Compare commits
No commits in common. "7458f40e4c3b193e9f951ac132260d8bddaa2e38" and "feaf5f8a41b45746988f437e3f0e146b958e5a7c" have entirely different histories.
7458f40e4c
...
feaf5f8a41
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@ -1,5 +1,11 @@
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using Config.Net;
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using System.Reflection;
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using AscNet.Common.Database;
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using MongoDB.Driver;
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using MongoDB.Driver;
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using Config.Net;
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using MongoDB.Bson.Serialization;
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using MongoDB.Bson.Serialization.Options;
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using Newtonsoft.Json;
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using AscNet.Common.Util;
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namespace AscNet.Common
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namespace AscNet.Common
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{
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{
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@ -23,7 +29,6 @@ namespace AscNet.Common
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db = mongoClient.GetDatabase(config.Database.Name);
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db = mongoClient.GetDatabase(config.Database.Name);
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}
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}
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/*
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public static void DumpTables()
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public static void DumpTables()
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{
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{
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IEnumerable<Type> tableTypes = Assembly.GetAssembly(typeof(Table.V2.client.activity.ActivityGroupTable))!.GetTypes().Where(t => typeof(ITable).IsAssignableFrom(t));
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IEnumerable<Type> tableTypes = Assembly.GetAssembly(typeof(Table.V2.client.activity.ActivityGroupTable))!.GetTypes().Where(t => typeof(ITable).IsAssignableFrom(t));
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@ -52,9 +57,7 @@ namespace AscNet.Common
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}
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}
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}
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}
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}
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}
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*/
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}
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}
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public class ServerCodeException : Exception
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public class ServerCodeException : Exception
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{
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{
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public int Code { get; set; }
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public int Code { get; set; }
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@ -4,6 +4,7 @@ using AscNet.Common.Util;
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using AscNet.Table.V2.share.chat;
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using AscNet.Table.V2.share.chat;
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using AscNet.Table.V2.share.guide;
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using AscNet.Table.V2.share.guide;
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using AscNet.Table.V2.share.photomode;
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using AscNet.Table.V2.share.photomode;
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using AscNet.Table.V2.share.trpg;
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using MessagePack;
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using MessagePack;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -1,15 +1,15 @@
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using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.character;
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using AscNet.Table.V2.share.character.enhanceskill;
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using AscNet.Table.V2.share.character.grade;
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using AscNet.Table.V2.share.character.quality;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.character;
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using AscNet.Table.V2.share.character.grade;
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using MessagePack;
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using MessagePack;
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using AscNet.Common;
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using AscNet.Table.V2.share.character.quality;
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using MongoDB.Driver.Linq;
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using MongoDB.Driver.Linq;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.character.enhanceskill;
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namespace AscNet.GameServer.Handlers
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namespace AscNet.GameServer.Handlers
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{
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{
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@ -2,9 +2,9 @@
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using AscNet.Common.Database;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.attrib;
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using AscNet.Table.V2.share.equip;
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using AscNet.Table.V2.share.equip;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.attrib;
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using MessagePack;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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namespace AscNet.GameServer.Handlers
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|
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@ -1,7 +1,7 @@
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using MessagePack;
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using MessagePack;
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using AscNet.Common.MsgPack;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.exhibition;
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using AscNet.Table.V2.share.exhibition;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.reward;
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using AscNet.Table.V2.share.reward;
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namespace AscNet.GameServer.Handlers
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namespace AscNet.GameServer.Handlers
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|
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@ -1,14 +1,14 @@
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using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Common.Util;
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using AscNet.GameServer.Handlers.Drops;
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using AscNet.Common;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.fuben;
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using AscNet.Table.V2.share.fuben;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.item;
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using AscNet.Table.V2.share.reward;
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using AscNet.Table.V2.share.reward;
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using AscNet.Table.V2.share.robot;
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using MessagePack;
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using MessagePack;
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using AscNet.GameServer.Handlers.Drops;
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using AscNet.Table.V2.share.robot;
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using AscNet.Table.V2.share.character.skill;
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|
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namespace AscNet.GameServer.Handlers
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namespace AscNet.GameServer.Handlers
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{
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{
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|
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@ -1,4 +1,9 @@
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using MessagePack;
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using MessagePack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace AscNet.GameServer.Handlers
|
namespace AscNet.GameServer.Handlers
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{
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{
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|
|
@ -1,4 +1,5 @@
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using MessagePack;
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using AscNet.Common.MsgPack;
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using MessagePack;
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||||||
|
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namespace AscNet.GameServer.Handlers
|
namespace AscNet.GameServer.Handlers
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{
|
{
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|
|
|
@ -1,4 +1,5 @@
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||||||
using AscNet.Common.MsgPack;
|
using AscNet.Common.MsgPack;
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||||||
|
using MessagePack;
|
||||||
|
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||||||
namespace AscNet.GameServer.Handlers
|
namespace AscNet.GameServer.Handlers
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{
|
{
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|
|
|
@ -1,5 +1,6 @@
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||||||
using AscNet.Common.MsgPack;
|
using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
|
using AscNet.Common.Util;
|
||||||
|
using AscNet.Table.V2.share.reward;
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using AscNet.Table.V2.share.trpg;
|
using AscNet.Table.V2.share.trpg;
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||||||
using MessagePack;
|
using MessagePack;
|
||||||
|
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||||||
|
|
|
@ -0,0 +1,188 @@
|
||||||
|
FxMb1BraveMd010011Attack05
|
||||||
|
FxMb1BraveMd010011Attack08Body
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||||||
|
FxMb1BraveMd010011Attack09Laser
|
||||||
|
FxMb1BraveMd010011Attack09Zadi
|
||||||
|
FxMb1BraveMd010011Attack1302Dandao
|
||||||
|
FxMb1LadyMd10001Attack01Forearm
|
||||||
|
FxMb1LadyMd10001Attack0306m
|
||||||
|
FxMb1LadyMd10001Attack04
|
||||||
|
FxMb1LadyMd10001Attack05Zha10m
|
||||||
|
FxMb1LadyMd10001Attack05Zha30m
|
||||||
|
FxMb1LadyMd10001Attack05Zha50m
|
||||||
|
FxMb1LadyMd10001Attack11
|
||||||
|
FxMb1LadyMd10001Attack1101S6
|
||||||
|
FxMb1LadyMd10001Attack12
|
||||||
|
FxMb1LuolanMd010001Attack12
|
||||||
|
FxMb1LuolanMd010001Attack14
|
||||||
|
FxMb1LuolanMd010001Attack15
|
||||||
|
FxMb1LuolanMd010001Attack16
|
||||||
|
FxMb1OsirisMd000001Attack01
|
||||||
|
FxMb1OsirisMd000001Attack02
|
||||||
|
FxMb1OsirisMd000001Attack03
|
||||||
|
FxMb1OsirisMd000001Attack03Dandao
|
||||||
|
FxMb1OsirisMd000001Attack05
|
||||||
|
FxMb1OsirisMd000001Attack0601
|
||||||
|
FxMb1OsirisMd000001Attack0602
|
||||||
|
FxMb1OsirisMd000001Attack06Xian15
|
||||||
|
FxMb1OsirisMd000001Attack06Xian30
|
||||||
|
FxMb1OsirisMd000001Attack07
|
||||||
|
FxMb1OsirisMd000001Attack07Dandao
|
||||||
|
FxMb1OsirisMd000001Attack08
|
||||||
|
FxMb1OsirisMd000001Attack11
|
||||||
|
FxMb1OsirisMd000001Attack1301
|
||||||
|
FxMb1OsirisMd000001Attack1302
|
||||||
|
FxMb1OsirisMd000001Shouji
|
||||||
|
FxMb1OsirisMd000002Attack101R
|
||||||
|
FxMb1OsirisMd000002Attack101Y
|
||||||
|
FxMb1OsirisMd000002Attack102R
|
||||||
|
FxMb1OsirisMd000002Attack103R
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone068
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone070
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone072
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone074
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone076
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone078
|
||||||
|
FxMb1OsirisMd000002Attack1GuadianBone086
|
||||||
|
FxMb1OsirisMd000002Born
|
||||||
|
FxMb1OsirisMd000002BornGuadianBone068
|
||||||
|
FxMb1OsirisMd000002BornGuadianBone070
|
||||||
|
FxMb1OsirisMd000002BornGuadianBone072
|
||||||
|
FxMb1OsirisMd000002BornGuadianBone074
|
||||||
|
FxMb1OsirisMd000002BornGuadianBone076
|
||||||
|
FxMb1OsirisMd000002BornGuadianBone078
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone068
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone070
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone072
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone074
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone076
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone078
|
||||||
|
FxMb1OsirisMd000002DeathGuadianBone086
|
||||||
|
FxMb1OsirisMd000002Guajian
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianBone068
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianBone070
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianBone072
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianBone074
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianBone076
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianBone078
|
||||||
|
FxMb1OsirisMd000002Stand1GuadianDummy001
|
||||||
|
FxMb1OsirisMd000003Attack1
|
||||||
|
FxMb1OsirisMd000003Born
|
||||||
|
FxMb1OsirisMd000003Death
|
||||||
|
FxMb1OsirisMd000003Dun
|
||||||
|
FxMb1OsirisMd000003Stand1
|
||||||
|
FxMb1RobotarmorMd030001Attack03B02
|
||||||
|
FxMb1RobotarmorMd030001AttackTan
|
||||||
|
FxMb1RobotarmorMd030001PengzhuankuangB
|
||||||
|
FxMb1RobotarmorMd030001PengzhuankuangR
|
||||||
|
FxMb1RobotarmorMd030001PengzhuankuangY
|
||||||
|
FxMb1SwordMd030001Attack05
|
||||||
|
FxMb1SwordMd030001Attack0503
|
||||||
|
FxMb1SwordMd030001Attack07
|
||||||
|
FxMb1SwordMd030001Attack07Force
|
||||||
|
FxMb1SwordMd030001Shouji01
|
||||||
|
FxMb1SwordMd030002Attack03Guadian
|
||||||
|
FxMb1VirginbioMd030001Attack04Baozha
|
||||||
|
FxMb1VirginbioMd030001Attack04Bone075
|
||||||
|
FxMb1VirginbioMd030001Attack05Bone074
|
||||||
|
FxMb1VirginbioMd030001Attack181s
|
||||||
|
FxMb1VirginbioMd030001Attack18Yujing
|
||||||
|
FxMb1VirginbioMd030001Buff
|
||||||
|
FxMbMsAm020011Attack11
|
||||||
|
FxMbMsAm020011Attack2101
|
||||||
|
FxMbMsAm020011Attack2102
|
||||||
|
FxMbMsAm020011Attack3101
|
||||||
|
FxMbMsAm020011Attack3102
|
||||||
|
FxMbMsAm020011Attack3201
|
||||||
|
FxMbMsAm020011Attack3202
|
||||||
|
FxMbMsAm020011Attack33
|
||||||
|
FxMbMsAm020021Attack11
|
||||||
|
FxMbMsAm020021Attack2101
|
||||||
|
FxMbMsAm020021Attack2102
|
||||||
|
FxMbMsAm020021Attack3101
|
||||||
|
FxMbMsAm020021Attack3102
|
||||||
|
FxMbMsMd040011Attack02
|
||||||
|
FxMbMsMd040011Attack0201
|
||||||
|
FxMbMsMd040011Attack12
|
||||||
|
FxMbMsMd040011Attack1201
|
||||||
|
FxMbMsMd040011Attack1301
|
||||||
|
FxMbMsMd040011Attack1302
|
||||||
|
FxMbMsMd040011Attack17Dandao10M
|
||||||
|
FxMbMsMd040011Attack17Yujing10M1S
|
||||||
|
FxMbMsMd040011Attack17Yujing10M2S
|
||||||
|
FxMbMsMd040011Attack17Yujing10M3S
|
||||||
|
FxMbMsMd040011Attack17Yujing14M1S
|
||||||
|
FxMbMsMd040011Attack17Yujing4M1S
|
||||||
|
FxMbMsMd040011Attack17Yujing4M2S
|
||||||
|
FxMbMsMd040011Attack17Yujing4M3S
|
||||||
|
FxMbMsMd040011Attack2410M
|
||||||
|
FxMbMsMd040011AttackShouji01
|
||||||
|
FxMbMsMd040011AttackShouji02
|
||||||
|
FxMbMsMd040011Straight
|
||||||
|
FxMbMsMd040011StraightAfter
|
||||||
|
FxMbMsMd040011StraightBefore
|
||||||
|
FxMe1BioMd004040BuffB
|
||||||
|
FxMe1BioMd004040BuffR
|
||||||
|
FxMe1BioMd004040BuffY
|
||||||
|
FxMe1CattleMd000002Shouji
|
||||||
|
FxMe1SpiderMd000001Attack01Effectcase
|
||||||
|
FxMe1SpiderMd000001Attack02Shouji
|
||||||
|
FxMe1SpiderMd000001Attack0301Effectcase
|
||||||
|
FxMe1SpiderMd000001Attack03051M
|
||||||
|
FxMe1SpiderMd000001Buff01HitCase
|
||||||
|
FxMe1SpiderMd000001Buff02RootCase
|
||||||
|
FxMe1SpiderMd000001Buff03Bone22
|
||||||
|
FxMe1SwordMd002001Attack0401
|
||||||
|
FxMe1SwordMd002001Attack0402
|
||||||
|
FxMeRiderMd010010AttackShouji
|
||||||
|
FxMo1ArmorMd010071Attack0401
|
||||||
|
FxMo1BioMd010121Attack02Yubei
|
||||||
|
FxMo1BioMd010121Attack03Yubei
|
||||||
|
FxMo1BraveMd010031Attack03
|
||||||
|
FxMo1BraveMd010031Attack03Yubei
|
||||||
|
FxMo1BraveMd010031Attack04
|
||||||
|
FxMo1BraveMd010031Attack04Yubei
|
||||||
|
FxMo1FxzbcMd000003Attack01
|
||||||
|
FxMo1FxzbcMd000003Attack02
|
||||||
|
FxMo1JgrcMd000002Attack0103Height12
|
||||||
|
FxMo1JgrcMd000002Attack0103Height15
|
||||||
|
FxMo1JgrcMd000002Attack0104
|
||||||
|
FxMo1JxbzMd000001Attack0201
|
||||||
|
Mb1VirginbioMd030001Attack05Shouji
|
||||||
|
Mb1VirginbioMd030001Shouji
|
||||||
|
Me1RocketMd002002Attack0502
|
||||||
|
Me1RocketMd002002AttackShouji
|
||||||
|
Me1RocketMd002002qianyaoBip001RFinger02
|
||||||
|
Mo1BioMd010121Attack02Shouji
|
||||||
|
Mo1BioMd010121Attack03Shouji
|
||||||
|
Mo1BioMd01014101Shouji
|
||||||
|
Mo1JgrcMd000002Shouji
|
||||||
|
FxAirwall
|
||||||
|
FxAirwalllock
|
||||||
|
FxMb1OrphanMd030001Attack06PurpleDimian
|
||||||
|
FxMb1OrphanMd030001Attack06PurpleDummy001
|
||||||
|
FxMb1OrphanMd030001Attack07PurpleDimian
|
||||||
|
FxMb1OrphanMd030001Attack11
|
||||||
|
FxMb1OrphanMd030001Attack12Bip001LHand
|
||||||
|
FxMb1OrphanMd030001Attack12PurpleBip001LHand
|
||||||
|
FxMb1BraveMd010011QiangKou
|
||||||
|
FxMe1BioMd004020Attack01
|
||||||
|
FxMe1BioMd004020Attack01Shouji01
|
||||||
|
FxMe1BioMd004020Attack01Shouji02
|
||||||
|
FxMe1BioMd004020Attack02
|
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Id Name SubName EntryImage
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1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
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2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
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3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png
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Id BaseTypeId Name
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1 1 Main Battle
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2 1 Phantom Pain Cage
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3 1 War Zone
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4 1 Others
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5 2 Member
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6 2 Equipment
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7 2 CUB
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8 3 Commandant Career
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9 3 Member Affection
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Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
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998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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981 Returning Player Experience Survey 16 1 11 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQuestionnaire.png Returning Player Experience Survey Requirements: Commandant Lv.40\n\nEvent Info:\nEvent Info:\nThe Command Central will conduct a returning player survey in order to improve its support for Commandants. Please tap the [Advance] button below and share your thoughts! Commandants who complete the survey are eligible for rewards. 1001 11641 1
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970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
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91 Homeward Season 15 1 15001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameV201.png Homeward Season Mission Info: Complete event missions to obtain [Tea Tins]. 190 20107
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133 Wintry Shackles 49 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV201.png Wintry Shackles Event Info: Play through the new event story [Wintry Shackles] and complete missions. 193 20185
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134 Anchor Realm 49 2 15301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDlchunterV201.png Anchor Realm Requirement: Commandant Lv.40\n\nEvent Info:\n1. The brand-new limited-time challenge "Anchor Realm" has come with 4 challenge options.\n2. Each challenge option has 1 to 5 difficulties. Clear the first difficulty to unlock the subsequent challenge option.\n3. Beat challenges to get random chips and use them to improve the character's stats.\n4. Complete event missions to get Nameplate and Coating reards. 87001 8001
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135 Corrupted Battlefront 49 3 15011 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMaverickV201.png Corrupted Battlefront Requirements: Commandant Lv.40\n\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in the Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards.\n 89011 8001
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136 Cooking Lulu 49 4 15304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRestaurantV201.png Cooking Lulu Requirement: Commandant Lv.40\n\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop.\n 89008 8001
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137 Joyous Wrappings 49 5 15201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanxiaoGameV201.png Joyous Wrappings Requirements: Commandant Lv.52.\n\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage!\n 89007 8005
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138 Overwinter 49 6 15901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV201.png Overwinter Requirements: Commandant Lv.40.\n\nEnds on: 02/06/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Overwinter stages only.) 20017 8001
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139 Sinister Craft 49 7 15021 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV201.png Sinister Craft Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be.\n 11724 8001
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140 Deadlocked 49 8 15111 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivitySuperSmashV201.png Deadlocked [Requirements]: Commandant Lv. 52\n\n [Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters).\n 20104 8005
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141 Omniframe Target 49 9 15840 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawSuperAlphaV201.png Omniframe Target New Omniframe:\n\n※S-Rank Lightning Attacker [Alpha: Crimson Weave]\nNew Weapon:\n※6★ [Nightblaze] (Daisho)\n\nInfo:\n1. Character Research:\n※[Alpha: Crimson Weave] will be available in the [Themed Research] Pool.\nYou have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Nightblaze] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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|
142 CUB Target 49 10 15841 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV201.png CUB Target New CUB:\n\n※S-Rank CUB [Motorbolt]\n※Recommended Partner: [Alpha: Crimson Weave]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Thunder Surge]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and\nbump the target, dealing <color=#0f70bc>90%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Physical DMG 3 times.\n\n(Active Skill) [Wheel Drift]: \nAfter pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift,\nknocking away enemies within range and dealing <color=#0f70bc>400%</color> DMG.\n\n(Special Passive) [Undying Flow]:\nWhen Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.\n\n2. CUB Research:\n※[Motorbolt] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Motorbolt] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
|
||||||
|
143 New Coating - Zhuolu's Rain 49 11 15805 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaBanShengV201.png New Coating - Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain]\n\nInfo:\n[Zhuolu's Rain] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
144 New Coating - March Hare 49 12 15806 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingV201.png New Coating - March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare]\n\nInfo:\n[March Hare] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
145 New Coating - Snow Petals 49 13 15701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingV201.png New Coating - Snow Petals Info:\nDuring the event, [Snow Petals] can be obtained through "main interface - Snow Petals" Research for limited time.\nCommandants can spend [Snowy Blossoms] to perform Coating Research. 20179
|
||||||
|
146 New Update Decor Sales News 49 14 2160254 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png Phoenix and Dragon [Decor Pack]:\n1. Phoenix and Dragon Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 41 pieces of Decors. 20060
|
||||||
|
147 Tactical Assessment Manual 49 15 15730 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV201.png The Fresh Spring File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
|
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|
148 Abyssal Unbounded 50 1 15821 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTrySuperAlphaV201.png Abyssal Unbounded Requirements: Clear Normal Story 2-4 Mission 194 20071
|
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|
149 Crimson Weave: Zhuolu's Rain 51 1 15805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaEffectCoatingTryV201.png Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain] 195 10035
|
||||||
|
150 Scire: March Hare 52 1 15806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingTryV201.png March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare] 196 10035
|
||||||
|
151 Daydream Believer 53 1 15701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingTryV201.png Daydream Believer New Coating:\nOmniframe [Bianca: Stigmata] Coating [Snow Petals]\n\nExperience pure audio Coating Story [Daydream Believer]. 197 89012
|
||||||
|
152 Adaptation Fitting: Motorbolt 54 1 15822 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV201.png Adaptation Fitting: Motorbolt Requirements: Commandant Lv.61 198 7117
|
||||||
|
153 Arcade Anima - Nanami 14 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV201.png Arcade Anima - Nanami Requirements: Commandant Lv.40\nEvent Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. Commandants can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" stages can only be challenged after Commandants deploy the corresponding Constructs.\n4. Commandants can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps.\n 199 11776 8001
|
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|
154 The Night Train on New Year's Eve 55 1 15003 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSpringFestivalStoryV201.png The Night Train on New Year's Eve Requirements: Commandant Lv.40\n\n\nEvent Info:\n1. New Event Record Story: Spring Festival [The Night Train on New Year's Eve].\n2. Permanent story. Stage progress will be retained. 200 20184 8001
|
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|
155 Cursed Waves 56 1 15002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiancaTheatreV201.png Cursed Waves — Crimson Tides Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves: Crimson Tides is a permanently available game mode with the 4th ending/Insight system added to this update (Complete any ending to unlock). The 5th ending will be added in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. Reversing Tides is also added to this update for you to get the bonus Honorary Reward. 85015 5003
|
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|
156 Guild Expedition III 25 1 15601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III Requirements: Join the Command Bureau\n\nInfo:\n1. Under the influence of the Sanctuary Guards and the Wheel of Fortune, the battle has more Ambushers.\n2. New outposts that cannot be reconstructed are added to the battlefield. Beat them to shorten the Ambusher refresh interval in the same outpost queue.\n3. In Lands of Resources, Ambushers closed to the base can be directly removed.\n4. Take advantage of Lands of Resources and plan your route wisely are the key to beat the challenge!\n 20126
|
||||||
|
81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768
|
||||||
|
82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770
|
||||||
|
90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175
|
||||||
|
100 Cat Grab 39 7 13401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGoldV132.png Cat Grab Requirements: Commandant Lv.40\n\nEvent Info:\n1. Travel through time and gravity while grabbing resources in the space to earn Resource Points and purchase consumable add-ons and upgrade the UFO.\n2. Complete Grab challenges to unlock more members. 20122 8001
|
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|
101 Candlelit Manifold 39 8 13901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePrequelV132.png Candlelit Manifold Requirements: Commandant Lv.40.\nStage open until: 2024/1/17, 06:59 (UTC)\nEvent shop open until: 2024/1/18, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Candlelit Manifold stages only.) 20017 8001
|
||||||
|
107 Decor Pack - Snap Imaging 39 14 13811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA9Slaughter.png Snap Imaging [Decor Pack]:\n1. Snap Imaging Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle ×3, Finished Decor, and Set Decor Blueprint Choice ×20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 23 pieces of Decors. 10031
|
||||||
|
108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171
|
||||||
|
113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126
|
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|
114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184
|
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|
115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. You can mix and match modules to complete the challenges! 89001 8001
|
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|
116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001
|
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|
117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
|
||||||
|
118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001
|
||||||
|
119 Sequence Pact 44 6 14701 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. You are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. You can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. It is recommended that you prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207
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120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nStage open until: 2024/2/22, 06:59 (UTC)\nEvent shop open until: 2024/2/23, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017
|
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|
121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Ayla: Kaleido] \nwhen you get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] \nResearch Pool with the same rules and rates as other weapons. 7209
|
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|
122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n[Refraction Siphon] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. \nAfter casting, Rainbow will swim to the target, \npull enemies within range, and deal <color=#0f70bc>100%</color> DMG. \nThen, Rainbow will unleash a dazzling energy explosion, \ndealing <color=#0f70bc>200%</color> DMG to enemies within range.\n\n[Ripple Dash] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. After casting, \nRainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> DMG \nto the enemies ahead 3 times. \nThen, Rainbow will immediately return and \ndeal <color=#0f70bc>90%</color> DMG \nto the enemies on the path 3 times.\n\n[Inner Storm] (Special Passive):\nWhen Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> \nor <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped,\nBase DMG will increase by <color=#0f70bc>6%</color>, and Rainbow will pull \nnearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. \nCasting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>6%</color> \nand summon Rainbow to assist with its basic Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, \nit will be guaranteed when you draw an S-Rank CUB. 7212
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123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
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124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
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125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating: [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
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126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060
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127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
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128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071
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129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116
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130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] 187 10035
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131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] 188 10035
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132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006
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92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170
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94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175
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95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008
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96 Arcade Anima 39 3 13104 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV132.png Arcade Anima Requirements: Commandant Lv.40\n\nMode Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. You can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" can only be unlocked after you obtain the corresponding Constructs.\n4. You can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps. 11772 8001
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97 Spectroscopic Binary Star 39 4 13501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDoubleV132.png Spectroscopic Binary Star Requirements: Commandant Lv.52\n\n [Event Info]:\n1. This is a single-player mode that allows you to deploy two characters to the battlefield to fight the enemy.\n2. Use Reinforcement Skills in battle to let the other character trigger Matrix and attack the enemy.\n3. Each stage has its unique mechanic. Select team members wisely based on the mechanic.\n4. The event consists of 3 chapters. The first 2 chapters are of normal difficulty. Clear them and you will win most of the rewards. The 3rd chapter, however, grants a tougher challenge. 82001 8008
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98 Hyperspace Collapse 39 5 13511 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV132.png Hyperspace Collapse Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [The Merciful One] being your formidable enemy.\n2. All members will be reset if knocked out during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
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99 Magic Square Trial 39 6 13201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoFangV132.png Magic Square Trial Requirements: Commandant Lv.52\n\n [Event Info]:\n1. Form a team of three to participate in the event. Take advantage of the bombs' explosion patterns and adjust where the team members stand accordingly to attack the boss and earn points.\n2. The mode consists of two difficulty modes. The hard mode will be available as scheduled.\n3. Each stage contains multiple rounds. Each round is made up of Operation Phases and judgement phases. You can move freely in operation phases and carry any bombs. In judgement phases, your movement will be restricted, different bombs will explode in different areas, and the result of the current round will be settled.\n4. Use the bombs to hit the boss and earn points. When your team hit the boss with bombs of the same color, you will obtain a critical bonus. However, hitting by the boss's bombs will reduce your personal points for the corresponding round.\n5. In the hard mode, you can take damage from the bombs from your teammates. Hitting teammates or being hit by teammates will reduce points. 85010 8008
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102 Omniframe Target 39 10 13809 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawLeeV132.png Omniframe Target - Hyperreal New Omniframe:\n※S-Rank Fire Attacker [Lee: Hyperreal]\nNew Weapon:\n※6★ [Key of Tempus Gate - Stokes] (Composite Armaments)\n\nInfo:\n1. Construct Research:\n※[Lee: Hyperreal] will be available in the [Themed Construct] \nResearch Pool. You have a 100% chance to get [Lee: Hyperreal] \nwhen you get an S-Rank Construct.\n2. Weapon Research:\n※[Key of Tempus Gate - Stokes] will be available in the \n[Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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103 CUB Target 39 11 13810 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV132.png CUB Target - Punchy New CUB:\n※S-Rank CUB [Punchy]\n※Recommended partner: [Lee: Hyperreal]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Downward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing Fire DMG to all enemies across the screen.\n\n(Active Skill) [Upward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area.\n\n(Special Passive) [Potential Resonance]: Each time Punchy casts an Active Skill, the carrier's ATK increases for 8s.\n\n(Special Passive) [Mark of Overlapping Void Matrix]: When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#ff5656>Hypermatrix Strike</color> and <color=#ff5656>Collapsing Realm</color> increases. Casting <color=#ff5656>Realm Travel</color> or <color=#ff5656>Retribution</color> will summon Punchy to throw a <color=#ff5656>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#ff5656>Downward Punch</color>.\n2. CUB Research:\n※[Punchy] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Punchy] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
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104 New Coating - Radiant Respite 39 12 13802 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite]\n\nInfo:\n[Radiant Respite] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
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105 New Coating - Dance of Ripplets 39 13 13803 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets]\n\nInfo:\nDuring this event, [Dance of Ripplets] can be obtained in the \n"Main Interface - Dance of Ripplets" pool for a limited time. \nThe Coating Research will require [Mermaid's Gift].\n[Dance of Ripplets] is guaranteed within 10X research. 20176
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||||||
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106 New Coating - Scarlet Redeemer 39 14 2160218 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBanShengV132.png Scarlet Redeemer New Coating:\nOmniframe [Lee: Hyperreal] Coating: [Scarlet Redeemer]\n\nInfo:\n[Scarlet Redeemer] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
||||||
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109 However Improbable 40 1 13805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLeeV132.png However Improbable Requirements: Clear Normal Story Mission 2-4 176 20071
|
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110 Adaptation Fitting: Punchy 41 1 13806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV132.png Adaptation Fitting: Punchy Requirements: Commandant Lv.61 179 7115
|
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111 Glory: Radiant Respite 42 1 13802 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite] 177 10035
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112 Plume: Dance of Ripplets 43 1 13803 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets] 178 11773
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93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
|
||||||
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1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
|
||||||
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1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
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1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
|
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201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
|
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601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
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220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
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221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
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222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
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223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
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200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
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202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
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203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
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204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112
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205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Valentine's Day story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
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206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010
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1002 White Wishes 49 16 2160244 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png White Wishes Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 20133
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1003 Love Letters 49 7 2160247 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivity520V128.png Love Letters ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get a special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, sending a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain a special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 20146
|
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Id Name SortId Bg
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1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
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5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
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6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
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7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
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8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
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|
9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
|
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10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
|
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11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png
|
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12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png
|
||||||
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13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png
|
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14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV201.png
|
||||||
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15 Homeward Season 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameLavelV201.png
|
||||||
|
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png
|
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17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
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18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
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|
19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
|
||||||
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20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
|
||||||
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21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
|
||||||
|
22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
|
||||||
|
23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
|
||||||
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24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
|
||||||
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25 Guild Expedition III 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableGonghuiV200.png
|
||||||
|
26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
|
||||||
|
27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
|
||||||
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28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
|
||||||
|
29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
|
||||||
|
30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
|
||||||
|
31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
|
||||||
|
32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
|
||||||
|
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
|
||||||
|
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
|
||||||
|
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
||||||
|
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
|
||||||
|
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
|
||||||
|
38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
|
||||||
|
39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png
|
||||||
|
40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png
|
||||||
|
41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png
|
||||||
|
42 Glory: Radiant Respite 72 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIvyV132.png
|
||||||
|
43 Endless Summer Blue 73 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryRenYuV132.png
|
||||||
|
44 Renaissance du Fantastique 74 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png
|
||||||
|
45 Age of Creators 75 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryAilaV200.png
|
||||||
|
46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png
|
||||||
|
47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png
|
||||||
|
48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png
|
||||||
|
49 Wintry Shackles 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV201.png
|
||||||
|
50 Abyssal Unbounded 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTrySuperAlphaV201.png
|
||||||
|
51 Crimson Weave: Zhuolu's Rain 83 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSuperAlphaEffectCoatingTryV201.png
|
||||||
|
52 Scire: March Hare 82 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelKalieEffectCoatingTryV201.png
|
||||||
|
53 Daydream Believer 81 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiankaEffectCoatingTryV201.png
|
||||||
|
54 Adaptation Fitting: Motorbolt 84 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV201.png
|
||||||
|
55 The Night Train on New Year's Eve 85 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSpringFestivalStoryV201.png
|
||||||
|
56 Cursed Waves 86 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiancaTheatreV201.png
|
||||||
|
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
||||||
|
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
||||||
|
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
|
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
Id LinkName LinkUrl Icon
|
||||||
|
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
|
||||||
|
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
|
||||||
|
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
|
||||||
|
1001 回流问卷 https://survey.kurogame.com/vm/eDf5Y05.aspx
|
||||||
|
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
|
||||||
|
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
|
||||||
|
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11]
|
||||||
|
1 15401 1 1 Enable Loop 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLuxiya2S/ActivityLuxiya2S.prefab 1 8 27 28 21 53 83 54 3 52 82
|
|
|
@ -0,0 +1,84 @@
|
||||||
|
Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
|
1 Main Event 20185 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event
|
||||||
|
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
|
||||||
|
3 Solo Boss Event 11724 15021 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
|
||||||
|
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
|
||||||
|
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
|
||||||
|
6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
|
||||||
|
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
|
||||||
|
8 Multi Clear 20017 15901 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
|
||||||
|
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
|
||||||
|
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
|
||||||
|
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
|
||||||
|
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
|
||||||
|
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
|
||||||
|
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
|
||||||
|
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
|
||||||
|
16 Training Stage 85010 13201 RefreshActivitySpecialTrain BtnActivityBigWar - Grand Operation (Special Training)
|
||||||
|
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
|
||||||
|
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
|
||||||
|
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
|
||||||
|
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
|
||||||
|
21 Event Shop 20055 RefreshActivityShop BtnActivityShop — Event Shop
|
||||||
|
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
|
||||||
|
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
|
||||||
|
24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode
|
||||||
|
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
|
||||||
|
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
|
||||||
|
27 New Construct Preview 20071 15821 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
|
||||||
|
28 Preview Stage 10035 15820 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
|
||||||
|
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
|
||||||
|
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
|
||||||
|
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
|
||||||
|
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
|
||||||
|
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
|
||||||
|
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
|
||||||
|
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
|
||||||
|
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
|
||||||
|
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
|
||||||
|
38 Moe War 11756 RefreshMoeWar BtnActivityMoeWar-- Moe War
|
||||||
|
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
|
||||||
|
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
|
||||||
|
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
|
||||||
|
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
|
||||||
|
43 Push Box 81103 RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
|
||||||
|
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
|
||||||
|
45 Co-op 82001 13501 RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
|
||||||
|
46 Super Tower Climb 20084 13301 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
|
||||||
|
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
|
||||||
|
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
|
||||||
|
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
|
||||||
|
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
|
||||||
|
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
|
||||||
|
52 Ultimate Brawl 20104 15111 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
|
||||||
|
53 Tutorial Stage Coating Trial 89012 15701 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial (Story)
|
||||||
|
54 Shooting Mode 89011 15011 RefreshMaverick BtnActivityMaverickMain — Shooting Mode: Lone Lancer
|
||||||
|
55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
|
||||||
|
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre -- Roguelike Mode/
|
||||||
|
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
|
||||||
|
58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
|
||||||
|
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
|
||||||
|
60 Story Collection 20167 -1 RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
|
||||||
|
61 Tower Defense 82100 7401 RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
|
||||||
|
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
|
||||||
|
63 Secondary Panel Jump 20125 -1 RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
|
||||||
|
64 Guild War 15001 7526 RefreshGuildWar BtnActivityGongHui — Guild War
|
||||||
|
65 Miner 20122 13401 RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
|
||||||
|
66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼
|
||||||
|
67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
|
||||||
|
68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
|
||||||
|
69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.29: Dragon Boat Festival Event
|
||||||
|
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
|
||||||
|
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
|
||||||
|
72 Special Training 11727 11102 RefreshActivitySpecialTrain BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
|
||||||
|
73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival — Holiday Story V1.30: Double Seventh Festival Event
|
||||||
|
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshBiancaTheatre BtnActivityTheatre -- Roguelike Mode 2.0/Cursed Waves
|
||||||
|
75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.31: Mid-Autumn Event
|
||||||
|
76 Arcade Anima 11772 -1 RefreshActivityCharacterTower Character Tower/Arcade Anima
|
||||||
|
77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift The Mythic Paradise of Punishing: Gray Raven
|
||||||
|
78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable -- Palette Clash
|
||||||
|
79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk -- Blazing Trails
|
||||||
|
80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness -- Memory Pact (Crisis Pact)
|
||||||
|
81 Punishing: Gray Raven Restaurant 89008 15304 RefreshRestaurant Spring Festival Kitchen/Punishing: Gray Raven Kitchen (Spring Festival Restaurant/Punishing: Gray Raven Restaurant)
|
||||||
|
82 Special Training 89007 15201 RefreshActivitySpecialTrain — 2023 Lantern Festival Special Training
|
||||||
|
83 Spring Festival Story 20184 15003 RefreshActivityFestival BtnActivityFestival --Holiday Story V2.0: Spring Festival Event
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id ShopId ShopBg ShopItemBg ShopIcon
|
||||||
|
1 1249 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
|
||||||
|
2 1250 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
|
||||||
|
3 1251 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
|
||||||
|
4 1252 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
|
||||||
|
1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
|
||||||
|
1 15701 774800 20179 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaEpicGacha.png 0
|
||||||
|
2 15301 30406 80087 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDlcHunt2.png 0
|
||||||
|
3 15304 774800 89008 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRestaurant.png 1 CONDITION_RESTAURANT_ENTRANCE
|
||||||
|
4 11919 1005045 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre2.png 0
|
||||||
|
5 15012 774800 89011 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMaverick2.png 1
|
||||||
|
6 15103 10436000 11776 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCharacterTower01.png 2 CONDITION_CHARACTER_TOWER_ENTRANCE 1003
|
||||||
|
7 15001 30406 20107 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDiceGame2.png 1 CONDITION_DICEGAME_RED
|
||||||
|
8 2160245 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
|
||||||
|
12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png
|
||||||
|
13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0
|
||||||
|
14 2160246 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
|
||||||
|
15 2160244 20133 Assets/Product/Texture/Image/UiFubenActivity/MainBtnWhiteday02.png 0
|
|
|
@ -0,0 +1,62 @@
|
||||||
|
Id Type Add IconPath
|
||||||
|
1201 1
|
||||||
|
1301 1
|
||||||
|
1304 1
|
||||||
|
1401 1
|
||||||
|
1404 1
|
||||||
|
1407 1
|
||||||
|
1410 1
|
||||||
|
1413 3 Pre-Register Limited
|
||||||
|
1501 1
|
||||||
|
1502 1
|
||||||
|
1503 1
|
||||||
|
1504 1
|
||||||
|
1505 1
|
||||||
|
1506 1
|
||||||
|
1507 1
|
||||||
|
1508 1
|
||||||
|
1550 3 Christmas Limited
|
||||||
|
1551 3 Lunar New Year Limited
|
||||||
|
1552 3 Lantern Festival Limited
|
||||||
|
1601 1
|
||||||
|
1602 1
|
||||||
|
1603 1
|
||||||
|
1604 1
|
||||||
|
1605 1
|
||||||
|
1606 1
|
||||||
|
1607 1
|
||||||
|
1608 1
|
||||||
|
1609 1
|
||||||
|
1610 1
|
||||||
|
1611 1
|
||||||
|
1612 1
|
||||||
|
1613 1
|
||||||
|
1614 1
|
||||||
|
1615 1
|
||||||
|
1416 2
|
||||||
|
1509 2
|
||||||
|
1616 2
|
||||||
|
1617 1
|
||||||
|
1618 2
|
||||||
|
1619 1
|
||||||
|
1620 2
|
||||||
|
1622 1
|
||||||
|
1625 1
|
||||||
|
1553 3 Anniversary
|
||||||
|
1623 2
|
||||||
|
1557 3 Event Limited Memory
|
||||||
|
1624 1
|
||||||
|
1558 3 2nd Anniversary
|
||||||
|
1626 2
|
||||||
|
1627 1
|
||||||
|
1628 2
|
||||||
|
1629 1
|
||||||
|
1630 2
|
||||||
|
1631 1
|
||||||
|
1632 1
|
||||||
|
1633 1
|
||||||
|
1634 1
|
||||||
|
1560 3 Event Limited Memory
|
||||||
|
20001 3
|
||||||
|
20002 3
|
||||||
|
50000 1
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
GroupId Order GroupName
|
||||||
|
1 1 Omniframe Memory
|
||||||
|
2 2 Uniframe Memory
|
||||||
|
3 3 Event Memory
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
Id GroupId Order LockIconPath IconPath StoryChapterId
|
||||||
|
16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
|
||||||
|
16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
|
||||||
|
16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
|
||||||
|
16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
|
||||||
|
16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
|
||||||
|
16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
|
||||||
|
16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
|
||||||
|
16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
|
||||||
|
16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
|
||||||
|
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
|
||||||
|
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
|
||||||
|
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
|
||||||
|
16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png
|
||||||
|
16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png
|
||||||
|
16150000 2 10 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Motor1.png
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id Order GroupName
|
||||||
|
1 1 A-Rank
|
||||||
|
2 2 S-Rank
|
|
|
@ -0,0 +1,35 @@
|
||||||
|
Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
|
||||||
|
1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
|
||||||
|
2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
|
||||||
|
3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
|
||||||
|
4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
|
||||||
|
5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
|
||||||
|
6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
|
||||||
|
7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
|
||||||
|
8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
|
||||||
|
9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
|
||||||
|
10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
|
||||||
|
11 10 Spear Shield [Rosetta: Rigor] Exclusive
|
||||||
|
13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
|
||||||
|
14 11 Gauntlets [Changyu: Qilin] Exclusive
|
||||||
|
17 12 Amplifier [Luna: Laurel] Exclusive
|
||||||
|
12 13 Katana & Greatsword [2B] Exclusive
|
||||||
|
15 14 Tactical Lance [A2] Exclusive
|
||||||
|
16 15 Katana [9S] Exclusive
|
||||||
|
18 16 Gun Set [Wanshi: Hypnos] Exclusive
|
||||||
|
19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
|
||||||
|
20 17 Gunblade [Chrome: Glory] Exclusive
|
||||||
|
21 18 Co-Bot [No. 21: XXI] Exclusive
|
||||||
|
22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
|
||||||
|
23 19 Banner Spear [Vera: Garnet] Exclusive
|
||||||
|
24 20 Scepter [Liv: Empyrea] Exclusive
|
||||||
|
25 21 Flute Sword [Selena: Capriccio] Exclusive
|
||||||
|
26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
|
||||||
|
27 22 Mega Saw [Nanami: Starfarer] Exclusive
|
||||||
|
28 23 Blast Hammer [Karenina: Scire] Exclusive
|
||||||
|
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
|
||||||
|
30 24 Swordstaff [Bianca: Stigmata] Exclusive
|
||||||
|
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
|
||||||
|
32 26 Composite Armaments [Lee: Hyperreal] Exclusive
|
||||||
|
33 27 Beam Gunlance [Ayla: Kaleido] Exclusive
|
||||||
|
34 28 Daisho [Alpha: Crimson Weave] Exclusive
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
Id NpcId NpcState EffectNodeName EffectPath
|
||||||
|
1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
|
||||||
|
2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
|
||||||
|
3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
|
||||||
|
4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
|
||||||
|
5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
|
||||||
|
6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
|
||||||
|
7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
|
||||||
|
8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
|
||||||
|
9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
|
||||||
|
10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
|
||||||
|
11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3] HideNodeName[4]
|
||||||
|
1 83600 1 Basic Status
|
||||||
|
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
|
||||||
|
3 83900 1 Basic Status
|
||||||
|
4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
|
||||||
|
5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
|
||||||
|
6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
|
||||||
|
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
|
||||||
|
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
|
||||||
|
9 85400 1 Basic Status
|
||||||
|
10 85400 2 Burst Form Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
|
||||||
|
11 93311 1 Basic Status
|
||||||
|
12 93311 2 Burst Form Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
|
||||||
|
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
|
||||||
|
14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe
|
||||||
|
15 85570 1 Basic Status Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/BaseLayer/Stand2.anim Mb1LilithboxMd010004 Mb1LilithboxMd010003 Mb1LilithboxMd010002 Mb1LilithboxMd010001
|
|
|
@ -0,0 +1,403 @@
|
||||||
|
Id Name ModelId
|
||||||
|
70010 Lee R2LiangMd010011RPG
|
||||||
|
70020 Lucia R1LuxiyaMd010011RPG
|
||||||
|
70030 Liv R1LifuMd010011RPG
|
||||||
|
70040 Bianca R2BiankaMd010011
|
||||||
|
70050 Nanami R2YongyechaoMd010011
|
||||||
|
70060 Kamui R2ShenweiMd010011
|
||||||
|
70070 Karenina R2KalieninaMd010011
|
||||||
|
70080 Watanabe R2DubianMd010011
|
||||||
|
70120 Lucia: Dawn R2LuxiyaMd010011
|
||||||
|
70130 Liv R2LifuMd010011
|
||||||
|
70230 Liv R3LifuMd010011
|
||||||
|
70110 Lee: Entropy R3LiangMd010011
|
||||||
|
70111 Lee: Entropy R3LiangMd010021
|
||||||
|
70090 Ayla R2AilaMd010011
|
||||||
|
70100 Sophia R2SufeiyaMd010011
|
||||||
|
70011 Lee R2LiangMd010011
|
||||||
|
70021 Lucia R1LuxiyaMd010011
|
||||||
|
70031 Liv R1LifuMd010011
|
||||||
|
70041 Bianca R2BiankaMd010011
|
||||||
|
70051 Nanami R2YongyechaoMd010011
|
||||||
|
70061 Kamui R2ShenweiMd010011
|
||||||
|
70071 Karenina R2KalieninaMd010011
|
||||||
|
70081 Watanabe R2DubianMd010011
|
||||||
|
70121 Lucia: Dawn R2LuxiyaMd010011
|
||||||
|
70131 Liv R2LifuMd010011
|
||||||
|
70231 Liv R3LifuMd010011
|
||||||
|
71020 Chrome R2KuluomuMd010031
|
||||||
|
70220 Lucia - Rank 3 R3LuxiyaMd010011
|
||||||
|
81100 Assault Fort Mb1TankarmorMd030001
|
||||||
|
81110 Assault Fort: Destruction Mb1TankarmorMd030002
|
||||||
|
81200 Musashi IX Me1SwordMd002001
|
||||||
|
81300 Roseblade Mb1SwordMd030001
|
||||||
|
81310 Roseblade (Dark) Mb1SwordMd030001
|
||||||
|
81400 Sister Mb1LadyMd10001
|
||||||
|
81401 Sister Mb1LadyMd10001
|
||||||
|
81410 Martyr Mb1LadybabyMd10001
|
||||||
|
81420 Harvester Mb1RobotarmorMd030001
|
||||||
|
81430 Musashi IX Me1SwordMd002001
|
||||||
|
81500 Nozzle Mb1OrphanMd030001
|
||||||
|
81600 Roland Mb1LuolanMd010001
|
||||||
|
81700 Iron Maiden Mb1VirginbioMd030001
|
||||||
|
81710 Iron Maiden Spike
|
||||||
|
81800 Vassago Mb1SandwormMd030001
|
||||||
|
81900 Unknown Construct α Mb1LuxiyaMd000003
|
||||||
|
82100 Harvester Mb1RobotarmorMd030001
|
||||||
|
20100 Energy Zone
|
||||||
|
20110 Energy Ball
|
||||||
|
82130 Electric Ball Summon Mb1BaodongchibangMd000001
|
||||||
|
82140 Electric Ball Rhythm Control
|
||||||
|
82150 Riot Mb1BraveMd010011
|
||||||
|
82160 Ignite Beetle Mo1LiebianyuanchongMd000001
|
||||||
|
83100 Camu Mb1XiuMd010003
|
||||||
|
83110 Camu Mb1XiuerjieMd000001
|
||||||
|
83200 Rosetta Mb1LuosaitamaMd000001
|
||||||
|
83220 Rosetta (Doll) Mb1LuosaitarenMd000001
|
||||||
|
83111 Camu Mb1XiuerjieMd000001
|
||||||
|
83102 Camu: Blade
|
||||||
|
87010 Osiris Mb1OsirisMd000001
|
||||||
|
87020 Eye of Judgment Mb1OsirisyanjingMd000001
|
||||||
|
87030 Eye of Punishment Mb1OsirischibangMd000001
|
||||||
|
87050 Clear Tornado
|
||||||
|
87310 Rosetta Mb1LuosaitamaMd000001
|
||||||
|
87320 Collapse Bomb
|
||||||
|
87330 Rosetta Mb1LuosaitarenMd000001
|
||||||
|
87360 Hetero-Core - Mimicry Mb1CubeMd050001
|
||||||
|
87370 Hetero-Core - Mimicry
|
||||||
|
87380 Hetero-Core - Mimicry Mb1CubedizuoMd000001
|
||||||
|
87390 Hetero-Core - Scan Mb1FangjianbeiMd000001
|
||||||
|
87400 Hetero-Core - Scan Mb1FangjianbeiMd000001
|
||||||
|
87410 Hetero-Core Mb1CubejiaoMd000001
|
||||||
|
87420 Heteromer Particle
|
||||||
|
87430 Hetero-Core Mb1CubejiaoMd000001
|
||||||
|
87440 Heteromer Particle
|
||||||
|
83400 Rail Heterozygote Mb1TrackalienMd010001
|
||||||
|
83500 Qu Mb1MelodyMd010001
|
||||||
|
83520 Huaxu Mb1MelodyhuaxuMd10001
|
||||||
|
83600 Gabriel Mb1JiabailieMd000001
|
||||||
|
811000 Assault Fort Mb1TankarmorMd030001
|
||||||
|
811100 Assault Fort: Destruction Mb1TankarmorMd030002
|
||||||
|
811200 Assault Fort Mb1TankarmorMd030001
|
||||||
|
811201 Assault Fort: Rime Mb1TankarmorMd030011
|
||||||
|
811300 Assault Fort: Destruction Mb1TankarmorMd030002
|
||||||
|
812000 Musashi IX Me1SwordMd002001
|
||||||
|
813000 Roseblade Mb1SwordMd030001
|
||||||
|
813100 Roseblade (Dark) Mb1SwordMd030001
|
||||||
|
814000 Sister Mb1LadyMd10001
|
||||||
|
814010 Sister Mb1LadyMd10001
|
||||||
|
814100 Martyr Mb1LadybabyMd10001
|
||||||
|
814200 Harvester Mb1RobotarmorMd030001
|
||||||
|
814300 Musashi IX Me1SwordMd002001
|
||||||
|
815000 Nozzle Mb1OrphanMd030001
|
||||||
|
816000 Roland Mb1LuolanMd010001
|
||||||
|
817000 Iron Maiden Mb1VirginbioMd030001
|
||||||
|
818000 Vassago Mb1SandwormMd030001
|
||||||
|
819000 Unknown Construct α R3LuxiyaMd010011
|
||||||
|
821000 Harvester Mb1RobotarmorMd030001
|
||||||
|
201000 Energy Zone
|
||||||
|
201100 Energy Ball
|
||||||
|
821300 Electric Ball Summon Mb1BaodongchibangMd000001
|
||||||
|
821400 Electric Ball Rhythm Control
|
||||||
|
821500 Riot Mb1BraveMd010011
|
||||||
|
821501 Korolev Mb1BraveMd010011
|
||||||
|
821600 Lightning Beetle Mo1LiebianyuanchongMd000001
|
||||||
|
831000 Camu Mb1XiuMd010001
|
||||||
|
831100 Camu Mb1XiuerjieMd000001
|
||||||
|
870100 Osiris Mb1OsirisMd000001
|
||||||
|
870200 Eye of Judgment Mb1OsirisyanjingMd000001
|
||||||
|
870300 Eye of Punishment Mb1OsirischibangMd000001
|
||||||
|
870500 Clear Tornado
|
||||||
|
870600 Rail Heterozygote Mb1TrackalienMd010001
|
||||||
|
870601 Rail Heterozygote (Left Limb) Me1JinweiMd000001
|
||||||
|
870602 Rail Heterozygote (Forelimb) Me1JinweiMd000001
|
||||||
|
870603 Rail Heterozygote (Right Limb) Me1JinweiMd000001
|
||||||
|
870604 Prism Device (Left) Mb1PrismMd010001
|
||||||
|
870605 Prism Device (Right) Mb1PrismMd010001
|
||||||
|
870606 Rail Heterozygote (Left Baffle) Mb1CubebaifangkuaiMd000001
|
||||||
|
870607 Rail Heterozygote (Right Baffle) Mb1CubebaifangkuaiMd000001
|
||||||
|
870608 Rail Heterozygote (Left Mouth Claw) Me1JinweiMd000001
|
||||||
|
870609 Rail Heterozygote (Right Mouth Claw) Me1JinweiMd000001
|
||||||
|
870610 Rail Heterozygote (Core) Me1JinweiMd000001
|
||||||
|
870620 Rail Heterozygote Mb1TrackalienMd010001
|
||||||
|
835000 Qu Mb1MelodyMd010001
|
||||||
|
835200 Huaxu Mb1MelodyhuaxuMd10001
|
||||||
|
836000 Gabriel Mb1JiabailieMd000001
|
||||||
|
90000 Pillar Dweller (Monster)
|
||||||
|
90001 TP Point Mo1LiebianyuanchongMd000001
|
||||||
|
90002 Signature Move Monster
|
||||||
|
90003 Pillar Dweller (Character)
|
||||||
|
90004 Healing Drone
|
||||||
|
90005 Imprisoned Dweller (Monster)
|
||||||
|
90007 Signature Move Monster (Sophia)
|
||||||
|
90020 Kuroro Mo1KuroMd1001
|
||||||
|
90030 Repairer (Extreme) Mo1XiulijigongMd000001
|
||||||
|
90040 Laser Line Mb1BaodongchibangMd000001
|
||||||
|
90060 Impact Sphere
|
||||||
|
90090 Ground Monitor (Extreme) Mo1DimianjianshiqiMd000001
|
||||||
|
90100 Aerial Monitor (Extreme) Mo1KongzhongjianshiqiMd000001
|
||||||
|
90110 Pilgrim (Extreme) Me1XunjingzheMd000001
|
||||||
|
90120 Protector (Extreme) Mo1BaohuzheMd000001
|
||||||
|
90130 Tamer (Extreme) Me1XunshoushiMd000001
|
||||||
|
90140 Jitterbomb (Extreme) Mo1LiebianyuanchongMd000001
|
||||||
|
90150 Hydraulic (Extreme) Mo1YeyaMd000001
|
||||||
|
90160 Sentry Gun (Extreme) Mo1ShaojiejipaoMd000001
|
||||||
|
90170 Missionary (Extreme) Mo1BudaozheMd000001
|
||||||
|
90171 Abastian Mo1BudaozheMd000001
|
||||||
|
90180 Executor (Extreme) Mo1ZhixingzheMd000001
|
||||||
|
90181 Toby Mo1ZhixingzheMd000001
|
||||||
|
90190 Shieldbearer (Extreme) Mo1ShouhuzheMd000001
|
||||||
|
90191 Narwhal Mo1ShouhuzheMd000001
|
||||||
|
90192 Turret Mo1ShouhuzheMd000001
|
||||||
|
90200 Black Spider (Extreme) Mo1HeizhizhuMd000001
|
||||||
|
90210 Gardener (Extreme) Me1YuandingMd000001
|
||||||
|
90211 Antonio Me1YuandingMd000001
|
||||||
|
90220 Excavator Me1YijiwajuezheMd000001
|
||||||
|
90230 Bullet Hell Launcher
|
||||||
|
90250 Ronin IV (Extreme) Mo1LangrensixingMd000001
|
||||||
|
90260 Bio-Salamander (Extreme) Mo1FangshengrongyuanMd000001
|
||||||
|
90330 Envoy (Extreme) Me1XinshiMd000001
|
||||||
|
90340 Royal Guard (Extreme) Me1JinweiMd000001
|
||||||
|
90341 Tree Me1JinweiMd000001
|
||||||
|
90342 Miranda Me1JinweiMd000001
|
||||||
|
90350 Firefighter (Extreme) Me1XiaofangweishiMd000001
|
||||||
|
90351 Caliban Me1XiaofangweishiMd000001
|
||||||
|
90360 Deconstructor (Extreme) Me1FenjiezheMd000001
|
||||||
|
90361 Trinculo Me1FenjiezheMd000001
|
||||||
|
90370 Explorer (Extreme) Me1YijikantanzheMd000001
|
||||||
|
90380 Construct (Extreme) Me1GouzaotiMd10001
|
||||||
|
90381 Toby Me1GouzaotiMd10001
|
||||||
|
90382 Weary Toby Me1GouzaotiMd10001
|
||||||
|
90390 Harvester (Extreme) Mb1RobotarmorMd030001
|
||||||
|
90400 Bio-Bull (Extreme) Me1FangshengdouniuMd000001
|
||||||
|
90410 Acid Ant (Extreme) Me1SuanyegongyiMd000001
|
||||||
|
90420 Musashi VI (Extreme) Me1WuzangliuxingMd000001
|
||||||
|
90430 Musashi IX (Extreme) Me1SwordMd002001
|
||||||
|
90440 Terrapod (Extreme) Me1ZilujingweiMd000001
|
||||||
|
90450 Polar Soldier Me1JidijibingMd000001
|
||||||
|
90460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000001
|
||||||
|
90470 Heteromer Hydraulic (Extreme) Mo1YijuyeyaMd000001
|
||||||
|
90480 Heteromer Sentry Gun (Extreme) Mo1YijushaojiejipaoMd000001
|
||||||
|
90490 Heteromer Aerial Monitor (Extreme) Mo1YijukongzhongjianshiqiMd000001
|
||||||
|
90500 Heteromer Terminal Me1YijuzhongduanMd000001
|
||||||
|
90501 Heteromer Terminal - Progeny Me1YijuzhongduanMd000002
|
||||||
|
90502 4D Barrier
|
||||||
|
90505 Obelisk Mb1FangjianbeiMd000001
|
||||||
|
90506 Heteromer Cube Mb1YijutifangkuaiMd000001
|
||||||
|
90507 Heteromer Phalanx Mo1XiulijigongMd000001
|
||||||
|
90600 Hetero Deconstruct Unit (Extreme) Me1YihefenjiedanyuanMd000001
|
||||||
|
90610 Hetero Repair Unit (Extreme) Me1YihexiufudanyuanMd000001
|
||||||
|
90611 Authentication Module Me1YihexiufudanyuanMd000001
|
||||||
|
90620 Hetero Fire Unit (Extreme) Me1YihehuolidanyuanMd000001
|
||||||
|
90630 Hetero Explore Unit (Extreme) Me1YihekantandanyuanMd000001
|
||||||
|
90640 Rikishi VI (Extreme) Mo1LishiliuxingMd000001
|
||||||
|
90650 Ballwheel IV (Extreme) Mo1WulunsixingMd000001
|
||||||
|
90660 Hanged Man III (Extreme) Mo1DiaorensanxingMd000001
|
||||||
|
90670 Kemuri I (Extreme) Mo1YanfenyixingMd000001
|
||||||
|
90680 Kowloong Crew - Yazi (Extreme) Me1JiulongzhongyaziMd000001
|
||||||
|
91030 Repairer (Enhanced) Mo1XiulijigongMd000001
|
||||||
|
91031 Repairer Specialist I Mo1XiulijigongMd000001
|
||||||
|
91090 Ground Monitor (Enhanced) Mo1DimianjianshiqiMd000001
|
||||||
|
91100 Aerial Monitor (Enhanced) Mo1KongzhongjianshiqiMd000001
|
||||||
|
91110 Pilgrim (Enhanced) Me1XunjingzheMd000001
|
||||||
|
91111 Pilgrim Specialist I Me1XunjingzheMd000001
|
||||||
|
91120 Protector (Enhanced) Mo1BaohuzheMd000001
|
||||||
|
91130 Tamer (Enhanced) Me1XunshoushiMd000001
|
||||||
|
91140 Jitterbomb (Enhanced) Mo1LiebianyuanchongMd000001
|
||||||
|
91150 Hydraulic (Enhanced) Mo1YeyaMd000001
|
||||||
|
91160 Sentry Gun (Enhanced) Mo1ShaojiejipaoMd000001
|
||||||
|
91170 Missionary (Enhanced) Mo1BudaozheMd000001
|
||||||
|
91180 Executor (Enhanced) Mo1ZhixingzheMd000001
|
||||||
|
91190 Shieldbearer (Enhanced) Mo1ShouhuzheMd000001
|
||||||
|
91200 Black Spider (Enhanced) Mo1HeizhizhuMd000001
|
||||||
|
91210 Gardener (Enhanced) Me1YuandingMd000001
|
||||||
|
91250 Ronin IV (Enhanced) Mo1LangrensixingMd000001
|
||||||
|
91260 Bio-Salamander (Enhanced) Mo1FangshengrongyuanMd000001
|
||||||
|
91330 Envoy (Enhanced) Me1XinshiMd000001
|
||||||
|
91340 Royal Guard (Enhanced) Me1JinweiMd000001
|
||||||
|
91350 Firefighter (Enhanced) Me1XiaofangweishiMd000001
|
||||||
|
91360 Deconstructor (Enhanced) Me1FenjiezheMd000001
|
||||||
|
91370 Explorer (Enhanced) Me1YijikantanzheMd000001
|
||||||
|
91380 Construct (Enhanced) Me1GouzaotiMd10001
|
||||||
|
91381 Construct (Support) Me1GouzaotiMd10001
|
||||||
|
91390 Harvester (Enhanced) Mb1RobotarmorMd030001
|
||||||
|
91400 Bio-Bull (Enhanced) Me1FangshengdouniuMd000001
|
||||||
|
91410 Acid Ant (Enhanced) Me1SuanyegongyiMd000001
|
||||||
|
91420 Musashi VI (Enhanced) Me1WuzangliuxingMd000001
|
||||||
|
91430 Musashi IX (Enhanced) Me1SwordMd002001
|
||||||
|
91440 Terrapod (Enhanced) Me1ZilujingweiMd000001
|
||||||
|
91450 Polar Soldier Me1JidijibingMd000001
|
||||||
|
91460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000002
|
||||||
|
91470 Heteromer Hydraulic (Enhanced) Mo1YijuyeyaMd000001
|
||||||
|
91480 Heteromer Sentry Gun (Enhanced) Mo1YijushaojiejipaoMd000001
|
||||||
|
91490 Heteromer Aerial Monitor (Enhanced) Mo1YijukongzhongjianshiqiMd000001
|
||||||
|
91600 Hetero Deconstruct Unit (Enhanced) Me1YihefenjiedanyuanMd000001
|
||||||
|
91610 Hetero Repair Unit (Enhanced) Me1YihexiufudanyuanMd000001
|
||||||
|
91620 Hetero Fire Unit (Enhanced) Me1YihehuolidanyuanMd000001
|
||||||
|
91630 Hetero Explore Unit (Enhanced) Me1YihekantandanyuanMd000001
|
||||||
|
91640 Rikishi VI (Enhanced) Mo1LishiliuxingMd000001
|
||||||
|
91650 Ballwheel IV (Enhanced) Mo1WulunsixingMd000001
|
||||||
|
91660 Hanged Man III (Enhanced) Mo1DiaorensanxingMd000001
|
||||||
|
91670 Kemuri I (Enhanced) Mo1YanfenyixingMd000001
|
||||||
|
91680 Kowloong Crew - Yazi (Enhanced) Me1JiulongzhongyaziMd000001
|
||||||
|
92030 Repairer (Basic) Mo1XiulijigongMd000001
|
||||||
|
92090 Ground Monitor (Basic) Mo1DimianjianshiqiMd000001
|
||||||
|
92100 Aerial Monitor (Basic) Mo1KongzhongjianshiqiMd000001
|
||||||
|
92110 Pilgrim (Basic) Me1XunjingzheMd000001
|
||||||
|
92120 Protector (Basic) Mo1BaohuzheMd000001
|
||||||
|
92130 Tamer (Basic) Me1XunshoushiMd000001
|
||||||
|
92140 Jitterbomb (Basic) Mo1LiebianyuanchongMd000001
|
||||||
|
92150 Hydraulic (Basic) Mo1YeyaMd000001
|
||||||
|
92160 Sentry Gun (Basic) Mo1ShaojiejipaoMd000001
|
||||||
|
92170 Missionary (Basic) Mo1BudaozheMd000001
|
||||||
|
92180 Executor (Basic) Mo1ZhixingzheMd000001
|
||||||
|
92190 Shieldbearer (Basic) Mo1ShouhuzheMd000001
|
||||||
|
92200 Black Spider (Basic) Mo1HeizhizhuMd000001
|
||||||
|
92210 Gardener (Basic) Me1YuandingMd000001
|
||||||
|
92250 Ronin IV (Basic) Mo1LangrensixingMd000001
|
||||||
|
92260 Bio-Salamander (Basic) Mo1FangshengrongyuanMd000001
|
||||||
|
92330 Envoy (Basic) Me1XinshiMd000001
|
||||||
|
92340 Royal Guard (Basic) Me1JinweiMd000001
|
||||||
|
92350 Firefighter (Basic) Me1XiaofangweishiMd000001
|
||||||
|
92360 Deconstructor (Basic) Me1FenjiezheMd000001
|
||||||
|
92370 Explorer (Basic) Me1YijikantanzheMd000001
|
||||||
|
92380 Construct (Basic) Me1GouzaotiMd10001
|
||||||
|
92390 Harvester (Basic) Mb1RobotarmorMd030001
|
||||||
|
92400 Bio-Bull (Basic) Me1FangshengdouniuMd000001
|
||||||
|
92410 Acid Ant (Basic) Me1SuanyegongyiMd000001
|
||||||
|
92420 Musashi VI (Basic) Me1WuzangliuxingMd000001
|
||||||
|
92430 Musashi IX (Basic) Me1SwordMd002001
|
||||||
|
92440 Terrapod (Basic) Me1ZilujingweiMd000001
|
||||||
|
92450 Polar Soldier Me1JidijibingMd000001
|
||||||
|
92460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000003
|
||||||
|
92470 Heteromer Hydraulic (Basic) Mo1YijuyeyaMd000001
|
||||||
|
92480 Heteromer Sentry Gun (Basic) Mo1YijushaojiejipaoMd000001
|
||||||
|
92490 Heteromer Aerial Monitor (Basic) Mo1YijukongzhongjianshiqiMd000001
|
||||||
|
92600 Hetero Deconstruct Unit (Basic) Me1YihefenjiedanyuanMd000001
|
||||||
|
92610 Hetero Repair Unit (Basic) Me1YihexiufudanyuanMd000001
|
||||||
|
92620 Hetero Fire Unit (Basic) Me1YihehuolidanyuanMd000001
|
||||||
|
92630 Hetero Explore Unit (Basic) Me1YihekantandanyuanMd000001
|
||||||
|
92640 Rikishi VI (Basic) Mo1LishiliuxingMd000001
|
||||||
|
92650 Ballwheel IV (Basic) Mo1WulunsixingMd000001
|
||||||
|
92660 Hanged Man III (Basic) Mo1DiaorensanxingMd000001
|
||||||
|
92661 Hanged Man III (Mini) Mo1DiaorensanxingMd000002
|
||||||
|
92670 Kemuri I (Basic) Mo1YanfenyixingMd000001
|
||||||
|
92680 Kowloong Crew - Yazi (Basic) Me1JiulongzhongyaziMd000001
|
||||||
|
96080 Supply Crates Mt1BujixiangMd000001
|
||||||
|
96160 Iso-Device Mt1GelizhuangzhiMd000001
|
||||||
|
96161 Restraint Device Mt1GelizhuangzhiMd000001
|
||||||
|
96162 Signal Launcher Mt1PagerMd01001
|
||||||
|
97110 Terrapod (Extreme) Me1ZilujingweiMd000001
|
||||||
|
97120 Terrapod Me1ZilujingweiMd000001
|
||||||
|
97610 Terrapod Me1ZilujingweiMd000001
|
||||||
|
97620 Terrapod Me1ZilujingweiMd000001
|
||||||
|
97508 Dagger1 Mt1DubianfeijiMd000001
|
||||||
|
97509 Unidentified Enemy Aircraft - α Mt1DubiandibingfeijiMd000001
|
||||||
|
97510 Unidentified Enemy Aircraft - β Mt1DubiandibingfeijiMd000001
|
||||||
|
97511 Unidentified Enemy Aircraft - γ Mt1DubiandibingfeijiMd000001
|
||||||
|
97512 Unidentified Enemy Aircraft - δ Mt1DubiandibingfeijiMd000001
|
||||||
|
97513 Unidentified Enemy Aircraft - ε Mt1DubiandibingfeijiMd000001
|
||||||
|
97514 Dagger2 Mt1DubianfeijiMd000002
|
||||||
|
97515 Dagger1 Mt1DubianfeijiMd000001
|
||||||
|
97516 Dagger1 Mt1DubianfeijiMd000001
|
||||||
|
96170 Rail Heterozygote (Left Limb) Mo1XiulijigongMd000001
|
||||||
|
96171 Rail Heterozygote (Middle Limb) Mo1XiulijigongMd000001
|
||||||
|
96172 Rail Heterozygote (Right Limb) Mo1XiulijigongMd000001
|
||||||
|
90690 Phecda Mo1LucunMd000001
|
||||||
|
91690 Phecda Mo1LucunMd000001
|
||||||
|
92690 Phecda Mo1LucunMd000001
|
||||||
|
90700 Prime Me1ZhizunMd000001
|
||||||
|
90710 Performer (Extreme) Mo1BiaoyanyirenMd000001
|
||||||
|
90720 Bartender (Extreme) Mo1TiaojiushiMd000001
|
||||||
|
91720 Bartender (Extreme) Mo1TiaojiushiMd000001
|
||||||
|
90730 Swimming Instructor (Extreme) Mo1YouyongjiaoguanMd000001
|
||||||
|
92740 A'Mao Me1XiguajunMd000002UI
|
||||||
|
837000 Shark-speare Mb1AolajiangMd010001
|
||||||
|
837100 Shark-speare Mb1AolajiangMd010002
|
||||||
|
87500 Gabriel - Starfall Mb1JiabailieMd000002
|
||||||
|
90750 Snow Owl Mb1XuexiaoMd000002UI
|
||||||
|
90760 Ground 3 - Rabbit Mo1TuziMd000002UI
|
||||||
|
90770 Naval 5 - Squid Mo1ZhangyuMd000002UI
|
||||||
|
90780 Ground 1 - Polar Bear Me1XiongrenMd000002UI
|
||||||
|
83800 Amberia Mb1BaiyangnvMd010001
|
||||||
|
92790 Hanged Man I Me1DiaorenyixingMd000001UI
|
||||||
|
92800 Yunlu Me1YunluMd000003UI
|
||||||
|
92810 Tai'E I Mb1TaiayixingMd010001UI
|
||||||
|
83900 Luna Mb1LunaMd010001UI
|
||||||
|
90830 Bettle (Extreme) Mo1MifengMd010001UI
|
||||||
|
90840 Pei (Extreme) Mo1QiuqiujiaoMd010001UI
|
||||||
|
90850 Chomper (Extreme) Mo1ShirenhuaMd010002UI
|
||||||
|
841000 Pterygota Queen (Punishing Hetero-Creature) Mb1XigeluenMd010002UI
|
||||||
|
84007 Hades DMG Mb1HadisiMd010001UI
|
||||||
|
92860 Popper (Extreme) Mo1BopuerMd010001UI
|
||||||
|
90880 Nian Me1NianMd010001UI
|
||||||
|
90870 Jaspers (Extreme) Me1YasibeiersiMd010001UI
|
||||||
|
84200 Machiavelli Mb1MajiyaweiliMd010001UI
|
||||||
|
84210 Machiavelli Mb1MajiyaweiliMd010002UI
|
||||||
|
90900 Sea Squirt Mo1HaiqiaoMd010001UI
|
||||||
|
90910 Gear Me1UnknownMd010001UI
|
||||||
|
84300 Siren Mb1SirenMd010001UI
|
||||||
|
84310 Si! ren! Mb1SirenMd010002UI
|
||||||
|
90790 Guardian I Me1DiaorenyixingMd000001UI
|
||||||
|
90800 Moyuan Me1YunluMd000003UI
|
||||||
|
90930 Monkfish Mo1YingdengyuMd010001UI
|
||||||
|
90890 Corrupted Construct Mo1UngouzaotiMd010001UI
|
||||||
|
90940 Buthus Mo1CiganxieMd010001UI
|
||||||
|
90950 Recycle Prisoner Me1JiegouqiutuMd010001UI
|
||||||
|
84400 Hetero-Hive Mother Mb1MotherMd010001UI
|
||||||
|
90960 Blair Mo1BeiyaMd010001UI
|
||||||
|
90970 M4-Medic Bot Mo1ModelmMd010001UI
|
||||||
|
90980 PK-43 "Sheriff" Me1PoliceMd010001UI
|
||||||
|
845000 Voodoo Mb1VoodooMd010001UI
|
||||||
|
93010 DB02-Sanitizer Mo1QingjiejiqiMd010001UI
|
||||||
|
93020 SSG-Meanderer Mo1ShuixiyiMd010001UI
|
||||||
|
90990 Trailblazing Surfer Me1SkaterboyMd010001UI
|
||||||
|
846000 Lamia Mb1LamiyaMd010001UI
|
||||||
|
846100 Lamia (Phase 2) Mb1LamiyaMd010002UI
|
||||||
|
93030 Hetero-Sapien Mo1SemifiniMd010001UI
|
||||||
|
847100 Male & Female Mb1OniisanMd010003UI
|
||||||
|
848100 The Punishing Virus Data Set Mb1PunishdataMd010001UI
|
||||||
|
848200 The Punishing Virus Data Set Mb1PunishdataMd010002UI
|
||||||
|
93070 Sanctuary Guard Me1ShengtangMd010001UI
|
||||||
|
93050 Construct Soldier (Female) Mo1CyborgsoldierMd10001UI
|
||||||
|
93060 Construct Captain (Female) Mo1CyborgleaderMd10001UI
|
||||||
|
93110 Fairy Mo1XiaojinglingMd010001UI
|
||||||
|
84900 Hamlet Mb1HamuleiteMd010001UI
|
||||||
|
93101 Treant Mo1ShujingMd010001UI
|
||||||
|
93081 Dragon Me1WutailongMd010001UI
|
||||||
|
93140 Heaven Breaker Me1GuitaristMd000001UI
|
||||||
|
93130 God Slayer Me1KeyboardistMd000001UI
|
||||||
|
93129 Demon Bane Me1DrummerMd000001UI
|
||||||
|
93160 Gung-hoer Mo1GangsterMd000001UI
|
||||||
|
82200 MC Solar Mb1RapperMd000001UI
|
||||||
|
93170 Wheel of Fortune Me1HetimingyunzhilunMd010001UI
|
||||||
|
93180 Nalasr-E Mo1HetipaotaiMd010001UI
|
||||||
|
93190 Heal-Z Mo1HetiyiliaojiMd010001UI
|
||||||
|
93230 Courier-M Me1HetigongzuojiqiMd010001UI
|
||||||
|
93221 Deporter-R Mo1HetiwurenjiMd010001UI
|
||||||
|
85100 Trailblazer Mb1StarknightMd010001UI
|
||||||
|
93240 Moon Morpher Mo1MoonlighterMd010001UI
|
||||||
|
85300 Moon Eater Mb1MoonguyMd010001UI
|
||||||
|
93251 Signal Light Phantom Me1LampmonsterMd000001UI
|
||||||
|
93291 Redcoral Host Mo1CoralerMd010001UI
|
||||||
|
93301 Chela Host Mo1YssutiMd010001UI
|
||||||
|
93311 Hetero-Consciousness Host Me1TwofacerMd010001UI
|
||||||
|
85400 Lithos & Paper Crane Mb1HuoshaMd010001UI
|
||||||
|
85500 Hetero-Humanoid: Chiko Mb1LostwomenMd010001UI
|
||||||
|
93331 "Naughty Child" Mo1BadboyMd010001UI
|
||||||
|
93341 "Good Child" Mo1GoodgirlMd010001UI
|
||||||
|
93321 "Dottie" Me1PuppetMd010001UI
|
||||||
|
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
|
||||||
|
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
|
||||||
|
93351 Elite Construct Mo1GztcaptainMd010001UI
|
||||||
|
85350 Primal Projection Mb1MercyMd010001UI
|
||||||
|
85360 Primal Projection Mb1MercyMd010002UI
|
||||||
|
81720 Iron Maiden: Phantom Mb1TifaMd010001UI
|
||||||
|
93371 Statue Guardian Mo1ShigaonanMd010001UI
|
||||||
|
93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI
|
||||||
|
85460 "Echo" Mb1YalishaMd010001UI
|
||||||
|
85470 "Echo" Mb1AliyaMd010001UI
|
||||||
|
81920 Alpha: Crimson Weave Placeholder Mb1LuxiyaMd000005UI
|
||||||
|
85570 Lilith Placeholder Mb1LilithMd010001UI
|
||||||
|
93381 Two-Legged Brain Mo1NaohuaMd010001UI2
|
||||||
|
93391 Four-Legged Brain Mo1NaohuaMd010001UI1
|
Can't render this file because it contains an unexpected character in line 350 and column 13.
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id Order Name
|
||||||
|
1 1 Login Interface
|
||||||
|
2 2 Story Cutscenes
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
|
||||||
|
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
|
||||||
|
2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
|
||||||
|
3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
|
||||||
|
4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
Id Name Icon Prefab StageDetailBg
|
||||||
|
1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
|
||||||
|
2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
|
||||||
|
3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
|
||||||
|
5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
|
||||||
|
6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
|
||||||
|
7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
|
||||||
|
8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
|
||||||
|
9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
|
||||||
|
1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
|
||||||
|
2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,728 @@
|
||||||
|
Id CueSheetName CueAwb HasAwb
|
||||||
|
1 External/Criware/b_char.acb 0
|
||||||
|
2 External/Criware/c_nornal_step.acb 0
|
||||||
|
3 External/Criware/g_amb_sea_ice.acb 0
|
||||||
|
4 External/Criware/g_amb_story.acb External/Criware/g_amb_story.awb 1
|
||||||
|
5 External/Criware/g_ui.acb 0
|
||||||
|
6 External/Criware/e_signal.acb 0
|
||||||
|
7 External/Criware/g_story.acb 0
|
||||||
|
8 External/Criware/m_avg_beforebattle.acb External/Criware/m_avg_beforebattle.awb 1
|
||||||
|
9 External/Criware/m_avg_daily.acb External/Criware/m_avg_daily.awb 1
|
||||||
|
10 External/Criware/m_avg_funny.acb External/Criware/m_avg_funny.awb 1
|
||||||
|
11 External/Criware/m_avg_general.acb External/Criware/m_avg_general.awb 1
|
||||||
|
12 External/Criware/m_avg_joyofvictory.acb External/Criware/m_avg_joyofvictory.awb 1
|
||||||
|
13 External/Criware/m_avg_memory.acb External/Criware/m_avg_memory.awb 1
|
||||||
|
14 External/Criware/m_avg_missionstable.acb External/Criware/m_avg_missionstable.awb 1
|
||||||
|
15 External/Criware/m_avg_mysterious.acb External/Criware/m_avg_mysterious.awb 1
|
||||||
|
16 External/Criware/m_avg_overlook.acb External/Criware/m_avg_overlook.awb 1
|
||||||
|
17 External/Criware/m_avg_sad.acb External/Criware/m_avg_sad.awb 1
|
||||||
|
18 External/Criware/m_avg_spaceship.acb External/Criware/m_avg_spaceship.awb 1
|
||||||
|
19 External/Criware/m_sys_title.acb External/Criware/m_sys_title.awb 1
|
||||||
|
20 External/Criware/m_sys_loginin.acb External/Criware/m_sys_loginin.awb 1
|
||||||
|
21 External/Criware/m_nbat_victory.acb External/Criware/m_nbat_victory.awb 1
|
||||||
|
22 External/Criware/m_nbat_failed.acb External/Criware/m_nbat_failed.awb 1
|
||||||
|
23 External/Criware/m_sys_dorm.acb External/Criware/m_sys_dorm.awb 1
|
||||||
|
24 External/Criware/m_nbat_nfighting.acb External/Criware/m_nbat_nfighting.awb 1
|
||||||
|
25 External/Criware/m_nbat_nsneaking.acb External/Criware/m_nbat_nsneaking.awb 1
|
||||||
|
26 External/Criware/m_nbat_tower.acb External/Criware/m_nbat_tower.awb 1
|
||||||
|
27 External/Criware/m_bbat_normal.acb External/Criware/m_bbat_normal.awb 1
|
||||||
|
28 External/Criware/m_bbat_lastfight.acb External/Criware/m_bbat_lastfight.awb 1
|
||||||
|
29 External/Criware/m_sys_christmas.acb External/Criware/m_sys_christmas.awb 1
|
||||||
|
30 External/Criware/m_nbat_nightmare.acb External/Criware/m_nbat_nightmare.awb 1
|
||||||
|
31 External/Criware/me_step.acb 0
|
||||||
|
32 External/Criware/g_ingame.acb 0
|
||||||
|
33 External/Criware/me_jiaojing.acb 0
|
||||||
|
34 External/Criware/m_ev1_intro.acb External/Criware/m_ev1_intro.awb 1
|
||||||
|
35 External/Criware/m_ev1_normalbattle.acb External/Criware/m_ev1_normalbattle.awb 1
|
||||||
|
36 External/Criware/m_ev1_bossbattle.acb External/Criware/m_ev1_bossbattle.awb 1
|
||||||
|
37 External/Criware/amb_building_in.acb 0
|
||||||
|
38 External/Criware/amb_building_out.acb 0
|
||||||
|
39 External/Criware/amb_city_barren.acb 0
|
||||||
|
40 External/Criware/amb_city_desert.acb 0
|
||||||
|
41 External/Criware/amb_digital.acb 0
|
||||||
|
42 External/Criware/amb_digital_2.acb 0
|
||||||
|
43 External/Criware/amb_factory_in.acb 0
|
||||||
|
44 External/Criware/amb_factory_out.acb 0
|
||||||
|
45 External/Criware/amb_generator.acb 0
|
||||||
|
46 External/Criware/amb_jungle.acb 0
|
||||||
|
47 External/Criware/amb_rain.acb 0
|
||||||
|
48 External/Criware/amb_room.acb 0
|
||||||
|
49 External/Criware/amb_sea.acb 0
|
||||||
|
50 External/Criware/amb_sky.acb 0
|
||||||
|
51 External/Criware/amb_snow.acb 0
|
||||||
|
52 External/Criware/g_amb_story_crowd.acb 0
|
||||||
|
53 External/Criware/g_amb_story_fire.acb 0
|
||||||
|
54 External/Criware/g_amb_story_rain.acb 0
|
||||||
|
55 External/Criware/g_amb_story_wind.acb 0
|
||||||
|
56 External/Criware/m_ev2_battle.acb External/Criware/m_ev2_battle.awb 1
|
||||||
|
57 External/Criware/m_ev2_intro.acb External/Criware/m_ev2_intro.awb 1
|
||||||
|
58 External/Criware/m_sys_newyear.acb External/Criware/m_sys_newyear.awb 1
|
||||||
|
59 External/Criware/m_ev3_intro.acb External/Criware/m_ev3_intro.awb 1
|
||||||
|
60 External/Criware/m_ev3_battle.acb External/Criware/m_ev3_battle.awb 1
|
||||||
|
61 External/Criware/m_ev3_boss.acb External/Criware/m_ev3_boss.awb 1
|
||||||
|
62 External/Criware/g_amb_ev3_traininside.acb 0
|
||||||
|
63 External/Criware/g_amb_ev3_trainnm.acb 0
|
||||||
|
64 External/Criware/g_amb_ev3_trainrain.acb 0
|
||||||
|
65 External/Criware/g_amb_ev3_trainsandstorm.acb 0
|
||||||
|
66 External/Criware/g_amb_ev3_traintunnel.acb 0
|
||||||
|
67 External/Criware/g_amb_ev3_traintunnel_run.acb 0
|
||||||
|
68 External/Criware/g_ui_weapon.acb 0
|
||||||
|
69 External/Criware/m_ev4_battle.acb External/Criware/m_ev4_battle.awb 1
|
||||||
|
70 External/Criware/m_ev4_boss.acb External/Criware/m_ev4_boss.awb 1
|
||||||
|
71 External/Criware/m_ev4_intro.acb External/Criware/m_ev4_intro.awb 1
|
||||||
|
72 External/Criware/g_amb_ev4_babieta.acb 0
|
||||||
|
73 External/Criware/g_amb_ev4_jiaban.acb 0
|
||||||
|
74 External/Criware/g_amb_ev4_pubu.acb 0
|
||||||
|
75 External/Criware/m_ev5_boss.acb External/Criware/m_ev5_boss.awb 1
|
||||||
|
76 External/Criware/m_ev5_end.acb External/Criware/m_ev5_end.awb 1
|
||||||
|
77 External/Criware/g_equip.acb 0
|
||||||
|
78 External/Criware/m_sys_title_2.acb External/Criware/m_sys_title_2.awb 1
|
||||||
|
79 External/Criware/m_ev5_battle.acb External/Criware/m_ev5_battle.awb 1
|
||||||
|
80 External/Criware/m_ev5_intro.acb External/Criware/m_ev5_intro.awb 1
|
||||||
|
81 External/Criware/g_cg.acb 0
|
||||||
|
82 External/Criware/m_ev6_battle.acb External/Criware/m_ev6_battle.awb 1
|
||||||
|
83 External/Criware/m_ev6_boss_1.acb External/Criware/m_ev6_boss_1.awb 1
|
||||||
|
84 External/Criware/m_ev6_boss_2.acb External/Criware/m_ev6_boss_2.awb 1
|
||||||
|
85 External/Criware/m_ev6_intro.acb External/Criware/m_ev6_intro.awb 1
|
||||||
|
86 External/Criware/m_ev7_intro.acb External/Criware/m_ev7_intro.awb 1
|
||||||
|
87 External/Criware/m_ev7_battle.acb External/Criware/m_ev7_battle.awb 1
|
||||||
|
88 External/Criware/m_ev7_boss.acb External/Criware/m_ev7_boss.awb 1
|
||||||
|
89 External/Criware/m_avg_silence.acb External/Criware/m_avg_silence.awb 1
|
||||||
|
90 External/Criware/m_ev8_intro.acb External/Criware/m_ev8_intro.awb 1
|
||||||
|
91 External/Criware/m_ev10_battle.acb External/Criware/m_ev10_battle.awb 1
|
||||||
|
92 External/Criware/m_ev10_intro.acb External/Criware/m_ev10_intro.awb 1
|
||||||
|
93 External/Criware/g_amb_ev9_factory.acb 0
|
||||||
|
94 External/Criware/m_ev9_battle_1.acb External/Criware/m_ev9_battle_1.awb 1
|
||||||
|
95 External/Criware/m_ev9_battle_2.acb External/Criware/m_ev9_battle_2.awb 1
|
||||||
|
96 External/Criware/m_ev9_battle_3.acb External/Criware/m_ev9_battle_3.awb 1
|
||||||
|
97 External/Criware/m_ev9_boss_1.acb External/Criware/m_ev9_boss_1.awb 1
|
||||||
|
98 External/Criware/m_ev9_boss_2_kr.acb External/Criware/m_ev9_boss_2_kr.awb 1
|
||||||
|
99 External/Criware/m_ev9_intro.acb External/Criware/m_ev9_intro.awb 1
|
||||||
|
100 External/Criware/m_ev9_lose.acb External/Criware/m_ev9_lose.awb 1
|
||||||
|
101 External/Criware/m_ev9_win.acb External/Criware/m_ev9_win.awb 1
|
||||||
|
102 External/Criware/m_ev10_boss.acb External/Criware/m_ev10_boss.awb 1
|
||||||
|
103 External/Criware/m_sys_newyear_2.acb External/Criware/m_sys_newyear_2.awb 1
|
||||||
|
104 External/Criware/m_ev11_intro.acb External/Criware/m_ev11_intro.awb 1
|
||||||
|
105 External/Criware/m_ev11_boss_1.acb External/Criware/m_ev11_boss_1.awb 1
|
||||||
|
106 External/Criware/m_ev11_boss_2.acb External/Criware/m_ev11_boss_2.awb 1
|
||||||
|
107 External/Criware/c_act_fallstand.acb 0
|
||||||
|
108 External/Criware/m_ev12_boss_1.acb External/Criware/m_ev12_boss_1.awb 1
|
||||||
|
109 External/Criware/m_ev12_boss_2.acb External/Criware/m_ev12_boss_2.awb 1
|
||||||
|
110 External/Criware/m_ev12_intro.acb External/Criware/m_ev12_intro.awb 1
|
||||||
|
111 External/Criware/m_ev12_mengzhan.acb External/Criware/m_ev12_mengzhan.awb 1
|
||||||
|
112 External/Criware/haiwaimengzhan.acb External/Criware/haiwaimengzhan.awb 1
|
||||||
|
113 External/Criware/m_ev13_battle.acb External/Criware/m_ev13_battle.awb 1
|
||||||
|
114 External/Criware/m_ev13_boss.acb External/Criware/m_ev13_boss.awb 1
|
||||||
|
115 External/Criware/m_ev13_intro.acb External/Criware/m_ev13_intro.awb 1
|
||||||
|
116 External/Criware/g_amb_ev13_forest.acb 0
|
||||||
|
117 External/Criware/m_ev14_battle.acb External/Criware/m_ev14_battle.awb 1
|
||||||
|
118 External/Criware/m_ev14_boss.acb External/Criware/m_ev14_boss.awb 1
|
||||||
|
119 External/Criware/m_ev14_intro.acb External/Criware/m_ev14_intro.awb 1
|
||||||
|
120 External/Criware/g_amb_ev14_undersea.acb 0
|
||||||
|
121 External/Criware/g_amb_ev14_seaside.acb 0
|
||||||
|
122 External/Criware/g_amb_ev14_seawave.acb 0
|
||||||
|
123 External/Criware/m_ev15_battle.acb External/Criware/m_ev15_battle.awb 1
|
||||||
|
124 External/Criware/m_ev15_boss.acb External/Criware/m_ev15_boss.awb 1
|
||||||
|
125 External/Criware/m_ev15_intro.acb External/Criware/m_ev15_intro.awb 1
|
||||||
|
126 External/Criware/m_ev15_story.acb External/Criware/m_ev15_story.awb 1
|
||||||
|
127 External/Criware/g_amd_ev15_forest.acb 0
|
||||||
|
128 External/Criware/g_amd_ev15_wind_heavy.acb 0
|
||||||
|
129 External/Criware/g_amd_ev15_wind_light.acb 0
|
||||||
|
130 External/Criware/m_ev15_boss_1.acb External/Criware/m_ev15_boss_1.awb 1
|
||||||
|
131 External/Criware/m_ev15_boss_2.acb External/Criware/m_ev15_boss_2.awb 1
|
||||||
|
132 External/Criware/m_ev15_story_loop.acb External/Criware/m_ev15_story_loop.awb 1
|
||||||
|
133 External/Criware/m_ev16_song_JP.acb External/Criware/m_ev16_song_JP.awb 1
|
||||||
|
134 External/Criware/m_ev16_song_JP_ingame.acb External/Criware/m_ev16_song_JP_ingame.awb 1
|
||||||
|
135 External/Criware/m_ev16_song_inst.acb External/Criware/m_ev16_song_inst.awb 1
|
||||||
|
136 External/Criware/m_ev16_song_ingame_inst.acb External/Criware/m_ev16_song_ingame_inst.awb 1
|
||||||
|
137 External/Criware/m_ev7_boss_2.acb External/Criware/m_ev7_boss_2.awb 1
|
||||||
|
138 External/Criware/m_ev16_song_ingame_inst_loop.acb External/Criware/m_ev16_song_ingame_inst_loop.awb 1
|
||||||
|
139 External/Criware/m_ev16_pv_1.acb External/Criware/m_ev16_pv_1.awb 1
|
||||||
|
140 External/Criware/m_ev16_pv_2.acb External/Criware/m_ev16_pv_2.awb 1
|
||||||
|
141 External/Criware/m_ev16_pv_3.acb External/Criware/m_ev16_pv_3.awb 1
|
||||||
|
142 External/Criware/m_ev16_pv_song.acb External/Criware/m_ev16_pv_song.awb 1
|
||||||
|
143 External/Criware/m_ev17_intro.acb External/Criware/m_ev17_intro.awb 1
|
||||||
|
144 External/Criware/m_ev17_battle.acb External/Criware/m_ev17_battle.awb 1
|
||||||
|
145 External/Criware/m_ev17_boss_1.acb External/Criware/m_ev17_boss_1.awb 1
|
||||||
|
146 External/Criware/m_ev17_dorm.acb External/Criware/m_ev17_dorm.awb 1
|
||||||
|
147 External/Criware/m_ev17_boss_2.acb External/Criware/m_ev17_boss_2.awb 1
|
||||||
|
149 External/Criware/e_signal.acb 0
|
||||||
|
150 External/Criware/m_ev18_song_1_jp.acb External/Criware/m_ev18_song_1_jp.awb 1
|
||||||
|
151 External/Criware/m_ev18_song_2.acb External/Criware/m_ev18_song_2.awb 1
|
||||||
|
152 External/Criware/m_ev19_scenes_bgm_1and2.acb External/Criware/m_ev19_scenes_bgm_1and2.awb 1
|
||||||
|
153 External/Criware/m_ev19_scenes_sfx_1and2.acb External/Criware/m_ev19_scenes_sfx_1and2.awb 1
|
||||||
|
154 External/Criware/m_ev19_battle.acb External/Criware/m_ev19_battle.awb 1
|
||||||
|
155 External/Criware/m_ev19_boss.acb External/Criware/m_ev19_boss.awb 1
|
||||||
|
156 External/Criware/m_ev19_intro.acb External/Criware/m_ev19_intro.awb 1
|
||||||
|
157 External/Criware/m_ev19_story.acb External/Criware/m_ev19_story.awb 1
|
||||||
|
158 External/Criware/m_ev19_jazz.acb External/Criware/m_ev19_jazz.awb 1
|
||||||
|
159 External/Criware/m_ev20_musicgame.acb External/Criware/m_ev20_musicgame.awb 1
|
||||||
|
160 External/Criware/m_ev19_cd.acb External/Criware/m_ev19_cd.awb 1
|
||||||
|
161 External/Criware/m_ev20_battle.acb External/Criware/m_ev20_battle.awb 1
|
||||||
|
162 External/Criware/m_ev20_boss.acb External/Criware/m_ev20_boss.awb 1
|
||||||
|
163 External/Criware/m_ev20_intro.acb External/Criware/m_ev20_intro.awb 1
|
||||||
|
164 External/Criware/m_ev20_story.acb External/Criware/m_ev20_story.awb 1
|
||||||
|
165 External/Criware/m_ev20_battle_full.acb External/Criware/m_ev20_battle_full.awb 1
|
||||||
|
166 External/Criware/m_ev21_intro.acb External/Criware/m_ev21_intro.awb 1
|
||||||
|
167 External/Criware/m_ev21_boss.acb External/Criware/m_ev21_boss.awb 1
|
||||||
|
168 External/Criware/m_ev21_battle.acb External/Criware/m_ev21_battle.awb 1
|
||||||
|
169 External/Criware/m_ev21_full.acb External/Criware/m_ev21_full.awb 1
|
||||||
|
170 External/Criware/m_ev22_song_instloop.acb External/Criware/m_ev22_song_instloop.awb 1
|
||||||
|
171 External/Criware/m_ev22_song_pianoloop.acb External/Criware/m_ev22_song_pianoloop.awb 1
|
||||||
|
172 External/Criware/m_ev22_intro.acb External/Criware/m_ev22_intro.awb 1
|
||||||
|
173 External/Criware/m_ev23_battle.acb External/Criware/m_ev23_battle.awb 1
|
||||||
|
174 External/Criware/m_ev23_boss_1.acb External/Criware/m_ev23_boss_1.awb 1
|
||||||
|
175 External/Criware/m_ev23_boss_2.acb External/Criware/m_ev23_boss_2.awb 1
|
||||||
|
176 External/Criware/m_ev23_boss_sp.acb External/Criware/m_ev23_boss_sp.awb 1
|
||||||
|
177 External/Criware/m_ev23_chatroom.acb External/Criware/m_ev23_chatroom.awb 1
|
||||||
|
178 External/Criware/m_ev23_story.acb External/Criware/m_ev23_story.awb 1
|
||||||
|
179 External/Criware/m_ev23_intro.acb External/Criware/m_ev23_intro.awb 1
|
||||||
|
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
|
||||||
|
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
|
||||||
|
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
|
||||||
|
183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
|
||||||
|
184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
|
||||||
|
185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
|
||||||
|
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
|
||||||
|
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
|
||||||
|
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
|
||||||
|
189 External/Criware/m_ev25_return.acb External/Criware/m_ev25_return.awb 1
|
||||||
|
190 External/Criware/m_ev25_battle.acb External/Criware/m_ev25_battle.awb 1
|
||||||
|
191 External/Criware/m_ev25_boss.acb External/Criware/m_ev25_boss.awb 1
|
||||||
|
192 External/Criware/m_ev25_boss_2.acb External/Criware/m_ev25_boss_2.awb 1
|
||||||
|
193 External/Criware/m_ev25_intro.acb External/Criware/m_ev25_intro.awb 1
|
||||||
|
194 External/Criware/m_ev25_intro_piano.acb External/Criware/m_ev25_intro_piano.awb 1
|
||||||
|
195 External/Criware/m_ev25_system1.acb External/Criware/m_ev25_system1.awb 1
|
||||||
|
196 External/Criware/m_ev25_system2.acb External/Criware/m_ev25_system2.awb 1
|
||||||
|
197 External/Criware/m_ev24_CD.acb External/Criware/m_ev24_CD.awb 1
|
||||||
|
198 External/Criware/m_ev25_music_loop.acb External/Criware/m_ev25_music_loop.awb 1
|
||||||
|
199 External/Criware/m_ev25_music_2.acb External/Criware/m_ev25_music_2.awb 1
|
||||||
|
200 External/Criware/g_ingame_EV26.acb 0
|
||||||
|
4101 External/Criware/c_pet.acb 0
|
||||||
|
4102 External/Criware/c_pet_he.acb 0
|
||||||
|
4103 External/Criware/c_pet_xiao.acb 0
|
||||||
|
4104 External/Criware/c_pet_ma.acb 0
|
||||||
|
4105 External/Criware/c_pet_bei.acb 0
|
||||||
|
4106 External/Criware/c_pet_cat.acb 0
|
||||||
|
4107 External/Criware/c_pet_sheep.acb 0
|
||||||
|
4108 External/Criware/c_pet_eagle.acb 0
|
||||||
|
4109 External/Criware/c_pet_hedgehog.acb 0
|
||||||
|
4110 External/Criware/c_pet_hu.acb 0
|
||||||
|
4111 External/Criware/c_pet_tu.acb 0
|
||||||
|
4112 External/Criware/c_pet_yao.acb 0
|
||||||
|
4113 External/Criware/c_pet_robot.acb 0
|
||||||
|
4114 External/Criware/c_pet_squid.acb 0
|
||||||
|
4115 External/Criware/c_pet_moto.acb 0
|
||||||
|
4706 External/Criware/me_jiegouqiutu_player.acb 0
|
||||||
|
10001 External/Criware/c_liRK2.acb 0
|
||||||
|
10011 External/Criware/c_liRK3.acb 0
|
||||||
|
11011 External/Criware/c_liRk3_swim.acb 0
|
||||||
|
12011 External/Criware/c_liRk3_ZS.acb 0
|
||||||
|
10002 External/Criware/c_lucia.acb 0
|
||||||
|
10012 External/Criware/c_luciaRK2.acb 0
|
||||||
|
10022 External/Criware/c_luciaRK3.acb 0
|
||||||
|
11022 External/Criware/c_luciaRk3_swim.acb 0
|
||||||
|
12022 External/Criware/c_luciaRk3_MG.acb 0
|
||||||
|
10032 External/Criware/c_luciaRk4.acb 0
|
||||||
|
11032 External/Criware/c_luciaRk4_skin.acb 0
|
||||||
|
12032 External/Criware/c_luciaRk4_swim.acb 0
|
||||||
|
10042 External/Criware/c_luciaalphaRK5.acb 0
|
||||||
|
11042 External/Criware/c_luciaalphaRK5_Gui.acb 0
|
||||||
|
10003 External/Criware/c_liv.acb 0
|
||||||
|
10013 External/Criware/c_livRK2.acb 0
|
||||||
|
11013 External/Criware/c_livRK2_HS.acb 0
|
||||||
|
10023 External/Criware/c_livRK3.acb 0
|
||||||
|
11023 External/Criware/c_livRK3_swim.acb 0
|
||||||
|
10004 External/Criware/c_biancaRK2.acb 0
|
||||||
|
10014 External/Criware/c_biancaRK3.acb 0
|
||||||
|
11014 External/Criware/c_biankaRK3_CN.acb 0
|
||||||
|
12014 External/Criware/c_biancaRK3_HS.acb 0
|
||||||
|
13014 External/Criware/c_biankaRK3_CN2.acb 0
|
||||||
|
10005 External/Criware/c_imper9t.acb 0
|
||||||
|
10015 External/Criware/c_imper9tRK3.acb 0
|
||||||
|
11015 External/Criware/c_imper9tRK3_ai.acb 0
|
||||||
|
12015 External/Criware/c_imper9tRK3_swim.acb 0
|
||||||
|
13015 External/Criware/c_70superRk3.acb 0
|
||||||
|
10006 External/Criware/c_kamuiRK2.acb 0
|
||||||
|
10016 External/Criware/c_kamuiRK3.acb 0
|
||||||
|
11016 External/Criware/c_kamuiRk3_gui.acb 0
|
||||||
|
12016 External/Criware/c_kamuiRK3_HU.acb 0
|
||||||
|
10007 External/Criware/c_karenRK2.acb 0
|
||||||
|
10017 External/Criware/c_karenRK3.acb 0
|
||||||
|
11017 External/Criware/c_karenRK3_swim.acb 0
|
||||||
|
12017 External/Criware/c_karenRK3_nya.acb 0
|
||||||
|
10027 External/Criware/c_karenRk4.acb 0
|
||||||
|
10008 External/Criware/c_watanabeRK2.acb 0
|
||||||
|
10018 External/Criware/c_watanabeRK3.acb 0
|
||||||
|
10009 External/Criware/c_ailaRK2.acb 0
|
||||||
|
10101 External/Criware/c_sufeiyaRK2.acb 0
|
||||||
|
10102 External/Criware/c_kuluomuRk2.acb 0
|
||||||
|
11102 External/Criware/c_kuluomuRk2_sr.acb 0
|
||||||
|
10103 External/Criware/c_weilaRk2.acb 0
|
||||||
|
10104 External/Criware/c_kamuRk2.acb 0
|
||||||
|
10105 External/Criware/c_luosaitaRk3.acb 0
|
||||||
|
11105 External/Criware/c_luosaitaRk3_QS.acb 0
|
||||||
|
10106 External/Criware/c_quRk2.acb 0
|
||||||
|
11106 External/Criware/c_quRk2_ZH.acb 0
|
||||||
|
10107 External/Criware/c_changyuRk2.acb 0
|
||||||
|
10108 External/Criware/c_lunaRk3.acb 0
|
||||||
|
11108 External/Criware/c_lunaRk3_swim.acb 0
|
||||||
|
10201 External/Criware/c_2bRk3.acb 0
|
||||||
|
10202 External/Criware/c_a2Rk3.acb 0
|
||||||
|
10203 External/Criware/c_9sRk3.acb 0
|
||||||
|
10109 External/Criware/c_wanshiRk2.acb 0
|
||||||
|
10301 External/Criware/c_sailinnaRk3.acb 0
|
||||||
|
10311 External/Criware/c_sailinnaRk4.acb 0
|
||||||
|
10112 External/Criware/c_kuluomuRk3.acb 0
|
||||||
|
11112 External/Criware/c_kuluomuRk3_JX.acb 0
|
||||||
|
12112 External/Criware/c_kuluomuRk3_BJ.acb 0
|
||||||
|
10302 External/Criware/c_luolanRk2.acb 0
|
||||||
|
10303 External/Criware/c_21Rk2.acb 0
|
||||||
|
12108 External/Criware/c_lunaRk3_JT.acb 0
|
||||||
|
11301 External/Criware/c_sailinnaRk3_swim.acb 0
|
||||||
|
10113 External/Criware/c_weilaRk3.acb 0
|
||||||
|
10033 External/Criware/c_livRk4.acb 0
|
||||||
|
11033 External/Criware/c_livRk4_YJ.acb 0
|
||||||
|
12033 External/Criware/c_livRk4_sen.acb 0
|
||||||
|
13040 External/Criware/c_pulaoRk2.acb 0
|
||||||
|
13041 External/Criware/c_hakamaRk2.acb 0
|
||||||
|
13042 External/Criware/c_pulaoRk2_Idol.acb 0
|
||||||
|
13061 External/Criware/c_nuoanRk2.acb 0
|
||||||
|
11113 External/Criware/c_weilaRK3_swim.acb 0
|
||||||
|
14014 External/Criware/c_biankasuperRk3.acb 0
|
||||||
|
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
||||||
|
14214 External/Criware/c_biankasuperRk3_QS.acb 0
|
||||||
|
12105 External/Criware/c_luosaitaRk3_SC.acb 0
|
||||||
|
13071 External/Criware/c_bangbinataRk2.acb 0
|
||||||
|
13105 External/Criware/c_kuluomuRk3_XY.acb 0
|
||||||
|
11002 External/Criware/c_luciaRk1_RM.acb 0
|
||||||
|
11004 External/Criware/c_biankaRk2_RM.acb 0
|
||||||
|
11007 External/Criware/c_karenRk2_RM.acb 0
|
||||||
|
10021 External/Criware/c_liRk4.acb 0
|
||||||
|
10321 External/Criware/c_sailinnaRk4_WN.acb 0
|
||||||
|
13108 External/Criware/c_lunaRk3_SN.acb 0
|
||||||
|
10019 External/Criware/c_ailaRk3.acb 0
|
||||||
|
18511 External/Criware/c_starknightRK3.acb 0
|
||||||
|
11027 External/Criware/c_karenRk4_BZ.acb 0
|
||||||
|
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
||||||
|
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
||||||
|
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
||||||
|
203 External/Criware/ja/v_liv.acb External/Criware/ja/v_liv.awb 1
|
||||||
|
201 External/Criware/ja/v_li.acb External/Criware/ja/v_li.awb 1
|
||||||
|
206 External/Criware/ja/v_kamui.acb External/Criware/ja/v_kamui.awb 1
|
||||||
|
2061 External/Criware/ja/v_kamuianneng.acb External/Criware/ja/v_kamuianneng.awb 1
|
||||||
|
205 External/Criware/ja/v_imper9t.acb External/Criware/ja/v_imper9t.awb 1
|
||||||
|
204 External/Criware/ja/v_bianca.acb External/Criware/ja/v_bianca.awb 1
|
||||||
|
208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
|
||||||
|
207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
|
||||||
|
209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
|
||||||
|
2091 External/Criware/ja/v_ailaRK3.acb External/Criware/ja/v_ailaRK3.awb 1
|
||||||
|
210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
|
||||||
|
211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
|
||||||
|
212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
|
||||||
|
213 External/Criware/ja/v_camu.acb External/Criware/ja/v_camu.awb 1
|
||||||
|
214 External/Criware/ja/v_luosaita.acb External/Criware/ja/v_luosaita.awb 1
|
||||||
|
215 External/Criware/ja/v_changyu.acb External/Criware/ja/v_changyu.awb 1
|
||||||
|
216 External/Criware/ja/v_qu.acb External/Criware/ja/v_qu.awb 1
|
||||||
|
217 External/Criware/ja/v_luna_jp.acb External/Criware/ja/v_luna_jp.awb 1
|
||||||
|
218 External/Criware/ja/v_sailinna.acb External/Criware/ja/v_sailinna.awb 1
|
||||||
|
219 External/Criware/ja/v_wanshi.acb External/Criware/ja/v_wanshi.awb 1
|
||||||
|
220 External/Criware/ja/v_kuluomuice.acb External/Criware/ja/v_kuluomuice.awb 1
|
||||||
|
221 External/Criware/ja/v_twentyone.acb External/Criware/ja/v_twentyone.awb 1
|
||||||
|
222 External/Criware/ja/v_weilathunder.acb External/Criware/ja/v_weilathunder.awb 1
|
||||||
|
223 External/Criware/ja/v_luolan.acb External/Criware/ja/v_luolan.awb 1
|
||||||
|
224 External/Criware/ja/v_livsuper.acb External/Criware/ja/v_livsuper.awb 1
|
||||||
|
225 External/Criware/ja/v_sailinnasuper.acb External/Criware/ja/v_sailinnasuper.awb 1
|
||||||
|
226 External/Criware/ja/v_pulao.acb External/Criware/ja/v_pulao.awb 1
|
||||||
|
227 External/Criware/ja/v_qishisuper.acb External/Criware/ja/v_qishisuper.awb 1
|
||||||
|
228 External/Criware/ja/v_hakama_jp.acb External/Criware/ja/v_hakama_jp.awb 1
|
||||||
|
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
|
||||||
|
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
|
||||||
|
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
||||||
|
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
|
||||||
|
233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1
|
||||||
|
234 External/Criware/ja/v_luciaalphaRK4.acb External/Criware/ja/v_luciaalphaRK4.awb 1
|
||||||
|
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
||||||
|
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
||||||
|
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
||||||
|
303 External/Criware/zh/v_liv.acb External/Criware/zh/v_liv.awb 1
|
||||||
|
301 External/Criware/zh/v_li.acb External/Criware/zh/v_li.awb 1
|
||||||
|
306 External/Criware/zh/v_kamui.acb External/Criware/zh/v_kamui.awb 1
|
||||||
|
3061 External/Criware/zh/v_kamuianneng.acb External/Criware/zh/v_kamuianneng.awb 1
|
||||||
|
305 External/Criware/zh/v_imper9t.acb External/Criware/zh/v_imper9t.awb 1
|
||||||
|
304 External/Criware/zh/v_bianca.acb External/Criware/zh/v_bianca.awb 1
|
||||||
|
308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
|
||||||
|
307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
|
||||||
|
309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
|
||||||
|
3091 External/Criware/zh/v_ailaRK3.acb External/Criware/zh/v_ailaRK3.awb 1
|
||||||
|
310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
|
||||||
|
311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
|
||||||
|
312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
|
||||||
|
313 External/Criware/zh/v_camu.acb External/Criware/zh/v_camu.awb 1
|
||||||
|
314 External/Criware/zh/v_luosaita.acb External/Criware/zh/v_luosaita.awb 1
|
||||||
|
315 External/Criware/zh/v_changyu.acb External/Criware/zh/v_changyu.awb 1
|
||||||
|
316 External/Criware/zh/v_qu.acb External/Criware/zh/v_qu.awb 1
|
||||||
|
317 External/Criware/zh/v_luna.acb External/Criware/zh/v_luna.awb 1
|
||||||
|
318 External/Criware/zh/v_sailinna.acb External/Criware/zh/v_sailinna.awb 1
|
||||||
|
319 External/Criware/zh/v_wanshi.acb External/Criware/zh/v_wanshi.awb 1
|
||||||
|
320 External/Criware/zh/v_kuluomuice.acb External/Criware/zh/v_kuluomuice.awb 1
|
||||||
|
321 External/Criware/zh/v_twentyone.acb External/Criware/zh/v_twentyone.awb 1
|
||||||
|
322 External/Criware/zh/v_weilathunder.acb External/Criware/zh/v_weilathunder.awb 1
|
||||||
|
323 External/Criware/zh/v_luolan.acb External/Criware/zh/v_luolan.awb 1
|
||||||
|
324 External/Criware/zh/v_livsuper.acb External/Criware/zh/v_livsuper.awb 1
|
||||||
|
325 External/Criware/zh/v_sailinnasuper.acb External/Criware/zh/v_sailinnasuper.awb 1
|
||||||
|
326 External/Criware/zh/v_pulao.acb External/Criware/zh/v_pulao.awb 1
|
||||||
|
327 External/Criware/zh/v_qishi.acb External/Criware/zh/v_qishi.awb 1
|
||||||
|
3271 External/Criware/zh/v_qishisuper.acb External/Criware/zh/v_qishisuper.awb 1
|
||||||
|
328 External/Criware/zh/v_hakama.acb External/Criware/zh/v_hakama.awb 1
|
||||||
|
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
|
||||||
|
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
|
||||||
|
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
||||||
|
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
|
||||||
|
333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1
|
||||||
|
334 External/Criware/zh/v_luciaalphaRK4.acb External/Criware/zh/v_luciaalphaRK4.awb 1
|
||||||
|
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
||||||
|
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
||||||
|
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
||||||
|
403 External/Criware/ca/v_liv.acb External/Criware/ca/v_liv.awb 1
|
||||||
|
401 External/Criware/ca/v_li.acb External/Criware/ca/v_li.awb 1
|
||||||
|
406 External/Criware/ca/v_kamui.acb External/Criware/ca/v_kamui.awb 1
|
||||||
|
4061 External/Criware/ca/v_kamuianneng.acb External/Criware/ca/v_kamuianneng.awb 1
|
||||||
|
405 External/Criware/ca/v_imper9t.acb External/Criware/ca/v_imper9t.awb 1
|
||||||
|
404 External/Criware/ca/v_bianca.acb External/Criware/ca/v_bianca.awb 1
|
||||||
|
408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
|
||||||
|
407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
|
||||||
|
409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
|
||||||
|
4091 External/Criware/ca/v_ailaRK3.acb External/Criware/ca/v_ailaRK3.awb 1
|
||||||
|
410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
|
||||||
|
411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
|
||||||
|
412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
|
||||||
|
413 External/Criware/ca/v_camu.acb External/Criware/ca/v_camu.awb 1
|
||||||
|
414 External/Criware/ca/v_luosaita.acb External/Criware/ca/v_luosaita.awb 1
|
||||||
|
415 External/Criware/ca/v_changyu.acb External/Criware/ca/v_changyu.awb 1
|
||||||
|
416 External/Criware/ca/v_qu.acb External/Criware/ca/v_qu.awb 1
|
||||||
|
417 External/Criware/ca/v_luna.acb External/Criware/ca/v_luna.awb 1
|
||||||
|
418 External/Criware/ca/v_sailinna.acb External/Criware/ca/v_sailinna.awb 1
|
||||||
|
419 External/Criware/ca/v_wanshi.acb External/Criware/ca/v_wanshi.awb 1
|
||||||
|
420 External/Criware/ca/v_kuluomuice.acb External/Criware/ca/v_kuluomuice.awb 1
|
||||||
|
421 External/Criware/ca/v_twentyone.acb External/Criware/ca/v_twentyone.awb 1
|
||||||
|
422 External/Criware/ca/v_weilathunder.acb External/Criware/ca/v_weilathunder.awb 1
|
||||||
|
423 External/Criware/ca/v_luolan.acb External/Criware/ca/v_luolan.awb 1
|
||||||
|
424 External/Criware/ca/v_livsuper.acb External/Criware/ca/v_livsuper.awb 1
|
||||||
|
425 External/Criware/ca/v_sailinnasuper.acb External/Criware/ca/v_sailinnasuper.awb 1
|
||||||
|
426 External/Criware/ca/v_pulao.acb External/Criware/ca/v_pulao.awb 1
|
||||||
|
427 External/Criware/ca/v_qishisuper.acb External/Criware/ca/v_qishisuper.awb 1
|
||||||
|
428 External/Criware/ca/v_hakama.acb External/Criware/ca/v_hakama.awb 1
|
||||||
|
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
|
||||||
|
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
|
||||||
|
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
||||||
|
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
|
||||||
|
433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1
|
||||||
|
434 External/Criware/ca/v_luciaalphaRK4.acb External/Criware/ca/v_luciaalphaRK4.awb 1
|
||||||
|
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
||||||
|
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
||||||
|
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
504 External/Criware/ja/v_2b.acb External/Criware/ja/v_2b.awb 1
|
||||||
|
505 External/Criware/ja/v_9s.acb External/Criware/ja/v_9s.awb 1
|
||||||
|
506 External/Criware/ja/v_a2.acb External/Criware/ja/v_a2.awb 1
|
||||||
|
507 External/Criware/ja/ac10_boss_1.acb External/Criware/ja/ac10_boss_1.awb 1
|
||||||
|
508 External/Criware/zh/v_ac12.acb External/Criware/zh/v_ac12.awb 1
|
||||||
|
509 External/Criware/ja/v_ac5.acb External/Criware/ja/v_ac5.awb 1
|
||||||
|
510 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
|
||||||
|
511 External/Criware/ja/v_ac7.acb External/Criware/ja/v_ac7.awb 1
|
||||||
|
512 External/Criware/ja/v_ac15.acb External/Criware/ja/v_ac15.awb 1
|
||||||
|
513 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
|
||||||
|
514 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
|
||||||
|
515 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
|
||||||
|
516 External/Criware/ja/v_ac21.acb External/Criware/ja/v_ac21.awb 1
|
||||||
|
517 External/Criware/ja/v_ac23.acb External/Criware/ja/v_ac23.awb 1
|
||||||
|
518 External/Criware/zh/v_ac23.acb External/Criware/zh/v_ac23.awb 1
|
||||||
|
519 External/Criware/ca/v_ac23.acb External/Criware/ca/v_ac23.awb 1
|
||||||
|
520 External/Criware/ja/v_ac23_guanqia.acb External/Criware/ja/v_ac23_guanqia.awb 1
|
||||||
|
521 External/Criware/ja/v_ac23_juqing.acb External/Criware/ja/v_ac23_juqing.awb 1
|
||||||
|
522 External/Criware/ja/v_ac23_yindao.acb External/Criware/ja/v_ac23_yindao.awb 1
|
||||||
|
523 External/Criware/zh/v_ac23_guanqia.acb External/Criware/zh/v_ac23_guanqia.awb 1
|
||||||
|
524 External/Criware/zh/v_ac23_juqing.acb External/Criware/zh/v_ac23_juqing.awb 1
|
||||||
|
525 External/Criware/zh/v_ac23_yindao.acb External/Criware/zh/v_ac23_yindao.awb 1
|
||||||
|
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
|
||||||
|
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
|
||||||
|
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
|
||||||
|
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
|
||||||
|
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
|
||||||
|
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
|
||||||
|
532 External/Criware/ja/ac25.acb External/Criware/ja/ac25.awb 1
|
||||||
|
533 External/Criware/zh/ac25.acb External/Criware/zh/ac25.awb 1
|
||||||
|
534 External/Criware/ca/ac25.acb External/Criware/ca/ac25.awb 1
|
||||||
|
535 External/Criware/ja/ac26.acb External/Criware/ja/ac26.awb 1
|
||||||
|
536 External/Criware/zh/ac26.acb External/Criware/zh/ac26.awb 1
|
||||||
|
537 External/Criware/ca/ac26.acb External/Criware/ca/ac26.awb 1
|
||||||
|
538 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
|
||||||
|
539 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
|
||||||
|
540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
|
||||||
|
541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
|
||||||
|
542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
543 External/Criware/ja/ac27.acb External/Criware/ja/ac27.awb 1
|
||||||
|
544 External/Criware/zh/ac27.acb External/Criware/zh/ac27.awb 1
|
||||||
|
545 External/Criware/ca/ac27.acb External/Criware/ca/ac27.awb 1
|
||||||
|
546 External/Criware/ja/ac27_boss.acb External/Criware/ja/ac27_boss.awb 1
|
||||||
|
547 External/Criware/ja/ac27_hunt.acb External/Criware/ja/ac27_hunt.awb 1
|
||||||
|
548 External/Criware/zh/ac27_boss.acb External/Criware/zh/ac27_boss.awb 1
|
||||||
|
549 External/Criware/zh/ac27_hunt.acb External/Criware/zh/ac27_hunt.awb 1
|
||||||
|
550 External/Criware/ca/ac27_boss.acb External/Criware/ca/ac27_boss.awb 1
|
||||||
|
551 External/Criware/ca/ac27_hunt.acb External/Criware/ca/ac27_hunt.awb 1
|
||||||
|
600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1
|
||||||
|
601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1
|
||||||
|
602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1
|
||||||
|
603 External/Criware/m_ev26_boss2.acb External/Criware/m_ev26_boss2.awb 1
|
||||||
|
604 External/Criware/m_ev26_intro.acb External/Criware/m_ev26_intro.awb 1
|
||||||
|
605 External/Criware/m_ev26_intro_p1.acb External/Criware/m_ev26_intro_p1.awb 1
|
||||||
|
606 External/Criware/m_ev26_intro_p2.acb External/Criware/m_ev26_intro_p2.awb 1
|
||||||
|
607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1
|
||||||
|
608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1
|
||||||
|
609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1
|
||||||
|
610 External/Criware/m_ev26_dragon_1.acb External/Criware/m_ev26_dragon_1.awb 1
|
||||||
|
611 External/Criware/m_ev26_dragon_1_light.acb External/Criware/m_ev26_dragon_1_light.awb 1
|
||||||
|
612 External/Criware/m_ev26_dragon_2_intro.acb External/Criware/m_ev26_dragon_2_intro.awb 1
|
||||||
|
613 External/Criware/m_ev26_dragon_2_loop.acb External/Criware/m_ev26_dragon_2_loop.awb 1
|
||||||
|
614 External/Criware/m_ev26_dragon.acb External/Criware/m_ev26_dragon.awb 1
|
||||||
|
615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1
|
||||||
|
616 External/Criware/m_ev26_cd_2.acb External/Criware/m_ev26_cd_2.awb 1
|
||||||
|
617 External/Criware/PGN_SONG2_M01_lp_normal.acb External/Criware/PGN_SONG2_M01_lp_normal.awb 1
|
||||||
|
618 External/Criware/PGN_SONG2_M01_lp_madness.acb External/Criware/PGN_SONG2_M01_lp_madness.awb 1
|
||||||
|
619 External/Criware/PGN_SONG4_M02_lp_normal.acb External/Criware/PGN_SONG4_M02_lp_normal.awb 1
|
||||||
|
620 External/Criware/PGN_SONG4_M02_lp_madness.acb External/Criware/PGN_SONG4_M02_lp_madness.awb 1
|
||||||
|
621 External/Criware/PGN_SONG5_M04_lp_normal.acb External/Criware/PGN_SONG5_M04_lp_normal.awb 1
|
||||||
|
622 External/Criware/PGN_SONG3_M03_all.acb External/Criware/PGN_SONG3_M03_all.awb 1
|
||||||
|
623 External/Criware/m_ev27_battle.acb External/Criware/m_ev27_battle.awb 1
|
||||||
|
624 External/Criware/m_ev27_boss1.acb External/Criware/m_ev27_boss1.awb 1
|
||||||
|
625 External/Criware/m_ev27_boss2.acb External/Criware/m_ev27_boss2.awb 1
|
||||||
|
626 External/Criware/m_ev27_intro.acb External/Criware/m_ev27_intro.awb 1
|
||||||
|
627 External/Criware/m_ev27_story.acb External/Criware/m_ev27_story.awb 1
|
||||||
|
628 External/Criware/m_ev27_gacha_bianka_1.acb External/Criware/m_ev27_gacha_bianka_1.awb 1
|
||||||
|
629 External/Criware/m_ev27_gacha_bianka_2.acb External/Criware/m_ev27_gacha_bianka_2.awb 1
|
||||||
|
630 External/Criware/m_ev27_8bit.acb External/Criware/m_ev27_8bit.awb 1
|
||||||
|
631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1
|
||||||
|
632 External/Criware/m_nbat_victory_error.acb External/Criware/m_nbat_victory_error.awb 1
|
||||||
|
700 External/Criware/g_ingame_EV27.acb 0
|
||||||
|
9708 External/Criware/me_sword.acb 0
|
||||||
|
8130 External/Criware/mb_sword.acb 0
|
||||||
|
8140 External/Criware/mb_lady.acb 0
|
||||||
|
8170 External/Criware/mb_virginbio.acb 0
|
||||||
|
8310 External/Criware/mb_xiurk1.acb 0
|
||||||
|
8311 External/Criware/mb_xiurk2.acb 0
|
||||||
|
9034 External/Criware/me_prisoner.acb 0
|
||||||
|
9033 External/Criware/me_paw.acb 0
|
||||||
|
9037 External/Criware/me_arrowsoldier.acb 0
|
||||||
|
9026 External/Criware/mo_jgrc.acb 0
|
||||||
|
9711 External/Criware/me_camouflage.acb 0
|
||||||
|
9035 External/Criware/me_bio.acb 0
|
||||||
|
8215 External/Criware/mb_brave.acb 0
|
||||||
|
8701 External/Criware/mb_osirisrk1.acb 0
|
||||||
|
8702 External/Criware/mb_osirisrk2.acb 0
|
||||||
|
8703 External/Criware/mb_osirisrk3.acb 0
|
||||||
|
9716 External/Criware/me_cattle.acb 0
|
||||||
|
9714 External/Criware/me_rocket.acb 0
|
||||||
|
9701 External/Criware/me_spider.acb 0
|
||||||
|
9013 External/Criware/me_rider.acb 0
|
||||||
|
9019 External/Criware/mo_armor.acb 0
|
||||||
|
9018 External/Criware/mo_hunter.acb 0
|
||||||
|
9017 External/Criware/mo_actor.acb 0
|
||||||
|
9003 External/Criware/mo_spanner.acb 0
|
||||||
|
9014 External/Criware/mo_thunderbug.acb 0
|
||||||
|
9020 External/Criware/mo_blackspider.acb 0
|
||||||
|
9025 External/Criware/mo_ssjk.acb 0
|
||||||
|
9012 External/Criware/mo_crawler.acb 0
|
||||||
|
9009 External/Criware/mo_act.acb 0
|
||||||
|
9011 External/Criware/mo_shooter.acb 0
|
||||||
|
9015 External/Criware/mo_tracer.acb 0
|
||||||
|
9016 External/Criware/mo_security.acb 0
|
||||||
|
9010 External/Criware/mo_ca.acb 0
|
||||||
|
9036 External/Criware/me_backsaw.acb 0
|
||||||
|
9021 External/Criware/me_armorsp.acb 0
|
||||||
|
8150 External/Criware/mb_orphan.acb 0
|
||||||
|
8160 External/Criware/mb_luolan.acb 0
|
||||||
|
8180 External/Criware/mb_sandworm.acb 0
|
||||||
|
9022 External/Criware/me_bio_0.acb 0
|
||||||
|
9038 External/Criware/me_gouzaoti.acb 0
|
||||||
|
8210 External/Criware/mb_robotarmor.acb 0
|
||||||
|
8110 External/Criware/mb_tankarmor.acb 0
|
||||||
|
8190 External/Criware/mb_luciaRK3.acb 0
|
||||||
|
9045 External/Criware/me_jidijibing.acb 0
|
||||||
|
9046 External/Criware/me_jijuxie.acb 0
|
||||||
|
8320 External/Criware/me_luosaita_ma.acb 0
|
||||||
|
8322 External/Criware/me_luosaita_ren.acb 0
|
||||||
|
9002 External/Criware/mo_kuro.acb 0
|
||||||
|
9047 External/Criware/me_heizhuizongzhe.acb 0
|
||||||
|
9048 External/Criware/me_heibaoan.acb 0
|
||||||
|
9049 External/Criware/me_heizhenchaji.acb 0
|
||||||
|
9050 External/Criware/me_shizijia.acb 0
|
||||||
|
8736 External/Criware/me_cube.acb 0
|
||||||
|
8739 External/Criware/me_cube2.acb 0
|
||||||
|
8741 External/Criware/me_cube3.acb 0
|
||||||
|
9061 External/Criware/me_xiufudanyuan.acb 0
|
||||||
|
9060 External/Criware/me_fenjiedanyuan.acb 0
|
||||||
|
9062 External/Criware/me_huolidanyuan.acb 0
|
||||||
|
9063 External/Criware/me_kantandanyuan.acb 0
|
||||||
|
8340 External/Criware/mb_trackalien.acb 0
|
||||||
|
9942 External/Criware/mb_motor.acb 0
|
||||||
|
9064 External/Criware/mo_lishiliuxiung.acb 0
|
||||||
|
9065 External/Criware/mo_wulunsixing.acb 0
|
||||||
|
8350 External/Criware/mb_melody.acb 0
|
||||||
|
9068 External/Criware/me_yazi.acb 0
|
||||||
|
9066 External/Criware/mo_diaoren.acb 0
|
||||||
|
9067 External/Criware/mo_yanfen1.acb 0
|
||||||
|
9069 External/Criware/mo_lucun.acb 0
|
||||||
|
9070 External/Criware/me_zhizun.acb 0
|
||||||
|
8360 External/Criware/mb_jiabailie.acb 0
|
||||||
|
9071 External/Criware/mo_biaoyanyiren.acb 0
|
||||||
|
9072 External/Criware/mo_tiaojiushi.acb 0
|
||||||
|
9073 External/Criware/mo_youyongjiaoguan.acb 0
|
||||||
|
9074 External/Criware/me_xiguajun.acb 0
|
||||||
|
8370 External/Criware/mb_aolajiang.acb 0
|
||||||
|
8371 External/Criware/mb_aolajiangb.acb 0
|
||||||
|
8750 External/Criware/mb_jiabailie02.acb 0
|
||||||
|
9077 External/Criware/mo_zhangyu.acb 0
|
||||||
|
9075 External/Criware/mb_xuexiao.acb 0
|
||||||
|
9076 External/Criware/mo_tuzi.acb 0
|
||||||
|
9078 External/Criware/me_xiongren.acb 0
|
||||||
|
8380 External/Criware/mb_baiyangnv.acb 0
|
||||||
|
9079 External/Criware/me_diaoren1.acb 0
|
||||||
|
9080 External/Criware/me_yunlu.acb 0
|
||||||
|
9082 External/Criware/me_yunlukulei.acb 0
|
||||||
|
9081 External/Criware/mb_taia1.acb 0
|
||||||
|
8390 External/Criware/mb_luna.acb 0
|
||||||
|
8400 External/Criware/mb_hadisi.acb 0
|
||||||
|
8401 External/Criware/mb_hadisi2.acb 0
|
||||||
|
8410 External/Criware/mb_xigeluen.acb 0
|
||||||
|
9085 External/Criware/mo_mifeng.acb 0
|
||||||
|
9083 External/Criware/mo_shirenhua.acb 0
|
||||||
|
9086 External/Criware/mo_bopuer.acb 0
|
||||||
|
9087 External/Criware/me_yasibeiersi.acb 0
|
||||||
|
8430 External/Criware/mb_majiyaweili.acb 0
|
||||||
|
9088 External/Criware/me_nian.acb 0
|
||||||
|
9089 External/Criware/mo_ungouzaoti.acb 0
|
||||||
|
9090 External/Criware/mo_haiqiao.acb 0
|
||||||
|
9091 External/Criware/me_unknown.acb 0
|
||||||
|
8420 External/Criware/mb_siren.acb 0
|
||||||
|
9093 External/Criware/mo_yingdengyu.acb 0
|
||||||
|
9094 External/Criware/mo_ciganxie.acb 0
|
||||||
|
9095 External/Criware/me_jiegouqiutu.acb 0
|
||||||
|
8440 External/Criware/mb_mother.acb 0
|
||||||
|
9096 External/Criware/mo_beiya.acb 0
|
||||||
|
9097 External/Criware/mo_modelm.acb 0
|
||||||
|
9098 External/Criware/me_police.acb 0
|
||||||
|
9099 External/Criware/me_skaterboy.acb 0
|
||||||
|
8450 External/Criware/mb_voodoo.acb 0
|
||||||
|
8451 External/Criware/mb_voodoo2.acb 0
|
||||||
|
9301 External/Criware/mo_qingjiejiqi.acb 0
|
||||||
|
9302 External/Criware/mo_shuixiyi.acb 0
|
||||||
|
8460 External/Criware/mb_lamiya.acb 0
|
||||||
|
9303 External/Criware/mo_semifini.acb 0
|
||||||
|
8470 External/Criware/mb_shuangzi.acb 0
|
||||||
|
9305 External/Criware/mo_cyborgleader.acb 0
|
||||||
|
9307 External/Criware/me_shengtang.acb 0
|
||||||
|
8481 External/Criware/mb_hongchaonv.acb 0
|
||||||
|
9310 External/Criware/mo_shujing.acb 0
|
||||||
|
9311 External/Criware/mo_xiaojingling.acb 0
|
||||||
|
9308 External/Criware/me_wutailong.acb 0
|
||||||
|
8490 External/Criware/mb_hamuleite.acb 0
|
||||||
|
9312 External/Criware/me_drummer.acb 0
|
||||||
|
9313 External/Criware/me_keyboardist.acb 0
|
||||||
|
9314 External/Criware/me_guitarist.acb 0
|
||||||
|
9316 External/Criware/mo_gangster.acb 0
|
||||||
|
8220 External/Criware/mb_rapper.acb 0
|
||||||
|
9317 External/Criware/me_hetimingyunzhilun.acb 0
|
||||||
|
9318 External/Criware/mo_hetipaotai.acb 0
|
||||||
|
9319 External/Criware/mo_hetiyiliaoji.acb 0
|
||||||
|
8510 External/Criware/mb_starknight.acb 0
|
||||||
|
9320 External/Criware/me_sword2.acb 0
|
||||||
|
9322 External/Criware/mo_hetiwurenji.acb 0
|
||||||
|
9323 External/Criware/me_hetigongzuojiqi.acb 0
|
||||||
|
9324 External/Criware/mb_moonguy.acb 0
|
||||||
|
9325 External/Criware/mo_moonlighter.acb 0
|
||||||
|
9326 External/Criware/me_lampmonster.acb 0
|
||||||
|
9327 External/Criware/mb_huosha.acb 0
|
||||||
|
9328 External/Criware/mo_coraler.acb 0
|
||||||
|
9329 External/Criware/mo_yssuti.acb 0
|
||||||
|
9330 External/Criware/mb_lostwomen.acb 0
|
||||||
|
9331 External/Criware/me_twofacer.acb 0
|
||||||
|
9332 External/Criware/mo_goodgirl.acb 0
|
||||||
|
9333 External/Criware/mo_badboy.acb 0
|
||||||
|
9334 External/Criware/me_puppet.acb 0
|
||||||
|
9335 External/Criware/mb_maidmaster.acb 0
|
||||||
|
9336 External/Criware/mo_gztcaptain.acb 0
|
||||||
|
9337 External/Criware/mb_mercy.acb 0
|
||||||
|
9338 External/Criware/mb_bengyue.acb 0
|
||||||
|
9339 External/Criware/mb_tifa.acb 0
|
||||||
|
9340 External/Criware/mo_shigaonan.acb 0
|
||||||
|
9341 External/Criware/me_simmoonguy.acb 0
|
||||||
|
9342 External/Criware/mb_sister.acb 0
|
||||||
|
9343 External/Criware/mb_lilith.acb 0
|
||||||
|
9344 External/Criware/mo_naohua.acb 0
|
||||||
|
9345 External/Criware/mo_naohua2.acb 0
|
||||||
|
9346 External/Criware/mb_juean.acb 0
|
||||||
|
9347 External/Criware/mb_luxiya_rk5.acb 0
|
||||||
|
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
||||||
|
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
||||||
|
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
||||||
|
10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
|
||||||
|
10000004 External/Criware/m_ev27_cd_1.acb External/Criware/m_ev27_cd_1.awb 1
|
||||||
|
561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
|
||||||
|
562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
|
||||||
|
563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
|
||||||
|
564 External/Criware/en/ac10_boss_1.acb External/Criware/en/ac10_boss_1.awb 1
|
||||||
|
565 External/Criware/en/v_ac12.acb External/Criware/en/v_ac12.awb 1
|
||||||
|
566 External/Criware/en/v_ac14.acb External/Criware/en/v_ac14.awb 1
|
||||||
|
567 External/Criware/en/v_ac15.acb External/Criware/en/v_ac15.awb 1
|
||||||
|
568 External/Criware/en/v_ac16.acb External/Criware/en/v_ac16.awb 1
|
||||||
|
569 External/Criware/en/ac17_boss.acb External/Criware/en/ac17_boss.awb 1
|
||||||
|
570 External/Criware/en/ac18_pulao.acb External/Criware/en/ac18_pulao.awb 1
|
||||||
|
571 External/Criware/en/v_ac21.acb External/Criware/en/v_ac21.awb 1
|
||||||
|
572 External/Criware/en/v_ac23.acb External/Criware/en/v_ac23.awb 1
|
||||||
|
802 External/Criware/en/v_lucia.acb External/Criware/en/v_lucia.awb 1
|
||||||
|
8021 External/Criware/en/v_luciaalpha.acb External/Criware/en/v_luciaalpha.awb 1
|
||||||
|
8022 External/Criware/en/v_luciaice.acb External/Criware/en/v_luciaice.awb 1
|
||||||
|
803 External/Criware/en/v_liv.acb External/Criware/en/v_liv.awb 1
|
||||||
|
801 External/Criware/en/v_li.acb External/Criware/en/v_li.awb 1
|
||||||
|
806 External/Criware/en/v_kamui.acb External/Criware/en/v_kamui.awb 1
|
||||||
|
8061 External/Criware/en/v_kamuianneng.acb External/Criware/en/v_kamuianneng.awb 1
|
||||||
|
805 External/Criware/en/v_imper9t.acb External/Criware/en/v_imper9t.awb 1
|
||||||
|
804 External/Criware/en/v_bianca.acb External/Criware/en/v_bianca.awb 1
|
||||||
|
808 External/Criware/en/v_watanabe.acb External/Criware/en/v_watanabe.awb 1
|
||||||
|
807 External/Criware/en/v_karen.acb External/Criware/en/v_karen.awb 1
|
||||||
|
809 External/Criware/en/v_aila.acb External/Criware/en/v_aila.awb 1
|
||||||
|
810 External/Criware/en/v_sufeiya.acb External/Criware/en/v_sufeiya.awb 1
|
||||||
|
811 External/Criware/en/v_kuluomu.acb External/Criware/en/v_kuluomu.awb 1
|
||||||
|
812 External/Criware/en/v_weila.acb External/Criware/en/v_weila.awb 1
|
||||||
|
813 External/Criware/en/v_camu.acb External/Criware/en/v_camu.awb 1
|
||||||
|
814 External/Criware/en/v_luosaita.acb External/Criware/en/v_luosaita.awb 1
|
||||||
|
815 External/Criware/en/v_changyu.acb External/Criware/en/v_changyu.awb 1
|
||||||
|
816 External/Criware/en/v_qu.acb External/Criware/en/v_qu.awb 1
|
||||||
|
817 External/Criware/en/v_luna.acb External/Criware/en/v_luna.awb 1
|
||||||
|
818 External/Criware/en/v_sailinna.acb External/Criware/en/v_sailinna.awb 1
|
||||||
|
819 External/Criware/en/v_wanshi.acb External/Criware/en/v_wanshi.awb 1
|
||||||
|
820 External/Criware/en/v_kuluomuice.acb External/Criware/en/v_kuluomuice.awb 1
|
||||||
|
821 External/Criware/en/v_twentyone.acb External/Criware/en/v_twentyone.awb 1
|
||||||
|
822 External/Criware/en/v_weilathunder.acb External/Criware/en/v_weilathunder.awb 1
|
||||||
|
823 External/Criware/en/v_luolan.acb External/Criware/en/v_luolan.awb 1
|
||||||
|
824 External/Criware/en/v_livsuper.acb External/Criware/en/v_livsuper.awb 1
|
||||||
|
825 External/Criware/en/v_sailinnasuper.acb External/Criware/en/v_sailinnasuper.awb 1
|
||||||
|
826 External/Criware/en/v_pulao.acb External/Criware/en/v_pulao.awb 1
|
||||||
|
827 External/Criware/en/v_qishisuper.acb External/Criware/en/v_qishisuper.awb 1
|
||||||
|
828 External/Criware/en/v_hakama.acb External/Criware/en/v_hakama.awb 1
|
||||||
|
829 External/Criware/en/v_kaliesuper.acb External/Criware/en/v_kaliesuper.awb 1
|
||||||
|
830 External/Criware/en/v_nuoan.acb External/Criware/en/v_nuoan.awb 1
|
||||||
|
831 External/Criware/en/v_biankasuper.acb External/Criware/en/v_biankasuper.awb 1
|
||||||
|
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
|
||||||
|
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
|
||||||
|
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
|
||||||
|
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
|
||||||
|
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
|
||||||
|
577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1
|
||||||
|
833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1
|
||||||
|
8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1
|
||||||
|
578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1
|
||||||
|
579 External/Criware/en/ac27.acb External/Criware/en/ac27.awb 1
|
||||||
|
580 External/Criware/en/ac27_boss.acb External/Criware/en/ac27_boss.awb 1
|
||||||
|
581 External/Criware/en/ac27_hunt.acb External/Criware/en/ac27_hunt.awb 1
|
||||||
|
834 External/Criware/en/v_luciaalphaRK4.acb External/Criware/en/v_luciaalphaRK4.awb 1
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1 @@
|
||||||
|
Id CvId Cvs Timing Text
|
|
|
@ -0,0 +1,90 @@
|
||||||
|
Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
|
||||||
|
101 1 40000 101 6801 2 1 1
|
||||||
|
201 5 40002 201 23 1 1
|
||||||
|
202 6 40003 202 23 1 1
|
||||||
|
301 1 40006 301 10113 2 1 6000805
|
||||||
|
302 1 40007 302 2 1 6410305
|
||||||
|
303 1 40010 304 2 1 6001305
|
||||||
|
304 1 40011 305 2 1 6210405
|
||||||
|
305 1 40012 306 2 1 6510307
|
||||||
|
401 2 50000 401 24 1 1 100501 1
|
||||||
|
402 2 50001 402 24 1 1 1
|
||||||
|
505 2 50030 505 1 1 30404 1
|
||||||
|
507 2 50032 507 1 1 30404 1
|
||||||
|
508 2 50033 508 1 1 30404 1
|
||||||
|
601 2 50026 601 25 1 1 1
|
||||||
|
602 2 50027 602 25 1 1 1
|
||||||
|
702 2 50035 704 2160180 1 1 30404 1
|
||||||
|
701 2 50034 703 1 1 30404 1
|
||||||
|
703 1 40013 102 2 1
|
||||||
|
704 1 40014 101 2 1
|
||||||
|
801 2 50039 705 5203 1 1 30404 1
|
||||||
|
802 2 50038 704 1 1 30404 1
|
||||||
|
803 1 40018 102 2 1 845001
|
||||||
|
804 1 40019 201 2 1 6610307
|
||||||
|
805 1 40020 101 2 1
|
||||||
|
903 1 40021 202 2 1 6410307
|
||||||
|
1000 7 50042 99 2 1 1
|
||||||
|
901 2 50043 888 1 1 30404 1
|
||||||
|
902 2 50044 887 1 1 30404 1
|
||||||
|
1101 2 50045 886 1 1 30404 1
|
||||||
|
1102 1 40021 202 2 1 6110307
|
||||||
|
1201 1 40022 102 2 1
|
||||||
|
1202 2 50046 999 1 1 30404 1
|
||||||
|
1203 2 50047 998 1 1 30404 1
|
||||||
|
1204 1 40023 101 2 1
|
||||||
|
1205 1 40024 100 2 1
|
||||||
|
1301 1 40025 98 2 1
|
||||||
|
1302 2 50048 999 1 1 30404 1
|
||||||
|
1303 2 50049 998 1 1 30404 1
|
||||||
|
1304 2 50050 997 24 1 1 100501 1
|
||||||
|
1305 8 20156 1 14803 2 1 30404 0
|
||||||
|
1401 2 50051 998 1 1 30404 1
|
||||||
|
1402 1 40028 9 2 1 100000
|
||||||
|
1403 1 40029 1000 2 1
|
||||||
|
1404 1 40030 1000 2 1
|
||||||
|
1405 1 40031 7 2 1 6001805
|
||||||
|
1406 1 40032 6 2 1
|
||||||
|
1407 1 40033 8 2 1 6001605
|
||||||
|
1501 2 50052 998 12503 1 1 30404 1
|
||||||
|
1502 2 50053 999 12504 1 1 30404 1
|
||||||
|
1503 1 40034 6 12501 2 1 1
|
||||||
|
1504 1 40035 7 12502 2 1 1
|
||||||
|
1601 1 40036 9 13802 2 1
|
||||||
|
1602 1 40037 1 13801 2 1 1
|
||||||
|
1603 1 40038 10 13803 2 1
|
||||||
|
1604 2 50054 1000 13804 1 1 30404 1
|
||||||
|
1605 2 50055 1000 14507 1 1 30404 1
|
||||||
|
1606 2 50056 1000 14508 1 1 30404 1
|
||||||
|
1607 1 40040 1 14509 2 1
|
||||||
|
1608 1 40041 202 14303 2 1 6000806
|
||||||
|
1609 1 40042 202 14304 2 1 6001905
|
||||||
|
1610 2 50057 1000 15801 1 1 30404 1
|
||||||
|
1611 2 50058 1000 15802 1 1 30404 1
|
||||||
|
1612 2 50059 1000 15803 1 1 30404 1
|
||||||
|
1613 1 40043 203 15807 2 1 6002505
|
||||||
|
1614 1 40044 199 15804 2 1
|
||||||
|
1615 1 40045 202 15805 2 1 6002904
|
||||||
|
1616 1 40046 202 15806 2 1 6002305
|
||||||
|
1617 1 40047 200 15402 5 1 770710
|
||||||
|
1618 7 50042 1 15710 2 1 774800 1
|
||||||
|
1619 1 40048 2 16602 2 1
|
||||||
|
1701 10 40039 201 26 1 1
|
||||||
|
806 1 1400017 101 1400017 2 1
|
||||||
|
1400018 1 1400018 101 1400018 2 1 1
|
||||||
|
1410 1 40049 200 14990 2 1
|
||||||
|
1300150 2 1300150 110 2160060 1 1 1
|
||||||
|
1300160 2 1300160 120 2160061 1 1 1
|
||||||
|
1300210 2 50025 500 2160095 1 1 30404 1
|
||||||
|
1300220 1 40005 5 2160093 2 1 1
|
||||||
|
1300230 2 1300230 500 2160094 1 1 30404 1
|
||||||
|
1300250 1 1300250 4 2160134 2 1 6210307 1
|
||||||
|
1300270 1 1300270 203 2160145 2 1 6410305 1
|
||||||
|
1300280 1 1300280 104 2160160 2 1 6001405 1
|
||||||
|
1300281 2 1300281 500 2160161 1 1 30404 1
|
||||||
|
1300283 1 1300283 203 2160162 2 1 1
|
||||||
|
1300301 1 1300301 200 2160185 2 1 1
|
||||||
|
1300305 1 1300305 201 2160184 2 1 1
|
||||||
|
1300502 2 1300502 500 2160202 1 1 30404 1
|
||||||
|
1300503 2 1300503 501 2160203 1 1 30404 1
|
||||||
|
1300504 2 1300504 887 2160226 1 1 30404 1
|
|
|
@ -0,0 +1,56 @@
|
||||||
|
Id BgIcon SpineBg SkipId SkipURL Type
|
||||||
|
1 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg35.png 2
|
||||||
|
2 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg23.png 2
|
||||||
|
3 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11082 1
|
||||||
|
4 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11087 1
|
||||||
|
5 Assets/Product/Ui/Spine/Luxiya-Skin-Qingrenjie/SpineLuxiyaSkin_AutoWindow.prefab 7206 3
|
||||||
|
6 Assets/Product/Ui/Spine/Qu-Skin/SpineQuSkin_AutoWindow.prefab 80002 3
|
||||||
|
7 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJietou.png 20011 2
|
||||||
|
8 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowWansheng.png 20011 2
|
||||||
|
9 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJingjihuo.png 20011 2
|
||||||
|
10 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowTianci.png 20011 2
|
||||||
|
11 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowSailinna.png 20084 2
|
||||||
|
12 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 7206 3
|
||||||
|
13 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQishiSummer.png 20011 2
|
||||||
|
14 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg27.png 2
|
||||||
|
15 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg32.png 2
|
||||||
|
16 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg30.png 20098 2
|
||||||
|
17 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg29.png 2
|
||||||
|
18 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg31.png 2
|
||||||
|
19 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg33.png 82020 2
|
||||||
|
20 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg36.png 20120 2
|
||||||
|
21 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg38.png 2
|
||||||
|
22 Assets/Product/Texture/Image/UiAutoWindow/PosterLiPfV127.png 20020 2
|
||||||
|
23 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowMainV128.png 2
|
||||||
|
24 Assets/Product/Texture/Image/UiAutoWindow/PosterMoeWarV128.png 80015 2
|
||||||
|
25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2
|
||||||
|
26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2
|
||||||
|
27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2
|
||||||
|
28 20156 2
|
||||||
|
29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3
|
||||||
|
30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2
|
||||||
|
31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2
|
||||||
|
32 Assets/Product/Texture/Image/UiAutoWindow/PosterBiancaBanShengV130.png 20020 2
|
||||||
|
33 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV130.png 2
|
||||||
|
34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2
|
||||||
|
35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2
|
||||||
|
36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2
|
||||||
|
37 Assets/Product/Texture/Image/UiAutoWindow/PosterKuromuV132.png 20020 2
|
||||||
|
38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2
|
||||||
|
39 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 20176 3
|
||||||
|
40 Assets/Product/Texture/Image/UiAutoWindow/PosterRegression3.png 89002 2
|
||||||
|
41 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV133.png 2
|
||||||
|
42 Assets/Product/Texture/Image/UiAutoWindow/PosterLunaPfV200.png 20020 2
|
||||||
|
43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2
|
||||||
|
44 Assets/Product/Ui/Spine/Bianka/BiankaSkin/BiankaSkinAutoWindow.prefab 20179 3
|
||||||
|
45 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV134.png 2
|
||||||
|
46 Assets/Product/Texture/Image/UiAutoWindow/PosterLuciaV135.png 20020 2
|
||||||
|
47 Assets/Product/Texture/Image/UiAutoWindow/PosterKaliePfV201.png 20020 2
|
||||||
|
48 Assets/Product/Texture/Image/UiAutoWindow/PosterLuciaV136.png 85016 2
|
||||||
|
49 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV202.png 2
|
||||||
|
50 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/xLILdjnWO_c 2
|
||||||
|
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
|
||||||
|
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
|
||||||
|
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
|
||||||
|
1300179 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQingjian.png 20011 2
|
||||||
|
1300282 Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/SpineLuciaSkin_AutoWindow.prefab 1300282 3
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Key Numerical GrowRate
|
||||||
|
Life 1 100
|
||||||
|
AttackNormal 10 1000
|
||||||
|
DefenseNormal 10 1000
|
||||||
|
Crit 5 500
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id ElementName Description Icon
|
||||||
|
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
|
||||||
|
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
|
||||||
|
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
|
||||||
|
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
|
||||||
|
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
|
||||||
|
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
|
|
|
@ -0,0 +1,78 @@
|
||||||
|
Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
|
||||||
|
NodeTypeName Node Type Entry Display Name Unexpected Encounter Shark-speare Sale Emergency Crisis Battle Engagement Emergency Crisis
|
||||||
|
NodeTypeIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png
|
||||||
|
NodeTypeDesc Node Type Entry Display Description Weigh up. Shark-speare seems to love Tinbread Cookies. Emergency arose. Prepare to engage. Defeat the enemies for loot. Future Intersection
|
||||||
|
NodeTypeSmallIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
DifficultyTitleIcon Difficulty Title Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png
|
||||||
|
DifficultyButtonIcon Difficulty Button Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png
|
||||||
|
SpecialRewardName Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) %s Script Inspiration Cadenza
|
||||||
|
SpecialRewardIcon Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending %s Assets/Product/Texture/Image/IconTools/IconTheatre07.png Assets/Product/Texture/Image/IconTools/IconTheatre04.png Assets/Product/Texture/Image/IconTools/IconTheatre03.png
|
||||||
|
HelpKey Help Key BiancaTheatre
|
||||||
|
RoleDetailLevelIcon Character Details Level Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
|
||||||
|
RoleDetailLevelDesc Character Details Level Information Description Script All Character Level
|
||||||
|
RoleDetailEquipIcon Character Details Equipment Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
|
||||||
|
RoleDetailEquiupDesc Character Details Equipment Information Description Script Weapon & Memory Level
|
||||||
|
RoleDetailSkillIcon Character Details Skill Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre06.png
|
||||||
|
RoleDetailSkillDesc Character Details Skill Information Description Chord Skill Level
|
||||||
|
DifficultyButtonTextIcon Difficulty Button Text Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png
|
||||||
|
FirstStoryId First Played Cutscene ID RG00601BA
|
||||||
|
BtnSelectName Button's Text Select
|
||||||
|
BtnRewardName Button's Text Claim
|
||||||
|
PercentTitle Progress: %d%%
|
||||||
|
BtnFettersAsset Resource paths for more bond buttons Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab
|
||||||
|
GridItemAsset Resource paths of item grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab
|
||||||
|
GridFettersAsset Resource paths of bond grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab
|
||||||
|
StrengthenCoinId Enhanced Token ID 96118
|
||||||
|
SettleDataName Data Content Name of the Total Settlement Screen Nodes Cleared Battle Nodes Total Stars Artifacts Collected Chapters Completed
|
||||||
|
LevelItemId Level Item ID 96117
|
||||||
|
PropUnlockPercent Codex Unlock Progress \n%d<color=#C4C4C4>/%d</color>
|
||||||
|
NotSelectTeam The text of a pop-up message when tapping Next without selecting a squad. Select Survey Team.
|
||||||
|
NotSelectRecruitTicket The text of a pop-up message when tapping Next without selecting a recruit voucher. Select any Stray Invitation.
|
||||||
|
NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
|
||||||
|
StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
|
||||||
|
TextColor Text Color BBBBBBFF FF0000FF
|
||||||
|
RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached.
|
||||||
|
UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
|
||||||
|
BtnRecruitName Recruit Button Name Recruit Star Up Declension
|
||||||
|
BiancaTheatreComboTips Bond Description Evolve Requirement:
|
||||||
|
BannerProgress Entry Progress Description Current Level: %s/%s
|
||||||
|
StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
|
||||||
|
QualityTextColor Text Color Corresponding to the Quality 797979 797979 588ad6 cc68c1 C68B23 C4695B
|
||||||
|
RecruitTipsTitle Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) Unlock the owned/trial character Improve the character's all Basic Abilities.
|
||||||
|
NotRoles Reminders when tapping the character list button but there are no characters available. No characters recruited
|
||||||
|
StrengthenTips Notice Nodes cannot be activated when a journey is in progress.
|
||||||
|
FightRewardEndRecvTipsDesc The text of the second pop-up when exiting without claiming all battle rewards. Confirm to proceed? All unclaimed rewards will be lost.
|
||||||
|
RebootTitle Battle Reset Title Reset Warning
|
||||||
|
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
||||||
|
RetreatTitle Battle Retreat Title Battle Warning
|
||||||
|
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
||||||
|
MainViewShowRewardId Main Screen Reward Display 550224
|
||||||
|
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
||||||
|
NotActiveQualityColor Unactivated Quality Color 797979
|
||||||
|
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
||||||
|
RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
|
||||||
|
ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
|
||||||
|
MissionComplete All mission completed
|
||||||
|
VisionUnlockDesc Insight Unlocking Text The ancient Insight has summoned the longing for crimson.\nThe journey will be different from now on.
|
||||||
|
VisionUpSound Insight Level-Up Sound Effect (Lv.1 | Lv.2 | Lv.3) 2827 2827 2827
|
||||||
|
VisionUpDesc Insight Level-Up Text (Lv.1 | Lv.2 | Lv.3) Your understanding of the Insight has improved.\nInsight Level increased to phase 2. You'll see the other side of the world.\nInsight Level increased to phase 3. You have merged with the supernatural Insight.\nThe world will be crimson. The Insight has been raised to the ultimate phase.
|
||||||
|
StrengthenSkillNodePrefab External Loop Enhancement Node Preset Format Url Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaTheatreFetters.prefab
|
||||||
|
AchievementAllPrecoss Total Achievement Mission Progress (Achievement Interface) Completed: <color=#d7c979>%d</color>/%d
|
||||||
|
MainAchievementAllPrecoss Total Achievement Mission Progress (Main Interface) Progress: %d/%d
|
||||||
|
TxtBureauTeam5Effect Survey Team: Additional description of the expedition effect Current: %s bonus
|
||||||
|
TeamUnLockConditionProgress Survey Team: Condition Progress <color=#bfae53>Progress: %d</color>/%d
|
||||||
|
RecruitFloorIndexesTxt Recruitment: Guarantee Character Draw Notice Recruitment slot %s has all been drawn. A random draw will be made among all characters.
|
||||||
|
RecruitDecayTitleTxt Declension: Title Text "Select one of the characters you have for Declension. After the Declension,\nthe recruitment limit will be increased to 3★. The 5th phase will be unlocked for the Bond of the selected element."
|
||||||
|
RecruitOverDecayTxt Declension: Button Text Declension done.
|
||||||
|
RecruitDecayTxt Declension Text %s has accepted declension
|
||||||
|
RecruitDecayRefreshTxt Declension Refresh Text Remaining Declension Attempts:
|
||||||
|
RecruitAreNotRole Recruitment: No Characters All characters have been drawn.
|
||||||
|
RecruitDecayTip Declension: Ability Notice 3★ characters and elemental Bond phase 5 unlocked.
|
||||||
|
DecayRoleEffect Declension: Character Effect Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreShenghua.prefab
|
||||||
|
CueWhenGetReward Reward Sound Effect (1: Artifact Chest | 2: Artifact | 3: Invitation) 2829 2830 2831
|
||||||
|
AchievementRewardAllGet Complete all Achievement Rewards. All rewards claimed.
|
||||||
|
VisionSettleDesc Sight Conclusion Text During Result Calculation (Phase 1 | Phase 2 | Phase 3 | Phase 4) Your knowledge of Insight is only at the surface level. Your knowledge of Insight is growing. Insight has become an inseparable part of you. You have mastered the most profound wisdom of the world.
|
||||||
|
VisionUiEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc04.prefab
|
||||||
|
VisionPsionicEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi04.prefab
|
||||||
|
AchievementFinishTipTxt Accomplished Achievement Top Left Corner Small Window Text Completed Entries +1
|
||||||
|
VersionUpdateOldPlaySettleTip Player Progress Reset Notice Due to version update, the result of your ongoing exploration has been calculated.
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
Id Name OrderId
|
||||||
|
1 Fate's Impulse 1
|
||||||
|
2 Forces Unition 2
|
||||||
|
3 Spectral Nexus 3
|
|
|
@ -0,0 +1,67 @@
|
||||||
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
|
||||||
|
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg "Walk into the 'Reality'." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
148 Lost Remains Assets/Product/Texture/Image/BgStory/Bgstory444.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
149 Street Performer Assets/Product/Texture/Image/BgStory/Bgstory361.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
150 Forbidden Church Assets/Product/Texture/Image/BgStory/BgStory710.jpg This is the beginning of it all. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
151 Trial of Nothingness Assets/Product/Texture/Image/BgStory/Bgstory612.jpg The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
152 Trial of Infinity Assets/Product/Texture/Image/BgStory/Bgstory301.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
153 Trial of Eternal Darkness Assets/Product/Texture/Image/BgStory/Bgstory317.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
154 "New World" Assets/Product/Texture/Image/BgStory/Bgstory425.jpg Be reborn Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
155 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
156 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
157 Path of Fate Assets/Product/Texture/Image/BgStory/Bgstory380.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
158 Faction Conflict Assets/Product/Texture/Image/BgStory/Bgstory410.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
159 The Library Assets/Product/Texture/Image/BgStory/Bgstory415.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
160 Sword Tomb Assets/Product/Texture/Image/BgStory/BgStory659.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
161 Astronomical Wonder Assets/Product/Texture/Image/BgStory/BgStory688.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
164 Mysterious Wall Assets/Product/Texture/Image/BgStory/Bgstory275.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
165 Crimson Moon Assets/Product/Texture/Image/BgStory/Bgstory523.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
166 The Legend of the "Demon" Assets/Product/Texture/Image/BgStory/Bgstory204.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
167 The "Demon" Recipe Assets/Product/Texture/Image/BgStory/Bgstory189.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
168 The "Demon" Appears Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
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|
||||||
|
Id Name Order
|
||||||
|
1 Current Bonus 1
|
||||||
|
2 Bonus Codex 2
|
||||||
|
3 Other Artifacts 3
|
|
|
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|
||||||
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
|
||||||
|
10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20024 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20025 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20026 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20038 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20039 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20040 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20048 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20049 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20050 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20058 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20059 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20060 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30013 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30014 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30015 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30018 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30019 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30020 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30023 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30024 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30025 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30028 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30029 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30030 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30033 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30034 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30035 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30038 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30039 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30040 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30043 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30044 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30045 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30048 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30049 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30050 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30056 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30057 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30058 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30059 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30060 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30066 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30067 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30068 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30069 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30070 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30076 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30077 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30078 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30079 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30080 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40016 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40017 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40018 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40019 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40020 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40026 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40027 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40028 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40029 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40030 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40036 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40037 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40038 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40039 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40040 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40046 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40047 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40048 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40049 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40050 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40055 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40056 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40057 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40058 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40059 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40065 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40066 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40067 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40068 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40069 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50011 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50012 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50013 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50014 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50015 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50016 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50017 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50018 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50019 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50020 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50021 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50022 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50023 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50024 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50025 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50026 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50027 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50028 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50029 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50030 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50031 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50032 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50033 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50034 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50035 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50036 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50037 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50038 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50039 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50040 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50041 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50042 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50043 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50044 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50045 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50046 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50047 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50048 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50049 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50050 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50051 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50052 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50053 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50054 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50055 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50056 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50057 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50058 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50059 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50060 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50061 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50062 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50063 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50064 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50065 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50066 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50067 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50068 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50069 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50070 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60012 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60021 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60022 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60031 Dawn Swallower Assets/Product/Texture/Image/BgStory/BgStory594.jpg Good night, see you "tomorrow." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
70011 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Let's duel! Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70021 What's Faith Assets/Product/Texture/Image/BgStory/Bgstory511.jpg She is spreading her gospel, nothing more. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
86411 New Ending - Chapter 6 - Destruction 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
86421 New Ending - Chapter 6 - Destruction 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
86431 New Ending - Chapter 6 - Destruction 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
86461 New Ending - Chapter 6 - Resistance 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
86471 New Ending - Chapter 6 - Resistance 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
86481 New Ending - Chapter 6 - Resistance 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
80011 New Punishment Boss Fight Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
80021 Infinite Stage Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
Can't render this file because it contains an unexpected character in line 17 and column 12.
|
|
@ -0,0 +1,8 @@
|
||||||
|
Type Name
|
||||||
|
1 Ability Boost
|
||||||
|
2 Journey's Provisions
|
||||||
|
3 Special Boost
|
||||||
|
4 Event Treasure
|
||||||
|
5 Exclusive Emporium
|
||||||
|
6 Insight Crystal
|
||||||
|
7 Crimson Treasure
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
|
||||||
|
11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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71 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory614.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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Id TitleAsset LevelAsset Name PreStrengthenGroupId
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1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg4.png Phase 1
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2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg24.png Phase 2 1
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3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg25.png Phase 3 2
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Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
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1 Version Missions 1 91015 91016 91017
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2 Progress Missions 2 92001 92002 92003 92004 92005 92006
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3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
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Type Name Color
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2 Theme Survey Team 594F33
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Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
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1 Sinister Craft 1 15021 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab70.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity70.png Event Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 90015 11724 15021
|
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2 Corrupted Battlefront 2 15011 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab71.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity71.png Requirements: Commandant Lv.40\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards. 1 50005 102 11000120 89011 15011
|
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3 Guild Expedition III 3 15601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab72.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity72.png Requirements: Join the Command Bureau\n\nInfo:\n1. Work with the Command Bureau members to face up to the challenge brought by the Wheel of Fortune and Sanctuary Guards.\n2. This is a Command Bureau event. Beat the last node to obtain the victory of the Guild Expedition.\n3. After the Guild Expedition starts, players who haven't participated in this round can still do this through the Command Bureau.\n4. Under the influence of the Wheel of Fortune and Sanctuary Guards, there are more outposts and Ambushers, so watch out.\n5. Clear the final node to unlock the hidden area. Deal as much damage as possible before the 60s time limit runs out.\n6. It's up to all Command Bureau members to protect the base from Ambushers and beat the final node asap. 1 96004 102 50000 15001 15601
|
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4 Ultimate Brawl 4 15111 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab73.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity73.png [Requirements]: Commandant Lv. 52\n[Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters). 1 50005 102 11000121 20104 15111
|
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5 Daydream Believer 5 15701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab74.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity74.png Bianca: Stigmata [Snow Petals]\nClear Coating Story stage [Daydream Believer]. 1 3 31204 1 89012 15701
|
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6 Cooking Lulu 6 15304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab75.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity75.png Requirement: Commandant Lv.40\nEvent Time: 12/01/2023 05:00 - 09/02/2023 05:00\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop. 1 50005 11000118 102 89008 15304
|
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7 The Night Train on New Year's Eve 7 15003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab76.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity76.png Info: Hop on the mysterious Babylonia tram and explore the unknown. 1 3 60002 1 20184 15003
|
||||||
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8 Joyous Wrappings 8 15201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab77.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity77.png Requirements: Commandant Lv.52.\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage! 1 50005 102 13019402 89007 15201
|
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9 Homeward Season 9 15001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab78.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity78.png Info: Complete the event mission to obtain [Canned Tea Leaves]. Accumulate Dice Points as fast as possible! 1 3 102 31104 20107 15001
|
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10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206
|
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11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205
|
||||||
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12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225
|
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|
13 White Wishes 13 2160244 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab28.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity28.png Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 1 3 31204 31104 20133 2160244
|
||||||
|
14 Love Letters 5 2160247 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab33.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity33.png ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, send a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 1 40802 20146
|
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|
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|
UIdomitory Testing Function Room 1 1 0 16 0.2 50 1 0 0 0 360 5 0 0 0 90 2.5 1 0.018 8.99 0.18 0 0 0
|
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|
UiRoomCharacter UiRoomCharacter 0 0 0 3.51 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.24 -0.73 0 0 0
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|
RoomDomitory RoomDomitory 0 0 0 8 0.2 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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|
DormTest DormTest 0 1 0 8 0.2 75 0 1 0.04079235 -360 360 3 1 27 0 36 3 0 0 0 0 0 0 0
|
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|
sushe003_1 DormMain 0 0 0 65.6 0.2 130 1.2 0 294.3 -360 360 2.2 0 38 10 75 2.2 0 0 0 1.62 0 0 0
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|
sushe003_2 sushe003_2 0 0 0 66.8 0.2 130 1.2 0 292.6 -360 360 2.2 0 39.6 10 75 2.2 0 0 7.32 0.2 0 0 0
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|
Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0
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|
sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
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|
room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
|
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|
Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0
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Scene03405 Scene03405 Spring Festival Atmosphere Guild 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0
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|
||||||
|
Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
|
||||||
|
1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
|
||||||
|
1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill. 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill. Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1031002 RoleStory.R2LifuNormal01 1 4 20 80 Heal Mixed Damage Has ally healing skills. Able to deal Physical and Elemental DMG. 65 65 95 75 65 50 Liv has cut her hair as a statement of her strong will to return to the battlefield. 3 RoleStory.R2LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1061003 RoleStory.R3KalieninaNormal01 1 5 50 50 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 75 90 65 75 30 45 The result of Kamui's control over the Tenebrion that he was imbued with. This frame is able to switch freely between the two battle forms. 2 RoleStory.R3ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1031003 RoleStory.R3LifuNormal01 1 100 Heal Members Damage reduction Has ally healing skills. Signature Move can reduce the damage taken by allies. 70 70 90 80 40 65 Behind the strength of Liv's heart is a simple dream, and such purity is why this frame is so powerful. 3 RoleStory.R3LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLiv1.png
|
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|
1011003 RoleStory.R3LiNormal01 1 100 Combo Physical Damage Easy to deal high combo damage. Skill combinations are powerful. 75 65 40 85 50 75 The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. 1 RoleStory.R3LiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1071003 RoleStory.R3KalieninaNormal01 1 2 30 70 Melee Mixed Damage Has strong area attack ability. Able to deal Physical and Elemental DMG. 65 75 40 90 55 65 Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. 1 RoleStory.R3KalieninaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1051003 RoleStory.R3Yongyechaonormal01 1 2 50 50 Mixed Damage Resistance Reduction Able to deal Physical and Elemental DMG. Able to reduce Elemental Resistance of enemies. 68 85 70 70 60 55 Nanami's enhanced model, equipped with IR-005 propulsion wheels, allowing her to speed across the battlefield at ease. "Hehe, you can only see Nanami's afterimages now." 2 RoleStory.R3Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
|
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|
1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage. Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output. Skills can switch attacking modes. 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png
|
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|
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
|
||||||
|
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
|
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|
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
|
||||||
|
1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move. 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy. Her core form grants high burst and gains energy. 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself. 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies. Able to hack enemies, dealing massive DMG. 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force. Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping. Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
|
||||||
|
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG. Can remove abnormal status effects when in Haywire status. 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos. Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
|
||||||
|
1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon. Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
|
||||||
|
1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions. Deals massive DMG in a short time. 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
|
||||||
|
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG. Deals massive DMG in a short time. 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
||||||
|
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021005 RoleStory.R4BiankaNormal01 4 100 Form Switch Burst Skills can switch attacking modes Deals massive DMG in a short time. 91 80 70 82 75 93 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
Can't render this file because it contains an unexpected character in line 10 and column 292.
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id ElementName Description Icon Icon2
|
||||||
|
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
|
||||||
|
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
|
||||||
|
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
|
||||||
|
4 Lightning A high-voltage ion beam generated by an internal energy module separates the electrons and protons in an area to cause lightning. From the high temperature, nearby gases expand rapidly, thus generating a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
|
||||||
|
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
|
||||||
|
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
Id TagGroups[1] TagGroups[2] TagGroups[3]
|
||||||
|
1 1 2
|
||||||
|
2 1 2
|
||||||
|
3 1 2
|
||||||
|
4 1 2
|
||||||
|
5 1 2
|
||||||
|
6 1 2
|
||||||
|
7 3
|
||||||
|
8 4 2
|
||||||
|
9 2
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id Desc Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Tags[8] Tags[9] Tags[10] Tags[11] Tags[12] Tags[13]
|
||||||
|
1 Omniframe 101 102 103 105 201 202 203 204 205 501 502 503
|
||||||
|
2 Transcendant Exclusive 104 201 202 203 204 205 501 502 503
|
||||||
|
3 Side Story Interlude 101 102 103 104 105 201 202 203 204 205 501 502 503
|
||||||
|
4 Character Shard 101 102 103 201 202 203 204 205 501 502
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
Id TagName CharacterType Value SelectedIcon UnSelectedIcon
|
||||||
|
101 Attacker 1 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
||||||
|
102 Tank 1 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
||||||
|
103 Support 1 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
||||||
|
104 Vanguard 2 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
||||||
|
105 Amplifier 1 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
||||||
|
201 Physical 0 1 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
||||||
|
202 Fire 0 2 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
||||||
|
203 Ice 0 3 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
|
||||||
|
204 Lightning 0 4 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
||||||
|
205 Dark 0 5 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
|
||||||
|
206 Mixed 0 6 Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
|
||||||
|
301 Normal 0 1
|
||||||
|
302 Elite 0 2
|
||||||
|
303 Boss 0 3
|
||||||
|
401 Attacker 0 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
||||||
|
402 Tank 0 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
||||||
|
403 Support 0 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
||||||
|
404 Vanguard 0 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
||||||
|
405 Amplifier 0 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
||||||
|
501 B-Rank 1 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB2.png
|
||||||
|
502 A-Rank 2 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA2.png
|
||||||
|
503 S-Rank 3 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS2.png
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
Id GroupName Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Order
|
||||||
|
1 Class 101 102 103 104 105 1
|
||||||
|
2 Energy 201 202 203 204 205 206 2
|
||||||
|
3 Level 301 302 303 4
|
||||||
|
4 Class 401 402 403 404 405 5
|
||||||
|
5 Initial Rank 501 502 503 3
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id GraphName
|
||||||
|
1 Single
|
||||||
|
2 Survival
|
||||||
|
3 Support
|
||||||
|
4 Area
|
||||||
|
5 Difficulty
|
||||||
|
6 Burst
|
|
|
@ -0,0 +1,246 @@
|
||||||
|
Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
|
1 1011002 1 R2LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Allow the member to be stationed in Sequence Pact.
|
||||||
|
186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
241 1021005 1 R5LuxiyaMd010011 Novice An awakened member's appearance can be modified by changing their coating.
|
||||||
|
242 1021005 2 R5LuxiyaMd010021 Novice An awakened member's appearance can be modified by changing their coating.
|
||||||
|
243 1021005 3 R5LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
244 1021005 4 R5LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
245 1021005 5 R5LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Quality Icon IconCharacter IconGoods Desc
|
||||||
|
1 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankWhite.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankB1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png B
|
||||||
|
2 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgreen.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankA1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png A
|
||||||
|
3 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankBlue.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankS1.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png S
|
||||||
|
4 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankpurple.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSS2.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SS
|
||||||
|
5 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgold.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS3.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS
|
||||||
|
6 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankDiamonds.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS4.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS+
|
|
|
@ -0,0 +1,229 @@
|
||||||
|
Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
|
1010 1051001 1031002
|
||||||
|
1011 1051003 1111002
|
||||||
|
1012 1141003 1031001
|
||||||
|
1020 1141003 1031001
|
||||||
|
1021 1051001 1031001
|
||||||
|
1022 1051001 1031002
|
||||||
|
1030 1021001 1051001
|
||||||
|
1031 1011003 1141003
|
||||||
|
1032 1021003 1141003
|
||||||
|
1040 1051001 1031001
|
||||||
|
1041 1141003 1031001
|
||||||
|
1042 1051001 1031002
|
||||||
|
1050 1021001 1031001
|
||||||
|
1051 1021003 1141003
|
||||||
|
1052 1011003 1141003
|
||||||
|
1060 1021001 1031001
|
||||||
|
1061 1011003 1071002
|
||||||
|
1062 1021003 1071002
|
||||||
|
1070 1051001 1031001
|
||||||
|
1071 1141003 1031002
|
||||||
|
1072 1141003 1031001
|
||||||
|
1080 1051001 1031001
|
||||||
|
1081 1141003 1031001
|
||||||
|
1082 1141003 1031002
|
||||||
|
1090 1051001 1031001
|
||||||
|
1091 1121002 1031002
|
||||||
|
1092 1121002 1031003
|
||||||
|
1100 1021001 1051001
|
||||||
|
1101 1021002 1121002
|
||||||
|
1102 1041003 1121002
|
||||||
|
1103 1131003 1021005
|
||||||
|
1110 1051001 1031001
|
||||||
|
1111 1141003 1031001
|
||||||
|
1112 1141003 1031002
|
||||||
|
1120 1141003 1011003
|
||||||
|
1121 1021003 1051001
|
||||||
|
1122 1021001 1051001
|
||||||
|
1123 1041004 1141003
|
||||||
|
1124 1031004 1051004
|
||||||
|
1130 1081003 1131002
|
||||||
|
1131 1171003 1131002
|
||||||
|
1132 1171003 1031003
|
||||||
|
1140 1051003 1111002
|
||||||
|
1141 1051003 1031002
|
||||||
|
1142 1051001 1031001
|
||||||
|
1143 1011002 1111002
|
||||||
|
1144 1071003 1111002
|
||||||
|
1145 1071003 1031002
|
||||||
|
1146 1051001 1031001
|
||||||
|
1147 1141003 1031001
|
||||||
|
1148 1141003 1031002
|
||||||
|
1149 1071004 1131002
|
||||||
|
1150 1071004 1031002
|
||||||
|
1151 1051001 1131002
|
||||||
|
1152 1021003 1031001
|
||||||
|
1153 1011003 1031001
|
||||||
|
1154 1021001 1031001
|
||||||
|
1155 1121002 1031002
|
||||||
|
1156 1121002 1031003
|
||||||
|
1157 1051001 1031002
|
||||||
|
1158 1071003 1051003
|
||||||
|
1159 1011002 1051003
|
||||||
|
1160 1011002 1051001
|
||||||
|
1161 1041003 1031002
|
||||||
|
1162 1021002 1031002
|
||||||
|
1163 1161002 1131002
|
||||||
|
1164 1161002 1031002
|
||||||
|
1165 1081003 1071004
|
||||||
|
1166 1171003 1071004
|
||||||
|
1167 1021004 1161002
|
||||||
|
1168 1021003 1031001
|
||||||
|
1169 1021001 1031001
|
||||||
|
1170 1011003 1031001
|
||||||
|
1171 1141003 1551003
|
||||||
|
1172 1041004 1031003
|
||||||
|
1173 1031004 1051004
|
||||||
|
1174 1021004 1131002
|
||||||
|
1175 1021004 1031002
|
||||||
|
1176 1201003 1191003
|
||||||
|
1177 1201003 1181003
|
||||||
|
1178 1181003 1191003
|
||||||
|
1179 1071004 1131002
|
||||||
|
1180 1071004 1031002
|
||||||
|
1181 1051001 1031002
|
||||||
|
1220 1091003 1121003
|
||||||
|
1240 1531004 1071004
|
||||||
|
1320 1131003 1031002
|
||||||
|
1330 1021004 1161002
|
||||||
|
1331 1021004 1071002
|
||||||
|
1332 1231002 1121003
|
||||||
|
1340 1021004 1211002
|
||||||
|
1341 1021004 1031002
|
||||||
|
1342 1231002 1211002
|
||||||
|
1343 1091003 1021004
|
||||||
|
1350 1171003 1131002
|
||||||
|
1351 1081003 1131002
|
||||||
|
1360 1041003 1031002
|
||||||
|
1361 1021002 1031002
|
||||||
|
1362 1021005 1031002
|
||||||
|
1370 1051003 1031004
|
||||||
|
1380 1071003 1051003
|
||||||
|
1381 1011004 1051004
|
||||||
|
1390 1171003 1071004
|
||||||
|
1400 1521003 1141003
|
||||||
|
1410 1031004 1071003
|
||||||
|
1411 1031004 1011004
|
||||||
|
1420 1121003 1211002
|
||||||
|
1430 1171003 1531004
|
||||||
|
1440 1531003 1131003
|
||||||
|
1450 1031003 1141003
|
||||||
|
1460 1211002 1121003
|
||||||
|
1470 1031004 1051004
|
||||||
|
1480 1021004 1121003
|
||||||
|
1490 1131003 1031002
|
||||||
|
2010 1051003 1111002
|
||||||
|
2011 1141003 1071002
|
||||||
|
2012 1051001 1031001
|
||||||
|
2020 1051001 1071002
|
||||||
|
2021 1051001 1031001
|
||||||
|
2022 1141003 1071002
|
||||||
|
2030 1021001 1051001
|
||||||
|
2031 1021003 1141003
|
||||||
|
2032 1021003 1051001
|
||||||
|
2040 1141003 1031001
|
||||||
|
2041 1141003 1071002
|
||||||
|
2042 1051001 1071002
|
||||||
|
2050 1021003 1071002
|
||||||
|
2051 1011003 1071002
|
||||||
|
2052 1021001 1071002
|
||||||
|
2060 1021001 1071002
|
||||||
|
2061 1021003 1071002
|
||||||
|
2062 1031001 1071002
|
||||||
|
2070 1021003 1141003
|
||||||
|
2071 1011003 1141003
|
||||||
|
2072 1021001 1051001
|
||||||
|
2080 1141003 1071002
|
||||||
|
2081 1091002 1071002
|
||||||
|
2082 1051001 1071002
|
||||||
|
2090 1121002 1031002
|
||||||
|
2091 1121002 1071002
|
||||||
|
2092 1051001 1071002
|
||||||
|
2100 1041003 1121002
|
||||||
|
2101 1021002 1121002
|
||||||
|
2102 1021002 1051001
|
||||||
|
2103 1131003 1021005
|
||||||
|
2110 1141003 1031001
|
||||||
|
2111 1141003 1071002
|
||||||
|
2112 1051001 1031001
|
||||||
|
2120 1141003 1011003
|
||||||
|
2121 1021003 1051001
|
||||||
|
2122 1021001 1051001
|
||||||
|
2123 1041004 1141003
|
||||||
|
2124 1031004 1051004
|
||||||
|
2130 1081003 1131002
|
||||||
|
2131 1171003 1131002
|
||||||
|
2132 1081003 1071002
|
||||||
|
2140 1051003 1111002
|
||||||
|
2141 1051003 1071002
|
||||||
|
2142 1051001 1031001
|
||||||
|
2143 1011002 1111002
|
||||||
|
2144 1071003 1071002
|
||||||
|
2145 1071003 1111002
|
||||||
|
2146 1141003 1071002
|
||||||
|
2147 1051001 1031001
|
||||||
|
2148 1091002 1031001
|
||||||
|
2149 1071004 1131002
|
||||||
|
2150 1071004 1071002
|
||||||
|
2151 1051001 1071002
|
||||||
|
2152 1021003 1031001
|
||||||
|
2153 1011003 1071002
|
||||||
|
2154 1021001 1071002
|
||||||
|
2155 1121002 1031002
|
||||||
|
2156 1121002 1071002
|
||||||
|
2157 1051001 1031002
|
||||||
|
2158 1051003 1071003
|
||||||
|
2159 1051003 1011002
|
||||||
|
2160 1051001 1071002
|
||||||
|
2161 1041003 1031002
|
||||||
|
2162 1021002 1071002
|
||||||
|
2163 1161002 1131002
|
||||||
|
2164 1161002 1071002
|
||||||
|
2165 1081003 1071004
|
||||||
|
2166 1171003 1071004
|
||||||
|
2167 1021004 1161002
|
||||||
|
2168 1021003 1071002
|
||||||
|
2169 1011003 1071002
|
||||||
|
2170 1021001 1031001
|
||||||
|
2171 1141003 1551003
|
||||||
|
2172 1041004 1031003
|
||||||
|
2173 1031004 1051004
|
||||||
|
2174 1021004 1071002
|
||||||
|
2175 1021004 1031002
|
||||||
|
2176 1201003 1191003
|
||||||
|
2177 1201003 1181003
|
||||||
|
2178 1181003 1191003
|
||||||
|
2179 1071004 1071002
|
||||||
|
2180 1071004 1131002
|
||||||
|
2181 1051001 1131002
|
||||||
|
2220 1091003 1121003
|
||||||
|
2240 1531004 1071004
|
||||||
|
2320 1131003 1031002
|
||||||
|
2330 1021004 1161002
|
||||||
|
2331 1021004 1071002
|
||||||
|
2332 1231002 1121003
|
||||||
|
2340 1021004 1211002
|
||||||
|
2341 1021004 1031002
|
||||||
|
2342 1231002 1211002
|
||||||
|
2343 1091003 1021004
|
||||||
|
2350 1171003 1131002
|
||||||
|
2351 1081003 1131002
|
||||||
|
2360 1041003 1031002
|
||||||
|
2361 1021002 1031002
|
||||||
|
2362 1021005 1031002
|
||||||
|
2370 1051003 1031004
|
||||||
|
2380 1071003 1051003
|
||||||
|
2381 1011004 1051004
|
||||||
|
2390 1171003 1071004
|
||||||
|
2400 1521003 1141003
|
||||||
|
2410 1031004 1071003
|
||||||
|
2411 1031004 1011004
|
||||||
|
2420 1121003 1211002
|
||||||
|
2430 1171003 1531004
|
||||||
|
2440 1531003 1131003
|
||||||
|
2450 1031003 1141003
|
||||||
|
2460 1211002 1121003
|
||||||
|
2470 1031004 1051004
|
||||||
|
2480 1021004 1121003
|
||||||
|
2490 1131003 1031002
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
CharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6]
|
||||||
|
1011002 0 1300 1400 1575 1820 2100
|
||||||
|
1021001 1130 1230 1330 1500 1730 1995
|
||||||
|
1031001 1130 1230 1330 1500 1730 1995
|
||||||
|
1041002 0 1300 1400 1575 1820 2100
|
||||||
|
1051001 0 1300 1400 1575 1820 2100
|
||||||
|
1061002 0 1300 1400 1575 1820 2100
|
||||||
|
1071002 0 1300 1400 1575 1820 2100
|
||||||
|
1081002 0 1300 1400 1575 1820 2100
|
||||||
|
1021002 0 1300 1400 1575 1820 2100
|
||||||
|
1031002 0 1300 1400 1575 1820 2100
|
||||||
|
1011003 0 0 2000 2250 2600 3000
|
||||||
|
1031003 0 0 2000 2250 2600 3000
|
||||||
|
1061003 0 0 2000 2250 2600 3000
|
||||||
|
1071003 0 0 2000 2250 2600 3000
|
||||||
|
1051003 0 0 2000 2250 2600 3000
|
||||||
|
1021003 0 0 2000 2250 2600 3000
|
||||||
|
1081003 0 1300 1400 1575 1820 2100
|
||||||
|
1091002 0 1300 1400 1575 1820 2100
|
||||||
|
1041003 0 0 2000 2250 2600 3000
|
||||||
|
1111002 0 1300 1400 1575 1820 2100
|
||||||
|
1121002 0 1300 1400 1575 1820 2100
|
||||||
|
1021004 0 0 2000 2250 2600 3000
|
||||||
|
1131002 0 1300 1400 1575 1820 2100
|
||||||
|
1511003 0 0 2000 2250 2600 3000
|
||||||
|
1141003 0 0 2000 2250 2600 3000
|
||||||
|
1521003 0 0 2000 2250 2600 3000
|
||||||
|
1161002 0 1300 1400 1575 1820 2100
|
||||||
|
1171003 0 0 2000 2250 2600 3000
|
||||||
|
1181003 0 0 2000 2250 2600 3000
|
||||||
|
1191003 0 0 2000 2250 2600 3000
|
||||||
|
1201003 0 0 2000 2250 2600 3000
|
||||||
|
1211002 0 1300 1400 1575 1820 2100
|
||||||
|
1531003 0 0 2000 2250 2600 3000
|
||||||
|
1121003 0 0 2000 2250 2600 3000
|
||||||
|
1221002 0 1300 1400 1575 1820 2100
|
||||||
|
1131003 0 0 2000 2250 2600 3000
|
||||||
|
1541003 0 0 2000 2250 2600 3000
|
||||||
|
1031004 0 0 2000 2250 2600 3000
|
||||||
|
1531004 0 0 2000 2250 2600 3000
|
||||||
|
1551003 0 0 2000 2250 2600 3000
|
||||||
|
1051004 0 0 2000 2250 2600 3000
|
||||||
|
1561003 0 0 2000 2250 2600 3000
|
||||||
|
1071004 0 0 2000 2250 2600 3000
|
||||||
|
1571003 0 0 2000 2250 2600 3000
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
Id Tags[1] Tags[2] Tags[3] Tags[4]
|
||||||
|
1 1 2 3 4
|
||||||
|
2 1 2 3 4
|
||||||
|
3 1 2 3 4
|
||||||
|
4 1 2 3 4
|
||||||
|
5 1 2 3 4
|
||||||
|
6 1 5 3 4
|
||||||
|
7 1 4 6
|
||||||
|
8 1 2 3 4
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id TagName CharacterType
|
||||||
|
1 Default 0
|
||||||
|
2 Lv 0
|
||||||
|
3 Rank 0
|
||||||
|
4 BP 0
|
||||||
|
5 Ultralimit 0
|
||||||
|
6 Monster Rank 0
|
|
|
@ -0,0 +1,197 @@
|
||||||
|
Id CharacterId TabId TabName RecommendType GroupId
|
||||||
|
101 1011002 1 Phantom Pain Cage 1 101
|
||||||
|
102 1021001 1 Phantom Pain Cage 1 102
|
||||||
|
103 1031001 1 Phantom Pain Cage 1 103
|
||||||
|
104 1041002 1 Phantom Pain Cage 1 104
|
||||||
|
105 1051001 1 Phantom Pain Cage 1 105
|
||||||
|
106 1061002 1 Phantom Pain Cage 1 106
|
||||||
|
107 1071002 1 Phantom Pain Cage 1 107
|
||||||
|
108 1081002 1 Phantom Pain Cage 1 108
|
||||||
|
109 1021002 1 Phantom Pain Cage 1 109
|
||||||
|
110 1031002 1 Phantom Pain Cage 1 110
|
||||||
|
111 1011003 1 Phantom Pain Cage 1 111
|
||||||
|
112 1031003 1 Phantom Pain Cage 1 112
|
||||||
|
113 1061003 1 Phantom Pain Cage 1 113
|
||||||
|
114 1071003 1 Phantom Pain Cage 1 114
|
||||||
|
115 1051003 1 Phantom Pain Cage 1 115
|
||||||
|
116 1021003 1 Phantom Pain Cage 1 116
|
||||||
|
117 1081003 1 Phantom Pain Cage 1 117
|
||||||
|
118 1091002 1 Phantom Pain Cage 1 118
|
||||||
|
119 1041003 1 Phantom Pain Cage 1 119
|
||||||
|
120 1111002 1 Phantom Pain Cage 1 120
|
||||||
|
121 1121002 1 Phantom Pain Cage 1 121
|
||||||
|
122 1021004 1 Phantom Pain Cage 1 122
|
||||||
|
123 1131002 1 Phantom Pain Cage 1 123
|
||||||
|
124 1511003 1 Phantom Pain Cage 1 124
|
||||||
|
125 1141003 1 Phantom Pain Cage 1 125
|
||||||
|
126 1521003 1 Phantom Pain Cage 1 126
|
||||||
|
127 1161002 1 Phantom Pain Cage 1 127
|
||||||
|
128 1181003 1 Phantom Pain Cage 1 128
|
||||||
|
129 1191003 1 Phantom Pain Cage 1 129
|
||||||
|
130 1201003 1 Phantom Pain Cage 1 130
|
||||||
|
131 1171003 1 Phantom Pain Cage 1 131
|
||||||
|
132 1531003 1 Phantom Pain Cage 1 132
|
||||||
|
133 1211002 1 Phantom Pain Cage 1 133
|
||||||
|
134 1121003 1 Phantom Pain Cage 1 134
|
||||||
|
135 1221002 1 Phantom Pain Cage 1 135
|
||||||
|
136 1131003 1 Phantom Pain Cage 1 136
|
||||||
|
137 1541003 1 Phantom Pain Cage 1 137
|
||||||
|
138 1031004 1 Phantom Pain Cage 1 138
|
||||||
|
139 1531004 1 Phantom Pain Cage 1 139
|
||||||
|
140 1551003 1 Phantom Pain Cage 1 140
|
||||||
|
141 1051004 1 Phantom Pain Cage 1 141
|
||||||
|
142 1561003 1 Phantom Pain Cage 1 142
|
||||||
|
143 1071004 1 Phantom Pain Cage 1 143
|
||||||
|
144 1571003 1 Phantom Pain Cage 1 144
|
||||||
|
145 1041004 1 Phantom Pain Cage 1 145
|
||||||
|
146 1231002 1 Phantom Pain Cage 1 146
|
||||||
|
147 1011004 1 Phantom Pain Cage 1 147
|
||||||
|
148 1091003 1 Phantom Pain Cage 1 148
|
||||||
|
149 1021005 1 Phantom Pain Cage 1 149
|
||||||
|
201 1011002 2 War Zone 1 201
|
||||||
|
202 1021001 2 War Zone 1 202
|
||||||
|
203 1031001 2 War Zone 1 203
|
||||||
|
204 1041002 2 War Zone 1 204
|
||||||
|
205 1051001 2 War Zone 1 205
|
||||||
|
206 1061002 2 War Zone 1 206
|
||||||
|
207 1071002 2 War Zone 1 207
|
||||||
|
208 1081002 2 War Zone 1 208
|
||||||
|
209 1021002 2 War Zone 1 209
|
||||||
|
210 1031002 2 War Zone 1 210
|
||||||
|
211 1011003 2 War Zone 1 211
|
||||||
|
212 1031003 2 War Zone 1 212
|
||||||
|
213 1061003 2 War Zone 1 213
|
||||||
|
214 1071003 2 War Zone 1 214
|
||||||
|
215 1051003 2 War Zone 1 215
|
||||||
|
216 1021003 2 War Zone 1 216
|
||||||
|
217 1081003 2 War Zone 1 217
|
||||||
|
218 1091002 2 War Zone 1 218
|
||||||
|
219 1041003 2 War Zone 1 219
|
||||||
|
220 1111002 2 War Zone 1 220
|
||||||
|
221 1121002 2 War Zone 1 221
|
||||||
|
222 1021004 2 War Zone 1 222
|
||||||
|
223 1131002 2 War Zone 1 223
|
||||||
|
224 1511003 2 War Zone 1 224
|
||||||
|
225 1141003 2 War Zone 1 225
|
||||||
|
226 1521003 2 War Zone 1 226
|
||||||
|
227 1161002 2 War Zone 1 227
|
||||||
|
228 1181003 2 War Zone 1 228
|
||||||
|
229 1191003 2 War Zone 1 229
|
||||||
|
230 1201003 2 War Zone 1 230
|
||||||
|
231 1171003 2 War Zone 1 231
|
||||||
|
232 1531003 2 War Zone 1 232
|
||||||
|
233 1211002 2 War Zone 1 233
|
||||||
|
234 1121003 2 War Zone 1 234
|
||||||
|
235 1221002 2 War Zone 1 235
|
||||||
|
236 1131003 2 War Zone 1 236
|
||||||
|
237 1541003 2 War Zone 1 237
|
||||||
|
238 1031004 2 War Zone 1 238
|
||||||
|
239 1531004 2 War Zone 1 239
|
||||||
|
240 1551003 2 War Zone 1 240
|
||||||
|
241 1051004 2 War Zone 1 241
|
||||||
|
242 1561003 2 War Zone 1 242
|
||||||
|
243 1071004 2 War Zone 1 243
|
||||||
|
244 1571003 2 War Zone 1 244
|
||||||
|
245 1041004 2 War Zone 1 245
|
||||||
|
246 1231002 2 War Zone 1 246
|
||||||
|
247 1011004 2 War Zone 1 247
|
||||||
|
248 1091003 2 War Zone 1 248
|
||||||
|
249 1021005 2 War Zone 1 249
|
||||||
|
301 1011002 1 Phantom Pain Cage 2 3010
|
||||||
|
302 1021001 1 Phantom Pain Cage 2 3020
|
||||||
|
303 1031001 1 Phantom Pain Cage 2 3030
|
||||||
|
304 1041002 1 Phantom Pain Cage 2 3040
|
||||||
|
305 1051001 1 Phantom Pain Cage 2 3050
|
||||||
|
306 1061002 1 Phantom Pain Cage 2 3060
|
||||||
|
307 1071002 1 Phantom Pain Cage 2 3070
|
||||||
|
308 1081002 1 Phantom Pain Cage 2 3080
|
||||||
|
309 1021002 1 Phantom Pain Cage 2 3090
|
||||||
|
310 1031002 1 Phantom Pain Cage 2 3100
|
||||||
|
311 1011003 1 Phantom Pain Cage 2 3110
|
||||||
|
312 1031003 1 Phantom Pain Cage 2 3120
|
||||||
|
313 1061003 1 Phantom Pain Cage 2 3130
|
||||||
|
314 1071003 1 Phantom Pain Cage 2 3140
|
||||||
|
315 1051003 1 Phantom Pain Cage 2 3150
|
||||||
|
316 1021003 1 Phantom Pain Cage 2 3160
|
||||||
|
317 1081003 1 Phantom Pain Cage 2 3170
|
||||||
|
318 1091002 1 Phantom Pain Cage 2 3180
|
||||||
|
319 1041003 1 Phantom Pain Cage 2 3190
|
||||||
|
320 1111002 1 Phantom Pain Cage 2 3200
|
||||||
|
321 1121002 1 Phantom Pain Cage 2 3210
|
||||||
|
322 1021004 1 Phantom Pain Cage 2 3220
|
||||||
|
323 1131002 1 Phantom Pain Cage 2 3230
|
||||||
|
324 1511003 1 Phantom Pain Cage 2 3240
|
||||||
|
325 1141003 1 Phantom Pain Cage 2 3250
|
||||||
|
326 1521003 1 Phantom Pain Cage 2 3260
|
||||||
|
327 1161002 1 Phantom Pain Cage 2 3270
|
||||||
|
328 1181003 1 Phantom Pain Cage 2 3280
|
||||||
|
329 1191003 1 Phantom Pain Cage 2 3290
|
||||||
|
330 1201003 1 Phantom Pain Cage 2 3300
|
||||||
|
331 1171003 1 Phantom Pain Cage 2 3310
|
||||||
|
332 1531003 1 Phantom Pain Cage 2 3320
|
||||||
|
333 1211002 1 Phantom Pain Cage 2 3330
|
||||||
|
334 1121003 1 Phantom Pain Cage 2 3340
|
||||||
|
335 1221002 1 Phantom Pain Cage 2 3350
|
||||||
|
336 1131003 1 Phantom Pain Cage 2 3360
|
||||||
|
337 1541003 1 Phantom Pain Cage 2 3370
|
||||||
|
338 1031004 1 Phantom Pain Cage 2 3380
|
||||||
|
339 1531004 1 Phantom Pain Cage 2 3390
|
||||||
|
340 1551003 1 Phantom Pain Cage 2 3400
|
||||||
|
341 1051004 1 Phantom Pain Cage 2 3410
|
||||||
|
342 1561003 1 Phantom Pain Cage 2 3420
|
||||||
|
343 1071004 1 Phantom Pain Cage 2 3430
|
||||||
|
344 1571003 1 Phantom Pain Cage 2 3440
|
||||||
|
345 1041004 1 Phantom Pain Cage 2 3450
|
||||||
|
346 1231002 1 Phantom Pain Cage 2 3460
|
||||||
|
347 1011004 1 Phantom Pain Cage 2 3470
|
||||||
|
348 1091003 1 Phantom Pain Cage 2 3480
|
||||||
|
349 1021005 1 Phantom Pain Cage 2 3490
|
||||||
|
401 1011002 2 War Zone 2 4010
|
||||||
|
402 1021001 2 War Zone 2 4020
|
||||||
|
403 1031001 2 War Zone 2 4030
|
||||||
|
404 1041002 2 War Zone 2 4040
|
||||||
|
405 1051001 2 War Zone 2 4050
|
||||||
|
406 1061002 2 War Zone 2 4060
|
||||||
|
407 1071002 2 War Zone 2 4070
|
||||||
|
408 1081002 2 War Zone 2 4080
|
||||||
|
409 1021002 2 War Zone 2 4090
|
||||||
|
410 1031002 2 War Zone 2 4100
|
||||||
|
411 1011003 2 War Zone 2 4110
|
||||||
|
412 1031003 2 War Zone 2 4120
|
||||||
|
413 1061003 2 War Zone 2 4130
|
||||||
|
414 1071003 2 War Zone 2 4140
|
||||||
|
415 1051003 2 War Zone 2 4150
|
||||||
|
416 1021003 2 War Zone 2 4160
|
||||||
|
417 1081003 2 War Zone 2 4170
|
||||||
|
418 1091002 2 War Zone 2 4180
|
||||||
|
419 1041003 2 War Zone 2 4190
|
||||||
|
420 1111002 2 War Zone 2 4200
|
||||||
|
421 1121002 2 War Zone 2 4210
|
||||||
|
422 1021004 2 War Zone 2 4220
|
||||||
|
423 1131002 2 War Zone 2 4230
|
||||||
|
424 1511003 2 War Zone 2 4240
|
||||||
|
425 1141003 2 War Zone 2 4250
|
||||||
|
426 1521003 2 War Zone 2 4260
|
||||||
|
427 1161002 2 War Zone 2 4270
|
||||||
|
428 1181003 2 War Zone 2 4280
|
||||||
|
429 1191003 2 War Zone 2 4290
|
||||||
|
430 1201003 2 War Zone 2 4300
|
||||||
|
431 1171003 2 War Zone 2 4310
|
||||||
|
432 1531003 2 War Zone 2 4320
|
||||||
|
433 1211002 2 War Zone 2 4330
|
||||||
|
434 1121003 2 War Zone 2 4340
|
||||||
|
435 1221002 2 War Zone 2 4350
|
||||||
|
436 1131003 2 War Zone 2 4360
|
||||||
|
437 1541003 2 War Zone 2 4370
|
||||||
|
438 1031004 2 War Zone 2 4380
|
||||||
|
439 1531004 2 War Zone 2 4390
|
||||||
|
440 1551003 2 War Zone 2 4400
|
||||||
|
441 1051004 2 War Zone 2 4410
|
||||||
|
442 1561003 2 War Zone 2 4420
|
||||||
|
443 1071004 2 War Zone 2 4430
|
||||||
|
444 1571003 2 War Zone 2 4440
|
||||||
|
445 1041004 2 War Zone 2 4450
|
||||||
|
446 1231002 2 War Zone 2 4460
|
||||||
|
447 1011004 2 War Zone 2 4470
|
||||||
|
448 1091003 2 War Zone 2 4480
|
||||||
|
449 1021005 2 War Zone 2 4490
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
Id FashionId ActionId EffectRootName EffectPath
|
||||||
|
1 6110306 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019161/FxR3LiangUiStand1.prefab
|
||||||
|
2 6310306 Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuUiStand1.prefab
|
||||||
|
3 6000601 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
4 6000602 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
5 6000603 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
6 6000604 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
7 6001801 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
|
||||||
|
8 6001802 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
|
||||||
|
9 6001803 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
|
||||||
|
10 6001804 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019291/FxR4LifuUiStand.prefab
|
||||||
|
11 6001805 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019331/FxR4LifuUiStand.prefab
|
||||||
|
12 6002001 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
13 6002002 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
14 6002003 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
15 6002004 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
16 6002005 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
17 6002005 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/R2PulaoMd019091/FxUiR2PulaoStand.prefab
|
||||||
|
18 6110307 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019101/FxR3LiangUistandRose.prefab
|
||||||
|
19 6001605 Assets/Product/Effect/Prefab/FxR3WeilaPrefab/R3WeilaMd019331/FxR3WeilaUiStand.prefab
|
||||||
|
20 6002201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
21 6002201 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
22 6002201 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
23 6002202 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
24 6002202 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
25 6002202 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
26 6002203 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
27 6002203 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
28 6002203 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
29 6002204 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
30 6002204 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
31 6002204 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
32 6002301 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
33 6002302 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
34 6002303 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
35 6002304 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
36 6002401 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
37 6002402 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
|
||||||
|
41 6002601 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
45 6810101 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
46 6810102 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
47 6810103 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
48 6810104 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab
|
||||||
|
49 6001406 Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/R3KuluomuMd019011/FxR3KuluomuUiStand.prefab
|
||||||
|
50 6002701 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand03.prefab
|
||||||
|
51 6002702 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand02.prefab
|
||||||
|
52 6002703 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand.prefab
|
||||||
|
53 6002704 Assets/Product/Effect/Prefab/FxR4LiangPrefab/R4LiangMd019011/FxR4LiangUiStand.prefab
|
||||||
|
54 6002701 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
55 6002702 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
56 6002703 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
57 6002704 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab
|
||||||
|
58 6002701 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
59 6002702 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
60 6002703 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
61 6002704 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab
|
||||||
|
62 6002801 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
63 6002802 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
64 6002803 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
65 6002804 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab
|
||||||
|
66 6002801 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
70 6002901 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
|
||||||
|
71 6002902 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
|
||||||
|
72 6002903 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
|
||||||
|
73 6002505 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaUiStand.prefab
|
||||||
|
74 6002305 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/R4KalieninaMd019131/FxR4KalieninaUiStand.prefab
|
|
|
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|
||||||
|
Id Name Description
|
||||||
|
1 Dark Matter Radiation Increases Dark DMG.
|
||||||
|
2 Chain Fusion Decreases Dark Resistance.
|
||||||
|
11 Fire Tempered Increases Fire DMG.
|
||||||
|
12 Scorching Invasion Decreases Fire Resistance.
|
||||||
|
21 Frost Crystal Increases Ice DMG.
|
||||||
|
22 Frost Corrosion Decreases Ice Resistance.
|
||||||
|
31 Lightning Surge Increases Lightning DMG.
|
||||||
|
32 Turbulence Interference Decreases Lightning Resistance.
|
||||||
|
41 Battlefield Analysis Increases Physical DMG.
|
||||||
|
42 Electron Medicine Increases Physical DMG.
|
||||||
|
101 Glorious Shield Glory's HP is compressed during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
|
||||||
|
102 Condensed Frost Glory enters this form once a 3-Ping is made after certain conditions are met. While in this form, Glory is immune to attacks and the attacker will be slowed instead.
|
||||||
|
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attacks.
|
||||||
|
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges an attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
|
||||||
|
106 Freeze Condenses the moisture in the air, making it impossible for the enemy to perform any action.
|
||||||
|
107 Lance of Perception Decreases Physical Defense.
|
||||||
|
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
|
||||||
|
109 Time Lag Calculation During the animation, time will be stopped. Some of the effects on the character and the enemy will be paused.
|
|
|
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|
||||||
|
Type Name
|
||||||
|
1 Red Orb Skill
|
||||||
|
2 Yellow Orb Skill
|
||||||
|
3 Blue Orb Skill
|
||||||
|
4 Basic Attack Skill
|
||||||
|
5 Signature Move
|
||||||
|
6 QTE Skill
|
||||||
|
7 Core Passive Skill
|
||||||
|
8 Leader Skill
|
||||||
|
9 Class Skill
|
||||||
|
10 Ultima Awaken Skill
|
||||||
|
11 SS Passive Skill
|
||||||
|
12 SSS Passive Skill
|
||||||
|
13 SSS+ Passive Skill
|
||||||
|
14 Frame Skill Leap
|
||||||
|
15 Uniframe Skill
|
|
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|
||||||
|
Id CharacterId Quality Phase Name Level Intro SkillId
|
||||||
|
1 1071004 3 5 Faint Light 1 Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for each set of 3-Ping Orbs consumed when charging. 107424
|
||||||
|
2 1071004 4 0 Faint Light 2 Upon dealing damage, also inflicts Chain Fusion that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire enters the charging status, the Signal Orbs will be rearranged in the order of red, blue, and yellow. 107424
|
||||||
|
3 1071004 4 3 Banishing Sunglow 1 Charging can consume one more set of 3-Ping Orbs. Upon the third 3-Ping, the Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase. Upon casting Starshatter Horizon, generates a Thermal Field, dealing Dark DMG once and inflicting Chain Fusion to targets entering the field for 10s. 107425
|
||||||
|
4 1071004 5 0 Banishing Sunglow 2 When in the Anti-gravity status, deals more Dark DMG. Upon dealing damage, reduces the target's Extra DMG Reduction by 5%. Press and hold Basic Attack to start charging and immediately activate QTEs that are not on cooldown. Radiant Whirlwind will spin faster. 107425
|
||||||
|
5 1071004 5 3 Unquenchable Willpower 1 On standby, Scire gains a set of 3-Ping Orbs when a teammate casts their Signature. (Each teammate triggers this once each time they are deployed.) Charging can consume an extra set of 3-Ping Orbs. Upon the 4th 3-Ping, Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase. 107426
|
||||||
|
6 1071004 5 6 Unquenchable Willpower 2 Extra DMG Bonus of Radiant Whirlwind Increases by 30%. 107426
|
||||||
|
7 1071004 6 0 Unquenchable Willpower 3 Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time you switch to her. 107426
|
||||||
|
8 1571003 3 5 Clocking Up 1 Movement speed increases by 50% for 5s after dodging. 157324
|
||||||
|
9 1571003 4 0 Clocking Up 2 Upon entering battle, Gear Level starts at Lv.1 and ATK increases by 5%. 157324
|
||||||
|
10 1571003 4 3 The First Hope 1 Gains a set of 3-Ping Orbs of a random color when switched in. 157325
|
||||||
|
11 1571003 5 0 The First Hope 2 Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration. 157325
|
||||||
|
12 1571003 5 3 End of War 1 Lightning DMG of 3-Ping increases by 30%. 157326
|
||||||
|
13 1571003 5 6 End of War 2 Lightning DMG of Signature Move increases by 30%. 157326
|
||||||
|
14 1571003 6 0 End of War 3 Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 157326
|
||||||
|
15 1041004 3 5 Severed Light 1 CRIT Rate increases by 20%. 104424
|
||||||
|
16 1041004 4 0 Severed Light 2 When activating Sword Form with more than half Afterglow Points, each hit of Basic Attack and Afterglow Shadow in Sword Form generates extra 2 stacks of Stigmata Will. Stigmata Will can stack up to 99 times. Casting Blade Abyss - Illuminated Abyss will trigger QTEs that are not in cooldown. 104424
|
||||||
|
17 1041004 4 3 Carved Darkness 1 Extra Signature Energy granted by Sword Dance and its Afterglow Shadow increases. When switched in, gains a random set of 3-Ping Orbs. Entering Sword Form generates 20 stacks of Stigmata Will instantly. 104425
|
||||||
|
18 1041004 5 0 Carved Darkness 2 Bright Candle records a DMG multiplier of the Orbs pinged and Glowing Lanternlight in Luminous Realm. When unleashed, an attack deals this multiplier of DMG to all units within range with 20 stacks of Stigmata Will created. Sword Dance deals an extra 2 hits (its first 2) before landing. 104425
|
||||||
|
19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
|
||||||
|
20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
|
||||||
|
21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426
|
||||||
|
22 1231002 3 5 Folded Memory 1 Gains a random set of 3-Ping when switched in. 123224
|
||||||
|
23 1231002 4 0 Folded Memory 2 Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs. 123224
|
||||||
|
24 1231002 4 3 Transform Tracker 1 Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%. 123225
|
||||||
|
25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225
|
||||||
|
26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226
|
||||||
|
27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226
|
||||||
|
28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226
|
||||||
|
29 1011004 3 5 Realm Walk 1 Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. 101424
|
||||||
|
30 1011004 4 0 Realm Walk 2 Deals 25% more Extra DMG in the Hypermatrix. Gains random 3-Ping Orbs upon entering the Hypermatrix for the first time. Casting Signature - Collapsing Realm will grant Signature Energy. Leaving the battlefield after casting the Signature will trigger Covering Fire. 101424
|
||||||
|
31 1011004 4 3 Hypermatrix Control 1 Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. 101425
|
||||||
|
32 1011004 5 0 Hypermatrix Control 2 When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. 101425
|
||||||
|
33 1011004 5 3 Knock on the Door 1 Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. 101426
|
||||||
|
34 1011004 5 6 Knock on the Door 2 Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. 101426
|
||||||
|
35 1011004 6 0 Knock on the Door 3 Extra DMG Bonus of Signature - End of Time increases by 35%. 101426
|
||||||
|
36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate all available QTEs. 109324
|
||||||
|
37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. 109324
|
||||||
|
38 1091003 4 3 Color Magic 1 Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. 109325
|
||||||
|
39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325
|
||||||
|
40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Vibrant Brushstroke increases by 20%. 109326
|
||||||
|
41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. 109326
|
||||||
|
42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Finishing Touch increases by 50%. 109326
|
||||||
|
43 1021005 3 5 Drifting Vain 1 Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. 102524
|
||||||
|
44 1021005 4 0 Drifting Vain 2 Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. 102524
|
||||||
|
45 1021005 4 3 Facets of Delusions 1 Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%. 102525
|
||||||
|
46 1021005 5 0 Facets of Delusions 2 When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield. 102525
|
||||||
|
47 1021005 5 3 Myriad Observations 1 Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. 102526
|
||||||
|
48 1021005 5 6 Myriad Observations 2 Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. 102526
|
||||||
|
49 1021005 6 0 Myriad Observations 3 Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. 102526
|
Can't render this file because it contains an unexpected character in line 38 and column 152.
|
|
@ -0,0 +1,25 @@
|
||||||
|
Id Name Description
|
||||||
|
1 Dark Radiation Increases Dark DMG.
|
||||||
|
2 Chain Fusion Decreases Dark Resistance.
|
||||||
|
11 Fire Tempered Increases Fire DMG.
|
||||||
|
12 Scorching Invasion Decreases Fire Resistance.
|
||||||
|
21 Frost Crystal Increases Ice DMG.
|
||||||
|
22 Frost Corrosion Decreases Ice Resistance.
|
||||||
|
31 Lightning Surge Increases Lightning DMG.
|
||||||
|
32 Turbulence Interference Decreases Lightning Resistance.
|
||||||
|
41 Battlefield Analysis Increases Physical DMG.
|
||||||
|
42 Electron Medicine Increases Physical DMG.
|
||||||
|
101 Glorious Shield Glory's HP is reduced during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
|
||||||
|
102 Condensed Frost Glory enters this form upon a 3-Ping after conditions are met. While in this form, Glory is immune to attacks and the attacking enemy will be slowed instead.
|
||||||
|
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
||||||
|
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges the attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
|
||||||
|
106 Freeze Condense the moisture in the air, making it impossible for the enemy to perform any action.
|
||||||
|
107 Lance of Perception Decreases Physical DEF.
|
||||||
|
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
|
||||||
|
109 Song of Protection A shield provided by Selena: Capriccio. Characters are immune from attacks when the shield is active.
|
||||||
|
110 Kowloong Unit The current Kowloong units are Qu: Pavo and Pulao: Dragontoll.
|
||||||
|
111 Time Lag Calculation Some of the skill effects on the character and the enemy, Matrix cooldown, character switch cooldown, QTE cooldown, and stage timer will all be paused.
|
||||||
|
3 Frost Spirit When Glory has full energy, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
||||||
|
4 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
5 Frost Corrosion Reduces the enemy's Ice Resistance by a percentage.
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png
|
||||||
|
2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png
|
||||||
|
3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png
|
||||||
|
4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
|
||||||
|
1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Orb projectile will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.
|
||||||
|
1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
|
||||||
|
1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
|
||||||
|
1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
|
||||||
|
1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
|
||||||
|
1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
|
||||||
|
1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.
|
||||||
|
1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
|
||||||
|
1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.
|
||||||
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1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
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1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Fighting Will: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.
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1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.
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1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
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1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced Form: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.
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1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclock: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking Form</color> after casting Signature Move. In this form, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.
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1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will Form</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. While in the <color=#FF6347>Blade Will Form</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.
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1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.
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1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
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1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter the <color=#FF6347>Sniping Form</color>. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in the <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits the Sniping Form if <color=#FF6347>6</color> lightning arrows are fired or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in the <color=#FF6347>Sniping Form</color>. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
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1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
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1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.
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1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to <color=#FF6347>4</color> in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.
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1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: <color=#0d70bc>Ping any orb</color> Gains bonus Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals area Dark DMG and deals bonus Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.
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1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in Normal Form will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Surging Madness: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.
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1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rigor Heart: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>wide-area electromagnetic cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy points will be restored after firing the <color=#FF6347>wide-area electromagnetic cannon</color>.
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1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. Concentrated Will Form: <color=#0d70bc>Concentrated Will Form</color> In the <color=#FF6347>Concentrated Will Form</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will Form</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will Form</color> will end and Signal Orbs are no longer enhanced. Red Concentration: <color=#0d70bc>Concentrated Will Form + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: <color=#0d70bc>Concentrated Will Form + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu around, dealing Physical DMG to nearby enemies.
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1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Orb Follow-Up: Conjures ice lances from the ground around to deal area Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Yellow Orb Follow-Up: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal area Ice DMG.
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1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: <color=#0d70bc>At least 15 Annihilation Points + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation Form</color>, deal Dark Area DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation Form</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, and performing Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation Form</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation Form</color> will rearrange the Signal Orbs according to the 3-Ping rules. Singularity: <color=#0d70bc>Annihilation Form + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation Form</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.
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1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. Blade Rend: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. Blade Rend: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
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1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Overclock Strike: <color=#0d70bc>Ping Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
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1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy (while taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>). Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, Press and hold Dodge to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit static to <color=#FF6347>continuously drag</color> nearby enemies.
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1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
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1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> A 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color as the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.
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1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
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1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Move Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Control Locked + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
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1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.
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1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.
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1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> Dodge to trigger <color=#FF6347>Divine Prayer</color> and gain DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals area Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.
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1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction button</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Reprise: Twin Stars: <color=#0d70bc>Ping Shooting Star Orb + Direction button</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.
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1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Snow Dragon: <color=#0d70bc>Tap Basic Attack + Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Dragon Force Combo: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.
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1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color> While in the <color=#FF6347>"Rumbling" Form</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Form</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color> When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Energy and deal the <color=#FF6347>"Perfect!"</color> damage multiplier of the corresponding <color=#FF6347>Ironsoul Slice</color> with bonus DMG based on the Pressure consumed. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Successful Dodge</color> Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
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1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.
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1011004 30030301 Dimension Observer http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Assets/Product/Texture/Image/IconGuide/GuideR4Liang.png Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When the <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold to shoot at the front area with the high-power sniper rifle, dealing Fire DMG and opens up the <color=#FF6347>Hypermatrix</color>.
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1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Art Influence: <color=#0d70bc>Receive Healing</color> Healed allies gain <color=#FF6347>Frost Crystal</color>, which increases Ice DMG.
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1021005 30030301 Wild Path http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Assets/Product/Texture/Image/IconGuide/GuideR5Luxiya.png Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Points</color> to increase the Base DMG of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> based on the <color=#FF6347>Lightless Points</color> consumed. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.
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1 Red Orb
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2 Yellow Orb
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3 Blue Orb
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4 Basic Attack
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5 Signature Move
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6 QTE Skill
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7 Core Passive
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8 Leader Skill
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9 Class Skill
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10 Ultima Awaken
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13 SSS+ Passive Skill
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14 Infinitas Skill
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70002 Assets/Product/Texture/Image/IconExpression/IconExpressA2.png
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||||||
|
Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Keyword[4] Keyword[5] Keyword[6] Keyword[7] Keyword[8] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7]
|
||||||
|
1 2021/2/11 23:59 2021/2/18 23:59 Happy New Year Good Luck in the New Year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
|
||||||
|
5 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Happy Valentine's Day Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
|
||||||
|
6 2021/8/12 23:59 2021/9/27 23:59 Love Heart Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7
|
||||||
|
8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
10 2021/8/12 23:59 2021/9/27 23:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
12 2021/10/29 10:00 2021/11/1 5:00 Holly Night カボチャ Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
16 2021/10/1 10:00 2021/12/5 5:00 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
17 2021/10/1 10:00 2021/12/5 5:00 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
18 2022/12/1 5:00 2022/12/15 5:00 3 Years Three Years Anniversary The Punishing: Gray Raven Team Cogs Finger Heart Punishing: Gray Raven Punishing: Gray Raven Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainTubiao.prefab 20 5 3 1 2 3 4 5 6 7
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id CalculateTime RepeatCount StringFilter[1] StringFilter[2]
|
||||||
|
1 10 3
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
Id Step Icon
|
||||||
|
1 1 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon01.png
|
||||||
|
2 2 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon02.png
|
||||||
|
3 3 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon03.png
|
||||||
|
4 4 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon04.png
|
||||||
|
5 5 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon05.png
|
||||||
|
6 6 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon06.png
|
||||||
|
7 -1 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon07.png
|
||||||
|
8 -2 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon08.png
|
||||||
|
9 -3 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon09.png
|
||||||
|
10 -4 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon10.png
|
||||||
|
11 -5 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon11.png
|
||||||
|
12 -6 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon12.png
|
||||||
|
13 999 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon13.png
|
||||||
|
14 1000 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon14.png
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
Id Type Url
|
||||||
|
1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
|
||||||
|
2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
|
||||||
|
3 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png
|
||||||
|
4 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
|
||||||
|
5 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
|
||||||
|
6 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png
|
||||||
|
7 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
|
||||||
|
8 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
|
||||||
|
9 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
|
||||||
|
10 4 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png
|
||||||
|
11 5 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png
|
||||||
|
12 6 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
|
||||||
|
13 6 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
|
||||||
|
14 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png
|
||||||
|
15 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png
|
||||||
|
16 2 Assets/Product/Texture/Image/RoleCharacter/BudaozheNormal01.png
|
||||||
|
17 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png
|
||||||
|
18 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png
|
||||||
|
19 2 Assets/Product/Texture/Image/RoleCharacter/IceArchernomal.png
|
||||||
|
20 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png
|
||||||
|
21 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png
|
||||||
|
22 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png
|
||||||
|
23 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
Id RowNumber[1] RowNumber[2] RowNumber[3]
|
||||||
|
1 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25
|
||||||
|
2 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20
|
||||||
|
3 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25
|
||||||
|
4 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10
|
||||||
|
5 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
|
||||||
|
6 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
|
||||||
|
7 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
|
||||||
|
8 61|62|63|64|65 61|62|63|64|65 26
|
||||||
|
9 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65
|
||||||
|
10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10
|
||||||
|
11 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
12 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
|
||||||
|
13 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20
|
||||||
|
14 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40
|
||||||
|
15 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20
|
||||||
|
16 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45
|
||||||
|
17 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
|
||||||
|
18 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
|
||||||
|
19 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10
|
||||||
|
20 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55
|
||||||
|
21 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10
|
||||||
|
22 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60
|
||||||
|
23 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
24 61|62|63|64|65 61|62|63|64|65 61|62|63|64|65
|
||||||
|
25 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
26 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 66
|
||||||
|
27 1|2|3|4|5|6|7|8|9|10 66 1|2|3|4|5|6|7|8|9|10
|
||||||
|
28 66 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
29 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71
|
||||||
|
30 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10
|
||||||
|
31 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
32 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
|
|
@ -0,0 +1,72 @@
|
||||||
|
Id HeadId[1] HeadId[2] HeadId[3] HeadId[4] HeadId[5]
|
||||||
|
1 2 2 1 1 1
|
||||||
|
2 2 1 2 1 1
|
||||||
|
3 2 1 1 2 1
|
||||||
|
4 2 1 1 1 2
|
||||||
|
5 1 2 2 1 1
|
||||||
|
6 1 2 1 2 1
|
||||||
|
7 1 2 1 1 2
|
||||||
|
8 1 1 2 2 1
|
||||||
|
9 1 1 2 1 2
|
||||||
|
10 1 1 1 2 2
|
||||||
|
11 2 2 2 1 1
|
||||||
|
12 2 2 1 2 1
|
||||||
|
13 2 2 1 1 2
|
||||||
|
14 2 1 2 2 1
|
||||||
|
15 2 1 2 1 2
|
||||||
|
16 2 1 1 2 2
|
||||||
|
17 1 2 2 2 1
|
||||||
|
18 1 2 2 1 2
|
||||||
|
19 1 2 2 2 1
|
||||||
|
20 1 1 2 2 2
|
||||||
|
21 2 2 2 2 1
|
||||||
|
22 2 2 2 1 2
|
||||||
|
23 2 2 1 2 2
|
||||||
|
24 2 1 2 2 2
|
||||||
|
25 1 2 2 2 2
|
||||||
|
26 1 1 3 1 1
|
||||||
|
27 2 4 4 1 1
|
||||||
|
28 2 4 1 4 1
|
||||||
|
29 2 1 4 1 4
|
||||||
|
30 4 1 2 4 1
|
||||||
|
31 5 2 2 1 1
|
||||||
|
32 5 2 1 2 1
|
||||||
|
33 2 5 1 1 2
|
||||||
|
34 2 1 5 2 1
|
||||||
|
35 2 1 2 1 5
|
||||||
|
36 2 1 1 5 2
|
||||||
|
37 1 5 2 2 1
|
||||||
|
38 1 2 5 1 2
|
||||||
|
39 1 2 2 5 1
|
||||||
|
40 1 1 2 2 5
|
||||||
|
41 5 2 2 2 1
|
||||||
|
42 2 5 2 1 2
|
||||||
|
43 2 2 1 5 2
|
||||||
|
44 2 1 5 2 2
|
||||||
|
45 1 2 2 2 5
|
||||||
|
46 6 2 2 1 1
|
||||||
|
47 6 2 1 2 1
|
||||||
|
48 2 6 1 1 2
|
||||||
|
49 2 1 6 2 1
|
||||||
|
50 2 1 2 1 6
|
||||||
|
51 2 1 1 6 2
|
||||||
|
52 1 6 2 2 1
|
||||||
|
53 1 2 6 1 2
|
||||||
|
54 1 2 2 6 1
|
||||||
|
55 1 1 2 2 6
|
||||||
|
56 6 2 2 2 1
|
||||||
|
57 2 6 2 1 2
|
||||||
|
58 2 2 1 6 2
|
||||||
|
59 2 1 6 2 2
|
||||||
|
60 1 2 2 2 6
|
||||||
|
61 2 1 1 1 1
|
||||||
|
62 1 2 1 1 1
|
||||||
|
63 1 1 2 1 1
|
||||||
|
64 1 1 1 2 1
|
||||||
|
65 1 1 1 1 2
|
||||||
|
66 1 4 1 1 1
|
||||||
|
67 5 5 1 1 2
|
||||||
|
68 1 5 5 2 1
|
||||||
|
69 1 2 5 5 1
|
||||||
|
70 2 1 1 5 5
|
||||||
|
71 5 1 2 1 5
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
Id Size GridNum Scale
|
||||||
|
2 180 2 0.5
|
||||||
|
3 180 2 0.5
|
||||||
|
4 180 2 0.5
|
||||||
|
5 270 3 0.75
|
||||||
|
6 360 4 1
|
|
|
@ -0,0 +1,816 @@
|
||||||
|
Key Type Value
|
||||||
|
ConnectTimeout int 10000
|
||||||
|
ReconnectInterval int 3000
|
||||||
|
GameServerPingInterval int 10
|
||||||
|
ServerFullNRestTime int 86400
|
||||||
|
SyncServerListInterval int 10000
|
||||||
|
VerificationWaitInterval int 30000
|
||||||
|
FriendRecommendationInterval int 10
|
||||||
|
RemoveChatRecordOfDay int 7
|
||||||
|
WorldChatMaxSize int 200
|
||||||
|
RoomChatMaxSize int 50
|
||||||
|
EquipBreakThoughTipId int 1001
|
||||||
|
GraphicDefaultLevel int 2
|
||||||
|
GraphicLowFps int 40
|
||||||
|
GraphicHighFps int 58
|
||||||
|
GraphicCheckFpsInterval int 10
|
||||||
|
GraphicDefaultMode int 0
|
||||||
|
BossSingleMaxRanCount int 99
|
||||||
|
BossSingleAnimaTime float 2.2
|
||||||
|
BossOnlineInvadeDelay int 5500
|
||||||
|
BossOnlineInvadeInterval int 100
|
||||||
|
BossOnlineInvadeWait int 1500
|
||||||
|
BossOnlineInvadeDescCount int 5
|
||||||
|
BossOnlineInvadeEffectUrl string Assets/Product/Ui/ComponentPrefab/UiOnlineBoss/Donghua.prefab
|
||||||
|
PrivateChatTextLimit int 150
|
||||||
|
WorldChatTextLimit int 50
|
||||||
|
MultiplayerRoomRowMaxWorld int 17
|
||||||
|
MultiplayerRoomWorldTime int 10
|
||||||
|
UiGridFurnitureControlLimit int 100
|
||||||
|
UiFurnitureReformDefaultBaseType int 1
|
||||||
|
UiFubenCoinSkillDuration float 1
|
||||||
|
UiFubenPanelTabDuration float 1
|
||||||
|
FxUiKeJinHua string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiKeJinHua.prefab
|
||||||
|
FxUiJihuo string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiJihuo.prefab
|
||||||
|
FxUiEquipReform string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiEquipReform.prefab
|
||||||
|
FxUi008 string FxUi008
|
||||||
|
KcpNoDelay int 1
|
||||||
|
KcpInterval int 10
|
||||||
|
KcpResend int 1
|
||||||
|
KcpNc int 1
|
||||||
|
KcpSndWndSize int 256
|
||||||
|
KcpRcvWndSize int 256
|
||||||
|
KcpMtu int 470
|
||||||
|
SignBoardPlayInterval int 600
|
||||||
|
SignBoardWaitInterval int 600
|
||||||
|
SignBoardClickInterval float 0.2
|
||||||
|
SignBoardDelayInterval float 1.5
|
||||||
|
SignBoardMultClickCountLimit int 5
|
||||||
|
NewPlayerTaskExpId int 20
|
||||||
|
NewPlayerTaskSmallSize int 90
|
||||||
|
NewPlayerTaskBigSize int 95
|
||||||
|
UiGridChapterMoveMinX int -500
|
||||||
|
UiGridChapterMoveMaxX int -300
|
||||||
|
UiGridChapterMoveTargetX int -400
|
||||||
|
UiGridChapterMoveDuration float 0.5
|
||||||
|
RebootFree string <size=60>Free</size>
|
||||||
|
SettleRewardAnimationDelay int 1500
|
||||||
|
SettleRewardAnimationInterval int 250
|
||||||
|
DormDraftShopId int 3
|
||||||
|
FurnitureDefaultIcon string Assets/Product/Texture/Image/IconTools/IconDormBasisAll.png
|
||||||
|
FurnitureDefaultName string Craft Decor
|
||||||
|
FurnitureInvestmentIncreaseStep int 1
|
||||||
|
FurnitureCostEnough string #26BFFF
|
||||||
|
FurnitureCostNotEnough string #ff0000
|
||||||
|
DormCharacterTouchLength int 120000
|
||||||
|
DormCharacterWaterGunTime int 5
|
||||||
|
DormCharacterPlayTime int 6
|
||||||
|
DormPutOnAnimaTime float 0.6
|
||||||
|
DormDetailDisppearTime int 2000
|
||||||
|
DormDraftDistance int 2
|
||||||
|
DormTemplateCaptureAngleX float 270
|
||||||
|
DormTemplateCaptureAngleY float 23
|
||||||
|
DormTemplateCaptureDistance float 9
|
||||||
|
DormProvisionalMaxCount int 5
|
||||||
|
DormTemplateShareName string share
|
||||||
|
ExhibitionShowDetailMinScale float 0.7
|
||||||
|
ExhibitionDetailFadeTime float 0.5
|
||||||
|
ExhibitionDetailZoomTime float 0.5
|
||||||
|
DefaultDormTargetAngle int 45
|
||||||
|
DefaultAllowYAxis int 1
|
||||||
|
ExploreShowDetailMinScale float 0.7
|
||||||
|
ExploreDetailFadeTime float 0.5
|
||||||
|
DormFurnitureInteractCD int 180
|
||||||
|
DormFurnitureInteractDistance int 10
|
||||||
|
DormCharacterInteractCD int 180
|
||||||
|
DormCharacterInteractDistance int 5
|
||||||
|
DormCharacterInteractMinDistance int 2
|
||||||
|
DormCharacterTouchCD float 3
|
||||||
|
DormCharacterTouchProportion float 0.2
|
||||||
|
AreanShopId int 2001
|
||||||
|
ArenaOnlineInviteShowTime int 15
|
||||||
|
ArenaOnlineDefualtChapterId int 1001
|
||||||
|
PurYKContinueBuyDays int 3
|
||||||
|
PurChaseGiftTips int 1
|
||||||
|
FavorabilityDelaySecond int 400
|
||||||
|
AudioManagerAssetUrl string Assets/Product/Common/AudioManager.prefab
|
||||||
|
MovieSettingAssetUrl string Assets/Product/Movie/Data/MovieSetting.asset
|
||||||
|
HomeMapAssetUrl string Assets/Product/Common/HomeMapManager.prefab
|
||||||
|
HomeGridColorDefaultAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XDefaultGridColor.asset
|
||||||
|
HomeGridColorGreenAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XGreenGridColor.asset
|
||||||
|
HomeGridColorRedAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XRedGridColor.asset
|
||||||
|
HomeGridColorInteractAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XInteractGridColor.asset
|
||||||
|
HomeGridColorBlueAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XBlueGridColor.asset
|
||||||
|
HomeSceneSoAssetUrl string Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOsushe003.asset
|
||||||
|
SuShe003 string Assets/Product/Scene/ScenePrefab/sushe003.prefab
|
||||||
|
EquipResonanceIcon string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon.png
|
||||||
|
EquipAwakenIcon string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon2.png
|
||||||
|
EquipBreakThroughBig0 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig0.png
|
||||||
|
EquipBreakThroughBig1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig1.png
|
||||||
|
EquipBreakThroughBig2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig2.png
|
||||||
|
EquipBreakThroughBig3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig3.png
|
||||||
|
EquipBreakThroughBig4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig4.png
|
||||||
|
EquipBreakThroughSmall1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough1.png
|
||||||
|
EquipBreakThroughSmall2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall2.png
|
||||||
|
EquipBreakThroughSmall3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough3.png
|
||||||
|
EquipBreakThroughSmall4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall4.png
|
||||||
|
EquipBreakThrough0 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough0.png
|
||||||
|
EquipBreakThrough1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough1.png
|
||||||
|
EquipBreakThrough2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough2.png
|
||||||
|
EquipBreakThrough3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough3.png
|
||||||
|
EquipBreakThrough4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall4.png
|
||||||
|
CommonBagWhite string Assets/Product/Texture/Atlas/Common/CommonBagWhite.png
|
||||||
|
CommonBagGreed string Assets/Product/Texture/Atlas/Common/CommonBagGreed.png
|
||||||
|
CommonBagBlue string Assets/Product/Texture/Atlas/Common/CommonBagBlue.png
|
||||||
|
CommonBagPurple string Assets/Product/Texture/Atlas/Common/CommonBagPurple.png
|
||||||
|
CommonBagGold string Assets/Product/Texture/Atlas/Common/CommonBagGold.png
|
||||||
|
CommonBagRed string Assets/Product/Texture/Atlas/Common/CommonBagRed.png
|
||||||
|
QualityIconColor1 string Assets/Product/Texture/Atlas/Common/CommonEquipWhite.png
|
||||||
|
QualityIconColor2 string Assets/Product/Texture/Atlas/Common/CommonEquipGreen.png
|
||||||
|
QualityIconColor3 string Assets/Product/Texture/Atlas/Common/CommonEquipBlue.png
|
||||||
|
QualityIconColor4 string Assets/Product/Texture/Atlas/Common/CommonEquipPurple.png
|
||||||
|
QualityIconColor5 string Assets/Product/Texture/Atlas/Common/CommonEquipGold.png
|
||||||
|
QualityIconColor6 string Assets/Product/Texture/Atlas/Common/CommonEquipRed.png
|
||||||
|
QualityIconColor7 string Assets/Product/Texture/Atlas/Common/CommonEquipRed.png
|
||||||
|
UiMainPitchOn string Assets/Product/Texture/Image/UiMain/MainPoint1.png
|
||||||
|
UiMainPitchOff string Assets/Product/Texture/Image/UiMain/MainPoint2.png
|
||||||
|
UiBagItemRed string Assets/Product/Texture/Atlas/UiBag/BagTag5Days.png
|
||||||
|
UiBagItemYellow string Assets/Product/Texture/Atlas/UiBag/BagTagHangse.png
|
||||||
|
UiBagItemBlue string Assets/Product/Texture/Atlas/UiBag/BagTagHuishou.png
|
||||||
|
UiBagItemGreen string Assets/Product/Texture/Atlas/UiBag/BagTagMax.png
|
||||||
|
DefaultPortraitImagePath string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png
|
||||||
|
RoomDefaultSoPath string Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOsushe003DormDefault.asset
|
||||||
|
MissionQuality1 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality1.png
|
||||||
|
MissionQuality2 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality2.png
|
||||||
|
MissionQuality3 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality3.png
|
||||||
|
MissionQuality4 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality4.png
|
||||||
|
MissionQuality5 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality5.png
|
||||||
|
TaskDailyActiveReach1 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach1.png
|
||||||
|
TaskDailyActiveReach2 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach2.png
|
||||||
|
TaskDailyActiveReach3 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach3.png
|
||||||
|
TaskDailyActiveReach4 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach4.png
|
||||||
|
TaskDailyActiveReach5 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach5.png
|
||||||
|
TaskDailyActiveNotReach1 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach2 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach3 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach4 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach5 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
GuildContributeRankFlag1 string Assets/Product/Texture/Image/UiGuild/UiGuildRank1.png
|
||||||
|
GuildContributeRankFlag2 string Assets/Product/Texture/Image/UiGuild/UiGuildRank2.png
|
||||||
|
GuildContributeRankFlag3 string Assets/Product/Texture/Image/UiGuild/UiGuildRank3.png
|
||||||
|
GuildContributeRankFlag4 string Assets/Product/Texture/Image/UiGuild/UiGuildRank4.png
|
||||||
|
GuildContributeRankFlag5 string Assets/Product/Texture/Image/UiGuild/UiGuildRank5.png
|
||||||
|
GridRepeatChallengeStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridRepeatChallengeStage.prefab
|
||||||
|
GridRepeatChallengeStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridRepeatChallengeStageSquare.prefab
|
||||||
|
GridBranchStageChallengeVertical string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageChallengeVertical.prefab
|
||||||
|
GridBranchStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageSquare.prefab
|
||||||
|
GridBranchStageRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageRectangle.prefab
|
||||||
|
GridStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquare.prefab
|
||||||
|
GridStageRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangle.prefab
|
||||||
|
GridStageSquareMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareMW.prefab
|
||||||
|
GridStageRectangleMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleMW.prefab
|
||||||
|
GridPrequelStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridPrequelStage.prefab
|
||||||
|
GridAssignChapter string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignChapter.prefab
|
||||||
|
PanelCharacterOwnedInfo string Assets/Product/Ui/ComponentPrefab/Character/PanelCharacterOwnedInfo.prefab
|
||||||
|
GridAwarenessChapter string Assets/Product/Ui/ComponentPrefab/UiAwarenessMain/GridAwarenessChapter.prefab
|
||||||
|
GridAssignStage string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignStage.prefab
|
||||||
|
GridActivityBossSingleStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridActivityBossSingleStage.prefab
|
||||||
|
GuideData string Assets/Product/Behavior/Guide/GuideData.bytes
|
||||||
|
DormitoryCharData string Assets/Product/Behavior/Dormitory/Character/CharacterData.bytes
|
||||||
|
DormitoryFurniData string Assets/Product/Behavior/Dormitory/Furniture/FurnitureData.bytes
|
||||||
|
UiFightTopInfectionPrefab string Assets/Product/Ui/UiFightPrefab/UiFightTopNoiseBar.prefab
|
||||||
|
UiDebuggerBehaviourTree string Assets/Product/Ui/Prefab/UiDebuggerBehaviourTree.prefab
|
||||||
|
UiDebuggerCheat string Assets/Product/Ui/Prefab/UiDebuggerCheat.prefab
|
||||||
|
UiDebuggerConsole string Assets/Product/Ui/Prefab/UiDebuggerConsole.prefab
|
||||||
|
UiDebuggerDps string Assets/Product/Ui/Prefab/UiDebuggerDps.prefab
|
||||||
|
UiDebuggerFubenList string Assets/Product/Ui/Prefab/UiDebuggerFubenList.prefab
|
||||||
|
UiDebuggerGm string Assets/Product/Ui/Prefab/UiDebuggerGm.prefab
|
||||||
|
UiDebuggerGraphic string Assets/Product/Ui/Prefab/UiDebuggerGraphic.prefab
|
||||||
|
UiDebuggerMissile string Assets/Product/Ui/Prefab/UiDebuggerMissile.prefab
|
||||||
|
UiDebuggerMultiplayerFightLagLossPacket string Assets/Product/Ui/Prefab/UiDebuggerMultiplayerFightLagLossPacket.prefab
|
||||||
|
UiDebuggerMultiplayerFight string Assets/Product/Ui/Prefab/UiDebuggerMultiplayerFight.prefab
|
||||||
|
UiDebuggerNpcCustom string Assets/Product/Ui/Prefab/UiDebuggerNpcCustom.prefab
|
||||||
|
UiDebuggerNpcFight string Assets/Product/Ui/Prefab/UiDebuggerNpcFight.prefab
|
||||||
|
UiDebuggerNpcList string Assets/Product/Ui/Prefab/UiDebuggerNpcList.prefab
|
||||||
|
UiDebuggerReplay string Assets/Product/Ui/Prefab/UiDebuggerReplay.prefab
|
||||||
|
UiDebuggerStoryList string Assets/Product/Ui/Prefab/UiDebuggerStoryList.prefab
|
||||||
|
UiDebuggerDormTemplate string Assets/Product/Ui/Prefab/UiDebuggerDormTemplate.prefab
|
||||||
|
UiDamageNumericalRecordPanel string Assets/Product/Ui/Prefab/UiDamageNumericalRecordPanel.prefab
|
||||||
|
UiDebuggerDamageStatisticsPanel string Assets/Product/Ui/Prefab/UiDebuggerDamageStatisticsPanel.prefab
|
||||||
|
UiDebuggerDamageContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
|
||||||
|
UiXDebuggerCureContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
|
||||||
|
UiDebuggerFightNumerical string Assets/Product/Ui/Prefab/UiDebuggerFightNumerical.prefab
|
||||||
|
UiDebuggerFightShortcut string Assets/Product/Ui/Prefab/UiDebuggerFightShortcut.prefab
|
||||||
|
UiDebuggerFightBuff string Assets/Product/Ui/Prefab/UiDebuggerFightBuff.prefab
|
||||||
|
UiVideoDebug string Assets/Product/Ui/Prefab/UiVideoDebug.prefab
|
||||||
|
UiDebuggerGyro string Assets/Product/Ui/Prefab/UiDebuggerGyro.prefab
|
||||||
|
IceTex string Assets/Product/Common/IceTex.png
|
||||||
|
Noise string Assets/Product/Common/Noise.png
|
||||||
|
ComponentDebuggerSwitch string Assets/Product/Ui/ComponentPrefab/Debuger/BtnDebugSwitch.prefab
|
||||||
|
UiDebugger string Assets/Product/Ui/Prefab/UiDebugger.prefab
|
||||||
|
XGridMatPath string Assets/Product/Common/XRoomGrid.mat
|
||||||
|
RenderConst string Assets/Product/Common/RenderConst.asset
|
||||||
|
FightWallCameraDitherDetector string Assets/Product/Common/FightWallCameraDitherDetector.prefab
|
||||||
|
FogNoiseTex string Assets/Product/Common/FogNoiseTex.png
|
||||||
|
CameraBlends string Assets/Product/Common/CameraBlends.asset
|
||||||
|
XShadowVolume string Assets/Product/Common/XShadowVolume.mat
|
||||||
|
UiRoot string Assets/Product/Ui/Prefab/UiRoot.prefab
|
||||||
|
UiMask string Assets/Product/Ui/Prefab/UiMask.prefab
|
||||||
|
PurchaseYKTotalCount int 2
|
||||||
|
PurchaseYKLimtCount int 30
|
||||||
|
DormDrawGroudId int 6
|
||||||
|
DormDrawGroudPath string Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab
|
||||||
|
DormComfortTime int 2000
|
||||||
|
FurnitureImgS10 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS10.png
|
||||||
|
FurnitureImgS20 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS20.png
|
||||||
|
FurnitureImgS5 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS5.png
|
||||||
|
FurnitureImgS21 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS21.png
|
||||||
|
FurnitureImgS22 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS22.png
|
||||||
|
FurnitureImgS6 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS6.png
|
||||||
|
FurnitureImgS23 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS23.png
|
||||||
|
DormMainAnimationMoveTime int 600
|
||||||
|
DormMainAnimationStaicTime int 200
|
||||||
|
DormGroundGridMeshHighOffset float 0.05
|
||||||
|
DormSecondAnimationDelayTime int 600
|
||||||
|
PurchaseCardId int 83028
|
||||||
|
CustomerServiceUrl string http://kf.yingxiong.com/kf2.0/user-center?game_id=186
|
||||||
|
FurnitureImgS8 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS8.png
|
||||||
|
FightPreloadRate float 0.5
|
||||||
|
FurnitureImgS11 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS11.png
|
||||||
|
FavorabilitySkipSize int 2
|
||||||
|
FavorabilitySkip1 int 10027
|
||||||
|
FavorabilitySkip2 int 10028
|
||||||
|
FavorabilitySkip3 int 4002
|
||||||
|
FavorabilitySkip4 int 4000
|
||||||
|
FightQualityStageId int 10010001
|
||||||
|
FightKeyStageId int 10010101
|
||||||
|
SpecialScreenOff float 50
|
||||||
|
SelfNumSmall int 20
|
||||||
|
SelfNumMiddle int 30
|
||||||
|
SelfNumBig int 45
|
||||||
|
ChannelInfoRefreshMin int 1
|
||||||
|
ChannelChangeFadeTime int 1
|
||||||
|
NewUserMovieId string ZX00000BA
|
||||||
|
IsShowChannelNumber int 0
|
||||||
|
MedalStoryId int 1100145
|
||||||
|
DrawLogLimit int 10
|
||||||
|
NoticePathPrefix string client/notice/config/
|
||||||
|
UnloadNpcTime int 10000
|
||||||
|
UnloadWeaponTime int 5000
|
||||||
|
SelfNumDefault int 100
|
||||||
|
GameLogo string Assets/Product/Texture/Image/Logo/CommonGameLogo.png
|
||||||
|
DormAttrFormat string <color=%s><size=30> %s%d</size></color>
|
||||||
|
DormSuitBgmDesc string Place <color=#0E70BDFF>%s</color> different set decors in room to %s unlock BGM <color=#0E70BDFF>[%s]</color>
|
||||||
|
DormSuitBgmTitleDesc string <size=30><color=#0E70BDFF>Set bonus</color></size>
|
||||||
|
MaxNameLength int 12
|
||||||
|
MaxSignLength int 30
|
||||||
|
ExhibitionLevelPoint_01 int 1
|
||||||
|
ExhibitionLevelPoint_02 int 1
|
||||||
|
ExhibitionLevelPoint_03 int 1
|
||||||
|
ExhibitionLevelPoint_04 int 1
|
||||||
|
ExhibitionLevelPoint_05 int 1
|
||||||
|
DefaultDynamicJoystick int 0
|
||||||
|
DefaultFocusType int 3
|
||||||
|
DefaultFocusButton int 1
|
||||||
|
DefaultFocusTypeDlcHunt int 1
|
||||||
|
DefaultFocusButtonDlcHunt int 1
|
||||||
|
DefaultInviteButton int 1
|
||||||
|
DefaultWeaponTransType int 2
|
||||||
|
DefaultRechargeType int 2
|
||||||
|
FubenBabelTowerBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png
|
||||||
|
TipBatteryLeftTime int 259200
|
||||||
|
TipTimeLimitItemsLeftTime int 1728000
|
||||||
|
BabelTowerBuffShowTime int 300
|
||||||
|
BabelTowerBuffShowRate int 9
|
||||||
|
BabelTowerBuffDisappearTime int 1500
|
||||||
|
BabelTowerMaxChallengeBuff int 15
|
||||||
|
BabelTowerMaxSupportBuff int 10
|
||||||
|
FightCoLoadRate int 3
|
||||||
|
FightCoLoadMaxDT float 0.0666667
|
||||||
|
FightCoLoadMinDT float 0.04
|
||||||
|
MailWillFullCount int 70
|
||||||
|
GuildNameMinLen int 1
|
||||||
|
GuildNameMaxLen int 16
|
||||||
|
GuildDeclarMaxLen int 100
|
||||||
|
GuildVistorCountMax int 10
|
||||||
|
GuildDormMapGridAssetUrl string Assets/Product/Common/HomeMapManager.prefab
|
||||||
|
GuildDormMainSceneName string Guild01
|
||||||
|
GuildDormMainScenePrefabPath string Assets/Product/Scene/ScenePrefab/Guild01.prefab
|
||||||
|
LovelCommunicateStartTime string 1613160000
|
||||||
|
LovelCommunicateEndTime string 1613487540
|
||||||
|
CommunicateReplaceStr string KURONAME
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath1 string Assets/Product/Texture/Atlas/UiFushuaguan/Num1.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath2 string Assets/Product/Texture/Atlas/UiFushuaguan/Num2.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath3 string Assets/Product/Texture/Atlas/UiFushuaguan/Num3.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath4 string Assets/Product/Texture/Atlas/UiFushuaguan/Num4.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath5 string Assets/Product/Texture/Atlas/UiFushuaguan/Num5.png
|
||||||
|
SelectReplicatedGiftMinusBtnLongClickTime int 250
|
||||||
|
GuildFiltrateCount int 100
|
||||||
|
GuildFiltrateShowCount int 15
|
||||||
|
WeaponResonanceShowDelay int 200
|
||||||
|
RogueLikeTeamMemberCount int 3
|
||||||
|
RogueLikeUnknowRobot string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeIconZyjs.png
|
||||||
|
RogueLikeNormalNode string Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLikeLevel.prefab
|
||||||
|
RogueLikeBossNode string Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLikeBossLevel.prefab
|
||||||
|
RogueLikeChallengeCoin int 60300
|
||||||
|
RogueLikePumpkinCoin int 60301
|
||||||
|
RogueLikeKeepsakeCoin int 60302
|
||||||
|
RogueLikeCheckLineSwitch int 0
|
||||||
|
FubenRogueLikeBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner08.png
|
||||||
|
RogueLikeTabFightNor string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor01.png
|
||||||
|
RogueLikeTabFightElite string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor02.png
|
||||||
|
RogueLikeTabFightBoss string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor03.png
|
||||||
|
RogueLikeTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor05.png
|
||||||
|
RogueLikeTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor06.png
|
||||||
|
RogueLikeTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor04.png
|
||||||
|
RogueLikeTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor07.png
|
||||||
|
RogueLikeDisTabNor string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab01.png
|
||||||
|
RogueLikeDisTabElite string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab02.png
|
||||||
|
RogueLikeDisTabBoss string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab03.png
|
||||||
|
RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab04.png
|
||||||
|
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
|
||||||
|
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
|
||||||
|
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
|
||||||
|
ActivityShopItemTextCanBuyColor string FFFFFF
|
||||||
|
ActivityShopItemTextCanNotBuyColor string FF5A5A
|
||||||
|
NierShopItemTextCanBuyColor string ffffffff
|
||||||
|
NierShopItemTextCanNotBuyColor string ff8f75ff
|
||||||
|
ActivityBriefMovie int 0
|
||||||
|
RogueLikeNodeAnimTime int 5
|
||||||
|
ArchiveAwarenessShowDelayTime int 0
|
||||||
|
ArchiveWeaponShowDelayTime int 10
|
||||||
|
ArchiveAwarenessSiteBgPath1 string Assets/Product/Texture/Atlas/UiFushuaguan/Num1.png
|
||||||
|
ArchiveAwarenessSiteBgPath2 string Assets/Product/Texture/Atlas/UiFushuaguan/Num2.png
|
||||||
|
ArchiveAwarenessSiteBgPath3 string Assets/Product/Texture/Atlas/UiFushuaguan/Num3.png
|
||||||
|
ArchiveAwarenessSiteBgPath4 string Assets/Product/Texture/Atlas/UiFushuaguan/Num4.png
|
||||||
|
ArchiveAwarenessSiteBgPath5 string Assets/Product/Texture/Atlas/UiFushuaguan/Num5.png
|
||||||
|
ArchiveAwarenessSiteBgPath6 string Assets/Product/Texture/Atlas/UiArchive/UiArchiveNum6.png
|
||||||
|
ArchiveEvaluateOnForAll int 1
|
||||||
|
GuildChannelMaxCount int 500
|
||||||
|
BabelTowerRankIcon1 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
|
||||||
|
BabelTowerRankIcon2 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
|
||||||
|
BabelTowerRankIcon3 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
|
||||||
|
MoeWarScheduleIcon1 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon01.png
|
||||||
|
MoeWarScheduleIcon2 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon02.png
|
||||||
|
MoeWarScheduleIcon3 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon03.png
|
||||||
|
MoeWarScheduleSupportIcon string Assets/Product/Texture/Image/IconTools/IconMoeWarSupport.png
|
||||||
|
MoeWarVoteReawrdIcon string Assets/Product/Texture/Image/IconTools/IconMoeWarWhistle.png
|
||||||
|
MoeWarVoteEndShiftTime int 300
|
||||||
|
MoeWarGachaItem int 62514
|
||||||
|
MoeWarGachaItemNum int 700
|
||||||
|
WindowsInlayAddress string https://www.bilibili.com/blackboard/activity-zsxc.html
|
||||||
|
RegressionTaskScheduleProgressAnimTime int 2
|
||||||
|
RegressionRequestInvitationMsgInternalTime int 30
|
||||||
|
RegressionRequestUseInvitationCodeInternalTime int 5
|
||||||
|
RegressionMainViewFreshTimeInterval int 30
|
||||||
|
UiMainLowPowerValue float 0.2
|
||||||
|
PicCompositionEditIcon string Assets/Product/Texture/Image/Role/RoleHeadJiaru.png
|
||||||
|
PicCompositionMemoMax int 5
|
||||||
|
PicCompositionErrorKey string ProductCommentContentIllegal
|
||||||
|
StealthRoleIndicator string Assets/Product/Ui/UiFightPrefab/UiFightWatching.prefab
|
||||||
|
StealthTargetIndicator1 string Assets/Product/Ui/UiFightPrefab/FightWatchingTip1.prefab
|
||||||
|
StealthTargetIndicator2 string Assets/Product/Ui/UiFightPrefab/FightWatchingTip2.prefab
|
||||||
|
StealthRoleTypeGOName1 string Watching
|
||||||
|
StealthRoleTypeGOName2 string Found
|
||||||
|
StealthTargetFillBarName string Watching
|
||||||
|
StealthTargetMarkCase string MarkCase
|
||||||
|
StealthTargetAssetScale float 2
|
||||||
|
StealthTargetOffsetY float 1.3
|
||||||
|
PicCompositionGetMaxCount int 20
|
||||||
|
FubenRepeatChallengeExCostItemId int 0
|
||||||
|
LockStoryIconAspectRatio float 1.778
|
||||||
|
GuildRefreshRecruitTime int 5
|
||||||
|
GuildNewsMaxCount int 5
|
||||||
|
GuildAnnouncementMaxLen int 100
|
||||||
|
GuildInterComMaxLen int 50
|
||||||
|
ShopCanBuyColor string 000000ff
|
||||||
|
ShopCanNotBuyColor string ff0000ff
|
||||||
|
MusicPlayerSpectrumIntervalTime int 60
|
||||||
|
MusicPlayerSpectrumBandNum int 64
|
||||||
|
MusicPlayerSpectrumLogBandNum int 60
|
||||||
|
MusicPlayerSpectrumBaseHeight float 6
|
||||||
|
MusicPlayerSpectrumMinHeight float 2
|
||||||
|
MusicPlayerSpectrumMaxHeight float 84
|
||||||
|
MusicPlayerSpectrumIgnoreFrequencyCount int 1
|
||||||
|
MusicPlayerMainViewTextMoveSpeed float 70
|
||||||
|
MusicPlayerMainViewTextMovePauseInterval float 2
|
||||||
|
MusicPlayerMainViewTextScheduleInterval int 2000
|
||||||
|
MusicPlayerMainViewNeedPlayedAlbumId int 1
|
||||||
|
MusicPlayerTextScrollSpeed float 0.3
|
||||||
|
MusicPlayerIconRotateSpeed float 10
|
||||||
|
TipsMainViewTextMoveSpeed float 80
|
||||||
|
TipsMainViewTextMovePauseInterval float 1
|
||||||
|
NoticeMediumFontSize int 20
|
||||||
|
MainLineStageMaxCount int 40
|
||||||
|
MainLineExploreStageMaxCount int 40
|
||||||
|
GuildMainInfoRefreshTime int 5
|
||||||
|
GridStageSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareEx.prefab
|
||||||
|
GridStageRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleEx.prefab
|
||||||
|
GridStageFwSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquare.prefab
|
||||||
|
GridStageFwRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangle.prefab
|
||||||
|
GridStageFwRectangleZx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleZx.prefab
|
||||||
|
GridStageFwSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquareEx.prefab
|
||||||
|
GridStageFwRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleEx.prefab
|
||||||
|
CommunicationGiftMaxCount int 999
|
||||||
|
UnionPraiseInterval int 30
|
||||||
|
UnionRankRequestInterval int 20
|
||||||
|
UnionAllReadyInterval int 30
|
||||||
|
UiActivityBriefBaseSpineAnimPath string Assets/Product/Ui/Spine/ActivitySpineLogin.prefab
|
||||||
|
UiLoginSpineAnimPath string Assets/Product/Ui/Spine/SpineLogin.prefab
|
||||||
|
GuildRankIcon1 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon2 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon3 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon4 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon5 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankName1 string Leader
|
||||||
|
GuildRankName2 string Officer
|
||||||
|
GuildRankName3 string Core Member
|
||||||
|
GuildRankName4 string Normal Member
|
||||||
|
GuildRankName5 string Guest
|
||||||
|
GuildCustomNameLimit int 6
|
||||||
|
GuildReqRecommandCdTime int 10
|
||||||
|
GridFubenInfestorExploreStageFog string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageFog.prefab
|
||||||
|
GridFubenInfestorExploreStagePassed string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStagePassed.prefab
|
||||||
|
GridFubenInfestorExploreStageReach string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageReach.prefab
|
||||||
|
GridFubenInfestorExploreStageCurrent string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageCurrent.prefab
|
||||||
|
GridFubenInfestorExploreStageUnReach string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageUnReach.prefab
|
||||||
|
GridFubenInfestorExploreOccupiedPlayerPreafab string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreRole.prefab
|
||||||
|
UiInfestorExploreCoreGold string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCoreGold.png
|
||||||
|
UiInfestorExploreCorePurple string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCorePurple.png
|
||||||
|
UiInfestorExploreCoreRed string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCoreRed.png
|
||||||
|
FightInfestorPanelScoreGap float 10000
|
||||||
|
FightInfestorPlayerScoreLimit float 10000
|
||||||
|
ArenaOnlineShowTime int 15
|
||||||
|
GuildChatCacheCount int 500
|
||||||
|
GuildGlobalRequestMember int 300
|
||||||
|
DefaultGroupExhibitionImagePath string Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png
|
||||||
|
GuildBossRewardEnableIcon string Assets/Product/Texture/Atlas/UiGuild/UiGuildBossXZbaoxiang02.png
|
||||||
|
GuildBossRewardDisableIcon string Assets/Product/Texture/Atlas/UiGuild/UiGuildBossXZbaoxiang01.png
|
||||||
|
ActivityBriefDayBeginHour int 5
|
||||||
|
ActivityBriefNightBeginHour int 19
|
||||||
|
ActivityBriefAolajiangModelPath string Assets/Product/Role/CharaterPrefab/Mb1AolajiangMd010001UI.prefab
|
||||||
|
FightInfestorScoreRulerMinCount int 200
|
||||||
|
GuildBossHpAnimTime float 1
|
||||||
|
GuildBossHpEffectTime float 0.8
|
||||||
|
CollectionHintColor string 000000ff
|
||||||
|
SceneUnloadTime int 10000
|
||||||
|
SceneUnloadCacheMaxCount int 3
|
||||||
|
TeamRequireCharacterNormalImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreEasyNor.png
|
||||||
|
TeamRequireCharacterIsomerImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreHardNor.png
|
||||||
|
TeamRequireCharacterIsomerDebuffImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreEasyNor.png
|
||||||
|
TeamRequireCharacterNormalDebuffImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreHardNor.png
|
||||||
|
TeamCharacterTypeNormalLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconGouzaoti.png
|
||||||
|
TeamCharacterTypeIsomerLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconShougezhe.png
|
||||||
|
TeamCharacterTypeIsomerDebuffLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconGouzaoti.png
|
||||||
|
TeamCharacterTypeNormalDebuffLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconShougezhe.png
|
||||||
|
DormShareWaitTime int 15
|
||||||
|
DormMaxShareCount int 10
|
||||||
|
ExpeditionNoMember string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png
|
||||||
|
ExpeditionDefaultStoryCover string Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageIcon01.png
|
||||||
|
ExpeditionDefaultBattleCover string Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageIcon02.png
|
||||||
|
WorldBossBuffLockColor string FF4E4Eff
|
||||||
|
WorldBossBuffUnLockColor string 188649ff
|
||||||
|
WorldBossBuffLowColor string 989898ff
|
||||||
|
WorldBossReportHead int 9090007
|
||||||
|
GridWorldBossStageNewNor string Assets/Product/Ui/ComponentPrefab/GridStage/GridWorldBossStageNewNor.prefab
|
||||||
|
GridWorldBossStageNewHard string Assets/Product/Ui/ComponentPrefab/GridStage/GridWorldBossStageNewHard.prefab
|
||||||
|
WorldBossUnLockInfoColor string 000000ff
|
||||||
|
WorldBossLockInfoColor string 989898ff
|
||||||
|
RpgTowerStageBgNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerStageBg00.png
|
||||||
|
RpgTowerStageBgSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerStageBg01.png
|
||||||
|
RpgTowerStageIconNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasy.png
|
||||||
|
RpgTowerStageIconHard string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormal.png
|
||||||
|
RpgTowerStageIconChallenge string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHard.png
|
||||||
|
UiRpgTowerEasy string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasy.png
|
||||||
|
UiRpgTowerEasySelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasySelect.png
|
||||||
|
UiRpgTowerEasyDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasyDisable.png
|
||||||
|
UiRpgTowerNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormal.png
|
||||||
|
UiRpgTowerNormalSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormalSelect.png
|
||||||
|
UiRpgTowerNormalDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormalDisable.png
|
||||||
|
UiRpgTowerHard string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHard.png
|
||||||
|
UiRpgTowerHardSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHardSelect.png
|
||||||
|
UiRpgTowerHardDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHardDisable.png
|
||||||
|
CollectionScoreTextSize1 int 36
|
||||||
|
CollectionScoreTextSize2 int 36
|
||||||
|
CollectionScoreTextSize3 int 36
|
||||||
|
CollectionScoreTextSize4 int 30
|
||||||
|
CollectionScoreTextSize5 int 25
|
||||||
|
RogueLikeTrialPointAnimaTime float 2.2
|
||||||
|
MaintainerActionIconInTaskUI string Assets/Product/Texture/Atlas/UiTask/TaskBtn3.png
|
||||||
|
TRPGNotPreTargetId int 0
|
||||||
|
NieRFubenBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png
|
||||||
|
TRPGFirstOpenFunctionGroupId int 11000
|
||||||
|
TRPGChapterId int 1013
|
||||||
|
TRPGTruthRoadStageMaxCount int 30
|
||||||
|
UserAgreementUrl string https://pgr.kurogame.net/p/terms_of_service.html
|
||||||
|
PrivacyPolicyUrl string https://pgr.kurogame.net/p/privacy_policy.html
|
||||||
|
ChildArgUrl string https://pns.kurogame.com/p/child_privacy
|
||||||
|
CollectionWallDefaultIcon string Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallBg.png
|
||||||
|
TRPGNotTargetDefaultRoleIcon string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png
|
||||||
|
TRPGTaskPanelNewShowTime float 15
|
||||||
|
TRPGPanelTaskEnableTime float 3
|
||||||
|
TRPGPanelTaskDisableTime float 0.1
|
||||||
|
NieREasterEggBulletChatDelayTime float 2
|
||||||
|
NieREasterEggBulletChatShowTime float 0.5
|
||||||
|
PokemonAllCareerIcon string Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIconAll.png
|
||||||
|
ChessPursuitBuffStartEffect string Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitBuffStart.prefab
|
||||||
|
ChessPursuitBuffStartEffectTime float 1.1
|
||||||
|
ChessPursuitStartStoryId string KD00102BA
|
||||||
|
LoginUidShowLongClickOffset int 5000
|
||||||
|
ChessPursuitArrowEffect string Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
|
||||||
|
ChessPursuitUseCardEffect string Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRen.prefab
|
||||||
|
FingerGuessingLoseIcon2 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg10.png
|
||||||
|
FingerGuessingLoseIcon0 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg11.png
|
||||||
|
FingerGuessingLoseIcon1 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg12.png
|
||||||
|
ShieldedProtocol string The function has been masked. Check News for more details.
|
||||||
|
StrongholdElectricIcon string Assets/Product/Texture/Image/IconToolsSp/IconStronghold004Sp.png
|
||||||
|
PurchaseLJCZDefaultLookState int 2
|
||||||
|
MoeWarSceneAnimationPlayEndAnimDistance float 95
|
||||||
|
MoeWarSceneAnimationGoalDistance float 96
|
||||||
|
MoeWarSceneAnimationRestoreDistance float 97
|
||||||
|
MoeWarPreparaHeadMoveAnimaTime float 2.2
|
||||||
|
MoeWarSceneAnimationSlowdownPercent int 20
|
||||||
|
MoeWarSceneAnimationTotalTime int 4
|
||||||
|
PartnerBreakThrough0 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig0.png
|
||||||
|
PartnerBreakThrough1 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig1.png
|
||||||
|
PartnerBreakThrough2 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig2.png
|
||||||
|
PartnerBreakThrough3 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig3.png
|
||||||
|
MowWarSceneAnimationFxGoalEffectPath string Assets/Product/Effect/Prefab/FxMengZhanPrefab/FxRunWayGoal.prefab
|
||||||
|
MowWarSceneAnimationFxVictoryEffectPath string Assets/Product/Effect/Prefab/FxMengZhanPrefab/FxRunWayVictory.prefab
|
||||||
|
MoeWarPlayerScreenRecordSize int 50
|
||||||
|
MoeWarPlayerScreenRecordShowNumber int 2
|
||||||
|
MoeWarPlayerScreenRecordAnimationCD int 10
|
||||||
|
TopWaterMarkStatus int 1
|
||||||
|
SuperWaterMarkStatus int 1
|
||||||
|
MoeWarRecruitAnimaContentShowTime int 2000
|
||||||
|
NameplatePanelPath string Assets/Product/Ui/ComponentPrefab/UiNameplate/PanelNameplate.prefab
|
||||||
|
RpgMakerGameRandomDialogBoxIntervalSecond float 5
|
||||||
|
RpgMakerGameRoleUnLockHeadPath string Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameRole02.png
|
||||||
|
RpgMakerGameLoadingDelayClose int 2000
|
||||||
|
RpgMakerGamePlayBeAtkEffectDelayCallbackTime int 500
|
||||||
|
MovieReviewHighlightColor string ff8f75ff
|
||||||
|
RpgMakerPlayScreenUiCameraEffect string Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleBackspace.prefab
|
||||||
|
RpgMakerPlayScreenPlayUiCameraEffectTime int 700
|
||||||
|
SocialBlackAnimationContentShowTime float 0.5
|
||||||
|
SocialHintDisableTime int 2000
|
||||||
|
RpgMakeGameMoveSpeed int 4
|
||||||
|
StageNormalIcon string Assets/Product/Texture/Image/IconType/IconTypeNormal.png
|
||||||
|
StageHardIcon string Assets/Product/Texture/Image/IconType/IconTypeHard.png
|
||||||
|
StageFortress string Assets/Product/Texture/Image/IconType/IconTypeFortress.png
|
||||||
|
StageResourceIcon string Assets/Product/Texture/Image/IconType/IconTypesingle.png
|
||||||
|
StageDailyIcon string Assets/Product/Texture/Image/IconType/IconTypesingle.png
|
||||||
|
SuperTowerItemQuality1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGreen.png
|
||||||
|
SuperTowerItemQuality2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlue.png
|
||||||
|
SuperTowerItemQuality3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurple.png
|
||||||
|
SuperTowerItemQuality4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGold.png
|
||||||
|
SuperTowerItemQuality5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRed.png
|
||||||
|
SuperTowerItemQualityBg1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGreenBg.png
|
||||||
|
SuperTowerItemQualityBg2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlueBg.png
|
||||||
|
SuperTowerItemQualityBg3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurpleBg.png
|
||||||
|
SuperTowerItemQualityBg4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGoldBg.png
|
||||||
|
SuperTowerItemQualityBg5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRedBg.png
|
||||||
|
SuperTowerTierSettleAnimeTime float 2
|
||||||
|
SuperTowerThemeIndexLogo1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo1.png
|
||||||
|
SuperTowerThemeIndexLogo2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo2.png
|
||||||
|
SuperTowerThemeIndexLogo3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo3.png
|
||||||
|
SuperTowerThemeIndexLogo4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo4.png
|
||||||
|
SuperTowerThemeIndexLogo5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo5.png
|
||||||
|
LongPressPerLevelUp int 8
|
||||||
|
RpgMakerGamePlayMainDownHintStayTime int 5
|
||||||
|
RpgMakerGamePlayMainShowObjectTipsStayTime int 5
|
||||||
|
PassportSingleAnimaTime float 1
|
||||||
|
CalendarTimeId int 510
|
||||||
|
WeiLaStoryFace string Assets/Product/Role/StoryFace/R3WeilaMd010011FaceStoryVC.asset
|
||||||
|
RpgMakerGameMapTipMoveSpeed int 5
|
||||||
|
RpgMakerGameDieByTrapTime int 1000
|
||||||
|
RpgMakerGameMoveRoleAngleOffset int -30
|
||||||
|
SmashBrosPickPrefabLine string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosPick1v1.prefab
|
||||||
|
SmashBrosPickPrefabNormal string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosPickNormal.prefab
|
||||||
|
SmashBrosReadyPrefabLine string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosReady1v1.prefab
|
||||||
|
SmashBrosReadyPrefabNormal string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosReadyNormal.prefab
|
||||||
|
SmashBrosCharaHeadRandom string Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosRandomHead.png
|
||||||
|
LivWarmSoundsActivityProgressSpeed int 100
|
||||||
|
LivWarmRaceLastStageNotOpenModelEffectPath string Assets/Product/Effect/Prefab/FxTongyong/FxTongyongShihua.prefab
|
||||||
|
LivExtBtnInterval int 60000
|
||||||
|
UiLoginMovieId int 0
|
||||||
|
AreaWarToChallengeActionPoint int 10
|
||||||
|
AreaWarCanBuyCoin int 1000
|
||||||
|
AreaWarBlock3DGridHeightMin float -2.5
|
||||||
|
AreaWarBlock3DGridHeightMax float 0.55
|
||||||
|
AreaWarBlock3DGridAnimTime float 0.5
|
||||||
|
MainLine3DId int 1017
|
||||||
|
FxBase string Assets/Product/EffectEx/Prefab/FxBase/FxBase.prefab
|
||||||
|
FxBaseColorSpace string Assets/Product/EffectEx/Prefab/FxBase/FxBaseColorSpace.prefab
|
||||||
|
FxBaseVertexStream string Assets/Product/EffectEx/Prefab/FxBase/FxBaseVertexStream.prefab
|
||||||
|
FxBaseColorAndVertex string Assets/Product/EffectEx/Prefab/FxBase/FxBaseColorAndVertex.prefab
|
||||||
|
UiVideoPlayerDisplayTime int 3
|
||||||
|
TheatreTxtStartPath string Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtStart.png
|
||||||
|
TheatreTxtContinuePath string Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtStart2.png
|
||||||
|
DrawQualityEffect3 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel1.prefab
|
||||||
|
DrawQualityEffect4 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel2.prefab
|
||||||
|
DrawQualityEffect5 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel3.prefab
|
||||||
|
DrawQualityEffect6 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel4.prefab
|
||||||
|
DrawRingQualityEffect3 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrdinary.prefab
|
||||||
|
DrawRingQualityEffect4 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingPurple.prefab
|
||||||
|
DrawRingQualityEffect5 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrange.prefab
|
||||||
|
DrawRingQualityEffect6 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingRed.prefab
|
||||||
|
DrawQualityEffect0 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel1.prefab
|
||||||
|
DrawRingQualityEffect0 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrdinary.prefab
|
||||||
|
DrawDefaultUpImg string Assets/Product/Texture/Image/IconTools/leijichongzhi05.png
|
||||||
|
DoomsdayBuildingIconEmpty string Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild01.png
|
||||||
|
DoomsdayBuildingStateIconWorking string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState02.png
|
||||||
|
DoomsdayBuildingStateIconWaiting string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState01.png
|
||||||
|
DoomsdayBuildingStateIconBuilding string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState05.png
|
||||||
|
DoomsdayBuildingStateIconUnderstaffed string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState04.png
|
||||||
|
DoomsdayBuildingStateIconPending string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState03.png
|
||||||
|
AchievementRareIconQuality1 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon07.png
|
||||||
|
AchievementRareIconQuality2 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon08.png
|
||||||
|
AchievementRareIconQuality3 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon06.png
|
||||||
|
AchievementRareIconQuality4 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon05.png
|
||||||
|
GuideShowGroup int 1
|
||||||
|
DrawCompleteCueId int 1
|
||||||
|
DrawMusicVolumePercent int 50
|
||||||
|
PivotCombatTeachStageId int 30062317
|
||||||
|
PivotCombatDynamicScoreTeachStageId int 30062318
|
||||||
|
PracticeStageMaxCount int 7
|
||||||
|
GridStagePracticeCharacterFight string Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeCharacterFight.prefab
|
||||||
|
GridStagePracticeCharacterReward string Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeCharacterReward.prefab
|
||||||
|
UiGridPracticeCharacterMoveTargetX int 0
|
||||||
|
UiGridPracticeCharacterMoveMinX int -600
|
||||||
|
UiGridPracticeCharacterMoveMaxX int -200
|
||||||
|
RpgMakerGameExhibitItemId int 63301
|
||||||
|
PivotCombatAbilityLimit int 6000
|
||||||
|
AprilFoolsDayStartTime string 2024/4/1 0:00
|
||||||
|
AprilFoolsDayEndTime string 2024/4/2 0:00
|
||||||
|
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
|
||||||
|
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
|
||||||
|
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
|
||||||
|
CharNormalQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor.png
|
||||||
|
CharNormalQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect.png
|
||||||
|
CharNormalQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn.png
|
||||||
|
PurchaseBuyPayCD int 1500
|
||||||
|
ExpeditionStageMaxCount int 35
|
||||||
|
MoeWarSceneAnimationAddSupportDistance float 1
|
||||||
|
ActivityCalendarBeforeOpenTime int 2
|
||||||
|
ActivityCalendarBeforeEndTime int 2
|
||||||
|
BackgroundChangeTimeStr string 18:00:00
|
||||||
|
BackgroundChangeTimeEnd string 6:00:00
|
||||||
|
ScenePreviewUiHideCD float 3
|
||||||
|
ScenePreviewUiHideDelay float 1.5
|
||||||
|
WaferScreenShopID string 404/405/406
|
||||||
|
TwoSideTowerPositiveIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerStage01.png
|
||||||
|
TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerStage02.png
|
||||||
|
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
|
||||||
|
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
||||||
|
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
||||||
|
UiLoginMovieTimeStr string 2022/4/29 0:00
|
||||||
|
UiLoginMovieTimeEnd string 2022/5/10 0:00
|
||||||
|
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
|
||||||
|
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
|
||||||
|
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
|
||||||
|
CourseSettleLevelBImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorB.png
|
||||||
|
NewbieTaskAnimClickInterval float 0.2
|
||||||
|
NewbieTaskAnimMultClickCountLimit int 5
|
||||||
|
NewbieTaskAnimDelayInterval float 1.5
|
||||||
|
UiNewbieTaskSailika01 string Assets/Product/Ui/Spine/UiSpine/UiNewbieTaskSailika/UiNewbieTaskSailika01.prefab
|
||||||
|
UiSpecialFashionShopSkipId int 20158
|
||||||
|
UiShopOthers string Assets/Product/Texture/Image/IconToolsSp/CLkindicon.png
|
||||||
|
BiancaTheatreTxtStartPath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt3.png
|
||||||
|
BiancaTheatreTxtContinuePath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt4.png
|
||||||
|
LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight3.png
|
||||||
|
AutoPlayDelay int 2000
|
||||||
|
MoviePerWordDelay int 150
|
||||||
|
MovieWriterSpeed float 0.04
|
||||||
|
FriendRefreshCD int 3
|
||||||
|
SCGameBallDragLimit float 30
|
||||||
|
SCEnoughEnergyTextColor string #21c8ff
|
||||||
|
SCNoEnoughEnergyTextColor string #82b0c1
|
||||||
|
Interactionbuttonshowtime int 10000
|
||||||
|
CharacterTowerBattleStageMaxCount int 5
|
||||||
|
CharacterTowerPlotStageMaxCount int 5
|
||||||
|
CharacterTowerFetterProgressDuration float 1.2
|
||||||
|
CharacterTowerFetterTotemPlayEffectTime float 0.8
|
||||||
|
CharacterTowerFetterTotemPathAnimTime float 2
|
||||||
|
ParticleVertexStream string 0-3-4-5-34-38
|
||||||
|
PluginUnlockIcon string Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png
|
||||||
|
PanelStageActiveSkip string Assets/Product/Ui/ComponentPrefab/GridStage/PanelStageActiveSkip.prefab
|
||||||
|
BrilliantWalkBossStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss01.prefab
|
||||||
|
BrilliantWalkBossStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss02.prefab
|
||||||
|
BrilliantWalkBossStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss03.prefab
|
||||||
|
BrilliantWalkBossHardStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH01.prefab
|
||||||
|
BrilliantWalkBossHardStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH02.prefab
|
||||||
|
BrilliantWalkBossHardStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH03.prefab
|
||||||
|
BrilliantWalkStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStage01.prefab
|
||||||
|
BrilliantWalkStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStage02.prefab
|
||||||
|
BrilliantWalkStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStoy01.prefab
|
||||||
|
BrilliantWalkStageDetailRankRImg1 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringC1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg2 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringB1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg3 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringA1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg4 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringS1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg5 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSS1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg6 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSSS1.png
|
||||||
|
BrilliantWalkStageDetailRankRImg7 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSSSPlus1.png
|
||||||
|
BrilliantWalkStageDefaultModuleRImg string Assets/Product/Texture/Image/IconSkill/lanse001.png
|
||||||
|
BrilliantWalkStageDefaultModuleLockRImg string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkLock.png
|
||||||
|
BrilliantWalkStageDefaultModuleUnActiveRImg string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkUnActive.png
|
||||||
|
BrilliantWalkStageDefaultSkillRImg string Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuxingJingzhungongji.png
|
||||||
|
BrilliantWalkStageDefaultPerkRImg string Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuxingJingzhungongji.png
|
||||||
|
BrilliantWalkStageChapterGridMoveMinX int -500
|
||||||
|
BrilliantWalkStageChapterGridMoveMaxX int -300
|
||||||
|
BrilliantWalkStageChapterGridMoveTargetX int -400
|
||||||
|
BrilliantWalkStageChapterGridMoveDuration float 0.5
|
||||||
|
BrilliantWalkStageBossChapterGridMoveMinX int -500
|
||||||
|
BrilliantWalkStageBossChapterGridMoveMaxX int -300
|
||||||
|
BrilliantWalkStageBossChapterGridMoveTargetX int -400
|
||||||
|
BrilliantWalkStageBossChapterGridMoveDuration float 0.5
|
||||||
|
BrilliantWalkBossGameSetAnimeTime float 4.9
|
||||||
|
BrilliantWalkBossGameSetPerfectAnimeTime float 1.5
|
||||||
|
BrilliantWalkEnergyIcon string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png
|
||||||
|
BrilliantWalkEnergyName string Port
|
||||||
|
BrilliantWalkEnergyItem int 96140
|
||||||
|
BrilliantWalkResultIcon string Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png
|
||||||
|
BrilliantWalkWeaponModule int 1032
|
||||||
|
UiLoginTimeLineAnim string null
|
||||||
|
UiLoginSpineStartAnim string enable
|
||||||
|
UiLoginSpineLoopAnim string idle
|
||||||
|
UiLoginScreenOffect_H_1.33 int 0
|
||||||
|
DormQuestTerminalTipDelayTime int 4
|
||||||
|
DormQuestTerminalTeamRegressIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS26.png
|
||||||
|
DormQuestTerminalTeamFreeIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS25.png
|
||||||
|
DormQuestTerminalShopId int 950
|
||||||
|
UiGridQuestMoveMinX int -700
|
||||||
|
UiGridQuestMoveMaxX int -500
|
||||||
|
UiGridQuestMoveTargetX int -600
|
||||||
|
ExhibitionSuperBallRed string Assets/Product/Texture/Image/IconSkill/hongse.png
|
||||||
|
ExhibitionSuperBallYellow string Assets/Product/Texture/Image/IconSkill/huangse.png
|
||||||
|
ExhibitionSuperBallBlue string Assets/Product/Texture/Image/IconSkill/lanse.png
|
||||||
|
MinDragYDistance float 100
|
||||||
|
AwarenessOcuupyActiveResonanced string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon002.png
|
||||||
|
DrawShowLineCommunicationEffect2d1 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab
|
||||||
|
DrawShowLineCommunicationEffect2d4 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian1141.prefab
|
||||||
|
DrawShowLineCommunicationEffect2d15 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab
|
||||||
|
DrawShowLineCommunicationEffect3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxian.prefab
|
||||||
|
DrawShowLineCommunicationEffectWq3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxianWq.prefab
|
||||||
|
BtnOccupyJoinImg3 string Assets/Product/Texture/Atlas/UiAssign/UiAssignCharacterBtn03.png
|
||||||
|
CharacterTowerLeftTipDelayTime int 5
|
||||||
|
EpicGachaLayer0 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate5.png
|
||||||
|
EpicGachaLayer1 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate4.png
|
||||||
|
EpicGachaLayer2 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate2.png
|
||||||
|
EpicGahcaSoundClose string Assets/Product/Ui/ComponentPrefab/EpicFashionGacha/SoundClose.prefab
|
||||||
|
EpicGahcaSoundPingmuIce string Assets/Product/Ui/ComponentPrefab/EpicFashionGacha/SoundPingmuIce.prefab
|
||||||
|
SuperSmashCareerIcon1 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon4.png
|
||||||
|
SuperSmashCareerIcon2 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon3.png
|
||||||
|
SuperSmashCareerIcon3 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon1.png
|
||||||
|
SuperSmashCareerIcon4 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon2.png
|
||||||
|
FixBugTemp string Assets/Product/Texture/Atlas/UiCharacterExhibition/a_fixbug_temp.png
|
||||||
|
PhotoSave string Saved to album
|
||||||
|
FunctionNotDuringOpening string Currently not available
|
||||||
|
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
|
||||||
|
FocusType2 string Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
|
||||||
|
WeaponTransType1 string Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
|
||||||
|
WeaponTransType2 string On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
|
||||||
|
TRPGChapterName string Chapter 13
|
||||||
|
TRPGChapterEn string Destined Calamity
|
||||||
|
FeedBackUrl string https://www.facebook.com/PGR.Global
|
||||||
|
ActivityLinkButtonBg string Assets/Product/Texture/Atlas/UiActivityBase/UiActivityBaseShopBg.png
|
||||||
|
ActivityLinkButtonName string External Link
|
||||||
|
BfrtShowHelpTip01 string Strongholdone
|
||||||
|
BfrtShowHelpTip02 string Strongholdtwo
|
||||||
|
BfrtShowHelpTip03 string Strongholdthree
|
||||||
|
LBBuyRiYuanIconPath string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan.png
|
||||||
|
PurchaseBuyRiYuanIconPath string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan1.png
|
||||||
|
PurchaseBuyRiYuanIconPath1 string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan2.png
|
||||||
|
LBBuyRiYuanIconPath1 string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan3.png
|
||||||
|
OpenChangePassword int 0
|
||||||
|
PurchaseYKTotalCountWeek int 1
|
||||||
|
PurchaseYKTotalCountDay int 1
|
||||||
|
PurchaseYKLimtCountWeek int 7
|
||||||
|
LuckDrawCoinsRotateSpeed float 50
|
||||||
|
OpenSetPassword int 0
|
||||||
|
NewYearShowDrawTipsTime float 10.5
|
||||||
|
NewYearCoinsNormalRotateSpeed float 50
|
||||||
|
NewYearCoinsPerDragAddSpeed float 360
|
||||||
|
NewYearCoinsMaxAddSpeed float 480
|
||||||
|
NewYearCoinsDampAddSpeed float 360
|
||||||
|
NewYearCoinsMaxSpeed float 960
|
||||||
|
NewYearCoinsDampSpeed float 80
|
||||||
|
DrawNewYearPlaySoundTime float 800
|
||||||
|
PurchasePayLockGoodsTime float 60
|
||||||
|
DeepLinkCondition int 1400000
|
||||||
|
AccountUnCancellationTitle string Account Deletion Notice
|
||||||
|
AccountUnCancellationContent string "You've requested to delete the game account you're currently logging in and it's waiting to be processed. If you continue to log in, the request will be cancelled automatically. Continue?"
|
||||||
|
OnAccountUnCancellationSuccessTip string Deletion request has been cancelled. You can continue to log in the game with the current account.
|
||||||
|
HeroOffcialGachaWebsite string Rewards in each tier change according to the chosen reward
|
||||||
|
ShowRegulationEnable int 0
|
||||||
|
RegulationPrefabUrl string Assets/Product/Ui/ComponentPrefab/Shop/BtnShowSpecialReg.prefab
|
||||||
|
GooglePlayHintText string Google Playポイントでアイテムを獲得しました、メールボックスにてお受け取りください。
|
||||||
|
ColorTableShopItemTextCanBuyColorJP string FFFFFF
|
||||||
|
ColorTableShopItemTextCanNotBuyColorJP string FF8F75
|
||||||
|
ArenaOnlineCloseTime int 1656986340
|
||||||
|
ActivityBriefEntryIcon string Assets/Product/Texture/Atlas/UiFubenActivity/UiFANYA.png
|
||||||
|
PurchaseCardUiType int 2
|
||||||
|
PurchaseCardId1 int 90032
|
||||||
|
PcNormalControllerTypePollingInterval int 1
|
||||||
|
PcCombatControllerTypePollingInterval int 2
|
||||||
|
PcBtnMainUiPosition string 386|1030
|
||||||
|
PcMovieDoNext float 0.35
|
Can't render this file because it contains an unexpected character in line 769 and column 176.
|
|
@ -0,0 +1,121 @@
|
||||||
|
Id Model Action ContentId Weight
|
||||||
|
1 R2LiangMd010011 Attack11 101100201 10
|
||||||
|
2 R2LiangMd010011 Attack11 101100202 10
|
||||||
|
3 R2LiangMd010011 Attack11 101100203 10
|
||||||
|
4 R2LiangMd010011 Attack11 101100204 10
|
||||||
|
5 R2LiangMd010011 Attack21 101100205 10
|
||||||
|
6 R2LiangMd010011 Attack21 101100206 10
|
||||||
|
7 R2LiangMd010011 Attack21 101100207 10
|
||||||
|
8 R2LiangMd010011 Attack21 101100208 20
|
||||||
|
9 R2LiangMd010011 Attack21 101100209 30
|
||||||
|
10 R2LiangMd010011 Attack21 101100210 40
|
||||||
|
11 R1LuxiyaMd010011 Attack11 102100101 10
|
||||||
|
12 R1LuxiyaMd010011 Attack11 102100102 10
|
||||||
|
13 R1LuxiyaMd010011 Attack11 102100103 10
|
||||||
|
14 R1LuxiyaMd010011 Attack11 102100104 10
|
||||||
|
15 R1LuxiyaMd010011 Attack21 102100105 10
|
||||||
|
16 R1LuxiyaMd010011 Attack21 102100106 10
|
||||||
|
17 R1LuxiyaMd010011 Attack21 102100107 10
|
||||||
|
18 R1LuxiyaMd010011 Attack21 102100108 20
|
||||||
|
19 R1LuxiyaMd010011 Attack21 102100109 30
|
||||||
|
20 R1LuxiyaMd010011 Attack21 102100110 40
|
||||||
|
21 R1LifuMd010011 Attack11 103100101 10
|
||||||
|
22 R1LifuMd010011 Attack11 103100102 10
|
||||||
|
23 R1LifuMd010011 Attack11 103100103 10
|
||||||
|
24 R1LifuMd010011 Attack11 103100104 10
|
||||||
|
25 R1LifuMd010011 Attack21 103100105 10
|
||||||
|
26 R1LifuMd010011 Attack21 103100106 10
|
||||||
|
27 R1LifuMd010011 Attack21 103100107 10
|
||||||
|
28 R1LifuMd010011 Attack21 103100108 20
|
||||||
|
29 R1LifuMd010011 Attack11 103100109 30
|
||||||
|
30 R1LifuMd010011 Attack11 103100110 40
|
||||||
|
31 R2BiankaMd010011 Attack11 104100101 10
|
||||||
|
32 R2BiankaMd010011 Attack11 104100102 10
|
||||||
|
33 R2BiankaMd010011 Attack11 104100103 10
|
||||||
|
34 R2BiankaMd010011 Attack11 104100104 10
|
||||||
|
35 R2BiankaMd010011 Attack21 104100105 10
|
||||||
|
36 R2BiankaMd010011 Attack21 104100106 10
|
||||||
|
37 R2BiankaMd010011 Attack21 104100107 10
|
||||||
|
38 R2BiankaMd010011 Attack21 104100108 20
|
||||||
|
39 R2BiankaMd010011 Attack11 104100109 30
|
||||||
|
40 R2BiankaMd010011 Attack11 104100110 40
|
||||||
|
41 R2YongyechaoMd010011 Attack11 105100101 10
|
||||||
|
42 R2YongyechaoMd010011 Attack11 105100102 10
|
||||||
|
43 R2YongyechaoMd010011 Attack11 105100103 10
|
||||||
|
44 R2YongyechaoMd010011 Attack11 105100104 10
|
||||||
|
45 R2YongyechaoMd010011 Attack21 105100105 10
|
||||||
|
46 R2YongyechaoMd010011 Attack21 105100106 10
|
||||||
|
47 R2YongyechaoMd010011 Attack21 105100107 10
|
||||||
|
48 R2YongyechaoMd010011 Attack21 105100108 20
|
||||||
|
49 R2YongyechaoMd010011 Attack21 105100109 30
|
||||||
|
50 R2YongyechaoMd010011 Attack21 105100110 40
|
||||||
|
51 R2LifuMd010011 Attack11 103100201 10
|
||||||
|
52 R2LifuMd010011 Attack11 103100202 10
|
||||||
|
53 R2LifuMd010011 Attack11 103100203 10
|
||||||
|
54 R2LifuMd010011 Attack11 103100204 10
|
||||||
|
55 R2LifuMd010011 Attack21 103100205 10
|
||||||
|
56 R2LifuMd010011 Attack21 103100206 10
|
||||||
|
57 R2LifuMd010011 Attack21 103100207 10
|
||||||
|
58 R2LifuMd010011 Attack21 103100208 20
|
||||||
|
59 R2LifuMd010011 Attack21 103100209 30
|
||||||
|
60 R2LifuMd010011 Attack21 103100210 40
|
||||||
|
61 R2LuxiyaMd010011 Attack11 102100201 10
|
||||||
|
62 R2LuxiyaMd010011 Attack11 102100202 10
|
||||||
|
63 R2LuxiyaMd010011 Attack11 102100203 10
|
||||||
|
64 R2LuxiyaMd010011 Attack21 102100204 10
|
||||||
|
65 R2LuxiyaMd010011 Attack21 102100205 10
|
||||||
|
66 R2LuxiyaMd010011 Attack21 102100206 10
|
||||||
|
67 R2LuxiyaMd010011 Attack11 102100207 10
|
||||||
|
68 R2LuxiyaMd010011 Attack11 102100208 20
|
||||||
|
69 R2LuxiyaMd010011 Attack11 102100209 30
|
||||||
|
70 R2LuxiyaMd010011 Attack21 102100210 40
|
||||||
|
71 R2KalieninaMd010011 Attack11 107100201 10
|
||||||
|
72 R2KalieninaMd010011 Attack11 107100202 10
|
||||||
|
73 R2KalieninaMd010011 Attack11 107100203 10
|
||||||
|
74 R2KalieninaMd010011 Attack21 107100204 10
|
||||||
|
75 R2KalieninaMd010011 Attack21 107100205 10
|
||||||
|
76 R2KalieninaMd010011 Attack21 107100206 10
|
||||||
|
77 R2KalieninaMd010011 Attack11 107100207 10
|
||||||
|
78 R2KalieninaMd010011 Attack11 107100208 20
|
||||||
|
79 R2KalieninaMd010011 Attack11 107100209 30
|
||||||
|
80 R2KalieninaMd010011 Attack21 107100210 40
|
||||||
|
81 R2DubianMd010011 Attack11 108100101 10
|
||||||
|
82 R2DubianMd010011 Attack11 108100102 10
|
||||||
|
83 R2DubianMd010011 Attack11 108100103 10
|
||||||
|
84 R2DubianMd010011 Attack21 108100104 10
|
||||||
|
85 R2DubianMd010011 Attack21 108100105 10
|
||||||
|
86 R2DubianMd010011 Attack21 108100106 10
|
||||||
|
87 R2DubianMd010011 Attack11 108100107 10
|
||||||
|
88 R2DubianMd010011 Attack11 108100108 20
|
||||||
|
89 R2DubianMd010011 Attack11 108100109 30
|
||||||
|
90 R2DubianMd010011 Attack21 108100110 40
|
||||||
|
91 R2ShenweiMd010011 Attack11 106100101 10
|
||||||
|
92 R2ShenweiMd010011 Attack11 106100102 10
|
||||||
|
93 R2ShenweiMd010011 Attack11 106100103 10
|
||||||
|
94 R2ShenweiMd010011 Attack21 106100104 10
|
||||||
|
95 R2ShenweiMd010011 Attack21 106100105 10
|
||||||
|
96 R2ShenweiMd010011 Attack21 106100106 10
|
||||||
|
97 R2ShenweiMd010011 Attack11 106100107 10
|
||||||
|
98 R2ShenweiMd010011 Attack11 106100108 20
|
||||||
|
99 R2ShenweiMd010011 Attack11 106100109 30
|
||||||
|
100 R2ShenweiMd010011 Attack21 106100110 40
|
||||||
|
101 R3LifuMd010011 Attack11 103100301 10
|
||||||
|
102 R3LifuMd010011 Attack11 103100302 10
|
||||||
|
103 R3LifuMd010011 Attack11 103100303 10
|
||||||
|
104 R3LifuMd010011 Attack21 103100304 10
|
||||||
|
105 R3LifuMd010011 Attack21 103100305 10
|
||||||
|
106 R3LifuMd010011 Attack21 103100306 10
|
||||||
|
107 R3LifuMd010011 Attack11 103100307 10
|
||||||
|
108 R3LifuMd010011 Attack11 103100308 20
|
||||||
|
109 R3LifuMd010011 Attack11 103100309 30
|
||||||
|
110 R3LifuMd010011 Attack21 103100310 40
|
||||||
|
111 R3KalieninaMd010011 Attack11 107100301 10
|
||||||
|
112 R3KalieninaMd010011 Attack11 107100302 10
|
||||||
|
113 R3KalieninaMd010011 Attack11 107100303 10
|
||||||
|
114 R3KalieninaMd010011 Attack21 107100304 10
|
||||||
|
115 R3KalieninaMd010011 Attack21 107100305 10
|
||||||
|
116 R3KalieninaMd010011 Attack21 107100306 10
|
||||||
|
117 R3KalieninaMd010011 Attack11 107100307 10
|
||||||
|
118 R3KalieninaMd010011 Attack11 107100308 20
|
||||||
|
119 R3KalieninaMd010011 Attack11 107100309 30
|
||||||
|
120 R3KalieninaMd010011 Attack21 107100310 40
|
|
|
@ -0,0 +1,201 @@
|
||||||
|
Id Sound Text Duration
|
||||||
|
102100101 100001 Cherries are a subgroup of plants in the Rose family. Historically known as the "Tokyo Cherry" or "Japanese Blossom", I have never seen one in real life, but I have seen their photos in books. 2000
|
||||||
|
102100102 100001 That person is the first human to make me feel special, to make me want to... touch—I don't know if these thoughts should exist. 3000
|
||||||
|
102100103 100001 Please look forward to my performance. 4000
|
||||||
|
102100104 100001 Humans fall ill without consistent nutritional intake. Please strive for a healthy diet, Commandant. 5000
|
||||||
|
102100105 100001 Gray Raven will remain on standby at HQ until we receive your orders. 6000
|
||||||
|
102100106 100001 Lucia at your service. 2000
|
||||||
|
102100107 100001 Commandant. Should we do something if you're free...? 3000
|
||||||
|
102100108 100001 Humans can experience fatigue, unlike Constructs. Make sure you get enough rest. 4000
|
||||||
|
102100109 100001 Are human relationships anything like ours? 5000
|
||||||
|
102100110 100001 Just staying like this is fine too. Just the two of us... 6000
|
||||||
|
102100201 100001 Are you busy, Commandant? 2000
|
||||||
|
102100202 100001 I was thinking about you when you were away. 3000
|
||||||
|
102100203 100001 The warrior's blade is not bound by the scabbard but by the soul of its wielder. Warriors may be a thing in the past, but their spirit never dies... 4000
|
||||||
|
102100204 100001 Gray Raven leader, Lucia. Nice to meet you, Commandant. 5000
|
||||||
|
102100205 100001 I am your blade. Do not hesitate to use me. 6000
|
||||||
|
102100206 100001 Good to see you again, Commandant. 2000
|
||||||
|
102100207 100001 Hmm... We've been seeing a lot of each other lately. 3000
|
||||||
|
102100208 100001 I feel like something's changing in my M.I.N.D... 4000
|
||||||
|
102100209 100001 I'm content right now. 5000
|
||||||
|
102100210 100001 I hold no fear for the future as long as you're here. 6000
|
||||||
|
102100301 100001 Nose to the grindstone, Commandant. 2000
|
||||||
|
102100302 100001 Don't worry. l won't cause you trouble. 3000
|
||||||
|
102100303 100001 The battlefield will always be my home. 4000
|
||||||
|
102100304 100001 Trouble sleeping? May as well keep fighting then. 5000
|
||||||
|
102100305 100001 You put a brave face on things far more than me, don't you? 6000
|
||||||
|
102100306 100001 ...You're getting a bit too close. 2000
|
||||||
|
102100307 100001 Only because it's you. 3000
|
||||||
|
102100308 100001 This feeling... It has a power that could encompass everything. 4000
|
||||||
|
102100309 100001 Don't worry. I'll protect you. 5000
|
||||||
|
102100310 100001 You give me the courage to face the darkness. 6000
|
||||||
|
103100101 100001 My memory is very short. I don't know when I'll be rebooted, or even if I'll remember you. 2000
|
||||||
|
103100102 100001 Don't worry about us. It is you who gives us strength. 3000
|
||||||
|
103100103 100001 I'll keep trying. 4000
|
||||||
|
103100104 100001 Please get some rest. I'll help Lucia protect the base. 5000
|
||||||
|
103100105 100001 If you've got any questions about HQ, please feel free to ask me. 6000
|
||||||
|
103100106 100001 Lee has provided me with stats for your last battle. Please take a look. 2000
|
||||||
|
103100107 100001 I may not fight as well as the others, but I'll always try my best! 3000
|
||||||
|
103100108 100001 Sorry for troubling you again today. But if I can help at all, it would be my pleasure. 4000
|
||||||
|
103100109 100001 Lucia is a powerful Construct, and you... are a powerful human. 5000
|
||||||
|
103100110 100001 I wonder what it was like when humans still roamed the Earth? 6000
|
||||||
|
103100201 100001 Have you been staying up late reading again? I already warned you about that. 2000
|
||||||
|
103100202 100001 Commandant... My name is Liv... I'll try to be of help. 3000
|
||||||
|
103100203 100001 Don't worry, I'm here. I may not be able to hold my own, but I'll try my best to do so. 4000
|
||||||
|
103100204 100001 I might not be as good as Lucia, but I'll try to catch up. 5000
|
||||||
|
103100205 100001 Lee keeps looking over at me... Have I done something wrong...? 6000
|
||||||
|
103100206 100001 There's a lot of things about you that I'd like to study closer. 2000
|
||||||
|
103100207 100001 Welcome back! Let's all do our best today. 3000
|
||||||
|
103100208 100001 I find your voice very reassuring. 4000
|
||||||
|
103100209 100001 I-if it's possible, I'd love to watch the sunset and sunrise with you one day. 5000
|
||||||
|
103100210 100001 If it's you, I think I don't mind being a bit closer. 6000
|
||||||
|
103100301 100001 I wonder what it was like when humans still roamed the Earth? 2000
|
||||||
|
103100302 100001 A new day is dawning, Commandant. 3000
|
||||||
|
103100303 100001 Would today's operation planning require my help? 4000
|
||||||
|
103100304 100001 I am no longer alive. What fear does death hold for me? 5000
|
||||||
|
103100305 100001 I could never hate you. 6000
|
||||||
|
103100306 100001 Do not fear to be in the darkness, for I shall lead you forward. 2000
|
||||||
|
103100307 100001 As long as you're here, I am content. 3000
|
||||||
|
103100308 100001 Have you run into trouble? 4000
|
||||||
|
103100309 100001 (I like you...) 5000
|
||||||
|
103100310 100001 I can never know too much about you. 6000
|
||||||
|
101100101 100001 Life is nothing but a series of cycles. 2000
|
||||||
|
101100102 100001 Humans want to know the future but cannot predict it. Sometimes I wonder if Constructs were made to satisfy the human need for a future. 3000
|
||||||
|
101100103 100001 So you're the Commandant, huh... Just don't do anything stupid. 4000
|
||||||
|
101100104 100001 I'm not just your average data jockey. I can fight as well. 5000
|
||||||
|
101100105 100001 Good choice. 6000
|
||||||
|
101100106 100001 Apparently, humans without enough rest at night have a higher rate of hair loss. 2000
|
||||||
|
101100107 100001 Rest is optional for Constructs. 3000
|
||||||
|
101100108 100001 Don't worry too much about us. You're much more important. 4000
|
||||||
|
101100109 100001 I can't complain. You're easier to deal with than the last Commandant. 5000
|
||||||
|
101100110 100001 Okay, okay. "We're getting along." I get it. 6000
|
||||||
|
101100201 100001 Get some rest, or you won't last 'til the afternoon operations. 2000
|
||||||
|
101100202 100001 Nothing. 3000
|
||||||
|
101100203 100001 Not bad. I feel like I'll grow stronger. 4000
|
||||||
|
101100204 100001 Idle hands are the devil's workshop, Commandant. 5000
|
||||||
|
101100205 100001 I ran some tests on the Corrupted yesterday. I'll show you later. 6000
|
||||||
|
101100206 100001 Aren't these... tricks what you perform on humans? Why are you using it all on me...? 2000
|
||||||
|
101100207 100001 I might go a bit easier on you if you manage to survive the next battle. 3000
|
||||||
|
101100208 100001 Staying in this squad was the best decision I've ever made. 4000
|
||||||
|
101100209 100001 There you are! Let us begin by analyzing those Corrupted samples we collected yesterday. 5000
|
||||||
|
101100210 100001 You look like you can handle yourself in a fight. 6000
|
||||||
|
101100301 100001 ...What are you looking at? 2000
|
||||||
|
101100302 100001 Strategy and tactics are two different things... Not that you'd understand. 3000
|
||||||
|
101100303 100001 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 4000
|
||||||
|
101100304 100001 Commandants shouldn't just be sitting around all day, right? 5000
|
||||||
|
101100305 100001 Your work is tiring, Commandant. Let me know if you don't feel well. 6000
|
||||||
|
101100306 100001 Tell me if you run into any trouble. Don't just keep it all in yourself. 2000
|
||||||
|
101100307 100001 I didn't say I dislike it. 3000
|
||||||
|
101100308 100001 So we're getting to know each other, huh. 4000
|
||||||
|
101100309 100001 I remember everything you say. Orders, and everything else. 5000
|
||||||
|
101100310 100001 Don't worry. I'll protect you. 6000
|
||||||
|
104100101 100001 Having no emotions is good. That way you will never betray someone, nor experience betrayal. 2000
|
||||||
|
104100102 100001 I will never betray. 3000
|
||||||
|
104100103 100001 Might is needed to fulfill your wishes. 4000
|
||||||
|
104100104 100001 God bless... 5000
|
||||||
|
104100105 100001 Faith? It all came naturally, please don't mind me. 6000
|
||||||
|
104100106 100001 I trust you completely, Commandant. 2000
|
||||||
|
104100107 100001 Practice makes perfect. The same goes for all skills. 3000
|
||||||
|
104100108 100001 I do my duty, because that's what I believe in. 4000
|
||||||
|
104100109 100001 No more goofing off when we're together, okay? 5000
|
||||||
|
104100110 100001 I'm given a more mature disposition than the other girls on the team... What do you think of it, Commandant...? 6000
|
||||||
|
104100301 100001 I believe in you, Commandant. 2000
|
||||||
|
104100302 100001 I hope we can fight together, at the very least. 3000
|
||||||
|
104100303 100001 Preparations are complete. You can begin working whenever you like. 4000
|
||||||
|
104100304 100001 I will follow all your commands. 5000
|
||||||
|
104100305 100001 Indeed, we get along quite well. 6000
|
||||||
|
104100306 100001 You should rest if you're tired, but please don't slack off during work. 2000
|
||||||
|
104100307 100001 I'm a believer, but my faith isn't blind—that's why I protect you. 3000
|
||||||
|
104100308 100001 Constructs can't truly have faith? Or are you trying to be my target of worship? 4000
|
||||||
|
104100309 100001 The power of faith cannot be denied—just like the power you give me. 5000
|
||||||
|
104100310 100001 Because of you, battle now has meaning for me. 6000
|
||||||
|
105100101 100001 I don't have this concept of equivalent exchange in my data banks... If it's true, then should I feel the same way about you? 2000
|
||||||
|
105100102 100001 I've been studying how humans used to communicate... Well, you've got my attention, Commandant! Hmm... this doesn't seem to be working... 3000
|
||||||
|
105100103 100001 Witness Nanami's grand entrance! I'm the strongest! 4000
|
||||||
|
105100104 100001 What's it like to lose your hair? Nanami wants to try! 5000
|
||||||
|
105100105 100001 If you say so, then maaaaybe I'll remove a few more of my power limiters. 6000
|
||||||
|
105100106 100001 The more time I spend with you, the more I feel like I'm becoming a human... 2000
|
||||||
|
105100107 100001 All enemies are friends of Nanami! 3000
|
||||||
|
105100108 100001 You humans get to eat anything you want! I'm dying to try that strawberry thing one day! 4000
|
||||||
|
105100109 100001 Humans are sooo interesting! I'd like to study you more closely, if you don't mind— 5000
|
||||||
|
105100110 100001 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 6000
|
||||||
|
105100301 100001 Commandant, you're here! Let's get started! 2000
|
||||||
|
105100302 100001 Commandant, you're not slacking off during work hours, are you? 3000
|
||||||
|
105100303 100001 I've learned so many things in the Gray Raven squad! Nanami loves it! 4000
|
||||||
|
105100304 100001 We go together like peas and carrots! 5000
|
||||||
|
105100305 100001 Humans always say that the unattainable is the most beautiful, do you think so too? 6000
|
||||||
|
105100306 100001 Stop eating in front of Nanami?! It makes me want to eat too... 2000
|
||||||
|
105100307 100001 Weird. My fixation with all things human has become a fixation of all things you. 3000
|
||||||
|
105100308 100001 Are all humans so eager to increase their affection levels? 4000
|
||||||
|
105100309 100001 I think... some emotions have no upper limits! 5000
|
||||||
|
105100310 100001 I'm working hard to meet you face to face one day. 6000
|
||||||
|
107100101 100001 Humans and Constructs are no different. We all realize our goals through battle. 2000
|
||||||
|
107100102 100001 I don't care who's the boss, as long as I get to fight. 3000
|
||||||
|
107100103 100001 I'm stronger than Lucia, right? 4000
|
||||||
|
107100104 100001 Make my schedule already. 5000
|
||||||
|
107100105 100001 ...I feel my intellect dropping just by being in this team. 6000
|
||||||
|
107100106 100001 I can handle any weapons. Don't be stingy. 2000
|
||||||
|
107100107 100001 Tired already? Whatever. Go and get some rest. I'll take it from here. 3000
|
||||||
|
107100108 100001 You want to make me sharper? Then let me fight! 4000
|
||||||
|
107100109 100001 I ain't trying to get on your good side! This is just for me and me only! 5000
|
||||||
|
107100110 100001 There you are, finally! Next time I'm not hanging around. 6000
|
||||||
|
107100201 100001 I'm only here wasting time with you because of mission requirements. 2000
|
||||||
|
107100202 100001 Will I ever find something in my life that's more important than battling? 3000
|
||||||
|
107100203 100001 Well... You don't need to be this nice to me. 4000
|
||||||
|
107100204 100001 Wouldn't your time be better spent killing Corrupted? 5000
|
||||||
|
107100205 100001 I'm only here because you said so... It's not like I want to be here... 6000
|
||||||
|
107100206 100001 You want a taste of my cannon?! 2000
|
||||||
|
107100207 100001 Why do I hate Lucia? Because she's strong... I mean, nothing! 3000
|
||||||
|
107100208 100001 I should be the one beside you, not Lucia! 4000
|
||||||
|
107100209 100001 I-I'll try to pay you just a little bit more attention... 5000
|
||||||
|
107100210 100001 I've never felt... so close to a human before... 6000
|
||||||
|
107100301 100001 Is every team you lead this stupid? 2000
|
||||||
|
107100302 100001 Hm, let's see if this lets me fight better. 3000
|
||||||
|
107100303 100001 Hello? Babylonia to Commandant, are you there? 4000
|
||||||
|
107100304 100001 You're just like everyone else, toiling through the morning. 5000
|
||||||
|
107100305 100001 We're only doing this so we can fight better, yeah? 6000
|
||||||
|
107100306 100001 Are you sucking up to me? 2000
|
||||||
|
107100307 100001 I doubt I'll ever get this close... to anyone ever again... 3000
|
||||||
|
107100308 100001 Something more important than battle...? Y-you'll have to give me a hint! 4000
|
||||||
|
107100309 100001 I will become stronger and earn my place by your side. 5000
|
||||||
|
107100310 100001 I wonder, is there a place for me in your heart? 6000
|
||||||
|
106100101 100001 Nanami says humans would describe me as a "hot-blooded idiot". Is that true? 2000
|
||||||
|
106100102 100001 I'm Kamui. Good to meet you, Commandant! 3000
|
||||||
|
106100103 100001 I do have other interests, but fighting is what we do. Lucia's the same too, right? 4000
|
||||||
|
106100104 100001 Ha—there you are! Come on, let's get rumblin'! 5000
|
||||||
|
106100105 100001 What does remembrance feels like? I don't have such a function, so I don't know... 6000
|
||||||
|
106100106 100001 Humans dream. Do you ever dream of me? 2000
|
||||||
|
106100107 100001 Haha, oh nothing. Just smiling at you. 3000
|
||||||
|
106100108 100001 The very thought of fighting next to you sends energy coursing through my body. 4000
|
||||||
|
106100109 100001 Commandant! When are you going to take me on another mission—?! 5000
|
||||||
|
106100110 100001 Let's do our best in the future too! 6000
|
||||||
|
106100301 100001 You're full of beans today! 2000
|
||||||
|
106100302 100001 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 3000
|
||||||
|
106100303 100001 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 4000
|
||||||
|
106100304 100001 Have I changed a lot? I'd change anything, as long as it's for you. 5000
|
||||||
|
106100305 100001 What am I going to do once the world is saved? Who cares, as long as we're together! 6000
|
||||||
|
106100306 100001 I'm just as good as Lee or Watanabe! I can be trusted with important missions too! 2000
|
||||||
|
106100307 100001 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 3000
|
||||||
|
106100308 100001 Go and rest. I'm not going anywhere. 4000
|
||||||
|
106100309 100001 It's hard to describe how I feel, but I do know I feel happy. 5000
|
||||||
|
106100310 100001 You're the one who gives me the strength to keep moving forward. 6000
|
||||||
|
108100101 100001 There is no eternal trust nor eternal betrayal. They only last for how deep they run. 2000
|
||||||
|
108100102 100001 I don't particularly like humans... but for the moment we share the same objective. 3000
|
||||||
|
108100103 100001 I'll give it everything I've got. 4000
|
||||||
|
108100104 100001 You still haven't finalized the operation plans? Don't put it off much longer. 5000
|
||||||
|
108100105 100001 I'm not very good with these kinds of atmosphere... We should talk it out. 6000
|
||||||
|
108100106 100001 Weapons are like skills. The more you use them, the better you are at them. 2000
|
||||||
|
108100107 100001 I'll stay here. If anything weird happens, I'll let you know. 3000
|
||||||
|
108100108 100001 The night is dark and long. I know. 4000
|
||||||
|
108100109 100001 You have an immense power that can escape rules. 5000
|
||||||
|
108100110 100001 Fear not. I'll protect you. 6000
|
||||||
|
108100301 100001 Careful planning is the key to success. You should learn this skill. 2000
|
||||||
|
108100302 100001 Whatever. Please yourself. 3000
|
||||||
|
108100303 100001 At least the stars are worth looking at... Assuming there are no clouds. 4000
|
||||||
|
108100304 100001 For the rules I made, naturally, I get to break them. 5000
|
||||||
|
108100305 100001 What's in it for you? 6000
|
||||||
|
108100306 100001 Don't worry yourself too much about HQ. I'll keep an eye on things for you. 2000
|
||||||
|
108100307 100001 Too much paperwork? You seem very busy. 3000
|
||||||
|
108100308 100001 I'm just worried if people might be bullying you... 4000
|
||||||
|
108100309 100001 I must admit, I don't want to wreck what we've got... 5000
|
||||||
|
108100310 100001 I don't trust humans, but I trust you. Your existence is already rule-breaking. 6000
|
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|
||||||
|
Id ElementName Description Icon Icon2
|
||||||
|
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
|
||||||
|
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
|
||||||
|
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
|
||||||
|
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
|
||||||
|
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
|
||||||
|
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
AttrType Des
|
||||||
|
1 Base Stats
|
||||||
|
2 Critical Stats
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
Id ElementName ElementPath WeaponName WeaponPath
|
||||||
|
1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
||||||
|
1041003 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
||||||
|
1071002 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png
|
||||||
|
2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png
|
||||||
|
3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png
|
||||||
|
4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
|
||||||
|
1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
|
||||||
|
1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack.
|
||||||
|
1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF6347>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form <color=#FF6347>6s</color> later or after <color=#FF6347>6</color> arrows are fired. Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will not restore Signal Orbs. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
|
||||||
|
1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> After pinging a Yellow Orb, the next Red Orb bullet will inflict <color=#FF6347>Blast</color>. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area.
|
||||||
|
1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
|
||||||
|
1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
|
||||||
|
1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Yellow Orb Ping</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
|
||||||
|
1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
|
||||||
|
1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Ping + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
|
||||||
|
1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> Enemies marked by Basic Attacks have a chance to summon <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Red Orb pings have a chance to trigger <color=#FF6347>Lightning Lure</color>. After <color=#FF6347>Lightning Lure</color> is triggered <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies within range.
|
||||||
|
1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
|
||||||
|
1061003 Fighting Will Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: <color=#0d70bc>Any 3-Ping</color> 3-Pings give <color=#FF6347>10</color> extra Energy. Fighting Will: <color=#0d70bc>Dark Form + Active Passive</color> Increases Physical and Dark Resistance when in the <color=#FF6347>Dark Form</color>.
|
||||||
|
1031003 Goddess Connection System Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> After a 3-Ping or 5 casts of <color=#FF6347>Light Penalty</color>, restores HP to ally units around the character.
|
||||||
|
1011003 Space Lord Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
|
||||||
|
1071003 Thermal System Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.
|
||||||
|
1051003 Overclocking Resonance Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclocking Resonance: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Upon casting a Signature Move, Nanami: Pulse enters the <color=#FF6347>Overclocking Form</color> and her Basic Attacks will deal Fire DMG instead. Meanwhile, reduces the target's Fire Resistance on hit for <color=#FF6347>8</color>s.
|
||||||
|
1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue Orb 3-Ping + Any 3-Ping</color> After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the <color=#FF6347>Blade Will Form</color> after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In the <color=#FF6347>Blade Will Form</color>, the subsequent Basic Attacks will convert all Signal Orbs obtained into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form +Blade Will Orb Ping</color> Upon a <color=#FF6347>Blade Will Orb</color> ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process.
|
||||||
|
1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In the <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade</color> will also deal Dark DMG.
|
||||||
|
1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
|
||||||
|
1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
|
||||||
|
1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets.
|
||||||
|
1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In the <color=#FF6347>Arctic Form</color>, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you <color=#FF6347>1</color> Signature Point (max <color=#FF6347>4</color> in Arctic Form). The Ice DMG bonus applies to your Signature Move.
|
||||||
|
1131002 Mass Illusion Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: <color=#0d70bc>Any Signal Orb Ping</color> Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.
|
||||||
|
1511003 Surging Madness Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: <color=#0d70bc>Any 3-Ping</color> In the normal state, any 3-Ping will accumulate <color=#FF6347>Madness</color> stacks. Upon full stacks of <color=#FF6347>Madness</color>, any 3-Ping will grant additional Signature Energy. Surging Madness: <color=#0d70bc>Berserk Form + Active Passive</color> In the <color=#FF6347>Berserk Form</color>, spends all <color=#FF6347>Rage</color> stacks. Deals more DMG in the <color=#FF6347>Berserk Form</color>.
|
||||||
|
1141003 Rigor Heart Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: <color=#0d70bc>Energy Points + Any 3-Ping</color> Rosetta: Rigor has up to <color=#FF6347>3</color> Energy charges. Any 3-Ping will consume <color=#FF6347>1</color> charge to enhance her skills and provide a Extra DMG bonus. Rigor Heart: <color=#0d70bc>Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. Upon casting a Signature, spends up to <color=#FF6347>2</color> Energy Points and gains a Physical DMG Bonus. Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and Hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.
|
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1521003 Concentrated Will Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: <color=#0d70bc>Any Signal Orb Ping</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. Concentrated Will Effect: <color=#0d70bc>Concentrated Will Form</color> Can only perform 1-Pings in the <color=#FF6347>Concentrated Will Form</color>. 1-Pings will cast a 3-Ping Skill and cause <color=#FF6347>Concentrated Will effects</color>. Signal Orb Pings will consume Sync Rate and will not grant Energy. Consumes Sync Rate over time in the <color=#FF6347>Concentrated Will Form</color>. Exits the <color=#FF6347>Concentrated Will Form</color> and cancel Signal Orb Enhancement effects when all Sync Rate is consumed. Red Concentration: <color=#0d70bc>Concentrated Will Form + Red Orb Ping</color> Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Yellow Orb Ping</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: <color=#0d70bc>Concentrated Will Form + Blue Orb Ping</color> Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.
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1161002 Follow-Up Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: <color=#0d70bc>Any 3-Ping + Tap Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: <color=#0d70bc>Red Orb 3-Ping + Tap Follow-Up Orb</color> Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: <color=#0d70bc>Blue Orb 3-Ping + Tap Follow-Up Orb</color> Blue Orb Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Yellow Orb Follow-Up: <color=#0d70bc>Yellow Orb 3-Ping + Tap Follow-Up Orb</color> Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.
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1171003 Singularity Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: <color=#0d70bc>At Least 15 Annihilation Points + Press and Hold Basic Attack</color> Luna: Laurel gains Annihilation Points after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Points. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Points. When the Annihilation Points drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Points. Exiting <color=#FF6347>Annihilation State</color>will rearrange the Signal Orbs into 3-Pings. Singularity: <color=#0d70bc>Annihilation State + Annihilation Orb Ping</color> In the <color=#FF6347>Annihilation State</color>, perform a <color=#FF6347>Annihilation Orb</color> ping to cast 4 spikes, dealing Dark DMG and gaining Energy.
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1181003 Blade Rend Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: <color=#0d70bc>Yellow Orb 3-Ping + Any 3-Ping</color> After a Yellow Orb 3-Ping, perform any 3-Ping to gain <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time and its duration cannot be refreshed by triggering another 3-Ping. The character will enter <color=#FF6347>Battle Stance</color> when there is <color=#FF6347>Stability</color>. Exiting <color=#FF6347>Battle Stance</color> will clear all <color=#FF6347>Data Correction</color> stacks. <color=#FF6347>Data Correction's</color> duration can be refreshed by gaining the effect again or casting a Signature Move. No <color=#FF6347>Stability</color> will be consumed when the Signature Move is being cast. Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Yellow Orb Ping</color> When the character is in <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch swordwaves that deal Physical DMG. Blade Rend: <color=#0d70bc>Battle Stance + Red Orb Ping</color> When the character is in<color=#FF6347>Battle Stance</color>, Red Orbs come with bonus swordwaves that will deal Physical DMG and grant <color=#FF6347>Data Correction</color> to the character. Data Correction grants a Physical DMG Bonus. Blade Rend: <color=#0d70bc>Battle Stance + Blue Orb Ping</color> When the character is in <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt the ongoing damage-receiving process.
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1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Has a certain amount of <color=#FF6347>Overclock Energy</color> at the beginning of the battle. Upon a 3-Ping, if there is enough <color=#FF6347>Overclock Energy</color>, spends <color=#FF6347>Overclock Energy</color> and gains an <color=#FF6347>Overclock Indicator</color> (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The <color=#FF6347>Overclock Energy</color> will restore over time. Overclock Strike: <color=#0d70bc>Ping the Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
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1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Perform any 3-Ping to grant A2 <color=#FF6347>POD: Shield</color> and summon a CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> on hit. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.) Slide Form: <color=#0d70bc>While Moving + Press and Hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.
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1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> During the <color=#FF6347>Tactical Stance</color>, release Basic Attack to trigger the <color=#FF6347>Blooming Shot</color>, dealing Ice DMG to the linear area ahead. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Dodge Successfully</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
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1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Any Orb Ping</color> Upon a 3-Ping, gains the <color=#FF6347>Triad</color> of the same color. The next ping will trigger <color=#FF6347>Chord</color>. Gains <color=#FF6347>Tune</color> based on the number of orbs pinged through <color=#FF6347>Chord</color>. Concerto: <color=#0d70bc>Any 3-Ping + Same-Colored Orb Ping</color> Upon pinging Signal Orb(s) of the same color to that of the <color=#FF6347>Triad</color>, inflicts <color=#FF6347>Concerto</color> on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: <color=#0d70bc>Any 3-Ping + Different-Colored Orb Ping</color> Upon pinging Signal Orb(s) of a different color to that of the <color=#FF6347>Triad</color>, gains <color=#FF6347>Solo</color>: Gains Extra DMG Bonus.
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1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and Hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
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1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack Continuously</color> No. 21: XXI's Basic Attacks will gather <color=#FF6347>Shadow Prism Energy</color>. With a certain amount of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack cast will clear <color=#FF6347>Shadow Prism Energy</color>, cast <color=#FF6347>Shadow Prism Attack</color>, generate <color=#FF6347>1</color> Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Active Twilight Matrix</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Haywire Form + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
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1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Use Spear Lunge</color> Using <color=#FF6347>Spear Lunge</color> will grant 1 stack of <color=#FF6347>Electric Charge</color>. Stacks up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge + Press and Hold Basic Attack</color> With 1 stack of <color=#FF6347>Electric Charge</color>, press and hold Basic Attack to cast <color=#FF6347>Lightning Fall</color> at the cost of <color=#FF6347>Electric Charge</color> and pull enemies in the large area ahead, dealing Lightning DMG and inflicting <color=#FF6347>Turbulence Interference</color> that reduces the enemies' Lightning Resistance for 8s. Every stack of <color=#FF6347>Electric Charge</color> consumed will double <color=#FF6347>Lightning Fall's</color> DMG. Gains Super Armor when Lightning Fall is active.
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1541003 Art of Deception Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: <color=#0d70bc>Trigger Valid Combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.
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1031004 Ode for Everlight Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: <color=#0d70bc>Double-Tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering Divine Prayer will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-Colored 3-Ping</color> With 2 sets of same-colored Signal Orbs, casts <color=#FF6347>Purity Oath</color> and deals AOE Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-Colored 3-Ping</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.
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1531004 Phantasia Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction Key</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Reprise: Twin Stars: <color=#0d70bc>Shooting Star Signal Orb Ping + Direction Key</color> After Selena: Capriccio casts <color=#FF6347>Shooting Star</color>, drag the joystick to cast <color=#FF6347>Reprise: Twin Stars</color>, deal Dark DMG, and summon one phantom on spot.
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1551003 Snow Dragon Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: <color=#0d70bc>Idle or Skill Post-Action + Touch Snow Dragon</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Snow Dragon: <color=#0d70bc>Tap Basic Attack/Any Orb Ping</color> Basic Attacks and Signal Orb Pings will grant <color=#FF6347>Dragon Force</color>. Dragon Force Combo: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.
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1051004 Soul of Molten Steel Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: <color=#0d70bc>Press and Hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> You can tap and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. "Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color> Nanami: Starfarer gains a Pressure Gauge in the <color=#FF6347>"Rumbling" Form</color>. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to make Nanami enter the <color=#FF6347>"Bzzz" Form</color>. While this is active, release Basic Attack at different times to trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color> When <color=#FF6347>"Oops! Missed it!"</color> is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> will all deal Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color> When <color=#FF6347>"Perfect!"</color> is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> will all deal Fire DMG. Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color> When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the DMG multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total DMG is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded DMG again, after which the record will be reset. Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Dodge successfully</color> Nanami can dodge during a period after <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color> is cast. If she successfully dodges an attack, Nanami will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and gaining Pressure.
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1561003 Huntress' Command Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and Hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to cast <color=#FF6347>Bitter Frost</color> and deal Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available. Gains Super Armor and Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
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1071004 Space Walk Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>Active 3-Ping + Press and Hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast a Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character in Midair + Tap Basic Attack Continuously</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when the character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Cast Radiant Whirlwind/Auto Accumulation During Basic Attack Acceleration</color> Every cast of <color=#FF6347>Radiant Whirlwind</color> and Basic Attack acceleration will accumulate Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all Kinetic Energy and increase Base DMG accordingly. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color>at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
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1571003 Rising Key Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Recharge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack Continuously</color> After casting a 3-Ping, tap Basic Attack repeatedly to charge the Rising Engine. When the tapping stops or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orbs pinged, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Speed</color>. Gear-Break Combo: <color=#0d70bc>Tap Basic Attack Continuously to Cast a Combo Strike</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Assault-Rising Combo: <color=#0d70bc>3-Gear Form + Cast a Combo Strike</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
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1041004 Glowing Lanternlight Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and Hold to Enter Luminous Realm</color> Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
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1231002 Puppet Theater Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and Hold Basic Attack</color> With more than <color=#FF6347>0</color> <color=#FF6347>Jete Points</color>, press and hold to enter the <color=#FF6347>Strings On Me</color> form and keep launching Basic Attacks. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When attacked in the <color=#FF6347>Strings On Me</color> form, the character spends all <color=#FF6347>Jete Points</color>, automatically dodges the attack, and enters the <color=#FF6347>Solitary Dancer</color> form. Upon full <color=#FF6347>Jete Points</color>, the character will enter the <color=#FF6347>Strings On Me</color> form. Release Basic Attack to spend all <color=#FF6347>Jete Points</color>, the character will leap up and enter the <color=#FF6347>Solitary Dancer</color> form. The character can still dodge attacks in midair. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> When in the <color=#FF6347>Solitary Dancer</color> form, spends Signal Orbs to cast <color=#FF6347>Pas De Chat</color> and deal Ice DMG. When <color=#FF6347>Pas De Chat</color> is active, the character will be Invincible and pull enemies. Pas De Chat: <color=#0d70bc>Dodge Successfully + Solitary Dancer + Ping</color> After entering <color=#FF6347>Solitary Dancer</color> form by dodging successfully, spends Signal Orbs to cast an enhanced <color=#FF6347>Pas De Chat</color> and deal Ice DMG. When <color=#FF6347>Pas De Chat</color> is active, the character will be Invincible and pull enemies. Memory Contract: <color=#0d70bc>Solitary Dancer + 3-Ping</color> When casting <color=#FF6347>Pas De Chat</color> through a 3-Ping in the <color=#FF6347>Solitary Dancer</color> from, gains 1 stack of <color=#FF6347>Memory Contract</color> and forgets and stops obtaining the Signal Orbs of the same color to the 3-Ping orbs. Signal Orbs of that color will be converted into orbs of another color. Memory Contract stacks up to <color=#FF6347>3</color> times. When the last color is forgotten and with <color=#FF6347>3</color> stacks of <color=#FF6347>Memory Contract</color>, forgets the remaining Signal Orb(s) of the same color and stops obtaining Signal Orbs. Casts <color=#FF6347>Signature - Stringless Cage</color> to clear <color=#FF6347>Memory Contract</color> and refund the forgotten Signal Orb(s). <color=#FF6347>Every</color> stack of <color=#FF6347>Memory Contract</color> will increase <color=#FF6347>Signature - Stringless Cage's</color> Base DMG by a certain percentage.
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Type Name
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1 Red Orb
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2 Yellow Orb
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3 Blue Orb
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4 Basic Attack
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5 Core Passive
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6 Spear Basic Attack
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7 Spear Ping
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8 Spear Passive
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9 Spear Termination
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10 Ultima Awaken
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11 SS Passive Skill
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12 SSS Passive Skill
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13 SSS+ Passive Skill
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Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6]
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1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#40B0FF>Red Orb Ping</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>200%</color>/<color=#FF8C5F>400%</color>/<color=#FF8C5F>600%</color> Physical DMG based on the number of orbs pinged.
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2 102102 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#40B0FF>Yellow Orb Ping</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF8C5F>250%</color>/<color=#FF8C5F>500%</color>/<color=#FF8C5F>750%</color> Physical DMG based on the number of orbs pinged.
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3 102103 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#40B0FF>Blue Orb Ping</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF8C5F>200%</color>/<color=#FF8C5F>400%</color>/<color=#FF8C5F>600%</color> Physical DMG based on the number of orbs pinged.\n- Gains extra <color=#FF8C5F>8%</color>/<color=#FF8C5F>16%</color>/<color=#FF8C5F>24%</color> ATK for <color=#FF8C5F>7</color>s based on the number of orbs pinged.
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4 102104 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#40B0FF>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF8C5F>660%</color> Physical DMG in total.
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5 102105 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#40B0FF>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF8C5F>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF8C5F>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF8C5F>1050%</color> Physical DMG in total.
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6 102106 1 Blade Flow Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: <color=#40B0FF>Tap the Hunt button</color> Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals <color=#FF8C5F>120%</color> Physical DMG. Blade Flow: <color=#40B0FF>Enter Hunt + Tap Basic Attack</color> Throws consecutive flying blades at the target, dealing Physical DMG. Throws consecutive flying blades at the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>665%</color> Physical DMG in total.
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7 102107 1 Blade Lotus Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Blade Lotus: <color=#40B0FF>Enter Hunt + Signal Orb Ping</color> Charges and throws a flying blade at the target, dealing Physical DMG. Charges and throws out a flying blade to the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>280%</color>/<color=#FF8C5F>1260%</color>/<color=#FF8C5F>2100%</color> Physical DMG based on the number of combo pings.
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8 102109 1 Lotus Will Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Hunt Termination Lotus Will: <color=#40B0FF>Complete Hunt</color> Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals <color=#FF8C5F>6300%</color> Physical DMG in total.
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9 104301 1 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#40B0FF>Red Orb Ping</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG. Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG.\n- Deals <color=#FF8C5F>375%</color>/<color=#FF8C5F>750%</color>/<color=#FF8C5F>1125%</color> Physical DMG based on the number of orbs pinged.
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10 104302 1 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#40B0FF>Yellow Orb Ping</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time.\n- Based on the number of orbs pinged, the charged data will deal <color=#FF8C5F>150%</color>/<color=#FF8C5F>300%</color>/<color=#FF8C5F>450%</color> Physical DMG.\n- Based on the number of orbs pinged, the energy zone will deal <color=#FF8C5F>30%</color>/<color=#FF8C5F>60%</color>/<color=#FF8C5F>90%</color> Physical DMG over time.
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11 104303 1 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#40B0FF>Blue Orb Ping</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF8C5F>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF8C5F>Electro Charge</color>.\n- Deals <color=#FF8C5F>180%</color>/<color=#FF8C5F>360%</color>/<color=#FF8C5F>540%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#40B0FF>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In the <color=#FF8C5F>Electro Charge</color> status, Basic Attacks will generate <color=#FF8C5F>1</color> additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce <color=#FF8C5F>2</color> bonus Lightning Arrows, dealing Physical DMG. In the <color=#FF8C5F>Electro Charge</color> status, Basic Attacks will generate <color=#FF8C5F>1</color> additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce <color=#FF8C5F>2</color> bonus Lightning Arrows, dealing Physical DMG.\n- Based on the number of orbs pinged, the Lightning Arrows generated in the <color=#FF8C5F>Electro Charge</color> status will deal <color=#FF8C5F>15%</color>/<color=#FF8C5F>30%</color>/<color=#FF8C5F>45%</color> Physical DMG.\n- Based on the number of orbs, each Lightning Arrow granted by Red Orbs and Core Passive will deal <color=#FF8C5F>40%</color>/<color=#FF8C5F>80%</color>/<color=#FF8C5F>120%</color> Physical DMG.\n- The <color=#FF8C5F>Electro Charge</color> status lasts for <color=#FF8C5F>8</color>s.
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12 104304 1 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#40B0FF>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals a maximum of <color=#FF8C5F>1030%</color> Physical DMG in total.
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13 104305 1 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#40B0FF>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF8C5F>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Enters the <color=#FF8C5F>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Core Passive: <color=#40B0FF>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will not restore Signal Orbs. Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will not restore Signal Orbs.\n- Each Energy Arrow can deal up to <color=#FF8C5F>800%</color> Physical DMG in total. Core Passive: <color=#40B0FF>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF8C5F>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in the <color=#FF8C5F>Sniping Form</color> will reduce the charge time of the next Basic Attack.
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14 104306 1 Thunderstorm Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: <color=#40B0FF>Tap the Hunt button</color> Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals <color=#FF8C5F>80%</color> Physical DMG. Thunderstorm: <color=#40B0FF>Enter Hunt + Tap Basic Attack</color> Fires continuously at the target in midair, dealing Physical DMG. Fires continuously at the target in midair, dealing Physical DMG..\n- Deals <color=#FF8C5F>615%</color> Physical DMG in total.
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15 104307 1 Energy Arrow Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Energy Arrow: <color=#40B0FF>Enter Hunt + Signal Orb Ping</color> Charges and shoots an Energy Arrow at the target, dealing Physical DMG. Charges and shoots an energy arrow to the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>240%</color>/<color=#FF8C5F>850%</color>/<color=#FF8C5F>1600%</color> Physical DMG based on the number of combo pings.
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16 104308 1 Azure Mark Assets/Product/Texture/Image/IconSkill/DlcFightBianka1.png Hunt Passive Azure Mark: <color=#40B0FF>Enter Hunt + Perform combo pings to charge and release at the right time to attack</color> During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG. During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG.\n- Based on the number of combo pings, deals <color=#FF8C5F>1200%</color>/<color=#FF8C5F>2400%</color> Physical DMG.
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17 104309 1 Cry of Crossbow Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Hunt Termination Cry of Crossbow: <color=#40B0FF>Complete the hunt</color> Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals <color=#FF8C5F>6150%</color> Physical DMG in total.
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18 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#40B0FF>Red Orb Ping</color> Fires projectiles forward, dealing Physical DMG and restoring Cheer Points. Fires 6 projectiles forward, dealing Physical DMG and restoring Cheer Points.\n- Based on the number of orbs pinged, each projectile will deal <color=#FF8C5F>40%</color>/<color=#FF8C5F>80%</color>/<color=#FF8C5F>120%</color> Physical DMG.\n- Based on the number of orbs pinged, each projectile will restore <color=#FF8C5F>30</color>/<color=#FF8C5F>60</color>/<color=#FF8C5F>90</color> Cheer Points.
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19 107202 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#40B0FF>Yellow Orb Ping</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast.\n- Deals <color=#FF8C5F>200%</color>/<color=#FF8C5F>400%</color>/<color=#FF8C5F>600%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF8C5F>30%</color>/<color=#FF8C5F>60%</color>/<color=#FF8C5F>90%</color> Physical DMG based on the number of orbs pinged.\n- Based on the number of orbs pinged, restores <color=#FF8C5F>200</color>/<color=#FF8C5F>400</color>/<color=#FF8C5F>600</color> Cheer Points.
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20 107203 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#40B0FF>Blue Orb Ping</color> Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF8C5F>150%</color>/<color=#FF8C5F>300%</color>/<color=#FF8C5F>450%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF8C5F>5%</color>/<color=#FF8C5F>10%</color>/<color=#FF8C5F>15%</color> Physical DMG to the enemies in the area every second, up to <color=#FF8C5F>20</color> times.\n- Based on the number of orbs pinged, restores <color=#FF8C5F>8</color>/<color=#FF8C5F>16</color>/<color=#FF8C5F>24</color> Cheer Points every time when damage over time is caused.
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21 107204 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Basic Attack Basic Attack: <color=#40B0FF>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF8C5F>540%</color> Physical DMG in total.\n- Restores <color=#FF8C5F>350</color> Cheer Points in total.
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22 107205 1 Ultra-high Temperature Blade Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Cheer Points: <color=#40B0FF>Obtained by casting any skill</color> Cast any skill to gain Cheer Points. The Cheer Points are capped at <color=#FF8C5F>1,000</color>. Cast any skill to gain Cheer Points. The Cheer Points are capped at <color=#FF8C5F>1,000</color>. Ion Energy: <color=#40B0FF>800 Cheer Points or above + 3-Ping</color> With <color=#FF8C5F>800</color> Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. With <color=#FF8C5F>800</color> Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. Ultra-high Temperature Blade: <color=#40B0FF>Ion Energy + Press and hold Basic Attack</color> Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and <color=#FF8C5F>Melt</color> all parts hit. All characters can gain ATK by attacking the <color=#FF8C5F>Melted</color> parts. Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and <color=#FF8C5F>Melt</color> all parts hit. All characters can gain ATK by attacking the <color=#FF8C5F>Melted</color> parts.\n- Deals up to <color=#FF8C5F>700%</color> Physical DMG.\n- Attacks on <color=#FF8C5F>Melted</color> parts will grant the attacker by <color=#FF8C5F>20%</color> for <color=#FF8C5F>2</color>s, with the duration refreshed by repeated attacks. The <color=#FF8C5F>Melted</color> effect lasts for <color=#FF8C5F>10</color>s.
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23 107206 1 Phalanx Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: <color=#40B0FF>Tap the Hunt button</color> Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals <color=#FF8C5F>100%</color> Physical DMG. Phalanx: <color=#40B0FF>Enter Hunt + Tap Basic Attack</color> Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be <color=#FF8C5F>Melted</color>. Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be <color=#FF8C5F>Melted</color>.\n- Each round of firing deals <color=#FF8C5F>90%</color> Physical DMG.\n- Each round of firing restores <color=#FF8C5F>15</color> Cheer Points.
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24 107207 1 Overload Pressure Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Overload Pressure: <color=#40B0FF>Enter Hunt + Signal Orb Ping</color> Fires consecutive projectiles forward, dealing Physical DMG. Fires consecutive projectiles forward, dealing Physical DMG.\n- When there is no combo ping, deals <color=#FF8C5F>240%</color> Physical DMG and restores <color=#FF8C5F>100</color> Cheer Points. If the Cheer Points are above <color=#FF8C5F>50%</color>, then Basic Attacks will not be interrupted.\n- Upon a 1 combo ping, deals <color=#FF8C5F>850%</color> Physical DMG and restores <color=#FF8C5F>200</color> Cheer Points.\n- Upon 2 combo pings, deals <color=#FF8C5F>1300%</color> Physical DMG, restores <color=#FF8C5F>400</color> Cheer Points, and makes the enemy <color=#FF8C5F>melt</color>. If there is Ion Energy, then spends all remaining Signal Orbs and Ion Energy to deal additional DMG based on the total number of Signal Orbs consumed when the 2 combo pings were triggered, with each Signal Orb dealing <color=#FF8C5F>150%</color> Physical DMG.
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25 107209 1 Thermal Fusion Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Hunt Termination Thermal Fusion: <color=#40B0FF>Complete Hunt</color> After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG. After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG.\n- Deals <color=#FF8C5F>6200%</color> Physical DMG in total.\n- Restores <color=#FF8C5F>400</color> Cheer Points in total.
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Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4] TipName[5] TipDes[5] TipAsset[5] TipName[6] TipDes[6] TipAsset[6] TipName[7] TipDes[7] TipAsset[7]
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1 Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png Tail Spear A linear damaging skill and the primary means of attack for enraged Grimhorn.\nGrimhorn will suddenly jump to the side of the aggro target and attack with its tail spear.\nKeep an eye on Grimhorn, and when he jumps, pull away or dodge to one side. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig02.png Blade-wing Combo Grimhorn strikes a large area 4 times, lifting huge rocks to attack a target in distance.\nAt the end of the strikes, Grimhorn will fly up and deal linear AOE DMG once with its blade-wings.\nWhen Grimhorn raises its body and roars, keep away from the linear area before it to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig03.png Thunder Blast Grimhorn suddenly retreats and gathers its strength to fire a tail cannon shot to the front.\nIf the target is a long-range character, Grimhorn will follow up with high-damaging tracking Energy Orbs.\nDodge to one side to avoid the tail cannon shot. Dodge consecutively to avoid the Energy Orbs and stay out of the explosion range. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig04.png Fire Rain Grimhorn rushes forward and then flies up to deal AOE DMG continuously to a round area on the ground.\nWhen landing, it locks the aggro target and crashes it.\nStary out of the area under Grimhorn after it flies up and dodge at the right time to avoid being crashed. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig05.png Fire Breath Grimhorn gathers its strength and fires two lasers to an extremely large area in front.\nAfter that, Grimhorn sprays fire around itself and deal AOE DMG.\nLeave the fan-shaped area before Grimhorn when it starts to have a red flash. And stay away from Grimhorn after the lasers are gone. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig06.png Flame Blast Grimhorn gets rid of the locating anchor and casts Flame Blast, a high-damaging skill.\nIt flies around the battleground and deal full-screen AOE DMG around the aggro target.\nWhen flight-control components appear on Grimhorn back, look for a high ground on the battlefield to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig07.png
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2 Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig08.png Missile Volley Bloom curves its back and fires massive missiles to track and attack the target.\nGet close to Bloom to avoid the missiles. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig09.png Missile Rain Bloom rushes to the target and flies up into the air, firing massive missiles.\nWhen it dives and lands, the missiles will travel to the target.\nWhen Bloom dives, dodge the missiles at the right time. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig10.png Blade Flash Bloom has lightblades pop out of his hands and stabs twice forward.\nMove on its sides to avoid the attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig11.png Aurora Realm Bloom spreads his wings and unleashes Levi-Guns to attack the large area around it.\nWatch out when Bloom roars. Stay away from the area under the light. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig12.png Radiant Annihilation Bloom gets rid of the locating anchor and casts Radiant Annihilation, a high-damaging skill.\nIt flies up into the air and unleash Levi-Guns to deal full-screen AOE DMG.\nMove continuously to the edges of the battlefield to avoid being hit by laser. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig13.png
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3 Chip Chips that are insufficiently trained can be overlocked or enhanced for better stats. Data You're suggested to get familiar with the Data from the lowest difficulty and get more Chips. Exchange Chip Deconstruct Units and Support Points can be exchanged for Chips at the supply depot.
|
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4 Disbandment The team leader has left the battle and disconnected from the team. Battle ended!
|
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5 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill Pay attention to Grimhorn's actions. Keep a bit distance with it to avoid most damage. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates
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6 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill Stay away from the range of the lasers of Bloom's Levi-Guns. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates
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7 Grimhorn: Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png Grimhorn: Fire Breath Grimhorn gathers its strength and fires two lasers to an extremely large area in front.\nAfter that, Grimhorn sprays fire around itself and deal AOE DMG.\nLeave the fan-shaped area before Grimhorn when it starts to have a red flash. And stay away from Grimhorn after the lasers are gone. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig06.png Grimhorn: Flame Blast Grimhorn gets rid of the locating anchor and casts Flame Blast, a high-damaging skill.\nIt flies around the battleground and deal full-screen AOE DMG around the aggro target.\nWhen flight-control components appear on Grimhorn back, look for a high ground on the battlefield to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig07.png Bloom: Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig08.png Bloom: Aurora Realm Bloom spreads his wings and unleashes Levi-Guns to attack the large area around it.\nWatch out when Bloom roars. Stay away from the area under the light. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig12.png Bloom: Radiant Annihilation Bloom gets rid of the locating anchor and casts Radiant Annihilation, a high-damaging skill.\nIt flies up into the air and unleash Levi-Guns to deal full-screen AOE DMG.\nMove continuously to the edges of the battlefield to avoid being hit by laser. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig13.png
|
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8 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill When the Data is gathering its strength to launch a special attack, dodge at the right time or stay away from it to avoid the attack. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates
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|
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Id Des[1] Des[2] Des[3] Des[4] Bg DifficultyLevel DifficultyName BossDetailId BossDetailOnPause RecommendAbility EnName
|
||||||
|
101 Destroy the Grimhorn Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 1 5 2000 Presentation
|
||||||
|
102 Destroy the Grimhorn Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 1 5 2000 Presentation
|
||||||
|
103 Destroy the Grimhorn Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 1 5 3000 Shallow
|
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|
104 Destroy the Grimhorn Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 1 5 4000 Deriving
|
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|
105 Destroy the Grimhorn Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 1 5 5000 Underlying
|
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|
106 Warning: This is an extremely dangerous challenge. Destroy the Grimhorn Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 1 5 6000 Root
|
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|
107 Destroy the Bloom Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 2 6 2000 Presentation
|
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|
108 Destroy the Bloom Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 2 6 3000 Shallow
|
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|
109 Destroy the Bloom Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 2 6 4000 Deriving
|
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|
110 Destroy the Bloom Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 2 6 5000 Underlying
|
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|
111 Warning: This is an extremely dangerous challenge. Destroy the Bloom Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 2 6 6000 Root
|
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|
112 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 7 8 2000 Presentation
|
||||||
|
113 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 7 8 3000 Shallow
|
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|
114 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 7 8 4000 Deriving
|
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|
115 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 7 8 5000 Underlying
|
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|
116 Warning: This is an extremely dangerous challenge. Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 7 8 6000 Root
|
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|
||||||
|
Id RootId PatchConfigIds[1] PatchConfigIds[2] PatchConfigIds[3] PatchConfigIds[4] PatchConfigIds[5] PatchConfigIds[6] PatchConfigIds[7] EntryType EntryParam Title Desc
|
||||||
|
100 0 Main Story All game resources. Download to experience all the content.
|
||||||
|
104 100 101 302 303 305 306 307 1 1004 04 Forgotten Sand
|
||||||
|
105 100 102 304 1 1005 05 Shattered Illusion
|
||||||
|
106 100 103 1 1006 06 Alloy Contamination
|
||||||
|
107 100 104 1 1007 07 Inver-Collapse
|
||||||
|
108 100 105 301 201 1 1008 08 Consumed by Darkness
|
||||||
|
109 100 106 1 1009 09 Fallen Star
|
||||||
|
110 100 107 1 1010 10 Eternal Engine
|
||||||
|
111 100 108 1 1011 11 Nona Ouroboros
|
||||||
|
112 100 109 1 1012 12 Kowloong Metropolis
|
||||||
|
113 100 110 1 1013 13 Fake Ascension
|
||||||
|
114 100 111 1 1014 14 Imprisoned Sight
|
||||||
|
115 100 112 1 1015 15 The Last Spark
|
||||||
|
116 100 113 1 1016 16 Evernight Beat
|
||||||
|
117 100 114 1 1017 17 The Surviving Lucem
|
||||||
|
118 100 115 202 1 1018 18 Main
|
||||||
|
200 0 Side Story Extra Story resources
|
||||||
|
201 200 201 Extra Story 0
|
||||||
|
202 200 202 Extra Story 1
|
||||||
|
203 200 301 Extra Story
|
||||||
|
204 200 306 Golden Vortex
|
||||||
|
300 0 0 Challenge Complete resources of the Special Campaign
|
||||||
|
301 300 303 3 10 War Zone
|
||||||
|
302 300 304 3 5 Phantom Pain Cage
|
||||||
|
303 300 302 Stronghold
|
||||||
|
304 300 305 Mine
|
||||||
|
400 0 401 402 403 Others
|
|
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Reference in New Issue