9.5 KiB
9.5 KiB
1 | Id | FightEventId | Type | Icon | Name | Image | Desc |
---|---|---|---|---|---|---|---|
2 | 1 | 50600 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png | Petrification | The device will petrify <color=#34aff9>all units</color> within <color=#34aff9>10m</color> every <color=#34aff9>5</color>s. | |
3 | 2 | 50601 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png | Black Hole | The device will pull <color=#34aff9>all units</color> nearby every <color=#34aff9>15</color>s. | |
4 | 3 | 50602 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png | Sweeping Laser | Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png | The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to <color=#34aff9>all units</color> on the path. |
5 | 4 | 50603 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png | Full-On Bombardment | Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png | The device will shoot at the character, dealing damage equal to 30% of max HP to <color=#34aff9>all units</color> within range. |
6 | 5 | 50604 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png | Fast Recovery | All units <color=#34aff9>within 10m</color> from the device will restore 1% of max HP every second. | |
7 | 6 | 50605 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png | Healing | All units that are more than <color=#34aff9>10m away</color> from the device will restore 1% of max HP every second. | |
8 | 7 | 50606 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png | Radiation | Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png | All units <color=#34aff9>within 10m</color> from the device will receive damage equal to 7% of max HP every second. |
9 | 8 | 50607 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png | Wave | All units that are <color=#34aff9>10m away</color> from the device will receive DMG equal to 7% of max HP every second. | |
10 | 9 | 50608 | 2 | Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png | Stagnancy | Character's attacks will petrify enemies. Petrified enemies will be <color=#34aff9>immune</color> to damage by the character for <color=#34aff9>5</color>s. Cooldown: <color=#34aff9>10</color>s. | |
11 | 10 | 50609 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png | Turmoil | Enemies will generate a black hole to pull your allies. And every time they <color=#34aff9>receive damage</color>, they will unleash a shockwave and deal damage to <color=#34aff9>all nearby units</color>. | |
12 | 11 | 50610 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png | Follow-Up | Enemies move faster but <color=#34aff9>receive more damage</color>. | |
13 | 12 | 50611 | 2 | Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png | Self-Hatred | Enemies deal damage to nearby units over time. The <color=#34aff9>closer the units, the more damage they will receive</color>. | |
14 | 13 | 50612 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Implosion | Enemies will be <color=#34aff9>immune</color> to damage from the character but will lose HP over time. | |
15 | 14 | 50613 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Cost of Freedom | Enemies will not be affected by control effects but will receive <color=#34aff9>more damage</color>. | |
16 | 15 | 50614 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png | Hesitation | Every time when an enemy <color=#34aff9>receives damage</color>, the attacker will lose Dodge Gauge value and movement speed. | |
17 | 16 | 50615 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png | Wave Teleport | Enemies gain Flash. Each time after an enemy flashes, they will <color=#34aff9>receive more damage</color>. | |
18 | 17 | 50616 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png | Matrix Exchange | Character <color=#34aff9>will not enter Matrix when dodges</color>, but all pings will be regarded as 3-Pings. | |
19 | 18 | 50617 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png | Matrix Weakness | Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction <color=#34aff9>outside the Matrix</color>. | |
20 | 19 | 50618 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png | Wild Gambler | Character deals <color=#34aff9>1000%</color> more Signature DMG and <color=#34aff9>dies 10s after the Signature Move hits the target</color>. | |
21 | 20 | 50619 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png | Perpetual Motion | Character deals more damage but <color=#34aff9>cannot cast the Signature Move</color>. | |
22 | 21 | 50620 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png | Collaborative Plan | Character swap cooldown and <color=#34aff9>QTE</color> cooldown will be shorter, but the character will <color=#34aff9>lose ATK</color> over time when on the battlefield. The effect will be reset upon character swap. | |
23 | 22 | 50621 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png | Iron Shield | <color=#34aff9>Unable to switch characters</color> or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle. | |
24 | 23 | 50622 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png | Signal Absorption | The Basic Attack <color=#34aff9>will not grant Signal Orbs</color>, but Energy will be restored at a higher rate. | |
25 | 24 | 50623 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png | Signal Concentration | <color=#34aff9>Unable to gain Energy</color>. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted. | |
26 | 25 | 50624 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png | Fairy | Character restores Dodge Gauge value at a higher rate but will receive more damage for <color=#34aff9>6</color>s after each dodge. | |
27 | 26 | 50625 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Heavy as Stone | Character <color=#34aff9>gains DMG Reduction</color> but will lose <color=#34aff9>all Dodge Gauge value</color> when dodges. | |
28 | 27 | 50626 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png | Splitting | Enemies will summon a clone for every <color=#34aff9>30</color>s they survive. Clones will <color=#34aff9>lose HP over time</color>. | |
29 | 28 | 50627 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png | Phantom | Enemies will summon 2 clones <color=#34aff9>upon death</color>. Clones will <color=#34aff9>lose HP over time</color>. | |
30 | 29 | 50628 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png | Infiltration | <color=#34aff9>All characters'</color> max HP will decrease over time until 10 HP. | |
31 | 30 | 50629 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png | Dominator | Enemies will be immune to Matrix effects. | |
32 | 31 | 50630 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png | Attack Upon Death | Upon the death of an enemy, the characters on the battlefield will lose <color=#34aff9>10% HP</color>. | |
33 | 32 | 50631 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png | Twins | At the beginning of the battle, summons a clone of the enemy <color=#34aff9>with the highest HP</color> on the battlefield. | |
34 | 33 | 50632 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png | Signal Disruption | Upon the <color=#34aff9>death</color> of an enemy, all characters will lose 1 Signal Orb. | |
35 | 34 | 50633 | 2 | Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png | Dynamic Calibration | Enemies will restore HP over time but will restore HP at a lower speed after taking damage. | |
36 | 35 | 50634 | 1 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png | Final Struggle | <color=#34aff9>Upon death</color>, enemies will grant massive DMG Reduction to other characters for <color=#34aff9>6</color>s. | |
37 | 36 | 50635 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png | Rigid Body | Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later. | |
38 | 37 | 50636 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png | Flash | Enemies will teleport to the character at intervals. | |
39 | 38 | 50637 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png | Teleport | Enemies will pull away from the character at intervals. | |
40 | 39 | 50638 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png | Solo Fight | The fewer enemies left on the battlefield, the higher their ATK. | |
41 | 40 | 50639 | 2 | Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png | Commander | The more enemies left on the battlefield, the higher their ATK. | |
42 | 41 | 50640 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png | Precise Planning | Character's Dodge Gauge recovery speed decreases. | |
43 | 42 | 50641 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png | Gravity Adaptation | Character movement speed decreases. | |
44 | 43 | 50642 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png | Physical Resistance -25% | Enemies will pull away from the character at intervals. | |
45 | 44 | 50643 | 1 | Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png | Fire Resistance -25% | The fewer enemies left on the battlefield, the higher their ATK. | |
46 | 45 | 50644 | 2 | Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png | Lightning Resistance -25% | The more enemies left on the battlefield, the higher their ATK. | |
47 | 46 | 50645 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png | Ice Resistance -25% | Character's Dodge Gauge recovery speed decreases. | |
48 | 47 | 50646 | 2 | Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png | Dark Resistance -25% | Character movement speed decreases. |