every 20% HP lost.
11233241<color=#34aff9><size=34>Dark</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.pngEnemy attacks have a 10% chance to deal bonus 10% Dark DMG and stun their target for 1s.
11333242<color=#34aff9><size=34>Dark</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.pngEnemy attacks have a 15% chance to deal bonus 15% Dark DMG and stun their target for 1s.
11433243<color=#34aff9><size=34>Dark</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.pngEnemy attacks have a 20% chance to deal bonus 20% Dark DMG and stun their target for 1s.
11533251<color=#34aff9><size=34>Freeze</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.pngEnemy attacks have a 10% chance to deal bonus 10% Ice DMG and freeze their target for 1s.
11633252<color=#34aff9><size=34>Freeze</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.pngEnemy attacks have a 15% chance to deal bonus 15% Ice DMG and freeze their target for 1s.
11733253<color=#34aff9><size=34>Freeze</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.pngEnemy attacks have a 20% chance to deal bonus 20% Ice DMG and freeze their target for 1s.
11833261<color=#34aff9><size=34>Energy Absorb</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.pngAttacking enemies will restore your HP by 20%. 5s cooldown.
11933271<color=#34aff9><size=34>Last Stand</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.pngEnemies with HP below 50% will deal more damage but also take more damage.
12033281<color=#34aff9><size=34>Constant Vigilance</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.pngRiot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated.
12133291<color=#34aff9><size=34>Naughty White Shark</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.pngAfter Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently.
12233301<color=#34aff9><size=34>Last Stand</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.pngThe more HP Roland loses, the more powerful he will become.
12333311<color=#34aff9><size=34>Soldier Strike</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.pngA wraith soldier will appear and charge you intermittently.
12433951Final Evolution 2Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngDevour Black: Every <color=#34aff9>10s</color>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <color=#34aff9>6s</color>, the doll will be wrecked and continuously shoot lightning bolts at the character.text: <color=#34aff9>The Lightning Dolls</color> will copy the appearances of your characters and appear next to you, as shown below.Assets/Product/Texture/Image/UiBabelTower/BgFightshandian.png
12533961<color=#CF0000><size=34>Power of Horn</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhile Super Armor is active, Ox gains more Resistance.
12633971<color=#CF0000><size=34>Polar Ram</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngUpon impact, Ox's Dash Attack will drag the player to its destination. When it expires, additionally inflicts a 40% Slow Down for 2.5s.
12733981<color=#CF0000><size=34>Reversed Shockwave</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAll attacks by Ox send shockwaves, and all shockwaves travel back. While Berserk is active, Ox sends even more shockwaves.
12833991<color=#CF0000><size=34>The Mighty Ox!</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThere are two Oxen on the field at the same time.
12934001Strong OxAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhile Super Armor is active, Ox has more Resistance.
13034011Blinking MineAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThere are <color=#34aff9>Blinking Mines</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to a Mine will activate the Mine.text: <color=#34aff9>Blinking Mine</color>: <color=#34aff9>Enemies</color> who are caught within the range of a Blinking Mine will be <color=#34aff9>directly stunned</color> and knocked down.
13134021Dragon Breath DeviceAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThere are <color=#34aff9>Dragon Breath Devices</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to such a device will activate it.text: <color=#34aff9>Dragon Breath Device</color>: Summons dragon breaths to attack <color=#34aff9>enemies</color>, significantly <color=#34aff9>reducing their Super Armor</color> and <color=#34aff9>increasing their damage taken</color>.
13234031Strength of OxAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhile <color=#FF0000>Super Armor is active, Ox has significantly more DEF</color>. Also, at less than 60% HP, Ox goes <color=#FF0000>Berserk</color>.text: <color=#FF0000>Berserk</color>: Its attacks <color=#FF0000>send shockwaves</color> and it <color=#FF0000>cannot be knocked down</color>. Also, it <color=#FF0000>ignores Matrix</color>, but <color=#34aff9>significantly loses all DEFs.</color>
13334041<color=#78db64><size=34>Refinement - Crit</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngActivating any device will grant 30% CRIT Rate to the players within range for 10s.
13434051<color=#78db64><size=34>Refinement - Heal</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngActivating any device restores 5% HP to nearby allies per second for 10s.
13534061<color=#78db64><size=34>Refinement - CD</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen all devices are activated, the cooldown is reduced from 60s to 40s.
13634071<color=#CF0000><size=34>Polarized Defense</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngIn its initial form, the Dragon has significantly more Resistance. After turning into the Element Dragon, the Resistance against its associated stat will further increase, but the Resistance against its opposite stat will reduce.
13734081<color=#CF0000><size=34>Final Judgment</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThe Dragon's Ultimate, Final Judgment, deals significantly more damage.
13834091<color=#CF0000><size=34>Elemental Corruption</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen the Dragon deals stat damage to the player, inflicts special debuffs based on what that stat is.
13934101<color=#CF0000><size=34>Berserk Dragon</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThe Dragon never stops with its endless attacks.
14034111Elemental DrainAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThe Dragon starts in its <color=#34aff9>Normal Form</color>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.text: <color=#34aff9>Normal Form</color>: The Dragon has <color=#34aff9>higher Physical Resistance</color> but <color=#34aff9>lower Elemental Resistance.</color>
14134121Elemental IncarnateAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen the Dragon transforms, <color=#FF0000>it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</color>.text: TIPS: If the Dragon <color=#34aff9>doesn't take any Elemental DMG before it transforms</color>, a random Element is chosen.
14234131Elemental DischargeAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngOnce turned into an Elemental Dragon, Dragon's <color=#FF0000>attacks will inflict additional effects</color>, and different types of Elemental Dragon have <color=#34aff9>different Elemental Resistance</color>. For details, see the description on the right.text: <color=#FF0000>Fire Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Delayed Fire</color>, <color=#FF0000>its Fire Resistance is increased</color>, and its <color=#34aff9>Dark Resistance is reduced</color>. When Elemental Corruption is active, attacks also inflict damage over time.text: text: <color=#FF0000>Lightning Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Lightning</color>, <color=#FF0000>its Lightning Resistance is increased</color>, and its <color=#34aff9>Ice Resistance is reduced</color>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.text: text: <color=#FF0000>Ice Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Ice Cones</color>, <color=#FF0000>its Ice Resistance is increased</color>, and its <color=#34aff9>Fire Resistance is reduced</color>. When Elemental Corruption is active, attacks slow enemies upon impact.text: text: <color=#FF0000>Dark Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Dark Explosions</color>, <color=#FF0000>its Dark Resistance is increased</color>, and its <color=#34aff9>Lightning Resistance is reduced</color>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon impact.
14334141Final JudgmentAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAt less than 30% HP, the Dragon casts its Ultimate <color=#FF0000>Final Judgment</color>. Its damage is significantly reduced for every <color=#34aff9>broken arm</color> the Elemental Dragon has.text: <color=#FF0000>Final Judgment</color>: Deals massive damage to all characters one time. Then, deals damage to them over time.text: text: <color=#34aff9>Break the Arm</color>: Destroying the Dragon's arm will <color=#34aff9>significantly reduce the damage dealt by Final Judgment</color>. Dealing damage associated with the opposite stat can <color=#34aff9>more easily break the Dragon's arm</color>.
14434151<color=#78db64><size=34>Steel Module</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAll characters have Super Armor permanently.
14534161<color=#78db64><size=34>Shield Module</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngEvery 20s, gains a DMG Immunity Shield. When shattered, the timer restarts.
14634171<color=#78db64><size=34>Spread Module</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngUpon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all parts of the Dragon again.
14734181<color=#CF0000><size=34>Stealth Bombardment</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngBombardment at the shield absorption stage <color=#34aff9>will not trigger Extreme Dodge</color>.
14834191<color=#CF0000><size=34>Energy Refine</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAt the shield absorption stage, if no Glory Clones exist, <color=#34aff9>summons</color> a Glory Clone with <color=#34aff9>10%</color> HP of the original. Otherwise, sacrifices the Glory Clone to summon a stronger one.
14934201<color=#CF0000><size=34>Energy Max</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThe shield absorption stage increases by <color=#34aff9>4%</color> every second.
15034211<color=#CF0000><size=34>Luminous Evolution</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21021.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen both sets of shields have been absorbed or dropped below 30% HP, enemies will enter <color=#34aff9>Phase II</color>.
15134221<color=#CF0000><size=34>Accel Time</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngMoon Eater's arms charge <color=#34aff9>2%</color> faster every second.
15234231<color=#CF0000><size=34>Harden</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngTo cut off the enemy's arm, it requires attacks that are <color=#34aff9>different</color> from the last time. Attack Types: <color=#34aff9>Signal Orb skills, Basic Attack, and Signature</color>
15334241<color=#CF0000><size=34>Assimilate</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen the enemy's arm is severed, the enemy's Resistance to <color=#34aff9>that attack's element</color> will increase until the next time its arm is severed.
15434251<color=#CF0000><size=34>Wrath</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen Moon Eater Phase II is in wrath, it will absorb all blood on the ground. Each puddle of blood <color=#34aff9>decreases all characters'</color> Max HP by <color=#34aff9>10%</color>.
15534261<color=#CF0000><size=34>Demon Bane's Might</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngDemon Bane gains <color=#34aff9>Berserk</color>. Its aggressiveness and ATK become higher.
15634271<color=#CF0000><size=34>Heaven Breaker's Guard</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngHeaven Breaker gains <color=#34aff9>Hesitant</color>. Its Finisher Gauge will recover if it is not attacked for 5s.
15734281<color=#CF0000><size=34>God Slayer's Techniques</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngGod Slayer gains <color=#34aff9>Rigid Body</color>. All DMG received is reduced to 1. This effect is removed when it takes DMG 12 times and will resume in 8s.
15834291<color=#CF0000><size=34>Rematch</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThe first enemy wave becomes MC Solar. When defeated, it will be repaired and call forth Demon Bane, Heaven Breaker, and God Slayer to fight together. Demon Bane, Heaven Breaker, and God Slayer will not attack for 20s after receiving Speed Attack.
15934301<color=#78db64><size=34>Visual Enhancement</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngCharacters' CRIT Rates increase.
16034311<color=#78db64><size=34>Drain Power</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33281.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngCritical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered.
16134321<color=#78db64><size=34>Lunar Character I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngLunar Enhancement 1
16234331<color=#78db64><size=34>Lunar Character II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngLunar Enhancement 2
16334341<color=#78db64><size=34>Flexible Strategy</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngDodge Gauge recovers faster.
16434351<color=#78db64><size=34>Heating Up</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngCharacters will be Invincible for 3s upon receiving DMG.
16534361<color=#78db64><size=34>Operation Continues</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngHP recovers every second for 10s after Speed Attack.
16634371<color=#CF0000><size=34>Withstand I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngEnemies' Finisher Gauges lose 10% less.
16734372<color=#CF0000><size=34>Withstand II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngEnemies' Finisher Gauges lose 20% less.
16834373<color=#CF0000><size=34>Withstand III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngEnemies' Finisher Gauges lose 30% less.
16934381Shield AbsorptionAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen shields are present on the field, enemies will regularly <color=#34aff9>absorb</color> them. When they absorb a shield, they <color=#34aff9>do not move</color>.Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghui.png
17034391Mechanical DominationAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen the enemy is absorbing a shield, it will control the Shield Generator to <color=#34aff9>fire at the characters</color>.Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghuipaoji.png
17134401Energy BoostAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen the shield absorption rate reaches 100%, the shield will be destroyed. Enemies' <color=#34aff9>Fire and Lightning Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the first set of shields, while their <color=#34aff9>Dark and Ice Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the second set.
17234411Arm AugmentationAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngMoon Eater charges its arms continuously. When they are charged to <color=#34aff9>100%</color>, its attacks will inflict <color=#34aff9>additional effects</color>. Severing its arms will <color=#34aff9>empty the charge progress</color>.Assets/Product/Texture/Image/UiBabelTower/BgFightYizhonggongjifudai.png
17334431ResectAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen Moon Eater's Super Armor is <color=#34aff9>emptied</color> in Phase I, receiving attacks again will <color=#34aff9>reset</color> Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and <color=#34aff9>attacking it again</color> before Matrix ends will sever its limb.Assets/Product/Texture/Image/UiBabelTower/BgFightDuanjiao.pngtext: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.
17434441ResidualsAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThe enemy will leave corrosive blood in place when its limb is severed, dealing continuous <color=#34aff9>DMG</color> to characters in contact with it.Assets/Product/Texture/Image/UiBabelTower/BgFightXueye.png
17534451Four Great PowersAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngGod Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.Assets/Product/Texture/Image/UiBabelTower/BgFightRitian.png
17634461DecisionAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAfter Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.
17734471EvolutionAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.
17834481<color=#CF0000><size=34>Infection Spreading</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.pngThe Corrupted will explode after being defeated.
17934511<color=#CF0000><size=34>Beyond Evolution</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.pngJaspers will not be affected by the Matrix. When Jaspers' HP drops below 50%, another Jaspers will appear and attack your team.
18034521<color=#78db64><size=34>Bravery</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.pngGain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move.
18134531<color=#78db64><size=34>Power Capture</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.pngCharacter deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move.
18234541<color=#78db64><size=34>Life Drain</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.pngCharacter restore 15% of Max HP after performing the Uniframe's Finishing Move.
18334601Data CollectionAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngThere will be <color=#34aff9>five Corrupted</color> in the battlefield at the beginning of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends.text: Uniframes' <color=#34aff9>Finishing Move</color> can stop Jaspers' evolution.
18434602Evolution CompleteAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngJaspers enters the battlefield and gains buffs based on <color=#FF0000>the number of Corrupted who survived the Uniframe's Finishing Move</color>. There will also be other Corrupted to assist him.text: TIPS: The Corrupted who enter the battlefield with Jaspers will provide buffs to him and will immediately revive after being knocked down.
18534603Sample LeakageAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAfter Jaspers' HP drops below a certain level, <color=#FF0000>two extra Corrupted will join the battle</color> and provide buffs for him.text: Attack Jaspers first. And the victory is yours once Jaspers is down.
18690000FArmorAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconRongjia.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngOnly high Crit frames can break through its armor. (Gains increased DMG Reduction from Tank Omniframes)
18790001FRes-Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuhuo.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngThe external tubing has stored a lot of organic composite pigments. Highly flammable and prone to explode. (Reduces Fire Resistance.)
18890002IRes+Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangbing.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngIts body is made with a special metal for storing new types of pigments. Performs well in low temperatures and not easily corroded. (Increases Ice Resistance.)
18990003PRes-Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngAn old model made with old experimental frame materials. Its tenacity and attack resistance are average. (Reduces Physical Resistance.)
19090004DRes+Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangan.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngA machine deeply corrupted by the Punishing Virus. It has high dark energy resistance. (Increases Dark Resistance.)
19190005LRes-Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngVassago, a mechanoid serpent that strikes with precision and conceals itself in the sand by using strong electric currents. (Reduces Lightning Resistance.)
19290006FRes+Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngVassago hides in the sand, away from all that is flammable. (Increases Fire Resistance.)
19390007IRes-Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngAn AI mechanoid designed to imitate humans, its low cold resistance is its weakness. (Reduces Ice Resistance.)
19490008LRes+Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanglei.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAn AI mechanoid designed to imitate humans, its high level bioelectric signal simulation makes it resistant to electric threats. (Increases Lightning Resistance.)
19590009DRes-Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngThe damage on its Inver-Device renders its consciousness unstable and prone to corruption. (Reduces Dark Resistance.)
19690010Pres+Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngTifa's sturdy outer armor protects her from a certain degree of Physical DMG. (Increases Physical Resistance.)
19790011DRes-Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngIts unstable consciousness signal makes it prone to corruption. (Reduces Dark Resistance.)
19890012IRes-Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngHuaxu's power output relies on a persistent high-temperature environment. The inability to withstand low temperatures is her fatal weakness. (Ice Resistance reduced)
19990013Pres+Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngHuaxu has activated her defense protocol that greatly enhances her resistance to physical attacks. (Physical Resistance increased)
20090014AstraphobiaAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngGabriel is vulnerable to electric shocks as many of his wires are exposed. Electric attacks can deal more damage to him. (Lightning Resistance reduced)
20190015Fire ProofAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngFire cannot keep burning on Gabriel because of his delicate body structure and flame retardant power cables. (Fire Resistance boosted)
20290021FrailAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngCannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly.
20390022CombustibleAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngEasily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly.
20490023FrostAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngThe phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly.
20590024ElectrodeAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngElectric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly.
20690025CorrosionAssets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngThe internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.
20790026Play CuteAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngShark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you.
20890027InjuredAssets/Product/Texture/Image/IconAffix/AffixIconRuodian.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngDue to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.
20990028SilenceAssets/Product/Texture/Image/IconAffix/AffixIconHamlet.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png3-Ping Signal Orb Basic Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Signal Orb Basic Skill Attack. Stacks up to 8 times.
21090029Super CuteAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.pngShark-speare is SUPER cute!
21134571<color=#34aff9><size=34>Precise Planning - β</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngSwitch cooldown increases by 2s.
21234572<color=#34aff9><size=34>Precise Planning - β</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngSwitch cooldown increases by 5s.
21334573<color=#34aff9><size=34>Precise Planning - β</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngSwitch cooldown increases by 10s.
21434581<color=#CF0000><size=34>Soul Meltdown I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngYour Constructs have a higher chance to be controlled by the threads when attacked.
21534582<color=#CF0000><size=34>Soul Meltdown II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngYour Constructs have a greatly higher chance to be controlled by the threads when attacked.
21634611The True PowerAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngα will cast the <color=#FF0000>new battle skill</color> based on the selected Affix. Get ready for the <color=#FF0000>new power</color> from α!text: When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her.
21734621Soul PullAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngWhen attacked by Madorea, your Constructs have a chance to be <color=#FF0000>pulled by threads</color>. Madorea will <color=#FF0000>control your Constructs</color> when they <color=#FF0000>have 3 threads on them</color>.
21834631Pull BreakAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngAfter gaining control of your Constructs, Madorea will <color=#34aff9>spend Control Energy</color> and <color=#FF0000>cast Puppet Skills</color> to attack your team. When the Control Energy is used up, your Constructs will be <color=#34aff9>back under your control</color>.text: <color=#34aff9>Attack Madorea's back</color> in the Matrix to <color=#34aff9>weaken her Control Energy</color>.
21940001<color=#34aff9><size=34>Bloodlust</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.pngEnemies gain 15% more DMG for every 20% HP lost.
22034641<color=#34aff9><size=34>Shield I</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.pngIn every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn).
22134642<color=#34aff9><size=34>Shield II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.pngIn every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn).
22234643<color=#34aff9><size=34>Shield III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.pngIn every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn).
22334651<color=#34aff9><size=34>Closed Loop</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.pngEnemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m
22434652<color=#34aff9><size=34>Closed Loop II</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.pngEnemies' Extra DMG Reduction increases by 45% when taking DMG from more than 4m away.
22534653<color=#34aff9><size=34>Closed Loop III</size></color>Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.pngEnemies' Extra DMG Reduction increases by 60% when taking DMG from more than 4m away.
22634661Reboot ProhibitedAssets/Product/Texture/Image/IconAffix/AffixIconZhufu.pngAssets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.pngDue to Madorea's interference, you <color=#FF0000>cannot restart or revive</color> in this stage.