ascnet/Resources/table/share/miniactivity/doomsday/DoomsdayBuilding.tsv

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Id Name Type Desc Icon MaxNum CanManualRemove FinishDayCount LockPeopleOnBuilding UnlockCondition SpendResourceType[0] SpendResourceCount[0] SpendResourceType[1] SpendResourceCount[1] LockPeopleOnWorking WorkDayCount ExtendPeopleNumber WorkingEffectId[0] WorkingEffectId[1] WorkingEffectId[2] WorkingDailyConsumeResourceId[0] WorkingDailyConsumeResourceCount[0] WorkingDailyConsumeResourceId[1] WorkingDailyConsumeResourceCount[1] WorkingDailyGainResourceId[0] WorkingDailyGainResourceCount[0] WorkingDailyGainResourceId[1] WorkingDailyGainResourceCount[1]
1 Ruins 1 Small ruins. Grant Wood x300 and Iron x300 after being cleaned up. The area will then be restored to a vacant area. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 3 1 1 2
2 Ruins 1 Medium ruins. Grant Wood x600 and Iron x600 after being cleaned up. The area will then be restored to a vacant area. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 5 1 3 4
3 Ruins 1 Big ruins. Grant Wood x1000 and Iron x1000 after being cleaned up. The area will then be restored to a vacant area. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 10 1 5 6
4 Residence 2 It provides a place to stay for a certain number of people. This way they will be less prone to disease and starvation. At least, it's better than letting them sleep on the ground. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png 1 1 2 1 355 2 360 10
5 Medical Depot With enough residents working in it, the Medical Depot will produce a fixed amount of Medicine every day. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png 1 1 2 10529 1 110 2 160 2 7 3 5
6 Supply Depot With enough residents working in it, the Supply Depot will produce a fixed amount of Food every day. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png 1 1 2 10529 1 150 2 115 2 8 4 5
7 Outpost 2 Constructing outpost(s) unlocks the [Explore] feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. (Cannot be demolished) Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png 2 1 5 10529 1 305 2 280 9 10
8 Comms Device 2 There must be more survivors on this land. Let's keep broadcasting. Someone will be able to hear us... right? Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png 1 1 3 10 10529 1 940 2 965
201 Old Medical Depot With enough residents working in it, the Big Medical Depot will produce a fixed amount of Medicine every day. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png 1 1 3 1 150 2 200 3 201 3 10
202 Old Supply Depot With enough residents working in it, the Big Supply Depot will produce a fixed amount of Food every day. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png 1 1 3 1 200 2 150 3 202 4 10
203 Small Ruins 1 Small ruins. After clearing them, you will get <color=#0F70BC>Wood x100</color> and <color=#0F70BC>Iron x100</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 3 1 203 204 1 100 2 100
204 Medium Ruins 1 Medium ruins. After clearing them, you will get <color=#0F70BC>Wood x200</color> and <color=#0F70BC>Iron x200</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 3 2 205 206 1 100 2 100
205 Big Ruins 1 Big ruins. After clearing them, you will get <color=#0F70BC>Wood x500</color> and <color=#0F70BC>Iron x500</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 5 3 207 208 1 170 2 170
206 Residence 2 It provides a place to live for some people <color=#0F70BC>(10 people)</color>. At least, it's more comfortable than passing the night on the ground. Those in it are less likely to get tired. <color=#0F70BC>(They lose less Spirit.)</color> Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png 1 1 5 1 500 2 500 10
207 Medical Depot With enough residents working in it, the Medical Depot will produce a fixed amount of Medicine every day. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild03.png 1 1 2 1 120 2 160 2 209 3 15
208 Supply Depot With enough residents working in it, the Supply Depot will produce a fixed amount of Food every day. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild07.png 1 1 2 1 160 2 120 2 210 4 15
209 Outpost 2 Constructing outpost(s) unlocks the <color=#0F70BC>Explore</color> feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. <color=#FF0033>(Cannot be demolished)</color> Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png 2 1 3 1 300 2 300 211 212
20201 Comms Device 2 A communication device with the radar feature. It can scan nearby terrain and establish communication with the outside world. <color=#FF0033>(Cannot be demolished)</color> Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png 1 2 6 1 1000 2 1000 20209 20210 20211
20202 Outpost 2 After constructing an outpost, you will be able to form a team to explore the world. <color=#FF0033>(Cannot be demolished)</color> Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png 1 1 3 20202 1 300 2 300 211
20301 Outpost 2 Constructing outpost(s) unlocks the <color=#0F70BC>Explore</color> feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. <color=#FF0033>(Cannot be demolished)</color> Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png 2 1 3 1 300 2 300 211 212 20310
20401 Outpost 2 Constructing outpost(s) unlocks the [Explore] feature. There are supplies and survivors beyond the camp. Form a team to explore the world outside. (Cannot be demolished) Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild06.png 1 1 3 1 350 2 350 211 212 20419
20402 Comms Device 2 A communication device with the recording feature. Can be used for recording or communicating with distant locations. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild04.png 1 1 2 4 1 900 2 900 20420
20403 Not-So-Small Ruins 1 Relatively small ruins. After clearing them, you will get <color=#0F70BC>Wood x200</color> and <color=#0F70BC>Iron x200</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 4 1 20410 20411 1 200 2 200
20404 Not-So-Big Ruins 1 Relatively big ruins. After clearing them, you will get <color=#0F70BC>Wood x350</color> and <color=#0F70BC>Iron x350</color> and the area will be <color=#0F70BC>restored to a vacant area</color>. Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild02.png 1 6 1 20412 20413 1 350 2 350
20405 Shelter 2 It provides a place to live for some people <color=#0F70BC>(5 people)</color>. At least, it's more comfortable than passing the night on the ground. Those in it are less likely to get tired. <color=#0F70BC>(They lose less Spirit.)</color> Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild05.png 1 1 2 1 100 2 100 5