2.8 KiB
2.8 KiB
1 | ModelName | StandAnimaName | RunAnimaName | AtkAnimaName | ElectricFenceAnimaName | AlarmAnimaName | DrownAnimaName | AdsorbAnimaName | TransferDisAnimaName | TransferAnimaName | EffectRoot | SentrySignYOffset | XOffSet | YOffSet | ZOffSet | Name | Desc | Icon |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Mo1KuroMd1001DW | Stand2 | Run | ElectricFence | Alarm | Drown | Adsorb | TransferDis | Transfer | Dummy001 | -0.2 | Kuroro | A very timid enemy who will start running when a Construct gets near it. It will be eliminated after bumping into a Construct. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon02.png | ||||
3 | QR1AolajiangMd010011DW | Stand02 | Attack01 | ElectricFence | Alarm | Bip001 | -0.1 | Shark-speare | A immovable enemy who can kill you if you stay in its sight. Try to eliminate it from behind. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon03.png | ||||||||
4 | QR0TaieMd010011DW | Stand01 | Run | Attack01 | ElectricFence | Alarm | Bip001 | -0.1 | Tai'E | An enemy who moves along a fixed route. Figure out its moving pattern and make use of the enemy. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon04.png | |||||||
5 | QR4LuxiyaMd010011DW | Stand02 | Run01 | Attack01 | ElectricFence | Alarm | Bip001 | -0.1 | ||||||||||
6 | QR1ChangyuMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Alarm | Bip001 | 1000 | -0.1 | |||||||||
7 | QR2DubianMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Alarm | Bip001 | -0.1 | ||||||||||
8 | QR2TwentyoneMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Alarm | Bip001 | -0.1 | ||||||||||
9 | QR1SailikaMd010011DW | Stand02 | Run01 | ElectricFence01 | Alarm01 | Bip001 | -0.1 | Celica | An innocent ally (?) who accidently got into the puzzle and can be scared off and eliminated just like Kuroro. You can't hurt her. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon12.png | ||||||||
10 | QR1GuanjiaMd010011DW | Stand02 | Run01 | Attack01 | Bip001 | 1000 | -0.1 | Roseblade | After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round and stay for a certain number of rounds. | Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon09.png | ||||||||
11 | QR2LuolanMd010011DW | Stand02 | Run01 | Attack01 | ElectricFence01 | Bip001 | -0.1 | |||||||||||
12 | QR2QuMd010011DW | Stand02 | Run01 | Attack01 | ElectricFence01 | Bip001 | 0 | |||||||||||
13 | QR2KamuMd010011DW | Stand02 | Run | Attack01 | ElectricFence01 | Bip001 | -0.1 | |||||||||||
14 | QR3SailinnaMd010011DW | Stand02 | Run01 | Attack01 | ElectricFence01 | Bip001 | 0 | |||||||||||
15 | QR3KuluomuMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Drown | Adsorb | TransferDis | Transfer | Bip001 | -0.1 | |||||||
16 | QR3LiangMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Drown | Adsorb | TransferDis | Transfer | Bip001 | -0.1 | |||||||
17 | QR4LifuMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Drown | Adsorb | TransferDis | Transfer | Bip001 | -0.1 | |||||||
18 | QR3WeilaMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Drown | Adsorb | TransferDis | Transfer | Bip001 | -0.1 | |||||||
19 | QR4SailinnaMd010011DW | Stand02 | Run | Attack01 | ElectricFence | Drown | Adsorb | TransferDis | Transfer | Bip001 | -0.1 |