47 lines
40 KiB
Plaintext
47 lines
40 KiB
Plaintext
Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
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1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
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1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack.
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1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF6347>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form <color=#FF6347>6s</color> later or after <color=#FF6347>6</color> arrows are fired. Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will not restore Signal Orbs. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
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1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> After pinging a Yellow Orb, the next Red Orb bullet will inflict <color=#FF6347>Blast</color>. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area.
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1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
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1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
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1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Yellow Orb Ping</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
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1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
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1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Ping + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
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1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> Enemies marked by Basic Attacks have a chance to summon <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Red Orb pings have a chance to trigger <color=#FF6347>Lightning Lure</color>. After <color=#FF6347>Lightning Lure</color> is triggered <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies within range.
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1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
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1061003 Fighting Will Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: <color=#0d70bc>Any 3-Ping</color> 3-Pings give <color=#FF6347>10</color> extra Energy. Fighting Will: <color=#0d70bc>Dark Form + Active Passive</color> Increases Physical and Dark Resistance when in the <color=#FF6347>Dark Form</color>.
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1031003 Goddess Connection System Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> After a 3-Ping or 5 casts of <color=#FF6347>Light Penalty</color>, restores HP to ally units around the character.
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1011003 Space Lord Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
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1071003 Thermal System Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.
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1051003 Overclocking Resonance Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclocking Resonance: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Upon casting a Signature Move, Nanami: Pulse enters the <color=#FF6347>Overclocking Form</color> and her Basic Attacks will deal Fire DMG instead. Meanwhile, reduces the target's Fire Resistance on hit for <color=#FF6347>8</color>s.
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1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue Orb 3-Ping + Any 3-Ping</color> After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the <color=#FF6347>Blade Will Form</color> after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In the <color=#FF6347>Blade Will Form</color>, the subsequent Basic Attacks will convert all Signal Orbs obtained into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form +Blade Will Orb Ping</color> Upon a <color=#FF6347>Blade Will Orb</color> ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process.
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1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In the <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade</color> will also deal Dark DMG.
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1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
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1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
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1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets.
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1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In the <color=#FF6347>Arctic Form</color>, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you <color=#FF6347>1</color> Signature Point (max <color=#FF6347>4</color> in Arctic Form). The Ice DMG bonus applies to your Signature Move.
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1131002 Mass Illusion Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: <color=#0d70bc>Any Signal Orb Ping</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.
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1511003 Surging Madness Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: <color=#0d70bc>Any 3-Ping</color> In the normal state, any 3-Ping will accumulate <color=#FF6347>Madness</color> stacks. Upon full stacks of <color=#FF6347>Madness</color>, any 3-Ping will grant additional Signature Energy. Surging Madness: <color=#0d70bc>Berserk Form + Active Passive</color> In the <color=#FF6347>Berserk Form</color>, spends all <color=#FF6347>Rage</color> stacks. Deals more DMG in the <color=#FF6347>Berserk Form</color>.
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1141003 Rigor Heart Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: <color=#0d70bc>Energy Points + Any 3-Ping</color> Rosetta: Rigor has up to <color=#FF6347>3</color> Energy charges. Any 3-Ping will consume <color=#FF6347>1</color> charge to enhance her skills and provide a Extra DMG bonus. Rigor Heart: <color=#0d70bc>Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. Upon casting a Signature, spends up to <color=#FF6347>2</color> Energy Points and gains a Physical DMG Bonus. Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and Hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
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1521003 Concentrated Will Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: <color=#0d70bc>Any Signal Orb Ping</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. Concentrated Will Effect: <color=#0d70bc>Concentrated Will Form</color> Can only perform 1-Pings in the <color=#FF6347>Concentrated Will Form</color>. 1-Pings will cast a 3-Ping Skill and cause <color=#FF6347>Concentrated Will effects</color>. Signal Orb Pings will consume Sync Rate and will not grant Energy. Consumes Sync Rate over time in the <color=#FF6347>Concentrated Will Form</color>. Exits the <color=#FF6347>Concentrated Will Form</color> and cancel Signal Orb Enhancement effects when all Sync Rate is consumed. Red Concentration: <color=#0d70bc>Concentrated Will Form + Red Orb Ping</color> Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Yellow Orb Ping</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: <color=#0d70bc>Concentrated Will Form + Blue Orb Ping</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.
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1161002 Follow-Up Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: <color=#0d70bc>Any 3-Ping + Tap Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: <color=#0d70bc>Red Orb 3-Ping + Tap Follow-Up Orb</color> Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: <color=#0d70bc>Blue Orb 3-Ping + Tap Follow-Up Orb</color> Blue Orb Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Yellow Orb Follow-Up: <color=#0d70bc>Yellow Orb 3-Ping + Tap Follow-Up Orb</color> Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.
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1171003 Singularity Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: <color=#0d70bc>At Least 15 Annihilation Points + Press and Hold Basic Attack</color> Luna: Laurel gains Annihilation Points after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Points. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Points. When the Annihilation Points drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Points. Exiting <color=#FF6347>Annihilation State</color>will rearrange the Signal Orbs into 3-Pings. Singularity: <color=#0d70bc>Annihilation State + Annihilation Orb Ping</color> In the <color=#FF6347>Annihilation State</color>, perform a <color=#FF6347>Annihilation Orb</color> ping to cast 4 spikes, dealing Dark DMG and gaining Energy.
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1181003 Blade Rend Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: <color=#0d70bc>Yellow Orb 3-Ping + Any 3-Ping</color> After a Yellow Orb 3-Ping, perform any 3-Ping to gain <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time and its duration cannot be refreshed by triggering another 3-Ping. The character will enter <color=#FF6347>Battle Stance</color> when there is <color=#FF6347>Stability</color>. Exiting <color=#FF6347>Battle Stance</color> will clear all <color=#FF6347>Data Correction</color> stacks. <color=#FF6347>Data Correction's</color> duration can be refreshed by gaining the effect again or casting a Signature Move. No <color=#FF6347>Stability</color> will be consumed when the Signature Move is being cast. Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Yellow Orb Ping</color> When the character is in <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch swordwaves that deal Physical DMG. Blade Rend: <color=#0d70bc>Battle Stance + Red Orb Ping</color> When the character is in<color=#FF6347>Battle Stance</color>, Red Orbs come with bonus swordwaves that will deal Physical DMG and grant <color=#FF6347>Data Correction</color> to the character. Data Correction grants a Physical DMG Bonus. Blade Rend: <color=#0d70bc>Battle Stance + Blue Orb Ping</color> When the character is in <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt the ongoing damage-receiving process.
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1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Has a certain amount of <color=#FF6347>Overclock Energy</color> at the beginning of the battle. Upon a 3-Ping, if there is enough <color=#FF6347>Overclock Energy</color>, spends <color=#FF6347>Overclock Energy</color> and gains an <color=#FF6347>Overclock Indicator</color> (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The <color=#FF6347>Overclock Energy</color> will restore over time. Overclock Strike: <color=#0d70bc>Ping the Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
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1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Perform any 3-Ping to grant A2 <color=#FF6347>POD: Shield</color> and summon a CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> on hit. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.) Slide Form: <color=#0d70bc>While Moving + Press and Hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.
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1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> During the <color=#FF6347>Tactical Stance</color>, release Basic Attack to trigger the <color=#FF6347>Blooming Shot</color>, dealing Ice DMG to the linear area ahead. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Dodge Successfully</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
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1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Any Orb Ping</color> Upon a 3-Ping, gains the <color=#FF6347>Triad</color> of the same color. The next ping will trigger <color=#FF6347>Chord</color>. Gains <color=#FF6347>Tune</color> based on the number of orbs pinged through <color=#FF6347>Chord</color>. Concerto: <color=#0d70bc>Any 3-Ping + Same-Colored Orb Ping</color> Upon pinging Signal Orb(s) of the same color to that of the <color=#FF6347>Triad</color>, inflicts <color=#FF6347>Concerto</color> on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: <color=#0d70bc>Any 3-Ping + Different-Colored Orb Ping</color> Upon pinging Signal Orb(s) of a different color to that of the <color=#FF6347>Triad</color>, gains <color=#FF6347>Solo</color>: Gains Extra DMG Bonus.
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1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and Hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
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1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack Continuously</color> No. 21: XXI's Basic Attacks will gather <color=#FF6347>Shadow Prism Energy</color>. With a certain amount of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack cast will clear <color=#FF6347>Shadow Prism Energy</color>, cast <color=#FF6347>Shadow Prism Attack</color>, generate <color=#FF6347>1</color> Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Active Twilight Matrix</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Haywire Form + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
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1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Use Spear Lunge</color> Using <color=#FF6347>Spear Lunge</color> will grant 1 stack of <color=#FF6347>Electric Charge</color>. Stacks up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge + Press and Hold Basic Attack</color> With 1 stack of <color=#FF6347>Electric Charge</color>, press and hold Basic Attack to cast <color=#FF6347>Lightning Fall</color> at the cost of <color=#FF6347>Electric Charge</color> and pull enemies in the large area ahead, dealing Lightning DMG and inflicting <color=#FF6347>Turbulence Interference</color> that reduces the enemies' Lightning Resistance for 8s. Every stack of <color=#FF6347>Electric Charge</color> consumed will double <color=#FF6347>Lightning Fall's</color> DMG. Gains Super Armor when Lightning Fall is active.
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1541003 Art of Deception Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: <color=#0d70bc>Trigger Valid Combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.
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1031004 Ode for Everlight Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: <color=#0d70bc>Double-Tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering Divine Prayer will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-Colored 3-Ping</color> With 2 sets of same-colored Signal Orbs, casts <color=#FF6347>Purity Oath</color> and deals AOE Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-Colored 3-Ping</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.
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1531004 Phantasia Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction Key</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Reprise: Twin Stars: <color=#0d70bc>Shooting Star Signal Orb Ping + Direction Key</color> After Selena: Capriccio casts <color=#FF6347>Shooting Star</color>, drag the joystick to cast <color=#FF6347>Reprise: Twin Stars</color>, deal Dark DMG, and summon one phantom on spot.
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1551003 Snow Dragon Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: <color=#0d70bc>Idle or Skill Post-Action + Touch Snow Dragon</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Snow Dragon: <color=#0d70bc>Tap Basic Attack/Any Orb Ping</color> Basic Attacks and Signal Orb Pings will grant <color=#FF6347>Dragon Force</color>. Dragon Force Combo: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.
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1051004 Soul of Molten Steel Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: <color=#0d70bc>Press and Hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> You can tap and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. "Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color> Nanami: Starfarer gains a Pressure Gauge in the <color=#FF6347>"Rumbling" Form</color>. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to make Nanami enter the <color=#FF6347>"Bzzz" Form</color>. While this is active, release Basic Attack at different times to trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color> When <color=#FF6347>"Oops! Missed it!"</color> is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> will all deal Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color> When <color=#FF6347>"Perfect!"</color> is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> will all deal Fire DMG. Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color> When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the DMG multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total DMG is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded DMG again, after which the record will be reset. Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Dodge successfully</color> Nanami can dodge during a period after <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color> is cast. If she successfully dodges an attack, Nanami will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and gaining Pressure.
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1561003 Huntress' Command Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and Hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to cast <color=#FF6347>Bitter Frost</color> and deal Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available. Gains Super Armor and Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
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1071004 Space Walk Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>Active 3-Ping + Press and Hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast a Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character in Midair + Tap Basic Attack Continuously</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when the character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Cast Radiant Whirlwind/Auto Accumulation During Basic Attack Acceleration</color> Every cast of <color=#FF6347>Radiant Whirlwind</color> and Basic Attack acceleration will accumulate Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all Kinetic Energy and increase Base DMG accordingly. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color>at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
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1571003 Rising Key Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Recharge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack Continuously</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge the Rising Engine. When the tapping stops or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orbs pinged, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Speed</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack Continuously to Cast a Combo Strike</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Assault-Rising Combo: <color=#0d70bc>3-Gear Form + Cast a Combo Strike</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
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1041004 Glowing Lanternlight Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and Hold to Enter Luminous Realm</color> Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
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1231002 Puppet Theater Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and Hold Basic Attack</color> With more than <color=#FF6347>0</color> <color=#FF6347>Jete Points</color>, press and hold to enter the <color=#FF6347>Strings On Me</color> form and keep launching Basic Attacks. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When attacked in the <color=#FF6347>Strings On Me</color> form, the character spends all <color=#FF6347>Jete Points</color>, automatically dodges the attack, and enters the <color=#FF6347>Solitary Dancer</color> form. Upon full <color=#FF6347>Jete Points</color>, the character will enter the <color=#FF6347>Strings On Me</color> form. Release Basic Attack to spend all <color=#FF6347>Jete Points</color>, the character will leap up and enter the <color=#FF6347>Solitary Dancer</color> form. The character can still dodge attacks in midair. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> When in the <color=#FF6347>Solitary Dancer</color> form, spends Signal Orbs to cast <color=#FF6347>Pas De Chat</color> and deal Ice DMG. When <color=#FF6347>Pas De Chat</color> is active, the character will be Invincible and pull enemies. Pas De Chat: <color=#0d70bc>Dodge Successfully + Solitary Dancer + Ping</color> After entering <color=#FF6347>Solitary Dancer</color> form by dodging successfully, spends Signal Orbs to cast an enhanced <color=#FF6347>Pas De Chat</color> and deal Ice DMG. When <color=#FF6347>Pas De Chat</color> is active, the character will be Invincible and pull enemies. Memory Contract: <color=#0d70bc>Solitary Dancer + 3-Ping</color> When casting <color=#FF6347>Pas De Chat</color> through a 3-Ping in the <color=#FF6347>Solitary Dancer</color> from, gains 1 stack of <color=#FF6347>Memory Contract</color> and forgets and stops obtaining the Signal Orbs of the same color to the 3-Ping orbs. Signal Orbs of that color will be converted into orbs of another color. Memory Contract stacks up to <color=#FF6347>3</color> times. When the last color is forgotten and with <color=#FF6347>3</color> stacks of <color=#FF6347>Memory Contract</color>, forgets the remaining Signal Orb(s) of the same color and stops obtaining Signal Orbs. Casts <color=#FF6347>Signature - Stringless Cage</color> to clear <color=#FF6347>Memory Contract</color> and refund the forgotten Signal Orb(s). <color=#FF6347>Every</color> stack of <color=#FF6347>Memory Contract</color> will increase <color=#FF6347>Signature - Stringless Cage's</color> Base DMG by a certain percentage. |