ascnet/Resources/table/client/movie/movies/MovieZX00503BA.tsv

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory27.jpg
2 2 401 1 201
3 3 201 3 1011001
4 4 301 DialogEnable 1 Lee If I'm not mistaken, this should be from a specialized "EM Projection" device that can alter the electromagnetic fields of nearby spaces. 3
5 5 301 Lee Rather than deceiving our sensory organs directly, it's more like covering a fictional piece of veil over the real world. 3
6 6 203 3 0.25 -400
7 7 201 2 1021001 400
8 8 301 1 Lucia So that sensory discrepancy we felt earlier, that was a form of maladjustment to this type of augmented space? 2
9 9 301 Lee (Nods) 3
10 10 301 Lee However, people have long since known of ways to mess with perception. This kind of thing is not only affective, but also costly. 3
11 11 301 Lucia So, how can we disable this EM projection? 2
12 12 301 Lee Simple. Find the projector, and shut it down. 3
13 13 301 Lee We need to look for places that seem strange. 3
14 14 301 Lee The device will likely be in those places. 3
15 15 301 Lee For instance... here. 3
16 16 301 Lee removes the EM projector. The uncanniness of the space around rises by several degrees.
17 17 301 Lucia I see... 2
18 18 301 Lee To ensure the quality and accuracy of the projections, multiple devices have been deployed to amplify their effects from different angles. 3
19 19 301 1 AniZhuanchangBegin Lee We've solved this issue, but... Would the Forsaken really believe that this little trick could hamper us? 3