47 KiB
47 KiB
1 | Id | StageId | Title | WebUrl | Icon | TeachIcon | HeadLine[1] | Description[1] | HeadLine[2] | Description[2] | HeadLine[3] | Description[3] | HeadLine[4] | Description[4] | HeadLine[5] | Description[5] | HeadLine[6] | Description[6] |
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2 | 1011002 | 30030301 | Controlling Bullet | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Li.png | Controlling Bullet: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> | After pinging a Yellow Orb, the next Red Orb projectile will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. | ||||||||||
3 | 1021001 | 30030301 | Lotus - Dual Blades | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png | Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png | Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> | Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. | ||||||||||
4 | 1031001 | 30030301 | Laser Cluster | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png | Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png | Laser Cluster: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> | After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG. | ||||||||||
5 | 1041002 | 30030301 | Quiver Of Mercy | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png | Quiver of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> | Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. | ||||||||||
6 | 1051001 | 30030301 | EX - Slash Storm | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png | EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> | When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. | ||||||||||
7 | 1061002 | 30030301 | Offence-Defense Rhythm | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png | Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> | Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time. | ||||||||||
8 | 1071002 | 30030301 | Artillery Tactics | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png | Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> | Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. | ||||||||||
9 | 1081002 | 30030301 | Fleeting Phantom | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png | Fleeting Phantom: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> | The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack. | ||||||||||
10 | 1031002 | 30030301 | Reversed Egretfield | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png | Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png | Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> | When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies in the area. | ||||||||||
11 | 1021002 | 30030301 | Lotus - Lightning Dance | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png | Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png | Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> | <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. | ||||||||||
12 | 1061003 | 30030301 | Fighting Will | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png | Fighting Will: <color=#0d70bc>Any 3-Ping</color> | Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. | Fighting Will: <color=#0d70bc>Dark Form + Passive</color> | In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase. | ||||||||
13 | 1031003 | 30030301 | Goddess Connection System | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png | Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> | Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times. | ||||||||||
14 | 1011003 | 30030301 | Chronoshot | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Li.png | Space Lord: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> | After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. | ||||||||||
15 | 1071003 | 30030301 | Thermal System | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png | Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> | Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. | Enhanced Form: <color=#0d70bc>Thermal Energy reaches 50%</color> | Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>. | ||||||||
16 | 1051003 | 30030301 | Overclocking Resonance | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png | Overclock: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> | Nanami: Pulse enters <color=#FF6347>Overclocking Form</color> after casting Signature Move. In this form, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s. | ||||||||||
17 | 1021003 | 30030301 | Crimson Abyss - Blade Will | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png | Crimson Abyss - Blade Will: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> | Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will Form</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. While in the <color=#FF6347>Blade Will Form</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. | Swordwave: <color=#0d70bc>Blade Will Form + Ping Blade Will Orb</color> | Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. | ||||||||
18 | 1081003 | 30030301 | Cosmic Wave | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png | Cosmic Wave: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> | Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. | Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> | In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG. | ||||||||
19 | 1091002 | 30030301 | Vector Cube | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png | Vector Cube: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> | When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging. | ||||||||||
20 | 1041003 | 30030301 | Critical Moment | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png | Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png | Critical Moment: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> | Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter the <color=#FF6347>Sniping Form</color>. | Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> | While in the <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits the Sniping Form if <color=#FF6347>6</color> lightning arrows are fired or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in the <color=#FF6347>Sniping Form</color>. | Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> | Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack. | ||||||
21 | 1111002 | 30030301 | Field Supplies | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png | Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> | Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. | ||||||||||
22 | 1121002 | 30030301 | Arclight Shield | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png | Arclight Shield: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> | Pinging a Blue Orb after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. | ||||||||||
23 | 1021004 | 30030301 | Hyperborea | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png | Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png | Hyperborea: <color=#0d70bc>Any 3-Ping</color> | While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). | Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> | In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to <color=#FF6347>4</color> in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. | ||||||||
24 | 1131002 | 30030301 | Mass Illusion | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png | Mass Illusion: <color=#0d70bc>Ping any orb</color> | Gains bonus Overclock Points from pinging orbs. Automatically restores Overclock Points every second. | Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> | When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals area Dark DMG and deals bonus Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. | ||||||||
25 | 1511003 | 30030301 | Surging Madness | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png | Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png | Surging Madness: <color=#0d70bc>Any 3-Ping</color> | Any 3-Ping in Normal Form will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. | Surging Madness: <color=#0d70bc>Berserk Form + Passive activates</color> | When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>. | ||||||||
26 | 1141003 | 30030301 | Valkyrie Heart | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png | Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png | Rigor Heart: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> | Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. | Rigor Heart: <color=#0d70bc>Has Energy Points + Tap Signature</color> | Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. | Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> | When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>wide-area electromagnetic cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy points will be restored after firing the <color=#FF6347>wide-area electromagnetic cannon</color>. | ||||||
27 | 1521003 | 30030301 | Concentrated Will | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png | Concentrated Will Form: <color=#0d70bc>Ping any orb</color> | Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. | Concentrated Will Form: <color=#0d70bc>Concentrated Will Form</color> | In the <color=#FF6347>Concentrated Will Form</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will Form</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will Form</color> will end and Signal Orbs are no longer enhanced. | Red Concentration: <color=#0d70bc>Concentrated Will Form + Ping Red Orb</color> | Red Concentration: Bashes the ground to deal Physical DMG. | Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Ping Yellow Orb</color> | Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. | Blue Concentration: <color=#0d70bc>Concentrated Will Form + Ping Blue Orb</color> | Blue Concentration: Releases a whirlwind that follows Qu around, dealing Physical DMG to nearby enemies. | ||
28 | 1161002 | 30030301 | Follow-Up | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png | Follow-Up: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> | At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. | Red Orb Follow-Up: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> | Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. | Blue Orb Follow-Up: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> | Blue Orb Follow-Up: Conjures ice lances from the ground around to deal area Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. | Yellow Orb Follow-Up: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> | Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal area Ice DMG. | ||||
29 | 1171003 | 30030301 | Singularity | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png | Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png | Singularity: <color=#0d70bc>At least 15 Annihilation Points + Press and hold Basic Attack</color> | Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation Form</color>, deal Dark Area DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation Form</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, and performing Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation Form</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation Form</color> will rearrange the Signal Orbs according to the 3-Ping rules. | Singularity: <color=#0d70bc>Annihilation Form + Ping Annihilation Orb</color> | In <color=#FF6347>Annihilation Form</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy. | ||||||||
30 | 1181003 | 30030301 | Blade Rend | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png | Assets/Product/Texture/Image/IconGuide/GuideR32B.png | Blade Rend: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> | Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. | Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> | In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. | Blade Rend: <color=#0d70bc>Battle Stance + Ping Red Orb</color> | In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. | Blade Rend: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> | In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks. | ||||
31 | 1191003 | 30030301 | Overclock Strike | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png | Assets/Product/Texture/Image/IconGuide/GuideR39S.png | Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> | Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. | Overclock Strike: <color=#0d70bc>Ping Overclock Indicator</color> | Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered. | ||||||||
32 | 1201003 | 30030301 | Prototype | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png | Assets/Product/Texture/Image/IconGuide/GuideR3A2.png | Prototype: <color=#0d70bc>Any 3-Ping</color> | Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy (while taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>). | Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> | While moving, Press and hold Dodge to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit static to <color=#FF6347>continuously drag</color> nearby enemies. | ||||||||
33 | 1211002 | 30030301 | Cold Snap | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png | Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> | Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. | Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> | The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. | ||||||||
34 | 1531003 | 30030301 | Tertian | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png | Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png | Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> | A 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. | Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> | If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. | Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color as the 3-Ping</color> | If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus. | ||||||
35 | 1121003 | 30030301 | Frost Origin | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png | Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png | Frost Origin: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> | During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance. | ||||||||||
36 | 1221002 | 30030301 | Shadow Prism Agglomerate | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png | Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> | No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Move Energy and Dodge Energy. | Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> | When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. | Instant Dodge: <color=#0d70bc>Control Locked + Tap Dodge</color> | When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. | ||||||
37 | 1131003 | 30030301 | Lightning Fall | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png | Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png | Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> | <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. | Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> | When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall. | ||||||||
38 | 1541003 | 30030301 | Art of Deception | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png | Art of Deception: <color=#0d70bc>Trigger valid combos</color> | The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>. | ||||||||||
39 | 1031004 | 30030301 | Ode for Everlight | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png | Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png | Divine Prayer: <color=#0d70bc>Double tap Dodge</color> | Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> Dodge to trigger <color=#FF6347>Divine Prayer</color> and gain DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. | Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> | If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals area Fire DMG. | Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> | If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>. | ||||||
40 | 1531004 | 30030301 | Phantasia | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png | Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png | Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction button</color> | Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. | Reprise: Twin Stars: <color=#0d70bc>Ping Shooting Star Orb + Direction button</color> | When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location. | ||||||||
41 | 1551003 | 30030301 | Snow Dragon | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png | Snow Dragon: <color=#0d70bc>Whenever catching Dragon Axe</color> | Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. | Snow Dragon: <color=#0d70bc>Tap Basic Attack + Ping any orb</color> | Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. | Dragon Force Combo: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> | If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. | ||||||
42 | 1561003 | 30030301 | Huntress' Command | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png | Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png | Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> | Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated. | ||||||||||
43 | 1071004 | 30030301 | Space Walk | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png | Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png | Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> | When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. | Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> | Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. | Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> | When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. | Gravity Overload: <color=#0d70bc>Triggered when character lands</color> | Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. | Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> | Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. | Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> | When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value. |
44 | 1571003 | 30030301 | Rising Key | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png | Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png | Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> | After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. | Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> | The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. | Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> | If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward. | ||||||
45 | 1041004 | 30030301 | Glowing Lanternlight | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png | Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png | Afterglow Orb: <color=#0d70bc>Entering battle for the first time, being switched in, or entering Staff Form</color> | When Bianca: Stigmata enters the battlefield for the first time, switched in, or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. | Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> | Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. | Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> | While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>. | ||||||
46 | 1231002 | 30030301 | Puppet Theater | http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html | Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png | Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png | Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> | When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. | Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> | When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. | Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> | Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. | Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> | If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. | Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> | Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases. |