9.7 KiB
9.7 KiB
1 | Id | ActionId | NextActionId | Type | IsBlock | IsEnd | BeginAnim | EndAnim | BeginDelay | EndDelay | Params[1] | Params[2] | Params[3] | Params[4] | Params[5] | Params[6] | Params[7] | Params[8] | Params[9] | Params[10] | Params[11] | Params[12] | Params[13] | Params[14] | Params[15] | Params[16] | Params[17] | Params[18] | Params[19] | Params[20] | Params[21] | Params[22] | Params[23] | Params[24] | Params[25] |
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2 | 1 | 1 | 101 | AniZhuanchangEnd | Assets/Product/Texture/Image/BgStory/Bgstory306.png | ||||||||||||||||||||||||||||||
3 | 2 | 2 | 401 | 1 | 201 | ||||||||||||||||||||||||||||||
4 | 3 | 3 | 201 | 1 | 1011001 | ||||||||||||||||||||||||||||||
5 | 4 | 9522 | 301 | DialogEnable | 1 | Lee | Judging from the coordinates, we're still some distance from the sources of the red and blue mechanoids. | 1 | |||||||||||||||||||||||||||
6 | 5 | 4 | 301 | Lee | Based on our current situation, there is no evidence of a path between the sources of the two factions. | 1 | |||||||||||||||||||||||||||||
7 | 6 | 5 | 302 | So... we need to split up? | 6 | ||||||||||||||||||||||||||||||
8 | 7 | 6 | 301 | Lee | That seems to be the only reasonable course of action. | 1 | |||||||||||||||||||||||||||||
9 | 8 | 7 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
10 | 9 | 8 | 301 | So after a brief discussion, you split up into two teams: you with Lee, Lucia with Liv. | |||||||||||||||||||||||||||||||
11 | 10 | 9 | 301 | This guarantees both teams have protective and investigative capabilities. | |||||||||||||||||||||||||||||||
12 | 11 | 10 | 301 | AniZhuanchangBegin | After changing your comms to mid-ranged communication, the two teams of you head your separate ways. | ||||||||||||||||||||||||||||||
13 | 12 | 11 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory302.png | |||||||||||||||||||||||||||||||
14 | 13 | 12 | 201 | 1 | 1011001 | ||||||||||||||||||||||||||||||
15 | 14 | 13 | 301 | AniZhuanchangEnd | 1 | Lee | Lucia, the commandant and I have arrived at the vantage point. | 1 | |||||||||||||||||||||||||||
16 | 15 | 14 | 201 | 1 | 500029 | ||||||||||||||||||||||||||||||
17 | 16 | 15 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
18 | 17 | 16 | 301 | 1 | Lucia | Copy that. I'm setting up monitoring equipment here. We'll be in position shortly! | 1 | ||||||||||||||||||||||||||||
19 | 18 | 17 | 505 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 1 | ||||||||||||||||||||||||||||||
20 | 19 | 18 | 201 | 1 | 1011001 | ||||||||||||||||||||||||||||||
21 | 20 | 19 | 301 | 1 | Lee | Looks like you're almost ready. | 1 | ||||||||||||||||||||||||||||
22 | 21 | 20 | 302 | Seems like I can count on the both of you after all. | 21 | ||||||||||||||||||||||||||||||
23 | 22 | 21 | 301 | Lee | ...? Isn't that obvious? | 1 | |||||||||||||||||||||||||||||
24 | 23 | 22 | 301 | Lee | Speaking of which, I've been meaning to ask you something. | 1 | |||||||||||||||||||||||||||||
25 | 24 | 23 | 302 | What is it? | 24 | ||||||||||||||||||||||||||||||
26 | 25 | 24 | 301 | Lee | Commandant, what are your thoughts on Constructs? | 1 | |||||||||||||||||||||||||||||
27 | 26 | 25 | 302 | Why do you ask? | 27 | ... | 36 | ||||||||||||||||||||||||||||
28 | 27 | 26 | 204 | 1 | 10 | ||||||||||||||||||||||||||||||
29 | 28 | 27 | 301 | Lee | ...You know what, it's not like I have anything to hide anyways. | 1 | |||||||||||||||||||||||||||||
30 | 29 | 28 | 204 | 1 | |||||||||||||||||||||||||||||||
31 | 30 | 29 | 301 | Lee | Before I was transferred to Babylonia, I was a member of Kurono. | 1 | |||||||||||||||||||||||||||||
32 | 31 | 30 | 301 | Lee | Unlike the Task Force, I wasn't exactly fond of that place. | 1 | |||||||||||||||||||||||||||||
33 | 32 | 31 | 301 | Lee | I was just curious to hear your perspectives, so I could confirm whether or not I made the right choice. | 1 | |||||||||||||||||||||||||||||
34 | 33 | 32 | 302 | ... | 33 | They are valuable companions. | 34 | ||||||||||||||||||||||||||||
35 | 34 | 33 | 37 | 301 | Lee | ... | 1 | ||||||||||||||||||||||||||||
36 | 35 | 34 | 301 | Lee | ...Really? | 1 | |||||||||||||||||||||||||||||
37 | 36 | 35 | 37 | 301 | Lee | I'll take your word for it... for now. I just hope that you're true to your word. | 1 | ||||||||||||||||||||||||||||
38 | 37 | 36 | 301 | Lee | ... | 1 | |||||||||||||||||||||||||||||
39 | 38 | 37 | 301 | Lee | Anyways, let's get back to the mission. | 1 | |||||||||||||||||||||||||||||
40 | 39 | 38 | 301 | Lee adeptly sets up the monitoring equipment and begins to establish a holographic scan of the target area. | |||||||||||||||||||||||||||||||
41 | 40 | 39 | 301 | AniZhuanchangBegin | Lee | There appears to be a residential street from the Golden Age on one end and a large freestanding building on the other. | 1 | ||||||||||||||||||||||||||||
42 | 41 | 40 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory304.png | |||||||||||||||||||||||||||||||
43 | 42 | 41 | 301 | AniZhuanchangEnd | Lee | Commandant... are you familiar with this type of building? | 1 | ||||||||||||||||||||||||||||
44 | 43 | 42 | 302 | Is it a church? | 43 | Is it an assembly hall? | 45 | Oh, I know! It's an arcade! | 47 | ||||||||||||||||||||||||||
45 | 44 | 43 | 301 | Lee | Looks similar, but we won't know until we take a closer look. | 1 | |||||||||||||||||||||||||||||
46 | 45 | 44 | 55 | 301 | Lee | But that's en route for Lucia's team. Let's wait for a progress update. | 1 | ||||||||||||||||||||||||||||
47 | 46 | 45 | 301 | Lee | Based on the building's location and interior... You might be right. | 1 | |||||||||||||||||||||||||||||
48 | 47 | 46 | 55 | 301 | Lee | But that's en route for Lucia's team. Let's wait for them to report back. | 1 | ||||||||||||||||||||||||||||
49 | 48 | 47 | 301 | Lee | ...? | 1 | |||||||||||||||||||||||||||||
50 | 49 | 48 | 302 | What's that look for? | 49 | ||||||||||||||||||||||||||||||
51 | 50 | 49 | 301 | Lee | ...Commandant, are you joking? | 1 | |||||||||||||||||||||||||||||
52 | 51 | 50 | 302 | ...Am I not allowed to? | |||||||||||||||||||||||||||||||
53 | 52 | 51 | 204 | 1 | 10 | ||||||||||||||||||||||||||||||
54 | 53 | 52 | 301 | Lee | ...If that's going to put your mind at ease, then go right ahead. | 1 | |||||||||||||||||||||||||||||
55 | 54 | 53 | 204 | 1 | |||||||||||||||||||||||||||||||
56 | 55 | 54 | 301 | Lee | I wanna know what the building is used for, but that's en route for Lucia's team. Let's wait for them to report back. | 1 | |||||||||||||||||||||||||||||
57 | 56 | 55 | 301 | Lee | I've detected a large cluster of signals coming from the residential street. I'll transfer the image to your terminal. | 1 | |||||||||||||||||||||||||||||
58 | 57 | 56 | 302 | AniZhuanchangBegin | Alright. | 57 | |||||||||||||||||||||||||||||
59 | 58 | 57 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
60 | 59 | 58 | 101 | Assets/Product/Texture/Image/BgStory/Bgstory306.png | |||||||||||||||||||||||||||||||
61 | 60 | 59 | 301 | AniZhuanchangEnd | After pressing a few buttons, the hologram appears on the terminal in your hand. | ||||||||||||||||||||||||||||||
62 | 61 | 60 | 301 | You see a large group of red mechanoids on the residential street. | |||||||||||||||||||||||||||||||
63 | 62 | 61 | 301 | On the far side of the block, mechanoids are coming from various places. | |||||||||||||||||||||||||||||||
64 | 63 | 62 | 301 | In the center of all the red mechanoids, you see a peculiar mechanoid stand out among the crowd. | |||||||||||||||||||||||||||||||
65 | 64 | 63 | 301 | —Even though it bears some resemblance to the others, the rest of the red mechanoids seem to be keeping their distance. | |||||||||||||||||||||||||||||||
66 | 65 | 64 | 302 | Lee. | 65 | ||||||||||||||||||||||||||||||
67 | 66 | 65 | 201 | 1 | 1011001 | ||||||||||||||||||||||||||||||
68 | 67 | 66 | 301 | 1 | Lee | What is it? | 1 | ||||||||||||||||||||||||||||
69 | 68 | 67 | 302 | The mechanoid in the center... | 68 | ||||||||||||||||||||||||||||||
70 | 69 | 68 | 302 | What's so different about it? | 69 | ||||||||||||||||||||||||||||||
71 | 70 | 69 | 301 | Lee | That one? | 1 | |||||||||||||||||||||||||||||
72 | 71 | 4669 | 202 | 1 | 1 | ||||||||||||||||||||||||||||||
73 | 72 | 70 | 301 | Glancing at the hologram, he quickly identifies the mechanoid in question and notices other peculiarities. | |||||||||||||||||||||||||||||||
74 | 73 | 71 | 301 | He adjusts the surveillance equipment, causing the hologram to alter slightly. | |||||||||||||||||||||||||||||||
75 | 74 | 72 | 301 | —Numerous thin red lines extend from the middle mechanoid, connecting to some larger mechanoids nearby. | |||||||||||||||||||||||||||||||
76 | 75 | 73 | 301 | From these larger mechanoids, additional thin red lines connect to the surrounding smaller mechanoids. | |||||||||||||||||||||||||||||||
77 | 76 | 74 | 302 | What are those? | 4670 | ||||||||||||||||||||||||||||||
78 | 77 | 4670 | 201 | 1 | 1011001 | ||||||||||||||||||||||||||||||
79 | 78 | 75 | 301 | 1 | Lee | Data flow. | 1 | ||||||||||||||||||||||||||||
80 | 79 | 76 | 301 | Lee | I've extracted the data flow between the mechanoids and displayed it on the hologram. | 1 | |||||||||||||||||||||||||||||
81 | 80 | 77 | 302 | A web? | 78 | The mechanoids... are interconnected? | 81 | Is it... a binary tree? | 83 | ||||||||||||||||||||||||||
82 | 81 | 78 | 301 | Lee | Looks like it, but that isn't the case. | 1 | |||||||||||||||||||||||||||||
83 | 82 | 79 | 301 | Lee | The data flow between the mechanoids shows that there is a chain of command between them. | 1 | |||||||||||||||||||||||||||||
84 | 83 | 80 | 85 | 301 | Lee | The parent node originates from that mechanoid you pointed out. | 1 | ||||||||||||||||||||||||||||
85 | 84 | 81 | 301 | Lee | The data flow between the mechanoids shows that there is a chain of command between them. | 1 | |||||||||||||||||||||||||||||
86 | 85 | 82 | 85 | 301 | Lee | The parent node originates from that mechanoid you pointed out. | 1 | ||||||||||||||||||||||||||||
87 | 86 | 83 | 301 | Lee | ...I don't think that's an appropriate metaphor, but there's no time to explain. | 1 | |||||||||||||||||||||||||||||
88 | 87 | 84 | 301 | Lee | But yes, you can think of it as a binary tree with the central mechanoid controlling all the other mechanoids layer-by-layer. | 1 | |||||||||||||||||||||||||||||
89 | 88 | 85 | 301 | Lee | In short, the central mechanoid is the lifeblood of the red mechanoids. | 1 | |||||||||||||||||||||||||||||
90 | 89 | 86 | 301 | Lee | If we can destroy it or find an opportunity to analyze it, we should be able to uncover their plan. | 1 | |||||||||||||||||||||||||||||
91 | 90 | 87 | 302 | Sounds reasonable. Let's do it. | 88 | ||||||||||||||||||||||||||||||
92 | 91 | 88 | 301 | Lee | Prepare to move out. Follow me, Commandant. I'll try my best to keep you safe. | 1 | |||||||||||||||||||||||||||||
93 | 92 | 89 | 302 | Understood. | 90 | ||||||||||||||||||||||||||||||
94 | 93 | 90 | 301 | Lee | Lucia, did you get that? | 1 | |||||||||||||||||||||||||||||
95 | 94 | 91 | 203 | 1 | 0.25 | -400 | |||||||||||||||||||||||||||||
96 | 95 | 92 | 201 | 2 | 500029 | 400 | |||||||||||||||||||||||||||||
97 | 96 | 93 | 501 | Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab | 2 | ||||||||||||||||||||||||||||||
98 | 97 | 94 | 301 | 1 | Lucia | ... | 2 | ||||||||||||||||||||||||||||
99 | 98 | 95 | 301 | Lee | ...Lucia? Do you copy? | 1 | |||||||||||||||||||||||||||||
100 | 99 | 96 | 301 | Lucia | Yeah, we got it. What is it? | 2 | |||||||||||||||||||||||||||||
101 | 100 | 97 | 301 | Lee | Lucia, we're moving out. | 1 | |||||||||||||||||||||||||||||
102 | 101 | 98 | 301 | 1 | AniZhuanchangBegin | Lucia | Copy. We'll get going, too. | 2 |