3.3 KiB
3.3 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory283.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 201 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 301 | DialogEnable | You are now entering an abandoned residential area... | ||||||||||||||||||||||||||||||
5 | 4 | 4 | 301 | Projections and the Corrupted coexist and roam the area. | |||||||||||||||||||||||||||||||
6 | 5 | 6 | 302 | Let's look into these projections first. | 7 | ||||||||||||||||||||||||||||||
7 | 6 | 7 | 201 | 1 | 1031001 | -600 | |||||||||||||||||||||||||||||
8 | 7 | 8 | 201 | 2 | 500026 | 600 | |||||||||||||||||||||||||||||
9 | 8 | 9 | 201 | 3 | 500166 | ||||||||||||||||||||||||||||||
10 | 9 | 10 | 301 | 1 | Lee | It'd be great to be able to collect more data, but a record this huge and complicated is going to take us quite some time to look into. | 2 | ||||||||||||||||||||||||||||
11 | 10 | 11 | 301 | Liv | I ran a search with information of the Ascendants and Huaxu but I wasn't able to find anything. We can really use information that's more detailed. | 1 | |||||||||||||||||||||||||||||
12 | 11 | 12 | 301 | Lucia | All these projections and the Corrupted here, though. Could this be a sign of something? | 3 | |||||||||||||||||||||||||||||
13 | 12 | 13 | 301 | Liv | It could be, but of what? | 1 | |||||||||||||||||||||||||||||
14 | 13 | 14 | 302 | Lee, what's your thought? | 15 | Lucia, let's get rid of them all! | 18 | Liv, do you recall anything? | 24 | ||||||||||||||||||||||||||
15 | 14 | 15 | 301 | Lee | As I said, a record this huge and complicated would take quite some time to calculate. | 2 | |||||||||||||||||||||||||||||
16 | 15 | 16 | 301 | Lee | The Spear of F.O.S. isn't turning up anything with the information we have. It's only giving us this sea of data. | 2 | |||||||||||||||||||||||||||||
17 | 16 | 17 | 24 | 301 | Lee | Let's see what Liv has to say. | 2 | ||||||||||||||||||||||||||||
18 | 17 | 18 | 204 | 3 | 5 | ||||||||||||||||||||||||||||||
19 | 18 | 19 | 301 | Lucia | Sure. Let's keep fighting, Commandant! | 3 | |||||||||||||||||||||||||||||
20 | 19 | 20 | 204 | 3 | |||||||||||||||||||||||||||||||
21 | 20 | 21 | 301 | Lee | Hold on! But we came here for leads! | 2 | |||||||||||||||||||||||||||||
22 | 21 | 22 | 301 | Lee | The record is only going to get bigger and more complicated if we destroy all the Corrupted here! | 2 | |||||||||||||||||||||||||||||
23 | 22 | 23 | 24 | 301 | Lee | Let's see what Liv has to say. | 2 | ||||||||||||||||||||||||||||
24 | 23 | 24 | 301 | DialogDisable | Liv | ...Um. Let me think about it. | 1 | ||||||||||||||||||||||||||||
25 | 24 | 25 | 305 | 26 | 32 | ||||||||||||||||||||||||||||||
26 | 25 | 26 | 301 | DialogEnable | Liv | Most of these Corrupted bodies are new. The only ones with dust on them are placed high up. | 1 | ||||||||||||||||||||||||||||
27 | 26 | 27 | 301 | Liv | I think these Corrupted only got here recently. | 1 | |||||||||||||||||||||||||||||
28 | 27 | 28 | 301 | Lee | So, something drew them here, or maybe the Ascendants summoned them. | 2 | |||||||||||||||||||||||||||||
29 | 28 | 29 | 301 | Liv | Correct, and the remains on the ground have been recycled. | 1 | |||||||||||||||||||||||||||||
30 | 29 | 30 | 301 | Liv | Uhm... Why did they only recycle the ones on the ground, though? | 1 | |||||||||||||||||||||||||||||
31 | 30 | 31 | 301 | 1 | AniZhuanchangBegin | The four of you think for a bit to no avail. You will just need to keep looking for clues. | |||||||||||||||||||||||||||||
32 | 31 | 32 | 202 | 1 | AniZhuanchangBegin | 1 | 2 | 3 | 1 |