605 KiB
605 KiB
Id Type Title Desc Time PrefabPath SecondDesc 1 9 Recommended Graphics: Can be adjusted in [Settings] later 5 1001 1 Warning\ntest1 5 2001 2 Warning\ntest2 6 3001 3 Warning\ntest3 7 5001 4 Supporter has arrived\nSupporter has arrived 3 1002 1 Boss appeared\nBoss appeared 5 1003 1 You are spotted!\nDefeat the enemies and move on. 3 1004 1 Portal appeared\nEnter the portal to retreat from the battlefield 5 1005 1 The stage will end soon!\nClear the stage before time's up! 5 1006 1 Stealth!\nReach the target without being spotted! 3 1007 1 45s left! 7 1008 1 Disarm the traps!\nDestory the traps and deactivate the laser beams! 3 1009 1 Defeat the Boss without defeating Lee 3 1010 1 Tap the control panel\nTap the control panel in order of the floor numbers 3 1011 1 Defeat the Corrupted\nDefeat all the Corrupted 2 1012 1 5 Corrupted left\nDefeat all the Corrupted 2 1013 1 4 Corrupted left\nDefeat all the Corrupted 2 1014 1 3 Corrupted left\nDefeat all the Corrupted 2 1015 1 2 Corrupted left\nDefeat all the Corrupted 2 1016 1 1 Corrupted left\nDefeat all the Corrupted 2 1017 1 All the Corrupted have been defeated! 3 1018 1 The Boss will constantly corrupt its targets 3 1019 1 Something's wrong...\nThis place seems dangerous. 3 1020 1 It seems something dangerous is impending...\nPerhaps it's better to leave 3 1021 1 Something is coming...\nDon't stop, don't stop, don't stop! 3 1022 1 A dark figure is charging towards you!\nPrepare for battle! 2 1023 1 Finally... it's over... 3 1024 1 High-Level Corrupted ahead!\nDestroy nearby enemies first. 5 1025 1 An arrow appears for each enemy you slew...\nWhat will happen if these arrows form a circle? 3 1026 1 Reactivate Control Module 2 1027 1 Reactivate Combat Module 2 1028 1 Reactivate Status Module 2 1029 1 Warning: Signal Module error! 2 1030 1 Protect the gate from the Corrupted!\nRemaining: 3/3 2 1031 1 A Corrupted broke through the defensive line!\n<size=26>Remaining: 2/3</size> 2 1032 1 A Corrupted broke through the defensive line!\n<size=26>Remaining: 1/3</size> 2 1033 1 The Corrupted have broken though your defensive line!\n<size=26>Failed</size> 3 1034 1 Defeat all the Corrupted!\n<size=26>Test the frame's power in combat.</size> 3 1035 1 You already own 1 Energy Tank! 2 1036 1 Energy Tank refilled! 2 1037 1 Insufficient Energy Tank, please replenish. 2 1038 1 Required status—Unarmed 2 1039 1 Novice Protection activated.\n<size=26>Commandant, please continue your battle.</size> 3 1101 1 Warning\nNew-type Corrupted 3 1102 1 Move\nTo the Central Area 3 1103 1 You can press the special button to quickly pass a stage and obtain all resources. 3 1104 8 Deviation Rate {0} 546202 1 Collected 50 Cogs!\nCollect 50 more Cogs to clear the stage. 3 546203 1 Collected 75 Cogs!\nCollect 25 more Cogs to clear the stage. 3 711101 8 Accelerate Activate 2 711102 8 Assist Activate 2 711103 8 Weaken Activate 2 711104 8 ATK Up Activate 2 711201 8 Damage Reduction Activate 2 711202 8 Run-Up Activate 2 711203 8 Berserk Activate 2 711204 8 Support Activate 2 711301 8 Energy Casting Activate 2 711302 8 Kinetic Activate 2 711303 8 Bio-Booster Arm Activate 2 711304 8 Lucky Activate 2 711401 8 Perception Activate 2 711402 8 Iron Wall Activate 2 711403 8 Thunderclap Activate 2 711404 8 Steadfast Activate 2 7102771 8 <color=#00FF66>Normal</color> {0} 7102772 8 <color=#FF6600>Elite</color> {0} 7102773 8 <color=#FF3300>Leader</color> {0} 7102774 8 <color=#FF00CC>Boss</color> {0} 7102851 8 Current DPS {0} 7102852 1 <size=50>Total DPS<color=#FF3300>{0}! </color></size>\nResets after 5s without dealing DMG! 3 7103000 1 <size=50>Martin's Toolbox</size>\n\n\n<size=35>1. [ID Scan]: Displays the current target's enemy ID.\n2. [DMG Stats]: Displays current DPS (damage per second).\n3. [Solitude]: Character gains Invincible + Reserve HP + Remove Search + Remove Collision + Remove Barrier.\n4. [Speed of Panther]: Character gains increased Move SPD.\n5. [Strength of Bear]: Character gains unparalleled ATK.\n6. [Earth Destroyer]: Unleashes an AOE explosion, dealing massive DMG.\n7. [Transcendence]: Casts an AOE heal, restoring a large amount of HP.\n8. [The World]: Casts an energy wave that can stop time.\n9. [Summon Dummy]: Summon a dummy that doesn't attack players.</size>\n 7103001 8 ID Scan <color=#33CCFF>Active</color> 3 7103002 8 ID Scan <color=#33CCFF>Inactive</color> 3 7103003 8 DMG Stats <color=#33CCFF>Active</color> 3 7103004 8 DMG Stats <color=#33CCFF>Inactive</color> 3 7103005 8 Solitude <color=#33CCFF>Active</color> 3 7103006 8 Solitude <color=#33CCFF>Inactive</color> 3 7103007 8 Speed of Panther <color=#33CCFF>Active</color> 3 7103008 8 Speed of Panther <color=#33CCFF>Inactive</color> 3 7103009 8 Strength of Bear <color=#33CCFF>Active</color> 3 7103010 8 Strength of Bear <color=#33CCFF>Inactive</color> 3 7103011 8 Earth Destroyer <color=#CC3333>Charging</color> 3 7103012 8 Earth Destroyer <color=#33CCFF>Available</color> 3 7103013 8 Transcendence <color=#CC3333>Charging</color> 3 7103014 8 Transcendence <color=#33CCFF>Available</color> 3 7103015 8 The World <color=#CC3333>Charging</color> 3 7103016 8 The World <color=#33CCFF>Available</color> 3 7103017 8 Summon Dummy <color=#CC3333>In Use</color> 3 7103018 8 Summon Dummy <color=#33CCFF>Available</color> 3 7157281 8 Time before Prime I revives {0}s 1.1 7157282 8 Time before Prime II revives {0}s 1.1 7157511 8 Time before next swordwave launches {0}s 1.1 7157512 8 Warning Enter Sword Status Storm Phase -1 7159531 8 Current HP Accumulated {0}% -1 7159721 8 Current Berserk Stacks {0} -1 7159841 1 Guards at the castle started to rally pursuers!\n<size=27>The pursuers will arrive in 30s!</size> 2 7159842 1 New pursuers have arrived at the field! 2 7159843 1 All guards are down! Rally of pursuers has stopped!\n<size=27>Eliminate the remaining pursuers and leave the castle.</size> 2 7159844 1 All guards are down! Rally of pursuers has stopped!\n<size=27>Leave the castle</size> 2 7159845 1 All the castle units are out! 2 7159846 1 Eliminate enemies in all zones!\n<size=27>Enemies will get stronger as you progress.</size> 3 7159861 8 <color=#0066CC>F</color> <color=#0066CC>◆</color> -1 7159862 8 <color=#0066CC>F·I</color> <color=#0066CC>◆</color> -1 7159863 8 <color=#0066CC>F·I·N</color> <color=#0066CC>◆</color> -1 7159864 8 <color=#0066CC>F·I·N·A</color> <color=#0066CC>◆</color> -1 7159865 8 <color=#0066CC>F·I·N·A·L</color> <color=#0066CC>◆</color> -1 7159866 8 <color=#FF3300>F</color><color=#0066CC>·I·N·A·L</color> <color=#0066CC>◆</color> -1 7159867 8 <color=#FF3300>F·I</color><color=#0066CC>·N·A·L</color> <color=#0066CC>◆</color> -1 7159868 8 <color=#FF3300>F·I·N</color><color=#0066CC>·A·L</color> <color=#0066CC>◆</color> -1 7159869 8 <color=#FF3300>F·I·N·A</color><color=#0066CC>·L</color> <color=#0066CC>◆</color> -1 7159870 8 <color=#FF3300>F·I·N·A·L</color> <color=#FF3300>◆</color> -1 7160421 8 Enemies Stopped: {0} -1 7160461 8 Enemies Defeated: {0} -1 7161121 8 <color=#0099FF>[3★ Add-on]</color> <color=#33FF00>GET!</color> 2 7161122 8 <color=#CC33FF>[4★ Add-on]</color> <color=#33FF00>GET!</color> 2 7161123 8 <color=#FF6600>[5★ Add-on]</color> <color=#33FF00>GET!</color> 2 7161124 8 <color=#FF3333>[6★ Add-on]</color> <color=#33FF00>GET!</color> 2 7161321 1 <color=#FF3300><size=40>The temperature keeps dropping. The loss of body temperature has accelerated!</size>\n<size=27>Movement Speed and Dodge Gauge Recovery -20%</size></color> 3 71585051 16 Scoreboard:|Total Points: {0} / Accuracy: {1}%|<color=#33CCFF>P: {0}</color><color=#FFFF00>G: {1}</color><color=#FF3300>M: {2}</color>|<size=30>{0}/{1}</size>|Statistics Over 71589000 16 |Collect Orbs to defeat enemies. Score: {0}||| 71589001 1 Collection Points: <color=#FF3300>{0}</color> 3 71589002 1 Collection Points: <color=#0099FF>{0}</color> 3 71589003 1 Collection Points: <color=#FFFF33>{0}</color> 3 71589051 1 Farmer Bob and his harvest field appear on the battlefield! 3 71589052 1 Bob rushes to you after tilling the field! 3 71589053 1 <size=50><color=#7FFF00>Imprisonment has disappeared. Collect Orbs!</color></size>\nCollect Orbs of the <color=#38bbff>same color</color> to earn <color=#38bbff>more points</color>. 3 71589054 1 Time is up! Orbs are imprisoned! Score: {0} 3 71589055 1 You collect all the Orbs and earned {0} points! 3 71590000 16 |Awaken raging players. Required: {0}||| 71590051 1 Raging players charge toward you! 3 71590052 1 An raging player has awakened! 3 71592000 16 |Convert {0}/{1} spotlights and defeat the enemies||| 71592051 1 <size=50>{0}</size>\n<size=30>Remain in the spotlights</size> 3 71592052 1 Failed to activate!\n<size=30>Hurry back to the spotlights!</size> 3 71592053 1 Convert <color=#FF3300>[Crimson Lamp]</color>\n<size=30>Fight under the spotlight to deal more damage.</size> 3 71592054 1 Convert the <color=#0099FF>[Brilliant Light]</color>\n<size=30> and fight under the spotlight to increase RES and gain Super Armor</size> 3 71592055 1 Convert the <color=#FFFF33>[Recovery Light]</color>\n<size=30> and fight under the spotlight for Regen</size> 3 71592601 16 |Collect Orbs. Score: {0}|Awaken raging players. Remaining: {0}|| 71592602 16 |Awaken raging players. Remaining: {0}|Convert {0}/{1} spotlights|| 71592603 16 |Collect Orbs. Score: {0}|Convert {0}/{1} spotlights|| 71592611 16 Placeholder|Collect Orbs and defeat the enemies|Objectives remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 71592612 16 Placeholder|Awaken players and defeat the enemies|Objectives remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 71592613 16 Placeholder|Convert spotlights and defeat the enemies|Objectives remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 71592614 16 Placeholder|Collect Orbs and awaken players|Objectives remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 71592615 16 Placeholder|Awaken players and convert spotlights|Objectives remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 71592616 16 Placeholder|Collect Orbs and convert spotlights|Objectives remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 762701 8 Pyroblast Activate 2 762702 8 Overheating Core Activate 2 762703 8 Lightning Shadow Activate 2 762704 8 Thunderstorm Activate 2 762705 8 Devouring Shadow Activate 2 762706 8 Dark Protection Activate 2 762707 8 Zero Vortex Activate 2 762708 8 Ice Spike Activate 2 762709 8 CRIT Bonus Activate 2 762710 8 Falling Star Activate 2 762711 8 Lightning Shield Removed 2 762712 8 Penetration Removed 2 762713 8 Black Hole Removed 2 762714 8 Damage Resistance Removed 2 762715 8 Lightning Mine Removed 2 901001 1 Level 1 Supercharge activated!\n<size=27>All Constructs gain 50% DMG Bonus.</size> 2 901002 1 Level 2 Supercharge activated!\n<size=27>All Constructs gain 100% DMG Bonus.</size> 2 901003 1 Level 3 Supercharge activated!\n<size=27>All Constructs gain 150% DMG Bonus.</size> 2 901004 1 Level 4 Supercharge activated!\n<size=27>All Constructs gain 200% DMG Bonus.</size> 2 901005 1 Level 5 Supercharge activated!\n<size=27>All Constructs gain 250% DMG Bonus.</size> 3 901006 1 Level 6 Supercharge activated!\n<size=27>All Constructs gain 300% DMG Bonus.</size> 3 901007 1 15000 DMG dealt!\n15000/20000 3 901008 1 17500 DMG dealt!\n17500/20000 3 901009 1 Tap to normal area 1 901010 8 Basic Attacks deal +100% DMG. Resets in {0}s 901011 8 Radiant Whirlwind deals +10% DMG. Resets in {0}s 901012 8 Radiant Whirlwind deals +20% DMG. Resets in {0}s 901013 8 Radiant Whirlwind deals +30% DMG. Resets in {0}s 901014 8 Radiant Whirlwind deals +40% DMG. Resets in {0}s 901015 8 Radiant Whirlwind deals +50% DMG. Resets in {0}s 901016 8 Radiant Whirlwind deals +60% DMG. Resets in {0}s 901017 8 Radiant Whirlwind deals +70% DMG. Resets in {0}s 901018 8 Radiant Whirlwind deals +80% DMG. Resets in {0}s 901019 8 Radiant Whirlwind deals +90% DMG. Resets in {0}s 901020 8 Radiant Whirlwind deals +100% DMG. Resets in {0}s 93028 1 <color=#ff5656>Enemies have entered overclocking mode</color> 2 8110001 1 <color=#ff5656>30s left</color> 3 8110002 1 <color=#ff5656>Defeat</color> 3 8110003 1 <color=#ff5656>Battle over in 30 seconds</color> 3 8110004 1 <color=#ff5656>Battle over</color> 3 10010001 1 <color=#ff5656><size=30>Unidentified Constructs' attack is getting fiercer</size></color> 3 99960101 2 Defeat all enemies 99960102 2 Move to the target point 99960151 1 This string and the "Defeat all enemies" on the left are tips. Go to "Display Tips" to deploy.\nTips must be written beforehand in the FightTips table. The displayed location and time can be configured.\n<color=#ff5656><size=27>Tips can have line breaks and change font size and colors.</size></color>\nThis tip will be displayed for 7 seconds. 7 99960901 2 Entering nightfall ({0}/10) 99960902 2 Entering daybreak ({0}/10) 99961401 8 Teleporting monster {0}/50 99961402 2 Stand in the blue area to produce monsters 99961451 1 Monster production started 3 99961452 1 Monster production halted 3 99961453 1 Monster population limit reached 3 999909050 2 Head toward the city 999909051 2 Use the hook to get to the target location 999909052 2 Catch up with the transport drone 999909053 2 Follow the drone from another route 999909054 2 The drone seems to be trapped. Keep going 999909055 2 Defeat the gangsters 999909056 2 Defeat the guards 999909068 1 You hear the growling of Corrupted on the roof. The murderer must be there. 3 999909069 2 Investigate the roof 999909070 2 Investigate the scene 999909071 8 Investigate the scene 1/3 999909072 8 Investigate the scene 2/3 999909073 2 Search for survivors 999909074 2 Defeat Garde 999909075 2 The drone seems to be trapped. Keep going 999909076 2 The drone seems to be trapped. Keep going 999909077 2 The drone seems to be trapped. Keep going 999909078 2 The drone seems to be trapped. Keep going 999909079 2 The drone seems to be trapped. Keep going 999999601 7 Deal {0} DMG 99 999999602 8 {0}s 99 999999603 2 Max {0} 99 999999604 8 Rebooted {0} time(s) 999 999999605 2 <color=#ff5656>Grave Mark</color> is channeling power into Amberia. Current Grave Marks: <color=#ff5656><size=50>{0}</size></color> 9999 999999606 1 <color=#ff5656>Break Amberia's shield</color> to force her into a <color=#FF6347>vulnerable state</color>. 3 150202030 2 Search this area 150202031 2 Eliminate enemies 150202032 2 Defeat Hanged Man 30161101 1 Sandstorm is in effect. Please make good use of <color=#7FFF00>Support Reinforcements I</color>. 3 30161102 8 Sandstorm Timer {0}s 30161103 8 Sandstorm is over. Tips 2 30161104 1 Gabriel is howling! 3 30161105 8 Howl Timer {0}s 30161106 8 Howling is over. Tips 2 30161107 2 Total DMG Bonus Obtained: <color=#7FFF00>{0}%</color> 30161108 2 Boss Extra DMG Reduction Bonus: <color=#ff0000>{0}%</color> 30161109 2 Extra DMG Bonus Dealt to Boss: <color=#7FFF00>{0}%</color> 30161110 1 The attack field has been created.\n<size=27>Receive an attack bonus within the field.</size> 2 30161111 1 The attack field has closed. 2 30161112 1 <color=#ff0000>The enemy is overloaded.</color> 2 30161113 1 The enemy will become overloaded in 60s. 2 30161114 2 <size=23>The HP loss rate increases over time. The rate will reset when the enemy's HP drops to <color=#7FFF00>70%/40%/10%</color>. Current HP Loss Stacks: <color=#ff5656>{0}</color></size> 30161115 1 HP drops too fast!\n<size=27>Please attack the boss to reset the HP loss rate.</size> 2 30161116 1 HP loss rate reset 2 30161117 8 HP will be reduced in {0}s 30161118 1 Be sure to make use of <color=#7FFF00>Support Reinforcements</color>.\n<size=27>The boss will release beams!</size> 2 30161119 8 The boss will launch Tracking Barrage in {0}s 30161120 1 <color=#ff5656>Stay away from allies</color> to reduce DMG taken.\n<size=27>The boss will launch Extensive Barrage!</size> 2 30161121 1 <color=#7FFF00>Stay close to allies</color> to reduce DMG taken.\n<size=27>The boss will launch Concentrated Barrage!</size> 2 30161122 8 The boss will perform Reckless Tackle in {0}s 30161123 8 The boss will perform Chain Jail in {0}s 30161124 1 The boss has targeted a unit and is about to strike.\n<size=27>Find obstacles to avoid taking DMG.</size> 2 30161125 1 Boss' Assault Stacks: {0} 2 30161126 8 Assault will stack in {0}s 30161127 8 Revive in {0}s 30161128 2 Siren's attacks will inflict Bleed with 5 Assault stacks.\nDefeat it as soon as possible! 30161129 2 The boss will perform an enhanced attack every 40s.\nDefend it with Synergy Skills! 30161130 8 Enhanced attacks will come in {0}s 30161131 1 The boss starts performing enhanced attacks! 2 30161132 2 The boss will continuously reduce its target's DEF.\nCounter it with Armor Synergy! 30161133 8 Magma Armor will be activated in {0}s 30161134 1 The boss has activated Magma Armor! 2 30161135 2 The boss attacks will stack Magma Armor.\nWhen it stacks to 3 times, the effect will be boosted. Prepared to dodge or nullify it anytime. 30161136 2 The boss will inflict Corrosion upon your controlling characters.\nFully restoring HP with Support Synergy can remove this ailment! 30161137 8 Corrosion will be released in {0}s 30161138 1 The boss has released Corrosion! 2 30161139 2 The boss will corrode the ground every 30s.\nKeep an eye on it to avoid DMG. 30161140 8 The ground will be corroded in {0}s 30161141 1 The boss is corroding the ground! 2 30161142 1 The boss will call down a lightning strike every 10s.\nDodge or restore HP when needed. 2 30161143 8 The lightning will strike in {0}s 30161144 1 The boss is corroding the lightning strike! 2 30161145 8 The boss is fatigued for {0}s 30161146 2 <size=27>The boss will <color=#7FFF00>receive more DMG</color> <color=#7FFF00>every 30s</color>. Deal more DMG with <color=#7FFF00>Attack Reinforcements I</color> at that time!</size> 30161147 8 The boss will recover from fatigue in {0}s 30161148 1 The boss becomes fatigued. Deal more DMG with <color=#7FFF00>Attack Reinforcements I</color> now! 2 30161149 2 <size=27>Break through the boss' Rigid Body with <color=#7FFF00>multiple attacks</color> and then kill it instantly.</size> 30161150 8 Rigid Body will be activated in {0}s 30161151 1 The boss will recover Rigid Body in 10s! 2 30161152 8 Repairer I will revive in {0}s 30161153 1 Rabbit will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2 30161154 2 <size=27>Enemies will <color=#7FFF00>revive in 15s</color>. <color=#7FFF00>Lure them into an area</color> and kill them all at once.</size> 30161155 8 Repairer II will revive in {0}s 30161156 8 Rabbit will revive in {0}s 30161157 2 <size=27>Siren will <color=#7FFF00>increase its ATK every 10s</color>. <color=#7FFF00>After 50s</color>, its attacks will <color=#7FFF00>inflict Bleed</color>. Kill it as soon as you can!</size> 30161158 1 Enemies' attacks will inflict Bleed! Counter it with <color=#7FFF00>Armor Reinforcements I</color>. 2 30161159 8 Enemies will inflict Bleed in {0}s 30161160 2 <size=27>Enemies will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 25s</color>. Reduce DMG taken with <color=#7FFF00>Armor Reinforcements I</color>.</size> 30161161 2 Enemies will <color=#7FFF00>receive more DMG</color> when their <color=#7FFF00>Super Armor drops to 0</color>. Break through their Super Armor with Tank characters. 30161162 1 The enemies have lost Super Armor. Defeat them now! 2 30161163 8 The boss will recover Super Armor in {0}s 30161164 2 <size=27>Enemies will greatly increase DMG dealt <color=#7FFF00>every 20s</color>. Interrupt it with <color=#7FFF00>Armor Reinforcements II</color>.</size> 30161165 1 Enemies have increased DMG dealt. Interrupt it with <color=#7FFF00>Armor Reinforcements II</color>. 2 30161166 8 The boss will Burst in {0}s 30161167 8 The boss Bursts for {0}s 30161168 2 <size=27>ATK will increase when <color=#7FFF00>staying away from enemies</color>. Approach the enemies after the countdown ends.</size> 30161169 8 Deal <color=#7FFF00>close-range DMG</color> within {0}s 30161170 1 Links switched. Deal close-range DMG to the boss! 2 30161171 2 <size=27>The boss will switch links and perform enhanced attacks every 20s. Be sure to activate Armor Synergy.</size> 30161172 1 The boss has inflicted <color=#7FFF00>Bleed</color>. <color=#7FFF00>Deal close-range DMG</color> while paying attention to DMG reduction. 2 30161173 1 Enhanced attacks will be performed in 2s. Defend it with Armor Synergy. 2 30161174 1 Interrupted the Burst state! 2 30161175 1 Interrupted the <color=#7FFF00>Burst state</color>. 2 30161176 2 <size=27><color=#7FFF00>Restoring HP to 90% or above</color> will <color=#7FFF00>remove Grave Wounds</color>. Be sure to restore HP with <color=#7FFF00>Support Reinforcements I</color>.</size> 30161177 8 Grave Wounds will be inflicted in {0}s 30161178 1 The boss has inflicted Grave Wounds. <color=#7FFF00>Restore HP when needed</color>. 2 30161179 2 <size=27>The boss will unleash Sandstorm every 25s. Restore HP with <color=#7FFF00>Support Reinforcements I</color>.</size> 30161180 8 Sandstorm will be unleashed in {0}s 30161181 2 <size=27>The boss has received <color=#7FFF00>2x true DMG</color>. Defeat it with <color=#7FFF00>Support Reinforcements II</color>.</size> 30161182 2 <size=27><color=#7FFF00>A lightning strike</color> will be triggered every <color=#7FFF00>15s</color>. Keep your HP up with <color=#7FFF00>Support Reinforcements I</color>.</size> 30161183 1 The boss will call down a lightning strike. Pay attention to it! 2 30161184 8 The boss will call down a lightning strike in {0}s 30161185 8 The boss will enhance the lightning strike in {0}s 30161186 2 <size=27>The boss has received <color=#7FFF00>2x true DMG</color>. Defeat it with <color=#7FFF00>Support Reinforcements II</color>.</size> 30161187 2 <size=27>The boss' ATK will increase over time. Kill it as soon as you can with <color=#7FFF00>Fusion Burst (Attack Reinforcements I)</color>.</size> 30161188 2 <size=27><color=#7FFF00>Get close to the enemies</color> for an ATK bonus. Stay away from the enemies after the countdown ends.</size> 30161189 1 Links switched. Deal long-range DMG to the boss! 2 30161190 8 Deal <color=#7FFF00>long-range DMG</color> within {0}s 30161191 2 <size=27>The boss' ATK has increased to <color=#ff5656>200%</color>. Kill it as soon as you can with <color=#7FFF00>Fusion Burst (Attack Reinforcements I)</color>.</size> 30161192 2 <size=27>Siren's ATK has increased to <color=#ff5656>200%</color> and its attacks will inflict <color=#7FFF00>Bleed</color>. Kill it as soon as possible!</size> 30161193 2 <size=27><color=#ff5656>Red circles</color> mean to stay away from allies and <color=#7FFF00>green circles</color> mean to get close to allies. By doing so you can avoid receiving significant DMG.</size> 30161194 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 40s</color>. <color=#7FFF00>Get close to the enemies</color> for an ATK bonus!</size> 30161195 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 40s</color>. <color=#7FFF00>Stay away from the enemies</color> for an ATK bonus!</size> 30161196 1 The boss has inflicted <color=#7FFF00>Bleed</color>. <color=#7FFF00>Deal long-range DMG</color> while paying attention to DMG reduction. 2 30161197 2 <size=27>Enemies will <color=#7FFF00>reduce your HP to 1</color> <color=#7FFF00>every 30s</color>. Activate <color=#7FFF00>Support Reinforcements</color> whenever necessary!</size> 30161198 1 Repairer I will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2 30161199 1 Repairer II will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2 30161200 1 Ground Monitor will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2 30161201 1 Rabbit I will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2 30161202 1 Rabbit II will <color=#7FFF00>revive in 15s</color>. Eliminate other enemies now! 2 30161203 8 Ground Monitor will revive in {0}s 30161204 8 Rabbit I will revive in {0}s 30161205 8 Rabbit II will revive in {0}s 30161206 2 <size=27><color=#7FFF00>2 lightning strikes</color> will be triggered every <color=#7FFF00>15s</color>. Keep your HP up with <color=#7FFF00>Support Reinforcements I</color>.</size> 30161207 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 20s</color>. <color=#7FFF00>Get close to the enemies</color> for an ATK bonus!</size> 30161208 2 <size=27>The boss will inflict <color=#7FFF00>Bleed</color> <color=#7FFF00>every 20s</color>. <color=#7FFF00>Stay away from the enemies</color> for an ATK bonus!</size> 30161209 1 The boss has inflicted <color=#7FFF00>Null Heal</color>. Use <color=#7FFF00>healing skills</color> again <color=#7FFF00>5s later</color>. 2 30161210 2 <size=27>Enemies will <color=#7FFF00>enhance their allies upon death</color>. Keep your HP up with <color=#7FFF00>Attack Reinforcements II</color>.</size> 30161211 1 Other enemies have been enhanced! 2 30161212 2 <size=27><color=#7FFF00>3 lightning strikes</color> will be triggered every <color=#7FFF00>12s</color>. Keep your HP up with <color=#7FFF00>Support Reinforcements I</color>.</size> 30161213 2 <size=27>Siren will <color=#7FFF00>increase its ATK every 7s</color>. <color=#7FFF00>After 35s</color>, its attacks will <color=#7FFF00>inflict Bleed</color>. Kill it as soon as you can!</size> 30161214 2 <size=27><color=#7FFF00>CRIT hits</color> and <color=#7FFF00>attacks from behind</color> will deal more DMG, while attacks from other directions will deal less DMG.</size> 30161215 8 <color=#7FFF00>Null Heal</color> will be inflicted in {0}s 30161216 2 <size=27>Enemies gain 1 stack of Assault every 8s. All Assault stacks will be removed when their HP <color=#7FFF00>drops to 66% and 33%</color>.</size> 30161217 2 <size=27>The boss' ATK has increased to <color=#ff5656>200%</color>. All Assault stacks will be removed when their HP <color=#7FFF00>drops to 66% and 33%</color>.</size> 30161218 1 The Assault effect has been removed! 2 30161219 1 Existing seismic areas have been cleared and stopped generating. <color=#7FFF00>Crust Stabilizer</color> <color=#7FFF00>CD: {0}s</color> 2 30161220 1 Crust Stabilizer ready 2 30161221 1 Shield generated. <color=#7FFF00>Shield Generator</color> <color=#7FFF00>CD: {0}s</color> 2 30161222 1 Shield Generator ready 2 30161223 8 <color=#7FFF00>Sand Storm</color> Timer {0}s 30161224 1 The enemy has summoned a <color=#7FFF00>Sand Storm</color>. Use <color=#7FFF00>attack or vanguard synergy skills</color> in response 2 30161225 1 The enemy is summoning a <color=#7FFF00>Sand Storm</color>. Use <color=#7FFF00>attack or vanguard synergy skills</color> in response 2 30161226 8 <color=#7FFF00>Still Trap</color> Timer {0}s 30161227 1 The enemy deployed a <color=#7FFF00>Still Trap</color>. Approach to <color=#7FFF00>disarm it</color> 2 30161228 1 <color=#7FFF00>Still Trap</color> disarmed 2 30161229 8 <color=#7FFF00>Earthquake</color> Timer {0}s 30161230 1 The enemy is generating <color=#7FFF00>Earthquake</color>. Approach the <color=#7FFF00>Crust Stabilizer</color> to stop seismic tremors. 2 30161231 8 <color=#7FFF00>Ultralimit Combustion</color> Timer {0}s 30161232 1 The enemy is using <color=#7FFF00>Ultralimit Combustion</color>. Use <color=#7FFF00>Tank synergy skills</color> to trigger increased <color=#7FFF00>DMG Reduction</color> in response 2 30161233 8 <color=#7FFF00>Blazing Eruption</color> Timer {0}s 30161234 1 The enemy is using <color=#7FFF00>Blazing Eruption</color>. Approach the <color=#7FFF00>Shield Generator</color> for increased <color=#7FFF00>DMG Reduction</color> in response 2 30161235 8 <color=#7FFF00>Robo Call</color> Timer {0}s 30161236 1 Repairers summoned. Each Repairer will inflict <color=#7FFF00>Vulnerable</color> every <color=#7FFF00>15s</color> on player(s).\nUse <color=#7FFF00>Uniframe Finishing Moves</color> to eliminate them as fast as possible. 2 30161237 8 <color=#7FFF00>Divine Impedance</color> Timer {0}s 30161238 1 The enemy uses <color=#7FFF00>Divine Impedance</color>, inflicting allies with Speed-Down. Use <color=#7FFF00>support or amplification sync skills</color> to <color=#7FFF00>dispel</color> it. 2 30161239 8 <color=#7FFF00>Floating Icicles</color> Timer {0}s 30161240 1 The enemy is about to use <color=#7FFF00>Floating Icicles</color>. Bring <color=#7FFF00>two characters together</color> to <color=#7FFF00>split</color> the DMG. 2 30161241 8 <color=#7FFF00>Roche's Limit</color> Timer {0}s 30161242 1 Ally link connected. <color=#7FFF00>Distance yourself</color> from them to break the link. 2 30161243 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161244 16 Mechanic Timer|<size=30> <color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161245 16 Mechanic Timer|<size=30> <color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161246 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161247 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161248 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161249 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161250 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161251 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161252 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161253 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161254 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161255 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161256 16 Mechanic Timer|<size=30> <color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161257 16 Mechanic Timer|<size=30> <color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161258 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161259 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161260 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161261 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161262 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161263 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance+ Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug. 30161264 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161265 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161266 16 Mechanic Timer|<size=30><color=#7FFF00>Divine Impedance</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{1}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{2}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{3}s</color></size>|If you see this, report as a bug. 30161267 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm + Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=28><color=#7FFF00>Sand Storm + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug. 30161268 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161269 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161270 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion 1 </color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion 2</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161271 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm + Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Divine Impedance + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161272 16 Mechanic Timer|<size=30> <color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Cross Thunder</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161273 16 Mechanic Timer|<size=30> <color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Boss Vulnerability</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161274 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake + Dying Moment</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size> 30161275 16 Mechanic Timer|<size=30> <color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161276 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161277 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Cross Thunder</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161278 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Earthquake</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161279 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact + Cross Thunder</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Dying Moment</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161280 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161281 16 Mechanic Timer|<size=30> <color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion<</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161282 16 Mechanic Timer|<size=30> <color=#7FFF00>Link Switch</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Ultralimit Combustion<</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug. 30161283 1 Boss weakened! Attack with full force! 2 30161284 1 Link switched! Be careful of your distance from the boss! 2 30161285 1 The boss has unleashed <color=#7FFF00>Dying Moment</color>. Use <color=#7FFF00>Support - Final Radiance</color> to recover full HP! 2 30161286 8 Boss Assault Floor: F{0} 1000000002 2 Move to the target area 1000000003 2 Follow the direction indicator 1000000004 2 Get to the target area before time's up 1000000005 2 Defeat all enemies before time's up 10010101 2 Defeat the Corrupted 10010102 2 Investigate the Construct on the ground 10010103 2 Investigate more Constructs on the ground 10010104 1 The Construct has lost the ability to move 3 1001010101 1 Target HP below 50%! 3 1001010102 1 Target HP below 30%! 3 1001010103 1 Target HP below 10%! 3 1001010104 1 Failed!\nTarget has been destroyed. 3 1001010105 2 Save the besieged Construct 1001010106 2 <size=26>Ask the Construct about the situation</size> 1001010107 2 Defeat all the Corrupted 1001010201 2 Defeat all the Corrupted 1001010202 2 Defeat enemies while in "Dual Blade" state 1001010211 1 Try to trigger [Lotus Dual Blade] 3 1001010212 1 Use [Lotus Dual Blade] again\nDefeat your enemies 3 1001010213 1 Flexibly use the combination of [3-Ping + Red Orb]\nTrigger Dual Blade 3 1001010214 1 <size=50>Lee: Palefire joined the battle!</size> 3 1001010301 1 Search material crates!\n<size=26>Collect Levi-Gun Parts.</size> 3 1001010302 1 Search successful!\n<size=26>Collected Levi-Gun Parts (1/3)</size> 3 1001010303 1 Search successful!\n<size=26>Collected Levi-Gun Parts (2/3)</size> 3 1001010304 1 Search successful!\n<size=26>Collected Levi-Gun Parts (3/3)</size> 3 1001010305 2 Confirm the situation with Liv 1001010306 2 Defeat all the Corrupted 1001010307 2 Search around 1001010308 2 Search around for the supply crates 1001010309 2 Destroy the enemies with Liv 1001010310 2 Give the parts to Liv to complete the assembly 1001010401 2 Defeat all afterimages 1001020101 2 <size=26>Defeat all enemies in your way</size> 1001020201 1 Use Red Orb to defeat your enemies! 3 1001020202 2 Talk to Lee 1001020203 2 Defeat all enemies 1001020204 2 Go up the slope and take a look 1001020301 2 Defeat enemies in your way 1001020302 2 Search around 1001020303 2 Go back to find the plushie 1001020304 2 Defeat the Corrupted near the plushie 1001020305 2 Check the plushie 1001020311 1 Use [Laser Cluster] to defeat the enemies 2 1001020401 2 Ask Lee about the situation 1001020402 2 Sneak to the target point 1001020403 2 Defeat all the Corrupted 1001020404 2 Go to the end point 1001030101 2 Destroy the Corrupted in your way 1001030102 2 Approach the Artist 1001030201 2 <size=26>Defeat the enemies in your way and dodge Spray Bombs</size> 1001030202 1 Artist becomes irritable!\n<size=27>Be careful of its attacks.</size> 3 1001030401 2 Defeat Nozzle 1002010101 1 Collect the Iso-Device! 3 1002010102 1 Collected!\n<size=26>Iso-Device (1/3)</size> 3 1002010103 1 Collected!\n<size=26>Iso-Device (2/3)</size> 3 1002010104 1 Collected!\n<size=26>Iso-Device (3/3)</size> 3 1002010105 2 Investigate the Iso-Device 1002010106 2 Defeat the interfering enemies 1002010107 2 Ask Lee 1002010108 2 Talk to Lee again 1002010109 2 Investigate the Iso-Device again 1002010201 2 Protect the Iso-Device 1002010301 1 Protect the Iso-Device!\n<size=26>Don't let the Corrupted attack the Iso-Device!</size> 3 1002010302 1 Help Lee set up the Iso-Device! 3 1002010303 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (1/3)</size> 3 1002010304 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (2/3)</size> 3 1002010305 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (3/3)</size> 3 1002010306 2 Ask Lee about the situation 1002010307 2 Investigate the glowing spot 1002010308 2 Distract the enemies for Lee 1002010309 2 <size=26>Defeat Corrupted with Iso-Device</size> 1002010401 1 Help Lee set up the Iso-Device! 3 1002010402 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (1/3)</size> 3 1002010403 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (2/3)</size> 3 1002010404 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (3/3)</size> 3 1002010405 2 Investigate the glowing spot ahead 1002020101 2 Defeat all the Corrupted 1002020102 2 Investigate the Construct 1002020201 2 Defeat the interfering Corrupted 1002020202 2 Investigate the glowing spot 1002020203 2 Take down the enemies 1002020204 2 Take down the Corrupted targeting the Construct 1002020205 2 Ask the Construct Soldier 1002020206 2 Protect the Construct Soldier 1002020207 2 Check on the Construct Soldier 1002020208 2 Check on the Construct 1002020211 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (1/2)</size> 3 1002020212 1 Iso-Device set up!\n<size=26>Set up the Iso-Device (2/2)</size> 3 1002020301 2 <size=26>Defeat Corrupted with Iso-Device</size> 1002020311 1 Iso-Device has been deployed! 3 1002020312 1 Iso-Device starts running!\n<size=26>Lure the Corrupted to the Iso-Device's vicinity</size> 3 1002020401 2 Check on the Construct 1002020402 2 Defeat the enemies interfering with the healing 1002020403 2 Take down the remaining enemies 1002020404 2 Check on the Construct 1002020405 2 Give Tifa's Inver-Device to the Construct 1002020406 2 Follow the Construct 1002020411 1 Help the Construct recover!\n<size=26>Prevent the Corrupted from disrupting Liv's healing!</size> 3 1002020412 1 Construct has been healed!\n<size=26>Defeat the enemies and check on the Construct.</size> 3 1002020413 1 Defeated all enemies!\n<size=26>Check on the injured Construct.</size> 3 1002020414 1 The mysterious Corrupted has commanded to attack!\n<size=26>Prevent the Corrupted from disrupting Liv's healing!</size> 3 1002030101 2 Dodge Jitterbomb's explosion 1002030102 2 Move to the next area 1002030103 2 Defeat the enemies in your way 1002030111 1 The Construct died!\n<size=26>Get away from Tifa.</size> 3 1002030201 2 Destroy obstacles in the passage 1002030211 1 The passage is clear! 3 1002030301 2 Defeat Iron Maiden - Tifa 1002030302 1 Construct has been healed!\n<size=26>Defeat the enemies and check on the Construct.</size> 3 1002030303 1 Defeated all enemies!\n<size=26>Check on the injured Construct.</size> 3 1002030401 2 Ask Lucia about the situation 1002030402 2 Sneak to the target point 1002030403 2 Sneak to the end point 1002030404 2 Defeat all guards 1002030405 2 Go to the target point 1002030406 2 Go to the end point 1002030411 1 Lee's injury is getting worse!\n<size=26>Team movement speed has been lowered.</size> 3 1002040101 1 Investigate the Iso-Device! 3 1002040102 1 Investigated the Iso-Device!\n<size=26>Investigate the Iso-Device (1/3)</size> 3 1002040103 1 Investigated the Iso-Device!\n<size=26>Investigate the Iso-Device (2/3)</size> 3 1002040104 1 Investigated the Iso-Device!\n<size=26>Investigate the Iso-Device (3/3)</size> 3 1003010101 2 Retrieve the Constructs 1003010102 2 <size=26>Defeat the enemies</size> 1003010103 2 Defeat Estate Terrapods 1003010201 2 <size=26>Defeat Corrupted, talk to stranger</size> 1003010301 2 Talk to Kamui 1003010302 2 Take down the enemies 1003010303 2 Reach the target destination 1003010304 2 Defeat Terrapod 1003010401 2 Defeat all activated enemies 1003010402 2 Defeat all enemies 1003010403 2 Go to the target point 1003020101 2 Defeat enemies and go through gate 1003020102 2 Open the gate 1003020201 2 <size=26>Hide from enemies and go through gate</size> 1003020202 2 Defeat all enemies 1003020203 2 Break the gate seal 1003020301 2 <size=26>Protect Liv</size> 1003020302 2 Overload Progress ({0}/10) 1003020303 1 <size=26>It's safe now. Wait for Liv to overload the force field.</size> 2 1003020401 2 Defeat all enemies 1003030101 2 Defeat all the Corrupted 1003030102 2 Destroy the Corrupted 1003030201 2 Check the suspicious Construct 1003030202 2 Defeat all enemies 1003030301 2 Defeat Roseblade 1003030401 2 Defeat Roland 1004010101 2 Go to the target point 1004010102 2 Retrieve the monitoring devices 1004010111 1 Retrieve the monitoring devices! 3 1004010112 1 Retrieved successfully!\n<size=26>Monitoring device (1/3)</size> 3 1004010113 1 Retrieved successfully!\n<size=26>Monitoring device (2/3)</size> 3 1004010114 1 Retrieved successfully!\n<size=26>Monitoring device (3/3)</size> 3 1004010201 2 Leave here 1004010211 1 Leave here!\n<size=26>Go to the location indicated.</size> 3 1004010301 2 <size=28>Find a proper place to lay out the EMP</size> 1004010401 2 Defeat the Harvester 1004010402 2 Defeat the Harvester 1004010403 2 Defeat the remaining Corrupted 1004010411 1 Defeat the Harvester.\n<size=26>Harvester is distracted by the Corrupted. Take it down now.</size> 3 1004010412 1 It seems all Corrupted are destroyed 3 1004010413 1 Enemy defeated.\n<size=26>Take down the remaining Corrupted.</size> 3 1004020201 2 Defeat Vassago the Guardian 1004020301 2 Defeat the Forsaken Leader 1004020401 2 Ask Kamui about the situation 1004020402 2 Take down the enemies 1004030101 2 Defend the parking spot 1004030201 2 Talk to the comrades in the camp 1004030202 2 Leave the camp 1004030301 2 Defeat your respective opponents! 1004030401 2 Defeat the enemy with Kamui 1004030411 1 Vassago summoned its minions! 3 1004040201 1 Take down the Corrupted with Watanabe! 3 1004040401 1 <size=26>Leave it to Kamui. Get out of here first!</size> 1005010101 2 Get to the target point unnoticed 1005010102 2 Defeat all enemies 1005010201 2 Talk to Lee 1005010202 2 Defeat all enemies 1005010301 2 <size=26>Follow Lee to turn off the projectors</size> 1005010302 2 Defeat all enemies 1005010303 1 Lee turned off the projector (1/3) 2 1005010304 1 Lee turned off the projector (2/3) 2 1005010305 1 All projectors have been turned off 2 1005010401 2 Turn off the projectors 1005010402 2 Defeat all enemies 1005020101 2 <size=26>Defend against enemy attacks with Lee</size> 1005020201 2 Reach the target destination 1005020202 2 Defeat all enemies 1005020301 2 Defeat all enemies 1005020302 2 Defeat the Royal Guard 1005020303 1 The Royal Guard is furious at the loss of its minions. 2 1005020401 2 Defeat all enemies 1005030101 2 Get rid of Nanami 1005030201 2 Defeat all enemies 1005030202 2 Reach the target destination 1005030301 2 Defeat Riot 1005030401 2 Interact with the target point 1005030402 2 Defeat all enemies 1005030403 2 Reach the target destination 1005030404 2 Defeat Liv and the Corrupted 1006010101 2 Talk to Watanabe 1006010102 2 Fight with Watanabe 1006010201 2 Find Nanami 1006010202 2 Check on Nanami 1006010301 2 Defeat the Firefighter 1006010401 2 See what Nanami is going to say 1006010402 2 Fight with Nanami 1006020201 2 Talk to Lucia 1006020202 2 Sneak to the end point 1006020203 2 Defeat all guards 1006020204 2 Move to the end point 1006020301 2 Ask Lucia about the situation 1006020302 2 <size=26>Stop the Corrupted from interfering with Liv</size> 1006020303 2 Defeat the remaining Corrupted 1006020304 2 Take down the Firefighter together 1006020311 1 60s left!\n<size=26>Help Liv close the isolation door.</size> 2 1006020312 1 Closed the isolation door! 2 1006020401 2 Defeat the interfering Corrupted 1006020402 2 Find a proper place for detonation 1006030101 2 Defeat the Sister 1006030102 1 Investigate the terminal (1/3) 3 1006030103 1 Investigate the terminal (2/3) 3 1006030104 1 Investigate the terminal (3/3) 3 1006030301 2 <size=26>Defeat enemies and go to the target point</size> 1006030401 2 Help Kamui 1007010101 2 Take down the enemies 1007010102 2 Go to the target point 1007010201 2 Defeat all enemies 1007010202 2 Reach the target destination 1007010301 2 Defeat all enemies 1007010302 2 Reach the crossroad 1007010303 2 Select a path to move on 1007010304 2 Defeat all enemies 1007010401 2 Talk to Nanami 1007010402 2 Defeat enemies with Nanami 1007020101 2 Defeat all enemies 1007020102 2 Place the Disruptor? 1007020103 2 Go to the target location 1007020104 1 You have been spotted\nThe Explorer reinforcements are coming 2 1007020105 1 Disrupted the Explorers 2 1007020201 2 Defeat all enemies 1007020202 2 Investigate the Corrupted 1007020301 2 Defeat all enemies 1007020302 2 Go to the target location 1007020401 2 Defeat all enemies 1007020402 2 Reach the target destination 1007020403 2 Defeat Karenina 1007030101 2 <size=28>Move toward Mind Beacon</size> 1007030102 2 Defeat all enemies 1007030103 1 Mind Beacon sync complete 2 1007030104 2 Go to the location of Mind Beacon 1007030105 2 <size=28>Move to the next location of Mind Beacon</size> 1007030106 2 Sync Mind Beacon 1007030107 2 <size=28>Move to the final location of Mind Beacon</size> 1007030201 2 2 mins left! 1007030202 1 Boss appeared 2 1007030203 1 Fire support is ready 2 1007030301 2 Defeat Musashi IX 1007030401 2 Defeat Roland 1008010101 2 <size=28>Defeat all enemies to protect the airdrop crate</size> 1008010102 2 Search the airdrop crate 1008010103 1 Got support equipment 1008010201 2 Defeat all enemies 1008010202 2 Reach the target destination 1008010203 1 Break into the facility\n<color=#fffff><size=26>Move on and defeat all enemies</size></color> 3 1008010301 2 Sneak to the target point 1008010302 2 Defeat all enemies 1008010303 1 Sneak to the target point\n<color=#fffff><size=26>Enter battle once you are spotted</size></color> 3 1008010304 2 Go to the target point 1008010401 2 Defeat Nozzle 1008020101 2 Defeat Roseblade 1008020201 2 Go after the "Iron Maiden" 1008020202 2 Defeat all enemies 1008020203 1 The "Iron Maiden" escaped.\n<color=#fffff><size=26>Defeat the enemies and keep going after it.</size></color> 3 1008020301 2 <size=26>Defeat all enemies without hitting Lee</size> 1008020302 1 Defeat the Corrupted!\n<color=#fffff><size=26>Ensure Lee's safety.</size></color> 3 1008020303 1 Lee's mind seems to be in confusion\n<color=#fffff><size=26>Now is the time to attack the Corrupted</size></color> 3 1008020401 2 Defeat the "Iron Maiden" 1008030101 1 Defeat all the Corrupted 3 1008030102 2 Defeat all enemies 1008030103 2 Reach the target destination 1008030201 1 A team of Constructs is coming at you\n<color=#fffff><size=26>Take them down</size></color> 3 1008030202 2 Defeat all Constructs 1008030301 2 Defeat Camu 1008030401 2 Defeat Camu 1012010601 2 Advance to the mission area 1012010602 2 Eliminate enemies 1012010603 2 Escape 1012010611 1 The Corrupted incoming! 3 1012010612 1 You can escape now! 3 1012010701 2 Advance further 1012010702 2 Eliminate enemies 1012010703 2 Ask the restrained Phecda 1012010704 2 Use the side platforms to reach the upper level 1012010711 1 The Corrupted incoming! 3 1012010751 1 <color=#00FFFF>[ID Card]</color> is broken 3 1012010752 1 <color=#00FFFF>[ID Card]</color> obtained 3 1012012501 2 Defeat Qu quickly 1012012511 1 Defeat Qu! 3 1012012551 8 Memory loss rate 13.71% 5 1012012552 8 Memory loss rate 21.31% 5 1012012553 8 Loss rate increasing exponentially! Overloaded! 5 1012012554 8 Memory loss rate 95.52% 5 1012012555 8 Memory loss rate 99.90% 3 1012012556 1 Lucia: Hmph! 3 1012012557 1 Qu: Do you realize what will happen to you if you continue like this? 3 1012012558 1 Lucia: I know! But, I don't mind! 3 1012012559 1 System: Warning! High rate of memory loss! Immediate procedures required! 3 1012012560 1 Qu: You... You'll become nothing if you go on! 3 1012012561 1 Lucia: So what?! 3 1012012562 1 System: Warning! Memory loss! Memory loss! 3 1012012563 1 Qu: Cough! Cough-cough! You... 3 1012012564 1 Lucia: I... did it... Com... mandant... 3 1012012565 1 System: Beep... beep... beep... 3 1107010101 2 Redo the correct order 1107010102 2 Defeat the enemies 1107010103 1 Wrong order\n<size=26>It seemed to have triggered other traps</size> 2 1107010104 2 Investigate the glowing ring 1107010201 2 Defeat Roseblade 1107010301 2 Defeat the Explorers 1107010302 2 Defeat the Corrupted 1107010303 2 Find the same armor as yours 1107010401 2 Get rid of Nanami 1107010501 2 Defeat the Elite Corrupted 1107010601 2 Defeat all Explorers 1107010602 2 Check the memories 1108010101 2 Defeat all the Corrupted 1108010102 2 Get ready to fight 1108010201 2 Defeat the Elite Corrupted 1108010202 2 Move to another battlefield 1108010301 2 Defeat all the Corrupted 1108010401 2 Defeat all the Corrupted 1108010402 2 Defeat all the Corrupted 1108010403 1 Camu appeared 2 1108010404 2 Reach the target destination 1108010501 2 Defeat all enemies 1108010601 2 Defeat Camu 1109010101 2 Defeat all Heteromers 1109010102 2 Approach the Heteromer Terminal 1109010103 2 Investigate the Communication Terminal 1109010111 1 The Communication Terminal appeared! 3 1109010200 2 Move forward to investigate 1109010201 2 Defeat all Heteromers 1109010202 2 Investigate the Communication Terminal 1109010203 2 Defeat Korolev 1109010211 1 Heteromer Terminal has strengthened the Heteromers! 3 1109010212 1 Heteromer Terminal changes again!\n<size=27>Heteromer Terminal has strengthened Korolev!</size> 3 1109010213 1 Heteromer Terminal becomes unstable again! 3 1109010214 1 The Communication Terminal appeared! 3 1109010301 2 Defeat all Heteromers 1109010302 2 Move to the target point 1109010303 2 Activate the Terrapod 1109010304 2 Defeat Terrapod 1109010305 2 Destroy the materialized Heteromer Formation 1109010306 2 Investigate the Communication Terminal 1109010307 2 Find the Communication Terminal 1109010311 1 The Heteromer barrier is cleared! 3 1109010312 1 The virtualization of Heteromer Formation is off! 3 1109010313 1 Heteromer Formation has been destroyed! 3 1109010314 1 Communication Terminal is separated by the phalanx.\nInvestigate the Terrapod first. 3 1109010315 1 Heteromer Formation is materialized.\nAttack it. 3 1112010401 2 Defeat the incoming enemies 1112010402 2 Defeat the remaining enemies 1112010701 2 Defeat Gabriel 1112010702 2 Approach and investigate 1112010703 2 Defeat the powered-up Gabriel 1112010711 1 Gabriel attacks! 3 1011010301 1 Find a way to access the shipping crates 4 1011010302 2 Use remote Signal Orb to detect enemies or target location when out of combat 1011010303 1 Found [Hidden Key] on the enemy 4 1011010304 1 Obtained [Target Iron Key] 4 1011010305 1 Requires [Hidden Key] 3 1011010306 1 Requires [Target Iron Key] 3 1011010307 1 You have completed the tutorial! Go forward! 3 1011010308 1 Used [Hidden Key] 3 1011010309 1 Look for a way to the top 4 1011010310 1 Requires [ID Card] 3 1011010311 1 Found [ID Card] 3 1011010312 1 Explore the secret lab and look for the [Authority] to unlock the device 4 1011010313 2 Investigate the large Shark-speare statue 1011010314 1 The black figure seems to have gone back inside the statue 4 1011010315 2 Fight [Shark-speare] 1012015051 1 Inputting enemy data. Commence battle. 3 1012015052 1 Inputting second batch of enemy data. 3 1012015053 1 Large aggressive data - Roland, launch 3 1210030401 1 More enemies enter the fray! 3 1211030401 1 A flower has fallen, singing odes of war\nThe others now do more damage! 3 1211030402 1 A flower has fallen, singing odes of pity\nThe others now take less damage! 3 1211030403 1 A flower has fallen, singing odes of love\nThe others now gain support effects! 3 1211030404 1 A flower has fallen, singing odes of parting\nThe others now become stealthed! 3 1211030405 1 A flower has fallen, singing curses\nThe others are now afflicted with misfortune! 3 1212030401 1 Severe damage taken. Activate defense modules! 3 1212030402 1 Severe damage taken. Enter Hypertune mode! 3 1212030403 1 <color=#ff0000><size=50>Warning!</size>\nDefeat all enemies swiftly</color> 3 1212030404 1 <color=#ff0000><size=50>Time is up!</size></color> 3 1214030101 2 Current HP Limit: <color=#0099ff>{0}</color>% 1214030102 2 Current HP Limit: <color=#ff6600>{0}</color>% 1214030103 2 Current HP Limit: <color=#ff3300>{0}</color>% 1214030151 1 The Parent is accumulating Energy for the division... 3 1214030152 1 Parent successfully divided! 3 1215010151 1 Captain obtained <color=#ff0000>[Flame]</color> and <color=#ff0000>[Radiation]</color> 3 1215010152 1 Captain obtained <color=#ff0000>[Freeze]</color> and <color=#ff0000>[Damage Resistance]</color> 3 1215010153 1 Captain obtained <color=#ff0000>[Shadow]</color> and <color=#ff0000>[Black Hole]</color> 3 1215010154 1 Captain obtained <color=#ff0000>[Thunderous]</color> and <color=#ff0000>[Penetration]</color> 3 1215010155 1 <size=50>Captain killed!</size>\nAll soldiers obtained <color=#ff0000>[Sunder Armor]</color>和<color=#ff0000>[Berserk]</color> 3 1301011601 2 Return to the dormitory and save Luna 1301011602 2 Return to the dormitory and save Luna! 1301011603 1 Luna, I'm coming back! 3 1301011604 1 We will leave this place together! 3 1301011605 1 Sister... 3 1301011606 1 Luna, I'm coming back! 3 1301011607 1 We will leave this place together! 3 1301011651 1 A familiar-looking shadow shifts near the entrance. 3 1301011652 1 Talk to the shade to enter "Fearless Sprint"\n<size=27>If you leave without, you will clear the stage normally</size> 3 1301011653 1 Enter "Fearless Sprint"\n<size=27>DMG Immune and Super Armor</size> 3 1301011654 1 The shade leaves 3 1301021401 2 Find dress in mother's room 1301021402 2 Find dress in sister's room 1301021403 2 Defeat the Corrupted! 1301031501 2 Defeat all the Corrupted 1301031502 2 Check the glowing spot. 1301031511 1 Defeat all the Corrupted 3 1301031512 1 Unusually soft to the touch\n<size=26>Your heart is filled with agitation</size> 3 1301031513 1 Human... no! It can't be! 3 1301031514 1 Finally... it's over... 3 1301031515 1 They have run away. Let's take a look. 3 1301041501 2 Move to the target point 1301041502 2 Search the rooms around 1301041503 2 Use the parts to assemble a robot 1301041504 2 Try to activate the big robot 1301041505 2 Defeat all enemies! 1301041511 1 Got [Robot's Upper Limbs] 3 1301041512 1 Got [Robot's Lower Limbs] 3 1301041513 1 Got [Robot's Head] 3 1301041514 1 Assembled [Battle-Type Robot] 3 1301041515 1 Assembly failed 3 1301041516 1 Used [Chip: No. 421] 3 1301041517 1 The robot becomes unstable 3 1301041551 1 A familiar shade appears 3 1301041552 1 The shade stands there silently, as if it has seen through all\n<size=27>If you leave directly, you will clear the stage normally</size> 3 1301041553 1 Enter "Analysis"\n<size=27>You can decipher the enemy weakness and differentiate the numbers</size> 3 1301041554 1 The shade leaves 3 1301041555 1 You focus your mind, "0" and "1" show up atop the robot 3 1301051401 2 <size=26>Search around for something useful</size> 1301051402 2 <size=26>Search around for something useful</size> 1301051403 2 Defeat the Corrupted 1301051404 2 Operate the explosive device 1301051411 1 Search a pile of rubbish ahead 3 1301051412 1 Signal Receiver\nIt can receive image and audio signal\nIt can play recordings and videos 5 1301051413 1 Remote control successful!\n<size=26>Control the explosive device.</size> 3 1301051414 1 The explosive device exploded on impact! 3 1301051415 1 Detonate the explosive device! 3 1301051416 1 The signal receiver has been destroyed 3 1301051417 1 Karenina went into a coma due to the explosion 3 1301051601 2 90s left! 1301051602 2 Defeat all enemies 1301051611 1 Damned Corrupted...\nI'm gonna smash all of you to pieces! 3 1301051612 1 More!\nCome on!\nHahaha! 3 1301051613 1 Explode! Hahaha!\nHaven't felt so good in a long time! 3 1301051614 1 Grandpa... sniff... sniff... 3 1301051615 1 Mega Wrench is coming at you! 3 1301051616 1 Karen heard a burst of mechanical sound.\n<size=26>The nearby equipment is playing grandpa's muffled recording.\nKaren is now calm.</size> 3 1301061501 2 Quickly take down all enemies 1301061502 2 Defeat all enemies 1301061503 2 Protect the girl from the Corrupted 1301061504 2 Investigate the Corrupted 1301061505 2 <size=26>Defeat the Corrupted approaching the girl</size> 1301061511 1 Defeat all enemies 3 1301061512 1 Take down all enemies without being spotted 3 1301061513 1 The Corrupted, enemy, destroy... 3 1301061514 1 The Corrupted appeared\n<size=26>The Corrupted is going towards the Sister</size> 3 1301061515 1 The Corrupted stopped\n<size=26>Check what happened to them</size> 3 1301061516 1 The Corrupted appeared in front of the girl\n<size=26>Defeat the Corrupted to protect the girl</size> 3 1301061517 1 The Corrupted is getting close to the girl\n<size=26>Defeat the Corrupted to protect the girl</size> 3 1301071601 2 Find and defeat the hidden Corrupted 1301071602 2 Defeat the Corrupted (<color=#ff0000>{0}</color>/15) 1301071603 2 Defeat the Corrupted (<color=#00ff00>15</color>/15) 1301071604 2 Investigate the target area 1301071605 2 Defeat all the Corrupted 1301071606 2 Take down the enemies 1301071611 1 Find and defeat the hidden Corrupted 3 1301071612 1 <size=26>Enemies lurked under snow is coming at you</size> 3 1301071613 1 You have defeated enough enemies.\n<size=26>Let's move on!</size> 5 1301071614 1 I'll protect everyone! 3 1301071615 1 Got [Snow-Covered Cross] 3 1301071616 1 <size=50>Watanabe joined the battle!</size> 3 1301071617 1 May there be no torment in heaven, Amen 3 1301081501 1 20s left!\n<size=26>Dodge the explosion.</size> 3 1301081502 1 A figure emerged from the clearing smoke.\n<size=26>Go to check it out.</size> 3 1301081503 1 Smoke is clear and quietude is restored\n<size=26>Nothing else. Let's move on</size> 3 1301081504 1 Roar! Argh!\n<size=26>Kamui lost himself!</size> 3 1301081505 2 Search the shrine and defeat all the Corrupted 1301091401 1 You can still find some traces of struggling\n<size=26>It has already lost all functional responses</size> 3 1301091402 1 The Construct's armor is severely damaged\n<size=26>Only part of the wreckage left</size> 3 1301091403 1 It seems you've managed to fight back\n<size=26>It is unable to recover as its brain has been damaged</size> 3 1301091404 2 <size=26>Break through the interception</size> 1301091411 1 There's a sound of something falling hard from afar 3 1301091501 2 Defeat the Fortress 1301091502 2 Defeat the Fortress with Ryan 1301091503 2 Follow Investigator Ryan 1301091504 2 Talk to Ryan 1301091511 1 Defeat the Assault Fort 3 1301091512 1 <size=50>Investigator Ryan joined the battle!</size> 3 1301101301 1 The Constructs are alert to you\n<size=26>Keep getting closer to Lucia will lead to a confrontation</size> 3 1301101302 1 The Constructs discovered you.\n<size=26>Take them down!</size> 3 1301101303 2 <color=#ff0000>Retrieve Lucia</color> 1301101304 2 <size=26>Help the Construct defeat all Corrupted</size> 1301101305 2 <color=#ff0000>Defeat the interfering Constructs</color> 1301101501 2 Move to the end point without being spotted 1301101502 2 Defeat all guards 1301101503 2 Defeat Roland's minions 1301101504 2 Leave here quickly 1301101505 2 Defeat Roland 1301101506 2 Move to the end point 1301101511 1 Roland discovered you! 3 1301101512 1 You're spotted by the guards! 3 1301101513 1 Battle! 3 1301101514 1 The soldier's consciousness has disappeared 3 1301101515 1 Lucia... Need to go back to the stronghold now... 3 1301101516 1 So long as Lucia is alive... we still have hope... 3 1301102001 2 <color=#ff0000>Defeat another Lucia</color> 1301102011 1 <color=#ff0000>Defeat another Lucia!</color> 3 1301102012 1 <color=#ff0000>This Lucia in front of you has fueled your rage!</color> 3 1301111301 2 Defeat the enemies in your way 1301111302 2 Get to the flying device 1301111303 2 Activate the jet 1301111311 1 The number of Corrupted has increased! 3 1301111501 2 Catch up with Cyril 1301111502 2 Defeat Cyril's men 1301111503 2 Defeat Cyril 1301111511 1 Catch up with Cyril! 3 1301111512 1 Up 3 1301111513 1 Left 3 1301111514 1 Down 3 1301111515 1 Right 3 1301111516 1 Verbal password verified! 3 1301111517 1 Activate full-power barrier! 3 1301111518 1 Wrong! 3 1301111519 1 Defeat Cyril's men! 3 1301111520 1 Defeat Cyril! 3 1301111521 1 The barrier has been destroyed! 3 1301121201 2 Select a narrative point of view 1301121202 2 Unlock the story 1301121203 2 Escort Prince Ferdinand to explore the island 1301121204 2 Defeat the enemies 1301121205 2 Continue to go deeper into the island 1301121206 2 Get closer and investigate the monsters 1301121207 2 Defeat the monster 'Caliban' 1301121208 2 Meet up with Prince Ferdinand 1301121211 1 Select a narrative point of view\n<size=27>Ferdinand/Miranda</size> 3 1301121212 1 Talk to Prince Ferdinand 3 1301121213 1 Several monsters blocked your way! 3 1301121214 1 Monsters have been eliminated! 3 1301121215 1 The road back is blocked... 3 1301121216 1 New monsters appeared in the distance! 3 1301121217 1 Defend against attacks from "Caliban" 3 1301121218 1 Prince Ferdinand keeps going\n<size=27>There seems to be a figure from afar</size> 3 1301121219 1 Keep moving on! 3 1301121220 1 Ferdinand starts hurrying up.\n<size=27>The distant figure starts moving too!</size> 3 1301121221 1 Keep moving on!\n<size=27>The distant figure starts moving too!</size> 3 1301121222 1 You felt a vibration far away from here\n<size=27>It seems a path somewhere is open</size> 3 1301121231 1 A Voice on the island\n<size=27>Tap the button on the right side to select Ferdinand's point of view</size> 1301121232 1 A Visitor to the island\n<size=27>Tap the button on the right side to select Miranda's point of view</size> 1301121253 2 Take Miranda to investigate the commotion 1301121254 2 Defeat the enemies in your way 1301121255 2 Keep moving on 1301121256 2 Stop Caliban and the stranger 1301121263 1 Several monsters blocked your way! 3 1301121264 1 Getting closer to the battle ahead! 3 1301121265 1 Caliban is about to be overwhelmed! 3 1301121266 1 Caliban died! 3 1301121401 2 Help Ferdinand defeat the traitor 1301121402 2 Defeat Caliban 1301121411 1 Help Ferdinand defeat the traitor! 3 1301121412 1 Ferdinand is in danger! 3 1301121413 1 Ferdinand died! 3 1301121414 1 Caliban is in chaos!\n<size=27>Caliban lost its power!</size> 3 1301121415 1 Caliban is furious!\n<size=27>Caliban is full of power!</size> 3 1301121451 8 DMG Up Speed Up Giant Bolster 2 1301121452 8 Area DEF Up DMG Immunity Protection 2 1301121453 8 Area HP Recovery Pray 2 1301131201 2 Check on Toby 1301131202 2 Pick up the bow 1301131203 2 Observe Toby's situation 1301131204 2 Defeat the crazed Toby 1301131205 2 Observe Toby's situation 1301131206 2 Check on Toby 1301131207 2 Help Toby up 1301131208 2 Lay Toby before the altar 1301131209 2 End Toby's life 1301131211 1 Talk to Toby 3 1301131212 1 Pick up the bow 3 1301131213 1 Toby turned into a monster! 3 1301131214 1 Toby is coming at you! 3 1301131215 1 The monster turned back into Toby 3 1301131216 1 Check on Toby 3 1301131217 1 Take Toby to the altar 3 1301131218 1 You help Toby up 3 1301131219 1 You put Toby down 3 1301131501 2 Move to the target area 1301131502 2 Defeat the enemies in your way 1301131503 2 Enter through the gate 1301131511 1 Advance! Destroy Daedalus! 3 1301131512 1 The crazed Constructs are coming! 3 1301131513 1 Eliminated all enemies! 3 1301131514 1 Inject sufficient energy.\n<size=27>The device has been activated.</size> 3 1301131515 1 The Device is overloaded!\n<size=27>It becomes unstable.</size> 3 1301131516 1 The device exploded due to overloading.\n<size=27>The frame has been charged.</size> 3 1301131517 1 All devices are overloaded!\n<size=27>The frame has been charged. Power limiter removed.</size> 3 1301141401 2 Move to the target area 1301141402 2 Defeat the enemies 1301141403 2 Leave here! 1301141411 1 Defeat the enemies and leave here! 3 1301141412 1 The enemies blocked your way! 3 1301141413 1 The exit appeared! 3 1301141414 1 You can't hear it clearly due to the ambient noise 3 1301141415 1 Only noise could be heard 3 1301141416 1 Voices echo beside the footsteps.\nYet Sophia is too absorbed to notice. 2 1301141417 1 Run... Sophia...\n...\n…The... birthday banquet... 5 1301141418 1 The voice has disappeared.\nNothing remains but a rush of hollow wind. 2 1301141419 1 A faint voice could be heard nearby.\nBut Sophia is in danger now. 2 1301141420 1 Lord... Aston's... fine...\n...Explosion...\n…Report to... your leader... 5 1301141421 1 The voice has disappeared.\nNothing remains but a rumbling noise from the machine. 2 1301141601 2 Defeat the guards 1301141602 2 Go to the 2nd floor 1301141603 2 Find Jamilah 1301141611 1 Go deep inside the aristocrats' carriage.\nFind Jamilah. 3 1301141612 1 Go to the 2nd floor! 3 1301141613 1 It feels like the guards are focusing on something else... 3 1301151501 2 Install an ICE breaker in the door terminal 1301151502 2 Defeat the enemies disrupting your hacking 1301151511 1 You finish hacking\nMore enemies come to stop you 3 1301151550 1 <color=#ff7f00>[A] Don't skip the guide</color>\n[B] Skip the guide 1301151551 1 [A] Don't skip the guide\n<color=#ff7f00>[B] Skip the guide</color> 1301151552 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy 1301151553 1 [A] Middle: A highly dangerous lancer\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n[C] Right: A normal twinblade enemy 1301151554 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color> 1301151555 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n[C] Right: A normal twinblade enemy 1301151556 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n[B] Left: A somewhat dangerous archer\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color> 1301151557 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n[C] Right: A normal twinblade enemy 1301151558 1 [A] Middle: A highly dangerous lancer\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color> 1301151559 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n[B] Left: A somewhat dangerous archer\n<color=#545454>[C] Right: A normal twinblade enemy</color> 1301151560 1 [A] Middle: A highly dangerous lancer\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n<color=#545454>[C] Right: A normal twinblade enemy</color> 1301151561 1 <color=#ff7f00>[A] Middle: A highly dangerous lancer</color>\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n<color=#545454>[C] Right: A normal twinblade enemy</color> 1301151562 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n<color=#ff7f00>[B] Left: A somewhat dangerous archer</color>\n<color=#545454>[C] Right: A normal twinblade enemy</color> 1301151563 1 <color=#545454>[A] Middle: A highly dangerous lancer</color>\n<color=#545454>[B] Left: A somewhat dangerous archer</color>\n<color=#ff7f00>[C] Right: A normal twinblade enemy</color> 1301151570 1 <color=#ff7f00><size=50>The injured lancer joins the fray!</size></color> 2 1301151571 1 Ace (Rank C) has defeated the enemy\nAce (Rank C) has come to help you! 2 1301151572 1 Ace (Rank C) has been defeated\nThe enemies are reinforced! 2 1301151573 1 Ace (Rank C) has entered into overclock mode\nAce (Rank C) recovers HP! 2 1301151574 1 Ace (Rank C) detonates his Inver-Device! 2 1301151575 1 The enemy is heavily damaged! 2 1301151576 1 Taro (Rank D) has defeated the enemy\nTaro (Rank D) has come to help you! 2 1301151577 1 Taro (Rank D) has been defeated\nThe enemies are reinforced! 2 1301151578 1 Taro (Rank D) has entered into overclock mode\nTaro (Rank D) recovers HP! 2 1301151579 1 Taro (Rank D) detonates his Inver-Device! 2 1301151580 1 The enemy is heavily damaged! 2 1301151581 1 Dika (Rank E) has defeated the enemy\nDika (Rank E) has come to help you! 2 1301151582 1 Dika (Rank E) has been defeated\nThe enemies are reinforced! 2 1301151583 1 Dika (Rank E) has entered into overclock mode\nDika (Rank E) recovers HP! 2 1301151584 1 Dika (Rank E) detonates his Inver-Device! 2 1301151585 1 The enemy is heavily damaged! 2 1301151586 1 Your morale greatly increases! 2 1301151587 1 Your morale increases! 2 1301151588 1 Chrome is furious! 2 1301151601 2 Deal with the situation with Kamui 1301151602 2 Deal with the situation with Chrome 1301151611 1 Switched to Chrome's POV 3 1301151612 1 Switched to Kamui's POV 3 1301151613 1 Control Chrome and find a way out 3 1301151614 1 Control Chrome and Kamui to find a solution 3 1301151651 1 Ace (Rank C) and Taro (Rank D) join the fray! 3 1301151652 1 Ace (Rank C) joins the fray! 3 1301151653 1 Taro (Rank D) joins the fray! 3 1301151654 1 You joined forces with Kamui! 3 1301151655 1 You joined forces with Chrome! 3 1301151661 1 Ace (Rank C) and Taro (Rank D) are motivated! 3 1301161401 2 Defeat and retrieve Riot 1301161451 1 Riot Suppression - Commencing\n<size=27>Beware: Laser Hazard</size> 3 1301161501 2 Purge the memory shades in the M.I.N.D. 1301161502 2 Find a path that goes deeper 1301161503 2 Find a path that goes deeper 1301161504 2 Find a path that goes deeper 1301161505 2 Find a path that goes deeper 1301161506 2 Purge the memories of Alpha 1301161507 2 Purge the memories of Lucia 1301161551 1 In battle! Find a path that goes deeper! 3 1301161552 1 Battle ended. The power of the M.I.N.D. heals you. 3 1301161553 1 Endurance is required to reach the final end. 3 1301171301 2 Go to the squad's location 1301171302 2 Take care of the Corrupted 1301171601 2 Fight the Corrupted with all you have 1301171602 2 Talk to the "Average Joe" 1301171651 1 Corrupted incoming! 3 1301181601 2 Destroy Kurono 1301181602 2 Defeat Mao Zhen 1301181651 1 Avenge your comrades! 3 1301181652 1 Camu has unlocked his potential! 3 1301191201 2 Go deep inside the forest 1301191251 1 The bionic machines are standing in your way! 3 1301191252 1 The dormant Deep-sea Ambusher has awoken! 3 1301201301 2 Stop Musashi VI 1301201302 2 Investigate Musashi VI 1301201303 8 Difference {0} 1301201304 8 Difference Clear! 3 1301201351 1 <color=#FF0000>Passcode A is correct!</color> 2 1301201352 1 <color=#0000FF>Passcode B is correct!</color> 2 1301201353 1 <color=#FFFF00>Passcode C is correct!</color> 2 1301201354 1 <color=#FF0000>Passcode D is invalid!</color> 2 1301201355 1 <color=#0000FF>Passcode B is invalid!</color> 2 1301201356 1 <color=#FFFF00>Passcode C is invalid!</color> 2 1301201357 1 Passcode correct! The unit has stopped functioning! 3 1301211501 2 Find Huainan 1301211551 1 Obtained <color=#FFFF00>[Changyu's Hook]</color>\n<size=27>One of Changyu's hooks. He usually left it at Uncle Fu's place.</size> 3 1301211552 1 Obtained <color=#FFFF00>[Warehouse ID Card]</color>\n<size=27>An ID card with Kowloong logo printed on it. It can probably open some doors.</size> 3 1301211553 1 Go away! I'm enjoying my drink...! 3 1301211651 8 Warehouse ID Card Obtained 3 1301211652 1 You don't have the <color=#FFFF00>[Warehouse ID Card]</color> 3 1301221401 2 Protect "Sister" 1301221402 2 Check on "Sister" 1301221451 1 The noise continues to increase 3 1301221452 1 The noise continues to increase 3 1301221453 1 The noise continues to increase 3 1301221454 1 The noise continues to increase 3 1301221455 1 Luna's Memory is almost crushed by the echoing noise 3 1301221456 1 All Corrupted eliminated. "Sister" is securely guarded 3 1301221601 2 Eliminate all enemies 1301221602 2 Eliminate all enemies for Sister 1301221651 1 Ascension-Network out of control. Luna's energy overflows 3 131231501 2 Rushed to the front line 131231502 2 Talk to the guarding Construct 131231551 1 There were sounds of battle from the distance 3 131231552 1 Elite Enemy appeared! 3 131231601 2 Repel enemies in the street 131231602 2 Repel Large Corrupted 131231651 1 Guarding Construct A joined in! 3 131231652 1 Guarding Construct B joined in! 3 131231653 1 There was the sound of a biotic animal falling to the ground 3 131241201 2 Last gasp 131241251 1 A Construct is falling! 3 131241252 1 It's fallen... 3 131241253 1 Critical moment! It's all or nothing! 3 131241254 1 You got a <color=#ffff00>[Shard Sample]</color>! 3 131241255 1 The cover team is gone, and the enemy is onto you! 3 131241401 2 Defeat the enemies 131241402 2 Inspect device 131241403 2 Try to close the gate 131241404 2 Fight Korolev 131251301 2 Defeat the gathering Corrupted 131251302 2 Merge with Squad Two ASAP 131251351 1 Attack the Corrupted to buy more time for teammates to evacuate 3 131251501 2 Turn the tide for the black side 131251502 2 Continue the chess game 131251503 2 Find an opportunity to win 131251504 2 Continue attacking 131251505 2 Checkmate 131251551 1 White Queen moves to B7, captures Pawn 3 131251552 1 Black King moves to D7 3 131251553 1 White Queen moves to A8, captures Rook 3 131251554 1 Black Queen moves to C4 3 131251555 1 White Pawn moves to F3 3 131251556 1 Black Bishop moves to F3, captures Pawn 3 131251557 1 White Pawn moves to F3, captures Bishop 3 131251558 1 Black Knight moves to D4, 3 131251559 1 White Pawn moves to D3 3 131251560 1 Black Queen moves to D3, captures Pawn 3 131251561 1 White moves to D4, captures Knight 3 131251562 1 Black Bishop moves to E7 3 131251563 1 White Queen moves to H8, captures Rook 3 131251564 1 Black Bishop moves to H4 3 131261201 2 Eliminate the enemies. 131261202 2 Eliminate the enemy! 131261203 2 Test completed. Please leave the current area. 131261204 2 <color=#FF3300>Experiment completed. Leave the current area!</color> 131261251 1 Musashi IX Test Type has been deployed. 3 131261252 1 Musashi IX has been disabled! 3 131261253 1 Test content updated. 3 131261254 1 The emergency protection device has been destroyed!\nMusashi IX is about to crash! 3 131261601 2 Leave the battlefield! 131261602 2 Defeat the enemy with Vera! 131261651 1 Leave the battlefield and call for reinforcements. 3 131261652 1 Leave the battlefield without distracting Vera. 3 131261653 1 Rendezvoused with Vera! No. 21's <color=#FF6600>morale</color> has been <color=#FF6600>boosted</color>!\nEnergy and HP restore gradually. 3 131271201 1 Defeat the Corrupted to boost the Constructs' morale! 3 131271202 1 Eder has stopped breathing... 3 131271203 1 Something fell on the ground far away! 3 131271204 1 Found Eder! 3 131271205 1 Eder has fallen on the ground! 3 131271206 2 Protect the Constructs! 131281401 2 Run to the safe zone 131281451 1 Mandhasti is coming at you! 3 131281452 1 Mandhasti is coming at the mechanoid that is attacking you! 3 131281453 1 Mandhasti gradually stops moving. 3 131281601 2 Chase after the figure in front. 131281602 8 Current Distance: <color=#33CCFF>{0}</color> 131281603 8 Current Distance: <color=#CC3333>{0}</color> 131281651 1 The figure in front fades into the distance 3 131281652 1 Enemy coming at you! 3 131281653 1 The figure in front seems to have stopped! 3 131291301 2 Investigate the battlefield. 131291302 2 Defeat Musashi IX. 131291303 2 Defeat Musashi IX together. 131291304 2 Defeat Musashi IX with Lieutenant Bill. 131291350 1 There were sounds of battle from the distance 3 131291351 1 Flina has joined the team! 3 131291352 1 Kawahara has joined the team! 3 131291353 1 Cecil has joined the team! 3 131291354 1 A medic has joined the team! 3 131291355 1 Flina refuses to continue. 3 131291356 1 Kawahara refuses to continue. 3 131291357 1 Cecil refuses to continue. 3 131291358 1 The medic refuses to continue. 3 131291359 1 I've got other business to attend to. 3 131291360 1 Nobody is here. Hayami seems to have left with her companion's body... Would she be safe now? 3 131291361 1 Two cold bodies are lying on the ground... One of them is Hayami. 3 131291651 1 Head to the glowing spot. 2 131301201 1 Headphones recommended. You will enter the story as an outsider. 3 131301202 1 Discover Truths by listening to the audio in the stage to obtain information 3 131301203 1 You discovered 1 Truth. Continue investigating. 3 131301204 1 You have discovered the truth. 3 131301205 2 Listen to the information to discover the truth 131301206 1 Neither Truths were correct. Investigate again. 3 131301207 1 You have not understood the truth. Experience it again. 3 131311101 2 Escape the Guards 5 131311151 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[left foot]</color>, increasing weight! 3 131311152 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[right foot]</color>, increasing weight! 3 131311153 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[left hand]</color>, increasing weight! 3 131311154 1 <color=#FF3300>[Collar]</color> strength has spread to the <color=#FF3300>[right hand]</color>, increasing weight! 3 131311601 2 Defeat Yazi 5 1113010801 1 <size=51>Corrupted incoming!!</size> 3 1113010802 2 Hold off the attacking Corrupted 1113010803 2 Defeat A'Mao 1113010804 2 Talk to Cathy 1113010805 2 Remaining attempts: 5 1113010806 2 Remaining attempts: 4 1113010807 2 Remaining attempts: 3 1113010808 2 Remaining attempts: 2 1113010809 2 Remaining attempts: 1 1113010810 2 Remaining attempts: 0 1113010811 8 Take a photo with Shark-speare 1113010812 8 Shark-speare's lost toy 5 300601 3 Congratulations!\nMoved up to the second stage. 3 801030101 3 Talk to Liv\nEmbark on your adventure 3 801030102 3 You can feel your blood burning.\Let's roll! 3 800104010 1 Wave {0} Enemies 2 94000101 1 Select a route to attack\n<color=#fffff><size=26>You can't change it once selected</size></color> 3 94000102 1 Enemies discovered, prepare to fight. 2 94000103 1 Area cleared. 2 94000104 1 Defeat the enemies first. 2 94000201 2 10 enemies defeated, 90 enemies left.\nPlease keep going. 2 94000202 2 20 enemies defeated, 80 enemies left.\nPlease keep going. 2 94000203 2 30 enemies defeated, 70 enemies left.\nPlease keep going. 2 94000204 2 40 enemies defeated, 60 enemies left.\nGood job. 2 94000205 2 50 enemies defeated, 50 enemies left.\nOnly a half left. 2 94000206 2 60 enemies defeated, 40 enemies left.\nKeep your rhythm! 2 94000207 2 70 enemies defeated, 30 enemies left.\nWell done, that's what it should be! 2 94000208 2 80 enemies defeated, 20 enemies left.\nVictory is not far, hold on! 2 94000209 2 90 enemies defeated, 10 enemies left.\nAlmost, keep it up! 2 94000210 1 Mission complete, <color=#fffff><size=26>congratulations to you</size></color> 2 94000211 1 Dodge skill has no CD and killing an enemy will restore your HP\n<color=#fffff><size=26>Achieve required hit combos to receive extra buffs</size></color> 3 94000212 1 Got 200-Hit Combo Buff\n<color=#fffff><size=26>Movement Speed increased</size></color> 3 94000213 1 Got 300-Hit Combo Buff\n<color=#fffff><size=26>Attack increased</size></color> 3 94000214 1 Got 400-Hit Combo Buff\n<color=#fffff><size=26>CRIT Rate and CRIT DMG increased</size></color> 3 94000215 1 Got 400-Hit Combo Buff\n<color=#fffff><size=26>CRIT DMG increased</size></color> 3 94000216 1 Got 500-Hit Combo Buff\n<color=#fffff><size=26>Skills acquired automatically</size></color> 3 94000217 1 Hit combo reset to 0\n<color=#fffff><size=26>Your extra buffs have been removed</size></color> 3 94000218 1 Got extra hit-combo bonus\n<color=#fffff><size=26>Battlefield skill support</size></color> 3 94000219 1 Got extra hit-combo bonus\n<color=#fffff><size=26>Unit support</size></color> 3 94000220 1 Got hit-combo bonus\nBombardment support 3 94000221 1 Got 100-Hit Combo Buff\n<color=#fffff><size=26>Immune to attacks for 15s</size></color> 3 94000222 2 {0}/100 enemies defeated 300 94000301 1 First stage complete\n<color=#fffff><size=26>Enter the second stage</size></color> 3 94000302 1 Second stage complete\n<color=#fffff><size=26>Enter the third stage</size></color> 3 94000303 1 Third stage complete\n<color=#fffff><size=26>Successfully pass the combat capability test</size></color> 3 94000304 3 Time's up. Challenge failed. 3 94000501 1 Challenge for this time is 2 94000502 1 Defeat all Corrupted\n<color=#fffff><size=27>Bosses with a mark on them will boost other Corrupted's strength</size></color> 3 94000503 1 Corrupted's buffs have been removed<color=#fffff><size=27></size></color> 3 94000504 1 Stay in the glowing area for a total of 60s\nPlayers in the glowing area will acquire skills automatically 3 94000505 2 Punishment for getting hit {0}/3 300 94000601 3 Survive for 60s or defeat all enemies.\nNote: beware of the traps! 3 94000701 1 Collect 500 Cogs\n<color=#fffff><size=26>Note: monsters will snatch Cogs</size></color> 3 94000702 2 Collected {0}/500 Cogs 3 94000703 3 Collected 30 Cogs in this round 3 94000704 3 Collected 20 Cogs in this round 3 94000705 3 Collected 15 Cogs in this round 3 94000706 3 Collected 12 Cogs in this round 3 94000707 3 Collected 10 Cogs in this round 3 94000708 3 No Cogs are collected in this round 3 94000401 3 Retrieved 5 supply crates\nPlease move to the extraction 3 94001001 1 First wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3 94001002 1 Second wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3 94001003 1 Third wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3 94001004 1 Fourth wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3 94001005 1 Fifth wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 3 94001006 2 Materials' remaining HP: {0}% 300 300501011 2 Collected {0}/100 Cogs! 3 300501021 2 Collected {0}/150 Cogs! 3 300501031 2 Collected {0}/150 Cogs! 3 300501041 2 Collected {0}/400 Cogs! 999 300501042 8 Resources acquired {0}/1 999 300501043 8 Resources acquired {0}/2 999 300501044 8 Resources acquired {0}/3 999 300501045 8 Resources acquired {0}/4 999 300501046 8 Resources acquired {0}/5 999 300501047 8 Resources acquired {0}/6 999 300501048 1 Resources acquired.\n<color=#fffff><size=27>The next wave of Corrupted is coming.</size></color> 2 300501049 1 Cogs acquired.\n<color=#fffff><size=27>Continue the mission.</size></color> 2 300501050 8 Resources acquired {0}/7 999 300501051 8 Resources acquired {0}/8 999 300609031 1 Defeat all enemies.\n<color=#fffff><size=26>Enemies are coming at you. Don't let them surround you!</size></color> 2 300609032 1 Start to deploy reinforcements.\n<color=#fffff><size=26>Defeat the enemies to enter the next stage.</size></color> 3 300609033 1 2 Elite Corrupted joined the battle.\n<color=#fffff><size=26>Beware of enemies' combo attacks.</size></color> 3 300609034 1 You heard a suspicious sound\n<color=#fffff><size=26>Catch up with the enemies</size></color> 2 300609011 1 Start to deploy... reinforcements\n<color=#fffff><size=26>Reinforcements arrived</size></color> 3 300609012 1 The Corrupted at the center are activated\n<color=#fffff><size=26>Defeat the Corrupted</size></color> 3 300609013 1 Enemies have been defeated\n<color=#fffff><size=26>Move to the next target point</size></color> 3 300605011 1 Note: enemies have high resistance!\n<color=#fffff><size=26>Come up with another way to defeat them.</size></color> 2 300605012 1 Terrapod activated!\n<color=#fffff><size=27>Use the gun to defeat all enemies</size></color> 3 300604011 1 Musashi IX activated!\n<color=#fffff><size=26>Use it to defeat the enemies.</size></color> 3 300603011 1 Nozzle activated!\n<color=#fffff><size=26>Draw the enemies to it to take them down.</size></color> 3 300608011 1 Defeat all enemies.\n<color=#fffff><size=26>Don't let the enemies surround you!</size></color> 2 300608012 1 New enemy reinforcements arrived.\n<color=#fffff><size=26>Beware of enemies' leap attacks</size></color> 3 300608013 1 Anti-hostility program activated. Defeat the target.\n<color=#fffff><size=26>Defeat the Corrupted.</size></color> 3 300610011 1 Investigate the factory equipment to acquire its data\n<color=#fffff><size=26>Interact with the central equipment</size></color> 2 300610012 1 Intruder discovered.\n<color=#fffff><size=26>Data transmission is interrupted. Defeat the Corrupted to continue.</size></color> 3 300610013 1 Intruder alarm level raised to level 1.\n<color=#fffff><size=26>Data transmission is interrupted. Defeat the Corrupted to continue.</size></color> 3 300610014 1 Intruder alarm level raised to the highest of level 3.\n<color=#fffff><size=26>Data transmission is completed. Defeat the Corrupted to complete the mission.</size></color> 3 300610015 1 Corrupted have been defeated\n<color=#fffff><size=26>Interact with the equipment to continue acquiring data</size></color> 3 300606011 1 Defeat the Boss\n<color=#fffff><size=26>Take a closer look</size></color> 2 300606012 1 The Boss seems to have a barrier.\n<color=#fffff><size=26>Defeat the enemies. Beware of the ranged attacks.</size></color> 3 300606013 1 It seems... the number of enemies has increased?\n<color=#fffff><size=26>Note: the enemies are becoming more powerful.</size></color> 3 300606014 1 Enhanced enemies appeared. Watch out.\n<color=#fffff><size=26>Continue to defeat the enemies.</size></color> 3 300606015 1 The Boss' barrier has been removed\n<color=#fffff><size=26>Defeat the Boss to complete the mission</size></color> 3 300606017 1 Look out! HP is too low.\n<color=#fffff><size=26> Find med kits to restore HP.</size></color> 3 300611011 1 Defeat all enemies\n<color=#fffff><size=26> Move to the target point</size></color> 2 300801021 2 Survive! 300801022 2 Defeat all enemies 300801023 2 Endless Battle! 300801024 2 Defeat all enemies 302010101 2 Talk to Lee 302010102 2 Go to the target area 302010103 2 Defeat all mechanoids 302010111 1 After Liv left the team,\nGray Raven has quickly approached the center of Golden Vortex. 3 302010112 1 Gray Raven wants to find another inducer abandoned by Goldfinch 3 302010200 2 Ask Lucia about the situation 302010201 2 Investigate the dead Constructs ({0}/3) 302010202 2 Stand in front of the real murderer 302010203 2 Defeat the real murderer 302010204 2 Defeat the real murderer 302010210 1 Investigate the dead Constructs 3 302010211 1 Its back is deeply sunken 3 302010212 1 There is a hole on its neck. It seems like a perforating wound. 3 302010213 1 Multiple traces caused by freezing can be found on the body 3 302010214 1 It is not the murderer.\nThe murderer has triggered the alarm. All guards stay alert. 3 302010215 1 Found the murderer\nThe Murderer has detonated the guards and attacked you 3 302010216 1 Another murderer appeared from quicksand 3 302010251 1 Gray Raven found Goldfinch Members' dead bodies 3 302010301 2 Defeat all guards 302010311 1 Goldfinch have been ambushed by the mechanoid guards on their way 3 302010312 1 Goldfinch continued to move on.\nThey did not know they were being watched. 3 302010401 2 Operate the terminal 302010402 2 Operate the terminal 302010403 2 Defeat the guards pursuing you 302010404 2 Move to the target area 302010411 1 Removed the force field! 2 302010412 1 Recovered the force field! 2 302010413 1 A guard has been summoned to the field! 2 302010414 1 Operate the terminal 2 302010415 1 Control the terminal - at the end of the bridge\nUse the force field to stop the pursuing enemies 2 302010451 1 Goldfinch entered the main construction of Golden Vortex.\nBut they have triggered the trap and fallen to the underground. 3 302010452 1 The guards have been blocked\nPrepare to retreat 3 302010501 2 Defeat the elite guards 302010511 1 The elite guards called for reinforcements! 2 302010551 1 After Lee left the team,\nGray Raven has been forced back to the underground by the increasing number of guards. 3 302010601 2 Talk to the Construct 302010602 2 Defeat all Constructs 302010611 1 The Constructs have sent out warnings\nOther constructs surrounded Lucia 3 302010651 1 Defeat the elite guards\nLucia has to move to a new hideout 3 302010701 2 Defeat Queen's Royal Guard: Iron Maiden 302010751 1 Lee discovered a secret passage under the ground\nUse the secret passage to dodge the guards 3 302010801 2 Defeat Queen's Royal Guard: Iron Maiden 302010851 1 Gray Raven has broken through the guard's encirclement\nIron Maiden is following behind 3 302010901 2 Defeat the enemies in your way 302010951 1 While Liv and Browning are on their way,\nBrowning's frame state is weakening. 3 302011001 2 Defeat the guards 302011002 2 Investigate the device 302011003 2 Hold on near the device <color=#ff0000>{0}</color>/40s 302011004 2 Hold on near the device <color=#00ff00>40</color>/40s 302011005 2 Defeat all guards 302011011 1 Excavation complete\nDefeat all mechanoid guards 2 302011051 1 To protect Browning,\nLiv has taken all attacks from the guards. 2 302011101 2 Defeat the security programs 302011102 2 Defeat the remaining security programs 302011103 2 Overwrite the energy protocol 302011111 1 Defeat all security programs 3 302011112 1 One security program is defeated!\n<size=26>Another security program has upgraded itself!</size> 5 302011113 1 Defeated all security programs 3 302011151 1 Liv hacked the device system.\nShe encountered unexpected security programs. 3 302020100 2 Defeat the mechanoid guards 302020101 2 Interrogate the mechanoid guard 302020109 2 Interrogation progress (<color=#ff0000>{0}</color>/20) 302020110 2 Interrogation progress (<color=#00ff00>{0}</color>/20) 302020111 1 Interrogate the Corrupted\n<size=26>Ensure target's HP is below 30%</size> 2 302020112 1 You have controlled the guard 2 302020113 1 The guard broke free from control 2 302020114 1 Interrogation complete!\n<size=26>Investigate the guard.</size> 2 302020151 1 After separating from his men,\nWatanabe has started to investigate the defense system of the guards. 3 302020201 2 Defeat the guards 302020202 2 Defeat the guards and Goldfinch Members 302020211 1 Activated Goldfinch Members 2 302020212 1 Goldfinch Members suddenly attacked Bianca 2 302020251 1 Bianca discovered alive Goldfinch Members 2 302020301 2 Defeat Bianca 302020311 1 The guards discovered Bianca 2 302020351 1 Because of the contradictory standpoint,\nWatanabe and Bianca's contradiction has been escalated rapidly. 2 302020400 2 Defend against the attacks 302020401 2 Break through the mechanoid guards' interception 302020411 1 <size=50>Don't entangle with the enemies!</size> 2 302020451 1 During the search for hostages,\nWatanabe has broken through the weather engine chamber. 2 302020501 2 Investigate the guards 302020502 2 Defeat all guards 302020511 1 Da-da-di-da 2 302020512 1 Di-di-da 2 302020513 1 Di, di 2 302020514 1 Da-di 2 302020515 1 Da-da-di-da, di-di-da, di, di, da-di! 2 302020516 1 The guards stared at Bianca and launched a strike 2 302020551 1 While collecting samples for analysis,\nBianca discovered a group of static guards. 2 302020601 2 Talk to the unconscious Forsaken 302020602 2 Follow the Construct 302020603 2 Protect the unconscious Forsaken 302020604 2 Slightly stimulate the Forsaken 302020605 2 Defeat Watanabe 302020611 1 Watanabe was forced to appear 2 302020612 1 Watanabe struck 2 302020651 1 The second confrontation has broken out.\nIt seems Watanabe does not concentrate on the fight. 3 302020701 2 Defeat the Elite Corrupted 302020702 2 Defeat Roland 302020751 1 Kamui followed Roland into the construction 3 302020801 2 Dodge the guards' reconnaissance 302020802 2 Defeat all enemies 302020803 2 Save "hostages" 302020804 2 Save hostages 302020805 2 Defeat the Warden and jailers 302020812 1 Got "The Truth of Prisoner"\n<size=26>The Warden is pretending to be the hostage</size> 3 302020813 1 Bianca has been discovered\n<size=26>She was surrounded by the jailers</size> 3 302020814 1 You have revealed the Warden's disguise\n<size=26>The Warden's HP dropped by 50%</size> 3 302020815 1 The Warden suddenly attacked Bianca\n<size=26>Bianca has been damaged severely</size> 3 302020851 1 Bianca sneaked into the dungeon\nShe prepared to save the hostages 5 302020901 2 Defeat the Queen's Royal Guards 302020902 2 Take down the enemies 302020911 1 Saved the Forsaken!\n<size=26>The Forsaken rejoined the battle.</size> 2 302020912 1 <size=50>Watanabe joined the battle!</size> 2 302020913 1 The Queen's Royal Guards started to bomb.\n<size=26>Be careful!</size> 2 302020951 1 Watanabe has hurried back\nHe came for Bianca 3 302030101 2 Defeat all enemies 302030111 1 Defeat all enemies 3 302030151 1 Affected by antibodies,\nRoland's Punishing Active Acceleration declined. 3 302030201 2 Help Nanami defeat the enemies 302030202 2 Follow Nanami 302030211 1 Help Nanami defeat the enemies 3 302030251 1 Nanami has rushed into the battlefield first\nShe has drawn the enemies' attacks 3 302030301 2 Use the "Auto-Cannon" to defeat the guards 302030311 1 90s left!\n<size=26>Defeat the spawning enemies.</size> 3 302030312 1 A guard joined the battle! 3 302030313 1 Successfully hold on for 90s!\n<size=26>No more guards appear.</size> 3 302030351 1 Karenina collected combat resources while hurrying on her way 3 302030401 2 <size=26>Defeat the Corrupted before the enemy reinforcements arrive</size> 302030402 2 Defeat all enemies 302030403 2 Get the core components 302030404 2 Defeat the Corrupted reinforcements 302030405 2 Defeat the Corrupted reinforcements 302030411 1 Beware of the Corrupted reinforcements in the distance 3 302030412 1 Nanami has been caught in cross-attacks 3 302030413 1 The core components of the Corrupted is revealed 3 302030414 1 You can vaguely see the core components of the Corrupted 3 302030415 1 Nanami is so powerful.\nShe destroyed the Corrupted's strategy. 3 302030416 1 Defeat the Corrupted reinforcements 3 302030451 1 The alarm has revealed Nanami's position\nMore and more Corrupted are coming 3 302030501 2 Defeat the wandering enemies 302030502 2 Turn on the transceiving terminal 302030503 2 Pick up the transceiving terminal 302030504 2 Place the terminal to rebuild the network (<color=#ff0000>{0}</color>/3) 302030505 2 Protect the terminal and defeat the guards (<color=#ff0000>{0}</color>/3) 302030506 2 Protect the terminal and defeat the guards (<color=#00ff00>3</color>/3) 302030511 1 Defeat the wandering enemies 3 302030512 1 Pick up the transceiving terminal\nArmor is overloaded 3 302030513 1 You activated Bio-Booster Arm\n<size=26>You picked up the transceiving terminal in a breeze</size> 3 302030514 1 Rebuilt the channel! 3 302030551 1 Communications in this whole area have been disturbed\nKarenina has to rebuild the network channel 3 302030601 2 Check the air outlet beneath Roland 302030602 2 Investigate the air outlet 302030603 2 Close the air outlet 302030604 2 <size=26>Use the enemies to close the air outlet</size> 302030605 2 Close the remaining air outlets 302030606 2 Defeat Roland the betrayer 302030611 1 Try to stand on the air outlet 3 302030612 1 Enemies appeared! 3 302030613 1 Closed the air outlet 3 302030614 1 Enemies have restarted operation\n<size=26>Maybe the air outlet can stop them from recovering</size> 3 302030651 1 Nanami has located the air outlet 3 302030701 2 Try to extract the blueprint ({0}) 302030702 2 Defeat the guards 302030703 2 Extract the Blueprint Chip 302030704 2 Defeat the guards and extract the blueprint 302030705 2 Defeat activated guards 302030711 1 Select a guard\nTry to extract the blueprint 3 302030712 1 Failed, you have to do it by force.\nKarenina still got the blueprint. 3 302030713 1 An enemy dropped the Blueprint Chip! 3 302030714 1 Got the complete blueprint! 3 302030715 1 Failed, guards have been activated. 3 302030751 1 Karenina and Kamui have discovered the "engineer" who built the Golden Vortex... 3 302030801 2 Test the enemies' strength 302030802 2 <size=26>Enemies are too strong. Leave this area.</size> 302030803 2 Find a way to defeat the enemies 302030804 2 Collect Golden Dust (<color=#ff0000>{0}</color>/5) 302030805 2 Collect Golden Dust (<color=#00ff00>{0}</color>/5) 302030806 2 <size=26>Use the components to build the Compression Equipment</size> 302030807 2 <size=26>Pick up the </size><color=#ffff00><size=26>[Compression Equipment]</size></color> 302030808 2 <size=26>Select a place to set up the </size><color=#ffff00><size=26>[Compression Equipment]</size></color> 302030809 2 Defeat the enemies in your way 302030810 2 Defeat the weakened elites 302030811 1 Elite Corrupted fully unleashed the power\n<size=26>Stay away from the Elite Corrupted</size> 302030812 1 Elite Corrupted begins to cool down 3 302030813 1 Defeat enemies to collect <color=#ffff00>[Golden Dust]</color> 3 302030814 1 <color=#ffff00>[Golden Dust]</color> collected! 3 302030815 1 Infuse the Compression Equipment with <color=#ffff00>[Golden Dust]</color> 3 302030816 1 All <color=#ffff00>[Golden Dust]</color> has been infused into the Compression Equipment 3 302030817 1 Got <color=#ffff00>[Compression Equipment]</color>!\n<size=26>Its weight has slowed down your movement speed.</size> 3 302030818 1 Got <color=#ffff00>[Compression Equipment]</color>!\n<size=26>You have activated Bio-Booster Arm.</size> 3 302030819 1 <color=#ffff00>[Golden Dust]</color> has been thrown in\nEnemies were continuously weakened 3 302030851 1 Elite Corrupted issued a challenge to Kamui 3 302030901 2 Destroy the security programs (<color=#ff0000>{0}</color>/4) 302030902 2 Destroy the security programs (<color=#00ff00>4</color>/4) 302030903 2 Destroy the resisting main program 302030911 1 Inject Punishing 3 302030912 1 Start to destroy the security programs 3 302030913 1 Security Programs destroyed (<color=#ff0000>{0}</color>/4) 3 302030914 1 Security Programs destroyed (<color=#00ff00>4</color>/4) 3 302030915 1 The power system has been infected with Punishing 3 302030951 1 Roland arrived at the core power chamber of Golden Vortex\nPower system has been hacked 3 302031001 2 Defeat the guards. Don't let them interfere with Nanami. 302031002 2 Help Nanami destroy the security programs 302031011 1 Quickly defeat the enemies and help Nanami 3 302031012 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\n<size=26>Nanami's attack has been enhanced!</size> 3 302031013 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\n<size=26>Nanami's armor has been enhanced!</size> 3 302031014 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\n<size=26>Nanami's resistance has been enhanced!</size> 3 302031015 1 <size=50>Nanami's HP is below 75%!</size> 3 302031016 1 <size=50>Nanami's HP is below 50%!</size> 3 302031017 1 <size=50>Nanami's HP is below 25%!</size> 3 302031018 1 <size=50>Nanami failed to hack in!</size> 3 302031019 1 Help Nanami defeat the enemies 3 302031020 1 System connecting... 3 302031021 1 System connected! 3 302031022 1 Entered the system! 3 302031051 1 Nanami has been fighting the defense system's security programs 3 302031101 2 Move to the target area 302031102 2 Challenge the Queen's Royal Guards 302031111 1 Insufficient strength\nUnable to lift the steel drum 3 302031112 1 Lifted the steel drum of "Niter Ⅲ Polymer" easily 3 302031113 1 Karenina has been yelling: "Niter Ⅲ Polymer" can be set as roadblock bombs 3 302031151 1 The Queen's Royal Guards kept watch over every entry of the bedchamber 3 302040101 2 Defeat all guards 302040111 1 Defeat all enemies 3 302040151 1 Nithart has been irritated\nShe has ordered the guards to destroy all the Constructs 3 302040201 2 Extract the key and defeat the guards 302040202 2 Extract the key and defeat the guards 302040203 2 Move to the target area 302040211 1 Extracted the key\nConstructs who betrayed Nithart will help Gray Raven 3 302040212 1 One of the Constructs has been surrounded by the guards 3 302040213 1 Construct guards: Thank you for getting me free of Nithart's control... 3 302040214 1 Failed to extract the key 3 302040215 1 Bianca has tied the guards down\nFind the betrayer now 5 302040251 1 Nithart has shut the bedchamber\nNanami tipped you have to find the betrayer 3 302040301 2 Select which guard to control 302040302 2 Move to the target area 302040303 2 Strike! Defeat all enemies! 302040304 2 Use Terrapod to defeat the enemies 302040305 2 Use Auto-Lightning Beetles to defeat the enemies 302040311 1 Select a guard to control 3 302040312 1 Terrapod will help you defeat the enemies 3 302040313 1 Auto-Lightning Beetle will intermittently appear around you 3 302040314 1 You chose to launch a direct strike 3 302040315 1 Use the guards under your control to defeat the enemies 3 302040351 1 In order to save combat energy,\nKarenina took control of the guards 3 302040401 2 Defeat all guards 302040402 2 Move to the next battlefield 302040403 2 Defeat the strong enemies with Nanami 302040411 1 Nanami's frame energy dropped by 25%\nHelp her defeat the guards 5 302040412 1 Nanami's frame energy dropped by 50%\nHelp her defeat the remaining guards 5 302040413 1 Nanami's frame energy dropped by 75%\nCommandant came to take her over 5 302040451 1 After jumping into the trap,\nNanami and Gray Raven landed on different platforms. 3 302040501 2 Defeat the Queen's guards 302040502 2 Defeat the Queen's guards 302040503 2 Approach the Queen's Royal Guards 302040504 2 Defeat the Queen's Royal Guards 302040511 1 Defeat all enemies 3 302040512 1 The Queen's Royal Guards have been fully charged\nThey are at their best for combat 3 302040551 1 Bianca slipped from the trap\nThe guards arranged by Nithart have been deployed 3 302040601 2 Cover the anti-virus program ({0}/2) 302040602 2 Move to the target point 302040611 1 Cover the anti-virus program 3 302040612 1 1 anti-virus program has been destroyed 3 302040613 1 All anti-virus programs have been destroyed 3 302040651 1 Kamui has hacked into the power system.\nHe has fought the virus and slowed down the infection. 3 302040701 2 Test the hacking device ② 302040702 2 Sync the hacking device ① 302040703 2 Defeat all enemies 302040704 2 Access the virtual machine 302040705 2 Activate the final hacking 302040711 1 Go to the position of door closing system\nTest the hacking device ② 3 302040712 1 Repeater has been connected\nGo back and sync the hacking device ① 3 302040713 1 Accessed the virtual machine\nGo back to begin the final hacking 3 302040714 1 The guards have seen through your route\nYou are ambushed by the guards 3 302040715 1 Several guards have broken through the exterior wall\nProtect the hacking device 3 302040716 1 Go to the position of door closing system\nAccess the virtual machine 3 302040717 1 Nithart failed to interfere with the system.\nShe has retaliated with irritation! 3 302040751 1 Karenina has been hacking the security program\nOpen the security door to the highest floor of the construction 3 302040801 2 Select to defeat the guards in one place first 302040802 2 Quickly defeat the "Queen's Royal Guard" 302040803 2 Quickly defeat the "Golden Royal Guard" 302040804 2 Defeat all enemies 302040805 2 Defeat the "Queen's Royal Guard" on the other side 302040806 2 Defeat the "Golden Royal Guard" on the other side 302040811 1 Choose to defeat which side of Royal Guard first 3 302040812 1 The "Queen's Royal Guard" discovered you! 3 302040813 1 You encountered the "Golden Royal Guard"! 3 302040851 1 Arrived at the highest floor of Golden Vortex\nGray Raven has been trapped by the royal guards 3 302040901 2 Move to the target point 302040902 2 Defeat the Golden Queen: Nithart 302040911 1 The Queen's Royal Guard is static.\nIf you have more knowledge of the mechanical structure, maybe you can control it. 3 302040912 1 Try to activate it\n<size=26>The giant robot starts moving</size> 3 302040913 1 The Golden Queen is coming! 3 302040914 1 A gigantic figure leaped forwards\n<size=26>The robot charged to stop the enemies</size> 3 302040915 1 The Golden Queen has been damaged severely\nShe connected to another Queen's Royal Guard 3 302040916 1 The Golden Queen and Royal Guard were fused.\nThe Royal Guard has gained limitless power 3 302040951 1 Nithart sent out all Royal Guards\nShe fused with a Royal Guard to join the battle 3 313010301 2 Let's create lots of "snowflakes" 313010311 1 Attack Kuroro to create "snow" 3 313010401 2 Find an appropriate tree 313010402 2 Defeat the Corrupted 313010403 2 Continue the logging 313010411 1 Use the logging sound as a cover\nChop down the tree in front of you 3 313010412 1 You are discovered by the Corrupted!\n<size=27>The sound of chainsaw is particularly harsh in the silent logging field.</size> 3 313010413 1 Continue your work\n<size=27>No more Corrupted appear. Just do it!</size> 3 313010414 1 Too close to the Corrupted!\n<size=27>The Corrupted has sensed your presence.</size> 3 313010415 1 Chopped down the tree! 3 313010416 1 The tree fell on the Corrupted! 3 313010417 1 The tree fell on you! 3 313010701 2 Detonate the distant gate 313010711 1 Dodge the Mechanical Fireflies' ignition\n<size=27>Detonate the distant gate</size> 3 313010712 1 You detonated the Jitterbomb! 3 313010713 1 You are ignited by the Mechanical Fireflies! 3 313010714 1 Detonated the gate! 3 313010715 1 Failed to detonate the gate! 3 313010716 1 As a result of being hurry-scurry,\nYou accidentally got yourself in the explosion. 3 313010717 1 Karenina fell into a coma 3 313010901 2 Defeat all enemies 313010902 2 Approach Kuroro 313010911 1 Save Kuroro 3 313010912 1 All enemies defeated!\n<size=27> Check the status of Kuroro</size> 3 313011101 2 Return to Luna 313011401 2 Return to Gray Ravens 313020201 2 Defeat all enemies 313020202 2 Move to the target location 313020203 2 Defeat new enemies 313020204 2 Move to the location where the enemies disappeared 313020251 1 Enemies showed up! 2 313020252 1 Eliminated enemies! 2 313020253 1 New enemies showed up! 2 313020254 1 The enemy has run away! 2 313020301 2 Move to the target location 313020302 2 Defeat the enemies 313020351 1 Eliminated enemies! 2 313020352 1 Enemies showed up! 2 313020401 2 Defeat the enemies 313020402 2 Move to the target location 313020451 1 Enemies showed up! 2 313020452 1 Eliminated enemies! 2 313020501 2 Defeat the enemies 313020551 1 Enemies showed up! 2 313020801 2 Move to the target point 313020811 2 Kamui is the nicest person here 313020812 2 Liv shrinks in height 313020813 2 Bianca becomes an "old man" 313020814 2 Ayla is capable of EVERYTHING. 313020815 2 Chrome's position never changes. 313020816 2 Lee becomes an artist 313020817 2 Karenina is as flat as usual 313020818 2 Hahahaha! 313020851 1 Go down the stairs! 3 313020861 1 Move the <color=#ff6633>joystick</color> to select an answer.\nPress the <color=#ff6633>Interact Button</color> to confirm it. 2 313020862 1 It's already the one on the far left! 1 313020863 1 It's already the one on the far right! 1 313020864 1 <color=#0000ff><size=51>Correct!</size></color> 1 313020865 1 <color=#ff6633><size=51>Wrong!</size></color> 1 313020866 1 You are severely damaged...\n<size=27>You can't move fast and jump.</size> 3 313030101 2 Defeat all enemies 313030102 2 Defeat Prime 313030151 1 Enemies showed up! 3 313030301 2 Explore and collect materials 313030501 2 Eliminate all enemies 313040301 2 Clear the "Dare" 313040351 1 <size=51>The Dare begins!</size> 2 313040352 1 <size=51>You have cleared the Dare!</size> 2 313040401 2 Find the mission items 313040402 2 Eliminate all enemies 313040403 2 Stop Nanami smashing the watermelon 313040404 2 Defeat Vassago 313040451 1 Find the mission item! 2 313040452 1 Wrong choice! The enemies are coming! 2 313040453 1 Correct! Found the mission item! 2 313040454 1 Wrong choice! You have awoken Vassago! 2 313040501 2 Protect the watermelons 313040551 1 The enemies are coming at the watermelons! 2 313040552 1 The watermelons start burning! 2 313040553 1 The elite enemies are coming at the watermelons! 2 313040554 1 A watermelon has been destroyed!\nThe enemies' morale is boosted. 2 313040555 1 <size=51>Stage failed.</size>\nAll watermelons have been destroyed! 2 313040556 1 The fires have been put out! 2 313070201 2 Find Gray Raven members 313070251 1 Explore each room\nAnd find Gray Raven members 3 313070252 1 Investigate another objective 3 313070253 1 All objectives have been investigated 3 313070254 1 Select the real target\n<size=27>By standing next to the target and tap "Interact"</size> 3 313070255 1 <size=50>Correct!</size> 3 313070256 1 <size=50>Incorrect!</size> 3 313070257 1 You have found [Lucia]!\nReturn to the corridor and wait for the next question. 3 313070258 1 You have found [Lee]! 3 313070261 1 Activate Cheat Mode by talking to Kuroro again\n<size=27>Leave directly to clear the stage normally</size> 3 313070262 1 Cheat mode activated\n<size=27>The correct option will now be marked</size> 3 313070263 1 Kuroro has left. 3 313070301 2 Preparation: Go to the target point to start your challenge once you are ready. 313070302 2 Observation: Tap "Interact" to end the observation. 313070303 2 313070304 2 Penalty: Defeat all the enemies. 313070305 2 Selection: Tap "Interact" next to the target with the <color=#ff6633>[largest]</color> quantity. 313070306 2 Selection: Tap "Interact" next to the target with the <color=#ff6633>[smallest]</color> quantity. 313070351 1 <size=100>Round {0}!</size> 2 313070352 1 <size=100>2</size> 2 313070353 1 <size=100>1</size> 2 313070354 1 <size=100>Start!</size> 2 313070355 1 Which one has the <color=#ff6633>[largest]</color> quantity? 3 313070356 1 Which one has the <color=#ff6633>[smallest]</color> quantity? 3 313070357 1 Quantity: [{0}] 3 313070358 1 <size=50>Correct!</size> 3 313070359 1 <size=50>Incorrect!</size> 3 313070361 1 Activate Cheat Mode by talking to Kuroro again\n<size=27>Leave directly to clear the stage normally</size> 3 313070362 1 Cheat mode activated\n<size=27>The exact quantity will be displayed</size> 3 313070401 2 Preparation: Go to the target point to start your challenge once you are ready. 313070402 2 Preparation: Approach the "ghost". 313070403 2 Observation: Watch the ghost's movement order. 313070404 2 Challenge: Step on the tiles in order. Do not trigger the traps. 313070405 8 Remaining attempts {0} 313070406 2 Challenge: Defeat the "ghost". 313070451 1 A black figure has appeared in front\n<size=27>Approach the black figure to investigate</size> 3 313070452 1 Go to the target point to start 3 313070453 1 <size=50>Success!</size> 3 313070454 1 0 attempts left. Commencing the Challenge of Courage! 3 313070461 1 Activate Cheat Mode by talking to Kuroro again\n<size=27>Leave directly to clear the stage normally</size> 3 313070462 1 Cheat mode activated\n<size=27>The correct tile for the next step will now be marked</size> 3 313070501 2 Preparation: Go to the target point to start your challenge once you are ready. 313070502 2 Challenge: Defeat all the enemies. 313070551 1 <size=100>Start!</size> 2 313070552 1 <size=100>Wave {0}</size> 3 313070561 1 Activate Cheat Mode by talking to Kuroro again\n<size=27>Leave directly to clear the stage normally</size> 3 313070562 1 Cheat mode activated\n<size=27>You will recover Energy and Orbs over time</size> 3 313090301 2 Investigate the Comms Device 313090302 2 Collect parts to repair the Comms Device 313090351 1 Terrapod lies motionless on the ground 3 313090352 1 Terrapod activated! 3 313090353 1 <color=#FF6600>[Portable Power]</color> obtained 3 313090354 1 <color=#FF6600>[Warehouse Pass]</color> obtained 3 313090355 1 <color=#00CCFF>[ATK Boost]</color> (ATK increases by 30%) obtained\n<size=27>Pick up the drop to obtain</size> 3 313090356 1 <color=#00CCFF>[DEF Boost]</color> (DEF increases by 20%) obtained\n<size=27>Pick up the drop to obtain</size> 3 313090357 1 <color=#00CCFF>[Recovery Boost]</color> (Recovers 2% HP every 2s) obtained\n<size=27>Pick up the drop to obtain</size> 3 313090358 1 You don't have the <color=#FF6600>[Warehouse Pass]</color> 3 313090359 1 Go investigate the Comms Device 3 313090360 1 Come back after you obtain the <color=#FF6600>[Portable Power]</color> 3 313090361 1 <color=#FF6600>[Warehouse Pass]</color> verified 3 313090362 1 <color=#FF6600>[Backup ID Card]</color> obtained 3 313090363 1 Find another way! 3 313090364 1 The blocked path has been cleared! 3 313090365 1 <color=#00CCFF>[Enhanced EX]</color> (Adds 1 stack of enhanced effect) obtained\n<size=27>EX effect: Gain 3 identical effects to activate</size> 5 313090366 1 <color=#00CCFF>[Full Enhanced EX]</color> (Adds 1 stack of complete effect)\n<size=27>EX effect: Gain <color=#00CCFF>[ATK Boost], [DEF Boost], [Recovery Boost]</color> simultaneously to activate</size> 5 313090367 1 <color=#00CCFF>[Winged Feet]</color> (Movement Speed increases by 30%) obtained\n<size=27>Move a certain distance to activate</size> 5 313090368 1 <color=#00CCFF>[On Edge]</color> (Basic Attack inflicts Fire DMG) obtained\n<size=27>Open the door without any preparations</size> 5 313090369 1 <color=#00CCFF>[All Bases Covered]</color> (Damage Reduction increases by 10%) obtained\n<size=27>Open the door after gaining 3 enhanced effects</size> 5 313090370 1 <color=#00CCFF>[Dare Devil]</color> (Gains a 3-sec Super Armor every 15s) obtained\n<size=27>Open the door without any enhanced effect</size> 5 313090371 1 <color=#00CCFF>[Punch Out]</color> (CRIT increases by 10% when Combo is greater than 50) obtained\n<size=27>Interrogate the Construct repeatedly to activate</size> 5 313090372 1 <color=#00CCFF>[Plan Ahead]</color> (Gains a 5-sec shield equal to 10% HP every 10s) obtained\n<size=27>Prepare [ID Card C] ahead of time to activate</size> 5 313090373 1 <color=#00CCFF>[Machine Destroyer]</color> (ATK ignores the target's 50% DEF) obtained\n<size=27>Eliminates a total of 10 Terrapods</size> 5 313090376 1 <color=#FF6600>[Receiver]</color> obtained 3 313090377 1 Use <color=#FF6600>[Receiver]</color> and <color=#FF6600>[Portable Power]</color> to repair the Comms Device 3 313090380 1 <color=#FF6600>[Backup ID Card]</color> verified 3 313090381 8 (Full) Enhanced EX Activate 3 313090382 8 (Full) Enhanced EX --- 3 313090383 8 Winged Feet Activate 3 313090384 8 Winged Feet --- 3 313090385 8 On Edge Activate 3 313090386 8 On Edge --- 3 313090387 8 All Bases Covered/Dare Devil Activate 3 313090388 8 All Bases Covered/Dare Devil --- 3 313090389 8 Punch Out Activate 3 313090390 8 Punch Out --- 3 313090391 8 Plan Ahead Activate 3 313090392 8 Plan Ahead --- 3 313090393 8 Machine Destroyer Activate 3 313090394 8 Machine Destroyer --- 3 313090401 2 Ask the foreman 313090402 2 Find lion dance team members 313090403 2 Find the next target 313090404 2 Retrieve Hanged Man A's lost cargo 313090405 2 Find a witness 313090406 2 Expose Hanged Man B 313090407 2 Return the cargo to Hanged Man A 313090408 2 Find the engine oil Chubby Red needs 313090409 2 Bring the strange oil to Chubby Red 313090410 2 Talk with the foreman 313090451 1 Based on Changyu and Sophia's characteristics\nPersuade the foreman's subordinates to join the lion dance team 3 313090452 1 Hanged Man A agrees to join! 3 313090453 1 Let Sophia negotiate 3 313090454 1 Hanged Man B agrees to join! 3 313090455 1 Let Changyu negotiate 3 313090456 1 [Lost Cargo] obtained 3 313090457 1 Chubby Red agrees to join! 3 313090458 1 [Strange Oil] obtained 3 313090459 1 Ballwheel agrees to join! 3 313090460 1 [Ballwheel's Statement] obtained 3 313091101 8 Current wave {0}/3 313091102 8 Removed 313101101 8 Current wave {0}/5 313110301 2 Collect usable data 313110302 8 Collected {0}/3 313110303 2 Proceed to camp 313110401 2 Defeat the enemies 313110402 2 Proceed to camp center 313110403 2 Select an area to survey 313110404 2 Survey another area 313110405 2 Fight the Elite Corrupted 313110406 2 Defeat the Elite Corrupted 313110451 1 Find the Corrupted 3 313110452 1 Find the Elite Corrupted 3 313110453 1 Engage in battle! 3 313110701 2 Eliminate all enemies 313110702 2 Speak with Nanami 313110703 2 Defeat Nanami 313110751 1 Find the enemies 3 313110752 1 The door to the warehouse is open! 3 313110901 2 Collect the drops of Fortune Giver 313110951 1 Attack Fortune Giver to collect the drops 3 313111101 2 Eliminate all enemies 313111102 2 Leave the warehouse 313111103 2 Survey the target area 313111104 2 Defeat Haywire Xi 313111105 2 Tip: You may use CUB in battle 313111151 1 Enemies are here! 3 313111152 1 The door to the mall is open! 3 313111153 1 Haywire Xi is here! 3 313120301 2 Inspect the garden in front 313120302 2 ?■■剜■■■?■??? 313120303 2 ■■??稀觥觥?? 313120304 2 Inquire hat-wearing program 313120305 2 Go to the exit of abnormal area 313120351 1 The Constructs entered Berserk status! 3 313120352 1 New monsters appeared! 3 313120353 1 A figure in a hat appeared in the distance! 3 313120354 1 Monsters at the other side of the Partition Wall were confused! 3 313120701 2 ■■■Kill■ the enemies quickly 313120702 2 Don't kill the enemies too quickly 313120751 1 Elite Corrupted summoned new peers\n Elite Corrupted were healed 3 313120752 1 Elite Corrupted summoned new peers 3 313120753 1 Killed all Elite Corrupted successfully\n Enemies will no longer be refreshed 3 313120801 2 D■f■at Qu■■n Program 313120802 2 Defeat Queen Program 313130401 2 Defeat Roland. 30 313130402 2 Defeat Roland with Lee and Liv. 30 313130451 1 Lee and Liv have joined the battle! 3 316150001 8 Defeated {0} enemy(ies) 316150002 2 Objective: {0} enemy(ies) 316150003 2 1★ Condition: {0} enemy(ies) 316150004 2 2★ Condition: {0} enemy(ies) 316150005 2 3★ Condition: {0} enemy(ies) 316150006 2 All objectives completed. Go to the designated location to end this stage. 316150051 1 New enemies appeared! 3 316150052 1 Elite enemies have appeared! 3 316210101 8 Remaining time to Resurrection {0}s 316210102 1 A Prime became weak!\n Kill the other one quickly before the end of countdown 3 316210103 1 The weak Prime awakened! 3 316210201 1 Lucia's projection was killed!\nThe remaining enemies gained [Berserk] 3 316210202 1 Liv's projection was killed!\nThe remaining enemies gained [Recovery] 3 316210203 1 Lee's projection was killed!\nThe remaining enemies gained [Shield] 3 320110101 8 Current Wave 1/{0} 320110102 8 Current Wave 2/{0} 320200001 8 No. of laser enhancements {0} 320200002 8 Next dark explosion in {0}s 320200003 8 Time before the Next Beam Strike {0}s 320200004 8 Time before the Next Appearance of the Bugs {0}s 320200005 8 Time before the Next Appearance of the Beam Devices {0}s 320300001 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#FF3300>{0}</color>/6</size> 320300002 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#0099FF>{0}</color>/6</size> 320300003 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#FFFF00>{0}</color>/6</size> 320300004 2 <size=25>All <color=#7FFF00>non-Attacker</color> Omniframes store 1 Signal Orb upon a 3-Ping. The <color=#7FFF00>Attacker</color> Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: <color=#FFFFFF>{0}</color>/6</size> 320300006 2 <size=25>When a member spends more than <color=#FF3300>5</color>/<color=#FF3300>10</color>/<color=#FF3300>15</color>s on the field, switching members will create <color=#FF3300>1</color>/<color=#FF3300>2</color>/<color=#FF3300>3</color> light spheres that revolve around the member switched in for 6s.</size> 320300007 2 <size=25>When a member spends more than <color=#7FFF00>5</color>/<color=#FF3300>10</color>/<color=#FF3300>15</color>s on the field, switching members will create <color=#7FFF00>1</color>/<color=#FF3300>2</color>/<color=#FF3300>3</color> light spheres that revolve around the member switched in for 6s.</size> 320300008 2 <size=25>When a member spends more than <color=#FF3300>5</color>/<color=#7FFF00>10</color>/<color=#FF3300>15</color>s on the field, switching members will create <color=#FF3300>1</color>/<color=#7FFF00>2</color>/<color=#FF3300>3</color> light spheres that revolve around the member switched in for 6s.</size> 320300009 2 <size=25>When a member spends more than <color=#FF3300>5</color>/<color=#FF3300>10</color>/<color=#7FFF00>15</color>s on the field, switching members will create <color=#FF3300>1</color>/<color=#FF3300>2</color>/<color=#7FFF00>3</color> light spheres that revolve around the member switched in for 6s.</size> 1501015201 2 Defeat all the Corrupted 800104021 2 You own {0} Coin 99 800104022 2 {0}m from the nearest target 99 800104023 3 {0}m from the nearest target 99 800104024 4 {0}m from the nearest target 99 300701 1 Swift Hunter\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070101 1 Swift Hunter EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300702 1 Blade Flurry\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070201 1 Blade Flurry EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300703 1 Resurrected Blademaster\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070301 1 Resurrected Blademaster EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300704 1 Lone-Wolf Blade\n<color=#fffff><size=26>Defeat the Boss in a limited time</size></color> 3 30070401 1 Lone-Wolf Blade EX\n<color=#fffff><size=27>Defeat the Boss in a limited time</size></color> 3 300705 1 Royal Commander\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070501 1 Royal Commander EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300706 1 Elemental Butcher\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070601 1 Elemental Butcher EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300707 1 Assault Gunner\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070701 1 Assault Gunner EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300708 1 Ice Swordsman\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070801 1 Ice Swordsman EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300709 1 Assault Chainsaw\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30070901 1 Assault Chainsaw EX\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 300710 1 Twin Hunter\n<color=#fffff><size=26>Defeat all enemies in a limited time</size></color> 3 30071001 8 Pointy resurrects in: {0}s 30071002 8 Pokey resurrects in: {0}s 30071003 8 Pointy resurrected! Tips 1 30071004 8 Pokey resurrected! Tips 1 30071005 1 Twin Hunters EX\n<color=#fffff><size=27>Simultaneously defeat all enemies within the time limit</size></color> 3 30071710 1 Reverse Command\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071711 8 Hydraulic about to receive new affix {0}s 30071712 8 Monitor about to receive new affix {0}s 30071713 8 Sentry Gun about to receive new affix {0}s 30071714 8 Command received Tips 2 30071715 8 Terminal destroyed Tips 2 30071720 1 Clever Tactics\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071730 1 Dragon Orb Power\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071731 8 Time remaining for Phecda's support {0}s 30071732 1 Phecda has returned to the enemy's side 2 30071733 1 Phecda's support begins 2 30071740 1 Switching Sides\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071741 8 Ping a total of 6 non-<color=#ff5656>[Red Orb]</color> {0} Currently 30071742 8 Ping a total of 6 non-<color=#ff5656>[Blue Orb]</color> {0} Currently 30071743 8 Ping a total of 6 non-<color=#ff5656>[Yellow Orb]</color> {0} Currently 30071744 8 Ping a total of 3 non-<color=#ff5656>[Red Orb]</color> {0} Currently 30071745 8 Ping a total of 3 non-<color=#ff5656>[Blue Orb]</color> {0} Currently 30071746 8 Ping a total of 3 non-<color=#ff5656>[Yellow Orb]</color> {0} Currently 30071747 8 <color=#ff5656>Challenge failed</color> Tips 2 30071748 8 Challenge complete Tips 2 30071749 1 You can start pinging Orbs\n<color=#fffff><size=27> Pinging Orbs according the instruction to gain Phecda's support for a short time</size></color> 2 30071750 1 Changing Mind\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071760 1 Military Expertise\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071761 8 Expertise Mark Tips 30071762 8 Military Mark Tips 30071763 8 Mark disabled Tips 2 30071764 8 Mark triggered Tips 2 30071770 1 Rooted Fear\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071771 8 Time before "Phobia" arrives {0}s 30071772 8 Time before "Fear" arrives {0}s 30071773 8 "Phobia" is dispersed Tips 2 30071774 8 Source of Fear has changed Tips 2 100101 2 Approach and defeat the Corrupted. 100102 2 Defeat the remaining Corrupted. 100103 2 Follow the road sign and go through the streets. 100104 2 Defeat the invading Corrupted. 100105 1 More Corrupted have been restored. 2 110102 1 Collect the Memory Chips\n<color=#fffff><size=26>Follow the instructions to interact with all Memory Chips for collection</size></color> 3 110103 1 Collected all chips\n<color=#fffff><size=26>Put the Memory Chips back into Nozzle</size></color> 3 110104 2 Collect the memory chips ({0}/3) 1 110105 1 Freedom... want to share...\n<color=#fffff><size=26>Find a place suitable for artistic creation.</size></color> 3 110106 2 <size=26>Follow the instructions to find a creation spot</size> 110107 1 It's... not what I want...\n<color=#fffff><size=26>Try again.</size></color> 3 110108 1 Not fun at all...\n<color=#fffff><size=26>It seems to have lost its interest in this place.</size></color> 3 110109 1 <size=35>"... A free world... free creation..."</size>\n<color=#fffff><size=26>The robots around seem to have less hostility.</size></color> 3 110110 1 <size=35>"What... a wonderful... world..."</size>\n<color=#fffff><size=26>The robots around seem to have no more hostility.</size></color> 3 110111 1 <size=35>"Everyone... can feel happy..."</size>\n<color=#fffff><size=26>The robots around seem to have no more hostility.</size></color> 3 110112 1 <size=35>"Starting... from here..."</size>\n<color=#fffff><size=26>Go to the position where the phantom vanished.</size></color> 3 110113 1 <size=35>"So... many... audience..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory.</size></color> 3 110114 1 <size=35>"What... a wonderful... world..."</size>\n<color=#fffff><size=26>Continue to the position where the phantom vanished.</size></color> 3 110115 1 Freedom... want to share...\n<color=#fffff><size=26>Defeat all afterimages of memory.</size></color> 3 110116 1 <size=35>"Everyone... can feel happy..."</size>\n<color=#fffff><size=26>Go to the memory end point.</size></color> 3 110117 1 Protect the graffiti\n<color=#fffff><size=26>Defeat the interfering enemies</size></color> 3 110118 1 Protect the graffiti\n<color=#fffff><size=26>Defeat the interfering enemies</size></color> 3 110119 1 Graffiti art... art...!\n<color=#fffff><size=26>More comrades have come here to help.</size></color> 3 110120 2 Deal with the nuisances 110121 2 Follow the instructions to escape 110122 2 Defend yourself while driving the nuisances away 110123 1 <size=35>"We need more... companions..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory</size></color> 3 110124 1 <size=35>"Those human being... won't able to stop... us..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory</size></color> 3 110125 1 <size=35>"We have to... find... Sage..."</size>\n<color=#fffff><size=26>Defeat all afterimages of memory</size></color> 3 110126 1 <size=35>"Humans are... never gonna understand... never..."</size>\n<color=#fffff><size=26>Go to the memory end point</size></color> 3 110127 1 <size=35>"Continue creating... from here"</size>\n<color=#fffff><size=26>Go to the glowing spot and spray</size></color> 3 110128 1 Make... your creation... here!\n<color=#fffff><size=26>Go to the memory point</size></color> 3 110129 2 Go to the next memory point 110130 1 Defend yourself\n<color=#fffff><size=26>The Corrupted led by Tifa start attacking</size></color> 3 110131 1 Keep defending yourself\n<color=#fffff><size=26>The Corrupted led by Tifa start attacking</size></color> 3 110132 1 Protect... the leader!\n<color=#fffff><size=26>Escape with the help of the companions</size></color> 3 110133 2 Defeat all afterimages of memory 110134 2 Go to the position where the phantom vanished 110135 2 <size=32>Defend yourself form the attack of the Corrupted</size> 110136 1 It seems that all nuisances have withdrawn\n<color=#fffff><size=26>Follow the instructions and go to the next creation spot</size></color> 3 110137 2 Go to the target point and spray 110138 1 <size=35>"What... a wonderful... world..."</size>\n<color=#fffff><size=26>You have finished the creation. Go to the next spot</size></color> 3 110201 2 <size=31>Follow the projection</size> 110202 2 <color=#ff5656>Win the harsh competition</color> 110203 2 <color=#ff5656><size=31>Destroy Iso-Device and defeat Constructs</size></color> 110204 2 <color=#ff5656><size=31>Go and release Jitterbombs</size></color> 110205 2 <color=#ff5656>Defeat Kamui</color> 110206 2 <color=#ff5656>Follow Roland</color> 110207 2 <color=#ff5656>Defeat Musashi IX</color> 110208 2 <color=#ff5656>Defeat the Construct team</color> 110209 2 Defeat all embodiments 110301 2 <color=#ff5656>Defeat the Terrapod</color> 110302 2 <color=#ff5656>Defeat all the bionic animal exhibits</color> 110303 2 <color=#ff5656><size=31>Move without being sensed by sensors</size></color> 110304 1 You have been sensed\n<color=#fffff><size=26>A group of Terrapod has been activated</size></color> 3 110305 2 <color=#ff5656>Defeat the Construct team</color> 110306 2 <color=#ff5656>Collect the paralyzed Construct</color> 110307 2 <color=#ff5656><size=26>Arrange the welcome ceremony</size></color> 110308 2 <color=#ff5656>Defeat Estate Butler</color> 110309 2 Defeat all the Corrupted 110401 2 Defeat guards and leave 110402 2 Go to the location specified by Liv 110403 2 Defeat the embodiments of Punishing Virus 110404 1 Search the estate\n<color=#fffff><size=26>Look for items related to Emma</size></color> 3 110405 2 Interact with the target point 110406 2 Defeat the Corrupted in the way 110407 2 Follow the instructions to leave 110408 1 <size=38>Successfully decoupled, hot reloading now.</size> 3 110409 2 Defeat the Elite Corrupted 110410 1 Search the estate\n<color=#fffff><size=26>Defeat the Corrupted in the way</size></color> 3 110411 2 <size=30>Interact with the target point to next area</size> 110412 1 The Corrupted has temporarily withdrawn\n<color=#fffff><size=26>Leave here</size></color> 3 110413 1 Simulation complete\n<color=#fffff><size=26> The next stage of sim operation will start soon</size></color> 3 110414 2 Defeat Estate Butler 110601 1 Execution\n<color=#fffff><size=26> Defeat the disobedient Corrupted</size></color> 3 110602 2 Defeat the disobedient 110603 2 Go to the next target point 110604 1 Follow the Sister\n<color=#fffff><size=26> Sync memories in the target point</size></color> 3 110605 2 <size=31>Follow the Sister to the next area</size> 110606 2 <size=30>Defeat the Corrupted to continue syncing</size> 110607 1 <size=36>Ensure the integrity of the Sister's data</size>\n<color=#fffff><size=26> Stop the logic attack of the Punishing Virus</size></color> 3 110608 2 <size=28>Escort the Sister</size> 110609 1 Failed to sync the memories\n<color=#fffff><size=26> Core data of the Sister has been destroyed</size></color> 3 110610 1 The Sister arrived successfully\n<color=#fffff><size=26> Go to the target point to end the sync</size></color> 3 110611 1 Execution\n<color=#fffff><size=26> Defeat the incoming Corrupted</size></color> 3 110612 2 <size=31>Defeat the Firefighter</size> 110613 1 Recovering the data\n<color=#fffff><size=26> 50% Completed</size></color> 3 110614 1 Data recovery complete\n<color=#fffff><size=26> Resyncing</size></color> 3 110615 1 <size=36>Protect the Sister's data core</size>\n<color=#fffff><size=26> Sync process will be paused when there is enemy in the sync circle</size></color> 3 110616 1 <size=36>Memory retrospection complete</size>\n<color=#fffff><size=26> Go to the memory end point</size></color> 3 110617 1 Obtain the last memory sequence of the Sister 3 300107 1 Defeat all the Corrupted\n<color=#fffff><size=27>Defeat all enemies in a limited time</size></color> 3 200101 1 Debuff the Boss by defeating the enemies\n<color=#fffff><size=26> The Boss will be enhanced if the enemies are not defeated within the time limit </size></color> 3 200102 1 First stage compete\n<color=#fffff><size=26>Enhanced Boss incoming</size></color> 3 200103 1 All enemies are defeated\n<color=#fffff><size=26> Boss incoming</size></color> 3 200104 1 Surprise! A special stage for you!\n<color=#fffff><size=26> Get ready to fight against the fully enhanced Boss!</size></color> 3 300001 6 DefaultOpen 300002 6 DefaultClose 200105 1 Select a path to move on\n<color=#fffff><size=26>Complete the goal by defeating all enemies of any paths</size></color> 3 200106 1 You chose to face strong enemies.\n<color=#fffff><size=27>Defeat all enemies in a limited time.</size></color> 3 200107 1 You chose to face a group of enemies.\n<color=#fffff><size=27>Defeat all enemies in a limited time.</size></color> 3 200108 1 Resources acquired.\n<color=#fffff><size=27>The next wave of Corrupted is coming.</size></color> 2 200109 1 All resources acquired.\n<color=#fffff><size=27>You have acquired all resources in this battle.</size></color> 2 200110 1 Mission failed.\n<color=#fffff><size=27>The {0} wave of resources you acquired will be tallied.</size></color> 2 200111 8 Resources acquired {0}/1 200112 8 Resources acquired {0}/2 200113 8 Resources acquired {0}/3 200114 8 Resources acquired {0}/4 200115 8 Resources acquired {0}/5 200116 8 Resources acquired {0}/6 200117 8 Current resources acquired Tips 2 200118 8 Resources acquired {0}/7 200119 8 Resources acquired {0}/8 99950005 2 Collected {0}/300 Cogs! 3 9611001 2 The <color=#ff0000>{0}</color> Floor 9611002 1 Enemy Lv.<size=50><color=#ff0000>{0}</color></size> 5 9611003 1 <size=500><color=#ff0000>Dead</color></size> 5 9611004 1 <size=50>Final Record: The <color=#ff0000>{0}</color> Floor</size> 5 300602 1 Special effect of the stage\n<color=#fffff><size=27> Increases Fire DMG by 50%</size></color> 2 300603 1 Special effect of the stage\n<color=#fffff><size=27> Increases Lightning DMG by 50%</size></color> 2 300604 1 Special effect of the stage\n<color=#fffff><size=27> Increases Ice DMG by 50%</size></color> 2 300605 1 Special effect of the stage\n<color=#fffff><size=27> Increases Dark DMG by 50%</size></color> 2 300606 1 Special effect of the stage\n<color=#fffff><size=26> Increases Physical DMG by 50%</size></color> 2 300607 1 Special effect of the stage\n<color=#fffff><size=26> Increases CRIT DMG by 50%</size></color> 2 300608 1 Special effect of the stage\n<color=#fffff><size=26> Increases DMG by 50% once 100-Hit Combo is achieved</size></color> 2 300609 1 Special effect of the stage\n<color=#fffff><size=26> Increases Melee DMG by 50%</size></color> 2 300610 1 Special effect of the stage\n<color=#fffff><size=26> Increases Ranged DMG by 50%</size></color> 2 300611 1 Special effect of the stage\n<color=#fffff><size=27> Increases all Elemental DMG by 50%</size></color> 2 300612 1 Special effects of the stage\n<color=#fffff><size=26> Increases basic attacks DMG and obtains no signal orb</size></color> 2 300613 1 Special effects of the stage\n<color=#fffff><size=26> No limit on the number of Dodge and no CD on Extreme Dodge</size></color> 2 300614 1 Special effect of the stage\n<color=#fffff><size=26> Increases the speed of obtaining signal orbs</size></color> 2 300615 1 Special effect of the stage\n<color=#fffff><size=26> No CD on any QTE Skills</size></color> 2 300616 1 Special effect of the stage\n<color=#fffff><size=26> Enter the battle with energy full</size></color> 2 300617 1 Special effect of the stage\n<color=#fffff><size=26> Enemies may randomly drop signal orbs</size></color> 2 300618 1 Special effects of the stage\n<color=#fffff><size=26> Enemies may randomly drop energy packs</size></color> 2 301401 1 1st time bonus reward received\n<color=#fffff><size=27> {0} waves till the next time bonus</size></color> 2 301402 1 2nd time bonus reward received\n<color=#fffff><size=27> {0} waves till the next time bonus</size></color> 2 301403 1 3rd time bonus reward received\n<color=#fffff><size=27> {0} waves till the next time bonus</size></color> 2 301404 1 4th time bonus reward received\n<color=#fffff><size=27> {0} waves till the next time bonus</size></color> 2 301405 1 Last time bonus reward received\n<color=#fffff><size=27> Defeat as many enemies as possible in the remaining time</size></color> 2 301406 8 Time rewards obtained ({0}/5) 301407 8 Next wave is coming soon! Complete 301408 8 All time rewards obtained Tips 301409 12 Total Damage Dealt: {0} 301410 12 Stage Over 2 301411 1 1st time bonus reward received\n<color=#fffff><size=27> Deal {0} damage to the Boss to get the next time bonus</size></color> 2 301412 1 2nd time bonus reward received\n<color=#fffff><size=27> Deal {0} damage to the Boss to get the next time bonus</size></color> 2 301413 1 3rd time bonus reward received\n<color=#fffff><size=27> Deal {0} damage to the Boss to get the next time bonus</size></color> 2 301414 1 4th time bonus reward received\n<color=#fffff><size=27> Deal {0} damage to the Boss to get the next time bonus</size></color> 2 301415 1 Last time bonus reward received\n<color=#fffff><size=27> Deal as much damage as possible to the Boss in the remaining time</size></color> 2 301416 1 Stage Over\n<color=#fffff><size=27> Total damage dealt to Boss: {0}</size></color> 2 301417 8 Remaining time bonus received! Tips 2 301418 1 Unlimited Battle\n<color=#fffff><size=27> Defeat as many enemies as possible before the countdown ends</size></color> 2 301419 1 Boss Strike! \n<color=#fffff><size=27> Deal as much damage as possible to the Boss before the countdown ends</size></color> 2 301420 12 Damage Dealt: {0}/100000 301421 12 Damage Dealt: {0}/220000 301422 12 Damage Dealt: {0}/400000 301423 12 Damage Dealt: {0}/800000 301424 12 Damage Dealt: {0}/1400000 301425 8 Stage Progress {0}/1 1 301426 8 Stage Progress {0}/2 1 301427 8 Stage Progress {0}/3 1 301428 8 Stage Progress {0}/4 1 301429 8 Stage Progress {0}/5 1 301430 12 Waves Defeated: {0}/2 301431 12 Waves Defeated: {0}/4 301432 12 Waves Defeated: {0}/6 301433 12 Waves Defeated: {0}/8 301434 12 Waves Defeated: {0}/10 301435 1 Stage Over\n<color=#fffff><size=27> {0} waves completed</size></color> 2 301436 12 Total Waves Defeated: {0} 301437 2 Defeat all Guards 301438 2 Defeat the Guardian 301439 12 Damage Dealt: {0}/60000 301440 12 Damage Dealt: {0}/120000 301441 12 Damage Dealt: {0}/240000 301442 12 Damage Dealt: {0}/480000 301443 12 Damage Dealt: {0}/960000 30100101 2 Dodged {0}/3 3 30100102 2 Mission complete 3 30100103 2 Overheated {0}/1 3 30100104 2 Extreme Dodge {0}/2 3 30100105 2 Extreme Dodge {0}/3 3 30100106 2 Times of 3-Pings in Matrix state {0}/3 3 30100107 2 Switch character once when overheats 3 30100108 2 Trigger Extreme Dodge with a new Construct 3 30100109 2 Release any skills {0}/5 3 30100110 2 Release any 3-Ping skills {0}/3 3 30100111 2 Trigger Liv's QTE skill {0}/2 3 30100112 2 Defeat the enemies 3 30100113 2 Defeat the enemies and fully heal the allies 3 30100114 2 Defeat Envoy 3 30100115 2 Defeat Envoy under Piercing Armor state 3 30100147 2 <size=26>Trigger Liv: Laser Cluster once</size> 20 30100148 2 <size=26>Trigger Nanami: Slash Storm once</size> 20 30100149 2 <size=26>Trigger Lucia: Lotus Dual Blade once</size> 20 30100150 2 Defeat Musashi IX 20 30100151 2 Mission Goal: Achieve the target point 999 30100152 2 Trigger Matrix Effect 1 time 999 30100153 2 Defeat Envoy 3 30100154 2 <size=26>Defeat the enemies with [Lotus Dual Blade]</size> 3 30100155 7 <size=26>Trigger Liv: Laser Cluster once</size> 3 30100156 7 <size=26>Trigger Nanami: Slash Storm once</size> 3 30100157 7 <size=26>Trigger Lucia: Lotus Dual Blade once</size> 3 30100158 8 <size=26>Trigger Liv: Laser Cluster once</size> Complete 3 30100159 8 <size=26>Trigger Nanami: Slash Storm once</size> Complete 3 30100160 8 <size=26>Trigger Lucia: Lotus Dual Blade once</size> Complete 3 30100170 2 Fight against the Shieldbearer 3 30100171 7 Heal Lucia completely with QTE Skill 9999 30100172 7 Defeat Piercing Armor state enemies with QTE Skill 9999 30100173 7 Fully heal a paralyzed ally one more time 9999 30100174 2 Check on the Construct 4 30100175 2 Defeat Musashi VI 9999 30100176 2 Defeat Bio-Salamander 9999 30100177 2 Defeat the Firefighter 9999 30100178 2 Recover Lucia's HP 9999 30100179 2 Defeat Shieldbearer under Piercing Armor state 9999 30100180 8 Fully recover Lucia's HP Complete 3 30100181 8 Defeat the enemies Complete 3 30100182 8 Fully heal the downed allies. Complete 3 30100183 2 Defeat Shieldbearer under Piercing Armor state 30100801 7 Trigger Lotus - Dual Blades {0}/2 times 9999 30100802 7 Trigger Laser Cluster {0}/2 times 9999 30100803 7 Trigger EX - Slash Storm {0}/2 times 9999 30100804 7 {0}/2 Precise Shots with Controlling Bullet active 9999 30100805 7 Trigger Burst Mode {0}/1 time 9999 30100806 7 Use Signature Move after gathering {0}/3 arrows 9999 30100807 7 Trigger Fleeting Phantom {0}/1 time 9999 30100808 7 Trigger Balancing Rhythm {0}/2 times 9999 30100809 7 Trigger Thunder Lure with Thunder Dance {0}/5 times 9999 30100810 7 Trigger EX Thunder Lure {0}/2 times 9999 30100811 7 Practice: Casting the Signature to switch to Dark Form. 30100812 7 Practice: Upon matching 3-Pings or triggering 5 Light Penalties, restore HP. 30100813 7 Practice: Match any 3-Pings + Red Orbs to follow up with more cannon shells. 30100814 7 Practice: At 50% Heat, receives a damage bonus. 30100815 7 Practice: Upon casting the Signature Move, becomes Hypertune. 30100816 7 Practice: Match 3 Blue Orbs + any 3-Pings to activate Blade Will. 30100817 7 Release Vector Cube {0}/1 time 9999 30100818 7 Trigger Cosmic Wave {0}/1 time 9999 30100819 7 Match 3 Red Orbs + Blue Orbs to start Sniping. 30100820 7 Get {0}/3 Field Supply 9999 30100821 7 Trigger Arclight Shield {0}/2 times 9999 30100822 7 Practice: Collect Signature points to cast Signature - Halcyonic Blossoms. 30100823 7 Practice: Cast the Signature to enter Berserk Mode. 30100824 7 Trigger {0}/1 complete Mass Illusion 9999 30100825 7 Practice: Spend all Energy points to cast Wide-area Electromagnetic Cannon. 30100826 7 Cast the Pursuit skill of each different Signal Orb once {0}/3 9999 30100827 7 Practice: Match Pings and cast the Signature to activate Concentrated Will. 30100116 8 Trigger Lotus - Dual Blades 2 times Complete 3 30100117 8 Trigger Laser Cluster 2 times Complete 3 30100118 8 Trigger EX - Slash Storm 2 times Complete 3 30100119 8 Perform Precise Shots 2 times Complete 3 30100120 8 Trigger Burst Mode 1 time Complete 3 30100121 8 Use Signature Move after gathering 3 arrows Complete 3 30100122 8 Trigger Fleeting Phantom 1 time Complete 3 30100123 8 Trigger Balancing Rhythm 2 times Complete 3 30100124 8 Trigger Thunder Lure 5 times Complete 3 30100125 8 Trigger EX-Thunder Lure 2 times Complete 3 30100126 8 Defeat enemies under the Dark Form Complete 3 30100127 8 Light Penalty to enemies 5 times Complete 3 30100128 8 Recover energy 3 times Complete 3 30100129 8 Perform healing 1 time Complete 3 30100130 8 Trigger Space Lord 2 times Complete 3 30100131 8 Trigger Thermal Armament 1 time Complete 3 30100132 8 Trigger Overclocking Resonance 1 time Complete 3 30100133 8 Enter Blade Will state 1 time Complete 3 30100134 8 Release Vector Cube 1 time Complete 3 30100135 8 Trigger Cosmic Wave 1 time Complete 3 30100136 8 Use /1 Critical Moment Complete 3 30100137 8 Get Field Supply 3 times Complete 3 30100138 8 Trigger Arclight Shield 2 times Complete 3 30100139 8 Trigger Final - Halcyonic Blossoms /1 time(s) Complete 3 30100140 8 Reach full stacks of Madness Complete 3 30100141 8 Enter the Berserk mode Complete 3 30100142 8 Return to the normal state Complete 3 30100143 8 Trigger 1 complete Mass Illusion Complete 3 30100144 8 Trigger wide-area electromagnetic cannon 1 time Complete 3 30100184 8 Trigger 1 Red Pursuit Complete 3 30100185 8 Trigger 1 Blue Pursuit Complete 3 30100186 8 Trigger 1 Yellow Pursuit Complete 3 30100187 8 Trigger 3 Pursuits using different methods Complete 3 30100188 8 Trigger Concentrated Will Complete 3 30100189 8 Trigger Concentrated Will once Complete 3 30100190 8 Trigger Concentrated Will twice Complete 3 11050101 2 Do not touch the firewall 3 11050102 2 Search and rescue the Forsaken {0}/3 9999 11050103 2 Defeat the Consciousness 3 11050104 2 <size=28>Lure Consciousness and activate trap</size> 9999 11050105 2 Escape from the hunt of Consciousness 3 11050106 2 Defeat Liv's pseudo-consciousness 9999 11050107 2 <size=26>Send the Consciousness out of the M.I.N.D.</size> 9999 11050108 2 Race to the target point 8 11050109 2 Reach the target destination 9999 11050110 2 Defeat the Corrupted 9999 11050111 2 Go to the TP Point 9999 30030301 6 30030302 6 30030303 6 30030401 6 30030402 6 30100203 6 30100303 7 Defeat Envoy with [Lotus Dual Blade] 3 30100304 7 <size=26>Trigger Liv: Laser Cluster once</size> 0 30100305 7 Trigger Liv: Laser Cluster once 0 30100306 7 <size=26>Trigger Lucia: Lotus Dual Blade once</size> 0 30110101 2 Attack Narwhal's Gatling Gun 30110102 2 Eliminate the Depth Corrupted 30110103 2 Attack Narwhal's horn 30110104 2 Dodge the attacks of Narwhal 30110105 2 Tame Narwhal 30110106 1 <size=30>Attack Narwhal's Gatling Gun with Sword Wave</size> 2 30110107 1 <size=30>Attack Narwhal's horn to stop it from firing missiles</size> 2 30110108 1 <size=30>Eliminate the Corrupted reappear on Narwhal</size> 2 30110109 1 Dodge the attacks of Narwhal\nBreak the Gatling Gun 2 30110110 1 Break Narwhal's horn\nTame Narwhal 2 30110201 1 Defense Terminal has been broken\n<size=26>Defense machine is not working as command is not found</size> 2 30110202 1 Break through the Corrupted!\nFix the Defense Terminal 2 30110203 2 Defeat the Frozen Corrupted 30110204 2 Activate the Defense Terminal 30110205 1 Make good use of the firepower of the defense machine\nProtect it from being destroyed 2 30110206 2 Protect the defense machine 30110207 1 A Special Corrupted jumps out of the sea\nIt had unleashed a shockwave which paralyzed the Defense Terminal 2 30110208 1 The Corrupted rushed in! 2 30110209 1 Defeat the Special Corrupted before the defense machine is destroyed 2 30110210 2 Defeat the Special Corrupted 30110211 1 Return immediately and reboot the Defense Terminal 2 30110212 2 Reboot the Defense Terminal 30110213 1 Wave {0} of the Corrupted incoming 2 30110301 2 Defeat all the Corrupted 30110401 2 Defeat Rosetta 30110402 1 Ascendant α met the fierce attacks from Rosetta calmly 30110501 2 Defeat Rosetta 30110502 1 Defeat Rosetta the betrayer! 2 30110601 1 Ascendant α captured the movement of Gray Raven\nShe decided to take preemptive action 2 30110602 1 Resist the incoming Depth Corrupted army! 2 30110603 2 Defend the port 30110604 1 Search for more Corrupted 2 30110605 1 Resist the next wave of attack! 2 30110606 2 Defend the port 30110607 1 The Depth Corrupted army is invading the port 2 30110608 2 Eliminate the remaining Corrupted and complete the defense mission 30110609 1 You spent too much time in the port\nThe Corrupted army is incoming from all sides 2 30110701 1 <size=30>You feel the strong fighting spirit form Lucia!</size> 2 30110702 1 Defeat Lucia 2 30110703 2 Suppress Lucia 30110704 2 Destroy the Corrupted ({0}/15) 30110705 1 The offensive has gradually slacked off 2 30110706 2 Talk to Lucia 30110707 2 Destroy the remaining Corrupted 30110708 1 α started unleashing her power 2 30110801 1 Ascendant α selected a large piece of sea ice as the place to suppress Rosetta 2 30110802 2 Defeat Rosetta 30090101 1 <size=32>Diana left the snow forest to track down the Frozen Corrupted</size>\n<size=27>Go deep into the ghost city</size> 2 30090102 2 Annihilate the Corrupted 30090103 2 Reach the target destination 30090201 1 Early in the morning\n<size=32>Diana had been tracking all night and eventually locked the target</size> 1 30090202 2 Intercept the target 30090301 2 Search for clues ({0}/4) 30090302 1 You found a small piece of parts. The low noise attracted a few of Corrupted. 2 30090303 1 You found a large piece of parts. The loud noise attracted tons of Corrupted! 2 30090304 1 Detected foreign objects ahead! 2 30090305 1 <size=32>Clues search complete! Information analysis begins!</size> 2 30090306 1 Evan is unscathed. Separate him from the Corrupted now. 2 30090307 2 Defeat all the Corrupted 30090308 2 Save Evan 30090309 2 Make your rounds nearby 30090401 1 The Corrupted has been defeated\n<size=25>Yet, Evan is still chained by its metallic skeleton</size> 2 30090402 2 Resist the Corrupted and save Evan 30090403 2 Cut off the metallic skeleton 30090404 1 Corrupted incoming\nHold the perimeter and protect the target 2 30090501 1 Final rescue starts! 2 30090502 2 Defeat the Corrupted and save Evan 30090503 10 Reward X{0} 2 30090504 8 Current Progress {0}/1 99 30090505 8 Current Progress {0}/2 99 30090506 8 Current Progress {0}/3 99 30090507 8 Current Progress {0}/4 99 30090508 8 Current Progress {0}/6 99 30090509 8 Enemies defeated: {0} 30090510 1 Increase difficulty to Lv.{0} 1 30090511 1 <size=50>Blossoms Three</size>\nOpening 2 30090512 1 <size=50>A Mid-Spring Night's Dream</size>\nOpening 2 30090513 8 Current Progress {0}/7 99 30090514 8 Current Progress {0}/8 99 30090515 8 Current Progress {0}/5 99 30090516 8 Hits taken {0} 5 30090517 1 <size=50>Kowloong Metropolis</size>\nObservatory 2 99940150 2 Find your own Corrupted 0 99940151 2 Enjoy the battle! 0 300307011 1 Fatal Combo! 1 300307012 1 Scatter Laser! 1 300307013 1 Laser Beams! 1 300307014 1 <size=60><color=#ff5656>WARNING</color></size> 5 10090101 2 <size=26>Investigate the device on the west side of the compartment</size> 10090102 2 <size=26>Investigate the device on the east side of the compartment</size> 10090103 2 Defeat the unknown devices 10090104 1 The central wall has been opened.\n<color=#fffff><size=27>Investigate the suspicious device on the north side of the compartment.</size></color> 3 10090201 8 Control the terminal to enter the next stage {0}% 10090202 2 <size=26><color=#fffff>Eliminate the Heteromers in the sync circle</color></size> 10090203 2 Construct must stay in the sync circle 10090204 2 Defeat the remaining Heteromers 10090205 1 Find clues\n<color=#fffff><size=27>Investigate the suspicious device in the centre of the compartment</size></color> 3 10090206 1 The compartment has been controlled\n<color=#fffff><size=27> Go to the target point to set up the Control Terminal</size></color> 3 10090207 1 Setup completed\n<color=#fffff><size=27>Defend against the interfering Heteromers</size></color> 3 10090208 8 Terminal halted! Stopped running 10090209 2 <size=26>Wait to take control over the compartment in the sync circle</size> 10090210 8 Entering the next stage Tips 2 10090211 2 <size=26>Place the Control Terminal at the target point</size> 10090301 2 Defeat the unknown devices 10090302 2 Go to the next location 10090303 2 Go to the indicated target point 10090401 1 Hack the compartment from any level\n<color=#fffff><size=27>Hack it in a limited time</size></color> 3 10090402 1 Hacked successfully\n<color=#fffff><size=27>You hacked it from the rectangular level</size></color> 3 10090403 1 Hacked successfully\n<color=#fffff><size=27>You hacked it from the triangular level</size></color> 3 10090404 1 Hacked successfully\n<color=#fffff><size=27>You hacked it from the circular level</size></color> 3 10090405 1 Hacked from the backend\n<color=#fffff><size=27>Reinforcements of enhanced Heteromers occurred</size></color> 3 10090406 2 <size=26>Interact with the Control Terminal to hack the compartment</size> 10090407 2 Defeat the Heteromer reinforcements 10090501 1 Defeat the enemies\n<color=#fffff><size=27>Try to defeat all Heteromers faster than Lucia</size></color> 3 10090502 1 You have defeated all Heteromers first 2 10090503 1 Lucia has defeated all Heteromers first 2 10090504 2 Defeat all Heteromers 10090505 1 The current area is cleared\n<color=#fffff><size=27>Moving to the next area...</size></color> 3 10090601 2 Defeat Korolev 10090602 2 Advance to the core ring 10090701 2 Advance to the ring 10090702 1 Advance to the ring\n<color=#fffff><size=27>Find a way to go to the Core Ring</size></color> 3 10090703 2 Defeat the Heteromers in the outer ring 10090704 2 Go near the broken edge of the ring 10090705 1 The path is clear\n<color=#fffff><size=27>Advance to the next area</size></color> 3 10090706 2 Interact with the Obelisk 10090707 2 Go to the central ring 10090708 1 The device worked\n<color=#fffff><size=27>The central ring has gone down</size></color> 3 10090801 2 <size=26>Follow the tips of "from two to one" to interact with the Obelisk and solve the puzzle</size> 10090802 8 From abstract to concrete Tips 10090803 2 <size=26>Follow the tip of "the beginning is the end" to interact with the Obelisk and solve the puzzle</size> 10090804 2 <size=26>Follow the tip of "disarray is unity" to interact with the Obelisk and solve the puzzle</size> 10090805 8 Hacked successfully Tips 2 10090806 2 Go to the indicated location 10090807 1 Advance to the ring\n<color=#fffff><size=27>Find a way to go to the core ring</size></color> 3 10090808 8 Success! Tips 2 10090809 1 Hacked successfully\n<color=#fffff><size=27>Defeat the guarding Heteromers to clear the path</size></color> 3 10090810 1 Concreteness vanishes but abstractness exists\n<color=#fffff><size=27>As it is contrary to the tips, the Heteromers have been enhanced</size></color> 3 10090811 2 Defeat the Heteromers called on by the defense mechanism 10090812 2 Interact with the Obelisk 10090813 2 Go to the inner ring 10090814 1 The device worked\n<color=#fffff><size=27>The inner ring has gone down</size></color> 3 10090815 1 From two to one.\n<color=#fffff><size=27>Try to solve the puzzle following the tips of Ayla.</size></color> 3 10090816 1 From abstract to concrete.\n<color=#fffff><size=27>What do abstract and concrete represent...</size></color> 3 10090817 1 The beginning is the end.\n<color=#fffff><size=27>Try to solve the puzzle following the tips of Ayla.</size></color> 3 10090818 1 Disarray is unity.\n<color=#fffff><size=27>Try to solve the puzzle following the tips of Ayla</size></color> 3 10090819 1 The puzzle is solved\n<color=#fffff><size=27>Path to the next area is open</size></color> 3 10090820 1 The guarding Heteromers are defeated\n<color=#fffff><size=27>Path to the next area is open</size></color> 3 10090821 1 The guarding Heteromers are defeated\n<color=#fffff><size=27>Some mechanisms of the ring activated</size></color> 3 10090901 2 Advance to the ring 10090902 1 Advance to the ring\n<color=#fffff><size=27>Find a way to get in touch with the core ring</size></color> 3 10090903 2 Defeat the Heteromers on the inner ring 10090904 2 Approach the split type Heteromer Terminal 10090905 1 Carry the split type terminal and go forward\n<color=#fffff><size=27>Seems that it will remain in this status for a short time</size></color> 3 10090906 2 <size=26>Carry the split type terminal to the target point</size> 10090907 1 Keep going\n<color=#fffff><size=27>The path is open after the Obelisk is generated</size></color> 3 10090908 2 Interact with the Obelisk 10090909 2 Advance to the core ring 10090910 1 The device worked\n<color=#fffff><size=27>The core ring has gone down</size></color> 3 10090911 8 Backend Decipher Progress {0}% 1 10091001 2 Defeat the Hetero-Core 10091101 2 Defeat the Hetero-Core 10091201 2 Pursue the Hetero-Core 301501 1 Shadow of Swords\n<color=#fffff><size=27>Round 1</size></color> 1 301502 1 Bursting Thunder\n<color=#fffff><size=27>Round 1</size></color> 1 301503 1 Lightning Flash\n<color=#fffff><size=27>Round 1</size></color> 1 301504 1 Irregular Matrix\n<color=#fffff><size=27>Round 2</size></color> 1 301505 1 Differential Cone\n<color=#fffff><size=27>Round 2</size></color> 1 301506 1 Nonintersecting Cylinder\n<color=#fffff><size=27>Round 2</size></color> 1 301507 1 Blade Will\n<color=#fffff><size=27>Round 3</size></color> 1 301508 1 Resolute Garrison\n<color=#fffff><size=27>Round 3</size></color> 1 301509 1 Iron Titan\n<color=#fffff><size=27>Round 3</size></color> 1 301510 1 Electromagnetic Cube\n<color=#fffff><size=27>Round 4</size></color> 1 301511 1 Wave-Particle Duality\n<color=#fffff><size=27>Round 4</size></color> 1 301512 1 Gravity Orb\n<color=#fffff><size=27>Round 4</size></color> 1 301513 1 Eternal Sword\n<color=#fffff><size=27>Round 5</size></color> 1 301514 1 Blazing Edge\n<color=#fffff><size=27>Round 5</size></color> 1 301515 1 Full-power Gear\n<color=#fffff><size=27>Round 5</size></color> 1 301516 8 Stage Progress {0}/1 1 301517 8 Stage Progress {0}/3 1 301518 8 Stage Progress {0}/5 1 301519 8 Success! Tips 2 301520 2 Defeat the Heteromer Mimicry: Musashi IX 301521 2 Next wave of Heteromers is coming 301522 2 Defeat all Heteromers 301523 2 Defeat the Heteromer Mimicry: Polar Soldier 301524 2 Defeat the Heteromer Mimicry: Royal Guard 301525 8 Stage Progress {0}/2 1 301526 2 Defeat the guards 301527 2 Defeat the guardian of the tower 30090411 2 Radiation Predator: First kill! 30090412 2 Backstab is how it should be done! 30090413 2 Speed is the key! 300904131 1 Killed it within 15s. Got support from two Terrapods 3 300904132 1 Killed it within 20s. Got support from one Terrapod 3 30090414 2 Combo! Make the self-disciplined Royal guard no longer disciplined. 300901061 1 Mouse of the Very Best 2 300901062 1 Bull Dashing 2 300901063 1 Two Tigers 2 300901064 1 Vigorous Rabbit 2 300901065 1 Descendants of the Dragon 2 300901066 1 Snaking 2 300903061 1 As Fast as a Horse 2 300903062 1 Bleat 2 300903063 1 Monkey King 2 300903064 1 Roaster's Roar 2 300903065 1 Single Dog 2 300903066 1 The Three Little Pigs 2 300903099 2 <size=32>Tiger's got some goodies for the character. Highest authority activated.</size> 1010010101 1 <size=32>Defend against the attacks from the giant Corrupted</size> 3 1010010102 2 Defeat the giant Corrupted 1010010110 1 Dodge the Boss' attacks and destroy the claws. 3 1010010111 1 Hide behind the Prism Device to avoid fatal damage 3 1010010201 1 The sandstorm has reduced Gray Raven's visibility 2 1010010202 1 The sandstorm ended 2 1010010203 1 Intercept the Heterozygote to protect the train! 3 1010010204 2 Keep pursuing 1010010205 1 More corrupted mechanoids are spawning 2 1010010206 2 Search around 1010010301 1 Defeat all Corrupted 3 1010010302 2 Defeat the Special Corrupted 1010010303 2 Defeat all Corrupted 1010010304 1 The Corrupted noticed us 2 1010010305 1 The door is open 2 1010010306 2 Go to the gate 1010010307 8 This cabin contains secrets Not yet found 1010010401 1 You have distanced yourself from the Heterozygote for a while 3 1010010402 2 Go to the rooftop 1010010403 1 The door is locked. 1 1010010404 2 Track the sound source 1010010405 1 Strange sounds could be heard from the carriage 2 1010010406 2 Clear the obstacles to continue the pursuit 1010010407 1 The door seems to have been unlocked. 1 1010010408 8 This cabin contains secrets Not yet found 1010010409 1 <size=35>The letter is ripped in half.</size> 3 1010010501 1 Defeat the Rail Heterozygote 2 1010010502 2 Defeat the Rail Heterozygote 1010010601 2 Find the parts to fix the switch 1010010602 1 The sign is glowing 2 1010010603 1 Defeat the Corrupted 3 1010010604 2 Eliminate the Corrupted in the station 1010010605 2 Find the gate switch 1010010606 2 Take the elevator to the upper floor 1010010607 1 Find useful parts from the Corrupted remains 2 1010010608 1 A great number of Corrupted are coming 2 1010010609 2 Defeat all Corrupted on the 2nd floor 1010010610 2 Use the parts you obtained 1010010611 2 Defeat the Corrupted 1010010612 2 Find useful parts from the Corrupted remains 1010010613 8 Something on the stone tablet Not checked 1010010701 1 It seems that something has been turned on 2 1010010702 1 <size=35>Defeat the Corrupted and go to the target location</size> 2 1010010703 2 Obstacles cleared. Relocation completed. 1010010704 2 Go to the balcony 1010010801 2 Defeat all the Corrupted 1010010802 1 Corrupted are detected behind you 2 1010010803 2 Check the situation behind 1010010804 1 Bianca entered boost mode 2 1010010805 1 Bianca's boost mode ended 2 1010010901 2 Watch out for the obstacles 1010010902 2 Destroy the limbs of the Rail Heterozygote 1010010903 1 Dodge to avoid taking damage 3 1010011001 2 Close in to entice the Heterozygote to attack you 1010011002 2 Use the prisms to reflect the laser beams 1010011003 8 Use the prisms to reflect the laser beams 1010011004 8 Boss timer has ended. Boss is summoning Corrupted {0}s 1010011005 1 Failed to unlock the prisms. The Boss has summoned the Corrupted. 3 1010011006 2 Defeat the Corrupted summoned by the Heterozygote 1010011007 2 Close in on the Heterozygote to destroy its fangs 1010011008 2 Destroy the core 1010011009 1 To Be Continued 3 1010011010 2 Defend the date location 1010011011 2 Go to the location specified by Luna 1010011012 2 Defeat A'Mao 111001001 8 Remaining time for evacuation {0}s 1.5 111001002 8 Success! Tips 2 111001003 2 Fend off the Corrupted 111001004 1 The Corrupted are swarming in.\n<color=#fffff><size=27>Fend off the Corrupted until the evacuation is finished.</size></color> 2 111001005 1 Continue to destroy the Corrupted.\n<color=#fffff><size=27>More Corrupted showed up.</size></color> 2 111001006 1 The evacuation is completed.\n<color=#fffff><size=27> Mission accomplished.</size></color> 2 111001007 1 The Corrupted attacks are slowing.\n<color=#fffff><size=27>Keep it up until the evacuation is finished.</size></color> 2 111002001 2 Defeat the Elite Corrupted 111002002 2 Defeat the Corrupted 111002003 2 Defeat all the Corrupted 111002004 1 The Elite Corrupted fell back.\n<color=#fffff><size=27>It summoned its henchmen.</size></color> 2 111003001 2 Defeat the remaining Corrupted 111003002 1 The Corrupted are swarming in.\n<color=#fffff><size=27>Defeat the remaining Corrupted.</size></color> 2 111004001 2 Defeat the Corrupted 111005001 8 Door Opening Progress {0}% 111005002 8 The door is open! Tips 2 111005003 8 The train door has stopped opening. Tips 2 111005004 2 Back to the carriage 111005005 1 Open the carriage door.\n<color=#fffff><size=27>Be careful of the attack from the Corrupted.</size></color> 2 111005006 1 No Corrupted detected.\n<color=#fffff><size=27>Focus on opening the door.</size></color> 2 111006001 2 Defeat the Corrupted 111006002 1 The Corrupted are swarming in.\n<color=#fffff><size=27>Protect Liv until sufficient resources are collected.</size></color> 2 111006003 8 Zone 1 Resource Collection Progress {0}% 111006004 8 Zone 2 Resource Collection Progress {0}% 111006005 8 Zone 3 Resource Collection Progress {0}% 111006006 8 Zone 4 Resource Collection Progress {0}% 111006007 1 Collected all resources from the zone.\n<color=#fffff><size=27>Protect Liv until all resources are collected.</size></color> 2 111006008 1 Collected all resources from the zone.\n<color=#fffff><size=27>Mission accomplished.</size></color> 2 111006009 8 Collection completed! Tips 2 111006010 1 The Corrupted swarmed in.\n<color=#fffff><size=27>Protect Liv until sufficient resources are collected.</size></color> 2 111006011 1 The Corrupted attacks are slowing.\n<color=#fffff><size=27>Keep it up until all intelligence is collected.</size></color> 2 10110001 2 Repel the strange-looking mechanoid 10110002 1 The has mechanoid escaped\n<color=#fffff><size=26>Activate specialized sensors to search for its trails</size></color> 2 10110003 2 Tap to use the specialized Inver-Device to track the mechanoid 10110004 1 Some Corrupted are attracted by the commotion\n<color=#fffff><size=27>Defeat them to proceed</size></color> 2 10110005 2 Defeat the Corrupted 10110006 1 Corrupted defeated\n<color=#fffff><size=27>Eliminate the special sensor to track the enemies' location</size></color> 2 10110007 2 Defeat the assembled Corrupted 10110008 2 Defeat the strange-looking mechanoid 10110009 1 Disguise has been seen through\n<color=#fffff><size=27>The strange-looking mechanoid attacks</size></color> 2 10110101 8 Consciousness Regeneration Progress {0}% 10110102 8 Mechanoid Consciousness Generated Tips 2 10110103 2 Find the hatch key by controlling the mechanoid consciousness 10110104 1 Reach the unlock node in the virtual M.I.N.D.\n<color=#fffff><size=27>Watch out for the attacks from the Authentication Module in the virtual M.I.N.D.</size></color> 2 10110105 2 Advance towards the attack node 10110106 1 M.I.N.D. verification module activated\n<color=#fffff><size=27>You can use basic attacks to destroy the mechanism</size></color> 2 10110107 1 Hatch key obtained 2 10110115 8 Remaining time for brute-force hacking {0}s 10110116 1 Simulated M.I.N.D. analyzed\n<color=#fffff><size=27>Use your signature move to quickly reach the unlock node</size></color> 2 10110117 8 Hacked successfully Tips 2 10110201 2 Defeat the guard machines 10110202 1 Guard machines are after you\n<color=#fffff><size=26>Take them down</size></color> 2 10110203 1 Reinforcements arrive\n<color=#fffff><size=27>Defeat them</size></color> 2 10110204 2 Advance towards the target location 10110401 2 Defeat the guard machines 10110402 1 You are found!\n<color=#fffff><size=27>Defeat the guards</size></color> 2 10110403 2 Find a way out of here 10110404 1 Combat is unavoidable\n<color=#fffff><size=27>Defeat the guards to get out of here</size></color> 2 10110405 1 Guard machine reinforcements have arrived\n<color=#fffff><size=27>Fight through the guard machines</size></color> 2 10110406 1 Guards defeated\n<color=#fffff><size=27>Find a way out of here</size></color> 2 10110501 8 Challenge: Keep 100+ Combo Current: {0}-hit 10110502 8 Hit combo count is lower than 100 Challenge failed 2 10110503 2 Defeat the enemy and obtain the proof of might 10110504 8 Challenge: Keep 30%+ HP Current: {0}% 10110505 8 Current HP is lower than 30% Challenge failed 2 10110506 2 Defeat the enemy and obtain the proof of illusion 10110507 8 Challenge: Take less than 30 hits Current: {0} 10110508 8 30 hits or more taken Challenge failed 2 10110509 2 Defeat the enemy and obtain the proof of skill 10110510 2 Defeat the enemy and complete the final test 10110511 2 Complete the test on the opposite stage 10110512 8 Enemy defeated Challenge complete 2 10110513 1 You have proven your worth\n<color=#fffff><size=27>Go to the next stage</size></color> 2 10110514 1 Show your true strength\n<color=#fffff><size=27>Win in the product competition</size></color> 2 10110601 2 Tap to use the specialized Inver-Device to find puppets 10110602 1 Remove potential issues\n<color=#fffff><size=27>Find puppets with the Inver-Device and eliminate them</size></color> 2 10110603 1 Target locked on\n<color=#fffff><size=27>Entering Falcon Field soon</size></color> 2 10110604 2 Destroy the target within the area of the sensor 10110605 1 All target puppets eliminated\n<color=#fffff><size=27>Approach the leader</size></color> 2 10110606 2 Approach the leader on the observation deck 10110607 1 Target puppet eliminated\n<color=#fffff><size=27>Find the next puppet</size></color> 2 10110608 8 Find target puppet {0} left 10110609 8 All targets eliminated Tips 2 10110701 1 Yazi is going after you!\n<color=#fffff><size=27>Defeat the guards under Kowloong Crew control</size></color> 2 10110702 2 Defeat the Kowloong Crew 10110703 2 Defeat Yazi of the Kowloong Crew 10110801 2 Defeat the mastermind Qu 10110802 1 Severe damage taken\n<color=#fffff><size=27>Used an emergency activation device to recover</size></color> 2 10110803 8 Emergency activation device uses: {0} 10110804 2 Approach Qu 10110805 1 The recovered Lucia returns to battle\n<color=#fffff><size=27>Approach the main control device</size></color> 2 10110806 1 Duel\n<color=#fffff><size=27>Defeat Qu and bring an end to it all</size></color> 2 10110807 2 Defeat the central system Huaxu 10115201 2 Defeat Musashi IX 10115202 1 Defeat Musashi IX\n<color=#fffff><size=27>Defeat the elite Corrupted</size></color> 2 10115203 1 Musashi IX has escaped\n<color=#fffff><size=27>It is behaving suspiciously—investigation required</size></color> 2 10115204 2 Defeat the Corrupted to clear the path 10115205 1 Found other Corrupted.\n<color=#fffff><size=27>Defeat them.</size></color> 2 10115206 1 Strange signals detected in front\n<color=#fffff><size=27>Investigation required</size></color> 2 10115207 1 Defeat Musashi IX\n<color=#fffff><size=27>Shoot first, ask questions later</size></color> 2 10115208 2 Go ahead to take a look 11110101 8 Current data collection progress: {0}% 11110102 8 Collection complete! Tips 2 11110103 1 Cut a path\n<color=#fffff><size=27>Defeat the mechanical puppets</size></color> 2 11110104 2 Defeat the mechanical puppets 11110105 2 Defeat the remaining mechanical puppets 11110106 1 The puppets slow down their attack\n<color=#fffff><size=27>Clean up the rest and complete the objective</size></color> 2 11110301 1 High efficiency method\n<color=#fffff><size=27>Defeat the mechanical puppets and follow the masked person</size></color> 2 11110302 2 Defeat the performer puppets 11110303 1 More performer puppets appear\n<color=#fffff><size=27>Defeat them and follow the masked person</size></color> 2 11110304 1 The leader puppet makes an entry\n<color=#fffff><size=27>Defeat the leader puppet</size></color> 2 11110305 2 Defeat the leader puppet 11110306 1 Chrome uses a small charger\n<color=#fffff><size=27>Chrome can now repeatedly use Storm World in a short amount of time</size></color> 2 11110401 2 Defeat Huaxu 11110402 1 Let's end this, Chrome. 2 10121001 1 Assist the Construct squad\n<color=#fffff><size=27>Hold your ground against the Corrupted</size></color> 2 10121002 2 Defeat the Corrupted 10121003 2 Defeat the guardian 10121004 1 Hold your ground\n<color=#fffff><size=27>Combat is unavoidable</size></color> 2 10121101 2 Defeat Alpha the Ascendant 10121102 1 Alpha attacks!\n<color=#fffff><size=27>Defeat her to secure this area</size></color> 2 10121103 2 Defeat all Heteromers 10121104 1 Heteromers are coming\n<color=#fffff><size=27>Defeat all Heteromers</size></color> 2 10121301 1 The Heteromer Cubes emits strange energies\n<color=#fffff><size=27>Stay away from their energy waves</size></color> 2 10121302 2 Defeat all Hetero Units 10121303 1 Some Heteromer Cubes have lost power\n<color=#fffff><size=27>Destroy the unpowered Heteromer Cubes</size></color> 2 10121304 2 Destroy the unpowered Heteromer Cubes 10121305 1 The Heteromer Cubes have split into the Heteromers\n<color=#fffff><size=27>Defeat all Heteromers</size></color> 2 10121306 2 Defeat the remaining Heteromers 10121307 1 More Hetero Units coming\n<color=#fffff><size=27>Defeat all Hetero Units</size></color> 2 10122301 1 Lightless Veranda\n<color=#fffff><size=27>Follow the tips to find the correct hanging scroll</size></color> 2 10122302 1 Chamber of Windrest\n<color=#fffff><size=27>Follow the tips to find the correct hanging scroll</size></color> 2 10122303 1 Pavilion of Difference\n<color=#fffff><size=27>Follow the tips to find the correct hanging scroll</size></color> 2 10122304 2 Follow the tips of "Lightless Veranda" to find the correct hanging scroll 10122305 2 Follow the tips of "Chamber of Windrest" to find the correct hanging scroll 10122306 2 Follow the tips of "Pavilion of Difference" to find the correct scroll 10122307 8 Challenge: Solve the 3 puzzles Current ({0}/3) 10122308 2 Defeat the illusions 10122309 2 Defeat Hanged Man 10122310 1 Failed to identify the correct hanging scroll\n<color=#fffff><size=27>The illusions are coming</size></color> 2 10122311 1 Identified the correct hanging scroll\n<color=#fffff><size=27>Defeat the illusory Hanged Man</size></color> 2 10122312 1 All illusions were gone\n<color=#fffff><size=27>Try to find the correct hanging scroll again</size></color> 2 10122313 1 Have something to ask?\n<color=#fffff><size=27>Speak with "Yazi" to get more intel.</size></color> 2 10122314 2 Talk to "Yazi" 10122315 2 Defeat Prime, the guardian of the courtyard 10122316 1 The trial of strength\n<color=#fffff><size=27>Defeat the guardian Prime</size></color> 2 10122317 8 Challenge complete! Tips 4 10122318 8 Challenge failed! Tips 4 10130001 1 Babylonia Parliament Square 2 10130002 1 Eden 16-B Leisure Module 2 10130003 1 Dominik Memorial Park 2 10130050 8 Area Fall Timer {0}s 10130051 8 Area has fallen Tips 1 10130201 2 Pass the weak point of data stream 10130202 2 Remove all Defense Programs of the area 10130203 1 Pass the data stream on floor {0} and reach the safety gap\n<color=#fffff><size=27>Interact with the Terminal and remove safety barrier</size></color> 2 10130204 1 Reach breakthrough point. Defense of data stream disabled.\n<color=#fffff><size=27>Interact with the Terminal to remove safety barrier of the area</size></color> 2 10130205 1 You have been sensed\n<color=#fffff><size=27>Remove Defense Programs</size></color> 2 10130206 1 Defense Programs removed\n<color=#fffff><size=27>Interact with the Terminal and remove safety barrier</size></color> 2 10130207 1 Defense Programs removed\n<color=#fffff><size=27>Interact with the Terminal to remove safety barrier of the area</size></color> 2 10130208 2 Interact with the Terminal 10130209 2 Take the central elevator and advance to the next area 10130210 2 Continue to pass the weak point of data stream 10130211 2 Continue to pass the weak point and search the security barrier Terminal 10130301 2 Remove Defense Programs 10130302 1 Defense Programs are after you\n<color=#fffff><size=27>Remove Defense Programs</size></color> 2 10130303 2 Search for clues in the area 10130304 2 Return to lower level and meet with Bianca 10130305 1 Defense Programs removed\n<color=#fffff><size=27>Received Bianca's assembly signal. Meet with her asap</size></color> 2 10130306 1 Search for clues in the virtual Eden 16-B Module 2 10130310 1 This place has been investigated 2 10130320 8 Area's Investigation Points ({0}/3) 10130501 2 Remove all hijacked Defense Programs 10130502 2 Find a path to another area 10130503 2 Remove all Defense Programs 10130504 2 Find the path to another area 10130505 2 Advance to hidden channel after exploring the area 10130506 1 Due to the disappearance of hijacked objects, all security barriers in virtual space have been removed\n<color=#fffff><size=27>You can head to other areas and explore</size></color> 3 10130507 1 Bianca escaped from the scene\n<color=#fffff><size=27>Remove hijacked Defense Programs to clear the tracking path</size></color> 3 10130508 1 Defense Programs are after you\n<color=#fffff><size=27>Remove all Defense Programs</size></color> 3 10130509 1 Remove all Defense Programs\n<color=#fffff><size=27>Advance to the last signal location left by Bianca</size></color> 3 10130510 1 This place has been investigated 2 10130520 8 Area's Investigation Points ({0}/1) 10130521 8 Area's Investigation Points ({0}/2) 10130522 8 Area's Investigation Points ({0}/4) 10130701 2 Defeat Huaxu 10130702 1 Huaxu appears\n<color=#fffff><size=27>Defeat Huaxu</size></color> 3 10130703 1 Head to and arrive at the bridge to look for Huaxu 3 10130704 2 Advance to the bridge and look for Huaxu 10131001 1 Terminal configured\n<color=#fffff><size=27>Eliminate the remaining Corrupted</size></color> 2 10131002 1 Current Terminal configured 2 10131003 1 Corrupted in the area show up\n<color=#fffff><size=27>Defeat the incoming Corrupted</size></color> 2 10131004 8 Configured Tips 2 10131005 8 Terminal Configuration Progress {0}% 10131006 2 Protect Lee while configuring the Terminal 10131007 2 Eliminate the remaining Corrupted 10131008 2 Locate the Terminal at the correct place 10131009 2 Defeat the incoming Corrupted 10131201 2 Collect the core of remains 10131202 2 Put the collected core into the Terminal 10131203 2 Find abnormal spots in the information flow 10131204 2 Defeat mutated information flow 10131205 1 Abnormal spots converted part of the information flow\n<color=#fffff><size=27>The converted information flow attacks</size></color> 2 10131206 1 Abnormal spots absorbed part of the information flow\n<color=#fffff><size=27>The converted information flow has enhanced the abnormal spots</size></color> 2 10131207 1 Abnormal spots enhanced part of the information flow\n<color=#fffff><size=27>The enhanced information flow attacks</size></color> 2 10131208 1 Positioning complete\n<color=#fffff><size=27>Continue collecting the remains in the area</size></color> 2 10131209 1 Area positioning complete\n<color=#fffff><size=27>Advance to the next area</size></color> 2 10131210 1 Information flow starts projecting\n<color=#fffff><size=27>Watch out for the abnormal spots generated in the information flow</size></color> 2 10131211 2 Advance to the designated Terminal area 10131501 2 Defeat Riot 10131502 2 Defeat Riot with friends 10140301 1 Wanshi fired\n<color=#fffff><size=27>And hit the debris</size></color> 2 10140302 2 Defeat the remaining Hetero-Creatures 10140303 2 Break the debris nearby to investigate 10140304 2 Follow the path and check the highland 10140305 2 Defeat Hetero-Creature 10140306 1 There are Hetero-Creatures hiding inside the debris\n<color=#fffff><size=27>Defeat the Hetero-Creatures</size></color> 2 10140307 1 There aren't anything in the debris\n<color=#fffff><size=27>Search other debris</size></color> 2 10140901 2 Look for the passage to the upper floor 10140902 2 Defeat the incoming Hetero-Creatures 10140903 2 Avoid the falling objects from above 10140904 2 Go to the upper level from the complicated region 10140905 2 Go to the exit of the waterway 10140906 1 Chrome turned the valve 10140907 2 Defeat the incoming Corrupted 10140908 2 Break through the encirclement by Corrupted and Hetero-Creatures 10140909 1 Current Corruption level is 30.08%\n<color=#fffff><size=27>Combat capabilities have decreased</size></color> 2 10140910 1 Current Corruption level is 67.21%\n<color=#fffff><size=27>Movement capabilities have decreased</size></color> 2 10140911 1 Current Corruption level is 91.43%\n<color=#fffff><size=27>Unable to obtain Signal Orbs</size></color> 2 10140912 1 Current Corruption level is 98.76%\n<color=#fffff><size=27>The virus is corrupting the M.I.N.D...</size></color> 2 10140913 1 More Corrupted and Hetero-Creatures have appeared\n<color=#fffff><size=27>Defeat them to break through the encirclement</size></color> 2 10140914 1 Corruption level has stopped at 98.76%\n<color=#fffff><size=27>Someone seems to be controlling everything. Thanks to Camu's help, you manage to escape to the upper area</size></color> 3 10140915 1 Corruption level has stopped at 98.76%\n<color=#fffff><size=27>Someone seems to be controlling everything</size></color> 3 10140916 1 The incoming Corrupted are defeated for now\n<color=#fffff><size=27>You may keep moving forward</size></color> 2 10140917 1 You have used the device\n<color=#fffff><size=27>The rising Punishing concentration is slightly slowed down</size></color> 2 10141201 2 Go to the 1st Control Room 10141202 2 Knock the barrel with just the right force to stop the Red Tide 10141203 2 Defeat the Hetero-Creatures in your way 10141204 2 Defeat the Corrupted 10141205 2 Go to the 2nd Control Room 10141206 1 The 1st valve in the piston area has been closed\n<color=#fffff><size=27>Corrupted and Hetero-Creatures are alerted and start to gather</size></color> 2 10141207 1 The 2nd valve in the piston area has been closed\n<color=#fffff><size=27>Punishing concentration is rising as enemies gather. Combat effectiveness is hampered</size></color> 2 10141208 1 The 3rd valve in the piston area has been closed\n<color=#fffff><size=27>Hetero-Creatures have gone berserk after their nutrition source is cut off</size></color> 2 10141209 1 All valves in the piston area have been opened\n<color=#fffff><size=27>Hetero-Creatures are coming! Complete the goals as soon as you can!</size></color> 2 10141210 2 Attack the marked valve to close it 10141211 2 Defeat the Corrupted or Hetero-Creatures attracted over 10141212 1 More Corrupted have been attracted 2 10141213 2 Go to the Control Room 10141214 1 The valve's location is marked\n<color=#fffff><size=27>Use core attacks to close the valve</size></color> 2 10141215 1 You have returned to the valve area 2 10141220 1 The Punishing Concentration of the area is too high. Unable to continue with the mission.\n<color=#fffff><size=27>Mission failed</size></color> 2 10141401 1 The risk of Memory contamination is high. I must ensure the safety of Kamui and Wanshi. 3 10141402 1 Commandant, I need your full support against the agents. 3 10141403 1 M.I.N.D. deviation 42.18%\n<color=#fffff><size=27>Losing frame control. Connect to Commandant ASAP</size></color> 2 10141404 1 You can use any attacks to counter the rear claws of "Mother" 2 10141405 1 You may engage the Frost Spirit state now 2 10141410 2 Defeat the Hetero-Hive Mother 10141411 1 Mother has suddenly stopped attacking 2 10141412 1 Mother starts to attack again 2 10141413 1 M.I.N.D. deviation 59.61% 2 10141414 1 M.I.N... deviat... **4*44444444\n<color=#fffff><size=27>The warning message is almost impossible to understand</size></color> 2 10141415 1 Mother has let out a loud scream! 2 10141416 2 The <color=#ff5656>rear claw attack</color> can be deflected by any move 10141417 1 You are getting used to this frame\n<color=#fffff><size=27>The combat capabilities have improved</size></color> 2 10151401 1 Raging mechanoids are coming.\n<size=27>Destroy every one of them.</size> 2 10151402 2 Defeat the raging mechanoids. 10151403 1 The path to another area is cleared.\n<size=27>Go to the next area.</size> 2 10151404 2 Investigate the restaurant area. 10171901 2 Destroy the Corrupted. 10171911 8 Use "Quick Healing" to assist allies. Tips 10171912 8 Selfless State is charging. Tips 10172001 2 Go to help the Akdilek team. 10172002 1 The Corrupted are coming.\n<color=#fffff><size=27>Defeat them to clear your way.</size></color> 2 10172003 2 Destroy the Corrupted. 10172004 2 Follow the passage to the lower floor. 10172005 1 Protect Sophia and Changyu.\n<color=#fffff><size=27>Defeat the Corrupted.</size></color> 2 10172006 2 Destroy all the Corrupted with Sophia. 10172008 2 Protect Sophia and Changyu. 10172009 1 More Corrupted have appeared.\n<color=#fffff><size=27>Defeat the incoming Corrupted.</size></color> 2 10172101 2 Destroy the Corrupted. 10172102 1 The Corrupted are coming.\n<color=#fffff><size=27>Defeat all the Corrupted.</size></color> 2 10172103 2 Follow the passage to the upper floor 10172104 2 Move forward. 10172105 2 Lee is setting up the device. Protect Lee and destroy the Corrupted. 10172106 1 More Corrupted have appeared.\n<color=#fffff><size=27>Defeat the incoming Corrupted.</size></color> 2 10172107 1 A device has been set up. 2 10172108 1 All devices have been set up. 2 10172109 1 Signal Boost Mode is in effect. Arctic Form becomes unavailable.\n<color=#fffff><size=27>Signal Orbs will be generated at regular intervals and the power of 3-Pings has been enhanced.</size></color> 2 10172110 8 The setup is complete. Tips 2 10172111 8 The 1st device setup progress {0}% 10172112 8 The 2nd device setup progress {0}% 10172113 8 The 3rd device setup progress {0}% 10172114 8 The 4th device setup progress {0}% 10172115 2 Destroy the remaining Corrupted 10172116 1 While Chrome is going for backup... 4 10172300 1 Severe damage received.\n<color=#fffff><size=27>It's still too early to give in...</size></color> 2 10172301 1 Liv's voice is coming from the terminal... 2 10172302 1 Plume's thruster has no energy remaining.\n<color=#fffff><size=27>Muster all the remaining strength to break through the enemy's lines.</size></color> 2 10172303 2 Fight until the last moment. 10172304 2 Fight until the last moment. 10172305 2 Fight until the last moment. 10172306 1 More and more power is surging out.\n<color=#fffff><size=27>Signal Orbs and Dodge Energy have become infinite.</size></color> 2 10172390 1 Sorry, Jamilah... 3 10172392 1 Damm it... Move! My body... 3 10172394 1 Please... Wait... Wait for me... 3 10172396 1 I'll leave the rest to you. 3 10172397 1 "We've made a promise... The four of us will always be together." 3 10172398 1 This is what it is supposed to be... 3 11150201 1 Found new data. 2 11150202 1 Found all data.\n<color=#fffff><size=27>Find the corresponding terminal to unlock new information.</size></color> 2 11150203 1 You have already retrieved the data from this device.\n<color=#fffff><size=27>Go check other devices.</size></color> 2 11150204 1 Insufficient data.\n<color=#fffff><size=27>Go check other devices.</size></color> 2 11150205 1 Nothing left in this device.\n<color=#fffff><size=27>Go check other devices.</size></color> 2 11150206 1 Nothing can be retrieved from this device now.\n<color=#fffff><size=27>Go check other devices.</size></color> 2 11150207 1 Obtained log data.\n<color=#fffff><size=27>Advance to the next log.</size></color> 2 11150221 2 Switch to Log A with the main console in the hall area. 11150222 2 Retrieve data from the nearby devices. 11150223 2 Switch to Log B with the main console in the hall area. 11150224 2 Switch to Log C with the main console in the hall area. 11150225 2 Defeat memory fragments. 11150250 1 As they say... 11150251 1 Infants never keep their memories. 11150254 1 A small room. 11150255 1 Coffee cups scattered around. 11150257 1 Crude cardboard fences, 11150258 1 and plastic airbags for equipment packaging. 11150260 1 Round coffee cups, square writing boards. 11150261 1 Together with curly network cables. 11150263 1 Why is she still here? 11150265 1 Are you going to send her back to the land through the cargo channel? 11150267 1 Is there any way to make her stand up? 11150268 1 It's impossible for her to survive such an intensive surgery. 11150270 1 Every surgery has its risks. Not to mention she's only a kid. 11150272 1 Why the sudden obsession with medical science? Are you concerned about this child? 11150274 1 This is a field I've never tapped into before... It's my... personal interest. 11150290 1 Executing brute force hacking.\n<color=#fffff><size=27>Progress: 50%</size></color> 2 11150291 1 Brute force hacking completed.\n<color=#fffff><size=27>Progress: 100%</size></color> 2 11150292 1 Selected brute force hacking.\n<color=#fffff><size=27>Hostile memory fragments have appeared.</size></color> 2 11150293 1 This log has been unlocked successfully. 2 11150401 2 Calibration ({0}/2) 11150402 2 Calibration ({0}/3) 11150403 2 Calibration completed! 2 11150404 2 Use the main console in the hall area to switch the logs. 11150405 1 Atlantis E02-Zone\n<color=#fffff><size=27>Leisure Area</size></color> 2 11150406 1 Atlantis E02-Zone\n<color=#fffff><size=27>Hall Area</size></color> 2 11150407 1 Atlantis E02-Zone\n<color=#fffff><size=27>Restaurant Area</size></color> 2 11150408 2 Check the rift for calibration. 11150409 1 The log has been reset. 2 11150410 1 Log A\n<color=#fffff><size=27>Switched successfully</size></color> 2 11150411 1 Log B\n<color=#fffff><size=27>Switched successfully</size></color> 2 11150412 1 Log C\n<color=#fffff><size=27>Switched successfully</size></color> 2 11150413 1 You are already in the leisure area. 2 11150414 1 You are already in the hall area. 2 11150415 1 You are already in the restaurant area. 2 11150416 2 Defeat memory fragments. 11150417 1 It is not the right rift.\n<color=#fffff><size=27>Memory fragments are coming at you.</size></color> 2 11150418 1 Found the right rift.\n<color=#fffff><size=27>Check the rift for calibration.</size></color> 2 11150419 1 The rift has been identified and marked.\n<color=#fffff><size=27>Check the rift for calibration.</size></color> 2 11150420 1 Obtained all required data.\n<color=#fffff><size=27>The right device has been marked out.</size></color> 2 11150421 1 Calibration for the rifts of all logs has been completed. 2 11150422 1 Who allows you to come over here? 11150424 1 ...I hate you! 11150426 1 That's why that kid is always... 11150427 1 Constrained, introverted... 11150428 1 Afraid of annoying others. 11150429 1 That day, the sirens went off. The piercing alarms overwhelmed Atlantis. 11150432 1 You're... the girl raised by the medical department? Didn't they teach you the rules? 11150433 1 Of course they did. Those rules are... 11150434 1 Colder than seawater, harder than icebergs. 11150435 1 Calorie intake is limited to 1,164 kcals per day. These are your rations for today. 11150436 1 Children are treated as adults without any special privileges. 11150437 1 The book says that people will die from hunger if they have nothing to eat. 11150438 1 When many people die from hunger at once, it's called a famine. 11150439 1 Am I going to die from hunger? 11150440 1 The book also says the world outside Atlantis is much bigger. 11150441 1 The sea has its end, which people call land. 11150443 1 Compared with land, Atlantis is only a grain of dust. 11150444 1 There are many, many Atlantis on land with many, many people living inside. 11150446 1 Unlike Atlantis, they don't have stacks of rules on land. 11150447 1 Over there, a warm hug and comfort will be given to every weeping child. 11150450 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color> 11150451 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color> 11150452 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color> 11150453 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color> 11150454 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color> 11150455 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#ff5656>D</color> 11150456 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color> 11150457 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color> 11150458 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color> 11150459 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color> 11150460 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color> 11150461 2 Retrieve data from the devices Current data: <color=#ff5656>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color> 11150462 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#ff5656>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color> 11150463 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#ff5656>C</color>|<color=#7FFF00>D</color> 11150464 2 Retrieve data from the devices Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#ff5656>D</color> 11150465 2 Find the correct device to calibrate the rift Current data: <color=#7FFF00>A</color>|<color=#7FFF00>B</color>|<color=#7FFF00>C</color>|<color=#7FFF00>D</color> 11150601 2 Start the simulation at the designated location. 11150602 2 Quickly tap the buttons repeatedly to complete the simulation. 11150603 1 Simulation begins.\n<color=#fffff><size=27>Quickly tap the buttons repeatedly.</size></color> 2 11150604 2 Quickly tap the correct buttons to complete the simulation. 11150605 1 Simulation begins.\n<color=#fffff><size=27>Quickly tap the alternating buttons.</size></color> 2 11150606 2 Quickly tap the shifting buttons to complete the simulation. 11150607 1 Simulation begins.\n<color=#fffff><size=27>Quickly tap the jumbled buttons.</size></color> 2 11150608 2 Defeat memory fragments. 11150609 1 Selected brute force hacking.\n<color=#fffff><size=27>Hostile memory fragments have appeared.</size></color> 2 11150610 1 All simulations completed. 2 11150611 2 Simulation successful! 2 11150612 2 Simulation failed! 2 11150640 1 You want to live, don't you? 11150641 1 Then become [valuable] to us. This is Atlantis' rule. We have no room for anything useless. 11150644 1 The medical department was swamped with people. 11150645 1 She glanced at the operating table with an apathetic face. 11150646 1 A word of reminder. The pain will be insufferable. There's no way to go back once you've started. 11150648 1 When I woke up again, I finally realized it wasn't a dream at all. 11150649 1 My brain was recovering from anesthesia. 11150650 1 Wh-where am I? 11150652 1 That was our first try. You couldn't ask for more. 11150653 1 It was difficult to move. 11150654 1 Stop dawdling. Come here, we have to make you adapt to your body right away. 11150655 1 My chest tightened, as if something was trying to crush my heart. 11150656 1 How do you feel now? 11150657 1 Be-better. 11150660 1 After a long time... 11150661 1 Lamia's body has finally adapted to the hypergravity effect caused by the intense water pressure and settled down. 11150664 1 How's the pressurization going? 11150665 1 400 times the atmospheric pressure—equivalent to the pressure at a depth of around 4 km in the ocean. 11150666 1 And her condition? 11150667 1 It took some time, but she is already used to this new body. 11120302 1 Defeat the mechanoids\n<color=#fffff><size=27>Break through Rosetta's defensive line</size></color> 2 11120303 2 <color=#ff5656>Approach Rosetta</color> 11120304 2 <color=#ff5656>Defeat Rosetta</color> 11120305 1 Defeat Rosetta\n<color=#fffff><size=27>She seems to be planning something</size></color> 2 905006 1 The Heteromer Terminal is trying to use a long-ranged attack with energy cubes. Approach and defeat it quickly! 2 301502212 1 A great number of Corrupted detected ahead.\n<size=27>Continue to defeat the remaining Corrupted.</size> 2 301502213 1 Clear the final battle.\n<size=27>Salamander will keep summoning Jitterbombs.</size> 2 301502221 1 The death of their teammate enrages them and increases their power 2 301502222 1 Enemy reinforcements arrived! 2 301502223 2 The Corrupted behind will arrive on the battlefield in 90 seconds 301502224 1 The Corrupted behind are coming.\n<size=27>Defeat the enemies as soon as possible.</size> 2 301502225 1 The Corrupted are almost there.\n<size=27>Defeat the enemies as soon as possible.</size> 2 301502226 2 Defeat the last group of Corrupted 301502231 1 You alert them!\n<size=27>The Corrupted noticed you!</size> 2 301502232 1 This is the last group of Corrupted.\nDestroy them and complete the mission! 2 301502233 1 Stay alert.\n<size=27>It seems there are still Corrupted lurking around.</size> 2 301502241 1 The "Guide" from the Beginner Village is attacking again 2 301502242 1 Gun never acts alone.\nDifficulty down <color=#ff0000>×</color> \nTwin Hunter <color=#ff0000>√</color> 3 301502243 1 Act cautiously!\n<size=27>A great sermon will attract more believers!</size> 2 301502251 1 Rosetta's back! 2 301502252 1 A familiar silhouette appears ahead.\n<size=27>Defeat the Corrupted and move forward.</size> 2 80020001 8 Obtained memory key {0} 80020002 2 Defeat α 80020003 2 Make your choice 80020004 2 Defeat the enemies 80020005 2 Solve the riddle 80020006 2 Find the frog plushie without being seen 80020007 1 α's Attack decreases 2 80020008 1 Obtained memory key 1; α's Attack decreases; Area 4 enemies powered up 2 80020009 1 Obtained the power of Dawn 2 80020010 1 Obtained memory key 1 2 80020011 1 Obtained memory key 2; α's Attack decreases; You become the leader of Gray Raven 2 80020012 1 Obtained memory key 3 2 80020013 1 Commandant has fallen; α's HP increases 2 80020014 1 Solved; α will take Lightning DMG; move to transport node and access challenge 3 2 80020015 1 Challenge yourself and grow stronger 2 80020016 1 You become the Gray Raven leader from the encouragement of your companions 2 80020017 1 Defeat your companions to earn their respect 2 80020018 1 Each NPC is a different entrance 80020019 1 You become the leader of Gray Raven 80020020 1 A supply crate; you need 2 memory keys to open it 2 80020021 1 An unusable zipline; the other end seems to be malfunctioning 2 301501961 2 Defend this area 301501962 1 First wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 2 301501963 1 Second wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 2 301501964 1 Third wave of monsters arrived. Prepare!\n<color=#fffff><size=26></size></color> 2 14033401 2 Protect friendly damaged Constructs 14033402 1 Protect the Constructs!\n<size=27>Stop the Corrupted from damaging the Constructs!</size> 3 14041301 8 There seems to be something wrong with the tiles nearby the stone railings. Not yet found 14041302 8 Strange tile found {0}/4 1 14041303 1 Someone has appeared nearby 3 14042401 8 Secrets still hide nearby Not yet found 14041201 8 Why not fall back? Just this one time. Not yet found 14042201 8 Secrets still hide nearby Not yet found 14043201 8 Secrets still hide nearby Not yet found 14043401 8 Secrets still hide nearby Not yet found 301501371 2 Recover the supplies in the area 301501372 8 Collected supplies {0}/3 1 301501373 8 Collected supplies Complete 1 301501374 2 Defeat the last Corrupted 301501421 2 Protect your signal transmitter 301501422 1 Protect the signal transmitter!\n<size=27>Stop the Corrupted from damaging the Constructs!</size> 3 14043202 2 Defeat the escaping Terrapod 99200201 8 At shock Lv.1 {0}% 99200202 8 At shock Lv.2 {0}% 99200203 8 At shock Lv.3 {0}% 99200204 8 You are about to enter a lethal stage of shock level <color=#ff3030>{0}%</color> 14043402 8 The Terrapod seems to have dropped something Not yet found 14062101 1 The small spider seems to have learned something from the battle 2 14062102 1 The new little spider has inherited some strange knowledge. 2 1012010201 2 Defeat the statues 1012010202 2 Keep moving forward 1012010203 1 The statues are moving 2 1012010901 2 Help the soldier 1012010902 2 Talk to the fallen soldier 1012010903 1 Special authority required for fire extinguishing system 2 1012010904 1 Authority key found 2 1012010905 1 The fire is being extinguished 2 1012010906 1 <color=#ffff00>Healing device</color> found 2 1012010907 1 Used the <color=#ffff00>healing device</color> 2 1012010908 2 Go to the target point 1012010909 2 Defeat the Corrupted 1012010910 8 Something is behind planters? Not yet found 1012010911 1 The soldier has fallen on the ground 2 1012010912 1 The fire extinguisher has stopped operating 2 1012011601 2 Help the soldiers who are being corrupted 1012011602 2 Reach the target destination 1012011603 2 Defeat Prime 1012011604 1 The medical device is working 2 1012011801 2 Defeat the Corrupted 1012011802 2 Collect the explosives ({0}/3) 1012011803 2 Hand the explosives to Kamui 1012011804 2 Defeat the Corrupted 1012011805 1 Obtained the authority key for this area 2 1012011806 1 Collect the explosives for Kamui 2 1112010101 2 Break through the enemy's defensive line 1112010102 2 Smash the obstacles 1112010103 1 Use the <color=#ff0000>Red Orb skill</color> to smash the obstacles 2 1112010104 8 Countdown to detonation {0}s 1015010401 2 Eliminate all enemies. 1015010402 2 Investigate the surroundings. 1015010403 1 Defeat all enemies. 2 1015010501 2 Destroy all enemies trying to get aboard. 1015010502 1 Tap the special button to kick the Corrupted when you are close to them. 2 1015010503 1 Kick the Corrupted to knock over other enemies. 2 1015010504 1 Hordes of enemies are coming. 2 1015010701 2 Investigate this area. 1015010702 2 Defeat all enemies. 1015010703 1 The Corrupted have appeared. Eliminate them. 2 1015010704 1 Destroy all the Corrupted before continuing the investigation. 2 1015010901 2 Destroy all the Corrupted. 1015010902 2 Stay close to the vehicle to make it move forward. 1015010903 2 Destroy all enemies near the vehicle. 1015010904 2 Keep moving on. 1015010905 1 Destroy all the Corrupted. 2 1015010906 1 The Corrupted are coming! Stop them from getting close to the vehicle. 2 1015010907 2 Follow the vehicle through the barrier. 1015010908 1 Eliminate the remaining Corrupted. 2 1015010909 2 Eliminate the remaining Corrupted. 1015010910 1 Break through the barrier and enter the central area. 2 1015010911 2 Wait until the barrier is opened. 1015010912 2 The vehicle might be of use. 30190101 1 Mission starts 3 30190102 2 Defeat the guardians 30190103 8 Enemies annihilated {0}/2 303090201 1 3 0.9 303090202 1 2 0.9 303090203 1 1 0.9 303090204 1 Go! 0.5 303090205 1 Ready 3 303090206 1 A player has finished the race 303090207 2 {0}/3 303090208 1 Last lap! 2 303090209 1 You are driving backward!\nReturn to the correct direction now. 3 30190104 2 Go to the Stage TP Point 30190105 1 The Support TP Point is available 3 30190106 1 The Sister has devoured the remaining enemies 3 30190107 1 Split: to the TP Point 3 30190201 1 Healing module dropped 3 30190202 1 Area II will be available soon 2 30190203 1 Battle starts 3 30190204 1 Radiation field device dropped 3 30190205 1 Elite enemies are coming 3 30190206 2 Defeat the elite enemies 30190207 1 Amplifier dropped 3 30190208 1 Lord Zone will be available soon 3 30190209 1 Battle starts 3 30190301 1 Enemies with decayed cores have appeared 3 30190401 1 Destroy the Supply Crates and get the supply modules 3 30190402 1 The fire modules have dealt damage to the Corrupted 2 30190403 1 The control modules have stunned the Corrupted 2 30190404 1 The amplifier modules go into effect 2 99921101 1 Flame Factory 3 99921102 1 Kowloong Crew's Test 3 99921103 1 Fire Prime 3 99921104 1 Wailing Lord 3 99921105 1 Final Test 3 99921201 1 Fatal Speed 3 99921206 1 The Support Force has arrived! 2 99921207 1 The Support Force's arriving area has been activated! 2 99921208 2 Eliminate the Enemies 99921001 1 Machine Factory 3 99921002 1 <color=#00FFFF>[ID Card]</color> has appeared 3 99921003 8 Senior permission granted Tips 300309010 1 The longer the better! Survive till the end! 3 300309011 2 Players remaining: {0} 300309012 8 Tap ATK button to launch a powerful blow Tips 300309013 1 A giant watermelon will appear in the center to replenish energy in 30s 3 300309014 1 The watermelon has appeared! 3 300309015 1 Game over! 3 300309016 1 A player has fallen! 3 99921004 2 Defeat the Corrupted 99921005 2 Defeat the elite enemies 99921006 1 <color=#00FFFF>Bombardment locked on</color> 3 99921007 1 The battle area will be locked in 10s 3 1501010201 1 Reach the beach 3 1501010202 2 Reach the beach 1501010203 1 Defeat all enemies 3 1501010204 2 Defeat all enemies 1501010205 2 Check the broken robot 1501010206 2 Get parts from the nearby enemies 1501010207 2 Get more parts 1501010208 1 Get the second part 3 1501010209 2 Go back and repair the robot 1501010210 1 Enter the theme park 3 1501010211 2 Follow Cathy 6337 1501010401 1 Defeat the enemies 3 1501010402 2 Defeat the enemies 1501010403 1 Find a staff pass in the ruins 3 1501010404 2 <color=#FF0000>Attack</color> the rubble to find the staff pass 1501010405 2 Defeat the enemies 1501010406 2 <color=#FF0000>Attack</color> the last rubble to find the staff pass 1501010407 1 Get the staff pass 3 1501010408 2 Give the staff pass back to Cathy 99921008 2 Advance further 99921009 1 Destroy the roadblocks! 3 1501010501 1 Complete the first challenge 3 1501010502 2 Defeat the enemies to complete the first challenge 1501010503 1 Complete the second challenge 3 1501010504 2 Find the different Cathy within three attempts to complete the second challenge. 1501010505 2 Try again! Find the different Cathy to complete the second challenge. 1501010506 2 Last chance! Find the different Cathy to complete the second challenge. 1501010507 1 Complete the third challenge 3 1501010508 2 Defeat Roland to complete the third challenge. 1501010509 2 Move to the designated location 1113010201 2 Defeat Watanabe's guards 1113010202 2 Go after Watanabe 1113010203 1 Defeat Watanabe 3 1113010204 2 Defeat Watanabe 1113010205 1 Keep pursuing Watanabe 3 99921010 2 Avoid the tumble 99921011 1 Tumble incoming! 3 99921012 2 Go to Flame Factory 1113010301 1 Place the roadblock at the designated location 3 1113010302 2 Place the roadblock at the designated location 1113010303 2 Place the roadblock at another location 1113010304 2 Defeat the theme park guards 1113010305 2 Defeat the remaining guards 1113010306 2 Modify the theme park guards 1113010307 1 Modify the theme park guards 3 99921013 2 Defeat Riot 99920020 11 1st Damage Reward: <size=27><color=#ff0000>{0}</color>/ 1 million damage</size> 99920021 11 2nd Damage Reward: <size=27><color=#ff0000>{0}</color>/ 2 million damage</size> 99920022 11 3rd Damage Reward: <size=27><color=#ff0000>{0}</color>/ 3 million damage</size> 99920023 11 4th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 4 million damage</size> 99920024 11 5th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 5 million damage</size> 99920025 11 6th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 6 million damage</size> 99920026 11 7th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 7 million damage</size> 99920027 11 8th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 8 million damage</size> 99920028 11 9th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 9 million damage</size> 99920029 11 10th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 10 million damage</size> 99920030 1 Reward Obtained: Time Extended 2 99920031 11 11th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 11 million damage</size> 99920032 11 12th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 12 million damage</size> 99920033 11 13th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 13 million damage</size> 99920034 11 14th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 14 million damage</size> 99920035 11 15th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 15 million damage</size> 99920036 11 16th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 16 million damage</size> 99920037 11 17th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 17 million damage</size> 99920038 11 18th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 18 million damage</size> 99920039 11 19th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 19 million damage</size> 99920042 11 20th Damage Reward: <size=27><color=#ff0000>{0}</color>/ 20 million damage</size> 99920053 1 Corrupted are getting grumpy in the hot summer 3 99920054 1 The grumpty Corrupted have rushed out again 3 99920073 2 Defeat the attracted Demons 99920078 1 Karenina is secretly looking at you 3 99920040 1 The Lord is resurrecting... 2 99920041 1 The Lord has resurrected and now has increased HP!\n<size=27>The Lord has recorded the affix of monsters currently present</size> 2 1501010601 2 Defeat the Corrupted 1501010602 2 Go to the target point 1501010603 2 Ride the hot-air balloon 1501010604 2 Ride the roller coaster 1501010605 2 Find a way to open the gate 1501010606 2 Advance further into the theme park 1501010607 2 Get the crafted wine from the bar counter 1501010608 2 Open the smaller door that leads to the gate 1501010609 2 Give the crafted wine to Martini 2442 1501010610 1 Received the key to the smaller door 2 1501010611 1 Something dropped from Martini 2 1501010612 2 Follow the direction and keep tracking 1501010613 2 Check what is dropped 1501010701 2 Defeat the Corrupted 1501010702 2 Go to the target point 1501010703 2 Pick up the key 1501010704 2 Activate the control panel 1501010705 2 Take the elevator to the upper floor 1501010706 2 Take the elevator to the lower floor 1501010707 2 Go to the furnace 1501010708 2 Activate the central control 1501011001 2 Defeat the Corrupted 1501011002 2 Go to the target point 1501011003 2 Take the elevator to the lower floor 1501011004 2 Use the control panel 1501011201 2 Defeat the Corrupted 1501011202 2 Go to the target point 1501011203 2 Ride the hot-air balloon 1501011204 2 Ride the Ferris wheel 1501011205 1 Cathy 999 is about to start the first live! 2 1501011206 1 Mr. White feels depressed after losing their idol 2 1501011207 1 Without fans, Cathy 999 feels lost... 2 1501011208 1 Cathy 999 is preparing for a comeback live! 2 1501011209 2 Follow the direction and keep tracking 1501011401 2 Defeat the Corrupted 1501011402 2 Go to the target point 1501011403 2 Ride the roller coaster 1501011404 2 Take the elevator to the upper floor 1501011405 2 Catch up with the suspicious mechanoid 1501011406 2 Leave the bar 1501040201 2 Investigate this area 1501040202 1 Lure Jitterbombs to blow up the barricade. 2 1501040203 2 Approach Jitterbombs to draw their attention. 1501040204 2 Lure Jitterbomb to blast open the door. 1501040205 1 The door has been blasted open.\n<size=27>Continue searching</size>. 2 1501040206 2 Investigate onward 1501040207 2 Eliminate all enemies 1501040208 1 Enemies have appeared\n<size=27>Eliminate all enemies</size>. 2 1501040210 1 Lure Jitterbombs to blow up the door, or instruct Liv to set bait. 2 1501040211 2 Approach Jitterbombs to draw their attention or interact with Liv. 1501040212 2 Lure Jitterbombs to blow up the barricade or interact with Liv. 1501040213 1 Approach the barricade with the Jitterbomb. 2 1501040214 2 Follow the lured Jitterbomb. 1501040301 1 Begin exploration 2 1501040302 2 Begin exploration 1501040303 1 The enemies are attacking!\n<size=27>Eliminate all enemies</size>. 2 1501040304 2 Eliminate all enemies 1501040305 2 Begin exploration 1501040306 1 Continue exploring 2 1501040307 1 Eliminate the enemies and free the captured robot 2 1501040308 2 Free the captured robot 1501040309 2 Eliminate enemies 1501040310 1 Enemies are attacking! Guard the robots. 2 1501040311 2 Guard the robots 15021101 1 Straight Flush! 2 15021102 1 Four of a Kind! 2 15021103 1 Full House! 2 15021104 1 Three of a Kind! 2 15021105 1 Two Pairs! 2 15021106 1 Confirm?\n<color=#ff7f00>[A] Yes</color> [B] No 15021107 1 Confirm?\n[A] Yes<color=#ff7f00> [B] No</color> 15021108 1 Up to 5 passwords! 2 15021109 1 Unlocked!\n<color=#fffff><size=27>Activated the power control center.</size></color> 2 15021110 1 Unlocked!\n<color=#fffff><size=27>Activated the refrigeration control center.</size></color> 2 15021111 1 Unlocked!\n<color=#fffff><size=27>Activated the energy control center.</size></color> 2 15021112 1 Unlock Failed!\n<color=#fffff><size=27>You seem to have triggered an alarm.</size></color> 2 15021113 1 <color=#ff7f00>[A] View Memo</color>\n[B] Enter Password\n[C] Leave 15021114 1 [A] View Memo\n<color=#ff7f00>[B] Enter Password</color>\n[C] Leave 15021115 1 [A] View Memo\n[B] Enter Password\n<color=#ff7f00>[C] Leave</color> 15021116 1 <color=#ff7f00>[A] View Memo</color>\n[B] Use Authentication Card\n[C] Leave 15021117 1 [A] View Memo\n<color=#ff7f00>[B] Use Authentication Card</color>\n[C] Leave 15021118 1 [A] View Memo\n[B] Use Authentication Card\n<color=#ff7f00>[C] Leave</color> 15021119 1 Authentication card verified! 1 15021120 1 <color=#ff7f00>[A] View Memo</color>\n<color=#545454>[B] Enter Password</color>\n<color=#545454>[C] Leave</color> 15021121 2 Figure out the password from the <color=#ff5656>"twin brothers"</color> mentioned in the memo. 15021122 2 Figure out the password from the <color=#ff5656>"three dishes"</color> mentioned in the memo. 15021123 2 Figure out the password from the <color=#ff5656>"family photo"</color> mentioned in the memo. 15021124 2 Figure out the password from the <color=#ff5656>"Big Four Principles"</color> mentioned in the memo. 15021125 2 Figure out the password from the <color=#ff5656>"straight lines"</color> mentioned in the memo. 15021126 1 Tap the Signature Move button to confirm the password.\nSort the passwords by pinging orbs. 15021127 1 Tap the dodge button to get a password.\nSort the passwords by pinging orbs.\nTap the attack button to return to the menu 15021128 1 Sort Passwords 2 15021129 8 Twin Brothers Keyword 15021130 8 Three Dishes Keyword 15021131 8 Family Photo Keyword 15021132 8 Big Four Principles Keyword 15021133 8 Straight Lines Keyword 15021141 1 Found the authentication card in a snow boot! 2 15021142 1 Found the authentication card between the books! 2 15021143 1 Found the authentication card behind the photo frame! 2 15021144 1 The authentication card is affixed on the back of the hand-held terminal! 2 15021145 1 Found the authentication card under the model car! 2 15021146 1 Unlock Failed!\n<color=#fffff><size=27>Perhaps there is another way?</size></color> 2 15021147 2 Interact with the terminal to open up the road 15021148 2 Defeat the bionic machines 15021149 8 Try to unlock all terminals {0} left 15021150 2 Search this place 15021151 2 Continue searching 15021152 1 <color=#ff7f00>[A] (Involves puzzle solving) Disarm the lab's security system</color>\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching 15021153 1 [A] (Involves puzzle solving) Disarm the lab's security system\n<color=#ff7f00>[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system</color>\n[C] Back to searching 15021154 1 Confirm?\n<color=#ff7f00>[A] Yes</color> [B] No 15021155 1 Confirm?\n[A] Yes <color=#ff7f00>[B] No</color> 15021156 1 Confirm?\n<color=#ff7f00>[A] Yes</color> [B] No 15021157 1 Confirm?\n[A] Yes <color=#ff7f00>[B] No</color> 15021158 1 You choose stealth operation! 2 15021159 1 You choose brute-force attack! 2 15021160 1 <color=#545454>[A] Disarm the lab's security system (available when you find the related items)</color>\n<color=#ff7f00>[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system</color>\n[C] Back to searching 15021161 1 <color=#545454>[A] Disarm the lab's security system (available when you find the related items)</color>\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n<color=#ff7f00>[C] Back to searching</color> 15021162 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n<color=#ff7f00>[C] Back to searching</color> 15021163 1 Found all clues\n<color=#fffff><size=27>New option unlocked</size></color> 2 15021164 2 Defeat the bionic machines 15021165 2 Search the surrounding areas or enter the lab 15021166 8 Clues obtained ({0}/5) 15021167 8 All clues collected! Tips 2 15021168 2 Enter the lab 15021201 2 Find a way to leave 15021202 2 Defeat the bionic machines 15021203 2 Follow the passage to the upper floor 15021204 2 Turn on the control panel 15021301 2 Keep moving on 15021302 2 Defeat the abandoned bionic machines 15021303 2 Go to the hatch 15021401 2 Defeat the contaminated consciousness 15021402 2 Eliminate the contaminated areas in the M.I.N.D. 15021403 2 Eliminate the contaminated areas in the M.I.N.D. 15021404 8 Purification progress of the M.I.N.D. {0}% 15021501 2 Destroy the Energy Tanks that are channeling power 15021502 2 Defeat the enhanced bionic machines 15021503 8 Destroyed Energy Tanks ({0}/4) 15021504 1 Defeat the bionic machines\n<color=#fffff><size=27>The bionic machines in the Energy Tanks are attacking</size></color> 2 15021505 1 The Energy Tanks are still channeling power\n<color=#fffff><size=27>Follow the instructions to destroy the next Energy Tank</size></color> 2 15021506 1 Power transmission from the east has been cut off\n<color=#fffff><size=27>Follow the instructions to destroy the next Energy Tank</size></color> 2 15021507 1 Power transmission from the Energy Container has been cut off 2 15021508 1 The Energy Tanks are channeling power into Amberia's frame\n<color=#fffff><size=27>Follow the instructions to destroy the Energy Tanks</size></color> 2 15021601 2 Defeat Amberia's fusion 15021602 2 Defeat Amberia's memory core 99920043 1 Stage ending soon! 2 99920085 2 Help Demon King defeat the enemies 99920086 1 Karenina has taken the treasure 2 30171018 2 Hold on! 30190001 1 The monsters have been eliminated. Please advance further. 2 969908051 2 Rosetta has lost her power and will take more damage! 5 969908052 2 Rosetta's power has returned, greatly reducing her damage taken! 10 300003060 1 Time extended! 2 300003061 2 Fake damage display: {0} 30193101 1 Simulation has started! 1 30193102 1 Simulation difficulty increased! 1 30193301 1 Next stage! 2 30193201 1 Stage 1: Nozzle is stress-free\n<size=27>Attack Reduction</size> 2 30193202 1 Stage 2: Nozzle is feeling the pressure\n<size=27>Attack Reduction</size> 2 30193203 1 Stage 3: Nozzle is getting serious\n<size=27>Attack Boost</size> 2 30193204 1 Stage 4: Nozzle's armor is penetrated\n<size=27>Piercing Armor</size> 2 30193205 1 Stage 5: Nozzle is getting restless\n<size=27>Berserk</size> 2 30193206 1 Stage 6: Nozzle is getting weak\n<size=27>Frail</size> 2 30193207 1 Stage 7: Nozzle is enraged\n<size=27>Berserk</size> 2 30193208 1 Stage 8: Nozzle's body is damaged\n<size=27>Piercing Armor</size> 2 30193209 1 Stage 9: Nozzle's claws are getting sharper\n<size=27>Penetration</size> 2 30193210 1 Stage 10: Nozzle's armor is significantly damaged\n<size=27>Piercing Armor</size> 2 30193211 1 Stage 11: Nozzle is going berserk\n<size=27>Berserk</size> 2 30193212 1 Stage 12: Nozzle is exhausted\n<size=27>Frail</size> 2 30193213 1 Stage 13: Nozzle has lost its mind\n<size=27>Berserk</size> 2 30193214 1 Stage 14: Nozzle has lost all armor\n<size=27>Weak Point</size> 2 30193215 1 Stage 15: Nozzle is completely out of control\n<size=27>GOD</size> 2 30193216 1 Stage 16: Nozzle has given up 2 30193217 8 Damage significantly boosted Tips 30193401 1 Stage 1: Shark-speare is very energetic\n<size=27>Agile</size> 2 30193402 1 Stage 2: Shark-speare is slightly nervous\n<size=27>Attack Reduction</size> 2 30193403 1 Stage 3: Shark-speare is getting serious\n<size=27>Attack Boost</size> 2 30193404 1 Stage 4: Shark-speare accidentally hurts herself\n<size=27>Piercing Armor</size> 2 30193405 1 Stage 5: Shark-speare is getting upset\n<size=27>Berserk</size> 2 30193406 1 Stage 6: Shark-speare starts to cry\n<size=27>Frail</size> 2 30193407 1 Stage 7: Shark-speare is infuriated\n<size=27>Berserk</size> 2 30193408 1 Stage 8: Shark-speare's body is damaged\n<size=27>Piercing Armor</size> 2 30193409 1 Stage 9: Shark-speare has enhanced her weapon\n<size=27>Penetration</size> 2 30193410 1 Stage 10: Shark-speare is significantly hurt\n<size=27>Piercing Armor</size> 2 30193411 1 Stage 11: Shark-speare is going berserk\n<size=27>Berserk</size> 2 30193412 1 Stage 12: Shark-speare is exhausted\n<size=27>Frail</size> 2 30193413 1 Stage 13: Shark-speare has lost her mind\n<size=27>Berserk</size> 2 30193414 1 Stage 14: Shark-speare is badly wounded\n<size=27>Weak Point</size> 2 30193415 1 Stage 15: Shark-speare is completely out of control\n<size=27>GOD</size> 2 30193416 1 Stage 16: Shark-speare has given up 2 30193501 1 Stage 1: Vassago thinks you are weak\n<size=27>Attack Reduction</size> 2 30193502 1 Stage 2: Vassago feels threatened\n<size=27>Attack Reduction</size> 2 30193503 1 Stage 3: Vassago starts looking for food\n<size=27>Attack Boost</size> 2 30193504 1 Stage 4: Vassago's shell is hardened\n<size=27>Closed Loop</size> 2 30193505 1 Stage 5: Vassago is getting restless\n<size=27>Berserk</size> 2 30193506 1 Stage 6: Vassago is getting weak\n<size=27>Frail</size> 2 30193507 1 Stage 7: Vassago is getting angry\n<size=27>Berserk</size> 2 30193508 1 Stage 8: Vassago's body is damaged\n<size=27>Piercing Armor</size> 2 30193509 1 Stage 9: Vassago unveils its sharp fangs\n<size=27>Penetration</size> 2 30193510 1 Stage 10: Vassago's shell is significantly damaged\n<size=27>Piercing Armor</size> 2 30193511 1 Stage 11: Vassago is going berserk\n<size=27>Berserk</size> 2 30193512 1 Stage 12: Vassago is exhausted\n<size=27>Frail</size> 2 30193513 1 Stage 13: Vassago has lost its mind\n<size=27>Berserk</size> 2 30193514 1 Stage 14: Vassago has lost its shell\n<size=27>Weak Point</size> 2 30193515 1 Stage 15: Vassago is completely out of control\n<size=27>GOD</size> 2 30193516 1 Stage 16: Vassago has given up 2 30193499 2 Total Damage: {0} 750567 8 Boost duration: {0}s 750568 1 Boost ended 2 300313011 1 Pick up a watermelon to stop losing HP\nRam an opponent so they will drop their watermelon 3 300313012 1 Speed is reduced because of the watermelon 2 30150231 8 Restoring HP in: {0}s 30150232 1 Camu is enraged! He is more agile and cruel! 5 30150233 1 Who's giving me a scratch? Someone get this bug away! 5 30150234 2 Riot will be immune to most damage before you defeat all the elite Corrupted. 10 30150235 1 Never thought you could beat my minions. All of you, don't hold back! 5 30150236 1 I'll make you regret fighting me, little bug! 5 30150237 2 Riot has woken up! All skills can be used now. 5 30150238 1 You damned bug! I'll crush you! 5 30150239 2 Riot has gone berserk, but it receives more damage now. 5 30150240 1 Commandant! Commandant! Commandant! Brother! Brother! 5 30150241 1 You've defeated all my friends, and now you've earned a chance to play with me! 5 30150242 1 You hurt me! I'm angry now! 5 30150243 2 Watch your back! I'll come play with you anytime! 7 30150244 2 Don't look down! Don't look! You'll never find me! 7 30150245 2 Trick or treat! 7 30150246 1 Awake, my servants! 5 30150247 1 Attack! 5 30150248 1 I will crush you! 5 30150249 2 <color=#ff5656>Grave Mark</color> is channeling power into Amberia. Going Berserk in: <color=#ff5656><size=50>{0}</size></color>s 30150250 8 Next minion wave: {0}s 2 30150251 8 Too many minions in battle 5 30150252 1 This is the 3rd wave 5 30150253 1 This is the 4th wave 5 30150254 8 Boost duration: {0}s 30150255 8 Boost ended 30150256 2 May my master be <color=#ff0000>aggressive as fire</color> 5 30150257 2 May my master be <color=#ff0000>immovable as a mountain</color> 5 30150258 2 May my master be <color=#ff0000>impenetrable as night</color> 5 30150259 2 The flow of fate never stops 5 30150260 2 <color=#ff5656>Grave Mark</color> is channeling power into Amberia. Going Berserk in: <color=#ff5656><size=50>{0}</size></color>s 30150261 2 Grave Mark destroyed. Amberia is weakened! 5 30150262 2 Failed to destroy Grave Mark. Amberia has gone berserk! 5 30150263 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/2</size></color>, no impact on unity at present 30150264 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/4</size></color>, the unity is under the impact of <color=#ff5656>Black Hole</color> 30150265 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/6</size></color>, the unity is under the impact of <color=#ff5656>Black Hole & Radiation</color> 30150266 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/8</size></color>, the unity is under the impact of <color=#ff5656>Black Hole, Radiation & Strike</color> 30150267 2 Luna has summoned an <color=#ff5656>Unknown Construct</color> to assist her. Take cover! 3 30150268 2 The unknown Construct has <color=#ff5656>entered</color> to assist! 3 30150269 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/4</size></color>, the unity is under the impact of <color=#ff5656>Black Hole & Radiation</color> 30150270 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/6</size></color>, the unity is under the impact of <color=#ff5656>Black Hole, Radiation & Strike</color> 30150271 2 Amount of current Chomper: <color=#ff5656><size=35>{0}/8</size></color>, the unity is under the impact of <color=#ff5656>Black Hole, Radiation, Strike & Recovery</color> 30150272 2 <color=#ff5656>Burning Fire</color> can eliminate enemy's Damage Resistance Shield, and add <color=#ff5656>Vulnerability</color> 30150273 8 Monster Wave: {0}/3 30150274 8 Utilize the resonance effect of double elements to eliminate Chomper! 5 30150275 2 The unknown Construct will leave when <color=#ff5656>stunned</color> 30150276 2 The unknown Construct has <color=#ff5656>left temporarily</color> 3 30150277 8 Countdown to return of the unknown Construct: {0}s 3 30150278 8 Luna has summoned an unknown Construct 3 30210001 8 Mission Time Left: {0}s 2 30210002 1 <color=#ff5656>This member is unable to fight anymore. Please switch to another Construct.</color> 3 30210003 2 Character DMG dealt decreases by <color=#ff0000>30%</color> 10 30210004 2 Character DMG dealt decreases by <color=#ff0000>50%</color> 180 30210005 8 Simulated Prime Countdown: 30210006 8 Slide module enhanced 30210007 8 Hack module enhanced 30210008 8 ???? module enhanced 30210009 2 <color=#fffff>Deal as much damage as possible before the timer is up</color> 30210010 8 Self-destruct module enhanced 30210011 2 Character DMG dealt decreases by <color=#ff0000>30%</color> 20 30210012 2 Character DMG dealt decreases by <color=#ff0000>50%</color> 20 30210013 2 Character DMG dealt decreases by <color=#ff0000>99%</color> 180 30210014 8 Waves Cleared {0} 30220000 1 Leave the current area. 3 30220001 8 Current Floor: {0}/5 30220002 8 Current Floor: {0}/10 30220003 8 Current Floor: {0}/15 30220004 8 Current Floor: {0}/20 30220005 8 Current Wave: {0}/5 30220011 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>1</color> attack that will damage all units.</size> 30220012 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>2</color> attacks that will damage all units.</size> 30220013 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>3</color> attacks that will damage all units.</size> 30220014 2 <size=25><color=#ff5656>Phantom of the Past</color>: The phantom will accumulate <color=#ff5656>Malice</color> upon hit. Note that when Malice reaches max, the phantom will awake, landing <color=#ff5656>4</color> attacks that will damage all units.</size> 30220021 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size> 30220022 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size> 30220023 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size> 30220024 2 <size=25><color=#ff5656>Phalanx</color>: The enemies will gain <color=#ff5656>Leadership</color> when in formation. Defeating any enemy will shatter the formation and make them spread out for a while.</size> 30220031 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size> 30220032 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size> 30220033 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size> 30220034 2 <size=25><color=#ff5656>Flower of Corrosion</color>: The flowers will damage all nearby units.</size> 30220051 1 The enemies are in formation. Their power has been boosted! 3 30220052 1 You breached the formation! The enemies' Phalanx buff has been removed. They are spreading out! 3 30220053 1 The phantom of the Golden Age has awoken! 3 30220054 2 Square Matrix: The matrix storm will strike in <color=#0066CC>{0}</color>s. 30220055 2 Square Matrix: The matrix storm has arrived! 30220056 1 The phantom of the Golden Age has gone dormant again! 3 30220057 2 <size=25><color=#ff5656>Chilling Earthfire</color>: Current ice layers: <color=#ff5656>{0}/5</color>, become frozen for 2.5s when the ice layers reach max. The flamethrower can remove ice layers and increase DMG.</size> 30220058 1 <color=#ff6600>Warning! Low body temperature!</color> 1 30220059 1 <color=#ff3300>Warning for low body temperature!</color> 1 30220060 1 <color=#ff3300>The red tide is rising! The Flowers of Corrosion have become more powerful!</color> 3 90090001 13 30000111 13 30000112 13 30000113 13 30000211 13 30000212 13 30000213 13 30000311 13 30000312 13 30000313 13 30000411 13 30000412 13 30000413 13 30000511 13 30000512 13 30000513 13 30000611 13 30000612 13 30000613 13 30000711 13 30000712 13 30000713 13 30000811 13 30000812 13 30000813 13 30001011 13 30001012 13 30001013 13 30001211 13 30001212 13 30001213 13 30001311 13 30001312 13 30001313 13 30190000 13 150100 12 Damage Dealt {0}0000 reached 2 150101 12 Fire DMG {0}0000 reached 2 150102 12 Lightning DMG {0}0000 reached 2 150103 12 Ice DMG {0}0000 reached 2 150104 12 Dark DMG {0}0000 reached 2 150105 12 DMG Bonus {0}0000 reached 2 150106 12 Physical DMG {0}0000 reached 2 9920020 8 Red Team's Trophies: {0} 9920021 8 Yellow Team's Trophies: {0} 9920022 8 Blue Team's Trophies: {0} 9920023 1 Red Team's Turn 3 9920024 1 Yellow Team's Turn 3 9920025 1 Blue Team's Turn 3 12141701 8 Get out of the ice cave! 12141702 1 Get out of the ice cave 3 12141703 2 Watch out the falling icicles! 12141704 2 Use the <color=#FF0000>Red Orb</color> skill to smash the ice wall 12141705 2 Look through the ice door 12141706 2 Tap the interact button to jump 12141707 2 Find the exit! 12140101 8 Check on the fallen bionic machine {0}/4 12140102 1 The bionic machines have launched an attack 2 12140103 2 Defeat the Corrupted 12140104 1 The bionic machines have fallen 2 12140105 2 Rescue 4 bionic machines 12140201 2 Defeat the bionic machines 12140202 8 Don't move close to the entrance 12140203 2 Defeat the bionic machine reinforcements 12140204 2 Talk to the stray bionic machine 12140205 2 Defeat the bionic machine reinforcements 12140206 1 The alarm is triggered! 3 12140207 2 Defeat the bionic machines 12140301 2 Eliminate the enemies 12140302 8 Charge forward! 12140303 2 Defeat the last enemy 12140401 2 Protect Martin 12140402 8 Repair progress {0}% 12140403 2 Interact with the launcher to activate it 12140404 1 Defeat all enemies with the laser cannon 3 15020101 2 Defeat all bionic machines 15020102 8 Charge wide-area electromagnetic cannon Ready 15020103 1 Obtained Signature Move Energy 2 15020104 1 The Polar Bear is frail now.\nLaunch an all-out attack to prevent it from going berserk. 3 15020105 1 Break their damage reduction shield with your EM cannon 3 15020401 2 Defeat all bionic machines 15020402 2 Activate the devices 15020403 1 Device activating\nDefend it from the bionic machines 2 15020404 1 Device activated 2 15020405 2 Head to the final device 15020406 1 The surrounding bionic machines have woken up 2 15020407 2 Wait for the device to activate 15020501 2 Wreck the enemies 15020502 2 Defeat the bionic machines 15020503 8 Game Progress {0}% 15020504 8 Game Progress The elites are coming 15020505 1 Dodge or jump over the bionic machines' attacks.\nTap the attack button to attack the bionic machines. 2 15020801 2 Defeat all bionic machines 15020802 2 Activate the roadblock device 15020803 2 Use your Signature Move to jump over obstacles 15020804 1 Use your <color=#FF0000>Signature Move</color> to jump over obstacles 2 15020805 1 Tap the <color=#FF0000>attack button</color> to land 2 15021001 2 Defeat all bionic machines 15021002 2 Meet up with the companions 15025101 2 Testing new frame... 5 15025151 1 Inputting enemy data. Commence battle. 3 15025152 1 Inputting second batch of enemy data. 3 15025153 1 Bio-Bull deployed. 3 313050311 2 Defeat 2 waves of mechanical puppets 313050312 2 Defeat the final wave of puppets 313050401 2 Service Bots are out of maintenance. Spray water so they will slip. 313050402 2 The robots are getting weaker after slipping down! 30170410 1 Sky Thunder 3 30170417 1 Twins 3 30301205 1 Huaxu has entered bleak state. The next damage dealt to her will increase to 500%! 3 30170431 8 Stage Progress {0}/2 15030401 2 Defeat all the Corrupted 15030402 2 Activate Defense Device 15030403 2 Use Ballista 15030404 1 Defense device activated. Proceed to the next device. 2 15030405 1 Activate Ballista to hold off the Corrupted 2 15030406 2 ({0}/20) destroyed 15030407 2 Destroy the remaining Corrupted 15030408 2 Take back Defense Device 15031001 2 Defeat the gangsters in your way 15031002 1 Gangsters defeated\n<color=#fffff><size=27>Take back the theater's props and leave</size></color> 2 15031003 2 Follow the instructions to take back the theater's props 15031004 1 The theater's props were taken\n<color=#fffff><size=27>Go to the platform and take them back</size></color> 2 15031005 2 Get on to the platform using a hook 15031006 2 Defeat the gangsters 15031007 2 Defeat the gangster leader 15031008 1 The top priority now is to take back the theater's props\n<color=#fffff><size=27>Go ahead and use the hook to get on to the platform</size></color> 2 30162001 8 Stage Progress {0}/1 30162002 8 Stage Progress {0}/2 30162003 8 Stage Progress {0}/3 30162421 8 Current wave: 1/4 30162422 8 Current wave: 2/4 30162423 8 Current wave: 3/4 30162424 8 Current wave: 4/4 15031501 2 Follow HBG3 15031502 2 Shoot the alarm with a Yellow Orb 15031503 2 Defeat the Corrupted 15031504 2 Talk to HBG3 15031505 2 Invade the lower control center 15031506 2 Defeat the Corrupted 15031507 2 Invade the control center 15031508 2 Return to the upper level and regroup with HBG3 15031509 1 Trigger the alarm 3 15031510 2 Defeat the guard machines 15031701 2 Defeat the enemies together 15031702 8 Collect supplies {0}/2 15031703 2 Defeat the interfering enemies 15031704 2 Walk to the tree 15031705 2 Press Basic Attack to fulfil the promise 15031706 1 Enter the memories 3 15031707 1 Return to reality 1 15031801 2 Defeat the enemies 15031802 2 Continue forward 15031803 2 Defeat the enemies in your way 15031804 2 Walk to the end of escort 15031805 8 Punishing Level 0% 15031806 8 Punishing Level 5% 15031807 8 Punishing Level 40% 15031808 8 Punishing Level <color=#FF0000>80%</color> 15031809 1 Punishing Level has reached 40%. Your legs are getting heavy! 3 15031810 1 Punishing Level has reached 80%. You can hardly walk! 3 15030901 2 Destroy the Corrupted 15030902 1 More Corrupted have appeared 3 15031101 2 Defeat Moyuan 15031102 1 [Tip] Yunlu has an entry scene. 3 15031173 1 Moyuan has gone berserk 2 15031104 1 [Tip] Qu must fight with all she has got. Player will soon be able to cast Signature Move. 3 15031175 1 [Tip] Yunlu has calmed down after seeing Peacock. 3 15031106 1 [Tip] Qu's last strike has special animation: slow-mo camera, then black screen with combat captions. 3 16030301 2 Fight against Luna 30174801 8 Ice pillar duration {0}s 30174802 8 Fire duration {0}s 30162030 11 Stage Damage Target: <size=27><color=#ff0000>{0}</color>/ 320k damage</size> 30162050 11 Stage Damage Total: <size=27><color=#ff0000>{0}</color></size> 30162051 1 Max damage reached for this battle. 3 30162052 1 The space is beginning to collapse! Damage dealt in the red zone is about to significantly decrease. Defeat the target before the space collapses! 4 30162053 1 Watch out for the target's shield! Use <color=#ff0000>Stun</color> to break the shield! (<color=#ff0000>Try using the POD System!</color>) 3 30162135 1 All enemies have gained Flame! 3 30162136 1 All enemies have gained Freeze! 3 30162137 1 All enemies have gained Thunderous! 3 30162140 1 Enemies have lost the affix <color=#ff0000>"Vision Interference"</color> 3 30162141 2 Break the enemy's <color=#ff0000>shield</color> ASAP (unbroken shield will regenerate at fixed timing) 30162142 2 The enemy has lost the shield and <color=#ff0000>takes increased damage</color> 30162143 2 The enemy is <color=#ff0000>unaffected by Matrix</color> 30162144 2 After defeating one enemy, you must <color=#ff0000>defeat the other within 10s</color> 30162145 8 Signature Move used 0 time 30162146 8 Signature Move used 1 time 30162147 8 Signature Move used 2 times 30162148 8 Signature Move used 3 times 30162149 8 Signature Move used 4 times 30162150 8 Signature Move used 5 times 30162151 1 Enemies have brought out all the power left. Avoid the attacks! 3 30162152 1 Burning Damage taken will go up without a shield! 3 30162153 1 Massive kinetic energy loss! 3 30162154 1 The enemy's kinetic energy dropped! Our kinetic energy rose! Seize the opportunity! 3 30162155 1 Avoid the attacks! 3 30162156 1 Buff effect obtained 3 30162157 1 An enemy unit received healing 3 30162158 1 Enemy will receive healing upon dealing damage! 3 30162159 1 The enemy summoned a Sea Squirt. Defeat the Sea Squirt to remove the boss's Invincibility! 3 30162160 1 The enemy lost their Invincibility and will temporarily receive more damage! 3 30162161 1 The enemy devoured the Sea Squirt and restored massive HP! 3 30162162 2 Stage Damage Target: <size=27><color=#ff0000>{0}</color>/ 1800k damage</size> 30162163 2 Stage Damage Target: <size=27><color=#ff0000>{0}</color>/ 1900k damage</size> 30162164 2 Stage Damage Target: <size=27><color=#ff0000>{0}</color>/ 2000k damage</size> 30162165 2 Stage Damage Target: <size=27><color=#ff0000>{0}</color>/ 2100k damage</size> 30162166 2 Stage Damage Target: <size=27><color=#ff0000>{0}</color>/ 2200k damage</size> 30162167 8 Kinetic Energy Attenuation Countdown: {0}s 2 30162168 2 Stage Damage Target: <size=27><color=#00ff00>{0}</color>/ 1800k damage</size> 30162169 2 Stage Damage Target: <size=27><color=#00ff00>{0}</color>/ 1900k damage</size> 30162170 2 Stage Damage Target: <size=27><color=#00ff00>{0}</color>/ 2000k damage</size> 30162171 2 Stage Damage Target: <size=27><color=#00ff00>{0}</color>/ 2100k damage</size> 30162172 2 Stage Damage Target: <size=27><color=#00ff00>{0}</color>/ 2200k damage</size> 30162115 2 Every enemy defeated will remove <color=#ff0000>1 affix level</color> 30162173 1 The enemy gained a massive damage reduction. Try to use <color=#00ff00>Bounce</color> to win this fight! 3 30162174 1 The enemy gains Shield equal to <color=#00ff00>10%</color> Max HP upon <color=#00ff00>dealing damage</color>. Try not to take damage! 3 30162175 1 The enemy is immune to attacks that deal <color=#00ff00>less than 15,000</color> damage. Try to amp up the damage! 3 30162176 1 Every <color=#00ff00>10s</color>, the enemy gains Shield equal to <color=#00ff00>100% HP</color> for <color=#00ff00>3s</color>. Watch out. 3 30162177 1 When there is a <color=#00ff00>Sea Squirt</color> present, the boss has Immunity. Prioritize killing the Sea Squirt! 3 30162178 8 Damage dealt in: {0}s 2 30162179 1 The enemy gains Shield equal to <color=#00ff00>15%</color> Max HP upon <color=#00ff00>dealing damage</color>. Try not to take damage! 3 30162180 1 The enemy is immune to attacks that deal <color=#00ff00>less than 30,000</color> damage. Try to amp up the damage! 3 30162181 1 Every <color=#00ff00>10s</color>, the enemy gains Shield equal to <color=#00ff00>100% HP</color> for <color=#00ff00>4s</color>. Watch out. 3 30162182 1 The enemy gains Shield equal to <color=#00ff00>20%</color> Max HP upon <color=#00ff00>dealing damage</color>. Try not to take damage! 3 30162183 1 The enemy is immune to attacks that deal <color=#00ff00>less than 50,000</color> damage. Try to amp up the damage! 3 30162184 1 Every <color=#00ff00>10s</color>, the enemy gains Shield equal to <color=#00ff00>100% HP</color> for <color=#00ff00>5s</color>. Watch out. 3 30162185 1 The enemy is immune to attacks that deal <color=#00ff00>less than 60,000</color> damage. Try to amp up the damage! 3 301620151 2 Protect the Energy Device for 90s or defeat all the enemies 301620152 1 All enemies defeated. Mission complete. 5 301620153 1 The device is safe. Mission complete. 5 301620154 1 The device is compromised. Mission failed. 5 301620155 1 Eliminate the monsters as soon as possible, for they will call for reinforcements every 10s. 5 301620156 1 The remaining monsters have called for an reinforcement. 3 301620301 2 ATK increases by 100% while HP is over 80% 301620302 1 Boost obtained 3 301620303 1 Boost disappeared 3 301620304 1 Challenge complete 5 301620305 1 Challenge failed 5 301620306 8 Current HP: {0}% 301620401 2 The next attack of player character increases by 200% each time they receive healing 301620051 2 Enemy's Super Armor <color=#FF0000>greatly reduces their damage taken</color>! Use <color=#FF0000>Tank characters</color> to break it. 301620052 2 Enemy's Super Armor is reduced to 0 and will <color=#FF0000>take increased damage!</color> 15040101 8 Collected clues {0}/3 15040102 2 Check the situation up ahead 15040103 2 Defeat the Corrupted waiting in ambush 15040104 2 Investigate the mysterious tracks nearby 15040105 8 Collected clues Complete 1 15040106 2 Investigate the cavern 15040107 2 Defeat the ambushing mechanoids 15040108 1 You hear a strange voice from behind... 1 15040109 2 Defeat the mechanoids that have appeared 15040110 2 Open the door 15040111 2 Defeat the muttering mechanoid 15040112 1 Nothing here.. 1 10130154 8 Gains Extra DMG Bonus upon triggering Matrix repeatedly {0}/3 99990001 1 Control connection timeout. Please tap quickly and continuously. 1 99990002 1 Control error. Please tap properly. 1 101301291 2 Defeat the Corrupted 101301292 2 Defeat the Polyphage's arm 101301293 2 Destroy the Polyphage's elbow joint 101301294 2 Pick up the shield destruction device 101301295 1 Loading CG here 10132701 2 Defeat Pterygota Queen 10133001 2 Defeat Pterygota Queen 10133002 1 <color=#FF0000>Punishing contraction rate down. Enter the Enhanced state</color> 2 10133003 1 <color=#FF0000>Deprived of its energy source, the Polyphage enters the Berserk state</color> 2 1013012101 1 Elevator On 2 1013012102 1 Elevator Off 2 1013012103 8 Investigate the room 1013012104 8 Investigate the room {0}/2 1013012105 8 Return to the central platform 1013012106 8 Punishment Descends (Defeat Gabriel) 1013012107 8 Defeat Hetero-Creature 1013012108 8 Enter the room to defeat Hetero-Creature 1013012109 8 3-Ping Count {0} 1013012110 8 Press and hold the basic attack button {0}/1 1013012111 1 Start Tutorial 3 300314061 1 A giant snowball appears in the center 2 300314062 1 The giant snowball has been snatched 1 300314063 1 Pick up a snowball to use Signal Orb\nSnowballs can execute frozen players. 3 300314064 2 Remaining revival attempts: {0}/2 300314065 2 <color=#FF0000>Eliminated</color> 1013011901 2 Defeat the attacking Corrupted 1013011902 2 Enter the underground facility platform 1013011903 2 Advance further 1013011904 2 Defeat the Corrupted in your way 1013011905 2 Recycle the Construct remains 1013011906 2 Investigate the throne 999925431 2 Attack the Polyphage on the hands with full strength to defeat it 999925432 1 Destroy the Heteromer Aerial Monitor to acquire deflective shield\n<size=27>The Polyphage is charging in preparation for the launch of the heavy artillery</size> 6 999925433 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5 999925434 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5 999925435 1 QTE here to enter the next stage 1013022101 2 Catch up with Roland's projection 1013022102 2 Defeat the Hetero-Creatures in your way 1013022103 2 Interact with control panel and turn off blockade device 1013022104 2 Advance further into the underground facility 1013012601 2 Delve into the M.I.N.D. before the Divergence Point 1013012602 1 Spacetime starts to warp in the M.I.N.D... 3 1013012603 2 Interact with Alpha 1013012604 2 Defeat the Corrupted in your way 1013012605 2 Confront the former team member 1013012606 1 Spacetime warps again in the M.I.N.D... 3 1013012607 2 Protect the injured Hiro 1013012608 8 Wave Count {0}/2 1013012609 1 Spacetime warps again in the M.I.N.D... 3 1013012610 2 Defeat Luna 1013012611 2 Check on Hiro 1013012612 2 Talk with Luna 1013012301 2 Defeat Roland 30020201 1 Defeat all enemies within the time limit 3 969916025 2 Eliminate Hanged Man 969916026 2 Ask Kamui about the situation 969916027 2 Confront the Black Hole 30101001 7 Eliminate enemies 30101002 7 Eliminate enemies 30101003 7 Eliminate enemies 30101004 7 Eliminate enemies 30101005 7 Eliminate enemies 30101006 7 Eliminate enemies 30101007 7 Eliminate enemies 30101020 7 Eliminate the enemies. 30101022 7 Eliminate the enemies. 301010021 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3 301010022 8 Current wave: 1/2 9999 301010023 8 Current wave: 2/2 9999 301010024 8 Stage completed Go to Interaction Point to exit 30101023 7 Eliminate the enemies. 301010031 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3 301010032 8 Current wave: 1/2 9999 301010033 8 Current wave: 2/2 9999 301010034 8 Stage completed Go to Interaction Point to exit 30101024 7 Eliminate the enemies. 301010041 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3 301010042 8 Current Wave: 1/2 9999 301010043 8 Current Wave: 2/2 9999 301010044 8 Stage Complete Go to the designated point. 30101025 7 Eliminate the enemies. 301010051 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3 301010052 8 Current Wave: 1/2 9999 301010053 8 Current Wave: 2/2 9999 301010054 8 Stage Complete Go to the designated point. 30101027 7 Eliminate the enemies. 30101029 7 Eliminate the enemies. 301010081 1 You may select another active skill for Toniris. Switching to [Surging Thunderbolt] now 5 301010082 8 Current skill: [Awakening Flash] 9999 301010083 8 Current skill: [Surging Thunderbolt] 9999 301010084 1 Switch successful. Please wait for the skill display. 1 301010085 8 Stage target: Eliminate all enemies 9999 301010086 1 Eliminate all enemies and leave the area 3 301010087 1 Stage complete! Go to Interaction Point to exit 3 301010088 8 Stage completed Go to Interaction Point to exit 301010089 1 You may select another Active Skill for Frost Oath. Switching to [Empowered Strike] now. 5 301010090 8 Current Skill: [Landing Stomp] 9999 301010091 8 Current Skill: [Empowered Strike] 9999 301010092 8 Current Wave: 1/2 9999 301010093 8 Current Wave: 2/2 9999 301010094 1 Defeat all enemies to enter the next tutorial stage. 3 301010095 8 Stage Target: Defeat all enemies. 9999 301010096 1 Defeat all enemies and leave the area. 3 301010097 1 The stage will end in 3m. Clear it with your best formation before it is too late. 5 301010098 1 You may select another active skill for Nitor. Switching to [Blazing Blitz] now 5 301010099 8 Current Skill: [Flare Spark] 9999 301010100 8 Current Skill: [Blazing Blitz] 9999 301010101 1 You may select another active skill for Boreas. Switching to [Frigid Wings] now. 5 301010102 8 Current Skill: [Azure Blast] 9999 301010103 8 Current Skill: [Frigid Wings] 9999 301010104 1 You may select another Active Skill for Jet Jaeger. Switching to [Flaming Slash] now. 5 301010105 8 Current Skill: [Earthshattering Driller] 9999 301010106 8 Current Skill: [Flaming Slash] 9999 301010107 1 You may select another Active Skill for Moonhopper. Switching to [Super Moonfall Field] now. 5 301010108 8 Current Skill: [Supergravity Eclipse] 9999 301010109 8 Current Skill: [Super Moonfall Field] 9999 301010110 1 You may select another Active Skill for Shimmer. Switching to [Gliding Barrage] now. 5 301010111 8 Current Skill: [Swirl Blast] 9999 301010112 8 Current Skill: [Gliding Barrage] 9999 301010113 1 You may select another Active Skill for Punchy. Switching to [Upward Punch] now. 5 301010114 8 Current Skill: [Downward Punch] 9999 301010115 8 Current Skill: [Upward Punch] 9999 301010116 1 You may select another Active Skill for Rainbow. Switching to [Ripple Dash] now. 5 301010117 8 Current Skill: [Refraction Siphon] 9999 301010118 8 Current Skill: [Ripple Dash] 9999 301010119 1 You may select another active skill for Motorbolt. Switching to [Wheel Drift] now. 5 301010120 8 Current Skill: [Thunder Surge] 9999 301010121 8 Current Skill: [Wheel Drift] 9999 301011001 8 Current Tutorial: [Shining Wings] (Common) 9999 301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999 301011003 8 Current Tutorial: [Raging Surge] (Core) 9999 301011004 1 Loading Leap Skill [Shining Wings] tutorial... 1 301011005 1 Loading Leap Skill [Eradication of Sins] tutorial... 1 301011006 1 Loading Leap Skill [Raging Surge] tutorial... 1 301011007 1 External signal detected!!! 2 301011008 1 Communication with Celica terminated. 2 301011009 2 <size=25>Amnesia: When a follow-up move deals a 3-Ping, forgets orbs of the same color and <color=#ff0000>will only obtain orbs of other colors</color>. Cast a <color=#ff0000>Signature Move</color> to remember all the colors forgotten.</size> 301011010 8 Stage Target: Defeat Machiavelli 9999 301011011 8 Stage Target: Defeat the Hetero-Core 9999 301009081 8 Current Target: Gain Energy by 3-Pings/attacks. 301009101 1 Defeat Gear 2 301009102 8 Stage Target: Use SSS+ Starfarer to defeat Gear 9999 301009271 1 Defeat Amberia. 4 301009272 8 Stage Target: Defeat Amberia. 9999 301009273 8 Stage Target: Defeat Vassago 9999 301009274 8 Stage Target: Defeat Pterygota Queen. 9999 301009275 8 Stage Target: Defeat Iron Maiden: Phantom 9999 301009171 1 Defeat the Wheel of Fortune 2 301009172 8 Stage Target: Use Haicma: Starveil to defeat the enemies 9999 301009153 8 Current Target: Gain Energy by 3-Pings/attacks. 9999 301009154 8 Current Target: Release fully-charged Bitterfrost Level 9999 301009161 8 Current Target: Gain Energy by 3-Pings/attacks. 9999 301009162 8 Current Target: Deal DMG to charge Froststream Level. 9999 301009163 8 Current Target: Use Bitter Frost against Frozen enemies. 9999 301009211 8 Stage Target: Launch Basic Attacks after marking Yellow Orbs to call down lightning 9999 301008311 7 Eliminate enemies and complete Tutorial 30100836 1 Stage completed 3 301008371 1 Stage complete! Go to the Interaction Point to exit Tutorial stage 3 301008372 8 Stage completed Go to Interaction Point to exit 301008373 7 Accumulate Annihilation Points again to cast Core Passive 301008411 7 Training: Use 3-Ping to extend Signature duration. 301008421 7 Training: Use red orb 3-Ping in battle stance to gain buffs 301008431 7 Training: Use Overclock to consume remaining orbs of the same color and boost damage 301008501 7 Exercise: Use any 3-Ping + orb ping to trigger Chord effect 301008511 1 Release the attack button to step back to dodge and use Blooming Shot 3 301008512 1 Failed to dodge enemy's attack, please try again 3 301008513 7 Exercise: After any 3-Ping, hold ATK button and then release to trigger snipe 30100857 7 Practice: Create as many Twilight Matrices as you can within a limited time. 301008531 1 Failed to neutralize enemy attack. You have been relocated. Please try again. 3 301008532 7 Practice: Try to maintain Condensed Frost as much as possible 301008533 1 Use basic attacks/any 3-Ping to gain Condensed Frost to defend against attacks 3 301008534 1 Shield below 50%. Unable to enhance skills. Please wait for shield to automatically regenerate 3 301008551 1 Defeat Camu 2 301008552 1 Triggering Condensed Frost will immediately restore 20% shield 3 301008553 8 Stage target: Defeat Camu 9999 301008554 1 Defeat Huaxu. 2 301008555 8 Stage Target: Defeat Huaxu. 9999 301008556 8 Stage Target: Use SSS+ Selena to defeat Huaxu 9999 301008557 8 Stage Target: Use SSS+ Pulao to defeat Huaxu 9999 301008561 1 Tap faster to land more attacks. 3 301008562 1 Pay attention to the connecting tempo 3 301009151 1 Stage complete! Go to Interaction Point to end tutorial 3 301009152 8 Stage Complete Go to Interaction Point to exit 301009231 8 Current Target: Cast [Divine Penalty] by 3-Ping 9999 30100915 7 Practice: Use 2-Phase Signature to freeze enemies and unleash Bitter Frost 30100921 7 Practice: Experience the changes Leap brought to battles 30100922 7 Practice: Experience the changes Leap brought to battles 30100923 7 Practice: Experience the changes Leap brought to battles 30100862 7 Practice: Accumulate Electric Charge by 3-Ping and perform Lightning Fall. 30100863 7 Practice: Form Combos to earn Deception Points. Create Signal Orbs to form Combos. 30100869 7 Practice: When Prayer is full, double tap the dodge button to enter the Prayer state. 30100873 7 Practice: Move and pursue after a 3-Ping or pinging a Signature Move Special Orb 30100878 7 Training: Try interacting with Dragon Axe! 1501040501 1 Collect enough clues to decipher the code.\n<size=27>Speak to people nearby to obtain clues</size>. 3 1501040502 8 Collected clues {0}/5 1501040503 8 Collected clues Complete 1501040504 2 Speak with the mechanoid who knows the situation 1501040505 1 Think of a way to pass through the residential area\n<size=27>Use force/use wits</size> 3 1501040506 2 Eliminate all enemies 1501040507 1 Current identity: <color=#ff0000>Enemy</color> 3 1501040508 1 <color=#7fff00>Blue Mechanoid</color> identity info already in use. 3 1501040509 2 Infiltrate the enemy 1501040510 2 Speak with the mechanoid who knows the signal 1501040511 1 Current identity: <color=#d3d3d3>Unknown</color> 3 1501040512 2 Investigate the paralyzed mechanoid 1501040513 2 Return to the mechanoid, and verify the code 1501040514 1 Collection complete! 1 1501040515 2 Walk through the corridor 1501040516 2 Defeat the mechanoids 1501040401 2 Exit the subway 1501040402 2 Defeat the mechanoids 1501040403 2 Go to the target point 1501040404 2 Break through the defensive line 1501040405 1 Avoid the energy balls,\n<size=27>or you'll take damage</size>! 2 1501040406 2 Investigate onward 1501040407 2 Defeat the mechanoids 30090601 2 Defeat all enemies 30090602 2 Defeat all enemies 30090603 2 Defeat all enemies 30090604 8 Current wave: {0}/2 30090605 2 Go to the waypoint to finish the level 15040601 2 Eliminate enemies 15040602 2 Investigate the target machine 15040603 2 Proceed into the structure to investigate 15040604 2 Eliminate enemies 15040605 2 Proceed into the structure to investigate 15040606 2 Eliminate enemies 15040607 2 Proceed into the structure to investigate 15040651 1 The previously unconscious mechanoids sense hostile targets approaching 4 15040701 2 Take the mechanoids to search for parts 15040702 2 Protect the mechanoids and eliminate all enemies. 15040703 2 Move to the target point 15040704 2 Protect the mechanoids and eliminate all enemies. 15040705 2 Move to the target point 15040790 1 This area will display the timeline and calculate the level results 3 15040801 2 Eliminate the powerful mechanoid guards 15040802 2 Go to the target point 15040803 2 Return to the ruin entrance 15040851 1 Follow Embla's tracks forward 3 15040901 8 Connection Progress {0} % 15040902 8 Connection severed! Return to the connection point! 15040910 2 Return to the target point 15040911 2 Persists until the connection progress of the center disk reaches 100%. 15041001 1 When a skill casts a skill, leave the golden area to avoid fatal damage. 5 30006201 2 Wings recovering... 7 30006202 2 Wings will recover in <color=#FF0000>{0}</color>s 30006203 1 QTE swap to remove Stun\nDestroy Super Armor to disrupt the wings from recovering 2 30006204 2 Wings recovered 2 30006205 2 Attack the boss's weak point in the back wings 1501042101 8 When moving, hold dodge to slide. Tips 1501052401 2 Check Troy 1501052402 2 Go to the Halo point to snipe the enemy 1501052403 1 Jump to a high place to evade enemy's attack 3 1501052404 2 Go to the target point 1501052405 1 Leave the current danger area, and go to another snipe position 3 1501052406 2 Eliminate the enemy 1501050301 2 Destroy groups of Hetero-Creature 1501050302 2 Wipe out incoming Hetero-Creature 1501050303 8 An odd device in the center?! 1501050304 1 Get close to the Hetero-Creature to attract their attention 5 1501050305 1 Hetero-Creature at the lower right were destroyed 2 1501050306 1 Hetero-Creature at the upper right were destroyed 2 1501050307 1 Hetero-Creature at the lower left were destroyed 2 1501050308 1 Hetero-Creature at the upper left were destroyed 2 1501051401 2 Eliminate Corrupted 1501051402 2 Keep moving on 1501051403 2 Check data terminal 1501051404 2 Waiting for the hack to complete 1501051405 2 Destroy the remaining Corrupted 1501051451 8 Hack progress {0}% 1501051452 1 Hack succeed 3 1501051453 1 Hack interrupted, the mission failed 3 1501051454 1 Please move on toward correct direction! 3 1501052001 2 Eliminate Musashi IX 1501052003 2 Detonate Overload Device 1501052004 2 Eliminate disabled Musashi IX 1501052005 2 Eliminate Harvester 1501052006 2 Eliminate Sentry Gun 1501052051 1 Affected by EMP explosion, the action capability of Construct was damaged 3 1501052052 1 It seems unable to cause effective DMG to Musashi IX with Shield\n Try to detonate Overload Device 3 1501052053 1 The sentry gun is activated 3 1501052054 1 Construct's action capacity has recovered 3 1501053701 1 A rich and loud yell broke out 3 1501053702 2 Follow the footprints to find the child 1501053703 2 Defeat the enemies in your way 1501053704 2 Go to a high place to evade rising Red Tide 1501053705 2 Search for the child 1501053706 1 You've been flooded by red tide 5 1501053707 8 The child's Marks {0}/3 1501050201 2 Escape from the Sandstorm Area 1501050202 1 Be careful! Get out of the Red Tide puddle! 2 1501050203 2 Defeat the enemies waiting in ambush 1501050204 2 Defeat the last enemy 1501050205 8 Discover the secret of this Area {0}/4 1501050206 8 Discovery completed! 1501050901 2 Defeat Siren 1501050902 2 Defeat Siren 1501050903 8 Number of restart {0} 1501050904 2 Launch <color=#FF0000>Continuous B ATK</color> against Siren, and strike the last blow! 1501050905 1 Biotic animals are greatly enhanced. 2 1014010101 2 Defeat all enemies 1014010102 2 Defeat the enemy with Signal Orbs 1014010103 2 Make use of the defense form to defeat all enemies 1014010104 2 Leave through the data gate or revise the training content 1014010105 2 Go to the target point 1014010106 1 Enemies have been defeated. Move toward the destination 2 1014010107 1 Once the energy is full, press and hold the <color=#FF0000>Basic Attack</color> button to activate <color=#FF0000>Core Passive</color> 2 1014010501 2 Advance and explore 1014010502 2 Defeat all enemies 1014010503 2 Inspect the cultivation pod 1014010504 2 Defeat the Hetero-Creature and close the cultivation pod 1014010505 2 Close the cultivation pod 1014010506 2 Keep moving on 1014010507 2 Open the door 1014010508 1 Hetero-Creatures have jumped out of the cultivation pod! 2 1014010509 1 Cinderelik is further ahead. Keep going after her 2 1014010510 1 Cinderelik has summoned more Hetero-Creatures! 2 1014010511 1 Eliminate all enemies and destroy the cultivation pod 2 1014010512 1 Eliminate all enemies 2 1014010513 1 Open the door ahead and move further inside the building 2 1114010801 2 Eliminate all enemies 1114010802 2 Advance and explore 1114010803 2 Evacuate from the crack 1114010804 1 Memory noises incoming 2 1114010805 1 Eliminate all illusions 2 1114010806 1 Memory noises incoming. Hold your ground and eliminate all enemies 2 1114010807 1 The M.I.N.D. has cracked 2 30202001 2 <size=25>All energy is consumed while casting Signature, and DMG increased by <color=#7FFF00>50%</color>/<color=#7FFF00>100%</color>/<color=#7FFF00>150%</color> when extra consumption exceeds <color=#7FFF00>30</color>/<color=#7FFF00>60</color>/<color=#7FFF00>90</color> points (Be valid only for DMG-based Signature) </size> 30202002 2 <size=25>Attacks by Attacker Omniframes will mark the target for <color=#7FFF00>10s</color>, and the DMG of the marked target dealt by Support-type Omniframes will increase by <color=#7FFF00>80%</color></size> 30202003 2 <size=25>Attacks by Attacker Omniframes will mark the target for <color=#7FFF00>10s</color>, and the DMG of the marked target dealt by Tank-type Omniframes will increase by <color=#7FFF00>50%</color></size> 30202004 2 <size=23>When a non-Attacker Omniframe pings <color=#7FFF00>6</color>/<color=#7FFF00>9</color>/<color=#7FFF00>12</color> Orbs, the next member entering the game will gain<color=#7FFF00>15%</color>/<color=#7FFF00>30%</color>/<color=#7FFF00>50%</color> Extra DMG Bonus for<color=#7FFF00>5</color>/<color=#7FFF00>8</color>/<color=#7FFF00>10</color>s</size> 30202005 2 <size=23>When a non-Attacker Omniframe deals <color=#7FFF00>50k</color>/<color=#7FFF00>80k</color>/<color=#7FFF00>100k</color> DMG, the next member entering the game will gain<color=#7FFF00>15%</color>/<color=#7FFF00>30%</color>/<color=#7FFF00>50%</color> Extra DMG Bonus for<color=#7FFF00>5</color>/<color=#7FFF00>8</color>/<color=#7FFF00>10</color>s</size> 30202006 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Grant the next member entering battle <color=#7FFF00>3</color>/<color=#7FFF00>6</color>/<color=#7FFF00>9</color> extra Orbs when the current member deals <color=#7FFF00>80k</color>/<color=#7FFF00>120k</color>/<color=#7FFF00>180k</color> damage.</size> 30202007 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Grant team members <color=#7FFF00>3</color>/<color=#7FFF00>6</color>/<color=#7FFF00>9</color> extra Orbs when the current member is healed by over <color=#7FFF00>2000</color>/<color=#7FFF00>2700</color>/<color=#7FFF00>4200</color> HP in one go.</size> 30202008 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Grant team members <color=#7FFF00>3</color>/<color=#7FFF00>6</color>/<color=#7FFF00>9</color> extra Orbs when the current member gains over <color=#7FFF00>700</color>/<color=#7FFF00>900</color>/<color=#7FFF00>1200</color> Shield.</size> 30202009 2 <size=25>When CUB is present, current members will be added <color=#7FFF00>3</color> Signal Orbs every <color=#7FFF00>10 s</color></size> 30202010 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>. Hitting with Basic ATK deals Extra DMG <color=#7FFF00>1</color> time equal to <color=#7FFF00>100%</color> of the original damage.</size> 30202011 2 <size=25>When CUB's skill is used, Extra DMG bonus of current members will increase by <color=#7FFF00>30%</color> in <color=#7FFF00>5s</color></size> 30202012 2 <size=23>Character switch CD increases <color=#ff0000>10S</color>, and current members will gain <color=#7FFF00>25%</color> Extra DMG bonus and <color=#7FFF00>10%</color> Extra DMG reduction if they are on the field for <color=#7FFF00>10S</color>, up to <color=#7FFF00>4</color> layers, which will be emptied in case of switch</size> 30202013 2 <size=25>While Switch CD decreases <color=#7FFF00>5S</color>, QTE CD will increase <color=#ff0000>4S</color></size> 30202014 2 <size=25>Reduce Orb recovery rate by <color=#ff0000>50%</color>, but reduce QTE CD by <color=#7FFF00>3S</color> and the current member recovers <color=#7FFF00>3</color> Orbs.</size> 30202015 1 Offset force field in effect, DMG dealt on Members in battle <color=#7FFF00>greatly reduced</color> 2 30202016 1 Offset force field partially invalid, DMG dealt on Members in battle <color=#ff0000>increased</color> 2 30202017 1 Offset force field fully invalid, DMG dealt on Members in battle <color=#ff0000>greatly increased</color> 2 30202018 2 <size=25>After a 3-Ping, <color=#ff0000>1</color> Signal Orb of the same color will drop on the field. <color=#ff0000>3</color>s cooldown.</size> 30202019 2 <size=25>All non-Attacker Omniframes store <color=#ff0000>1</color> Signal Orb upon a 3-Ping. Up to <color=#ff0000>6</color> Orbs can be stored. Their color depends on the Orbs you ping the last time. The Attacker Omniframes will obtain all the stored Orbs when entering the field.</size> 30202020 2 <size=25>When a member spends more than <color=#ff0000>5</color>/<color=#ff0000>10</color>/<color=#ff0000>15</color>s on the field, switching members will create <color=#ff0000>1</color>/<color=#ff0000>2</color>/<color=#ff0000>3</color> light spheres that revolve around the member switched in and deal damage to enemies in contact with them for <color=#ff0000>6</color>s.</size> 30202021 2 <size=25>When switching members, reserve members will gain <color=#ff0000>3</color> Signal Orbs of the same color. QTE cooldown increases by <color=#ff0000>4</color>s</size>. 30202022 2 <size=25>When switching members, reset QTE cooldown for all.</size> 30202023 2 <size=25>Deals <color=#7FFF00>20%</color> more DMG against stunned enemies.</size> 30202024 2 <size=25>Every 20s, sets an enemy's <color=#7FFF00>left/right/back</color> side as a weak point. DMG dealt to that weak point will increase by <color=#7FFF00>50%</color> for <color=#7FFF00>10</color>s.</size> 30202025 2 <size=23>Extends Stun duration inflicted by 3-Ping to <color=#7FFF00>5</color>s, during which <color=#7FFF00>25%</color> of the DMG dealt to the stunned enemy will be accumulated. After you switch the member and land an attack (except for QTE), the accumulated DMG will be dealt to the target and reset.</size> 30202026 2 <size=23>When receiving a lethal DMG, removes a "Persist" mark to <color=#7FFF00>negate the lethal DMG</color>. When the mark exists, gains a DMG bonus based on current HP (<color=#7FFF00>18%</color> up at <color=#7FFF00>100%</color> HP).</size> 30202027 2 <size=25>Deployed members gain an Extra DMG bonus based on current HP (<color=#7FFF00>26%</color> up at <color=#7FFF00>100%</color> HP).</size> 30202028 2 <size=25>Deployed members gain a <color=#7FFF00>30%</color> Extra DMG bonus and lose HP per second. The longer they are on the field, the <color=#ff0000>more</color> HP they will lose per second. Switching members will reset this effect.</size> 30202029 2 <size=25>Deployed members gain a <color=#7FFF00>2%</color> Extra DMG and DMG Reduction bonus for every <color=#7FFF00>0.2s</color> they stand still. Stacks up to <color=#7FFF00>15</color> times. Moving will reset all stacks.</size> 30202030 2 <size=25>Gains an <color=#7FFF00>8%/18%/25%</color> Extra DMG bonus for <color=#7FFF00>8</color>s when moving more than <color=#7FFF00>10/15/20</color>m. Cannot be stacked. Switching members will reset the effect.</size> 30202031 2 <size=23>When at <color=#7FFF00>medium range</color> from the linked target, gains DMG Reduction while the target becomes Vulnerable. When at <color=#ff0000>long or close range</color>, becomes Vulnerable while the target gains DMG Reduction. The percentage varies from <color=#7FFF00>+25%</color> to <color=#ff0000>-20%</color>.</size> 30202032 2 <size=25><color=#7FFF00>35%</color> of the total DMG dealt in Matrix will be inflicted on the target When Matrix ends.</size> 30202033 2 <size=23>Pinging Signal Orbs in Matrix grants <color=#7FFF00>(number of Signal Orbs x 2)%</color> (up to <color=#7FFF00>24%</color>) Extra DMG bonus to the whole team for <color=#7FFF00>5</color>s.</size> 30202034 2 <size=23>Switching members will detonate the "Frozen" ailment, dealing Elemental DMG equal to <color=#7FFF00>700%</color>/<color=#7FFF00>850%</color>/<color=#7FFF00>1100%</color>/<color=#7FFF00>1400%</color>/<color=#7FFF00>1800%</color> of the switched member's ATK based on stacks detonated.</size> 30202035 2 <size=25>Each successful dodge grants a permanent <color=#7FFF00>8%</color> Extra DMG bonus. Stacks up to <color=#7FFF00>3</color> times. All stacks reset when being hit.</size> 30202036 2 <size=25>Each dodge grants an <color=#7FFF00>18%</color> Extra DMG bonus for <color=#7FFF00>5</color>s. Cannot be stacked. Duration will reset every time it is triggered.</size> 30202037 2 <size=25>Switching members will fully restore the Dodge Gauge and grant an Extra DMG bonus of up to <color=#7FFF00>25%</color> based on the Dodge Gauge percentage for <color=#7FFF00>10</color>s.</size> 30202038 2 <size=25>Gains a bonus by reaching a certain combo count:\n50: Deals 500% area DMG.\n75: Gains 30 Energy.\n100: All members gain 3 Signal Orbs of the same color.\n150: Gains "Immovable".\n200: Increases DMG by 50% for 8s.\nSwitching members will reset the combo count.</size> 30202039 2 <size=23>Switching members will reset the combo count when it is greater than <color=#7FFF00>100</color>. Gains a <color=#7FFF00>4%</color> (up to <color=#7FFF00>36%</color>) Extra DMG bonus for <color=#7FFF00>8</color>s for every <color=#7FFF00>20</color> combo counts.</size> 30202040 2 <size=25>When the combo count is lower than <color=#7FFF00>30</color>, Extra DMG bonus increases by <color=#7FFF00>40%</color>. When lower than <color=#7FFF00>60</color>, Extra DMG bonus increases by <color=#7FFF00>25%</color>. When lower than <color=#7FFF00>90</color>, Extra DMG bonus increases by <color=#7FFF00>15%</color>.</size> 30202041 2 <size=25><color=#7FFF00>1/3</color> of the total number of Signal Orbs pinged by the current member will be granted to the next character switched in (rounded up).</size> 30202042 2 <size=25>Switching members will increase Extra DMG bonus by <color=#7FFF00>25%</color> for <color=#7FFF00>6</color>s.</size> 30202043 2 <size=25>When DMG dealt reaches <color=#7FFF00>50k/80k/100k</color>, the next Construct switched in will earn a <color=#7FFF00>10%/20%/30%</color> Extra DMG bonus for <color=#7FFF00>5/8/10</color>s.</size> 30202044 2 <size=25>Combo count requirement: <color=#7FFF00>50</color>: Deals <color=#7FFF00>500%</color> ATK area DMG.</size> 30202045 2 <size=25>Combo count requirement: <color=#7FFF00>75</color>: Gains <color=#7FFF00>30</color> Energy.</size> 30202046 2 <size=25>Combo count requirement: <color=#7FFF00>100</color>: All members gain <color=#7FFF00>3</color> Signal Orbs of the same color.</size> 30202047 2 <size=25>Combo count requirement: <color=#7FFF00>150</color>: Gains <color=#7FFF00>"Immovable"</color>.</size> 30202048 2 <size=25>Combo count requirement: <color=#7FFF00>200</color>: Increases DMG by <color=#7FFF00>40%</color> for <color=#7FFF00>8</color>s.</size> 30202049 2 <size=25>Combo count requirement: N/A. All combo buffs have been activated. Reset it by switching members.</size> 30202050 2 <size=25>DMG dealt by the character switched in will be 80%-130% of the original DMG.</size> 316050001 1 <size=25>Berserk 30s remaining 2 316050002 1 <size=25>Siren has gone berserk 2 316050003 8 Red Tide coming soon {0}s 316050004 1 During the Red Tide, Siren's attack is significantly enhanced but is also more likely to take damage 2 316050005 8 Red Tide time remaining {0}s 10140106 2 You cannot dodge in this stage. Break through using the collaboration of Strike Hawk members! 316050006 2 {0}s until Sea Squirts appear 316050007 1 Eliminate the Sea Squirt first 2 301600011 1 Move the supplies to the destination 2 301600012 1 Accelerated 2 301600013 2 Move the supplies to the destination 301600041 2 High frequency attack {0}/50 301600042 8 Kuroro processed {0}/3 301600043 1 Process as many transportation Kuroro as possible within the time limit 3 301600044 1 You have unlimited Core Passive 3 301600045 1 You have unlimited Skill Orbs 3 301600046 1 You have unlimited Signature Move 3 301600049 1 Useless! 3 301600081 1 Send little Kuroro inside the light circle 3 301600082 1 Once attacked by Chrome's Signature Move, Kuroro will be continuously pulled 3 301600083 1 The pulling effect of Ayla's Core Passive has been enhanced 3 301600111 1 Escort Kuroro to the destination point 3 301600112 1 You have unlimited Block 3 301600113 1 You have unlimited Signature Move 3 301600114 1 Escort failed 3 301600115 2 Kuroro will stop once attacked. Use Block to protect it 301600141 1 Stop the enemies from entering the stronghold 3 301600142 1 You have unlimited Core Passive 3 301600143 2 No. of enemies entered {0}/4 301600144 1 Challenge failed 3 301600171 1 Stop the enemies from entering the stronghold 3 301600172 1 Yellow Orb can control all enemies 3 301600173 1 Construct abilities enhanced 3 301600174 2 No. of enemies entered {0}/3 301600175 1 Challenge failed 3 301600201 1 Stop the enemies from entering the stronghold 3 301600202 1 Install bombs at fixed locations 3 301600203 2 No. of enemies entered {0}/3 301600204 8 Bombs available {0}/6 301600205 1 Ice attacks can freeze the enemies permanently 3 301600241 1 Stop the enemies from entering the stronghold 3 301600242 1 Install illusion assistants at fixed locations 3 301600243 2 No. of enemies entered {0}/2 301600244 8 Illusion assistants available {0}/2 301600271 1 Avoid the laser 3 301600272 1 Dodge enhanced 3 301600273 2 Score {0} 301600301 1 Avoid the laser wall and keep score greater than 0 3 301600302 1 Shield acquired 3 301600303 2 Score {0} 301600304 8 Rating: D +{0} pts/sec 301600305 8 Rating: C +{0} pts/sec 301600306 8 Rating: B +{0} pts/sec 301600307 8 Rating: A +{0} pts/sec 301600308 8 Rating: S +{0} pts/sec 301600309 1 Avoid the laser wall to improve your rating 5 301600311 1 Laser wall approaching! 3 301600312 1 Large laser wall approaching! 3 301600313 1 Massive laser wall approaching! 3 301600314 1 The laser wall has destroyed your M.I.N.D.! 3 301600331 1 Avoid the laser and laser wall 3 301600332 1 Dodge enhanced\nYou have unlimited Signature Move 3 301600333 2 Score {0} 301600334 1 Avoid the flame to improve your rating 5 301600401 2 Guess who I am? 301600402 1 Correct 3 301600403 1 Incorrect 3 301600404 8 Quiz time: {0} 301600411 2 Like humans ({0}/3) 301600412 2 The Tempest ({0}/3) 301600413 2 Faith ({0}/3) 301600414 2 Desire to win ({0}/3) 301600415 2 Gray Raven's blade ({0}/3) 301600416 2 Humanoid hybrid leader ({0}/3) 301600421 2 Foolish-looking wise man ({0}/3) 301600422 2 F.O.S. graduate ({0}/3) 301600423 2 Worth remembering ({0}/3) 301600424 2 Holy ({0}/3) 301600425 2 Valkyrie ({0}/3) 301600426 2 Bike master ({0}/3) 301600427 2 Expression and posture ({0}/3) 301600431 2 Great appetite ({0}/3) 301600432 2 Worth remembering ({0}/3) 301600433 2 Precise calculation ({0}/3) 301600434 2 Desire to win ({0}/3) 301600435 2 Gray Raven's blade ({0}/3) 301600436 2 F.O.S. graduate ({0}/3) 301600437 2 Rich painter ({0}/3) 301600441 2 Holy ({0}/3) 301600442 2 Kowloong domestic breed cat ({0}/3) 301600443 2 Sleepy ({0}/3) 301600444 2 Agent ({0}/3) 301600445 2 Will of Kowloong ({0}/3) 301600446 2 Like humans ({0}/3) 301600447 2 Foolish-looking wise man ({0}/3) 301600448 1 Helper bonus shield: Blocks Ignition once 2 301600449 1 Helper bonus shield: Blocks one attack 2 301600450 8 Helper bonus: No new walls after 80 points 301600451 8 80 points reached. No new walls will appear 301600452 2 Reach <color=#ff5656>{0}/80</color> points to stop new laser wall from appearing 301600453 8 Helper bonus: 80 points reached. Stage clear! 301600454 2 Reach <color=#ff5656>{0}/80</color> points to clear the stage in advance 301600701 2 Reach the door in the distance 301600711 1 Avoid the mechanoid firefly's Ignition\n<size=27> Reach the door in the distance</size> 3 301600712 1 You hacked into the door! 3 301600713 1 You were ignited by the mechanoid firefly! 2 301600714 1 You successfully arrived at the door! 3 301600715 1 You failed to reach the door! 3 301600716 1 After some panic moments\nYou accidentally hit yourself with the explosion 3 301600717 8 Kuroro rebooted {0} 301600718 1 Shield removed 2 301600719 8 Iso-Device remaining HP {0}% 301600720 1 The Iso-Device has lost its shield and now takes more damage 2 301600721 1 Helper bonus received 2 301600722 1 Protect our Iso-Device!\n<size=27>Watch out for shadow Polar Soldier's ramming attack</size> 3 301600723 2 Protect our Iso-Device 301600724 8 Iso-Device remaining HP {0}% 301600725 1 The Iso-Device has lost its shield and now takes more damage 2 301600726 1 Shield blocks Ignition once 2 301600727 1 Superior Helper shield: Blocks Ignition twice 2 301600728 1 Helper bonus shield: Blocks one attack 2 301600729 1 Avoid the patrolling mechanoid prisoner\n<size=27> Reach the door in the distance</size> 3 301600730 1 You were attacked by the prisoner! 2 301600731 1 Shield blocks 1 attack 2 301600732 1 Superior Helper shield: Blocks 2 attacks 2 301600733 8 Cathy's remaining HP {0}% 301600734 1 Cathy now takes more damage 2 301600735 2 Protect our Cathy 301600736 8 Siren is ready to devour. {0}s 301600737 1 The weather has changed, forming spikes of icicles. <color=#ff5656>Anti-Icing Soldier</color> has appeared. 2 301600738 1 The weather has changed, forming strong tornadoes. <color=#ff5656>Anti-Fire Soldier</color> has appeared. 2 301600739 1 The weather has changed, forming a wall of impenetrable mist. <color=#ff5656>Anti-Darkness Soldier</color> has appeared. 2 301600740 1 The weather has worsened. It will be more difficult to move. 2 301600741 1 The weather has worsened. The tornados will inflict Burn on units. 2 301600742 1 The weather has worsened. The mist will reduce the Constructs' DEF. 2 301600743 1 <color=#ff5656>Extreme</color> weather! Rosetta gains the Freeze buff. 2 301600744 1 <color=#ff5656>Extreme</color> weather! The tornados will inflict Burn on units. 2 301600745 1 <color=#ff5656>Extreme</color> weather! The mist has reduced the Constructs' ATK. 2 301600746 1 Thunderstorm has occurred. 2 301600747 8 Parasite will spawn and metastasize in {0}s 301600748 1 Parasite's evolution has been suppressed. 2 301600749 1 The Parasite has completed its evolution. 2 301600750 2 Parasite evolution ({0}/3) 301600751 1 Surfer has been parasitized. The Corrupted have appeared. 2 301600752 2 Extreme weather {0}/3 301600753 1 <color=#ff5656>Devour successfully (Siren will release Infection for 10s).</color> A new familiar has been marked. 3 301600754 1 <color=#34aff9>Rebuff occurred (members are healed for 10s).</color> A new familiar has been marked. 3 301600755 1 <color=#ff5656>Devour successfully (Buthus is protecting Siren).</color> A new familiar has been marked. 3 301600756 1 <color=#34aff9>Rebuff occurred (members gain Super Armor and DMG Reduction for 10s).</color> A new familiar has been marked. 3 301600757 2 Devoured: {0} 301600758 1 The weather has become normal again. Buoy activated - <color=#34aff9>Fire</color>. 2 301600759 1 The weather has become normal again. Buoy activated - <color=#34aff9>Lightning</color>. 2 301600760 1 The weather has become normal again. Buoy activated - <color=#34aff9>Ice</color>. 2 301600761 1 The weather has become normal again. Buoy activated - <color=#34aff9>Dark</color>. 2 301600762 1 Siren has marked a unit as a familiar and is about to devour it. 3 301600763 1 Your members have been weakened. <color=#ff5656>DMG and movement speed are reduced for 10s.</color> 2 301600764 1 All familiars have been devoured. Siren stops operating. 3 301600765 1 Siren reactivates! Devouring has granted it additional ATK. 3 301600766 8 The platform will collapse in {0}s 301600767 8 The shard will be separated in {0}s 301600768 8 Energy Accumulation {0}/80 301600769 8 Energy Consumption {0}/80 301600770 2 Decree: {0}/8 301600801 1 Target 1: Protect the Grizzly squad and reach the extraction point. 3 301600802 2 When Grizzly members' HP drops <color=#FF0000>below 50%</color>, they will be <color=#FF0000>unable to move</color>. 301600803 8 Stand in the circle to speed up evacuation. 301600804 1 Warning! <color=#FF0000>The Corrupted have started their attack!</color> 2 301600805 1 <color=#FF0000>...The Punishing Virus concentration is fluctuating abnormally...</color> 2 301600806 2 Enter the <color=#28FF28>white circle</color> to receive <color=#28FF28>powerful support</color> from the Grizzly squad. 301600807 8 Final Target: Defeat Shark-speare 301600808 1 Final Target: Defeat Shark-speare 2 301600811 1 The Grizzly member - α <color=#28FF28>has retreated</color>, giving you <color=#28FF28>a small DMG reduction!</color> 2 301600812 1 The Grizzly member - α has <color=#FF0000>died</color>. 2 301600813 1 The Grizzly member - β <color=#28FF28>has retreated</color>, giving you <color=#28FF28>a small DMG reduction!</color> 2 301600814 1 The Grizzly member - β has <color=#FF0000>died</color>. 2 301600815 1 The Grizzly member - Σ <color=#28FF28>has retreated</color>, giving you <color=#28FF28>a small DMG reduction!</color> 2 301600816 1 The Grizzly member - Σ has <color=#FF0000>died</color>. 2 301600817 1 The <color=#28FF28>retreated</color> Grizzly members have returned to battle and expanded <color=#28FF28>Support Field</color>! 3 301600818 1 <color=#FF0000>...The 2nd Shark-speare has appeared...</color> 3 301600819 8 Final Target: Defeat all Shark-speare 301600820 1 <color=#28FF28>...Final target completed. Mission accomplished...</color> 3 301600821 8 Retrieving messages from the Grizzly squad... 301600822 1 Messages from the Grizzly squad have been retrieved. Mission accomplished. 3 301600823 1 Get the Grizzly members out of here. <color=#FF0000>The threat from the Corrupted is growing...</color> 3 301600824 1 Due to overexposure, the Grizzly members <color=#FF0000>will stop functioning soon. Please get them out of here now.</color> 3 301600825 1 <color=#FF0000>...The remaining Shark-speare have gone Berserk...</color> 3 301600826 1 Target: <color=#FF0000>Defeat</color> all enemy waves (1 wave remaining) 3 301600827 2 Uniframes' <color=#28FF28>Dark DMG increases by 30%</color>. 301600828 1 Target: <color=#FF0000>Defeat</color> all enemy waves (1 wave remaining) 3 301600829 2 Uniframes' <color=#28FF28>Dark DMG increases by 30%</color>. 301600830 8 Increase Dark DMG by 20% with Super Armor. 301600831 1 Target: <color=#FF0000>Defeat</color> all enemy waves (2 waves remaining) 3 301600832 1 <color=#FF0000>New enemies</color> have appeared! (Last wave) 3 301600833 2 Uniframe <color=#28FF28>Dark DMG increases</color>,<color=#28FF28>3-Pings with Super Armor</color> increase Dark DMG 301600834 8 Dark DMG decreases the enemy's Dark RES 301600835 1 Target: <color=#FF0000>Defeat</color> all enemy waves (3 waves remaining) 3 301600836 1 <color=#FF0000>New enemies</color> have appeared! (2 waves remaining) 3 301600837 1 <color=#FF0000>New enemies</color> have appeared! (Last wave) 3 301600838 2 Uniframe <color=#28FF28>Dark DMG increases</color>,<color=#28FF28>3-Pings with Super Armor</color> increase Dark DMG 301600839 8 Dark DMG decreases the enemy's Dark RES 301600840 1 Target: <color=#FF0000>Defeat "God Slayer"</color> 3 301600841 2 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#28FF28>Shield or Super Armor</color> will make you <color=#28FF28>immune</color> to that DMG. 301600842 8 Any 3-Ping rewards 1 Blue Orb 301600843 1 God Slayer is at <color=#FF0000>full power! (Immune to Matrix and CC!</color> 3 302103561 8 Enemy Support {0}s 302103562 1 Enemy support has arrived 2 302103563 1 Enemy support has arrived ahead of time 2 302103841 8 Obtained Kuroro {0}/66 302103711 1 Surrounded by miasma 3 300625001 8 View Current Status {0}/5 300625002 8 Get Members' Views {0}/6 300625003 8 Punishing Concentration {0}% 300625004 8 Obtain Leg Parts {0}/10 300625005 8 Decide What to Do Next {0}/6 300625006 8 Team Maintenance {0}/5 300625007 8 Get the Oil Back! {0}/10 300625008 8 Look for Oil! Advance to the Hall 300625009 8 Punishing Tide! {0}% 300625010 8 Kill the Pests! {0}/15 300625011 8 Restless Forest! {0}% 300625012 8 Hit Mosquitos! {0}/10 300625013 8 Teach the Bandits a Lesson! {0}/10 300625014 1 Warning: Enemy signals detected. 2 300625015 8 Degree of Alert {0}% 300625016 8 Get Your Captain Here! {0}% 300625017 8 Defeat "Zodiac" {0}/12 300625018 8 Ask the Gatekeeper to Do You a Favor {0} 300625019 8 When Will Yazi Come Back {0}% 300625020 8 Defeat the "Seven Guards" {0}/7 300625021 8 See You Around! {0}/4 1501060701 1 There was an explosion nearby. 3 1501060702 2 Go to the nameless mansion. 1501060703 2 Investigate the mansion's surroundings. 1501060704 2 Find a way to enter the courtyard. 1501060705 2 Enter the courtyard. 1501060706 2 Check the door. 1501060707 2 Unlock the door. 1501060708 8 Talk to the doll if you need hints. 1501060709 2 Investigate the specified location. 301610011 2 Remaining Total HP: {0}% 301610012 2 Matrix triggered: {0} 301610013 2 Single Max DMG: {0} 301610014 2 Dodges: {0} 301610015 2 Shield Obtained: {0} 301610016 2 Highest Hit Combo: {0} 1501062301 2 Go to the suspicious house. 1501062302 2 Investigate the gate. 1501062303 2 Defeat the Corrupted. 1501062304 2 Investigate the Corrupted. 1501062305 2 Go to the specified location. 1501062306 2 Destroy the fence. 1501062307 2 Enter the courtyard. 1501062308 2 Investigate the courtyard. 1501062309 8 Investigation Progress {0}/4 1501062310 2 Lock the door. 1501062311 1 The sound of footsteps is coming from far away. 3 1501062312 2 Hide in the warehouse. 1501060301 2 Go to the target point. 1501060302 1 A faint ringtone can be heard nearby. 2 1501060303 2 Investigate the phone booth. 1501060304 2 Find clues. 1501060305 1 Apart from a pile of scrapped Medic Bots, no one is in the car. 2 1501062201 2 Place the powder keg. 92004001 2 Go to the living room. 92004002 2 Defeat the Corrupted. 92004003 2 Find the decisive clues. 92004004 2 Clean up the living room. 92004005 8 Area that needs to be cleaned. {0}/3 92004006 8 Area that needs to be cleaned. Complete 92004007 2 Clean up the corridor to the kitchen. 92004008 2 Find the cake. 92004009 2 Find the cake. 92004010 1 The cake is somewhere in the kitchen. 1 92004011 2 Put the cake on the table. 92004012 2 Go to the 2nd floor. 92004013 2 Go to the kitchen. 92004101 2 Find something for self-defense. 92004102 8 Appropriate item {0}/3 92004103 2 Leave the room. 92004104 2 Find a way to escape. 92004105 2 Go to the bathroom. 92004106 2 Keep moving on. 92004107 2 Go back to the corridor. 92004108 8 Appropriate item Complete 2 92004109 2 Find a place to hide. 92004110 2 Find the item that matches the memories. 92004111 2 Put the doll away. 92004112 2 Go to the next room. 92004201 2 Look for signs of No. 21. 92004202 1 Look for No. 21 along the corridor. 2 92004203 2 Investigate signs of No. 21. 92004204 8 Investigate signs. {0}/3 92004205 8 Investigate signs. Complete 2 92004206 2 Go back to the corridor. 92004207 2 Go to the room. 92004208 2 Stop No. 21. 92004209 2 Lure the Corrupted to the specified location. 92004210 2 Follow No. 21. 1501061201 2 Defeat "Voodoo". 1501062501 2 Defeat "Voodoo". 301615011 1 Summoned [Rigid Body I] Enhancer. 3 301615012 1 Summoned [Shield] Enhancer. 3 301615013 1 Summoned [Distant] Enhancer. 3 301615014 1 Summoned [Immovable] Enhancer. 3 301615015 1 Summoned [Rigid Body II] Enhancer. 3 301615016 1 Summoned [Last Healing] Enhancer. 3 301615017 1 Summoned [Anti-Matrix] Enhancer. 3 301615018 1 Summoned [Shadow] Enhancer. 3 301615019 1 Summoned [Enduring Shield] Enhancer. 3 301615020 1 Summoned [Rigid Body III] Enhancer. 3 301615021 1 Summoned [Barrier] Enhancer. 3 301615022 1 Summoned [Recuperation] Enhancer. 3 301615023 1 Summoned [Freeze] Enhancer. 3 301615031 1 [Rigid Body I] Enhancer has been destroyed. 3 301615032 1 [Shield] Enhancer has been destroyed. 3 301615033 1 [Distant] Enhancer has been destroyed. 3 301615034 1 [Immovable] Enhancer has been destroyed. 3 301615035 1 [Rigid Body II] Enhancer has been destroyed. 3 301615036 1 [Last Healing] Enhancer has been destroyed. 3 301615037 1 [Anti-Matrix] Enhancer has been destroyed. 3 301615038 1 [Shadow] Enhancer has been destroyed. 3 301615039 1 [Enduring Shield] Enhancer has been destroyed. 3 301615040 1 [Rigid Body III] Enhancer has been destroyed. 3 301615041 1 [Barrier] Enhancer has been destroyed. 3 301615042 1 [Recuperation] Enhancer has been destroyed. 3 301615043 1 [Freeze] Enhancer has been destroyed. 3 300315011 2 My points: {0} Go snatch a good spot for photos! 300315012 14 Round 1 Remaining Time: 300315013 14 Round 2 Remaining Time: 300315014 14 Round 3 Remaining Time: 300315015 14 Round 4 Remaining Time: 300315016 14 Round 5 Remaining Time: 300315017 14 Round 6 Remaining Time: 300315018 2 {0} 300315019 2 <size=25>Destiny Points: {0} Pinging orbs deals <color=#7FFF00>30%</color> more DMG.</size> 300315020 2 <size=25>Destiny Points: {0} Signature Move deals <color=#7FFF00>30%</color> more DMG.</size> 300315021 2 <size=25>Destiny Points: {0} Basic Attack deals <color=#7FFF00>30%</color> more DMG.</size> 300315022 2 <size=25>Destiny Points: {0} Pinging orbs/Signature Move/Basic Attack deals <color=#7FFF00>30%</color> more DMG.</size> 300315023 2 <size=25>Destiny Points: {0} All DMG dealt by the current character is <color=#ff0000>halved</color>.</size> 300315024 2 <size=25>Destiny Points: {0} The current character loses <color=#ff0000>all HP (nonlethal)</color>.</size> 300315025 2 <size=25>Destiny Points: {0} Pinging orbs deals <color=#7FFF00>45%</color> more DMG.</size> 300315026 2 <size=25>Destiny Points: {0} Signature Move deals <color=#7FFF00>45%</color> more DMG.</size> 300315027 2 <size=25>Destiny Points: {0} Basic Attack deals <color=#7FFF00>45%</color> more DMG.</size> 300315028 2 <size=25>Destiny Points: {0} Pinging orbs/Signature Move/Basic Attack deals <color=#7FFF00>45%</color> more DMG.</size> 300315029 2 Command XXI: Effect 1: DMG bonus increases by <color=#7FFF00>1%</color>. 300315030 2 Command XXI: Effect 2: DMG bonus increases by <color=#7FFF00>2%</color>. 300315031 2 Command XXI: Effect 3: DMG bonus increases by <color=#7FFF00>3%</color>. 300315032 2 Command XXI: Effect 4: DMG bonus increases by <color=#7FFF00>4%</color>. 300315033 2 Command XXI: Effect 5: DMG bonus increases by <color=#7FFF00>5%</color>. 300315034 2 Command XXI: Effect 6: DMG bonus increases by <color=#7FFF00>6%</color>. 300315035 2 Command XXI: Effect 7: DMG bonus increases by <color=#7FFF00>7%</color>. 300315036 2 Command XXI: Effect 8: DMG bonus increases by <color=#7FFF00>8%</color>. 300315037 2 Command XXI: Effect 9: DMG bonus increases by <color=#7FFF00>9%</color>. 300315038 2 Command XXI: Effect 10: DMG bonus increases by <color=#7FFF00>10%</color>. 300315039 2 Command XXI: Effect 11: DMG bonus increases by <color=#7FFF00>11%</color>. 300315040 2 Command XXI: Effect 12: DMG bonus increases by <color=#7FFF00>12%</color>. 300315041 2 Command XXI: Effect 13: DMG bonus increases by <color=#7FFF00>13%</color>. 300315042 2 Command XXI: Effect 14: DMG bonus increases by <color=#7FFF00>14%</color>. 300315043 2 Command XXI: Effect 15: DMG bonus increases by <color=#7FFF00>15%</color>. 300315044 2 Command XXI: Effect 16: DMG bonus increases by <color=#7FFF00>16%</color>. 300315045 2 Command XXI: Effect 17: DMG bonus increases by <color=#7FFF00>17%</color>. 300315046 2 Command XXI: Effect 18: DMG bonus increases by <color=#7FFF00>18%</color>. 300315047 2 Command XXI: Effect 19: DMG bonus increases by <color=#7FFF00>19%</color>. 300315048 2 Command XXI: Effect 20: DMG bonus increases by <color=#7FFF00>20%</color>. 300315049 2 Command XXI: Effect 21: DMG bonus increases by <color=#7FFF00>40%</color>. 300315050 2 Command XXI +{0} 300315051 1 Find the Kuroro camera. The closer you are to it, the more points you will receive. 3 300315052 1 Shooting completed! Hope to see you again soon! 3 300315053 1 This is the perspective of the Kuroro camera. 1 300315054 2 Boom!!! 300315055 1 Round {0} starts! 1 300315056 1 We've done shooting in this place. Let's move on to the next one! 2 1015011001 2 Search this area. 1015011002 2 Go to the other side. 1015011003 2 Find a way to open the door. 1015011004 2 Go back upstairs. 1015011005 2 Find a way to raise the water level. 1015011006 2 Go to the other side. 1015011101 2 Defeat all enemies. 1015011201 2 Operate the device to open the door. 1015011202 2 Find a way to go upstairs. 1015011203 2 Find a way to activate the device. 1015011204 2 Tips: Keep the water [flowing], so that the device can keep [running]. 1015011205 2 Check the device. 1015011206 2 Eliminate enemies. 301612001 1 Enemies are about to enter Overclock state. 3 301612002 1 Overclock state activated. 3 301612003 1 Mission failed—Punishment activated. 3 747013001 2 747013002 1 Challenge Mission Failed. 1 747014001 2 <size=25>Enter Matrix {0}/<color=#ff0000>3</color> times within a limited time.</size> 747014003 2 The buff has been enhanced. <size=25><color=#7FFF00>Matrix</color></size> 747014004 1 Mission Accomplished. 2 747015001 2 <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size> 747015003 2 <size=25><color=#7FFF00>The buff has been enhanced.</color> Description of the buff obtained</size> 747015004 1 Mission Accomplished. 2 747017001 2 <size=25>Perform 3-Ping {0}/<color=#ff0000>5</color> times within a limited time.</size> 747017003 2 Buff enhanced <size=25><color=#7FFF00>Matrix Result<color=#7FFF00></size> 747017004 1 Mission Accomplished. 2 747038001 2 Mission: <size=25>Perform Matrix <color=#ff0000>3</color> times within a limited time.</size> 747038002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>DMG dealt in Matrix is increased.</size> 747038003 1 Mission Accomplished. 2 747039001 2 Mission: <size=25>Perform Matrix <color=#ff0000>3</color> times within a limited time.</size> 747039002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>DMG dealt in Matrix is increased.</size> 747039003 1 Mission Accomplished. 2 747040001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size> 747040002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Deals an area DMG to all enemies for every 50 combo counts.</size> 747040003 1 Mission Accomplished. 2 747041001 2 Mission: <size=25>Perform 3-Ping <color=#ff0000>5</color> times within a limited time.</size> 747041002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Enters Matrix at regular intervals.</size> 747041003 1 Mission Accomplished. 2 747043001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size> 747043002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747043003 1 Mission Accomplished. 2 747044001 2 Mission: <size=25>Perform Matrix <color=#ff0000>3</color> times within a limited time.</size> 747044002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size> 747044003 1 Mission Accomplished. 2 747045001 2 Mission: <size=25>Perform 3-Ping <color=#ff0000>5</color> times within a limited time.</size> 747045002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747045003 1 Mission Accomplished. 2 747047001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts within a limited time.</size> 747047002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Reduces QTE cooldown time.</size> 747047003 1 Mission Accomplished. 2 747048001 2 Mission: <size=25>Perform Matrix and QTE <color=#ff0000>3</color> times within a limited time.</size> 747048002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size> 747048003 1 Mission Accomplished. 2 747049001 2 Mission: <size=25>Perform Matrix and QTE <color=#ff0000>3</color> times within a limited time.</size> 747049002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size> 747049003 1 Mission Accomplished. 2 747050001 2 Mission: <size=25>Ping <color=#ff0000>16</color> Signal Orbs and perform <color=#ff0000>3</color> 3-Pings within a limited time.</size> 747050002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Reduces QTE cooldown time.</size> 747050003 1 Mission Accomplished. 2 747052001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG within a limited time.</size> 747052002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Continuously restores Dodge Gauge in Matrix.</size> 747052003 1 Mission Accomplished. 2 747055001 2 Mission: <size=25>Dodge Gauge is more than <color=#ff0000>0</color> for a limited time.</size> 747055002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747055003 1 Mission Accomplished. 2 747056001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts when Dodge Gauge is more than <color=#ff0000>0</color> within a limited time.</size> 747056002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Deals an area DMG to all enemies for every 50 combo counts.</size> 747056003 1 Mission Accomplished. 2 747057001 2 Mission: <size=25><color=#ff0000>Avoid being damaged</color> for a limited time.</size> 747057002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Combos deal additional DMG.</size> 747057003 1 Mission Accomplished. 2 747058001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG <color=#ff0000>without being damaged</color> within a limited time.</size> 747058002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Restores HP.</size> 747058003 1 Mission Accomplished. 2 747061001 2 Mission: <size=25>HP is more than <color=#ff0000>50%</color> for a limited time.</size> 747061002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains a shield.</size> 747061003 1 Mission Accomplished. 2 747062001 2 Mission: <size=25>Perform 3-Ping and QTE <color=#ff0000>3</color> times within a limited time.</size> 747062002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Deals an area DMG to all enemies for every 50 combo counts.</size> 747062003 1 Mission Accomplished. 2 747064001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG within a limited time.</size> 747064002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Continuously restores Dodge Gauge in Matrix.</size> 747064003 1 Mission Accomplished. 2 747067001 2 Mission: <size=25>Successfully dodge <color=#ff0000>5</color> times within a limited time.</size> 747067002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Each dodge will restore HP and increase DMG dealt.</size> 747067003 1 Mission Accomplished. 2 747069001 2 Mission: <size=25>Deal <color=#ff0000>10k</color> DMG <color=#ff0000>without being damaged</color> within a limited time.</size> 747069002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>The next dodge will trigger Matrix.</size> 747069003 1 Mission Accomplished. 2 747072001 2 Mission: <size=25>Perform Matrix and QTE <color=#ff0000>3</color> times within a limited time.</size> 747072002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Restores Dodge Gauge when HP is more than X%.</size> 747072003 1 Mission Accomplished. 2 747073001 2 Mission: <size=25>Successfully dodge <color=#ff0000>5</color> times within a limited time.</size> 747073002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover at regular intervals.</size> 747073003 1 Mission Accomplished. 2 747075001 2 Mission: <size=25>Ping <color=#ff0000>15</color> Signal Orbs and perform <color=#ff0000>3</color> 3-Pings within a limited time.</size> 747075002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains a shield.</size> 747075003 1 Mission Accomplished. 2 747077001 2 Mission: <size=25>Reach <color=#ff0000>50</color> combo counts and ping <color=#ff0000>9</color> Signal Orbs within a limited time.</size> 747077002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size> 747077003 1 Mission Accomplished. 2 747079001 2 Mission: <size=25>Deal <color=#ff0000>200k</color> DMG while the whole team's HP is more than <color=#ff0000>40%</color> within a limited time.</size> 747079002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size> 747079003 1 Mission Accomplished. 2 747082001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>1</color> time when Dodge Gauge is more than <color=#ff0000>750</color> within a limited time.</size> 747082002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size> 747082003 1 Mission Accomplished. 2 747084001 2 Mission: <size=25>The shield is more than <color=#ff0000>500</color> for a limited time.</size> 747084002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747084003 1 Mission Accomplished. 2 747086001 2 Mission: <size=25>Reach <color=#ff0000>70</color> combo counts and ping <color=#ff0000>12</color> Signal Orbs within a limited time.</size> 747086002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size> 747086003 1 Mission Accomplished. 2 747088001 2 Mission: <size=25>Deal <color=#ff0000>250k</color> DMG while the whole team's HP is more than <color=#ff0000>50%</color> within a limited time.</size> 747088002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size> 747088003 1 Mission Accomplished. 2 747091001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>1</color> time when Dodge Gauge is more than <color=#ff0000>1000</color> within a limited time.</size> 747091002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size> 747091003 1 Mission Accomplished. 2 747093001 2 Mission: <size=25>The shield is more than <color=#ff0000>1000</color> for a limited time.</size> 747093002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747093003 1 Mission Accomplished. 2 747095001 2 Mission: <size=25>Reach <color=#ff0000>90</color> combo counts and ping <color=#ff0000>15</color> Signal Orbs within a limited time.</size> 747095002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size> 747095003 1 Mission Accomplished. 2 747097001 2 Mission: <size=25>Deal <color=#ff0000>300k</color> DMG while the whole team's HP is more than <color=#ff0000>60%</color> within a limited time.</size> 747097002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size> 747097003 1 Mission Accomplished. 2 747100001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>2</color> times when Dodge Gauge is more than <color=#ff0000>1250</color> within a limited time.</size> 747100002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size> 747100003 1 Mission Accomplished. 2 747102001 2 Mission: <size=25>The shield is more than <color=#ff0000>1500</color> for a limited time.</size> 747102002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747102003 1 Mission Accomplished. 2 747104001 2 Mission: <size=25>Reach <color=#ff0000>110</color> combo counts and ping <color=#ff0000>18</color> Signal Orbs within a limited time.</size> 747104002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Gains the Blood Draining buff.</size> 747104003 1 Mission Accomplished. 2 747106001 2 Mission: <size=25>Deal <color=#ff0000>350k</color> DMG while the whole team's HP is more than <color=#ff0000>70%</color> within a limited time.</size> 747106002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>All enemies become Vulnerable in Matrix.</size> 747106003 1 Mission Accomplished. 2 747109001 2 Mission: <size=25>Trigger Matrix <color=#ff0000>2</color> times when Dodge Gauge is more than <color=#ff0000>1500</color> within a limited time.</size> 747109002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>QTE will reduce DEF.</size> 747109003 1 Mission Accomplished. 2 747111001 2 Mission: <size=25>The shield is more than <color=#ff0000>200</color> for a limited time.</size> 747111002 2 <color=#7FFF00>The buff has been enhanced.</color> <size=25>Signal Orbs recover faster.</size> 747111003 1 Mission Accomplished. 2 969915001 2 Gabriel will become <color=#ff0000>vulnerable to the orbs of a random color</color> every 30s. 969915002 2 Gabriel is now <size=40><color=#ff0000>vulnerable to yellow</color></size> 969915003 2 Gabriel is now <size=40><color=#ff0000>vulnerable to blue</color></size> 969915004 2 Gabriel is now <size=40><color=#ff0000>invulnerable</color></size> 301605041 2 Enemies will appear in <color=#7FFF00>15s</color>. 301605042 8 Time remaining for enemy minions to appear {0}s 301605043 1 Enemy minions have appeared! 3 301605044 2 Voodoo is <color=#7FFF00>Invincible</color> when enemy minions exist. 301605045 8 Remaining minions {0}/4 301605046 2 Voodoo is paralyzed. <color=#7FFF00>Lightning Resistance reduced significantly.</color> 301605047 8 Paralysis duration {0}s 301605051 2 Voodoo gains <color=#7FFF00>Power Booster</color>. 301605052 8 A single high DMG attack removes <color=#7FFF00>Power Booster</color> 301605053 1 Voodoo's <color=#7FFF00>Power Booster</color> has been removed. 3 301605054 2 Voodoo has become fatigued. 301605055 8 Fatigue duration {0}s 1015011601 1 Deflect <color=#ff0000>Red Blade</color> with attacks! 3 1015011602 1 The water is growing turbulent... 3 969915005 8 Gabriel <size=40><color=#ff0000>red vulnerability</color></size> countdown {0}s 2 969915006 8 Gabriel <size=40><color=#ff0000>yellow vulnerability</color></size> countdown {0}s 2 969915007 8 Gabriel <size=40><color=#ff0000>blue vulnerability</color></size> countdown {0}s 2 969915008 8 Gabriel Invulnerability Duration {0}s 2 969915011 2 <size=25>After Pterygota Queen receives <color=#ff0000>400k/500k/600k/700k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 20/30/40/50% Vulnerable effect and becomes immobile for 5s.</color></size> 969915012 8 Pterygota Queen <size=40><color=#ff0000>red vulnerability</color></size> countdown {0}s 2 969915013 8 Pterygota Queen <size=40><color=#ff0000>yellow vulnerability</color></size> countdown {0}s 2 969915014 8 Pterygota Queen <size=40><color=#ff0000>blue vulnerability</color></size> countdown {0}s 2 969915015 8 Pterygota Queen Invulnerability Duration {0}s 2 1016010301 2 Advance to the target point 1016010302 2 Eliminate the Corrupted in the area 1016010303 2 Eliminate the remaining Corrupted 1016010304 1 Construct Squad joined the battle 2 1016010701 2 Eliminate the Hetero-Creatures in the area 1016010702 2 Find out where the Punishing Virus Particles came from 1016010703 1 Much nearer to the source. The visual module is being hacked! 2 1016010704 1 The particles in the air seem to be coming from the same direction 3 1016011301 1 Will not be able to restart in one minute 3 1016011302 1 Unable to restart 3 1116010401 2 Eliminate Hetero-Sapiens or lead them to somewhere near the target point 1116010402 2 Eliminate the remaining Hetero-Sapiens or lead them to somewhere near the target point 1116010403 2 Eliminate the remaining Hetero-Sapiens 1116010404 1 Hetero-Sapiens starts to attack one another 2 1116010405 2 Move towards where the Punishing Virus Particles come from and leave the forest 1116010406 2 Eliminate Hetero-Sapiens 1116010407 1 Hetero-Sapiens starts to attack 2 1116010408 1 Hetero-Sapiens will not initiate attacks 2 1116010409 2 Eliminate all Hetero-Sapiens 1016011101 2 Escape from CPF 040 1016011102 8 Watch out for falling rocks and enemies. 1016011103 2 Enter the elevator 1016011104 1 Evacuation failed. Please start over. 3 1016011105 1 3 1 1016011106 1 2 1 1016011107 1 1 1 1016011108 1 Evacuation started! 2 1016011201 2 Break the siege 1016011202 8 Use the Electric Nets to quickly eliminate the enemies 1016011203 8 Use the fan and the energy to eliminate enemies 1016011204 1 Fight with caution and avoid the turbulent energy 5 1016011205 1 Restart battle 2 1016011206 2 Break the siege. <color=#ff0000>Wave: {0}/3</color> 1016011207 1 The special magnetic boots are on.\n<size=27>The winds will no longer affect you.</size> 2 1016011208 1 The special insulating clothing is on.\n<size=27>The turbulent energy field will no longer affect you.</size> 2 1116010601 2 Eliminate the Hetero-Creatures in the area 1116010602 8 Enemies will not be affected by the wind 1116010603 2 Defeat the last enemy 1116010604 1 Fight with caution and avoid the turbulent energy 5 1116010605 1 Restart battle 2 1116010606 2 Eliminate the Hetero-Creatures, <color=#ff0000>Wave: {0}/3</color> 1116010607 8 The fan has stopped working 1016011001 8 Use the fan to eliminate approaching enemies. 1016011002 2 Figure out a way to get to the exit 1016011003 1 It seems you could move the box by using the impact from here 2 1016011004 1 It's too dangerous to destroy the barrier from here\n<size=27>Find a safe place to destroy the barrier</size> 2 1016011005 1 No need to destroy the barrier for now\n<size=27>Search for any mechanisms you may have missed</size> 2 1016010901 2 Turn off the fan 1016010902 2 Eliminate enemies 1016010903 2 Advance to the target point 1016010904 2 Check the situation up ahead 1016010905 1 The Purification Fan has blocked the path forward. Please find another way to get through. 2 301605071 2 <size=25>After Pterygota Queen receives <color=#ff0000>400k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 20% Vulnerable effect and becomes immobile for 5s.</color></size> 301605072 2 <size=25>After Pterygota Queen receives <color=#ff0000>500k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 30% Vulnerable effect and becomes immobile for 5s.</color></size> 301605073 2 <size=25>After Pterygota Queen receives <color=#ff0000>600k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 40% Vulnerable effect and becomes immobile for 5s.</color></size> 301605074 2 <size=25>After Pterygota Queen receives <color=#ff0000>700k</color> damage when she is vulnerable to the balls of a color, she <color=#ff0000>gains 50% Vulnerable effect and becomes immobile for 5s.</color></size> 300615001 2 Remaining Points: <color=red>{0}</color> 300615002 1 Head to the transport craft. 3 300615003 1 Go to the target location to finish this stage. 3 300615004 1 The Corrupted are coming! Eliminate them to make the transport craft move again. 3 300615011 1 Polar Soldiers can charge forward by consuming Dodge Gauge!\nReach the target location to seize victory. 3 300615012 2 Remaining Points: <color=red>{0}</color> 300615013 8 Picking up item boxes can recover Dodge Gauge. 300615021 1 Activate the target devices to seize victory! 3 300615022 2 Remaining Points: <color=red>{0}</color> 300615023 8 Device Activation Progress: {0}% 300615024 8 Go to the target location to finish this stage. 300615025 1 The Corrupted are coming! Protect the devices from them! 3 300615031 1 Collect as many items as possible within a time limit. 3 300615032 8 Current Wave ({0}/3) 300615033 1 New items have spawned! Snatch them now! 3 300615034 1 The challenge is over. See you next time! 3 300615035 2 Collected Points: {0} 300615101 2 Damage Points: <size=27><color=#ff0000>{0}</color></size> 300615102 8 Remaining Time: {0}s 300615103 1 Additional Time Bonus: +10s 3 300615104 1 The Cluster is immune to damage. Please equip Tactical Amplification Lv.7. 3 300315061 1 Follow the rhythm and Plume's moves to finish the round. 3 1017011601 8 Prototype Weapon Preparation Progress {0}% 2021081601 2 Collected {0} Cog(s)! 3 2021081602 2 Collected {0}/3000 Cogs! 999 2021081605 2 Remaining Points: <color=red>{0}</color> 2021081606 2 Current Points: <color=red>{0}</color> 2021081610 8 This phase has ended. {0}/1 999 2021081611 8 This phase has ended. {0}/2 999 2021081612 8 This phase has ended. {0}/3 999 2021081613 8 This phase has ended. {0}/4 999 2021081614 8 This phase has ended. {0}/5 999 2021081615 8 This phase has ended. {0}/6 999 2021081616 8 This phase has ended. {0}/7 999 2021081617 8 This phase has ended. {0}/8 999 2021081620 1 Mission accomplished.\n<color=#fffff><size=27>Good job, Commandant!</size></color> 2 2021081621 2 Current Points: <color=red>{0}</color> 2021081630 2 Get points by solving the puzzles. 316140001 1 Go to the source of the distress signal. 1 316140002 2 Go to the source of the distress signal. 316140003 2 Eliminate all the Corrupted. 316140004 2 Talk to the Construct soldier. 316151001 1 Go to help out the Construct soldiers. 1 316151002 2 Go to save the trapped Construct soldiers. 316151003 2 Eliminate the Corrupted on the road. 316151004 2 Eliminate all the Corrupted. 316151005 2 Talk to the Construct soldiers. 316160001 1 Defend against the Corrupted. 1 316160002 2 Eliminate the incoming Corrupted. 316160003 8 Wave {0}/3 316160004 8 Wave {0}/3 316160005 8 Wave {0}/3 316160006 1 Air support from Kamui is available now. 1 316171001 1 Advance to the landing pad. 1 316171002 2 Advance to the landing pad. 316171003 8 Protect Construct Soldiers {0}/2 316171004 2 Set up coordinates transmitter. 316171005 1 Lost a Construct Soldier 1 316171006 2 Wait for the other soldiers to reach the landing pad. 316171007 2 Hold on for <color=#ff0000>{0}</color>s until the evacuation aircraft arrives. 316181001 2 Defeat Harvester. 316181002 1 Defeat Harvester. 1 316191001 1 Advance to the target area to investigate. 1 316191002 2 Advance to the target point. 316191003 2 Eliminate the Corrupted. 316191004 2 Investigate the Polar Soldier. 316201001 1 Investigate the port area. 1 316201002 2 Advance to the target point. 316201003 2 Eliminate the Corrupted. 316201004 2 Investigate the comms device. 316201005 2 Data sync progress: <color=#ff0000>{0}</color>% 316201006 1 Connection severed! Return to the sync area! 1 316201007 2 <color=#ff0000>Sync interrupted!</color> 316201008 1 Stay connected before synchronization is complete! 1 316211001 1 Eliminate the incoming Corrupted! 1 316211002 2 Eliminate the incoming Corrupted. 316211003 8 Wave {0}/3 316211004 2 Destroy the turrets and the Corrupted. 316221001 1 Pursue the Corrupted Polar Soldier. 1 316221002 2 Pursue the Corrupted. 316221003 2 Eliminate the Corrupted. 316222001 1 Retrieve data from the Corrupted. 1 316222002 2 Retrieve data from the Corrupted. 316222003 2 Defeat Shark-speare. 316223001 1 Go to the factory entrance. 1 316223002 2 Go to the factory entrance. 316223003 2 Eliminate the Corrupted. 316224001 1 Prepare to defend against the Corrupted. 1 316224002 2 Reboot the Terrapods to assist your defense. 316224003 8 Reboot the Terrapods {0}/2 316224004 8 Hacking progress on locked door <color=#ff0000>{0}</color><color= #FFFFFFFF>%</color> 316224005 2 Hack the factory door. 316224006 2 Eliminate the incoming Corrupted. 316224007 1 The hacking is completed. 1 316225001 1 <color=#00FFFF>[ID Card]</color> Confirmed 1 316225002 2 Operate the device to lower the platform. 316225003 1 <color=#00FFFF>[ID Card]</color> lost 1 316225004 2 Pursue Gear and take back <color=#00FFFF>[ID Card]</color>. 316225005 2 Eliminate the Corrupted. 316225006 2 Hack the device. 316225007 2 Eliminate the Corrupted before the hacking is completed. 316225008 8 Hack progress <color=#ff0000>{0}</color><color= #FFFFFFFF>%</color> 316225009 2 Defeat Gear and take back <color=#00FFFF>[ID Card]</color>. 316225010 1 <color=#00FFFF>[ID Card]</color> obtained 1 316225011 2 Go deeper into the factory 316226001 1 Find a way to go deeper into the factory. 1 316226002 2 Obtain the <color=#ff0000>Jitterbombs</color>. 316226003 2 Set up <color=#ff0000>{0}</color>/3 Jitterbomb(s). 316226004 2 Advance according to the instructions. 316226005 2 Eliminate the Corrupted. 316226006 2 Interact with device. 316227001 1 Defeat Amberia. 1 316227002 2 Defeat Amberia. 316228001 1 Eliminate as many Corrupted as you can to gain more points. 1 316228002 2 Points: <color=#ff0000>{0}</color> 316228003 1 <color=#ff5656>30s until battle is over</color> 3 316228004 1 <color=#ff5656>Battle over</color> 3 316229001 1 Protect the aircraft before the platform activates. 1 316229002 2 Platform activation progress: <color=#ff0000>{0}</color>% 316229003 8 Aircraft damage level <color=#ff0000>{0}</color><color= #FFFFFFFF>%</color> 316230001 1 Go to the Space Station Middle Ring from the Outer Ring. 1 316230002 2 Advance according to the instructions. 316230003 2 Eliminate the Corrupted. 316230004 2 Destroy the Obelisk. 316231001 1 Go to the Space Station Inner Ring from the Middle Ring. 1 316231002 2 Advance according to the instructions. 316231003 2 Destroy the Obelisk and the Corrupted. 316231004 2 Destroy the Obelisk's defense mechanism. 316231005 2 Eliminate the Corrupted. 316232001 1 Go to the Space Station Core from the Inner Ring 1 316232002 2 Advance according to the instructions. 316232003 2 Destroy the Obelisk and the Corrupted. 316410001 2 Check on the remains of the Construct 316410002 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size> 2 316410003 2 Try to find a way out 316410004 2 Check the mechanoid remains. 316410005 1 Get the <size=50><color=#ff3300>location of the area terminal</color></size>. 2 316410006 2 Check the sign. 316410007 2 Move to the supply depot. 316410008 2 Cover BN-2 while it hacks the entrance guard. 316410009 1 Get the <size=40><color=#00BFFF>protective gear</color></size>. 2 316410010 2 Defeat Nozzle 316410011 1 <size=50><color=#ff3300>BPN-08 [Lux]</color></size> simulation data recorded. 2 316410012 2 Protect BN-2 while it collects the data. 316410013 2 Follow BN-2 to leave here. 316410014 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 316410015 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 316410016 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 316410017 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 316410018 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 316410019 8 Mechanoid HP <color=#FFFF00>▉▉▉▉▉</color> <color=#FFFF00>Injured</color> 316410020 8 Mechanoid HP <color=#FFFF00>▉▉▉▉</color> <color=#FFFF00>Injured</color> 316410021 8 Mechanoid HP <color=#FF0000>▉▉▉</color> <color=#FF0000>Dangerous</color> 316410022 8 Mechanoid HP <color=#FF0000>▉▉</color> <color=#FF0000>Dangerous</color> 316410023 8 Mechanoid HP <color=#FF0000>▉</color> <color=#FF0000>Dangerous</color> 316410024 1 <size=50><color=#ff3300>BPD-72 [Blast]</color></size> simulation data recorded. 2 316410025 1 <color=#FF0000>Mechanoid is already dead</color> 316410026 1 Escort Ks-321 back to their camp. 3 316410027 2 Find mechanoids that are still alive. 316410028 2 Eliminate all enemies 316410029 2 Talk to the mechanoid. 316410030 2 Defeat the mechanoid boss. 316410031 2 Defeat the Red Tide Source. 316410032 2 Go to the platform upstairs. 316410033 2 Ask someone about the situation. 316410034 2 Defeat all opponents. 316410035 2 Defeat the chaotic Data. 316410036 1 Lose <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>. 2 316410037 2 Find the Construct remains. 316410038 1 Mori finally fell asleep after a long time. 2 316410039 8 History Restarts {0} 318070001 1 Boss arrived! 3 318070002 1 Kill the boss and get the reward! 3 318070003 1 An Elite Corrupted appeared!\n<size=25>The Elite Corrupted are more powerful and come with more points, but you don't have to kill them.</size> 3 318070004 1 Elite Corrupted killed successfully! 3 318070005 1 Countdown is about to be over! Please speed up! 3 318070006 1 Countdown is over! Leap success! 3 318070007 1 Countdown is over! Leap failed! 3 318070008 1 Max Leap layers reached. Battle ended before countdown is over! 3 318070009 1 <size=50><color=#ff3300>Enemy entered the Overclocking mode!</color></size> 3 1017010601 2 Vehicle I Durability: <color=#ff0000>{0}%</color> 1017010602 2 Destroy the enemies ahead. 1017010603 2 Destroy all the pursuing enemies. 1017010604 1 Destroy the enemies ahead. 3 1017010605 1 Enemies incoming! Protect the vehicles! 3 1017010606 1 The enemies are coming from behind! Eliminate them! 3 1017010607 2 Vehicle II Durability: <color=#ff0000>{0}%</color> 1017010608 1 The engine of Vehicle I is damaged. Its movement speed is reduced. 3 1017010609 1 The engine of Vehicle II is damaged. Its movement speed is reduced. 3 1017010610 2 Vehicle I has been damaged. 1017010611 2 Vehicle II has been damaged. 1017011201 2 Switched to the <color=#FF0000>attack formation</color>. 2 1017011202 2 Switched to the <color=#0099FF>defense formation</color>. 2 1017011203 2 Switched to the <color=#FFFF00>speed formation</color>. 2 1017011204 2 <color=#FF0000>Unable to link with any guards...</color> 2 1017011205 2 The guards are changing their formation. 2 1017012401 2 Awaken all the corrupted Constructs. 1017012402 2 Awaken Lee and Lucia. 1017011251 8 Captain Olke <color=#FF0000>Lost Contact</color> 3 1017011252 8 Member Akeley <color=#FF0000>Lost Contact</color> 3 1017011253 8 Member Yoakam <color=#FF0000>Lost Contact</color> 3 1017011254 8 Member Sonri <color=#FF0000>Lost Contact</color> 3 1017011255 8 Member Sandra <color=#FF0000>Lost Contact</color> 3 1017011256 8 Member Vieira <color=#FF0000>Lost Contact</color> 3 1017011257 8 Member Sabofi <color=#FF0000>Lost Contact</color> 3 1017011258 8 Member Fisk <color=#FF0000>Lost Contact</color> 3 1017011259 8 Member Kenward <color=#FF0000>Lost Contact</color> 3 1017011260 8 Member Reina <color=#FF0000>Lost Contact</color> 3 1017011261 8 Member Rocio <color=#FF0000>Lost Contact</color> 3 1017011262 8 Member Malik <color=#FF0000>Lost Contact</color> 3 1017011263 1 The shield is broken!\nPrepare to engage in battle! 2 1017011264 1 Stop the enemies from breaking through the shield! 3 1017011265 1 Stall the enemies until the shield is reactivated! 3 1017011266 1 Eliminated all enemies on the deck. The shield has been activated! 3 1017011267 1 The shield has been activated! Eliminate all enemies on the deck. 3 1017012551 1 <color=#FFFF00>Warning: Severe M.I.N.D. corruption occurred. Thruster damaged. Unable to enter Arctic Form.</color> 3 1017012552 1 With the help of Liv's will, Lucia has resisted the corruption from the Punishing Virus. 3 1017014001 2 Proceed to the entrance. 1017014002 2 Destroy all the Corrupted. 1017014003 2 Proceed to the station platform. 1017015001 2 Investigate the other side of the train. 1017015002 2 Investigate the back of the train. 1017016001 2 Open the prototype weapon crate. 1018007001 1 Nanami is wounded, cannot use Dodge. 2 1018007002 2 Defeat the enemies and watch out for the lightning chains between them. 1018007003 2 Go to the safe place. 1018010001 1 <size=48>Tunnel 1 Area</size> 2 1018010002 1 <size=48>Tunnel 2-1 Area</size> 2 1018010003 1 <size=48>Tunnel 2-2 Area</size> 2 1018010004 1 <size=48>Tunnel 3-1 Area</size> 2 1018010005 1 <size=48>Tunnel 3-2 Area</size> 2 1018010006 1 <size=48>Tunnel 4-1 Area</size> 2 1018010007 1 <size=48>Tunnel 4-2 Area</size> 2 1018010008 1 <size=48>Tunnel 5 Area</size> 2 1018010009 1 Medic Bot has increased your speed. 3 1018010010 2 Ping the orbs till there are 3 left. Match the order and color of orbs displayed as follows: Red - Red - Yellow. (L -> R) 1018010011 8 Talk to Medic Bot to reset the orbs Tips 1018011001 2 Defeat all enemies. 1018011002 2 Advance to the target area 1018012001 2 The Wheel of Fortune starts to spin. 1018012002 2 The Wheel of Fortune starts to spin.. 1018012003 2 The Wheel of Fortune starts to spin... 1018012004 2 Fate of Cyclone 2 1018012005 8 Mid-game Airstream Attention 4 1018012006 2 Fate of Lightning 2 1018012007 8 Lightning channels along the floor. Attention 4 1018012008 8 Fate of Flame 2 1018012009 8 Fate of Earth 2 1018010301 2 Investigate this area. 1018010302 2 Investigate all Bio-Birds (<color=#33FFFF>{0}</color>/4). 1018010303 2 Investigate the traveler. 1018010351 1 Investigate all Bio-Birds (<color=#33FFFF>{0}</color>/4). 3 1018010352 1 The Bio-Bird lies still on the ground. 3 1018010353 1 The Bio-Bird suddenly jumps to its feet! 3 1018010354 1 The frozen humanoid statue is like a tone. 3 1018010355 1 Something seems to be happening with the frozen humanoid statue! 3 1018010356 1 Something is missing... 3 1018010357 1 You obtained the [Snowman's Nose]! 3 1018010358 1 This is a friend of the commandant and Snipey! 3 1018010361 1 All the swings in the park are broken. 3 1018010362 1 The zombie slide has gone missing. 3 1018010363 1 The octopus slide and the dry pool. 3 1018010364 1 The pumpkin baron is hollow. 3 1018010365 1 The tram that carries people to work no longer operates. 3 1018010366 1 The path leading to the charging station is blocked. 3 1018010367 1 The rest area is in the distance. 3 1018010368 1 The bus standing in the middle of the road seems to be telling a story. 3 1018010369 1 The tram has stopped, yet the trails extend to further beyond. 3 1018010451 1 You obtained the [Missing Thoughts of Nanami].\n<size=27>You automatically obtain Blue Orbs over time.</size> 3 1018011401 1 Follow the signal to find its source. 3 1018011402 1 The door is open. 3 1018011403 1 You seem to have caught the attention of the Corrupted Constructs nearby. 3 1018011404 1 Keep moving on! 3 1018015001 1 Liv is protecting herself and attacking you unconsciously, cannot slide. 3 1018015002 1 This is your chance to wake up Liv. Give it everything you have! 3 1018015003 2 No... Nanami has come so far... Nanami can't let this happen... 10 1018015004 2 Nanami is angry! Nanami has to go and get Liv back! 5 1018015005 2 Argh... It hurts... 5 1502021701 2 Catch up to the mechanoid just now 1502021702 2 Defeat all enemies 1502021703 2 Watch out for enemy attacks 1502021901 2 Find the Red Tide and defeat the Hetero-Creatures 1502021902 2 Defeat Hetero-Creatures 1502021903 2 Go to the target point and search for the Red Tide 1502021904 2 Proceed to another street 1502022101 2 Advance to the target area 1502022102 1 <size=35>Control the "Data Fairy". Be careful to avoid the patrol programs.</size> 1502022103 2 Generating Data Fairy... 1502022104 2 Avoid the patrol programs to cross the bridge 1502022105 2 Advance to the elevator door 1502022106 1 <color=#FF0000><size=40>Failed to infiltrate. You will be forcibly expelled.</size></color> 1502022107 2 Defeat the activated repair programs 1502022108 1 <color=#FF0000><size=50>Perfect!</size></color> 1502031001 2 Eliminate all the Corrupted 1502031002 2 Traverse the Red Tide Area 1502031003 2 Investigate the Red Tide Projection 1502031004 8 Clue 1 The Red Tide Projection cannot move 1502031005 8 Clue 2 The Red Tide Projection will disappear when attacked 1502031006 2 Try to attack the Red Tide Projection 1502031007 2 Remove the Red Tide Projection 1502031008 2 Pay attention to nearby sounds 1502031009 2 Enter and stay in the Red Tide 1502031010 2 Traverse the Red Tide Area 1502031011 2 You can hear footsteps approaching from a distance... 1502031101 2 Go down the street and eliminate all the Corrupted 1502031102 2 Defeat the enemies and save the Construct 1502031103 2 Talk to the Construct 1502031104 2 Command Blair to eliminate the Corrupted 1502031105 2 Try to command the Corrupted 1502031106 2 Retreat 1502031107 2 Suicide 1502031108 1 It can't go on at this rate. Try another command. 1 1502031201 2 Return to the hospital 1502031202 2 Eliminate all the Corrupted 1502031203 1 This Construct is dead 2 1502031204 2 Check the injured Constructs 1502031205 1 The corruption on Talbot has gone beyond the threshold 2 1502031206 8 Talbot HP <color=#00FF00>▉▉▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 1502031207 8 Talbot HP <color=#00FF00>▉▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 1502031208 8 Talbot HP <color=#00FF00>▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 1502031209 8 Talbot HP <color=#00FF00>▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 1502031210 8 Talbot HP <color=#00FF00>▉▉▉▉▉▉</color> <color=#00FF00>Safe</color> 1502031211 8 Talbot HP <color=#FFFF00>▉▉▉▉▉</color> <color=#FFFF00>Injured</color> 1502031212 8 Talbot HP <color=#FFFF00>▉▉▉▉</color> <color=#FFFF00>Injured</color> 1502031213 8 Talbot HP <color=#FF0000>▉▉▉</color> <color=#FF0000>Dangerous</color> 1502031214 8 Talbot HP <color=#FF0000>▉▉</color> <color=#FF0000>Dangerous</color> 1502031215 8 Talbot HP <color=#FF0000>▉</color> <color=#FF0000>Dangerous</color> 1502031216 2 Use the Ascendant power to make the Corrupted self-destruct 1502031217 1 The Corrupted shows no response... 2 1502031218 2 Defeat <color=#FF0000>Corrupted Talbot</color> 1502031219 1 Talbot has become Corrupted 2 999200561 1 Defeat the minions to interrupt the laser attack 3 300618001 8 Current Wave: {0}/2 300618002 8 Current Wave: {0}/3 300618003 2 Advance to the target area 300618004 2 Posion Fog about to move <color=#FF0000>{0}</color> 300618005 1 Approach the portal to interact with it and use it. 3 300618006 1 Tap the button to use the portal. 1 301605121 1 Take damage over time when staying too long on the battlefield 1 301605122 2 Lose HP every second when staying too long on the battlefield 301605123 1 The enemy has exposed weak points in four directions. Destroy them now! 1 301605124 8 Time remaining to destroy the weak points {0}s 301605125 1 The enemy is vulnerable! 1 301605126 8 Vulnerable {0}s 301605141 2 Caught Dragon Axe 3 301605142 8 Pulao receives a DMG bonus {0} stack(s) 301605181 2 You obtained a bonus. Your Fire Basic Attacks now deal extra damage. 1 301605182 8 Extra DMG Bonus on Fire Basic Attacks {0}s 301605211 2 <color=#FF0000><size=40>Terminate!</size></color> 1.5 301605212 2 <color=#2EFEF7><size=40>Attack!</size></color> 1.5 301605213 8 <color=#58D3F7>Ice DMG increased</color>. {0}s 301605214 2 <color=#FF0000>You'll receive damage over time outside the arena</color> 301605215 8 Self-Destruction Bugs will appear in {0}s 300701781 2 <color=#0099FF>{0}/30</color> enemies defeated 300701782 2 <color=#0099FF>{0}/40</color> enemies defeated 300701783 2 <color=#0099FF>{0}/50</color> enemies defeated 300619730 2 Defeat the weakened Dragon 300619731 2 Defeat "Hamlet" 300619741 2 Defeat "Hamlet" 300619850 2 Defeat the piper that linked with Dragon 300619851 1 You did it... 300619852 1 The mysterious piper appears... 300619853 2 Defeat the Dragon 300619854 2 Dodge the Dragon's attacks 300619860 2 Defeat the Dragon 300619861 2 Lead the Dragon to attack the piper to weaken the Dragon 300619862 2 Dodge the Dragon's attacks 30071780 1 Chained Death\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071790 1 Infernal Trickery\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 30071800 1 Into Your Own Trap\n<color=#fffff><size=27>Defeat all enemies within the time limit</size></color> 3 1502012301 1 Defeat the rampant "Pandas" 1 1502012302 2 Defeat the rampant "Pandas" 1502012303 2 Quell the rampant "Pandas" 1502012304 2 Defeat the rampant "Big Panda" 1502012305 2 Awake "Pandas" 1502012306 2 Leave the cave 1502012307 1 Awake "Pandas" 1 1502012101 1 Teach the "Gung-hoers" a lesson 1 1502012102 2 Defeat the "Gung-hoers" 1502012103 2 Defeat the "Gung-hoers" <color=#FF0000><size=25>Press the Signature button to unleash a Dragon Axe</size></color>. 1502012104 1 Press the Signature button to summon back Dragon Axe 1 1502012105 1 A new skill will be triggered if Pulao catches Dragon Axe when pinging orbs 1 1502012106 2 Defeat the "Gung-hoers" <color=#FF0000><size=25>Different skills will trigger depending on the color of the Orb that collides with a Dragon Axe</size></color> 1502012107 1 Defeat "Gung-hoers" boss: Demon Bane 1 1502012108 2 Defeat Demon Bane 1502012109 1 Tap the <color=#FF0000>[Signature button]</color> to summon Dragon Axe to fight. 2 1502012110 1 When Dragon Axe is spinning around the field, tap the <color=#FF0000>[Signature button]</color> to summon it back. 2 1502012111 1 Catch Dragon Axe when performing a Signal Orb skill to cast a new skill combo.\nTap the <color=#FF0000>[Signature button]</color> to summon back Dragon Axe. 2 1502012112 1 Keep tapping the <color=#FF0000>[Basic Attack]</color> button to cast more skills. 2 1502012113 1 When the Signature button lights up again, <color=#FF0000>[press and hold]</color> to cast <color=#FF0000>Spirit Blade: Falling Stars</color>. 2 300620041 8 Devour Wave 1 remaining: {0}s 300620042 8 Devour Wave 2 remaining: {0}s 300620043 8 Devour Wave 3 remaining: {0}s 300620044 8 Devour Wave 4 remaining: {0}s 300620045 2 <color=#0099FF>Destruction Barrier is locking on</color>. Defeat all the enemies! 300620046 2 <color=#0099FF>Defeat all enemies</color> or <color=#0099FF>reach the objective</color> 300620047 2 <color=#0099FF>Destruction Barrier is locking on</color>. Start the level! 300620048 2 Defeat all enemies 300620049 1 <color=#0099FF>Destruction Barrier</color> is about to fire a <color=#0099FF>Halting Laser</color>. Watch out! 5 300620050 1 <color=#0099FF>Halting Lasers</color> will <color=#0099FF>reduce escape time</color> 5 300620051 1 Destroying<color=#0099FF>Condensing Tides</color> will spawn <color=#0099FF>Devour Waves</color>. Defeat them ASAP! 5 300620052 1 <color=#0099FF>Candle Light</color> attacks will <color=#0099FF>reduce escape time</color> 5 300620053 2 <color=#0099FF>Destruction Barrier is locking on</color>. Find and defeat all the enemies! 300620054 1 A <color=#0099FF>Breeze</color> is blowing! 5 300620055 1 A <color=#0099FF>Breeze</color> has blown the <color=#0099FF>Condensing Tides</color>! 5 300620056 1 A <color=#0099FF>Breeze</color> has blown the <color=#0099FF>Candle Light</color>! 5 300620057 1 A <color=#0099FF>Breeze</color> has blown the <color=#0099FF>Halting Lasers</color>! 5 300620058 1 <color=#0099FF>Breezes</color>, <color=#0099FF>Candle Lights</color> and <color=#0099FF>Lasers</color> will take turns appearing on the battlefield. 5 300620059 1 <color=#0099FF>Breezes</color>, <color=#0099FF>Tides</color> and <color=#0099FF>Lasers</color> will take turns appearing on the battlefield. 5 300620060 1 <color=#0099FF>Breezes</color>, <color=#0099FF>Tides</color>, <color=#0099FF>Candle Lights</color> and <color=#0099FF>Lasers</color> will take turns appearing on the battlefield. 5 300620061 2 <color=#0099FF>Push forward</color> to escape the Devour Wave! 1502012200 2 Continue searching for the celestial 1502012201 2 Search the valley for the celestial 1502012202 2 Jump on the boulder 1502012203 2 Use driftwood to cross the river 1502012204 2 Use the given item to quickly end the battle 1502012205 1 More rabbits have appeared 3 1502012401 2 Use the hook to pull enemies toward you 1502012501 2 Recover your weapon. Defeat the enemies before they escape. 1502012502 2 Defeat the enemy 1502012701 2 Show everyone your strength 1502012801 2 Defeat the enemies 300623171 2 Deal DMG to obtain Point Rewards -1 300623172 2 Finish the enemy with a Finishing Move to earn <color=#FF821C>Basic Point Rewards</color> according to your current score. -1 300623173 2 Earn points for each Finishing Move to earn <color=#FF821C>Finishing Combo Point Rewards</color>. -1 300623174 2 Earned <color=#FF821C>{0}/1000000</color> points 300623175 1 Tip: Use Speed Attack for an Ultimate Combo 3 300623181 2 Reduce the enemy's <color=#FF821C>Finisher Gauge value</color> to increase the <color=#FF821C>Rating</color> 300623182 2 Score Up →S→SS→SSS→<color=#FF3300>SSS+</color> 300623183 2 Score Up <size=26>→</size><size=42>S</size><size=26>→SS→SSS→</size><color=#FF3300>SSS+</color> 300623184 2 Score Up <size=26>→S→</size><size=42>SS</size><size=26>→SSS→</size><color=#FF3300>SSS+</color> 300623185 2 Score Up <size=26>→S→SS→</size><size=42>SSS</size><size=26>→</size><color=#FF3300>SSS+</color> 300623186 2 Score Up <size=26>→S→SS→SSS→</size><size=50><color=#FFBF00>SSS+</color></size> 300623187 1 Increases level completion rating to SSS+ 3 300623188 1 Spirit changed. Signature prohibited. 3 300601041 1 Defeat all the enemies in this area. 1 300601042 8 Current Wave: {0}/2 300601043 8 Current Wave: {0}/3 300601044 8 Current Wave: {0}/5 300601045 8 Current Wave: {0} 300601046 8 Tank Energy: <color=#999999>■■■■■</color> Energy Charging 300601047 8 Tank Energy: <color=#FF9900>■</color><color=#999999>■■■■</color> Energy Charging 300601048 8 Tank Energy: <color=#FF9900>■■</color><color=#999999>■■■</color> Energy Charging 300601049 8 Tank Energy: <color=#FF9900>■■■</color><color=#999999>■■</color> Energy Charging 300601050 8 Tank Energy: <color=#FF9900>■■■■</color><color=#999999>■</color> Energy Charging 300601051 8 Tank Energy: <color=#FF9900>■■■■■</color> Complete 300601052 1 Defeat the God Slayer.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1 300601053 2 Defeat the God Slayer. <color=#33FFFF><size=25>Upon <color=#FF9900>finishing</color> an enemy, Uniframe can charge the tank.</size></color> 300601054 1 Defeat PK43 Type "Sheriff".\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1 300601055 2 Defeat PK-43 Sheriff. <color=#33FFFF><size=25>Defeating <color=#FF9900>marked</color> enemies will charge Chariot.</size></color> 300601056 1 Defeat Demon Bane.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1 300601057 2 Defeat Demon Bane. <color=#33FFFF><size=25>Upon <color=#FF9900>finishing</color> an enemy, Uniframe can charge the tank.</size></color> 300601058 1 Defeat Sanctuary Guard.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1 300601059 2 Defeat Sanctuary Guard. <color=#33FFFF><size=25>Upon defeating a <color=#FF9900>marked</color> enemy, Uniframe can charge the tank.</size></color> 300601060 1 Defeat Gear.\n<color=#33FFFF><size=28>The tank has joined the battle as a reinforcement.</size></color> 1 300601061 2 Defeat Gear. <color=#33FFFF><size=25>Upon defeating a <color=#FF9900>marked</color> enemy, Uniframe can charge the tank.</size></color> 300601062 8 The tank is down. Cannot charge power. 300601063 2 Focus fire to defeat the God Slayer. 300601064 2 Focus fire to defeat PK43 Type "Sheriff". 300601065 2 Focus fire to defeat Demon Bane. 300601066 2 Focus fire to defeat Sanctuary Guard. 300601067 2 Focus fire to defeat Gear. 300601071 1 Destroy the Watchtower.\n<color=#33FFFF><size=28>The Watchtower uses different skills based on the number of enemies.</size></color> 1 300601072 2 Current Enemies: <color=#FFFF66>1 </color> Watchtower Status: <size=25>Applies <color=#FFFF66>Rigid Body</color></size> to the Corrupted. 300601073 2 Current Enemies: <color=#FF6600>2</color> Watchtower Status: <size=25><color=#FF6600>Cast Ground Flame.</color></size> 300601074 2 Current Enemies: <color=#FF0000>3</color> Watchtower Status: <size=25><color=#FF0000>Cast Red Tide Corruption.</color></size> 300601075 2 Current Enemies: <color=#9999FF>4</color> Watchtower Status: <size=25><color=#9999FF>Cast Channeled Lightning.</color></size> 300601076 2 Current Enemies: <color=#33FFFF>5</color> Watchtower Status: <size=25><color=#33FFFF>Invincible </color>&<color=#33FFFF> Self-repairing.</color></size> 300601077 8 <color=#FF0000>Watchtower Destruction Progress</color> {0}% 300601078 2 Current Enemies: <color=#999999>0</color> Watchtower Status: <size=25><color=#999999>temporarily disabled.</color></size> 300601441 1 Clear the enemies in this area to make the Watchtower self-repair slower. 1 300601442 2 Eliminate the enemies in this area. 300601443 8 Current Wave: {0}/3 300601444 8 Current Wave: {0}/4 300601445 8 Current Wave: {0}/5 300601446 1 The Watchtower has buffed the Corrupted. 1 300601521 1 Defeat the enemies in this area. 1 300601522 2 Enemy Restructure Time: <color=#FF0000>{0}</color> <color=#33FFFF><size=25>Clearing Data Blocks reduces the strength of Restructured enemies.</size></color> 300601523 2 Defeat the enemies in this area. 300601551 1 Defeat the enemies in this area. 1 300601552 2 Defeat the enemies in this area. 300601553 1 The enemy is <color=#0099FF>digitalized</color>. 1 300601554 2 Enemy Status: <color=#0099FF>Digitalized and Invincible. </color> <size=25>Activate the <color=#FF6600>laser beam</color> to deal damage to the enemy and cancel their <color=#0099FF>digitalization.</color></size> 300601555 2 Defeat the enemies in this area. Enemy Status: <size=25><color=#33FFFF>Re-booted in: </color><color=#FF0000>{0}</color></size> 300601611 1 Destroy the Watchtower. 1 300601612 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: <size=25><color=#FF6600>Cast Ground Flame.</color></size> 300601613 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: <size=25><color=#FF0000>Cast Red Tide Corruption.</color></size> 300601614 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: <size=25><color=#9999FF>Cast Channeled Lightning.</color></size> 300601615 2 Destroy the Watchtower. Watchtower Status: <size=25><color=#33FFFF>Re-booted in: </color><color=#FF0000>{0}</color></size> 300601616 1 <color=#FF0000>Upon overloading, the Watchtower becomes temporarily disabled.</color> 1 300601711 2 Crush them! 999 300601721 2 Collected {0}/1,500 Cogs! 999 7511121 2 Boss's Current DMG Reduction: <color=#FF0000>{0}%</color> 301622501 8 Remaining Tactical Resources {0} 301622502 8 Defensive Area Security {0} 301622503 16 Preparation Phase|Deploy Defensive Devices to protect the defensive area.|Remaining Tactical Resources|<color=#33FFFF><size=35>{0}</size></color>|Skip Deployment 301622504 16 Tactical Resources Depleted|Prepare to fight off the next wave.|End Deployment 301622505 2 Eliminate all the Corrupted. 301622506 1 Select Defensive Device 1 301622507 1 Enhance to Lv.2 or head to the remaining tactical points. 1 301622508 1 Approach a tactical point to deploy a Defensive Device. 2 301622509 1 Enhance to Lv.3 or head to the remaining tactical points. 1 301622510 16 Preparation Phase|Deploy Defensive Devices to fight off <color=#33FFFF><size=35>{0}</size></color> waves of the Corrupted|Remaining Tactical Resources|<color=#33FFFF><size=35>{0}</size></color>|Skip Deployment 301311160 1 Thick Dust has appeared. 2 301311161 2 Clear out the building. 301311162 1 Pollution Source has appeared. 2 301311163 1 Stubborn Mold has appeared. 2 301311180 2 Defeat the animated food ingredients. 301311181 1 More food ingredients have been animated. 2 301311182 2 Collect food ingredients. 301311183 1 You've collected all the food ingredients. Take them to Karenina(?). 2 301311150 8 Red Envelopes Obtained: {0}/100000 301311151 1 You've collected enough red envelopes. Find the Night Keeper. 3 301311152 1 Stop this and find the Night Keeper. 3 301311153 1 Attack the enveloper givers and collect the red envelopes they drop. 3 301311190 8 Couplets Activation Progress: <color=#999999>■Joy and Happiness■</color> {0}% 301311191 8 Couplets Activation Progress: <color=#FFFF00>■</color><color=#999999>Joy and Happiness■</color> {0}% 301311192 8 Couplets Activation Progress: <color=#FFFF00>■Joy </color><color=#999999>and Happiness■</color> {0}% 301311193 8 Couplets Activation Progress: <color=#FFFF00>■Joy and </color><color=#999999>Happiness■</color> {0}% 301311194 8 Couplets Activation Progress: <color=#FFFF00>■Joy and </color><color=#999999>Happiness■</color> {0}% 301311195 8 Couplets Activation Progress: <color=#FFFF00>■Joy and Happiness</color><color=#999999>■</color> {0}% 301311196 8 Couplets Activation Progress: <color=#00FF00>■Joy and Happiness■</color> {0}% 301311197 8 Couplets Activation Progress: <color=#7FFF00>■Joy and Happiness■</color> {0}% 301311198 1 <color=#00BFFF>Door God 4</color> has joined the battle! 3 301311199 2 Go to the door to leave this place. 301311200 1 Bubbles slowly float in. 2 301311201 1 Xi got scared! 2 301311202 2 Take advantage of Xi's weakness and defeat Xi. 301311203 1 Xi has regained consciousness. 2 301311204 1 Throw gold coins to attract bubbles. 2 301311220 1 Find Gray Raven! 3 301311221 2 Find the Gray Raven members. 301311222 2 Find Lee. 301311223 2 <color=#ff5656>Follow</color> your heart and find Liv. 301311224 2 Leave 301311225 1 It seems the way forward is blocked. And all you hear is static noises. 3 301311226 2 Leave (?) 301311227 1 Turn on the volume and use a headset for the best experience. 3 301605169 2 Woah! It turned red! I hope it's not too hot. 1 301605170 2 Ha! Ha! Ha! Well... I knew it. You didn't understand what I said... It seems I'll have to teach you! 1 301605171 2 Stop it! 1 301605172 2 Stay away! Saws taste bad! 1 301605173 2 Activated. Well, that's a shame. 2 301605174 2 Activated. That's perfect! 2 301605175 8 Extra DMG Bonus Nanami has: {0} stack(s) 301605261 8 DMG Bonus(es) Noan gained: {0} Stack(s) 301605262 2 Gear Level goes up. Gained 3 Signal Orbs of a random color! 2 301605263 2 Successful Assault-Rising Combo. DMG bonus received! 2 301605291 8 Bianca's total DMG increases by {0}% 301605292 2 <size=27>After pressing Dodge to activate Luminous Realm, <color=#ff0000>pinging Afterglow Orbs adjacent to the orbs of the same color</color> and <color=#ff0000>Phase II Signature Move</color> will grant Bianca a set of 3-Ping Orbs.</size> 301605321 2 <size=27>Upon entering the <color=#FF6347>Solitary Dancer</color> status, <color=#FF6347>dodges an attack successfully</color> and then obtains a random set of 3-Ping Orbs.</size> 301605322 8 Hyperreal's Extra DMG increases by {0}% 301605323 8 The team's Extra DMG increases by {0}% 301605324 2 <size=27>After Kaleido activates <color=#ff0000>Color Rendering</color>, the enemy gains weaknesses in <color=#ff0000>4 directions</color>. Using the <color=#ff0000>Vibrant Brushstroke</color> to trigger the weaknesses will make the team deal more Extra DMG.</size> 500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 500002 2 Defeat Voodoo. 500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 500004 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 500005 1 All the minions are eliminated. Voodoo is now on the offensive. 3 500006 1 The Blinking Mine is ready. You can use it again now. 3 500007 1 The Dragon Breath Device is ready. You can use it again now. 3 500008 2 Devour White: Cast <color=#33FFFF>short-ranged</color> poison. Devour Black: Cast <color=#33FFFF>long-ranged </color> poison. 500009 2 Devour White: The <color=#33FFFF>Bird</color> form is enhanced. Devour Black: The <color=#33FFFF>Beast</color> form is enhanced. 500010 2 Devour White: <color=#33FFFF>Lifesteal</color> Doll. Devour Black: <color=#33FFFF>AoE Lightning</color> Doll. 500011 2 Blinking Mine: <color=#33FFFF>Stun enemies within range.</color> Dragon Breath Device: <color=#33FFFF>Weaken</color> all enemies. 500012 8 Match 3-Pings within the blue circle to activate the device. 500013 1 <color=#33FFFF>Make the most of the devices on the field</color>, and it'll be significantly easier to finish the hunt. 5 500014 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 500015 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 500016 1 The Blinking Mine activated and went on cooldown. 3 500017 1 The Blinking Mine is ready. You can use it again now. 3 500018 1 The Dragon Breath Device activated and went on cooldown. 3 500019 1 The Dragon Breath Device is ready. You can use it again now. 3 500020 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 500021 1 Ox No.2 has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 500022 2 The Dragon has very high Physical Resistance, and it is <color=#33FFFF>absorbing incoming Elemental DMG</color>. 500023 8 Mission Goal: Defeat the Dragon 500024 1 The Dragon absorbed the <color=#FF0000>power of fire</color> and turned into a <color=#FF0000>Fire Dragon</color>. 3 500025 1 The Dragon absorbed the <color=#FFFF37>power of lightning</color> and turned into a <color=#FFFF37>Lightning Dragon</color>. 3 500026 1 The Dragon absorbed the <color=#00FFFF>power of ice</color> and turned into an <color=#00FFFF>Ice Dragon</color>. 3 500027 1 The Dragon absorbed the <color=#DCB5FF>power of darkness</color> and turned into a <color=#DCB5FF>Dark Dragon</color>. 3 500028 2 <color=#FF0000>Fire Dragon</color> is weak against <color=#DCB5FF>Dark DMG</color> but strong against <color=#FF0000>Fire DMG</color>. 500029 2 <color=#FFFF37>Lightning Dragon</color> is weak against <color=#00FFFF>Ice DMG</color> but strong against <color=#FFFF37>Lightning DMG</color>. 500030 2 <color=#00FFFF>Ice Dragon</color> is weak against <color=#FF0000>Fire DMG</color> but strong against <color=#00FFFF>Ice DMG</color>. 500031 2 <color=#DCB5FF>Dark Dragon</color> is weak against <color=#FFFF37>Lightning DMG</color> but strong against <color=#DCB5FF>Dark DMG</color>. 500032 8 Break Dragon Claws to weaken Final Judgment. 500033 1 When the Dragon has <color=#FF0000>less than 30% HP</color>, it casts <color=#FF0000>Final Judgment</color>. <color=#33FFFF>Destroying the Dragon Claws</color> will <color=#33FFFF>significantly reduce the damage of Final Judgment</color>. 3 500034 1 The Dragon is about to cast <color=#FF0000>Final Judgment</color>. Make sure you have destroyed the Dragon Claws. 3 500035 1 The Dragon Claw has been destroyed. <color=#33FFFF>Final Judgment now deals less damage.</color> 3 500036 1 All Dragon Claws have been destroyed. <color=#33FFFF>Final Judgment now deals a lot less damage.</color> 3 500037 1 Having lost all its Dragon Claws, <color=#33FFFF>the Dragon lost all its strength</color> after casting Final Judgment. 3 500038 2 The Dragon lost its <color=#33FFFF>elemental power.</color> 500039 8 Eliminate the Dragon that has lost the power of a king. 500040 8 Eliminate the Dragon. 500041 1 During phase 1, Ox <color=#FF0000>has a massive DMG Reduction while standing.</color> <color=#33FFFF>Use traps</color> to reduce the Ox's Super Armor. 3 500042 1 When the Dragon has <color=#FF0000>less than 80% HP</color>, it <color=#FF0000>transforms</color>. <color=#33FFFF>Use different types of Elemental DMG</color> to defeat the Dragon! 3 500101 2 Enemy Wave <color=#33FFFF>1/3</color> 500102 2 Enemy Wave <color=#33FFFF>2/3</color> 500103 2 Enemy Wave <color=#33FFFF>3/3</color> 500104 2 Enemy Wave <color=#33FFFF>1/2</color> 500105 2 Enemy Wave <color=#33FFFF>2/2</color> 500106 2 Eliminate all enemies 500107 8 Arm Charge {0}% 500108 8 Shield Absorption Progress: {0}% 500109 2 Cutting off the arm can empty the charge. 500110 1 Focus fire to defeat α. 3 500111 2 Target: Defeat <color=#FF0000>α</color> 500112 1 α has unleashed her power. 3 500113 2 <color=#FF9900>Orange Flash's</color> attacks can be counterattacked. 500114 1 Madorea's attacks have a chance to attach <color=#FF0000>threads </color> on characters! Avoid them! 3 500115 2 A character will be <color=#FF0000>controlled</color> when they have <color=#FF0000>3 threads</color> on their body at the same time! 500116 8 Backstab the enemy multiple times to lift the control. 500117 1 Due to Madorea's interference, you <color=#FF0000>cannot restart or revive</color> in this stage. 3 1502021200 8 Time until system reboot: {0}s 1502021201 8 Corrupted Remaining: {0} 1502021210 2 Activate radar scan of the surrounding environment 1502021211 2 Locate the backup power source 1502021212 2 Leave the facility 1502021213 2 Activate the backup power source 1502021400 2 Investigate surroundings 1502021401 2 Defeat the Corrupted 1502021402 2 Find a usable mechanoid component to replace the damaged part 1502021403 1 High level of virus concentration detected. The mechanoid is infected. Immediate destruction suggested. 3 1502021404 2 Continue to investigate the surroundings 1502021405 2 Activate Door 1502021406 2 Search and investigate graffiti intel 1502021407 1 New Corrupted have appeared. 2 1502021408 1 More Corrupted have appeared. 2 1502021409 1 Corrupted have appeared. 2 1502021410 2 Find a method to restore the combat function 1502021411 2 Use radar to continue searching for usable machine parts 1502021412 2 Investigate the graffitied door 1502021413 2 Investigate the surroundings for the authentication key 1502021414 2 Inspect the security machine 1502021415 2 Find components to reactivate the mechanoid 1502021416 2 Speak with the mechanoid 1502021417 2 Replace the backup components to activate the mechanoid 1502021418 2 Scan the ruins to obtain intel 1502021419 2 Go to the designated location and deduce the scene 1502021420 2 Deduce the scene 1502021421 1 Assist the mechanoids and eliminate the Corrupted 3 1502021500 8 Delivery Droid Durability: {0}% 1502021501 1 Attention! Delivery Droid durability is below 50%! 3 1502021502 2 <color=#00BFFF>Analyze</color> abnormal machine for intel 1502021503 2 <color=#00FF00>Guide</color> and recover the GPS 1502021504 2 Go to the warehouse 1502021505 2 Protect the Delivery Droid and defeat the Corrupted 1502021506 2 Escort the Delivery Droid to the warehouse 1502021507 2 Investigate surroundings 1502021508 2 Camouflage ID and enter the warehouse 1502021510 1 Massive incoming Corrupted signal detected 2 1502021511 2 Explore the warehouse 1502021512 2 Exploration complete. Speak with the Delivery Droid 20006001 1 <size=50><color=#7FFF00>Control the direction of attack crystal</color></size>\nAfter triggering, destroys fairies in a <color=#38bbff>straight line</color>. 5 20006002 1 <size=50><color=#7FFF00>Control the direction of attack crystal</color></size>\nAfter triggering, destroys fairies in a <color=#38bbff>straight line</color>. 5 20006003 16 Placeholder|Soundwave Escape|Destroy Crystals: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006004 16 Placeholder|Spotlight Battlefield|Destroy Crystals: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006005 16 Placeholder|Crystal Crash|Destroy Crystals: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006006 16 Placeholder|Soundwave Escape + Spotlight Battlefield|Destroy Crystals: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006007 16 Placeholder|Spotlight Battlefield + Crystal Crash|Destroy Crystals: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006008 16 Placeholder|Crystal Crash + Soundwave Escape|Destroy Crystals: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006009 2 Eliminate the Corrupted! 20006010 16 Placeholder|Defeat Kuroro to gain Fever|Minions Fought: {0}|<color=#38bbff>Boss Progress: {0}%</color>|Placeholder 20006011 1 Corrupted hare retreating toward our teammates! 3 20006012 1 Corrupted have fled 3 20006013 1 Mechanism calculation: <color=#38bbff>Fever+{0}</color> 3 20006014 16 Placeholder|Soundwave Escape|Destroy Crystals: {0}|<color=#38bbff>Fever: {0}</color>|Placeholder 20006015 16 Placeholder|Spotlight Battlefield|Destroy Crystals: {0}|<color=#38bbff>Fever: {0}</color>|Placeholder 20006016 16 Placeholder|Crystal Crash|Destroy Crystals: {0}|<color=#38bbff>Fever: {0}</color>|Placeholder 20006017 16 Placeholder|Soundwave Escape + Spotlight Battlefield|Destroy Crystals: {0}|<color=#38bbff>Fever: {0}</color>|Placeholder 20006018 16 Placeholder|Spotlight Battlefield + Crystal Crash|Destroy Crystals: {0}|<color=#38bbff>Fever: {0}</color>|Placeholder 20006019 16 Placeholder|Crystal Crash + Soundwave Escape|Destroy Crystals: {0}|<color=#38bbff>Fever: {0}</color>|Placeholder 20006020 8 Stage Fever {0} 20006021 1 <color=#38bbff>Red tiles</color> change to <color=#38bbff>blue tiles</color>\nScore <color=#38bbff>increases</color> according tot he number of tiles change. 3 20006022 1 <color=#38bbff>Red Orb</color> changes to <color=#38bbff>Blue Orb</color>,<color=#38bbff>increasing score</color>. 3 20006023 1 <color=#38bbff>Fairy</color> defeated, <color=#38bbff>increasing score</color>. 3 20006024 1 <size=50><color=#7FFF00>Dodge red orbs and destroy crystals</color></size>\n<color=#38bbff>Destroy crystals</color> to change <color=#38bbff>red orbs into blue orbs</color> and increase score. 5 20006025 1 <size=50><color=#7FFF00>Stopping on a tile will turn it red</color></size>\n<color=#38bbff>Destroy crystals</color> to turn <color=#38bbff>red tiles into blue tiles</color>. 5 20006026 1 <size=50><color=#7FFF00>Aim at a crystal to destroy fairies in a straight line</color></size>\n<color=#38bbff>Approach a crystal</color> to <color=#38bbff>control the direction</color>. 5 20006027 1 Pick up reward box to increase rewards 1 20006028 1 Talent 2 activated. All allies are enhanced! 1 20006029 1 Red tiles will <color=#38bbff>explode on re-triggering</color>\nAdjust your position to cover the area in red tiles 3 301304061 1 Find bolts according to the commandant's instructions 1 301304062 1 Scan this area for clues to find bolts 1 301304063 2 Listen to the commandant's instructions 301304064 2 Scan this area 301304065 2 Return to the scan area 301304066 1 Return to the scan area 1 301304067 1 Inspect remnant data 1 301304068 2 Inspect remnant data 301304069 1 Follow the data to deduce the results 1 311304061 2 Use the data to deduce the direction of the clues 311304062 1 Find a clue to open the chest 1 311304063 2 Find a clue to open the chest 311304064 1 Incorrect password 1 311304065 1 First bolt obtained 1 311304066 1 Continue scanning to discover new clues 1 311304067 2 Use the scanning window to find clues on the next bolt 311304068 1 Speak with the Quiz Bot 1 311304069 2 Speak with the Quiz Bot to obtain a bolt 321304061 1 Participate in the quiz 1 321304062 2 Participate in the quiz to earn the bolt reward chest 321304063 1 Second bolt obtained 1 321304064 1 Follow the last clue to find the bolts 1 321304065 2 Follow the last clue to find the bolts 301305061 1 Purchase ingredients from the shop nearby 1 301305062 2 Popcorn ingredients purchased:<color=#FF0000>{0}</color>/3 301305063 1 Obtained <color=#FF6600>[Spices]</color> 1 301305064 1 <color=#FF0000>Lost [Spices]</color> 1 301305065 1 Obtain <color=#FF6600>[Spices]</color> from Kuroro 1 301305066 2 Defeat Kuroro to obtain <color=#FF6600>[Spices]</color> 301305067 8 <color=#FF6600>Spices: </color> {0}% 301305068 1 Clear the haywire machines in the cargo area 1 301305069 2 Clear the haywire machines in the cargo area 311305061 1 Obtained <color=#FF6600>[Dried Tomatoes]</color> 1 311305062 1 Obtained <color=#FF6600>[Sugar]</color> 1 311305063 1 Return and make popcorn 1 311305064 2 Return and make popcorn 311305065 2 Added <color=#FF6600>[Spices]</color> 311305066 2 Added <color=#FF6600>[Dried Tomatoes]</color> 311305067 2 Added <color=#FF6600>[Sugar]</color> 311305068 1 <color=#FF6600>Perfect!</color> 1 311305069 1 <color=#FF0000>Oh no!</color> 1 321305061 1 <color=#FF0000>Burnt popcorn</color> 1 321305062 1 Ordinary Popcorn 1 321305063 1 <color=#FF6600>Perfect popcorn!</color> 1 200006310 1 Obtained Orbs 1 200006311 1 Challenge complete 1 200006312 1 Phase complete 1 200006313 1 Arrived at investigation point 2 200006321 16 Stage Target|Pick up all Orbs|Collected: {0}/8||Instant Clear 200006331 16 Stage Target|Exit the Maze|Reached: {0}/1||Instant Clear 200006341 16 Phase Target|Pick up all Orbs|Collected: {0}/5||Instant Clear 200006342 16 Phase Target|Reach the endpoint|Reached: {0}/1||Instant Clear 200006343 1 Go to the endpoint 1 200006350 1 Lower all marked walls 3 200006351 16 Stage Target|Lower all marked walls|Walls lowered: {0}/8||Instant Clear 200006352 16 Stage Target|Lower all marked walls|Walls lowered: {0}/4||Instant Clear 200006360 16 Stage Target|Raise all marked walls|Walls raised: {0}/5||Instant Clear 200006370 16 Stage Target|Pick up all Orbs: {0}/3|Raise all marked walls: {0}/4||Instant Clear 200006380 16 Stage Target|Pick up all Orbs: {0}/3|Reach the endpoint: {0}/1||Instant Clear 200006390 16 Stage Target|Lower all marked walls: {0}/15|Reach the endpoint: {0}/1||Instant Clear 200006400 16 Stage Target|Pick up all Orbs: {0}/8|Lower all marked walls: {0}/24||Instant Clear 200006401 1 Tap [Instant Clear] to instantly clear a level. 3 200006410 16 Stage Target|Pick up Orbs|Orbs Required: {0}|<color=#38bbff>Boss Progress: {0}%</color>| 200006411 16 Stage Target|Lower all marked walls|Walls left: {0}|<color=#38bbff>Boss Progress: {0}%</color>| 200006412 16 Stage Target|Reach the checkpoints|Checkpoints remaining: {0}|<color=#38bbff>Boss Progress: {0}%</color>| 200006413 16 Stage Target|Raise all marked walls|Walls left: {0}|<color=#38bbff>Boss Progress: {0}%</color>| 200006414 16 Stage Target|Pick up Orbs|Orbs Required: {0}|<color=#38bbff>Boss Progress: {0}%</color>| 200006415 1 <size=50><color=#7FFF00>Pick up Orbs</color></size>\n1 star guaranteed after 2 mins upon completion 3 200006416 1 <size=50><color=#7FFF00>Raise walls</color></size>\n1 star guaranteed after 2 mins upon completion 3 200006417 1 <size=50><color=#7FFF00>Lower walls</color></size> 3 200006418 1 <size=50><color=#7FFF00>Pick up Orbs and take care of walls</color></size>\n1 star guaranteed after 2 mins upon completion 3 200006419 1 <size=50><color=#7FFF00>Reach the endpoint</color></size>\n1 star guaranteed after 2 mins upon completion 3 200006420 1 <size=50><color=#7FFF00>Pick up Orbs and reach the endpoint</color></size>\n1 star guaranteed after 2 mins upon completion 3 200006421 1 <size=50><color=#7FFF00>Lower walls and reach the endpoint</color></size>\n1 star guaranteed after 2 mins upon completion 3 200006422 1 <size=50><color=#7FFF00>Pick up Orbs</color></size>\nGain Fever once collection is complete 3 200006423 1 <size=50><color=#7FFF00>Lower walls</color></size>\nGain Fever once lowered 3 200006424 1 <size=50><color=#7FFF00>Lower walls</color></size>\nGain Fever upon arrival 3 200006425 1 <size=50><color=#7FFF00>Raise walls</color></size>\nGain Fever once raised 3 300614321 1 Round 1 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614322 1 Round 2 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614323 1 Round 3 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614324 1 Round 4 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614325 1 Round 5 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614326 1 Round 6 Action Phase <size=30><color=#A7F1A7>Green</color></size> bombs will explode within the <size=30><color=#A7F1A7>3x3 grid</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> bombs will explode in the <size=30><color=#A5DAE9>diagonal</color></size> area. <size=30><color=#E8E898>Yellow</color></size> bombs will explode in the <size=30><color=#E8E898>cross</color></size> area. 7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614327 14 Action Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab 300614328 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614329 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614330 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614331 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614332 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614333 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614334 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614335 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614336 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614337 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614338 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614339 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614340 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614341 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614342 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614343 1 Round 6 <color=#DF3A2D>Aftermath Phase</color> Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614344 1 Round 6 <color=#DF3A2D>Aftermath Phase</color> Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.2</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614345 1 Round 6 <color=#DF3A2D>Aftermath Phase</color> Congratulations! All players in the safe area! Team bonus multiplier:\nPoints <size=35>×1.5</size> 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614346 14 Judgment Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab 300614347 2 Don't stand on the <color=#DF3A2D>red</color> tiles during the <color=#DF3A2D>Aftermath Phase</color> or you will take damage from the Red Tide! 2 300614348 1 Round 1 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614349 1 Round 2 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614350 1 Round 3 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614351 1 Round 4 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614352 1 Round 5 <color=#DF3A2D>Aftermath Phase</color> No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614353 1 Colored bombs will be distributed at random\nAvoid bombs from allies and move the members to proper positions. 3 300614354 1 <size=50>Round 1</size> 300614355 1 <size=50>Round 2</size> 300614356 1 <size=50>Round 3</size> 300614357 1 <size=50>Round 4</size> 300614358 1 <size=50>Round 5</size> 300615600 16 Stage Target | Points Obtained |{0}|| 1019011001 1 Eliminate the Flying Hetero-Creatures on the deck 1 1019011002 2 Eliminate the Flying Hetero-Creatures on the deck 1019011003 1 Eliminate the Hetero-Creatures on the deck 1 1019011004 2 Eliminate the Hetero-Creatures on the deck 1019011005 1 Cast "Embryo" at the target point 1 1019011006 2 Cast "Embryo" at the target point 1019011007 1 Absorb Hetero-Creatures with the "Embryo" 1 1019011008 2 Cast "Embryo" to absorb Hetero-Creatures <size=25>Attack the Hetero-Creatures to make them enter the <color=#FFFF66>absorbable status</color></size> 1019011009 1 Cast "Embryo" before the target point 1 1019011010 2 Cast "Embryo" before the target point 1019011011 2 Propel the "Embryo" to absorb all Hetero-Creatures 1019011101 1 Advance to the next area 1 1019011102 2 Advance to the next area 1019011103 2 Advance to activate the central control system 1019011104 1 Required: "Gravity Activation Power Source <color=#FFFF66>↑</color>" 1 1019011105 1 Required: "Gravity Activation Power Source <color=#FFFF66>→</color>" 1 1019011106 1 "Gravity Activation Power Source <color=#FFFF66>↑</color>" obtained 1 1019011107 1 "Gravity Activation Power Source <color=#FFFF66>→</color>" obtained 1 1019011108 1 "Artificial Gravity <color=#FFFF66>↑</color>" activated 1 1019011109 1 "Artificial Gravity <color=#FFFF66>→</color>" activated 1 1019011110 1 Cabin 1 Authentication activated 1 1019011111 1 Cabin 2 Authentication activated 1 1019011112 1 Cabin 3 Authentication activated 1 1019011113 1 Cabin 4 Authentication activated 1 1019011114 1 Use the system to deploy cabins 1 1019011115 2 Use the system to deploy cabins <size=25><color=#FFFF66>Artificial gravity is not fully activated</color></size> 1019011116 1 Eliminate the Corrupted in this cabin 1 1019011117 2 Eliminate the Corrupted in this cabin 1019011118 1 Shoot the gravity module to move it back to where it should be 1 1019011119 2 Shoot the gravity module to move it back to where it should be 1019011120 1 Advance to get Cabin 3 Authentication 1 1019011121 1 Destroy all defense machines 1 1019011122 2 Destroy all defense machines 1019011123 1 Advance to get Cabin 1 Authentication 1 1019011124 1 Advance to get Cabin 2 Authentication 1 1019011125 1 Advance to get Cabin 3 Authentication 1 1019011126 1 Advance to get Cabin 4 Authentication 1 1019011127 2 Use the system to deploy cabins 1019011128 2 Advance to get Cabin 1 Authentication 1019011129 2 Advance to get Cabin 2 Authentication 1019011130 2 Advance to get Cabin 3 Authentication 1019011131 2 Advance to get Cabin 4 Authentication 1019011132 8 <color=#FF0000>■■■■</color> Cabin Authentication Status 1019011133 8 <color=#FFFF>■</color><color=#FF0000>■■■</color> Cabin Authentication Status 1019011134 8 <color=#FF0000>■</color><color=#00FFFF>■</color><color=#FF0000>■■</color> Cabin Authentication Status 1019011135 8 <color=#FF0000>■■</color><color=#00FFFF>■</color><color=#FF0000>■</color> Cabin Authentication Status 1019011136 8 <color=#FF0000>■■■</color><color=#FF0000>■</color> Cabin Authentication Status 1019011137 8 <color=#00FFFF>■■</color><color=#FF0000>■■</color> Cabin Authentication Status 1019011138 8 <color=#00FFFF>■</color><color=#FF0000>■</color><color=#00FFFF>■</color><color=#FF0000>■</color> Cabin Authentication Status 1019011139 8 <color=#00FFFF>■</color><color=#FF0000>■■</color><color=#00FFFF>■</color> Cabin Authentication Status 1019011140 8 <color=#00FFFF>■■■</color><color=#FF0000>■</color> Cabin Authentication Status 1019011141 8 <color=#00FFFF>■</color><color=#FF0000>■</color><color=#00FFFF>■■</color> Cabin Authentication Status 1019011142 8 <color=#00FFFF>■■</color><color=#FF0000>■</color><color=#00FFFF>■</color> Cabin Authentication Status 1019011143 8 <color=#FF0000>■</color><color=#00FFFF>■■</color><color=#FF0000>■</color> Cabin Authentication Status 1019011144 8 <color=#FF0000>■</color><color=#00FFFF>■</color><color=#FF0000>■</color><color=#00FFFF>■</color> Cabin Authentication Status 1019011145 8 <color=#FF0000>■</color><color=#00FFFF>■■■</color> Cabin Authentication Status 1019011146 8 <color=#FF0000>■■</color><color=#00FFFF>■■</color> Cabin Authentication Status 1019011147 8 <color=#00FFFF>■■■■</color> Authentication completed 1019010901 2 Advance to the reactor access terminal 1019010902 2 Defeat all Kurono Constructs 1019010903 2 Advance to the next area 1019010904 2 Defeat the Corrupted Constructs 1019010905 2 Defeat the corrupted mechanoids 1019010906 1 Defeat the attackers 2 1019010907 1 Defeat all Kurono guards 2 1019010908 1 Advance to the next area 2 1019010909 1 Defeat the Corrupted Constructs 2 1019010910 1 The corruption has expanded! Defeat the corrupted mechanoids! 2 1019010911 1 Resume checking the reactor access terminal 2 1019011301 2 Jump between the platforms and get out of here 1019011302 1 You can only reach the destination by jumping onto the platform.\n<color=#fffff><size=27>Press the Leap button to move Karenina around on the platform.</size></color> 2 1019011303 2 Defeat the enemies in the way 1019011304 1 Defeat the enemies to move on 2 1019011305 2 Leave 1019011306 1 Keep moving and get out of here 2 1019011901 2 Follow Sister 1019011902 2 Bypass Sister and keep going 1019011903 2 Find Sister 1019011904 2 Find the face (?) of Sister 1019011905 2 Stablize the M.I.N.D. 1019011906 8 M.I.N.D. Recovery Progress <color=#ff0000>{0}%</color> 1019011907 1 Live on... Sis... 2 1019011908 1 M.I.N.D. stability increased\n<color=#fffff><size=27>Functions partly rebooted</size></color> 2 1019011909 1 M.I.N.D. is completely stable\n<color=#fffff><size=27>Use the Finishing Move to end it all</size></color> 2 1019011910 2 Use the Finishing Move to end it all 1019011911 8 M.I.N.D. Recovery Progress <color=#ff0000>0.{0}%</color> 1019011912 8 M.I.N.D. Recovery Progress <color=#ff0000>0.0{0}%</color> 1020010901 2 Go to the target area and prepare to engage. 1020010902 2 Defeat Hetero-Creatures. 1020010903 2 Talk to the operator. 1020010904 2 Select a Defense Tower to set up. 1020010905 2 Go to check the situation at sea. 1020011201 8 Retreat from the aquarium. Target 1020011202 2 Get through Hetero-Creatures with <color=#FE2E2E>Leap</color> to avoid combat. 1020011203 2 Pass through low-height areas with <color=#FE2E2E>Crouch</color> to avoid combat. 1020011204 2 Defeat all Hetero-Creatures. 1020011205 2 Use <color=#FE2E2E>Crouch</color> to stay balanced when a strong quake occurs. 1020011206 2 Defeat the Red Tide Projection. 1020011401 2 Tap Dodge to roll. 1020011402 2 Hold Dodge and push down the joystick to slide quicker. 1020011403 2 Stop the formation of Red Tide Projections. 1020011404 2 Break through Chiko's illusionary realm. 1020011405 2 Find and touch the <color=#00FFFF>Water-Surging Ruins</color>. 1020011406 8 When blinking, release for swordwaves. Tips 1021010601 2 Eliminate all enemies 1021010602 2 Press and hold to activate the Hypermatrix 1021010603 2 Attack to gain Signal Orbs 1021010604 2 Use Signal Orbs to obtain Sight Points and end the Hypermatrix 1021010605 2 Use the Hypermatrix Signature 1021010606 1 Use the new frame to eliminate all enemies 2 1021010607 1 Signal Orb function awakened. Eliminate all enemies. 2 1021010608 1 Signature Move function awakened. Eliminate all enemies. 2 1021010609 1 Hypermatrix function awakened. Test all features. 2 1021010610 1 Reality Simulation data loaded. Eliminate all enemies. 2 1021010611 8 Frame Status Awaken Function: Basic Form 1021010612 8 Frame Status Awaken Function: Signal Orb 1021010613 8 Frame Status Awaken Function: Signal Orb/Signature 1021010614 8 Frame Status Awaken Function: Hypermatrix 1021010615 8 Frame Status Awaken Function: Reality Simulation 1021010616 1 Test completed. Entering the next phase. 2 1021011201 2 Help the guards to defeat the mechanoids 1021011202 2 Help the guard to defeat Riot 1021011203 2 Help the guards 1021011204 2 Defeat the incoming mechanoids 1021011205 2 Defeat the chaotic Constructs 1021011206 2 Defeat Crowe 1021011207 2 Advance to the hangar 1021011208 1 A battle between the Mechanoid Guards and Constructs has taken place. Defeat the Mechanoid Guards. 2 1021011209 1 Collaborate with the ally Construct and defeat Riot together. 2 1021011210 1 Incoming flying units. Counterattack when the enemy launches attacks. 2 1021011211 1 Defeat the chaotic Constructs. Keep moving. 2 1021011212 1 Defeat Crowe 2 1021011401 2 Defeat the guardians in the "tower" 1021011402 2 Move along the path 1021011403 2 Defeat the Hetero-Sapien in your way 1021011404 2 Search for clues along the previous path 1021011405 2 Move to the target point 1021011406 2 Turn on the electromagnetic observation device 1021011407 2 Eliminate the collection of chaotic M.I.N.D. 1021011408 2 Investigate near the singularity 1021011501 2 Eliminate the Corrupted 1021011502 2 Leave the subway station 1021011503 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#58ACFA>{0}</color>, <color=#58ACFA>{1}</color>)| |Placeholder 1021011504 16 座標整合中|目標(100, 0.5)|現在(<color=#58ACFA>{0}</color>, <color=#FE2E2E>{1}</color>)| |場所取り 1021011505 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#FE2E2E>{0}</color>, <color=#58ACFA>{1}</color>)| |Placeholder 1021011506 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#FE2E2E>{0}</color>, <color=#FE2E2E>{1}</color>)| |Placeholder 1021011507 8 (<color=#58ACFA>{0}</color>,<color=#58ACFA>{1}</color>) Current Coordinates 1021011508 8 (<color=#58ACFA>{0}</color>,<color=#FE2E2E>{1}</color>) Current Coordinates 1021011509 8 (<color=#FE2E2E>{0}</color>,<color=#58ACFA>{1}</color>) Current Coordinates 1021011510 8 (<color=#FE2E2E>{0}</color>,<color=#FE2E2E>{1}</color>) Current Coordinates 1021011511 1 Coordinates Confirmed 1021011512 2 Go to the target point to assist 1021011513 2 Eliminate the Corrupted 1021011601 2 Defeat the guardians in the "tower" 1021011602 2 Investigate the Heteromer Crystal barrier at the target point 1021011603 8 Turn on the observation device Tips 1021011604 2 Use the decryption program 1021011605 2 Eliminate the collection of chaotic M.I.N.D. 1021011606 2 Investigate near the singularity 1021011701 2 Defeat the lingering phantom of Tifa 99920001 2 Move to the target point 99920002 1 The fallen members have stood up because of the captain's "encouragement." 2 99920003 2 Move to the target point 99920004 2 Defeat the guards at the launch site and keep moving 99920101 8 Frame Energy: <color=#FF9900>■</color><color=#999999>■■■■</color> Basic Attack Test 99920102 8 Frame Energy: <color=#FF9900>■■</color><color=#999999>■■■</color> Ping Test 99920103 8 Frame Energy: <color=#FF9900>■■■</color><color=#999999>■■</color> Ping Hypertune Test 99920104 8 Frame Energy: <color=#FF9900>■■■■</color><color=#999999>■</color> Anti-gravity System Test 99920105 8 Frame Energy: <color=#FF9900>■■■■■</color> Signature Move Test 99920106 1 Frame Test System\nVirtual Battle Program started 2 99920107 1 Frame Test System\nBasic Attack Function Test 2 99920108 1 Frame Test System\nOrb Ping Function Test 2 99920109 2 Eliminate the enemies and complete the combat simulation 99920110 1 Frame Test System\nOrb Ping Overclock Test 2 99920111 1 Frame Test System\nAnti-gravity System Test 2 99920112 2 Press and hold Basic Attack to eliminate the enemies with the anti-gravity system and complete the combat simulation 99920113 1 Frame Test System\nSignature Move Function Test 2 99920114 2 Use the anti-gravity system to accumulate Energy and eliminate the enemies with the Signature Move 99920115 8 Connection Progress: <color=#999999>■■■■■</color> {0}% 99920116 8 Connection Progress: <color=#FF9900>■</color><color=#999999>■■■■</color> {0}% 99920117 8 Connection Progress: <color=#FF9900>■■</color><color=#999999>■■■</color> {0}% 99920118 8 Connection Progress: <color=#FF9900>■■■</color><color=#999999>■■</color> {0}% 99920119 8 Connection Progress: <color=#FF9900>■■■■</color><color=#999999>■</color> {0}% 99920120 8 Connection Progress: <color=#FF9900>■■■■■</color> Connected 99920121 2 Go to the exit! 99920122 2 Eliminate all corrupted Construct base models 99920123 1 Connected! Gravity Rush unlocked!\nTap to start 2 99920124 2 Use the Gravity Rush to eliminate the corrupted Construct base models 99920125 1 Drone connection started 2 99919814 1 <size=50>Divine Tree Root</size>\n- Kingdom Capital - 3 99919800 1 This is a 3-second tip in the center 3 99919801 2 This is a tip in the top left corner 99919802 8 This is a data tip {0}% 99919803 5 <size=45><b>This is a line of text</b></size> This is a description. 99919804 1 This is a title This is a subtitle Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab It's English! 99919805 1 This is a title This is a subtitle 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab It's English! 301625001 1 ALERT: The 1st wave of enemies has arrived! 3 301625002 1 ALERT: The 2nd wave of enemies has arrived! 3 301625003 1 ALERT: The 3rd wave of enemies has arrived! 3 301625004 1 ALERT: The 4th wave of enemies has arrived! 3 301625005 1 ALERT: The 5th wave of enemies has arrived! 3 301625006 1 ALERT: The 6th wave of enemies has arrived! 3 301625007 2 The Polar Soldier will spawn in <color=#FFFF66>{0}</color>s 301625008 2 The Deconstructor will cast Dart in <color=#FFFF66>{0}</color>s 301902001 8 Collab Core α: {0}/4 301902002 8 Collab Core β: {0}/2 301902003 8 Solo Core α: {0}/6 301902004 8 Solo Core β: {0}/2 301902005 1 <size=45><color=#7FFF00>Attack from a side</color></size>\nto break the shield asap. 2 301902006 8 Shield Time Remaining {0}s 301902007 1 <size=45><color=#7FFF00>Avoid attacks.</color></size>\nCharge in the sanctuary after being hit by the enemy. 2 301902008 8 Charging Time Remaining {0}s 301902009 1 <size=45><color=#7FFF00>Avoid attacks.</color></size>\nThe enemy gains the blood-draining effect. 2 301902010 2 <size=25>The shield will be raised for defense at 70% and 30% HP. <color=#FFFF66>Attack from a side behind the target to break the shield faster.</color></size> 301902011 1 <size=45><color=#7FFF00>Select a Boss.</color></size>.\nThe first Boss you fight will be weakened. 2 301902012 1 <size=45><color=#7FFF00>Fight the Sanctuary Guard(s)</color></size> 2 301902013 2 <size=25>Energy absorption starts at 50% HP. <color=#FFFF66>Avoid being hit by the enemy, so they don't get to restore HP.</color></size> 301902014 1 <size=45><color=#7FFF00>Fight the Wheel of Fortune</color></size> 2 301902015 2 <size=25>The shield will be raised for defense at 50% HP. <color=#FFFF66>Attack from a side behind the target to break the shield faster.</color></size> 301902016 2 <size=25>Energy absorption starts at 70% and 30% HP. <color=#FFFF66>Avoid being hit by the enemy, so they don't get to restore HP.</color></size> 301902017 1 <size=45><color=#7FFF00>Fight the Wheel of Fortune</color></size> 1 301902018 1 <size=45><color=#7FFF00>Concentrate your attacks.</color></size>\nThe enemy takes 100% more DMG. 2 301902019 1 Guild War Phase III Placeholder 1 301902020 1 Guild War Phase III Placeholder 1 301902021 1 Guild War Phase III Placeholder 1 301902022 1 Guild War Phase III Placeholder 1 1502032101 1 <size=50>Open Eyes</size> 1502032102 1 <size=50>Stand Up</size> 1502032103 1 <size=50>Move Forward</size> 1502032104 8 Frame Emergency Reboot: {0}% 1502032105 1 Frame Emergency Reboot Completed 1 1502032106 1 Go the upper level of the lighthouse 1 1502032107 2 Go the upper level of the lighthouse 1502032108 2 Go the upper level of the lighthouse <size=25><color=#FFFF66>Eliminated the Corrupted on the way</color></size> 1502032109 1 Go the upper level of the lighthouse\n<size=25><color=#FFFF66>Watch out for the M.I.N.D. corruption</color></size> 1 1502032110 2 Go the upper level of the lighthouse <size=25><color=#FFFF66>Watch out as M.I.N.D. is corrupted</color></size> 1502032111 8 M.I.N.D. Corruption {0}% 1502032201 1 Eliminate the threat 1 1502032202 2 Find a way out <size=25><color=#FFFF66>Eliminate the threat</color></size> 1502032203 1 Break the barrier in the passage 1 1502032204 2 Find a way out <size=25><color=#FFFF66>Break the barrier in the passage</color></size> 1502032205 1 Defeat the enemy 1 1502032206 2 Defeat the enemy 1502032207 1 Break the barrier in the passage 1 1502032208 2 Break the barrier in the passage 1502032209 2 Deflect objects to break the fan in the passage 301100001 2 Defeat all enemies 301100002 1 Defeat all enemies 2 301100003 2 Only <color=#FF3333>3-Ping</color> skills can damage the enemies 301100004 1 Use <color=#FF3333>3-Ping</color> skills to defeat the enemies 2 301100005 2 Defeat the enemies within the time limit 301100006 1 Defeat the enemies within 1 minute 2 301100007 2 Clear the stage within 60s ★★★ 301100008 1 Don't forget to use <color=#FF0000>QTE/Switch</color> in battle! 3 301100009 1 Attack actively! Reducing the enemy's Execution Bar is the key to getting more stars. 3 301100010 1 The enemies will possess high resistance. Use Tank QTE Skills wisely to weaken them! 3 301100011 1 We have a special enemy with Execution Bar. Use Uniframe Skills to defeat them quickly! 3 301100012 1 The Commandant must use everything they have learned in this test. Good luck! 3 301100013 2 Clear the stage within 120s ★★ 301100014 2 Clear the stage ★ 301100015 1 Red Orb 3-Ping + Blue Orb will trigger Core Passive. Tie the enemies down with the CUB. 3 301100016 1 The key to gaining stars is to dodge consecutive attacks by switching. 3 301100017 1 Attack the enemies with everything you have learned so far. 3 301100018 1 The key to gaining stars is to dodge consecutive attacks by switching. 3 301100019 1 Unleash everything you learned to clear the comprehensive combat trial. 3 301100020 1 The key to victory is to dodge the enemy's <color=#ff0000>intense attacks</color> by switching or find a way to deal with them. 3 301100021 1 The key to victory is to grasp the enemy's <color=#ff0000>attack rhythm</color>. 3 301100022 1 The enemy's <color=#ff0000>claw attacks</color> can be <color=#33CCFF>deflected</color> by attacking. The key to victory is to <color=#33CCFF>deflect</color> masterfully. 3 1502032301 1 Eliminate the current Corrupted 1 1502032302 2 Eliminate the current Corrupted 1502032303 1 Memory Backtrack 1 1502032304 1 Go up to the upper arm plate and attack the Signal Light! 1 1502032305 2 Defeat the enemy 1502032306 1 <color=#FFFF66>Follow the fireflies</color> 1 1502032307 2 Escape the platform <size=25><color=#FFFF66>The platform is collapsing</color></size> 1502032308 2 Escape the platform <size=25><color=#FFFF66>Watch out for laser!</color></size> 1502032309 1 Defeat the enemy 1 1502032310 2 Find the exit 1502030901 2 Eliminate the intruding Corrupted! 1502030902 2 Activate the scout drone! 1502030903 2 Try to activate the defensive devices at the entrance to the medical center! 1502030904 2 Search the vicinity for possible clue of the password! 1502030905 8 Team Status: <color=#5FDF41>■■■■■</color><color=#999999>■</color> Talbot 1502030906 8 Team Status: <color=#5FDF41>■■■■■</color><color=#999999>■</color> Male Construct Soldier 1502030907 8 Team Status: <color=#5FDF41>■■■■■</color><color=#999999>■</color> Female Construct 1502030908 8 Team Status: <color=#5FDF41>■■■■</color><color=#999999>■■</color> Talbot 1502030909 8 Team Status: <color=#5FDF41>■■■■</color><color=#999999>■■</color> Male Construct Soldier 1502030910 8 Team Status: <color=#5FDF41>■■■■</color><color=#999999>■■</color> Female Construct 1502030911 8 Team Status: <color=#5FDF41>■■■</color><color=#999999>■■■</color> Talbot 1502030912 8 Team Status: <color=#5FDF41>■■■</color><color=#999999>■■■</color> Male Construct Soldier 1502030913 8 Team Status: <color=#5FDF41>■■■</color><color=#999999>■■■</color> Female Construct 1502030914 2 Eliminate the intruding Corrupted with the defensive devices! 1502030915 8 Team Status: <color=#E11505>■■</color><color=#999999>■■■■</color> Talbot 1502030916 8 Team Status: <color=#E11505>■■</color><color=#999999>■■■■</color> Male Construct Soldier 1502030917 8 Team Status: <color=#E11505>■■</color><color=#999999>■■■■</color> Female Construct 1502030918 2 Talk to your team 1502030919 2 Activation Password: 1031 1502030401 8 Combat Adaptability: <color=#FF9900>■</color><color=#999999>■■■</color> Basic Attack Usage 1502030402 8 Combat Adaptability: <color=#FF9900>■■</color><color=#999999>■■</color> Skill Usage 1502030403 8 Combat Adaptability: <color=#FF9900>■■■</color><color=#999999>■</color> Weapon Charge 1502030404 8 Combat Adaptability: <color=#FF9900>■■■■</color> Signature Usage 1502030405 2 Eliminate the Corrupted and save Talbot! 1502030406 2 Talk to Talbot 1502030407 2 Eliminate the pursuing Corrupted 301311260 2 Talk to the Mountain God 301311261 1 The Mountain God has temporarily joined you in battle 2 301311262 8 Materials Owned {0}/6 301311263 2 Pick Bamboo Leaves 301311264 1 Success! 2 301311265 1 Perfect! 2 301311266 1 Defeat the enemies 2 301311267 1 More enemies are woken up 2 301311268 2 Search for bamboo leaves 301311269 2 Keep searching for bamboo leaves 301311270 2 Defeat the enemies 301311271 1 Defeat the enemies 2 301311272 1 Defeat the ambushing enemies 2 301311273 1 All materials collected! 2 301311290 2 Keep moving 301311291 2 Eliminate the soldiers and keep moving 301311292 1 Choose another route to shake off pursuers 2 301311293 1 Meet with Kamui 3 301311294 2 Meet with Kamui 301311295 2 Eliminate the ambushing soldiers 301311296 2 Repel the pursuing soldiers 301311320 2 Sneak into the Artifact Hall 301311321 1 Received a mysterious talisman 2 301311322 1 The mysterious talisman broke the magic that concealed the trails. 2 301311330 1 Defeat Overlord Celica 3 301311331 2 Hold on until Lee is ready! 301311360 1 The Realm Guardian has gone berserk! 2 301311361 2 Advance to the target area 301311362 2 Defeat the Realm Guardian 301311363 2 Stop the Realm Guardian 74418901 8 Rifts of Will: <color=#FF9900>■■■■■</color> {0}% 74418902 8 Rifts of Will: <color=#FF9900>■■■■</color><color=#999999>■</color> {0}% 74418903 8 Rifts of Will: <color=#FF9900>■■■</color><color=#999999>■■</color> {0}% 74418904 8 Rifts of Will: <color=#FF9900>■■</color><color=#999999>■■■</color> {0}% 74418905 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■■■■</color> {0}% 74418906 8 Rifts of Will: <color=#999999>■■■■■</color> Loss 74418907 8 Rifts of Will: <color=#FF9900>■■■■</color><color=#FF0000>■</color> {0}% 74418908 8 Rifts of Will: <color=#FF9900>■■■</color><color=#999999>■</color><color=#FF0000>■</color> {0}% 74418909 8 Rifts of Will: <color=#FF9900>■■</color><color=#999999>■■</color><color=#FF0000>■</color> {0}% 74418910 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■■■</color><color=#FF0000>■</color> {0}% 74418911 8 Rifts of Will: <color=#999999>■■■■</color><color=#FF0000>■</color> Loss 74418912 8 Rifts of Will: <color=#FF9900>■■■</color><color=#FF0000>■■</color> {0}% 74418913 8 Rifts of Will: <color=#FF9900>■■</color><color=#999999>■</color><color=#FF0000>■■</color> {0}% 74418914 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■■</color><color=#FF0000>■■</color> {0}% 74418915 8 Rifts of Will: <color=#999999>■■■</color><color=#FF0000>■■</color> Loss 74418916 8 Rifts of Will: <color=#FF9900>■■</color><color=#FF0000>■■■</color> {0}% 74418917 8 Rifts of Will: <color=#FF9900>■</color><color=#999999>■</color><color=#FF0000>■■■</color> {0}% 74418918 8 Rifts of Will: <color=#999999>■■</color><color=#FF0000>■■■</color> Loss 74418919 8 Rifts of Will: <color=#FF9900>■</color><color=#FF0000>■■■■</color> {0}% 74418920 8 Rifts of Will: <color=#999999>■</color><color=#FF0000>■■■■</color> Loss 99960001 15 Tips for Test {0}|Row 1 {0}{1}{2}||Row 3 {0}{1}{2} 99960002 15 |0| 300603331 1 Defeat Wheel of Fortune.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1 300603332 2 Defeat Wheel of Fortune. <color=#33FFFF><size=25>Upon <color=#FF9900>finishing</color> an enemy, Uniframes will charge Chariot.</size></color> 300603341 1 Defeat Acid Ant.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1 300603342 2 Defeat Acid Ant. <color=#33FFFF><size=25>Defeating <color=#FF9900>marked</color> enemies will charge Chariot.</size></color> 300603351 1 Defeat Musashi IX.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1 300603352 2 Defeat Musashi IX. <color=#33FFFF><size=25><color=#FF9900>Execute</color> the enemy to charge the chariot.</size></color> 300603511 2 Weakness triggered! <size=25><color=#33FFFF>Matrix</color> will deal <color=#33FFFF>DMG equal to 20% of HP</color> once.</size> 300603521 2 Weakness triggered! Using <size=25><color=#33FFFF>Extreme Dodge 3 times</color> will interrupt the formation of phantoms.</size> 300603522 8 Extreme Dodge: <color=#999999>●●●</color> 0/3 300603523 8 Extreme Dodge: <color=#FF9900>●</color><color=#999999>●●</color> 1/3 300603524 8 Extreme Dodge: <color=#FF9900>●●</color><color=#999999>●</color> 2/3 300603525 8 Extreme Dodge: <color=#FF9900>●●●</color> Complete 300603526 2 HP drops to <color=#33FFFF>60%/30%</color>. Shark-speare <color=#33FFFF>summons data phantoms</color> to join the battle. 300603527 1 <size=45><color=#33FFFF>Matrix has no cooldown.</color></size>\n<color=#33FFFF>Attack</color> after Matrix will deal <color=#33FFFF>DMG equal to 20% of HP</color> once. 2 300603528 2 HP drops to <color=#33FFFF>60%/30%</color>. Shark-speare casts <color=#33FFFF>Floating Combo</color>. 300603529 1 <size=45><color=#33FFFF>Extreme Dodge</color></size>\nDodge <color=#33FFFF>3 times</color> to <color=#33FFFF>interrupt</color> the formation of phantoms. 1.5 300603530 1 <size=45>Successful Interruption</size> 1 300603531 2 Guardian will <color=#33FFFF>revive 3 times</color>. After reviving, Guardian will become <color=#33FFFF>immune to lethal DMG</color>. 300603532 2 <size=25>Basic Attack DMG increases by 200% after a 3-Ping. 3-Ping DMG decreases by 20%, stacking up to 5 times.</size> 300603533 2 Enemies are <color=#33FFFF>unaffected by Matrix</color>. <color=#33FFFF>DMG taken increases by 50%</color> in Matrix. 30062601 16 Tides Crashing In|The next enemy wave will appear when all enemies are defeated.|Next Enemy Wave: {0}s|<color=#38bbff>Remaining Waves: {0}</color>|Placeholder 30062602 16 Against the Tides|Survive until the countdown ends or clear all enemy waves.|Remaining Time: {0}s|<color=#38bbff>Remaining Waves: {0}</color>|Placeholder 30062603 16 Feast of Tides|Enemies will no longer spawn when a certain number of enemies are defeated.|Enemies to Defeat: {0}|<color=#38bbff>Enemies Defeated: {0}</color>|Placeholder 30062604 16 Breaking Tides|Deal a certain amount of DMG to clear the stage.|Required DMG: {0:0}|<color=#38bbff>DMG Dealt: {0:0}</color>|Placeholder 30062605 2 Defeat all enemies. 30062606 1 Darkness floods into the pupils, contaminating the boundaries of vision. 2 30062607 1 Faith begins crumbling as the boundaries of reality are not as sharp as before... 2 30062608 1 The tide will pounce on its quarry. 2 30062609 1 The tide will tear its offering apart. 2 30062610 1 Twisted billows have constricted the body. 2 30062611 1 Twisted thunderbolts are gnawing the shell. 2 30062612 1 Turning away from the light of will, you embrace the branch of the abyss. 2 30062613 1 You dive into the tide, taking in all its power. 2 30062614 1 At the cost of being torn apart, you expose yourself to the storm for a glimpse into the mysteries of twisted nature. 2 30062615 1 Once again, reality falls into illusion. 2 30062616 1 When they are finally gone, the world returns to the edge of reality. 2 30062617 1 The bonfire has lured the moths into dancing with its flame fueled by crisis and glory. 2 30062618 1 <color=#ff0000>As the wall of will crumbles, the enemies are becoming more ferocious.</color> 2 30062619 1 As the wall of will crumbles, a crimson timer is counting down: 60... 59... 2 7637030 1 The combat-assisting robot - [Black Nat] next to you has put the enemies on high alert (receive 20% more DMG). 2 7637041 1 The [Saphorus White Codex] in your hand seems to have caught the enemies off guard (deal 30% more DMG). 2 7637042 1 The [Clyphas Black Codex] in your hand has dazed the enemies (enemies lose 1% max HP per second). 2 7637051 1 [Merlin's Jewel] has brought certain sanity back to the enemies with its soft radiance (enemy ATK decreases by 90%). 2 7637052 1 [Indigo Wave Amethyst] reflects the eyes of the enemies, which are burning with rage. (enemy ATK increases by 30%). 2 1020010200 2 Tap the button to investigate using the Phantom Tracer. 1020010201 2 Use the Phantom Tracer to investigate at the right timing. 1020010202 2 Interact with Scavenger's phantom. 1020010203 2 Follow Scavenger's phantom. 1020010204 2 Go to where the survivors are. 1020010205 1 Acquired the password of the water curtain. 3 1020010206 2 Cut off the water curtain's power. 1020010207 2 Water Curtain Password: 9451 1020010300 2 Head downstairs. 1020010301 2 Defeat the enemies. 1020010302 2 Analyze the information with the Phantom Tracer. 1020010303 2 Investigate the glowing spot. 1020010304 2 Head downstairs. 1020010305 1 Stability rate decreased. 2 1020010306 2 Investigate the past events. 1020010307 1 Enemies have appeared! 2 1020010308 2 Defeat the enemies. 1020010309 2 Tap the button to establish a Deep M.I.N.D. connection with Bianca to stabilize her M.I.N.D. 1020010310 2 Catch up with Scavenger(?). 1020010311 2 Find information about the missing Construct with the Phantom Tracer. 1020010312 2 Find information about the missing Construct. 1020010313 2 Defeat all enemies and save Scavenger(?). 1020010314 2 Check on Scavenger(?). 1020010315 1 Enemies have appeared! 2 1020010316 2 Defeat the enemies in the way. 1020010317 2 Use the "Phantom Tracer" on the body. 1020010318 2 Follow the tracing phantom for information. 1020010319 2 Defeat the enemies. 1020010320 2 Interact with Construct Soldiers to grasp the current situation. 1020010321 2 Investigate the missing Construct Soldiers. 1020010322 2 Investigate the mysterious red butterfly. 1020010323 2 Defeat the Redcoral Host. 1020010324 2 Investigate the reasons why the Redcoral Host has appeared. 1020010325 2 Defeat the newest converted Redcoral Host. 1020010326 2 Go to the dolphin show hall. 1020010327 8 Scavenger(?) HP: {0}% 1020010328 1 Scavenger's HP has dropped below 50%! 2 1020010400 2 Follow ???. 1020010401 2 Get rid of the corruption. 1020010402 2 Go to the target point. 1020010403 2 Use the Phantom Tracer. 1020010404 2 Investigate the three phantoms. 1020010405 2 Go to the target point and reboot the Phantom Tracer. 1020010406 2 Defeat ????. 1020010407 2 Go to the target point and reboot the Phantom Tracer. 1020010408 2 Go. 1020010409 1 New enemies have appeared. 2 1020010410 1 Deep M.I.N.D. connection activated. Stability rate fixed at maximum level. 2 1020010411 2 Use the Phantom Tracer. 1020010412 2 Defeat Hetero-Consciousness Host. 1020010413 2 Switch form to get rid of the corruption. 1020010500 2 Defeat the enemies attacking the refugee child. 1020010501 8 Refugee Child's HP: {0}% 1020010502 1 The refugee child's HP has dropped below 50%! 2 1020010503 2 Talk to the refugee child. 1020010504 2 Escort the refugee child to the hall within a limited time. 1020010505 1 More enemies have arrived! 2 1020010506 2 Defeat the enemies. 1020010507 2 Protect Scavengers until they have retreated. 1020010508 8 Scavengers' HP: {0}% 1020010509 1 Scavenger's HP has dropped below 50%! 2 1020010510 2 Defeat remaining enemies and retreat. 1020011001 1 The Purifying Force has joined the battle.\n<size=25>Their statuses are displayed on the left side of the screen. Tap Jha's portrait to select the Purifying Force's tactics.</size> 5 999909291 5 <size=45><b>Bold & Enlarge Font</b></size>\ Placeholder 999909292 15 Test Row 1 1502040501 2 Advance to the living room 1502040502 5 <size=45><b>Barque Model</b></size> A complex, delicate handicraft barque ornament.\n\nThe creator must have put great effort into processing \n\nthe materials to avoid their work from rotting away \n\ncompletely over time. 1502040503 5 <size=45><b>Phonograph</b></size> Its hand-crank can still be turned, but no response \n\nwill come out of it.\n\nIt must've broken. 1502040504 2 Enter the living room of the orphanage 1502040505 2 Investigate the living room and find the security room 1502040506 5 <size=45><b>Broken Construct</b></size> The Construct is already broken and doesn't appear to \n\npose any threat.\n\nBased on the identification of the terminal, \n\nits modification surgery was done at around the age of \n\nten.\n\nAlthough its frame is of a very old version, the Construct \n\nlooks completely different from the image the terminal \n\ndisplayed,which indicates illegal modification. 1502040507 5 <size=45><b>Orphanage Bunk Bed</b></size> Most bunk beds are neat and tidy.\n\nPerhaps the children here have been living a relatively \n\neasy life? 1502040508 5 <size=45><b>Rocking Horse</b></size> The horse can still be used despite the subtle \n\nscratches on it. 1502040509 5 <size=45><b>Big Teddy Bear</b></size> There is a broken surveillance device in the belly of \n\nthe bear. 1502040510 5 <size=45><b>Clock</b></size> The pendulum seems to be stuck, but the hands\n\nare still movable.\n\nOn the side of the pendulum clock is a schedule.\n\n\n\n————————Schedule————————\n\n07:00-07:30 Get up\n\n07:30-12:00 ▇▇▇▇\n\n12:00-14:00 Afternoon ▇▇\n\n14:00-16:00 Group Games\n\n16:00-22:00 ▇▇▇▇\n\n22:00-07:00 Night Rest\n\n\n\nThere is another schedule under it.\n\nRemoving the one on top will ruin it. Just keep \n\nit as it is. 1502040511 2 Get to Vera 1502040512 2 Wait for Vera to finish investigating the shelf 1502040513 2 Find and adjust things that affect memory <size=25><color=#CCCCCC>Switch to</color> <color=#0099FF>Bambinata</color> and <color=#CCCCCC>enter</color> the <color=#0099FF>Memory POV</color></size> 1502040514 2 Fix the broken memory data <size=25><color=#CCCCCC>Switch to</color> <color=#FF0000>Vera</color> and <color=#CCCCCC>return to</color> the <color=#FF0000>Reality POV</color></size> 1502040515 2 Adjust the time of the clock 1502040516 5 <size=45><b>Marks on the Floor</b></size> Judging from the four square marks on the carpet,\n\nsomething must be placed here for a long time. 1502040517 8 Square Stool Obtained 1502040518 5 <size=45><b>Square Stool</b></size> A common four-legged stool knocked over by someone 1502040519 2 Eliminate the activated Constructs 1502040520 8 <color=#00FFFF>▇</color> <color=#00FFFF>5%</color> <color=#FF6600>Data Recovery</color> 1502040521 8 <color=#00FFFF>▇▇▇▇</color> <color=#00FFFF>35%</color> <color=#FF6600>Data Recovery</color> 1502040522 8 <color=#00FFFF>▇▇▇▇▇▇▇▇▇▇▇</color> <color=#00FFFF>68%</color> <color=#FF6600>Data Recovery</color> 1502040523 8 <color=#00FFFF>▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇</color> <color=#00FFFF>100%</color> <color=#FF6600>Data Recovery</color> 1502040524 2 Verify at the "shelf" 1502040601 2 Load data with the external memory module 1502040602 2 Investigate in the recovery space <size=25><color=#CCCCCC>No. </color><color=#0099FF>312</color> <color=#CCCCCC>data</color> or <color=#CCCCCC>No. </color><color=#FF0000>237</color> <color=#CCCCCC>data</color></size> 1502040603 1 ▇▇ perspective currently read by ▇ ▇▇ doesn't match ▇▇ 1 1502040604 2 Go to the "security room" in the recovery space <size=25><color=#CCCCCC>Data No. </color><color=#0099FF>312</color></size> 1502040605 2 Find and fix the data deviation in the area <size=25><color=#CCCCCC>Data No. </color><color=#0099FF>312</color></size> 1502040606 5 <size=45><b>Wooden Base</b></size> The nameplate says, "Barque model". 1502040607 5 <size=45><b>Wooden Base</b></size> The nameplate says, "Phonograph". 1502040608 5 <size=45><b>Wooden Base</b></size> The nameplate says, "Ceramic handicraft vase". 1502040609 2 Check up on Bambinata 1502040610 2 Check what's happening back in the living room 1502040611 2 <color=#FF0000>Run!</color> 1502040612 1 <size=45>Failed to escape</size>\n<size=35><color=#FF0000>Assimilated by ▇▇</color></size> 1 1502040613 2 Avoid "their" sight 1502040614 2 Clear an abnormal data fragment 1502040615 2 Defeat "Abnormal Data" 1502040616 5 <size=45><b>Text on the Bottom</b></size> To ▇▇,\n\nMy dear friend, your kindness has made us proud. We \n\nwish you and the kids here\n\nall the best.\n\n\n\nBut life isn't always smooth. It's okay to be lost\n\nat some time. Just remember: <color=#FF0000>Being on the sea, \n\nsail. Being on the land, settle.</color>\n\n<color=#FF0000>And the rainbow will always come out after the rain.</color>\n\n\n\nYour friend, ▇▇▇ 1502040617 5 <size=45><b>Text on the Bottom</b></size> Being on the sea, sail. Being on the land, settle. \n\nAnd the rainbow will always come out after the rain. 1502040618 5 <size=45><b>Note on the Doll</b></size> <color=#FF0000>I see you</color>\n\n<color=#FF0000>Goodgirldonotdonotdonotdonotdonotdonotdonot</color>\n\n<color=#FF0000>turnaroundturnaroundturnaroundturnaround\n\nturnaroundturnaroundturnaroundturnaround</color> 1502040619 2 Go to the "security room" in the recovery space <size=25><color=#CCCCCC>Data No. </color><color=#FF0000>237</color></size> 1502040620 2 Leave the "corridor" in the recovery space <size=25><color=#CCCCCC>Data No. </color><color=#FF0000>237</color></size> 1502040621 1 <size=45>Failed to escape</size>\n<size=35><color=#FF0000>Spotted by ▇▇</color></size> 1 1502040622 1 <size=45>Failed to escape</size>\n<size=35><color=#FF0000>▇▇ turned around</color></size> 1 1502040301 1 <size=55>Bambinata: Read Data</size> 2 1502040302 1 <size=55>Reality</size> 2 1502040303 2 Advance to the orphanage based on the coordinates. 1502040304 2 Eliminate the Corrupted. 1502040305 2 Defeat the data entity and retrieve the data of skill Battement Frappe. 1502040306 2 Defeat the data entity and retrieve the data of skill Frost Threads. 1502040307 2 Defeat the data entity and retrieve the data of skill Puppet Theater. 1502040308 2 Defeat the data entity and retrieve the data of skill Stringless Cage. 1502040309 2 Eliminate the Corrupted in the Standard Operation Mode. 1502040801 2 Eliminate the Construct 1502040802 2 Go and find the Construct on the run 1502040803 2 Eliminate the attacking Constructs 1502040804 2 Try to communicate with the Construct 1502040805 2 Catch up with the Construct 1502040806 2 Keep trying to communicate with the Construct 1502040807 2 Go and take a look at where the Construct points at 1502040808 2 Avoid the explosion, walk through the bugs, and reach the destination! 1502040809 2 Eliminate all the Constructs! 1502040810 2 Meet Vanessa back at the security room. 1502040811 2 Go to the end of the living room and look for clues there! 1502040812 2 Catch up with the Construct and go to the gaming area 1502040813 1 <size=55>3</size> 1 1502040814 1 <size=55>2</size> 1 1502040815 1 <size=55>1</size> 1 1502040816 1 <size=55>Game over. Back to the start.</size> 2 1502040817 1 <size=55>Entering surveillance camera footage playback</size> 2 1502040818 1 <size=55>Exiting surveillance camera footage playback</size> 2 1502041101 2 Follow the butterfly 1502041102 2 Protect yourself 1502041103 1 Doris, be good. 1 1502041104 1 Mother's gonna get angry. 1 1502041105 1 <color=#800000>Mother's gonna punish the naughty child.</color> 1 1502041106 1 <color=#800000>Doris, be good!</color> 1 1502041107 2 Doris 1502041108 2 Doris, be good. 1502041109 2 Good girl. 1502041110 2 Good girl, be good. 1502041111 8 Dottie Family 1502041112 8 Mother Family 1502041113 8 Dottie, Mother Family 1502041114 8 Good Kid Be good 1502041115 8 Good Kid Behave, behave 1502041116 8 Doris Behave, behave 1502041117 8 Behave, behave Behave, behave 1502041118 1 <color=#800000><size=35>Behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size></color> 1 1502041119 1 <color=#800000><size=35>Familyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamily</size>\n<size=35>familyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamily</size></color> 1 1502041120 1 <color=#800000><size=35>DorisDorisgoodgoodgoodgoodgirlgirlgirlgirlDorisDorisgoodgoodgoodgoodgirlgirlgirlgirl</size>\n<size=35>DorisDorisgoodgoodgoodgoodgirlgirlgirlgirlDorisDorisgoodgoodgoodgoodgirlgirlgirlgirl</size></color> 1 1502041121 1 <color=#800000><size=35>MotherfamilyMothersisterfamilysisterMotherMothersisterfamilysister</size>\n<size=35>familyfamilyfamilyfamilyfamilyfamilyfamily</size></color> 1 1502041122 1 <color=#800000>DonotdisobeyDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobey</color>\n<color=#800000>DonotdisobeyDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobey</color> 2 1502041123 1 <color=#800000>DorisDorisDorisDorisDorisDorisDorisDorisDoris</color>\n<color=#800000>DorisDorisDorisDorisDorisDorisDorisDorisDoris</color>\n<color=#800000>DorisDorisDorisDorisDorisDorisDorisDorisDoris</color> 2 1502041124 1 <color=#800000>Donottreatyourfamilylikethis</color>\n<color=#800000>Donottreatyourfamilylikethis</color>\n<color=#800000>Donottreatyourfamilylikethis</color>\n<color=#800000>Donottreatyourfamilylikethis</color> 2 1502041125 1 <color=#800000>Youdonotwanttobeanaughtychilddoyou</color>\n<color=#800000>Youdonotwanttobeanaughtychilddoyou</color>\n<color=#800000>Youdonotwanttobeanaughtychilddoyou</color>\n<color=#800000>Youdonotwanttobeanaughtychilddoyou</color> 2 1502041126 1 <color=#800000><size=35>Behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size></color> 2 1502041127 1 <color=#800000><size=35>Behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size></color> 0.5 1502041128 1 <color=#800000><size=35>Behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size>\n<size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size></color> 0.5 1502041129 1 <color=#800000><size=35>Behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size>\n<size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size>\n<size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size></color> 0.5 1502041130 1 <color=#800000><size=35>Behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size>\n<size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size>\n<size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size>\n<size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size>\n<size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size><size=35>behave</size><size=26>behave</size></color> 0.5 1502041131 1 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0.5 1502041132 1 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0.5 1502041133 1 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0.5 1502041134 1 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0.5 1502041135 1 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0.5 1502041136 1 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0.5 1502041137 1 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0.5 1502041138 1 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0.5 1502041141 1 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0.5 1502041142 1 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0.5 1502041143 1 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0.5 1502041144 1 QTE Tutorial <size=30>Drag the Basic Attack button\nto overlap the button above the enemy.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 1502041145 2 Defeat "Dottie" 13021401 2 "Help" them defeat the simulated Corrupted 13021402 2 Ask the female captain about the letter 13021403 2 Advance to the elevator 13021404 2 Advance to 2F 13021405 2 Advance to the square 13021406 2 Defeat the robot for drill 13021407 2 Take the stairs and go up to the next floor 13021408 2 Ask about the way to the helipad 13021409 1 Now keep sliding to reach a certain altitude 5 13021410 2 Try to taxi and take off 13021411 2 Fly to the target point on 1F 13021412 2 Shoot down all the drones for drill 13021413 8 Remaining Drones for Drill {0} 7443791 8 DMG Bonus from backstab success: {0}% 7443792 1 Every successful backstab grants Watanabe: Nightblade an Extra DMG Bonus. 3 210001000 2 Defeat the enemy 210002000 8 Blade Will Orb DMG increases by {0}% 210002001 1 Every time Lucia: Crimson Abyss deals damage with Blade Will Orb(s), her subsequent Blade Will Orbs will deal more damage. 3 210002002 2 Go and check on the situation 210002102 2 Help the besieged Construct 210002103 2 Check on the Construct 210002104 2 Look for available medical resources 210002105 1 Gate access not obtained! 2 210002106 8 Medical component obtained 4 210002107 8 Control over the Medic Bot obtained 4 210002003 1 <color=#800000>[Alert] Unknown invader detected. Frame combat capability error.\nForced restart of the combat module suggested.</color> 3 210002004 1 <color=#800000>[Alert] Frame is severely damaged... [Alert] Frame is severely damaged...</color> 2 210002005 1 <color=#800000>—Receiving Unknown Data—\nFrame repaired\nPerformance being enhanced</color> 2 210002006 1 <color=#800000>[Alert] High corrosion concentration detected in the surroundings. Enhancement terminated.</color> 2 210002007 1 <color=#800000>"Why can't you just die?"</color> 2 210002008 1 Repaired. Defeat the illusion in the enhanced Swordwave Dual Blades form. 2 210002009 1 —Reboot Program Activated— 1 210002010 1 —Reboot Completed— 1 300614359 1 Avoid attacks from the Boss\nEarn points through the bombs 3 300614360 1 Round 1 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614361 1 Round 2 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614362 1 Round 3 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614363 1 Round 4 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614364 1 Round 5 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614365 14 Operation Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab 300614366 1 Round 1 <color=#DF3A2D>Judgement Phase</color> 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614367 1 Round 2 <color=#DF3A2D>Judgement Phase</color> 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614368 1 Round 3 <color=#DF3A2D>Judgement Phase</color> 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614369 1 Round 4 <color=#DF3A2D>Judgement Phase</color> 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614370 1 Round 5 <color=#DF3A2D>Judgement Phase</color> 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614371 14 Judgement Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab 300614372 2 Do not stay on the <color=#DF3A2D>red</color> plots during the <color=#DF3A2D>judgement phase</color> or you will receive Red Tide DMG from the enemy! 2 300614373 1 Avoid attacks from the Boss and teammates\nEarn points through the bombs 3 300614374 1 Round 1 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614375 1 Round 2 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614376 1 Round 3 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614377 1 Round 4 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614378 1 Round 5 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614379 1 Round 6 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614380 1 Round 7 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614381 1 Round 8 Operation Phase <size=30><color=#A7F1A7>Green</color></size> Bombs will explode in the <size=30><color=#A7F1A7>3×3</color></size> area. <size=30><color=#A5DAE9>Blue</color></size> Bombs will explode in the <size=30><color=#A5DAE9>x-shaped</color></size> area. <size=30><color=#E8E898>Yellow</color></size> Bombs will explode in the <size=30><color=#E8E898>cross-shaped</color></size> area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614382 2 Team Final Result: {0} 300614383 1 <size=50>Round 1</size> 1 300614384 1 <size=50>Round 2</size> 1 300614385 1 <size=50>Round 3</size> 1 300614386 1 <size=50>Round 4</size> 1 300614387 1 <size=50>Round 5</size> 1 300614388 1 <size=50>Round 6</size> 1 300614389 1 <size=50>Round 7</size> 1 300614390 1 <size=50>Round 8</size> 1 300614391 1 Round 1 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614392 1 Round 1 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614393 1 Round 1 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614394 1 Round 2 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614395 1 Round 2 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614396 1 Round 2 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614397 1 Round 3 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614398 1 Round 3 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614399 1 Round 3 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614400 1 Round 4 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614401 1 Round 4 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614402 1 Round 4 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614403 1 Round 5 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614404 1 Round 5 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614405 1 Round 5 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614406 1 Round 6 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614407 1 Round 6 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614408 1 Round 6 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614409 1 Round 7 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614410 1 Round 7 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614411 1 Round 7 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614412 1 Round 8 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>3 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.3×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614413 1 Round 8 <color=#DF3A2D>Judgement Phase</color> Boss was attacked by <color=#57f0fb>2 same-colored</color> bombs.\nAll team members gained a <color=#57f0fb>1.2×</color> CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300614414 1 Round 8 <color=#DF3A2D>Judgement Phase</color> Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 74439401 1 Commander Mode <size=30>Tap the area to command the soldiers on the campsite to join the battle at the designated location.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 74439402 1 Commander Mode <size=30>Tap the area to command the demolitionist to detonate the pre-buried explosive.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 74439403 1 Commander Mode <size=30>Tap the area to command the refugee warrior to throw "cocktails."</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 210001051 1 Lead the soldier and explosion expert at the camp to defeat the incoming Corrupted. 2 210001052 1 Lead the Corrupted Colossus to the detonation point! 2 210001053 2 Lead the Corrupted Colossus to the detonation point 210001054 1 <size=45>The Corrupted Colossus has caught up with Watanabe!</size>\n<size=35><color=#FF0000>Unable to repel the Corrupted Colossus without breaking its shield. Failed to evacuate!</color></size> 2 210001055 2 Attack the Corrupted Colossus 210001056 1 Retry countdown starts 1 210001057 1 <size=45>3</size> 1 210001058 1 <size=45>2</size> 1 210001059 1 <size=45>1</size> 1 210001060 1 <size=45>Failed to break the shield. The Corrupted Colossus has caught up with Watanabe!</size>\n<size=35><color=#FF0000>Unable to repel the Corrupted Colossus. Failed to evacuate!</color></size> 2 301626021 2 Combos: <color=#FF0000>{0}</color>/100! <size=25><color=#FF0000>The enemy is in the </color><color=#0099FF>High Defense Status</color>.</size> 301626022 2 Combos of the next follow-up damage <color=#FF0000>{0}</color>! <size=25><color=#0099FF>The character is in the </color><color=#FF0000>Combo Follow-Up Status</color>.</size> 301626023 8 Follow-Up DMG {0}% 301626024 1 The enemy has entered the <color=#0099FF>High Defense Status</color> 1 301626025 1 The character deals <color=#0099FF>100</color>% more damage 1 301626041 2 <size=25>The enemy will generate a <color=#0099FF>shield</color> before their body for self-protection!</size> <size=25>Attack the enemy from the <color=#FF0000>back</color> to deal more damage!</size> 301626071 2 <size=25>Team members deal damage equal to <color=#FF0000>700%</color> of the excess healing (if any) to the <color=#0099FF>current target</color>!</size> <size=25>Ally units are <color=#FF0000>losing HP</color> due to the environment!</size> 301626072 8 HP of the Character in Use: {0}% 301626073 1 DMG Dealt: <color=#0099FF>{0}</color> 1 301626074 1 Allies are <color=#FF0000>losing HP</color>! 1 301626081 8 ATK Bonuses of the Character: {0}% 301626051 2 <size=25>Deals <color=#FF0000>more damage</color> when <color=#FF0000>near</color> the enemy</size> <size=25>Deals <color=#0099FF>less damage</color> when <color=#0099FF>away from</color> the enemy</size> 301626052 2 <size=25>Deals <color=#FF0000>more damage</color> when <color=#0099FF>away from</color> the enemy</size> <size=25>Deals <color=#0099FF>less damage</color> when <color=#FF0000>near</color> the enemy</size> 301626053 1 <size=40>Deals <color=#FF0000>more damage</color> when <color=#FF0000>near</color> the enemy</size>\n<size=40>Deals <color=#0099FF>less damage</color> when <color=#0099FF>away from</color> the enemy</size> 1 301626054 1 <size=40>Deals <color=#FF0000>more damage</color> when <color=#0099FF>away from</color> the enemy</size>\n<size=40>Deals <color=#0099FF>less damage</color> when <color=#FF0000>near</color> the enemy</size> 1 301626061 8 Accumulate DMG to overload the Amplifiers: {0}% 301626062 1 Amplifier <color=#0099FF>1</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1 301626063 1 Amplifier <color=#0099FF>2</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1 301626064 1 Amplifier <color=#0099FF>3</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1 301626065 1 Amplifier <color=#0099FF>4</color> <color=#FF0000>destroyed</color>.\nOther Amplifier Towers are <color=#FF0000>down</color>. 1 301626066 2 <size=25>The Amplifier will <color=#0099FF>restore HP</color> and <color=#FF0000>Assault to the enemy</color></size> <size=25>Accumulate <color=#FF0000>damage</color> to <color=#0099FF>destroy</color> the Amplifier.</size> 301626067 2 Amplifier Reboot Countdown: <color=#FF0000>{0}</color>s 301626068 1 Amplifier <color=#FF0000>rebooted</color> 1 301626091 2 <size=30>Deals <color=#FF0000>50%</color> less damage and loses <color=#FF0000>20%</color> Movement Speed when HP drops below <color=#FF0000>70%</color>.</size> 301626092 8 HP of the Character in Use: {0}% 301626093 1 The character deals <color=#FF0000>50%</color> less damage and loses <color=#FF0000>20%</color> Movement Speed. 1 301626101 2 The enemy receives <color=#FF0000>more damage</color> when <color=#FF0000>in the air</color>. 301626111 8 Accumulate Ice DMG: {0}% 301626112 2 <size=25>Accumulate <color=#0099FF>Ice Attacks</color> to launch the enemy into the <color=#0099FF>Frozen Status</color>.</size> <size=25><color=#FF0000>Fire Attacks</color> can reduce the enemy's Ice Resistance.</size> 301626113 2 <size=25>When the enemy is in the <color=#0099FF>Frozen Status</color> (<color=#FF0000>{0}</color>s),</size> <size=25>launch <color=#FF0000>Fire Attacks</color> to deal Extra DMG.</size> 301626114 1 The enemy has been <color=#0099FF>frozen</color> and entered the <color=#0099FF>Frozen Status</color>. 1 301626115 1 The enemy has <color=#FF0000>exited</color> the <color=#0099FF>Frozen Status</color>. 1 301626116 1 The enemy has been <color=#FF0000>ignited</color> and entered the <color=#FF0000>Burning Status</color>. 1 301626117 1 The enemy has <color=#FF0000>exited</color> the <color=#FF0000>Burning Status</color>. 1 301626121 8 <color=#FF0000>Amplifier's Durability</color> {0}% 301626122 2 <size=25>The Amplifier will grant your team <color=#FF0000>ATK bonuses</color>.</size> <size=25>Protect it from any <color=#FF0000>damage</color>.</size> 301626123 1 Amplifier <color=#FF0000>was damaged</color>. <color=#0099FF>Bonus effects</color> were lost.\nYour team will <color=#FF0000>be losing HP</color> due to the negative environment. 1 301626131 1 <color=#FF0000> eliminated!</color>\n<color=#0099FF>Some buffs</color> were <color=#FF0000>removed</color> from all enemies. 1 301626132 2 Use the <color=#0099FF>Uniframe</color> to <color=#FF0000>execute</color> the enemy and remove the enemy's buffs. 301626141 2 <color=#0099FF>Fish</color> Being Generated: <color=#FF0000>{0}</color>s <size=25>Attack the enemy to stop the <color=#0099FF>fish</color> from being <color=#FF0000>generated</color>!</size> 301626142 2 Countdown of the Next Gathering of the <color=#0099FF>Fish</color>: <color=#FF0000>{0}</color>s 301626143 1 The <color=#0099FF>fish</color> has launched an <color=#FF0000>attack</color>! 1 301626144 8 Accumulate DMG to Stop the Fish From Gathering: {0}% 301626145 1 Stop the <color=#0099FF>fish</color> from <color=#FF0000>gathering</color>!\nATK Bonus: <color=#FF0000>20%</color>. 1 301626151 2 <size=25>Enemy Will Enter the <color=#0099FF>Stationary Status</color> in: <color=#FF0000>{0}</color>s</size> 301626152 2 <size=25>Enemy Will Exit the <color=#0099FF>Stationary Status</color> in: <color=#FF0000>{0}</color>s</size> <size=25>In the <color=#0099FF>Stationary Status</color>, both parties will <color=#FF0000>be losing HP</color>.</size> 301626153 1 The enemy has exited the Stationary Status! 1 301626154 1 The enemy has entered the Stationary Status! 1 301626161 1 The enemy has revived!\n<color=#0099FF>Your team has gained a 20% ATK Bonus!</color> 1 301626171 1 Trailblazing Surfer - α Super Armor restored! 1 301626172 1 Trailblazing Surfer - β value restored! 1 301626173 1 Super Armor cleared!\nDeal damage to all the enemies! 1 301626181 2 <size=25>When any of your team's unit <color=#FF0000> receives damage</color>, <color=#0099FF>the other unit</color> will receive <color=#FF0000>20% of the damage</color> due to the radiation.</size> 301626191 1 Gabriel is already immune to <color=#FF0000>●</color> damage! 1 301626192 1 Gabriel is already immune to <color=#0099FF>●</color> damage! 1 301626193 1 Gabriel is already immune to <color=#FFFF00>●</color> damage! 1 301626201 1 Tank's auto-charging <color=#FF6600>progress has increased</color>! 1 301626202 1 All enemies' <color=#660099>Dark Resistance</color> has <color=#FF0000>decreased</color>! 1 301626011 1 The character has <color=#0099FF>gained</color> an <color=#FFFF00>attack bonus</color>! 1 301626012 1 The character has <color=#FF0000>lost</color> an <color=#FFFF00>attack bonus</color>! 1 1021011800 2 Advance to the top of the tower 1021011801 2 Defeat the enemies who came out of nowhere 1021011802 1 It seems the other Lee has somehow attracted more Hetero-Creatures. 3 1021011803 2 Ask the other Lee 1021011804 2 Talk to the other Lee 1021011805 2 Touch the time rift 1021011806 2 Enter the time rift 1021021800 1 Protect "Lee" and eliminate the Hetero-Creatures. 3 1021021801 8 Open the path to the top of the tower {0}% 1021021802 1 New enemies have appeared. 3 1021021803 2 Find where Palefire is 1021021804 2 Talk to the other Lee 1021021805 2 Cast the Signature to break the wall 1021012000 2 Talk to "Lee" 1021012001 1 More Hetero-Creatures have emerged from time rifts. 3 1021012002 2 Check on Palefire and Entropy 1021012003 2 Touch the time rift 1021022000 2 Destroy the core at the top of the tower and prevent the electromagnetic radiation eruption from happening again. 1021022001 2 Break the barrier 1021022002 2 Investigate the light in the center of the platform 1021022003 2 Investigate the center of the platform 1021022004 8 EM radiation eruption in {0}s 1021022005 1 Time rifts have appeared around the platform. 3 1021011900 2 Take a walk to calm the mind 1021011901 2 Talk to the child 1021011902 2 Help the child find his brother 1021011903 8 Target: Chat Bot 1021011904 8 Target: Music Bot 1021011905 8 Target: Phonograph 1021011906 8 Target: Guard by the broken bridge 1021011907 8 An old Phonograph 1021011908 5 <size=43><b>(The writing is blurry and hard to read)</b></size> Family is... irreplaceable. 1021011909 2 Pass the information to the Lee from the past 1021011910 2 Use the phonograph to pass the information to the Lee from the past 1021011911 1 New enemies have appeared. 3 1021011912 2 Leave the current timeline 1021012100 2 Investigate the area 1021012101 2 Use Hyperreal's special ability 1021012102 2 Keep investigating the area 1021012103 2 Approach the "Whirlpool" 1021012104 2 Investigate this place 1021012105 2 Try to "reverse" the phantom's time 1021012106 1 More Hetero-Creatures have been drawn here. 3 1021012107 2 Find the intersection of different timelines 1021012108 2 Activate the node back to the tower 1021012109 2 Find clues to leave here 300613041 1 Target: <size=30><color=#FF6600>Activate</color><color=#000000> the </color><color=#33CC66>"Tactical Mode"</color><color=#000000> and </color><color=#FF6600>check on the frame</color>.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300613042 2 Target: <size=30>Obtain <color=#FF6600>energy</color> from the broken machine.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613043 2 Target: <size=30>Attack or slide and bump to break the gate open.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613044 2 Target: <size=30>Go to the target location.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613045 2 Target: <size=30>Eliminate all enemy robots.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613046 1 City 01 Abandoned North Test Station 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613047 2 Target: <size=30>Damage the prototype's feet.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613048 2 Target: <size=30>Eliminate the final enemy robot.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613049 2 Target: <size=30>Recycle the circuit module from the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613050 2 Target: <size=30>Activate the device control panel.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613051 1 Machine Facility Factory South Cargo Station 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613052 2 Target: <size=30>Break the circuit module storage device.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613053 2 Target: <size=30>Eliminate "Gear".</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613054 2 Target: <size=30>Recycle the circuit module.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613061 2 Target: <size=30>Test the device dropped by the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613062 1 City B5 North Transportation Avenue 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613063 2 Target: <size=30>Eliminate all enemy robots before the prototype arrives.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613071 2 Target: <size=30>Find the constraint operation device and turn it off.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613072 2 Target: <size=30>Obtain blockade device information.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613073 1 Machine Facility Factory Core Device Factory 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613081 1 A Desert in the Eastern Hemisphere Abandoned Research Facility 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613111 1 Coastal City N71 Abandoned Dock 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613121 2 Target: <size=28>Eliminate the enemies in the way and go after the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613122 1 Coastal City N71 Suburb 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613141 2 Target: <size=28>Check on the lock device.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613142 2 Target: <size=28>Eliminate the enemies to lift the alarm.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613143 1 A Desert in the Southern Hemisphere Running Train 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613321 1 CT1-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613341 1 CT1-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613351 1 CT1-03 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613181 1 Circuit Simulation Space Clear all Data Singularities. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab SIMULATION SPACE 300613182 2 Target: <size=30>Clear all Data Singularities.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613311 1 Circuit Simulation Space Obtain circuit module data. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab SIMULATION SPACE 300613312 2 Target: <size=30>Go and recycle the circuit module data.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613313 1 Circuit Simulation Space Defeat the enemy 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613431 1 Lunar Base Eliminate the Moon Eater 1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613432 2 Target: <size=30>Eliminate the Moon Eater</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613433 1 Observatory Defeat Gabriel 1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613434 2 Target: <size=30>Defeat Gabriel</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613441 1 Unknown Forest Defeat Voodoo 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613442 2 Target: <size=30>Defeat Voodoo</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613443 1 Missing Data Off-Track Replay 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab PARALLEL WORLD 300613444 1 CT2-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613445 1 CT2-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613446 1 CT3-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613447 1 CT3-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613448 1 CT4-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613449 1 CT4-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613450 1 CT4-03 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 1022021400 8 Calculation Result: <color=#FF0000>Failed</color> 1022021401 8 Calculation Result: Success 1022021402 8 Calculation Completed 1022021403 1 Target <size=30><color=#33CC66>Tactical Deduction</color><color=#ffffff>, Clear the Forest</color></size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 1022021404 8 Top Lane Progress {0}% 1022021405 8 Mid Lane Progress {0}% 1022021406 8 Bottom Lane Progress {0}% 1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports one in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park 1022021408 2 Scan the terrain. 1022021409 2 Observe the terrain. 1022021410 2 Observe the terrain again. 1022021411 2 Fight the enemy at the designated location. 1022021412 2 Defeat all enemies. 1022021413 2 Keep moving. 1022021414 1 New enemies have appeared. 3 1022021415 2 Support allies on other routes. 301101101 2 <size=30><color=#38bbff>Entering the Matrix</color> will reduce the enemy's Super Armor by 50%!</size> 301101102 2 <size=30><color=#38bbff>Dodging an attack</color> will reduce the enemy's Super Armor by 20%.</size> 301101103 2 <size=30><color=#38bbff>Avoiding multidimensional floor skills</color> will reduce the enemy's Super Armor by 60%.</size> 301101104 1 <size=45>Surrealist Mechanical Fauvist Master!</size>\n<color=#38bbff>Matrix will reduce the opponent's Super Armor.</color> 2 301101105 1 <size=45>Fantastical Mechanical Impressionist Master!</size>\n<color=#38bbff>Dodges will reduce the opponent's Super Armor.</color> 2 301101106 1 <size=45>Multidimensional Mechanical Cubist Master!</size>\n<color=#38bbff>Avoid floor skills.</color> 2 301101107 8 Enemy's Status: Fauvism Enhancement 301101108 8 Enemy's Status: Impressionism Enhancement 301101109 8 Enemy's Status: Cubism Attack in {0}s. 301101110 8 Enemy's Status: School Effect recovers in {0}s. 301101111 2 <size=30><color=#38bbff>Full strike!</color> The enemy lost school bonus.</size> 301101112 8 Jaspers appears in: {0}s 301101113 1 Eliminate all the Corrupted and stop the enemy from evolving! 3 301101114 1 Warning! Warning! Leakage of the Corrupted sample! 3 301101115 1 Warning! Warning! Leakage of the Corrupted sample! 3 301101116 1 Warning! Warning! Leakage of the Corrupted sample! 3 999200050 1 Babylonia Fashion Week Ayla's Theater Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab FIRST DAY 1022011301 1 <size=80>Forest of Dreams</size> 1022011302 2 Eliminate the enemy. 1022011303 2 Help "Don Quixote" to get out of the illusion. 1022011304 1 <size=80>Ayla: Illusion</size> 1 1022011305 1 <size=80>Don Quixote: Illusion</size> 1 1022011306 2 Help "Don Quixote" to eliminate the enemy. 1022011307 1 Stage Play Marius at Minturnae 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 1</size> 1022021301 2 Help "Don Quixote" to defeat the Knight of the Mirrors. 1022021302 1 Stage Play Ophelia 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 2</size> 1022031301 2 Defeat the Knight of the White Moon's servants! 1022031302 2 Defeat the Knight of the White Moon! 1022031303 1 <color=#800000><size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size></color> 2 1022031304 1 <color=#800000><size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size></color> 2 1022031305 1 <color=#800000><size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size></color> 2 1022031306 1 <color=#800000><size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size></color> 3 1022031307 1 <color=#800000><size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size></color> 2 1022031308 1 Stage Play Knight, Death, and Demon 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 3</size> 1022010901 1 Constellia Kowloong Hall 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022010902 5 <size=45><b>Azure Dragon Scroll</b></size> Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the <color=#FFFFFF><size=35>east</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>east</size></color>. 1022010903 5 <size=45><b>White Tiger Scroll</b></size> Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the <color=#FFFFFF><size=35>west</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>west</size></color>. 1022010904 5 <size=45><b>Black Tortoise Scroll</b></size> Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the <color=#FFFFFF><size=35>north</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>north</size></color>. 1022010905 5 <size=45><b>Vermilion Bird Scroll</b></size> Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the <color=#FFFFFF><size=35>south</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>south</size></color>. 1022010906 5 <size=45><b>Eight-Diagram-Shaped Mirror</b></size> The Eight-Diagram-Shaped Mirror has been regarded as a Feng Shui lucky charm throughout Kowloong's long history.\n\nThe mirror consists of trigrams\n\nin the order of <color=#FFFFFF>E - Thunder, SE - Wind,\n\nS - Fire, SW - Earth, W - River,\n\nNW - Heaven, N - Water, NE - Mountain</color>. 1022010907 5 <size=45><b>Exit Dial Lock</b></size> This dial lock at the exit is full of Kowloong's cultural elements. To open the door, rotate the elements and ensure they align correctly in their respective positions. 1022010908 5 <size=45><b>Pottery</b></size> A vessel made by shaping and then baking the clay.\n\nAccording to research, it is one of the daily utensils of the Stone-Age Kowloong.\n\nMostly seen in art collections today. 1022010909 5 <size=45><b>Drum</b></size> Kowloong's traditional musical instrument that was originally used in\n\nritual dances and battles.\n\nNow a part of Kowloong's traditional dance performance. 1022010910 5 <size=45><b>Unnamed: Halberd Weapon</b></size> A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong. 1022010915 2 Learn about how to leave from the smart bot. 1022010916 2 Check the information of the cultural relics in the hall. Rotate the elements to the correct positions on the dial lock to leave. 1022020901 2 Defeat the enemy. 1022020902 8 Huaxu: <color=#5FDF41>■■■■■■■■■</color><color=#999999></color> Syncing 1022020903 8 Huaxu: <color=#5FDF41>■■■■■■■■</color><color=#999999>■</color> Syncing 1022020904 8 Huaxu: <color=#5FDF41>■■■■■■■</color><color=#999999>■■</color> Syncing 1022020905 8 Huaxu: <color=#5FDF41>■■■■■■</color><color=#999999>■■■</color> Syncing 1022020906 8 Huaxu: <color=#F6542E>■■■■■</color><color=#999999>■■■■</color> Syncing 1022020907 8 Huaxu: <color=#F6542E>■■■■</color><color=#999999>■■■■■</color> Syncing 1022020908 8 Huaxu: <color=#F6542E>■■■</color><color=#999999>■■■■■■</color> Syncing 1022020909 8 Huaxu: <color=#E11505>■■</color><color=#999999>■■■■■■■</color> Syncing 1022020910 8 Huaxu: <color=#E11505>■</color><color=#999999>■■■■■■■■</color> Syncing 1022020911 8 Huaxu: <color=#999999>■■■■■■■■■</color> <color=#E11505>Defeated</color> 1022020912 2 Work with Sica to defeat Qu and Huaxu at the same time. 140290100 1 Sequence Slot 1 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Sleeping Soldier 140290600 1 Sequence Slot 2 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Record Under the Wall 140291100 1 Sequence Slot 3 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Terminal in the Universe 140291600 1 Sequence Slot 5 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Invitation Before the Door 140292100 1 Sequence Slot 4 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Call Without Answer 140292600 1 Sequence Slot 6 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Music on the Vehicle 140293000 1 Hidden target found!\n<size=25>The character restores HP and Signature Energy. Deals 15% more All DMG. Gains a shield of 100% of Max HP.</size> 3 140290101 5 Construct Kane's Record I think you were right, sister. I should've given it more thought before taking the operation to become a Construct. But at that time months ago, I only wanted an escape from the fact that I could no longer paint. I'd rather choose another path than exist as a human who couldn't hold a pen properly due to hand disability. I don't regret my choice. But... There's something I do regret. If I hadn't left out of spite, I might have gotten WGAA's approval of my application. Although it was not my intention to become a soldier, the troop I'm in is mostly made up of rookies, so we are stationing safer areas in most cases. I also have time to paint every after the shift. (I haven't finished it, but I can bring it to you when you're free next time.)\nSorry for not writing to you for a long time. I know that you've been asking people about me.\n...It's my shift. I'll end it here. I promise to write more. Sorry. Miss you!\n...\n...\n(The rest of the audio is full of noise. Maybe someone accidentally pressed the record button in battle. Some information about the battle could be restored through analysis.) 140291101 5 Log ID: 721683461215 Regular check done. No errors found in the aircraft operating data. The meteorite impact yesterday only caused small scratches on the external gate 2. Stone fragments were cleaned during the investigation.\nThe concentration of the aerosol disinfectant in the passage to gate 2. Replenishment is required. You're suggested to use gate 1 before the replenishment arrives tomorrow. 140291102 5 Log ID: 721683461216 Carrier signals received! Increase orbiter's height and reduce operating angular velocity!\n...\nDocked! Immediately start living resource transporting! 140291103 5 Log ID: 721683461217 As gate 2 side port was the planned docking angle, using the gate 2 passage before the aerosol disinfectant refill is...\nOverall disinfection of gate 2 passage was immediately carried out!\nGate 2 passage's aerosol disinfectant is replenished! 140291104 5 Log ID: 721683461218 Admin 09 is on sick leave today. Admin 26 will be on duty today.\nNo abnormalities in route. 140291105 5 Log ID: 721683461219 Today's regular check is done! In this cycle of operation, the medicine consumption has greatly gone up. Medicine replenishment request sent to the superiors!\nThe aircraft will be on full auto mode before the supply pod arrives. Please stay in your private cabins as much as possible! 140291106 5 Log ID: 721683461220 No response to the medicine replenishment request.\nRequested again. 140291107 5 Log ID: 721683461221 Regular check done. Minor errors found and corrected in the aircraft operating data. Previous medicine replenishment request checked. Admin 11 failed to send the request through the correct channel. Admin 26 sent it again but didn't correct the channel. Request sent again with urgency. 140291108 5 Log ID: 721683461222 Still no rescue??? Hurry!!!\nHe's crazy!!! He's crazy too!!! They are all crazy!!!\nHe detached the emergency escape pod!!!\nNo! No! I've got to... 140291109 5 Log ID: 721683461223 Regular check done. No errors found in the aircraft operating data. Admin 26 lost his mind due to illness and detached the emergency escape pod. We've locked him up in his personal cabin.\n\nRegular check done. No errors found in the aircraft operating data.\nRegular check done. No errors found in the aircraft operating data. 140291601 5 Sorry, Granpa Hawthorne.\nI shouldn't have thrown the stone at you in the afternoon or made fun of you for having to celebrate the festival alone with Nellie.\nMy parents told me that your uncle (scratched) son didn't return to the camp to protect everyone. What I did was wrong. That was impolite.\nMom invited Granpa Hawthorne to our tent. The atmosphere is happy in our tent. 140292601 5 Squad Log Record 14\n\nArrived at the designated mission location and started to eliminate the enemy.\n...With that said, but I'm the only one in charge of vehicle management and temporary vehicle support... I know that captain and the two seniors don't want me to risk it on the frontline because I'm new, but I want to be useful! Damn! Snipping minions once in a while in the floating car is not the ground mission I expected.\n...\n\nRecord 18\n\nThe mission was carried out smoothly and was about to end. Captain and the others read my logs. They rubbed my hair and laughed a long time. Well, it seems there's no chance to make any great contribution this time...\n...\n\nRecord 26\n\nThey live under the ventilation duct! The number of enemies is twice, no, three times, as we expected! Captain is injured. We have to leave immediately!\n...\n\nRecord 30\n\nThey are coming from all directions. Did they deliberately hide themselves for us to reach the ventilation duct? No... They can't be this smart! It's impossible! Captain's injury seems serious... I just checked. There isn't much fuel left in the vehicle... We took a detour to break their siege. According to the plan, we should have been on our way back home at this time...\n\nRecord 31\n\nWe are now hiding between two solar panels. Everyone has run out of ammo. Guns have become clumsy cold weapons. Captain asked us to get rid of everything except medicine and fuel. Our chance to withdraw would be small if we fail to get our vehicle moving, so we have to reduce the load. Next, we are gonna rush out. Hope it will work... Damn... My hands... Just stop shaking...\n\nRecord 32\n\nThey found us. We spent a lot more fuel to get rid of them... Is there really nothing we can do this time?\n\nRecord 33\n\n...\n\nCaptain jumped... I saw him falling into the enemies with my own eyes...\n\nRecord 34\n\nWe sniped the illumination system with the vehicle and finally reached the exit as planned. But... There are too many of them... Zod seems lost ever since we lost captain. Now Lin is in charge.\n\nRecord 35\n\nThe sun is up... but Zod is not on the vehicle...\n...\nEven Lin fails to force a smile as he always managed to when he tried to encourage us.\n\nRecord 36\n\nWe decided to try if we can break the doom and leave from there. But... Is this transparent doom really as fragile and breakable as the glass?\n\nRecord 37\n\n...\nWould we all have lived if captain were still here?\nWould none of this have happened if I had treated the mission more seriously?\nIf only... I were the one who died... 301605381 8 DMG Bonus(es) gained: {0}% 301605382 2 Ayla has successfully moved Xm. All team gains a DMG Bonus! 2 301605391 8 Vibrant Brushstroke&Finishing Touch's Extra DMG+ {0}% 301605392 2 Ayla gains a DMG Bonus! 2 1022020601 1 Use Sica's Support Skill to limit Rosetta's movement! 2 1022020602 1 Rosetta has been weakened! Defeat her to complete the challenge! 2 1022020603 8 Rosetta Weakening Progress {0}% 1022011501 1 Hall ??? ■■'s ■■ is spreading silently like sparks. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab MACHINES HELP MACHINES 1022010501 1 Constellia Central Art Museum Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022011701 1 Constellia Hall ??? 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022010502 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age. 1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nighter". It is one of the biggest four economic entities in the world. 1022010504 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots. 1022010505 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data) 1022010601 2 Follow the guide. 1022010602 5 <size=45><b>Bionic SO-79:</b></size> Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Bionic found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but... 1022010603 5 <size=45><b>Bionic SH27 & 28:</b></size> Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Bionics found after the huge "Tide". Their memory shells are completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia... 1022010604 5 <size=45><b>Bionic PB-03:</b></size> Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military bionic found among scrapped machines in the Arctic Route Union's abandoned Pehrm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification? 1022010605 5 <size=45><b>Commandant ■■■■</b></size> The Babylonia Task Force Commandant who played a big role in the Arctic Route Union incident.\nFaced the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis is a replica of the combat suit that human wore during the battle in the Arctic area. 1022010606 8 Bionic Wave(s) Defended: {0}WAVE 1022010607 1 Hold on before the guide recovers! 2 1022010608 5 <size=45><b>Narwhal - Derek</b></size> Details unknown 1022010609 5 <size=40><b>Moses-Class Icebreaker — Naval</b></size> Production Date: 210■-01-2■, Service Time: ■■\nOne of the Arctic Route Union's biggest Moses-class icebreakers. Equipped with two RPNF-310 nuclear reactors. Capacity: 80 persons. Tonnage: 35550 tons. Load: 100k tons. 1022010610 2 Explore the hall or talk to the guide to go further into the hall. 1022010611 2 Talk to the guide to go further into the hall. 1022010612 8 Hall Exploration Progress: {0}% 1022010699 1 Constellia Arctic Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022011101 2 Investigate the access control system of the hall. 1022011102 1 Unauthorized members detected! 3 1022011103 2 Eliminate the Kurono Constructs in the hall. 1022011104 8 Obtained: [Technician's ID Card] Success 2 1022011105 8 Obtained: [Cracking Device Remote Control] Success 2 1022011106 1 There's nothing useful in this pocket! 1 1022011107 5 <size=45><b>[Comms Record]</b></size> [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the mechanoids in the hall? We are short of hands. I didn't manage to get any combat Construct to come with me.\n[15:02; Sword 9] We have eliminated all the mechanoids. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions. 1022011108 5 <size=45><b>[ID Card]</b></size> Sword squad's external technician 013. Advanced technician. 1022011109 5 <size=45><b>[Cracking Device Remote Control]</b></size> ...Product Instructions: Capable of controlling the matched ground cracking device via various methods...\nFeature 1: Connection to the ground cracking device. Capable of fast reading and sending all cracked content...\nFeature 3: Capable of remote-controlling the cracking device to send EMP against Inver-Devices in emergent cases. The feature requires at least one person. The success rate is between 70% to 90% based on the actual elements...\n*This product is only available to mid-level internal data personnel. Please keep it a secret. Otherwise, there will be severe consequences!* 1022011110 2 Search the Kurono Construct for useful items. 1022011111 2 Use the ID card to gain access to the control panel. 1022011112 1 Access obtained! 3 1022011113 1 Use Spooner's Support Skill to defeat the enemy! 2 1022011114 1 Kurono's reinforcements are coming! 2 1022011115 2 Holoscan to look for awakened machines and enter the cleansing program. 1022011116 8 Mechanoid A Virus Cleaning Success 2 1022011117 8 Mechanoid B Virus Cleaning Success 2 1022011118 2 Stand by in the hall and wait for Spooner's signal. 1022011119 1 There's no useful information on this soldier. 2 1022011199 1 Constellia Hall ?? 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022011150 5 <size=45><b>Comms Record</b></size> "[14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the mechanoids in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again?" 1022011151 5 <size=45><b>Mission X1</b></size> Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any mechanoid who stands in the way, refer to Attachment 1 - Mechanoid Virus to control it.\nAttachment 1 - Mechanoid Virus 1022011152 5 <size=45><b>Mission Record</b></size> —Experiment base ■■■■ invaded by unidentified ■■■. Test subject ■■■ was lost.\n—Coordinates confirmed for test subject ■■■. Special team ■■■■ dispatched to the target location to recycle it.\n—Unexpected interference from ■■■. Mission delayed.\n—■■ is confimed to be on the move. Backup plan ■■■■ activated.\n(Record destroyed) 1022011153 5 <size=45><b>Intel: Constellia (Old Site)</b></size> A huge city constructed in the late Golden Age. Part of ■■■■.\nThe identity of the reconstructor is still unknown. Confirmed as an abnormal mechanoid.\nIntel sent back to ■■■■. Waiting for further instructions.\n(Record destroyed) 1022011400 1 Pulia Forest Park Hall Life thrives in the forest with or without visitors. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park 1022011401 2 Explore the forest park hall. 1022011402 2 Leave the hall. 1022011403 2 Defeat the Hetero-Creature projection. 1022011404 2 To "Courage" 1022011405 2 To "Perseverance" 1022031400 1 Pulia Forest Park Withdrawal We... did it... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park 1022031401 2 Explore 1022031402 2 Get more information. 1022031403 2 Get information and start calculation. 1022031404 2 Start simulation. 1022031405 8 Calculation Result: Success 1022031406 2 Explain the tactics to Jacqued. 1022031407 2 Advance to the destination. 1022031408 1 Pulia Forest Park Withdrawal Withdraw Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab 1246s 1022031409 2 Defense 1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022031411 8 Casualty Rate <color=#FF0000>{0}</color>% 1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022041400 1 Pulia Forest Park Ruins The end of the catastrophe. The light of the dawn. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Ending 1022041401 2 Reconstruct the past through the data port. 1022041402 2 <size=30>Defeat the Corrupted.</size> 3 1022041403 2 Talk to the Construct. 1022041404 8 Remaining Time {0}s 1022041405 8 Captain Joyce's Remaining HP <color=#FF0000>{0}%</color> 1022041406 2 Protect Joyce. 3 1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022020500 5 <size=45><b>Art Museum Hall - Theater</b></size> This is the Constellia Theater. The next play is... 1022020501 5 <size=45><b>Art Museum Hall - Forest Park</b></size> A peaceful and quiet forest park. A habitat for life. 1022020502 5 <size=45><b>Art Museum Hall - ■■■■</b></size> ■■■■■■■■■■■■ Encrypted Data 1022020503 5 <size=45><b>Art Museum Hall - Moon Hall</b></size> Back when humans were still unfamiliar with the world, the Moon channeled all their wildest stories of the night. 1022020504 5 <size=45><b>Art Museum Hall</b></size> Here it gathers the artistic crystallization of numerous cultures. 1022020505 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age. 1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nighter". It is one of the biggest four economic entities in the world. 1022020507 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots. 1022020508 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data) 1022020509 5 Theater Hall The gate of the hall is wide open. All the lights in the ring theater are on as if it is welcoming you quietly. 1022020510 5 Airplane Mode <color=#FF0000>Press and hold Dodge</color> to activate the Airplane Mode.\nWith the Airplane Mode on, <color=#FF0000>tap Dodge</color> to go up and <color=#FF0000>tap again</color> to slow down and go down.\nWith the Airplane Mode on, <color=#FF0000>press and hold Dodge</color> to slow down and exit the Airplane Mode after going lower than a certain level. 1023011201 1 North Asian Research Institute of Life Science and Evolution Genetic Engineering Lab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Genetic Engineering 1023011202 2 Find a way to remove the entrance guard. 1023011203 2 Find the terminal corresponding to the key. 1023011204 2 Gain the access key. 1023011205 2 Use the terminal to remove the entrance guard. 1023011206 2 Leave the lab. 1023011251 1 The isolation door is locked. No passing! 3 1023011252 1 Admin key obtained! 2 1023011253 1 Already the uppermost directory! 2 1023011254 1 Higher permissions required! 2 1023011255 1 Locked! 2 1023011256 1 Already locked! 2 1023011257 1 Unlocked! 2 1023011258 1 Already unlocked! 2 1023011259 1 Switched! 2 1023011260 1 Key verification required! 2 1023011261 5 News Archive A21654211 Jul 13, the contract plan of human experiment on death-row prisoners has been terminated officially.\nThe plan approved by the World Government has been around for three years. Originally, it was a charity contract signed by the prisoner and their family voluntarily for the prisoner to assist in the medical experiment after receiving compensation.\nHowever, this year, it was revealed that the related institutes had "borrowed" the prisoners secretly to carry out inhuman experiments in the name of the World Government without their agreement.\nAfter that, people started a mass protest against the plan. Three days later, the plan was completely halted. Human experiments were once again listed as an illegal operation. 1023011262 5 M.I.N.D. Group Testing Record XX8798 "Group A Biological Brain Experiment List:\n■■■■, ■■■■, ■■■■, ■■■■\n■■■■...\nGroup B Memory Shell Experiment List:\n00237-00897\n33254-33278\n00178-02971\nGroup C Memory Shell Experiment List:\nAC5465\nVC1120\nMX3545." 1023011263 5 Lab Report 45551 ...\nnamed this symptom as M.I.N.D. deviation, the mismatch of individual Memory, perception of self, and the body with extremely low neural sync rate.\n94.1% of the subjects showed difficulty in controlling their body when the deviation occurred.\nMost of them also had symptoms of agitation or depression and a marked increase in the desire to destroy others and themselves.\n48.12% still experienced memory disorder even after treatment.\n(The data of the second half of the report were damaged...) 1023011264 5 Lab Report 49012 "—\nSubjects created by the replica M.I.N.D. have a shared cognition.\nWe named it "Shared Memory". It allows them to transmit information and share feelings between one another in a hardly noticeable way." 1023011265 5 Old Work Log 575446 "(The work log was created before the Punishing Virus and those experiment reports...)\nThe regular check is done. We've picked 8 out of the 103 subjects for the next round of cultivation.\nAmong them, subject CB103 is closest to the target state. Whether this is related to her relationship with ■■■■ remains to be seen in further experiments.\nCB107 has been confirmed dead after delivery. CB103 showed a high level of concern for the baby and requested to touch it." 1023011266 5 Old Work Log 575459 "All selected 8 subjects are dead except CB103. Please refer to the attachment for details.\nWe checked up on CB103 and found she was pregnant. Researcher ■■■■ confessed what he did.\nProfessor ■■■ believes that this is probably the reason why CB103 is still alive and proposed to let CB103 deliver before participating in the regular experiments again." 1023011267 5 Old Work Log 575518 "(The record here is incomplete...)\nIf..., CB103 will be our Cthylla and give birth to ■■■.\nThe success is around the corner..." 1023010901 1 Area D14 Temporary Shelter 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab D14 1023010902 2 Stop the enemy from getting to you. 1023010903 1 A group of mechanoids are coming. 3 1023010904 1 More mechanoids are coming. 3 1023010905 1 A large number of mechanoids are coming. Fight until reinforcements arrive. 3 1023011401 1 North Asian Research Institute of Life Science and Evolution Genetic Engineering Lab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Genetic Engineering 1023011402 1 Due to serious infection, both <color=#00FFFF>lost 20% ATK</color>. 2 1023011403 1 The two worked perfectly together. Character switch CD <color=#FFFF00>decreased significantly</color>. 2 1023011404 2 Eliminate all enemies in the way. 2100023100 1 Norman Hero 11 —Gear of the Fool— Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab NORMAN HERO 11 2100023101 5 Nanami's Secret Game This time. it's not just a three-second tip but a simple line of game description.\nLet's finish this in one go—!\nb( ̄▽ ̄)d 2100023102 5 Nanami's Secret Game (Cracked Version) Now you're the Boss. Defeat all the players all at once!\nLet's finish this in one go—!\nb( ̄▽ ̄)d 2100023103 1 "World Egg" B11F Defeat the enemies hiding in the deepest part. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Hiranyagarbha 11F 2100023104 2 <color=#00FFFF>Press Jump again</color> to perform a <color=#00FFFF>double jump</color>. 2100023105 2 Use <color=#FF0000>Red Orbs</color> to launch <color=#FF0000>melee attacks</color>. 2100023106 2 Use <color=#00FFFF>Blue Orbs</color> to perform <color=#00FFFF>jump firing</color>. 2100023107 2 Use <color=#00FFFF>Red</color>/<color=#00FFFF>Blue</color> Orbs <color=#00FFFF>when dashing forward</color> to get <color=#00FFFF>enhanced</color>. 2100023108 2 Use <color=#FFFF00>Yellow Orbs</color> to <color=#FFFF00>enter Matrix</color> actively. 2100023109 2 Avoid the "lasers that kill on contact" and move on! 2100023110 8 Points: {0} 2100023111 1 <color=#00FFFF>Double jump</color> to move forward by stepping on the boxes. 4 2100023112 2 <color=#00FFFF>Wall jump</color> to avoid the boss' skills. 2100023113 1 NEW! Congrats on being ranked! Score: {0} Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Congratulation! 2100023114 1 Game Over Damn... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab YOU LOSE 2100023500 1 The Last Challenger Protect the server. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab The Final Challenger 2100023501 1 New enemies have appeared! 3 2100023502 1 Protect the server from the corruption and defeat the enemies. 3 2100023503 2 Get close to the <color=#00FFFF>server terminal</color> to gain bonuses. 2100023504 2 Defeat the enemies. 2100023505 8 Server HP: {0}% 2100023506 1 Server HP below 50%! 3 2100022000 8 Starfarer Signature DMG Bonus {0}% 2100022001 1 [Starfarer] gains a Signature Extra DMG Bonus every time when she deals DMG through a Signature Move. 3 301304121 1 Investigate the site with the Phantom Tracer. 3 301304122 1 The virtual images are gone... 3 301304123 1 Check the defector's shackles. 2 301304124 1 The defectors' reinforcements are coming... 2 301304125 1 Close to the target location. Move carefully. 2 301304126 1 Strange noises came from the refugees... 2 301304127 1 Emergency treatment started... 2 301304128 1 Strange noises came from the refugees, but it's slow this time... 3 301304129 2 Move along the path. 301304130 2 Defeat the Corrupted "Rennan". 301304131 2 Investigate Rennan 300603931 2 <size=25>Deals 15% DMG when hit. Total DMG: <color=#7FFF00>{0}</color></size> 300603932 8 DMG Down Time {0}s 300603941 2 <size=25>Explodes when the enemy has 80% HP. Total DMG: <color=#7FFF00>{0}</color></size> 300603942 8 Enemy Status Normal 300603943 8 Enemy Dying DMG Taken +100% 300603951 2 <size=25>Character of the corresponding color deal +30% DMG. Total DMG: <color=#7FFF00>{0}</color></size> 300603952 8 Color Switch Countdown {0}s 300603953 1 Characters in the <color=#FF0000>red positions</color> have been enhanced. 2 300603954 1 Characters in the <color=#00FFFF>blue positions</color> have been enhanced. 2 300603955 1 Characters in the <color=#FFFF00>yellow positions</color> have been enhanced. 2 301605400 8 At full Blade Aura, press and hold Dodge to gain DMG Increase. {0}% 301605401 1 Casting Munen Moment at full Blade Aura (<color=#FFFF00>press and hold Dodge and then release</color>) will grant an Extra DMG Bonus. 3 301605402 2 <size=32>When <color=#FF0000>Crimson Abyss</color> unleashes swordwaves, <color=#FF0000>Crimson Weave's</color> Base Swordwave DMG increases</size>. 301605403 1 Casting Eternaflare at full Lightless Points will grant a 20% Extra DMG Bonus permanently. 3 301605404 8 Crimson Weave Extra DMG Up {0}% 301614871 2 Defeat the enemies. {0} to go. 301614872 2 Defeat the remaining enemies. 301614873 2 Survive this or defeat the enemies. {0}s remaining. 301614874 2 Protect the device or defeat the enemies. {0}s remaining. 301614875 8 Remaining Device HP: {0} 301311541 2 Find the enemies' weaknesses with the scan mode to eliminate them faster! 301311542 2 Take the elevator to the bridge to assist! 301311543 2 Eliminate the incoming drones. 301311544 2 Talk to Liv and Lucia. 301311545 2 Eliminate the enemy! 301311546 2 Advance to the control panel and open the door. 301311547 2 Investigate the cabin! 301311548 2 Use the scan device to check the device. 301311549 2 Turn on the navigation feature. Fly to the Medic Bot and destroy it. 301311550 2 Advance to the designated location and get the memory data for the next fight! 1023010701 2 Seize the control over the transport craft. 1023010702 2 <color=#FF9900>Alert: {0}%</color> Seize the control over the transport craft. 1023010703 2 <color=#FF0000>Alarm: {0}%</color> Seize the control over the transport craft. 1023010704 1 Ground City Ruins Center Avenue 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1023011301 2 Go to the lab on that floor. 1023011302 1 North Asian Research Institute of Life Science and Evolution Memory Research Center 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1023011303 2 Move to the next area. 1023011304 2 Try to get to the elevator. 1023011305 2 Go through the lift bridge. 1023011306 2 Defeat all enemies. 1023011307 2 Talk to Lucia about what to do next. 1023011308 2 Control the device to get the lift bridge down. 1023011309 2 Find the IC card. 1023011310 2 Leave the storage room. 1023011311 2 Reactivate the Door Sensors: {0}/2 1023011312 2 Go to the elevator of the next floor. 1023011601 2 Hitting an enemy will grant Signal Orbs. Being attacked will reduce Signal Orbs. 1017011271 8 <color=#00FF66>Normal</color> {0} 1017011272 8 <color=#FF6600>Elite</color> {0} 1017011273 8 <color=#FF3300>Leader</color> {0} 1017011274 8 <color=#FF00CC>Boss</color> {0} 110101 1 Get close to Nozzle\n<color=#fffff><size=26>Follow the instructions to get the clues</size></color> 3 1000000001 2 Defeat all the Corrupted 11120301 1 Cut a path\n<color=#fffff><size=27>Defeat all of Rosetta's toys</size></color> 2 1013015201 2 Defeat all the Corrupted 1013010201 1 Reach the beach 3 1013010202 2 Reach the beach 1013010203 1 Defeat all enemies 3 1013010204 2 Defeat all enemies 1013010205 2 Check the broken robot 1013010206 2 Get parts from the nearby enemies 1013010207 2 Get more parts 1013010208 1 Get the second part 3 1013010209 2 Go back and repair the robot 1013010210 1 Enter the theme park 3 1013010211 2 Follow Cathy 6337 1013010401 1 Defeat the enemies 3 1013010402 2 Defeat the enemies 1013010403 1 Find a staff pass in the ruins 3 1013010404 2 <color=#FF0000>Attack</color> the rubble to find the staff pass 1013010405 2 Defeat the enemies 1013010406 2 <color=#FF0000>Attack</color> the last rubble to find the staff pass 1013010407 1 Staff pass found 3 1013010408 2 Give the staff pass back to Cathy 1013010501 1 Complete the first challenge 3 1013010502 2 Defeat the enemies to complete the first challenge 1013010503 1 Complete the second challenge 3 1013010504 2 Find the different Cathy within three attempts to complete the second challenge. 1013010505 2 Try again! Find the different Cathy to complete the second challenge. 1013010506 2 Last chance! Find the different Cathy to complete the second challenge. 1013010507 1 Complete the third challenge 3 1013010508 2 Defeat Roland to complete the third challenge. 1013010509 2 Move to the designated location 1013010601 2 Defeat the Corrupted 1013010602 2 Go to the target point 1013010603 2 Ride the hot-air balloon 1013010604 2 Ride the roller coaster 1013010605 2 Find a way to open the gate 1013010606 2 Advance further into the theme park 1013010607 2 Get the crafted wine from the bar counter 1013010608 2 Open the smaller door that leads to the gate 1013010609 2 Give the crafted wine to Martini 2442 1013010610 1 Received the key to the smaller door 2 1013010611 1 Something dropped from Martini 2 1013010612 2 Go through the park and keep tracking 1013010613 2 Check what's dropped 1013010701 2 Defeat the Corrupted 1013010702 2 Go to the target point 1013010703 2 Pick up the key 1013010704 2 Activate the control panel 1013010705 2 Take the elevator to the upper floor 1013010706 2 Take the elevator to the lower floor 1013010707 2 Go to the furnace 1013010708 2 Activate the central control 1013011001 2 Defeat the Corrupted 1013011002 2 Go to the target point 1013011003 2 Take the elevator to the lower floor 1013011004 2 Use the control panel 1013011201 2 Defeat the Corrupted 1013011202 2 Go to the target point 1013011203 2 Ride the hot-air balloon 1013011204 2 Ride the Ferris wheel 1013011205 1 Cathy 999 is about to start the first live! 2 1013011206 1 Mr. White feels depressed after losing their idol 2 1013011207 1 Without fans, Cathy 999 feels lost... 2 1013011208 1 Cathy 999 is preparing for a comeback live! 2 1013011209 2 Go through the park and keep tracking 1013011401 2 Defeat the Corrupted 1013011402 2 Go to the target point 1013011403 2 Ride the roller coaster 1013011404 2 Take the elevator to the upper floor 1013011405 2 Catch up with the suspicious mechanoid 1013011406 2 Leave the bar 10115209 8 Use emergency activation device {0} time(s) 10115210 1 Construct takes severe damage.\n<color=#fffff><size=27>Use an emergency activation device to heal the Construct.</size></color> 2 301502211 1 Project Babel\nCode name Sands of Infinity activated\n<size=27>Defeat all Corrupted to complete the battle simulation</size> 2 10100101 2 Defend against the attack from the unknown Corrupted 10100102 2 Fight the unknown Corrupted 10100201 2 Keep pursuing 10100301 2 Defeat the Special Corrupted 10100401 2 Go to the rooftop 10100501 2 Defeat the Rail Heterozygote 10100601 2 Eliminate the Corrupted in the station 10100602 2 Find the gate switch 10100603 2 Take the elevator to the 2nd floor 10100701 2 Cleared the obstacles and relocated successfully 10100901 2 Destroy the limbs of the Rail Heterozygote 10101001 2 Destroy the Rail Heterozygote 300503011 1 The{0}st wave of enemies are coming 1 300503012 2 Collected {0} Coin(s) 1301101701 2 <color=#ff0000>Defeat another Lucia</color> 1301101711 1 <color=#ff0000>Defeat another Lucia!</color> 3 1301101712 1 <color=#ff0000>This Lucia in front of you has fueled your rage!</color> 3 1502012980 2 Hello Miss cop, you think you're a God, mucking around dissing underground hip-hop. 7 1502012981 2 Y'all roast me/diss me/grill me, kicking me around thinking I'ma gonna drop. 7 1502012982 2 But you cannot destroy me, gonna tryna fight my destiny. 7 1502012983 2 I'm hustling on a higher level, struggling 'n' battling all the devil. 7 1502012984 2 Get lost you scums, traitors 'n' hypocrites; I've had enough of y'all haters' bulls**t. 7 1502012985 2 This is my band, my tunes 'n' my house. My swag's cool, and it ain't your business. 7 1502012986 2 I'ma biggest show; it's time for you to go. Call me DAILOU, I'm ya Skylord! 7 1502012987 2 You go by Pulao? I laugh out loud! You're just a flop, now get the f*** out! 7 1502012988 2 I'm no flop! It's Pulao! 3