ascnet/Resources/table/share/guildwar/GuildWarNode.tsv

37 KiB
Raw Blame History

1IdGroupIndexStageIndexDifficultyIdNameNameEnDescIconShowMonsterIconShowMonsterNameShowFightEventIdFightEventId[1]FightEventId[2]FightEventId[3]TypeRootIdWeaknessFightEventIdAttackBaseDamageAttackBaseIntervalLinkIds[1]LinkIds[2]LinkIds[3]LinkIds[4]HpMaxRewardIdGuildWarStageIdEliteMonsterIdEliteMonsterBornIntervalBuffGroupIdRebuildTimeRebuildTimeFactorRebuildMaxTimeRebuildGuildWarStageIdResidueStageIdBaseSubHpMaxSubHpMaxPointBasePointMinSubDamageFactorAFactorBFactorCFactorDFightCostEnergySweepCostEnergyHelpTitleHelpDetailDescWeaknessModelId
21111Resource Security AreaResource Security AreaProtect the base from the ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngResource Security22402681210000190000.63056802020Resource Security Area1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>19,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant.
32311Juncture IThe Pass INothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.pngFirefighter21310000185017006808500.63056802020Juncture I1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
43321Juncture IIThe Pass IINothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/TuziNormal01.pngGround 3 - Rabbit22510000285017006808500.63056802020Juncture II1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
54341Juncture IIIThe Pass IIIPilot the mech to <color=#4169E1>bump the enemy into the blue area</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.pngPolar Soldier265100005085017006808500.63056802020Juncture III1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them.
65331Ambush OutpostAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower4431000032129720064800145800393507006803500.63056802020Ambush Outpost1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
76351Juncture IVThe Pass IVNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/JinweiNormal01.pngRoyal Guard24710000385017006808500.63056802020Juncture IV1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
87361Juncture VThe Pass VNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.pngTerrapod268910000485017006808500.63056802020Juncture V1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
98371Land of ResourcesForefront of ResourceClear it to trigger a Command Bureau BonusAssets/Product/Texture/Image/IconAffix/AffixIconBodong2.pngAssets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.pngHetero-Core224026937910000151465213507006803500.63056802020Land of Resources1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
109381Uniframe PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.pngAssets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.pngGod Slayer224028122402825710810000253507006803500.63056802020Uniframe Pass1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster.
1110211Dangerous CliffDangerous CliffThe Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge!Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.pngDangerous Cliff224027922402887400029100001522865340700999993600.62545510152020Dangerous Cliff1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 40% DMG will be dealt to the base</color> 3 days later.\n3.Total DMG = Remaining Node HP ×40%
1254211Cute Shark-speareHigh-risk CliffsBerserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\nAssets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.pngAssets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.pngCute Shark-speare224027922402888102240396100001519163340700999993600.62545510152020Cute Shark-speare1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>40% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.)Special Node 3Mb1AolajiangMd010001
1355211Angry Shark-speareHigh-risk CliffsWhen HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle.Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.pngAssets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.pngAngry Shark-speare224027922402888102240396100001519164340700999993600.62545510152020Angry Shark-speare1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>40% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.)Special Node 6Mb1AolajiangMd010002
1411112Resource Security AreaResource Security AreaProtect the base from the ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngResource Security224031911221100001100000.645510152020Resource Security Area1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>110,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant.
1512312Juncture IThe Pass INothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1XinshiMd000001.pngEnvoy21113100005500100010155000.645510152020Juncture I1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
1613322Juncture IIThe Pass IINothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/JinweiNormal01.pngRoyal Guard21214100006500100010155000.645510152020Juncture II1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
1714332Juncture IIIThe Pass IIIPilot the mech to <color=#4169E1>bump the enemy into the blue area</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.pngPolar Soldier21324151000050500100010155000.645510152020Juncture III1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them.
1815342Ambush Outpost IAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower414161000033226480019080972004015030010151500.645510152020Ambush Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
1916352Juncture IVThe Pass IVNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.pngAcid Ant21517100007500100010155000.645510152020Juncture IV1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
2017362Juncture VThe Pass VNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.pngHarvester216181926100008500100010155000.645510152020Juncture V1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
2118372Land of Resources IForefront of ResourceClear it to trigger a Command Bureau BonusAssets/Product/Texture/Image/IconAffix/AffixIconBodong2.pngAssets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.pngHetero-Core224026931719100001514953115030010151500.645510152020Land of Resources I1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
2220212Dangerous CliffDangerous CliffThe Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge!Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.pngDangerous Cliff224027922402887300011928100001522968140300999991600.62567.5515152020Dangerous Cliff1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 30% DMG will be dealt to the base</color> 2 days later.\n3.Total DMG = Remaining Node HP ×30%
2356212Cute Shark-speareHigh-risk CliffsBerserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\nAssets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.pngAssets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.pngCute Shark-speare224027922402888202240396100001519466140300999991600.62545510152020Cute Shark-speare1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.)Special Node 3Mb1AolajiangMd010001
2457212Angry Shark-speareHigh-risk CliffsWhen HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle.Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.pngAssets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.pngAngry Shark-speare224027922402888202240396100001519467140300999991600.62545510152020Angry Shark-speare1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.)Special Node 6Mb1AolajiangMd010002
2521412Juncture IThe Pass INothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.pngTrailblazing Surfer21122100009500100010155000.645510152020Juncture I1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
2622422Juncture IIThe Pass IINothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.pngSnow Owl221241000010500100010155000.645510152020Juncture II1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
2723442Juncture IIIThe Pass IIICollect Cogs to clear the challengeAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.pngKuroro224251000051500100010155000.645510152020Juncture III1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge.
2824432Ambush Outpost IIAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower42214231000034326480019080972004115030010151500.645510152020Ambush Outpost II1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal DMG to the watchtower</color>.
2925452Juncture IVThe Pass IVNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.pngRecycle Prisoner223261000011500100010155000.645510152020Juncture IV1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
3026462Juncture VThe Pass VNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/PoliceNormal01.pngSheriff2251728271000012500100010155000.645510152020Juncture V1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
3127472Land of Resources IIForefront of ResourceClear it to trigger a Command Bureau BonusAssets/Product/Texture/Image/IconAffix/AffixIconBihuan2.pngAssets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.pngSiren224027332628100001515054215030010151500.645510152020Land of Resources II1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
3228482Uniframe PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.pngAssets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.pngWheel of Fortune224028122402825262027100002715030010151500.645510152020Uniframe Pass1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster.
3329113Resource Security AreaResource Security AreaProtect the base from the ambushersAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.pngResource Security22403201303946100003300000.667.5515252020Resource Security Area1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the <color=#4169E1>Remaining Base HP</color>, up to <color=#4169E1>330,000</color> Guild Points.\n2. During the result calculation, the higher the <color=#4169E1>Remaining Base HP</color>, the <color=#4169E1>more rewards</color> the mission will grant.
3430413Juncture IThe Pass INothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.pngHeteromer Aerial Monitor22931100001345090015254500.667.5515252020Juncture I1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
3531423Juncture IIThe Pass IINothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.pngHetero Fire Unit23033100001445090015254500.667.5515252020Juncture II1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
3632443Juncture IIIThe Pass IIIPilot the mech to <color=#4169E1>bump the enemy into the blue area</color>.Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.pngPolar Soldier23334100005045090015254500.667.5515252020Juncture III1. Crash and destroy them!\n2. <color=#4169E1>Push the enemies into the blue area</color> to kill them.
3733433Ambush Outpost IAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower4313242100003542453608640680404210020015251000.667.5515252020Ambush Outpost I1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
3834453Juncture IVThe Pass IVNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.pngPopper23235100001545090015254500.667.5515252020Juncture IV1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
3935463Juncture VThe Pass VNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/BeyaNormal01.pngBlair234364437100001645090015254500.667.5515252020Juncture V1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
4036473Land of Resources IForefront of ResourceClear it to trigger a Command Bureau BonusAssets/Product/Texture/Image/IconAffix/AffixIconBodong2.pngAssets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.pngHetero-Core224026933537100001515555110020015251000.667.5515252020Land of Resources I1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
4137483Dark PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.pngAssets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.pngAcid Ant224027822402845353836100002810020015251000.667.5515252020Dark Pass1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster.
4238213Dangerous CliffDangerous CliffThe Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge!Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.pngAssets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.pngDangerous Cliff22402792240288730001374553100001523071100200999991000.625101.25522702020Dangerous Cliff1. This node has <color=#4169E1>2 stages</color>. Clear <color=#4169E1>both of them</color> to beat the node.\n2. The countdown will start after the <color=#4169E1>entire Guard Node is cleared</color> and <color=#4169E1>a maximum of 30% DMG will be dealt to the base</color> 2 days later.\n3.Total DMG = Remaining Node HP ×30%
4358213Cute Shark-speareHigh-risk CliffsBerserk Shark-speare will be summoned when HP drops to 60% and 30%!\n<color=#36b2fc>Weakness Effect</color>: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\nAssets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.pngAssets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.pngCute Shark-speare224027922402888382240396100001519769100200999991000.62545510152020Cute Shark-speare1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will <color=#4169E1>summon Berserk Shark-speare</color> to the battlefield.\n2. When the stage is in the <color=#4169E1>weakness status</color>, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.)Special Node 3Mb1AolajiangMd010001
4459213Angry Shark-speareHigh-risk CliffsWhen HP drops to 60% and 30%, perform an airborne combo to summon Angel Shark-speare!\n<color=#36b2fc>Weakness Effect</color>: Perform a successful extreme dodge combo to stop Angel Shark-speare from joining the battle.Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.pngAssets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.pngAngry Shark-speare224027922402888382240396100001519770100200999991000.62545510152020Angry Shark-speare1. When Shark-speare's HP drops to <color=#4169E1>60%</color> and <color=#4169E1>30%</color>, it will cast <color=#4169E1>Floating Combo</color> and summon Data.\n2. When the stage is in the <color=#4169E1>weakness status</color> and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to <color=#4169E1>30% of Dangerous Cliff's remaining HP<color=#4169E1> to the base. (Only deals DMG once. This will not triggered at sub nodes.)Special Node 6Mb1AolajiangMd010002
4539313Juncture IThe Pass INothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/MatianniNormal01.pngMartini22940100001745090015254500.667.5515252020Juncture I1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
4640323Juncture IIThe Pass IINothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/TuziNormal01.pngGround 3 - Rabbit23942100001845090015254500.667.5515252020Juncture II1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
4741343Juncture IIIThe Pass IIICollect Cogs to clear the challengeAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.pngKuroro24243100005145090015254500.667.5515252020Juncture III1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge.
4842333Uniframe Outpost IIAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower440334148100003652453608640680404310020015251000.667.5515252020Uniframe Outpost II1. Destroy the watchtower! You're suggested to use Uniframes as the stage contains Demon Bane.\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
4943353Juncture IVThe Pass IVNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/ModelmNormal01.pngDB02-Sanitizer24144100001945090015254500.667.5515252020Juncture IV1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
5044363Juncture VThe Pass VNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/ModelmNormal01.pngM4-Medic Bot243355145100002045090015254500.667.5515252020Juncture V1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
5145383Uniframe PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.pngAssets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.pngMusashi IX2240281224028254438100002910020015251000.667.5515252020Uniframe Pass1. Defeat Boss with the tank. You're suggested to use <color=#4169E1>Uniframes</color>.\n2. <color=#4169E1>Enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster.
5246513Juncture IThe Pass INothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/LangrenNormal01.pngRonin IV22947100002145090015254500.667.5515252020Juncture I1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
5347523Juncture IIThe Pass IINothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/LucunNormal01.pngPhecda X24648100002245090015254500.667.5515252020Juncture II1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
5448533Juncture IIIThe Pass IIIGo! Match two identical enemies to clear them!Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.pngExplorer2474149100004945090015254500.667.5515252020Juncture III1. Connect them!\n2. Connect two identical enemies to clear them.
5549543Ambush Outpost IIIAmbush OutpostsGenerates ambushers to attack the base at intervalsAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.pngAssets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.pngWatchtower44850100003762453608640680404410020015251000.667.5515252020Ambush Outpost III1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. <color=#4169E1>Eliminate the enemies asap and deal damage to the watchtower</color>.
5650553Juncture IVThe Pass IVNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/WulunNormal01.pngBallwheel IV24951100002345090015254500.667.5515252020Juncture IV1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
5751563Juncture VThe Pass VNothing to be fear of. Just <color=#0f70bc>pull the enemies together and take them down all at once</color>.\n<color=#BFBFBF>To Be Continued...</color>Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.pngAssets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.pngKemuri I250445352100002445090015254500.667.5515252020Juncture V1. No need to fear these minions!\n2.<color=#4169E1>Pull the enemies</color> and kill them fast.
5852573Land of Resources IIForefront of ResourceClear it to trigger a Command Bureau BonusAssets/Product/Texture/Image/IconAffix/AffixIconBihuan2.pngAssets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.pngSiren224027335153100001515656210020015251000.667.5515252020Land of Resources II1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. <color=#4169E1>Get close to the traps on the field to stun the enemy and remove their invincibility status.</color>\n4. Traps have a cooldown.
5953583Fire PassTreacherous GapThe last area of defense before BossAssets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.pngAssets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.pngGear224028022402865385152100003010020015251000.667.5515252020Fire Pass1. Defeat Boss with the tank.\n2. <color=#4169E1>Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank</color>.\n3. When fully charged, <color=#4169E1> the tank will deal damage equal to 40% max HP to the Boss</color>.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster.