3.4 KiB
3.4 KiB
1 | Id | Name | SortId | TimeId | ActivityIcon | ActivityBanner | ActivityDesc | FunctionId | IsInCalendar | ShowItem[1] | ShowItem[2] | ShowItem[3] | SkipId | ExchangeTimeId | TaskTimeId | FightTimeId |
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2 | 1 | Operation Uniframe | 1 | 12403 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png | Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. | 1 | 102 | 65 | 12 | 82070 | 12403 | |||
3 | 2 | Dialogues with an Existentialist | 2 | 12505 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png | Requirements: Clear Normal Story Mission 2-4 | 1 | 102 | 31104 | 13019103 | 20071 | 12505 | |||
4 | 3 | A Dance in the Park | 3 | 12201 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png | Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. | 1 | 50005 | 102 | 60002 | 11736 | 12201 | |||
5 | 4 | Circuit Connect | 4 | 12101 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png | Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. | 1 | 50005 | 102 | 8981902 | 82010 | 12101 | |||
6 | 5 | Once in a Blue Moon | 5 | 12003 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png | Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. | 1 | 3 | 13019104 | 31104 | 20166 | 11811 | 12003 | ||
7 | 6 | Topological Manifold | 6 | 12001 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png | Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! | 1 | 3 | 102 | 40110 | 20164 | 12001 | |||
8 | 7 | A Covenant of Glass | 7 | 11101 | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png | Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png | Event Info: Complete event missions to obtain [Crystal-Heart Plush]. | 1 | 3 | 102 | 60002 | 20154 | 11101 |