table reader v1
This commit is contained in:
parent
8ebfb0df9a
commit
c00ea3bd2c
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@ -0,0 +1,13 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/.idea.AscNet.iml
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/modules.xml
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/contentModel.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="DataSourceManagerImpl" format="xml" multifile-model="true">
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<data-source source="LOCAL" name="@localhost" uuid="ecf43b37-3ee5-4f78-8a90-698d1c23a8a0">
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<driver-ref>mongo</driver-ref>
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<synchronize>true</synchronize>
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<configured-by-url>true</configured-by-url>
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<jdbc-driver>com.dbschema.MongoJdbcDriver</jdbc-driver>
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<jdbc-url>mongodb://localhost:27017</jdbc-url>
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<working-dir>$ProjectFileDir$</working-dir>
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</data-source>
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</component>
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -8,8 +8,15 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Config.Net" Version="5.1.5" />
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<PackageReference Include="Config.Net" Version="5.1.5" />
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<PackageReference Include="CsvHelper" Version="30.0.1" />
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<PackageReference Include="MessagePack" Version="2.4.59" />
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<PackageReference Include="MessagePack" Version="2.4.59" />
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<PackageReference Include="MongoDB.Driver" Version="2.21.0" />
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<PackageReference Include="MongoDB.Driver" Version="2.21.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../AscNet.Table/AscNet.Table.csproj"
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OutputItemType="Analyzer"
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ReferenceOutputAssembly="false" />
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<AdditionalFiles Include="../Resources/table/**" />
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<ProjectReference Include="..\AscNet.Logging\AscNet.Logging.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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@ -6,7 +6,7 @@ namespace AscNet.Common
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public static class Common
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public static class Common
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{
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{
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public static readonly IConfig config;
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public static readonly IConfig config;
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public static readonly MongoClient mongoClient;
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private static readonly MongoClient mongoClient;
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public static readonly IMongoDatabase db;
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public static readonly IMongoDatabase db;
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static Common()
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static Common()
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using AscNet.Logging;
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namespace AscNet.Common.Util
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{
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#pragma warning disable CS8618, CS8602 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public abstract class TableReader<TSelf, TScheme>
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{
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public List<TScheme> All { get; set; }
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private readonly Logger c = new(typeof(TableReader<TSelf, TScheme>), nameof(TableReader<TSelf, TScheme>), LogLevel.DEBUG, LogLevel.DEBUG);
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protected abstract string FilePath { get; }
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private static TSelf _instance;
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public static TSelf Instance
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{
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get
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{
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_instance ??= Activator.CreateInstance<TSelf>();
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if ((_instance as TableReader<TSelf, TScheme>).All == null)
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{
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(_instance as TableReader<TSelf, TScheme>).Load();
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(_instance as TableReader<TSelf, TScheme>).c.Debug($"{typeof(TSelf).Name} Excel Loaded From {(_instance as TableReader<TSelf, TScheme>).FilePath}");
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}
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return _instance;
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}
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}
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protected abstract void Load();
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}
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}
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@ -0,0 +1,28 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<EnforceExtendedAnalyzerRules>false</EnforceExtendedAnalyzerRules>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<CompilerGeneratedFilesOutputPath>Generated</CompilerGeneratedFilesOutputPath>
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<IsRoslynComponent>true</IsRoslynComponent>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.1.0" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" GeneratePathProperty="true" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<!-- Package the generator in the analyzer directory of the nuget package -->
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<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
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<!-- Package the Newtonsoft.Json dependency alongside the generator assembly -->
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<None Include="$(PkgNewtonsoft_Json)\lib\netstandard2.0\*.dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,8 @@
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{
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"profiles": {
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"DebugRoslyn": {
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"commandName": "DebugRoslynComponent",
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"targetProject": "..\\AscNet.Common\\AscNet.Common.csproj"
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}
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace AscNet.Table
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{
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[Generator]
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public class TableGenerator : ISourceGenerator
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{
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public void Execute(GeneratorExecutionContext context)
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{
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List<object> fails = new();
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foreach (var table in context.AdditionalFiles.Where(x => x.Path.EndsWith(".tab.bytes")))
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{
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try
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{
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string ns = string.Join("", Path.GetDirectoryName(table.Path)?.Split(new string[] { "table" }, StringSplitOptions.None).Skip(1)!)
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.Replace('\\', '/').Replace('/', '.');
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byte[] fileBytes = File.ReadAllBytes(table.Path);
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string fileTsv = Encoding.UTF8.GetString(fileBytes.Skip(128).ToArray());
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IEnumerable<string> tsvLines = fileTsv.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
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string[] nameList = tsvLines.First().Split('\t');
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List<string[]> resolvedTypes = new();
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foreach (var items in tsvLines.Skip(1).Select(x => x.Split('\t')))
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{
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List<string> types = new();
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foreach (var item in items)
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{
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if (string.IsNullOrEmpty(item))
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{
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types.Add("global::System.String");
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continue;
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}
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else if (int.TryParse(item, out var res))
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{
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types.Add("global::System.Int32");
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continue;
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}
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types.Add("global::System.String");
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}
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resolvedTypes.Add(types.ToArray());
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}
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Dictionary<string, string> properties = new();
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Dictionary<string, int> listCount = new();
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for (int i = 0; i < nameList.Length; i++)
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{
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string headName = nameList[i];
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if (string.IsNullOrEmpty(headName))
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continue;
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string[] types = resolvedTypes.Select(x => x[i]).ToArray();
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string propName = headName.Split('[').First();
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string resolvedType = types.All(x => x.Equals(types.First())) ? types.First() : "global::System.String";
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if (headName.Contains('['))
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{
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if (listCount.ContainsKey(propName))
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listCount[propName] += 1;
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else
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listCount.Add(propName, 1);
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resolvedType = $"global::System.Collections.Generic.List<{resolvedType}>";
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}
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if (!properties.ContainsKey(propName))
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properties.Add(propName, $"public {resolvedType} {propName} {{ get; set; }}");
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}
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string file = $@"// <auto-generated/>
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namespace AscNet.Table{ns}
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{{
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public class {Path.GetFileName(table.Path).Split('.').First()}Table
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{{
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{string.Join("\r\n\t\t", properties.Values)}
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}}
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public class {Path.GetFileName(table.Path).Split('.').First()}TableReader : global::AscNet.Common.Util.TableReader<{Path.GetFileName(table.Path).Split('.').First()}TableReader, {Path.GetFileName(table.Path).Split('.').First()}Table>
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{{
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protected override string FilePath {{ get {{ return ""{string.Join("", table.Path.Replace("\\", "/").Split(new string[] {"/Resources/"}, StringSplitOptions.None).Skip(1))}""; }} }}
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protected override void Load()
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{{
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string tsvStr = global::System.Text.Encoding.UTF8.GetString(global::System.IO.File.ReadAllBytes(FilePath).Skip(128).ToArray());
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using var reader = new global::System.IO.StringReader(tsvStr.Replace(""\t"", "",""));
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using var csv = new global::CsvHelper.CsvReader(reader, new global::CsvHelper.Configuration.CsvConfiguration(global::System.Globalization.CultureInfo.InvariantCulture) {{ BadDataFound = null, HeaderValidated = null, MissingFieldFound = null }});
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csv.Context.RegisterClassMap<{Path.GetFileName(table.Path).Split('.').First()}TableMap>();
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All = csv.GetRecords<{Path.GetFileName(table.Path).Split('.').First()}Table>().ToList();
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}}
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}}
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public sealed class {Path.GetFileName(table.Path).Split('.').First()}TableMap : global::CsvHelper.Configuration.ClassMap<{Path.GetFileName(table.Path).Split('.').First()}Table>
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{{
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public {Path.GetFileName(table.Path).Split('.').First()}TableMap()
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{{
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||||||
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{string.Join("\r\n\t\t\t", properties.Keys.Where(x => !listCount.ContainsKey(x)).Select(x => $"Map(m => m.{x}).Name(\"{x}\");"))}
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{string.Join("\r\n\t\t\t", listCount.Keys.Select(x => $@"
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Map(m => m.{x}).Convert(args =>
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{{
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{properties[x].Split(' ')[1]} tags = new {properties[x].Split(' ')[1]}();
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for (int i = 1; i <= {listCount[x]}; i++)
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{{
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string tagValue = args.Row.GetField<string>($""{x}[{{i}}]"");
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if (!string.IsNullOrEmpty(tagValue))
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{{
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||||||
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{(properties[x].Split('<')[1].StartsWith("global::System.Int32") ? @"
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if (int.TryParse(tagValue, out int tag))
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{
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tags.Add(tag);
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}": @"
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tags.Add(tagValue);
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")}
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||||||
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}}
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||||||
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}}
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||||||
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return tags;
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||||||
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}});
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"))}
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||||||
|
}}
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||||||
|
}}
|
||||||
|
}}";
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context.AddSource($"AscNet.Table{ns}.{Path.GetFileName(table.Path).Split('.').First()}.g.cs", file);
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}
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|
catch (Exception ex)
|
||||||
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{
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fails.Add(new
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{
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msg = ex.Message,
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|
file = table.Path
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});
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}
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||||||
|
}
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||||||
|
}
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||||||
|
|
||||||
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public void Initialize(GeneratorInitializationContext context) { }
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}
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}
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@ -13,7 +13,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.GameServer", "AscNet
|
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EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Test", "AscNet.Test\AscNet.Test.csproj", "{DD4C8BB1-2422-4AA4-A12C-9B3A25873887}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Test", "AscNet.Test\AscNet.Test.csproj", "{DD4C8BB1-2422-4AA4-A12C-9B3A25873887}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AscNet.Logging", "AscNet.Logging\AscNet.Logging.csproj", "{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AscNet.Logging", "AscNet.Logging\AscNet.Logging.csproj", "{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AscNet.Table", "AscNet.Table\AscNet.Table.csproj", "{7B6F3E2A-69D6-429B-9D5C-52339093663C}"
|
||||||
EndProject
|
EndProject
|
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Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
@ -45,6 +47,10 @@ Global
|
||||||
{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}.Release|Any CPU.Build.0 = Release|Any CPU
|
{1DFF24B2-A3E1-4E5B-A1E4-3FE7022828EF}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
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{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7B6F3E2A-69D6-429B-9D5C-52339093663C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"profiles": {
|
||||||
|
"AscNet": {
|
||||||
|
"commandName": "Project"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
8›®rdŠÏ•¡¹@ÊO‹]¹<{ÓxÅò2Ô´þYjN<>d@¢²ò ã‘‚`òe¹1e¤°Îû|MÞP¦MÏÀCQÃLöh*y*t™ê[ÃfUù<55>CæÛøž0â£Süº
|
||||||
|
/•Ùp“õ')î°ˆÐ<‡àId Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
|
||||||
|
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
|
||||||
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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|
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
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91 Veiled Rift 15 1 10105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDragPuzzle.png Veiled Rift Instructions: Complete event missions to obtain [Key of Truth]. 140 20149
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92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
|
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|
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
|
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|
94 Across the Ruined Sea 30 1 11401 After the update on September 26, 2023 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV130.png Across the Ruined Sea Event Info: Play through the new event story [Across the Ruined Sea] and complete missions. 150
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95 Cursed Waves 30 2 11912 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV130.png Cursed Waves Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves is a permanently available game mode with 3 endings upon its first launch. More endings will be added irregularly in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. More rewards will be added irregularly in future updates. 85015 70022
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96 Guild Expedition II 30 3 11202 After the update on September 26, 2023 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGongHuiV130.png Guild Expedition II Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 85016
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97 Babel Tower: Triumphant Tide 30 4 11811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Babel Tower: Triumphant Tide Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
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98 Exodus Memoria 30 5 11302 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNanV130.png Exodus Memoria Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
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99 Midsummer Memento 30 6 11102 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePhotoV130.png Midsummer Memento Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 11727 8001
|
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|
100 Starry Conversations 30 7 11107 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
|
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|
101 Abyssal Voyage 30 8 11501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV130.png Abyssal Voyage Requirements: Commandant Lv.40\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Abyssal Voyage stages only.) 20017 8001
|
||||||
|
102 Omniframe Target 30 9 11907 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBiankaV130.png Omniframe Target - Stigmata New Omniframe:\n※S-Rank Physical Attacker [Bianca: Stigmata]\nNew Weapon:\n※6★ [Hecate] (Swordstaff)\n\nInfo:\n1. Character Research:\n※[Bianca: Stigmata] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Bianca: Stigmata] when they \nget an S-Rank character.\n2. Weapon Research:\n※[Hecate] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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||||||
|
103 CUB Target 30 10 11909 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV130.png CUB Target - Shimmer New CUB:\n※S-Rank CUB [Shimmer]\n※Recommended partner: [Bianca: Stigmata]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Swirl Blast - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and pull in the enemies with a beam to inflict DMG on enemies within range using its laser cannon.\n\n(Active Skill) [Gliding Barrage - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and shoot 3 laser beams, each dealing DMG to enemies within range.\n\n(Special Passive) [Luster Splitter]: After Shimmer casts its Active Skill, its carrier's ATK increases. Can be stacked up to 2 times.\n\n(Special Passive) [Voidrays Convergence]: When Bianca: Stigmata carries Shimmer, her CRIT DMG will increase and Sword Dance will deal increased Base DMG while Luminous Realm is activated; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.\n2. CUB Research:\n※[Shimmer] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Shimmer] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
|
||||||
|
104 New Coating - Dreamcatcher 30 11 11001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLivSkinV130.png Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher]\n\nInfo:\nDuring this event, [Dreamcatcher] can be obtained in the \n"Research - Dreamcatcher" pool for a limited time. \nThe Coating Research will require [Woven Dream's Aurora].\n[Dreamcatcher] is guaranteed within 10 pulls. 20159
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||||||
|
105 New Coating - Wavebender 30 12 11904 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseVelaSkinV130.png Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender]\n\nInfo:\n[Wavebender] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
106 New Coating - Exorcist 30 13 11903 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV130.png Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist]\n\nInfo:\n[Exorcist] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
|
||||||
|
108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
|
||||||
|
109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
|
||||||
|
110 Empyrea: Dreamcatcher 33 1 11905 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.png Empyrea: Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher] 153 20161
|
||||||
|
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
|
||||||
|
112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
|
||||||
|
113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
|
||||||
|
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
|
||||||
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1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
|
||||||
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114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
|
||||||
|
115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
|
||||||
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116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
|
||||||
|
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Instructions: Consume a certain amount of Serum to complete missions and claim rewards. 3000
|
||||||
|
117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
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||||||
|
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
|
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|
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
|
||||||
|
601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
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220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
|
||||||
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221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
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222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
|
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223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
|
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120 Coating Rerun - Veritas 1 14 2160145 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRoleBiankaPf.png Limited-time Coating Rerun Coating Rerun:\nCoating of Construct [Bianca: Veritas]: [Ink-Lit Hermit]\n\nInfo:\n[Ink-Lit Hermit] will be on a limited sale at "30% off" in\n"Purchase — Coating Supply Pack" during the event.\nAfter the event, the corresponding coating will be taken off the shelf. 20020
|
||||||
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200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
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||||||
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202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
|
||||||
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203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
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wÁÖr°¿ùûºÊè4KuùÔö‰ÀâB°ÖZ¾Ç
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»û¢—~Ü\Øç9ªÃ6µV4@Fù~‚JKƒ|hšÅÕÈM[Änu<07>¾eÓÕù>ma²²eàŽ78l÷Äo[Úࣳh<C2B3>P{ºš
|
||||||
|
`²xÆ$el6 K ÊÜêÌö(7ÔId Name SortId Bg
|
||||||
|
1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
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||||||
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5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
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6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
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7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
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8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
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9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
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10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
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||||||
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11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png
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12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
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13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
|
||||||
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15 Veiled Rift 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg54.png
|
||||||
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16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
|
||||||
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17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
||||||
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18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
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19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
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20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
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21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
|
||||||
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22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
|
||||||
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23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
|
||||||
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24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
|
||||||
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25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png
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26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
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||||||
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27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
|
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28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
|
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29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
|
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30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
|
||||||
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31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
|
||||||
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32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
|
||||||
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33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
|
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34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
|
||||||
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35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
||||||
|
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
||||||
|
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
||||||
|
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
|
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
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|
qc2’‘<E28099>ApÜJ§„U<J—QvA-oLÑ¥¯Ò2@ ¹¶_:0gª°à õ¸Ð6²8~¬¸ý”ö9@.f“°Ðe¯ÒT ÁR
HØ?‚HAÃ$[ÇéÆùÖ˜Š”á’iDVƒO»:²n·³X§×ºi1ò0«ÿ¶oSId LinkName LinkUrl Icon
|
||||||
|
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
|
||||||
|
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
|
||||||
|
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
|
||||||
|
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
|
||||||
|
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
|
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|
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
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g¤ÏŸ`z\ uÉ:ü"43‚Í)ÕK¬]áîYÁŠ=o§3-² 1¾°~Ë¡ZBñFs€¥4{vR¬÷tg<74>°Ã$39ƒ¿Ý¯])<29>TçÄ7II Iß8æÈú>zˆŸDôû4žQ(Té,ê\LžŠHeÐ,@†ŒýX+˜[É€ƒId CvId Cvs Timing Text
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Qÿ«øÊqà@ð+1-Alœ†ë/ئSÌŒ¤ ܪ½•·CÄÁ5á!ø¬´fAqŸ~Gˆmþ‹øÙX‚iws_]Â%õLƒO`ÂVIR„raÜb÷e‰þØ:·z(ÊŽs}¨Áô>_ë uФæzLû÷·ÿtÔ/Í…µ|.¸5Id Name OrderId
|
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1 Fate's Impulse 1
|
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2 Forces Unition 2
|
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3 Spectral Nexus 3
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ñ7T!u™ÕÄ¢«ôŽÖΆ¬Añƒ/e¸’ÀZNX×PMRDGŧ…‰=„‚°UæLñò¨U¥<04>°~W3½¿!>KµÈÇ¡Œ<C2A1>ò3XmNEÄãMZùsÅ›a»·ce)y@Zs,ƒ—mqÁÏŠ28….¾!/°‘¼ñId NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
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|
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
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129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
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139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
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142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg Walk into the "Reality". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
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144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
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146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
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147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
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|
ˆ
QgžìfL•ªY˜Þ^„röL
|
||||||
|
JUA$qÎl99ÜúûgùEê´æÕüþ:ÈgPvÅq™Ù;èµ#.ÄÃÓªÚ_ÉöØCwW}ø.|e<sç‹Å[ˆG½zRו̫Ÿ×»À@üXÏ©t<C2A9>Ïaˆž^x=³Ï†øZ<C3B8>šcîÏType Name
|
||||||
|
1 Ability Boost
|
||||||
|
2 Journey's Provisions
|
||||||
|
3 Special Boost
|
||||||
|
4 Event Treasure
|
||||||
|
5 Exclusive Emporium
|
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|
rÂ9Â×Öÿ˨B•$V|pº~'“µ@m¨èù& kæî<C3A6>¶<EFBFBD>EB‹ÉK¢)ÏW-^ç=¤\Ðá9…<39> â(A.>äƒYÚ\vr5ƒÿ†b1ó9øÌàLÁXsS³ÍØ‹&_òksÒq*õJXçD€³Ë ¾LȳœÎbÖî9Òj#Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
||||||
|
1 Exodus Memoria 1 11301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity41.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 13019002 11724 11301
|
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|
2 Guild Expedition II 2 11202 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity42.png Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 1 50003 96004 102 85016 11202
|
||||||
|
3 Midsummer Memento 3 11102 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity43.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 1 50005 102 13019001 11727 11102
|
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|
4 Slumberland 4 11905 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity44.png New Coating Trial: Omniframe [Liv: Empyrea] Coating: [Dreamcatcher] 1 3 31104 1 20161 11905
|
||||||
|
5 Triumphant Tide 5 11811 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity45.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 102 3 29 11424 11811 11812
|
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|
6 Starry Conversations 6 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 1 50005 102 30013 11761 11701
|
||||||
|
7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
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|
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|
'_6LÄ£%¢ÿ¸–ãrj‘UDA3’_ľkð‚Õ°`"/:\< ‚’Õæ "sŽ²´áhšI¹{ô˜‰¿T*¥´Ižßf<C39F>‘D©:VQ&·þd;ÆDÎhŒgš%‰[£˜×@†yé–£Ü߃îΙB ”˜2•ïUÚwId BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
|
||||||
|
1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
|
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|
1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1031002 RoleStory.R2LifuNormal01 1 4 20 80 Heal Mixed Damage Has ally healing skills. Able to deal Physical and Elemental DMG. 65 65 95 75 65 50 Liv has cut her hair as a statement of her strong will to return to the battlefield. 3 RoleStory.R2LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1061003 RoleStory.R3KalieninaNormal01 1 5 50 50 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 75 90 65 75 30 45 The result of Kamui's control over the Tenebrion that he was imbued with. This frame is able to switch freely between the two battle forms. 2 RoleStory.R3ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1031003 RoleStory.R3LifuNormal01 1 100 Heal Members Damage reduction Has ally healing skills. Signature Move can reduce the damage taken by allies. 70 70 90 80 40 65 Behind the strength of Liv's heart is a simple dream, and such purity is why this frame is so powerful. 3 RoleStory.R3LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLiv1.png
|
||||||
|
1011003 RoleStory.R3LiNormal01 1 100 Combo Physical Damage Easy to deal high combo damage. Skill combinations are powerful. 75 65 40 85 50 75 The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. 1 RoleStory.R3LiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1071003 RoleStory.R3KalieninaNormal01 1 2 30 70 Melee Mixed Damage Has strong area attack ability. Able to deal Physical and Elemental DMG. 65 75 40 90 55 65 Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. 1 RoleStory.R3KalieninaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1051003 RoleStory.R3Yongyechaonormal01 1 2 50 50 Mixed Damage Resistance Reduction Able to deal Physical and Elemental DMG. Able to reduce Elemental Resistance of enemies. 68 85 70 70 60 55 Nanami's enhanced model, equipped with IR-005 propulsion wheels, allowing her to speed across the battlefield at ease. "Hehe, you can only see Nanami's afterimages now." 2 RoleStory.R3Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
|
||||||
|
1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
|
||||||
|
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
|
||||||
|
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
|
||||||
|
1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy Her core form grants high burst and gains energy 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
|
||||||
|
1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
|
||||||
|
1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions Deals massive DMG in a short time 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
|
||||||
|
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
||||||
|
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
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N»<°_j]RŸ{>jŠñÐÁ8™MÎäŸÐÅVžéTí¶a£#<23>kId TagName CharacterType Value SelectedIcon UnSelectedIcon
|
||||||
|
101 Attacker 1 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
||||||
|
102 Tank 1 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
||||||
|
103 Support 1 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
||||||
|
104 Vanguard 2 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
||||||
|
105 Amplifier 1 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
||||||
|
201 Physical 0 1 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
||||||
|
202 Fire 0 2 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
||||||
|
203 Ice 0 3 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
|
||||||
|
204 Lightning 0 4 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
||||||
|
205 Dark 0 5 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
|
||||||
|
206 Mixed 0 6 Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
|
||||||
|
301 Normal 0 1
|
||||||
|
302 Elite 0 2
|
||||||
|
303 Boss 0 3
|
||||||
|
401 Attacker 0 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
||||||
|
402 Tank 0 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
||||||
|
403 Support 0 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
||||||
|
404 Vanguard 0 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
||||||
|
405 Amplifier 0 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
||||||
|
501 B-Rank 1 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB2.png
|
||||||
|
502 A-Rank 2 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA2.png
|
||||||
|
503 S-Rank 3 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS2.png
|
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|
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|
K¦Ů‹ľ
|
||||||
|
aĐČ‚~CxŘŔ¦›˘ăť‘5°=OŁ@Fm‰"¶ĽęůPżN„6hÜG ĘľóDŔĐO<ürÎűN9®{p–‡oŁAâS|ĎŁ_ŻY#çľWúy-
|
||||||
|
şđć6ąř^¬żí˝.^6i?0ČzĆ.Me?-ˇ|m>ŕřUId GraphName
|
||||||
|
1 Single
|
||||||
|
2 Survival
|
||||||
|
3 Support
|
||||||
|
4 Area
|
||||||
|
5 Difficulty
|
||||||
|
6 Burst
|
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|
@ -0,0 +1,7 @@
|
||||||
|
bÈ(`Ñû&ÔpUœ«mñ•ýzÀ`<60>jz-ÕýÙBFÍ“KÜu”Ñ9G'™(H"Ôˆ¯^x?«/µ.xd’…ãwá»Íð<R‰Ô'W7Ÿ<«cv‘’pÂÉ¢ûZß=e´ý]NFR9Õ†²¸xeZ=Yùv\Ø^BKa<4B>´;[<5B>Quality Icon IconCharacter IconGoods Desc
|
||||||
|
1 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankWhite.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankB1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png B
|
||||||
|
2 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgreen.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankA1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png A
|
||||||
|
3 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankBlue.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankS1.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png S
|
||||||
|
4 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankpurple.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSS2.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SS
|
||||||
|
5 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgold.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS3.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS
|
||||||
|
6 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankDiamonds.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS4.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS+
|
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|
||||||
|
l1Š¡÷W'Í©1×ØÕO5ˆ<12>Œ8þÛƒŒ«‡Cߘäøíb¤‡ƒÒ”kߌ»ùÿðQ÷&:f-hûùnÐÆ<4 Èu¾¸îÌ+dÇç]¡/·
|
||||||
|
Ø!Am%ÇðÀN|{hÕkL<6B>:1?Ê«(yï(ZE„^(R<>Œ½ïeÛíCharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6]
|
||||||
|
1011002 0 1300 1400 1575 1820 2100
|
||||||
|
1021001 1130 1230 1330 1500 1730 1995
|
||||||
|
1031001 1130 1230 1330 1500 1730 1995
|
||||||
|
1041002 0 1300 1400 1575 1820 2100
|
||||||
|
1051001 0 1300 1400 1575 1820 2100
|
||||||
|
1061002 0 1300 1400 1575 1820 2100
|
||||||
|
1071002 0 1300 1400 1575 1820 2100
|
||||||
|
1081002 0 1300 1400 1575 1820 2100
|
||||||
|
1021002 0 1300 1400 1575 1820 2100
|
||||||
|
1031002 0 1300 1400 1575 1820 2100
|
||||||
|
1011003 0 0 2000 2250 2600 3000
|
||||||
|
1031003 0 0 2000 2250 2600 3000
|
||||||
|
1061003 0 0 2000 2250 2600 3000
|
||||||
|
1071003 0 0 2000 2250 2600 3000
|
||||||
|
1051003 0 0 2000 2250 2600 3000
|
||||||
|
1021003 0 0 2000 2250 2600 3000
|
||||||
|
1081003 0 1300 1400 1575 1820 2100
|
||||||
|
1091002 0 1300 1400 1575 1820 2100
|
||||||
|
1041003 0 0 2000 2250 2600 3000
|
||||||
|
1111002 0 1300 1400 1575 1820 2100
|
||||||
|
1121002 0 1300 1400 1575 1820 2100
|
||||||
|
1021004 0 0 2000 2250 2600 3000
|
||||||
|
1131002 0 1300 1400 1575 1820 2100
|
||||||
|
1511003 0 0 2000 2250 2600 3000
|
||||||
|
1141003 0 0 2000 2250 2600 3000
|
||||||
|
1521003 0 0 2000 2250 2600 3000
|
||||||
|
1161002 0 1300 1400 1575 1820 2100
|
||||||
|
1171003 0 0 2000 2250 2600 3000
|
||||||
|
1181003 0 0 2000 2250 2600 3000
|
||||||
|
1191003 0 0 2000 2250 2600 3000
|
||||||
|
1201003 0 0 2000 2250 2600 3000
|
||||||
|
1211002 0 1300 1400 1575 1820 2100
|
||||||
|
1531003 0 0 2000 2250 2600 3000
|
||||||
|
1121003 0 0 2000 2250 2600 3000
|
||||||
|
1221002 0 1300 1400 1575 1820 2100
|
||||||
|
1131003 0 0 2000 2250 2600 3000
|
||||||
|
1541003 0 0 2000 2250 2600 3000
|
||||||
|
1031004 0 0 2000 2250 2600 3000
|
||||||
|
1531004 0 0 2000 2250 2600 3000
|
||||||
|
1551003 0 0 2000 2250 2600 3000
|
||||||
|
1051004 0 0 2000 2250 2600 3000
|
||||||
|
1561003 0 0 2000 2250 2600 3000
|
||||||
|
1071004 0 0 2000 2250 2600 3000
|
||||||
|
1571003 0 0 2000 2250 2600 3000
|
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||||||
|
yD»C[àDoú†Ä<E280A0>.èv«‘‹ÚÍÂÍ<C382>Ë®<C382>_¼Ž?ä¸ö<C2B8>ÝV1ú`uêæi¶¼øŸ
|
||||||
|
2³˜dR:w¬iœ¤±°ú}1è<C3A8>ÄÅ»åSëè%+…œ(ød3<7?ºî›¼ pà˜îrÖ>›(i%~g*ä–ºId TagName CharacterType
|
||||||
|
1 Default 0
|
||||||
|
2 Lv 0
|
||||||
|
3 Rank 0
|
||||||
|
4 BP 0
|
||||||
|
5 Ultralimit 0
|
||||||
|
6 Monster Rank 0
|
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|
||||||
|
lŽkàá€Â/C§ÖÀ×&ÝiK:÷Ê!û®*Œ:®?%ä¢q%ŒóÔ’T-ÿ †uŠœºY]<5D>ÙëˆÂïKÔ—³xH<>K¥²Í8'*½A¦É¦Ô,{j!EþÆž^ð<>ï \¤Þ—â]#< \«–e)O¸Jð$ЂÑSǾŸŠType Name
|
||||||
|
1 Red Orb Skill
|
||||||
|
2 Yellow Orb Skill
|
||||||
|
3 Blue Orb Skill
|
||||||
|
4 Basic Attack Skill
|
||||||
|
5 Signature Move
|
||||||
|
6 QTE Skill
|
||||||
|
7 Core Passive Skill
|
||||||
|
8 Leader Skill
|
||||||
|
9 Class Skill
|
||||||
|
10 Ultima Awaken Skill
|
||||||
|
11 SS Passive Skill
|
||||||
|
12 SSS Passive Skill
|
||||||
|
13 SSS+ Passive Skill
|
||||||
|
14 Frame Skill Leap
|
||||||
|
15 Uniframe Skill
|
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|
kjD%k¨”Ûþ±zìè¸lk¤#ý—Êäˆtõw/¬ƒñ?³7y 0WsÞîïg
TàqS/öQ¨/)/àd¼š°1ÐMF…y/i<>‹<>-AþŽÛù*@4…œnÉM~7V±Uh%o¨9$°ªÈ_mId Name Description
|
||||||
|
1 Dark Radiation Increases Dark DMG.
|
||||||
|
2 Chain Fusion Decreases Dark Resistance.
|
||||||
|
11 Fire Tempered Increases Fire DMG.
|
||||||
|
12 Scorching Invasion Decreases Fire Resistance.
|
||||||
|
21 Frost Crystal Increases Ice DMG.
|
||||||
|
22 Frost Corrosion Decreases Ice Resistance.
|
||||||
|
31 Lightning Surge Increases Lightning DMG.
|
||||||
|
32 Turbulence Interference Decreases Lightning Resistance.
|
||||||
|
41 Battlefield Analysis Increases Physical DMG.
|
||||||
|
42 Electron Medicine Increases Physical DMG.
|
||||||
|
101 Glorious Shield Glory's HP is reduced during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
|
||||||
|
102 Condensed Frost Glory enters this form upon a 3-Ping after conditions are met. While in this form, Glory is immune to attacks and the attacking enemy will be slowed instead.
|
||||||
|
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
||||||
|
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges the attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
|
||||||
|
106 Freeze Condense the moisture in the air, making it impossible for the enemy to perform any action.
|
||||||
|
107 Lance of Perception Decreases Physical DEF.
|
||||||
|
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
|
||||||
|
109 Song of Protection A shield provided by Selena: Capriccio. Characters are immune from attacks when the shield is active.
|
||||||
|
110 Kowloong Unit The current Kowloong units are Qu: Pavo and Pulao: Dragontoll.
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111 Time Lag Calculation Some of the skill effects on the character and the enemy, Matrix cooldown, character switch cooldown, QTE cooldown, and stage timer will all be paused.
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3 Frost Spirit When Glory has full energy, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
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4 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
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5 Frost Corrosion Reduces the enemy's Ice Resistance by a percentage.
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ŠòÜ17*Id Name Icon
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1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png
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2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png
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3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png
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4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png
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<H—MýºËÞËLÖn‘_ýhsˆÅXIÛ…‘<Gd% B\ج۾^ê!´|+$Â÷M¾Ë(Ï¿ÁId StageId Title WebUrl Icon TeachIcon Description
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1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.
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1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades.
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1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Pinging a Red Orb after any 3-Ping will trigger core lasers to deal 10 times of Physical DMG to a wide area.
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1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each energy arrow deals * Physical DMG twice.
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1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png Core Passive: When pinging a Yellow Orb after any 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at surrounding targets, dealing * Physical DMG per attack.
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1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy.
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1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png After 3 times of 3-Ping or performing a Signature Move, Karenina will Burst for 3 seconds and the next Basic Attack will become a ranged artillery attack.
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1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.
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1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lighting Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.
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1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Marks the enemy with Blue Orb or Yellow Orb skills. Attacking an enemy marked by Lucia has a chance to launch lightning attacks that deal Lightning DMG.
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1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.
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1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
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1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png When pinging a Red Orb after any 3-Ping, summons multiple space bullets to assist in shooting.
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1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal mode.
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1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Nanami enters Overclocking state after a Signature Move, Basic Attacks will be converted into Overclocking attacks that deal Fire DMG. Fire Resistance of targets hit will be reduced.
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1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Enters Blade Will state when pinging any 3-Ping after a Blue Orb 3-Ping . All Signal Orbs will be converted into Special Orbs and gains 2 Special Orbs additionally. When pinging a Special Orb, unleashes sword wave to attack the target and deal Physical DMG.
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1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s.
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1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield equal to maximum HP for 7s, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging.
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1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack.
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1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat. When Heat reaches a certain level, Sophia's ATK will be increased.
|
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1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Pinging a Blue Orb after any 3-Ping generates a shield proportional to your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals Lightning DMG to nearby targets.
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1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast.
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1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards.
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1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
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1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rosetta has 3 energy spheres. A sphere will be automatically spent to power up a 3-Ping. 2 spheres (max) will be spent to power up a Signature. After all spheres are spent, you may charge up an area effect railgun blast to deal damage and recover the spheres. You gain 3 spheres after the railgun blast after 8s.
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1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state.
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1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.
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1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State.
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1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG.
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1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill.
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1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode.
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1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced.
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1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage.
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1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Glory gains [Condensed Frost] for a short duration when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead.
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1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s)
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1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference].
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1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Ping Enhance effect of the Matrix changes to no consumables for the next Signal Orb cast. Gain 1 Incinerating Orb upon casting a Signature Move. Can cast multiple incinerating orbs.
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1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color.
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1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill.
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1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks.
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1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by 50% when Bitterfrost Level is activated.
|
||||||
|
1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals massive Dark DMG (it increases with the number of sets of 3-Ping Orbs consumed if more than 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals small Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal certain Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy to increase its DMG. Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by consuming double Dodge Gauge to pull and knock back nearby enemies, dealing small Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing higher Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs.
|
||||||
|
1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. If Gear-Break Combo is triggered at Gear Lv.3, it will turn into Assault-Rising Combo with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.
|
||||||
|
1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png When Bianca: Stigmata enters battle for the first time or Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range; pinging Signal Orbs and Afterglow Orbs will both generate Afterglow Points.
|
|
@ -0,0 +1,14 @@
|
||||||
|
$!’ýqøàâ*OÓ=û‚VSÑÀš³ÝzôG,ú§mQ‹Õb;ÃÒÛÝIóâ|¡×ˆÿ‚f<66>y~ƒüÛVW‰äîÇ#ipûƒ»Ä?„ê‚<ËÃIý—î5%¼öà+ŸáX•àBä¿<C3A4><07><>]i¼‘ög8›:È.<2E>-ÀLšÄTráType Name
|
||||||
|
1 Red Orb
|
||||||
|
2 Yellow Orb
|
||||||
|
3 Blue Orb
|
||||||
|
4 Basic Attack
|
||||||
|
5 Signature Move
|
||||||
|
6 QTE Skill
|
||||||
|
7 Core Passive
|
||||||
|
8 Leader Skill
|
||||||
|
9 Class Skill
|
||||||
|
10 Ultima Awaken
|
||||||
|
11 SS Passive Skill
|
||||||
|
12 SSS Passive Skill
|
||||||
|
13 SSS+ Passive Skill
|
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|
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|
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|
dõ&û¥‰]õ1ûU@öÀbAÌq~?˜XEÊÁ o^½Èÿ«Á=Ó@|›?àîààù:\´è™pàWÖÎJé‚'$$[Ýq*~Æ7ÆQØÔ<C398>bˆôãdiÓfei¶jã;œ@Ñn/¯ÿ%Åwú©íÊ^/#}Ãü®ÞId Name CharacterId State
|
||||||
|
1 QR2YongyechaoExcessiveBase01 1021001 1
|
||||||
|
2 QR2YongyechaoLoopWalk01 1021001 2
|
||||||
|
3 Event01 1021001 3
|
||||||
|
4 Event02 1021001 4
|
||||||
|
5 Event03 1021001 5
|
||||||
|
6 Event05 1021001 6
|
||||||
|
7 Propcontinue02 1021001 7
|
||||||
|
8 Propcontinue03 1021001 8
|
||||||
|
9 Propcontinue06 1021001 9
|
||||||
|
10 Propcontinue08 1021001 10
|
||||||
|
11 Touch01 1021001 11
|
||||||
|
12 Touch02 1021001 12
|
||||||
|
13 Touch04 1021001 13
|
||||||
|
14 Touch06 1021001 14
|
||||||
|
15 Moodcontinue01 1021001 15
|
||||||
|
16 Moodcontinue02 1021001 16
|
||||||
|
17 Moodcontinue03 1021001 17
|
||||||
|
18 Moodcontinue04 1021001 18
|
||||||
|
19 Moodcontinue05 1021001 19
|
||||||
|
20 QR2YongyechaoExcessiveBed01 1021001 20
|
||||||
|
21 Propstart06 1021001 21
|
||||||
|
22 Propstart07 1021001 22
|
||||||
|
23 Propstart08 1021001 23
|
||||||
|
24 Moodstart01 1021001 24
|
||||||
|
25 Moodstart02 1021001 25
|
||||||
|
26 Moodstart03 1021001 26
|
||||||
|
27 Moodstart04 1021001 27
|
||||||
|
28 Moodstart05 1021001 28
|
||||||
|
29 QR2YongyechaoExcessiveChair01 1021001 29
|
||||||
|
30 QR2YongyechaoLoopChair01 1021001 30
|
||||||
|
31 Touch05 1021001 31
|
||||||
|
32 QR2YongyechaoExcessiveBase01 1031001 1
|
||||||
|
33 QR2YongyechaoLoopWalk01 1031001 2
|
||||||
|
34 Event01 1031001 3
|
||||||
|
35 Event02 1031001 4
|
||||||
|
36 Event03 1031001 5
|
||||||
|
37 Event05 1031001 6
|
||||||
|
38 Propcontinue02 1031001 7
|
||||||
|
39 Propcontinue03 1031001 8
|
||||||
|
40 Propcontinue06 1031001 9
|
||||||
|
41 Propcontinue08 1031001 10
|
||||||
|
42 Touch01 1031001 11
|
||||||
|
43 Touch02 1031001 12
|
||||||
|
44 Touch04 1031001 13
|
||||||
|
45 Touch06 1031001 14
|
||||||
|
46 Moodcontinue01 1031001 15
|
||||||
|
47 Moodcontinue02 1031001 16
|
||||||
|
48 Moodcontinue03 1031001 17
|
||||||
|
49 Moodcontinue04 1031001 18
|
||||||
|
50 Moodcontinue05 1031001 19
|
||||||
|
51 QR2YongyechaoExcessiveBed01 1031001 20
|
||||||
|
52 Propstart06 1031001 21
|
||||||
|
53 Propstart07 1031001 22
|
||||||
|
54 Propstart08 1031001 23
|
||||||
|
55 Moodstart01 1031001 24
|
||||||
|
56 Moodstart02 1031001 25
|
||||||
|
57 Moodstart03 1031001 26
|
||||||
|
58 Moodstart04 1031001 27
|
||||||
|
59 Moodstart05 1031001 28
|
||||||
|
60 QR2YongyechaoExcessiveChair01 1031001 29
|
||||||
|
61 QR2YongyechaoLoopChair01 1031001 30
|
||||||
|
62 Touch05 1031001 31
|
||||||
|
63 QR2YongyechaoExcessiveBase01 1011002 1
|
||||||
|
64 QR2YongyechaoLoopWalk01 1011002 2
|
||||||
|
65 Event01 1011002 3
|
||||||
|
66 Event02 1011002 4
|
||||||
|
67 Event03 1011002 5
|
||||||
|
68 Event05 1011002 6
|
||||||
|
69 Propcontinue02 1011002 7
|
||||||
|
70 Propcontinue03 1011002 8
|
||||||
|
71 Propcontinue06 1011002 9
|
||||||
|
72 Propcontinue08 1011002 10
|
||||||
|
73 Touch01 1011002 11
|
||||||
|
74 Touch02 1011002 12
|
||||||
|
75 Touch04 1011002 13
|
||||||
|
76 Touch06 1011002 14
|
||||||
|
77 Moodcontinue01 1011002 15
|
||||||
|
78 Moodcontinue02 1011002 16
|
||||||
|
79 Moodcontinue03 1011002 17
|
||||||
|
80 Moodcontinue04 1011002 18
|
||||||
|
81 Moodcontinue05 1011002 19
|
||||||
|
82 QR2YongyechaoExcessiveBed01 1011002 20
|
||||||
|
83 Propstart06 1011002 21
|
||||||
|
84 Propstart07 1011002 22
|
||||||
|
85 Propstart08 1011002 23
|
||||||
|
86 Moodstart01 1011002 24
|
||||||
|
87 Moodstart02 1011002 25
|
||||||
|
88 Moodstart03 1011002 26
|
||||||
|
89 Moodstart04 1011002 27
|
||||||
|
90 Moodstart05 1011002 28
|
||||||
|
91 QR2YongyechaoExcessiveChair01 1011002 29
|
||||||
|
92 QR2YongyechaoLoopChair01 1011002 30
|
||||||
|
93 Touch05 1011002 31
|
||||||
|
94 QR2YongyechaoExcessiveBase01 1041002 1
|
||||||
|
95 QR2YongyechaoLoopWalk01 1041002 2
|
||||||
|
96 Event01 1041002 3
|
||||||
|
97 Event02 1041002 4
|
||||||
|
98 Event03 1041002 5
|
||||||
|
99 Event05 1041002 6
|
||||||
|
100 Propcontinue02 1041002 7
|
||||||
|
101 Propcontinue03 1041002 8
|
||||||
|
102 Propcontinue06 1041002 9
|
||||||
|
103 Propcontinue08 1041002 10
|
||||||
|
104 Touch01 1041002 11
|
||||||
|
105 Touch02 1041002 12
|
||||||
|
106 Touch04 1041002 13
|
||||||
|
107 Touch06 1041002 14
|
||||||
|
108 Moodcontinue01 1041002 15
|
||||||
|
109 Moodcontinue02 1041002 16
|
||||||
|
110 Moodcontinue03 1041002 17
|
||||||
|
111 Moodcontinue04 1041002 18
|
||||||
|
112 Moodcontinue05 1041002 19
|
||||||
|
113 QR2YongyechaoExcessiveBed01 1041002 20
|
||||||
|
114 Propstart06 1041002 21
|
||||||
|
115 Propstart07 1041002 22
|
||||||
|
116 Propstart08 1041002 23
|
||||||
|
117 Moodstart01 1041002 24
|
||||||
|
118 Moodstart02 1041002 25
|
||||||
|
119 Moodstart03 1041002 26
|
||||||
|
120 Moodstart04 1041002 27
|
||||||
|
121 Moodstart05 1041002 28
|
||||||
|
122 QR2YongyechaoExcessiveChair01 1041002 29
|
||||||
|
123 QR2YongyechaoLoopChair01 1041002 30
|
||||||
|
124 Touch05 1041002 31
|
||||||
|
125 QR2YongyechaoExcessiveBase01 1051001 1
|
||||||
|
126 QR2YongyechaoLoopWalk01 1051001 2
|
||||||
|
127 Event01 1051001 3
|
||||||
|
128 Event02 1051001 4
|
||||||
|
129 Event03 1051001 5
|
||||||
|
130 Event05 1051001 6
|
||||||
|
131 Propcontinue02 1051001 7
|
||||||
|
132 Propcontinue03 1051001 8
|
||||||
|
133 Propcontinue06 1051001 9
|
||||||
|
134 Propcontinue08 1051001 10
|
||||||
|
135 Touch01 1051001 11
|
||||||
|
136 Touch02 1051001 12
|
||||||
|
137 Touch04 1051001 13
|
||||||
|
138 Touch06 1051001 14
|
||||||
|
139 Moodcontinue01 1051001 15
|
||||||
|
140 Moodcontinue02 1051001 16
|
||||||
|
141 Moodcontinue03 1051001 17
|
||||||
|
142 Moodcontinue04 1051001 18
|
||||||
|
143 Moodcontinue05 1051001 19
|
||||||
|
144 QR2YongyechaoExcessiveBed01 1051001 20
|
||||||
|
145 Propstart06 1051001 21
|
||||||
|
146 Propstart07 1051001 22
|
||||||
|
147 Propstart08 1051001 23
|
||||||
|
148 Moodstart01 1051001 24
|
||||||
|
149 Moodstart02 1051001 25
|
||||||
|
150 Moodstart03 1051001 26
|
||||||
|
151 Moodstart04 1051001 27
|
||||||
|
152 Moodstart05 1051001 28
|
||||||
|
153 QR2YongyechaoExcessiveChair01 1051001 29
|
||||||
|
154 QR2YongyechaoLoopChair01 1051001 30
|
||||||
|
155 Touch05 1051001 31
|
||||||
|
156 QR2YongyechaoExcessiveBase01 1061002 1
|
||||||
|
157 QR2YongyechaoLoopWalk01 1061002 2
|
||||||
|
158 Event01 1061002 3
|
||||||
|
159 Event02 1061002 4
|
||||||
|
160 Event03 1061002 5
|
||||||
|
161 Event05 1061002 6
|
||||||
|
162 Propcontinue02 1061002 7
|
||||||
|
163 Propcontinue03 1061002 8
|
||||||
|
164 Propcontinue06 1061002 9
|
||||||
|
165 Propcontinue08 1061002 10
|
||||||
|
166 Touch01 1061002 11
|
||||||
|
167 Touch02 1061002 12
|
||||||
|
168 Touch04 1061002 13
|
||||||
|
169 Touch06 1061002 14
|
||||||
|
170 Moodcontinue01 1061002 15
|
||||||
|
171 Moodcontinue02 1061002 16
|
||||||
|
172 Moodcontinue03 1061002 17
|
||||||
|
173 Moodcontinue04 1061002 18
|
||||||
|
174 Moodcontinue05 1061002 19
|
||||||
|
175 QR2YongyechaoExcessiveBed01 1061002 20
|
||||||
|
176 Propstart06 1061002 21
|
||||||
|
177 Propstart07 1061002 22
|
||||||
|
178 Propstart08 1061002 23
|
||||||
|
179 Moodstart01 1061002 24
|
||||||
|
180 Moodstart02 1061002 25
|
||||||
|
181 Moodstart03 1061002 26
|
||||||
|
182 Moodstart04 1061002 27
|
||||||
|
183 Moodstart05 1061002 28
|
||||||
|
184 QR2YongyechaoExcessiveChair01 1061002 29
|
||||||
|
185 QR2YongyechaoLoopChair01 1061002 30
|
||||||
|
186 Touch05 1061002 31
|
||||||
|
187 QR2YongyechaoExcessiveBase01 1071002 1
|
||||||
|
188 QR2YongyechaoLoopWalk01 1071002 2
|
||||||
|
189 Event01 1071002 3
|
||||||
|
190 Event02 1071002 4
|
||||||
|
191 Event03 1071002 5
|
||||||
|
192 Event05 1071002 6
|
||||||
|
193 Propcontinue02 1071002 7
|
||||||
|
194 Propcontinue03 1071002 8
|
||||||
|
195 Propcontinue06 1071002 9
|
||||||
|
196 Propcontinue08 1071002 10
|
||||||
|
197 Touch01 1071002 11
|
||||||
|
198 Touch02 1071002 12
|
||||||
|
199 Touch04 1071002 13
|
||||||
|
200 Touch06 1071002 14
|
||||||
|
201 Moodcontinue01 1071002 15
|
||||||
|
202 Moodcontinue02 1071002 16
|
||||||
|
203 Moodcontinue03 1071002 17
|
||||||
|
204 Moodcontinue04 1071002 18
|
||||||
|
205 Moodcontinue05 1071002 19
|
||||||
|
206 QR2YongyechaoExcessiveBed01 1071002 20
|
||||||
|
207 Propstart06 1071002 21
|
||||||
|
208 Propstart07 1071002 22
|
||||||
|
209 Propstart08 1071002 23
|
||||||
|
210 Moodstart01 1071002 24
|
||||||
|
211 Moodstart02 1071002 25
|
||||||
|
212 Moodstart03 1071002 26
|
||||||
|
213 Moodstart04 1071002 27
|
||||||
|
214 Moodstart05 1071002 28
|
||||||
|
215 QR2YongyechaoExcessiveChair01 1071002 29
|
||||||
|
216 QR2YongyechaoLoopChair01 1071002 30
|
||||||
|
217 Touch05 1071002 31
|
||||||
|
218 QR2YongyechaoExcessiveBase01 1081002 1
|
||||||
|
219 QR2YongyechaoLoopWalk01 1081002 2
|
||||||
|
220 Event01 1081002 3
|
||||||
|
221 Event02 1081002 4
|
||||||
|
222 Event03 1081002 5
|
||||||
|
223 Event05 1081002 6
|
||||||
|
224 Propcontinue02 1081002 7
|
||||||
|
225 Propcontinue03 1081002 8
|
||||||
|
226 Propcontinue06 1081002 9
|
||||||
|
227 Propcontinue08 1081002 10
|
||||||
|
228 Touch01 1081002 11
|
||||||
|
229 Touch02 1081002 12
|
||||||
|
230 Touch04 1081002 13
|
||||||
|
231 Touch06 1081002 14
|
||||||
|
232 Moodcontinue01 1081002 15
|
||||||
|
233 Moodcontinue02 1081002 16
|
||||||
|
234 Moodcontinue03 1081002 17
|
||||||
|
235 Moodcontinue04 1081002 18
|
||||||
|
236 Moodcontinue05 1081002 19
|
||||||
|
237 QR2YongyechaoExcessiveBed01 1081002 20
|
||||||
|
238 Propstart06 1081002 21
|
||||||
|
239 Propstart07 1081002 22
|
||||||
|
240 Propstart08 1081002 23
|
||||||
|
241 Moodstart01 1081002 24
|
||||||
|
242 Moodstart02 1081002 25
|
||||||
|
243 Moodstart03 1081002 26
|
||||||
|
244 Moodstart04 1081002 27
|
||||||
|
245 Moodstart05 1081002 28
|
||||||
|
246 QR2YongyechaoExcessiveChair01 1081002 29
|
||||||
|
247 QR2YongyechaoLoopChair01 1081002 30
|
||||||
|
248 Touch05 1081002 31
|
||||||
|
249 QR2YongyechaoExcessiveBase01 1021002 1
|
||||||
|
250 QR2YongyechaoLoopWalk01 1021002 2
|
||||||
|
251 Event01 1021002 3
|
||||||
|
252 Event02 1021002 4
|
||||||
|
253 Event03 1021002 5
|
||||||
|
254 Event05 1021002 6
|
||||||
|
255 Propcontinue02 1021002 7
|
||||||
|
256 Propcontinue03 1021002 8
|
||||||
|
257 Propcontinue06 1021002 9
|
||||||
|
258 Propcontinue08 1021002 10
|
||||||
|
259 Touch01 1021002 11
|
||||||
|
260 Touch02 1021002 12
|
||||||
|
261 Touch04 1021002 13
|
||||||
|
262 Touch06 1021002 14
|
||||||
|
263 Moodcontinue01 1021002 15
|
||||||
|
264 Moodcontinue02 1021002 16
|
||||||
|
265 Moodcontinue03 1021002 17
|
||||||
|
266 Moodcontinue04 1021002 18
|
||||||
|
267 Moodcontinue05 1021002 19
|
||||||
|
268 QR2YongyechaoExcessiveBed01 1021002 20
|
||||||
|
269 Propstart06 1021002 21
|
||||||
|
270 Propstart07 1021002 22
|
||||||
|
271 Propstart08 1021002 23
|
||||||
|
272 Moodstart01 1021002 24
|
||||||
|
273 Moodstart02 1021002 25
|
||||||
|
274 Moodstart03 1021002 26
|
||||||
|
275 Moodstart04 1021002 27
|
||||||
|
276 Moodstart05 1021002 28
|
||||||
|
277 QR2YongyechaoExcessiveChair01 1021002 29
|
||||||
|
278 QR2YongyechaoLoopChair01 1021002 30
|
||||||
|
279 Touch05 1021002 31
|
||||||
|
280 QR2YongyechaoExcessiveBase01 1031002 1
|
||||||
|
281 QR2YongyechaoLoopWalk01 1031002 2
|
||||||
|
282 Event01 1031002 3
|
||||||
|
283 Event02 1031002 4
|
||||||
|
284 Event03 1031002 5
|
||||||
|
285 Event05 1031002 6
|
||||||
|
286 Propcontinue02 1031002 7
|
||||||
|
287 Propcontinue03 1031002 8
|
||||||
|
288 Propcontinue06 1031002 9
|
||||||
|
289 Propcontinue08 1031002 10
|
||||||
|
290 Touch01 1031002 11
|
||||||
|
291 Touch02 1031002 12
|
||||||
|
292 Touch04 1031002 13
|
||||||
|
293 Touch06 1031002 14
|
||||||
|
294 Moodcontinue01 1031002 15
|
||||||
|
295 Moodcontinue02 1031002 16
|
||||||
|
296 Moodcontinue03 1031002 17
|
||||||
|
297 Moodcontinue04 1031002 18
|
||||||
|
298 Moodcontinue05 1031002 19
|
||||||
|
299 QR2YongyechaoExcessiveBed01 1031002 20
|
||||||
|
300 Propstart06 1031002 21
|
||||||
|
301 Propstart07 1031002 22
|
||||||
|
302 Propstart08 1031002 23
|
||||||
|
303 Moodstart01 1031002 24
|
||||||
|
304 Moodstart02 1031002 25
|
||||||
|
305 Moodstart03 1031002 26
|
||||||
|
306 Moodstart04 1031002 27
|
||||||
|
307 Moodstart05 1031002 28
|
||||||
|
308 QR2YongyechaoExcessiveChair01 1031002 29
|
||||||
|
309 QR2YongyechaoLoopChair01 1031002 30
|
||||||
|
310 Touch05 1031002 31
|
||||||
|
311 QR2YongyechaoExcessiveBase01 1061003 1
|
||||||
|
312 QR2YongyechaoLoopWalk01 1061003 2
|
||||||
|
313 Event01 1061003 3
|
||||||
|
314 Event02 1061003 4
|
||||||
|
315 Event03 1061003 5
|
||||||
|
316 Event05 1061003 6
|
||||||
|
317 Propcontinue02 1061003 7
|
||||||
|
318 Propcontinue03 1061003 8
|
||||||
|
319 Propcontinue06 1061003 9
|
||||||
|
320 Propcontinue08 1061003 10
|
||||||
|
321 Touch01 1061003 11
|
||||||
|
322 Touch02 1061003 12
|
||||||
|
323 Touch04 1061003 13
|
||||||
|
324 Touch06 1061003 14
|
||||||
|
325 Moodcontinue01 1061003 15
|
||||||
|
326 Moodcontinue02 1061003 16
|
||||||
|
327 Moodcontinue03 1061003 17
|
||||||
|
328 Moodcontinue04 1061003 18
|
||||||
|
329 Moodcontinue05 1061003 19
|
||||||
|
330 QR2YongyechaoExcessiveBed01 1061003 20
|
||||||
|
331 Propstart06 1061003 21
|
||||||
|
332 Propstart07 1061003 22
|
||||||
|
333 Propstart08 1061003 23
|
||||||
|
334 Moodstart01 1061003 24
|
||||||
|
335 Moodstart02 1061003 25
|
||||||
|
336 Moodstart03 1061003 26
|
||||||
|
337 Moodstart04 1061003 27
|
||||||
|
338 Moodstart05 1061003 28
|
||||||
|
339 QR2YongyechaoExcessiveChair01 1061003 29
|
||||||
|
340 QR2YongyechaoLoopChair01 1061003 30
|
||||||
|
341 Touch05 1061003 31
|
||||||
|
342 QR2YongyechaoExcessiveBase01 1031003 1
|
||||||
|
343 QR2YongyechaoLoopWalk01 1031003 2
|
||||||
|
344 Event01 1031003 3
|
||||||
|
345 Event02 1031003 4
|
||||||
|
346 Event03 1031003 5
|
||||||
|
347 Event05 1031003 6
|
||||||
|
348 Propcontinue02 1031003 7
|
||||||
|
349 Propcontinue03 1031003 8
|
||||||
|
350 Propcontinue06 1031003 9
|
||||||
|
351 Propcontinue08 1031003 10
|
||||||
|
352 Touch01 1031003 11
|
||||||
|
353 Touch02 1031003 12
|
||||||
|
354 Touch04 1031003 13
|
||||||
|
355 Touch06 1031003 14
|
||||||
|
356 Moodcontinue01 1031003 15
|
||||||
|
357 Moodcontinue02 1031003 16
|
||||||
|
358 Moodcontinue03 1031003 17
|
||||||
|
359 Moodcontinue04 1031003 18
|
||||||
|
360 Moodcontinue05 1031003 19
|
||||||
|
361 QR2YongyechaoExcessiveBed01 1031003 20
|
||||||
|
362 Propstart06 1031003 21
|
||||||
|
363 Propstart07 1031003 22
|
||||||
|
364 Propstart08 1031003 23
|
||||||
|
365 Moodstart01 1031003 24
|
||||||
|
366 Moodstart02 1031003 25
|
||||||
|
367 Moodstart03 1031003 26
|
||||||
|
368 Moodstart04 1031003 27
|
||||||
|
369 Moodstart05 1031003 28
|
||||||
|
370 QR2YongyechaoExcessiveChair01 1031003 29
|
||||||
|
371 QR2YongyechaoLoopChair01 1031003 30
|
||||||
|
372 Touch05 1031003 31
|
||||||
|
373 QR2YongyechaoExcessiveBase01 1111002 1
|
||||||
|
374 QR2YongyechaoLoopWalk01 1111002 2
|
||||||
|
375 Event01 1111002 3
|
||||||
|
376 Event02 1111002 4
|
||||||
|
377 Event03 1111002 5
|
||||||
|
378 Event05 1111002 6
|
||||||
|
379 Propcontinue02 1111002 7
|
||||||
|
380 Propcontinue03 1111002 8
|
||||||
|
381 Propcontinue06 1111002 9
|
||||||
|
382 Propcontinue08 1111002 10
|
||||||
|
383 Touch01 1111002 11
|
||||||
|
384 Touch02 1111002 12
|
||||||
|
385 Touch04 1111002 13
|
||||||
|
386 Touch06 1111002 14
|
||||||
|
387 Moodcontinue01 1111002 15
|
||||||
|
388 Moodcontinue02 1111002 16
|
||||||
|
389 Moodcontinue03 1111002 17
|
||||||
|
390 Moodcontinue04 1111002 18
|
||||||
|
391 Moodcontinue05 1111002 19
|
||||||
|
392 QR2YongyechaoExcessiveBed01 1111002 20
|
||||||
|
393 Propstart06 1111002 21
|
||||||
|
394 Propstart07 1111002 22
|
||||||
|
395 Propstart08 1111002 23
|
||||||
|
396 Moodstart01 1111002 24
|
||||||
|
397 Moodstart02 1111002 25
|
||||||
|
398 Moodstart03 1111002 26
|
||||||
|
399 Moodstart04 1111002 27
|
||||||
|
400 Moodstart05 1111002 28
|
||||||
|
401 QR2YongyechaoExcessiveChair01 1111002 29
|
||||||
|
402 QR2YongyechaoLoopChair01 1111002 30
|
||||||
|
403 Touch05 1111002 31
|
||||||
|
404 QR2YongyechaoExcessiveBase01 1041003 1
|
||||||
|
405 QR2YongyechaoLoopWalk01 1041003 2
|
||||||
|
406 Event01 1041003 3
|
||||||
|
407 Event02 1041003 4
|
||||||
|
408 Event03 1041003 5
|
||||||
|
409 Event05 1041003 6
|
||||||
|
410 Propcontinue02 1041003 7
|
||||||
|
411 Propcontinue03 1041003 8
|
||||||
|
412 Propcontinue06 1041003 9
|
||||||
|
413 Propcontinue08 1041003 10
|
||||||
|
414 Touch01 1041003 11
|
||||||
|
415 Touch02 1041003 12
|
||||||
|
416 Touch04 1041003 13
|
||||||
|
417 Touch06 1041003 14
|
||||||
|
418 Moodcontinue01 1041003 15
|
||||||
|
419 Moodcontinue02 1041003 16
|
||||||
|
420 Moodcontinue03 1041003 17
|
||||||
|
421 Moodcontinue04 1041003 18
|
||||||
|
422 Moodcontinue05 1041003 19
|
||||||
|
423 QR2YongyechaoExcessiveBed01 1041003 20
|
||||||
|
424 Propstart06 1041003 21
|
||||||
|
425 Propstart07 1041003 22
|
||||||
|
426 Propstart08 1041003 23
|
||||||
|
427 Moodstart01 1041003 24
|
||||||
|
428 Moodstart02 1041003 25
|
||||||
|
429 Moodstart03 1041003 26
|
||||||
|
430 Moodstart04 1041003 27
|
||||||
|
431 Moodstart05 1041003 28
|
||||||
|
432 QR2YongyechaoExcessiveChair01 1041003 29
|
||||||
|
433 QR2YongyechaoLoopChair01 1041003 30
|
||||||
|
434 Touch05 1041003 31
|
||||||
|
435 QR2YongyechaoExcessiveBase01 1121002 1
|
||||||
|
436 QR2YongyechaoLoopWalk01 1121002 2
|
||||||
|
437 Event01 1121002 3
|
||||||
|
438 Event02 1121002 4
|
||||||
|
439 Event03 1121002 5
|
||||||
|
440 Event05 1121002 6
|
||||||
|
441 Propcontinue02 1121002 7
|
||||||
|
442 Propcontinue03 1121002 8
|
||||||
|
443 Propcontinue06 1121002 9
|
||||||
|
444 Propcontinue08 1121002 10
|
||||||
|
445 Touch01 1121002 11
|
||||||
|
446 Touch02 1121002 12
|
||||||
|
447 Touch04 1121002 13
|
||||||
|
448 Touch06 1121002 14
|
||||||
|
449 Moodcontinue01 1121002 15
|
||||||
|
450 Moodcontinue02 1121002 16
|
||||||
|
451 Moodcontinue03 1121002 17
|
||||||
|
452 Moodcontinue04 1121002 18
|
||||||
|
453 Moodcontinue05 1121002 19
|
||||||
|
454 QR2YongyechaoExcessiveBed01 1121002 20
|
||||||
|
455 Propstart06 1121002 21
|
||||||
|
456 Propstart07 1121002 22
|
||||||
|
457 Propstart08 1121002 23
|
||||||
|
458 Moodstart01 1121002 24
|
||||||
|
459 Moodstart02 1121002 25
|
||||||
|
460 Moodstart03 1121002 26
|
||||||
|
461 Moodstart04 1121002 27
|
||||||
|
462 Moodstart05 1121002 28
|
||||||
|
463 QR2YongyechaoExcessiveChair01 1121002 29
|
||||||
|
464 QR2YongyechaoLoopChair01 1121002 30
|
||||||
|
465 Touch05 1121002 31
|
||||||
|
466 QR2YongyechaoExcessiveBase01 92670 1
|
||||||
|
467 QR2YongyechaoLoopWalk01 92670 2
|
||||||
|
468 Event01 92670 3
|
||||||
|
469 Event02 92670 4
|
||||||
|
470 Event03 92670 5
|
||||||
|
471 Event05 92670 6
|
||||||
|
472 Propcontinue02 92670 7
|
||||||
|
473 Propcontinue03 92670 8
|
||||||
|
474 Propcontinue06 92670 9
|
||||||
|
475 Propcontinue08 92670 10
|
||||||
|
476 Touch01 92670 11
|
||||||
|
477 Touch02 92670 12
|
||||||
|
478 Touch04 92670 13
|
||||||
|
479 Touch06 92670 14
|
||||||
|
480 Moodcontinue01 92670 15
|
||||||
|
481 Moodcontinue02 92670 16
|
||||||
|
482 Moodcontinue03 92670 17
|
||||||
|
483 Moodcontinue04 92670 18
|
||||||
|
484 Moodcontinue05 92670 19
|
||||||
|
485 QR2YongyechaoExcessiveBed01 92670 20
|
||||||
|
486 Propstart06 92670 21
|
||||||
|
487 Propstart07 92670 22
|
||||||
|
488 Propstart08 92670 23
|
||||||
|
489 Moodstart01 92670 24
|
||||||
|
490 Moodstart02 92670 25
|
||||||
|
491 Moodstart03 92670 26
|
||||||
|
492 Moodstart04 92670 27
|
||||||
|
493 Moodstart05 92670 28
|
||||||
|
494 QR2YongyechaoExcessiveChair01 92670 29
|
||||||
|
495 QR2YongyechaoLoopChair01 92670 30
|
||||||
|
496 Touch05 92670 31
|
||||||
|
497 QR2YongyechaoExcessiveBase01 813000 1
|
||||||
|
498 QR2YongyechaoLoopWalk01 813000 2
|
||||||
|
499 Event01 813000 3
|
||||||
|
500 Event02 813000 4
|
||||||
|
501 Event03 813000 5
|
||||||
|
502 Event05 813000 6
|
||||||
|
503 Propcontinue02 813000 7
|
||||||
|
504 Propcontinue03 813000 8
|
||||||
|
505 Propcontinue06 813000 9
|
||||||
|
506 Propcontinue08 813000 10
|
||||||
|
507 Touch01 813000 11
|
||||||
|
508 Touch02 813000 12
|
||||||
|
509 Touch04 813000 13
|
||||||
|
510 Touch06 813000 14
|
||||||
|
511 Moodcontinue01 813000 15
|
||||||
|
512 Moodcontinue02 813000 16
|
||||||
|
513 Moodcontinue03 813000 17
|
||||||
|
514 Moodcontinue04 813000 18
|
||||||
|
515 Moodcontinue05 813000 19
|
||||||
|
516 QR2YongyechaoExcessiveBed01 813000 20
|
||||||
|
517 Propstart06 813000 21
|
||||||
|
518 Propstart07 813000 22
|
||||||
|
519 Propstart08 813000 23
|
||||||
|
520 Moodstart01 813000 24
|
||||||
|
521 Moodstart02 813000 25
|
||||||
|
522 Moodstart03 813000 26
|
||||||
|
523 Moodstart04 813000 27
|
||||||
|
524 Moodstart05 813000 28
|
||||||
|
525 QR2YongyechaoExcessiveChair01 813000 29
|
||||||
|
526 QR2YongyechaoLoopChair01 813000 30
|
||||||
|
527 Touch05 813000 31
|
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||||||
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Q'Ê\¢BJšÀ³;ª›/0ñ±Ö5½¥ªc|êjáºü) ¼‚<C2BC>E ª…9N‡-Ž("¿w&¾•’Òmþµv~khÀ«ógÄ£_ABñÀ·ŽÖ#9ÚY–X<E28093>[9‡"skU®E¥Þíh³9ÊB(Ê{Rd\Ãêů©àK•¹°Id MoodMinValue MoodMaxValue Describe Color Icon
|
||||||
|
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|
||||||
|
2 49 79 <color=#edd255ff>Calm</color> edd255ff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0_1.png
|
||||||
|
3 79 100 <color=#46ca4fff>Good Mood</color> 46ca4fff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0.png
|
|
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|
||||||
|
,Ÿ‹rÖëR4höô×m‹% ‚™éìoDwðó2|<7C>#/f†—
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|
||||||
|
1 8981018 1031004 1 LIFUPRAY 100 LIFUGOPRAY 100
|
||||||
|
2 8960037 1041003 1 BIANKAPRAY 100 BIANKAGOPRAY 100
|
||||||
|
3 8981109 1051001 1 SING 100 GOSING 100
|
||||||
|
4 8981109 1051003 1 SING 100 GOSING 100
|
||||||
|
5 8981109 1061002 1 SING 100 GOSING 100
|
||||||
|
6 8981109 1061003 1 SING 100 GOSING 100
|
||||||
|
7 8981109 1161002 1 SING 100 GOSING 100
|
||||||
|
8 8981109 1531003 1 SING 100 GOSING 100
|
||||||
|
9 8981109 1531004 1 SING 100 GOSING 100
|
||||||
|
10 8981614 1021003 1 DRAWSWORD 100 GODRAWSWORD 100
|
Binary file not shown.
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|
‹ám
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|
||||||
|
1 Hidden Stats -1
|
||||||
|
2 Total 4
|
||||||
|
3 Beauty 1
|
||||||
|
4 Comfort 2
|
||||||
|
5 Utility 3
|
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|
9‰æÒª^žý¸ËÊF÷q:¬+–Ýy"ªø¿g¡UÆ$<24>çíˆÑÞ1luaÂøu+;È—ÆK:c´´;MvY£þƒWœQº+bˆ"ô3OÈt,[^Óüb–w}KF<4B>ó£ùˆÔp…ÇDå
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|
||||||
|
101 0
|
||||||
|
102 0
|
||||||
|
103 0
|
||||||
|
104 0
|
||||||
|
105 0 <color=red>Increases Stamina recovery speed by {0} point </color> <color=#4071C1FF>Dazed Bird</color> BORING
|
||||||
|
106 0 <color=red>Decreases Stamina recovery speed by {0} point</color> <color=#FF4545FF>Angry Bird</color> LAZY
|
||||||
|
107 0 <color=red>Increases Mood recovery speed by {0} point</color> <color=#59C345FF>Calm Bird</color> LOVE
|
||||||
|
108 0 <color=red>Decreases Mood recovery speed by {0} point</color> <color=#C1B840FF>Impatient Bird</color> REWAWRD
|
|
@ -0,0 +1,38 @@
|
||||||
|
Âð‹ãfbëÞ‰Ô<>¶€S»[H<>2z4RüY£(Gõ9Æ´ÇÌû‡Çìl¬#N«r\Ε]³D0?“‹àUØW×µŠO9Û‹µ’¦ºI7ï¤^©»g
|
||||||
|
:‡i×£+Ér^ê¡Êl³?/„¬Tºb÷¯“2;€×˜œ(â?Id DefaultName DefaultIcon SkipTemplateId CaptureCameraId Order
|
||||||
|
1000 Record 1 Assets/Product/Texture/Image/IconDorm/1.png 20 1 1
|
||||||
|
1001 Record 2 Assets/Product/Texture/Image/IconDorm/1.png 20 1 2
|
||||||
|
1002 Record 3 Assets/Product/Texture/Image/IconDorm/1.png 20 1 3
|
||||||
|
1003 Record 4 Assets/Product/Texture/Image/IconDorm/1.png 20 1 4
|
||||||
|
1004 Record 5 Assets/Product/Texture/Image/IconDorm/1.png 20 1 5
|
||||||
|
1005 Record 6 Assets/Product/Texture/Image/IconDorm/1.png 20 1 6
|
||||||
|
1006 Record 7 Assets/Product/Texture/Image/IconDorm/1.png 20 1 7
|
||||||
|
1007 Record 8 Assets/Product/Texture/Image/IconDorm/1.png 20 1 8
|
||||||
|
1008 Record 9 Assets/Product/Texture/Image/IconDorm/1.png 20 1 9
|
||||||
|
1009 Record 10 Assets/Product/Texture/Image/IconDorm/1.png 20 1 10
|
||||||
|
1010 Record 11 Assets/Product/Texture/Image/IconDorm/1.png 20 1 11
|
||||||
|
1011 Record XII Assets/Product/Texture/Image/IconDorm/1.png 20 1 12
|
||||||
|
1012 Record XIII Assets/Product/Texture/Image/IconDorm/1.png 20 1 13
|
||||||
|
1013 Record XIV Assets/Product/Texture/Image/IconDorm/1.png 20 1 14
|
||||||
|
1014 Record XV Assets/Product/Texture/Image/IconDorm/1.png 20 1 15
|
||||||
|
1015 Record XVI Assets/Product/Texture/Image/IconDorm/1.png 20 1 16
|
||||||
|
1016 Record XVII Assets/Product/Texture/Image/IconDorm/1.png 20 1 17
|
||||||
|
1017 Record XVIII Assets/Product/Texture/Image/IconDorm/1.png 20 1 18
|
||||||
|
1018 Record XIX Assets/Product/Texture/Image/IconDorm/1.png 20 1 19
|
||||||
|
1019 Record XX Assets/Product/Texture/Image/IconDorm/1.png 20 1 20
|
||||||
|
1020 Record XXI Assets/Product/Texture/Image/IconDorm/1.png 20 1 21
|
||||||
|
1021 Record XXII Assets/Product/Texture/Image/IconDorm/1.png 20 1 22
|
||||||
|
1022 Record XXIII Assets/Product/Texture/Image/IconDorm/1.png 20 1 23
|
||||||
|
1023 Record XXIV Assets/Product/Texture/Image/IconDorm/1.png 20 1 24
|
||||||
|
1024 Record XXV Assets/Product/Texture/Image/IconDorm/1.png 20 1 25
|
||||||
|
1025 Record XXVI Assets/Product/Texture/Image/IconDorm/1.png 20 1 26
|
||||||
|
1026 Record XXVII Assets/Product/Texture/Image/IconDorm/1.png 20 1 27
|
||||||
|
1027 Record XXVIII Assets/Product/Texture/Image/IconDorm/1.png 20 1 28
|
||||||
|
1028 Record XXIX Assets/Product/Texture/Image/IconDorm/1.png 20 1 29
|
||||||
|
1029 Record XXX Assets/Product/Texture/Image/IconDorm/1.png 20 1 30
|
||||||
|
1030 Record XXXI Assets/Product/Texture/Image/IconDorm/1.png 20 1 31
|
||||||
|
1031 Record XXXII Assets/Product/Texture/Image/IconDorm/1.png 20 1 32
|
||||||
|
1032 Record XXXIII Assets/Product/Texture/Image/IconDorm/1.png 20 1 33
|
||||||
|
1033 Record XXXIV Assets/Product/Texture/Image/IconDorm/1.png 20 1 34
|
||||||
|
1034 Record XXXV Assets/Product/Texture/Image/IconDorm/1.png 20 1 35
|
||||||
|
1035 Record XXXVI Assets/Product/Texture/Image/IconDorm/1.png 20 1 36
|
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||||||
|
'¹Žª@µòa”$³ ô „äM¦Þ§ŽÕB‹¾rešìHKlÉ÷ÛIÊhd„„ 6Á‡[Aã)jÀó‚³£Á\Ë©¿ „E»RM,püTv²²pêFÞܬp¸Ú…Û[#E1æøƒÈsļQ¥\ÿ¹s:KÇf1S“<53>ÿÕØ<C398>Id Icon ReleaseEffect ExEffect LinkEffect LayerLinkEffect
|
||||||
|
410109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
|
||||||
|
430109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
|
||||||
|
849007 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUi009
|
||||||
|
849008 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUi009
|
||||||
|
849009 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUi009
|
Binary file not shown.
|
@ -0,0 +1,38 @@
|
||||||
|
‚fk/ëwHå9ð-ï&gy‘7x‰(žD°S…2UC=<<3C>•ŸVj+©sàÝH‹2˜b't–ô¹Ö²¼yJð¯7çMáj˜_;ϵ‡‡ùzqÄqž;¢<>÷ŽÓýLW¬làŘ¯lLo<4C>J˜‰è ŠÚ€Üh´˜ùÍ2JàKey Type Value
|
||||||
|
CollisionEffect string FxAirwallActivated
|
||||||
|
CollisionEffectInterval float 1
|
||||||
|
RebootContaminationColor string ff3f3fff
|
||||||
|
RebootRescuingColor string 34aff9ff
|
||||||
|
RebootRecontaminationTransitionTime float 0.3
|
||||||
|
HpTransitionDuration float 0.8
|
||||||
|
EnergyTransitionDuration float 0.3
|
||||||
|
HpShakeDuration float 0.2
|
||||||
|
HpShakeRange float 3
|
||||||
|
BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
|
||||||
|
UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
|
||||||
|
AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
|
||||||
|
AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
|
||||||
|
FightOnlineMsgTime float 10
|
||||||
|
FightOnlineMsgSendCdTime float 5
|
||||||
|
FightOnlineMsgAutoCloseTime float 5
|
||||||
|
UiFighMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
|
||||||
|
UiFighMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
|
||||||
|
UiFighMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
|
||||||
|
UiFighMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
|
||||||
|
UiFighMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
|
||||||
|
UiFighMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
|
||||||
|
UiFighTeachingRyq string Assets/Product/Texture/Image/UiFight/FightRyq.png
|
||||||
|
UiFighTeachingArrows string Assets/Product/Texture/Image/UiFight/FightTypeUp.png
|
||||||
|
SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
|
||||||
|
Used3DRollNumber bool 0
|
||||||
|
HackTransitionDuration float 0.2
|
||||||
|
DefaultViewDuration float 1
|
||||||
|
DefaultViewNoMouseMoveMaxTime float 15
|
||||||
|
FreeViewNoMouseMoveMaxTime float 0.2
|
||||||
|
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
||||||
|
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
||||||
|
XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitXBOXNor.png
|
||||||
|
PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
|
||||||
|
ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
|
||||||
|
ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
|
||||||
|
OccupiedKeyCode string This button is already occupied and cannot be used.
|
|
@ -0,0 +1,6 @@
|
||||||
|
C€JőŤ)‘š<E28098>[ĎÍ"‘k¨Ś~ŃoxÜd¨Uť*ípŇŇvIÝí†ÚiÉj »ŔRG;˛Ę҆üLJ`Ú=ޢMqź3:ěý‚ťź#2°e!)-<2D>ĺK3ɶjŁšV†÷c/9™˙KÇţ=¸íÚĘ!
<0A>EŰF¤/<2F>A‹2~°Id Key UiTemplate
|
||||||
|
1 Self HpSelfTemplate
|
||||||
|
2 Normal HpNormalTemplate
|
||||||
|
3 Elite HpEliteTemplate
|
||||||
|
4 HpExtend1Template
|
||||||
|
5 HpExtend2Template
|
|
@ -0,0 +1,7 @@
|
||||||
|
<EFBFBD>iŸåþø÷Áö1ôÏümÚðÏÌ —fQ9oÈj’á–ëèÞ<C3A8>bµldS±H‰õ£þ" ÄHu÷)& yJ[Ÿ•§[’<>ÜD,’§\±áÜÄÂw>Ëܘ\/Š]Ž7 òrØ¡nE¾&+Œ5ʱƲàÿçͱÂ:Õ÷fç|ÒÚName ShowOnPart PartId[1] PartId[2] PartId[3] PartId[4]
|
||||||
|
FxTongyongYinshen02 1 1055 1056 1057 1058
|
||||||
|
FxTongyongYinshen 1 1055 1056 1057 1058
|
||||||
|
FxMe1BioMd006010Attack10Yinshen01 1 1055 1056 1057 1058
|
||||||
|
FxTongyongYinshenData01 1 1055 1056 1057 1058
|
||||||
|
FxQianxing001Shader 1 1055 1056 1057 1058
|
||||||
|
FxQianxing002Shader 1 1055 1056 1057 1058
|
|
@ -0,0 +1,15 @@
|
||||||
|
j,Sh¶Q—Jör
|
||||||
|
ÕtdÉÏ®XÐ
|
||||||
|
®ß_ž‰7n$;[88ç¢ßL®fwœ#I@(.¸•QÿiŠÜ»›þ惋aŽÖŽ\¾GÆ6yÅ3µÀlÿW6`\d|”ü%Fqöyl9RÉ¥{2ñTB_Æ÷V)ÓŒ[K,_{¨ç»‹xü¼‚æËÝÜÈ5Type AssetName
|
||||||
|
0 Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
|
||||||
|
1 FxUiBallLinkBlue
|
||||||
|
1 FxUiBallLinkRed
|
||||||
|
1 FxUiBallLinkYellow
|
||||||
|
1 FxUi009
|
||||||
|
1 FxUijixianshanbi
|
||||||
|
1 FxNpcYujing01
|
||||||
|
1 FxNpcYujing02
|
||||||
|
1 FxYujingShan01
|
||||||
|
1 FxYujingHuan01
|
||||||
|
0 Assets/Product/Ui/UiFightPrefab/SingleBtn.prefab
|
||||||
|
1 FxUiR2LuolanClick01
|
|
@ -0,0 +1,21 @@
|
||||||
|
ƒ=`Í<>áh;ñ®‰¸™@|¥&¨= TY,—w{ ÊβýÅë<C385>ïKË5Nµ†®`H’¢9Ýt&ÑkyNÏ¿—·K<C2B7>¯ƒyD##Þ_Tÿ´þ‚‹Ÿ¨Q*â¦sìÚùÈ*Á%@·K¨Ê%?¢ef/9X‘ÞíÜŽDC>~×’Õ×4pžåKey UiTemplate UiCotainer RollCharRandomRangeHorizontal RollCharRandomRangeVertical RollCharMinDir RollCharMaxDir RollCharSpeed RollCharLifeTime RollCharStayTime RollCharStayDuration RollCharBeginOpacity RollCharEndOpacity RollCharChangeOpacityTime RollCharOffsetX RollCharOffsetY
|
||||||
|
Normal NormalTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
|
||||||
|
Crit CritTemplate NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
|
||||||
|
Fire FireTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
|
||||||
|
Electric ThunderTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
|
||||||
|
Ice IceTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
|
||||||
|
Dark DarkTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
|
||||||
|
Lifesteal SuckBloodTemplate NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
|
||||||
|
Cure CureTemplate NormalContainer 15 15 0 0 160 0.75 0.5 1.5 0 1 0.2 0 60
|
||||||
|
Execute Execution NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
|
||||||
|
DoubleCrit Execution NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
|
||||||
|
NormalMyself NormalToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
|
||||||
|
CritMyself CritToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
|
||||||
|
FireMyself FireToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
|
||||||
|
ElectricMyself ThunderToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
|
||||||
|
IceMyself IceToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
|
||||||
|
DarkMyself DarkToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
|
||||||
|
LifestealMyself SuckBloodToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
|
||||||
|
CureMyself CureToSelfTemplate NormalContainer 15 15 0 0 160 0.75 0.5 1.5 0 1 0.2 0 60
|
||||||
|
ExecuteMyself Execution NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
|
||||||
|
DoubleCritMyself Execution NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
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|
@ -0,0 +1,62 @@
|
||||||
|
Pò½¶Õö”\þ¬ÃÎõE æ‡`TíÊ<Ò<>Žú^ˆúõ—Áþ–ÐäkÍ<6B>9¸<™—ŠrJy‹r¼¶Òù[ÅÛw3Ôîf\sM>èÓÙ/cµÖo
?h<>Ær%#û‘Wö•¯ãÐ
|
||||||
|
<EFBFBD>^Ò¬¶Ô¥½ -R † š[ ùM›ÐRœ¸M_<4D>†Npc Type Skills[0] Skills[1] Skills[2] Skills[3] Skills[4] Skills[5] Skills[6]
|
||||||
|
4201 0 420101 420106 420111 420116 420122 420127
|
||||||
|
4201 1 420102 420107 420112 420117 420123 420128
|
||||||
|
4201 2 420103 420108 420113 420118 420124 420129
|
||||||
|
4201 3 420104 420109 420114 420119 420125 420130
|
||||||
|
4201 4 420105 420110 420115 420120 420126 420131
|
||||||
|
4401 0 440101 440106 440112 440117
|
||||||
|
4401 1 440102 440107 440113 440118
|
||||||
|
4401 2 440103 440108 440114 440119
|
||||||
|
4401 3 440104 440109 440115 440120
|
||||||
|
4401 4 440105 440110 440116 440121
|
||||||
|
4203 0 420302 420307
|
||||||
|
4203 1 420303 420308
|
||||||
|
4203 2 420304 420309
|
||||||
|
4203 3 420305 420310
|
||||||
|
4203 4 420306 420311
|
||||||
|
4204 0 420402 420408 420407 420413
|
||||||
|
4204 1 420403 420409
|
||||||
|
4204 2 420404 420410
|
||||||
|
4204 3 420405 420411
|
||||||
|
4204 4 420406 420412
|
||||||
|
4205 0 420501 420506 420507 420508 420509 420510 420511
|
||||||
|
4205 1 420502 420512 420513 420514 420515 420516 420517
|
||||||
|
4205 2 420503 420518 420519 420520 420521 420522 420523
|
||||||
|
4205 3 420504 420524 420525 420526 420527 420528 420529
|
||||||
|
4205 4 420505 420530 420531 420532 420533 420534 420535
|
||||||
|
4206 0 420602 420607
|
||||||
|
4206 1 420603 420608
|
||||||
|
4206 2 420604 420609
|
||||||
|
4206 3 420605 420610
|
||||||
|
4206 4 420606 420611
|
||||||
|
4207 0 420702 420707
|
||||||
|
4207 1 420703 420708
|
||||||
|
4207 2 420704 420709
|
||||||
|
4207 3 420705 420710
|
||||||
|
4207 4 420706 420711
|
||||||
|
4208 0 420802 420807
|
||||||
|
4208 1 420803 420808
|
||||||
|
4208 2 420804 420809
|
||||||
|
4208 3 420805 420810
|
||||||
|
4208 4 420806 420811
|
||||||
|
4209 0 420902 420912
|
||||||
|
4209 1 420903 420913
|
||||||
|
4209 2 420904 420914
|
||||||
|
4209 3 420905 420915
|
||||||
|
4209 4 420906 420916
|
||||||
|
4210 0 421002 421007
|
||||||
|
4210 1 421003 421008
|
||||||
|
4210 2 421004 421009
|
||||||
|
4210 3 421005 421010
|
||||||
|
4210 4 421006 421011
|
||||||
|
4211 0 421102 421107
|
||||||
|
4211 1 421103 421108
|
||||||
|
4211 2 421104 421109
|
||||||
|
4211 3 421105 421110
|
||||||
|
4211 4 421106 421111
|
||||||
|
4212 0 421202 421207
|
||||||
|
4212 1 421203 421208
|
||||||
|
4212 2 421204 421209
|
||||||
|
4212 3 421205 421210
|
||||||
|
4212 4 421206 421211
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
ß)]nœ”WuË9á8µñ'}óÛ¿ÿÕ§½ù»Ì1k"!Ò^«ñß'À·'l»q|ÕŸ7ˆŸr²ü»ñ5.¢` fR0îÐM¡þÎ4tÕ<74>ÀÄKÅsLt-ÿ´ëÚ¥Òº({Vé‰ð«„£#…<>c<n<>e
“p¨Æ"3YId Style Name Scheme
|
||||||
|
0 "{\""Name\"":null,\""Scheme\"":1,\""UiData\"":{}" Option 1 0
|
||||||
|
1 "{\""Name\"":null,\""Scheme\"":2,\""UiData\"":{}" Option 2 1
|
|
@ -0,0 +1,8 @@
|
||||||
|
ÝçOÅ?íàeO<7F>Ä(e@¿.Örö”zÁèÜÀ‚˜¶^¡$kØUUƒnü~
|
||||||
|
Û¨ÞÊå^Î<05>l ¨Êý}ÏBýÔ«Œt¦¥Ë¼Ÿ
|
||||||
|
^!Ð<¶»^Ùþ:žd1÷¸Nó]»`3Lª«k¬ÍÞ<17>¨`‘vâ–¢Aæ€÷wÈ~Z8ð<38>Id TimeId Desc
|
||||||
|
1 2160187 Ongoing:Slumberland | Ultra Hard: Exodus Memoria
|
||||||
|
2 2160188 Ongoing:Babel Tower·Triumphant Tide
|
||||||
|
3 2160189 Ongoing:Relax: Midsummer's Memorial Day | Babel Tower
|
||||||
|
4 2160190 Ongoing:Relax: Midsummer's Memorial Day
|
||||||
|
5 2160191 Ongoing:Slumberland
|
|
@ -0,0 +1,7 @@
|
||||||
|
JúØMöWQYŸÞ¿ÜVÊvßà¢íŽºªu=Ö*ÏÌ·ð5AHY#œ(k½!}/4
|
||||||
|
& ²YC]3È]Ú‹gUxÁž
»Æxÿ4ÕQ»ôò
,sï<73>@rÁrĆ¾¸C•9C’9¬Ô€55½<35>Éã͵ò sŽ…©ñÛ&õ<>lÞhKey Desc Values[1]
|
||||||
|
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
||||||
|
MainPanelTimeId 11401
|
||||||
|
MainPanelName Limited Event
|
||||||
|
MainPanelItemId 62721
|
||||||
|
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
|
@ -0,0 +1,4 @@
|
||||||
|
/œÃvˆ[@Å. ý\9’ÊxÈ^¯l<>ûŠãÌ ¼Oôñ=fï$/ªøgI3Â_HÈó²Ýv•owœ®ßæ±+%bpæŽJù–ÆÚÀ<>‡$î@ZÜâT¶úz1çq!ÚðÜæKÏí‡áZ(©N¿]¿^gñš‹*ÝäÔId Name Desc
|
||||||
|
1 Trait - Opposition The real conflict is a clash of will. Rosetta's fighting spirit burns more fiercely. (Increases damage received from Rosetta.)
|
||||||
|
2 Trait - Destiny Good and evil are two sides of the same coin. The real battle happens within oneself. (Increases DMG received from Kamui.)
|
||||||
|
3 Trait—Melee DMG Boost Extra DMG Reduction decreases by 40% within 3m of you (Rosetta will gain a DMG Boost within 3m of you)
|
Binary file not shown.
|
@ -0,0 +1,11 @@
|
||||||
|
#ã&3¦ý 1«\%h3_J¼•¿))W_ryKÝYŒ8 Ê ?½D;nˆ9X@glç¡CÕ<>-ƒŠÓ<06>³¿<C2B3>mß<6D>j©Gó¥‰_ Mð~®"DF‡ì{ù“
aIU]ƒÊëü9íìàí¥!¢ä€« <20>“־˙Ð-¬A¸PäC°Ê\šId FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
|
||||||
|
1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
||||||
|
2 3 Event Record 2 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png
|
||||||
|
3 3 Extra Story 3 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png
|
||||||
|
4 3 Interlude 4 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png
|
||||||
|
5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png
|
||||||
|
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||||
|
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||||
|
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
|
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
|
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
|
@ -0,0 +1,50 @@
|
||||||
|
3ô4Ej×¹<C397>æî``ðéŽì¼ñ}Ó"<22>çþtI‚ù¦ŠÒ£„Î
|
||||||
|
|
||||||
|
nÏ9<>Lq}AÐ-}Æ<>±šD<©,QšÉÉìÁ9sfh ú(A£«H……÷<E280A6>Hï;o‹"~ÄWê[:ë¤èØ9Ãáä’zèл…÷ÿ†Id ChapterType ChapterId Condition SkipCondition
|
||||||
|
1 0 1000 1007001
|
||||||
|
2 0 1001 1007002
|
||||||
|
3 0 1002 1007003
|
||||||
|
4 0 1101 1007004
|
||||||
|
5 0 1003 1007005
|
||||||
|
6 0 1102 1007006
|
||||||
|
7 0 1004 1007007
|
||||||
|
8 0 1103 1007008
|
||||||
|
9 0 1005 1007009
|
||||||
|
10 0 1104 1007010
|
||||||
|
11 0 1006 1007011
|
||||||
|
12 0 1105 1007012
|
||||||
|
13 0 1007 1007013
|
||||||
|
14 0 1106 1007014
|
||||||
|
15 0 1008 1007015
|
||||||
|
16 0 1107 1007016
|
||||||
|
17 0 1108 1007017
|
||||||
|
18 74 2000 1007025
|
||||||
|
19 0 1009 1007018
|
||||||
|
20 0 1109 1007019
|
||||||
|
21 0 1010 1007020
|
||||||
|
22 0 1110 1007021
|
||||||
|
23 0 1011 1007022
|
||||||
|
24 0 1111 1007023
|
||||||
|
25 0 1012 1007024
|
||||||
|
26 74 2001 1007026
|
||||||
|
27 0 1013 630058 1007047
|
||||||
|
28 74 2002 1007027
|
||||||
|
29 74 2102 1007028
|
||||||
|
30 74 2003 1007029
|
||||||
|
31 76 2000 1007044
|
||||||
|
32 74 2004 1007030
|
||||||
|
33 74 2104 1007031
|
||||||
|
34 0 1014 1007032
|
||||||
|
35 0 1114 1007033
|
||||||
|
36 74 2005 1007034
|
||||||
|
37 74 2105 1007035
|
||||||
|
38 0 1015 1007036
|
||||||
|
39 0 1115 1007037
|
||||||
|
40 0 1016 1007038
|
||||||
|
41 0 1116 1007039
|
||||||
|
42 0 1017 1007040
|
||||||
|
43 76 2002 1007046
|
||||||
|
44 0 1018 1007041
|
||||||
|
45 76 2001 1007045
|
||||||
|
46 0 1019 1007042
|
||||||
|
47 0 1020 1007043
|
Binary file not shown.
|
@ -0,0 +1,15 @@
|
||||||
|
~)Õ
|
||||||
|
â·¢¨þ…IN9;VzÑžì¼D·™Ð¡Âx˜<ZiÚº,ÿBÂR!<21>V~qtáávðÞš*b
â{ø‹íˆxáð})꙽©ñÉ!B
|
||||||
|
×8Ú/)TÑz¢Í
|
||||||
|
š- ØÅŽÒ8 A²VXVBö&uGåmàg”—fBId TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
|
||||||
|
0 Construct – Insufficient train Equip Set – Insufficient train Recommendation: Obtain Train Data from [Resource Mission]
|
||||||
|
1 Construct – Insufficient train 3300 Equip Set – Insufficient train 3300 Recommendation: Obtain Train Data from [Resource Mission] 3300
|
||||||
|
2 Distribute electricity in team will increase the team's BP, activating Perfect Tactics Clear prestage will eliminate partial Enhanced Affix of Deep Hive You can use the Support Character borrowed from Friends/Command Bureau for Fight
|
||||||
|
3 Team - insufficient team level Modification - modification slot not activated Strategy - carefully choose the characters to deploy and the modification slots to activate
|
||||||
|
4 Mechanoid – Insufficient training Tactics – Adjust positions and skill casting timing The [Reset] function will return the materials spent on your mechanoid.
|
||||||
|
5 Team – Deploy characters that effectively counter the enemies Buff – Adjust and activate different Simulation Buff effects Star – Obtain the most Stars possible
|
||||||
|
6 Combat Deployment - Try to prepare for the winter hunt./Adjust the configuration of combat enhancements. Winter Hunt Preparation - Change talents or replace/upgrade Defensive Devices. Combat Enhancement - Change hunters or replace/upgrade hunting add-ons.
|
||||||
|
7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low.
|
||||||
|
8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes
|
||||||
|
9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs
|
||||||
|
10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster
|
|
@ -0,0 +1,574 @@
|
||||||
|
]†tfváxÂ.jÎ\D½µÑÚ¨×Û‡q\䬩ãÛüÁU ¥Pœkk“ü—«®|u'UàŒßî׈ˆfeÌAhÁ‰4G·ö–ãÞV£Ýs-i_ e%º&ì{ EÒ]Ç!G5'XY{4¼´Õª6–5Õ£ˆ®_p¡«Id Name Icon Description
|
||||||
|
110004 Fused Armor Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
|
||||||
|
33101 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When the enemy deals DMG, the healing received by the target is reduced by 50% for 3s.
|
||||||
|
32131 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Every time the enemy gets hit, has a 10% chance to call down a lightning strike upon the attacker, dealing Lightning DMG equal to 20% of its ATK.
|
||||||
|
32101 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png If there are fewer than 3 companions around the enemy, its Extra DMG Bonus increases by 10% (up to 30%) for each companion lost.
|
||||||
|
32112 Commander II Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png The enemy's Extra DMG Bonus increases by 10% for each companion around. Stacks up to 3 times.
|
||||||
|
110001 Penetration III Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png The enemy will reduce the target's Extra DMG Reduction by 5% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
32071 Radiation I Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png The enemy will deal Physical DMG equal to 1% of its ATK to nearby targets per second.
|
||||||
|
32072 Radiation II Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png The enemy will deal Physical DMG equal to 2% of its ATK to nearby targets per second.
|
||||||
|
32073 Radiation III Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png The enemy will deal Physical DMG equal to 3% of its ATK to nearby targets per second.
|
||||||
|
32031 Berserk I Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG.
|
||||||
|
32032 Berserk II Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG.
|
||||||
|
32033 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png The enemy's attacking desire increases by 100%. When dealing DMG, has a 60% chance to deal 33% Extra DMG.
|
||||||
|
32011 Recovery I Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png The enemy will recover 1% of max HP per second.
|
||||||
|
32012 Recovery II Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png The enemy will recover 2% of max HP per second.
|
||||||
|
32013 Recovery III Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png The enemy will recover 3% of max HP per second.
|
||||||
|
110007 Attack Boost II Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png The enemy's ATK increases by 20%.
|
||||||
|
110008 Attack Boost III Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png The enemy's ATK increases by 30%.
|
||||||
|
33001 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png The enemy will teleport toward the target every 10s.
|
||||||
|
33032 Black Hole II Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png The enemy will pull the player in every 12s.
|
||||||
|
33033 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png The enemy will pull the player in every 8s.
|
||||||
|
33062 Freeze II Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Each enemy attack has a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
|
||||||
|
32042 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png The enemy will explode and deal Physical DMG equal to 45% of its ATK to nearby units before it dies.
|
||||||
|
32043 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png The enemy will explode and deal Physical DMG equal to 45% of its ATK to nearby units before it dies.
|
||||||
|
33123 Backfire III Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png The enemy will generate an energy shield that deals 10% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
|
||||||
|
110002 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage. It will reactivate in 15s.
|
||||||
|
110003 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage. It will reactivate in 15s.
|
||||||
|
32082 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png The enemy's Extra DMG Reduction increases by 30% when taking DMG farther than 4m.
|
||||||
|
32083 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png The enemy's Extra DMG Reduction increases by 30% when taking DMG farther than 4m.
|
||||||
|
110005 Lightning Mine III Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, the enemy will leave a bomb that deals 25% Physical DMG on the target.
|
||||||
|
110006 Damage Resistance III Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
|
||||||
|
110009 Freeze I Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Enemy attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
|
||||||
|
110010 Agile I Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png The enemy's Movement Speed is increased.
|
||||||
|
110011 Damage Resistance I Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
|
||||||
|
110012 Attack Reduction I Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
|
||||||
|
110013 Attack Reduction II Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
|
||||||
|
51096 Bolster Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png When an enemy dies, it will increase other enemies' Extra DMG Bonus by 25%.
|
||||||
|
32001 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Enemies will not be stunned.
|
||||||
|
32143 Wave Motion III Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units
|
||||||
|
32021 Shield I Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 15% of maximum HP for 3s.
|
||||||
|
32022 Shield II Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 25% of maximum HP for 3s.
|
||||||
|
32023 Shield III Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 35% of maximum HP for 3s.
|
||||||
|
33151 Combustion Mine Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Triggering a mine will create a burning area. Units that stay inside this area over 1.5s will become burned (emitting an orange glow) and take burning DMG equal to 20% of the caster's ATK per second for 2s. This DMG will not interrupt actions.
|
||||||
|
32091 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Within the area around each enemy, Extra DMG Bonus of other enemies increases by 20%
|
||||||
|
33113 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
|
||||||
|
32024 Shield I Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 5% of maximum HP for 10s.
|
||||||
|
32025 Shield II Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 10% of maximum HP for 10s.
|
||||||
|
32026 Shield III Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 15% of maximum HP for 10s.
|
||||||
|
760131 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png Extra DMG Bonus increases by 30%.
|
||||||
|
760132 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png Extra DMG Bonus increases by 45%.
|
||||||
|
760133 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png Extra DMG Bonus increases by 60%.
|
||||||
|
760211 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Increases 15% - 30% movement speed. The farther away from the target, the faster the movement speed
|
||||||
|
760212 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Increases 20% - 35% movement speed. The farther away from the target, the faster the movement speed
|
||||||
|
760213 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Increases 25% - 40% movement speed. The farther away from the target, the faster the movement speed
|
||||||
|
760221 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong2.png Immune hit, Controlled
|
||||||
|
760231 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Recovers 0.1% of max HP per second.
|
||||||
|
760232 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Recovers 0.2% of max HP per second.
|
||||||
|
760233 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Recovers 0.3% of max HP per second.
|
||||||
|
760241 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png Receives a shield with 15% of current HP every other 8s, for 3s
|
||||||
|
760242 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png Receives a shield with 25% of current HP every other 8s, for 3s
|
||||||
|
760243 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png Receives a shield with 35% of current HP every other 8s, for 3s
|
||||||
|
760251 Berserk I Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png Increases ATK frequency by 33%, having a 20% of chance to deal 33% Extra Physical Damage
|
||||||
|
760252 Berserk II Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png Increases ATK frequency by 66%, having a 30% of chance to deal 33% Extra Physical Damage
|
||||||
|
760253 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png Increases ATK frequency by 100%, having a 40% of chance to deal 33% Extra Physical Damage
|
||||||
|
760261 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png A bomb left after death that deals 35% Physical Damage
|
||||||
|
760262 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png A bomb left after death that deals 45% Physical Damage
|
||||||
|
760263 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png A bomb left after death that deals 60% Physical Damage
|
||||||
|
760271 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 6 times, and resumes 8s later.
|
||||||
|
760272 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 9 times, and resumes 8s later.
|
||||||
|
760273 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 12 times, and resumes 8s later.
|
||||||
|
760281 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
|
||||||
|
760282 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
|
||||||
|
760283 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
|
||||||
|
760291 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 6% Physical DMG to enemies nearby
|
||||||
|
760292 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 8% Physical DMG to enemies nearby
|
||||||
|
760293 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 10% Physical DMG to enemies nearby
|
||||||
|
761275 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 1.25% Physical DMG to enemies nearby
|
||||||
|
760301 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png A damage to the remote enemy, increases Extra DMG Reduction by 30%
|
||||||
|
760302 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png A damage to the remote enemy, increases Extra DMG Reduction by 45%
|
||||||
|
760303 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png A damage to the remote enemy, increases Extra DMG Reduction by 60%
|
||||||
|
760311 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png Increases Extra DMG Bonus of allies nearby by 10%
|
||||||
|
760312 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png Increases Extra DMG Bonus of allies nearby by 20%
|
||||||
|
760313 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png Increases Extra DMG Bonus of allies nearby by 30%
|
||||||
|
760321 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
|
||||||
|
760322 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
|
||||||
|
760323 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
|
||||||
|
760331 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The more the allies nearby, the higher the stacks
|
||||||
|
760332 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Increases Extra DMG Bonus by 4.5%, up to 10 layers; the more allies nearby, the higher the stacks
|
||||||
|
760333 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The more the allies nearby, the higher the stacks
|
||||||
|
760341 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png Decreases Extra DMG Reduction of the target by 3% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
760342 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png Decreases Extra DMG Reduction of the target by 4% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
760343 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png Decreases Extra DMG Reduction of the target by 5% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
760351 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
760352 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
760353 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
760361 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png A Shockwave created when getting up after falling down to repel the enemies nearby
|
||||||
|
760371 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
760372 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png When attacking, leaves a bomb that deals 20% Physical DMG on the target.
|
||||||
|
760373 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png When attacking, leaves a bomb that deals 25% Physical DMG on the target.
|
||||||
|
760381 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png You can switch to invisibility 5s later if you are visible now. And when you are hit, you will be visible again for 3s
|
||||||
|
760382 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png You can switch to invisibility 3s later if you are visible now. And when you are hit, you will be visible again for 3s
|
||||||
|
760383 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png You can switch to invisibility 1s later if you are visible now. And when you are hit, you will be visible again for 3s
|
||||||
|
760391 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png When you are far away from the target, transfers you close to the target, CD for 8-10s. The farther the transfer distance, the shorter the CD
|
||||||
|
760392 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png When you are far away from the target, transfers you close to the target, CD for 7-9s. The farther the transfer distance, the shorter the CD
|
||||||
|
760393 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png When you are far away from the target, transfers you close to the target, CD for 6-8s. The farther the transfer distance, the shorter the CD
|
||||||
|
760394 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
|
||||||
|
760395 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
760396 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
760401 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 30% of their ATK and DEF at dying
|
||||||
|
760402 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 60% of their ATK and DEF at dying
|
||||||
|
760403 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 100% of their ATK and DEF at dying
|
||||||
|
760411 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Unleash a Black Hole with a weaker gravitational pull at where you stay every once in a while
|
||||||
|
760412 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Unleash a Black Hole with an ordinary gravitational pull at where you stay every once in a while
|
||||||
|
760413 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Unleash a Black Hole with a stronger gravitational pull at where you stay every once in a while
|
||||||
|
760421 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Unleash lasers that can deal 3% continuous Physical Damage to the eight main directions every once in a while
|
||||||
|
760422 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Unleash lasers that can deal 4% continuous Physical Damage to the eight main directions every once in a while
|
||||||
|
760423 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Unleash lasers that can deal 5% continuous Physical Damage to the eight main directions every once in a while
|
||||||
|
760431 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
|
||||||
|
760432 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
|
||||||
|
760433 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
|
||||||
|
760451 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png Attacks deal an additional 10% Ice DMG and slow down the Target's movement speed by 15%, have 10% of chance to Freeze for 0.3s
|
||||||
|
760452 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png Attacks deal an additional 15% Ice DMG and slow down the Target's movement speed by 20%, have 15% of chance to Freeze for 0.5s
|
||||||
|
760453 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png Attacks deal an additional 20% Ice DMG and slow down the Target's movement speed by 25%, have 20% of chance to Freeze for 0.7s
|
||||||
|
760471 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png Attacks deal an additional 10% Dark DMG and have a 10% of chance to Stun for 0.5s, and 10% Extra Dark DMG received
|
||||||
|
760472 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png Attacks deal an additional 15% Dark DMG and have a 15% of chance to Stun for 0.7s, and 15% Extra Dark DMG received
|
||||||
|
760473 Dark Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png Attacks deal an additional 20% Dark DMG and have a 20% of chance to Stun for 0.9s, and 20% Extra Dark DMG received
|
||||||
|
760491 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png Attacks deal an additional 10% Lightening DMG and have a 10% of chance to Channel, and unleash lightning once to target every 1.5s, for 1.5s
|
||||||
|
760492 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png Attacks deal an additional 15% Lightening DMG and have a 15% of chance to Channel, and unleash lightning once to target every 1.5s, for 3s
|
||||||
|
760493 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png Attacks deal an additional 20% Lightening DMG and have a 20% of chance for Channeling, and unleash lightning once to target every 1.5s, for 4.5s
|
||||||
|
760601 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Unleash an Ice Block to keep tracing the target, dealing 5% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
|
||||||
|
760602 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Unleash an Ice Block to keep tracing the target, dealing 10% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
|
||||||
|
760603 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Unleash an Ice Block to keep tracing the target, dealing 15% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
|
||||||
|
760630 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png Damage dealt also reduces target's healing received by 30% for 3s.
|
||||||
|
760631 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png Damage dealt also reduces target's healing received by 45% for 4s.
|
||||||
|
760632 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png Damage dealt also reduces target's healing received by 60% for 5s.
|
||||||
|
760640 Healban Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Unleash it to the target every once a while, making the target unable to receive any healing for 3s
|
||||||
|
760641 Healban Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Unleash it to the target every once a while, making the target unable to receive any healing for 4s
|
||||||
|
760642 Healban Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Unleash it to the target every once a while, making the target unable to receive any healing for 5s
|
||||||
|
760650 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks the target leaving or entering the barrier area. Lasts 3s. 15s cooldown.
|
||||||
|
760651 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks the target leaving or entering the barrier area. Lasts 4s. 16s cooldown.
|
||||||
|
760652 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks the target leaving or entering the barrier area. Lasts 5s. 17s cooldown.
|
||||||
|
760670 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu2.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
|
||||||
|
760671 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu2.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
|
||||||
|
760672 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu2.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
|
||||||
|
760690 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generate an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
|
||||||
|
760691 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png The enemy will generate an energy shield that deals 25% Physical DMG to the attackers. Lasts 4s. 17s cooldown.
|
||||||
|
760692 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generate an energy shield that deals 35% Physical DMG to the attackers. Lasts 5s. 18s cooldown.
|
||||||
|
771774 Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png DMG dealt increases by 20% for 5s
|
||||||
|
110201 Vision Interference Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 2s. 20s cooldown.
|
||||||
|
110202 Vision Interference Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 4s. 20s cooldown.
|
||||||
|
110203 Vision Interference Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 6s. 20s cooldown.
|
||||||
|
110204 Combustion Mine Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33151.png Enemies leave a combustion mine that creates a burning area when triggered. Staying within the area for 1.5s will cause the target to be ignited for 2s, taking damage once every sec. At the end of ignition, an explosion will interrupt the target's action. 15s cooldown.
|
||||||
|
110205 Recovery I Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of max HP per second.
|
||||||
|
110206 Recovery II Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of max HP per second.
|
||||||
|
110207 Recovery III Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of max HP per second.
|
||||||
|
110208 Shield I Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 5% of current HP every 10s. The shield lasts 10s.
|
||||||
|
110209 Shield II Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 10% of current HP every 10s. The shield lasts 10s.
|
||||||
|
110210 Shield III Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 15% of current HP every 10s. The shield lasts 10s.
|
||||||
|
110211 Berserk I Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 33%. 20% chance to deal 33% extra Physical DMG when damaging a target.
|
||||||
|
110212 Berserk II Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 66%. 30% chance to deal 33% extra Physical DMG when damaging a target.
|
||||||
|
110213 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 100%. 40% chance to deal 33% extra Physical DMG when damaging a target.
|
||||||
|
110214 Radiation I Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals 6% Physical DMG to enemies nearby continuously.
|
||||||
|
110215 Radiation II Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals 8% Physical DMG to enemies nearby continuously.
|
||||||
|
110216 Radiation III Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals 10% Physical DMG to enemies nearby continuously.
|
||||||
|
110217 Penetration I Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Damaging a target also reduces its Extra DMG Reduction by 3%, stacking up to 10 times. Each stack lasts 10s.
|
||||||
|
110218 Penetration II Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Damaging a target also reduces its Extra DMG Reduction by 4%, stacking up to 10 times. Each stack lasts 10s.
|
||||||
|
110219 Penetration III Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Damaging a target also reduces its Extra DMG Reduction by 5%, stacking up to 10 times. Each stack lasts 10s.
|
||||||
|
110220 Electric Shield I Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther the target is, the more likely it will be triggered.
|
||||||
|
110221 Lightning Shield II Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther the target is, the more likely it will be triggered.
|
||||||
|
110222 Lightning Shield III Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther the target is, the more likely it will be triggered.
|
||||||
|
110223 Mine I Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png Attacks also leave a bomb that deals 15% Physical DMG on the target.
|
||||||
|
110224 Mine II Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png Attacks also leave a bomb that deals 20% Physical DMG on the target.
|
||||||
|
110225 Mine III Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png Attacks also leave a bomb that deals 25% Physical DMG on the target.
|
||||||
|
110226 Agile I Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Move Speed increases by 15%-30%. The farther the target is, the higher the move speed becomes.
|
||||||
|
110227 Agile II Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Move Speed increases by 20%-35%. The farther the target is, the higher the move speed becomes.
|
||||||
|
110228 Agile III Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Move Speed increases by 25%-40%. The farther the target is, the higher the move speed becomes.
|
||||||
|
110229 Damage Resistance I Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
|
||||||
|
110230 Damage Resistance II Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%.
|
||||||
|
110231 Damage Resistance III Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
|
||||||
|
110232 Rigid Body I Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Takes 1 damage only from incoming attacks. This effect is removed after taking damage 6 times, and is resumed 8s later.
|
||||||
|
110233 Rigid Body II Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Takes 1 damage only from incoming attacks. This effect is removed after taking damage 9 times, and is resumed 8s later.
|
||||||
|
110234 Rigid Body III Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Takes 1 damage only from incoming attacks. This effect is removed after taking damage 12 times, and is resumed 8s later.
|
||||||
|
110235 Flash I Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 8-10s cooldown. The farther the distance travelled, the shorter the cooldown is.
|
||||||
|
110236 Flash II Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 7-9s cooldown. The farther the distance travelled, the shorter the cooldown is.
|
||||||
|
110237 Flash III Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 6-8s cooldown. The farther the distance travelled, the shorter the cooldown is.
|
||||||
|
110238 Black Hole I Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Leaves a black hole with weak gravitational pull at your location every once in a while.
|
||||||
|
110239 Black Hole II Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Leaves a black hole with moderate gravitational pull at your location every once in a while.
|
||||||
|
110240 Black Hole III Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Leaves a black hole with strong gravitational pull at your location every once in a while.
|
||||||
|
110241 Deterioration I Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 30% for 3s.
|
||||||
|
110242 Deterioration II Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 45% for 4s.
|
||||||
|
110243 Deterioration III Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 60% for 5s.
|
||||||
|
110244 Fire I Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% chance to inflict Burn, dealing 10% Fire DMG per second for 3s.
|
||||||
|
110245 Fire II Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% chance to inflict Burn, dealing 15% Fire DMG per second for 3s.
|
||||||
|
110246 Fire III Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% chance to inflict Burn, dealing 20% Fire DMG per second for 3s.
|
||||||
|
110247 Freeze I Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 10% Ice DMG, slow down the Target's move speed by 15%, and have a 10% chance to Freeze for 0.3s.
|
||||||
|
110248 Freeze II Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 15% Ice DMG, slow down the Target's move speed by 20%, and have a 15% chance to Freeze for 0.5s.
|
||||||
|
110249 Freeze III Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 20% Ice DMG, slow down the Target's move speed by 25%, and have a 20% chance to Freeze for 0.7s.
|
||||||
|
110250 Shadow I Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG and have a 10% chance to stun the target for 0.5s. Takes 10% extra Dark DMG.
|
||||||
|
110251 Shadow II Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG and have a 15% chance to stun the target for 0.7s. Takes 15% extra Dark DMG.
|
||||||
|
110252 Shadow III Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG and have a 20% chance to stun the target for 0.9s. Takes 20% extra Dark DMG.
|
||||||
|
110253 Thunderous I Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightning DMG and have a 10% of chance to channel lightning, striking the target area once every 1.5s for 1.5s.
|
||||||
|
110254 Thunderous II Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightning DMG and have a 15% of chance to channel lightning, striking the target area once every 1.5s for 3s.
|
||||||
|
110255 Thunderous III Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightning DMG and have a 20% of chance to channel lightning, striking the target area once every 1.5s for 4.5s.
|
||||||
|
110256 Attack Boost I Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 30%.
|
||||||
|
110257 Attack Boost II Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 45%.
|
||||||
|
110258 Attack Boost III Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 60%.
|
||||||
|
110259 Fused Armor Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
|
||||||
|
110260 Attack Reduction I Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
|
||||||
|
110261 Attack Reduction II Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
|
||||||
|
110262 Attack Reduction III Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%.
|
||||||
|
110263 Sunder Armor I Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
|
||||||
|
110264 Sunder Armor II Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%.
|
||||||
|
110265 Sunder Armor III Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
|
||||||
|
110266 Sea Squirt Bond I Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png When there are 3 Sea Squirts in battle, they gain Radiation, provide nearby allies with increased Attack, and heal Siren over time.
|
||||||
|
110267 Super Armor Protection Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Super Armor point is protected for 3s each time when Siren takes damage.
|
||||||
|
110268 Damage Limit Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Damage taken by Siren within 3s cannot exceed 30% of her HP.
|
||||||
|
110269 Self Enhancement Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Gains Attack (5%-25%) based on own HP percentage
|
||||||
|
110270 Radioactive Environment Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Player characters take damage equal to 2% of max HP every sec.
|
||||||
|
110271 Deteriorating Environment Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png The healing received by player characters decreases by 90%.
|
||||||
|
110272 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance of enemies decreases by 30%.
|
||||||
|
110273 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance of enemies decreases by 45%.
|
||||||
|
110274 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance of enemies decreases by 60%.
|
||||||
|
110275 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Boss is immune to Hit and Controlled.
|
||||||
|
110276 Radiation I Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Monsters deal Physical DMG equal to 6% of Attack to nearby enemies continuously.
|
||||||
|
110277 Radiation II Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Monsters deal Physical DMG equal to 8% of Attack to nearby enemies continuously.
|
||||||
|
110278 Radiation III Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Monsters deal Physical DMG equal to 10% of Attack to nearby enemies continuously.
|
||||||
|
110279 Sea Squirt Bond II Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png When there are 5 Sea Squirts in battle, they gain Radiation, provide nearby allies with increased Attack, and heal Siren for a large amount of HP over time.
|
||||||
|
110280 Summon Sea Squirt I Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Summons 3 Sea Squirts to attack the player every 35s.
|
||||||
|
110281 Summon Sea Squirt II Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Summons 5 Sea Squirts to attack the player every 35s.
|
||||||
|
772583 Diffusion Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs.
|
||||||
|
772587 Healing Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Heals the HP of the enemy's nearby allies equal to its ATK every 20s.
|
||||||
|
772589 Grudge Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png When the enemy dies, all allies within 20m of it will permanently receive 20% more DMG. Stacks up to 3 times.
|
||||||
|
772591 Revenge Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png When the enemy dies, all allies within 20m of it will receive 25% more DMG. Stacks up to 3 times.
|
||||||
|
772593 Burning Fire Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png When the enemy dies, all allies within 20m of it restore 20% HP.
|
||||||
|
772595 Protection Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s. Shields granted this way cannot be stacked.
|
||||||
|
772597 Sacrifice Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice itself to revive the target to full HP.
|
||||||
|
772601 Self-Destruction Bug Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png Periodically summons 1 Self-Destruction Bug to attack the enemy.
|
||||||
|
772602 Devour Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Kills 1 nearby ally every 30s to restore 20% HP.
|
||||||
|
772608 Soul Devourer Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases the Extra DMG bonus by 20% for each dead ally. Stacks up to 3 times.
|
||||||
|
778081 Curse Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png Permanently reduces the enemy's Extra DMG Reduction upon death.
|
||||||
|
778076 Purify Assets/Product/Texture/Image/IconAffix/AffixIconJinghua2.png Removes all your [Curses] upon death.
|
||||||
|
778091 Mourn Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png When being killed, all enemies within a certain area will become unable to attack for 10s.
|
||||||
|
778131 Bond Assets/Product/Texture/Image/IconAffix/AffixIconJiban2.png Revives and restores 15% of max HP 10s after death if there are still enemies with an affix [Bond] alive.
|
||||||
|
778200 Leader Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Challenge a Boss enemy
|
||||||
|
778201 Bond Assets/Product/Texture/Image/IconAffix/AffixIconJiban2.png Replacements are drawn to each other
|
||||||
|
760042 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance decreases by 45%.
|
||||||
|
760052 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png All Elemental Resistance decreases by 45%.
|
||||||
|
760103 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png Extra DMG Reduction against Red Orb skills decreases by 60%.
|
||||||
|
760113 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png Extra DMG Reduction against Yellow Orb skills decreases by 60%.
|
||||||
|
760123 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png Extra DMG Reduction against Blue Orb skills decreases by 60%.
|
||||||
|
845057 Power Booster Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG.
|
||||||
|
760014 Lightning Vulnerability I Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%.
|
||||||
|
760015 Lightning Vulnerability II Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
|
||||||
|
780001 Fire Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 30%.
|
||||||
|
780002 Fire Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 45%.
|
||||||
|
780003 Fire Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%.
|
||||||
|
780011 Lightning Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 30%.
|
||||||
|
780012 Lightning Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 45%.
|
||||||
|
780013 Lightning Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 60%.
|
||||||
|
780021 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 30%.
|
||||||
|
780022 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 45%.
|
||||||
|
780023 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 60%.
|
||||||
|
780031 Dark Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 30%.
|
||||||
|
780032 Dark Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 45%.
|
||||||
|
780033 Dark Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 60%.
|
||||||
|
780041 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 30%.
|
||||||
|
780042 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 45%.
|
||||||
|
780043 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 60%.
|
||||||
|
780051 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png All Elemental Resistance decreases by 30%.
|
||||||
|
780052 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png All Elemental Resistance decreases by 45%.
|
||||||
|
780053 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png All Elemental Resistance decreases by 60%.
|
||||||
|
780061 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
|
||||||
|
780062 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
|
||||||
|
780063 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%.
|
||||||
|
780071 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
|
||||||
|
780072 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%.
|
||||||
|
780073 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
|
||||||
|
780081 Fragility Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction against CRIT hits decreases by 30%.
|
||||||
|
780082 Fragility Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction against CRIT hits decreases by 45%.
|
||||||
|
780083 Fragility Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction against CRIT hits decreases by 60%.
|
||||||
|
780091 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%.
|
||||||
|
780092 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%.
|
||||||
|
780093 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%.
|
||||||
|
780101 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction against Red Orb skills decreases by 30%.
|
||||||
|
780102 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction against Red Orb skills decreases by 45%.
|
||||||
|
780103 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction against Red Orb skills decreases by 60%.
|
||||||
|
780111 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction against Yellow Orb skills decreases by 30%.
|
||||||
|
780112 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction against Yellow Orb skills decreases by 45%.
|
||||||
|
780113 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction against Yellow Orb skills decreases by 60%.
|
||||||
|
780121 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction against Blue Orb skills decreases by 30%.
|
||||||
|
780122 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction against Blue Orb skills decreases by 45%.
|
||||||
|
780123 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction against Blue Orb skills decreases by 60%.
|
||||||
|
780131 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 20%
|
||||||
|
780132 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 35%
|
||||||
|
780133 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 50%
|
||||||
|
780141 Fire Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 30%.
|
||||||
|
780142 Fire Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 45%.
|
||||||
|
780143 Fire Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 60%.
|
||||||
|
780151 Lightning Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 30%.
|
||||||
|
780152 Lightning Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 45%.
|
||||||
|
780153 Lightning Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 60%.
|
||||||
|
780161 Ice Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 30%.
|
||||||
|
780162 Ice Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 45%.
|
||||||
|
780163 Ice Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 60%.
|
||||||
|
780171 Dark Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 30%.
|
||||||
|
780172 Dark Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 45%.
|
||||||
|
780173 Dark Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 60%.
|
||||||
|
780181 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 30%.
|
||||||
|
780182 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 45%.
|
||||||
|
780183 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 60%.
|
||||||
|
780191 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%.
|
||||||
|
780192 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%.
|
||||||
|
780193 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%.
|
||||||
|
780201 Damage Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
|
||||||
|
780202 Damage Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%.
|
||||||
|
780203 Damage Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
|
||||||
|
760202 DMG Immunity Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%
|
||||||
|
780211 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases 5%-40% movement speed. The farther away from the target, the faster the movement speed
|
||||||
|
780212 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases 20%-35% movement speed. The farther away from the target, the faster the movement speed
|
||||||
|
780213 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases 25%-40% movement speed. The farther away from the target, the faster the movement speed
|
||||||
|
780221 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Immune hit, Controlled
|
||||||
|
780231 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of max HP per second.
|
||||||
|
780232 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of max HP per second.
|
||||||
|
780233 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of max HP per second.
|
||||||
|
780241 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 5% of current HP every 10s. The shield lasts 10s.
|
||||||
|
780242 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 10% of current HP every 10s. The shield lasts 10s.
|
||||||
|
780243 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 15% of current HP every 10s. The shield lasts 10s.
|
||||||
|
780251 Berserk Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 33%, having a 20% of chance to deal 33% Extra Physical Damage
|
||||||
|
780252 Berserk Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 66%, having a 40% of chance to deal 33% Extra Physical Damage
|
||||||
|
780253 Berserk Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 100%, having a 60% of chance to deal 33% Extra Physical Damage
|
||||||
|
780261 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png A bomb left after death that deals 45% Physical Damage
|
||||||
|
780262 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png A bomb left after death that deals 45% Physical Damage
|
||||||
|
780263 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png A bomb left after death that deals 45% Physical Damage
|
||||||
|
780271 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 6 times, and resumes 8s later.
|
||||||
|
780272 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 9 times, and resumes 8s later.
|
||||||
|
780273 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 12 times, and resumes 8s later.
|
||||||
|
780281 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed.
|
||||||
|
780282 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed.
|
||||||
|
780283 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed.
|
||||||
|
780291 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Continuously deals 1% Physical DMG to nearby enemies.
|
||||||
|
780292 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Continuously deals 2% Physical DMG to nearby enemies.
|
||||||
|
780293 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Continuously deals 3% Physical DMG to nearby enemies.
|
||||||
|
780301 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Increases Extra DMG Reduction by 30% against long-ranged attacks.
|
||||||
|
780302 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Increases Extra DMG Reduction by 45% against long-ranged attacks.
|
||||||
|
780303 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Increases Extra DMG Reduction by 60% against long-ranged attacks.
|
||||||
|
780311 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Increases Extra DMG Bonus of allies nearby by 20%
|
||||||
|
780312 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Increases Extra DMG Bonus of allies nearby by 20%
|
||||||
|
780313 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Increases Extra DMG Bonus of allies nearby by 20%
|
||||||
|
780321 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 10%. Stacks up to 3 times. When there are less than 3 allies nearby, the fewer the allies, the more stacks will be granted.
|
||||||
|
780322 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times on the fewer number of nearby allies.
|
||||||
|
780323 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
|
||||||
|
780331 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 5%. The more allies nearby, the more stacks will be granted.
|
||||||
|
780332 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 10%. The more allies nearby, the more stacks will be granted.
|
||||||
|
780333 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 15%. The more allies nearby, the more stacks will be granted.
|
||||||
|
780341 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's DEF by 3%. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
780342 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's DEF by 4%. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
780343 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's DEF by 5%. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
780351 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 10% chance to cast a lightning strike at the attacker's location, dealing 20% Lightning DMG. 5s cooldown.
|
||||||
|
780352 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15%-25% chance to cast a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
780353 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15%-25% chance to cast a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
780361 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates a shockwave upon getting up, repelling nearby enemies. Cooldown: 18s.
|
||||||
|
780362 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates a shockwave upon getting up, repelling nearby enemies. Cooldown: 14s.
|
||||||
|
780363 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates a shockwave upon getting up, repelling nearby enemies. Cooldown: 10s.
|
||||||
|
780371 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
780372 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
780373 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
780381 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png When visible, you will gain invisibility after 3s. If you are hit, you'll become visible.
|
||||||
|
780382 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png You can switch to invisibility 3s later if you are visible now. And when you are hit, you will be visible again for 3s
|
||||||
|
780383 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png You can switch to invisibility 1s later if you are visible now. And when you are hit, you will be visible again for 3s
|
||||||
|
780391 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 10s cooldown.
|
||||||
|
780392 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When you are far away from the target, transfers you close to the target, CD for 7-9s. The farther the transfer distance, the shorter the CD
|
||||||
|
780393 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 6-8s cooldown. The farther the teleport distance, the shorter the cooldown will become.
|
||||||
|
780394 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. 8s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
780395 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. 7s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
780396 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
780401 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 30% ATK and DEF upon dying.
|
||||||
|
780402 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 60% ATK and DEF upon dying.
|
||||||
|
780403 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 100% ATK and DEF upon dying.
|
||||||
|
780411 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Every 16s, casts a black hole with weak gravitational pull at your location.
|
||||||
|
780412 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Every 12s, leaves a black hole with moderate gravitational pull at your location.
|
||||||
|
780413 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Every 8s, casts a black hole with strong gravitational pull at your location.
|
||||||
|
780421 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Cast lasers that can deal 3% continuous Physical Damage to the eight main directions every once in a while
|
||||||
|
780422 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Cast lasers that can deal 4% continuous Physical Damage to the eight main directions every once in a while
|
||||||
|
780423 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Cast lasers that can deal 5% continuous Physical Damage to the eight main directions every once in a while
|
||||||
|
780431 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
|
||||||
|
780432 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
|
||||||
|
780433 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
|
||||||
|
780451 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
|
||||||
|
780452 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
|
||||||
|
780453 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
|
||||||
|
780471 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG with a 10% chance to stun the target for 0.5s and deal 10% extra Dark DMG.
|
||||||
|
780472 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG with a 15% chance to stun the target for 0.7s and deal 15% extra Dark DMG.
|
||||||
|
780473 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG with a 20% chance to stun the target for 0.9s and deal 20% extra Dark DMG.
|
||||||
|
780491 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightening DMG and have a 10% chance for Channeling, and cast lightning once to target every 1.5s, for 1.5s.
|
||||||
|
780492 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightening DMG and have a 15% chance for Channeling, and cast lightning once to target every 1.5s, for 3s.
|
||||||
|
780493 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightening DMG and have a 20% chance for Channeling, and cast lightning once to target every 1.5s, for 4.5s.
|
||||||
|
780601 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Cast an Ice Block to keep tracing the target, dealing 500 Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
|
||||||
|
780602 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Cast an Ice Block to keep tracing the target, dealing 10% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
|
||||||
|
780603 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Cast an Ice Block to keep tracing the target, dealing 15% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
|
||||||
|
780630 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 30% for 3s.
|
||||||
|
780631 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 45% for 4s.
|
||||||
|
780632 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 60% for 5s.
|
||||||
|
780640 Null Heal Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Periodically make the target unable to receive any healing effects for 3s.
|
||||||
|
780641 Null Heal Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Periodically make the target unable to receive any healing effects for 4s.
|
||||||
|
780642 Null Heal Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Periodically make the target unable to receive any healing effects for 5s.
|
||||||
|
780650 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that lasts for 3s, blocking targets from entering or leaving. 15s cooldown.
|
||||||
|
780651 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that lasts for 4s, blocking targets from entering or leaving. 16s cooldown.
|
||||||
|
780652 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that lasts for 5s, blocking targets from entering or leaving. 17s cooldown.
|
||||||
|
780670 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
|
||||||
|
780671 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
|
||||||
|
780672 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
|
||||||
|
780690 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generate an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
|
||||||
|
780691 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield for 4s that deals 25% Physical DMG to targets. 17s cooldown.
|
||||||
|
780692 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield for 5s that deals 35% Physical DMG to targets. 18s cooldown.
|
||||||
|
780693 Fire Vulnerability III Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%.
|
||||||
|
780694 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases Attack Desire by 100%, having a 40% chance to deal 33% Extra Physical Damage.
|
||||||
|
780695 Barrier II Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Gets a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage. It'll reactivate in 15s.
|
||||||
|
780696 Random Vulnerable Orb Color Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png The orb color that your character is vulnerable to changes every 30s (lasts 15s). The damage taken from the orbs of the corresponding color decreases by 30%.
|
||||||
|
780697 Fragility Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png After receiving 400k/500k/600k/700k damage during the Fragility status, the character will be immobilized for 5s and gain 20%/30%/40%/50% permanent Vulnerability.
|
||||||
|
780698 Random Vulnerable Orb Color II Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png The orb color that your character is vulnerable to changes every 30s (lasts 15s). The damage taken from the orbs of the corresponding color decreases by 60%.
|
||||||
|
780699 Penetration III Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's Extra DMG Reduction by 5%. Stacks up to 10 times. Each stack lasts 10s.
|
||||||
|
761223 Fate Assets/Product/Texture/Image/IconAffix/AffixIconSuming1.png Extra DMG Reduction against Kamui's hits decreases by 30%.
|
||||||
|
712004 Frost Shield Assets/Product/Texture/Image/IconAffix/AffixIconYubing2.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s.
|
||||||
|
712005 Flame Shield Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo2.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. Half of DMG dealt will be converted to HP.
|
||||||
|
712006 Shadow Shield Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m.
|
||||||
|
776102 Lethal Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png When the attack hits its target, the target has a 50% chance to lose additional 50% HP or recover 20% HP.
|
||||||
|
776105 Drain Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Attacks will restore 10% of self-HP.
|
||||||
|
746005 First-aid Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Activated when HP drops to 10% and restores 20% HP after 5s
|
||||||
|
772604 Soul Devourer Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases ATK by 20% for each dead ally.
|
||||||
|
772605 Super Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 10%. Can be stacked up to 20 times.
|
||||||
|
772606 Super Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 100 times, and is resumed 10s later.
|
||||||
|
772607 Bleed Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Takes DMG according to max HP once per second.
|
||||||
|
772609 Grave Wounds Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png When HP drops below 90%, receives DMG at regular intervals until HP is restored to more than 90%.
|
||||||
|
712002 Dominator Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Immune to Matrix and limiting effects of Signature Moves
|
||||||
|
763325 Vanguard Enhanced Assets/Product/Texture/Image/IconType/IconCharacter4.png Vanguard gains an additional 20% ATK.
|
||||||
|
763326 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 15 Reruns Owned
|
||||||
|
763327 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned
|
||||||
|
763328 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png 5 Reruns Owned
|
||||||
|
763329 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png 3 Reruns Owned
|
||||||
|
763330 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 50%
|
||||||
|
763331 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP does not change
|
||||||
|
763332 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemies' HP increases by 70%
|
||||||
|
763333 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemies' HP increases by 120%
|
||||||
|
763334 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30%
|
||||||
|
763335 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK does not change
|
||||||
|
763336 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemies' ATK increases by 70%
|
||||||
|
763337 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemies' ATK increases by 150%
|
||||||
|
2240183 Rerun I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 15 Reruns Owned
|
||||||
|
2240184 Rerun II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned
|
||||||
|
2240185 Rerun III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png "5 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
|
||||||
|
2240186 Rerun IV Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png "3 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
|
||||||
|
2240187 Exhausted III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 85%
|
||||||
|
2240188 Exhausted II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 65%
|
||||||
|
2240189 Exhausted I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemies' HP decreases by 30%
|
||||||
|
2240190 HP Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemies' HP increases by 40%
|
||||||
|
2240191 Weakened II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 65%
|
||||||
|
2240192 Weakened I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30%
|
||||||
|
2240193 ATK Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemies' ATK increases by 70%
|
||||||
|
2240194 ATK Boost II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemies' ATK increases by 150%
|
||||||
|
2240195 Berserk I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG.
|
||||||
|
2240196 Berserk II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG.
|
||||||
|
2240197 Black Hole II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Periodically leaves a black hole with moderate gravitational pull at your location.
|
||||||
|
746057 Weak Point 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Refresh a random weak point. Destroy the weak point to deal massive True DMG
|
||||||
|
746074 Weak Point 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Enemies will have 4 weak points that disappear in 4.5s and refresh 2s after that. Destroy all weak points to reduce the enemies' DMG Immunity by 20% for 20s
|
||||||
|
746072 Bleed Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png The character will bleed and take damage over time when staying too long on the battlefield
|
||||||
|
2240247 Defense Boost Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21023.png The character's Extra DMG Reduction increases by 50%
|
||||||
|
2240248 Devour Wave Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
|
||||||
|
2240249 Devour Wave II Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a massive <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
|
||||||
|
2240250 Devour Wave Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
|
||||||
|
2240251 Devour Wave II Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a massive <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
|
||||||
|
2240252 Breezes Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png 1. The direction of a Breeze will be indicated <color=#0e70bd>3s</color> before it begins to blow. After which, the Breeze wiill blow for <color=#0e70bd>2s</color>.\n2. The Breeze will trigger <color=#0e70bd>Candle Light</color>, <color=#0e70bd>Condensing Tides</color> and <color=#0e70bd>Halting Lasers</color>.
|
||||||
|
2240253 Frail Obstacles Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png 1. Whenever a <color=#0e70bd>barrier</color> appears, be sure to <color=#0e70bd>destroy</color> it ASAP.
|
||||||
|
2240255 Candle Light Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png 1. Explodes <color=#0e70bd>8s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. The explosion causes <color=#0e70bd>Knockback</color> and <color=#0e70bd>deducts 10s</color>.
|
||||||
|
2240256 Candle Light II Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png 1. Explodes <color=#0e70bd>6s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. The explosion causes <color=#0e70bd>Knockback</color> and <color=#0e70bd>deducts 10s</color>.
|
||||||
|
2240257 Condensing Tides Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png 1. Divides <color=#0e70bd>8s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. After dividing, it creates a 3*3 <color=#0e70bd>Devour Wave</color> on the ground.
|
||||||
|
2240258 Condensing Tides II Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png 1. Divides <color=#0e70bd>6s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. After dividing, it creates a 3x3 <color=#0e70bd>Devour Wave</color> on the ground.
|
||||||
|
2240259 Halting Lasers Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png 1. After an <color=#0e70bd>8s</color> warning, fires a laser beam in a straight line.\n2 After firing, deals DMG and <color=#0e70bd>deducts 10s</color>.
|
||||||
|
2240260 Halting Lasers II Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png 1. After an <color=#0e70bd>6s</color> warning, fires a laser beam in a straight line.\n2 After firing, deals DMG and <color=#0e70bd>deducts 10s</color>.
|
||||||
|
2240261 Team Lock-On Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png 1. Team members can only be selected <color=#0e70bd>at the start of each challenge attempt</color>. After which, team composition cannot be altered.\n2. After completing a level, <color=#0e70bd>team HP</color> and <color=#0e70bd> Signature Energy</color> will be maintained.
|
||||||
|
761190 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 40%.
|
||||||
|
761191 Pyrophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 40%.
|
||||||
|
761192 Astraphobia Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
|
||||||
|
761193 Cryophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance - 40%
|
||||||
|
761194 Nyctophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%.
|
||||||
|
779156 Stop thinking Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20%
|
||||||
|
2240268 Expedition Security I Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>19,000 points</color>.
|
||||||
|
2240269 Open Fire Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png (Inactive) Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color>.
|
||||||
|
2240270 Open Fire I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color> (when the destruction progress is at <color=#0e70bd>32%</color>, the DMG Bonus will be increased to <color=#0e70bd>10%</color>).
|
||||||
|
2240271 Open Fire II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>10%</color> (<color=#0e70bd>destroy the node</color>, and the DMG Bonus will be increased to <color=#0e70bd>20%</color>).
|
||||||
|
2240272 Open Fire III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>20%</color>.
|
||||||
|
2240273 Dangerous Conquest Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png (Inactive) It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage.
|
||||||
|
2240274 Dangerous Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage (when the destruction progress is at <color=#0e70bd>32%</color>, the damage taken will be increased to <color=#0e70bd>10%</color>).
|
||||||
|
2240275 Dangerous Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>10%</color> more damage (<color=#0e70bd>destroy the node</color>, and the damage taken will be increased to <color=#0e70bd>20%</color>).
|
||||||
|
2240276 Dangerous Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>20%</color> more damage.
|
||||||
|
2240277 Uniframe Area Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Enemies have 30% less Physical Resistance. Upon casting the Signature Move, characters start dealing 40% more Physical DMG.
|
||||||
|
2240278 Dark Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Dark Pass reduces the enemies' Dark Resistance by <color=#0e70bd>30%</color>. Try to deploy Dark characters.
|
||||||
|
2240279 Bomb the Base Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff04.png Shark-speare has been enraged and <color=#36b2fc>launched bombardments on the Base</color>! Enemies' Physical Resistance decreases by 30%. Physical members are recommended for this battle.
|
||||||
|
2240280 Fire Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Fire Pass reduces enemies' Fire Resistance by <color=#0e70bd>30%</color>. Fire members are recommended for this battle.
|
||||||
|
2240281 Uniframe Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Uniframe Pass reduces enemies' Lightning Resistance by <color=#0e70bd>30%</color>. Enemies can now be executed.
|
||||||
|
2240282 Lightning Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Enemies' Lightning Resistance decreases by 30%.
|
||||||
|
2240283 Signature Move Boost Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Upon casting the Signature Move, starts dealing 40% more Physical DMG for 5s.
|
||||||
|
2240284 Dark Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Enemies' Dark Resistance decreases by 30%.
|
||||||
|
2240285 Phantom Amplification Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png For every character or phantom on the field, characters on the field deal 10% more Dark DMG, stacking up to 7 times and lasting 3s.
|
||||||
|
2240286 Fire Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Enemies' Fire Resistance decreases by 30%.
|
||||||
|
2240287 Single Overclock Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dealing more than 100k Lightning DMG with a single hit restores 3 Signal Orbs of the same random color. This effect has an 8s cooldown.
|
||||||
|
2240288 Physical Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Enemies' Physical Resistance decreases by 30%.
|
||||||
|
2240289 TBD Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png TBD
|
||||||
|
2240290 Energy Recovery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Recovers a set of random Signal Orbs after casting Signature Move.
|
||||||
|
2240291 DMG Up Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Upon matching a 3-Ping, for 5s, casting a Signature Move inflicts a 50% DMG Up effect on its target for 4s.
|
||||||
|
2240292 Firepower I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color> (when the destruction progress is at <color=#0e70bd>32%</color>, the DMG Bonus will be increased to <color=#0e70bd>10%</color>).
|
||||||
|
2240293 Firepower II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>10%</color> (<color=#0e70bd>destroy the node</color>, and the DMG Bonus will be increased to <color=#0e70bd>20%</color>).
|
||||||
|
2240294 Firepower III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>20%</color>.
|
||||||
|
2240295 Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage (when the destruction progress is at <color=#0e70bd>32%</color>, the damage taken will be increased to <color=#0e70bd>10%</color>).
|
||||||
|
2240296 Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>10%</color> more damage (<color=#0e70bd>destroy the node</color>, and the damage taken will be increased to <color=#0e70bd>20%</color>).
|
||||||
|
2240297 Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>20%</color> more damage.
|
||||||
|
2240307 Expedition Operation I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Physical DMG increases by 15%.
|
||||||
|
2240308 Expedition Operation II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Physical DMG increases by 30%.
|
||||||
|
2240309 Physical Operation Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png On this Expedition, Physical characters will surely outperform themselves. You should make the most of them.
|
||||||
|
2240310 Outpost Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png On this difficulty level, there are more Outposts. Proceed with caution.
|
||||||
|
2240311 Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Passes, and the Passes are enhanced. Proceed with caution.
|
||||||
|
2240319 Expedition Security II Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>110,000 points</color>.
|
||||||
|
2240320 Expedition Security III Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>330,000 points</color>.
|
||||||
|
2240392 Outpost Deviation Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff02.png Affected by Black and White Sharks, an Outpost is closer to the Base.
|
||||||
|
2240393 Outpost Deviation II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff03.png Affected by Black and White Sharks, 2 Outposts are closer to the Base.
|
||||||
|
2240394 Black and White Sharks Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff01.png 2 Shark-speare are waiting for you to challenge in Dangerous Cliff!\n<color=#BFBFBF>Set! Special summon... Oh, not in this game.</color>
|
||||||
|
2240395 Outpost/Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Outposts and Passes, and they will be enhanced. Proceed with caution.
|
||||||
|
712003 Shield Wall Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%.
|
||||||
|
742151 Messenger of the Last Words Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png Grants 30% DMG and HP to all allies upon death
|
||||||
|
742198 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 1% of max HP every second. The restoration effect drops from 1% to 0.4% during the 2s after the character receives damage.
|
||||||
|
742199 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 2% of max HP every second. The restoration effect drops from 2% to 0.8% during the 2s after the character receives damage.
|
||||||
|
742200 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 3% of max HP every second. The restoration effect drops from 3% to 1.2% during the 2s after the character receives damage.
|
||||||
|
742152 The Leader Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Gains the Commander and Blessing effects and 50% higher max HP.
|
||||||
|
760181 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance increases by 30%.
|
||||||
|
760182 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance increases by 45%.
|
||||||
|
760183 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance increases by 60%.
|
||||||
|
760191 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%.
|
||||||
|
760192 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%.
|
||||||
|
760193 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%.
|
||||||
|
760201 DMG Immunity Assets/Product/Texture/Image/IconAffix/AffixIconMianshang2.png Extra DMG Reduction increases by 30%.
|
||||||
|
760203 DMG Immunity III Assets/Product/Texture/Image/IconAffix/AffixIconMianshang2.png Extra DMG Reduction increases by 60%.
|
||||||
|
778052 Red Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Extra DMG Reduction against Red Orb skills increases by 100%.
|
||||||
|
778053 Blue Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Extra DMG Reduction against Blue Orb skills increases by 100%.
|
||||||
|
778054 Yellow Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Extra DMG Reduction against Yellow Orb skills increases by 100%.
|
||||||
|
760071 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia2.png Extra DMG Reduction decreases by 30%.
|
||||||
|
760072 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia2.png Extra DMG Reduction decreases by 45%.
|
||||||
|
760073 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia2.png Extra DMG Reduction decreases by 60%.
|
||||||
|
760091 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%.
|
||||||
|
760092 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%.
|
||||||
|
760093 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%.
|
||||||
|
760061 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
|
||||||
|
760062 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
|
||||||
|
760063 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%.
|
||||||
|
779305 Hesitation Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Restores 5% Finisher Gauge per second after not taking damage for 8s.
|
||||||
|
715713 Dominator Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Immune to Matrix and limiting effects of Signature Moves
|
||||||
|
720008 Bleed Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png When the attack hits its target, the target loses 1% HP per second for 5s.
|
||||||
|
715712 Super Lightning Field Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Generate vertical and diagonal lightnings around the target every 8s in that order
|
||||||
|
715956 Power of Nature Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png Restores 1% HP per second. Summons a Fairy every 8s that rotates around you. When you have 3, releases all Fairies onto the target to deal damage and reduce max HP.
|
||||||
|
715946 Light Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Receives the power of lightning and gains [Repel Demons] in light environment.
|
||||||
|
715947 Darkness Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Receives the power of darkness to hide in the shadows and gains [Bleed] in dark environment.
|
||||||
|
715985 Security Captain Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Summons reinforcements periodically while the Security Captain is present.
|
||||||
|
715973 Alert Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG increases over time when there are enemies in the same area. The DMG bonus resets when there are no enemies in the same area.
|
||||||
|
716004 DMG+ Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG is greatly increased for enemies under the red light.
|
||||||
|
716005 DMG Reduction+ Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased for enemies under the yellow light.
|
||||||
|
12170303 Elemental Edge Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Gains multiple elemental damage bonuses at the same time.
|
||||||
|
12170304 Elemental Shield Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Gains multiple elemental resistance bonuses at the same time.
|
||||||
|
12170211 Energize Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png All units gain a DMG bonus based on HP percentage.
|
||||||
|
12170221 Wind Zone Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Generates Wind Zones on the field. Units can gain a massive boost in Movement Speed while in the Wind Zones.
|
||||||
|
12170222 Charge Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png All units can cast skills immediately after moving to boost the damage based on Movement Speed.
|
||||||
|
12170231 Alert Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Damage dealt by enemies in the same area as the character increases over time.
|
||||||
|
12170232 Portal Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png The character can use the Portal to switch between battle areas. Leaving an area through the Portal will reset the Alert of all enemies in the area.
|
||||||
|
12170241 Carrousel Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png The Carrousel rotates around the center of the field and never stops, dealing damage to those in its way.
|
||||||
|
12170251 Meteor Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png The Dragon periodically summons a meteor to fall upon the player.
|
||||||
|
12170311 Falling Star Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png The character periodically summons 5 meteors nearby to deal damage to all units within range.
|
||||||
|
12180101 Bio-Bird Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png The Bio-Bird lurks in the field and attacks those who approach.
|
Binary file not shown.
|
@ -0,0 +1,8 @@
|
||||||
|
Hó‚MèxJ<1A>M°>sVìú*Ê-ýâko*£‚ý©:æz`…Ô°<0B>î°¬˜DóµÍ˜u(fhUÒ°Ê7®r+Usuë>¤G€~æ¶,´|!«Æ††ÛV²â‰“uÙ¬ŸFÚa¯áøC²&M§ÛO*CºàŸB±9™ò¾Id StageType Title Image Desc1 Desc2
|
||||||
|
1 67 Green Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bombs All squares surrounding the character explode. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||||
|
2 67 Blue Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bombs All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||||
|
3 67 Yellow Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bombs All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||||
|
4 67 Red Tide Squares Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips4.png Red Tide Squares When a square turns red, Red Tide will appear on that square. All characters standing on that square during the Aftermath Phase will not gain any Points.
|
||||||
|
5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks
|
||||||
|
6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles
|
||||||
|
7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles
|
|
@ -0,0 +1,3 @@
|
||||||
|
OYâ<M
:ñ<>3Ä1<C384>˜'ýnšu¦¶ÉzüܧÝÖ ü+zù,ˆ2ׄL;¸·òKü¥ÏYNÄJ±åó<C3A5>{JÏæ tþ¥–XèC|ê9æfg°á€l›™†›_S˜¯™òÜÕ¿Ï™H}wft<66>ÆgtòHZ<48>í`æÀCharacterLimitType Comment BuffInfos[1] BuffInfos[2] BuffInfos[3]
|
||||||
|
3 Ex: 3 is the recommended Construct for deployment, then at this time: Transcendant count | Construct count | buffId 1|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 2|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 1|2|TeamCharacterTypeDebuffLv2LimitTextNoColor|TeamCharacterTypeDebuffLv2LimitTextWithColor
|
||||||
|
4 Discrepencies | Similarities | bufffId 1|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 1|2|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 2|1|TeamCharacterTypeDebuffLv2LimitTextNoColor|TeamCharacterTypeDebuffLv2LimitTextWithColor
|
|
@ -0,0 +1,601 @@
|
||||||
|
‘|«-štÕyÀÈrZ:‰oI‰ê›C´Ö¹Ã¤®žù8 ¦>¥<>[¹™¬†
aøïÓß½†Y¤œÈ’¼Ép<iÜû¹}Wb&B˜/ ¡0óíµÖâª=T¶ý_¦Ov<4F>*¸E¨}ƒM¦a¾ý©ú†Ñ™Ë±…h_S¶1O±gStageId CharacterType CharacterElement
|
||||||
|
30202001 1 1
|
||||||
|
30202002 1 1
|
||||||
|
30202003 1 1
|
||||||
|
30202004 1 1
|
||||||
|
30202005 1 1
|
||||||
|
30202006 1 1
|
||||||
|
30202007 1 1
|
||||||
|
30202008 1 1
|
||||||
|
30202009 1 1
|
||||||
|
30202010 1 1
|
||||||
|
30202011 1 1
|
||||||
|
30202012 1 1
|
||||||
|
30202013 1 1
|
||||||
|
30202014 1 1
|
||||||
|
30202015 1 2
|
||||||
|
30202016 1 3
|
||||||
|
30202017 1 4
|
||||||
|
30202018 1 5
|
||||||
|
30202020 1 1
|
||||||
|
30202021 1 1
|
||||||
|
30202022 1 2
|
||||||
|
30202023 1 3
|
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|
30202024 1 4
|
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|
30202025 1 5
|
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|
30202027 1 1
|
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|
30202028 1 1
|
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|
30202029 1 2
|
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|
30202030 1 3
|
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|
30202031 1 4
|
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|
30202032 1 5
|
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|
30202034 1 1
|
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|
30202035 1 1
|
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|
30202036 1 2
|
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|
30202037 1 3
|
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|
30202038 1 4
|
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|
30202039 1 5
|
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|
30202041 1 1
|
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|
30202042 1 1
|
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|
30202043 1 2
|
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|
30202044 1 3
|
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|
30202045 1 4
|
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|
30202046 1 5
|
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|
30202048 1 1
|
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|
30202049 1 1
|
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|
30202050 1 2
|
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|
30202051 1 3
|
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|
30202052 1 4
|
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|
30202053 1 5
|
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|
30202055 1 1
|
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|
30202056 1 1
|
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|
30202057 1 2
|
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|
30202058 1 3
|
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|
30202059 1 4
|
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|
30202060 1 5
|
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|
30202062 1 1
|
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|
30202063 1 1
|
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|
30202064 1 2
|
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|
30202065 1 3
|
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|
30202066 1 4
|
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|
30202067 1 5
|
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|
30202069 1 1
|
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|
30202070 1 1
|
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|
30202071 1 2
|
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|
30202072 1 3
|
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|
30202073 1 4
|
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|
30202074 1 5
|
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|
30202076 1 1
|
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|
30202077 1 1
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|
30202078 1 2
|
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|
30202079 1 3
|
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|
30202080 1 4
|
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|
30202081 1 5
|
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|
30202083 1 1
|
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|
30202084 1 1
|
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|
30202085 1 2
|
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|
30202086 1 3
|
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|
30202087 1 4
|
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|
30202088 1 5
|
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|
30202090 1 1
|
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|
30202091 1 1
|
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|
30202092 1 2
|
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|
30202093 1 3
|
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|
30202094 1 4
|
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|
30202095 1 5
|
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|
30202097 1 1
|
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|
30202098 1 1
|
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|
30202099 1 2
|
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|
30202100 1 3
|
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|
30202101 1 4
|
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|
30202102 1 5
|
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|
30202104 1 1
|
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|
30202105 1 1
|
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|
30202106 1 2
|
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|
30202107 1 3
|
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|
30202108 1 4
|
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|
30202109 1 5
|
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|
30202111 1 1
|
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|
30202112 1 1
|
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|
30202113 1 2
|
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|
30202114 1 3
|
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|
30202115 1 4
|
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|
30202116 1 5
|
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|
30202118 1 1
|
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|
30202119 1 1
|
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|
30202120 1 2
|
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|
30202121 1 3
|
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|
30202122 1 4
|
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|
30202123 1 5
|
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|
30202125 1 1
|
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|
30202126 1 1
|
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|
30202127 1 2
|
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|
30202128 1 3
|
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|
30202129 1 4
|
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|
30202130 1 5
|
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|
30202132 1 1
|
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|
30202133 1 1
|
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|
30202134 1 2
|
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|
30202135 1 3
|
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|
30202136 1 4
|
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|
30202137 1 5
|
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|
30202139 1 1
|
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|
30202140 1 1
|
||||||
|
30202141 1 2
|
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|
30202142 1 3
|
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|
30202143 1 4
|
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|
30202144 1 5
|
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|
30202146 1 1
|
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|
30202147 1 1
|
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|
30202148 1 2
|
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|
30202149 1 3
|
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|
30202150 1 4
|
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|
30202151 1 5
|
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|
30202153 1 1
|
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|
30202154 1 1
|
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|
30202155 1 2
|
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|
30202156 1 3
|
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|
30202157 1 4
|
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|
30202158 1 5
|
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|
30202160 1 1
|
||||||
|
30202161 1 1
|
||||||
|
30202162 1 2
|
||||||
|
30202163 1 3
|
||||||
|
30202164 1 4
|
||||||
|
30202165 1 5
|
||||||
|
30202167 1 1
|
||||||
|
30202168 1 1
|
||||||
|
30202169 1 2
|
||||||
|
30202170 1 3
|
||||||
|
30202171 1 4
|
||||||
|
30202172 1 5
|
||||||
|
30202174 1 1
|
||||||
|
30202175 1 1
|
||||||
|
30202176 1 2
|
||||||
|
30202177 1 3
|
||||||
|
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||||||
|
UKü]òû®ådþÕˆx‚GÜT¼EnØ«hŠ§œ—ü3‹ívx÷Ï3C’œL!R6Gš—Ûô²~ܵ:†0?v]y‘.ºˆ ˜Äu)ÃRÓ
zñ¤ÚÕ–[ü|Á×Ë0D ï"xPZDe_›š<E280BA>yÓÀT£Öؤ¿Ø!»„'TStageId SkipStep[1]
|
||||||
|
30030301 1
|
||||||
|
30030302 1
|
||||||
|
30030303 1
|
||||||
|
30030401 1
|
||||||
|
30030402 1
|
||||||
|
30030403 1
|
||||||
|
30030304 1
|
||||||
|
30030305 1
|
||||||
|
30030404 1
|
||||||
|
30030405 1
|
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|
@ -0,0 +1,43 @@
|
||||||
|
-šLøS°Àg-ß:D*dÊÛ (G"‰¿`r˜©^ÁàN‰Ë¯•ËCc”®³h<C2B3>SŒvw‚…W”—ùЋî”ñ¹*‡kÅþ•©$:‘R’£AVôùÅ%Ó £í¹5w†ýj<C3BD>DCr}Eª<45>´¦Žà·L•jL&äˆ"VM]\j3Id Normal Urgency Critical NormalTitle NormalStatus UrgencyTitle UrgencyStatus CriticalTitle CriticalStatus
|
||||||
|
30090421 0 6 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30090422 0 4 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30090423 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30090424 0 6 16 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30090425 0 5 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150221 0 5 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150222 0 4 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150223 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150224 0 5 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150225 0 4 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150231 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150232 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150233 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150234 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150235 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150236 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150237 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150238 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150239 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150240 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150241 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150242 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150243 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150244 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150245 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150246 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150247 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150248 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150249 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150260 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150261 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150262 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150263 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150264 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150265 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150266 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150267 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150268 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150269 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150270 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150271 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||||
|
30150272 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue