31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class CharacterTowerSaveTriggerConditionIdRequest
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{
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public int ConditionId;
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public int ChapterId;
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}
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[MessagePackObject(true)]
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public class CharacterTowerSaveTriggerConditionIdResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class TowerModule
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{
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[RequestPacketHandler("CharacterTowerSaveTriggerConditionIdRequest")]
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public static void CharacterTowerSaveTriggerConditionIdRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new CharacterTowerSaveTriggerConditionIdResponse(), packet.Id);
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}
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}
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}
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