ascnet/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv

672 KiB

Id	SkillId	Level	Name	Intro	Icon	WeaponSkillDes	EntryId[1]	EntryId[2]	EntryId[3]
1	102228	0	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
2	102228	1	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
3	102228	2	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
4	102228	3	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
5	102228	4	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
6	102228	5	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
7	102228	6	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
8	102228	7	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
9	102228	8	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
10	102228	9	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
11	102228	10	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
12	102228	11	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
13	102228	12	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
14	102228	13	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
15	102228	14	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
16	102228	15	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
17	102228	16	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
18	102228	17	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
19	102228	18	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
20	102228	19	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
21	102228	20	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
22	102228	21	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
23	102228	22	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
24	102228	23	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
25	102228	24	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
26	102228	25	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
27	102228	26	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
28	102228	27	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
29	102228	28	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
30	102228	29	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
31	102228	30	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
32	102228	31	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
33	102228	32	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
34	102228	33	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
35	102228	34	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
36	102228	35	Vortex Flurry	Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png				
37	102229	0	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
38	102229	1	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
39	102229	2	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
40	102229	3	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
41	102229	4	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
42	102229	5	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
43	102229	6	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
44	102229	7	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
45	102229	8	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
46	102229	9	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
47	102229	10	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
48	102229	11	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
49	102229	12	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
50	102229	13	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
51	102229	14	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
52	102229	15	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
53	102229	16	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
54	102229	17	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
55	102229	18	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
56	102229	19	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
57	102229	20	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
58	102229	21	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
59	102229	22	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
60	102229	23	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
61	102229	24	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
62	102229	25	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
63	102229	26	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
64	102229	27	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
65	102229	28	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
66	102229	29	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
67	102229	30	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
68	102229	31	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
69	102229	32	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
70	102229	33	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
71	102229	34	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
72	102229	35	Thunder Kill Realm	Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png				
73	102230	0	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
74	102230	1	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
75	102230	2	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
76	102230	3	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
77	102230	4	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
78	102230	5	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
79	102230	6	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
80	102230	7	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
81	102230	8	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
82	102230	9	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
83	102230	10	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
84	102230	11	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
85	102230	12	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
86	102230	13	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
87	102230	14	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
88	102230	15	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
89	102230	16	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
90	102230	17	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
91	102230	18	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
92	102230	19	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
93	102230	20	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
94	102230	21	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
95	102230	22	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
96	102230	23	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
97	102230	24	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
98	102230	25	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
99	102230	26	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
100	102230	27	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
101	102230	28	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
102	102230	29	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
103	102230	30	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
104	102230	31	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
105	102230	32	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
106	102230	33	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
107	102230	34	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
108	102230	35	Glow Lotus Blade	When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color>	Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png				
109	155328	0	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
110	155328	1	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
111	155328	2	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
112	155328	3	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
113	155328	4	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
114	155328	5	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
115	155328	6	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
116	155328	7	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
117	155328	8	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
118	155328	9	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
119	155328	10	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
120	155328	11	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
121	155328	12	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
122	155328	13	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
123	155328	14	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
124	155328	15	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
125	155328	16	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
126	155328	17	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
127	155328	18	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
128	155328	19	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
129	155328	20	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
130	155328	21	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
131	155328	22	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
132	155328	23	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
133	155328	24	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
134	155328	25	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
135	155328	26	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
136	155328	27	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
137	155328	28	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
138	155328	29	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
139	155328	30	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
140	155328	31	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
141	155328	32	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
142	155328	33	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
143	155328	34	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
144	155328	35	Dragon Claw Spin	Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png				
145	155329	0	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
146	155329	1	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
147	155329	2	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
148	155329	3	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
149	155329	4	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
150	155329	5	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
151	155329	6	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
152	155329	7	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
153	155329	8	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
154	155329	9	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
155	155329	10	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
156	155329	11	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
157	155329	12	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
158	155329	13	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
159	155329	14	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
160	155329	15	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
161	155329	16	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
162	155329	17	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
163	155329	18	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
164	155329	19	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
165	155329	20	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
166	155329	21	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
167	155329	22	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
168	155329	23	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
169	155329	24	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
170	155329	25	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
171	155329	26	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
172	155329	27	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
173	155329	28	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
174	155329	29	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
175	155329	30	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
176	155329	31	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
177	155329	32	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
178	155329	33	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
179	155329	34	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
180	155329	35	Whirlwind Strike	Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield.	Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png				
181	155330	0	Enhanced Speed Attack	<color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
182	155330	1	Enhanced Speed Attack	<color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
183	155331	0	Enhanced Finishing Move	Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
184	155331	1	Enhanced Finishing Move	Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
185	155332	0	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
186	155332	1	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
187	154328	0	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
188	154328	1	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
189	154328	2	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
190	154328	3	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
191	154328	4	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
192	154328	5	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
193	154328	6	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
194	154328	7	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
195	154328	8	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
196	154328	9	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
197	154328	10	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
198	154328	11	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
199	154328	12	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
200	154328	13	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
201	154328	14	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
202	154328	15	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
203	154328	16	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
204	154328	17	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
205	154328	18	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
206	154328	19	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
207	154328	20	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
208	154328	21	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
209	154328	22	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
210	154328	23	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
211	154328	24	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
212	154328	25	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
213	154328	26	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
214	154328	27	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
215	154328	28	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
216	154328	29	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
217	154328	30	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
218	154328	31	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
219	154328	32	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
220	154328	33	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
221	154328	34	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
222	154328	35	Tango Chainblade	Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets.	Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png				
223	154329	0	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
224	154329	1	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
225	154329	2	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
226	154329	3	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
227	154329	4	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
228	154329	5	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
229	154329	6	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
230	154329	7	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
231	154329	8	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
232	154329	9	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
233	154329	10	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
234	154329	11	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
235	154329	12	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
236	154329	13	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
237	154329	14	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
238	154329	15	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
239	154329	16	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
240	154329	17	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
241	154329	18	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
242	154329	19	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
243	154329	20	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
244	154329	21	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
245	154329	22	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
246	154329	23	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
247	154329	24	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
248	154329	25	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
249	154329	26	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
250	154329	27	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
251	154329	28	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
252	154329	29	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
253	154329	30	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
254	154329	31	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
255	154329	32	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
256	154329	33	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
257	154329	34	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
258	154329	35	Curtain Call	Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png				
259	154330	0	Enhanced Speed Attack	The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.)	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
260	154330	1	Enhanced Speed Attack	The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.)	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
261	154331	0	Enhanced Finishing Move	When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
262	154331	1	Enhanced Finishing Move	When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
263	154332	0	Enhanced Team	After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
264	154332	1	Enhanced Team	After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
265	101228	0	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
266	101228	1	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
267	101228	2	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
268	101228	3	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
269	101228	4	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
270	101228	5	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
271	101228	6	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
272	101228	7	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
273	101228	8	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
274	101228	9	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
275	101228	10	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
276	101228	11	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
277	101228	12	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
278	101228	13	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
279	101228	14	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
280	101228	15	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
281	101228	16	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
282	101228	17	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
283	101228	18	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
284	101228	19	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
285	101228	20	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
286	101228	21	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
287	101228	22	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
288	101228	23	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
289	101228	24	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
290	101228	25	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
291	101228	26	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
292	101228	27	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
293	101228	28	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
294	101228	29	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
295	101228	30	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
296	101228	31	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
297	101228	32	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
298	101228	33	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
299	101228	34	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
300	101228	35	Bipolar Expansion	Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>15%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png				
301	101229	0	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
302	101229	1	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
303	101229	2	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
304	101229	3	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
305	101229	4	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
306	101229	5	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
307	101229	6	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
308	101229	7	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
309	101229	8	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
310	101229	9	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
311	101229	10	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
312	101229	11	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
313	101229	12	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
314	101229	13	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
315	101229	14	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
316	101229	15	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
317	101229	16	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
318	101229	17	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
319	101229	18	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
320	101229	19	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
321	101229	20	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
322	101229	21	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
323	101229	22	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
324	101229	23	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
325	101229	24	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
326	101229	25	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
327	101229	26	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
328	101229	27	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
329	101229	28	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
330	101229	29	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
331	101229	30	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
332	101229	31	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
333	101229	32	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
334	101229	33	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
335	101229	34	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
336	101229	35	Center Axis Relock	After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png				
337	101230	0	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
338	101230	1	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
339	101230	2	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
340	101230	3	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
341	101230	4	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
342	101230	5	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
343	101230	6	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
344	101230	7	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
345	101230	8	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
346	101230	9	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
347	101230	10	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
348	101230	11	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
349	101230	12	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
350	101230	13	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
351	101230	14	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
352	101230	15	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
353	101230	16	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
354	101230	17	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
355	101230	18	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
356	101230	19	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
357	101230	20	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
358	101230	21	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
359	101230	22	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
360	101230	23	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
361	101230	24	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
362	101230	25	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
363	101230	26	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
364	101230	27	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
365	101230	28	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
366	101230	29	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
367	101230	30	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
368	101230	31	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
369	101230	32	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
370	101230	33	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
371	101230	34	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
372	101230	35	Flaming Cyclone	Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color>	Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png				
373	156328	0	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
374	156328	1	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
375	156328	2	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
376	156328	3	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
377	156328	4	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
378	156328	5	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
379	156328	6	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
380	156328	7	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
381	156328	8	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
382	156328	9	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
383	156328	10	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
384	156328	11	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
385	156328	12	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
386	156328	13	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
387	156328	14	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
388	156328	15	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
389	156328	16	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
390	156328	17	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
391	156328	18	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
392	156328	19	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
393	156328	20	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
394	156328	21	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
395	156328	22	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
396	156328	23	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
397	156328	24	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
398	156328	25	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
399	156328	26	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
400	156328	27	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
401	156328	28	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
402	156328	29	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
403	156328	30	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
404	156328	31	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
405	156328	32	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
406	156328	33	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
407	156328	34	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
408	156328	35	CA - Diamond Dust	Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png				
409	156329	0	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
410	156329	1	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
411	156329	2	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>423.53%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
412	156329	3	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>447.06%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
413	156329	4	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>470.59%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
414	156329	5	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>494.12%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
415	156329	6	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>517.65%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
416	156329	7	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>541.18%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
417	156329	8	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>564.71%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
418	156329	9	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>588.24%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
419	156329	10	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>611.76%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
420	156329	11	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>635.29%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
421	156329	12	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>658.82%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
422	156329	13	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>682.35%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
423	156329	14	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>705.88%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
424	156329	15	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>729.41%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
425	156329	16	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>752.94%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
426	156329	17	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>776.47%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
427	156329	18	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>800%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
428	156329	19	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>823.53%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
429	156329	20	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>847.06%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
430	156329	21	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>870.59%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
431	156329	22	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>894.12%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
432	156329	23	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>917.65%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
433	156329	24	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>941.18%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
434	156329	25	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>964.71%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
435	156329	26	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>988.24%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
436	156329	27	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1011.76%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
437	156329	28	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1035.29%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
438	156329	29	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1058.82%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
439	156329	30	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1082.35%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
440	156329	31	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1105.88%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
441	156329	32	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1129.41%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
442	156329	33	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1152.94%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
443	156329	34	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1176.47%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
444	156329	35	EX - Glacial Burial	Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1200%</color> Ice DMG.	Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png				
445	156330	0	Enhanced Speed Attack	After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
446	156330	1	Enhanced Speed Attack	After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
447	156331	0	Enhanced Finishing Move	Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
448	156331	1	Enhanced Finishing Move	Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
449	156332	0	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
450	156332	1	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
451	151328	0	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
452	151328	1	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
453	151328	2	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
454	151328	3	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
455	151328	4	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
456	151328	5	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
457	151328	6	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
458	151328	7	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
459	151328	8	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
460	151328	9	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
461	151328	10	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
462	151328	11	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
463	151328	12	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
464	151328	13	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
465	151328	14	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
466	151328	15	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
467	151328	16	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
468	151328	17	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
469	151328	18	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
470	151328	19	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
471	151328	20	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
472	151328	21	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
473	151328	22	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
474	151328	23	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
475	151328	24	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
476	151328	25	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
477	151328	26	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
478	151328	27	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
479	151328	28	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
480	151328	29	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
481	151328	30	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
482	151328	31	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
483	151328	32	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
484	151328	33	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
485	151328	34	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
486	151328	35	Predator's Charge	Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.	Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png				
487	151329	0	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
488	151329	1	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
489	151329	2	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>423.53%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
490	151329	3	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>447.06%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
491	151329	4	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>470.59%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
492	151329	5	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>494.12%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
493	151329	6	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>517.65%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
494	151329	7	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>541.18%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
495	151329	8	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>564.71%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
496	151329	9	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>588.24%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
497	151329	10	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>611.76%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
498	151329	11	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>635.29%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
499	151329	12	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>658.82%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
500	151329	13	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>682.35%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
501	151329	14	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>705.88%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
502	151329	15	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>729.41%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
503	151329	16	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>752.94%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
504	151329	17	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>776.47%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
505	151329	18	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>800%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
506	151329	19	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>823.53%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
507	151329	20	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>847.06%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
508	151329	21	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>870.59%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
509	151329	22	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>894.12%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
510	151329	23	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>917.65%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
511	151329	24	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>941.18%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
512	151329	25	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>964.71%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
513	151329	26	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>988.24%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
514	151329	27	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1011.76%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
515	151329	28	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1035.29%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
516	151329	29	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1058.82%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
517	151329	30	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1082.35%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
518	151329	31	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1105.88%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
519	151329	32	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1129.41%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
520	151329	33	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1152.94%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
521	151329	34	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1176.47%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
522	151329	35	Fatal Shadow	Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1200%</color> Dark DMG.	Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png				
523	151330	0	Enhanced Speed Attack	After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
524	151330	1	Enhanced Speed Attack	After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
525	151331	0	Enhanced Finishing Move	The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
526	151331	1	Enhanced Finishing Move	The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
527	151332	0	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
528	151332	1	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
529	103228	0	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
530	103228	1	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
531	103228	2	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
532	103228	3	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
533	103228	4	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
534	103228	5	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
535	103228	6	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
536	103228	7	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>13.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
537	103228	8	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
538	103228	9	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
539	103228	10	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
540	103228	11	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
541	103228	12	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>16.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
542	103228	13	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
543	103228	14	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
544	103228	15	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
545	103228	16	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
546	103228	17	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>19.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
547	103228	18	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
548	103228	19	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
549	103228	20	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
550	103228	21	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
551	103228	22	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
552	103228	23	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
553	103228	24	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>23.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
554	103228	25	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
555	103228	26	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
556	103228	27	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
557	103228	28	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
558	103228	29	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>26.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
559	103228	30	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
560	103228	31	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
561	103228	32	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
562	103228	33	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
563	103228	34	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>29.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
564	103228	35	Spiritual Prayer Dance	[QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>30%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png				
565	103229	0	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
566	103229	1	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
567	103229	2	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>211.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
568	103229	3	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>223.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
569	103229	4	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>235.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
570	103229	5	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>247.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
571	103229	6	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>258.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
572	103229	7	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>270.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
573	103229	8	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>282.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
574	103229	9	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>294.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
575	103229	10	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>305.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
576	103229	11	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>317.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
577	103229	12	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>329.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
578	103229	13	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>341.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
579	103229	14	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
580	103229	15	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>364.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
581	103229	16	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>376.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
582	103229	17	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>388.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
583	103229	18	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>400%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
584	103229	19	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>411.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
585	103229	20	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
586	103229	21	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>435.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
587	103229	22	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>447.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
588	103229	23	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>458.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
589	103229	24	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>470.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
590	103229	25	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>482.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
591	103229	26	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
592	103229	27	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>505.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
593	103229	28	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>517.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
594	103229	29	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>529.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
595	103229	30	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>541.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
596	103229	31	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>552.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
597	103229	32	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
598	103229	33	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>576.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
599	103229	34	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>588.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
600	103229	35	Sacred Chain	[Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>600%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png				
601	103230	0	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
602	103230	1	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
603	103230	2	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15.88%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
604	103230	3	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>16.76%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
605	103230	4	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>17.65%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
606	103230	5	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>18.53%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
607	103230	6	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>19.41%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
608	103230	7	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>20.29%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
609	103230	8	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>21.18%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
610	103230	9	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
611	103230	10	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
612	103230	11	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>23.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
613	103230	12	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>24.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
614	103230	13	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>25.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
615	103230	14	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>26.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
616	103230	15	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>27.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
617	103230	16	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>28.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
618	103230	17	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>29.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
619	103230	18	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
620	103230	19	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30.88%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
621	103230	20	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>31.76%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
622	103230	21	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>32.65%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
623	103230	22	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>33.53%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
624	103230	23	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>34.41%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
625	103230	24	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>35.29%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
626	103230	25	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>36.18%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
627	103230	26	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
628	103230	27	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
629	103230	28	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>38.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
630	103230	29	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>39.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
631	103230	30	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>40.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
632	103230	31	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>41.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
633	103230	32	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>42.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
634	103230	33	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
635	103230	34	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
636	103230	35	Divine Rage Field	When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color>	Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png				
637	152328	0	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
638	152328	1	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
639	152328	2	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
640	152328	3	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
641	152328	4	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
642	152328	5	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
643	152328	6	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
644	152328	7	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
645	152328	8	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
646	152328	9	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
647	152328	10	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
648	152328	11	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
649	152328	12	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
650	152328	13	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
651	152328	14	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
652	152328	15	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
653	152328	16	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
654	152328	17	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
655	152328	18	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
656	152328	19	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
657	152328	20	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
658	152328	21	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
659	152328	22	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
660	152328	23	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
661	152328	24	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
662	152328	25	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
663	152328	26	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
664	152328	27	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
665	152328	28	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
666	152328	29	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
667	152328	30	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
668	152328	31	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
669	152328	32	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
670	152328	33	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
671	152328	34	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
672	152328	35	Viridescent Gust	Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.	Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png				
673	152329	0	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
674	152329	1	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
675	152329	2	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
676	152329	3	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
677	152329	4	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
678	152329	5	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
679	152329	6	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
680	152329	7	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
681	152329	8	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
682	152329	9	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
683	152329	10	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
684	152329	11	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
685	152329	12	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
686	152329	13	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
687	152329	14	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
688	152329	15	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
689	152329	16	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
690	152329	17	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
691	152329	18	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
692	152329	19	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
693	152329	20	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
694	152329	21	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
695	152329	22	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
696	152329	23	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
697	152329	24	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
698	152329	25	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
699	152329	26	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
700	152329	27	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
701	152329	28	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
702	152329	29	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
703	152329	30	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
704	152329	31	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
705	152329	32	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
706	152329	33	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
707	152329	34	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
708	152329	35	Severed Sky	Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png				
709	152330	0	Enhanced Speed Attack	After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
710	152330	1	Enhanced Speed Attack	After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
711	152331	0	Enhanced Finishing Move	After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
712	152331	1	Enhanced Finishing Move	After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
713	152332	0	Enhanced Team	After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
714	152332	1	Enhanced Team	After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
715	108328	0	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
716	108328	1	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
717	108328	2	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
718	108328	3	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
719	108328	4	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
720	108328	5	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
721	108328	6	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
722	108328	7	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
723	108328	8	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
724	108328	9	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
725	108328	10	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
726	108328	11	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
727	108328	12	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
728	108328	13	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
729	108328	14	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
730	108328	15	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
731	108328	16	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
732	108328	17	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
733	108328	18	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
734	108328	19	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
735	108328	20	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
736	108328	21	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
737	108328	22	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
738	108328	23	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
739	108328	24	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
740	108328	25	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
741	108328	26	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
742	108328	27	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
743	108328	28	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
744	108328	29	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
745	108328	30	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
746	108328	31	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
747	108328	32	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
748	108328	33	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
749	108328	34	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
750	108328	35	Meteor Reverberation	Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png				
751	108329	0	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
752	108329	1	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
753	108329	2	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
754	108329	3	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>67.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
755	108329	4	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>70.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
756	108329	5	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>74.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
757	108329	6	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>77.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
758	108329	7	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>81.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
759	108329	8	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>84.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
760	108329	9	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>88.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
761	108329	10	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>91.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
762	108329	11	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>95.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
763	108329	12	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>98.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
764	108329	13	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>102.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
765	108329	14	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>105.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
766	108329	15	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>109.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
767	108329	16	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>112.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
768	108329	17	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>116.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
769	108329	18	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>120%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
770	108329	19	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>123.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
771	108329	20	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>127.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
772	108329	21	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>130.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
773	108329	22	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>134.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
774	108329	23	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>137.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
775	108329	24	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>141.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
776	108329	25	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>144.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
777	108329	26	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>148.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
778	108329	27	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>151.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
779	108329	28	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>155.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
780	108329	29	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>158.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
781	108329	30	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>162.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
782	108329	31	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>165.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
783	108329	32	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>169.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
784	108329	33	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>172.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
785	108329	34	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>176.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
786	108329	35	Satellite Blade	When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>180%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png				
787	108330	0	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>5%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
788	108330	1	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>5%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
789	108330	2	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
790	108330	3	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
791	108330	4	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
792	108330	5	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
793	108330	6	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
794	108330	7	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
795	108330	8	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
796	108330	9	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
797	108330	10	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
798	108330	11	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
799	108330	12	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
800	108330	13	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
801	108330	14	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
802	108330	15	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
803	108330	16	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
804	108330	17	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
805	108330	18	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>10%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
806	108330	19	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
807	108330	20	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
808	108330	21	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
809	108330	22	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
810	108330	23	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
811	108330	24	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
812	108330	25	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
813	108330	26	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
814	108330	27	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
815	108330	28	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
816	108330	29	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
817	108330	30	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
818	108330	31	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
819	108330	32	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
820	108330	33	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
821	108330	34	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
822	108330	35	Collapsed Origin	Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color>	Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png				
823	157328	0	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
824	157328	1	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
825	157328	2	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
826	157328	3	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
827	157328	4	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
828	157328	5	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
829	157328	6	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
830	157328	7	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
831	157328	8	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
832	157328	9	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
833	157328	10	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
834	157328	11	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
835	157328	12	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
836	157328	13	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
837	157328	14	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
838	157328	15	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
839	157328	16	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
840	157328	17	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
841	157328	18	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>400%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
842	157328	19	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
843	157328	20	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
844	157328	21	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
845	157328	22	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
846	157328	23	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
847	157328	24	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
848	157328	25	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
849	157328	26	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
850	157328	27	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
851	157328	28	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
852	157328	29	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
853	157328	30	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
854	157328	31	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
855	157328	32	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
856	157328	33	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
857	157328	34	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
858	157328	35	Fang-shattering Wolf	Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>600%</color> Lightning DMG.	Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png				
859	157329	0	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
860	157329	1	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
861	157329	2	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
862	157329	3	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
863	157329	4	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
864	157329	5	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
865	157329	6	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
866	157329	7	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
867	157329	8	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
868	157329	9	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
869	157329	10	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
870	157329	11	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
871	157329	12	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
872	157329	13	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
873	157329	14	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
874	157329	15	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
875	157329	16	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
876	157329	17	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
877	157329	18	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
878	157329	19	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
879	157329	20	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
880	157329	21	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
881	157329	22	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
882	157329	23	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
883	157329	24	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
884	157329	25	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
885	157329	26	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
886	157329	27	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
887	157329	28	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
888	157329	29	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
889	157329	30	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
890	157329	31	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
891	157329	32	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
892	157329	33	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
893	157329	34	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
894	157329	35	Voltaic Burst	Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies.	Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png				
895	157330	0	Enhanced Speed Attack	After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
896	157330	1	Enhanced Speed Attack	After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies.	Assets/Product/Texture/Image/IconSkill/SpShanxi.png				
897	157331	0	Enhanced Finishing Move	Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
898	157331	1	Enhanced Finishing Move	Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>.	Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png				
899	157332	0	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the Vanguard Skill of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
900	157332	1	Enhanced Team	After any Uniframe in the team uses a Finishing Move, the Vanguard Skill of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s.	Assets/Product/Texture/Image/IconSkill/SpTuanti.png				
901	114328	0	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
902	114328	1	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
903	114328	2	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
904	114328	3	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
905	114328	4	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
906	114328	5	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
907	114328	6	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
908	114328	7	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
909	114328	8	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
910	114328	9	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
911	114328	10	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
912	114328	11	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
913	114328	12	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
914	114328	13	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
915	114328	14	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
916	114328	15	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
917	114328	16	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
918	114328	17	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
919	114328	18	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
920	114328	19	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
921	114328	20	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
922	114328	21	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
923	114328	22	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
924	114328	23	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
925	114328	24	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
926	114328	25	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
927	114328	26	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
928	114328	27	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
929	114328	28	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
930	114328	29	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
931	114328	30	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
932	114328	31	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
933	114328	32	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
934	114328	33	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
935	114328	34	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
936	114328	35	Shining Wings	[Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png				
937	114329	0	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
938	114329	1	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
939	114329	2	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
940	114329	3	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
941	114329	4	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
942	114329	5	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
943	114329	6	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
944	114329	7	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
945	114329	8	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
946	114329	9	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
947	114329	10	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
948	114329	11	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
949	114329	12	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
950	114329	13	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
951	114329	14	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
952	114329	15	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
953	114329	16	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
954	114329	17	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
955	114329	18	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
956	114329	19	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
957	114329	20	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
958	114329	21	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
959	114329	22	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
960	114329	23	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
961	114329	24	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
962	114329	25	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
963	114329	26	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
964	114329	27	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
965	114329	28	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
966	114329	29	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
967	114329	30	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
968	114329	31	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
969	114329	32	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
970	114329	33	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
971	114329	34	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
972	114329	35	Raging Surge	<color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png				
973	114330	0	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
974	114330	1	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
975	114330	2	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.29%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
976	114330	3	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.59%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
977	114330	4	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.88%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
978	114330	5	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.18%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
979	114330	6	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.47%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
980	114330	7	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.76%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
981	114330	8	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.06%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
982	114330	9	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.35%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
983	114330	10	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.65%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
984	114330	11	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.94%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
985	114330	12	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.24%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
986	114330	13	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.53%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
987	114330	14	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.82%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
988	114330	15	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.12%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
989	114330	16	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
990	114330	17	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
991	114330	18	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
992	114330	19	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.29%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
993	114330	20	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.59%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
994	114330	21	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.88%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
995	114330	22	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.18%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
996	114330	23	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.47%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
997	114330	24	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.76%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
998	114330	25	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.06%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
999	114330	26	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.35%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1000	114330	27	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.65%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1001	114330	28	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.94%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1002	114330	29	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.24%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1003	114330	30	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.53%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1004	114330	31	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.82%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1005	114330	32	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.12%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1006	114330	33	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1007	114330	34	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png				
1008	114330	35	Eradication of Sins	[Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color>	Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png