3.5 KiB
3.5 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/BgStory45.jpg | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 208 | ||||||||||||||||||||||||||||||
4 | 3 | 100 | 201 | 1 | 500012 | ||||||||||||||||||||||||||||||
5 | 4 | 3 | 301 | DialogEnable | 1 | Nikola | It's 16:33. You're late by three minutes. | 1 | |||||||||||||||||||||||||||
6 | 5 | 101 | 302 | Sorry, Chief... | 4 | ||||||||||||||||||||||||||||||
7 | 6 | 4 | 301 | Nikola | Hah... Maybe I should make an appointment the next time I want to see you, hmm? | 1 | |||||||||||||||||||||||||||||
8 | 7 | 5 | 301 | Nikola | Forget it. Let's make haste. Asimov, are the equipment ready? | 1 | |||||||||||||||||||||||||||||
9 | 8 | 102 | 203 | 1 | 0.25 | 400 | |||||||||||||||||||||||||||||
10 | 9 | 103 | 201 | 2 | 500004 | -400 | |||||||||||||||||||||||||||||
11 | 10 | 6 | 301 | 1 | Asimov | Well, the energy system and safety release valves are slightly different from Babylonia standards, but they're all based off of our tech, so it wasn't that hard to fix. | 2 | ||||||||||||||||||||||||||||
12 | 11 | 7 | 301 | Nikola | Just give me your conclusions. | 1 | |||||||||||||||||||||||||||||
13 | 12 | 8 | 301 | Asimov | It's ready for use. It just needs to be tested for us to know for sure. | 2 | |||||||||||||||||||||||||||||
14 | 13 | 9 | 301 | Nikola | I'm sure you know why you're summoned here. You're here today to test the team formation system developed by the ARU. | 1 | |||||||||||||||||||||||||||||
15 | 14 | 104 | 302 | Why me? | 10 | Team formation system? | 11 | ||||||||||||||||||||||||||||
16 | 15 | 10 | 13 | 301 | Nikola | You're the F.O.S. top graduate. You're the most ideal candidate for testing the system's limits. That's all. | 1 | ||||||||||||||||||||||||||||
17 | 16 | 11 | 12 | 301 | Asimov | We found a program framework located in the Niflheim labs in the Arctic. It's old stuff, but the design direction is revolutionary and of great reference value. | 2 | ||||||||||||||||||||||||||||
18 | 17 | 12 | 13 | 301 | Asimov | After all, when it comes to war, people at that time were much more experienced than us. | 2 | ||||||||||||||||||||||||||||
19 | 18 | 13 | 301 | Nikola | Enough chit-chat. Any other questions? | 1 | |||||||||||||||||||||||||||||
20 | 19 | 105 | 302 | Nope... Not that the moment. | 14 | ||||||||||||||||||||||||||||||
21 | 20 | 14 | 301 | Asimov | Alright. Then come here and put on this headset. | 2 | |||||||||||||||||||||||||||||
22 | 21 | 15 | 301 | Nikola | It's not a deep dive kinda deal? | 1 | |||||||||||||||||||||||||||||
23 | 22 | 16 | 301 | Asimov | The ARU didn't have that sorta tech back then. This is just an audiovisual simulation program. | 2 | |||||||||||||||||||||||||||||
24 | 23 | 17 | 301 | Nikola | It doesn't matter. Or maybe we can test your true mettle more accurately this way. Let's begin. | 1 | |||||||||||||||||||||||||||||
25 | 24 | 18 | 301 | Asimov | Okay. Here goes... | 2 | |||||||||||||||||||||||||||||
26 | 25 | 19 | 301 | AniZhuanchangBegin | As Asimov presses the start button, you hear the unstable electronic voice of a female AI. | ||||||||||||||||||||||||||||||
27 | 26 | 106 | 202 | 1 | 2 | ||||||||||||||||||||||||||||||
28 | 27 | 107 | 401 | 2 | 1515 | ||||||||||||||||||||||||||||||
29 | 28 | 108 | 101 | Assets/Product/Texture/Image/BgStory/BgStory0.png | |||||||||||||||||||||||||||||||
30 | 29 | 20 | 301 | AniZhuanchangEnd | -AI- | Construct data upload—complete. | |||||||||||||||||||||||||||||
31 | 30 | 21 | 301 | -AI- | Tactical framework simulation generation—complete. |