672 KiB
672 KiB
Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] 1 102228 0 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 2 102228 1 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 3 102228 2 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 4 102228 3 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 5 102228 4 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 6 102228 5 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 7 102228 6 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 8 102228 7 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 9 102228 8 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 10 102228 9 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 11 102228 10 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 12 102228 11 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 13 102228 12 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 14 102228 13 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 15 102228 14 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 16 102228 15 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 17 102228 16 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 18 102228 17 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 19 102228 18 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 20 102228 19 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 21 102228 20 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 22 102228 21 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 23 102228 22 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 24 102228 23 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 25 102228 24 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 26 102228 25 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 27 102228 26 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 28 102228 27 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 29 102228 28 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 30 102228 29 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 31 102228 30 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 32 102228 31 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 33 102228 32 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 34 102228 33 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 35 102228 34 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 36 102228 35 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png 37 102229 0 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 38 102229 1 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 39 102229 2 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 40 102229 3 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 41 102229 4 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 42 102229 5 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 43 102229 6 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 44 102229 7 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 45 102229 8 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 46 102229 9 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 47 102229 10 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 48 102229 11 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 49 102229 12 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 50 102229 13 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 51 102229 14 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 52 102229 15 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 53 102229 16 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 54 102229 17 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 55 102229 18 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 56 102229 19 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 57 102229 20 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 58 102229 21 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 59 102229 22 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 60 102229 23 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 61 102229 24 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 62 102229 25 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 63 102229 26 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 64 102229 27 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 65 102229 28 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 66 102229 29 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 67 102229 30 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 68 102229 31 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 69 102229 32 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 70 102229 33 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 71 102229 34 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 72 102229 35 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png 73 102230 0 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 74 102230 1 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 75 102230 2 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 76 102230 3 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 77 102230 4 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 78 102230 5 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 79 102230 6 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 80 102230 7 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 81 102230 8 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 82 102230 9 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 83 102230 10 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 84 102230 11 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 85 102230 12 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 86 102230 13 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 87 102230 14 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 88 102230 15 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 89 102230 16 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 90 102230 17 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 91 102230 18 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 92 102230 19 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 93 102230 20 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 94 102230 21 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 95 102230 22 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 96 102230 23 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 97 102230 24 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 98 102230 25 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 99 102230 26 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 100 102230 27 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 101 102230 28 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 102 102230 29 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 103 102230 30 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 104 102230 31 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 105 102230 32 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 106 102230 33 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 107 102230 34 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 108 102230 35 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 109 155328 0 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 110 155328 1 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 111 155328 2 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 112 155328 3 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 113 155328 4 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 114 155328 5 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 115 155328 6 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 116 155328 7 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 117 155328 8 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 118 155328 9 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 119 155328 10 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 120 155328 11 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 121 155328 12 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 122 155328 13 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 123 155328 14 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 124 155328 15 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 125 155328 16 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 126 155328 17 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 127 155328 18 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 128 155328 19 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 129 155328 20 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 130 155328 21 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 131 155328 22 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 132 155328 23 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 133 155328 24 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 134 155328 25 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 135 155328 26 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 136 155328 27 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 137 155328 28 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 138 155328 29 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 139 155328 30 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 140 155328 31 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 141 155328 32 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 142 155328 33 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 143 155328 34 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 144 155328 35 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 145 155329 0 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 146 155329 1 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 147 155329 2 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 148 155329 3 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 149 155329 4 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 150 155329 5 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 151 155329 6 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 152 155329 7 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 153 155329 8 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 154 155329 9 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 155 155329 10 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 156 155329 11 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 157 155329 12 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 158 155329 13 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 159 155329 14 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 160 155329 15 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 161 155329 16 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 162 155329 17 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 163 155329 18 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 164 155329 19 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 165 155329 20 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 166 155329 21 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 167 155329 22 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 168 155329 23 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 169 155329 24 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 170 155329 25 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 171 155329 26 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 172 155329 27 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 173 155329 28 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 174 155329 29 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 175 155329 30 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 176 155329 31 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 177 155329 32 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 178 155329 33 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 179 155329 34 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 180 155329 35 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 181 155330 0 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 182 155330 1 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 183 155331 0 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 184 155331 1 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 185 155332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 186 155332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 187 154328 0 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 188 154328 1 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 189 154328 2 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 190 154328 3 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 191 154328 4 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 192 154328 5 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 193 154328 6 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 194 154328 7 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 195 154328 8 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 196 154328 9 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 197 154328 10 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 198 154328 11 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 199 154328 12 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 200 154328 13 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 201 154328 14 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 202 154328 15 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 203 154328 16 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 204 154328 17 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 205 154328 18 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 206 154328 19 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 207 154328 20 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 208 154328 21 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 209 154328 22 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 210 154328 23 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 211 154328 24 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 212 154328 25 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 213 154328 26 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 214 154328 27 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 215 154328 28 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 216 154328 29 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 217 154328 30 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 218 154328 31 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 219 154328 32 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 220 154328 33 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 221 154328 34 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 222 154328 35 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 223 154329 0 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 224 154329 1 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 225 154329 2 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 226 154329 3 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 227 154329 4 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 228 154329 5 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 229 154329 6 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 230 154329 7 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 231 154329 8 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 232 154329 9 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 233 154329 10 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 234 154329 11 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 235 154329 12 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 236 154329 13 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 237 154329 14 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 238 154329 15 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 239 154329 16 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 240 154329 17 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 241 154329 18 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 242 154329 19 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 243 154329 20 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 244 154329 21 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 245 154329 22 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 246 154329 23 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 247 154329 24 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 248 154329 25 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 249 154329 26 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 250 154329 27 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 251 154329 28 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 252 154329 29 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 253 154329 30 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 254 154329 31 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 255 154329 32 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 256 154329 33 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 257 154329 34 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 258 154329 35 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 259 154330 0 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png 260 154330 1 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png 261 154331 0 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 262 154331 1 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 263 154332 0 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 264 154332 1 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 265 101228 0 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 266 101228 1 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 267 101228 2 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 268 101228 3 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 269 101228 4 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 270 101228 5 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 271 101228 6 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 272 101228 7 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 273 101228 8 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 274 101228 9 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 275 101228 10 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 276 101228 11 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 277 101228 12 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 278 101228 13 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 279 101228 14 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 280 101228 15 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 281 101228 16 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 282 101228 17 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 283 101228 18 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 284 101228 19 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 285 101228 20 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 286 101228 21 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 287 101228 22 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 288 101228 23 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 289 101228 24 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 290 101228 25 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 291 101228 26 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 292 101228 27 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 293 101228 28 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 294 101228 29 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 295 101228 30 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 296 101228 31 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 297 101228 32 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 298 101228 33 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 299 101228 34 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 300 101228 35 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>15%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png 301 101229 0 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 302 101229 1 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 303 101229 2 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 304 101229 3 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 305 101229 4 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 306 101229 5 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 307 101229 6 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 308 101229 7 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 309 101229 8 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 310 101229 9 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 311 101229 10 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 312 101229 11 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 313 101229 12 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 314 101229 13 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 315 101229 14 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 316 101229 15 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 317 101229 16 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 318 101229 17 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 319 101229 18 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 320 101229 19 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 321 101229 20 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 322 101229 21 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 323 101229 22 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 324 101229 23 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 325 101229 24 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 326 101229 25 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 327 101229 26 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 328 101229 27 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 329 101229 28 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 330 101229 29 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 331 101229 30 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 332 101229 31 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 333 101229 32 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 334 101229 33 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 335 101229 34 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 336 101229 35 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png 337 101230 0 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 338 101230 1 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 339 101230 2 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 340 101230 3 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 341 101230 4 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 342 101230 5 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 343 101230 6 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 344 101230 7 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 345 101230 8 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 346 101230 9 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 347 101230 10 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 348 101230 11 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 349 101230 12 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 350 101230 13 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 351 101230 14 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 352 101230 15 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 353 101230 16 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 354 101230 17 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 355 101230 18 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 356 101230 19 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 357 101230 20 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 358 101230 21 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 359 101230 22 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 360 101230 23 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 361 101230 24 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 362 101230 25 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 363 101230 26 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 364 101230 27 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 365 101230 28 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 366 101230 29 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 367 101230 30 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 368 101230 31 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 369 101230 32 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 370 101230 33 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 371 101230 34 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 372 101230 35 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 373 156328 0 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 374 156328 1 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 375 156328 2 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 376 156328 3 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 377 156328 4 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 378 156328 5 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 379 156328 6 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 380 156328 7 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 381 156328 8 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 382 156328 9 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 383 156328 10 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 384 156328 11 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 385 156328 12 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 386 156328 13 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 387 156328 14 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 388 156328 15 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 389 156328 16 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 390 156328 17 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 391 156328 18 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 392 156328 19 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 393 156328 20 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 394 156328 21 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 395 156328 22 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 396 156328 23 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 397 156328 24 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 398 156328 25 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 399 156328 26 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 400 156328 27 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 401 156328 28 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 402 156328 29 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 403 156328 30 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 404 156328 31 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 405 156328 32 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 406 156328 33 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 407 156328 34 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 408 156328 35 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 409 156329 0 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 410 156329 1 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 411 156329 2 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>423.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 412 156329 3 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>447.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 413 156329 4 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>470.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 414 156329 5 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>494.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 415 156329 6 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>517.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 416 156329 7 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>541.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 417 156329 8 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>564.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 418 156329 9 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>588.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 419 156329 10 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>611.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 420 156329 11 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>635.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 421 156329 12 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>658.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 422 156329 13 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>682.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 423 156329 14 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>705.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 424 156329 15 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>729.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 425 156329 16 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>752.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 426 156329 17 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>776.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 427 156329 18 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>800%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 428 156329 19 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>823.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 429 156329 20 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>847.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 430 156329 21 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>870.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 431 156329 22 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>894.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 432 156329 23 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>917.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 433 156329 24 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>941.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 434 156329 25 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>964.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 435 156329 26 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>988.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 436 156329 27 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1011.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 437 156329 28 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1035.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 438 156329 29 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1058.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 439 156329 30 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1082.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 440 156329 31 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1105.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 441 156329 32 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1129.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 442 156329 33 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1152.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 443 156329 34 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1176.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 444 156329 35 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1200%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 445 156330 0 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 446 156330 1 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 447 156331 0 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 448 156331 1 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 449 156332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 450 156332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 451 151328 0 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 452 151328 1 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 453 151328 2 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 454 151328 3 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 455 151328 4 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 456 151328 5 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 457 151328 6 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 458 151328 7 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 459 151328 8 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 460 151328 9 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 461 151328 10 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 462 151328 11 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 463 151328 12 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 464 151328 13 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 465 151328 14 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 466 151328 15 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 467 151328 16 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 468 151328 17 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 469 151328 18 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 470 151328 19 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 471 151328 20 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 472 151328 21 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 473 151328 22 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 474 151328 23 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 475 151328 24 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 476 151328 25 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 477 151328 26 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 478 151328 27 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 479 151328 28 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 480 151328 29 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 481 151328 30 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 482 151328 31 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 483 151328 32 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 484 151328 33 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 485 151328 34 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 486 151328 35 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 487 151329 0 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 488 151329 1 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 489 151329 2 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>423.53%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 490 151329 3 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>447.06%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 491 151329 4 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>470.59%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 492 151329 5 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>494.12%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 493 151329 6 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>517.65%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 494 151329 7 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>541.18%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 495 151329 8 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>564.71%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 496 151329 9 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>588.24%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 497 151329 10 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>611.76%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 498 151329 11 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>635.29%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 499 151329 12 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>658.82%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 500 151329 13 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>682.35%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 501 151329 14 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>705.88%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 502 151329 15 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>729.41%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 503 151329 16 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>752.94%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 504 151329 17 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>776.47%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 505 151329 18 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>800%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 506 151329 19 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>823.53%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 507 151329 20 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>847.06%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 508 151329 21 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>870.59%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 509 151329 22 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>894.12%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 510 151329 23 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>917.65%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 511 151329 24 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>941.18%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 512 151329 25 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>964.71%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 513 151329 26 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>988.24%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 514 151329 27 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1011.76%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 515 151329 28 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1035.29%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 516 151329 29 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1058.82%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 517 151329 30 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1082.35%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 518 151329 31 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1105.88%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 519 151329 32 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1129.41%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 520 151329 33 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1152.94%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 521 151329 34 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1176.47%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 522 151329 35 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1200%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 523 151330 0 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 524 151330 1 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 525 151331 0 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 526 151331 1 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 527 151332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 528 151332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 529 103228 0 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 530 103228 1 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 531 103228 2 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 532 103228 3 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 533 103228 4 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 534 103228 5 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 535 103228 6 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 536 103228 7 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>13.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 537 103228 8 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 538 103228 9 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 539 103228 10 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 540 103228 11 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 541 103228 12 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>16.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 542 103228 13 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 543 103228 14 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 544 103228 15 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 545 103228 16 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 546 103228 17 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>19.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 547 103228 18 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 548 103228 19 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 549 103228 20 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 550 103228 21 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 551 103228 22 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 552 103228 23 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 553 103228 24 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>23.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 554 103228 25 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 555 103228 26 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 556 103228 27 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 557 103228 28 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 558 103228 29 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>26.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 559 103228 30 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 560 103228 31 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 561 103228 32 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 562 103228 33 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 563 103228 34 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>29.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 564 103228 35 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>30%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png 565 103229 0 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 566 103229 1 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 567 103229 2 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>211.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 568 103229 3 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>223.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 569 103229 4 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>235.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 570 103229 5 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>247.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 571 103229 6 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>258.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 572 103229 7 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>270.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 573 103229 8 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>282.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 574 103229 9 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>294.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 575 103229 10 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>305.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 576 103229 11 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>317.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 577 103229 12 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>329.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 578 103229 13 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>341.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 579 103229 14 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 580 103229 15 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>364.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 581 103229 16 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>376.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 582 103229 17 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>388.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 583 103229 18 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>400%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 584 103229 19 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>411.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 585 103229 20 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 586 103229 21 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>435.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 587 103229 22 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>447.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 588 103229 23 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>458.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 589 103229 24 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>470.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 590 103229 25 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>482.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 591 103229 26 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 592 103229 27 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>505.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 593 103229 28 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>517.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 594 103229 29 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>529.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 595 103229 30 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>541.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 596 103229 31 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>552.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 597 103229 32 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 598 103229 33 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>576.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 599 103229 34 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>588.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 600 103229 35 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>600%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png 601 103230 0 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 602 103230 1 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 603 103230 2 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15.88%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 604 103230 3 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>16.76%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 605 103230 4 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>17.65%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 606 103230 5 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>18.53%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 607 103230 6 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>19.41%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 608 103230 7 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>20.29%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 609 103230 8 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>21.18%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 610 103230 9 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 611 103230 10 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 612 103230 11 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>23.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 613 103230 12 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>24.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 614 103230 13 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>25.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 615 103230 14 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>26.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 616 103230 15 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>27.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 617 103230 16 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>28.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 618 103230 17 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>29.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 619 103230 18 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 620 103230 19 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30.88%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 621 103230 20 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>31.76%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 622 103230 21 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>32.65%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 623 103230 22 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>33.53%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 624 103230 23 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>34.41%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 625 103230 24 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>35.29%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 626 103230 25 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>36.18%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 627 103230 26 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 628 103230 27 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 629 103230 28 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>38.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 630 103230 29 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>39.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 631 103230 30 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>40.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 632 103230 31 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>41.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 633 103230 32 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>42.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 634 103230 33 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 635 103230 34 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 636 103230 35 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 637 152328 0 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 638 152328 1 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 639 152328 2 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 640 152328 3 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 641 152328 4 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 642 152328 5 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 643 152328 6 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 644 152328 7 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 645 152328 8 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 646 152328 9 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 647 152328 10 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 648 152328 11 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 649 152328 12 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 650 152328 13 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 651 152328 14 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 652 152328 15 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 653 152328 16 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 654 152328 17 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 655 152328 18 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 656 152328 19 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 657 152328 20 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 658 152328 21 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 659 152328 22 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 660 152328 23 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 661 152328 24 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 662 152328 25 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 663 152328 26 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 664 152328 27 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 665 152328 28 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 666 152328 29 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 667 152328 30 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 668 152328 31 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 669 152328 32 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 670 152328 33 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 671 152328 34 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 672 152328 35 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 673 152329 0 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 674 152329 1 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 675 152329 2 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 676 152329 3 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 677 152329 4 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 678 152329 5 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 679 152329 6 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 680 152329 7 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 681 152329 8 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 682 152329 9 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 683 152329 10 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 684 152329 11 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 685 152329 12 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 686 152329 13 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 687 152329 14 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 688 152329 15 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 689 152329 16 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 690 152329 17 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 691 152329 18 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 692 152329 19 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 693 152329 20 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 694 152329 21 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 695 152329 22 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 696 152329 23 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 697 152329 24 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 698 152329 25 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 699 152329 26 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 700 152329 27 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 701 152329 28 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 702 152329 29 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 703 152329 30 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 704 152329 31 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 705 152329 32 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 706 152329 33 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 707 152329 34 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 708 152329 35 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 709 152330 0 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 710 152330 1 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 711 152331 0 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 712 152331 1 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 713 152332 0 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 714 152332 1 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 715 108328 0 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 716 108328 1 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 717 108328 2 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 718 108328 3 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 719 108328 4 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 720 108328 5 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 721 108328 6 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 722 108328 7 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 723 108328 8 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 724 108328 9 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 725 108328 10 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 726 108328 11 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 727 108328 12 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 728 108328 13 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 729 108328 14 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 730 108328 15 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 731 108328 16 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 732 108328 17 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 733 108328 18 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 734 108328 19 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 735 108328 20 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 736 108328 21 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 737 108328 22 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 738 108328 23 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 739 108328 24 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 740 108328 25 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 741 108328 26 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 742 108328 27 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 743 108328 28 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 744 108328 29 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 745 108328 30 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 746 108328 31 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 747 108328 32 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 748 108328 33 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 749 108328 34 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 750 108328 35 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png 751 108329 0 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 752 108329 1 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 753 108329 2 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 754 108329 3 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>67.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 755 108329 4 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>70.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 756 108329 5 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>74.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 757 108329 6 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>77.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 758 108329 7 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>81.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 759 108329 8 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>84.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 760 108329 9 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>88.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 761 108329 10 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>91.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 762 108329 11 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>95.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 763 108329 12 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>98.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 764 108329 13 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>102.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 765 108329 14 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>105.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 766 108329 15 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>109.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 767 108329 16 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>112.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 768 108329 17 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>116.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 769 108329 18 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>120%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 770 108329 19 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>123.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 771 108329 20 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>127.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 772 108329 21 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>130.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 773 108329 22 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>134.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 774 108329 23 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>137.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 775 108329 24 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>141.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 776 108329 25 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>144.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 777 108329 26 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>148.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 778 108329 27 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>151.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 779 108329 28 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>155.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 780 108329 29 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>158.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 781 108329 30 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>162.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 782 108329 31 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>165.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 783 108329 32 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>169.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 784 108329 33 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>172.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 785 108329 34 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>176.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 786 108329 35 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>180%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png 787 108330 0 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 788 108330 1 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 789 108330 2 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 790 108330 3 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 791 108330 4 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 792 108330 5 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 793 108330 6 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 794 108330 7 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 795 108330 8 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 796 108330 9 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 797 108330 10 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 798 108330 11 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 799 108330 12 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 800 108330 13 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 801 108330 14 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 802 108330 15 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 803 108330 16 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 804 108330 17 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 805 108330 18 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 806 108330 19 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 807 108330 20 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 808 108330 21 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 809 108330 22 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 810 108330 23 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 811 108330 24 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 812 108330 25 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 813 108330 26 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 814 108330 27 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 815 108330 28 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 816 108330 29 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 817 108330 30 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 818 108330 31 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 819 108330 32 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 820 108330 33 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 821 108330 34 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 822 108330 35 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 823 157328 0 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 824 157328 1 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 825 157328 2 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 826 157328 3 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 827 157328 4 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 828 157328 5 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 829 157328 6 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 830 157328 7 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 831 157328 8 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 832 157328 9 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 833 157328 10 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 834 157328 11 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 835 157328 12 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 836 157328 13 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 837 157328 14 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 838 157328 15 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 839 157328 16 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 840 157328 17 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 841 157328 18 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>400%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 842 157328 19 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 843 157328 20 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 844 157328 21 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 845 157328 22 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 846 157328 23 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 847 157328 24 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 848 157328 25 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 849 157328 26 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 850 157328 27 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 851 157328 28 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 852 157328 29 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 853 157328 30 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 854 157328 31 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 855 157328 32 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 856 157328 33 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 857 157328 34 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 858 157328 35 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>600%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 859 157329 0 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 860 157329 1 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 861 157329 2 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 862 157329 3 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 863 157329 4 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 864 157329 5 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 865 157329 6 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 866 157329 7 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 867 157329 8 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 868 157329 9 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 869 157329 10 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 870 157329 11 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 871 157329 12 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 872 157329 13 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 873 157329 14 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 874 157329 15 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 875 157329 16 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 876 157329 17 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 877 157329 18 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 878 157329 19 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 879 157329 20 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 880 157329 21 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 881 157329 22 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 882 157329 23 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 883 157329 24 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 884 157329 25 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 885 157329 26 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 886 157329 27 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 887 157329 28 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 888 157329 29 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 889 157329 30 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 890 157329 31 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 891 157329 32 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 892 157329 33 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 893 157329 34 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 894 157329 35 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 895 157330 0 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 896 157330 1 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 897 157331 0 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 898 157331 1 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 899 157332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 900 157332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 901 114328 0 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 902 114328 1 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 903 114328 2 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 904 114328 3 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 905 114328 4 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 906 114328 5 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 907 114328 6 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 908 114328 7 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 909 114328 8 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 910 114328 9 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 911 114328 10 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 912 114328 11 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 913 114328 12 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 914 114328 13 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 915 114328 14 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 916 114328 15 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 917 114328 16 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 918 114328 17 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 919 114328 18 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 920 114328 19 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 921 114328 20 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 922 114328 21 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 923 114328 22 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 924 114328 23 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 925 114328 24 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 926 114328 25 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 927 114328 26 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 928 114328 27 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 929 114328 28 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 930 114328 29 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 931 114328 30 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 932 114328 31 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 933 114328 32 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 934 114328 33 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 935 114328 34 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 936 114328 35 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png 937 114329 0 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 938 114329 1 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 939 114329 2 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 940 114329 3 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 941 114329 4 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 942 114329 5 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 943 114329 6 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 944 114329 7 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 945 114329 8 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 946 114329 9 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 947 114329 10 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 948 114329 11 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 949 114329 12 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 950 114329 13 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 951 114329 14 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 952 114329 15 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 953 114329 16 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 954 114329 17 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 955 114329 18 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 956 114329 19 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 957 114329 20 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 958 114329 21 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 959 114329 22 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 960 114329 23 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 961 114329 24 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 962 114329 25 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 963 114329 26 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 964 114329 27 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 965 114329 28 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 966 114329 29 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 967 114329 30 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 968 114329 31 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 969 114329 32 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 970 114329 33 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 971 114329 34 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 972 114329 35 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png 973 114330 0 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 974 114330 1 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 975 114330 2 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.29%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 976 114330 3 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.59%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 977 114330 4 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.88%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 978 114330 5 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.18%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 979 114330 6 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.47%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 980 114330 7 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.76%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 981 114330 8 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.06%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 982 114330 9 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.35%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 983 114330 10 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.65%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 984 114330 11 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.94%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 985 114330 12 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.24%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 986 114330 13 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.53%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 987 114330 14 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.82%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 988 114330 15 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.12%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 989 114330 16 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 990 114330 17 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 991 114330 18 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 992 114330 19 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.29%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 993 114330 20 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.59%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 994 114330 21 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.88%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 995 114330 22 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.18%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 996 114330 23 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.47%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 997 114330 24 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.76%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 998 114330 25 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.06%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 999 114330 26 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.35%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1000 114330 27 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.65%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1001 114330 28 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.94%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1002 114330 29 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.24%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1003 114330 30 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.53%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1004 114330 31 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.82%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1005 114330 32 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.12%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1006 114330 33 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1007 114330 34 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1008 114330 35 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png