CharacterTowerSaveTriggerConditionIdRequest stub, prevents softlock on char menu

This commit is contained in:
Kyle Belanger 2024-04-11 05:27:06 -04:00
parent e400325184
commit d0c13e3d58
2 changed files with 31 additions and 2 deletions

View File

@ -0,0 +1,30 @@
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdRequest
{
public int ConditionId;
public int ChapterId;
}
[MessagePackObject(true)]
public class CharacterTowerSaveTriggerConditionIdResponse
{
public int Code;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TowerModule
{
[RequestPacketHandler("CharacterTowerSaveTriggerConditionIdRequest")]
public static void CharacterTowerSaveTriggerConditionIdRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new CharacterTowerSaveTriggerConditionIdResponse(), packet.Id);
}
}
}

View File

@ -48,4 +48,3 @@ Id Name TradeName LogName EnName Type Sex Intro StoryChapterId ItemId LevelUpTem
1011004 Lee Hyperreal Lee: Hyperreal Lee 1 2 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 558 1 2240 32 2324001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002701 101422 Unnamed 0 BPN-06 2 1011004 Lee Hyperreal Lee: Hyperreal Lee 1 2 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 558 1 2240 32 2324001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002701 101422 Unnamed 0 BPN-06 2
1091003 Ayla Kaleido Ayla: Kaleido Ayla 1 1 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 1 559 1 2250 33 2334001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002801 109322 Unnamed 0 BPF-22 3 1091003 Ayla Kaleido Ayla: Kaleido Ayla 1 1 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 1 559 1 2250 33 2334001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002801 109322 Unnamed 0 BPF-22 3
1021005 Lucia Crimson Weave Lucia: Crimson Weave Lucia 1 1 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 560 1 2260 34 2344001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002901 102522 Unnamed 0 BPL-01 4 1021005 Lucia Crimson Weave Lucia: Crimson Weave Lucia 1 1 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 560 1 2260 34 2344001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002901 102522 Unnamed 0 BPL-01 4
1241002 Hanying Zitherwoe Hanying: Zitherwoe Hanying 1 1 A mechanoid from Kowloong now waking up from her long sleep in the Church of Machina. Perfectly showcasing the fruit of Kowloong's machine technology through her appearance that extremely resembles a human being, she is still moving around as a mechanoid. 1 561 1 2270 35 2354001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6003001 124222 Unnamed 0 MPK-12 1
Can't render this file because it contains an unexpected character in line 10 and column 173.