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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA008.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseA008.tab.bytes
new file mode 100644
index 0000000..0803621
--- /dev/null
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA009.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseA009.tab.bytes
new file mode 100644
index 0000000..99f7267
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA010.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseA010.tab.bytes
new file mode 100644
index 0000000..961884e
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA013.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseA013.tab.bytes
new file mode 100644
index 0000000..563e22a
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA014.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseA014.tab.bytes
new file mode 100644
index 0000000..7a4f465
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA015.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseA015.tab.bytes
new file mode 100644
index 0000000..066564c
--- /dev/null
+++ b/Resources/table/share/fight/npc/npc/NpcBaseA015.tab.bytes
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG003.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG003.tab.bytes
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+9035 10 3 1 Metal Can (Experiment) 0 Me1XiaofangweishiMd000001 1 1.5 1.5 1.5 1 1 1 0 5 1 2 1.5 0.3 10 0 0 3 1.5 90350098 90350096 90350094 90350092 9035 900007 900008 100027 900011 900051 903501 903502 903503 903504 903505 903506 903507 903508 903509 903510 903511 903512 903513
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+2016 2 1 2 2 Iso-Device 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 0 1 0.8 1 1.5 0 99999 1 1 0 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605
diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG004.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG004.tab.bytes
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG005.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG005.tab.bytes
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG022.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG022.tab.bytes
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG023.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG023.tab.bytes
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index 0000000..b2d15c3
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+++ b/Resources/table/share/fight/npc/npc/NpcBaseG024.tab.bytes
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+"M0۱SȐ/d=m=9])V=hg'`W:zpaMLC>`3u~DTCP)(&&Wx-U
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG025.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG025.tab.bytes
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@@ -0,0 +1,6 @@
+Ui:=?Ƈ[RtnB_Bxfz>XRH_32[.ub
C$1].d"ǧ/-q%k=9>wÞ!/xId AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100]
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+8494 9307 3 2 Curtain 1 0 Mb1Hamuleitemubu01Md010001 1 1 0 0 1 1 1 1 0 1 0 1 849401
diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG027.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG027.tab.bytes
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG028.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG028.tab.bytes
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--- /dev/null
+++ b/Resources/table/share/fight/npc/npc/NpcBaseG028.tab.bytes
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+=҇4^G0
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+8533 9305 9399 1 2 Moon Eater - Placeholder Collision Body 1 0 1 1 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85330098 85330096 85330094 85330092 853009
+8534 9305 9399 1 2 Moon Eater - Minion 1 0 Mo1MoonlighterMd010001 1 0.1 1 1 1 0.7 1 0.9 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85340098 85340096 85340094 85340092 8534 853027 853003 853004 853007 853009 853401 853402 853403 853404
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG030.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG030.tab.bytes
new file mode 100644
index 0000000..df66378
--- /dev/null
+++ b/Resources/table/share/fight/npc/npc/NpcBaseG030.tab.bytes
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new file mode 100644
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG032.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseG032.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseK.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseK.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseK001.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseK001.tab.bytes
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diff --git a/Resources/table/share/fight/npc/npc/NpcBaseK002.tab.bytes b/Resources/table/share/fight/npc/npc/NpcBaseK002.tab.bytes
new file mode 100644
index 0000000..7980ae4
--- /dev/null
+++ b/Resources/table/share/fight/npc/npc/NpcBaseK002.tab.bytes
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+90140 9014 9300 2 3 Jitterbomb (Extreme) 1 0 Mo1LiebianyuanchongMd000001 1 0.6 0.6 0.1 1.2 1 1.2 100201 0 5 0.8 2 1.5 0.3 20 1#901401|2#901401|3#901401|4#901401|5#901401|6#901401 1#1#15|2#1#15|3#1#15 0 0 3 0.6 9014 900008 100027 900011 900051 901412 901401 901402
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+90190 9019 9300 2 3 Shieldbearer (Extreme) 1 0 Mo1ShouhuzheMd000001 1 1 1 0.5 1.2 1 1.2 0 5 1 2 1.5 0.3 20 0.05 0 3 1 90190098 90190096 90190094 90190092 9019 900007 900008 100027 900011 900051 901910 901917 901901 901902 901903 901904 901905 901906 901907 901908 901909 901910 901911 901912 901913 901914 901915 901916 901917 901918 901919
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+90340 9037 9303 2 2 Royal Guard (Extreme) 0 Me1JinweiMd000001 1 1 1 0.2 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 1#903461|2#903462|3#903463 1#1#15|2#1#15|3#1#15 3 0 3 1 90340098 90340096 90340094 90340092 9034 900007 900008 100027 900011 900051 903423 903401 903402 903403 903404 903405 903406 903407 903408 903409 903451 903452 903455 903456 903457 903458 903459 903460 903461 903462 903463
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+90342 9034 9303 2 2 Miranda 0 Me1JinweiMd000001 1 1 1 0.2 0.6 1 0.6 100901 0 5 0.8 2 1.5 0.3 20 1#903461|2#903462|3#903463 1#1#15|2#1#15|3#1#15 3 0 3 1 90340098 90340096 90340094 90340092 9034 900007 900008 100027 900011 900051 903423 903401 903402 903403 903404 903405 903406 903407 903408 903409 903451 903452 903455 903456 903457 903458 903459 903460 903461 903462 903463
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+90350 9035 9303 2 2 Firefighter (Extreme) 1 0 Me1XiaofangweishiMd000001 1 1.5 1.5 0.5 1.2 1 1.2 0 5 1 2 1.5 0.3 20 0 0 0 3 1.5 90350098 90350096 90350094 90350092 9035 900007 900008 100027 900011 900051 903501 903502 903503 903504 903505 903506 903507 903508 903509 903510 903511 903512 903513
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+90361 9036 9303 2 2 Trinculo 1 0 Me1FenjiezheMd000001 1 1 1 0.3 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 20 0.95 0 3 1 90360098 90360096 90360094 90360092 9036 900007 900008 100027 900011 900051 900704 903601 903602 903603 903604 903605 903606 903607 903608
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+90370 9037 9304 2 3 Explorer (Extreme) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 903709
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+90380 9038 9304 2 2 Construct (Extreme) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903814 903815 903816 903817 903818 903819 903820 903821 903827
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+90382 9038 9304 2 2 Weary Toby 0 Me1GouzaotiMd10001 1 0.01 0.01 0.01 0.01 1 0.01 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827
+90383 9038 9304 2 2 Construct (Extreme) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 903816 903817 903818 903819 903820 903821 903814 903815 903827
+90384 9038 9204 2 2 Corrupted Construct 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 844063 750001 700208 700007 903822 903823 903824 903825 903826 903803 903804 903805 903827
+90390 9039 9300 1 2 Harvester (Extreme) 0 Mb1RobotarmorMd030001 1 1.5 1.5 0.1 0.8 1 0.8 1 10 0.8 2 1.5 0 99999 4.2 3 1.5 90390098 90390096 90390094 90390092 9039 900022 821203 970006 821256 100098 100097 900056 903901 903902 903903 903904 903905 903906 903907 903908 903909 903910
+90400 9040 9303 2 2 Bio-Bull (Extreme) 1 0 Me1FangshengdouniuMd000001 1 1.7 1.7 1.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90400098 90400096 90400094 90400092 9040 900008 100027 900011 970006 904001 904002 904003 904004 904005 904006 904007 904008 904009 904010 904011 904012 904013
+90410 9003 9304 2 2 Acid Ant (Extreme) 1 0 Me1SuanyegongyiMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90410098 90410096 90410094 90410092 9041 900008 100027 900011 970006 970101 970102 970103 970104 970105 970106 970107 970108 970109 970110
+90411 9041 9304 2 2 Acid Ant (Experiment) Temporary Misuse 1 0 Me1SuanyegongyiMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90410098 90410096 90410094 90410092 9922 900008 100027 900011 970006 992201 992202 992203 992204 992205 992206 992207 992208 992209 992210 992211 992212 992213 992214 992215
+90420 9042 9304 2 2 Musashi VI (Extreme) 1 0 Me1WuzangliuxingMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 1.1 2 1.5 0 20 1.5 0 3 1.7 90420098 90420096 90420094 90420092 9042 900008 100027 900011 970006 904201 904202 904203 904204 904205 904206 904207 904208 904209 904210 904211 904212
+90421 9053 9314 2 2 Musashi VI (Special) 1 0 Me1WuzangliuxingMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 1.1 2 1.5 0 20 1.5 0 3 1.7 90420098 90420096 90420094 90420092 9042 900008 100027 900011 970006 904201 904202 904203 904204 904205 904206 904207 904208 904209 904210 904211 904212
+90430 9043 9303 2 3 Musashi IX (Extreme) 1 0 Me1SwordMd002001 1 1.3 1.3 0.1 1.2 1 1.2 0 5 1.3 2 1.5 0 20 0 1#904310|2#904310|3#904310 1#1#15|2#1#15|3#1#15 3 3 1.3 81200098 81200096 81200094 81200092 9043 970714 900008 100027 900011 970006 904301 904302 904303 904304 904305 904306 904307 904308 904309 904331
+90431 90431 9303 2 3 Glorious Worker 1 0 Me1SwordMd002001 1 1.3 1.3 0.1 1 1 1 100201 0 5 1.3 2 1.5 0 20 0 1#904310|2#904310|3#904310 1#1#15|2#1#15|3#1#15 3 3 1.3 81200098 81200096 81200094 81200092 9043 970714 900008 100027 900011 970006 904337 904301 904302 904303 904304 904305 904306 904307 904308 904309 904310 904311 904312 904313 904314 904315 904316 904317 904318 904319 904320 904321 904322 904323 904324 904325 904326 904327 904328 904329 904330
+90432 9043 9303 2 3 Mao Zhen 1 0 Me1SwordMd002001 1 1.3 1.3 0.1 1.2 1 1.2 0 100 1.3 2 1.5 0 20 0 1#904310|2#904310|3#904310 1#1#15|2#1#15|3#1#15 3 3 1.3 81200098 81200096 81200094 81200092 9043 970714 900008 100027 900011 970006 904301 904302 904303 904304 904305 904306 904307 904308 904309
+90433 9047 9313 2 3 Musashi IX (Special) 1 0 Me1SwordMd002001 1 1.3 1.3 0.1 1.2 1 1.2 0 5 1.3 2 1.5 0 20 0 1#904310|2#904310|3#904310 1#1#15|2#1#15|3#1#15 3 3 1.3 81200098 81200096 81200094 81200092 9043 970714 900008 100027 900011 970006 904301 904302 904303 904304 904305 904306 904307 904308 904309 904331
+90440 9044 9304 2 3 Terrapod (Extreme) 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 5 1.5 2 1.5 0 20 0 3 3 1.1 90440098 90440096 90440094 90440092 9044 900008 100027 900011 970006 971101 904401 904402 904403 904404 904405 904406 904407 904408 904409 904410 904411 904412 904413 904414
+90450 9045 9303 2 2 Polar Soldier 1 0 Me1JidijibingMd000001 1 0.8 0.8 0.3 1 1 1 1 100201 0 5 0.8 2 1.5 0.7 10 1#904551|2#904552|3#904553 1#1#15|2#1#15|3#1#15 1.9 0 3 0.8 90450098 90450096 90450094 90450092 9045 900007 904530 900011 900051 904550 904501 904502 904503 904504 904505 904506 904507 904508 904509 904510 904511 904512 904513 904514 904515 904516 904517 904518 904519 904520 904521 904551 904552 904553 904554 904555 904556 904557 904558 904559 904560 904561 904562 904563 904564 904565 904566 904567 904522 904523
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+90470 9015 9300 2 3 Heteromer Hydraulic (Extreme) 1 0 Mo1YijuyeyaMd000001 1 1.2 1.2 0.5 1.1 1 1.1 1.1 0 5 1.1 2 1.5 0.3 20 0.05 0 3 1.2 90150098 90150096 90150094 90150092 9047 900007 900011 900051 750306 730061 904701 904702 904703 904704
+90480 9016 9300 2 3 Heteromer Sentry Gun (Extreme) 1 0 Mo1YijushaojiejipaoMd000001 1 0.8 0.8 0.3 1.5 1 1.5 1.5 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90160098 90160096 90160094 90160092 9048 900007 900011 900051 750306 904801 904802 904803
+90490 9010 9300 2 3 Heteromer Aerial Monitor (Extreme) 1 0 Mo1YijukongzhongjianshiqiMd000001 1 1 1 0.1 1.2 1 1.2 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 1 90100098 90100096 90100094 90100092 9049 900007 900011 900051 750306 904901 904902 904903
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+90508 9050 9303 2 1 Heteromer Terminal 0 Me1YijuzhongduanMd000001 1 1 1 0.2 1 1 1 0 5 0.8 2 1.5 0 0.7 10 2.6 3 1 90500098 90500096 90500094 90500092 9050 700027 905034 905048 905056 905010
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+90730 9073 9300 2 1 Mr. White (Extreme) 1 0 Mo1YouyongjiaoguanMd000001 1 1 1 1 1.1 1 1.1 1.1 0 5 0.8 2 1.5 0 0.3 10 0.85 0 3 1 90730098 90730096 90730094 90730092 9073 900007 900008 100027 900011 900051 907301 907303 907304 907305 907306 907307 907308 907309 907310 907311 907312 907315 907316 907317 907318 907319 907320 907321 907322 907323 907324 907325
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+90770 9077 9305 3 1 Naval 5 - Squid (Extreme) 1 0 Mo1ZhangyuMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90770098 90770096 90770094 90770092 9077 900008 100027 900011 900051 907701 907702 907703 907704 907705 907706 907707 907708 907709 907710 907711 907712 907713 907714 907715 907716 907717 907718 907719 907720 907750
+90780 9078 9305 3 1 Ground 1 - Polar Bear (Extreme) 1 0 Me1XiongrenMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90780098 90780096 90780094 90780092 9078 900008 100027 900011 900051 907801 907802 907803 907804 907805 907806 907807 907808 907809 907810 907811 907812 907813 907814 907815 907816 907817 907818 907819 907820 907821 907822 907823 907824 907825 907826 907827 907828 907829 907830
+90790 9079 9305 3 1 Guardian I (Extreme) 1 0 Me1DiaorenyixingMd000001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90780098 90780096 90780094 90780092 9079 900008 100027 900011 900051 907929 907901 907902 907903 907904 907905 907906 907907 907908 907909 907910 907911 907912 907913 907914 907915 907916 907917 907918 907919 907920 907921 907922 907923 907924 907925 907926 907927 907928 907929 907930
+90800 9080 9080 3 1 Moyuan (Extreme) 1 0 Me1YunluMd000002 1 0.5 1 1 1.1 1.1 1.1 1.1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90780098 90780096 90780094 90780092 9080 900008 100027 900011 900051 908025 908001 908002 908003 908004 908005 908006 908007 908008 908009 908010 908011 908012 908013 908014 908015 908016 908017 908018 908019 908020 908021 908022 908023 908024 908025 908026 908027 908028 908029 908030
+90810 9081 9305 3 1 Tai'E I (Extreme) 1 0 Mb1TaiayixingMd010002 1 1.2 1 1.2 1.2 1 1.2 1.2 100201 0 5 0.8 2 1.5 0 0.3 10 1#908151|2#908152|3#908153 1#1#15|2#1#15|3#1#15 2.1 0 3 1 90770098 90770096 90770094 90770092 9081 900008 100027 900011 900051 908101 908101 908102 908103 908104 908105 908106 908107 908108 908109 908110 908111 908112 908113 908114 908115 908116 908117 908118 908119 908120 908151 908152 908153 908154 908155 908156
+90820 9080 9305 3 1 Puppet (Extreme) 1 0 Me1YunlukuileiMd000002 1 0.5 1 1 1.1 1.1 1.1 1.1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90780098 90780096 90780094 90780092 9082 900008 100027 900011 900051 908201 908202 908203 908204 908205 908206 908207 908208 908209 908210
+90830 9070 9300 3 1 Bettle (Extreme) 1 0 Mo1MifengMd010001 1 0.5 1 1 1.1 1.1 1.1 1.1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90830098 90830096 90830094 90830092 9083 900007 900008 100027 900011 908301 908301 908302 908303 908304 908305 908306 908307
+90840 9070 9300 3 1 Pei (Extreme) 1 0 Mo1QiuqiujiaoMd010001 1 0.5 1 1 1.5 1.5 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90780098 90780096 90780094 90780092 9084 900008 100027 900011 970006 908401 908402
+90850 9070 9300 3 1 Chomper (Extreme) 1 0 Mo1ShirenhuaMd010002 1 0.5 1 1 1.5 1.5 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90780098 90780096 90780094 90780092 9085 900008 100027 900011 970006 908503 908517 908501 908502 908503 908504 908505 908506 908507 908508
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+90863 9086 9299 3 1 Popper Reskin 4 (Enhanced) 1 0 Mo1BopuerMd010004 1 0.7 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90860098 90860096 90860094 90860092 9086 900008 100027 900011 908606 900007 908601 908602 908603 908604 908605 908606 908607 908608 908609 908610
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+90870 9087 9399 2 2 Jaspers (Extreme) 1 0 Me1YasibeiersiMd010001 1 1 1 1 1 1 1 1 1 5 0.8 2 1 0 0.3 10 2.45 0 3 1 90870098 90870096 90870094 90870092 9087 900007 900008 100027 900011 900051 908799 908797 908701 908702 908703 908704 908705 908706 908707 908708 908709 908710 908711 908712 908713 908714 908715 908716 908717 908718 908719 908720
+91870 9087 9299 2 2 Jaspers (Enhanced) 1 0 Me1YasibeiersiMd010001 1 1 1 1 1 1 1 1 1 5 0.8 2 1 0 0.3 10 2.45 0 3 1 90870098 90870096 90870094 90870092 9087 900007 900008 100027 900011 900051 908799 908797 908701 908702 908703 908704 908705 908706 908707 908708 908709 908710 908711 908712 908713 908714 908715 908716 908717 908718 908719 908720
+92870 9087 9199 2 2 Jaspers (Basic) 1 0 Me1YasibeiersiMd010001 1 1 1 1 1 1 1 1 1 5 0.8 2 1 0 0.3 10 2.45 0 3 1 90870098 90870096 90870094 90870092 9087 900007 900008 100027 900011 900051 908799 908797 908701 908702 908703 908704 908705 908706 908707 908708 908709 908710 908711 908712 908713 908714 908715 908716 908717 908718 908719 908720
+90871 9087 2 Jaspers Barrage 1 0 1 1.7 1.7 0.1 1 1 1.5 1 1.5 0 5 0.8 2 1.5 0 0.3 20 0 0.1 3 1.7
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+91180 9018 9200 3 3 Executor (Enhanced) 1 0 Mo1ZhixingzheMd000001 1 0.6 0.6 0.1 1 1 1 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.6 90180098 90180096 90180094 90180092 9018 900007 900008 100027 900011 900051 730061 911800 901801 901802 901803 901804 901807 901808
+91190 9019 9202 3 3 Shieldbearer (Enhanced) 1 0 Mo1ShouhuzheMd000001 1 1 1 0.5 1 1 1 0 5 1 2 1.5 0.3 20 0.05 0 3 1 90190098 90190096 90190094 90190092 9019 900007 900008 100027 900011 900051 901910 901917 911900 901901 901902 901903 901904 901905 901906 901907 901908 901909 901910 901911 901912 901998 901999
+91200 9020 9200 3 3 Black Spider (Enhanced) 1 0 Mo1HeizhizhuMd000001 1 1 1 0.1 1 1 1 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0 90200098 90200096 90200094 90200092 9020 900008 100027 900011 900051 912000 902001 902002 902003
+91210 9021 9203 3 3 Gardener (Enhanced) 1 0 Me1YuandingMd000001 1 0.8 0.8 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90210098 90210096 90210094 90210092 9021 900007 900008 100027 900011 900051 912100 902101 902102 902103 902104 902105 902106 902107 902108 902109 902110
+91220 9022 9303 2 2 Excavator (Enhanced) 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1 1 1 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 9022 900008 100027 900011 900051 902201 902202 902203 902204 902205 902206 902207 902208 902209 902210 902211
+91250 9025 9203 3 2 Ronin IV (Enhanced) 1 0 Mo1LangrensixingMd000001 1 0.7 0.7 0.2 1 1 1 0 3 0.8 2 1.5 0.3 20 2.5 0 3 1.1 90250098 90250096 90250094 90250092 9025 900008 100027 900011 900033 912500 902501 902502 902503 902504 902505 902506
+91260 9026 9204 3 3 Bio-Salamander (Enhanced) 0 Mo1FangshengrongyuanMd000001 1 1.1 1.1 0.4 1 1 1 0 3 0.8 2 1.5 0.3 20 2.5 0 3 1.1 90260098 90260096 90260094 90260092 9026 900008 100027 900011 900033 912600 902601 902602 902603 902604 902605 902606
+91330 9033 9203 3 2 Envoy (Enhanced) 0 Me1XinshiMd000001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2.5 0 3 1 90330098 90330096 90330094 90330092 9033 900007 900008 100027 900011 900051 903310 903311 913300 903301 903302 903303 903304 903305 903306 903307 903308 903309 903310
+91340 9034 9203 3 2 Royal Guard (Enhanced) 0 Me1JinweiMd000001 1 1 1 0.2 1 1 1 0 5 0.8 2 1.5 0.3 20 3 0 3 1 90340098 90340096 90340094 90340092 9034 900007 900008 100027 900011 900051 903423 903401 903402 903403 903404 903405 903406 903407 903408 903409 903451 903452 903455 903456 903457 903458 903459 903460 903461 903462 903463
+91350 9035 9203 3 2 Firefighter (Enhanced) 1 0 Me1XiaofangweishiMd000001 1 1.5 1.5 0.5 1 1 1 0 5 1 2 1.5 0.3 20 0 0 0 3 1.5 90350098 90350096 90350094 90350092 9035 900007 900008 100027 900011 900051 913500 903501 903502 903503 903504 903505 903506 903507 903508 903509 903510 903511 903512 903513
+91360 9036 9203 3 2 Deconstructor (Enhanced) 1 0 Me1FenjiezheMd000001 1 1 1 0.3 1 1 1 1 5 0.8 2 1.5 0 0.3 20 0.95 0 3 1 90360098 90360096 90360094 90360092 9036 900007 900008 100027 900011 900051 900704 913600 903601 903602 903603 903604 903605 903606 903607 903608
+91370 9037 9204 3 3 Explorer (Enhanced) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 0 3 0.8 2 2 0.3 20 0 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 913700 903701 903702 903703 903704 903705
+91380 9038 9204 3 2 Construct (Enhanced) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903814 903815 903827
+91381 9038 9204 3 2 Construct (Support) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 790013 715088 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827
+91382 9038 9204 3 2 Construct (Enhanced) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 2 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903814 903815 903827
+91383 9038 9204 3 2 Construct (Enhanced) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827
+91390 9039 9200 1 2 Harvester (Enhanced) 0 Mb1RobotarmorMd030001 1 1.5 1.5 0.1 0.8 1 0.8 1 10 0.8 2 1.5 0 99999 4.2 3 1.5 90390098 90390096 90390094 90390092 9039 900022 821203 970006 821256 100098 100097 900056 913900 903901 903902 903903 903904 903905
+91400 9040 9203 3 2 Bio-Bull (Enhanced) 1 0 Me1FangshengdouniuMd000001 1 1.7 1.7 1.5 1 1 1 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90400098 90400096 90400094 90400092 9040 900008 100027 900011 970006 914000 904001 904002 904003 904004 904005 904006 904007 904008 904009 904010 904011 904012 904013
+91410 9041 9204 2 2 Acid Ant (Enhanced) 1 0 Me1SuanyegongyiMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90410098 90410096 90410094 90410092 9041 900008 100027 900011 970006 970101 970102 970103 970104 970105 970106 970107 970108 970109 970110
+91420 9042 9204 3 2 Musashi VI (Enhanced) 1 0 Me1WuzangliuxingMd000001 1 1.7 1.7 0.5 1 1 1 0 5 1.1 2 1.5 0 20 1.5 0 3 1.7 90420098 90420096 90420094 90420092 9042 900008 100027 900011 970006 914200 904201 904202 904203 904204 904205 904206 904207 904208 904209 904210 904211 904212
+91430 9043 9203 3 3 Musashi IX (Enhanced) 1 0 Me1SwordMd002001 1 1.3 1.3 0.1 1 1 1 0 5 1.3 2 1.5 0 20 0 3 3 1.3 81200098 81200096 81200094 81200092 9043 970714 900008 100027 900011 970006 914300 904301 904302 904303 904304 904305 904306 904307 904308 904309 904331
+91440 9044 9204 3 3 Terrapod (Enhanced) 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 5 1.5 2 1.5 0 20 0 3 3 1.1 90440098 90440096 90440094 90440092 9044 900008 100027 900011 970006 971101 904401 904402 904403 904404 904405 904406 904407 904408 904409 904410 904411 904412 904413 904414
+91450 9045 9203 3 2 Polar Soldier 1 0 Me1JidijibingMd000001 1 0.8 0.8 0.3 1 1 1 1 0 5 0.8 2 1.5 0.7 10 1.9 0 3 0.8 90450098 90450096 90450094 90450092 9045 900007 904530 900011 900051 914500 904501 904502 904503 904504 904505 904506 904507 904508 904509 904510 904511 904512 904513 904514 904515 904516 904517 904522 904523
+91460 9046 9203 3 2 Deep-sea Ambusher 1 0 Me1ShenhaiqianfuzheMd000002 1 0.9 0.9 0.5 1.5 1 1.5 1.5 900001 0 5 0.8 2 1.5 0.7 10 1#904601|2#904602|3#904603 1#1#15|2#1#15|3#1#15 1.9 0 3 0.9 90460098 90460096 90460094 90460092 9046 904607 900011 900051 914600 904601 904602 904603 904604 904605 904606 904607 904608 904609 904610 904611 904612 904613 904614 904615 904616 904617
+91461 9046 9203 3 2 Deep-sea Ambusher 1 0 Me1ShenhaiqianfuzheMd000002 1 0.9 0.9 0.5 1.5 1 1.5 1.5 900001 0 5 0.8 2 1.5 0.7 10 1#904601|2#904602|3#904603 1#1#15|2#1#15|3#1#15 1.9 0 3 0.9 90460098 90460096 90460094 90460092 730288 904601 904602 904603 904604 904605 904606 904607 904608 904609 904610 904611 904612 904613 904614 904615 904616 904617
+93180 9318 9199 3 3 Nalasr-E (Basic) 1 0 Mo1HetipaotaiMd010001 1 2 2 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9318 900007 900008 100027 900011 900051 931801 931802 931803 931804 931805 931806 931807 931808 931809 931810 931811 931812 931813 931814 931815
+93181 9318 9299 3 3 Nalasr-E (Enhanced) 1 0 Mo1HetipaotaiMd010001 1 2 2 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9318 900007 900008 100027 900011 900051 745367 931801 931802 931803 931804 931805 931806 931807 931808 931809 931810 931811 931812 931813 931814 931815
+93182 9318 9399 3 3 Nalasr-E (Extreme) 1 0 Mo1HetipaotaiMd010001 1 2 2 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9318 900007 900008 100027 900011 900051 745368 931801 931802 931803 931804 931805 931806 931807 931808 931809 931810 931811 931812 931813 931814 931815
+93183 9318 9399 3 3 Sniper-PK43 1 0 Mo1HetipaotaiyoujunMd010001 1 2 2 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9321 900007 900008 100027 900011 900051 932101 932102 932103 932104 932105 932106 932107 932108 932109 932110
+93190 9318 9199 3 3 Heal-Z (Basic) 1 0 Mo1HetiyiliaojiMd010001 1 2 2.1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9319 900007 900008 100027 900011 900051 931901 931902 931903 931904 931905 931906 931907 931908 931909
+93191 9318 9299 3 3 Heal-Z (Enhanced) 1 0 Mo1HetiyiliaojiMd010001 1 2 2.1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9319 900007 900008 100027 900011 900051 745307 931901 931902 931903 931904 931905 931906 931907 931908 931909
+93192 9318 9399 3 3 Heal-Z (Extreme) 1 0 Mo1HetiyiliaojiMd010001 1 2 2.1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93110098 93110096 93110094 93110092 9319 900007 900008 100027 900011 900051 745308 931901 931902 931903 931904 931905 931906 931907 931908 931909
+93221 9322 9199 3 3 Deporter-R (Basic) 1 0 Mo1HetiwurenjiMd010001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93220098 93220096 93220094 93220092 9322 900007 900008 100027 900011 900051 932201 932202 932203 932204
+93222 9322 9299 3 3 Deporter-R (Enhanced) 1 0 Mo1HetiwurenjiMd010001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93220098 93220096 93220094 93220092 9322 900007 900008 100027 900011 900051 932201 932202 932203 932204
+93223 9322 9399 3 3 Deporter-R (Extreme) 1 0 Mo1HetiwurenjiMd010001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 1.2 93220098 93220096 93220094 93220092 9322 900007 900008 100027 900011 900051 932201 932202 932203 932204
+93230 9323 9199 3 3 Courier-M (Basic) 1 0 Me1HetigongzuojiqiMd010001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1 0 3 1 93110098 93110096 93110094 93110092 9323 900007 900008 100027 900011 900051 932301 932302 932303 932304 932305 932306 932307 932308
+93231 9323 9299 3 3 Courier-M (Enhanced) 1 0 Me1HetigongzuojiqiMd010001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1 0 3 1 93110098 93110096 93110094 93110092 9323 900007 900008 100027 900011 900051 932301 932302 932303 932304 932305 932306 932307 932308
+93232 9323 9399 3 3 Courier-M (Extreme) 1 0 Me1HetigongzuojiqiMd010001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1 0 3 1 93110098 93110096 93110094 93110092 9323 900007 900008 100027 900011 900051 932301 932302 932303 932304 932305 932306 932307 932308
+93240 9324 9199 3 3 Moon Morpher (Basic) 1 0 Mo1MoonlighterMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.1 0 3 1.2 93110098 93110096 93110094 93110092 9324 900007 900008 100027 900011 900051 932401 932402 932403 932404 932405 932406 932407 932408 932409 932410 932411 932412
+93241 9324 9299 3 3 Moon Morpher (Enhanced) 1 0 Mo1MoonlighterMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.1 0 3 1.2 93110098 93110096 93110094 93110092 9324 900007 900008 100027 900011 900051 932401 932402 932403 932404 932405 932406 932407 932408 932409 932410 932411 932412
+93242 9324 9399 3 3 Moon Morpher (Extreme) 1 0 Mo1MoonlighterMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.1 0 3 1.2 93110098 93110096 93110094 93110092 9324 900007 900008 100027 900011 900051 932401 932402 932403 932404 932405 932406 932407 932408 932409 932410 932411 932412
+93251 9325 9190 2 1 Signal Light Phantom (Basic) 1 0 Me1LampmonsterMd000001 2 932503 1 1 1 1 1 1 1 0 3 0.8 2 15 0.3 20 2 0 3 1.5 93110098 93110096 93110094 93110092 9325 900007 900008 100027 900011 900051 932501 932502 932503 932504 932505 932506 932507 932508 932509 932510 932511 932512 932513 932514 932515 932516 932517 932518 932519 932520 932521 932522 932523 932524 932525 932526 932527 932528 932529 932530
+93252 9325 9290 2 1 Signal Light Phantom (Enhanced) 1 0 Me1LampmonsterMd000001 2 932503 1 1 1 1 1 1 1 0 3 0.8 2 15 0.3 20 2 0 3 1.5 93110098 93110096 93110094 93110092 9325 900007 900008 100027 900011 900051 932501 932502 932503 932504 932505 932506 932507 932508 932509 932510 932511 932512 932513 932514 932515 932516 932517 932518 932519 932520 932521 932522 932523 932524 932525 932526 932527 932528 932529 932530
+93253 9325 9391 2 1 Signal Light Phantom (Extreme) 1 0 Me1LampmonsterMd000001 2 932503 1 1 1 1 1 1 1 0 3 0.8 2 15 0.3 20 2 0 3 1.5 93110098 93110096 93110094 93110092 9325 900007 900008 100027 900011 900051 932501 932502 932503 932504 932505 932506 932507 932508 932509 932510 932511 932512 932513 932514 932515 932516 932517 932518 932519 932520 932521 932522 932523 932524 932525 932526 932527 932528 932529 932530
+93291 9329 9199 3 2 Redcoral Host (Basic) 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9329 900007 900008 100027 900011 900051 932901 932902 932903 932904 932905
+93292 9329 9299 3 2 Redcoral Host (Enhanced) 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9329 900007 900008 100027 900011 900051 932901 932902 932903 932904 932905
+93293 9329 9399 3 2 Redcoral Host (Extreme) 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9329 900007 900008 100027 900011 900051 932901 932902 932903 932904 932905
+93294 9329 9391 3 2 Redcoral Host 1 0 Mo1CoralerMd010003 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092
+93295 9329 9190 3 2 Redcoral Host (Basic) 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9329 900007 900008 100027 900011 900051 932901 932902 932903 932904 932905
+93296 9329 9290 3 2 Redcoral Host (Enhanced) 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9329 900007 900008 100027 900011 900051 932901 932902 932903 932904 932905
+93297 9329 9391 3 2 Redcoral Host (Extreme) 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9329 900007 900008 100027 900011 900051 932901 932902 932903 932904 932905
+93301 9330 9199 3 2 Chela Host (Basic) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933001 933002 933003 933004 933005 933006 933007 933008
+93302 9330 9299 3 2 Chela Host (Enhanced) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933001 933002 933003 933004 933005 933006 933007 933008
+93303 9330 9399 3 2 Chela Host (Extreme) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933001 933002 933003 933004 933005 933006 933007 933008
+93304 9330 9199 3 2 Chela Host (Basic) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008
+93305 9330 9299 3 2 Chela Host (Enhanced) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008
+93306 9330 9399 3 2 Chela Host (Extreme) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008
+93307 9330 9190 3 2 Chela Host (Basic) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008
+93308 9330 9290 3 2 Chela Host (Enhanced) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008
+93309 9330 9391 3 2 Chela Host (Extreme) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008
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+93312 9331 9203 2 3 Hetero-Consciousness Host (Enhanced) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130
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+93171 9317 9299 2 2 Wheel of Fortune (Enhanced) 1 0 Me1HetimingyunzhilunMd010001 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 10 2 0 3 1 93110098 93110096 93110094 93110092 9317 900007 900008 100027 900011 900051 931756 931757 931758 931701 931702 931703 931704 931705 931706 931707 931708 931709 931710 931711 931712 931713 931714 931715 931716 931717 931718 931719 931720 931721 931722 931723 931724 931725 931726
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+92860 9086 9199 3 1 Popper (Basic) 1 0 Mo1BopuerMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90780098 90780096 90780094 90780092 9086 900008 100027 900011 970006 908606 900007 908601 908602 908603 908604 908605 908606 908607 908608 908609 908610
+92890 9089 9199 3 1 Corrupted Construct (Basic) 1 0 Mo1UngouzaotiMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 1 3 1 90890098 90890096 90890094 90890092 9089 900007 900008 100027 900011 900051 908901 908902 908903 908904 908905 908906 908907 908908 908909 908910 908911 908912 908913 908914
+92900 9090 9199 3 1 Sea Squirt (Basic) 1 0 Mo1HaiqiaoMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90900098 90900096 90900094 90900092 9090 900007 900008 100027 900011 900051 909006 909007 909008 909001 909002 909003 909004 909005 909006 909007 909008 909009
+92910 9091 9199 3 1 Gear (Basic) 1 0 Me1UnknownMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90910098 90910096 90910094 90910092 9091 900008 100027 900011 900007 909113 909123 909101 909102 909103 909104 909105 909106 909107 909108 909109 909110 909111 909112 909113 909114 909115 909116 909117
+92930 9093 9199 3 1 Monkfish (Normal) 1 0 Mo1YingdengyuMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90930098 90930096 90930094 90930092 9093 900007 900008 100027 900011 900051 909301 909302 909303 909304 909305 909306 909307 909308 909309 909310 909311 909312
+92940 9094 9199 3 1 Buthus (Normal) 1 0 Mo1CiganxieMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 1.25 10 1.6 0 3 1 90940098 90940096 90940094 90940092 9094 909401 909402 909403 909404 909405 909406 909407 909408 909409 909410 909411
+92950 9095 9199 3 1 Recycle Prisoner (Basic) 0 Me1JiegouqiutuMd010001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.2 0 1 1 3 1 90950098 90950096 90950094 90950092 9095 900007 900008 100027 900011 900051 909501 909502 909503 909504 909505 909506 909507 909508 909509 909510 909511 909512 909513 909514 909515 909516 909517 909518 909519 909520 909521 909522 909523 909524 909525
+92960 9096 9199 3 2 Blair (Ordinary) 0 Mo1BeiyaMd010001 1 0.7 0.7 1 1.5 1 1 0 5 0.8 2 1 0 0 0.3 10 0.05 0 3 0.7 90960098 90960096 90960094 90960092 9096 900007 900008 100027 900011 900051 909601 909602 909603 909604 909605 909606 909607 909608 909609 909610 909611 909612 909613 909614
+92970 9097 9199 3 2 M4-Medic Bot (Ordinary) 0 Mo1ModelmMd010001 1 0.7 0.7 1 1 1 1 0 5 0.8 2 1 0 0 0.3 10 0.05 0 3 0.7 90970098 90970096 90970094 90970092 9097 900007 900008 100027 900011 900051 909701 909702 909703 909704 909705 909706 909707 909708 909709 909710
+92980 9098 9199 2 1 PK43 Type "Sergeant" (Ordinary) 1 0 Me1PoliceMd010001 1 1.8 1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 2.167 0 1 3 1 90980098 90980096 90980094 90980092 9098 900007 900008 100027 900011 900051 906401 909801 909802 909803 909804 909805 909806 909807 909808 909809 909810 909811 909812 909813 909814 909815 909816 909817 909818 909819 909820 909821 909822 909823 909824
+92990 9099 9199 2 2 Trailblazing Surfer (Basic) 0 Me1SkaterboyMd010001 1 0.7 0.7 1 1 1 1 0 5 0.8 2 1 0 0 0.3 10 0.05 0 3 0.7 90990098 90990096 90990094 90990092 9099 900007 900008 100027 900011 900051 909922 909923 909901 909902 909903 909904 909905 909906 909907 909908 909909 909910 909911 909912 909913 909914 909915 909916 909917 909918 909919 909920 909921 909922 909923 909924 909925
+93012 9301 9199 3 1 DB02-Sanitizer (Basic) 1 0 Mo1QingjiejiqiMd010001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 20 3 0 1 3 1 93010098 93010096 93010094 93010092 9301 900007 900008 100027 900011 900051 906401 930101 930102 930103 930104 930105 930106 930107 930108 930109 930110 930111 930112 930113 930114 930115 930116 930117 930118 930119 930120 930121 930122 930123
+93022 9302 9199 3 3 SSG-Meanderer (Basic) 1 0 Mo1ShuixiyiMd010001 1 1.9 1 1 1.5 1 1 0 3 0.8 2 1.5 0.3 20 2 0 1 3 1 93020098 93020096 93020094 93020092 9302 900007 900008 100027 900011 900051 906401 930203 930204 930201 930202 930203 930204 930205 930206 930207 930208 930209 930210 930211 930212 930213 930214 930215 930216 930217 930218
+93032 9303 9199 3 2 Hetero-Sapien (Basic) 1 0 Mo1SemifiniMd010001 1 1.2 1 1 1.2 1 1.2 0 3 0.8 2 1.5 0.3 20 2.133 0 3 1 93030098 93030096 93030094 93030092 9303 900007 900008 100027 900011 900051 906401 930312 930301 930302 930303 930304 930305 930306 930307 930308 930309 930310 930311 930312 930313 930314 930315 930316
+93052 9305 9199 3 2 Construct (Female) (Basic) 1 0 Mo1CyborgsoldierMd10001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.2 0 3 1 93050098 93050096 93050094 93050092 9305 900007 900008 100027 900011 900051 930501 930502 930503 930504 930505 930506 930507 930508 930509 930510 930511 930512 930513 930514 930515 930516 930517 930518 930519
+93062 9306 9199 3 2 Construct Captain (Female) (Basic) 1 0 Mo1CyborgleaderMd10001 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.2 0 3 1 93060098 93060096 93060094 93060092 9306 900007 900008 100027 900011 900051 930620 930601 930602 930603 930604 930605 930606 930607 930608 930609 930610 930611 930612
+93072 9307 9199 2 2 Sanctuary Guard (Basic) 1 0 Me1ShengtangMd010001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 20 1.71 0 3 1 93070098 93070096 93070094 93070092 9307 900007 900008 100027 900011 900051 930734 930701 930702 930703 930704 930705 930706 930707 930708 930709 930710 930711 930712 930713 930714 930715
+93101 9310 9199 3 3 Treant (Ordinary) 1 0 Mo1ShujingMd010001 1 1.5 1.7 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.1 0 3 0 93100098 93100096 93100094 93100092 9310 900007 900008 100027 900011 900051 906401 745158 745159 745193 931001 931002 931003 931004 931005 931006 931007 931008 931009 931010 931011 931012 931013 931014
+93114 9311 9199 3 3 Fairy (Basic) 1 0 Mo1XiaojinglingMd010001 1 0.7 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 3 0.7 93110098 93110096 93110094 93110092 9311 900007 900008 100027 900011 900051 931119 745194 931101 931102 931103 931104 931105
+93172 9317 9199 2 2 Wheel of Fortune (Basic) 1 0 Me1HetimingyunzhilunMd010001 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 10 2 0 3 1 93110098 93110096 93110094 93110092 9317 900007 900008 100027 900011 900051 931756 931757 931758 931701 931702 931703 931704 931705 931706 931707 931708 931709 931710 931711 931712 931713 931714 931715 931716 931717 931718 931719 931720 931721 931722 931723 931724 931725 931726
+96080 9 9 2 3 Supply Crate 1 0 Mt1BujixiangMd000001 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 2.5 3 1.1 96080098 96080096 96080094 96080092 800009 800008 100097 100079
+96160 9003 9300 2 3 Iso-Device 1 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605
+96161 9003 9300 2 3 Restraint Device 1 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605
+96162 9003 9300 2 3 Signal Launcher 1 0 Mt1PagerMd01001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20090098 20090096 20090094 20090092 100018 100019 700027 200901 200902 200903 200904 200905
+97110 9753 9753 2 3 Terrapod (Extreme) 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 5 1.5 2 1.5 0 20 0 3 3 1.1 99530098 99530096 99530094 99530092 9044 900008 100027 900011 970006 971101 995301 995302 995303 995304 995305 995306 995307 995308 995309 995310 995311 995312 995313 995314
+97120 9754 9754 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1 1 1 1 1 0 6 1.5 2 1.5 0.3 20 0.95 0 3 1 90440098 90440096 90440094 90440092 9044 904401 904402 904403 904404 904405 904406 904407 904408 904409 904410 904411 904412 904413 904414
+97610 9751 9751 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 2 1.5 2 1.5 0 20 0 3 3 1.1 97110098 97110096 97110094 97110092 9711 900008 100027 900011 970006 971101 971101 971102 971103 971104 971105 971106 971107 971108 971109 971110 971111
+97620 9752 9752 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 3 1.5 2 1.5 0 20 0 3 3 1.1 97120098 97120096 97120094 97120092 9712 900008 100027 900011 970006 971101 971201 971202 971203 971204 971205 971206 971207 971208 971209 971210 971211 971212 971213 971214 971215 971216 971217 971218 971219 971220 971221 971222 971223 971224 971225 971226 971227 971228 971229 971230
+97508 14 9100 1 Dagger1 0 Mt1DubianfeijiMd000001 4.5 1 2.5 1 1 1 1 1 900000 0 10 0.8 2 9999 0.2 0.7 10 1#975106|2#975107|3#975108 1#1#15|2#1#15|3#1#15 1.9 1 3 1 97510098 97510096 97510094 97510092 9751 999522 999523 999526 975101 975102 975104 975105 975106 975107 975108 975109 975110 975111 975112 975113 975114 975115 975116 975117 975118 975119 975120 975121 975122 975123 975124 975125 975126 975127
+97509 15 1 Unidentified Enemy Aircraft - α 0 Mt1DubiandibingfeijiMd000001 1 1 1 0.1 1 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 1 97520098 97520096 97520094 97520092 9752 999522 999523 999526 975201 975202 975203 975204 975205
+97510 16 1 Unidentified Enemy Aircraft - β 0 Mt1DubiandibingfeijiMd000001 1 1.2 1.2 0.1 1.2 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 1.2 97530098 97530096 97530094 97530092 9753 999522 999523 999526 975201 975202 975203 975204 975205
+97511 17 1 Unidentified Enemy Aircraft - γ 0 Mt1DubiandibingfeijiMd000001 1 1.5 1.5 0.1 1.5 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 1.5 97540098 97540096 97540094 97540092 9754 999522 999523 999526 975201 975202 975203 975204 975205
+97512 18 1 Unidentified Enemy Aircraft - δ 0 Mt1DubiandibingfeijiMd000001 1 2 2 0.1 2 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 2 97550098 97550096 97550094 97550092 9755 999522 999523 999526 975201 975202 975203 975204 975205
+97513 19 1 Unidentified Enemy Aircraft - ε 0 Mt1DubiandibingfeijiMd000001 1 3 3 0.1 3 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 3 97560098 97560096 97560094 97560092 9756 999522 999523 999526 975201 975202 975203 975204 975205
+97514 21 1 Dagger2 0 Mt1DubianfeijiMd000002 1 3 1 1 0.7 1 1 0 10 0.8 2 1.5 0.2 0.7 10 1.9 1 3 3 97580098 97580096 97580094 97580092 9758 999522 999523 999526 975201 975202 975203 975204 975205
+97515 14 1 Dagger1 0 Mt1DubianfeijiMd000001 1 1 1 0.1 0.3 1 2 900000 0 10 0.8 2 1.5 0.2 0.7 10 1#975106|2#975107|3#975108 1#1#15|2#1#15|3#1#15 1.9 1 3 1 97510098 97510096 97510094 97510092 9751 999522 999523 999526 975101 975102 975104 975105 975106 975107 975108 975109 975110 975111 975112 975113 975114 975115 975116 975117 975118 975119 975120 975121 975122 975123 975124 975125 975126 975127
+97516 14 9100 1 Dagger1 0 Mt1DubianfeijiMd000001 2 1 1 1 0.1 1 1 1 900000 0 10 0.8 2 9999 0.2 0.7 10 1#975106|2#975107|3#975108 1#1#15|2#1#15|3#1#15 1.9 1 3 1 97510098 97510096 97510094 97510092 9751 999522 999523 999526 975101 975102 975104 975105 975106 975107 975108 975109 975110 975111 975112 975113 975114 975115 975116 975117 975118 975119 975120 975121 975122 975123 975124 975125 975126 975127
+97517 9700 9399 2 3 Ambulance 0 Mo1JiuhucheMd010001 2 1017010601 4.5 4.5 0.5 0.5 1 0.5 0 5 0.8 2 1.5 0.3 20 0.05 0 100 1
+97518 14 9100 1 Small Device 0 S01405_01gelizhuangzhi -1 1 1 1 0.1 1 1 1 900000 0 10 0.8 2 9999 0.2 0.7 10 1#975106|2#975107|3#975108 1#1#15|2#1#15|3#1#15 1.9 1 4 1 97510098 97510096 97510094 97510092
+97519 9700 9399 2 3 Floating Plot 0 S07000azhuzi2 1 0.1 1 0.2 1.6 1 1.1 1.1 0 5 0.8 2 1.5 0 0.3 10 4.4 0 3 1
+97520 1009 9199 3 2 Ayla Standing Still (For Performance) 1 0 R2AilaMd019301 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.2 0 3 1
+96170 9003 9300 2 3 Rail Heterozygote (Left Limb) 1 0 Mo1XiulijigongMd000001 1 0.7 0.7 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 20 0.05 0 3 0.7 90030098 90030096 90030094 90030092 9003 900007 900008 100027 900011 900051 900301 900302 900303 900304 900305 900306
+96171 9003 9300 2 3 Rail Heterozygote (Middle Limb) 1 0 Mo1XiulijigongMd000001 1 0.7 0.7 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 20 0.05 0 3 0.7 90030098 90030096 90030094 90030092 9003 900007 900008 100027 900011 900051 900301 900302 900303 900304 900305 900306
+96172 9003 9300 2 3 Rail Heterozygote (Right Limb) 1 0 Mo1XiulijigongMd000001 1 0.7 0.7 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 20 0.05 0 3 0.7 90030098 90030096 90030094 90030092 9003 900007 900008 100027 900011 900051 900301 900302 900303 900304 900305 900306
+96180 9001 9300 2 3 Cart 0 S02103_TuicheAni 2 840073 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 0.05 0 100 1
+98010 9043 9100 3 Blademaster 0 Me1SwordMd002001 1 1.1 1.1 1 1 1 900000 0 10 0.8 2 1.5 0 10 1#980101|2#980102|3#980103|4#980104|5#980105|6#980106 1#1#15|2#1#15|3#1#15 1.5 0 3 1.1 98010098 98010096 98010094 98010092 9801 900008 100027 900011 970006 980101 980102 980103 980104 980105 980106 980107 980108 980109 980116 980117 980118 980119
+99000 9900 9901 3 3 Repairer (Execute BETA) 1 0 Mo1XiulijigongMd000001 1 0.7 0.7 0.1 0.8 1 0.8 0 5 0.8 2 1.5 0 0.3 20 0.05 0 3 0.7 90030098 90030096 90030094 90030092 9003 900007 900008 100027 900011 900051 730007 900109 920300 900301 900302 900303 900304 900305 900306
+8323 84 3 1 Watermelon Module 1 0 MbXiguafangkuaiMd010001 1 1 1 0.1 1 3 3 1 0 10 1.7 1 1 0.2 0.7 5 0 0 1 3 2.5 83210098 83210096 83210094 83210092 100097 100098 800009 800008 800045 950132 904362
+8324 84 9303 3 1 Watermelon 1 0 Mb1XiguazuqiuMd010001 1 1 1 0.1 1 10 10 1 0 10 1.7 1 1 0.2 0.7 5 0 0 1 3 2.5 83210098 83210096 83210094 83210092 100097 100098 800009 800008 800045
+99166 14 1 2-Year Anniversary Plane 0 Mt1DubianfeijiMd000001 1 1 1 0.1 1 1 1 0 10 0.8 2 1.5 0.2 0.7 10 0 0 3 1 999522 991120 991121 991130 991131
+99167 14 1 2-Year Anniversary Plane 2.5 0 Mt1DubianfeijiMd000001 3 1 1 1 0.1 2.5 1 1 0 10 0.8 2 1.5 0.2 0.7 10 0 0 3 1 999522 991120 991121 991130 991131
+99170 88 9199 2 3 Obelisk 1 0 Mo1ShouhuzheMd000001 1 1 1 0.8 1.2 1 1.2 0 5 1 2 1.5 0.3 20 0.05 0 3 1 90190098 90190096 90190094 90190092 9019
+99171 88 9199 2 3 Protection Matrix 1 0 Mo1ShouhuzheMd000001 1 1 1 0.8 1.2 1 1.2 0 5 1 2 1.5 0.3 20 0.05 0 3 1 90190098 90190096 90190094 90190092 9019
+99172 9078 9199 3 1 Panda 1 0 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90190098 90190096 90190094 90190092 9019
+99173 9078 9199 3 1 Data Block 1 0 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90190098 90190096 90190094 90190092 9019
+99174 88 9199 2 3 Password Box 1 0 Mt1BujixiangMd000001 1 1 1 0.8 1.2 1 1.2 0 5 1 2 1.5 0.3 20 0.05 0 3 1 90190098 90190096 90190094 90190092 9019
+99175 9002 9002 3 1 Kuroro 1 0 Mo1KuroMd1001 1 0.7 0.7 0.1 1.5 1 1.5 100201 0 5 0.8 2 1.5 0 0.3 20 0 2.47 3 0.7 90020098 90020096 90020094 90020092
+99176 9306 9199 3 2 Construct Captain (Female) (For Performance) 1 0 Mo1CyborgleaderMd10003 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.2 0 3 1 93060098 93060096 93060094 93060092 9306 900007 900008 100027 900011 900051 930620 930601 930602 930603 930604 930605 930606 930607 930608 930609 930610 930611 930612
+99177 9305 9399 3 2 Construct Soldier (Female) (For Performance) 1 0 Mo1CyborgsoldierMd10004 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.2 0 3 1 93050098 93050096 93050094 93050092 9305 900007 900008 100027 900011 900051 930501 930502 930503 930504 930505 930506 930507 930508 930509 930510 930511 930512 930513 930514 930515 930516 930517 930518 930519
+99178 9705 1 1 Power Source 0 Mt1FangyutaMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1
+99179 9705 1 1 Power Source 0 Mt1PagerMd01001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1
+99180 9078 9199 3 1 M.I.N.D. Illusion - Tunnel Barrier 1 0 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90190098 90190096 90190094 90190092 9019 741946
\ No newline at end of file
diff --git a/Resources/table/share/fight/npc/npc/NpcPocket.tab.bytes b/Resources/table/share/fight/npc/npc/NpcPocket.tab.bytes
new file mode 100644
index 0000000..358addf
Binary files /dev/null and b/Resources/table/share/fight/npc/npc/NpcPocket.tab.bytes differ
diff --git a/Resources/table/share/fuben/ActSection.tab.bytes b/Resources/table/share/fuben/ActSection.tab.bytes
new file mode 100644
index 0000000..9e733f3
--- /dev/null
+++ b/Resources/table/share/fuben/ActSection.tab.bytes
@@ -0,0 +1,3 @@
+vy(ߟRˢdQ,G.$4zsrшZ2D=8d}EO\7-;~q{$d&:Yv?Hv7%H%H Cvq07)ŷ7Id Name LevelLeast PreSectionId ResetItemId ResetItemCount ResetIntervalDay FirstResetTimeString DefaultChallengeCount LockChar LockEquipment MapId[1] MapId[2] MapId[3] MapId[4]
+100101 Apocalypse Art Museum 1 1 10000 1 99
+100201 Apocalypse Art Museum 1 1 10000 1 99
diff --git a/Resources/table/share/fuben/AutoFight.tab.bytes b/Resources/table/share/fuben/AutoFight.tab.bytes
new file mode 100644
index 0000000..e60683a
--- /dev/null
+++ b/Resources/table/share/fuben/AutoFight.tab.bytes
@@ -0,0 +1,6 @@
+0҃f^SߝxL5w)͇+a2wt6&i6rrf֑O#9P/$-8v~Ҋ
+1L29A
Cݽmv JLiId Limit
+1 9
+2 2
+3 10
+4 8
diff --git a/Resources/table/share/fuben/FightOnlineReboot.tab.bytes b/Resources/table/share/fuben/FightOnlineReboot.tab.bytes
new file mode 100644
index 0000000..1910f70
--- /dev/null
+++ b/Resources/table/share/fuben/FightOnlineReboot.tab.bytes
@@ -0,0 +1,5 @@
+`|5Ζ圼P1e^ץ
+)6kg٤;K":!l5xqvd0FrLFŷ$hYyuLc,('=hWC_gw<^QvId MaxRebootCount WaitingTime RescueDistance RescueTime HpRetain MagicIds[1] MagicIds[2] MagicIds[3]
+2 1 60 2 3 0.8 100028 100039
+12 99999 1 5000 1 100028 100039 700051
+3 1 99999 3 0 1 100028 100039 700051
diff --git a/Resources/table/share/fuben/FightReboot.tab.bytes b/Resources/table/share/fuben/FightReboot.tab.bytes
new file mode 100644
index 0000000..7167e8f
--- /dev/null
+++ b/Resources/table/share/fuben/FightReboot.tab.bytes
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+7ZۚoδvʳId Type MaxRebootCount RebootItemId ConsumeCount HpRetain MagicIds[1] MagicIds[2] MagicIds[3] RebootCondition[1] RebootCondition[2] RebootCondition[3]
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diff --git a/Resources/table/share/fuben/FlopReward.tab.bytes b/Resources/table/share/fuben/FlopReward.tab.bytes
new file mode 100644
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+a WyHB+ˊ0 >4j*3tj<<WK;҉@/(vbId Type NameEn SimpleDesc Icon Priority FunctionId SkipId RedPointConditions[1]
+1 14 UiFubenPractice Celica's Class Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter06.png 1 1800
+2 72 Trial Zone Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter14.png 3 10305
+3 47 Adaptation Fitting Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter11.png 4 1801
+4 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 2 1802
+5 81 Roguelike 2.0 Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 1802
diff --git a/Resources/table/share/fuben/MultiChallengeStage.tab.bytes b/Resources/table/share/fuben/MultiChallengeStage.tab.bytes
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diff --git a/Resources/table/share/fuben/Stage.tab.bytes b/Resources/table/share/fuben/Stage.tab.bytes
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+++ b/Resources/table/share/fuben/Stage.tab.bytes
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uY_m:TMkz[S4x+cpv]Am (StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTipId EventId NormalEventIdOnPassed UnlockEventId[1] UnlockEventId[2] NormalEventId[1] NormalEventId[2] PreEventId[1] PreEventId[2] PreEventId[3] OrderId RecommandLevel IsMultiplayer HaveAssist StandardUseTimeSec RequireLevel RequireActionPoint CharacterLimitType CareerSuggestType AISuggestType LimitBuffId PassTimeLimit PreStageId[1] PreStageId[2] PreStageId[3] PreStageId[4] FlopRewardId FinishRewardShow FirstRewardShow FinishDropId FirstRewardId StarRewardId[2] StarRewardId[3] StarRewardId TeamExp CardExp MaxChallengeNums BuyChallengeCost BuyChallengeCount KeepPlayingStory BeginStoryId EndStoryId OnlinePlayerLeast OnlinePlayerLimit StarDesc[1] StarDesc[2] StarDesc[3] SettleLoseTipId SuggestedConditionId[1] SuggestedConditionId[2] SuggestedConditionId[3] ForceConditionId[1] ForceConditionId[2] ForceConditionId[3] HaveFirstPass FirstGotoSkipId FunctionLeftBtn FunctionRightBtn RobotId[1] RobotId[2] RobotId[3] UrgentEventId[1] UrgentEventId[2] UrgentEventId[3] RebootId AutoFightId StageType StageGridStyle FightControlId DisableJoystick NeedJobType[1] NeedJobType[2] NeedJobType[3] MultiChallengeId Restartable ResetHpCount[1] ResetHpCount[2] ResetHpCount[3] StoryUiStyle OnlineMsgId ForceAllyEffect DisableDeadEffect
+1 Fake Stage for Close Beta Only A new commandant has arrived to join Gray Raven on a mission to take back the Earth. 101 1 1 1 6 3 1 100101010 6 3 なし なし なし Rectangle 1 2 3
+2 Fake Stage for Close Beta Only A new commandant has arrived to join Gray Raven on a mission to take back the Earth. 101 1 1 1 6 3 1 6 3 なし なし なし 1 1010 2 1 Rectangle 1 2 3
+10010001 Meeting up The mission to take back the Earth begins now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0001.png 101 311 1 1 1 1 1 0 3 1 0 0 ZX00001BA 3 Defeat all the Corrupted. Fight till the last moment. Clear Stage. 1 2 1 1011 1 Rectangle 1 2 3
+10010002 Siege Break Nevermind... We all have skeletons in the closet. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0002.png 111 301 1 2 1 1 1 0 3 1 0 0 ZX00002BA 3 Defeat all the Corrupted. Fight till the last moment. Clear Stage. 1 2 1 1011 1 Rectangle 1 2 3
+10010003 Dark Red I look forward to your choice after learning about the truth... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0003.png 112 301 1 3 1 1 1 0 3 1 0 0 ZX00003BA ZX00003EA 3 Challenge the unknown Construct. Fight till the last moment. Clear Stage. 1 21 2 1 1011 Rectangle 1 2 3
+10010004 Dawn A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 1 1 1 6 3 1 6 10 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 Rectangle 1 2 3
+10010101 A Brief Transit To ensure the victory in Zone Q1, Gray Raven decided to head further into the zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 1 3 1 1 6 3 1 300 100101010 10010101 100101 10010101 6 11 10 1 ZX00101BA ZX00101EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 1 1 2 3
+10010102 Farewell Gift During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 2 3 1 1 6 3 1 300 10010101 100101020 10010102 100102 10010102 6 11 10 1 ZX00102BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 2 1 2 3
+10010103 Graffiti Blast Traces of graffiti. Facing such eerie artwork, Liv decided to join the battle. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0101.png 101 303 1 3 4 1 1 6 3 1 300 10010102 100101030 10010103 100103 10010103 6 11 10 1 ZX00103BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 3 1 2 3
+10010104 Full Strength Commandant, now you can try using Liv in the battle. - Lucia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 314 1 4 4 1 1 6 3 1 300 10010103 100101040 10010104 100104 10010104 6 11 10 1 ZX00104BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 4 1 2 3
+10010201 Restoring Scene After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 5 5 1 1 6 3 1 300 10010104 100101050 10010105 100105 10010105 6 11 10 1 ZX00105BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 5 1 2 3
+10010202 Lost in Mist Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 6 5 1 1 6 3 1 300 10010201 100101060 10010106 100106 10010106 6 11 10 1 ZX00106BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 6 1 2 3
+10010203 A Soft Heart All squads are C-point were wiped out, but there are more than 1 temporary rendezvous point. Gray Raven decides to check the other points. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 102 303 1 7 6 1 1 6 3 1 300 10010202 100101070 10010107 100107 10010107 6 11 10 1 ZX00107BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1000 1 3 Square 1 2 3
+10010204 The Purpose One of the Corrupted kept making a "giggling" sound. Go after it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0102.png 111 303 1 8 6 1 1 6 3 1 300 10010203 100101080 10010108 100108 10010108 6 11 10 1 ZX00108BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 8 1 2 3
+10010301 The Followers The rendezvous point in the city had also fallen. After investigating the remains, Gray Raven realized their actions were completely transparent to the Corrupted. But they need to get rid of the enemies ahead first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 9 8 1 1 6 3 1 300 10010204 100101090 10010109 100109 10010109 6 15 10 1 ZX00109BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 9 1 2 3
+10010302 Base Color Realizing that the enemy had everything planned, Lee lost his cool. However, new pursuers showed up in front of the quarreling Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 10 8 1 1 6 3 1 300 10010301 100101100 10010110 100110 10010110 6 16 10 1 ZX00110BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 10 1 2 3
+10010303 Self Analysis Gray Raven found a place to regroup in the city. Liv and Lucia picked two plushies from the ruins, but more Corrupted came out of the buildings. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 102 303 1 11 10 1 1 6 3 1 300 10010302 100101110 10010111 100111 10010111 6 16 10 1 ZX00111BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 11 1 2 3
+10010304 Final Work To seize control of this area again, Gray Raven decided to cross the city and head toward the factory, where the New Variant was found. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0103.png 112 303 1 12 10 1 1 6 3 1 300 10010303 100101120 10010112 100112 10010112 6 16 10 1 ZX00112BA ZX00112EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 12 1 2 3
+10020101 A Strange New Friend After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 1 15 1 5 10 3 1 300 10010304 100201010 10020101 100201 10020101 10 20 10 1 ZX00201BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1012 1013 1014 1 3 Square 13 1 2 3
+10020102 Strange Signal Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 102 303 1 2 15 1 5 10 3 1 300 10020101 100201020 10020102 100202 10020102 10 20 10 1 ZX00202BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 14 1 2 3
+10020103 Old Acquaintance Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 3 15 1 5 10 3 1 300 10020102 100201030 10020103 100203 10020103 10 20 10 1 ZX00203BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 15 1 2 3
+10020104 Relic Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 303 1 4 15 1 5 10 3 1 300 10020103 100201040 10020104 100204 10020104 10 20 10 1 ZX00204BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 16 1 2 3
+10020201 Language Game To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0201.png 101 303 1 5 18 1 5 10 3 1 300 10020104 100201050 10020105 100205 10020105 10 20 10 1 ZX00205BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 17 1 2 3
+10020202 Will to Survive Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 6 18 1 5 10 3 1 300 10020201 100201060 10020106 100206 10020106 10 20 10 1 ZX00206BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 18 1 2 3
+10020203 Iso-Device It suddenly started to rain. Protect Lee so he could set up the Iso-Device before the rain gets worse. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0202.png 101 303 1 7 18 1 5 10 3 1 300 10020202 100201070 10020107 100207 10020107 10 20 10 1 ZX00207BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 19 1 2 3
+10020204 Rescue Signal While setting up the Iso-Device, The team received a signal from a Construct requesting aid. Help him as soon as possible. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 303 1 8 18 1 5 10 3 1 300 10020203 100201080 10020108 100208 10020108 10 20 10 1 ZX00208BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 20 1 2 3
+10020301 Will of Steel The rescued Construct's injuries were too serious and he had to be restarted, which would inevitably wipe all his memories. Still, Gray Raven had to keep going. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 9 20 1 5 10 3 1 300 10020204 100201090 10020109 100209 10020109 10 20 10 1 ZX00209BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 21 1 2 3
+10020302 A "Safe" Exit This is the last area linking to the Portal. Protect Lee so he can set up a safe route. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 111 303 1 10 20 1 5 10 3 1 300 10020301 100201100 10020110 100210 10020110 10 20 10 1 ZX00210BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 22 1 2 3
+10020303 The Proud Gray Raven received another rescue signal. Don't lose him this time! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0203.png 111 303 1 11 20 1 5 10 3 1 300 10020302 100201110 10020111 100211 10020111 10 20 10 1 ZX00211BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 23 1 2 3
+10020304 End of Torture The rescued Corrupted seemed very anxious. Gray Raven decided to help him evacuate the area first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0204.png 112 303 1 12 20 1 5 10 3 1 300 10020303 100201120 10020112 100212 10020112 10 20 10 1 ZX00212BA ZX00212EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 24 1 2 3
+10030101 Seeds The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0301.png 101 303 1 1 30 1 20 10 3 1 300 11010106 100301010 10030101 100301 10030101 10 30 10 1 ZX00301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1001 12 3 Rectangle 1 2 3
+10030102 Terminal Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 2 30 1 20 10 3 1 300 10030101 100301020 10030102 100302 10030102 10 30 10 1 ZX00302BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 26 1 2 3
+10030103 Driven by Instinct Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 3 30 1 20 10 3 1 300 10030102 100301030 10030103 100303 10030103 10 30 10 1 ZX00303BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 27 1 2 3
+10030104 Good Samaritan The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 111 301 1 4 30 1 20 10 3 1 300 10030103 100301040 10030104 100304 10030104 10 30 10 1 ZX00304BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 28 1 2 3
+10030201 Trespassing Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 5 32 1 20 10 3 1 300 10030104 100301050 10030105 100305 10030105 10 30 10 1 ZX00305BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 29 1 2 3
+10030202 Traps After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 301 1 6 32 1 20 10 3 1 300 10030201 100301060 10030106 100306 10030106 10 30 10 1 ZX00306BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 30 1 2 3
+10030203 Final Warning Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 301 1 7 32 1 20 10 3 1 300 10030202 100301070 10030107 100307 10030107 10 30 10 1 ZX00307BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 31 1 2 3
+10030204 Take Caution A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png 111 302 1 8 32 1 20 10 3 1 300 10030203 100301080 10030108 100308 10030108 10 30 10 1 ZX00308BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Rectangle 32 1 2 3
+10030301 Special Mission The first attempt failed, but Strike Hawk had no plans to give up the operation. Gray Raven was asked to patrol in the night for tomorrow's mission. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 9 34 1 20 10 3 1 300 10030204 100301090 10030109 100309 10030109 10 30 10 1 ZX00309BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1002 12 3 Square 1 2 3
+10030302 Twisted Modification The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 10 34 1 20 10 3 1 300 10030301 100301100 10030110 100310 10030110 10 30 10 1 ZX00310BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 34 1 2 3
+10030303 Each Loyal to Their Own To attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 301 1 11 34 1 20 10 3 1 300 10030302 100301110 10030111 100311 10030111 10 30 10 1 ZX00311BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 35 1 2 3
+10030304 A New Seed For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png 112 301 1 12 34 1 20 10 3 1 300 10030303 100301120 10030112 100312 10030112 10 30 10 1 ZX00312BA ZX00312EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 36 1 2 3
+10040101 Night Escape Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png 101 301 1 1 40 1 28 10 3 1 300 11020106 100401010 10040101 100401 10040101 10 40 10 1 ZX00401BA ZX00401EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 37 1 2 3
+10040102 Deduction Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 2 40 1 28 10 3 1 300 10040101 100401020 10040102 100402 10040102 10 40 10 1 ZX00402BA ZX00402EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Square 38 1 2 3
+10040103 Beneficiary A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 3 40 1 28 10 3 1 300 10040102 100401030 10040103 100403 10040103 10 40 10 1 ZX00403BA ZX00403EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 39 1 2 3
+10040104 Breaking Through Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png 111 301 1 4 40 1 28 10 3 1 300 10040103 100401040 10040104 100404 10040104 10 40 10 1 ZX00404BA ZX00404EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 40 1 2 3
+10040201 Lurking Sand The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 5 42 1 28 10 3 1 300 10040104 100401050 10040105 100405 10040105 10 40 10 1 ZX00405BA ZX00405EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 41 1 2 3
+10040202 Panic Dive Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 6 42 1 28 10 3 1 300 10040201 100401060 10040106 100406 10040106 10 40 10 1 ZX00406BA ZX00406EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 42 1 2 3
+10040203 The Forsaken The desert base was under attack of the Corrupted. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png 101 304 1 7 42 1 28 10 3 1 300 10040202 100401070 10040107 100407 10040107 10 40 10 1 ZX00407BA ZX00407EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 43 1 2 3
+10040204 Negotiation Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 304 1 8 42 1 28 10 3 1 300 10040203 100401080 10040108 100408 10040108 10 40 10 1 ZX00408BA ZX00408EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 44 1 2 3
+10040301 Left Behind The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 101 304 1 9 44 1 28 10 3 1 300 10040204 100401090 10040109 100409 10040109 10 40 10 1 ZX00409BA ZX00409EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 45 1 2 3
+10040302 Kidnapping The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 10 44 1 28 10 3 1 300 10040301 100401100 10040110 100410 10040110 10 40 10 1 ZX00410BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 46 1 2 3
+10040303 Noises The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 11 44 1 28 10 3 1 300 10040302 100401110 10040111 100411 10040111 10 40 10 1 ZX00411BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 47 1 2 3
+10040304 Bloody Truth The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png 112 304 1 12 44 1 28 10 3 1 300 10040303 100401120 10040112 100412 10040112 10 40 10 1 ZX00412BA ZX00412EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 48 1 2 3
+10050101 Traces Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 1 52 1 35 12 3 1 300 11030106 100501010 10050101 100501 10050101 12 50 10 1 ZX00501BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 49 1 2 3
+10050102 Blind Fight Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 2 52 1 35 12 3 1 300 10050101 100501020 10050102 100502 10050102 12 50 10 1 ZX00502BA ZX00502EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1003 12 3 Square 1 2 3
+10050103 Dispelling Illusions The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 3 52 1 35 12 3 1 300 10050102 100501030 10050103 100503 10050103 12 50 10 1 ZX00503BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 51 1 2 3
+10050104 A Smart Path The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0501.png 111 304 1 4 52 1 35 12 3 1 300 10050103 100501040 10050104 100504 10050104 12 50 10 1 ZX00504BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1004 12 3 Rectangle 1 2 3
+10050201 True Form While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 5 54 1 35 12 3 1 300 10050104 100501050 10050105 100505 10050105 12 50 10 1 ZX00505BA ZX00505EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 53 1 2 3
+10050202 Suppressed Illusions After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 6 54 1 35 12 3 1 300 10050201 100501060 10050106 100506 10050106 12 50 10 1 ZX00506BA ZX00506EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 54 1 2 3
+10050203 Humanoid Lucia only wanted peace of mind. Yet, the new variant claimed she could be "freed" from the past. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 111 304 1 7 54 1 35 12 3 1 300 10050202 100501070 10050107 100507 10050107 12 50 10 1 ZX00507BA ZX00507EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Square 55 1 2 3
+10050204 Supervisor The guilt from the past and the feeling of powerlessness are killing Lucia. Defeat the new variant along with Kamui. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 8 54 1 35 12 3 1 300 10050203 100501080 10050108 100508 10050108 12 50 10 1 ZX00508BA ZX00508EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 56 1 2 3
+10050301 The Light of Seven Gray Raven isn't exactly ready to flee, but it's time to run from the Purifying Force. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0503.png 101 304 1 9 56 1 35 12 3 1 300 10050204 100501090 10050109 100509 10050109 12 50 10 1 ZX00509BA ZX00509EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 57 1 2 3
+10050302 Lost Sword You must find Liv before the Purifying Force does. She might be with the Forsaken. Gray Raven decided to check the desert base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 10 56 1 35 12 3 1 300 10050301 100501100 10050110 100510 10050110 12 50 10 1 ZX00510BA ZX00510EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 58 1 2 3
+10050303 Turning the Table The base was completely empty, but the radar suggested that Gray Raven was already at Liv's location. The earth suddenly started to tremble... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 305 1 11 56 1 35 12 3 1 300 10050302 100501110 10050111 100511 10050111 12 50 10 1 ZX00511BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 59 1 2 3
+10050304 Liv's Return The unknown earthquake also attracted the Guardian to the base. Protect the base and try to reach Liv's location! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0502.png 111 305 1 12 56 1 35 12 3 1 300 10050303 100501120 10050112 100512 10050112 12 50 10 1 ZX00512BA ZX00512EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 60 1 2 3
+10060101 Tracking the Ascendant After resting in a Forsaken camp for a night, Gray Raven has received a new mission from Babylonia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0601.png 101 307 1 1 60 1 40 12 3 1 300 11040106 100601010 10060101 100601 10060101 12 60 10 1 ZX00601BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 61 1 2 3
+10060102 Deep Under Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 2 60 1 40 12 3 1 300 10060101 100601020 10060102 100602 10060102 12 60 10 1 ZX00602BA ZX00602EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 62 1 2 3
+10060103 Mystery It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 3 60 1 40 12 3 1 300 10060102 100601030 10060103 100603 10060103 12 60 10 1 ZX00603BA ZX00603EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 63 1 2 3
+10060104 Powerful Reinforcement New variants awaited Gray Raven on the high platform. Defeat them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 102 308 1 4 60 1 40 12 3 1 300 10060103 100601040 10060104 100604 10060104 12 60 10 1 ZX00604BA ZX00604EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 64 1 2 3
+10060201 Mind Noises According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 5 61 1 40 12 3 1 300 10060104 100601050 10060105 100605 10060105 12 60 10 1 ZX00605BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 65 1 2 3
+10060202 Parting Ways The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 307 1 6 61 1 40 12 3 1 300 10060201 100601060 10060106 100606 10060106 12 60 10 1 ZX00606BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 66 1 2 3
+10060203 Greater Threats Many guards outside the central facility had already turned into Corrupted. Defeat them to find a way into the facility. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 307 1 7 61 1 40 12 3 1 300 10060202 100601070 10060107 100607 10060107 12 60 10 1 ZX00607BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 67 1 2 3
+10060204 Detonation Gray Raven triggered the alarm upon entering the facility. Close all the exits now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0602.png 111 308 1 8 61 1 40 12 3 1 300 10060203 100601080 10060108 100608 10060108 12 60 10 1 ZX00608BA ZX00608EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 68 1 2 3
+10060301 Cleansing The central facility didn't have much internal damage. Gray Raven decided to split up and search for the map of the underground city. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 9 62 1 40 12 3 1 300 10060204 100601090 10060109 100609 10060109 12 60 10 1 ZX00609BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 69 1 2 3
+10060302 Retreat There are many terminals storing different data in the facility. Defeat the Corrupted one by one and look for the map. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 10 62 1 40 12 3 1 300 10060301 100601100 10060110 100610 10060110 12 60 10 1 ZX00610BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 70 1 2 3
+10060303 Cerberus Lee, Kamui and Lucia each picked a different area. In front of Lucia is the Living District. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 308 1 11 62 1 40 12 3 1 300 10060302 100601110 10060111 100611 10060111 12 60 10 1 ZX00611BA ZX00611EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 71 1 2 3
+10060304 Purifying Force A room in the Living District reminded Lucia of the days when she and the Princess of Punishing were sisters. Then the siren went off again. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0603.png 112 308 1 12 62 1 40 12 3 1 300 10060303 100601120 10060112 100612 10060112 12 60 10 1 ZX00612BA ZX00612EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Rectangle 72 1 2 3
+10070101 Left Behind 粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 1 64 1 50 15 3 1 300 11050106 100701010 10070101 100701 10070101 15 70 10 1 ZX00701BA ZX00701EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 73 1 2 3
+10070102 Buried Alive 粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 2 64 1 50 15 3 1 300 10070101 100701020 10070102 100702 10070102 15 70 10 1 ZX00702BA ZX00702EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 74 1 2 3
+10070103 Restructure 隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0701.png 111 302 1 3 64 1 50 15 3 1 300 10070102 100701030 10070103 100703 10070103 15 70 10 1 ZX00703BA ZX00703EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 75 1 2 3
+10070104 Unexpected Alliance どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 4 64 1 50 15 3 1 300 10070103 100701040 10070104 100704 10070104 15 70 10 1 ZX00704BA ZX00704EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 76 1 2 3
+10070201 Split 地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 5 65 1 50 15 3 1 300 10070104 100701050 10070105 100705 10070105 15 70 10 1 ZX00705BA ZX00705EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 77 1 2 3
+10070202 Tracking どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 304 1 6 65 1 50 15 3 1 300 10070201 100701060 10070106 100706 10070106 15 70 10 1 ZX00706BA ZX00706EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 78 1 2 3
+10070203 Encounter どうやらワタナベはかつての第1部隊で唯一再起動を回避した構造体らしい。ビアンカが詳細を聞こうと思った瞬間、話の腰を折るように侵蝕体が出現する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 101 304 1 7 65 1 50 15 3 1 300 10070202 100701070 10070107 100707 10070107 15 70 10 1 ZX00707BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1005 12 3 Rectangle 1 2 3
+10070204 Abnormal Energy 粛清部隊のカレニーナは、ルシアに対して一方ならぬ執着を持っているらしい。話しをするためには、一戦交える他ない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 304 1 8 65 1 50 15 3 1 300 10070203 100701080 10070108 100708 10070108 15 70 10 1 ZX00708BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 80 1 2 3
+10070301 Boiling Consciousness 地下通路の果てに遺跡が高々とそびえ立っている。グレイレイヴンは手掛かりを求めて遺跡内部へ入った。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0702.png 101 305 1 9 66 1 50 15 3 1 300 10070204 100701090 10070109 100709 10070109 15 70 10 1 ZX00709BA ZX00709EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1006 12 3 Rectangle 1 2 3
+10070302 Besieged ナナミに接続なしでグレイレイヴンの状況を確認できる方法を教わり、一緒に遺跡の奥へと進むことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 10 66 1 50 15 3 1 300 10070301 100701100 10070110 100710 10070110 15 70 10 1 ZX00710BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 82 1 2 3
+10070303 Two Frontlines 遺跡内部は迷宮のように入り組んでいた。帰り道が閉ざされてしまい、先へと進むしか他なくなった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 11 66 1 50 15 3 1 300 10070302 100701110 10070111 100711 10070111 15 70 10 1 ZX00711BA ZX00711EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 83 1 2 3
+10070304 End of the Path 遺跡の奥には何もなく、行き止まりだった。皆が戻ろうとした時、ナナミがスイッチを…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0703.png 112 302 1 12 66 1 50 15 3 1 300 10070303 100701120 10070112 100712 10070112 15 70 10 1 ZX00712BA ZX00712EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 84 1 2 3
+10080101 Dawn 帕弥什一举感染统治局外围的感染体和空中的伊甸,危亡之间哈桑让你孤军出战,目标:统治局! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 1 68 1 53 15 3 1 300 11060106 100801010 10080101 100801 10080101 15 80 10 1 ZX00801BA ZX00801EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 85 1 2 3
+10080102 Potential Unlocked グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 2 68 1 53 15 3 1 300 10080101 100801020 10080102 100802 10080102 15 80 10 1 ZX00802BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1007 12 3 Square 1 2 3
+10080103 Obstacle パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 308 1 3 68 1 53 15 3 1 300 10080102 100801030 10080103 100803 10080103 15 80 10 1 ZX00803BA ZX00803EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 87 1 2 3
+10080104 Clone 感染体们的愿望是包含自身在内的毁灭,一旦伊甸被帕弥什占领,那事情将不可收拾,突破过去。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0801.png 111 308 1 4 68 1 53 15 3 1 300 10080103 100801040 10080104 100804 10080104 15 80 10 1 ZX00804BA ZX00804EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 88 1 2 3
+10080201 Weeping Rose 统治局毫无疑问是一个不见底的深渊,而根据七实所说的,帕弥什的主电脑放在了最下层。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 5 69 1 53 15 3 1 300 10080104 100801050 10080105 100805 10080105 15 80 10 1 ZX00805BA ZX00805EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 89 1 2 3
+10080202 Path of Torture ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 6 69 1 53 15 3 1 300 10080201 100801060 10080106 100806 10080106 15 80 10 1 ZX00806BA ZX00806EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 90 1 2 3
+10080203 Remnants ティファは最後の力を振り絞り、リーの身体の制御を奪った。リーを傷つけないようにティファを攻撃しなければ。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 307 1 7 69 1 53 15 3 1 300 10080202 100801070 10080107 100807 10080107 15 80 10 1 ZX00807BA ZX00807EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 91 1 2 3
+10080204 Trial of Torture リーは自力でティファの制御から逃れた。隙を突いてティファを破壊せよ。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0802.png 111 307 1 8 69 1 53 15 3 1 300 10080203 100801080 10080108 100808 10080108 15 80 10 1 ZX00808BA ZX00808EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 92 1 2 3
+10080301 Justice 深淵に至るまでの階層には様々なガードが配備されている。この層に配備された侵蝕体はパニシングを植え付けてくるようだ。攻撃には細心の注意を払わなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 307 1 9 70 1 53 15 3 1 300 10080204 100801090 10080109 100809 10080109 15 80 10 1 ZX00809BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 93 1 2 3
+10080302 Resistance 伝送ゲート作戦時の敵がこの区域で復活しているようだ。再びロランと戦う覚悟をしなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 307 1 10 70 1 53 15 3 1 300 10080301 100801100 10080110 100810 10080110 15 80 10 1 ZX00810BA ZX00810EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 94 1 2 3
+10080303 Devoured 帕弥什把庄园中无辜的保安也化成了感染体,虽然不知是否露娜所为,但现在和露西亚一起再了结它一次吧。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0803.png 112 1 11 70 1 53 15 3 1 300 10080302 100801110 10080111 100811 10080111 15 80 10 1 ZX00811BA ZX00811EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3
+10080304 Light and Shadow 最下層でグレイレイヴンを待ち受けていたのはロランではなく、その配下だった。多少気は楽になったものの、強化された侵蝕体相手に油断はできない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0804.png 112 1 12 70 1 53 15 3 1 300 10080303 100801120 10080112 100812 10080112 15 80 10 1 ZX00812BA ZX00812EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 96 1 2 3
+10090101 Flying Sand This war will likely determine the future direction of the world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09Img2.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09TitleBg2.png 9 20002 1 1 75 1 55 15 3 1 300 11080106 100801010 10090101 100801 10090101 15 80 10 1 ZX00901BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 3 2 Square 85 1 2 3
+10090102 Second Contact Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 2 75 1 55 15 3 1 300 10090101 100801010 10090101 100801 10090101 15 80 10 1 ZX00902BA ZX00902EA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Square 86 1 2 3
+10090103 Star Rift Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png 9 20002 1 3 75 1 55 15 3 1 300 10090102 100801020 10090102 100802 10090102 15 80 10 1 ZX00903BA ZX00903EA 3 Have all members survive. Die less than once Clear in 300s 1 2 1 12 3 Rectangle 87 1 2 3
+10090104 Reunion Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0903.png 9 20002 1 4 75 1 55 15 3 1 300 10090103 100801030 10090103 100803 10090103 15 80 10 1 ZX00904BA ZX00904EA 3 Clear in 180s Clear in 240s Clear in 300s 1 2 1 1127 12 3 Rectangle 1 2 3
+10090201 Self Immune Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 5 75 1 55 15 3 1 300 10090104 100801040 10090104 100804 10090104 15 80 10 1 ZX00905BA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Square 89 1 2 3
+10090202 Digit Blade Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 314 20002 1 6 75 1 55 15 3 1 300 10090201 100801050 10090105 100805 10090105 15 80 10 1 ZX00906BA 3 Clear in 180s Clear in 240s Clear in 300s 1 2 1 1127 12 3 Square 1 2 3
+10090203 Strict Education Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0904.png 9 20002 1 7 75 1 55 15 3 1 300 10090202 100801060 10090106 100806 10090106 15 80 10 1 ZX00907BA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Rectangle 91 1 2 3
+10090204 Gravitational Edge Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0905.png 9 20002 1 8 75 1 55 15 3 1 300 10090203 100801070 10090107 100807 10090107 15 80 10 1 ZX00908BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Rectangle 92 1 2 3
+10090301 Instant Communication Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 9 75 1 55 15 3 1 300 10090204 100801080 10090108 100808 10090108 15 80 10 1 ZX00909BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Square 93 1 2 3
+10090302 Hetero-Core Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png 9 20002 1 10 75 1 55 15 3 1 300 10090301 100801090 10090109 100809 10090109 15 80 10 1 ZX00910BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Rectangle 94 1 2 3
+10090303 Set Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0907.png 9 20002 1 11 75 1 55 15 3 1 300 10090302 100801100 10090110 100810 10090110 15 80 10 1 ZX00911BA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 12 3 Rectangle 95 1 2 3
+10090304 Shatter Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 12 75 1 55 15 3 1 300 10090303 100801110 10090111 100811 10090111 15 80 10 1 ZX00912BA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 12 3 Square 96 1 2 3
+10090401 Chase Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0908.png 9 20002 1 13 75 1 55 15 3 1 300 10090304 100801120 10090112 100812 10090112 15 80 10 1 ZX00913BA ZX00913EA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 1127 12 3 Rectangle 1 2 3
+10100101 Pray The folks prayed to a certain being that they would find peace at the end of their journeys. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png 14 20004 1 1 75 1 55 15 3 1 300 11090103 100801010 10100101 100801 10100101 15 80 10 1 ZX01001BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3
+10100102 To Akdilek Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 14 318 20004 1 2 75 1 55 15 3 1 300 10100101 100801020 10100102 100802 10100102 15 80 10 1 ZX01002BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3
+10100103 Constructs on Earth Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01003.png 13 320 20004 1 3 75 1 55 15 3 1 300 10100102 100801030 10100103 100803 10100103 15 80 10 1 ZX01003BA ZX01003EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3
+10100104 A Trade with Akdilek Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01004.png 13 317 20004 1 4 75 1 55 15 3 1 300 10100103 100801040 10100104 100804 10100104 15 80 10 1 ZX01004BA ZX01004EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3
+10100201 Choice Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 13 317 20004 1 5 75 1 55 15 3 1 300 10100104 100801050 10100105 100805 10100105 15 80 10 1 ZX01005BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3
+10100202 Omen Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 14 320 20004 1 6 75 1 55 15 3 1 300 10100201 100801060 10100106 100806 10100106 15 80 10 1 ZX01006BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3
+10100203 Someone and Bianca Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01007.png 13 301 20004 1 7 75 1 55 15 3 1 300 10100202 100801070 10100107 100807 10100107 15 80 10 1 ZX01007BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Rectangle 1 2 3
+10100204 Powerless Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01008.png 13 301 20004 1 8 75 1 55 15 3 1 300 10100203 100801080 10100108 100808 10100108 15 80 10 1 ZX01008BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Rectangle 1 2 3
+10100301 Hitchhike Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 13 322 20004 1 9 75 1 55 15 3 1 300 10100204 100801090 10100109 100809 10100109 15 80 10 1 ZX01009BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Square 1 2 3
+10100302 Gunners Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01010.png 13 322 20004 1 10 75 1 55 15 3 1 300 10100301 100801100 10100110 100810 10100110 15 80 10 1 ZX01010BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 1122 12 3 Rectangle 1 2 3
+10100303 Resolve Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01011.png 14 323 20004 1 11 75 1 55 15 3 1 300 10100302 100801090 10100111 100809 10100111 15 80 10 1 ZX01011BA ZX01011EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3
+10100304 From Now On The Eternal Engine got back on track after destroying the "goods". Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png 14 20004 1 12 75 1 55 15 3 1 300 10100303 100801100 10100112 100810 10100112 15 80 10 1 ZX01012BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3
+10110101 Night Voyage Looks like you're in big trouble, Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 14 20006 1 1 75 1 58 15 3 1 300 11100106 100801010 10090101 100801 10090101 15 80 10 1 ZX01101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3
+10110102 Escape Room Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1102.png 16 305 20006 1 2 75 1 58 15 3 1 300 10110101 100801010 10090101 100801 10090101 15 80 10 1 ZX01102BA ZX01102EA 3 Clear within 300s Clear within 450s Clear within 600s 1 2 1 3000 12 3 Rectangle 1 2 3
+10110103 Port The only related text was about "Opera", an art form that existed in the pre-pandemic human world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 16 20006 1 3 75 1 58 15 3 1 300 10110102 100801020 10090102 100802 10090102 15 80 10 1 ZX01103BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3
+10110104 Night Market Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 326 20006 1 4 75 1 58 15 3 1 300 10110103 100801030 10090103 100803 10090103 15 80 10 1 ZX01104BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3
+10110105 Closure Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1103.png 16 312 20006 1 5 75 1 58 15 3 1 300 10110104 100801040 10090104 100804 10090104 15 80 10 1 ZX01105BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8001 3 3 Rectangle 1 2 3
+10110106 Cargo Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 312 20006 1 6 75 1 58 15 3 1 300 10110105 100801050 10090105 100805 10090105 15 80 10 1 ZX01106BA ZX01106EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3
+10110107 Control Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1104.png 16 326 20006 1 7 75 1 58 15 3 1 300 10110106 100801060 10090106 100806 10090106 15 80 10 1 ZX01107BA ZX01107EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3000 12 3 Rectangle 1 2 3
+10110108 Leadership Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1105.png 16 326 20005 1 8 75 1 58 15 3 1 300 10110107 100801070 10090107 100807 10090107 15 80 10 1 ZX01108BA ZX01108EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3
+10110109 The Fool Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 327 20006 1 9 75 1 58 15 3 1 300 10110108 100801060 10090106 100806 10090106 15 80 10 1 ZX01109BA ZX01109EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3
+10110112 The Dream Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1106.png 17 327 20006 1 10 75 1 58 15 3 1 300 10110109 100801070 10090107 100807 10090107 15 80 10 1 ZX01110BA 3 Have all members survive. Die less than once Die less than twice 30000103 1 2 1 12 3 Rectangle 1 2 3
+10110113 Freedom Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1107.png 17 327 20006 1 11 75 1 58 15 3 1 300 10110112 100801070 10090108 100808 10090108 15 80 10 1 ZX01110EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3
+10110111 Kowloong The ship drifts. Everyone trains their sights upon the sea's surface, an azure painting glittering under the morning sun. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 17 20007 1 12 75 1 58 15 3 1 300 10110113 100801070 10090107 100807 10090107 15 80 10 1 ZX01111BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 2 Square 1 2 3
+10120101 Mist After a seemingly endless wait, the Nighter was finally coming ashore. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 1 77 0 60 15 3 1 300 11110104 15 80 10 1 ZX01201BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120102 Rejection Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1201.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 305 20007 1 2 77 0 60 15 3 1 300 10120101 100801010 10120102 100801 10120102 15 80 10 1 ZX01202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120103 Gathering The real Huaxu must not fall into the hands of Ascendants. Babylonia forces started gathering. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 3 77 0 60 15 3 1 300 10120102 15 80 10 1 ZX01203BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120104 Break the Ice In the arctic land, the fisher was urging the sailor to hurry. Forest Guards were chasing after the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 4 77 0 60 15 3 1 300 10120101 10120103 15 80 10 1 ZX01204BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120105 Chaos Everybody had their own plan. Except Babylonia. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 312 20007 1 5 77 0 60 15 3 1 300 10120103 10120104 15 80 10 1 ZX01205BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120106 Hawk & Hound Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1202.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 312 20007 1 6 77 0 60 15 3 1 300 10120105 10120113 100801010 10120106 100801 10120106 15 80 10 1 ZX01206BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 SquareEx 1 2 3
+10120107 War Decision Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1203.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 326 20007 1 7 77 0 60 15 3 1 300 10120106 100801010 10120107 100801 10120107 15 80 10 1 ZX01207BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120108 Frankenstein It was complete mayhem in Kowloong City. They seemed to have underestimated the Ascendants. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 8 77 0 60 15 3 1 300 10120107 15 80 10 1 ZX01208BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120109 Smile Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1204.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 9 77 0 60 15 3 1 300 10120105 10120113 100801010 10120109 100801 10120109 15 80 10 1 ZX01209BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120110 Support Force Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1205.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 10 77 0 60 15 3 1 300 10120107 10120109 100801010 10120110 100801 10120110 15 80 10 1 ZX01210BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120111 Sister Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1206.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 101201100 11 77 0 60 15 3 1 300 10120109 100801010 10120111 100801 10120111 15 80 10 1 ZX01211BA ZX01211EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120112 Accumulation Seriously wounded, Lucia was removed from the frontline for recovery, while Gray Raven received an unexpected reinforcement. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 12 77 0 60 15 3 1 300 10120110 10120111 15 80 10 1 ZX01212BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120113 Ticket Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1207.png 28 20007 1 13 77 0 60 15 3 1 300 10120103 10120104 100801010 10120113 100801 10120113 15 80 10 1 ZX01213BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120114 Lamia's Poison As an Ascendant, Lamia specialized in manipulating her enemies. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 305 20007 1 14 77 0 60 15 3 1 300 10120113 11120102 15 80 10 1 ZX01214BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120115 Corporation Qu decided to take one step further for the Corporation. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 15 77 0 60 15 3 1 300 10120114 15 80 10 1 ZX01215BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120116 Hawk Hunt Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1208.png 28 326 20007 1 101201090 16 77 0 60 15 3 1 300 10120115 100801010 10120116 100801 10120116 15 80 10 1 ZX01216BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120117 Mermaid of Hatred Strike Hawk's effort wasn't wasted. Kowloong guards decided to join forces against Lamia. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 312 20007 1 17 77 0 60 15 3 1 300 10120116 11120104 15 80 10 1 ZX01217BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120118 Shield Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1209.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 312 20007 1 18 77 0 60 15 3 1 300 10120117 100801010 10120118 100801 10120118 15 80 10 1 ZX01218BA ZX01218EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 SquareEx 1 2 3
+10120119 Crisis A golden powder was seen on the battlefield between Cerberus and Roland. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 326 20007 1 19 77 0 60 15 3 1 300 10120115 15 80 10 1 ZX01219BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120120 Onboard Entertainment The train was getting close to Kowloong— Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 20 77 0 60 15 3 1 300 10120119 11120103 15 80 10 1 ZX01220BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120121 Promise Far away from the battle, Lucia woke up— Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 21 77 0 60 15 3 1 300 10120120 15 80 10 1 ZX01221BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120122 Inside the Light Wall Gray Raven managed to get through the light wall, only to be greeted by Kowloong's defense force. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 22 77 0 60 15 3 1 300 10120115 10120116 10120119 10120119 15 80 10 1 ZX01222BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10120123 At the Door Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1210.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 23 77 0 60 15 3 1 300 10120122 10120114 100801010 10120123 100801 10120123 15 80 10 1 ZX01223BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+10120124 The Warden Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1211.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 24 77 0 60 15 3 1 300 10120123 11120105 10120121 10120121 100801010 10120124 100801 10120124 15 80 10 1 ZX01224BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1129 3 3 RectangleEx 1 2 3
+10120125 Plume Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1212.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 21 327 20007 1 25 77 0 60 15 3 1 300 10120124 11120106 100801010 10120125 100801 10120125 15 80 10 1 ZX01225BA ZX01225EB 3 Have all members survive. Die less than once Die less than twice 1 2 1 1129 12 3 RectangleEx 1 2 3
+10120126 Hope It was over... For now. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 26 77 0 60 15 3 1 300 10120125 11120107 15 80 10 1 ZX01226BB 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+10130102 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 400530 400530 400530 1 ZX01602BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130103 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 400530 400530 400530 1 ZX01603BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130105 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 400530 400530 400530 1 ZX01607BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130107 Huaxu No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 400530 400530 400530 1 ZX01609BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130110 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 400530 400530 400530 1 ZX01613BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130112 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 400530 400530 400530 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130115 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 400530 400530 400530 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3
+10130119 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 400530 400530 400530 1 ZX01627BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130121 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 400530 400530 400530 1 ZX01630BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130123 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 400530 400530 400530 1 ZX01632BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130124 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 400530 400530 400530 1 ZX01633BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 12 3 Square 1 2 3
+10130126 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 400530 400530 400530 1 ZX01644BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3
+10130127 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 400530 400530 400530 1 ZX01651BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 3 3 Square 1 2 3
+10130128 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 14 78 0 40 3 1 300 400530 400530 400530 1 ZX01654BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1141 12 3 Square 1 2 3
+10130129 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 400530 400530 400530 1 ZX01656BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3
+10130130 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 16 78 0 40 3 1 300 400530 400530 400530 1 ZX01657BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 3 3 Square 1 2 3
+10130142 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 1 ZX01602BA ZX01602EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130143 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 1 ZX01603BA ZX01603EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130145 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 1 ZX01607BA ZX01607EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130147 「HuaXu」 No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 1 ZX01609BA ZX01609EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130156 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 1 ZX01613BA ZX01613EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130157 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 1 ZX01617BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130158 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3
+10130159 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 1 ZX01627BA ZX01627EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130161 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 1 ZX01630BA ZX01630EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130163 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 1 ZX01632BA ZX01632EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3
+10130164 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 1 ZX01633BA ZX01633EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 12 3 Square 1 2 3
+10130166 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 1 ZX01644BA ZX01644EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3
+10130167 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 1 ZX01651BA ZX01651EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 3 3 Square 1 2 3
+10130168 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 14 78 0 40 3 1 300 1 ZX01654BA ZX01654EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1141 12 3 Square 1 2 3
+10130169 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 1 ZX01656BA ZX01656EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3
+10130170 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 16 78 0 40 3 1 300 1 ZX01657BA ZX01658EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 3 3 Square 1 2 3
+10130171 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 1 ZX01602BA ZX01602EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130172 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 1 ZX01603BA ZX01603EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130173 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 1 ZX01607BA ZX01607EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130174 Huaxu No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 1 ZX01609BA ZX01609EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130175 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 1 ZX01613BA ZX01613EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130176 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 1 ZX01617BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130177 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3
+10130178 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 1 ZX01627BA ZX01627EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130179 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 1 ZX01630BA ZX01630EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130180 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 1 ZX01632BA ZX01632EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3
+10130181 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 1 ZX01633BA ZX01633EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1137 12 3 Square 1 2 3
+10130182 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 1 ZX01644BA ZX01644EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3
+10130183 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 1 ZX01651BA ZX01651EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1137 3 3 Square 1 2 3
+10130184 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 14 78 0 40 3 1 300 1 ZX01654BA ZX01654EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1141 12 3 Square 1 2 3
+10130185 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 1 ZX01656BA ZX01656EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3
+10130186 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 16 78 0 40 3 1 300 1 ZX01657BA ZX01658EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 3 3 Square 1 2 3
+10130200 Decision Altitude Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01601BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130201 Fake Friendship Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01604BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130202 Profile of Bait Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01605BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130203 Fragile Relationship Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01606BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130204 Sealed Shut Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01608BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130205 S.S.D.D Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01610BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130206 Enhanced Inverse Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01611BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130207 Restore Clue Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01611BB 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130208 Enemies in Sight Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01612BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130209 Shades of the Past Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01614BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130210 Piper Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01615BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130211 Plunder & Sacrifice Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01618BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130212 Past & Future Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01619BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130213 Blood Link Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01620BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130214 Continue Forward Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01621BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130215 Full of Thorns Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01622BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130216 Shattered Shards Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01624BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130217 City of Fakes Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01625BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130218 Red Tide's Guidance Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01626BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130219 Curtain Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01628BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130220 Unexpected Support Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91629BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130221 Test Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01631BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130222 Master of Ceremony Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01634BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130223 Cross the Bridge Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01635BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130224 Huaxu's Projection Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01636BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130225 Visitor Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91637BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130226 Crimson Resolve Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01638BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130227 Divergence Point Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01639BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130228 Sealed Past Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01640BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130229 Shards of Remorse Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01641BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130230 Chaotic Memories Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01642BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130231 Lost Heart Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01643BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130232 To the Future Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01645BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130233 Polyphage Abyss Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01646BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130234 A Perfect Disguise? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01646BB 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130235 Audio Analysis Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01647BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130236 Mermaid's Gift Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91648BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130237 Mermaid Caught Up Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91649BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130238 Horrifying Marks Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91650BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130239 Resolve Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91652BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130240 Mermaid's Purpose Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91653BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+10130241 Confession Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01655BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3
+15010001 Narwhal Frozen Darkness Main Story 1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png 7 20001 1 1 0 40 15 3 1 300 11080106 100801010 10120102 100801 10120102 15 80 10 1 HD00401EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3
+15010009 Returning to Surface An ambush caught Gray Raven members as they were riding an airdrop shuttle to the ground surface... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 2 0 40 15 3 1 300 15010001 15 80 10 1 HD00402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3
+15010010 Forest Guard After crash landing in the snowy rains, Gray Raven met the local armed forces. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 3 0 40 15 3 1 300 15010009 15 80 10 1 HD00403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3
+15010002 Aurora Frozen Darkness Main Story 4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png 7 20001 1 4 0 40 15 3 1 300 15010010 100801010 10120102 100801 10120102 15 80 10 1 HD00404BA HD00404EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3
+15010003 Gazing from Afar Frozen Darkness Main Story 5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png 7 20001 1 5 0 40 15 3 1 300 15010002 100801010 10120102 100801 10120102 15 80 10 1 HD00405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3
+15010004 Crossed Blades Frozen Darkness Main Story 6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png 8 20001 1 6 0 40 15 3 1 300 15010003 100801010 10120102 100801 10120102 15 80 10 1 HD00406BA HD00406EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3
+15010011 Persistence and Courage The port residents are surprisingly persistent facing the mighty enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 7 0 40 15 3 1 300 15010004 15 80 10 1 HD00407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3
+15010005 Reason to Fight Frozen Darkness Main Story 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png 8 20001 1 8 0 40 15 3 1 300 15010011 100801010 10120102 100801 10120102 15 80 10 1 HD00408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3
+15010012 Machine Tide A Corrupted machine tide is swarming the Murmansk Port! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 9 0 40 15 3 1 300 15010005 15 80 10 1 HD00409BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3
+15010006 Chaos Frozen Darkness Main Story 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png 7 20001 1 10 0 40 15 3 1 300 15010012 100801010 10120102 100801 10120102 15 80 10 1 HD00410BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3
+15010007 Reunion Frozen Darkness Main Story 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png 7 20001 1 11 0 40 15 3 1 300 15010006 100801010 10120102 100801 10120102 15 80 10 1 HD00411BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3
+15010008 Failure Frozen Darkness Main Story 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png 8 20001 1 12 0 40 15 3 1 300 15010007 100801010 10120102 100801 10120102 15 80 10 1 HD00412BA HD00412EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3
+15010013 Hope Derek saved some hope for Rosetta, but what future awaits her...? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 13 0 40 15 3 1 300 15010008 15 80 10 1 HD00413BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3
+15010101 HelloWorld The Start of Summer Time. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 14 20008 1 1 80 0 62 15 3 1 300 11120107 15 80 10 1 ZX01301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+15010102 Summer Beach Fun An aqua ocean, soft sand, and little surprises. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0101.png 29 20008 1 2 80 0 62 15 3 1 300 15010101 100801010 10120102 100801 10120102 15 80 10 1 ZX01302BA ZX01302EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 FwRectangleEx 1 2 3
+15010103 Chat about the Future The Gray Ravens have settled down and started enjoying themselves on the beach... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 16 20008 1 3 80 0 62 15 3 1 300 15010102 15 80 10 1 ZX01303BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+15010104 Cat and Mouse - Fake Rats are just a bunch of tiny creatures, but at least they can entertain you... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0102.png 29 20008 1 4 80 0 62 15 3 1 300 15010103 100801010 10120106 100801 10120106 15 80 10 1 ZX01304BA ZX01304EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9040 16 3 FwRectangleEx 1 2 3
+15010105 Transcendant Kamui woke up, but he looked like another person entirely... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0103.png 111 20008 1 5 80 0 62 15 3 1 300 15010104 100801010 10120107 100801 10120107 15 80 10 1 ZX01305BA ZX01305EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3
+15010106 Uncontrolled Reality Things seemed to have gone beyond your control now... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0104.png 29 20008 1 6 80 0 62 15 3 1 300 15010105 100801010 10120109 100801 10120109 15 80 10 1 ZX01306BA ZX01306EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 FwRectangleEx 1 2 3
+15010107 Into the Abyss Enter the unknown realm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0105.png 101 20008 1 7 80 0 62 15 3 1 300 15010106 100801010 10120110 100801 10120110 15 80 10 1 ZX01307BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3
+15010108 Searing Hot day, hot blood. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 8 80 0 62 15 3 1 300 15010107 15 80 10 1 ZX01308BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010109 It's Gonna Work When you are not sure what a button or switch does, you have to rely on your intuition. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 9 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01309BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010110 System Warnings Illegal operation detected. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0106.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 101 20008 1 10 80 0 62 15 3 1 300 15010109 100801010 10120111 100801 10120111 15 80 10 1 ZX01310BA ZX01310EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 3 FwRectangleEx 1 2 3
+15010111 Ant Venom The pain boiling in the heart. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 11 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01311BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010112 Scientific Solutions Bomb the best! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0107.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 29 20008 1 12 80 0 62 15 3 1 300 15010111 100801010 10120113 100801 10120113 15 80 10 1 ZX01312EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9000 3 FwRectangleEx 1 2 3
+15010113 Dead End Cannot be caught by that guy, not now. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 13 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01313BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010114 Countdown I'll be waiting there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0108.png 29 20008 1 14 80 0 62 15 3 1 300 15010113 100801010 10120116 100801 10120116 15 80 10 1 ZX01314BA ZX01314EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3
+15010115 Bloody Confession You're dying here, today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 15 80 0 62 15 3 1 300 15010110 15 80 10 1 ZX01315BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010116 M.A.D When will you understand that they're nothing but enemies? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0109.png 112 20008 1 16 80 0 62 15 3 1 300 15010115 100801010 10120118 100801 10120118 15 80 10 1 ZX01316BA ZX01316EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9000 16 3 FwRectangleEx 1 2 3
+15010117 The End of Childhood Everyone dies, and so does our childhood. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0110.png 30 20008 1 17 80 0 62 15 3 1 300 15010116 100801010 10120123 100801 10120123 15 80 10 1 ZX01317BA ZX01317EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9031 9041 9060 16 3 FwRectangleEx 1 2 3
+15010118 Your Life Story After a series of dreadful events, your summer finally began. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 18 80 0 62 15 3 1 300 15010117 15 80 10 1 ZX01319BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010119 Rose Stem It might have thorns. It might also secretly want you to hold it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 19 80 0 62 15 3 1 300 15010117 15010112 15 80 10 1 ZX01318BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15010120 The Necessary Black Sheep That's right, we haven't forgotten you. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 20 80 0 62 15 3 1 300 15010117 15010114 15 80 10 1 ZX01320BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15020101 Arctic Reunion Commandant decided to accept Rosetta's request and head to the ARU with her. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0201.png 34 20009 1 1 80 0 62 15 3 1 300 16010108 100801010 10120102 100801 10120102 15 80 10 1 ZX01401BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 3 3 FwRectangle 1 2 3
+15020102 Reinforcements Lost in the middle of nowhere, Commandant and Rosetta met some reinforcements who came to rescue them. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 2 80 0 62 15 3 1 300 15020101 15 80 10 1 ZX01402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15020103 Captain and Tide Knowing the tide always visit on a regular interval, ARU was hoping Commandant and the Babylonia reinforcements could help them hold off the tide. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 3 80 0 62 15 3 1 300 15020102 15 80 10 1 ZX01403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+15020104 Snowy Skirmish The fishermen had already engaged with the bionics. They needed immediate help. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0202.png 34 20009 1 4 80 0 62 15 3 1 300 15020103 100801010 10120106 100801 10120106 15 80 10 1 ZX01404BA ZX01404EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3
+15020105 Speedster After reuniting with Simon and the Forest Guards, Rosetta decided to use her old centaur form against the tide. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0203.png 34 20009 1 5 80 0 62 15 3 1 300 15020104 100801010 10120107 100801 10120107 15 80 10 1 ZX01405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 16 3 FwRectangle 1 2 3
+15020106 United Nightmare The name "Amberia" was heard during the battle. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 6 80 0 62 15 3 1 300 15020105 15 80 10 1 ZX01406BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15020107 The Past Amberia was supposed to be destroyed long ago. After questioning the Captain, he finally explained what happened in the past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 7 80 0 62 15 3 1 300 15020106 15 80 10 1 ZX01407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15020108 Research Building The team headed toward the Forest Guard's birthplace to search for the "codes" that could control Amberia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0204.png 34 20009 1 8 80 0 62 15 3 1 300 15020107 100801010 10120109 100801 10120109 15 80 10 1 ZX01408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3
+15020109 Codes After defeating the bionics near the research building, the team finally found the codes and the data of humanoid-hybrids. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 9 80 0 62 15 3 1 300 15020108 15 80 10 1 ZX01409BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15020110 Inver-Narwhal The tide of bionics rushed toward the crowd, and someone took the codes away. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0205.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 34 20009 1 10 80 0 62 15 3 1 300 15020109 100801010 10120110 100801 10120110 15 80 10 1 ZX01410BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020115 1 2 1 16 3 FwRectangle 1 2 3
+15020111 Blood Trail The team followed the traitor and found a way to Amberia's location. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0206.png 34 20009 1 11 80 0 62 15 3 1 300 15020110 100801010 10120111 100801 10120111 15 80 10 1 ZX01411BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwSquare 1 2 3
+15020112 Frozen Battlefield Under the frozen land was lots of weapons and bionic production lines. A voice told the team the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0207.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 34 20009 1 12 80 0 62 15 3 1 300 15020111 100801010 10120113 100801 10120113 15 80 10 1 ZX01412BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3
+15020113 Ice Venture Although separated from Diana and others, Rosetta decided to continue moving forward with Commandant alone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0208.png 34 20009 1 13 80 0 62 15 3 1 300 15020112 100801010 10120116 100801 10120116 15 80 10 1 ZX01413BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 16 3 FwSquare 1 2 3
+15020114 Another Battlefield Everybody was fighting in their own way. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0209.png 34 20009 1 14 80 0 62 15 3 1 300 15020113 100801010 10120123 100801 10120123 15 80 10 1 ZX01414BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwSquare 1 2 3
+15020115 Amberia In the lab at the very bottom, Commandant and Rosetta finally met Amberia, who once was called Atiel. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0210.png 34 20009 1 15 80 0 62 15 3 1 300 15020114 100801010 10120118 100801 10120118 15 80 10 1 ZX01415BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020115 1 2 1 16 3 FwSquare 1 2 3
+15020116 The Unlucky Rosetta pointed her weapon at Amberia, vowing to end this nightmare once and for all with Commandant. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0211.png 35 20009 1 16 80 0 62 15 3 1 300 15020115 100801010 10120123 100801 10120123 15 80 10 1 ZX01416BA ZX01416EA 3 Have all members survive. Die no more than once. Die no more than twice. 15020116 1 2 1 16 3 FwRectangle 1 2 3
+15020117 Farewell to Nightmare Amberia had fallen. Time to say goodbye to this nightmare. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0212.png 35 20009 1 17 80 0 62 15 3 1 300 15020116 100801010 10120123 100801 10120123 15 80 10 1 ZX01417BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020117 1 2 1 16 3 FwRectangle 1 2 3
+15020118 We Lucky Few Rosetta and Commandant witnessed the end of Amberia and her nightmare. A new day had started. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 35 20009 1 18 80 0 62 15 3 1 300 15020117 15 80 10 1 ZX01418BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15030101 Dusty Memory A theater exists in every city of the KCC, in the corner surrounded by courtyards and old streets. It is lofty and grandiose, but at the same time, it is old and dilapidated. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0301.png 28 20010 1 1 80 0 62 15 3 1 300 16020108 100801010 10120102 100801 10120102 15 80 10 1 ZX01501BA ZX01501EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1136 3 3 FwRectangleEx 1 2 3
+15030102 Theater Crisis We can still quit with our heads held high, If we sell the theater, we can use this money as a fresh start for each and every one of us. If we wait this out, then... There won't be any money to line our pockets. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 2 80 0 62 15 3 1 300 15030101 15 80 10 1 ZX01502BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030103 Against the Current In a world of young people, they should be the stars. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 3 80 0 62 15 3 1 300 15030102 15 80 10 1 ZX01503BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+15030104 Changing Tide The KCC... is about to change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0302.png 28 20010 1 4 80 0 62 15 3 1 300 15030103 100801010 10120106 100801 10120106 15 80 10 1 ZX01504BA ZX01504EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1136 16 3 FwRectangleEx 1 2 3
+15030105 Reunion Changyu perked up with a smile out of surprise at the sight of after seeing a familiar face after so long. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 5 80 0 62 15 3 1 300 15030104 15 80 10 1 ZX01505BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030119 Battle of Changban Heroes never fear death. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 6 80 0 62 15 3 1 300 15030105 15 80 10 1 ZX01506BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030106 Disconnected Smoke from the war covers the once prosperous city, disconnecting the people of Kowloong from their future and past. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0303.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 7 80 0 62 15 3 1 300 15030119 100801010 10120106 100801 10120106 15 80 10 1 ZX01507BA ZX01507EA 3 Use Changyu: Qilin in battle Clear within 300s Fight till the last moment 1 2 1 1136 3 FwRectangleEx 1 2 3 1
+15030107 Answer Qu slowly closed her eyes upon hearing Huaxu's response. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 8 80 0 62 15 3 1 300 15 80 10 1 ZX01508BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030108 Before the Storm The once prosperous KCC is now long gone. A few pedestrians gather near the broadcast on the street. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 9 80 0 62 15 3 1 300 15030107 15 80 10 1 ZX01509BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030109 Will of Kowloong Kowloong is a crystal, nucleated from history. Kowloongers do not fear war, because war cannot break the will of Kowloong. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0304.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 10 80 0 62 15 3 1 300 15030108 100801010 10120109 100801 10120109 15 80 10 1 ZX01510BA ZX01510EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwRectangleEx 1 2 3
+15030110 Legacy I will inherit your will. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0305.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20010 1 11 80 0 62 15 3 1 300 15030109 100801010 10120110 100801 10120110 15 80 10 1 ZX01511BA ZX01511EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwSquareEx 1 2 3
+15030111 Homecoming You're home, Moyuan... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0306.png 28 20010 1 12 80 0 62 15 3 1 300 15030110 100801010 10120111 100801 10120111 15 80 10 1 ZX01512BA ZX01512EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwRectangleEx 1 2 3
+15030112 Tabula Akasha Our history will not end like this. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20010 1 13 80 0 62 15 3 1 300 15030111 15 80 10 1 ZX01513BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030113 Unnamed War Two Tai'E are activated in a deserted factory, only to find out that an apocalyptic war had broken out while they were hibernating. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 14 80 0 62 15 3 1 300 15 80 10 1 ZX01514BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030114 Unexpected Encounter Tai'E decided to follow their order and go back, but accidentally met a human child. The priority written in their program means they have more important things to do now. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 15 80 0 62 15 3 1 300 15030113 15 80 10 1 ZX01515BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030115 Area of Defense We must quickly go past this area of defense before more of those things appear. I'll go first, you take her and follow me. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0307.png 28 20010 1 16 80 0 62 15 3 1 300 15030114 100801010 10120118 100801 10120118 15 80 10 1 ZX01516BA ZX01516EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwSquareEx 1 2 3
+15030116 Little Promise Is it because of the preset command, or is he having an error? He could not tell. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 17 80 0 62 15 3 1 300 15030115 15 80 10 1 ZX01517BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+15030117 Duty of Tai'E I will fulfil the duty of Tai'E. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0308.png 28 20010 1 18 80 0 62 15 3 1 300 15030116 100801010 10120123 100801 10120123 15 80 10 1 ZX01518BA ZX01518EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwRectangleEx 1 2 3
+15030118 Farewell During his service in Kowloong, there was nothing that he could take pride in. Those memories were the only thing that supported him and made him happy. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0309.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 19 80 0 62 15 3 1 300 15030117 100801010 10120123 100801 10120123 15 80 10 1 ZX01519BA ZX01519EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwRectangleEx 1 2 3
+15010501 Operation Red Tide They are heading toward the shoreline. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 1 80 0 62 15 3 1 300 16030103 15 80 10 1 ZX01801BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1136 3 3 2 FwSquare 1 2 3
+15010502 Lone Hawk There does not seem to be any fear in Wanshi. He just let out a big yawn instead. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0401.png 52 20010 1 2 80 0 62 15 3 1 300 15010501 100801010 10120102 100801 10120102 15 80 10 1 ZX01802BA ZX01802EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3
+15010503 Land for No "Man" One must face his own weakness to embrace the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 3 80 0 62 15 3 1 300 15010502 15 80 10 1 ZX01803BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+15010504 Abyss of Gravity Born here, so chose to die here too. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 4 80 0 62 15 3 1 300 15010503 15 80 10 1 ZX01804BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1136 16 3 2 FwSquare 1 2 3
+15010505 Never Ending You left us behind like junk, now you dare to come back and "rescue" us? Are you kidding me? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0402.png 52 20010 1 5 80 0 62 15 3 1 300 15010504 100801010 10120106 100801 10120106 15 80 10 1 ZX01805BA ZX01805EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3
+15010506 Ashes to Ashes For the greater good. Oh, it never gets old. How morally sound. I am truly amazed. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 6 80 0 62 15 3 1 300 15010505 15 80 10 1 ZX01806BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010507 Reason to Fight Even if we don't know what awaits us there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0403.png 52 20010 1 7 80 0 62 15 3 1 300 15010506 100801010 10120106 100801 10120106 15 80 10 1 ZX01807BA ZX01807EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 3 FwRectangle 1 2 3 1
+15010508 Voice of Yesterday Only from that lullaby could they feel the last bit of warmth from their past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 8 80 0 62 15 3 1 300 15010507 15 80 10 1 ZX01808BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010509 Whalesong The singing stopped, but the song had no ending, because the lonely whale never found its herd. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0404.png 52 20010 1 9 80 0 62 15 3 1 300 15010508 100801010 10120109 100801 10120109 15 80 10 1 ZX01809BA ZX01809EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 16 3 FwRectangle 1 2 3
+15010510 Siren Selena. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 10 80 0 62 15 3 1 300 15010509 15 80 10 1 ZX01810BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010511 Requiem Eternity in an hour. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 11 80 0 62 15 3 1 300 15010510 15 80 10 1 ZX01811BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010512 Cradle of Immortality She only wants to tell you all the miracles she saw along the journey. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 12 80 0 62 15 3 1 300 15010511 15 80 10 1 ZX01812BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010513 Silent Battlefield It was an early afternoon when Kamui accidentally discovered a slightly swollen metal can in Wanshi's storage. It reminded Wanshi of his distant past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 13 80 0 62 15 3 1 300 15010512 15 80 10 1 ZX01813BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010514 Gear? Just a tiny gear. My job is to ensure all things can run smoothly. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0405.png 52 20010 1 14 80 0 62 15 3 1 300 15010513 100801010 10120111 100801 10120111 15 80 10 1 ZX01814BA ZX01814EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 16 3 FwRectangle 1 2 3
+15010515 Gamble I'm betting Langston Smith's name on it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 15 80 0 62 15 3 1 300 15010514 15 80 10 1 ZX01815BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010516 Awaken The world was no longer pale as Wanshi regained consciousness. He realized he was inside a building. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 16 80 0 62 15 3 1 300 15010515 15 80 10 1 ZX01816BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010517 Echoes of the Past The white city continuously altered its shape. Refracted sunlight shone from above, unveiling a blue ocean of data behind it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 17 80 0 62 15 3 1 300 15010516 15 80 10 1 ZX01817BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010518 Encounter So this is the guy behind all those unexpected accidents. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 18 80 0 62 15 3 1 300 15010517 15 80 10 1 ZX01818BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010519 Frog in the Well I have been hiding for too long, but I feel like going out there today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 19 80 0 62 15 3 1 300 15010518 15 80 10 1 ZX01819BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010520 Journey's End You can explore the space, or take back the Earth for yourselves. It doesn't matter. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0406.png 52 20010 1 20 80 0 62 15 3 1 300 15010519 100801010 10120123 100801 10120123 15 80 10 1 ZX01820BA ZX01820EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 9077 9078 16 3 FwRectangle 1 2 3
+15010601 The Forgotten Children This is Babylonia, not the research institute or Kurono. There are no unexpected menace and experiments on her path that would put her on a leash. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 1 80 0 62 15 3 1 300 11140108 15 80 10 1 ZX02001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15010602 Suspiria "Welcome home!" Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 2 80 0 62 15 3 1 300 15010601 15 80 10 1 ZX02002BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15010603 The Mist Shaped like a stuffed animal, it is too dirty to tell its original color, save for the bright red of its cracked lips. The two stiff, sad glass eyeballs, poorly sewn, have melted, staring straight at No. 21. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0501.png 36 10101 1 3 80 0 62 15 3 1 300 15010602 100801010 10120102 100801 10120102 15 80 10 1 ZX02003BA ZX02003EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9000 3 3 FwRectangle 1 2 3
+15010604 Kairo A speeding police car stops before you, and Noctis pokes his head out from the rolled-down window wearing a pair of sunglasses he has found, whistling loudly. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 4 80 0 62 15 3 1 300 15010603 15 80 10 1 ZX02004BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15010605 Let the Right One In The black fog dissipates, not disappearing completely, retreating to somewhere not far behind you. But it is far enough from her for now, and she is safe from being immediately devoured. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 5 80 0 62 15 3 1 300 15010604 15 80 10 1 ZX02005BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15010606 Insidious No. 21 approaches the shade instinctively for a closer look. But the moment she steps forward, all images disappear, leaving behind the Medic Bots and equipment in the dilapidated corridors as if nothing has happened. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0502.png 36 10101 1 6 80 0 62 15 3 1 300 15010605 100801010 10120106 100801 10120106 15 80 10 1 ZX02006BA ZX02006EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3
+15010607 Cabin in the Woods The night wind howls and an unearthly light shines overhead, casting No. 21 in the shadow of the giant house behind the iron gate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0503.png 36 10101 1 7 80 0 62 15 3 1 300 15010606 100801010 10120106 100801 10120106 15 80 10 1 ZX02007BA ZX02007EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 1
+15010608 The Skeleton Key The storage before you turns into a few empty shelves on the wall. A scrawled, child-like picture painted with red crayons sits above, with "Go to Hell and meet Voooo" written next to it. It looks ridiculous but scary. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0504.png 36 10101 1 8 80 0 62 15 3 1 300 15010607 100801010 10120109 100801 10120109 15 80 10 1 ZX02008BA ZX02008EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3
+15010609 The Thirteenth Floor The two girls look at each other and nod. That is the last communication between them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0505.png 36 10101 1 9 80 0 62 15 3 1 300 15010608 100801010 10120109 100801 10120109 15 80 10 1 ZX02009BA ZX02009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3
+15010610 Hour of the Wolf "—I'm going to kill you! I'm going to tear you apart! I'm going to rip your insides out and rub them on your face!" Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 10 80 0 62 15 3 1 300 15010609 15 80 10 1 ZX02010BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15010612 The Chasers Her laser cannon soars with Buddy, and she breaks through her shackles like a runaway beast. Her minute figure lashes out massive waves of energy, like a wolf finally revealing its fangs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0506.png 59 10101 1 11 80 0 62 15 3 1 300 15010610 100801010 10120109 100801 10120109 15 80 10 1 ZX02011BA ZX02011EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3
+15010613 Sixth Sense Wind passes through the withered tree and the lifeless houses over the nameless graves full of white crosses. An insignificant white daisy on the edge of the grave sways, hoping the wind will carry it away, but the wind cannot. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 12 80 0 62 15 3 1 300 15010612 15 80 10 1 ZX02012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10140101 Game in a Cage "Be careful with your words and action. Don't do anything now. Wait until morning to inspect the room." Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1401.png 53 20010 1 1 80 0 62 15 3 1 300 15010528 100801010 10120102 100801 10120102 15 80 10 1 ZX01901BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9080 3 3 Rectangle 1 2 3
+10140102 Conceal "Where did you get the Ascendant data?" Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 2 80 0 62 15 3 1 300 10140101 15 80 10 1 ZX01902BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10140103 Return to Core Area Feels like we're being watched. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1402.png 53 20010 1 3 80 0 62 15 3 1 300 10140102 100801010 10120106 100801 10120106 15 80 10 1 ZX01903BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9077 3 Rectangle 1 2 3
+10140104 Untraceable Maybe there's an easier and more straightforward way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 4 80 0 62 15 3 1 300 10140103 15 80 10 1 ZX01904BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10140105 Gaze of the Abyss Like a dark abyss, the pinhole spy camera on the button gazes at Chrome, who is holding it in his palm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1403.png 53 20010 1 5 80 0 62 15 3 1 300 10140104 100801010 10120106 100801 10120106 15 80 10 1 ZX01905BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9077 3 3 Rectangle 1 2 3
+10140106 New Woes Mom... is resting. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1404.png 53 20010 1 6 80 0 62 15 3 1 300 10140105 100801010 10120109 100801 10120109 15 80 10 1 ZX01906BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9074 9077 3 3 Rectangle 1 2 3
+10140107 Recycle Prisoner We don't get to do this everyday. Let me give you a bonus question. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1405.png 53 20010 1 7 80 0 62 15 3 1 300 10140106 100801010 10120111 100801 10120111 15 80 10 1 ZX01907BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9074 9077 3 3 Rectangle 1 2 3 1
+10140108 Perfectionism He speaks with no lofty words and acts like a modest teacher before his enemies. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 8 80 0 62 15 3 1 300 10140107 15 80 10 1 ZX01908BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10140109 Fated Maze The rumbling underneath the floor announces death like a countdown timer. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1406.png 53 20010 1 9 80 0 62 15 3 1 300 10140108 100801010 10120118 100801 10120118 15 80 10 1 ZX01909BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 3 Rectangle 1 2 3
+10140110 No Response Kamui spots a faint smile on Chrome's face before Chrome completely loses consciousness. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 10 80 0 62 15 3 1 300 10140109 15 80 10 1 ZX01910BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10140111 Project Winter If we ever settle this, we will need the talented commandant to help us build a future for humans. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 11 80 0 62 15 3 1 300 10140110 15 80 10 1 ZX01911BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10140112 Extra Mission Looks like some people are leaving no stone unturned, considering they've bugged our transport craft, too. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1407.png 53 20010 1 12 80 0 62 15 3 1 300 10140111 100801010 10120123 100801 10120123 15 80 10 1 ZX01912BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 7022 3 Rectangle 1 2 3
+10140113 Hidden Area The dim light from the sky nourishes the surrounding red trees, and root-like pipes coil around them, revealing a peaceful but strange atmosphere. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 13 80 0 62 15 3 1 300 10140112 15 80 10 1 ZX01913BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10140114 Hetero-Hive Mother Sorry... For leaving you alone to deal with such a thing. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1408.png 53 20010 1 14 80 0 62 15 3 1 300 10140113 100801010 10120123 100801 10120123 15 80 10 1 ZX01914BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9080 3 3 Rectangle 1 2 3
+10140115 Starry Sky Even if the signal is broken, and even if hope is scarce, I will run to you no matter what. That's salvation, as well as saving myself. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 15 80 0 62 15 3 1 300 10140114 15 80 10 1 ZX01915BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+10150101 Right Under the Rose As long as we're on this ship together, nothing will remain a secret forever. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 1 80 0 62 15 3 1 300 15010632 15 80 10 1 ZX02101BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150102 Strike The red-haired Construct stands amidst them proudly like a rose above its thorns. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 2 80 0 62 15 3 1 300 10150101 15 80 10 1 ZX02102BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150103 Seaborne Graveyard That's right. The city you're standing in was once a zero-point reactor. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 3 80 0 62 15 3 1 300 10150102 15 80 10 1 ZX02103BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150104 Atlantis It once contained humanity's hope for a utopia, after all. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1501.png 61 903 20016 1 4 80 0 62 15 3 1 300 10150103 100801010 10120125 100801 10120125 15 80 10 1 ZX02104BA ZX02104EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3
+10150105 Enter the City If the Golden Age is a crown, then this is one of the brightest jewels on it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1502.png 61 903 20016 1 5 80 0 62 15 3 1 300 10150104 100801010 10120125 100801 10120125 15 80 10 1 ZX02105BA ZX02105EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3
+10150106 Return I've... finally found it. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 6 80 0 62 15 3 1 300 10150105 15 80 10 1 ZX02106BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150107 Graveyard for the Arrogance Humans have long died on the road to their ambitions. This city is just a graveyard for their arrogance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1503.png 61 903 20016 1 7 80 0 62 15 3 1 300 10150106 100801010 10120125 100801 10120125 15 80 10 1 ZX02107BA ZX02107EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 1
+10150108 Another Journey Atlantis lived, and so did they. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 8 80 0 62 15 3 1 300 10150107 15 80 10 1 ZX02108BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150109 Up or Down Don't tell me the city's haunted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1504.png 61 903 20016 1 9 80 0 62 15 3 1 300 10150108 100801010 10120125 100801 10120125 15 80 10 1 ZX02109BA ZX02109EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3
+10150110 Overclock (1) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1505.png 61 20016 1 10 80 0 62 15 3 1 300 10150109 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3
+10150111 Overclock (2) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1506.png 61 20016 1 11 80 0 62 15 3 1 300 10150110 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3
+10150112 Overclock (3) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1507.png 61 20016 1 12 80 0 62 15 3 1 300 10150111 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3
+10150113 Light of the Zero-point Energy I believe humanity will have a bright future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 13 80 0 62 15 3 1 300 10150112 15 80 10 1 ZX02113BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150114 Raise Your Torch I wouldn't, because I want to find out what is there at the end of the darkness. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1508.png 61 20016 1 14 80 0 62 15 3 1 300 10150113 100801010 10120125 100801 10120125 15 80 10 1 ZX02114BA ZX02114EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3
+10150115 The Last Human Who would have thought that, in the end, I'd go gentle into that good night? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 15 80 0 62 15 3 1 300 10150114 15 80 10 1 ZX02115BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10150116 Across the Waves Vera knows that gaze intimately. The look of total desperation was once in her eyes as well. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1509.png 62 903 40001 1 16 80 0 62 15 3 1 300 10150115 100801010 10120125 100801 10120125 15 80 10 1 ZX02116BA ZX02116EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3
+10150117 Her Flag Rage, rage against the dying of the light. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 17 80 0 62 15 3 1 300 10150116 15 80 10 1 ZX02117BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+10160101 World Government Conference The mark of the World Government which bears the hope of humanity appears at the top of the room with dignity. Another "World Government Conference" is about to start. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 1 80 0 62 15 3 1 300 11150108 15 80 10 1 ZX02201BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 2 FwSquare 1 2 3
+10160102 Antagonism Science is a torch that lights the way to humanity's future, not a wind that fans the flame of some civil war. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 2 80 0 62 15 3 1 300 10160101 15 80 10 1 ZX02202BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10160103 After Story The logs have been arranged from left to right chronologically by Liv. Your fingertip flips over a page, and another memory is reawakened in your mind. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1601.png 64 20017 1 3 80 0 62 15 3 1 300 10160102 100801010 10120125 100801 10120125 15 80 10 1 ZX02203BA ZX02203EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 1176 16 3 FwRectangle 1 2 3
+10160104 Search for Coordinates Asimov stops tapping on the projection and points toward one point on the globe. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 4 80 0 62 15 3 1 300 10160103 15 80 10 1 ZX02204BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10160105 Hetero-Sapien The humanoids slowly turn around, their strangely-shaped feet crushing the bones on the ground, making an eerie, squeaking noise. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 5 80 0 62 15 3 1 300 10160104 15 80 10 1 ZX02205BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10160106 Assemble Hans is not very loud, but his voice is firm enough to reach every one of your ears, making you all stand straight. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 6 80 0 62 15 3 1 300 10160105 15 80 10 1 ZX02206BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10160107 Pulia Forest Park Ruins Your head is slowly recovering from the spike of adrenaline, but you can still hear the voices of Hetero-Sapiens from all corners of the Forest Park Ruins, warning you not to let your guard down. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1602.png 64 20017 1 7 80 0 62 15 3 1 300 10160106 100801010 10120125 100801 10120125 15 80 10 1 ZX02207BA ZX02207EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 1176 16 3 FwRectangle 1 2 3 1
+10160108 Clockwork He winds up the war machine that is you all, the elites of Babylonia, and you march on toward CPF 040. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 8 80 0 62 15 3 1 300 10160107 15 80 10 1 ZX02208BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10160109 CPF 040 The Central Purification Filter that was the basis of humanity's life on the surface against the Punishing Virus is now penetrated by the crimson plants, erected in the middle of the field, twisting and towering. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1603.png 64 20017 1 9 80 0 62 15 3 1 300 10160108 100801010 10120125 100801 10120125 15 80 10 1 ZX02209BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3
+10160110 Arrival Their gaze pierces through the crowd and extends toward the species you belong to—humanity. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1604.png 64 20017 1 10 80 0 62 15 3 1 300 10160109 100801010 10120125 100801 10120125 15 80 10 1 ZX02210EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3
+10160111 Evacuation In the last few moments before you fall unconscious, you hear thunderous explosions. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1605.png 64 20017 1 11 80 0 62 15 3 1 300 10160110 100801010 10120125 100801 10120125 15 80 10 1 ZX02211BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3
+10160112 Death of Humankind I will be back. Trust me. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1606.png 64 20017 1 12 80 0 62 15 3 1 300 10160111 100801010 10120125 100801 10120125 15 80 10 1 ZX02212EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3
+10160113 Unidentified Twins The war between humanity and the Punishing Virus begins anew, here and now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1607.png 36 20017 1 13 80 0 62 15 3 1 300 10160112 100801010 10120125 100801 10120125 15 80 10 1 ZX02213BA ZX02213EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 0 3 FwRectangle 1 2 3
+10160114 Silent Scream This is the never-ending cycle of despair. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 14 80 0 62 15 3 1 300 10160113 15 80 10 1 ZX02214BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10160115 The Rudder of Mankind Our Parliament was established to build a better future for humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 15 80 0 62 15 3 1 300 10160114 15 80 10 1 ZX02215BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170100 Nightmare of the World We are forced to step into the eternal night of death, and with different language and bodies, roar as one in the afterburn of dawn. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 0 80 0 40 15 3 1 300 10160115 15 80 10 1 ZX02300BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170101 Pouring Rain However, they are not the greatest threat nor are they the ultimate fruit borne from disaster. They are just a road sign. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 1 80 0 40 15 3 1 300 10170100 15 80 10 1 ZX02301BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170102 Sinking Island We were forced to stand on a sinking island, all of us. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 2 80 0 40 15 3 1 300 10170101 15 80 10 1 ZX02302BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170103 Project Winter In any case, this is the beginning of hope, but it is only just the beginning. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img4.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg4.png 74 20017 1 3 80 0 40 15 3 1 300 10170102 15 80 10 1 ZX02303BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170104 Will of Being Born What happened to the girl and the boy is not an exception. We have different life experience but share similar nature and feelings. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 4 80 0 40 15 3 1 300 10170103 15 80 10 1 ZX02304BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170105 First, "Joy and Sorrow" "Together they come, and when one sits alone with you at your board, remember that the other is asleep upon your bed." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img5.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg5.png 74 20017 1 5 80 0 40 15 3 1 300 10170104 15 80 10 1 ZX02305BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170106 "The Great Evacuation" Anything that you are not happy about? Or are you still expecting your commandant to get up all of a sudden and tell you there is a new tactic that sacrifices no one? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 73 20017 1 6 80 0 40 15 3 1 300 10170105 15 80 10 1 ZX02306BA ZX02306EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3
+10170107 "The Stayed-Behind" The originally crowded basement is now left with only dozens of people waiting for Gray Raven to come back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 7 80 0 40 15 3 1 300 10170106 15 80 10 1 ZX02307BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170108 Life and Death By the light of the daybreak, they see that the sloped path in the city has turned into a scarlet wave. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 8 80 0 40 15 3 1 300 10170107 15 80 10 1 ZX02308BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170109 Second, "Freedom" "And what is it but fragments of your own self you would discard that you may become free?" Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png 74 20017 1 9 80 0 40 15 3 1 300 10170108 15 80 10 1 ZX02309BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170110 Within Reach But there is no "would have." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png 74 20017 1 10 80 0 40 15 3 1 300 10170109 15 80 10 1 ZX02310BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170111 Third, "Giving" "It is life that gives unto life." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img16.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg16.png 74 20017 1 11 80 0 40 15 3 1 300 10170110 15 80 10 1 ZX02311BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170112 Fourth, "Ship" "Who can depart from his pain and his aloneness without regret? It is not a garment I cast off this day, but a skin that I tear with my own hands. Yet I cannot tarry longer." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img7.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg7.png 73 20017 1 12 80 0 40 15 3 1 300 10170111 15 80 10 1 ZX02312BA ZX02312EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 1 FwRectangle 1 2 3
+10170113 Countdown to Life Even though there is not much time left, she still sticks to her post. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 13 80 0 40 15 3 1 300 10170112 15 80 10 1 ZX02313BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170114 Assemble Again Gray Raven, Strike Hawk, and Cerberus gather in City 47 to plan for their next move. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 64 20017 1 14 80 0 40 15 3 1 300 10170112 15 80 10 1 ZX02314BA ZX02314EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 9080 16 3 1 FwRectangle 1 2 3
+10170115 End Train We didn't know back then that the train was heading to the end. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 15 80 0 40 15 3 1 300 10170113 10170114 15 80 10 1 ZX02315BA ZX02315EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 9080 16 3 1 FwRectangle 1 2 3
+10170116 Endpoint Countdown We must be ready. This battle will decide the fate of all of our lives. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 16 80 0 40 15 3 1 300 10170115 15 80 10 1 ZX02316BA ZX02316EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 9080 16 3 1 FwRectangle 1 2 3
+10170117 Smile of the Abyss I think I heard someone laughing... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 17 80 0 40 15 3 1 300 10170116 15 80 10 1 ZX02317BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170118 Gentle Monster To seize the only hope, the girl has turned into a gentle monster. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 18 80 0 40 15 3 1 300 10170117 15 80 10 1 ZX02318BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170119 Heaven of Pain Dusk and silence, exhaustion and wounds, they weave together a web that binds the two of them to the bench they are sitting on, with no hope to escape. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 19 80 0 40 15 3 1 300 10170117 15 80 10 1 ZX02319BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 5006 1136 16 3 1 FwRectangle 1 2 3
+10170120 Ring "The Bells" "With a will to give it all and an unyielding spirit to keep going." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 20 80 0 40 15 3 1 300 10170118 10170119 15 80 10 1 ZX02320EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9080 16 3 1 FwRectangle 1 2 3
+10170121 Rage Against the "Light" "Rage, rage against the dying of the light. Wild men who caught and sang the sun in flight. And learn, too late, they grieved it on its way." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 21 80 0 40 15 3 1 300 10170120 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1175 1174 16 3 1 FwRectangle 1 2 3
+10170123 Until No One Is Listening In this world, there is no rescue no matter when you make your prayers. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 36 20017 1 22 80 0 40 15 3 1 300 10170121 15 80 10 1 ZX02322BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3
+10170122 Fifth, "Farewell" "The mist that drifts away at dawn, leaving but dew in the fields, shall rise and gather into a cloud and then fall down in rain." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 23 80 0 40 15 3 1 300 10170123 15 80 10 1 ZX02323BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170124 Sixth, "Death" "Only when you drink from the river of silence shall you indeed sing. And when you have reached the mountain top, then you shall begin to climb. And when the earth shall claim your limbs, then shall you truly dance. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img11.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg11.png 73 20017 1 24 80 0 40 15 3 1 300 10170122 15 80 10 1 ZX02324BA ZX02324EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9100 16 3 1 FwRectangle 1 2 3
+10170126 To Death → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img12.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg12.png 73 20017 1 25 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02325BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170127 To Life → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img13.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg13.png 73 20017 1 26 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02326BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10170125 Scarlet Reflection The data cache in it will control the form of the Punishing Virus. Think of them as Hetero-Sapiens or Red Tide Projections. They will transform with your cognition. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img14.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg14.png 36 20017 1 27 80 0 40 15 3 1 300 10170126 10170127 15 80 10 1 ZX02327BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3
+10170128 Seventh, "Love" "Love gives naught but itself and takes naught but from itself. She melts herself for her desires to be like a running brook that sings its melody to the night." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img15.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg15.png 73 20017 1 28 80 0 40 15 3 1 300 10170125 15 80 10 1 ZX02328BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020121 Reasonable Nonsense What comes around goes around. The only thing that is constant is change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1801.png 49 10101 1 1 80 0 40 15 0 0 300 15030118 15 80 10 1 ZX02501BA ZX02501EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020122 The Celestial Being When she calms her mind to listen, there are still faint sounds of bells and chanting from long ago. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1802.png 49 10101 1 2 80 0 40 15 0 0 300 15020121 15 80 10 1 ZX02502BA ZX02502EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020123 Please "Like" Me Um... Why do they seem angry? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1803.png 49 10101 1 3 80 0 40 15 0 0 300 15020122 15 80 10 1 ZX02503BA ZX02503EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020124 An Insurmountable Ridge No one gets to look for the Big Fish. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1807.png 49 10101 1 4 80 0 40 15 0 0 300 15020123 15 80 10 1 ZX02504BA ZX02504EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020125 Fireworks The fireworks explode in the night sky and excite the crowd, bringing the celebration to a climax. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1805.png 49 10101 1 5 80 0 40 15 0 0 300 15020124 15 80 10 1 ZX02505BA ZX02505EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020126 Reunion What happens now is just like what happened in the past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png 49 10101 1 6 80 0 40 15 0 0 300 15020125 15 80 10 1 ZX02506BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15020127 Homecoming Now, it's time for those who travel far away from home to come back. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1804.png 49 10101 1 7 80 0 40 15 0 0 300 15020126 15 80 10 1 ZX02507BA ZX02507EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020128 Comeback We are the Gung-hoers. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1808.png 49 10101 1 8 80 0 40 15 0 0 300 15020127 15 80 10 1 ZX02508BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020129 Vox From Afar A cry of a whale comes from the distance through the clouds, the roofs, and the bustling crowd. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1809.png 49 10101 1 9 80 0 40 15 0 0 300 15020128 15 80 10 1 ZX02509EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3
+15020130 Early Spring Hmm... A journey of a thousand miles begins with a single step! Here I go! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png 49 10101 1 10 80 0 40 15 0 0 300 15020129 15 80 10 1 ZX02510BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+10180101 Journey Nanami will travel with her friends! Where to go...? We'll see! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 1 80 0 40 15 3 1 300 10170128 15 80 10 1 ZX02601BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180102 House of Love Nanami knows that there are still warm places in this cold world! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 2 80 0 40 15 3 1 300 10180101 15 80 10 1 ZX02602BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180103 Search Maybe not every journey has a happy ending, but that's the exact reason why Nanami will still keep looking. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1802.png 36 20017 1 3 80 0 40 15 3 1 300 10180102 15 80 10 1 ZX02603BA ZX02603EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180104 Return Nanami met a mysterious big sister. I always feel like I saw her somewhere, but I also feel like that I will only meet her in the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1801.png 36 20017 1 101801030 4 80 0 40 15 3 1 300 10180103 15 80 10 1 ZX02604BA ZX02604EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180105 Truth Nanami doesn't like the answer. I don't like the coldness or the quietness... But where can I find the future that makes everyone smile? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 5 80 0 40 15 3 1 300 10180104 15 80 10 1 ZX02605BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180106 Reencounter The world will be reconstructed. A different future is waiting for Nanami, but will it be the future Nanami wants? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 6 80 0 40 15 3 1 300 10180105 15 80 10 1 ZX02606BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180107 War Why... Why the war? Aren't we friends...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1803.png 117 20017 1 7 80 0 40 15 3 1 300 10180106 15 80 10 1 ZX02607BA ZX02607EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180108 Church of Machina Although these machines called Nanami "Sagemachina", Nanami never wanted the war... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 8 80 0 40 15 3 1 300 10180107 15 80 10 1 ZX02608BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180109 Last Hope Nanami will find a future without war and hand it to the humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 9 80 0 40 15 3 1 300 10180108 15 80 10 1 ZX02609BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180110 Cage Nanami has only one thing to do... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1804.png 36 20017 1 10 80 0 40 15 3 1 300 10180109 15 80 10 1 ZX02610BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180111 Freedom Then let Nanami... break the cage! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1805.png 117 20017 1 11 80 0 40 15 3 1 300 10180110 15 80 10 1 ZX02611BA ZX02611EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180112 Divergence For Nanami's friends and our future together, Nanami has to try again and look for the real answer. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1806.png 117 20017 1 12 80 0 40 15 3 1 300 10180111 15 80 10 1 ZX02612BA ZX02612EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180113 Determination Nanami will never forget the pain of machines and humanity... So Nanami is determined to seize the opportunity no matter what it takes. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 13 80 0 40 15 3 1 300 10180112 15 80 10 1 ZX02613BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180114 Find the Answer in the Future Nanami is determined to fight the storms of fate! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 14 80 0 40 15 3 1 300 10180113 15 80 10 1 ZX02614BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180115 IF "Fall" A huge "building" stands in the distance, covering almost half of the sky and giving off black smoke. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1807.png 45 20017 1 15 80 0 40 15 3 1 300 10180114 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180116 IF "Decay" The white bird stops before the destination that leads to a calamity. The fire that once burnt up despair is turning into despair itself in the ashes. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1808.png 77 20017 1 16 80 0 40 15 3 1 300 10180115 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180117 IF "Birth" Muffled screams came from the messy radio channel. The apocalypse manifested through countless pale human figures with the smell of blood and the Red Tide in the air. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1809.png 68 20017 1 17 80 0 40 15 3 1 300 10180116 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3
+10180118 Awakening Guys, I need to go now... I'm starting my journey now. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 18 80 0 40 15 3 1 300 10180117 15 80 10 1 ZX02618BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180119 Answer Nanami will find the unique future herself. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 19 80 0 40 15 3 1 300 10180118 15 80 10 1 ZX02619BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180120 Girl From the Future I wish you to find the real answer... Goodbye, Nanami. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 20 80 0 40 15 3 1 300 10180119 15 80 10 1 ZX02620BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10180121 Farewell Her last bow. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 21 80 0 40 15 3 1 300 10180120 15 80 10 1 ZX02621BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3
+10190101 Brazen Fire "The last torch of humanity's future is burning 363,300 kilometers from the earth now—right there on the Moon." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 1 80 0 40 15 3 1 300 10180121 15 80 10 1 ZX02801BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190102 Dream Machine "That is the machine that carries humanity's dreams. To restart it, Karenina, you are the best person for this job." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 2 80 0 40 15 3 1 300 10190101 15 80 10 1 ZX02802BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190103 Scire Rebirth This new frame is called Scire. Like a light shining in the deepest darkness, it represents Karenina's newfound power. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1903.png 147 10101 1 3 80 0 40 15 3 1 300 10190102 15 80 10 1 ZX02803BA ZX02803EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3
+10190104 Zero Rest Only now, laughing freely in the absence of gravity, can these people ignore each other's beliefs and factions to enjoy this technological breakthrough. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 4 80 0 40 15 3 1 300 10190103 15 80 10 1 ZX02804BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190105 Gazing Into the Night Perhaps humans are still as naive as the children who wonder about the Moon, but one day they will transform science's power into a new hope. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 5 80 0 40 15 3 1 300 10190104 15 80 10 1 ZX02805BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190106 Always In Character Even without a script or rehearsals, the moment an actor steps onto the stage... he must embody his role. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 6 80 0 40 15 3 1 300 10190104 15 80 10 1 ZX02806BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190107 See You Later... Or Not? I don't think I'll see you again, but still. See you. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 7 80 0 40 15 3 1 300 10190105 15 80 10 1 ZX02807BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190108 Ceaseless Maniac The perfect lie is always an ounce of falsehood enshrouded in truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1908.png 147 10101 1 8 80 0 40 15 3 1 300 10190106 15 80 10 1 ZX02808BA ZX02808EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1173 17 3 1 FwRectangle 1 2 3
+10190109 Disastrous Omen I can't shake the feeling that... something bad is about to happen. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1909.png 147 10101 1 9 80 0 40 15 3 1 300 10190107 15 80 10 1 ZX02809BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3
+10190110 Captain Clown Only you can save yourself. Will it be death... or will it be life? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1910.png 147 10101 1 10 80 0 40 15 3 1 300 10190108 15 80 10 1 ZX02810BA ZX02810EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1173 17 3 1 FwRectangle 1 2 3
+10190111 Mortal Belief We are merely just mortals—using the stupidest method, calculating and testing again and again through trial and error until we find the answer! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1911.png 147 10101 1 11 80 0 40 15 3 1 300 10190109 10190110 15 80 10 1 ZX02811BA ZX02811EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3
+10190112 Story of the Future If you can see this message, please tell me... Tell me your story and the future of humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 12 80 0 40 15 3 1 300 10190111 15 80 10 1 ZX02812BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190113 Undermine Determination It was once the symbol and hope of humanity toward space navigation and the pinnacle of technology during the Golden Age... Is she really qualified to destroy it? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1913.png 147 10101 1 13 80 0 40 15 3 1 300 10190112 15 80 10 1 ZX02813BA ZX02813EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3
+10190114 What Is Hope? Sacrifices must be made for our only glimmer of hope... No one has ever doubted this axiom, but what truly is hope? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 14 80 0 40 15 3 1 300 10190113 15 80 10 1 ZX02814BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190115 Paths Forward The path ahead is long and arduous. Now is the time to decide whether to go... or stay. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1915.png 147 10101 1 15 80 0 40 15 3 1 300 10190114 15 80 10 1 ZX02815BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3
+10190116 Enemy of Humankind Do you really have the courage to pop their inflated hope? Do you want to protect them even if you will become their enemy? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 16 80 0 40 15 3 1 300 10190115 15 80 10 1 ZX02816BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190117 Hearts Intertwined Without even meeting each other's gaze, they turn their backs and head to their respective sides of the battlefield. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 17 80 0 40 15 3 1 300 10190116 15 80 10 1 ZX02817BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190118 Undying Will The will of the entire human race is twinkling behind her, and this undying will will become a star... and a torch. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 18 80 0 40 15 3 1 300 10190117 15 80 10 1 ZX02818BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190119 Remembrance of Pain The painful brands in her palms are be the shackles of the past and the key to the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1919.png 45 10101 1 19 80 0 40 15 3 1 300 10190118 15 80 10 1 ZX02819BA ZX02819EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9112 17 3 1 FwRectangle 1 2 3
+10190120 Radiant Beam All light shines at this moment, converging into an invincible strike. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1920.png 147 10101 1 20 80 0 40 15 3 1 300 10190119 15 80 10 1 ZX02820BA ZX02820EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3
+10190121 Curtain Call Just call me Rolmo... Captain Rolmo. Has a nice ring to it, doesn't it? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 21 80 0 40 15 3 1 300 10190120 15 80 10 1 ZX02821BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10190122 Return to the Far Moon A meteor bursts into the sky and slowly descends, marking the trajectory of her return. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 22 80 0 40 15 3 1 300 10190121 15 80 10 1 ZX02822BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10200101 Scarlet Revelation If the projection of the Red Tide can be their hope in despair, then it can also become their faith. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 1 80 0 40 15 3 1 300 10190122 15 80 10 1 ZX03001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10200102 Crazy Words Their eyes are squinching as if they are ecstatic, but their mouths are twisted in all kinds of ways, whispering and murmuring painfully. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2002.png 36 10101 1 2 80 0 40 15 3 1 300 10200101 100801010 10120102 100801 10120102 15 80 10 1 ZX03002BA ZX03002EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3
+10200103 Crimson Undercurrents At maximum capacity, the amount of Red Tide they release will contaminate the entire ocean in two months. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2003.png 36 10101 1 3 80 0 40 15 3 1 300 10200102 100801010 10120102 100801 10120102 15 80 10 1 ZX03003BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3
+10200104 Song of Faith The god remains silent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2004.png 36 10101 1 4 80 0 40 15 3 1 300 10200103 100801010 10120102 100801 10120102 15 80 10 1 ZX03004EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3
+10200105 Monster and the Witch Did you... protect me? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2005.png 155 10101 1 5 80 0 40 15 3 1 300 10200104 15 80 10 1 ZX03005EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3
+10200106 Before the Daybreak The disaster in Pulia Forest Park Ruins should not be repeated. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 6 80 0 40 15 3 1 300 10200105 15 80 10 1 ZX03006BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10200107 I Haven't Changed What about you? A Sister, or a witch? Which one is the real you? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 7 80 0 40 15 3 1 300 10200106 15 80 10 1 ZX03007BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+10200109 Assemble Again Oh, Commandant seems in trouble. Time for our grand entrance. Yo! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2009.png 155 10101 1 8 80 0 40 15 3 1 300 10200107 100801010 10120102 100801 10120102 15 80 10 1 ZX03008BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9122 9123 17 3 1 FwRectangle 1 2 3
+10200110 Hand in Hand Nikola nods and looks at the center of the tactical map, where the red dots are. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2010.png 36 10101 1 9 80 0 40 15 3 1 300 10200109 100801010 10120102 100801 10120102 15 80 10 1 ZX03009BA ZX03009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9125 9126 9127 17 3 1 FwRectangle 1 2 3
+10200111 When We Are Together People stand at the end of the sight. The sky is full of dark clouds, but he knows that is also where the Sun rises. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2011.png 36 10101 1 10 80 0 40 15 3 1 300 10200110 100801010 10120102 100801 10120102 15 80 10 1 ZX03010BA ZX03010EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9127 17 3 1 FwRectangle 1 2 3
+10200112 Their Marks She and the will she left are the gift that will lead us into the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2012.png 155 10101 1 11 80 0 40 15 3 1 300 10200111 100801010 10120102 100801 10120102 15 80 10 1 ZX03011BA ZX03011EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3
+10200113 Lithos ...If this is what you want... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2013.png 36 10101 1 12 80 0 40 15 3 1 300 10200112 100801010 10120102 100801 10120102 15 80 10 1 ZX03012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3
+10200114 Time to Say Goodbye — She used to stop Chiko from taking her own life, but this time... she will help her do it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2014.png 156 10101 1 13 80 0 40 15 3 1 300 10200113 100801010 10120102 100801 10120102 15 80 10 1 ZX03013BA ZX03013EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3
+10200115 Key of the Future This gift will be the key to the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 14 80 0 40 15 3 1 300 10200114 15 80 10 1 ZX03014BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3
+11010101 Patched Memories Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 23 1 10 12 3 1 300 10020304 110101010 11010101 110101 11010101 12 30 10 1 YC00101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1000 1 2 3
+11010102 Hello World During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 23 1 10 12 3 1 300 11010101 110101020 11010102 110102 11010102 12 30 10 1 YC00102BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1100 1 3 Square 1 2 3
+11010103 Repair Damaged Sector Lee didn't think Liv was fit for battle, so he asked her to follow behind. However, they were ambushed, and Liv decided to pick up a weapon. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 23 1 10 12 3 1 300 11010102 110101030 11010103 110103 11010103 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1002 1 2 3
+11010104 Infection Commandant, now you can try using Liv in the battle. - Lucia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 23 1 10 12 3 1 300 11010103 110101040 11010104 110104 11010104 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1101 1 3 Square 1 2 3
+11010105 Repair Damaged Sector 2 After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 25 1 10 12 3 1 300 11010104 110101050 11010105 110105 11010105 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1004 1 2 3
+11010106 Initial Inspiration Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0101.png 101 1 6 25 1 10 12 3 1 300 11010105 110101060 11010106 110106 11010106 12 30 10 1 YC00106BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1102 1 3 Rectangle 1 2 3
+11020101 Into the M.I.N.D. After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 41 1 25 20 3 1 300 10030304 110201010 11020101 110201 11020101 20 60 10 1 YC00201BA 3 Have all members survive. Die less than once Die less than twice 1 21 2 1 12 3 Square 1006 1 2 3
+11020102 Dark Struggle Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0201.png 102 1 2 41 1 25 20 3 1 300 11020101 110201020 11020102 110202 11020102 20 60 10 1 YC00202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1103 12 3 Rectangle 1 2 3
+11020103 New Masterpiece Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0202.png 101 1 3 41 1 25 20 3 1 300 11020102 110201030 11020103 110203 11020103 20 60 10 1 YC00203EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1008 1 2 3
+11020104 Escape from Underground Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 41 1 25 20 3 1 300 11020103 110201040 11020104 110204 11020104 20 60 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1105 12 3 Square 1 2 3
+11020105 Nostalgic Toy To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 41 1 25 20 3 1 300 11020104 110201050 11020105 110205 11020105 20 60 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1106 12 3 Square 1 2 3
+11020106 Collapsed Bridge Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 6 41 1 25 20 3 1 300 11020105 110201060 11020106 110206 11020106 20 60 10 1 YC00206BA YC00206EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1011 1 2 3
+11030101 Arrival The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 50 1 30 20 3 1 300 10040304 110301010 11030101 110301 11030101 20 90 10 1 YC00301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1012 1 2 3
+11030102 Vintage Taste Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 50 1 30 20 3 1 300 11030101 110301020 11030102 110302 11030102 20 90 10 1 YC00302BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1108 12 3 Square 1 2 3
+11030103 Enjoyment Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 50 1 30 20 3 1 300 11030102 110301030 11030103 110303 11030103 20 90 10 1 YC00303BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1109 12 3 Square 1 2 3
+11030104 Smiling Devil The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0301.png 111 1 4 50 1 30 20 3 1 300 11030103 110301040 11030104 110304 11030104 20 90 10 1 YC00304BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1110 12 3 Rectangle 1 2 3
+11030105 Hideous Fireworks Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 50 1 30 20 3 1 300 11030104 110301050 11030105 110305 11030105 20 90 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1016 1 2 3
+11030106 Taming After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 50 1 30 20 3 1 300 11030105 110301060 11030106 110306 11030106 20 90 10 1 YC00306BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1017 1 2 3
+11040101 Zack Activated Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 57 1 38 20 3 1 300 10050304 110401010 11040101 110401 11040101 20 120 10 1 YC00401BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1018 1 2 3
+11040102 Ruthlessness Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 57 1 38 20 3 1 300 11040101 110401020 11040102 110402 11040102 20 120 10 1 YC00402BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1113 12 3 Square 1 2 3
+11040103 Her A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 57 1 38 20 3 1 300 11040102 110401030 11040103 110403 11040103 20 120 10 1 YC00403BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1113 12 3 Square 1 2 3
+11040104 Protection Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0401.png 111 1 4 57 1 38 20 3 1 300 11040103 110401040 11040104 110404 11040104 20 120 10 1 YC00404BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1021 1 2 3
+11040105 Emma The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 57 1 38 20 3 1 300 11040104 110401050 11040105 110405 11040105 20 120 10 1 YC00405BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1114 12 3 Square 1 2 3
+11040106 Farewell Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 57 1 38 20 3 1 300 11040105 110401060 11040106 110406 11040106 20 120 10 1 YC00406BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1023 1 2 3
+11050101 Destination Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 63 1 45 24 3 1 300 10060304 110501010 11050101 110501 11050101 24 150 10 1 YC00501BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 12 3 Square 1024 1 2 3
+11050102 Tracing Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 63 1 45 24 3 1 300 11050101 110501020 11050102 110502 11050102 24 150 10 1 YC00502BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 1116 3 Square 1 2 3
+11050103 Split Road The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 63 1 45 24 3 1 300 11050102 110501030 11050103 110503 11050103 24 150 10 1 YC00503BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1026 1 2 3
+11050104 Brawling The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0501.png 111 1 4 63 1 45 24 3 1 300 11050103 110501040 11050104 110504 11050104 24 150 10 1 YC00504BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 1118 12 3 Rectangle 1 2 3
+11050105 Lost While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 63 1 45 24 3 1 300 11050104 110501050 11050105 110505 11050105 24 150 10 1 YC00505BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1119 12 3 Square 1 2 3
+11050106 Swallowed After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 63 1 45 24 3 1 300 11050105 110501060 11050106 110506 11050106 24 150 10 1 YC00506BA YC00506EA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 12 3 Square 1029 1 2 3
+11060101 Sister Liv had returned, and Nanami also volunteered to join. Gray Raven decides to take the path that Watanabe mentioned and heads toward the bureau. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 67 1 50 24 3 1 300 10070304 110601010 11060101 110601 11060101 24 180 10 1 YC00601BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1030 1 2 3
+11060102 Child Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 67 1 50 24 3 1 300 11060101 110601020 11060102 110602 11060102 24 180 10 1 YC00602BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1031 1 2 3
+11060103 Dismemberment It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 67 1 50 24 3 1 300 11060102 110601030 11060103 110603 11060103 24 180 10 1 YC00603BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1121 12 3 Square 1 2 3
+11060104 Blade New variants awaited Gray Raven on the high platform. Defeat them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0601.png 102 1 4 67 1 50 24 3 1 300 11060103 110601040 11060104 110604 11060104 24 180 10 1 YC00604BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1033 1 2 3
+11060105 Against the Current According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 67 1 50 24 3 1 300 11060104 110601050 11060105 110605 11060105 24 180 10 1 YC00605BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1034 1 2 3
+11060106 Ending The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 67 1 50 24 3 1 300 11060105 110601060 11060106 110606 11060106 24 180 10 1 YC00606BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1035 1 2 3
+11070101 Recurrence 粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0701.png 101 1 1 71 1 56 24 3 1 300 10080304 110701010 11070101 110701 11070101 24 210 10 1 YC00701BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1036 1 2 3
+11070102 Defense 粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 71 1 56 24 3 1 300 11070101 110701020 11070102 110702 11070102 24 210 10 1 YC00702BA YC00702EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1037 1 2 3
+11070103 Kindred 隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 3 71 1 56 24 3 1 300 11070102 110701030 11070103 110703 11070103 24 210 10 1 YC00703BA YC00703EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1122 12 3 Square 1 2 3
+11070104 Friends どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 111 1 4 71 1 56 24 3 1 300 11070103 110701040 11070104 110704 11070104 24 210 10 1 YC00704BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1123 12 3 Square 1 2 3
+11070105 Treasure Hunt 地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0702.png 101 1 5 71 1 56 24 3 1 300 11070104 110701050 11070105 110705 11070105 24 210 10 1 YC00705BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1040 1 2 3
+11070106 Fantasy どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 71 1 56 24 3 1 300 11070105 110701060 11070106 110706 11070106 24 210 10 1 YC00706BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1041 1 2 3
+11080101 Report 帕弥什一举感染统治局外围的感染体和空中的伊甸,危亡之间哈桑让你孤军出战,目标:统治局! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 74 1 58 24 3 1 300 11070106 110801010 11080101 110801 11080101 24 240 10 1 YC00801BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1042 1 2 3
+11080102 Retrospective Memory グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 74 1 58 24 3 1 300 11080101 110801020 11080102 110802 11080102 24 240 10 1 YC00802BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1043 1 2 3
+11080103 Dark Pursuit パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 102 1 3 74 1 58 24 3 1 300 11080102 110801030 11080103 110803 11080103 24 240 10 1 YC00803BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1125 12 3 Square 1 2 3
+11080104 Relentless 感染体们的愿望是包含自身在内的毁灭,一旦伊甸被帕弥什占领,那事情将不可收拾,突破过去。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0801.png 111 1 4 74 1 58 24 3 1 300 11080103 110801040 11080104 110804 11080104 24 240 10 1 YC00804BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1045 1 2 3
+11080105 Alter Ego 统治局毫无疑问是一个不见底的深渊,而根据七实所说的,帕弥什的主电脑放在了最下层。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 74 1 58 24 3 1 300 11080104 110801050 11080105 110805 11080105 24 240 10 1 YC00805BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1126 12 3 Square 1 2 3
+11080106 Unity ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 74 1 58 24 3 1 300 11080105 110801060 11080106 110806 11080106 24 240 10 1 YC00806BA YC00806EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1047 1 2 3
+11090101 Reply Signal Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png 9 1 1 77 1 60 24 3 1 300 10090401 110801040 11090101 110804 11090101 24 240 10 1 YC00901BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3
+11090102 Assist Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0909.png 9 1 2 77 1 60 24 3 1 300 11090101 110801050 11090102 110805 11090102 24 240 10 1 YC00902BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3
+11090103 Lose Again Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png 9 1 3 77 1 60 24 3 1 300 11090102 110801060 11090103 110806 11090103 24 240 10 1 YC00903BA YC00903EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3
+11100101 Threat Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01001.png 13 317 20004 1 1 77 1 60 24 3 1 300 10100304 110801010 11100101 110801 11100101 24 240 10 1 YC01001BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3
+11100102 Spider Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01002.png 13 317 20004 1 2 77 1 60 24 3 1 300 11100101 110801020 11100102 110802 11100102 24 240 10 1 YC01002BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3
+11100103 Obstacles Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01003.png 13 317 20004 1 3 77 1 60 24 3 1 300 11100102 110801030 11100103 110803 11100103 24 240 10 1 YC01003BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3
+11100104 Return Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01004.png 13 20004 1 4 77 1 60 24 3 1 300 11100103 110801040 11100104 110804 11100104 24 240 10 1 YC01004BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3
+11100105 Deviate Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01005.png 13 20004 1 5 77 1 60 24 3 1 300 11100104 110801050 11100105 110805 11100105 24 240 10 1 YC01005BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3
+11100106 Decision Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01006.png 13 317 20004 1 6 77 1 60 24 3 1 300 11100105 110801060 11100106 110806 11100106 24 240 10 1 YC01006BA YC01006EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3
+11110100 Puppet Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1101.png 16 20006 1 0 77 1 62 24 3 1 300 10110112 110801010 11110101 110801 11110101 24 240 10 1 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3
+11110101 Entry Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1102.png 16 326 20006 1 1 77 1 62 24 3 1 300 11110100 110801020 11110102 110802 11110102 24 240 10 1 YC01101BA YC01101EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3
+11110102 Disguise Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1103.png 16 301 20006 1 2 77 1 62 24 3 1 300 11110101 110801030 11110103 110803 11110103 24 240 10 1 YC01102BA YC01102EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 3 3 Rectangle 1 2 3
+11110105 Mesmerized They're all trapped in this place, yet they're excited as ever for this event. Are they controlled too deep—or are they poisoned by this dream? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 17 20006 1 3 77 1 62 24 3 1 300 11110102 110801050 11110105 110805 11110105 24 240 10 1 YC01103BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 2 Square 1 2 3
+11110103 Confusion Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1104.png 16 327 20006 1 4 77 1 62 24 3 1 300 11110105 110801040 11110104 110804 11110104 24 240 10 1 YC01104EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3
+11110104 Diminishing Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1105.png 17 327 20006 1 5 77 1 62 24 3 1 300 11110103 110801050 11110105 110805 11110105 24 240 10 1 YC01105BA YC01105EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3
+11120101 Trojan Horse Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1201.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20007 1 1 80 0 65 24 3 1 300 10120111 110801010 11120101 110801 11120101 24 240 10 1 YC01201BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1121 12 3 RectangleEx 1 2 3
+11120102 Trapped Hound Who was the real prey? Cerberus, or Roland? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 2 80 0 65 24 3 1 300 11120101 10120108 24 240 10 1 YC01202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+11120103 Gold & Centaur Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1202.png 28 20007 1 3 80 0 65 24 3 1 300 11120102 10120122 110801010 11120103 110801 11120103 24 240 10 1 YC01203BA YC01203EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5003 12 3 RectangleEx 1 2 3
+11120104 Fireworks Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1203.png 28 20007 1 101201070 4 80 0 65 24 3 1 300 11120103 10120120 110801010 11120104 110801 11120104 24 240 10 1 YC01204BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+11120105 Deceptor Lamia owed Watanabe a favor. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 5 80 0 65 24 3 1 300 11120104 10120118 24 240 10 1 YC01205BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+11120106 Another Ending The war was coming to an end. Everybody had their own thoughts and plans. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 6 80 0 65 24 3 1 300 11120105 11120105 24 240 10 1 YC01206BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3
+11120107 Seize Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1204.png 28 20007 1 7 80 0 65 24 3 1 300 11120106 10120125 110801010 11120107 110801 11120107 24 240 10 1 YC01207BA YC01207EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3
+16010101 Shome The sound of anxious back-and-forth pacing fills the research room, deep in the facility. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 1 80 0 67 3 1 300 11120107 15010120 24 240 10 1 YC01301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+16010102 Crushed Bones Covet that which shan't be coveted, and be prepared to go through fire and water. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 2 80 0 67 3 1 300 16010101 24 240 10 1 YC01302BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+16010103 The Forgotten Land Wind blows over the vast desert, sweeping up sand and dust into a storm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0101.png 102 20008 1 3 80 0 67 24 3 1 300 16010102 110801010 11120101 110801 11120101 24 240 10 1 YC01303BA YC01303EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9020 16 3 FwRectangleEx 1 2 3
+16010104 Venus Splash Park At the moment of its completion, time became frozen on this enchanted isle. The observation platform, dreamily hanging in the sky, looks almost like a border between fantasy and reality. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0102.png 30 20008 1 101201070 4 80 0 67 24 3 1 300 16010103 110801010 11120104 110801 11120104 24 240 10 1 YC01304BA YC01304EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9030 16 3 FwRectangleEx 1 2 3
+16010105 Game Starts Everything will end here, through a spectacular finale. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 5 80 0 67 24 3 1 300 16010104 24 240 10 1 YC01305BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+16010106 Ascension-Network Hmph, and what have you discovered? —Huff... The essence of... the Ascension-Network. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 6 80 0 67 24 3 1 300 16010105 24 240 10 1 YC01306BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+16010107 Suspicions I keep thinking she seems a little weird today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 7 80 0 67 24 3 1 300 16010106 24 240 10 1 YC01307BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+16010108 A Trivial Moment The sound of footsteps come from the end of the walkway, adding from liveliness to the sluggish street. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0103.png 30 20008 1 8 80 0 67 24 3 1 300 16010107 110801010 11120107 110801 11120107 24 240 10 1 YC01308BA YC01308EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9020 16 3 FwRectangleEx 1 2 3
+16020101 Nanami and Martin When the girl met the bear, they decided to celebrate with fireworks. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0201.png 34 20009 1 1 80 0 67 24 3 1 300 16010108 15020118 110801010 11120103 110801 11120103 24 240 10 1 YC01401BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3
+16020102 Bionic Machine Nanami learned that Amberia would control the bionics to harm humans. She decided to do something. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 2 80 0 67 24 3 1 300 16020101 24 240 10 1 YC01402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+16020103 Black Figure on Snow Some strange black figures were crawling amongst the bionics. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0202.png 34 20009 1 3 80 0 67 24 3 1 300 16020102 110801010 11120104 110801 11120104 24 240 10 1 YC01403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3
+16020104 Different Opinions Not all the bionics believed they were "manipulated." Instead, they saw Amberia's will as their own. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 101201070 4 80 0 67 24 3 1 300 16020103 24 240 10 1 YC01404BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+16020105 Roaring Nanami decided to talk to Amberia in person, but the war broke out before she could go underground. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0203.png 34 20009 1 5 80 0 67 24 3 1 300 16020104 110801010 11120107 110801 11120107 24 240 10 1 YC01405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3
+16020106 Resonance of Anger There was nothing but sorrow in the battle between the bionics and the ARU. Nanami decided to give everything she had to stop the war. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 6 80 0 67 24 3 1 300 16020105 24 240 10 1 YC01406BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+16020107 The Black Figure "I will never forgive you, Ascendants!" Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0204.png 34 20009 1 7 80 0 67 24 3 1 300 16020106 110801010 11120107 110801 11120107 24 240 10 1 YC01407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3
+16020108 Nanami and Bionics The war had ended, but the wounds were still there. Nanami cheerfully took the cyborgs away from the snowy land. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 8 80 0 67 24 3 1 300 16020107 24 240 10 1 YC01408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+16030101 Silence I didn't think an AI could fall silent. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 21 20010 1 1 80 0 67 24 3 1 300 16010108 15030106 15030112 15030118 24 240 10 1 YC01501BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3
+16030102 Exile You're right. My point is, Huaxu may have a new master, but has her master... really changed? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 21 20010 1 2 80 0 67 24 3 1 300 16030101 24 240 10 1 YC01502BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3
+16030103 Mutual Destruction Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0301.png 21 20010 1 3 80 0 67 24 3 1 300 16030102 110801010 11120104 110801 11120104 24 240 10 1 YC01503BA YC01503EA 3 Deploy no more than 1 member Clear within 300s Fight till the last moment 15020115 1 2 1 3 FwRectangleEx 1 2 3 1
+15010521 Air Transportation All that the crew can do is remain in their seats, ensure that equipment and weapons are operational, and review mission details in preparation for immediate engagement upon landing on the surface. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 1 80 0 67 24 3 1 300 15010520 16030103 24 240 10 1 YC01801BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3
+15010522 Chief Commander Let me re-introduce myself. My name is Vanessa, commandant of Egret and chief commander of this operation. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 2 80 0 67 24 3 1 300 15010521 24 240 10 1 YC01802BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+15010523 Under the Trap Severed Corrupted limbs fall into the pit as they enveloped in blue static and crash into the bottom of the pit heavily. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 3 80 0 67 24 3 1 300 15010522 24 240 10 1 YC01803BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 1
+15010524 Rapid Descent Your brain went blank from the zero gravity free-fall. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0401.png 52 20010 1 4 80 0 67 24 3 1 300 15010523 110801010 11120104 110801 11120104 24 240 10 1 YC01804BA YC01804EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9075 16 3 FwRectangle 1 2 3
+15010525 Night Break Unobstructed beams of moonlight shine through the windows, bring dim light into the dark interior. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 5 80 0 67 24 3 1 300 15010524 24 240 10 1 YC01805BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+15010526 Secret of Victory Deception, exploitation, abandonment... These are the laws of victory on the battlefield. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0402.png 52 20010 1 6 80 0 67 24 3 1 300 15010525 110801010 11120104 110801 11120104 24 240 10 1 YC01806BA YC01806EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9075 9076 3 FwRectangle 1 2 3 1
+15010527 Exchange of Resources Well then, take her away. I've been growing tired of playing with the same toy anyway. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 7 80 0 67 24 3 1 300 15010526 24 240 10 1 YC01807BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3
+15010528 Gray Raven's Edge The electronic photo frame on the table in the lounge finally has a suitable picture. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 8 80 0 67 24 3 1 300 15010527 24 240 10 1 YC01808BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 1
+11140101 Looking for Luna A rusty bridge extends out into the distance, its other end enveloped by the fog. Even though she cannot see it, Alpha knows where the bridge leads. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 1 80 0 62 15 3 1 300 15010528 10140115 15 80 10 1 YC01901BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+11140102 Howling Snowstorm There's no turning back for us. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 2 80 0 62 15 3 1 300 11140101 15 80 10 1 YC01902BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+11140103 Into Thin Air That's not only death for the living, they can also kill those phantoms that have passed away and remain in memory. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 3 80 0 62 15 3 1 300 11140102 15 80 10 1 YC01903BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+11140104 Meet Again Roland, I know what you are going to say. I've never brought it up because this wish will never come true. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 4 80 0 62 15 3 1 300 11140103 15 80 10 1 YC01904BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+11140105 Crossing Paths Let's end it here, Gabriel. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1401.png 53 20010 1 5 80 0 62 15 3 1 300 11140104 110801010 11120103 110801 11120103 15 80 10 1 YC01905BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9081 3 3 Rectangle 1 2 3
+11140106 Martyr I'll say this again. The road you've chosen has but one ending—absolutely nothing! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 6 80 0 62 15 3 1 300 11140105 15 80 10 1 YC01906BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+11140107 Go to Fight There needs to be uncertainty in the world for it to be interesting, isn't that so? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 7 80 0 62 15 3 1 300 11140106 15 80 10 1 YC01907BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3
+11140108 Night Gathers Lucia, I used to think of you only as a chess piece leftover from a conspiracy, a piece of data that was previously deceived and had no reason to exist. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1402.png 53 20010 1 8 80 0 62 15 3 1 300 11140107 110801010 11120104 110801 11120104 15 80 10 1 YC01908BA YC01908EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9081 3 3 Rectangle 1 2 3
+11150101 Orphan of Science Let's just call her Lamia then. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 1 80 0 62 24 3 1 300 15010632 10150117 24 240 10 1 YC02101BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+11150102 Foolishness She's so ugly, like a monkey. Can we get her to stand up? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1501.png 61 20016 1 2 80 0 62 24 3 1 300 11150101 110801010 11120104 110801 11120104 24 240 10 1 YC02102BA YC02102EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3
+11150103 Weakness No medicine can help you. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 3 80 0 62 24 3 1 300 11150102 24 240 10 1 YC02103BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+11150104 Powerlessness A warm hug and comfort will be given to every weeping child. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1502.png 61 20016 1 4 80 0 62 24 3 1 300 11150103 110801010 11120104 110801 11120104 24 240 10 1 YC02104BA YC02104EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3
+11150105 Curiosity I understand. It's "curiosity." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 5 80 0 62 24 3 1 300 11150104 24 240 10 1 YC02105BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+11150106 The First Birth Stop dawdling. Come here, we have to make you adapt to your body right away. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1503.png 61 20016 1 6 80 0 62 24 3 1 300 11150105 110801010 11120104 110801 11120104 24 240 10 1 YC02106BA YC02106EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3
+11150107 Weigh Anchor We aren't devoid of weakness. We were just forced to "send" it away. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 7 80 0 62 24 3 1 300 11150106 24 240 10 1 YC02107BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+11150108 Another Journey Atlantis lived, and so did they. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 8 80 0 62 24 3 1 300 11150107 24 240 10 1 YC02108BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3
+15010621 Like Fate Why—is it you? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 1 80 0 67 24 3 1 300 15010613 11140108 24 240 10 1 YC02001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+15010626 Collection What happened along the way. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 2 80 0 67 24 3 1 300 15010621 24 240 10 1 YC02002BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+15010627 Nothing Hermano. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 3 80 0 67 24 3 1 300 15010626 24 240 10 1 YC02003BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+15010628 Free Riding Guide Should I say unexpected or no surprise. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 4 80 0 67 24 3 1 300 15010627 24 240 10 1 YC02004BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+15010622 Luna's World A monster? A corpse? A weakling? A lost lamb? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0503.png 36 10101 1 5 80 0 67 24 3 1 300 15010628 110801010 11120104 110801 11120104 24 240 10 1 YC02005BA YC02005EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3
+15010629 Break-in I like to throw in a few variables beyond their control when they think their plan is foolproof. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 6 80 0 67 24 3 1 300 15010622 24 240 10 1 YC02006BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+15010623 Non-lethal Joke They... they're coming...! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0501.png 36 10101 1 7 80 0 67 24 3 1 300 15010629 110801010 11120104 110801 11120104 24 240 10 1 YC02007BA YC02007EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3
+15010624 Lopsided Recall You can't just play, "Voodoo"... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0502.png 36 10101 1 8 80 0 67 24 3 1 300 15010623 110801010 11120104 110801 11120104 24 240 10 1 YC02008BA YC02008EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3
+15010625 Cage Battle Roland never sees the cycle and intertwining of these expressions in the same face. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0504.png 59 10101 1 9 80 0 67 24 3 1 300 15010624 110801010 11120104 110801 11120104 24 240 10 1 YC02009BA YC02009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3
+15010630 Ending Citation I could take your life now, but I haven't. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 10 80 0 67 24 3 1 300 15010625 24 240 10 1 YC02010BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 1
+15010631 Fisher I can give you what you want. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 11 80 0 67 24 3 1 300 15010630 24 240 10 1 YC02011BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+15010632 Undecided Middlegame With a smirk of an epiphany, Roland goes to his unknown destiny. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 12 80 0 67 24 3 1 300 15010631 24 240 10 1 YC02012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160101 Preparation Behind the Scenes A wanderer walks among the ruins of the city. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 1 80 0 67 24 3 1 300 10160115 11150108 24 240 10 1 YC02201BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160102 Clearing the Stage I think you'll be interested in the show, Roland. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1601.png 64 20017 1 2 80 0 67 24 3 1 300 11160101 110801010 11120104 110801 11120104 24 240 10 1 YC02202BA YC02202EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3
+11160103 The Show Starts Seeing them notice that he was trying to hide something, the refugee trembles and lowers his head even more. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 3 80 0 67 24 3 1 300 11160102 24 240 10 1 YC02203BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160104 Shadows in the Forest The forest in front looks like the Garden of Eden, where all the creatures live together in harmony. It is proudly showing off the lives residing within. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1602.png 64 20017 1 4 80 0 67 24 3 1 300 11160103 110801010 11120104 110801 11120104 24 240 10 1 YC02204BA YC02204EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3
+11160105 Central Purification Filter An unknown dark cage, some trapped beasts, a vague target. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 5 80 0 67 24 3 1 300 11160104 24 240 10 1 YC02205BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160106 Hyperplasia Before he can finish his sentence, the vine pulls him down into the shaft. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1603.png 64 20017 1 6 80 0 67 24 3 1 300 11160105 110801010 11120104 110801 11120104 24 240 10 1 YC02206BA YC02206EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3
+11160107 Corruption These exposed red spheres rotate from time to time among the branches, watching from the shadows everything happening inside the tower. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 7 80 0 67 24 3 1 300 11160106 24 240 10 1 YC02207BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160108 Movement Something has opened its eyes amid the chaos. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 8 80 0 67 24 3 1 300 11160107 24 240 10 1 YC02208BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160109 Center of the Show... Or Not? The audience usually doesn't get to enter the stage... But accidents happen. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 9 80 0 67 24 3 1 300 11160108 24 240 10 1 YC02209BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3
+11160110 The Last Serum The wanderer walks on the desolate battlefield. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 10 80 0 67 24 3 1 300 11160109 24 240 10 1 YC02210BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 1
+30000101 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000102 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000101 3 30000101 3 1 Rectangle 1 2 3 1
+30000103 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000102 3 30000101 3 1 Rectangle 1 2 3 1
+30000104 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000103 3 30000101 3 1 Rectangle 1 2 3 1
+30000105 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000104 3 30000101 2 1 Rectangle 1 2 3 1
+30000111 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000112 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000113 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000201 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000202 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000201 3 30000101 3 1 Rectangle 1 2 3 1
+30000203 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000202 3 30000101 3 1 Rectangle 1 2 3 1
+30000204 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000203 3 30000101 3 1 Rectangle 1 2 3 1
+30000205 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000204 3 30000101 2 1 Rectangle 1 2 3 1
+30000207 Overclock Rank Up 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000211 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000212 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000213 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000301 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000302 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000301 3 30000101 3 1 Rectangle 1 2 3 1
+30000303 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000302 3 30000101 3 1 Rectangle 1 2 3 1
+30000304 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000303 3 30000101 3 1 Rectangle 1 2 3 1
+30000305 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000304 3 30000101 2 1 Rectangle 1 2 3 1
+30000311 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000312 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000313 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000401 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000402 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000401 3 30000101 3 1 Rectangle 1 2 3 1
+30000403 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000402 3 30000101 3 1 Rectangle 1 2 3 1
+30000404 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000403 3 30000101 3 1 Rectangle 1 2 3 1
+30000405 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000404 3 30000101 2 1 Rectangle 1 2 3 1
+30000411 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000412 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000413 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000501 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000502 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000501 3 30000101 3 1 Rectangle 1 2 3 1
+30000503 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000502 3 30000101 3 1 Rectangle 1 2 3 1
+30000504 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000503 3 30000101 3 1 Rectangle 1 2 3 1
+30000505 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000504 3 30000101 2 1 Rectangle 1 2 3 1
+30000511 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000512 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000513 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000601 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000602 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000601 3 30000101 3 1 Rectangle 1 2 3 1
+30000603 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000602 3 30000101 3 1 Rectangle 1 2 3 1
+30000604 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000603 3 30000101 3 1 Rectangle 1 2 3 1
+30000605 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000604 3 30000101 2 1 Rectangle 1 2 3 1
+30000611 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000612 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000613 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000701 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000702 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000701 3 30000101 3 1 Rectangle 1 2 3 1
+30000703 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000702 3 30000101 3 1 Rectangle 1 2 3 1
+30000704 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000703 3 30000101 3 1 Rectangle 1 2 3 1
+30000705 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000704 3 30000101 2 1 Rectangle 1 2 3 1
+30000707 Overclock Rank Up 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000711 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000712 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000713 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000801 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000802 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000801 3 30000101 3 1 Rectangle 1 2 3 1
+30000803 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000802 3 30000101 3 1 Rectangle 1 2 3 1
+30000804 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000803 3 30000101 3 1 Rectangle 1 2 3 1
+30000805 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000804 3 30000101 2 1 Rectangle 1 2 3 1
+30000807 Overclock Rank Up 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000811 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000812 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000813 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30000901 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000902 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000901 3 30000101 3 1 Rectangle 1 2 3 1
+30000903 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000902 3 30000101 3 1 Rectangle 1 2 3 1
+30000904 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000903 3 30000101 3 1 Rectangle 1 2 3 1
+30000905 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000904 3 30000101 2 1 Rectangle 1 2 3 1
+30000918 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000904 3 30000101 2 1 Rectangle 1 2 3 1
+30000906 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000907 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000906 3 30000101 3 1 Rectangle 1 2 3 1
+30000908 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000907 3 30000101 3 1 Rectangle 1 2 3 1
+30000909 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000908 3 30000101 3 1 Rectangle 1 2 3 1
+30000910 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000909 3 30000101 2 1 Rectangle 1 2 3 1
+30000916 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000909 3 30000101 2 1 Rectangle 1 2 3 1
+30000911 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30000912 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000911 3 30000101 3 1 Rectangle 1 2 3 1
+30000913 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000912 3 30000101 3 1 Rectangle 1 2 3 1
+30000914 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000913 3 30000101 3 1 Rectangle 1 2 3 1
+30000915 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000914 3 30000101 2 1 Rectangle 1 2 3 1
+30000917 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000914 3 30000101 2 1 Rectangle 1 2 3 1
+30001001 Test This is a formidable Boss. 8 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30001002 Elite This is a formidable Boss. 8 1 2 0 3 1 300 30001001 3 30000101 3 1 Rectangle 1 2 3 1
+30001003 Knight This is a formidable Boss. 8 1 3 0 3 1 300 30001002 3 30000101 3 1 Rectangle 1 2 3 1
+30001004 Chaos This is a formidable Boss. 8 1 4 0 3 1 300 30001003 3 30000101 3 1 Rectangle 1 2 3 1
+30001005 Hell This is a formidable Boss. 8 1 5 0 3 1 300 30001004 3 30000101 2 1 Rectangle 1 2 3 1
+30001011 Overclock 1 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001012 Overclock 2 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001013 Overclock 3 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001201 Experiment This is a formidable Boss. 17 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30001202 Elite This is a formidable Boss. 17 1 2 0 3 1 300 30001201 3 30000101 3 1 Rectangle 1 2 3 1
+30001203 Knight This is a formidable Boss. 17 1 3 0 3 1 300 30001202 3 30000101 3 1 Rectangle 1 2 3 1
+30001204 Chaos This is a formidable Boss. 17 1 4 0 3 1 300 30001203 3 30000101 3 1 Rectangle 1 2 3 1
+30001205 Hell This is a formidable Boss. 17 1 5 0 3 1 300 30001204 3 30000101 2 1 Rectangle 1 2 3 1
+30001211 Overclock 1 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001212 Overclock 2 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001213 Overclock 3 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001301 Experiment This is a formidable Boss. 21 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30001302 Elite This is a formidable Boss. 21 1 2 0 3 1 300 30001301 3 30000101 3 1 Rectangle 1 2 3 1
+30001303 Knight This is a formidable Boss. 35 1 3 0 3 1 300 30001302 3 30000101 3 1 Rectangle 1 2 3 1
+30001304 Chaos This is a formidable Boss. 35 1 4 0 3 1 300 30001303 3 30000101 3 1 Rectangle 1 2 3 1
+30001305 Hell This is a formidable Boss. 35 1 5 0 3 1 300 30001304 3 30000101 2 1 Rectangle 1 2 3 1
+30001311 Hidden This is a formidable Boss. 35 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001312 Hidden This is a formidable Boss. 35 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30001313 Hidden This is a formidable Boss. 30 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1
+30300101 Experiment This is a formidable Boss. 111 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300102 Elite This is a formidable Boss. 111 101 1 2 0 3 1 300 30300101 3 30000101 3 1 Rectangle 1 2 3 1
+30300103 Knight This is a formidable Boss. 111 101 1 3 0 3 1 300 30300102 3 30000101 3 1 Rectangle 1 2 3 1
+30300104 Chaos This is a formidable Boss. 111 101 1 4 0 3 1 300 30300103 3 30000101 3 1 Rectangle 1 2 3 1
+30300105 Hell This is a formidable Boss. 111 101 1 5 0 3 1 300 30300104 3 30000101 2 1 Rectangle 1 2 3 1
+30300201 Experiment This is a formidable Boss. 38 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300202 Elite This is a formidable Boss. 38 1 2 0 3 1 300 30300201 3 30000101 3 1 Rectangle 1 2 3 1
+30300203 Knight This is a formidable Boss. 38 1 3 0 3 1 300 30300202 3 30000101 3 1 Rectangle 1 2 3 1
+30300204 Chaos This is a formidable Boss. 38 1 4 0 3 1 300 30300203 3 30000101 3 1 Rectangle 1 2 3 1
+30300205 Hell This is a formidable Boss. 43 1 5 0 3 1 300 30300204 3 30000101 2 1 Rectangle 1 2 3 1
+30300301 Experiment This is a formidable Boss. 43 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300302 Elite This is a formidable Boss. 43 1 2 0 3 1 300 30300301 3 30000101 3 1 Rectangle 1 2 3 1
+30300303 Knight This is a formidable Boss. 43 1 3 0 3 1 300 30300302 3 30000101 3 1 Rectangle 1 2 3 1
+30300304 Chaos This is a formidable Boss. 43 1 4 0 3 1 300 30300303 3 30000101 3 1 Rectangle 1 2 3 1
+30300305 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300304 3 30000101 2 1 Rectangle 1 2 3 1
+30300601 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300602 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300601 3 30000101 3 1 Rectangle 1 2 3 1
+30300603 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300602 3 30000101 3 1 Rectangle 1 2 3 1
+30300604 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300603 3 30000101 3 1 Rectangle 1 2 3 1
+30300605 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300604 3 30000101 2 1 Rectangle 1 2 3 1
+30300501 Experiment This is a formidable Boss. 111 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300502 Elite This is a formidable Boss. 111 101 1 2 0 3 1 300 30300501 3 30000101 3 1 Rectangle 1 2 3 1
+30300503 Knight This is a formidable Boss. 111 101 1 3 0 3 1 300 30300502 3 30000101 3 1 Rectangle 1 2 3 1
+30300504 Chaos This is a formidable Boss. 111 101 1 4 0 3 1 300 30300503 3 30000101 3 1 Rectangle 1 2 3 1
+30300505 Hell This is a formidable Boss. 111 101 1 5 0 3 1 300 30300504 3 30000101 2 1 Rectangle 1 2 3 1
+30300701 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300702 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300701 3 30000101 3 1 Rectangle 1 2 3 1
+30300703 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300702 3 30000101 3 1 Rectangle 1 2 3 1
+30300704 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300703 3 30000101 3 1 Rectangle 1 2 3 1
+30300705 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300704 3 30000101 2 1 Rectangle 1 2 3 1
+30300401 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300402 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300401 3 30000101 3 1 Rectangle 1 2 3 1
+30300403 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300402 3 30000101 3 1 Rectangle 1 2 3 1
+30300404 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300403 3 30000101 3 1 Rectangle 1 2 3 1
+30300405 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300404 3 30000101 2 1 Rectangle 1 2 3 1
+30300801 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30300802 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300801 3 30000101 3 1 Rectangle 1 2 3 1
+30300803 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300802 3 30000101 3 1 Rectangle 1 2 3 1
+30300804 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300803 3 30000101 3 1 Rectangle 1 2 3 1
+30300805 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300804 3 30000101 2 1 Rectangle 1 2 3 1
+30301001 Experiment This is a formidable Boss. 8 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301002 Elite This is a formidable Boss. 8 1 2 0 3 1 300 30301001 3 30000101 3 1 Rectangle 1 2 3 1
+30301003 Knight This is a formidable Boss. 8 1 3 0 3 1 300 30301002 3 30000101 3 1 Rectangle 1 2 3 1
+30301004 Chaos This is a formidable Boss. 8 1 4 0 3 1 300 30301003 3 30000101 3 1 Rectangle 1 2 3 1
+30301005 Hell This is a formidable Boss. 8 1 5 0 3 1 300 30301004 3 30000101 2 1 Rectangle 1 2 3 1
+30301201 Experiment This is a formidable Boss. 17 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301202 Elite This is a formidable Boss. 17 101 1 2 0 3 1 300 30301201 3 30000101 3 1 Rectangle 1 2 3 1
+30301203 Knight This is a formidable Boss. 17 101 1 3 0 3 1 300 30301202 3 30000101 3 1 Rectangle 1 2 3 1
+30301204 Chaos This is a formidable Boss. 17 101 1 4 0 3 1 300 30301203 3 30000101 3 1 Rectangle 1 2 3 1
+30301205 Hell This is a formidable Boss. 17 101 1 5 0 3 1 300 30301204 3 30000101 2 1 Rectangle 1 2 3 1
+30301301 Experiment This is a formidable Boss. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301302 Elite This is a formidable Boss. 21 101 1 2 0 3 1 300 30301301 3 30000101 3 1 Rectangle 1 2 3 1
+30301303 Knight This is a formidable Boss. 21 101 1 3 0 3 1 300 30301302 3 30000101 3 1 Rectangle 1 2 3 1
+30301304 Chaos This is a formidable Boss. 21 101 1 4 0 3 1 300 30301303 3 30000101 3 1 Rectangle 1 2 3 1
+30301305 Hell This is a formidable Boss. 21 101 1 5 0 3 1 300 30301304 3 30000101 2 1 Rectangle 1 2 3 1
+30301401 Experiment This is a formidable Boss. 35 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301402 Elite This is a formidable Boss. 35 101 1 2 0 3 1 300 30301401 3 30000101 3 1 Rectangle 1 2 3 1
+30301403 Knight This is a formidable Boss. 35 101 1 3 0 3 1 300 30301402 3 30000101 3 1 Rectangle 1 2 3 1
+30301404 Chaos This is a formidable Boss. 35 101 1 4 0 3 1 300 30301403 3 30000101 3 1 Rectangle 1 2 3 1
+30301405 Hell This is a formidable Boss. 35 101 1 5 0 3 1 300 30301404 3 30000101 2 1 Rectangle 1 2 3 1
+30301501 Experiment This is a formidable Boss. 30 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301502 Elite This is a formidable Boss. 30 101 1 2 0 3 1 300 30301501 3 30000101 3 1 Rectangle 1 2 3 1
+30301503 Knight This is a formidable Boss. 30 101 1 3 0 3 1 300 30301502 3 30000101 3 1 Rectangle 1 2 3 1
+30301504 Chaos This is a formidable Boss. 30 101 1 4 0 3 1 300 30301503 3 30000101 3 1 Rectangle 1 2 3 1
+30301505 Hell This is a formidable Boss. 30 101 1 5 0 3 1 300 30301504 3 30000101 2 1 Rectangle 1 2 3 1
+30301601 Experiment This is a formidable Boss. 38 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301602 Elite This is a formidable Boss. 38 101 1 2 0 3 1 300 30301601 3 30000101 3 1 Rectangle 1 2 3 1
+30301603 Knight This is a formidable Boss. 38 101 1 3 0 3 1 300 30301602 3 30000101 3 1 Rectangle 1 2 3 1
+30301604 Chaos This is a formidable Boss. 38 101 1 4 0 3 1 300 30301603 3 30000101 3 1 Rectangle 1 2 3 1
+30301605 Hell This is a formidable Boss. 38 101 1 5 0 3 1 300 30301604 3 30000101 2 1 Rectangle 1 2 3 1
+30301701 Experiment This is a formidable Boss. 43 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301702 Elite This is a formidable Boss. 43 101 1 2 0 3 1 300 30301701 3 30000101 3 1 Rectangle 1 2 3 1
+30301703 Knight This is a formidable Boss. 43 101 1 3 0 3 1 300 30301702 3 30000101 3 1 Rectangle 1 2 3 1
+30301704 Chaos This is a formidable Boss. 43 101 1 4 0 3 1 300 30301703 3 30000101 3 1 Rectangle 1 2 3 1
+30301705 Hell This is a formidable Boss. 43 101 1 5 0 3 1 300 30301704 3 30000101 2 1 Rectangle 1 2 3 1
+30301801 Experiment This is a formidable Boss. 52 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301802 Elite This is a formidable Boss. 52 101 1 2 0 3 1 300 30301801 3 30000101 3 1 Rectangle 1 2 3 1
+30301803 Knight This is a formidable Boss. 52 101 1 3 0 3 1 300 30301802 3 30000101 3 1 Rectangle 1 2 3 1
+30301804 Chaos This is a formidable Boss. 52 101 1 4 0 3 1 300 30301803 3 30000101 3 1 Rectangle 1 2 3 1
+30301805 Hell This is a formidable Boss. 52 101 1 5 0 3 1 300 30301804 3 30000101 2 1 Rectangle 1 2 3 1
+30301901 Experiment This is a formidable Boss. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30301902 Elite This is a formidable Boss. 21 101 1 2 0 3 1 300 30301901 3 30000101 3 1 Rectangle 1 2 3 1
+30301903 Knight This is a formidable Boss. 21 101 1 3 0 3 1 300 30301902 3 30000101 3 1 Rectangle 1 2 3 1
+30301904 Chaos This is a formidable Boss. 21 101 1 4 0 3 1 300 30301903 3 30000101 3 1 Rectangle 1 2 3 1
+30301905 Hell This is a formidable Boss. 21 101 1 5 0 3 1 300 30301904 3 30000101 2 1 Rectangle 1 2 3 1
+30302001 Experiment She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30302002 Elite She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 2 0 3 1 300 30302001 3 30000101 3 1 Rectangle 1 2 3 1
+30302003 Knight She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 3 0 3 1 300 30302002 3 30000101 3 1 Rectangle 1 2 3 1
+30302004 Chaos She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 4 0 3 1 300 30302003 3 30000101 3 1 Rectangle 1 2 3 1
+30302005 Hell She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 5 0 3 1 300 30302004 3 30000101 2 1 Rectangle 1 2 3 1
+30302101 Experiment This is a formidable Boss. 62 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30302102 Elite This is a formidable Boss. 62 101 1 2 0 3 1 300 30302101 3 30000101 3 1 Rectangle 1 2 3 1
+30302103 Knight This is a formidable Boss. 62 101 1 3 0 3 1 300 30302102 3 30000101 3 1 Rectangle 1 2 3 1
+30302104 Chaos This is a formidable Boss. 62 101 1 4 0 3 1 300 30302103 3 30000101 3 1 Rectangle 1 2 3 1
+30302105 Hell This is a formidable Boss. 62 101 1 5 0 3 1 300 30302104 3 30000101 2 1 Rectangle 1 2 3 1
+30302201 Experiment This is a formidable Boss. 59 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30302202 Elite This is a formidable Boss. 59 101 1 2 0 3 1 300 30302201 3 30000101 3 1 Rectangle 1 2 3 1
+30302203 Knight This is a formidable Boss. 59 101 1 3 0 3 1 300 30302202 3 30000101 3 1 Rectangle 1 2 3 1
+30302204 Chaos This is a formidable Boss. 59 101 1 4 0 3 1 300 30302203 3 30000101 3 1 Rectangle 1 2 3 1
+30302205 Hell This is a formidable Boss. 59 101 1 5 0 3 1 300 30302204 3 30000101 2 1 Rectangle 1 2 3 1
+30302301 Experiment This is a formidable Boss. 35 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1
+30302302 Elite This is a formidable Boss. 35 101 1 2 0 3 1 300 30302301 3 30000101 3 1 Rectangle 1 2 3 1
+30302303 Knight This is a formidable Boss. 35 101 1 3 0 3 1 300 30302302 3 30000101 3 1 Rectangle 1 2 3 1
+30302304 Chaos This is a formidable Boss. 35 101 1 4 0 3 1 300 30302303 3 30000101 3 1 Rectangle 1 2 3 1
+30302305 Hell This is a formidable Boss. 35 101 1 5 0 3 1 300 30302304 3 30000101 2 1 Rectangle 1 2 3 1
+30060101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060201 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060202 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060203 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060301 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060302 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060303 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060401 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060402 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060403 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060501 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060502 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060503 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060601 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060602 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060603 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060701 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060702 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060703 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060801 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060802 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060803 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060901 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060902 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30060903 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061001 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061002 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061003 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061201 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061202 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061203 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061301 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061302 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3
+30061303 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3
+12010102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12010202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12010102 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12010302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12010202 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12020103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12010302 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12020203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12020103 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12020303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12020203 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12030103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12020303 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12030203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12030103 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12030303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12030203 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12040103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12030303 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12040203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12040103 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12040303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12040203 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12050103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12040303 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12050203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12050103 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12050303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12050203 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12060103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12050303 110601010 11060101 110601 11060101 12 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12060203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12060103 110601010 11060101 110601 11060101 16 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12060303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12060203 110601010 11060101 110601 11060101 16 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12070103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 16 3 1 300 12060303 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12070203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12070103 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12070303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12070203 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12080103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 16 3 1 300 12070303 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12080203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12080103 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12080303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12080203 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12090103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 60 0 16 3 1 300 12080303 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12090203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 60 0 16 3 1 300 12090103 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12090303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 60 0 16 3 1 300 12090203 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12100104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12090303 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12100204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12100104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12100304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12100204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12110104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12100304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12110204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12110104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12110304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12110204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12120104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12110304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12120204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12120104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12120304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12120204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12130105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12120304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12130205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12130105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12130305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12130205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12140105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12130305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12140205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12140105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12140305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12140205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12150105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12140305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12150205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12150105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12150305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12150205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1
+12010101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12010201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12010301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12020101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12020201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12020301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12030101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12030201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12030301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12040101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12040201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12040301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12050101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12050201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12050301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12060101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12060201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12060301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12070101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12070201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12070301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12080101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12080201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12080301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12090101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12090201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12090301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12100101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12100201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12100301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12110101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12110201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12110301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12120101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12120201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12120301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12130201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12140201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1
+12150201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12020102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12020202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12020302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12030102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12030202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12030302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12040102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12040202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12040302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12050102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12050202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12050302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12060102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12060202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12060302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12070102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12070202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12070302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12080102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12080202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12080302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1
+12090102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12090202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12090302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12100102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12100202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12100302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12110102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12110202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12110302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12120102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12120202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12120302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12130202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12140202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12150202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12100103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12100203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12100303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12110103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12110203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12110303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12120103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12120203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12120303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12130203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12140203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12150203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12130204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12130304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12140204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12140304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12150204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12150304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12160201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12170201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12180201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12160202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12170202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12180202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12160203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12170203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12180203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12160204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12170204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12170304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1
+12180204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12180304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1
+12160105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12150305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12160205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12160105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12160305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12160205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12170105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12160305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12170205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12170105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12170305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12170205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12180105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12170305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12180205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12180105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+12180305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12180205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1
+30070101 Cottie The leader of the mysterious organization only briefly existed in the history. What's the true identity of this Memory? 104 1 1 25 0 3 1 300701 1 YS01101BA YS01101EA 3 30000102 4 1 Rectangle 30070101 1 2 3
+30070102 Einsteina As the renowned "brain" of the mysterious organization, Dr. Einsteina, the legendary Memory, has a secret side. 104 1 2 30 0 3 1 300702 1 YS01102BA YS01102EA 3 30000102 4 1 Rectangle 30070102 1 2 3
+30070103 Becky She's the No.3 database of the mysterious organization. Will anyone ever witness her power? 104 1 3 38 0 3 1 300703 1 YS01301EA 3 30000102 4 1 Rectangle 30070103 1 2 3
+30070104 Condelina According to the record, this Memory is able to utilize sounds to manipulate people's mind. Will Gray Raven be able to resist the temptation? 104 1 1 45 0 3 1 300704 1 YS01401BA YS01401EA 3 30000102 4 1 Rectangle 30070104 1 2 3
+30070105 Athmail She's the greatest weapon of the Syndicute. What will her power be...? 104 1 2 50 0 3 1 300705 1 YS01501EA 3 30000102 4 1 Rectangle 30070105 1 2 3
+30070106 Guinevere A girl once lost her life in the pursuit of love. What Memory did she leave behind? 104 1 3 55 0 3 1 300706 1 YS01601BA YS01601EA 3 30000102 4 1 Rectangle 30070106 1 2 3
+30070107 Heisen As the No.1 mad scientist of the Syndicute, she had stepped into the realm of death beyond any sanity. Yet, she faced a cruel future. 104 1 1 60 0 3 1 300707 1 YS01701EA 3 30000102 4 1 Rectangle 30070107 1 2 3
+30070108 Shakespeare Gray Raven was looking forward to someone normal... This time, it's the hymn of emotions. 104 1 2 70 0 3 1 300708 1 YS01801BA YS01801EA 3 30000102 4 1 Rectangle 30070108 1 2 3
+30070109 Catherine This is dedicated to you, my beloved rose garden. 104 1 3 75 0 3 1 300709 1 YS01901EA 3 30000102 4 1 Rectangle 30070109 1 2 3
+30070110 Aife Aife was the last sniper and the greatest treasure left behind by the Syndicute. She must be rescued for the sake of the humanity's future. 104 1 1 80 0 3 1 300710 1 YS02101BA YS02101EA 3 30000102 4 1 Rectangle 30070110 1 2 3
+30070111 Swift Hunter - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 40 20011 1 1 25 0 3 1 1 3 3-min time limit. Monster will go berserk after 2 min. 30070111 4 1 Rectangle 1 2 3 1
+30070112 Blade Flurry - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 40 20011 1 2 30 0 3 1 30070111 1 3 3-min time limit. Monster will go berserk after 2 min. 30070112 4 1 Rectangle 1 2 3 1
+30070113 Resurrected Blademaster - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 40 20011 1 3 38 0 3 1 30070112 1 3 3-min time limit. Monster will go berserk after 2 min. 30070113 4 1 Rectangle 1 2 3 1
+30070114 Lonewolf Blade - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 40 20011 1 1 45 0 3 1 30070113 1 3 3-min time limit. Monster will go berserk after 2 min. 30070114 4 1 Rectangle 1 2 3 1
+30070115 Royal Commander - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 40 20011 1 2 50 0 3 1 30070114 1 3 3-min time limit. Monster will go berserk after 2 min. 30070115 4 1 Rectangle 1 2 3 1
+30070116 Elemental Butcher - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 40 20011 1 3 55 0 3 1 30070115 1 3 3-min time limit. Monster will go berserk after 2 min. 30070116 4 1 Rectangle 1 2 3 1
+30070117 Assault Gunner - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 40 20011 1 1 60 0 3 1 30070116 1 3 3-min time limit. Monster will go berserk after 2 min. 30070117 4 1 Rectangle 1 2 3 1
+30070118 Ice Swordsman - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 40 20011 1 2 70 0 3 1 30070117 1 3 3-min time limit. Monster will go berserk after 2 min. 30070118 4 1 Rectangle 1 2 3 1
+30070119 Assault Chainsaw - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 40 20011 1 3 75 0 3 1 30070118 1 3 3-min time limit. Monster will go berserk after 2 min. 30070119 4 1 Rectangle 1 2 3 1
+30070120 Twin Hunters - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 40 20011 1 1 80 0 3 1 30070119 1 3 3-min time limit. Monster will go berserk after 2 min. 30070120 4 1 Rectangle 1 2 3 1
+30070121 Swift Hunter - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 40 20011 1 1 25 0 3 1 30070120 1 3 3-min time limit. Monster will go berserk after 2 min. 30070121 4 1 Rectangle 1 2 3 1
+30070122 Blade Flurry - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 40 20011 1 2 30 0 3 1 30070121 1 3 3-min time limit. Monster will go berserk after 2 min. 30070122 4 1 Rectangle 1 2 3 1
+30070123 Resurrected Blademaster - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 40 20011 1 3 38 0 3 1 30070122 1 3 3-min time limit. Monster will go berserk after 2 min. 30070123 4 1 Rectangle 1 2 3 1
+30070124 Lonewolf Blade - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 40 20011 1 1 45 0 3 1 30070123 1 3 3-min time limit. Monster will go berserk after 2 min. 30070124 4 1 Rectangle 1 2 3 1
+30070125 Royal Commander - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 40 20011 1 2 50 0 3 1 30070124 1 3 3-min time limit. Monster will go berserk after 2 min. 30070125 4 1 Rectangle 1 2 3 1
+30070126 Elemental Butcher - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 40 20011 1 3 55 0 3 1 30070125 1 3 3-min time limit. Monster will go berserk after 2 min. 30070126 4 1 Rectangle 1 2 3 1
+30070127 Assault Gunner - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 40 20011 1 1 60 0 3 1 30070126 1 3 3-min time limit. Monster will go berserk after 2 min. 30070127 4 1 Rectangle 1 2 3 1
+30070128 Ice Swordsman - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 40 20011 1 2 70 0 3 1 30070127 1 3 3-min time limit. Monster will go berserk after 2 min. 30070128 4 1 Rectangle 1 2 3 1
+30070129 Assault Chainsaw - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 40 20011 1 3 75 0 3 1 30070128 1 3 3-min time limit. Monster will go berserk after 2 min. 30070129 4 1 Rectangle 1 2 3 1
+30070130 Twin Hunters - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 40 20011 1 1 80 0 3 1 30070129 1 3 3-min time limit. Monster will go berserk after 2 min. 30070130 4 1 Rectangle 1 2 3 1
+30070131 Swift Hunter - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 41 20011 1 1 25 0 3 1 1 3 3-min time limit. Monster will go berserk after 2 min. 30070131 4 1 Rectangle 1 2 3 1
+30070132 Blade Flurry - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 41 20011 1 2 30 0 3 1 30070131 1 3 3-min time limit. Monster will go berserk after 2 min. 30070132 4 1 Rectangle 1 2 3 1
+30070133 Resurrected Blademaster - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 41 20011 1 3 38 0 3 1 30070132 1 3 3-min time limit. Monster will go berserk after 2 min. 30070133 4 1 Rectangle 1 2 3 1
+30070134 Lonewolf Blade - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 41 20011 1 1 45 0 3 1 30070133 1 3 3-min time limit. Monster will go berserk after 2 min. 30070134 4 1 Rectangle 1 2 3 1
+30070135 Royal Commander - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 41 20011 1 2 50 0 3 1 30070134 1 3 3-min time limit. Monster will go berserk after 2 min. 30070135 4 1 Rectangle 1 2 3 1
+30070136 Elemental Butcher - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 41 20011 1 3 55 0 3 1 30070135 1 3 3-min time limit. Monster will go berserk after 2 min. 30070136 4 1 Rectangle 1 2 3 1
+30070137 Assault Gunner - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 41 20011 1 1 60 0 3 1 30070136 1 3 3-min time limit. Monster will go berserk after 2 min. 30070137 4 1 Rectangle 1 2 3 1
+30070138 Ice Swordsman - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 41 20011 1 2 70 0 3 1 30070137 1 3 3-min time limit. Monster will go berserk after 2 min. 30070138 4 1 Rectangle 1 2 3 1
+30070139 Assault Chainsaw - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 41 20011 1 3 75 0 3 1 30070138 1 3 3-min time limit. Monster will go berserk after 2 min. 30070139 4 1 Rectangle 1 2 3 1
+30070140 Twin Hunters - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070139 1 3 3-min time limit. Monster will go berserk after 2 min. 30070140 4 1 Rectangle 1 2 3 1
+30070141 Swift Hunter - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 41 20011 1 1 25 0 3 1 30070140 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070141 4 1 Rectangle 1 2 3 1
+30070142 Blade Flurry - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 41 20011 1 2 30 0 3 1 30070141 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070142 4 1 Rectangle 1 2 3 1
+30070143 Resurrected Blademaster - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 41 20011 1 3 38 0 3 1 30070142 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070143 4 1 Rectangle 1 2 3 1
+30070144 Lonewolf Blade - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 41 20011 1 1 45 0 3 1 30070143 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070144 4 1 Rectangle 1 2 3 1
+30070145 Royal Commander - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 41 20011 1 2 50 0 3 1 30070144 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070145 4 1 Rectangle 1 2 3 1
+30070146 Elemental Butcher - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 41 20011 1 3 55 0 3 1 30070145 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070146 4 1 Rectangle 1 2 3 1
+30070147 Assault Gunner - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 41 20011 1 1 60 0 3 1 30070146 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070147 4 1 Rectangle 1 2 3 1
+30070148 Ice Swordsman - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 41 20011 1 2 70 0 3 1 30070147 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070148 4 1 Rectangle 1 2 3 1
+30070149 Assault Chainsaw - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 41 20011 1 3 75 0 3 1 30070148 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070149 4 1 Rectangle 1 2 3 1
+30070150 Twin Hunters - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070149 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070150 4 1 Rectangle 1 2 3 1
+30070151 Swift Hunter - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 42 20011 1 1 25 0 3 1 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070151 4 1 Rectangle 1 2 3 1
+30070152 Blade Flurry - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 42 20011 1 2 30 0 3 1 30070151 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070152 4 1 Rectangle 1 2 3 1
+30070153 Resurrected Blademaster - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 42 20011 1 3 38 0 3 1 30070152 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070153 4 1 Rectangle 1 2 3 1
+30070154 Lonewolf Blade - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 42 20011 1 1 45 0 3 1 30070153 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070154 4 1 Rectangle 1 2 3 1
+30070155 Royal Commander - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 42 20011 1 2 50 0 3 1 30070154 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070155 4 1 Rectangle 1 2 3 1
+30070156 Elemental Butcher - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 42 20011 1 3 55 0 3 1 30070155 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070156 4 1 Rectangle 1 2 3 1
+30070157 Assault Gunner - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 42 20011 1 1 60 0 3 1 30070156 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070157 4 1 Rectangle 1 2 3 1
+30070158 Ice Swordsman - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 42 20011 1 2 70 0 3 1 30070157 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070158 4 1 Rectangle 1 2 3 1
+30070159 Assault Chainsaw - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 42 20011 1 3 75 0 3 1 30070158 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070159 4 1 Rectangle 1 2 3 1
+30070160 Twin Hunters - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070159 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070160 4 1 Rectangle 1 2 3 1
+30070161 Swift Hunter - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 42 20011 1 1 25 0 3 1 30070160 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070161 4 1 Rectangle 1 2 3 1
+30070162 Blade Flurry - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 42 20011 1 2 30 0 3 1 30070161 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070162 4 1 Rectangle 1 2 3 1
+30070163 Resurrected Blademaster - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 42 20011 1 3 38 0 3 1 30070162 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070163 4 1 Rectangle 1 2 3 1
+30070164 Lonewolf Blade - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 42 20011 1 1 45 0 3 1 30070163 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070164 4 1 Rectangle 1 2 3 1
+30070165 Royal Commander - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 42 20011 1 2 50 0 3 1 30070164 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070165 4 1 Rectangle 1 2 3 1
+30070166 Elemental Butcher - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 42 20011 1 3 55 0 3 1 30070165 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070166 4 1 Rectangle 1 2 3 1
+30070167 Assault Gunner - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 42 20011 1 1 60 0 3 1 30070166 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070167 4 1 Rectangle 1 2 3 1
+30070168 Ice Swordsman - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 42 20011 1 2 70 0 3 1 30070167 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070168 4 1 Rectangle 1 2 3 1
+30070169 Assault Chainsaw - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 42 20011 1 3 75 0 3 1 30070168 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070169 4 1 Rectangle 1 2 3 1
+30070170 Twin Hunters - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070169 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070170 4 1 Rectangle 1 2 3 1
+30070171 Wave: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1
+30070172 Wave: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070171 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1
+30070173 Wave: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070172 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1
+30070174 Wave: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070173 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1
+30070175 Wave: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070174 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1
+30070176 Wave: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070175 403060 403060 1 3 The Terminal enhances a random type of enemies every 50s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070171 4 1 Rectangle 1 2 3 1
+30070177 Wave: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070176 403060 403060 1 3 Ballwheel gains attack methods when Yazi attacks Kemuri gains attack methods when Yazi takes attacks 30070171 4 1 Rectangle 1 2 3 1
+30070178 Wave: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070177 403060 403060 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070171 4 1 Rectangle 1 2 3 1
+30070179 Wave: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070178 403060 403060 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a small amount of Resistance 30070171 4 1 Rectangle 1 2 3 1
+30070180 Wave: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070179 403060 403060 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070171 4 1 Rectangle 1 2 3 1
+30070181 Leap: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403060 403060 1 3 Explore Units will modify enemies based on the distances to the character Enemies will cast Entrance Skills every time they switch 30070181 4 1 Rectangle 1 2 3 1
+30070182 Leap: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070181 403060 403060 1 3 Phecda will issue a command upon 50% HP left Complete Phecda's command to add him to your faction Phecda will reduce Prime's Resistance every time he attacks 30070181 4 1 Rectangle 1 2 3 1
+30070183 Leap: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070182 403060 403060 1 3 Cathy will heal companions upon 70% HP left Companions healed by Cathy will have less Extra DMG Reduction 30070181 4 1 Rectangle 1 2 3 1
+30070184 Leap: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070183 403060 403060 1 3 After taking a hit, receive more damage from the subsequent hit by another enemy Injured effects disappear after healing or character switching 30070181 4 1 Rectangle 1 2 3 1
+30070185 Leap: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070184 403060 403060 1 3 Blair deals slightly more damage with Hetero-Sapien(s) on field Blair gains slightly more Resistance with Prisoner(s) on field 30070181 4 1 Rectangle 1 2 3 1
+30070186 Leap: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070185 403060 403060 1 3 The Terminal enhances a random type of enemies every 40s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070181 4 1 Rectangle 1 2 3 1
+30070187 Leap: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070186 403060 403060 1 3 Ballwheel gains more attack behaviors when Yazi attacks Kemuri gains more attack behaviors when Yazi takes attacks Yazi grants Ballwheel a random affix when she attacks 30070181 4 1 Rectangle 1 2 3 1
+30070188 Leap: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070187 403060 403060 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070181 4 1 Rectangle 1 2 3 1
+30070189 Leap: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070188 403060 403060 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a medium amount of Resistance 30070181 4 1 Rectangle 1 2 3 1
+30070190 Leap: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070189 403060 403060 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070181 4 1 Rectangle 1 2 3 1
+30070191 Depth: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403061 403061 1 3 Explore Units will modify enemies based on the distances to the character Enemies will cast Entrance Skills every time they switch Enemies will gain an affix every time they switch 30070191 4 1 Rectangle 1 2 3 1
+30070192 Depth: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070191 403061 403061 1 3 Phecda will issue a command upon 50% HP left Complete Phecda's command to add him to your faction Phecda will reduce Prime's Resistance every time he attacks 30070191 4 1 Rectangle 1 2 3 1
+30070193 Depth: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070192 403061 403061 1 3 Cathy will heal companions upon 70% HP left Companions healed by Cathy will have less Extra DMG Reduction 30070191 4 1 Rectangle 1 2 3 1
+30070194 Depth: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070193 403061 403061 1 3 After taking a hit, receive more damage from the subsequent hit by another enemy Injured effects disappear after healing or character switching 30070191 4 1 Rectangle 1 2 3 1
+30070195 Depth: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070194 403061 403061 1 3 Blair deals significantly more damage with Hetero-Sapien(s) on field Blair gains significantly more Resistance with Prisoner(s) on field 30070191 4 1 Rectangle 1 2 3 1
+30070196 Depth: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070195 403061 403061 1 3 The Terminal enhances a random type of enemies every 30s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070191 4 1 Rectangle 1 2 3 1
+30070197 Depth: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070196 403061 403061 1 3 Yazi affects the behaviors of other enemies when she attacks or takes a hit Yazi grants Ballwheel a random affix when she attacks Yazi grants Kemuri a random affix when she takes a hit 30070191 4 1 Rectangle 1 2 3 1
+30070198 Depth: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070197 403061 403061 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070191 4 1 Rectangle 1 2 3 1
+30070199 Depth: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070198 403061 403061 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a great amount of Resistance 30070191 4 1 Rectangle 1 2 3 1
+30070200 Depth: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070199 403061 403061 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070191 4 1 Rectangle 1 2 3 1
+80010001 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010002 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010003 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010004 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010005 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010006 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010007 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010008 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80010009 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011001 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011002 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011001 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011003 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011001 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011004 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011002 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011005 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011006 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011005 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011007 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011005 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011008 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011006 80011007 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011009 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011010 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011009 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011011 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011009 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011012 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011010 80011011 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011013 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011014 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011013 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011015 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011013 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011016 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011014 80011015 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011017 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011018 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011017 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011019 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011017 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011020 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011018 80011019 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011021 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011022 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011021 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011023 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011021 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+80011024 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011022 80011023 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3
+13010101 Lucia: Lotus The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101010 130101 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010102 Lucia: Dawn The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101020 130102 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010103 Ominous Black III The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101030 130103 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010111 Struggle I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BB 3 1 2 1 2 Rectangle 1 2 3
+13010112 Trespassers Where did these two little girls come from...? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010111 13010112 13010112 13010112 1 1 JZ10202BB 3 1 2 1 2 Rectangle 1 2 3
+13010113 Warm Food Sister, are we finally safe? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010112 13010113 13010113 13010113 1 1 JZ10203BB 3 1 2 1 2 Rectangle 1 2 3
+13010114 Frog Plushie Blame your own naivety. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010113 13010114 13010114 13010114 1 1 JZ10204BB 3 1 2 1 2000 2 Rectangle 1 2 3
+13010115 Price of Naivety We don't have a choice... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01.png 101 1 1 1 0 3 1 13010114 13010115 13010115 13010115 1 1 JZ10205BB JZ10205EB 3 1 2 1 2000 1 Rectangle 1 2 3
+13010116 Lingering Warmth Lucia held Luna in her arms. They fell asleep together for the last time in the cold room... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02.png 101 1 130101160 1 1 0 3 1 13010115 13010116 13010116 13010116 1 1 JZ10206BB JZ10206EB 3 1 2 1 2000 1 Rectangle 1 2 3
+13010120 Star in the Dark Only at the end of a long darkness you will find happiness. And we are no different. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 130101160 1 1 0 3 1 13010116 1 1 JZ10207BB 3 1 2 1 3 Rectangle 1 2 3
+13011011 Undying Her black long hair, along with a few tags in her clenched fist, are the only things swaying in the warm wind... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BC 3 1 2 1 2 Rectangle 1 2 3
+13011012 Separated That's why I need her... to stay loyal to humanity. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011011 13010112 13010112 13010112 1 1 JZ10202BC 3 1 2 1 2 Rectangle 1 2 3
+13011013 Falling Alright. Now is the time... to welcome another lady home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01B.png 101 1 1 1 0 3 1 13011012 13010113 13010113 13010113 1 1 JZ10203BC 3 1 2 1 2000 1 Rectangle 1 2 3
+13011014 Reunion It's impossible! The goddamned Corrupted... and Punishing Virus! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011013 13010114 13010114 13010114 1 1 JZ10204BC 3 1 2 1 2 Rectangle 1 2 3
+13011015 Escape Lucia barely held on to her blade as she stumbled across the city. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02B.png 101 1 130110130 1 1 0 3 1 13011014 13010115 13010115 13010115 1 1 JZ10205BC 3 1 2 1 2000 1 Rectangle 1 2 3
+13011016 Tears Lucia almost collapsed into Luna's arms. Tears ran down her cheeks. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011015 13010116 13010116 13010116 1 1 JZ10206BC 3 1 2 1 2 Rectangle 1 2 3
+13011020 The First Sight I want to meet her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya03B.png 101 1 130110150 1 1 0 3 1 13011015 1 1 JZ10207BC 3 1 2 1 5003 4 Rectangle 1 2 3
+13010201 Liv: Eclipse The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102010 130201 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010202 Liv: Lux The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102020 130202 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010203 Midnight III The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102030 130203 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010211 Uninvited Guest I'm sure we can get along, right? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10301BB 3 1 2 1 2 Rectangle 1 2 3
+13010212 Out of Place Liv, can you find that white dress for your sister? I'm sure you can do such an easy task, right? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010211 13010112 13010112 13010112 1 1 JZ10302BB 3 1 2 1 2 Rectangle 1 2 3
+13010213 Honor ...I can stay back and take care of our home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010212 13010113 13010113 13010113 1 1 JZ10303BB 3 1 2 1 2 Rectangle 1 2 3
+13010214 Collapsed Pride Let me go to the war zone. Please. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu01.png 101 1 1 1 0 3 1 13010213 13010114 13010114 13010114 1 1 JZ10304BB 3 1 2 1 2001 2008 1 Rectangle 1 2 3
+13010215 To a New World Aren't you going to... have a few words with her? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010214 13010115 13010115 13010115 1 1 JZ10305BB 3 1 2 1 2001 2 Rectangle 1 2 3
+13010216 Flower on Battlefield Please answer my question. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu02.png 101 1 1 1 0 3 1 13010215 13010116 13010116 13010116 1 1 JZ10306BB JZ10306EB 3 1 2 1 2001 1 Rectangle 1 2 3
+13010220 White Dress Get changed, Liv... At least, you should leave in a beautiful way. You can do it... I'm sure. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 130102140 1 1 0 3 1 13010214 1 1 JZ10307BB 3 1 2 1 3 Rectangle 1 2 3
+13010301 Nanami: Storm I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103010 130301 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010302 Proving Existence II I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103020 130302 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010303 Proving Existence III I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103030 130303 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010311 XX Month/XX Day, Sunny Nanami's got a diary book today! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10501BB 3 1 2 1 2 Rectangle 1 2 3
+13010312 Day XX, Expectation Nanami will live happily ever after. Just like daddy and mommy... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010311 13010112 13010112 13010112 1 1 JZ10502BB 3 1 2 1 2 Rectangle 1 2 3
+13010313 Day XX, Fissure Everybody has stopped going to class. Daddy and mommy also stayed home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010312 13010113 13010113 13010113 1 1 JZ10503BB 3 1 2 1 2 Rectangle 1 2 3
+13010314 Day XX, Decision I... must... fight... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png 101 1 1 1 0 3 1 13010313 13010114 13010114 13010114 1 1 JZ10504BB 3 1 2 1 2002 1 Rectangle 1 2 3
+13010315 Day XX, Anomaly Why are there... machines... in Nanami's arm? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010314 13010116 13010116 13010116 1 1 JZ10505BB 3 1 2 1 2002 2 Rectangle 1 2 3
+13010316 Day XX, Truth We have lied to you... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 1 1 0 3 1 13010315 13010115 13010115 13010115 1 1 JZ10506BB JZ10506EB 3 1 2 1 2002 1 Rectangle 1 2 3
+13010320 Day XX, A New Journey From now on, Nanami's alone... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 130103160 1 1 0 3 1 13010316 1 1 JZ10507BB 3 1 2 1 3 Rectangle 1 2 3
+13010911 Pulse Strike Make sure you wait for Nanami! I'll be back! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10501BS 3 1 2 1 2 Rectangle 1 2 3
+13010912 Barren Land Even scavengers cannot survive on this barren land. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010911 13010112 13010112 13010112 1 1 JZ10502BS 3 1 2 1 2 Rectangle 1 2 3
+13010913 Between Friends We are friends. Always are! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010912 13010113 13010113 13010113 1 1 JZ10503BS 3 1 2 1 2 Rectangle 1 2 3
+13010914 Hunting Ground A scavenger had witnessed some Construct in the hunting ground. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01B.png 101 1 1 1 0 3 1 13010913 13010114 13010114 13010114 1 1 JZ10504BS 3 1 2 1 2010 1 Rectangle 1 2 3
+13010915 Born as Human All this attacking and robbing... Are we really that different from the Corrupted? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02B.png 101 1 130109140 1 1 0 3 1 13010914 13010116 13010116 13010116 1 1 JZ10505BS 3 1 2 1 2010 1 Rectangle 1 2 3
+13010916 Beyond Friendship Tell her that we are thankful... and sorry. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010915 13010115 13010115 13010115 1 1 JZ10506BS 3 1 2 1 2 Rectangle 1 2 3
+13010920 Secret of the Hunting Ground I... still don't really understand what it means to live, but well, I'm not human to start with. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 130109150 1 1 0 3 1 13010915 1 1 JZ10507BS 3 1 2 1 3 Rectangle 1 2 3
+13010401 Lee: Palefire Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104010 130401 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010402 Robot's Secret II Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104020 130402 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010403 Robot's Secret III Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104030 130403 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010411 Core Parts You can have this robot on your birthday, Murray. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10101BA 3 1 2 1 2 Rectangle 1 2 3
+13010412 Mob in Suits Thirty seconds is enough for a simple gun modification. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi01.png 101 1 1 1 0 3 1 13010411 13010114 13010114 13010114 1 1 JZ10102BA 3 1 2 1 2003 1 Rectangle 1 2 3
+13010413 Mini Bot Mini Bot… will accompany you... if Murray is not here... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010412 13010112 13010112 13010112 1 1 JZ10103BA 3 1 2 1 2 Rectangle 1 2 3
+13010414 At Any Price I'm willing to pay any price... I just want... Murray to live. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010413 13010113 13010113 13010113 1 1 JZ10104BA 3 1 2 1 2 Rectangle 1 2 3
+13010415 Robotic Heart Leave all the risk to me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi02.png 101 1 1 1 0 3 1 13010414 13010115 13010115 13010115 1 1 JZ10105BA 3 1 2 1 2003 1 Rectangle 1 2 3
+13010416 So Close, Yet So Far You'll be fine. Everything will be fine. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010415 13010116 13010116 13010116 1 1 JZ10106BA 3 1 2 1 2003 2 Rectangle 1 2 3
+13010420 Binary - Assemble That dancing robot is still incomplete. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 130104150 1 1 0 3 1 13010415 1 1 JZ10107BA 3 1 2 1 3 Rectangle 1 2 3
+13010501 Karenina: Blast To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105010 130501 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010502 Getting Strong II To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105020 130502 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010503 Getting Strong III To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105030 130503 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010511 Sand Pit The sand pit is the children's favorite playground. But to some, it could be a place of malice. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10701BA 3 1 2 1 2 Rectangle 1 2 3
+13010512 Crazy Old Nutter and Little Dummy They say you are crazy, but you are the only one who has cared for me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010511 13010112 13010112 13010112 1 1 JZ10702BA 3 1 2 1 2 Rectangle 1 2 3
+13010513 Hidden in Danger Remorse is just another form of craziness. Truth lies in danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010512 13010113 13010113 13010113 1 1 JZ10703BA 3 1 2 1 2 Rectangle 1 2 3
+13010514 Stolen Hope The kids laughed as they took away her treasure. No one noticed the hatred in her eyes. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina01.png 101 1 1 1 0 3 1 13010513 13010114 13010114 13010114 1 1 JZ10704BA 3 1 2 1 2004 1 Rectangle 1 2 3
+13010515 Light Lost A sudden blackout put everybody in panic. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010514 13010115 13010115 13010115 1 1 JZ10705BA 3 1 2 1 2004 2 Rectangle 1 2 3
+13010516 The Punishment If someone must be punished, I'll be the one and only. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina02.png 101 1 130105140 1 1 0 3 1 13010515 13010116 13010116 13010116 1 1 JZ10706BA 3 1 2 1 2004 1 Rectangle 1 2 3
+13010520 Spiral of Causality Be it known or unknown, the spiral of causality never stops. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 130105160 1 1 0 3 1 13010516 1 1 JZ10707BA 3 1 2 1 3 Rectangle 1 2 3
+13010601 Watanabe: Nightblade Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106010 130601 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010602 Watanabe: Astral Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106020 130602 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010603 Twin-Blade Tactics III Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106030 130603 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010611 Physical Training We're used to it, but what's the point in it? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10801BA 3 1 2 1 2 Rectangle 1 2 3
+13010612 Imagine the Future Money and survival, that's what humans live for. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010611 13010112 13010112 13010112 1 1 JZ10802BA 3 1 2 1 2 Rectangle 1 2 3
+13010613 Snow Rescue Oasis, Bruce, Watanabe, prepare to move out. Our mission, search and rescue. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010612 13010113 13010113 13010113 1 1 JZ10803BA 3 1 2 1 2 Rectangle 1 2 3
+13010614 Don't Stop Don't mourn the dead with sorrow, Watanabe. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01.png 101 1 1 1 0 3 1 13010613 13010114 13010114 13010114 1 1 JZ10804BA JZ10804EA 3 1 2 1 2005 1 Rectangle 1 2 3
+13010615 Saving Hope No matter how hopeless, as long as I can save someone... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02.png 101 1 1 1 0 3 1 13010614 13010115 13010115 13010115 1 1 JZ10805BA 3 1 2 1 2005 1 Rectangle 1 2 3
+13010616 Who's the First I can't always let that brave soldier be ahead of me... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010615 13010116 13010116 13010116 1 1 JZ10806BA 3 1 2 1 2005 2 Rectangle 1 2 3
+13010620 Oasis Squad Oasis will be under my leadership starting from today! That is Bruce's... last order! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 130106150 1 1 0 3 1 13010615 1 1 JZ10807BA 3 1 2 1 3 Rectangle 1 2 3
+13011111 Retreat Before the shuttle successfully lands on Babylonia, the torch of humanity is in your hands. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10801BS 3 1 2 1 2 Rectangle 1 2 3
+13011112 Reminisce Bruce and I are different. If you could spend more time with him, I'm sure you will be proud of him. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011111 13010112 13010112 13010112 1 1 JZ10802BS 3 1 2 1 2 Rectangle 1 2 3
+13011113 Infiltrate the Airport I'll leave my back to you then, Captain Cyril! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01B.png 101 1 1 1 0 3 1 13011112 13010113 13010113 13010113 1 1 JZ10803BS 3 1 2 1 2116 1 Rectangle 1 2 3
+13011114 Ambush Command Center! Why are there missile attacks?! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011113 13010114 13010114 13010114 1 1 JZ10804BS 3 1 2 1 2 Rectangle 1 2 3
+13011115 Standoff I will continue to fight on Earth, for Bruce! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02B.png 101 1 1 1 0 3 1 13011114 13010115 13010115 13010115 1 1 JZ10805BS JZ10805ES 3 1 2 1 2116 1 Rectangle 1 2 3
+13011116 Final Choice Watanabe, I thank you for your service to humanity on behalf of Babylonia. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011115 13010116 13010116 13010116 1 1 JZ10806BS 3 1 2 1 2 Rectangle 1 2 3
+13011120 Finding Oasis He hobbled across the scorching desert in search of "Oasis". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 130111150 1 1 0 3 1 13011116 1 1 JZ10807BS 3 1 2 1 3 Rectangle 1 2 3
+13010701 Bianca: Zero The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107010 130701 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010702 Power of Faith II The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107020 130702 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010703 Power of Faith III The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107030 130703 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010711 May We Be Blessed Someone will soon come here and take us to a safe place. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10401BA 3 1 2 1 2 Rectangle 1 2 3
+13010712 Forgotten Church More and more people are coming to Snow Plain Church in this arctic land. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010711 13010112 13010112 13010112 1 1 JZ10402BA 3 1 2 1 2 Rectangle 1 2 3
+13010713 Prayer & Faith I'm willing to give everything... even my life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010712 13010113 13010113 13010113 1 1 JZ10403BA 3 1 2 1 2 Rectangle 1 2 3
+13010714 To the Light Take them to somewhere safe before the blizzard comes again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010713 13010114 13010114 13010114 1 1 JZ10404BA 3 1 2 1 2006 2 Rectangle 1 2 3
+13010715 Protection & Judgement Be prepared to atone for your sins, for I shall be your judgement! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01.png 101 1 1 1 0 3 1 13010714 13010115 13010115 13010115 1 1 JZ10405BA JZ10405EA 3 1 2 1 2006 1 Rectangle 1 2 3
+13010716 Snowfall Follow your heart, my child. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02.png 101 1 1 1 0 3 1 13010715 13010116 13010116 13010116 1 1 JZ10406BA JZ10406EA 3 1 2 1 2006 1 Rectangle 1 2 3
+13010720 Losing Myself God, if I ever lose myself, I am willing to accept any judgement and punishment. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 130107160 1 1 0 3 1 13010716 1 1 JZ10407BA 3 1 2 1 3 Rectangle 1 2 3
+13011311 Lily Toby said as he put a supply box before Bianca. A pure white lily lay on it. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10401BS 3 1 2 1 2 Rectangle 1 2 3
+13011312 Bold Request A scurry of footsteps from the corridor broke the tranquility at night. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01B.png 104 301 20004 1 1 1 0 3 1 13011311 13010112 13010112 13010112 1 1 JZ10402BS JZ10402ES 3 1 2 1 2006 1 Rectangle 1 2 3
+13011313 Daedalus Allow me to introduce myself. I'm Wen, chairman of Daedalus Security Company. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011312 13010113 13010113 13010113 1 1 JZ10403BS 3 1 2 1 2 Rectangle 1 2 3
+13011314 Dreams Keep it up. I'm sure you'll make your dreams come true before long. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011313 13010114 13010114 13010114 1 1 JZ10404BS 3 1 2 1 2 Rectangle 1 2 3
+13011315 The Truth When the warehouse was lit up, what came into Bianca's sight, instead of the company's goods, were the Constructs restrained by the restraint devices. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02B.png 104 308 20004 1 1 1 0 3 1 13011314 13010115 13010115 13010115 1 1 JZ10405BS 3 1 2 1 5005 1 Rectangle 1 2 3
+13011316 The Ending It's all over. Time to take a break... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011315 13010116 13010116 13010116 1 1 JZ10406BS 3 1 2 1 2 Rectangle 1 2 3
+13011320 Invite I took lots of wrong paths when I was your age, but those experiences have made me who I am. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 130113150 1 1 0 3 1 13011315 1 1 JZ10407BS 3 1 2 1 3 Rectangle 1 2 3
+13010801 Kamui: Bastion My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108010 130801 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010802 Sharp Greatsword II My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108020 130802 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010803 Sharp Greatsword III My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108030 130803 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13010811 Chit-Chat Large-scale missions are always exciting. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10601BA 3 1 2 1 2 Rectangle 1 2 3
+13010812 First Team The first team of Task Force is the most powerful. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010811 13010112 13010112 13010112 1 1 JZ10602BA 3 1 2 1 2 Rectangle 1 2 3
+13010813 Battle-Type Construct They always fight relentlessly, as if fighting is the sole reason for them to exist. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010812 13010113 13010113 13010113 1 1 JZ10603BA 3 1 2 1 2 Rectangle 1 2 3
+13010814 Large-scale Extermination Mission This is a large scale mission to eliminate Corrupted. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei01.png 101 1 1 1 0 3 1 13010813 13010114 13010114 13010114 1 1 JZ10604EA 3 1 2 1 2007 1 Rectangle 1 2 3
+13010815 Dilemma During the battle, Constructs have received orders... But every single order is different. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei02.png 101 1 1 1 0 3 1 13010814 13010115 13010115 13010115 1 1 JZ10605BA 3 1 2 1 2007 1 Rectangle 1 2 3
+13010816 Sparks of Farewell Among liquid and parts, the sparks bid farewell to a friend under the setting sun. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010815 13010116 13010116 13010116 1 1 JZ10606BA 3 1 2 1 2007 2 Rectangle 1 2 3
+13010820 Dark Side Shh. You don't have to be afraid. No need to know who I am either... For you will eventually become me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 130108150 1 1 0 3 1 13010815 1 1 JZ10607BA 3 1 2 1 3 Rectangle 1 2 3
+13011201 Ayla: Brilliance My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130109010 130901 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13011211 Colors Meka announced the travel plans to the painting Ayla. Ayla was very excited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10901BA 3 1 2 1 2 Rectangle 1 2 3
+13011212 The Beginning Among the frolicking children, an ancient story is going to be reenacted by inhuman creatures. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila01.png 101 1 130112121 1 1 0 3 1 13011211 13010112 13010112 13010112 1 1 JZ10902BA JZ10902EA 3 1 2 1 2117 1 Rectangle 1 2 3
+13011213 Friends Ayla made a friend because of "Thunderstorm". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011212 13010113 13010113 13010113 1 1 JZ10903BA 3 1 2 1 2 Rectangle 1 2 3
+13011214 The Letter Ayla received unexpected news as she was preparing for her exhibition. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila02.png 101 1 130112120 1 1 0 3 1 13011213 13010114 13010114 13010114 1 1 JZ10904BA JZ10904EA 3 1 2 1 2117 1 Rectangle 1 2 3
+13011215 A Gift Ayla was touched by the "gift" from Selena. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011214 13010115 13010115 13010115 1 1 JZ10905BA 3 1 2 1 2 Rectangle 1 2 3
+13011216 Farewell Ayla is determined to set off on her journey, leaving behind an unfinished painting. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011215 13010116 13010116 13010116 1 1 JZ10906BA 3 1 2 1 2 Rectangle 1 2 3
+13011220 The Other What was Selena thinking when she was surrounded by Corrupted? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 130112140 1 1 0 3 1 13011215 1 1 JZ10907BA 3 1 2 1 3 Rectangle 1 2 3
+13011401 Sophia: Silverfang My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 13 317 20004 1 1 1 0 30 3 1 130110010 131001 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13011411 Hyena Risking her life to steal food rations, a shelter that could have been broken through at any moment... It was the world in the eyes of a girl named "Hyena". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ11101BA 3 1 2 1 2 Rectangle 1 2 3
+13011412 Wrench A burst of noise outside the shelter drew Hyena's attention. Maybe today would be a little bit different? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011411 13010112 13010112 13010112 1 1 JZ11102BA 3 1 2 1 2 Rectangle 1 2 3
+13011413 Sophia Hyena was no longer "Hyena". She became soft-hearted and adorable, all because of the... "family". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011412 13010113 13010113 13010113 1 1 JZ11103BA 3 1 2 1 2 Rectangle 1 2 3
+13011414 Catastrophe Within a mere few hours, everyone's fate would be changed completely. Most of them would not be able to see the sunrise again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya01.png 13 20004 1 130114140 1 1 0 3 1 13011413 13010114 13010114 13010114 1 1 JZ11104BA 3 1 2 1 5006 1 Rectangle 1 2 3
+13011415 Sworn Enemy The letter indicated the direction of hatred, but was it really that simple? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011414 13010115 13010115 13010115 1 1 JZ11105BA 3 1 2 1 2 Rectangle 1 2 3
+13011416 The Truth The truth changed everything. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya02.png 13 20004 1 130114140 1 1 0 3 1 13011415 13010116 13010116 13010116 1 1 JZ11106BA JZ11106EA 3 1 2 1 5006 1 Rectangle 1 2 3
+13011420 When the Day Comes A letter with Akdilek's wax seal lay on President Hassen's desk... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 130114160 1 1 0 3 1 13011416 1 1 JZ11107BA 3 1 2 1 3 Rectangle 1 2 3
+13011501 Chrome: Arclight Always be strict to yourself and keep striving for better. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 16 20006 1 1 1 0 30 3 1 130111010 131101 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 2 Rectangle 1 2 3
+13011511 No.1 Tsk, why is he getting all the benefits? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 307 20006 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ11201BA 3 1 2 1 2 Rectangle 1 2 3
+13011512 Dialogue A smart person knows when to do what. Focus on the moment and plan for the future. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011511 13010112 13010112 13010112 1 1 JZ11202BA 3 1 2 1 2 Rectangle 1 2 3
+13011513 Connection Please break the memory connection immediately. If you exceed your connection threshold, memory loss may occur! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011512 13010113 13010113 13010113 1 1 JZ11203BA 3 1 2 1 2 Rectangle 1 2 3
+13011514 Proud Work You have perfect Tantalum-193 heteropolymer adaptability and beautiful biological readings. Looks like we have a high chance of success. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011513 13010114 13010114 13010114 1 1 JZ11204BA 3 1 2 1 2 Rectangle 1 2 3
+13011515 Available Resource Whether you are the weapon or the user, once you are on the battlefield, you share the same fate. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu01.png 16 307 20006 1 1 1 0 3 1 13011514 13010115 13010115 13010115 1 1 JZ11205BA JZ11205EA 3 1 2 1 8020 1 Rectangle 1 2 3
+13011516 Leader Hurry up, Leader! Let's go together. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu02.png 16 302 20006 1 130115151 130115152 130115153 1 1 0 3 1 13011515 13010116 13010116 13010116 1 1 JZ11206BA JZ11206EA 3 1 2 1 8020 7005 1 Rectangle 1 2 3
+13011520 Scar A warrior fears not wounds nor bleeding. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 130115160 1 1 0 3 1 13011516 1 1 JZ11207BA 3 1 2 1 3 Rectangle 1 2 3
+13011611 Your Name This was how I met that person. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 307 20006 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BS 3 1 2 1 2 Rectangle 1 2 3
+13011612 Vague Emotions I learned many things from Commandant... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 1 1 0 3 1 13011611 13010112 13010112 13010112 1 1 JZ10202BS 3 1 2 1 2 Rectangle 1 2 3
+13011613 Gray Raven Lee, Liv, myself, and Commandant. We are Gray Raven. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 1 1 0 3 1 13011612 13010113 13010113 13010113 1 1 JZ10203BS 3 1 2 1 2 Rectangle 1 2 3
+13011614 Alpha Sometimes... I had flashback of memories of "Lucia". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01C.png 16 20006 1 1 1 0 3 1 13011613 13010114 13010114 13010114 1 1 JZ10204BS JZ10204ES 3 1 2 1 1123 1 Rectangle 1 2 3
+13011615 Twin Blades of Will I felt sorry for everything. That's why I must keep moving on. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02C.png 16 307 20006 1 1 1 0 3 1 13011614 13010115 13010115 13010115 1 1 JZ10205BS JZ10205ES 3 1 2 1 1131 1 Rectangle 1 2 3
+13011616 Determination Be my blade, Plume. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 302 20006 1 1 1 0 3 1 13011615 13010116 13010116 13010116 1 1 JZ10206BS 3 1 2 1 2 Rectangle 1 2 3
+13011620 Cherished Memory It was a conversation with Commandant, hidden deep in my heart. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 130116150 1 1 0 3 1 13011615 1 1 JZ10207BS 3 1 2 1 3 Rectangle 1 2 3
+13011701 Vera: Rozen Always be strict to yourself and keep striving for better. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 111 10101 1 1 1 0 30 3 1 130112010 131201 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 2 Rectangle 1 2 3
+13011711 The Redheaded Death "Isn't she... the Redheaded Death?" Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 307 10101 1 1 1 0 3 1 13011211 13011211 1 1 JZ11301BA 3 1 2 1 2 Rectangle 1 2 3
+13011712 Construct - Vera At the medic station, Vera raised her hand with determination to fight at the front lines. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 1 1 0 3 1 13011711 13011212 13011212 1 1 JZ11302BA 3 1 2 1 2 Rectangle 1 2 3
+13011713 Evacuation Just like she expected, the team was wiped out. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila01.png 112 10101 1 1 1 0 3 1 13011712 13011213 13011213 1 1 JZ11303BA 3 1 2 1 9000 1 Rectangle 1 2 3
+13011714 Shrouded in Darkness Vera was locked in the detention room for the fighting with the Constructs calling her the death. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 1 1 0 3 1 13011713 13011214 13011214 1 1 JZ11304BA 3 1 2 1 2 Rectangle 1 2 3
+13011715 Embrace the Pain Instead of following the orders, Vera decided to do what her heart said—protect the city at all cost. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 307 10101 1 1 1 0 3 1 13011714 13011215 13011215 1 1 JZ11305BA 3 1 2 1 2 Rectangle 1 2 3
+13011716 Among the Agonies Vera and other soldiers were overwhelmed by the Corrupted. She painfully realized what she should do now. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila02.png 111 302 10101 1 1 1 0 3 1 13011715 13011216 13011216 1 1 JZ11306BA JZ11306EA 3 1 2 1 9000 1 Rectangle 1 2 3
+13011720 File: Iron Maiden Taking away Tifa's pain was all Vera could do for her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 130117160 1 1 0 3 1 13011716 1 1 JZ11307BA 3 1 2 1 3 Rectangle 1 2 3
+13011811 The Eve Like his master said, Camu accepted the serum injection and became a Kurono soldier. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 307 10101 1 1 1 0 3 1 13010111 13010111 1 1 JZ15101BA 3 1 2 1 2 Rectangle 1 2 3
+13011812 Soldier Camu and his companions were dispatched to the mobile fleet. During their missions, they realized how cruel the world was. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 1 1 0 3 1 13011811 13010112 13010112 1 1 JZ15102BA 3 1 2 1 2 Rectangle 1 2 3
+13011813 Pact The serum did not stop a soldier from dying. Camu discovered something when he delivered the goods to Kurono. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 1 1 0 3 1 13011812 13010113 13010113 1 1 JZ15103BA 3 1 2 1 2 Rectangle 1 2 3
+13011814 Incinerate What had to be burned down was not only the city occupied by the Corrupted, but also the "Corrupted" themselves. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu01.png 111 10101 1 1 1 0 4 2 13011813 13010114 13010114 1 1 JZ15104BA JZ15104EA 3 1 2 1 9012 1 Rectangle 1 2 3
+13011815 Crawling Grasping their weapons with rage, Camu and his companions marched to Kurono's base. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 307 10101 1 1 1 0 3 1 13011814 13010115 13010115 1 1 JZ15105BA 3 1 2 1 2 Rectangle 1 2 3
+13011816 Avengers This was a battle between the Constructs and the Corrupted. Surrounded by blazing flames, everything fell into darkness. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu02.png 112 302 10101 1 130118140 1 1 0 4 2 13011815 13010116 13010116 1 1 JZ15106BA JZ15106EA 3 1 2 1 9012 1 Rectangle 1 2 3
+13011820 Kamui "I'd like to see how you live through this world, Kamui." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 130118160 1 1 0 3 1 13011816 1 1 JZ15107BA 3 1 2 1 3 Rectangle 1 2 3
+13011911 Forest Girl Always remember to pray... You were born in the snowy forest, and you must never forget the weight of life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11401BA 3 1 2 1 2 Rectangle 1 2 3
+13011912 Being Normal You are a kind girl who is willing to fight for others. One day, you would grow up. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita01.png 7 20009 1 130119121 130119122 130119123 1 1 0 0 0 13011911 13010112 13010112 1 1 JZ11402BA JZ11402EA 3 1 2 1 1132 1 Rectangle 1 2 3
+13011913 The Only Chance This is the only chance for you to live on as an ordinary girl... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011912 13010113 13010113 1 1 JZ11403BA 3 1 2 1 2 Rectangle 1 2 3
+13011914 Journey's End This could be the last time for us to be together. You, me, and him. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011913 13010114 13010114 1 1 JZ11404BA 3 1 2 1 2 Rectangle 1 2 3
+13011915 Pray for Life Your prayer created a miracle. Now go for the final hope. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011914 13010115 13010115 1 1 JZ11405BA 3 1 2 1 2 Rectangle 1 2 3
+13011916 The Last Forest Guard Even if you have become a Forest Guard, you are always my granddaughter. My most innocent little girl. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita02.png 8 20009 1 130119121 130119122 130119123 1 1 0 0 0 13011915 13010116 13010116 1 1 JZ11406BA JZ11406EA 3 1 2 1 1132 1 Rectangle 1 2 3
+13011920 The Salvation of You Then please, let me watch over you—until the end of my life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 16 20009 1 130119160 1 1 0 0 0 13011916 1 1 JZ11407BA 3 1 2 1 3 Rectangle 1 2 3
+13012011 Origin It rests peacefully under the Kowloong Metropolis, where it should remain undisturbed. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ15201BA 3 1 2 1 2 Rectangle 1 2 3
+13012012 History This is the archives of the Kowloon Chamber of Commerce. It is a symbol of history and glory. It stands in a corner of the KCC as a witness to the footprints of our ancestors. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012011 13010112 13010112 1 1 JZ15202BA 3 1 2 1 2 Rectangle 1 2 3
+13012013 Illusion The monarch will merely be a facade created out of authority before the masses. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu01.png 28 20009 1 1 1 0 0 0 13012012 13010113 13010113 1 1 JZ15203BA JZ15203EA 3 1 2 1 1135 1 Rectangle 1 2 3
+13012014 Cloud Looking toward the sound, they see a young woman in white and the wooden cart behind her seemed to belong in a museum. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012013 13010114 13010114 1 1 JZ15204BA 3 1 2 1 2 Rectangle 1 2 3
+13012015 Chaos Yin whispers softly. Qu stands overlooking the entirety of Kowloong. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu02.png 28 20009 1 130120130 1 1 0 0 0 13012014 13010115 13010115 1 1 JZ15205BA JZ15205EA 3 1 2 1 1135 1 Rectangle 1 2 3
+13012016 Theme These are the themes of this era that shape the world. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012015 13010116 13010116 1 1 JZ15206BA 3 1 2 1 2 Rectangle 1 2 3
+13012020 Reign When people look up to the Sovereign, they see what they want to see. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 130120150 1 1 0 0 0 13012016 1 1 JZ15207BA 3 1 2 1 3 Rectangle 1 2 3
+13012101 Changyu: Qilin Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 16 10101 1 1 1 0 30 3 1 130113010 131301 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13012111 The Nighter There is no place more prosperous than this. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 307 10101 1 1 1 0 3 1 13011211 13011211 1 1 JZ11601BA 3 1 2 1 2 Rectangle 1 2 3
+13012112 Mystery But... how? Have you ever considered that maybe people should just get to live? What if we weren't supposed to sell our souls only for a shot at life?! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012111 13011212 13011212 1 1 JZ11602BA 3 1 2 1 2 Rectangle 1 2 3
+13012113 Scar Huainan saw a clear reflection of himself. He paused for a moment, then pulled his collar down to reveal a terrible scar on his neck. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012112 13011213 13011213 1 1 JZ11603BA 3 1 2 1 2 Rectangle 1 2 3
+13012114 Dream The cheering noise of the crowd could be heard from far away. Lanterns slowly rose into the sky from the deck. The Nighter looked like an grand, unreal show from the window. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012113 13011214 13011214 1 1 JZ11604BA 3 1 2 1 2 Rectangle 1 2 3
+13012115 Nightmare Numerous dark silhouettes with crimson eyes walked out of the fire. What were they? Changyu stared at the burning flame, trying to find out what happened... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu01.png 16 307 10101 1 1 1 0 3 1 13012114 13011215 13011215 1 1 JZ11605BA 3 1 2 1 1136 1 Rectangle 1 2 3
+13012116 The Truth Huainan stood right in front. His hair was messy, and his dark eyes had no emotion in them. Changyu had never seen that look. He felt like there was ice in Huainan's eyes, and he would be devoured in the next second. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu02.png 16 302 10101 1 130121150 1 1 0 3 1 13012115 13011216 13011216 1 1 JZ11606BA JZ11606EA 3 1 2 1 1136 1 Rectangle 1 2 3
+13012120 Past "Not that I have any proof... but I can't shake the feeling that, for someone who was so hellbent on getting what he wanted, he must still be out there somewhere." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 130121160 1 1 0 3 1 13012116 1 1 JZ11607BA 3 1 2 1 3 Rectangle 1 2 3
+13012211 Shattered Hope When all hope turns into despair... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11701BA 3 1 2 1 2 Rectangle 1 2 3
+13012212 Lightless Night When night never ends, and tomorrow never comes... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012211 13010112 13010112 1 1 JZ11702BA 3 1 2 1 2 Rectangle 1 2 3
+13012213 Filthy Monsters When monsters lose their value, they no longer deserve to live. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012212 13010113 13010113 1 1 JZ11703BA 3 1 2 1 2 Rectangle 1 2 3
+13012214 Unblessed Birth When an unblessed birth arrives from heaven, is it destruction or salvation? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa01.png 101 20009 1 1 1 0 0 0 13012213 13010114 13010114 1 1 JZ11704BA JZ11704EA 3 1 2 1 1137 1 Rectangle 1 2 3
+13012215 Iron Will When the end is nigh, the body may be corrupted, but the soul will never be tainted. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012214 13010115 13010115 1 1 JZ11705BA 3 1 2 1 2 Rectangle 1 2 3
+13012216 Farewell for Reunion When everything is reduced to ashes, we will find our eternal wonderland. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa02.png 101 20009 1 130122140 1 1 0 0 0 13012215 13010116 13010116 1 1 JZ11706BA JZ11706EA 3 1 2 1 1137 1 Rectangle 1 2 3
+13012220 Dialogue between the Strongs The recording of a dialogue. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 130122160 1 1 0 0 0 13012216 1 1 JZ11707BA 3 1 2 1 3 Rectangle 1 2 3
+13012301 Wanshi: Hypnos Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 10101 1 1 1 0 30 3 1 130114010 131401 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3
+13012311 The Beginning of Lies The moment you see beyond the lies and find reality, a certain string will begin to tighten... or snap. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11801BA 3 1 2 1 2 Rectangle 1 2 3
+13012312 Indifference All of these are familiar, like a scene repeated from the past. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012311 13010112 13010112 1 1 JZ11802BA 3 1 2 1 2 Rectangle 1 2 3
+13012313 Growing Fear Wanshi tries to find some words to comfort the Construct, but everything he can think of points to an answer that he has known long ago. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012312 13010113 13010113 1 1 JZ11803BA 3 1 2 1 2 Rectangle 1 2 3
+13012314 Long Night Wanshi cupped his hands to catch some water, only to let it slip through his fingers. He shook his head and walked out of the bathroom. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012313 13010114 13010114 1 1 JZ11804BA 3 1 2 1 2 Rectangle 1 2 3
+13012315 Flag Because we're a "flag." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi01.png 101 20009 1 1 1 0 0 0 13012314 13010115 13010115 1 1 JZ11805BA JZ11805EA 3 1 2 1 9073 1 Rectangle 1 2 3
+13012316 Deep Sleep It's not too bad. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi02.png 101 20009 1 130123150 1 1 0 0 0 13012315 13010116 13010116 1 1 JZ11806BA JZ11806EA 3 1 2 1 9071 1 Rectangle 1 2 3
+13012320 The Conversation that Never Existed Bianca thinks for a while, then removes Jett's speech from the file. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 130123160 1 1 0 0 0 13012316 1 1 JZ11807BA 3 1 2 1 3 Rectangle 1 2 3
+13012411 Turandot Because now that she knew her sin, she recognized that it was he who would bestow the final judgment upon her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11901BA 3 1 2 1 2 Rectangle 1 2 3
+13012412 Divine Comedy Eden thanks you for your efforts. You have been brave warriors and humanity will always remember your glory. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna01.png 52 20009 1 1 1 0 0 0 13012411 13010112 13010112 1 1 JZ11902BA JZ11902EA 3 1 2 1 9072 1 Rectangle 1 2 3
+13012413 Faust That's the greatest honor I have ever received. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012412 13010113 13010113 1 1 JZ11903BA 3 1 2 1 2 Rectangle 1 2 3
+13012414 Tempest She was now a vessel that contained the legacy of everyone in the Advance Force. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna02.png 9 20009 1 1 1 0 0 0 13012413 13010114 13010114 1 1 JZ11904BA JZ11904EA 3 1 2 1 9072 1 Rectangle 1 2 3
+13012415 Epilogue Now my charms are all o'erthrown, and what strength I have's mine own. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012414 13010115 13010115 1 1 JZ11905BA 3 1 2 1 2 Rectangle 1 2 3
+13012416 Auguries of Innocence God does a human form display, to those who dwell in realms of day. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012415 13010116 13010114 1 1 JZ11906BA 3 1 2 1 2 Rectangle 1 2 3
+13012420 Between the Acts She suddenly heard someone singing with a low voice nearby. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 130124120 1 1 0 0 0 13012416 1 1 JZ11907BA 3 1 2 1 3 Rectangle 1 2 3
+13012511 Banquet All he can see is a charade, its foundation crumbling at any second. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12001BA 3 1 2 1 2 Rectangle 1 2 3
+13012512 Layout In that case, we can finally move on to the next stage of the specialized frame project. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012511 13010112 13010112 1 1 JZ12002BA 3 1 2 1 2 Rectangle 1 2 3
+13012513 Martyrs Even... if we live to see the day we win... there won't be a future for us, will there? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome01.png 53 20009 1 1 1 0 0 0 13012512 13010113 13010113 1 1 JZ12003BA JZ12003EA 3 1 2 1 9078 1 Rectangle 1 2 3
+13012514 Path I've made my choice. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012513 13010114 13010114 1 1 JZ12004BA 3 1 2 1 2 Rectangle 1 2 3
+13012515 The Chess Player I'll use "Smith" to become "Chrome". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome02.png 53 20009 1 1 1 0 0 0 13012514 13010115 13010115 1 1 JZ12005BA JZ12005EA 3 1 2 1 9080 1 Rectangle 1 2 3
+13012516 Stratagem I was ready long before I stepped through the door. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012515 13010116 13010114 1 1 JZ12006BA 3 1 2 1 2 Rectangle 1 2 3
+13012520 Fledging Eagle It has never been a kite that needs an anchor in his hands, but an eagle with its wings spread, ready to fly. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 130125150 1 1 0 0 0 13012515 1 1 JZ12007BA 3 1 2 1 3 Rectangle 1 2 3
+13012601 No. 21: XXI 説明 Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 9 10101 1 1 1 0 30 3 1 130115010 131501 30 50 2 3 Defeat all the Corrupted. Choose Constructs wisely. 2 1 2 2 1 Rectangle 1 2 3
+13012611 Cage Angel? You've got to be joking. I'm the devil... here to take you back to hell. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12101BA 3 1 2 1 2 Rectangle 1 2 3
+13012612 Wild Beast Calming down, No .21 stops and looks at the others with only vigilance and curiosity in her eyes, just like a newborn beast. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2101.png 58 20009 1 1 1 0 0 0 13012611 13010112 13010112 1 1 JZ12102BA JZ12102EA 3 1 2 1 1167 1 Rectangle 1 2 3
+13012613 Choice It may be the best—or worst decision to let you follow me. But here, things can only get worse. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012612 13010113 13010113 1 1 JZ12103BA 3 1 2 1 2 Rectangle 1 2 3
+13012614 Journey to Light For some reason, No. 21 cannot help but believe what the Construct before her is saying. Is it because of her threatening color? Or the light in her eyes? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012613 13010114 13010114 1 1 JZ12104BA 3 1 2 1 2 Rectangle 1 2 3
+13012615 Return My name? My name is a designation. No. 21 is my designation. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012614 13010115 13010115 1 1 JZ12105BA 3 1 2 1 2 Rectangle 1 2 3
+13012616 Homeward Collapsed bricks and Corrupted remains pile up before No. 21. Vital fluid drips into the pits of the cement floor. Yet she is white as snow, seemingly fading into the light. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2102.png 58 20009 1 130126120 1 1 0 0 0 13012615 13010116 13010116 1 1 JZ12106BA JZ12106EA 3 1 2 1 1167 1 Rectangle 1 2 3
+13012620 Cerberus "Hmph. Are you my new crew?" The red-haired man smiles, showing his fangs like a vicious dog. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 130126160 1 1 0 0 0 13012616 1 1 JZ12107BA 3 1 2 1 3 Rectangle 1 2 3
+13012711 Hero And Death A hero must be a hero, whatever it takes Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12201BA 3 1 2 1 2 Rectangle 1 2 3
+13012712 Redemption in Falsehood A lie is always a lie... If you aren't a hero, you will never be one. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera01.png 61 20009 1 1 1 0 0 0 13012711 13010112 13010112 1 1 JZ12202BA JZ12202EA 3 1 2 1 9092 1 Rectangle 1 2 3
+13012713 Cruel Truth Who will understand the truth in the cruel words? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012712 13010113 13010113 1 1 JZ12203BA 3 1 2 1 2 Rectangle 1 2 3
+13012714 Idealistic Edge The only thing you can hold on to... is this moment, and who you are right now. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012713 13010114 13010114 1 1 JZ12204BA 3 1 2 1 2 Rectangle 1 2 3
+13012715 Ovation in Flowers and Rain The unknown hero fights to the last moment in flowers and rain. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012714 13010115 13010115 1 1 JZ12205BA 3 1 2 1 2 Rectangle 1 2 3
+13012716 Follow the Banner Ahead is death and our only hope. As long as the flag stands, you have nothing to fear. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera02.png 61 20009 1 1 1 0 0 0 13012715 13010116 13010116 1 1 JZ12206BA JZ12206EA 3 1 2 1 1172 1 Rectangle 1 2 3
+13012720 Praise for the Future I'm leaving everything to you... The "Lloyd" of the future. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 130127160 1 1 0 0 0 13012716 13012712 1 1 JZ12207BA 3 1 2 1 3 Rectangle 1 2 3
+13012811 Ad Time Welcome to the show! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12301BA 3 1 2 1 2 Rectangle 1 2 3
+13012812 Sidelights All I can do is keep telling myself to follow my dream. Only then can I feel alive... That dream is to be back with you all. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012811 13010112 13010112 1 1 JZ12302BA 3 1 2 1 2 Rectangle 1 2 3
+13012813 Popcorn Scene Audience clapping, audience enjoying. Audience chewing popcorn, audience cheering. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012812 13010113 13010113 1 1 JZ12303BA 3 1 2 1 2 Rectangle 1 2 3
+13012814 Action Scene Run, Roland. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland01.png 34 20009 1 1 1 0 0 0 13012813 13010114 13010114 1 1 JZ12304BA 3 1 2 1 1173 1 Rectangle 1 2 3
+13012815 Prologue His life has finally started moving. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012814 13010115 13010115 1 1 JZ12305BA 3 1 2 1 2 Rectangle 1 2 3
+13012816 Cleanup after Performance The show is over, the stage is closed. The crowd has left, no one sees the actor's true emotion. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland02.png 61 20009 1 130128140 130128161 1 1 0 0 0 13012815 13010116 13010116 1 1 JZ12306BA 3 1 2 1 1173 1 Rectangle 1 2 3
+13012820 Stinger that Nobody Is Watching I guess I'll make her wish come true. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 130128160 1 1 0 0 0 13012816 1 1 JZ12307BA 3 1 2 1 3 Rectangle 1 2 3
+13012911 "Ascent" It has completely dried up on the gray soil and looks more like a piece of specimen. A white dove lands next to it, then chirps and flies away. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12401BA 3 1 2 1 2 Rectangle 1 2 3
+13012912 "Descent" She stands up and looks at other wounded soldiers with visible compassion. I am surprised and even begin to think that she may be a believer. I have seen many soldiers with faith, but never such a kind and gentle expression on a soldier's face. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012911 13010112 13010112 1 1 JZ12402BA 3 1 2 1 2 Rectangle 1 2 3
+13012913 "Epiphany" An egret lands on the top of the ruins under the sun, making a long and peaceful chirp. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv02.png 34 20009 1 1 1 0 0 0 13012912 13010113 13010113 1 1 JZ12403BA JZ12403EA 3 1 2 1 9101 1 Rectangle 1 2 3
+13012914 "Christmas" But they cannot stop her. She continues wandering on the desolated land, wielding her scepter. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012913 13010114 13010114 1 1 JZ12404BA 3 1 2 1 2 Rectangle 1 2 3
+13012915 "Annunciation" The ravens fly away and the human starts to disappear. She reaches out her hand, but cannot grab anything. There is only darkness. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012914 13010115 13010115 1 1 JZ12405BA 3 1 2 1 2 Rectangle 1 2 3
+13012916 "Resurrection" She opens her eyes among the blue birds. They are no longer occupied by pain and mercy, but are filled with care and courage. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv01.png 36 20009 1 130129130 1 1 0 0 0 13012915 13010116 13010116 1 1 JZ12406EA 3 1 2 1 9101 1 Rectangle 1 2 3
+13012920 The Prophecy of Simeon The prophecy says a sword shall pierce through thy own soul. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 130129160 1 1 0 0 0 13012916 1 1 JZ12407BA 3 1 2 1 3 Rectangle 1 2 3
+13013011 The Shepherd For she hears the audience's innocent call, and she hears the performers' tender reply. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12501BA 3 1 2 1 2 Rectangle 1 2 3
+13013012 The Little Girl Lost The lovely girl told. She had wandered long, hearing that performer's song. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013011 13010112 13010112 1 1 JZ12502BA 3 1 2 1 2 Rectangle 1 2 3
+13013013 Festival of Innocence The girl and her friends raising their innocent hands. Now like a mighty wind they raise to heaven the voice of song. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013012 13010113 13010113 1 1 JZ12503BA 3 1 2 1 2 Rectangle 1 2 3
+13013014 Festival of Vicissitudes Is that mourning cry a song? Can it be a song of joy? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png 34 20009 1 1 1 0 0 0 13013013 13010114 13010114 1 1 JZ12504BA JZ12504EA 3 1 2 1 9107 1 Rectangle 1 2 3
+13013015 The Fly The feeling of empathy is life, strength, and breath. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png 36 20009 1 1 1 0 0 0 13013014 13010115 13010115 1 1 JZ12505BA JZ12505EA 3 1 2 1 9107 1 Rectangle 1 2 3
+13013016 Songs of the New Bard Youth of delight! Come here and see the opening morn, image of truth new-born. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013015 13010116 13010116 1 1 JZ12506BA 3 1 2 1 2 Rectangle 1 2 3
+13013020 Echoes of the Ancient Bard She stumbles all night in the hollow universe. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 130130140 1 1 0 0 0 13013015 1 1 JZ12507BA 3 1 2 1 3 Rectangle 1 2 3
+13013111 Night Boat Hundreds of years passed in the flutter of a butterfly's wings, and I sigh when I look back at the past. Spring has just arrived today, yet the flowers will wither tomorrow. Drink before the night ends and the lights go out. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png 34 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12601BA JZ12601EA 3 1 2 1 9109 1 Rectangle 1 2 3
+13013112 Ancient Pouring Glass I used to drink wine and enjoy music for days and squander my money just for fun. It is after I bid farewell that I realize how much time I have wasted away. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013111 13010112 13010112 1 1 JZ12602BA 3 1 2 1 2 Rectangle 1 2 3
+13013113 Return of a Distant Dawn The plum tree branches cross the moon, creating a special atmosphere. The plum blossoms shade the moonlight, leaving dot shadows in the glass. No matter how I lament the past, those days have long gone. It's hard to see my old friends again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013112 13010113 13010113 1 1 JZ12603BA 3 1 2 1 2 Rectangle 1 2 3
+13013114 Dream Song It was drizzling and windy last night. I slept in but still felt drunk. I ask the maid who is rolling up the shades, yet she tells me that the flowers are still in blossom. Don't you know that there should be more leaves than flowers? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013113 13010114 13010114 1 1 JZ12604BA 3 1 2 1 2 Rectangle 1 2 3
+13013115 Sadness of Farewell I wish to bid farewell, but my words fail me. He departs from me into the flowers and grass. There I stand, waving goodbye to him. The cherry blossoms are still in bloom and the willow leaves are still abundant, yet the wind of spring is blowing in the cold rain. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013114 13010115 13010115 1 1 JZ12605BA 3 1 2 1 2 Rectangle 1 2 3
+13013116 Song of Fragrance The silk handkerchief is soaked by the sudden burst of tears. It's hard to resist the sadness of not being able to see him. My sleep is shallow, yet the screen stands tall in this silent long night. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png 36 20009 1 130131110 1 1 0 0 0 13013115 13010116 13010116 1 1 JZ12606BA JZ12606EA 3 1 2 1 9109 1 Rectangle 1 2 3
+13013120 New Farewell Song We are separated by the Yangtze River. One stands on the north bank, and the other stands on the south bank. With whom should we drink wine and admire the moon tonight? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 130131160 1 1 0 0 0 13013116 1 1 JZ12607BA 3 1 2 1 3 Rectangle 1 2 3
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+30010401 Critical Point A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 1 25 0 15 3 1 200101005 201129 15 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010401
+30010402 Diffusion of Decay A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 2 40 0 20 3 1 30010401 200101006 201130 20 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010402
+30010403 Emergency Signal A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 3 55 0 25 3 1 30010402 200101006 201131 25 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010403
+30010404 Zero-Point Berserk A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 4 70 0 30 3 1 30010403 200101007 201132 30 50 3 Enemy's power scales with Comm lv. 100% to get 6★ Memory after clearing 8 times New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010404
+30010405 Cataclysm A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily9.png 101 1 5 70 0 30 3 1 30010403 200101008 201137 30 50 3 Enemy's power scales with Comm lv. Currency can be used in Resource Shop. 2 1 102 101 1 Rectangle 1 2 3 30010404
+30010301 Battle The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 1 25 0 15 3 1 30010101 301101 15 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010301
+30010302 Mobility The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 2 40 0 20 3 1 30010301 30010102 301102 20 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010302
+30010303 Penetration The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 3 55 0 25 3 1 30010302 30010103 301103 25 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010303
+30010304 Recon The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 4 70 0 30 3 1 30010303 30010104 301104 30 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010304
+30010801 Semi-conductor Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 1 25 0 15 3 1 200101000 201125 15 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010801
+30010802 Noise Reflection Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 2 40 0 20 3 1 30010801 200101001 201126 20 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010802
+30010803 3-Dimension Packaging Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 3 55 0 25 3 1 30010802 200101002 201127 25 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010803
+30010804 Hydraulic Processing Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 4 70 0 30 3 1 30010803 200101003 201128 30 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010804
+30010701 Origin Analysis Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 1 25 0 15 3 1 200101009 201133 15 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010701
+30010702 Base Deconstruction Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 2 40 0 20 3 1 30010701 200101010 201134 20 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010702
+30010703 Reconstruction Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 3 55 0 25 3 1 30010702 200101011 201135 25 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010703
+30010704 Pressurized Fusion Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 4 70 0 30 3 1 30010703 200101012 201136 30 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010704
+30050101 Come Get Me Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 1 25 0 15 3 1 30050101 30510100 15 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050101
+30050102 Run! Run Away! Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 2 40 0 20 3 1 30050101 30050101 30510101 20 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050102
+30050103 I'm Getting Angry Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 3 55 0 25 3 1 30050102 30050101 30510102 25 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050103
+30050104 Stop Hitting Me T_T Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 4 70 0 30 3 1 30050103 30050101 30510103 30 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050104
+30050201 Recovery Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 1 25 0 15 3 1 30050201 30520100 15 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050201
+30050202 Charge Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 2 40 0 20 3 1 30050201 30050201 30520101 20 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050202
+30050203 Release Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 3 55 0 25 3 1 30050202 30050201 30520102 25 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050203
+30050204 Burst Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 4 70 0 30 3 1 30050203 30050201 30520103 30 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050204
+30030301 Dummy Training Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3
+30030302 Combat Training Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3
+30030303 Test Area Experiment 3 Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3
+30030401 Dummy Training Test Area Experiment 101 1 2 1 0 1 0 1 3 4 1 2 Rectangle 1 2 3 1
+30030402 Combat Training Test Area Experiment 101 1 2 1 0 1 0 1 3 4 1 2 Rectangle 1 2 3 1
+30030403 Test Area Experiment 4 Test Area Experiment 101 1 2 1 0 3 1 1 3 4 1 2 Rectangle 1 2 3
+30030304 Dummy Training: Uniframe Test Area Experiment 101 1 2 1 0 4 2 3 4 1 12 Rectangle 1 2 3
+30030305 Combat Training: Uniframe Test Area Experiment 101 1 2 1 0 4 2 3 4 1 12 Rectangle 1 2 3
+30030404 Dummy Training: Uniframe Test Area Experiment 101 1 2 1 0 2 0 1 3 4 1 2 Rectangle 1 2 3 1
+30030405 Combat Training: Uniframe Test Area Experiment 101 1 2 1 0 2 0 1 3 4 1 2 Rectangle 1 2 3 1
+30030501 Tank War 101 1 2 1 0 1 0 1 3 4 1 12 Rectangle 1 2 3
+30030701 Co-op 101 1 2 1 0 3 1 1 3 4 1 12 Rectangle 1 2 3
+30020101 First Conflict After parting ways with Liv, Gray Raven and the guards of Golden Vortex had conflict for the first time.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020101 4 1 2 Rectangle 4000 1 2 3
+30020102 Mystery of the Light Pillar 30 minutes after Liv left, Lucia found the remains of Goldfinch members. She swore that she would find out the murderer.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020102 4 1 2 Rectangle 4001 1 2 3
+30020103 Stumble It took Goldfinch almost three hours before they finally arrived at the outer walls of the central area...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020103 4 1 2 Rectangle 4002 1 2 3
+30020104 A Bridge Too Far Goldfinch members were attacked and chased by the guards. By evening, they realized they no longer had the strength to move any further... \nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020104 4 1 2 Rectangle 4003 1 2 3
+30020105 Secret Passage It had been an hour in Golden Vortex, and only Lucia and the commandant were left. They were forced to fall back to the underground secret passage.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020105 4 1 2 Rectangle 4004 1 2 3
+30020106 The Queen and Hope After hiding underground for 15 minutes... A Construct caught Lucia's attention. It was walking without purpose like a corpse.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020106 4 1 2 Rectangle 4005 1 2 3
+30020107 Battle in Alley Lee struggled for half an hour trying to get rid of the guards. He moved to the secret passage, hoping the guards would be lost...\nTeam BP Limit: 3000 Required units: 2 101 1 1 0 3 1 3 30020107 4 1 2 Rectangle 4006 1 2 3
+30020108 Awakening The invitation was in fact a subjugation. Lucia turned down the Queen's offer, so Gray Raven and the royal guards went to war.\nTeam BP Limit: 3000 Required units: 2 101 1 1 0 3 1 3 30020108 4 1 2 Rectangle 4007 1 2 3
+30020109 Companion Liv joined Browning, the leader of Goldfinch. They started searching for the tactical devices left behind by Goldfinch in the desert.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020109 4 1 2 Rectangle 4008 1 2 3
+30020110 Protection The device seemed to have attracted lots of guards. As they quickly came close, Liv swore to protect Browning...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020110 4 1 2 Rectangle 4009 1 2 3
+30020111 Trojan Horse To ensure the search mission could succeed, Liv decided to hack into the device's operating system...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020111 4 1 2 Rectangle 4010 1 2 3
+30020112 Exploration 1 This is the Exploration mode. 101 1 1 0 3 1 3 30020112 4 1 2 Rectangle 4011 1 2 3
+30020113 Exploration 2 This is the Exploration mode. 101 1 1 0 3 1 3 30020113 4 1 2 Rectangle 4012 1 2 3
+30020114 Exploration 3 This is the Exploration mode. 101 1 1 0 3 1 3 30020114 4 1 2 Rectangle 4013 1 2 3
+30020115 Exploration 4 This is the Exploration mode. 101 1 1 0 3 1 3 30020115 4 1 2 Rectangle 4014 1 2 3
+30020116 Exploration 5 This is the Exploration mode. 101 1 1 0 3 1 3 30020116 4 1 2 Rectangle 4015 1 2 3
+30020201 Inquisition Watanabe spent a few minutes observing the guards. He decided to capture one for inquisition.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020201 4 1 2 Rectangle 4016 1 2 3
+30020202 Back Alive Bianca found survivors of Goldfinch unexpectedly while collecting samples... They were still alive!\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020202 4 1 2 Rectangle 4017 1 2 3
+30020203 Clash The negotiation didn't last long before Watanabe and Bianca escalated it into a violent event.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020203 4 1 2 Rectangle 4018 1 2 3
+30020204 Culprit of Sandstorm Less than 1 hour into the Golden Vortex, Watanabe found the weather engine responsible for the sandstorm...\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020204 4 1 2 Rectangle 4019 1 2 3
+30020205 Tick-Tock While waiting for the results of sample analysis, Bianca heard some strange noise. She followed the sound but ended up in a group of "Silent Guards"...\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020205 4 1 2 Rectangle 4020 1 2 3
+30020206 Destiny Watanabe met Bianca again, but refused to abandon any Forsaken. Violence became the last resort once again...\nTeam BP Limit: 4000 Required units: 2 101 1 1 0 3 1 3 30020206 4 1 2 Rectangle 4021 1 2 3
+30020207 Invincible Kamui'd been fighting the Corrupted for almost half an hour. Roland managed to escape into the building... But Kamui wouldn't let him go!\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020207 4 1 2 Rectangle 4022 1 2 3
+30020208 Unexpected Assistance Bianca considered the pros and cons for a brief moment, then decided to rescue the hostage.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020208 4 1 2 Rectangle 4023 1 2 3
+30020209 Fatal Combo At noon, Watanabe brought Forsaken to help Bianca... But the Queen's royal guards were pouring bullets!\nTeam BP Limit: 4000 Required units: 2 101 1 1 0 3 1 3 30020209 4 1 2 Rectangle 4024 1 2 3
+30020210 Exploration 6 This is the Exploration mode. 101 1 1 0 3 1 3 30020210 4 1 2 Rectangle 4025 1 2 3
+30020211 Exploration 7 This is the Exploration mode. 101 1 1 0 3 1 3 30020211 4 1 2 Rectangle 4026 1 2 3
+30020212 Exploration 8 This is the Exploration mode. 101 1 1 0 3 1 3 30020212 4 1 2 Rectangle 4027 1 2 3
+30020213 Exploration 9 This is the Exploration mode. 101 1 1 0 3 1 3 30020213 4 1 2 Rectangle 4028 1 2 3
+30020214 Exploration 10 This is the Exploration mode. 101 1 1 0 3 1 3 30020214 4 1 2 Rectangle 4029 1 2 3
+30020215 Exploration 11 This is the Exploration mode. 101 1 1 0 3 1 3 30020215 4 1 2 Rectangle 4030 1 2 3
+30020216 Exploration 12 This is the Exploration mode. 101 1 1 0 3 1 3 30020216 4 1 2 Rectangle 4031 1 2 3
+30020301 Imprisoned Roland stepped into Nithart's trap. Thanks to the antibody, the power of Punishing Virus was rapidly reduced.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020301 4 1 2 Rectangle 4032 1 2 3
+30020302 Shield of Protection The guards had their eyes on Karenina the moment she stepped into the Golden Vortex.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020302 4 1 2 Rectangle 4033 1 2 3
+30020303 Toolbox After thirty minutes of high-speed marching, Karenina finally got to demonstrate her strength...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020303 4 1 2 Rectangle 4034 1 2 3
+30020304 Alarm of Misplacement As Nanami triggered the alarm in the Corrupted zone, she became a must-kill target...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020304 4 1 2 Rectangle 4035 1 2 3
+30020305 Restructure Karenina received the analysis report of the antibody. She must re-establish the communication network to upload it...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020305 4 1 2 Rectangle 4036 1 2 3
+30020306 Sealing To Roland's surprise, Nanami broke into the trap and resolved his biggest trouble...\nTeam BP Limit: 5000 Required units: 2 101 1 1 0 3 1 3 30020306 4 1 2 Rectangle 4037 1 2 3
+30020307 Builder's Puzzle After the walls were destroyed, the route became straight forward. It only took them minutes to break into the forbidden area.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020307 4 1 2 Rectangle 4038 1 2 3
+30020308 Broken Sword Kamui knew it very well: as long as the Elite Corrupted was defeated, he could go after Roland again.\nTeam BP Limit: 5000 Required units: 2 101 1 1 0 3 1 3 30020308 4 1 2 Rectangle 4039 1 2 3
+30020309 Internal Trouble Roland finally got his power back. He managed to go around Nithart's surveillance network and sneaked into the core power room of Golden Vortex...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020309 4 1 2 Rectangle 4040 1 2 3
+30020310 Reverse Invasion In order to find Roland's whereabouts, Nanami hacked into the guards' internal network. But Nithart saw it all...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020310 4 1 2 Rectangle 4041 1 2 3
+30020311 Hidden Entrance With the construction blueprint at hand, they managed to arrive at the entrance to the Queen's palace within an hour.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020311 4 1 2 Rectangle 4042 1 2 3
+30020312 Exploration 13 This is the Exploration mode. 101 1 1 0 3 1 3 30020312 4 1 2 Rectangle 4043 1 2 3
+30020313 Exploration 14 This is the Exploration mode. 101 1 1 0 3 1 3 30020313 4 1 2 Rectangle 4044 1 2 3
+30020314 Exploration 15 This is the Exploration mode. 101 1 1 0 3 1 3 30020314 4 1 2 Rectangle 4045 1 2 3
+30020315 Exploration 16 This is the Exploration mode. 101 1 1 0 3 1 3 30020315 4 1 2 Rectangle 4046 1 2 3
+30020316 Exploration 17 This is the Exploration mode. 101 1 1 0 3 1 3 30020316 4 1 2 Rectangle 4047 1 2 3
+30020401 The Queen's Fury The Golden Queen was infuriated by the allegation. She decided to no longer care about the commandant's safety...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020401 4 1 2 Rectangle 4048 1 2 3
+30020402 Traitor One traitor, one key. The conflict between Golden Queen and Gray Raven intensified...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020402 4 1 2 Rectangle 4049 1 2 3
+30020403 Puppet To get back to the commandant, Karenina must break through the guards without consuming too much energy.\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020403 4 1 2 Rectangle 4050 1 2 3
+30020404 Duet Gray Raven used the secret passage to lose the royal guards, but they were also separated from Nanami…\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020404 4 1 2 Rectangle 4051 1 2 3
+30020405 Tearing Metal Golden Queen prepared special guards catering to the characteristics of Bianca's Construct...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020405 4 1 2 Rectangle 4052 1 2 3
+30020406 Anti-Virus To slow down the contamination of Punishing Virus in the power system, Kamui needed to run the anti-virus program first...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020406 4 1 2 Rectangle 4053 1 2 3
+30020407 Two-Way Door The evacuation would last approximately 2 hours. Karenina and Lee's cross-force collaboration would determine the fate of all Constructs...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020407 4 1 2 Rectangle 4054 1 2 3
+30020408 Peak Extermination The power system had collapsed for 90 minutes. Gray Raven and other Constructs arrived at the evacuation point, but Golden Queen followed them...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020408 4 1 2 Rectangle 4055 1 2 3
+30020409 Golden Pinnacle The evening had arrived. Gray Raven faced Golden Queen's final resort...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020409 4 1 2 Rectangle 4056 1 2 3
+30020410 Exploration 18 This is the Exploration mode. 101 1 1 0 3 1 3 30020410 4 1 2 Rectangle 4057 1 2 3
+30020411 Exploration 19 This is the Exploration mode. 101 1 1 0 3 1 3 30020411 4 1 2 Rectangle 4058 1 2 3
+30020412 Exploration 20 This is the Exploration mode. 101 1 1 0 3 1 3 30020412 4 1 2 Rectangle 4059 1 2 3
+30020413 Exploration 21 This is the Exploration mode. 101 1 1 0 3 1 3 30020413 4 1 2 Rectangle 4060 1 2 3
+30020414 Exploration 22 This is the Exploration mode. 101 1 1 0 3 1 3 30020414 4 1 2 Rectangle 4061 1 2 3
+30020415 Exploration 23 This is the Exploration mode. 101 1 1 0 3 1 3 30020415 4 1 2 Rectangle 4062 1 2 3
+30020416 Exploration 24 This is the Exploration mode. 101 1 1 0 3 1 3 30020416 4 1 2 Rectangle 4063 1 2 3
+30100103 Basic Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics1.png 101 1 2 1 0 3 1 30100103 30100103 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4000 1 2 3
+30100203 Extreme Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics2.png 101 1 2 2 0 3 1 30100203 30100203 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4000 1 2 3
+30100303 Swap Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics3.png 101 1 2 3 0 3 1 30100303 30100303 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4001 4002 4000 1 2 3
+30100503 QTE Skill Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics4.png 101 1 2 1 0 3 1 30100503 30100503 3 Pay attention to the tutorial tips. Understand how 3-ping QTE Skill works. 1 4 1 4000 4100 4101 1 2 3
+30100504 Ping Techniques Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics5.png 101 1 2 2 0 3 1 30100504 30100504 3 Pay attention to the tutorial tips. Understand how 3-ping works. 1 4 1 4001 1 2 3
+30100704 Construct Type Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics6.png 101 1 2 3 0 3 1 30100704 30100704 3 Pay attention to the tutorial tips. Understand different Construct types. 1 4 1 4003 4004 4002 1 2 3
+30100701 Attacker Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics4.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3
+30100702 Support Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics5.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3
+30100703 Tank Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics6.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3
+30100801 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4000 1 2 3
+30100802 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4001 1 2 3
+30100803 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4002 1 2 3
+30100804 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4005 1 2 3
+30100805 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4006 1 2 3
+30100806 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4007 1 2 3
+30100807 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4008 1 2 3
+30100808 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4009 1 2 3
+30100809 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4003 1 2 3
+30100810 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4004 1 2 3
+30100811 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4010 1 2 3
+30100812 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4011 1 2 3
+30100813 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4012 1 2 3
+30100814 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4013 1 2 3
+30100815 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4014 1 2 3
+30100816 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4015 1 2 3
+30100817 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4017 1 2 3
+30100818 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4016 1 2 3
+30100819 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4018 1 2 3
+30100820 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4019 1 2 3
+30100821 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 8020 1 2 3
+30100822 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4020 1 2 3
+30100823 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9011 1 2 3
+30100824 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9000 1 2 3
+30100825 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1132 1 2 3
+30100826 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1136 1 2 3
+30100827 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1135 1 2 3
+30100828 CTL01 Basic Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png 101 1 1 0 3 1 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1
+30100829 CTL02 Core Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png 101 1 2 0 3 1 30100828 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1
+30100830 CTL03 QTE & Character Entrance Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab03.png 101 1 3 0 3 1 30100837 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1143 1137 Rectangle 1 2 3 1
+30100831 CTL04 Combat Practice Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab04.png 101 1 4 0 3 1 30100830 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1137 2205 2211 Rectangle 1 2 3 1
+30100832 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1142 Rectangle 1 2 3
+30100833 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1155 1 2 3
+30100834 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1153 1 2 3
+30100835 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1154 1 2 3
+30100836 CTL01 Basic Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png 101 1 1 0 3 1 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1
+30100837 CTL02 Core Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png 101 1 2 0 3 1 30100836 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1
+30100841 A2 Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 1 0 3 1 30100844 400721 400721 3 Use A2 in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1155 Rectangle 1 2 3
+30100842 2B Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 1 0 3 1 30100845 400721 400721 3 Use 2B in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1153 Rectangle 1 2 3
+30100843 9S Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 1 0 3 1 30100846 400721 400721 3 Use 9S in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1154 Rectangle 1 2 3
+30100844 A2 Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 2 0 3 1 400721 400721 3 Use A2 in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1155 Rectangle 1 2 3
+30100845 2B Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 2 0 3 1 400721 400721 3 Use 2B in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1153 Rectangle 1 2 3
+30100846 9S Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 2 0 3 1 400721 400721 3 Use 9S in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1154 Rectangle 1 2 3
+30100847 A2 QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 2 0 3 1 30100841 400721 400721 3 Use A2 in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1153 1155 Rectangle 1 2 3
+30100848 2B QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 2 0 3 1 30100842 400721 400721 3 Use 2B in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1154 1153 Rectangle 1 2 3
+30100849 9S QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 2 0 3 1 30100843 400721 400721 3 Use 9S in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1155 1154 Rectangle 1 2 3
+30100850 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1166 Rectangle 1 2 3
+30100851 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1165 3 Rectangle 1 2 3
+30100852 CTK01 Basic Skill Description Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-1.png 101 20014 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips Learn the Skill Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9082 3 Rectangle 1 2 3
+30100853 CTK02 Core Skill Description Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-2.png 101 20014 1 1 0 3 1 30100852 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9082 3 Rectangle 1 2 3
+30100854 CTK03 QTE & Character Entrance Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-3.png 101 20014 1 1 0 3 1 30100853 12051 12051 3 Pay attention to the tutorial tips Learn the QTE and Entrance Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 1129 9082 3 Rectangle 1 2 3
+30100855 CTK04 Character Rank-up Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-4.png 101 20014 1 1 0 3 1 30100854 12051 12051 3 Pay attention to the tutorial tips Learn the Rank-up Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9086 3 Rectangle 1 2 3
+30100856 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20014 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9082 Rectangle 1 2 3
+30100857 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 1167 3 Rectangle 1 2 3
+30100858 CTW01 Basic Skill Description Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-1.png 101 20014 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips Learn the Skill Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9088 3 Rectangle 1 2 3
+30100859 CTW02 Core Skill Description Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-2.png 101 20014 1 1 0 3 1 30100858 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9088 3 Rectangle 1 2 3
+30100860 CTW03 S Vera - QTE & Character Entrance Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-3.png 101 20014 1 1 0 3 1 30100859 12051 12051 3 Pay attention to the tutorial tips Learn the QTE and Entrance Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9091 9088 3 Rectangle 1 2 3
+30100861 CTW04 S Vera - Character Rank-up Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-4.png 101 20014 1 1 0 3 1 30100860 12051 12051 3 Pay attention to the tutorial tips Learn the Rank-up Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9090 3 Rectangle 1 2 3
+30100862 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20014 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9088 Rectangle 1 2 3
+30100864 T01 Core Passive Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs. Follow the guide to complete the tutorial 1 4 1 9093 3 Rectangle 1 2 3
+30100865 T02 Dodge Combo Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 30100864 12051 12051 3 Pay attention to the tutorial tips Learn the Construct's Extreme Dodge mechanism. Follow the guide to complete the tutorial 1 4 1 9093 3 Rectangle 1 2 3
+30100866 T03 Advanced & Combat Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 30100865 12051 12051 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9095 3 Rectangle 1 2 3
+30100867 T01 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20017 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9093 Rectangle 1 2 3
+30100868 T01 Basic Skill Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9098 3 Rectangle 1 2 3
+30100869 T02 Core Skill Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100868 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9098 3 Rectangle 1 2 3
+30100870 T03 Character Switch Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100869 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 4013 9098 3 Rectangle 1 2 3
+30100871 T04 Advanced & Combat Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100870 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9099 3 Rectangle 1 2 3
+30100872 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 Rectangle 1 2 3
+30100873 T01 Core Skill Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9102 3 Rectangle 1 2 3
+30100874 T02 Character Switch Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 30100873 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9106 9103 3 Rectangle 1 2 3
+30100875 T03 Combat Practice Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 30100874 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9103 3 Rectangle 1 2 3
+30100877 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9102 Rectangle 1 2 3
+30100878 T01 Core Skill Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 2213 3 Rectangle 1 2 3
+30100879 T02 Character Switch Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100878 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 1135 2214 3 Rectangle 1 2 3
+30100880 T03 Combat Practice Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100879 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 2214 3 Rectangle 1 2 3
+30100881 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2213 Rectangle 1 2 3
+30100882 Finishing Move Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics7.png 101 10101 1 1 0 4 2 30100705 30100705 3 Uniframes can destroy the enemy's defense. And then use the Finishing Move on the enemy. 1 4 1 9093 Rectangle 1 2 3
+30100883 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1142 Rectangle 1 2 3 1
+30100884 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 3 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1143 1137 Rectangle 1 2 3 1
+30100885 T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 4 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1137 2205 2211 Rectangle 1 2 3 1
+30100886 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1155 Rectangle 1 2 3
+30100887 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1153 Rectangle 1 2 3
+30100888 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1154 Rectangle 1 2 3
+30100889 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1153 1155 Rectangle 1 2 3
+30100890 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1154 1153 Rectangle 1 2 3
+30100891 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1155 1154 Rectangle 1 2 3
+30100892 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9082 3 Rectangle 1 2 3
+30100893 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1129 9082 3 Rectangle 1 2 3
+30100894 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9086 3 Rectangle 1 2 3
+30100895 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9088 3 Rectangle 1 2 3
+30100896 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9091 9088 3 Rectangle 1 2 3
+30100897 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9090 3 Rectangle 1 2 3
+30100898 T02 Dodge Combo Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20017 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9093 3 Rectangle 1 2 3
+30100899 T03 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20017 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9095 3 Rectangle 1 2 3
+30100900 T01 Basic Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 3 Rectangle 1 2 3
+30100901 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4013 9098 3 Rectangle 1 2 3
+30100902 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9099 3 Rectangle 1 2 3
+30100903 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9106 9103 3 Rectangle 1 2 3
+30100904 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9103 3 Rectangle 1 2 3
+30100905 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1135 2214 3 Rectangle 1 2 3
+30100906 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2214 3 Rectangle 1 2 3
+30100907 T01 Basic Description Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2216 3 Rectangle 1 2 3
+30100908 T02 Core Skill Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100907 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2216 3 Rectangle 1 2 3
+30100909 T03 Character Switch Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100908 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9098 2217 3 Rectangle 1 2 3
+30100910 T04 Combat Practice Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100909 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2217 3 Rectangle 1 2 3
+30100911 T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2216 3 Rectangle 1 2 3
+30100912 T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100911 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2216 3 Rectangle 1 2 3
+30100913 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100912 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 2217 3 Rectangle 1 2 3
+30100914 T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100913 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2217 3 Rectangle 1 2 3
+30100915 T01 Core Skill Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2220 3 Rectangle 1 2 3
+30100916 T02 Character Switch Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching002.png 101 10101 1 1 0 4 2 30100915 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9086 2221 3 Rectangle 1 2 3
+30100917 T03 Combat Practice Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching003.png 101 10101 1 1 0 4 2 30100916 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2221 3 Rectangle 1 2 3
+30100918 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2220 3 Rectangle 1 2 3
+30100919 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100918 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9086 2221 3 Rectangle 1 2 3
+30100920 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100919 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2221 3 Rectangle 1 2 3
+30100921 Dawn - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2225 9090 3 Rectangle 1 2 3
+30100922 Palefire - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2224 3 Rectangle 1 2 3
+30100923 Luminance - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2227 1156 3 Rectangle 1 2 3
+30100924 Scire - T01 Basic Description Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial001.png 101 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2229 3 Rectangle 1 2 3
+30100925 Scire - T02 Core Skill Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial002.png 101 10101 1 1 0 3 2 30100924 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2229 3 Rectangle 1 2 3
+30100926 Scire - T03 Character Switch Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial003.png 101 10101 1 1 0 3 2 30100925 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9103 2230 3 Rectangle 1 2 3
+30100927 Scire - T04 Combat Practice Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial004.png 101 10101 1 1 0 3 2 30100926 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2230 3 Rectangle 1 2 3
+30100928 Scire - T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2229 3 Rectangle 1 2 3
+30100929 Scire - T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100928 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2229 3 Rectangle 1 2 3
+30100930 Scire - T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100929 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9103 2230 3 Rectangle 1 2 3
+30100931 Scire - T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100930 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2230 3 Rectangle 1 2 3
+30100932 Astral - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2232 3 Rectangle 1 2 3
+30100933 T01 Basic Description Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3
+30100934 T02 Core Skill Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100933 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3
+30100935 T03 Combat Practice Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100934 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9114 3 Rectangle 1 2 3
+30100936 T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3
+30100937 T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100936 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3
+30100938 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100937 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9114 3 Rectangle 1 2 3
+30100940 B1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 155 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3
+30100941 B2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 155 10101 1 1 0 3 2 30100940 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3
+30100942 B3 Signature Move Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 155 10101 1 1 0 3 2 30100941 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3
+30100943 B4 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 155 10101 1 1 0 3 2 30100942 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9119 3 Rectangle 1 2 3
+30100944 B1 Basic Description Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3
+30100945 B2 Core Skill Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100944 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3
+30100946 B3 Signature Move Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100945 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3
+30100947 B4 Combat Practice Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100946 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9119 3 Rectangle 1 2 3
+30100939 Rigor - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 1156 2235 3 Rectangle 1 2 3
+30161301 Roseblade Roseblade Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161302 Nozzle Nozzle Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161303 Shark-speare Shark-speare Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161304 Rosetta Rosetta Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png 8 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161305 Machiavelli Machiavelli Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png 38 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161306 Hetero-Hive Mother Hetero-Hive Mother Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png 53 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161307 Iron Maiden Iron Maiden Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161308 Unknown Construct α Unknown Construct α Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161309 Siren Siren Assets/Product/Texture/Image/RoleMonster/RoleMonster84300.png 52 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161310 Musashi IX Musashi IX Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161311 Gabriel Gabriel Assets/Product/Texture/Image/RoleMonster/RoleMonster93600.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161312 Roland Roland Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161313 Qu Qu Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161314 Luna Luna Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png 42 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161315 Camu Camu Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png 112 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161316 Pterygota Queen Pterygota Queen Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png 43 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161317 Vassago Vassago Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png 112 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161318 Hetero-Core Hetero-Core Assets/Product/Texture/Image/RoleMonster/RoleMonster87410.png 9 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161319 Voodoo Voodoo Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png 59 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161320 Lamia Lamia Assets/Product/Texture/Image/RoleMonster/RoleMonster846000.png 61 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161321 Unidentified Twins Unidentified Twins Assets/Product/Texture/Image/RoleMonster/RoleMonster85010.png 36 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161322 MC Solar MC Solar Assets/Product/Texture/Image/RoleMonster/RoleMonster82200.png 49 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161351 Ronin IV Ronin IV Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161352 Bio-Salamander Bio-Salamander Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161353 Envoy Envoy Assets/Product/Texture/Image/RoleMonster/RoleMonster90330.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161354 Firefighter Firefighter Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161355 Deconstructor Deconstructor Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161356 Explorer Explorer Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161357 Excavator Excavator Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161358 Harvester Harvester Assets/Product/Texture/Image/RoleMonster/RoleMonster90390.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161359 Bio-Bull Bio-Bull Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161360 Acid Ant Acid Ant Assets/Product/Texture/Image/RoleMonster/RoleMonster90410.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161361 Terrapod Terrapod Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161362 Royal Guard Royal Guard Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161363 Construct Construct Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161364 Musashi VI Musashi VI Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161365 Polar Soldier Polar Soldier Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161366 Hetero Explore Unit Hetero Explore Unit Assets/Product/Texture/Image/RoleMonster/RoleMonster90630.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161367 Kowloong Crew - Yazi Kowloong Crew - Yazi Assets/Product/Texture/Image/RoleMonster/RoleMonster90680.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161368 Prime X Prime X Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161369 A'Mao A'Mao Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161370 Ground 1 - Polar Bear Ground 1 - Polar Bear Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161371 Guardian I Guardian I Assets/Product/Texture/Image/RoleMonster/RoleMonster90790.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161372 Moyuan Moyuan Assets/Product/Texture/Image/RoleMonster/RoleMonster90800.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3
+30161373 Jaspers Jaspers Assets/Product/Texture/Image/RoleMonster/RoleMonster90870.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161374 Gear Gear Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161375 Recycle Prisoner Recycle Prisoner Assets/Product/Texture/Image/RoleMonster/RoleMonster90950.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161376 PK-43 "Sheriff" PK-43 "Sheriff" Assets/Product/Texture/Image/RoleMonster/RoleMonster90980.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161377 Trailblazing Surfer Trailblazing Surfer Assets/Product/Texture/Image/RoleMonster/RoleMonster90990.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161378 Sanctuary Guard Sanctuary Guard Assets/Product/Texture/Image/RoleMonster/RoleMonster93070.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161379 Demon Bane Demon Bane Assets/Product/Texture/Image/RoleMonster/RoleMonster93120.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161380 Heaven Breaker Heaven Breaker Assets/Product/Texture/Image/RoleMonster/RoleMonster93140.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30161381 God Slayer God Slayer Assets/Product/Texture/Image/RoleMonster/RoleMonster93130.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3
+30160507 C01 Challenge (I) Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png 101 20017 1 1 0 4 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1
+30160506 C02 Challenge (II) Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png 101 20017 1 1 0 4 2 30160507 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1
+30160508 C01 Character Challenge (I) Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png 101 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1
+30160509 C02 Character Challenge (II) Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png 101 1 1 0 3 1 30160508 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1
+30160503 CCK01 Character Challenge (I) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-1.png 101 20014 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160503 1 2 3 1
+30160502 CCK02 Character Challenge (II) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-2.png 101 20014 1 1 0 3 1 30160503 3 Successfully clear stages Clear stage with character HP above 50% Have all members survive. 1 4 1 Rectangle 30160502 1 2 3 1
+30160501 CCK03 Character Challenge (III) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-3.png 101 20014 1 1 0 3 1 30160502 3 Successfully clear stages Clear the stage before the enemies go Berserk. Have all members survive. 1 4 1 Rectangle 30160501 1 2 3 1
+30160500 CCK04 Character Challenge (IV) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-4.png 101 20014 1 1 0 3 1 30160501 3 Successfully clear stages Clear the stage before the enemies go Berserk. Have all members survive. 1 4 1 Rectangle 30160500 1 2 3 1
+30160504 CCW01 Character Challenge (I) Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-1.png 101 20014 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1
+30160505 CCW02 Character Challenge (II) Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-2.png 101 20014 1 1 0 3 1 30160504 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1
+30160510 C01 Character Challenge (I) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1
+30160511 C02 Character Challenge (II) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 30160510 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1
+30160512 C03 Character Challenge (III) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 30160511 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1
+30160513 C01 Challenge (I) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160513 1 2 3 1
+30160514 C02 Challenge (II) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 30160513 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160514 1 2 3 1
+30160515 C03 Challenge (III) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 30160514 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160515 1 2 3 1
+30160516 C01 Character Challenge (I) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160516 1 2 3 1
+30160517 C02 Character Challenge (II) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 30160516 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160517 1 2 3 1
+30160518 C03 Character Challenge (III) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 30160517 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160518 1 2 3 1
+30160519 C01 Character Challenge (I) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge001.png 101 1 1 0 4 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160519 1 2 3 1
+30160520 C02 Character Challenge (II) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge002.png 101 1 1 0 4 2 30160519 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160520 1 2 3 1
+30160521 C03 Character Challenge (III) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge003.png 101 1 1 0 4 2 30160520 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160521 1 2 3 1
+30160522 C01 Character Challenge (I) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge001.png 101 1 1 0 3 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160519 1 2 3 1
+30160523 C02 Character Challenge (II) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge002.png 101 1 1 0 3 2 30160522 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160520 1 2 3 1
+30160524 C03 Character Challenge (III) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge003.png 101 1 1 0 3 2 30160523 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160521 1 2 3 1
+30160525 C01 Character Challenge (I) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160525 1 2 3 1
+30160526 C02 Character Challenge (II) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 30160525 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160526 1 2 3 1
+30160527 C03 Character Challenge (III) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 30160526 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160527 1 2 3 1
+30160528 C1 Character Challenge (I) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1
+30160529 C2 Character Challenge (II) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 30160528 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1
+30160530 C3 Character Challenge (III) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 30160529 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1
+20000101 Osiris - Stable Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000102 Osiris - Overload Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000103 Osiris - Haywire Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000104 Osiris - Berserk Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000105 Osiris - Overclock Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000201 Assault Fort - Stable Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000202 Assault Fort - Overload Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000203 Assault Fort - Haywire Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000204 Assault Fort - Berserk Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000301 Sister - Stable When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000302 Sister - Overload When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000303 Sister - Haywire When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000304 Sister - Berserk When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000401 Rosetta - Stable In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000402 Rosetta - Overload In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000403 Rosetta - Haywire In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000404 Rosetta - Berserk In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000405 Rosetta - Overclock In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000501 Gabriel - Stable Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000502 Gabriel - Overload Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000503 Gabriel - Haywire Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000504 Gabriel - Berserk Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+20000505 Gabriel - Overclock Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1
+10030402 Terminal Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 2 60 1 50 3 1 10 3 2 1 3 Square 10000 1 2 3
+10030403 Driven by Instinct Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 3 60 1 50 3 1 10030402 10 3 2 1 3 Square 10001 1 2 3
+10030404 Good Samaritan The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 104 1 4 60 1 50 3 1 10030403 10 3 2 1 3 Rectangle 10002 1 2 3
+10030501 Trespassing Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 5 62 1 50 3 1 10030404 10 3 2 1 3 Square 10003 1 2 3
+10030502 Traps After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 6 62 1 50 3 1 10030501 10 3 2 1 3 Square 10004 1 2 3
+10030503 Final Warning Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 104 1 7 62 1 50 3 1 10030502 10 3 2 1 3 Square 10005 1 2 3
+10030504 Take Caution A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png 104 1 8 62 1 50 3 1 10030503 10 3 2 1 3 Rectangle 10006 1 2 3
+10030602 A Twisted Hobby The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 10 64 1 50 3 1 10030504 10 3 2 1 3 Square 10007 1 2 3
+10030603 Loyalty To attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 11 64 1 50 3 1 10030602 10 3 2 1 3 Square 10008 1 2 3
+10030604 A New Seed For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png 104 1 12 64 1 50 3 1 10030603 10 3 2 1 3 Rectangle 10009 1 2 3
+10040401 Night Escape Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png 104 1 1 66 1 50 3 1 10030604 10 3 2 1 3 Rectangle 10010 1 2 3
+10040402 Elimination Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 2 66 1 50 3 1 10040401 10 3 2 1 3 Square 10011 1 2 3
+10040403 Broken Chain A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 3 66 1 50 3 1 10040402 10 3 2 1 3 Square 10012 1 2 3
+10040404 Zack Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png 104 1 4 66 1 50 3 1 10040403 10 3 2 1 3 Rectangle 10013 1 2 3
+10040501 Raging Sand The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 5 68 1 50 3 1 10040404 10 3 2 1 3 Square 10014 1 2 3
+10040502 Panic Dive Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 6 68 1 50 3 1 10040501 10 3 2 1 3 Square 10015 1 2 3
+10040503 The Forsaken Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png 104 1 7 68 1 50 3 1 10040502 10 3 2 1 3 Rectangle 10016 1 2 3
+10040504 Reinforcement The Corrupted are attacking the desert base. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 8 68 1 50 3 1 10040503 10 3 2 1 3 Square 10017 1 2 3
+10040601 None Shall Pass The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 104 1 9 70 1 50 3 1 10040504 10 3 2 1 3 Rectangle 10018 1 2 3
+10040602 Silent Night The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 10 70 1 50 3 1 10040601 10 3 2 1 3 Square 10019 1 2 3
+10040603 Noises The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 11 70 1 50 3 1 10040602 10 3 2 1 3 Square 10020 1 2 3
+10040604 Battle in Temple The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png 104 1 12 70 1 50 3 1 10040603 10 3 2 1 3 Rectangle 10021 1 2 3
+30030101 Camu 111 1 1 70 0 3 1 3 1 Rectangle 1 2 3 1
+30030102 Riot 111 1 1 70 0 3 1 3 1 Rectangle 1 2 3 1
+30030103 Camu 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1
+30030104 Riot 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1
+30030105 Camu 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1
+30030106 Riot 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1
+30030201 Sister 111 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030202 Osiris 111 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030203 Sister 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030204 Osiris 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030205 Sister 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030206 Osiris 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030601 Nightmare Rescue - 1 104 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030602 Nightmare Rescue - 2 104 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030603 Nightmare Rescue - 3 104 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030604 Nightmare Rescue - 4 104 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030605 Nightmare Rescue - 5 104 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030606 Nightmare Stage - 6 104 1 1 0 3 1 3 1 Rectangle 1 2 3
+30130101 Different Plans Liv seemed to be troubled by something lately. After some discussion, Lucia explained everything... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 1 1 0 3 1 1 SD00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3
+30130102 Mysterious Helper To prepare a secret Christmas celebration for Liv, other Gray Raven members and the commandant started to take action. They also met a great helper. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 2 1 0 3 1 30130101 1 SD00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3
+30130103 Operation Begins Sister, are we finally safe? Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 3 1 0 15 3 1 30130102 100701010 2100010 100701 2100010 15 70 1 SD00103BA SD00103EA 3 Attack Kuroro so it can drop White Cogs. Attack all you want to create lots of "Snowflakes". 1 2 1 5000 1 Rectangle 1 2 3
+30130104 Lumberjack I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 4 1 0 15 3 1 30130103 100701020 2100020 100702 2100020 15 70 1 SD00104BA SD00104EA 3 Stay away from the Corrupted. Try to find the best work pace for yourself. Just hack and slash! 1 2 1 5001 1 Rectangle 1 2 3
+30130105 Super Christmas Tree Nanami brought back a Christmas tree, but Lucia and Lee were puzzled by the choice of decorations. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 5 1 0 3 1 30130104 1 SD00105BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3
+30130106 Operation Christmas Liv also ended up joining the preparation. Everyone was working full on for the final stage before the Christmas celebration. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 6 1 0 3 1 30130105 1 SD00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3
+30130107 Lone Wolf I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg3.png 101 20001 1 7 1 0 15 3 1 30130106 100701030 2100030 100703 2100030 15 70 1 SD00107BA 3 The mechanical firefly will ignite anything it touches. When in doubt... just wait for an opportunity. Running away is shameful, but it works. 1 2 1 5002 1 Rectangle 1 2 3
+30130108 Fireworks and Presents Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 8 1 0 3 1 30130107 1 SD00108BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3
+30130109 Merry Christmas! In the end, everyone decided to take a group photo to celebrate Gray Raven and other Constructs' first ever Christmas. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg4.png 101 20001 1 9 1 0 15 3 1 30130108 100701040 2100031 100704 2100031 15 70 1 SD00109EA 3 Hurry, someone is bullying Kuroro! The greatsword doesn't feel quite right. 1 2 1 5004 1 Rectangle 1 2 3
+30110101 Narwhal Frozen Darkness Main Story 1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png 7 20001 1 1 0 40 15 3 1 300 100701010 2100040 100701 2100040 15 70 HD00401EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3
+30110102 Returning to the Surface Gray Raven was attacked on the way to the surface... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 2 0 40 15 3 1 300 30110101 100701020 2100050 100702 2100050 15 70 HD00402BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3
+30110103 Forest Guard Gray Raven had an emergency landing in the snow ruins and encountered a local force. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 3 0 40 15 3 1 300 30110102 100701030 2100060 100703 2100060 15 70 HD00403BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3
+30110104 Aurora Frozen Darkness Main Story 4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png 7 20001 1 4 0 40 15 3 1 300 30110103 100701040 2100070 100704 2100070 15 70 HD00404BA HD00404EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3
+30110105 Watch From Afar Frozen Darkness Main Story 5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png 7 20001 1 5 0 40 15 3 1 300 30110104 100701050 2100080 100705 2100080 15 70 HD00405BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3
+30110106 Blade to Blade Frozen Darkness Main Story 6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png 8 20001 1 6 0 40 15 3 1 300 30110105 100701060 2100090 100706 2100090 15 70 HD00406BA HD00406EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3
+30110107 Stubbornness & Courage The locals were surprisingly stubborn and brave, even against a formidable enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 7 0 40 15 3 1 300 30110106 100701070 2100100 100707 2100100 15 70 HD00407BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3
+30110108 Reasons to Fight Frozen Darkness Main Story 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png 8 20001 1 8 0 40 15 3 1 300 30110107 100701080 2100110 100708 2100110 15 70 HD00408BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3
+30110109 Tide of Machines The Corrupted from deep sea swarmed the Murmansk Port! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 4 0 40 15 3 1 300 30110108 100701090 2100070 100709 2100070 15 70 HD00409BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3
+30110110 Chaos Frozen Darkness Main Story 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png 7 20001 1 5 0 40 15 3 1 300 30110109 100701100 2100080 100710 2100080 15 70 HD00410BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3
+30110111 Reunion Frozen Darkness Main Story 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png 7 20001 1 6 0 40 15 3 1 300 30110110 100701110 2100090 100711 2100090 15 70 HD00411BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3
+30110112 Failed Work Frozen Darkness Main Story 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png 8 20001 1 7 0 40 15 3 1 300 30110111 100701120 2100100 100712 2100100 15 70 HD00412BA HD00412EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3
+30110113 Direction of Hope Narwhal Derek saved a seed of hope for Rosetta. What would happen to her in future...? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 8 0 40 15 3 1 300 30110112 100701120 2100110 100712 2100110 15 70 HD00413BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3
+30110114 Frozen Darkness - Hard Placeholder A tool stage Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 1 0 40 15 3 1 300 30110114 100701120 2100110 100712 2100110 15 70 HD00413BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3
+30090101 Snowmark This is Frozen Darkness Side Mission Normal 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png 7 20001 1 1 0 40 25 3 1 2100121 2100120 210012 2100120 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090102 Hunt This is Frozen Darkness Side Mission Normal 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png 7 20001 1 2 0 40 25 3 1 2100141 2100130 210014 2100130 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090103 Excavate This is Frozen Darkness Side Mission Normal 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png 7 20001 1 3 0 40 25 3 1 2100131 2100140 210013 2100140 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090104 Zero Distance This is Frozen Darkness Side Mission Normal 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20001 1 4 0 40 25 3 1 2100151 2100150 210015 2100150 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3
+30090105 Sub-Zero Guardian This is Frozen Darkness Side Mission Normal 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA005.png 8 20001 1 5 0 40 25 3 1 2100161 2100160 210016 2100160 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3
+30090106 Six Duets of Zodiacs - Normal This is a New Year Mission Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA006.png 7 20001 1 6 0 40 30 3 1 2100223 2100221 210022 2100221 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3
+30090301 Freezing Point - C1 This is Frozen Darkness Side Mission Hard 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png 7 20001 1 1 0 40 30 3 1 2100171 2100170 210017 2100170 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3
+30090302 Freezing Point - C2 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png 7 20001 1 2 0 40 30 3 1 2100191 2100180 210019 2100180 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3
+30090303 Freezing Point - C3 This is Frozen Darkness Side Mission Hard 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png 7 20001 1 3 0 40 30 3 1 2100181 2100190 210018 2100190 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3
+30090304 Freezing Point - C4 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png 7 20001 1 4 0 40 30 3 1 2100201 2100200 210020 2100200 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3
+30090305 Freezing Point - C5 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB005.png 7 20001 1 5 0 40 30 3 1 2100211 2100210 210021 2100210 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3
+30090306 Six Duets of Zodiacs - Challenge This is a New Year Mission Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB006.png 7 20001 1 6 0 40 30 3 1 2100224 2100222 210023 2100222 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3
+30090307 Rat This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA01.png 7 20001 1 1 0 40 0 3 1 30090308 30090307 30090307 0 0 Smart and Quick-witted Never Give up Happy Year of the Rat 1 2 1 Rectangle 1 2 3
+30090308 Ox This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA02.png 7 20001 1 2 0 40 0 3 1 30090309 30090308 30090308 0 0 Born Diligent Honest and Loyal Strong and Strive 1 2 1 Rectangle 1 2 3
+30090309 Tiger This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA03.png 7 20001 1 3 0 40 0 3 1 30090310 30090309 30090309 0 0 Bold and Assertive Fiercely Upright Feel the Power of Tiger 1 2 1 Rectangle 1 2 3
+30090310 Rabbit This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA04.png 7 20001 1 4 0 40 0 3 1 30090311 30090310 30090310 0 0 Pure and Elegant Lively and Enthusiastic Rabbit Brings Good Fortune 1 2 1 Rectangle 1 2 3
+30090311 Dragon This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA05.png 7 20001 1 5 0 40 0 3 1 30090312 30090311 30090311 0 0 初志貫徹 Fast as Wind Dragons are Omnipresent 1 2 1 Rectangle 1 2 3
+30090312 Snake This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA06.png 7 20001 1 6 0 40 0 3 1 30090313 30090312 30090312 0 0 Always on the Winning Side Jack of All Trades Smooth as Snake 1 2 1 Rectangle 1 2 3
+30090313 Horse This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA07.png 7 20001 1 1 0 40 0 3 1 30090314 30090313 30090313 0 0 Wild and Untamed Strong and Smart Horse Means Success 1 2 1 Rectangle 1 2 3
+30090314 Goat This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA08.png 7 20001 1 2 0 40 0 3 1 30090315 30090314 30090314 0 0 温厚篤実 Intelligent and Kind Triple the Good Luck 1 2 1 Rectangle 1 2 3
+30090315 Monkey This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA09.png 7 20001 1 3 0 40 0 3 1 30090316 30090315 30090315 0 0 Brave and Intelligent Constantly Changing Good Fortune 1 2 1 Rectangle 1 2 3
+30090316 Rooster This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA10.png 7 20001 1 4 0 40 0 3 1 30090317 30090316 30090316 0 0 Timely and Responsible Incarnation of Virtue Day Breaking Song 1 2 1 Rectangle 1 2 3
+30090317 Dog This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA11.png 7 20001 1 5 0 40 0 3 1 30090318 30090317 30090317 0 0 Upright and Honest Loyal and Responsible Barking the Fortune 1 2 1 Rectangle 1 2 3
+30090318 Pig This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png 7 20001 1 6 0 40 0 3 1 30090318 30090318 0 0 Honest and Bold Pure and Innocent Golden New Year 1 2 1 Rectangle 1 2 3
+30090320 Placeholder ID Placeholder Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png 7 20001 1 7 0 40 0 3 1 30090318 30090318 0 0 Affable, bold Simple, innocent Golden Pig 1 2 1 Rectangle 1 2 3
+30090321 Congrats on the Move 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO1.png 38 20003 1 1 0 40 0 3 1 407001 407001 0 0 Good for: Moving Prime Logistics You can count on us. 1 2 1 60031 60032 60033 3 Rectangle 1 2 3
+30090322 A Fine Lady's Song 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO2.png 38 20003 1 2 0 40 0 3 1 30090321 407002 407002 0 0 Good for: Praying As fine wine is poured into cup that glows at night, I admire my lady whose beauty is unrivalled and everlasting. 1 2 1 60034 60035 60036 3 Rectangle 1 2 3
+30090323 A Farm Full of Herds 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO3.png 38 20003 1 3 0 40 0 3 1 30090322 407003 407003 0 0 Good for: Grazing Silent as a raging bull Vibrant as a running hare 1 2 1 60037 60038 60039 3 Rectangle 1 2 3
+30090324 Greeting Manners 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO4.png 38 20003 1 4 0 40 0 3 1 30090323 407004 407004 0 0 Good for: Marriage Would you like this Sharks-speare? Or this one instead? 1 2 1 60040 60041 60042 3 Rectangle 1 2 3
+30090325 Everlasting Wealth 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO5.png 38 20003 1 5 0 40 0 3 1 30090324 407005 407005 0 0 Good for: Wealth I wish you great wealth And never-ending "circles" of prosperity 1 2 1 60043 60044 60045 3 Rectangle 1 2 3
+30090326 Home Sweet Home 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO6.png 38 20003 1 6 0 40 0 3 1 30090325 407006 407006 0 0 Good for: Building On this special day, heaven and earth both live in harmony On this land I will build my house, and it shall be always blessed by four seasons 1 2 1 3 Rectangle 1 2 3
+30090327 Embracing New Things 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO7.png 38 20003 1 7 0 40 0 3 1 30090326 407007 407007 0 0 Good for: Starting work Musashi 996 Available all day and everyday 1 2 1 3 Rectangle 1 2 3
+30090201 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701010 2100220 100701 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090202 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701020 2100230 100702 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090203 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701030 2100240 100703 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090204 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701040 2100250 100704 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090205 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701050 2100260 100705 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090211 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701060 2100220 100706 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090212 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701070 2100230 100707 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090213 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701080 2100240 100708 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090214 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701090 2100250 100709 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090215 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701100 2100260 100710 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090221 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701110 2100220 100711 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090222 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701120 2100230 100712 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090223 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701100 2100240 100710 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090224 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701110 2100250 100711 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090225 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701120 2100260 100712 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3
+30090421 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20002 1 1 0 3 1 3 1 Rectangle 1 2 3
+30090422 BP-2 Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg5.png 9 20002 1 1 0 3 1 30090421 3 1 Rectangle 1 2 3
+30090423 BP-3 Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20002 1 1 0 3 1 30090422 3 1 Rectangle 1 2 3
+30090424 BP-4 Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png 9 20002 1 1 0 3 1 30090423 3 1 Rectangle 1 2 3
+30090425 BP-5 Affix Stage 5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 9 20002 1 1 0 3 1 30090424 3 1 Rectangle 1 2 3
+30090401 Heteromer Collection QL-1 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png 9 20002 1 1 0 40 30 3 1 2101011 2101010 210101 2101010 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090402 Heteromer Collection QL-2 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png 9 20002 1 2 0 40 30 3 1 2101021 2101020 210102 2101020 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090403 Heteromer Collection QL-3 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png 9 20002 1 3 0 40 30 3 1 2101031 2101030 210103 2101030 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 Square 1 2 3
+30090404 Heteromer Collection QL-4 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 9 20002 1 4 0 40 30 3 1 2101041 2101040 210104 2101040 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 Rectangle 1 2 3
+30090405 Heteromer Collection QL-5 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA05.png 9 20002 1 2 0 40 30 3 1 2101021 2101140 210109 2101140 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090406 Heteromer Collection QL-6 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA06.png 9 20002 1 2 0 40 75 3 1 2101021 2101150 210110 2101150 75 365 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090407 Heteromer Collection QL-7 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA07.png 9 20002 1 2 0 40 120 3 1 2101021 2101160 210111 2101160 120 585 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3
+30090411 Heteromer Collection QLc-1 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png 9 20002 1 1 0 40 30 3 1 2101051 2101050 210105 2101050 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3
+30090412 Heteromer Collection QLc-2 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png 9 20002 1 2 0 40 30 3 1 2101061 2101060 210106 2101060 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3
+30090413 Heteromer Collection QLc-3 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png 9 20002 1 3 0 40 30 3 1 2101071 2101070 210107 2101070 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3
+30090414 Heteromer Collection QLc-4 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png 9 20002 1 4 0 40 30 3 1 2101081 2101080 210108 2101080 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3
+30090431 Black Flash Deconstruction Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 9 20002 1 1 0 40 15 3 1 100701010 2101090 100701 2101090 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3
+30090432 Black Flash Restructuring Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 9 20002 1 2 0 40 15 3 1 100701020 2101100 100702 2101100 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3
+30090433 Black Flash Simulation Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 9 20002 1 3 0 40 15 3 1 100701030 2101110 100703 2101110 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3
+30090434 Black Flash Full Coverage Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 9 20002 1 4 0 40 15 3 1 100701040 2101120 100704 2101120 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3
+30090435 Black Flash Super-Fast Calculation Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 20002 1 5 0 40 15 3 1 100701050 2101130 100705 2101130 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3
+30030207 Co-op Rosetta 8 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030208 Co-op Rosetta Super 8 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030209 Co-op Rosetta Super Max 8 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1
+30030211 Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030212 Nightmare Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030213 Terror Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030214 Nightmare Gabriel 111 1 1 80 1 0 1 0 1 3 Clear Stage Have less than 2 characters rebooted Have no characters rebooted 4 1 2 Rectangle 1 2 3 1
+30030111 Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030112 Nightmare Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030113 Terror Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3
+30030901 Giant Blade Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1
+30030902 Racing Guy Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1
+99980014 Bumper Soldier Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1
+30090501 Desert -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 304 20004 1 2 0 40 30 3 1 30090521 2102011 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090501
+30090502 Disorder -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 5 0 40 30 3 1 30090522 2102021 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090502
+30090503 Overload -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 8 0 40 30 3 1 30090523 2102031 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090503
+30090504 Hunter -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 11 0 40 30 3 1 30090524 2102041 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090504
+30090505 Tactical Termination -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 301 20004 1 14 0 40 30 3 1 30090525 2102051 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090505
+30090506 Desert -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 304 20004 1 3 0 40 30 3 1 30090501 2102061 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090506
+30090507 Disorder -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 6 0 40 30 3 1 30090502 2102071 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090507
+30090508 Overload -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 9 0 40 30 3 1 30090503 2102081 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090508
+30090509 Hunter -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 12 0 40 30 3 1 30090504 2102091 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090509
+30090510 Tactical Termination -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 301 20004 1 15 0 40 30 3 1 30090505 2102101 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090510
+30090511 Forbidden Space Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 1 0 40 30 3 1 2102111 210211 30 145 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090511
+30090512 Forbidden Space Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 1 0 3 1 2102121 210212 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090512
+30090521 Stars and Sands After the battle ended, Babylonia forged an alliance with Akdilek. As the Gray Raven hadn't left the train, they received an order to assist the train repair works. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 1 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00501BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3
+30090522 Chaotic Carriages Before getting to the next check point, Gray Ravens had to pass a commoners' carriage corrupted by the Heterozygote. Meanwhile, someone caught up with them... Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 4 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00502BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3
+30090523 Baby Dream Gray Ravens arrived at the central stronghold, the industrial carriage. Lee would team up with the repairers to face the dangers in this carriage. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 7 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00503BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3
+30090524 Endless Tunnel Sophia informed Gray Ravens out of the blue that a substantial malfunction forced the train to stop in an emergency... Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 10 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00504BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3
+30090525 Gronin Station The repair works nearly came to an end. It was time to farewell this train at this nostalgic place. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 13 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00505BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3
+30001101 Full Speed Ahead -1 Stage 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 14 323 20004 1 1 0 40 15 3 1 100701010 2102110 100701 2102110 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3
+30001102 Full Speed Ahead -2 Stage 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 14 323 20004 1 2 0 40 15 3 1 100701020 2102120 100702 2102120 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3
+30001103 Full Speed Ahead -3 Stage 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 14 323 20004 1 3 0 40 15 3 1 100701030 2102130 100703 2102130 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3
+30001104 Full Speed Ahead -4 Stage 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 14 323 20004 1 4 0 40 15 3 1 100701040 2102140 100704 2102140 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3
+30001105 Full Speed Ahead -5 Stage 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 14 323 20004 1 5 0 40 15 3 1 100701050 2102150 100705 2102150 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3
+30150101 Encounter A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 2103011 210301 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150102 Encounter A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103021 210302 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150103 Encounter A-3 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103031 210303 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150104 Encounter A-4 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 4 0 55 10 3 1 2103041 210304 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150105 Encounter B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103051 210305 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150114 Encounter B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 6 0 55 10 3 1 2103061 210306 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150106 Encounter C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 1 0 55 10 3 1 2103091 210309 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150107 Encounter C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103101 210310 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150108 Encounter C-3 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 3 0 55 10 3 1 2103111 210311 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150109 Encounter C-4 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 301 20006 1 1 0 55 10 3 1 2103121 210312 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150110 Encounter D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103131 210313 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150111 Encounter D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 3 0 55 10 3 1 2103141 210314 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150112 Encounter D-3 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 4 0 55 10 3 1 2103151 210315 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150113 Encounter D-4 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103161 210316 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150117 Encounter E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 1 0 55 10 3 1 2103171 210317 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150118 Encounter E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 2 0 55 10 3 1 2103181 210318 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150119 Encounter E-3 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 3 0 55 10 3 1 2103191 210319 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150120 Encounter E-4 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 4 0 55 10 3 1 2103201 210320 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150121 Elite Battle A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 5 0 55 10 3 1 2103211 210321 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150122 Elite Battle A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 6 0 55 10 3 1 2103221 210322 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150124 Elite Battle B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 8 0 55 10 3 1 2103241 210324 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150125 Elite Battle C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103251 210325 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150126 Elite Battle C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103261 210326 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150127 Elite Battle D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 3 0 55 10 3 1 2103271 210327 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150131 Boss Battle A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 327 20006 1 7 0 55 10 3 1 2103311 210331 10 48 RG00204BA RG00204EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150137 Story Stage A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 5 0 55 10 3 1 2103371 210337 10 48 RG00203BA 1 12 1 2 3
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+30150142 Story Stage D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 2 0 55 10 3 1 2103421 210342 10 48 RG00211BA 1 12 1 2 3
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+30150144 Story Stage E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 4 0 55 10 3 1 2103441 210344 10 48 RG00214BA RG00214EA 1 12 1 2 3
+30150145 Story Stage E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 5 0 55 10 3 1 2103451 210345 10 48 RG00215BA 1 12 1 2 3
+30150146 Elite Battle C-3 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 6 0 55 10 3 1 2103461 210346 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150147 Elite Battle D-3 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103471 210347 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150148 Elite Battle E-3 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 8 0 55 10 3 1 2103481 210348 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150149 Encounter A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 2103491 210349 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150152 Encounter A-4 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 4 0 55 10 3 1 2103521 210352 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150153 Encounter B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103531 210353 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150154 Encounter B-2 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 6 0 55 10 3 1 2103541 210354 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150155 Encounter B-3 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 7 0 55 10 3 1 2103551 210355 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150156 Encounter B-4 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 8 0 55 10 3 1 2103561 210356 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150157 Encounter C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 301 20006 1 1 0 55 10 3 1 2103571 210357 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150158 Encounter C-2 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103581 210358 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150159 Encounter C-3 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 3 0 55 10 3 1 2103591 210359 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150160 Encounter C-4 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103601 210360 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150161 Encounter D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 2 0 55 10 3 1 2103611 210361 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150162 Encounter D-2 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103621 210362 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30150163 Encounter D-3 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 4 0 55 10 3 1 2103631 210363 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150165 Encounter E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 1 0 55 10 3 1 2103651 210365 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
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+30150225 BPV-5 2nd Affix Stage 5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg5.png 13 20004 1 1 0 3 1 3 1 Rectangle 1 2 3
+30170001 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 15 21 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170002 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 23 31 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170003 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 100 100 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170004 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 15 21 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170005 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 42 56 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170006 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 62 84 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170007 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 270 270 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170008 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 42 56 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170009 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170010 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170011 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170012 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170013 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170014 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170015 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170016 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170017 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170018 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170019 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170020 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170021 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170022 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170023 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170024 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170025 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170026 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170027 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170028 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170029 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170030 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170031 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170032 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170033 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170034 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170035 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170036 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170037 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170038 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170039 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170040 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170041 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170042 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170043 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170044 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170045 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170046 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170047 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170048 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170049 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170050 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170051 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170052 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170053 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170054 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170055 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170056 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170057 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170058 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170059 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170060 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170061 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170062 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170063 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170064 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170065 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170066 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170067 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170068 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170069 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170070 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170071 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170072 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170073 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170074 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170075 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170076 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170077 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170078 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170079 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170080 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170101 Encounter Chapter 1 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170102 Encounter Chapter 1 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170103 Encounter Chapter 2 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170104 Encounter Chapter 2 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170105 Encounter Chapter 3 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170106 Encounter Chapter 3 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170107 Encounter Chapter 4 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170108 Encounter Chapter 4 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170109 Encounter Chapter 5 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170110 Encounter Chapter 5 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170111 Encounter Chapter 6 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170112 Encounter Chapter 6 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170113 Encounter Chapter 7 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170114 Encounter Chapter 7 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170115 Encounter Chapter 8 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170116 Encounter Chapter 8 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170117 Encounter Chapter 9 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170118 Encounter Chapter 9 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170119 Encounter Chapter 10 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170120 Encounter Chapter 10 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170121 Encounter Chapter 1 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170122 Encounter Chapter 1 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170123 Encounter Chapter 2 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170124 Encounter Chapter 2 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170125 Encounter Chapter 3 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170126 Encounter Chapter 3 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170127 Encounter Chapter 4 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170128 Encounter Chapter 4 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170129 Encounter Chapter 5 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170130 Encounter Chapter 5 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170131 Encounter Chapter 6 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170132 Encounter Chapter 6 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170133 Encounter Chapter 7 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170134 Encounter Chapter 7 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170135 Encounter Chapter 8 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170136 Encounter Chapter 8 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170137 Encounter Chapter 9 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170138 Encounter Chapter 9 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170139 Encounter Chapter 10 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170140 Encounter Chapter 10 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30171001 Story Stage Story Stage 8 (Camu) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00302BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171002 Story Stage Story Stage 32 (Musashi) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00308EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171003 Story Stage Story Stage 44 (Villager) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00311BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171004 Story Stage Story Stage 48 (Child) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00312BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171005 Story Stage Story Stage 56 (Teaching Ends) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00313BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171006 Story Stage Story Stage 64 (King) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00315BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171007 Story Stage Story Stage 68 (Butler) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00316BA RG00316EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171008 Story Stage Story Stage 72 (Karenina) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00317BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171009 Story Stage Story Stage 76 (Karenina) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00318BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171010 Story Stage Story Stage 84 (Six People) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00320BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171011 Story Stage Story Stage 92 (Business District) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00322BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171012 Story Stage Story Stage 96 (Gabriel) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00323BA RG00323EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171013 Story Stage Story Stage 100 (Rescued) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00324BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171014 Story Stage Story Stage 112 (Demon King) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 13 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00327BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171015 Story Stage Story Stage 116 (Siege) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 13 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00328BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171016 Story Stage Story Stage 128 (Jewel) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00331BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171017 Story Stage Story Stage 132 (Business District) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00332BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171018 Story Stage Story Stage 144 (Nona Ouroboros) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00335EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171019 Story Stage Story Stage 152 (Nona Ouroboros) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00337BA RG00337EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171020 Story Stage Story Stage 156 (Camu's Room) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00338BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171021 Story Stage Story Stage 160 (Golden Vortex) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00339BA RG00339EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171022 Story Stage Boss Battle Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00304EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30171023 Story Stage Boss Battle Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00319BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30172001 Story Stage Story Stage 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172002 Story Stage Story Stage 12 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00303BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172003 Story Stage Story Stage 20 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00305BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172004 Story Stage Story Stage 24 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00306BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172005 Story Stage Story Stage 28 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00307BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172006 Story Stage Story Stage 36 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00309BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172010 Story Stage Story Stage 40 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00310BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172011 Story Stage Story Stage 60 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00314BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172012 Story Stage Story Stage 88 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00321BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172013 Story Stage Story Stage 104 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00325BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172014 Story Stage Story Stage 108 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00326EA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172015 Story Stage Story Stage 120 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00329BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172016 Story Stage Story Stage 124 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00330BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172017 Story Stage Story Stage 136 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00333BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172018 Story Stage Story Stage 140 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00334BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172019 Story Stage Story Stage 148 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00336BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172101 Story Stage Story Stage 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172102 Story Stage Story Stage 12 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00303BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172103 Story Stage Story Stage 20 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00305BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172104 Story Stage Story Stage 24 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00306BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172105 Story Stage Story Stage 28 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00307BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172106 Story Stage Story Stage 36 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00309BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172110 Story Stage Story Stage 40 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00310BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172111 Story Stage Story Stage 60 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00314BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172112 Story Stage Story Stage 88 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00321BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172113 Story Stage Story Stage 104 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00325BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172114 Story Stage Story Stage 108 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00326EA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172115 Story Stage Story Stage 120 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00329BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172116 Story Stage Story Stage 124 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00330BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172117 Story Stage Story Stage 136 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00333BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172118 Story Stage Story Stage 140 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00334BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30172119 Story Stage Story Stage 148 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00336BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170200 Encounter Icefield Roguelike 1 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170201 Encounter Icefield Roguelike 1 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170202 Story Stage Icefield Roguelike 1 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00401BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170210 Encounter Icefield Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170211 Encounter Icefield Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170212 Story Stage Icefield Roguelike 2 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00403BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170220 Encounter Icefield Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170221 Encounter Icefield Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170222 Story Stage Icefield Roguelike 3 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00405BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170230 Encounter Icefield Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170231 Encounter Icefield Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170232 Story Stage Icefield Roguelike 4 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00407BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170240 Encounter Icefield Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170241 Encounter Icefield Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170242 Story Stage Icefield Roguelike 5 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00409BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170250 Encounter Icefield Roguelike 6 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170251 Encounter Icefield Roguelike 6 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170252 Story Stage Icefield Roguelike 6 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00411BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170260 Encounter Icefield Roguelike 7 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170261 Encounter Icefield Roguelike 7 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170262 Story Stage Icefield Roguelike 7 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00413BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170270 Encounter Icefield Roguelike 8 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170271 Encounter Icefield Roguelike 8 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170272 Story Stage Icefield Roguelike 8 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00415BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170280 Encounter Icefield Roguelike 9 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170281 Encounter Icefield Roguelike 9 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170282 Story Stage Icefield Roguelike 9 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00417BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170290 Encounter Icefield Roguelike 10 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170291 Encounter Icefield Roguelike 10 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170292 Story Stage Icefield Roguelike 10 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00419BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170300 Elite Battle Icefield Elite Roguelike 1 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170301 Elite Battle Icefield Elite Roguelike 1 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170310 Elite Battle Icefield Elite Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170311 Elite Battle Icefield Elite Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170320 Elite Battle Icefield Elite Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170321 Elite Battle Icefield Elite Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170330 Elite Battle Icefield Elite Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170331 Elite Battle Icefield Elite Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170340 Elite Battle Icefield Elite Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170341 Elite Battle Icefield Elite Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170350 Elite Battle Icefield Elite Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170351 Elite Battle Icefield Elite Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170360 Elite Battle Icefield Elite Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170361 Elite Battle Icefield Elite Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170370 Elite Battle Icefield Elite Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170371 Elite Battle Icefield Elite Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170380 Elite Battle Icefield Elite Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170381 Elite Battle Icefield Elite Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170390 Elite Battle Icefield Elite Roguelike 6 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170391 Elite Battle Icefield Elite Roguelike 6 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170410 Boss Battle Icefield - Final Battle 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00402BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170411 Boss Battle Icefield - Final Battle 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00404BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170412 Boss Battle Icefield - Final Battle 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00406BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170413 Boss Battle Icefield - Final Battle 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00408BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170414 Boss Battle Icefield - Final Battle 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00410BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170415 Boss Battle Icefield - Final Battle 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00412BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170416 Boss Battle Icefield - Final Battle 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00414BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170417 Boss Battle Icefield - Final Battle 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00416BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170418 Boss Battle Icefield - Final Battle 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00418BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170419 Boss Battle Icefield - Final Battle 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00420BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170420 Boss Battle Icefield - Final Battle 1 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00402BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170421 Boss Battle Icefield - Final Battle 2 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00404BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170422 Boss Battle Icefield - Final Battle 3 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00406BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170423 Boss Battle Icefield - Final Battle 4 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00408BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170424 Boss Battle Icefield - Final Battle 5 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00410BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170425 Boss Battle Icefield - Final Battle 6 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00412BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170426 Boss Battle Icefield - Final Battle 7 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00414BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170427 Boss Battle Icefield - Final Battle 8 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00416BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170428 Boss Battle Icefield - Final Battle 9 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00418BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170429 Boss Battle Icefield - Final Battle 10 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00420BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170435 Encounter Halloween - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170436 Encounter Halloween - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170437 Encounter Halloween - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170438 Encounter Halloween - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170439 Elite Battle Halloween - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170440 Elite Battle Halloween - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170441 Elite Battle Halloween - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170442 Elite Battle Halloween - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170443 Encounter Halloween - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170444 Encounter Halloween - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00503BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170445 Encounter Halloween - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170446 Encounter Halloween - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170447 Elite Battle Halloween - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170448 Elite Battle Halloween - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170449 Elite Battle Halloween - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170450 Elite Battle Halloween - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170451 Encounter Halloween - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170452 Encounter Halloween - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00505BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170453 Encounter Halloween - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170454 Encounter Halloween - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170455 Elite Battle Halloween - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170456 Elite Battle Halloween - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170457 Elite Battle Halloween - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170458 Elite Battle Halloween - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170459 Encounter Halloween - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170460 Encounter Halloween - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00507BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170461 Encounter Halloween - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170462 Encounter Halloween - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170463 Elite Battle Halloween - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170464 Elite Battle Halloween - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170465 Elite Battle Halloween - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170466 Elite Battle Halloween - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170467 Encounter Halloween - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170468 Encounter Halloween - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170469 Encounter Halloween - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170470 Encounter Halloween - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170471 Elite Battle Halloween - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170472 Elite Battle Halloween - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170473 Elite Battle Halloween - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170474 Elite Battle Halloween - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3
+30170475 Boss Battle BOSS1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00502BA RG00502EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170476 Boss Battle BOSS2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00504BA RG00504EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170477 Boss Battle BOSS3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00506BA RG00506EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170478 Boss Battle BOSS4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170479 Boss Battle BOSS5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00508BA RG00508EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3
+30170480 Boss Battle Trial Boss 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3
+30170481 Boss Battle Trial Boss 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3
+30170482 Boss Battle Trial Boss 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3
+30170483 Boss Battle Trial Boss 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3
+30170484 Boss Battle Trial Boss 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 RG00509BA 3 Normal: Enemies are of moderate strength. 1 1 2 3
+30170485 Encounter - Cruel Trial - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170486 Encounter - Deadly Trial - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170487 Encounter - Cruel Trial - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170488 Encounter - Deadly Trial - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170489 Elite Battle - Cruel Trial - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170490 Elite Battle - Deadly Trial - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170491 Elite Battle - Cruel Trial - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170492 Elite Battle - Deadly Trial - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170493 Encounter - Cruel Trial - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170494 Encounter - Deadly Trial - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170495 Encounter - Cruel Trial - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170496 Encounter - Deadly Trial - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170497 Elite Battle - Cruel Trial - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170498 Elite Battle - Deadly Trial - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170499 Elite Battle - Cruel Trial - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170500 Elite Battle - Deadly Trial - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170501 Encounter - Cruel Trial - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170502 Encounter - Deadly Trial - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170503 Encounter - Cruel Trial - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170504 Encounter - Deadly Trial - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170505 Elite Battle - Cruel Trial - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170506 Elite Battle - Deadly Trial - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170507 Elite Battle - Cruel Trial - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170508 Elite Battle - Deadly Trial - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170509 Encounter - Cruel Trial - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170510 Encounter - Deadly Trial - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170511 Encounter - Cruel Trial - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170512 Encounter - Deadly Trial - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170513 Elite Battle - Cruel Trial - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170514 Elite Battle - Deadly Trial - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170515 Elite Battle - Cruel Trial - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170516 Elite Battle - Deadly Trial - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170517 Encounter - Cruel Trial - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170518 Encounter - Deadly Trial - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170519 Encounter - Cruel Trial - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170520 Encounter - Deadly Trial - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170521 Elite Battle - Cruel Trial - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170522 Elite Battle - Deadly Trial - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170523 Elite Battle - Cruel Trial - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30170524 Elite Battle - Deadly Trial - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3
+30130201 Sleeping Beauty Are you clear about the rules, my "Sleeping Beauty"? Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 1 1 0 3 1 1 RY00101BA 3 1 2 1 2 Square 1 2 3
+30130202 Little Red Cap All good now. Commandant, why are you using remote communication... Do you mind explaining? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 205 1 2 1 0 15 3 1 30130201 100701010 2103010 100701 2103010 15 1 RY00102BA RY00102EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 8001 1 Rectangle 1 2 3
+30130203 Two Musketeers And I am Lee... We are like two musketeers now. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie02.png 205 1 3 1 0 15 3 1 30130202 100701020 2103020 100702 2103020 15 1 RY00103BA 3 Defeat all the Corrupted. Take note of the Constructs... They seem weird. 1 2 1 8000 8019 1 Rectangle 1 2 3
+30130204 Ali Baba Is this another trick that Lord is playing on me? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png 205 1 4 1 0 15 3 1 30130203 100701030 2103030 100703 2103030 15 1 RY00104BA 3 Defeat all the Corrupted. Pay attention to the conversations among the Constructs. 1 2 1 8007 8017 1 Rectangle 1 2 3
+30130205 The Three Little Pigs Let us show you the power of the trio! Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie04.png 205 1 5 1 0 15 3 1 30130204 100701040 2103040 100704 2103040 15 1 RY00105BA 3 Defeat all the Corrupted. Don't drag Liv down. 1 2 1 8002 1 Rectangle 1 2 3
+30130206 Puss in Boots ...What a terrible joke. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 6 1 0 3 1 30130205 1 RY00106BA 3 1 2 1 2 Square 1 2 3
+30130207 Pinocchio You are a pervert, aren't you?! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 7 1 0 3 1 30130206 1 RY00107BA 3 1 2 1 2 Square 1 2 3
+30130208 Daughter of the Ocean These are the guidelines on Connection Chambers. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie05.png 205 1 8 1 0 15 3 1 30130207 100701050 2103050 100705 2103050 15 1 RY00108BA 3 Answer the questions based on the clues you have. Wrong answers will reduce your HP. 1 2 1 8001 1 Rectangle 1 2 3
+30130209 The Prince It doesn't matter what Commandant sees in me, because I only have one thing to do, right from the beginning. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 9 1 0 3 1 30130208 1 RY00109BA 3 1 2 1 2 Square 1 2 3
+30130210 Happy April Fools' Day! It's great when everyone comes together, Commandant. I wish we can spend every year, every month, and every holiday like this. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 10 1 0 3 1 30130209 1 RY00110BA 3 1 2 1 2 Square 1 2 3
+30130211 Sky Lord Celica The world fell into darkness, and I became the Lord of the Sky. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 11 1 0 3 1 30130210 1 RY00111BA 3 1 2 1 2 Square 1 2 3
+14010113 Port Hub Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 103 303 1 1 80 0 0 0 300 14010113 14010113 BJ00101EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 13 Rectangle 1 2 3
+14010123 Unloading Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 7 1 1 80 0 0 0 300 14010113 14010123 14010123 BJ00102EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 13 Rectangle 1 2 3
+14010133 Core Management Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 104 307 1 1 80 0 0 0 300 14010123 14010133 14010133 BJ00103EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 14 Rectangle 1 2 3
+14010213 Reunion Pavilion Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14010133 14010113 14010113 BJ00104EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14010223 Dream Terrace Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14010213 14010123 14010123 BJ00105EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14010234 Cloud Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 17 327 1 1 80 0 0 0 300 14010223 14010133 14010133 BJ00106EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14010313 Maintenance Tunnel Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 101 303 1 1 80 0 0 0 300 14010234 14010113 14010113 BJ00107EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3
+14010323 Shopping Town Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 102 308 1 1 80 0 0 0 300 14010313 14010123 14010123 BJ00108EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14010334 Yazaki Park Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 111 303 1 1 80 0 0 0 300 14010323 14010133 14010133 BJ00109EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14010413 Counter Corridor Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 111 308 1 1 80 0 0 0 300 14010334 14010113 14010113 BJ00110EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14010424 Anti-Direct Hit Partition Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 103 307 1 1 80 0 0 0 300 14010413 14010123 14010123 BJ00111EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14010434 QR Passageway Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 104 308 1 1 80 0 0 0 300 14010424 14010133 14010133 BJ00112EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3
+14020514 Bamboo Garden Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 103 303 1 1 80 0 0 0 300 14010434 14010113 14010113 BJ00201EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14020524 Hospital Buildings Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 7 1 1 80 0 0 0 300 14020514 14010123 14010123 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14020534 Underground Factory Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 104 307 1 1 80 0 0 0 300 14020524 14010133 14010133 BJ00203EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3
+14020614 Titan Trench Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14020534 14010113 14010113 BJ00204EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14020624 Hangar Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14020614 14010123 14010123 BJ00205EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14020634 Residential Area Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 17 327 1 1 80 0 0 0 300 14020624 14010133 14010133 BJ00206EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3
+14020714 Bunker Dune Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 101 303 1 1 80 0 0 0 300 14020634 14010113 14010113 BJ00207EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14020724 Reinforced Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 102 308 1 1 80 0 0 0 300 14020714 14010123 14010123 BJ00208EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14020734 Data Center Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 111 303 1 1 80 0 0 0 300 14020724 14010133 14010133 BJ00209EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14020814 Ghost Coast Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 111 308 1 1 80 0 0 0 300 14020734 14010113 14010113 BJ00210EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3
+14020824 Quick Reaction Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 103 307 1 1 80 0 0 0 300 14020814 14010123 14010123 BJ00211EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3
+14020834 Radar Station Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 104 308 1 1 80 0 0 0 300 14020824 14010133 14010133 BJ00212EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3
+14010111 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 BJ00101BA 3 14 Square 1 2 3
+14010121 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 BJ00102BA 3 13 Square 1 2 3
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+14020531 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 10 Square 1 2 3
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+14020621 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00205BA 3 10 Square 1 2 3
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+14020711 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 BJ00207BA 3 11 Square 1 2 3
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+14020811 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 BJ00210BA 3 11 Square 1 2 3
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+14020623 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 9 Square 1 2 3
+14020633 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 3 9 Square 1 2 3
+14020713 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 10 Square 1 2 3
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+14020813 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 11 Square 1 2 3
+14020823 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 11 Square 1 2 3
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+30090531 Hidden Current - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 303 20006 1 1 0 40 30 3 1 2104011 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090531
+30090532 Kowloong Returning - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 3 0 40 30 3 1 2104021 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090532
+30090533 Night Visit - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 5 0 40 30 3 1 2104031 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090533
+30090534 Ultimate Defense - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 7 0 40 30 3 1 2104041 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090534
+30090535 Performance Stage - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 9 0 40 30 3 1 2104051 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090535
+30090536 Hidden Current - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 303 20006 1 2 0 40 30 3 1 2104061 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090536
+30090537 Kowloong Returning - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 4 0 40 30 3 1 2104071 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090537
+30090538 Night Visit - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 6 0 40 30 3 1 2104081 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090538
+30090539 Ultimate Defense - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 8 0 40 30 3 1 2104091 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090539
+30090540 Performance Stage - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 10 0 40 30 3 1 2104101 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090540
+30090541 Infinite Ocean Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 0 0 3 1 2104111 210411 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090541
+10110150 Nona Ouroboros Preview 1 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3
+10110151 Nona Ouroboros Preview 2 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3
+10110152 Nona Ouroboros Preview 3 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 100701050 2103050 100705 2103050 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3
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+30180263 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3
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+30180256 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3
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+30190020 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
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+30190030 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
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+30190034 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190035 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
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+30190091 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
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+30190095 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190100 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190101 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190102 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190103 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190104 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190105 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190110 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190111 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190112 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190113 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190114 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190115 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190120 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190121 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190122 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190123 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190124 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190125 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190130 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1
+30190131 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1
+30190132 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1
+30190133 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1
+30190134 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1
+30190135 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1
+30190140 [Simulated Siege] - Machiavelli Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190150 [Simulated Siege] - Pterygota Queen Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30090550 Factory - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 20007 1 1 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550
+30090551 Entropy Furnace - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 20007 1 3 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551
+30090552 Garden of Light - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 20007 1 5 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552
+30090553 Shopping Town - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 20007 1 7 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553
+30090554 Dome - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 20007 1 9 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554
+30090555 Factory - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 21 20007 1 2 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555
+30090556 Entropy Furnace - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 21 20007 1 4 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556
+30090557 Garden of Light - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 21 20007 1 6 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557
+30090558 Shopping Town - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 21 20007 1 8 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558
+30090559 Dome - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 21 20007 1 10 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559
+30090560 Dusk - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 34 20009 1 1 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550
+30090561 Light - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 34 20009 1 3 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551
+30090562 Night - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 34 20009 1 5 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552
+30090563 Darkness -1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 34 20009 1 7 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553
+30090564 Dawn - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 34 20009 1 9 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554
+30090565 Dusk - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 34 20009 1 2 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555
+30090566 Light - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 34 20009 1 4 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556
+30090567 Night - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 34 20009 1 6 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557
+30090568 Darkness - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 34 20009 1 8 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558
+30090569 Dawn - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 34 20009 1 10 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559
+30090570 Night of Death - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 20010 1 1 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550
+30090571 Battle Above the Roof - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 20010 1 3 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551
+30090572 Garden of Blazing Star - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 20010 1 5 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552
+30090573 Homing Feather - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 20010 1 7 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553
+30090574 Kowloong Boulevard - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 20010 1 9 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554
+30090575 Night of Death - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 28 20010 1 2 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555
+30090576 Battle Above the Roof - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 28 20010 1 4 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556
+30090577 Garden of Blazing Star - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 28 20010 1 6 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557
+30090578 Homing Feather - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 28 20010 1 8 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558
+30090579 Kowloong Boulevard - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 28 20010 1 10 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559
+30090580 Origin - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 42 20011 1 1 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550
+30090581 Abyss - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 42 20011 1 3 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551
+30090582 Mutation - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 42 20011 1 5 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552
+30090583 Deconstruction - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 42 20011 1 7 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553
+30090584 Reborn - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 42 20011 1 9 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554
+30090585 Origin - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 42 20011 1 2 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555
+30090586 Abyss - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 42 20011 1 4 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556
+30090587 Mutation - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 42 20011 1 6 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557
+30090588 Deconstruction - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 42 20011 1 8 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558
+30090589 Reborn - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 42 20011 1 10 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559
+30090590 Shard of Blood - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 38 20012 1 1 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550
+30090591 Shard of Strip - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 38 20012 1 3 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551
+30090592 Shard of Cycle - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 38 20012 1 5 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552
+30090593 Shard of Wasteland - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 38 20012 1 7 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553
+30090594 Shard of Collapse - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 38 20012 1 9 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554
+30090595 Shard of Blood - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 38 20012 1 2 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555
+30090596 Shard of Strip - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 38 20012 1 4 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556
+30090597 Shard of Cycle - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 38 20012 1 6 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557
+30090598 Shard of Wasteland - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 38 20012 1 8 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558
+30090599 Shard of Collapse - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 38 20012 1 10 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559
+30090626 Dust - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 52 20013 1 1 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090627 Sand - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 52 20013 1 3 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090628 Gravel - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 52 20013 1 5 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090629 Sandstorm - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 52 20013 1 7 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090630 Corrosion - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 52 20013 1 9 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090631 Dust - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 52 20013 1 2 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090632 Sand - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 52 20013 1 4 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090633 Gravel - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 52 20013 1 6 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090634 Sandstorm - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 52 20013 1 8 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090635 Corrosion - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 52 20013 1 10 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090636 Complex - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 53 20014 1 1 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090637 Noise - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 53 20014 1 3 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090638 Hidden - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 53 20014 1 5 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090639 Fish - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 53 20014 1 7 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090640 Return - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 53 20014 1 9 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090641 Complex - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 53 20014 1 2 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090555
+30090642 Noise - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 53 20014 1 4 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090556
+30090643 Hidden - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 53 20014 1 6 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090557
+30090644 Fish - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 53 20014 1 8 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090558
+30090645 Return - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 53 20014 1 10 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090559
+30090646 Butterfly-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 53 10101 1 1 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550
+30090647 Robin-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 53 10101 1 3 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551
+30090648 Rat-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 53 10101 1 5 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552
+30090649 Bunny-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 53 10101 1 7 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553
+30090650 Black Sheep-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 53 10101 1 9 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554
+30090651 Butterfly-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 53 10101 1 2 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555
+30090652 Robin-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 53 10101 1 4 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556
+30090653 Rat-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 53 10101 1 6 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557
+30090654 Bunny-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 53 10101 1 8 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558
+30090655 Black Sheep-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 53 10101 1 10 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559
+30090656 Administration - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 61 20016 1 1 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550
+30090657 Logistics - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 61 20016 1 3 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551
+30090658 Medicine - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 61 20016 1 5 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552
+30090659 Data - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 61 20016 1 7 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553
+30090660 Experiment - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 61 20016 1 9 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554
+30090661 Administration - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 61 20016 1 2 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555
+30090662 Logistics - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 61 20016 1 4 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556
+30090663 Medicine - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 61 20016 1 6 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557
+30090664 Data - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 61 20016 1 8 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558
+30090665 Experiment - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 61 20016 1 10 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559
+30090666 Frontline Sentry - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 61 20017 1 1 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550
+30090667 Obstructing Trench - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 61 20017 1 3 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551
+30090668 Firing Point - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 61 20017 1 5 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552
+30090669 Composite Defense - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 61 20017 1 7 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553
+30090670 Dangerous Zone - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 61 20017 1 9 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554
+30090671 Frontline Sentry - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 61 20017 1 2 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555
+30090672 Obstructing Trench - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 61 20017 1 4 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556
+30090673 Firing Point - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 61 20017 1 6 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557
+30090674 Composite Defense - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 61 20017 1 8 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558
+30090675 Dangerous Zone - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 61 20017 1 10 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559
+30090676 Augury - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 64 10101 1 1 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090677 Refuge - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 64 10101 1 3 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090678 Bitter Path - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 64 10101 1 5 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090679 Dead Body - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 64 10101 1 7 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090680 Bury - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 64 10101 1 9 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090681 Augury - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 64 10101 1 2 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090682 Refuge - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 64 10101 1 4 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090683 Bitter Path - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 64 10101 1 6 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090684 Dead Body - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 64 10101 1 8 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090685 Bury - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 64 10101 1 10 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090686 Forest - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 82 10101 1 1 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090687 Wind and Rain - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 82 10101 1 3 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090688 Deserted Island - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 82 10101 1 5 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090689 Hive - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 82 10101 1 7 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090690 Kingdom - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 82 10101 1 9 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090691 Forest - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 82 10101 1 2 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090692 Wind and Rain - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 82 10101 1 4 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090693 Deserted Island - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 82 10101 1 6 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090694 Hive - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 82 10101 1 8 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090695 Kingdom - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 82 10101 1 10 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090696 Fast Like Wind - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 10101 1 1 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090697 Slow Like Forest - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 10101 1 3 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090698 Attack Like Fire - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 10101 1 5 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090699 Immovable Like Mountain - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 10101 1 7 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090700 Great Achievement - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 10101 1 9 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090701 Fast Like Wind - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 28 10101 1 2 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090702 Slow Like Forest - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 28 10101 1 4 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090703 Attack Like Fire - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 28 10101 1 6 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090704 Immovable Like Mountain - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 28 10101 1 8 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090705 Great Achievement - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 28 10101 1 10 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090706 Cassiopeia - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090707 Corona Borealis - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090708 Libra - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090709 Ophiuchus - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090710 Crater - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090711 Cassiopeia - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090712 Corona Borealis - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090713 Libra - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090714 Ophiuchus - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090715 Crater - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090716 Awaken - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090717 Baptize - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090718 Libra - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090719 Truth - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090720 Apocalypse - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090721 Awaken - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090722 Baptize - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090723 Libra - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090724 Truth - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090725 Apocalypse - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090726 Zero - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090727 Vacuum - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090728 Condense - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090729 Fluctuation - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090730 Tunnel - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090731 Zero - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090732 Vacuum - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090733 Condense - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090734 Fluctuation - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090735 Tunnel - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090736 Old House Memory - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090737 Transportation Stronghold - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090738 Farewell in Snow - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090739 Journey of Uncertainty - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090740 Shadow of the Ruins - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090741 Old House Memory - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090742 Transportation Stronghold - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090743 Farewell in Snow - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090744 Journey of Uncertainty - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090745 Shadow of the Ruins - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
+30090746 Shore - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 155 10101 1 1 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550
+30090747 Shallow Sea - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 155 10101 1 3 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551
+30090748 Submerged Rock - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 155 10101 1 5 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552
+30090749 Abyss - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 155 10101 1 7 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553
+30090750 Ruins - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 155 10101 1 9 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554
+30090751 Shore - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 155 10101 1 2 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555
+30090752 Shallow Sea - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 155 10101 1 4 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556
+30090753 Submerged Rock - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 155 10101 1 6 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557
+30090754 Abyss - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 155 10101 1 8 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558
+30090755 Ruins - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 155 10101 1 10 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559
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+20010125 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1
+20010126 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1
+30130301 Midnight Sale There is nothing more expensive than something free... Isn't it? Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 101 1 1 1 0 40 15 3 1 100701030 2105010 100703 2105010 15 1 DW00101BA DW00101EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2005 12 1 Rectangle 1 2 3
+30130302 The Forsaken and The Festival This could be the only day worth looking forward to. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 101 1 2 1 0 40 3 1 30130301 1 DW00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130303 Replacement & Determination There are two types of things in this world: those can be replaced, and those cannot. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu032.png 101 1 3 1 0 40 15 3 1 30130302 100701020 2105011 100702 2105011 15 1 DW00103BA DW00103EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 7002 7010 12 1 Rectangle 1 2 3
+30130304 Resolution Today is a festival. No one misses out. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png 101 1 4 1 0 40 3 1 30130303 1 DW00104BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130305 Hometown & "Zongzi" This is...the best zongzi in the world. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu033.png 101 1 5 1 0 40 15 3 1 30130304 100701040 2105012 100704 2105012 15 1 DW00105BA DW00105EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 1 Rectangle 1 2 3
+30130306 Journey & Future The journey has come to an end, but the festival continues. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 6 1 0 40 3 1 30130305 1 DW00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130307 Festival & "War" This is a war of pride! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 7 1 6 1 0 40 3 1 30130306 1 DW00107BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
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+30150245 BP-2 Vera Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 35 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1
+30150246 BP-3 Vera Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1
+30150247 BP-3 Liv: Empyrea Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 38 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1
+30150248 BP-2 Liv: Empyrea Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 75 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1
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+30150250 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150251 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150252 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150253 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150254 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150255 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150256 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150257 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150258 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150259 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1
+30150260 BP-1 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150261 BP-2 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150262 BP-3 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150263 BP-4 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150264 BP-5 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150265 BP-1 Voodoo King Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150266 BP-2 Fury of Ox Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20016 1 1 0 4 1 3 7 1 Rectangle 1 2 3 1
+30150267 BP-3 Elemental Dragon Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 82 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150268 BPR-1 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150269 BPR-2 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150270 BPR-3 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150271 BPR-4 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150272 BPR-5 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30150273 BPR-1 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1
+30150274 BPR-2 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1
+30150275 BPR-3 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1
+30150276 BPR-4 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1
+30150277 BP-3 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1
+30150278 BP-2 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1
+30150279 BP-1 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20016 1 1 0 4 1 3 7 1 18 Rectangle 1 2 3 1
+10130150 Prepare for Winter A secret conversation after a chaotic war. Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 101 20006 1 1 60 0 3 1 300 YR01301BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+10130151 Statue After seizing Huaxu, the Ascendants were preparing for another operation. Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 101 20006 1 2 60 0 3 1 300 10130150 YR01302BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+10130152 Duty of Ascendants Get rid of the fools who dream of ascension, Gabriel. Assets/Product/Texture/Image/UiFubenYureSummer/YuReSummer03.png 101 20006 1 3 60 0 3 1 300 10130151 11600 11600 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 12 Rectangle 1 2 3
+15020150 On snow On a snowy plain in the ARU, a commandant and a group of Constructs are pondering over their situation. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20006 1 1 60 0 3 1 300 YR01401BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+15020151 Test Subject Rosetta After upgrading the frame, Nikola wanted Rosetta to do combat simulation. Assets/Product/Texture/Image/UIFubenYure/FubenYureGuanqia01.png 101 20006 1 2 60 0 3 1 300 15020150 11600 11600 YR01402BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 12 Rectangle 1 2 3
+15020152 Depart Time for someone to act. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20006 1 3 60 0 3 1 300 15020151 YR01403BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+15020201 Theater Ruins Just a fragment of memory. Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg01.png 101 20006 1 1 0 3 1 300 11930 210905 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 Rectangle 1 2 3
+15020202 Black Guardian The theater finally found a capable young actor. His name was "Changyu"... Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg03.png 101 20006 1 2 0 3 1 300 15020201 11921 11921 YR01501BA YR01501EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 870000 1 2 1 1131 12 Rectangle 1 2 3
+15020203 Requiem Qu, the leader of Kowloong Corp, led the charge into the enemies. Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg02.png 101 20006 1 3 0 3 1 300 15020202 11922 11922 YR01502BA YR01502EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 870001 1 2 1 1131 12 Rectangle 1 2 3
+15020210 Childhood Greetings. I am Heuristic Artificial Intelligence Caretaking Machine-Alpha. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10180121 15 80 10 1 ZX02701BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020211 Revelation According to the record, humans tend to develop subjective negative opinion about things beyond control. Your painting is very special, but it doesn't mean it's meaningless. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020210 15 80 10 1 ZX02702BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020212 Second Birth Please... Find her... Protect her... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0103.png 140 10101 1 3 80 0 40 15 0 0 300 15020211 15 80 10 1 ZX02703BA ZX02703EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3
+15020213 Search of Despair The lady's figure is drowned in the sea of the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 4 80 0 40 15 0 0 300 15020212 15 80 10 1 ZX02704BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020214 Awakening The world that I wake up to is no longer the one it was. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0105.png 120 10101 1 5 80 0 40 15 0 0 300 15020213 15 80 10 1 ZX02705BA ZX02705EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3
+15020215 Offerings for the "Sage" "Would you mind returning that issue of 'Space Knight: Dawnbreak'?" Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0106.png 140 10101 1 6 80 0 40 15 0 0 300 15020214 15 80 10 1 ZX02706BA ZX02706EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3
+15020216 Solo Journey The machines on Earth were things abandoned by humans. They've been... searching for the meaning of their existence ever since. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020215 15 80 10 1 ZX02707BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020217 "Chariot" But since you are also our kin in pursuit of awakening, you can join our Church of Machina. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0108.png 140 10101 1 8 80 0 40 15 0 0 300 15020216 15 80 10 1 ZX02708BA ZX02708EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3
+15020218 Church of Machina These enlightened machines are like newborn babies. They don't understand what "creation" is. They just do what humans do and follow their footsteps. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020217 15 80 10 1 ZX02709BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020219 Scarlet Threat They learned what "fear" is. They just want to search for a new home. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0110.png 140 10101 1 10 80 0 40 15 0 0 300 15020218 15 80 10 1 ZX02710BA ZX02710EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3
+15020220 Dusty Starship Now that the Sage hasn't arrived, it's the responsibility of "Gear" to select a future for the machines. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 11 80 0 40 15 0 0 300 15020219 15 80 10 1 ZX02711BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020221 Mechanoids' Choice A machine's love is freed from the shackles of programming. Kindness and affection from humans have paved a path to the future for machines. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0112.png 140 10101 1 12 80 0 40 15 0 0 300 15020220 15 80 10 1 ZX02712BA ZX02712EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3
+15020222 Toward the Light Although Haicma doesn't know Nanami, Nanami remembers all her friends and will never let them suffer a tragic ending like that. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0113.png 141 10101 1 13 80 0 40 15 0 0 300 15020221 15 80 10 1 ZX02713BA ZX02713EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1185 16 3 1 FwRectangle 1 2 3
+15020223 Back on the Road Next, it's our journey together. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 14 80 0 40 15 0 0 300 15020222 15 80 10 1 ZX02714BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020301 Withered Grass The dead life has decayed. I exult over its decay, because from this I know that it has not been empty. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10170128 15 80 10 1 ZX02901BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020302 Glass Cradle The baby's glass cradle is clear for people to look through at any time and made to be broken at any time. It is under good protection. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020301 15 80 10 1 ZX02902BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020303 Lost at Night If anything, an ordinary person is exactly the type that would fall on the wrong side of justice, since they've got nothing that would help them land on the right side of it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 3 80 0 40 15 0 0 300 15020302 15 80 10 1 ZX02903BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020304 Muscle Memory It seems like a piece of memory buried deep inside his body. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0204.png 83 10101 1 4 80 0 40 15 0 0 300 15020303 15 80 10 1 ZX02904BA ZX02904EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020305 Pandora's Box That thing is more than a Ponzi scheme. There's gambling, and it can really eat you and your family up whole. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 5 80 0 40 15 0 0 300 15020304 15 80 10 1 ZX02905BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020306 Deaths of the Innocent Our path to the future is full of dead fire of life. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 6 80 0 40 15 0 0 300 15020305 15 80 10 1 ZX02906BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020307 Incomplete Confession if you still think what I did was wrong many, many years from now, then remember to never do what I did, okay? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020306 15 80 10 1 ZX02907BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020308 Choice of the Death Fire If life is a fire that will eventually lead to death, the boy will definitely choose to burn out than freeze out. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 8 80 0 40 15 0 0 300 15020307 15 80 10 1 ZX02908BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020309 The Beggar and the Giver When I come across a beggar, I do not give him alms. I have no wish to give alms. I stand above those alms-givers. For him I have only disgust, suspicion, and hate. When I become a beggar, I do not receive alms. I do not see any wish to give alms. I only receive disgust, suspicion, and hate from the one who stands above those alms-givers. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020308 15 80 10 1 ZX02909BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020310 Farewell of the Shadow There is nowhere to find him in the carriage full of light. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 10 80 0 40 15 0 0 300 15020309 15 80 10 1 ZX02910BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020311 Awakened Memory I'm sorry. Forgive me... then forget all of this. We'll start again, and we'll make up then. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0211.png 78 10101 1 11 80 0 40 15 0 0 300 15020310 15 80 10 1 ZX02911BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020312 Plausibility Shrek? I think that name has to be associated with some ogreish monster! But I suppose there's nothing wrong with calling you a "monster" when you're the Construct the Ascendants are "feeding" in a jail cell. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0212.png 140 10101 1 12 80 0 40 15 0 0 300 15020311 15 80 10 1 ZX02912BA ZX02912EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020313 "Passerby" What's beyond the grave? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 13 80 0 40 15 0 0 300 15020312 15 80 10 1 ZX02913BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020314 His Whisper Naughty children need to be disciplined. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0214.png 140 10101 1 14 80 0 40 15 0 0 300 15020313 15 80 10 1 ZX02914BA ZX02914EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020315 Books as Firewood Don't be the fools who burned the books to stay warm. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 15 80 0 40 15 0 0 300 15020314 15 80 10 1 ZX02915BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020316 Wildfire of Life Every life on Asslam—privileged or poor—is dissolving like an ice cube amidst fire, wailing and roaring in despair. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 16 80 0 40 15 0 0 300 15020315 15 80 10 1 ZX02916BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020317 Mistaking a Deer for a Horse You thought those who mistake a deer for a horse are stupid, but that's their cleverest trick. People who tell the truth... are often the first to die. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 17 80 0 40 15 0 0 300 15020316 15 80 10 1 ZX02917BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020318 Dead End by Nightfall The kid who wanted to become a hero is now a sinner, responsible for hurting innocent people. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0218.png 140 10101 1 18 80 0 40 15 0 0 300 15020317 15 80 10 1 ZX02918BA ZX02918EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020319 Melting Away People only throw their names away when they want to forget their past. Are you one of these people? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 19 80 0 40 15 0 0 300 15020318 15 80 10 1 ZX02919BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020320 Firefly Winter does not take, for some would light fires with their souls. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 20 80 0 40 15 0 0 300 15020319 15 80 10 1 ZX02920BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+15020321 Breaking Free Despite the scars all over his body and the constraint that makes him hard to move, all his memories are back, and he is no longer lost. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0221.png 140 10101 1 21 80 0 40 15 0 0 300 15020320 15 80 10 1 ZX02921BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020322 Old Cradle Dream Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0222.png 140 10101 1 22 80 0 40 15 0 0 300 15020321 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020323 Old Dream Inscription Please allow me to keep the sorrows of the past. Please forgive me for being helplessly ordinary. Please let my heart die when it's still alive... For these are things that drive me forward. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0223.png 140 10101 1 23 80 0 40 15 0 0 300 15020322 15 80 10 1 ZX02923EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3
+15020324 Cinder Burns Death and decay already arrived. Grass was burned down to ash on the ground. Sparks of the fire bring about fireflies, guiding the survivor to the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 24 80 0 40 15 0 0 300 15020323 15 80 10 1 ZX02924BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3
+10130153 Imminent Threat Anniversary Preview Grinding Stage 1 Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg02.png 101 20006 1 1 60 0 3 1 300 3 Trigger Matrix 3 times to gain an All DMG Bonus Matrix cooldown reduced by 30% 1 2 1 3 Rectangle 1 2 3
+10130154 Emergency Anniversary Preview Grinding Stage 2 Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg03.png 101 20006 1 2 60 0 3 1 300 10130153 3 Immediately enter Matrix each time when switching to a new character Character gains All DMG Bonus upon entering battle 1 2 1 3 Rectangle 1 2 3
+10130155 Hidden Current (I) Time for someone to act. Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg04.png 101 20006 1 3 0 3 1 300 10130154 YR01601BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30140101 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140107 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140109 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140110 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140111 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140112 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140113 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140117 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140120 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140121 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140122 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140124 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140125 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140126 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140131 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140132 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140201 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140202 [Battle] Gardeners United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140203 [Battle] Bullet Storm United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140204 [Battle] Conceptual Dragons United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140205 [Battle] Staring Eyes United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!" 13 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140206 [Battle] Abyss Ambushers United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140207 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140208 [Battle] Postmen of the Wild United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140209 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140210 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140211 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140212 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140213 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 7 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140214 [Battle] Heavy Fire United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140215 [Battle] Secret Tamer United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140216 [Battle] Deep Sea Wanderer United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140217 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140218 [Battle] Wandering Samurais United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140219 [Battle] Performer Puppets Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140220 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140221 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140222 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140223 [Battle] Puppet Play United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140224 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140225 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140226 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140227 [Battle] Roland United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140228 [Battle] Unknown Construct Alpha United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!" 112 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140229 [Battle] Huaxu United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease." 17 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140230 [Battle] Gabriel United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle." 21 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140231 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140232 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140301 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140307 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140309 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140310 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140311 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140312 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140313 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140317 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140320 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140321 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140322 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140324 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140325 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140326 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140331 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140332 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140401 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140402 [Battle] Gardeners United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140403 [Battle] Bullet Storm United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140404 [Battle] Conceptual Dragons United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140405 [Battle] Staring Eyes United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!" 13 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140406 [Battle] Abyss Ambushers United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140407 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140408 [Battle] Postmen of the Wild United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140409 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140410 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140411 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140412 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140413 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 7 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140414 [Battle] Heavy Fire United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140415 [Battle] Secret Tamer United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140416 [Battle] Deep Sea Wanderer United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140417 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140418 [Battle] Wandering Samurais United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140419 [Battle] Performer Puppets Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140420 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140421 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140422 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140423 [Battle] Puppet Play United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140424 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140425 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140426 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140427 [Battle] Roland United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140428 [Battle] Unknown Construct Alpha United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!" 112 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140429 [Battle] Huaxu United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease." 17 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140430 [Battle] Gabriel United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle." 21 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140431 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140432 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3
+30140501 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140507 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140509 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140510 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140511 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140512 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140513 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140517 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140520 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140521 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140522 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140524 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140525 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140526 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140531 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140532 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3
+30140050 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3
+30140051 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3
+30140052 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3
+30140053 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3
+30140054 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3
+30140055 Beheading Operation I Dealing a specific amount of DMG to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 30 308 20006 1 1 0 52 3 1 1 1 2 3
+30140056 Beheading Operation II Dealing a specific amount of damage to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 8 308 20006 1 1 0 52 3 1 1 1 2 3
+30140060 Devouring Reaction Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 29 308 20006 1 1 0 52 4 2 1 1 2 3
+30140061 Devouring Reaction Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 29 308 20006 1 1 0 52 4 2 1 1 2 3
+30140062 Resection I Dealing a specific amount of DMG to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 30 308 20006 1 1 0 52 4 2 1 1 2 3
+30140063 Resection II Dealing a specific amount of damage to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 8 308 20006 1 1 0 52 4 2 1 1 2 3
+30001401 Park Parade - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 30 20007 1 1 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3
+30001402 Park Parade - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 30 20007 1 2 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3
+30001403 Park Parade - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 31 20007 1 3 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3
+30001404 Park Parade - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 31 20007 1 4 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot no more than once Have not rebooted any members 2 1 3 1 2 3
+30001405 Park Parade - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 31 20007 1 5 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot no more than once Have not rebooted any members 2 1 3 1 2 3
+30006501 Karma Tidal - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 34 20009 1 1 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006502 Karma Tidal - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 34 20009 1 2 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006503 Karma Tidal - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 31 20009 1 3 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006504 Karma Tidal - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 31 20009 1 4 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3
+30006505 Karma Tidal - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 35 20009 1 5 0 40 3 1 2109201 2109201 Defeat Amberia Clear with no more than 1 reboot Have not rebooted any members 30006505 2 1 3 1 2 3
+30006601 Kowloong Theater - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 37 20009 1 1 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006602 Kowloong Theater - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 37 20009 1 2 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006603 Kowloong Theater - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 35 20009 1 3 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006604 Kowloong Theater - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 35 20009 1 4 0 40 3 1 2109201 2109201 Defeat Luna Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3
+30006605 Kowloong Theater - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 21 20009 1 5 0 40 3 1 2109201 2109201 Defeat Luna Clear with no more than 1 reboot Have not rebooted any members 30006605 2 1 3 1 2 3
+30006201 Simulated Torrent - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 43 20011 1 1 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006202 Simulated Torrent - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 43 20011 1 2 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006203 Simulated Torrent - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 43 20011 1 3 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3
+30006204 Simulated Torrent - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 44 20011 1 4 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3
+30006205 Simulated Torrent - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 44 20011 1 5 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear with no more than 1 reboot Have not rebooted any members 30006205 2 1 3 1 2 3
+30006401 Exodus Memoria - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 43 20011 1 1 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3
+30006402 Exodus Memoria - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 43 20011 1 2 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3
+30006403 Exodus Memoria - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 43 20011 1 3 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3
+30006404 Exodus Memoria - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 44 20011 1 4 0 40 3 1 Defeat Lithos. Clear within 3 reboots. Clear with no more than 1 reboot. 2 1 3 1 2 3
+30006405 Exodus Memoria - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 44 20011 1 5 0 40 3 1 Defeat Lithos. Clear with no more than 1 reboot. Have not rebooted any members. 30006205 2 1 3 1 2 3
+30031101 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 2108011 2108011 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle
+30031201 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 2108011 2108011 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle
+30031001 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 2108011 2108011 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle 1
+30031301 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 2108011 2108011 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle 1
+30031401 Theme Park Photos Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 32 20007 1 1 0 0 0 300 30000103 1 1 2 3
+30031402 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 1 0 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129
+30031404 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 1 0 3 3 4 1 Rectangle 1
+30031202 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 1 0 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050
+30031405 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 1 0 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 Rectangle 1
+30031406 Crabsgiving Day Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 40 20011 1 1 1 0 40 1 0 401008 401008 3 3 Pick up the snowball to shoot it. Once hit, the snowball can freeze the target. Hitting the same target again will execute it. 4 1 2 Rectangle 1
+30031407 Summer Event Training Stage 1 Trial Area - Test 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3
+30031408 Summer Event Training Stage 2 Trial Area - Test 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3
+30130401 Summer Afternoon It was a faded, old box. On its cover was a sunny holiday beach. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 101 1 1 1 0 40 15 3 1 1 YR01301BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130402 Virtual Swimsuit These are all swimsuits, aren't they? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 101 1 2 1 0 40 3 1 30130401 1 YR01302BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130403 Truth or Dare Can't enjoy the beach without a truth or dare game! Assets/Product/Texture/Image/UiFubenSwimming/swimming01.png 101 1 3 1 0 40 15 3 1 30130402 100701020 2105010 100702 2105010 15 1 YR01303BB YR01303EB 3 Defeat all the Corrupted. Do not ask Liv weird questions! 1 2 1 5008 12 1 Rectangle 1 2 3
+30130404 War on Beach Running on the beach "battlefield" with "combat" suits. Assets/Product/Texture/Image/UiFubenSwimming/swimming02.png 101 1 4 1 0 40 15 3 1 30130403 100701030 2105011 100703 2105011 15 1 YR01304BB YR01304EB 3 Look for the real key item All other items are traps 1 2 1 5007 12 1 Rectangle 1 2 3
+30130405 The "Surprise" I'm already enjoying myself playing games with you all! Assets/Product/Texture/Image/UiFubenSwimming/swimming03.png 101 1 5 1 0 40 15 3 1 30130404 100701040 2105012 100704 2105012 15 1 YR01305BB YR01305EB 3 Defeat all the Corrupted. Protect the watermelons 1 2 1 5007 5008 12 1 Rectangle 1 2 3
+30130406 A Brief Holiday Let's enjoy the holiday a little longer. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 6 1 0 40 3 1 30130405 1 YR01306BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130407 Special Gift An unexpected present. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 7 1 0 40 3 1 30130406 1 YR01307BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130408 Whispering Forest This is what the forest seems to be mumbling as the breeze gently ruffles the leaves. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory.png 143 20016 1 1 1 0 3 1 1 HD01601BA 3 1 2 1 2236 2 Square 1 2 3
+30130409 Farewell Wonderland She bids the fearless fledgling bird with her last farewell. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory2.png 143 20016 1 1 1 0 3 1 30130408 1 HD01602BA 3 1 2 1 2236 2 Square 1 2 3
+30130410 Blooming Wings Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanFight.png 143 20016 1 1 1 0 3 1 30130409 15234 15234 1 HD01603BA HD01603EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2236 1 Square 1 2 3
+30130501 約束 Why are you two together? Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 1 1 0 40 3 1 1 QX00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130502 Moonlit Night Leave some special memories for us today. Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 2 1 0 40 3 1 30130501 1 QX00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130503 The Stage The Stage Assets/Product/Texture/Image/UiFubenQiXi/QiXi01.png 101 1 3 1 0 40 15 3 1 30130502 100701030 2105011 100703 2105011 15 1 QX00103BA QX00103EA 3 Defeat all the Corrupted. Earn the first prize! 1 2 1 9031 3 1 Rectangle 1 2 3
+30130504 Summer Night Recollection Summer Night Recollection Assets/Product/Texture/Image/UiFubenQiXi/QiXi03.png 101 1 4 1 0 40 15 3 1 30130503 100701040 2105012 100704 2105012 15 1 HD00309BA HD00309EA 3 Defeat all the Corrupted. Fountains can trip up the Service Bots! Energy is recovered automatically in this stage. 1 2 1 9070 3 1 Rectangle 1 2 3
+30130507 Celebration Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage01.png 101 10101 1 1 0 40 0 0 0 300 0 0 1 HD01301BA 1 2 1 12 2 Square 1 2 3
+30130508 Star Ticket Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage02.png 101 10101 1 2 0 40 0 0 0 300 30130507 0 0 1 HD01302BA 1 2 1 12 2 Square 1 2 3
+30130505 Treasure Hunter Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png 101 10101 1 3 0 40 0 0 0 300 30130508 12807 12807 0 0 1 HD01303BA HD01303EA Find the hidden bolts with Lee 1 2 1 9110 3 1 Rectangle 1 2 3
+30130509 Sound of Flowers Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage04.png 101 10101 1 4 0 40 0 0 0 300 30130513 0 0 1 HD01304BA 1 2 1 12 2 Square 1 2 3
+30130510 Parent-Child Game Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage05.png 101 10101 1 5 0 40 0 0 0 300 30130508 0 0 1 HD01305BA 1 2 1 12 2 Square 1 2 3
+30130511 The Orphan Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage06.png 101 10101 1 6 0 40 0 0 0 300 30130510 0 0 1 HD01306BA 1 2 1 12 2 Square 1 2 3
+30130512 Aroma of the Moment Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage07.png 101 10101 1 7 0 40 0 0 0 300 30130508 0 0 1 HD01307BA 1 2 1 12 2 Square 1 2 3
+30130506 A Bite of Warmth Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png 101 10101 1 8 0 40 0 0 0 300 30130512 12808 12808 0 0 1 HD01308BA HD01308EA Cook delicious popcorn with Lucia 1 2 1 9111 3 1 Rectangle 1 2 3
+30130513 Treasure Hunter Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png 101 10101 1 3 0 40 0 0 0 300 30130508 0 0 1 HD01303BA HD01303EA Find the hidden bolts with Lee. 1 2 1 9110 3 1 Rectangle 1 2 3
+30130514 A Bite of Warmth Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png 101 10101 1 8 0 40 0 0 0 300 30130512 0 0 1 HD01308BA HD01308EA Cook delicious popcorn with Lucia. 1 2 1 9111 3 1 Rectangle 1 2 3
+30130701 The Beginning The Gray Ravens barged into a certain celebration to recover the lost goods. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 205 1 1 1 0 40 3 1 1 ZY00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130702 Illusive Gray Raven You must face the trial to reclaim items... Thus, the Gray Raven awaits your challenge. Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg02.png 205 1 2 1 0 40 3 1 30130701 38205 38205 1 ZY00102BA 3 Follow the tips to find the real teammates A wrong selection will start a punishing battle There might be some surprises when you revisit 1 2 1 9061 3 1 Rectangle 1 2 3
+30130703 Entropy Counting The second trial involves numbers. Lee volunteers to set out and reclaim the items! Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg03.png 205 1 3 1 0 40 3 1 30130702 38205 38205 1 ZY00103BA 3 Follow the tips to find the real enemies Note that the questions might be changed There might be some surprises when you revisit 1 2 1 9041 3 1 Square 1 2 3
+30130704 Spirit Walker The 3rd trial is a test of courage. Lucia raises her hand to accept the challenge. Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg04.png 205 1 4 1 0 40 3 1 30130703 38205 38205 1 ZY00104BA ZY00104EA 3 Follow the ghost's movement order It does not matter if you can fight your way out There might be some surprises when you revisit 1 2 1 9031 3 1 Rectangle 1 2 3
+30130705 Last Fight The fourth trial is a test of teamwork. Fight to become a taoist! Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg05.png 205 1 5 1 0 40 3 1 30130704 38205 38205 1 ZY00105BA 3 Each character can only use one type of Signal Orb Each enemy is weak against a type of Signal Orb What? What was that? 1 2 1 9031 9061 9041 3 1 Rectangle 1 2 3
+30130706 The End The Mechanoids are pleased with the Gray Ravens' participation. They offer their gratitude in the white light. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 6 1 0 40 3 1 30130705 1 ZY00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130707 Ghost Festival placeholder Used for UI. Please ignore Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 7 1 0 40 3 1 1 3 Look for the real key item All other items are traps 1 2 1 12 2 Rectangle 1 2 3
+30130801 NOD-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130802 NOD-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130803 NOD-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130804 NOD-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130805 NOD-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130806 NOD-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130807 NOD-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130808 NOD-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130811 NOF-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130812 NOF-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130813 NOF-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130814 NOF-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130815 NOF-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130816 NOF-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130817 NOF-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130818 NOF-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130821 NOE-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130822 NOE-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130823 NOE-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130824 NOE-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130825 NOE-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130826 NOE-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130827 NOE-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130828 NOE-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130831 NOH-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130832 NOH-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130833 NOH-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130834 NOH-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130835 NOH-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130836 NOH-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130837 NOH-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130838 NOH-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130841 NOK-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130842 NOK-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130843 NOK-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130844 NOK-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130845 NOK-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130846 NOK-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130847 NOK-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3
+30130848 NOK-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3
+30130851 インブルリア Boss Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 1 2 3
+30130901 Special Comms Let's connect to the satellite using our portable device. Get Wanshi up, Kamui. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 1 60 0 3 1 SD00203BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130902 Oasis Flower The children tried to hide something behind them, but Watanabe easily noticed what they had in their hands. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 2 60 0 3 1 30130901 SD00204BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130903 Best Partners Could you help me, Karenina? Let's just have some fun. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 3 60 0 3 1 900 30130902 11954 11954 SD00205BA 3 Just use someone else' parts. Don't just repeat the same thing. Kuroro has something to say 1 2 1 2004 12 Rectangle 1 2 3
+30130904 Kids Taking Over If only Nanami was here, that would make it four. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 4 60 0 3 1 900 30130903 11955 11955 SD00206BA 3 I prefer communication over violence. But I will fight if I have to. 1 2 1 5006 1136 12 Rectangle 1 2 3
+30130905 Meeting Eden She smiles at the camera before turning it toward the two of them. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 5 60 0 3 1 30130904 SD00207BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130906 Whisper from the Stars All the thoughts and wishes would be channeled into the satellites and delivered to us right here, right now, crossing time and space. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 6 60 0 3 1 30130905 SD00208BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30130911 Auto Combat I promised Mother and Father that I would never let anyone hurt you. So, I'll take the risks... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 7 60 0 3 1 300 30130906 11956 211203 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 Rectangle 1 2 3
+30130912 Ballwheel Performance Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 8 60 0 3 1 300 30130911 11956 211204 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 Rectangle 1 2 3
+30131011 Rapid Ascension New Year Grinding 1 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg01.png 101 20001 1 1 60 0 3 1 11964 211205 3 Gains a Red Orb in every 3s. Red Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3
+30131012 破竹の勢い New Year Grinding 2 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg02.png 101 20001 1 2 60 0 3 1 30131011 11964 211206 3 Gains a Blue Orb in every 3s. Blue Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3
+30131013 Wishes Come True New Year Grinding 3 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg03.png 101 20001 1 3 60 0 3 1 30131012 11964 211207 3 Gains a Red Orb in every 3s. Yellow Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3
+30131014 Day XX, A Reunion The painful days might not be remembered, but the day of reunion would never be forgotten. Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png 101 20001 1 4 60 0 3 1 30131013 YR01702BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30131015 Unknown Discovery The more we search, the more unknown we will discover. This applies to both the world and to ourselves. Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png 101 20001 1 5 60 0 3 1 30131014 YR01703BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3
+30131101 Mission Alone ...Hold on, are you saying that Commandant has to carry out this mission alone? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 HD00701BA 3 1 2 1 12 2 Square 1 2 3
+30131102 A Special Day Today is the most special day of the year, even to the Forsakens. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131101 HD00702BA 3 1 2 1 12 2 Square 1 2 3
+30131103 The Forsaken and the Children We are not the only ones that were forgotten... So were these children. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131102 401010 401010 HD00703BA HD00703EA 3 We are not the only ones that were forgotten. So were these children. 1 2 1 2005 3 Rectangle 1 2 3
+30131104 Battle under Fireworks Here's the mission. Destroy all the invading Corrupted... Let none survive! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131103 401011 401011 HD00704BA HD00704EA 3 Here's the mission— Destroy all the invading Corrupted... Let none survive! 1 2 1 2005 3 Rectangle 1 2 3
+30131105 Another Journey The brief two-person journey has ended, and you are back on your own on an accident-free trip, just like the way it started. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131104 HD00705BA 3 1 2 1 12 2 Square 1 2 3
+30131106 Suspicious Marks Suspicious marks were found in City 015. What could they be...? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131105 HD00706BA 3 1 2 1 12 2 Square 1 2 3
+30131107 The Besieged Girl Hang in there! We're coming right now! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131106 401012 401012 HD00707BA HD00707EA 3 Hang in there! We're coming right now! 1 2 1 3 Rectangle 1 2 3
+30131108 Forgotten Gift Hey, kids, do you want to give our "supplier" your gift yourselves? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131107 HD00708BA 3 1 2 1 12 2 Square 1 2 3
+30131109 Operation "Red Envelope" Everybody get ready! Let's start collecting the baits! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131108 401013 401013 HD00709BA HD00709EA 3 Everybody get ready! Let's start collecting the baits! 1 2 1 3 Rectangle 1 2 3
+30131110 Gray Raven's "Rescue" With Lee, you, and me here, we will never let accidents happen to Commandant. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131109 HD00710BA 3 1 2 1 12 2 Square 1 2 3
+30131111 Battle for "Xi" For our lovely Xi! Go, my brave bodyguards! Hurry! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131110 401014 401014 HD00711BA 3 For Lovely "Xi" Go, my great bodyguards! Hurry! 1 2 1 3 Rectangle 1 2 3
+30131112 New Year for Everyone Happy New Year. I wish we can celebrate every year like this. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131111 HD00712BA 3 1 2 1 12 2 Square 1 2 3
+30131201 Day of Crisis Brace yourselves, for today is perhaps the most disastrous day ever in Babylonia... Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 1 1 0 3 1 1 RY00201BA 3 1 2 1 12 2 Square 1 2 3
+30131202 Mysterious Guest Maybe there's a mysterious world somewhere that nobody ever knows... Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 2 1 0 3 1 30131201 1 RY00202BA 3 1 2 1 12 2 Square 1 2 3
+30131203 Rabbit Running Late I'm running late... The grand welcoming ceremony is about to begin! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg12.png 205 20013 1 3 1 0 3 1 900 30131202 38206 38206 1 RY00203BA RY00203EA 3 Defeat the abnormal program Better run! Why is a raven like a writing-desk? 1 2 1 2010 3 Rectangle 1 2 3
+30131204 Colorful Wrap Perhaps she just wants a dreamland like what she sees through the candy wrap. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 4 1 0 3 1 30131203 1 RY00204BA 3 1 2 1 12 2 Square 1 2 3
+30131205 Lies and Friends Words can hurt. Lies hurt particularly hard. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 5 1 0 3 1 30131204 1 RY00205BA 3 1 2 1 12 2 Square 1 2 3
+30131206 Tea Party for the Mad The tea party for the mad is about to begin! Come here for delicious tea, and sweet pancakes! Oh, and funny clowns, of course! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 6 1 0 3 1 30131205 1 RY00206BA 3 1 2 1 12 2 Square 1 2 3
+30131207 Collapsed Tower Maybe they know the weakness of humans better. They know how to destroy the tower. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg10.png 205 20013 1 7 1 0 3 1 900 30131206 38207 38207 1 RY00207BA 3 Defeat the abnormal program as soon as possible Pay attention to the mission tips...? 1 2 1 8020 3 Rectangle 1 2 3
+30131208 Wonderland We're all your friends/??SEE??>. Everything here exists for you/#%?#%?>. This is the wonderland. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg11.png 205 20013 1 8 1 0 3 1 900 30131207 38208 38208 1 RY00208BA RY00208EA 3 Defeat the Queen of the abnormal programs Don't drag Liv down. 1 2 1 8020 3 Rectangle 1 2 3
+30131209 The Fools' Future A man who doesn't know his direction is a fool. A man who knows it but doesn't want to follow, is also a fool. But thanks to their foolishness, fools can still embrace their future. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 9 1 0 3 1 30131208 1 RY00209BA 3 1 2 1 12 2 Square 1 2 3
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+30161009 Chained Simulation-09 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161008 600001 600001 Clear in 120s Clear in 90s Dodge no more than 5 times 5 1 Normal 1 2 3 1
+30161010 Chained Simulation-10 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161009 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1
+30161011 Chained Simulation-11 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161010 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 100K 5 1 Normal 1 2 3 1
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+30161014 Chained Simulation-14 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161013 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1
+30161015 Chained Simulation-15 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161014 600001 600001 Clear in 120s Clear in 90s Dodge no more than 10 times 5 1 Normal 1 2 3 1
+30161016 Chained Simulation-16 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard04.png 101 308 10101 1 1 0 40 3 1 30161015 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 100k 5 1 Hard 1 2 3 1
+30161051 Chained Simulation-01 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 999 5 1 Normal 1 2 3 1
+30161052 Chained Simulation-02 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161051 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1
+30161053 Chained Simulation-03 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161052 600001 600001 Clear in 120s Clear in 90s Do not deploy Attacker-type Construct 5 1 Normal 1 2 3 1
+30161054 Chained Simulation-04 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard05.png 101 308 10101 1 1 0 40 3 1 30161053 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 200 5 1 Hard 1 2 3 1
+30161055 Chained Simulation-05 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161054 600001 600001 Clear in 120s Clear in 90s Number of shield obtained no less than 5000 5 1 Normal 1 2 3 1
+30161056 Chained Simulation-06 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161055 600001 600001 Clear in 120s Clear in 90s Do not deploy Tank-type Construct 5 1 Normal 1 2 3 1
+30161057 Chained Simulation-07 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161056 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1
+30161058 Chained Simulation-08 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard06.png 101 308 10101 1 1 0 40 3 1 30161057 600001 600001 Clear in 120s Clear in 90s Do not deploy Support-type Construct 5 1 Hard 1 2 3 1
+30161059 Chained Simulation-09 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161058 600001 600001 Clear in 120s Clear in 90s Number of shield obtained no less than 5000 5 1 Normal 1 2 3 1
+30161060 Chained Simulation-10 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161059 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1
+30161061 Chained Simulation-11 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161060 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 999 5 1 Normal 1 2 3 1
+30161062 Chained Simulation-12 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard07.png 101 308 10101 1 1 0 40 3 1 30161061 600001 600001 Clear in 120s Clear in 90s Number of shields obtained no less than 10000 5 1 Hard 1 2 3 1
+30161063 Chained Simulation-13 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161062 600001 600001 Clear in 120s Clear in 90s Do not deploy Support-type Construct 5 1 Normal 1 2 3 1
+30161064 Chained Simulation-14 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161063 600001 600001 Clear in 120s Clear in 90s Number of shields obtained no less than 20000 5 1 Normal 1 2 3 1
+30161065 Chained Simulation-15 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161064 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1
+30161066 Chained Simulation-16 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard08.png 101 308 10101 1 1 0 40 3 1 30161065 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 500 5 1 Hard 1 2 3 1
+20010021 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 17 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010027 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 17 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010023 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010029 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010020 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010026 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010019 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010025 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010201 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1
+20010203 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1
+20010202 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010204 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010022 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010028 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010034 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010040 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010032 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010038 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 104 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010031 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 102 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010037 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010205 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1
+20010207 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1
+20010206 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010208 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+30210001 VH-01 101 20009 1 1 40 0 40 3 1 300 30200097 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210002 VH-02 101 20009 1 1 40 0 40 3 1 300 30210001 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210003 VH-03 101 20009 1 1 40 0 40 3 1 300 30210002 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3
+30210004 VH-04 101 20009 1 1 40 0 40 3 1 300 30210003 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3
+30210005 VH-05 101 20009 1 1 40 0 40 3 1 300 30210004 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3
+30210006 VH-06 111 20009 1 1 40 0 40 3 1 300 30210005 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3
+30210007 VH-07 101 20009 1 1 40 0 40 3 1 300 30200098 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210008 VH-08 101 20009 1 1 40 0 40 3 1 300 30210007 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3
+30210009 VH-09 101 20009 1 1 40 0 40 3 1 300 30210008 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210010 VH-10 101 20009 1 1 40 0 40 3 1 300 30210009 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3
+30210011 VH-11 101 20009 1 1 40 0 40 3 1 300 30210010 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3
+30210012 VH-12 111 20009 1 1 40 0 40 3 1 300 30210011 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3
+30210013 VH-13 101 20009 1 1 40 0 40 3 1 300 30200099 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210014 VH-14 101 20009 1 1 40 0 40 3 1 300 30210013 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210015 VH-15 101 20009 1 1 40 0 40 3 1 300 30210014 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3
+30210016 VH-16 101 20009 1 1 40 0 40 3 1 300 30210015 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3
+30210017 VH-17 101 20009 1 1 40 0 40 3 1 300 30210016 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3
+30210018 VH-18 111 20009 1 1 40 0 40 3 1 300 30210017 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210019 EX-01 111 20009 1 1 40 0 40 3 1 300 30200100 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210020 EX-02 111 20009 1 1 40 0 40 3 1 300 30210019 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3
+30210021 EX-03 111 20009 1 1 40 0 40 3 1 300 30210020 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3
+30210022 EX-04 111 20009 1 1 40 0 40 3 1 300 30210021 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210023 EX-05 17 20009 1 1 40 0 40 3 1 300 30210022 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210024 EX-06 30 20009 1 1 40 0 40 3 1 300 30210023 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210025 VH-01 102 20009 1 1 40 0 40 3 1 300 30200101 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210026 VH-02 102 20009 1 1 40 0 40 3 1 300 30210025 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210027 VH-03 102 20009 1 1 40 0 40 3 1 300 30210026 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3
+30210028 VH-04 102 20009 1 1 40 0 40 3 1 300 30210027 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3
+30210029 VH-05 102 20009 1 1 40 0 40 3 1 300 30210028 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3
+30210030 VH-06 112 20009 1 1 40 0 40 3 1 300 30210029 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3
+30210031 VH-07 102 20009 1 1 40 0 40 3 1 300 30200102 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210032 VH-08 102 20009 1 1 40 0 40 3 1 300 30210031 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3
+30210033 VH-09 102 20009 1 1 40 0 40 3 1 300 30210032 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210034 VH-10 102 20009 1 1 40 0 40 3 1 300 30210033 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3
+30210035 VH-11 102 20009 1 1 40 0 40 3 1 300 30210034 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3
+30210036 VH-12 112 20009 1 1 40 0 40 3 1 300 30210035 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3
+30210037 VH-13 102 20009 1 1 40 0 40 3 1 300 30200103 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210038 VH-14 102 20009 1 1 40 0 40 3 1 300 30210037 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210039 VH-15 102 20009 1 1 40 0 40 3 1 300 30210038 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3
+30210040 VH-16 102 20009 1 1 40 0 40 3 1 300 30210039 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3
+30210041 VH-17 102 20009 1 1 40 0 40 3 1 300 30210040 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3
+30210042 VH-18 112 20009 1 1 40 0 40 3 1 300 30210041 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210043 EX-01 112 20009 1 1 40 0 40 3 1 300 30200104 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210044 EX-02 112 20009 1 1 40 0 40 3 1 300 30210043 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3
+30210045 EX-03 112 20009 1 1 40 0 40 3 1 300 30210044 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3
+30210046 EX-04 21 20009 1 1 40 0 40 3 1 300 30210045 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210047 EX-05 31 20009 1 1 40 0 40 3 1 300 30210046 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210048 EX-06 31 20009 1 1 40 0 40 3 1 300 30210047 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210049 VH-01 101 20009 1 1 40 0 40 3 1 300 30200105 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210050 VH-02 101 20009 1 1 40 0 40 3 1 300 30210049 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210051 VH-03 101 20009 1 1 40 0 40 3 1 300 30210050 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3
+30210052 VH-04 101 20009 1 1 40 0 40 3 1 300 30210051 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3
+30210053 VH-05 101 20009 1 1 40 0 40 3 1 300 30210052 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3
+30210054 VH-06 111 20009 1 1 40 0 40 3 1 300 30210053 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3
+30210055 VH-07 101 20009 1 1 40 0 40 3 1 300 30200106 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210056 VH-08 101 20009 1 1 40 0 40 3 1 300 30210055 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3
+30210057 VH-09 101 20009 1 1 40 0 40 3 1 300 30210056 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210058 VH-10 101 20009 1 1 40 0 40 3 1 300 30210057 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3
+30210059 VH-11 101 20009 1 1 40 0 40 3 1 300 30210058 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3
+30210060 VH-12 111 20009 1 1 40 0 40 3 1 300 30210059 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3
+30210061 VH-13 101 20009 1 1 40 0 40 3 1 300 30200107 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210062 VH-14 101 20009 1 1 40 0 40 3 1 300 30210061 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210063 VH-15 101 20009 1 1 40 0 40 3 1 300 30210062 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3
+30210064 VH-16 101 20009 1 1 40 0 40 3 1 300 30210063 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3
+30210065 VH-17 101 20009 1 1 40 0 40 3 1 300 30210064 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3
+30210066 VH-18 111 20009 1 1 40 0 40 3 1 300 30210065 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210067 EX-01 111 20009 1 1 40 0 40 3 1 300 30200108 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210068 EX-02 111 20009 1 1 40 0 40 3 1 300 30210067 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3
+30210069 EX-03 111 20009 1 1 40 0 40 3 1 300 30210068 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3
+30210070 EX-04 111 20009 1 1 40 0 40 3 1 300 30210069 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210071 EX-05 17 20009 1 1 40 0 40 3 1 300 30210070 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210072 EX-06 30 20009 1 1 40 0 40 3 1 300 30210071 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210073 VH-01 102 20009 1 1 40 0 40 3 1 300 30200109 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210074 VH-02 102 20009 1 1 40 0 40 3 1 300 30210073 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210075 VH-03 102 20009 1 1 40 0 40 3 1 300 30210074 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3
+30210076 VH-04 102 20009 1 1 40 0 40 3 1 300 30210075 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3
+30210077 VH-05 102 20009 1 1 40 0 40 3 1 300 30210076 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3
+30210078 VH-06 112 20009 1 1 40 0 40 3 1 300 30210077 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3
+30210079 VH-07 102 20009 1 1 40 0 40 3 1 300 30200110 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210080 VH-08 102 20009 1 1 40 0 40 3 1 300 30210079 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3
+30210081 VH-09 102 20009 1 1 40 0 40 3 1 300 30210080 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210082 VH-10 102 20009 1 1 40 0 40 3 1 300 30210081 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3
+30210083 VH-11 102 20009 1 1 40 0 40 3 1 300 30210082 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3
+30210084 VH-12 112 20009 1 1 40 0 40 3 1 300 30210083 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3
+30210085 VH-13 102 20009 1 1 40 0 40 3 1 300 30200111 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210086 VH-14 102 20009 1 1 40 0 40 3 1 300 30210085 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210087 VH-15 102 20009 1 1 40 0 40 3 1 300 30210086 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3
+30210088 VH-16 102 20009 1 1 40 0 40 3 1 300 30210087 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3
+30210089 VH-17 102 20009 1 1 40 0 40 3 1 300 30210088 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3
+30210090 VH-18 112 20009 1 1 40 0 40 3 1 300 30210089 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210091 EX-01 112 20009 1 1 40 0 40 3 1 300 30200112 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3
+30210092 EX-02 112 20009 1 1 40 0 40 3 1 300 30210091 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3
+30210093 EX-03 112 20009 1 1 40 0 40 3 1 300 30210092 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3
+30210094 EX-04 21 20009 1 1 40 0 40 3 1 300 30210093 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210095 EX-05 31 20009 1 1 40 0 40 3 1 300 30210094 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210096 EX-06 31 20009 1 1 40 0 40 3 1 300 30210095 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210098 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3
+30210100 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210101 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210102 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210103 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210104 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210105 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3
+30210106 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210107 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3
+30210108 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210109 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210110 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210111 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3
+30210112 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3
+30210113 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210114 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3
+30210115 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210116 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3
+30210117 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3
+30210118 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3
+30210119 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3
+30210120 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210121 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210122 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210123 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210124 EX-06 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210125 EX-07 8 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210126 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3
+30210127 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210128 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210129 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210130 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210131 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210132 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3
+30210133 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210134 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3
+30210135 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210136 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210137 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210138 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3
+30210139 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3
+30210140 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210141 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3
+30210142 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210143 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3
+30210144 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3
+30210145 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3
+30210146 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3
+30210147 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210148 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210149 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210150 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210151 EX-06 30 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210152 EX-07 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210153 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3
+30210154 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210155 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210156 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210157 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210158 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210159 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3
+30210160 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210161 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3
+30210162 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210163 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210164 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210165 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3
+30210166 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3
+30210167 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210168 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3
+30210169 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210170 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3
+30210171 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3
+30210172 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3
+30210173 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3
+30210174 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210175 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210176 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210177 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210178 EX-06 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210179 EX-07 8 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210180 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3
+30210181 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210182 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3
+30210183 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210184 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3
+30210185 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210186 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3
+30210187 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210188 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3
+30210189 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210190 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3
+30210191 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3
+30210192 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3
+30210193 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3
+30210194 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210195 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3
+30210196 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3
+30210197 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3
+30210198 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3
+30210199 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3
+30210200 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3
+30210201 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210202 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210203 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210204 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210205 EX-06 44 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210206 EX-07 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210207 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210208 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210209 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210210 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30200001 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151000 1 Square 1 2 3
+30200002 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151000 1 Square 1 2 3
+30200003 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151001 1 Square 1 2 3
+30200004 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151001 1 Square 1 2 3
+30200005 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151002 1 Square 1 2 3
+30200006 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151002 1 Square 1 2 3
+30200007 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151003 1 Square 1 2 3
+30200008 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151003 1 Square 1 2 3
+30200009 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151004 1 Square 1 2 3
+30200010 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151004 1 Square 1 2 3
+30200011 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151005 1 Square 1 2 3
+30200012 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151005 1 Square 1 2 3
+30200013 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151006 1 Square 1 2 3
+30200014 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151006 1 Square 1 2 3
+30200015 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151007 1 Square 1 2 3
+30200016 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151007 1 Square 1 2 3
+30200017 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151008 1 Square 1 2 3
+30200018 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151008 1 Square 1 2 3
+30200019 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3
+30200020 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3
+30200021 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3
+30200022 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3
+30200023 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3
+30200024 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3
+30200025 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3
+30200026 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3
+30200027 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3
+30200028 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3
+30200029 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3
+30200030 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3
+30200031 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3
+30200032 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3
+30200033 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3
+30200034 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3
+30200035 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3
+30200036 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3
+30200037 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3
+30200038 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3
+30200039 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3
+30200040 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3
+30200041 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3
+30200042 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3
+30200043 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3
+30200044 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3
+30200045 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3
+30200046 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3
+30200047 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3
+30200048 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3
+30200049 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3
+30200050 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3
+30200051 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3
+30200052 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3
+30200053 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3
+30200054 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3
+30200055 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400636 151014 400636 1 Square 1 2 3
+30200056 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400635 151014 400635 1 Square 1 2 3
+30200057 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3
+30200058 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3
+30200059 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3
+30200060 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3
+30200081 Chapter 13 Standard Stage 3 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200082 Chapter 13 Standard Stage 4 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200083 Chapter 13 Standard Stage 5 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200084 Chapter 13 Standard Stage 6 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200201 Chapter 13 Penalty Area 1 Maze 1-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200202 Chapter 13 Penalty Area 1 Maze 1-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200203 Chapter 13 Penalty Area 1 Maze 2-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200204 Chapter 13 Penalty Area 1 Maze 2-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200205 Chapter 13 Penalty Area 1 Maze 2-2 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200206 Chapter 13 Penalty Area 1 Maze 2-2 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200207 Chapter 13 Penalty Area 1 Maze 3-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200208 Chapter 13 Penalty Area 1 Maze 3-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200209 Chapter 13 Penalty Area 1 Maze 3-2 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200210 Chapter 13 Penalty Area 1 Maze 3-2 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200211 Chapter 13 Penalty Area 1 Maze 4-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200212 Chapter 13 Penalty Area 1 Maze 4-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200213 Chapter 13 Story Stage 13 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200214 Chapter 13 Story Stage 14 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200215 Chapter 13 Story Stage 15 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200216 Chapter 13 Story Stage 16 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200217 Chapter 13 Story Stage 17 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200218 Chapter 13 Story Stage 18 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200219 Chapter 13 Story Stage 19 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200220 Chapter 13 Story Stage 20 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200221 Chapter 13 Story Stage 21 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200222 Chapter 13 Story Stage 22 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200223 Chapter 13 Story Stage 23 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200224 Chapter 13 Story Stage 24 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200225 Chapter 13 Story Stage 25 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200226 Chapter 13 Story Stage 26 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200227 Chapter 13 Story Stage 27 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200228 Chapter 13 Story Stage 28 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200229 Chapter 13 Story Stage 29 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200230 Chapter 13 Story Stage 30 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200231 Chapter 13 Story Stage 31 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200232 Chapter 13 Story Stage 32 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200233 Chapter 13 Story Stage 33 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200234 Chapter 13 Story Stage 34 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200235 Chapter 13 Story Stage 35 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200236 Chapter 13 Story Stage 36 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200237 Chapter 13 Story Stage 37 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200238 Chapter 13 Story Stage 38 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200239 Chapter 13 Story Stage 39 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3
+30200240 Chapter 13 Story Stage 40 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3
+30200299 Derivant Verse Chapter 13 World Boss 43 20011 1 1 40 0 40 3 1 300 400540 151100 2 1 Square 1 2 3
+30200097 SP-01 Nikola wants to test the combat team system found in the Niflheim Lab. You are no doubt his best candidate. 28 1 1 40 0 40 15 3 1 300 1 ZZ00101BA 1 2 1 3 2 SquareEx 1 2 3
+30200098 SP-02 You never thought you would meet her again. 28 1 1 40 0 40 15 3 1 300 30210006 1 ZZ00102BA 1 2 1 3 2 SquareEx 1 2 3
+30200099 SP-03 Somehow, the battle felt different from your usual experiences. 28 1 1 40 0 40 15 3 1 300 30210012 1 ZZ00103BA 1 2 1 3 2 SquareEx 1 2 3
+30200100 SP-04 Even in the data form, no team member should be left behind. That's what we call an ideal victory. 28 1 1 40 0 40 15 3 1 300 30210018 1 ZZ00104BA 1 2 1 3 2 SquareEx 1 2 3
+30200101 SP-01 More tests are on the way. This time, you are required to test more special systems. Are you ready? 28 1 1 40 0 40 15 3 1 300 1 ZZ00105BA 1 2 1 3 2 SquareEx 1 2 3
+30200102 SP-02 In order to make the virtual members less "robotic", the system AI purposely added more personalities. The battle is now a mess. 28 1 1 40 0 40 15 3 1 300 30210030 1 ZZ00106BA 1 2 1 3 2 SquareEx 1 2 3
+30200103 SP-03 Here they are, two identical Constructs. Let's make the most powerful "Storm" ever! 28 1 1 40 0 40 15 3 1 300 30210036 1 ZZ00107BA 1 2 1 3 2 SquareEx 1 2 3
+30200104 SP-04 The battle was a deadlock, but you received unexpected help. Was "she" really just an AI? 28 1 1 40 0 40 15 3 1 300 30210042 1 ZZ00108BA 1 2 1 3 2 SquareEx 1 2 3
+30200105 SP-01 Rosetta believed the Virtual Horizon system was found in the Niflheim Lab and could be extremely dangerous. She wanted you to stop the tests. 28 1 1 40 0 40 15 3 1 300 1 ZZ00109BA 1 2 1 3 2 SquareEx 1 2 3
+30200106 SP-02 Nikola and Hassen discussed how Virtual Horizon could be utilized for various purposes. 28 1 1 40 0 40 15 3 1 300 30210054 1 ZZ00110BA 1 2 1 3 2 SquareEx 1 2 3
+30200107 SP-03 Asimov and Rosetta found the information hidden under the AI's noises. The test must be stopped! 28 1 1 40 0 40 15 3 1 300 30210060 1 ZZ00111BA 1 2 1 3 2 SquareEx 1 2 3
+30200108 SP-04 You finally completed the test mission, but the system AI had an error. 28 1 1 40 0 40 15 3 1 300 30210066 1 ZZ00112BA 1 2 1 3 2 SquareEx 1 2 3
+30200109 SP-01 Your mind was trapped within Virtual Horizon. The AI that had been guiding you told you her name was "Ann." She hoped you could stay and fight forever. 28 1 1 40 0 40 15 3 1 300 1 ZZ00113BA 1 2 1 3 2 SquareEx 1 2 3
+30200110 SP-02 Ann was attacked by a monster that resembled Amberia. She then realized she was only Amberia's backup persona. Just when she was about to be devoured, the Construct she created saved her. 28 1 1 40 0 40 15 3 1 300 30210078 1 ZZ00114BA 1 2 1 3 2 SquareEx 1 2 3
+30200111 SP-03 Ann wanted to break free from the system, but the only way out was to defeat the monster "Amberia." She and all the Constructs would help you. 28 1 1 40 0 40 15 3 1 300 30210084 1 ZZ00115BA 1 2 1 3 2 SquareEx 1 2 3
+30200112 SP-04 Finally, you defeated the monster, but everything would soon be forgotten when you wake up, and Ann fell into an eternal sleep once again. 28 1 1 40 0 40 15 3 1 300 30210090 1 ZZ00116BA 1 2 1 3 2 SquareEx 1 2 3
+20010111 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010113 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010112 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+20010114 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1
+30200113 SP-01 This is one of the few places in Babylonia where you may gaze up and observe the universe. It is not staring at the earth, but at what is beyond it. 28 1 1 40 0 40 15 3 1 300 1 ZZ00201BA 1 2 1 3 2 SquareEx 1 2 3
+30200114 SP-02 Hassen nods a little after a few seconds, maintaining his usual pose and gaze into the blue planet. 28 1 1 40 0 40 15 3 1 300 1 ZZ00201EA 1 2 1 3 2 SquareEx 1 2 3
+30061401 Nun Constructs have gone missing in this area. Investigate the site. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061402 Nun Constructs have gone missing in this area. Investigate the site. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061403 Firefighter Powerful Firefighter detected. Neutralize the target. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061404 Firefighter Powerful Firefighter detected. Neutralize the target. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061405 Nozzle Corrupted are gathering around an inactive Nozzle. Investigate the area. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061406 Nozzle Corrupted are gathering around an inactive Nozzle. Investigate the area. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061407 Musashi IX Uninfected Musashi IX detected. Recover it before the Corrupted can get to it. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061408 Musashi IX Uninfected Musashi IX detected. Recover it before the Corrupted can get to it. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061409 Terrapod Corrupted have appeared. Defeat them using the Terrapod. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061410 Terrapod Corrupted have appeared. Defeat them using the Terrapod. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061411 Royal guard Large numbers of Royal Guards have appeared. Neutralize them. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061412 Royal guard Large numbers of Royal Guards have appeared. Neutralize them. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061413 Deconstructor Deconstructors have appeared. Neutralize them. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061414 Deconstructor Deconstructors have appeared. Neutralize them. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061415 Missionary Corrupted are gathering around a Missionary. Defeat them. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061416 Missionary Corrupted are gathering around a Missionary. Defeat them. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061417 Envoy High concentration of Punishing Virus detected. Investigate the target area. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061418 Envoy High concentration of Punishing Virus detected. Investigate the target area. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061419 Bio-Bull Mech Corrupted are here for unknown reasons. Investigate their goal. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061420 Bio-Bull Mech Corrupted are here for unknown reasons. Investigate their goal. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061421 Missionary A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061422 Missionary A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061423 Envoy The roaming Musashi VI presents a hidden threat. Neutralize it. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061424 Envoy The roaming Musashi VI presents a hidden threat. Neutralize it. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+30061425 Bio-Bull The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3
+30061426 Bio-Bull The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3
+15010401 The Cavern of Dawn Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00601BA HD00601EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010402 Everlasting War Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-2.png 38 20012 1 1 1 1 1 3 1 15010401 400721 400721 1 HD00602BA HD00602EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010403 Cycle of War Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00603BA HD00603EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010404 The Bottom of Blood - Side A Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-2.png 38 20012 1 1 1 1 1 3 1 15010403 400721 400721 1 HD00604BA HD00604EA 3 Select the POD Skill you need. 1 2 1 1161 1 Rectangle 1 2 3
+15010405 The Bottom of Blood - Side B Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-3.png 38 20012 1 1 1 1 1 3 1 15010404 400721 400721 1 HD00605BA HD00605EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1 Rectangle 1 2 3
+15010406 False Relationship Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00606BA HD00606EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010407 Blood & Flower Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-2.png 38 20012 1 1 1 1 1 3 1 15010406 400721 400721 1 HD00607EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010408 World Collapsed Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00608BA HD00608EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010409 The Strip of Truth Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-2.png 38 20012 1 1 1 1 1 3 1 15010408 400721 400721 1 HD00609BA HD00609EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010410 Machiavelli Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-3.png 38 20012 1 1 1 1 1 3 1 15010409 400721 400721 1 HD00610BA HD00610EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3
+15010411 Nameless Archive - Final Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 48 20012 1 1 1 1 1 3 1 3 1 2 1 1164 17 Rectangle 1 2 3
+15010421 Nameless Archive 01 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic1-4.png 38 20012 1 1 1 1 1 3 1 15010402 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40200 1 Rectangle 1 2 3
+15010422 Nameless Archive 02 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic2-5.png 38 20012 1 1 1 1 1 3 1 15010405 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40100 1 Rectangle 1 2 3
+15010423 Nameless Archive 03 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic3-4.png 38 20012 1 1 1 1 1 3 1 15010407 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40300 1 Rectangle 1 2 3
+15010424 Nameless Archive 04 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic4-5.png 38 20012 1 1 1 1 1 3 1 15010410 3 Select the POD Skill you need. 1 2 1 1 Rectangle 1 2 3
+15010431 Reconstruct: Nozzle Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic1-3.png 48 20012 1 1 1 1 1 3 1 15010421 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3
+15010432 Reconstruct: Iron Maiden Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic2-4.png 48 20012 1 1 1 1 1 3 1 15010422 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3
+15010433 Reconstruct: Musashi IX Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic3-3.png 48 20012 1 1 1 1 1 3 1 15010423 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3
+15010434 Reconstruct: Machiavelli Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic4-4.png 48 20012 1 1 1 1 1 3 1 15010424 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3
+30090601 Pale Wasteland Archive Assets/Product/Texture/Image/UiFubenNier/UiNierA2.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. Rank: Increased rewards from clearing the stage. 1 2 1 1 Rectangle 1 2 3
+30090602 EX01 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090601 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090603 EX02 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090602 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090604 EX03 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090603 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090605 EX04 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090604 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090606 Cycle of War Archive Assets/Product/Texture/Image/UiFubenNier/UiNier9s.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3
+30090607 EX05 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090606 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090608 EX06 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090607 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090609 EX07 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090608 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090610 EX08 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090609 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090611 Blood & Flower Archive Assets/Product/Texture/Image/UiFubenNier/UiNier2B.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3
+30090612 EX09 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090611 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090613 EX010 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090612 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090614 EX011 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090613 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090615 EX012 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090614 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090616 World Collapsed Archive Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3
+30090617 EX013 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090616 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090618 EX014 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090617 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090619 EX015 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090618 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+30090620 EX016 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090619 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3
+96991003 Main Story Chapter 1 First Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 3 2 1 RectangleMW 1 2 3
+96991004 Main Story Chapter 1 Second Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 2 1 0 3 1 96991003 3 2 1 RectangleMW 1 2 3
+96991005 Main Story Chapter 1 Second Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 96991004 3 2 1 RectangleMW 1 2 3
+96991006 Main Story Chapter 1 Third Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png 101 1 2 1 0 3 1 96991005 3 2 1 RectangleMW 1 2 3
+96991007 Main Story Chapter 1 Third Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 96991006 3 2 1 RectangleMW 1 2 3
+96991008 Extra Story Chapter 1 First Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 2 1 0 3 1 3 2 1 RectangleMW 1 2 3
+96991009 Extra Story Chapter 1 Second Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 3 1 0 3 1 96991008 3 2 1 RectangleMW 1 2 3
+96991010 Extra Story Chapter 1 Third Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 2 1 0 3 1 96991009 3 2 1 RectangleMW 1 2 3
+96991011 Extra Story Chapter 1 Third Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 3 1 0 3 1 96991010 3 2 1 RectangleMW 1 2 3
+30101001 Wispthorn No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaSpecial1.png 101 1 1 1 0 3 1 3 1 2 1 1138 Rectangle 1 2 3
+30101002 Grace She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 3 1 2 1 1140 Rectangle 1 2 3
+30101003 Florescence She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 101 1 2 1 0 3 1 3 1 2 1 1139 Rectangle 1 2 3
+30101004 Howling Crown When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 1157 Rectangle 1 2 3
+30101005 Scarlet Spring When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 1158 Rectangle 1 2 3
+30101006 Azure Apocalypse Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 101 1 2 1 0 3 1 12051 12051 3 1 2 1 1156 Rectangle 1 2 3
+30101007 Honor Model The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 9084 Rectangle 1 2 3
+30101008 Reject and Accept Previous Pet Trial Stages 101 1 3 1 0 3 1 30101102 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn battle skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3
+30101009 Reject and Accept New Pet Trial Stages Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png 101 1 3 1 0 3 1 30101112 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3
+30101010 Trial Stage Placeholder Trial Stage Placeholder 101 1 3 1 0 3 1 30101112 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3
+30101011 Street Rebellion With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaBadgirl.png 101 1 3 1 0 3 1 12051 12051 1 3 1 2 1 1168 Rectangle 1 2 3
+30101013 Endless Summer A momentary respite amid the bustle. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png 101 20016 1 1 1 0 3 1 1 H001001BA 3 1 2 1 9085 2 Square 1 2 3
+30101014 Moment of Softness In this cold and silent night, you are the only light source. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png 101 20016 1 2 1 0 3 1 30101013 1 H001002BA 3 Defeat all the Corrupted 1 2 1 9085 2 Square 1 2 3
+30101015 Past Shard She places a sharp short sword in Lucia's hand. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png 101 20016 1 3 1 0 3 1 30101014 1 H001003BA 3 Defeat all the Corrupted 1 2 1 9085 2 Square 1 2 3
+30131304 Azure Bubbles So... This is what trust really is. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png 101 20016 1 4 1 0 3 1 30101015 12051 12051 1 H001004BA H001004EA 3 Defeat all the Corrupted 1 2 1 1169 Rectangle 1 2 3
+30101017 Aria of Nymph A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png 101 20016 1 1 1 0 4 2 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1170 Rectangle 1 2 3
+30101018 Beach Frolics On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 20016 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1171 Rectangle 1 2 3
+30101019 Nitor Nitor Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Nitor 1 2 1 9096 Rectangle 1 2 3
+30101020 Wings of Dawn Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1178 Rectangle 1 2 3
+30101021 Boreas Ice Bird Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterEagleStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Boreas 1 2 1 9105 Rectangle 1 2 3
+30101022 Nosferatu Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1179 Rectangle 1 2 3
+30101023 Deed of Snow Leopard "What can I do for you, Commandant...? Wait! Why do I have to do this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important customer away from her. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1180 Rectangle 1 2 3
+30101024 Jet Jaeger Fire Tiger Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Jet Jaeger. 1 2 1 2219 Rectangle 1 2 3
+30101025 Spring Huntress Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1181 Rectangle 1 2 3
+30101026 Tiger Imperium A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png 101 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1182 Rectangle 1 2 3
+30101027 Lover's Bridge The one who was once hidden in the darkness is once more standing on the battlefield under the spotlight. The difficult past that haunted him has now converted into an unbreakable bond. "Please sign your name on the new contract, Lee. Term: the rest of your life." Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2223 Rectangle 1 2 3
+30101028 Moonhopper Dark Rabbit Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterTuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Moonhopper. 1 2 1 2231 Rectangle 1 2 3
+30101029 Dreamweaver A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 101 1 1 1 0 4 2 12051 12051 1 3 Defeat all the Corrupted No character restart. Clear within 900s 1 2 1 2233 Rectangle 1 2 3
+30101030 Wavebender She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2234 Rectangle 1 2 3
+30101031 Shimmer Shimmer Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterYuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Shimmer. 1 2 1 9117 Rectangle 1 2 3
+30101032 Exorcist The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2237 Rectangle 1 2 3
+30101101 Escape and Search It went away without leaving even one silver feather, yet she is determined to keep searching. 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3
+30101102 Contact and Estrangement It seems to hide behind an electric fence, yet she is determined to reach out. 101 1 2 1 0 3 1 30101101 1 CW00102BA 3 1 2 1 2 Square 1 2 3
+30101111 Escape and Find It has gone, with even no one piece of silver feather left. But she, insists to find. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory01.png 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3
+30101112 Near and Far It keeps away, seeming to build a power grid for safety. But she, insists to touch. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory02.png 101 1 2 1 0 3 1 30101111 1 CW00102BA 3 1 2 1 2 Square 1 2 3
+30101121 Difference Under the flickering aurora, she lets the cold wind mixed with frost and snow beat on her body and looks ahead. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory01.png 101 1 1 1 0 3 1 1 CW00201BA 3 1 2 1 2 Square 1 2 3
+30101012 Strider It is the momentary thrill of breaking free from the surface—the thrill of freedom. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png 101 1 2 1 0 3 1 30101121 12051 12051 1 CW00202BA CW00202EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Frost Oath 1 2 1 9087 Rectangle 1 2 3
+30101123 Pursuit Shaking off the snow on her head, Rosetta continues to chase the CUB deep into the snow forest. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory02.png 101 1 3 1 0 3 1 30101012 1 CW00203BA 3 1 2 1 2 Square 1 2 3
+30101124 Act of God The trees and stones along the way are submerged in an instant. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory03.png 101 1 4 1 0 3 1 30101123 1 CW00204BA 3 1 2 1 2 Square 1 2 3
+30101125 Frost Oath The snow and storm has witnessed our vows to each other. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory04.png 101 1 5 1 0 3 1 30101124 1 CW00205BA 3 1 2 1 2 Square 1 2 3
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+30211389 INF-089 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
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+30211391 INF-091 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
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+30211393 INF-093 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
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+30211395 INF-095 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
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+30211397 INF-097 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
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+30211399 INF-099 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
+30211400 INF-100 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
+30211401 INF-101 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1
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+30201101 VH-1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 405060 405060 3 Carefully consider your choice of member and bonus. Recommendation: Use 300 【Consume1】 to recruit members Recommendation: Use 600 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201102 VH-2 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201101 405061 405061 3 Carefully consider your choice of member and bonus. Recommendation: Use 360 【Consume1】 to recruit members Recommendation: Use 600 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201103 VH-3 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201102 405062 405062 3 Recommendation: Use 1500 【Consume2】 to recruit 1 member Recommendation: Use 300 【Consume1】 to recruit 2 members Recommendation: Use 1200 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201104 VH-4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201103 405063 405063 3 Recommendation: Use 2000 【Consume2】 to recruit 1 member Recommendation: Use 400 【Consume1】 to recruit 2 members Recommendation: Use 1200 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201105 VH-5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201104 405064 405064 3 Recommendation: Use 2400 【Consume2】 to recruit 1 member Recommendation: Use 480 【Consume1】 to recruit 2 members Recommendation: Use 1500 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201106 VH-6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201105 405065 405065 3 Recommendation: Use 2800 【Consume2】 to recruit 1 member Recommendation: Use 560 【Consume1】 to recruit 2 members Recommendation: Use 1500 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201107 VH-7 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201106 405066 405066 3 Recommendation: Use 3000 【Consume2】 to recruit 1 member Recommendation: Use 600 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201108 VH-8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201107 405067 405067 3 Recommendation: Use 3500 【Consume2】 to recruit 1 member Recommendation: Use 700 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201109 VH-9 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201108 405068 405068 3 Recommendation: Use 3900 【Consume2】 to recruit 1 member Recommendation: Use 780 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201110 VH-10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201109 405069 405069 3 Recommendation: Use 4200 【Consume2】 to recruit 1 member Recommendation: Use 840 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201111 VH-11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201110 405070 405070 3 Recommendation: Use 4700 【Consume2】 to recruit 1 member Recommendation: Use 940 【Consume1】 to recruit 2 members Recommendation: Use 4000 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201112 VH-12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201111 405071 405071 3 Recommendation: Use 5300 【Consume2】 to recruit 1 member Recommendation: Use 1060 【Consume1】 to recruit 2 members Recommendation: Use 4000 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201113 VH-13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201112 405072 405072 3 Recommendation: Use 5600 【Consume2】 to recruit 1 member Recommendation: Use 1120 【Consume1】 to recruit 2 members Recommendation: Use 5000 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201114 VH-14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201113 405073 405073 3 Recommendation: Use 5900 【Consume2】 to recruit 1 member Recommendation: Use 1180 【Consume1】 to recruit 2 members Recommendation: Use 6000 【Consume2】 to purchase bonus 1 Square 1 2 3
+30201151 EX-01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 3 1 Square 1 2 3
+30201152 EX-02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201151 3 1 Square 1 2 3
+30201153 EX-03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201152 3 1 Square 1 2 3
+30201154 EX-04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201153 3 1 Square 1 2 3
+30201155 EX-05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201154 3 1 Square 1 2 3
+30201156 EX-06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201155 3 1 Square 1 2 3
+30201157 EX-07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201156 3 1 Square 1 2 3
+30201158 EX-08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201157 3 1 Square 1 2 3
+30201159 EX-09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201158 3 1 Square 1 2 3
+30201160 EX-10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201159 3 1 Square 1 2 3
+30201161 EX-11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201160 3 1 Square 1 2 3
+30201162 EX-12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201161 3 1 Square 1 2 3
+30201163 EX-13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201162 3 1 Square 1 2 3
+30201164 EX-14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201163 3 1 Square 1 2 3
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+30202002 Frail Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1
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+30050301 Fitting Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily10.png 52 1 1 61 0 61 30 3 1 200101037 201143 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050301
+30050302 Joining Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily11.png 52 1 2 61 0 61 30 3 1 200101038 201144 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050302
+30050303 Merging Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily12.png 52 1 3 61 0 61 30 3 1 200101039 201145 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050303
+30201121 Wrench Park 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201122 Musashi Cloisters 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201123 Heteromer Floating Platform 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201124 Kowloong Echo 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201125 Old Carnie 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201126 Polar Domain 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201127 Strange Land 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201128 Red Tide War 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201129 The Dead Recovery 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201130 The End of All Creatures 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3
+30201171 Face-to-Face Confrontation 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201172 Firepower Advantage 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201173 Backup 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201174 Assault Tactics 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201175 Battlefield Mobility 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201176 Hard to Move 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201177 Hold Formation 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201178 Excellent Team 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201179 Spreading Curse 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201180 Unbreakable 101 10101 1 1 0 4 2 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201181 Fight Separately 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201182 Signal Shielding 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201183 Familiarity 111 10101 1 1 0 4 2 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201184 Inseparable 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201185 EX - Reunion 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201186 EX - Adversity 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201187 EX - Last Stand 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201188 EX - Go Beyond Fate 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201189 EX - Seize the Opportunity 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30201190 EX - Infinite Cycle 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162501 Limit Break - 1 111 10101 1 1 0 0 0 12851 12851 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162502 Limit Break - 2 111 10101 1 1 0 0 0 12852 12852 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162503 Limit Break - 3 111 10101 1 1 0 0 0 12853 12853 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162504 Limit Break - 4 111 10101 1 1 0 0 0 12854 12854 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162505 Limit Break - 5 111 10101 1 1 0 0 0 12855 12855 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162506 Limit Break - 6 53 10101 1 1 0 0 0 12856 12856 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162507 Limit Break - 7 53 10101 1 1 0 0 0 12857 12857 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162508 Limit Break - 8 53 10101 1 1 0 0 0 12858 12858 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162509 Limit Break - 9 53 10101 1 1 0 0 0 12859 12859 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162510 Limit Break - 10 53 10101 1 1 0 0 0 12860 12860 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162511 Limit Break - 11 53 10101 1 1 0 0 0 12861 12861 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162512 Limit Break - 12 53 10101 1 1 0 0 0 12862 12862 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162513 Limit Break - 13 53 10101 1 1 0 0 0 12863 12863 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162514 Limit Break - Final 147 10101 1 1 0 0 0 12864 12864 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162515 Limit Beyond - 1 147 10101 1 1 0 0 0 12865 12865 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162516 Limit Beyond - 2 147 10101 1 1 0 0 0 12866 12866 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162517 Limit Beyond - 3 147 10101 1 1 0 0 0 12867 12867 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162518 Limit Beyond - 4 147 10101 1 1 0 0 0 12868 12868 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162519 Limit Beyond - 5 147 10101 1 1 0 0 0 12869 12869 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30162520 Limit Beyond - Final 147 10101 1 1 0 0 0 12870 12870 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1
+30161501 Musou.01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408001 408001 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161502 Musou.02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408002 408002 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161503 Musou.03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408003 408003 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161504 Musou.04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408004 408004 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161505 Musou.05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408005 408005 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161506 Musou.06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408006 408006 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161507 Musou.07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408007 408007 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161508 Musou.08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408008 408008 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161509 Musou.09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408009 408009 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161510 Musou.10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408010 408010 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161511 Musou.11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408011 408011 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161512 Musou.12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408012 408012 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161513 End.01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408013 408013 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161514 End.02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408014 408014 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161515 End.03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408015 408015 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30161516 End.04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408016 408016 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3
+30180301 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180302 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180303 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180304 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180305 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180306 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180307 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180308 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180309 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180310 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180311 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180312 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180313 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180314 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180315 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180316 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180317 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180318 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180319 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180320 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180321 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180322 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180323 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180324 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180325 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180326 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180327 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180328 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180329 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180330 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180331 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180332 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180333 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180334 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180335 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180336 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180337 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180338 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180339 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180340 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180341 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180342 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180343 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180344 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180345 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180346 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180347 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180348 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180349 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180350 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180351 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180352 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180353 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180354 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180355 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180356 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180357 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180358 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180359 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180360 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180361 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180362 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180363 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180364 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180365 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180366 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180367 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180368 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180369 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180370 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180371 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180372 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180373 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180374 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180375 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180376 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180377 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180378 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180379 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180380 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180381 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180382 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180383 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180384 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180385 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180386 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180387 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180388 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180389 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180390 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180391 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180392 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180393 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180394 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180395 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180396 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180397 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180398 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180399 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180400 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180401 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180402 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180403 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180404 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180405 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180406 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180407 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180408 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180409 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30180501 Infinite Abyss 1 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180502 Infinite Abyss 2 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180503 Infinite Abyss 3 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180504 Infinite Abyss 4 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180511 Infinite Abyss 5 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180512 Infinite Abyss 6 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180513 Infinite Abyss 7 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180514 Infinite Abyss 8 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180521 Infinite Abyss 9 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180522 Infinite Abyss 10 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180523 Infinite Abyss 11 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180524 Infinite Abyss 12 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180531 Infinite Abyss 13 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180532 Infinite Abyss 14 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180533 Infinite Abyss 15 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180534 Infinite Abyss 16 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180541 Infinite Abyss 17 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180542 Infinite Abyss 18 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180543 Infinite Abyss 19 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30180544 Infinite Abyss 20 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3
+30161101 NA-01 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161102 NA-02 58 20014 1 1 0 40 3 1 300 30161101 1 Square 1 2 3 1
+30161103 NA-03 58 20014 1 1 0 40 3 1 300 30161102 1 Square 1 2 3 1
+30161104 NA-04 58 20014 1 1 0 40 3 1 300 30161103 1 Square 1 2 3 1
+30161105 NA-05 58 20014 1 1 0 40 3 1 300 30161104 1 Square 1 2 3 1
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+30161107 NA-07 58 20014 1 1 0 40 3 1 300 30161106 1 Square 1 2 3 1
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+30161109 NA-09 58 20014 1 1 0 40 3 1 300 30161108 1 Square 1 2 3 1
+30161110 NA-10 58 20014 1 1 0 40 3 1 300 30161109 1 Square 1 2 3 1
+30161121 EX-01 58 20014 1 1 0 40 3 1 300 30161110 1 Square 1 2 3 1
+30161122 EX-02 58 20014 1 1 0 40 3 1 300 30161121 1 Square 1 2 3 1
+30161123 EX-03 58 20014 1 1 0 40 3 1 300 30161122 1 Square 1 2 3 1
+30161124 EX-04 58 20014 1 1 0 40 3 1 300 30161123 1 Square 1 2 3 1
+30161125 EX-05 58 20014 1 1 0 40 3 1 300 30161124 1 Square 1 2 3 1
+30161126 EX-06 58 20014 1 1 0 40 3 1 300 30161125 1 Square 1 2 3 1
+30161127 EX-07 58 20014 1 1 0 40 3 1 300 30161126 1 Square 1 2 3 1
+30161128 EX-08 58 20014 1 1 0 40 3 1 300 30161127 1 Square 1 2 3 1
+30161129 EX-09 58 20014 1 1 0 40 3 1 300 30161128 1 Square 1 2 3 1
+30161130 EX-10 58 20014 1 1 0 40 3 1 300 30161129 1 Square 1 2 3 1
+30161201 BLT-01 56 20014 1 1 0 40 3 1 300 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161202 BLT-02 56 20014 1 1 0 40 3 1 300 30161201 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161203 BLT-03 56 20014 1 1 0 40 3 1 300 30161202 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161204 BLT-04 56 20014 1 1 0 40 3 1 300 30161203 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161205 BLT-05 56 20014 1 1 0 40 3 1 300 30161204 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161206 BLT-06 56 20014 1 1 0 40 3 1 300 30161205 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161207 BLT-07 56 20014 1 1 0 40 3 1 300 30161206 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161208 BLT-08 56 20014 1 1 0 40 3 1 300 30161207 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161209 BLT-09 56 20014 1 1 0 40 3 1 300 30161208 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
+30161210 BLT-10 56 20014 1 1 0 40 3 1 300 30161209 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1
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+30031502 Venus Coast Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap3.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031503 Kowloong Ruins Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap1.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap1.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031504 Test of Courage Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap2.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031505 Babylonia Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap5.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap5.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
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+30031509 Dancing Tonight (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031510 Waterland (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031511 Dream with You (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031516 Sweet Dumpling Blessings Sweet dumplings for a sweet Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 57 20014 1 1 1 0 40 0 0 3 3 1 Square
+30031517 Lantern Blessings Colorful lanterns for a colorful Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png 32 20014 1 1 1 0 40 0 0 3 3 1 Square
+30031518 Sweet Dumpling Blessings (Hard) Sweet dumplings for a sweet Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 57 20014 1 1 1 0 40 0 0 3 3 1 Square
+30031519 Lantern Blessings (Hard) Colorful lanterns for a colorful Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png 32 20014 1 1 1 0 40 0 0 3 3 1 Square
+30065001 Snowfield Street Fight Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap01.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap03.png 40 20011 1 1 1 0 40 0 0 3 3 1 2 Rectangle 1
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+30061432 Magic Square Funfair Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 40 20011 1 1 1 0 40 0 0 3 3 9 1 67 Square
+30031600 Sea Paradise (Competition) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031601 Bottom Sea Light (Competition) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031602 Forest Shadow (Competition) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031604 Sea Paradise (Cooperation) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031605 Bottom Sea Light (Cooperation) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30031606 Forest Shadow (Cooperation) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square
+30210211 Season 3 Standard Stage 41 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210212 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210213 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210214 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210215 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210216 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210217 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210218 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210219 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210220 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210221 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210222 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210223 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210224 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210225 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210226 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210227 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210228 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210229 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210230 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210231 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210232 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210233 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210234 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210235 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210236 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210237 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210238 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210239 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210240 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210241 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210242 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210243 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210244 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210245 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210246 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210247 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210248 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210249 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210250 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210251 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210252 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210253 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210254 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210255 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210256 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210257 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210258 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210259 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210260 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210261 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210262 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210263 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210264 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210265 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210266 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210267 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210268 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210269 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210270 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210271 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210272 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210273 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210274 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210275 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210276 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210277 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210278 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210279 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210280 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210281 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210282 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210283 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210284 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210285 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210286 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210287 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210288 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210289 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210290 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210291 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210292 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210293 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210294 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210295 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210296 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210297 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210298 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210299 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210300 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210301 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210302 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210303 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210304 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210305 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3
+30210306 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210307 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3
+30210308 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210309 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3
+30210310 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210311 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3
+30210312 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210313 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3
+30210314 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210315 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210316 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3
+30210317 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210318 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210319 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3
+30210320 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210321 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210322 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3
+30210323 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210324 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210325 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3
+30210326 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210327 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210328 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210329 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210330 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210331 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210332 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210333 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210334 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210335 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210336 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210337 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210338 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210339 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210340 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210341 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210342 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210343 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3
+30210344 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210345 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210346 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210347 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210348 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210349 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210350 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210351 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3
+30210352 SF-01 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— The road ahead is long 2 1 Square 1 2 3 1
+30210353 SF-02 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Everything will be obtained 2 1 Square 1 2 3 1
+30210354 SF-03 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Halfway through the journey 2 1 Square 1 2 3 1
+30210355 SF-04 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Make a detour 2 1 Square 1 2 3 1
+30210356 EZ-01 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1
+30210357 EZ-02 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1
+30210358 EZ-03 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1
+30210359 EZ-04 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 7+ recommended to challenge 2 1 Square 1 2 3 1
+30210360 EZ-05 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 7+ recommended to challenge 2 1 Square 1 2 3 1
+30210361 EZ-06 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 8+ recommended to challenge 2 1 Square 1 2 3 1
+30210362 EZ-07 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 20+ recommended to challenge 2 1 Square 1 2 3 1
+30210363 EZ-08 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 20+ recommended to challenge 2 1 Square 1 2 3 1
+30210364 EZ-09 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1
+30210365 NH-01 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1
+30210366 NH-02 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1
+30210367 NH-03 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1
+30210368 NH-04 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1
+30210369 NH-05 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 16+ recommended to challenge 2 1 Square 1 2 3 1
+30210370 NH-06 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 16+ recommended to challenge 2 1 Square 1 2 3 1
+30210371 NH-07 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1
+30210372 NH-08 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1
+30210373 NH-09 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1
+30210374 NH-10 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 24+ recommended to challenge 2 1 Square 1 2 3 1
+30210375 NH-11 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1
+30210376 NH-12 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1
+30210377 NH-13 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1
+30210378 VH-01 43 10101 1 1 40 0 40 3 1 300 12832 12832 Pilgrimage's End Yet Another Martyr 2 1 Square 1 2 3 1
+30210379 VH-02 53 10101 1 1 40 0 40 3 1 300 12832 12832 Through the Labyrinth Oil Tanks Deteriorate, Too 2 1 Square 1 2 3 1
+30210380 VH-03 73 10101 1 1 40 0 40 3 1 300 12832 12832 Even in the Sky Nightmares Like Shadows 2 1 Square 1 2 3 1
+30210381 VH-04 21 10101 1 1 40 0 40 3 1 300 12833 12833 Curtains Drawn Onstage Rusty Competition 2 1 Square 1 2 3 1
+30210382 VH-05 52 10101 1 1 40 0 40 3 1 300 12833 12833 Barren Land "Don't Get Your Feet Dirty" 2 1 Square 1 2 3 1
+30210383 Un-X 38 10101 1 1 40 0 40 3 1 300 12833 12833 "Dead End Ahead" "Proceed With Caution" 2 1 Square 1 2 3 1
+30210384 Ku-CL 117 10101 1 1 40 0 40 3 1 300 Kuroro's Painful Rescue 4 swipes = 66 Ku 2 1 Square 1 2 3 1
+30210385 INF-I 21 10101 1 1 40 0 40 3 1 300 12832 12832 Trial 1 Arrive in Swarms 2 1 Square 1 2 3 1
+30210386 INF-II 21 10101 1 1 40 0 40 3 1 300 12833 12833 Trial 2 Justice & Impartiality 2 1 Square 1 2 3 1
+30161131 Normal - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161132 Normal - 02 58 20014 2220114 1 1 0 40 3 1 300 30162402 1 Square 1 2 3 1
+30161133 Normal - 04 58 20014 2220114 1 1 0 40 3 1 300 30161132 1 Square 1 2 3 1
+30161134 Normal - 03 58 20014 2220114 1 1 0 40 3 1 300 30162402 1 Square 1 2 3 1
+30161135 Normal - 05 58 20014 2220114 1 1 0 40 3 1 300 30161134 1 Square 1 2 3 1
+30161136 Hard - 06 58 20014 2220114 1 1 0 40 4 1 300 30161133 30161135 1 Square 1 2 3 1
+30161137 Hard - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161138 Normal - 01 58 20014 2220115 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161139 Normal - 02 58 20014 2220116 1 1 0 40 3 1 300 30161138 1 Square 1 2 3 1
+30161140 Normal - 03 58 20014 2220117 1 1 0 40 3 1 300 30161138 1 Square 1 2 3 1
+30161141 Normal - 04 58 20014 2220118 1 1 0 40 3 1 300 30161139 1 Square 1 2 3 1
+30161142 Hard - 07 58 20014 2220119 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161143 Normal - 05 58 20014 2220120 1 1 0 40 3 1 300 30161140 1 Square 1 2 3 1
+30161144 Hard - 06 58 20014 2220121 1 1 0 40 3 1 300 30161141 30161143 1 Square 1 2 3 1
+30161145 Normal - 02 58 20014 2220122 1 1 0 40 3 1 300 30161149 1 Square 1 2 3 1
+30161146 Normal - 03 58 20014 2220123 1 1 0 40 3 1 300 30161149 1 Square 1 2 3 1
+30161147 Normal - 04 58 20014 2220124 1 1 0 40 3 1 300 30161145 1 Square 1 2 3 1
+30161148 Normal - 05 58 20014 2220125 1 1 0 40 3 1 300 30161146 1 Square 1 2 3 1
+30161149 Normal - 01 58 20014 2220126 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161150 Hard - 06 58 20014 2220127 1 1 0 40 3 1 300 30161147 30161148 1 Square 1 2 3 1
+30161151 Hard - 07 58 20014 2220128 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161152 Nightmare - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161153 Nightmare - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161154 Nightmare - 03 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161155 Nightmare - 04 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161156 Nightmare - 05 58 20014 2220114 1 1 0 40 4 1 300 1 Square 1 2 3 1
+30161157 Nightmare - 06 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161158 Nightmare - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161159 Nightmare - 08 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161160 Nightmare - 09 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30161161 Nightmare - 10 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30162402 Attacker - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1
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+30162451 RR-07 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162452 RR-08 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162453 RR-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162454 RR-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162455 RR-03 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162456 RR-04 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162457 RR-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162458 RR-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162459 SF-07 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162460 SF-08 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162461 SF-05 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162462 SF-06 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162463 SF-03 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162464 SF-04 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162465 SF-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162466 SF-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162467 CL-09 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162468 CL-10 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162469 CL-07 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162470 CL-08 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162471 CL-05 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162472 CL-06 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162473 CL-03 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162474 CL-04 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162475 CL-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162476 CL-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162477 LD-09 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162478 LD-10 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162479 LD-07 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162480 LD-08 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162481 LD-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162482 LD-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162483 LD-03 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162484 LD-04 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162485 LD-01 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162486 LD-02 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162487 IF-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162488 IF-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162489 IF-03 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162490 IF-04 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162491 IF-01 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+30162492 IF-02 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
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+30061946 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061947 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061948 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061949 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061950 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061951 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061952 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061953 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061954 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061955 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061956 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061957 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061958 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061959 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061960 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061961 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061962 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061963 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061964 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061965 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061966 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061967 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061968 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061969 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061970 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061971 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061972 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061973 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 550037 550037 1 ZX02401EC 1 Square 1 2 3 1
+30061974 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401EE 1 Square 1 2 3 1
+30061975 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061976 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061977 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061978 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061979 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061980 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061981 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061982 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061983 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061984 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061985 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 550036 550036 1 ZX02401EB 1 Square 1 2 3 1
+30061986 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061987 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401EA 1 Square 1 2 3 1
+30061988 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02413EB 1 Square 1 2 3 1
+30061989 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401ED 1 Square 1 2 3 1
+30061990 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061991 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061992 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061993 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061994 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061995 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061996 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061997 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061998 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30061999 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1
+30062010 Barrier Breakthrough 1. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062011 Barrier Breakthrough - Hard 1. A hard stage. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062012 Laser Avoidance 1. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062013 Laser Avoidance - Hard 1. A hard stage. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062014 Tidal Pull Breakthrough 1. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062015 Tidal Pull Breakthrough - Hard 1. A hard stage. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062016 Flee Candle Light 1. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062017 Flee Candle Light - Hard 1. A hard stage. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062018 Pull and Defeat 1. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062019 Pull and Defeat - Hard 1. A hard stage. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062020 Reach Destination 1. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062021 Reach Destination - Hard 1. A hard stage. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062024 Watch the Breezes 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062025 Watch the Breezes - Hard 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062026 Batch Kill 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062027 Batch Kill - Hard 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062028 Break the Tides 1. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062029 Break the Tides - Hard 1. A hard stage. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062030 Flee Candle Light 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062031 Flee Candle Light - Hard 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062032 Flee Candle Light II 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062033 Flee Candle Light II - Hard 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062034 Flee Candle Light III 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062035 Flee Candle Light III - Hard 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062038 Laser Avoidance 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062039 Laser Avoidance - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062040 Laser Avoidance II 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062041 Laser Avoidance II - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062042 Reach Destination 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062043 Reach Destination - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062044 Reach Destination II 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062045 Reach Destination II - Hard 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062046 Chaotic Tides 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062047 Chaotic Tides - Hard 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062048 Chaotic Tides II 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062049 Chaotic Tides II - Hard 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062110 H Barrier Breakthrough 1. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062111 H Barrier Breakthrough - Nightmare 1. A hard stage. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062112 H Laser Avoidance 1. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062113 H Laser Avoidance - Nightmare 1. A hard stage. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062114 H Tidal Pull Breakthrough 1. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062115 H Tidal Breakthrough – Nightmare 1. A hard stage. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062116 H Flee Candle Light 1. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062117 H Flee Candle Light – Nightmare 1. A hard stage. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062118 H Pull and Defeat 1. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062119 H Pull and Defeat - Nightmare 1. A hard stage. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062120 H Reach Destination 1. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062121 H Reach Destination - Nightmare 1. A hard stage. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062124 H Watch the Breezes 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062125 H Watch the Breezes - Nightmare 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062126 H Batch Kill 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062127 H Batch Kill - Nightmare 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062128 H Break the Tides 1. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062129 H Break the Tides - Nightmare 1. A hard stage. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062130 H Flee Candle Light 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062131 H Flee Candle Light – Nightmare 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062132 H Flee Candle Light II 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062133 H Flee Candle Light II – Nightmare 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062134 H Flee Candle Light III 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062135 H Flee Candle Light III – Nightmare 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062138 H Laser Avoidance 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062139 H Laser Avoidance - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062140 H Laser Avoidance II 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062141 H Laser Avoidance II - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062142 H Reach Destination 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062143 H Reach Destination - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062144 H Reach Destination II 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062145 H Reach Destination II - Nightmare 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062146 H Chaotic Tides 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062147 H Chaotic Tides - Nightmare 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062148 H Chaotic Tides II 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062149 H Chaotic Tides II - Nightmare 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1
+30062022 Push Forward 1. Move agilely to deal with Halting Lasers and Candle Light.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062122 H Push Forward 1. A hard stage. Move agilely to deal with Halting Lasers and Candle Light.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062036 Push Forward 1. Move agilely to deal with Halting Lasers and Breezes.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062136 H Push Forward 1. A hard stage. Move agilely to deal with Halting Lasers and Breezes.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062050 Push Forward 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Break through the obstacles within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062150 H Push Forward 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Break through the obstacles within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1
+30062023 Devour Wave Companion 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1
+30062123 H Devour Wave Companion 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1
+30062037 Rush Hour Challenge 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1
+30062137 H Rush Hour Challenge 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1
+30062051 Life or Death 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1
+30062151 H Life or Death 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1
+30062600 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062601 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062602 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062603 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062604 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062605 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062606 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062607 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062608 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062609 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062610 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062611 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062612 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062613 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062614 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062615 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062616 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062617 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062618 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062619 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062620 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062621 Roguelike 2.0 147 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062622 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062623 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062624 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062625 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062626 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
+30062627 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1
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+30131113 End-of-the-Year Invitation Make sure you all come, Commandant. I still need to tell others! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 1 0 40 0 3 0 300 0 0 1 HD01201BA 1 2 1 3 2 Square 1 2 3
+30131114 The Invention of Tiger Now, allow me to introduce my greatest work. Ta-da! Behold, Tiger! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 2 0 40 0 3 0 300 30131113 0 0 1 HD01202BA 1 2 1 3 2 Square 1 2 3
+30131115 Charm of the New World I'm the artist... living... next door. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 3 0 40 0 3 0 300 30131114 0 0 1 HD01203BA 1 2 1 3 2 Square 1 2 3
+30131116 Spring Cleaning Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png 38 20018 1 4 0 40 0 3 0 300 30131115 581000 581000 0 0 1 HD01204BA HD01204EA Then our mission is very clear. Let's clean this place up. 1 2 1 3 1 Rectangle 1 2 3
+30131139 Spring Cleaning Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png 38 20018 1 4 0 40 0 3 0 300 30131115 0 0 1 HD01204BA HD01204EA Then our mission is very clear. Let's clean this place up. 1 2 1 3 1 Rectangle 1 2 3
+30131117 Spring Festival Couplets Here they are. I promise you'll love these couplets! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 5 0 40 0 3 0 300 30131139 0 0 1 HD01205BA 1 2 1 3 2 Square 1 2 3
+30131118 Stove God Worshipping Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png 38 20018 1 6 0 40 0 3 0 300 30131117 581001 581001 0 0 1 HD01206BA HD01206EA Hmph, it's me! The mighty Stove God! 1 2 1 3 1 Rectangle 1 2 3
+30131119 Couplets Decorating Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png 38 20018 1 7 0 40 0 3 0 300 30131140 581002 581002 0 0 1 HD01207BA HD01207EA The door frame has the mark left by some sticker. I think it's about this size. 1 2 1 3 1 Rectangle 1 2 3
+30131120 Staying Up Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png 38 20018 1 8 0 40 0 3 0 300 30131141 581003 581003 0 0 1 HD01208BA HD01208EA Colorful bubbles come out from the flickering flame. 1 2 1 3 1 Rectangle 1 2 3
+30131121 Ringing Out the Old Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png 38 20018 1 9 0 40 0 3 0 300 30131142 581004 581004 0 0 1 HD01209BA HD01209EA The fireworks light up the night sky, filling the surroundings with warm light. 1 2 1 3 1 Rectangle 1 2 3
+30131122 Ringing in the New Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png 38 20018 1 10 0 40 0 0 0 300 30131143 581005 581005 0 0 1 HD01210BA HD01210EA It turns its ears a bit as if it is saying goodbye. 1 2 1 1121 3 1 Rectangle 1 2 3
+30131140 Stove God Worshipping Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png 38 20018 1 6 0 40 0 3 0 300 30131117 0 0 1 HD01206BA HD01206EA Hmph, it's me! The mighty Stove God! 1 2 1 3 1 Rectangle 1 2 3
+30131141 Couplets Decorating Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png 38 20018 1 7 0 40 0 3 0 300 30131140 0 0 1 HD01207BA HD01207EA The door frame has the mark left by some sticker. I think it's about this size. 1 2 1 3 1 Rectangle 1 2 3
+30131142 Staying Up Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png 38 20018 1 8 0 40 0 3 0 300 30131141 0 0 1 HD01208BA HD01208EA Colorful bubbles come out from the flickering flame. 1 2 1 3 1 Rectangle 1 2 3
+30131143 Ringing Out the Old Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png 38 20018 1 9 0 40 0 3 0 300 30131142 0 0 1 HD01209BA HD01209EA The fireworks light up the night sky, filling the surroundings with warm light. 1 2 1 3 1 Rectangle 1 2 3
+30131144 Ringing in the New Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png 38 20018 1 10 0 40 0 0 0 300 30131143 0 0 1 HD01210BA HD01210EA It turns its ears a bit as if it is saying goodbye. 1 2 1 1121 3 1 Rectangle 1 2 3
+30131123 Happy Spring Festival Together, we can definitely make it! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 11 0 40 0 3 0 300 30131144 1 HD01211BA 1 2 1 3 2 Square 1 2 3
+30131124 Demon's Screenplay The demon and the brave meet in the sea of flowers. Will the result of this battle put an end to her play...? Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 1 0 40 0 0 0 300 0 0 1 HD01501BA 1 2 1 3 2 Square 1 2 3
+30131125 World of the Brave When the world restarts, the brave will descend from the sky. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 2 0 40 0 0 0 300 30131124 0 0 1 HD01502BA 1 2 1 3 2 Square 1 2 3
+30131126 Great Vessel Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png 49 10101 1 3 0 40 0 0 0 300 30131125 12943 12943 0 0 1 To obtain the raw material for making the old triangle part, Gray Raven have to enter a dangerous area with monsters. 1 2 1 3 1 Rectangle 1 2 3
+30131145 Great Vessel Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png 49 10101 1 3 0 40 0 0 0 300 30131125 0 0 1 To obtain the raw material for making the old triangle part, Gray Raven have to enter a dangerous area with monsters. 1 2 1 3 1 Rectangle 1 2 3
+30131127 Sorcerer's Plan Having collected raw materials way beyond what's needed, Gray Raven embarks on a journey back. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 4 0 40 0 0 0 300 30131145 0 0 1 HD01504BA 1 2 1 3 2 Square 1 2 3
+30131128 Chaos of the Capital This is an event able to affect the entire world at the very beginning. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 5 0 40 0 0 0 300 30131127 0 0 1 HD01505BA 1 2 1 3 2 Square 1 2 3
+30131129 Plot Twist Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png 64 10101 1 6 0 40 0 0 0 300 30131128 12944 12944 0 0 1 HD01506EA Camu successfully got in touch with the Engineering Force. After the rescue operation was basically complete, they started the great escape operation. 30000103 1 2 1 3 1 Rectangle 1 2 3
+30131146 Plot Twist Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png 64 10101 1 6 0 40 0 0 0 300 30131128 0 0 1 HD01506EA Camu successfully got in touch with the Engineering Force. After the rescue operation was basically complete, they started the great escape operation. 30000103 1 2 1 3 1 Rectangle 1 2 3
+30131130 Sage's Confession He used to be a hero, then he took an arcane missile to the knee. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 7 0 40 0 0 0 300 30131146 0 0 1 HD01507BA 1 2 1 3 2 Square 1 2 3
+30131131 Each Other's Trouble After the meeting, problem ensues and the red storm of the northern desert is also approaching. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 8 0 40 0 0 0 300 30131130 0 0 1 HD01508BA 1 2 1 3 2 Square 1 2 3
+30131132 Just Borrowing Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png 143 10101 1 9 0 40 0 0 0 300 30131131 12945 12945 0 0 1 HD01509BA Karenina and Teddy split up and headed to the Artifact Hall, hoping to obtain the part required to enter the Realm of Dragons. 30000103 1 2 1 3 1 Rectangle 1 2 3
+30131133 Overlord Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png 85 10101 1 10 0 40 0 0 0 300 30131132 12946 12946 0 0 1 HD01510BA HD01510EA Gray Raven and Strike Hawk joined forces and set off to the location of another part. 1 2 1 3 1 Rectangle 1 2 3
+30131147 Just Borrowing Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png 143 10101 1 9 0 40 0 0 0 300 30131131 0 0 1 HD01509BA Karenina and Teddy split up and headed to the Artifact Hall, hoping to obtain the part required to enter the Realm of Dragons. 30000103 1 2 1 3 1 Rectangle 1 2 3
+30131148 Overlord Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png 85 10101 1 10 0 40 0 0 0 300 30131147 0 0 1 HD01510BA HD01510EA Gray Raven and Strike Hawk joined forces and set off to the location of another part. 1 2 1 3 1 Rectangle 1 2 3
+30131134 Unique Quarrel When the two in a quarrel start to think from each other's perspective... Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 11 0 40 0 0 0 300 30131148 0 0 1 HD01511BA 1 2 1 3 2 Square 1 2 3
+30131135 Realm of Dragons After overcoming a series of difficulties, Gray Raven arrives at the Realm of Dragons. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 12 0 40 0 0 0 300 30131134 0 0 1 HD01512BA 1 2 1 3 2 Square 1 2 3
+30131136 The Last Relic Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 12947 12947 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3
+30131149 The Last Treasure Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3
+30131137 Off the Stage There is still sound lingering here after the adventure. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 14 0 40 0 0 0 300 30131149 0 0 1 HD01514BA 1 2 1 3 2 Square 1 2 3
+30131138 In the Name of the Comrades We are already holding one another's hands before we realize it. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 15 0 40 0 0 0 300 30131137 0 0 1 HD01515BA 1 2 1 3 2 Square 1 2 3
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+30060165 STAGE-61 73 20014 1 1 0 40 3 1 240 1 1
+30060166 STAGE-62 111 20014 1 1 0 40 3 1 240 1 1
+30060167 STAGE-63 58 20014 1 1 0 40 3 1 240 1 1
+30031521 Tutorial Stage 36 10101 1 1 0 0 0 8 2 1 7120 66 1
+30031531 Longing (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031532 Longing (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031533 Gaze of Wind (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031534 Gaze of Wind (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031535 Dream with you! (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031536 Dream with you! (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031537 NANAMI IKIMASU (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031538 NANAMI IKIMASU (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031543 Ascending (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031544 Ascending (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031547 LAMIA (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031548 LAMIA (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031549 Over the Glen (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031550 Over the Glen (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031551 Night Sailing (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031552 Night Sailing (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031553 Holy MoonLight (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031554 Holy MoonLight (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031555 Hikari - Beginning (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031556 Hikari - Beginning (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1
+30031522 Determine Alteration 36 10101 1 1 0 0 0 8 2 1 7120 66 1
+30061561 Pre-match Warm-up Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage01.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1
+30061562 Brave Chase Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage02.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1
+30061563 Racing Carnival Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1
+30061564 Running Track Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1
+30061565 Tutorial Better learn the basics of the challenge first! Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1
+99993090 BP-3 Elemental Dragon Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 82 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1
+96990900 Multidimensional Test Stage 1 508 20018 1 1 0 0 0 3 8 2 1 1
+96990901 Multidimensional Test Stage 2 508 20018 1 1 0 0 0 3 8 2 1 1
+96990902 Multidimensional Test Stage 3 508 20018 1 1 0 0 0 3 8 2 1 1
+96990903 Multidimensional Test Stage 4 508 20018 1 1 0 0 0 3 8 2 1 1
+96990904 Multidimensional Test Stage 5 508 20018 1 1 0 0 0 3 8 2 1 1
+96990905 Multidimensional Test Stage 6 508 20018 1 1 0 0 0 3 8 2 1 1
+96990906 Multidimensional Test Stage 7 508 20018 1 1 0 0 0 3 8 2 1 1
+96990907 Multidimensional Test Stage 8 508 20018 1 1 0 0 0 3 8 2 1 1
+96990908 Multidimensional Test Stage 9 508 20018 1 1 0 0 0 3 8 2 1 1
+96990909 Multidimensional Test Stage 10 508 20018 1 1 0 0 0 3 8 2 1 1
+96990910 Multidimensional Test Stage 11 508 20018 1 1 0 0 0 3 8 2 1 1
+96990911 Multidimensional Test Stage 12 508 20018 1 1 0 0 0 3 8 2 1 1
+96990912 Multidimensional Test Stage 13 508 20018 1 1 0 0 0 3 8 2 1 1
+96990913 Multidimensional Test Stage 14 508 20018 1 1 0 0 0 3 8 2 1 1
+96990914 Multidimensional Test Stage 15 508 20018 1 1 0 0 0 3 8 2 1 1
+99920011 Multiplayer Pass Value Verification 1 508 20018 1 1 0 0 0 3 8 2 1 1
+99920012 Multiplayer Pass Value Verification 2 508 20018 1 1 0 0 0 3 8 2 1 1
+99920013 Multiplayer Pass Value Verification 3 508 20018 1 1 0 0 0 3 8 2 1 1
+96990916 Theme 1 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990917 Theme 1 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png 101 303 1 1 0 0 0 300 96990916 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990918 Theme 1 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png 101 303 1 1 0 0 0 300 96990917 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990919 Theme 1 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png 101 303 1 1 0 0 0 300 96990918 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990920 Theme 1 Test 5 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png 101 303 1 1 0 0 0 300 96990919 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990921 Theme 1 Test 6 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png 101 303 1 1 0 0 0 300 96990920 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990922 Theme 2 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990923 Theme 2 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png 101 303 1 1 0 0 0 300 96990922 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990924 Theme 2 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png 101 303 1 1 0 0 0 300 96990923 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990925 Theme 2 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png 101 303 1 1 0 0 0 300 96990924 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990926 Theme 2 Test 5 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png 101 303 1 1 0 0 0 300 96990925 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990927 Theme 2 Test 6 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png 101 303 1 1 0 0 0 300 96990926 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990928 Theme 3 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990929 Theme 3 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png 101 303 1 1 0 0 0 300 96990928 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990930 Theme 3 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png 101 303 1 1 0 0 0 300 96990929 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+96990931 Theme 3 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png 101 303 1 1 0 0 0 300 96990930 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1
+20000601 Sound Wave Evasion I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000602 Spotlight Battlefield I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png 118 303 1 1 0 0 0 90 20000601 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000603 Crystal Crash I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png 118 303 1 1 0 0 0 90 20000602 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000604 Sound Wave & Spotlight Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png 118 303 1 1 0 0 0 90 20000603 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000605 Spotlight & Crash Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png 118 303 1 1 0 0 0 90 20000604 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000606 Sound Wave & Crash Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png 118 303 1 1 0 0 0 90 20000605 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000607 Sound Wave & Spotlight II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints37.png 118 303 1 1 0 0 0 90 20000606 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000608 Spotlight & Crash II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints38.png 118 303 1 1 0 0 0 90 20000607 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000609 Sound Wave & Crash II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints39.png 118 303 1 1 0 0 0 90 20000608 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1
+20000610 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000611 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000612 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000613 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000614 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000615 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000616 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000617 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000618 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1
+20000619 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1
+20000620 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1
+20000621 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1
+20000622 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1
+20000623 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1
+20000624 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1
+20000632 Data Collection Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1
+20000633 Format Elevation Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png 118 303 1 1 0 0 0 90 20000632 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1
+20000634 Data Collection I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png 118 303 1 1 0 0 0 90 20000633 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1
+20000635 Data Collection II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png 118 303 1 1 0 0 0 90 20000634 555051 555051 1 1 Clear the stage Clear the stage within 90s Clear the stage within 60s 2 1 1
+20000636 Data Collection III Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png 118 303 1 1 0 0 0 90 20000635 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1
+20000637 Data Collection IV Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png 118 303 1 1 0 0 0 90 20000636 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1
+20000638 Data Collection V Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints17.png 118 303 1 1 0 0 0 90 20000637 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1
+20000639 Data Collection VI Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints18.png 118 303 1 1 0 0 0 90 20000638 555051 555051 1 1 Clear the stage Clear the stage within 90s Clear the stage within 60s 2 1 1
+20000640 Data Collection VII Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints19.png 118 303 1 1 0 0 0 90 20000639 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000661 Info Collection Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000662 Status Dodge Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png 118 303 1 1 0 0 0 90 20000661 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000663 EX Spotlight Battlefield Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png 118 303 1 1 0 0 0 90 20000662 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000664 Stack Mark I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png 118 303 1 1 0 0 0 90 20000663 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000665 Stack Mark II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints05.png 118 303 1 1 0 0 0 90 20000664 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000666 Stack Mark III Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints06.png 118 303 1 1 0 0 0 90 20000665 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000667 Stack Mark IV Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints07.png 118 303 1 1 0 0 0 90 20000666 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000668 Stack Mark V Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints08.png 118 303 1 1 0 0 0 90 20000667 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000669 Stack Mark VI Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints09.png 118 303 1 1 0 0 0 90 20000668 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1
+20000644 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000645 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000646 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000647 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000648 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000649 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000650 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000651 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000652 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000653 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1
+20000654 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1
+20000655 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1
+20000656 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1
+20000657 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1
+20000658 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1
+20000671 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000672 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000673 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000674 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000675 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000676 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000677 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000678 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000679 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1
+20000680 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1
+20000681 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1
+20000682 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1
+20000683 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1
+20000684 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1
+20000685 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1
+30190201 Boss - Lamia BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190202 Boss - Shark-speare BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190203 Boss - Berserk Shark-speare BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190204 Boss - Voodoo BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190205 Boss - Pterygota Queen BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190206 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190207 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190208 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190209 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190210 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190211 Boss - Huaxu BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190212 Boss - Machiavelli BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190213 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190214 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190215 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190216 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190217 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190218 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190219 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190220 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190221 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190222 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190223 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190224 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190225 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1
+30190226 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190227 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190228 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190229 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190230 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190231 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190232 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190233 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30190234 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1
+30110001 Basic Controls Practice "The basic controls are the key to winning a battle." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701101 701101 Complete the stage. 1 125001 71 Square 1 2 3 1
+30110002 Dodge Practice "In the battle against a strong enemy, a successful dodge could be a matter of life and death." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701102 701102 Complete the stage. 1 125001 71 Square 1 2 3 1
+30110003 C1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 701103 701103 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125001 71 Square 1 2 3 1
+30110004 Skill Orb Pinging Techniques "An appropriate order of pinging the Skill Orbs will dramatically improve your combat efficiency." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701104 701104 Complete the stage. 1 125011 71 Square 1 2 3 1
+30110005 Core Skill Tutorial "Different Constructs' Core Skills are triggered differently. Getting familiar with the ways to trigger them is a vital step to fighting efficiently." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701105 701105 Complete the stage. 1 125011 71 Square 1 2 3 1
+30110006 C2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 701106 701106 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125011 71 Square 1 2 3 1
+30110007 Direct Confrontation Dodge the elite enemies' lethal attacks. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701107 701107 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110008 Priority Target "Identify the highly dangerous enemies and eliminate them first." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701108 701108 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110009 Heavy Blade "Watch out for the enemy's strong skills and keep a distance from them." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701109 701109 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110010 QTE Support Training "When the three members work together, each of them can unleash their full potential on the battlefield." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 3 1 300 701110 701110 Complete the stage. 1 125021 125023 125022 71 Square 1 2 3 1
+30110011 Character Switching Training "By taking turns entering the battlefield, each member can secure a moment of respite for the other two." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 3 1 300 701111 701111 Complete the stage. 1 125021 125022 125023 71 Square 1 2 3 1
+30110012 B1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 41 20007 1 0 3 1 300 701112 701112 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125021 125023 125022 71 Square 1 2 3 1
+30110013 Uniframe Battle Basics "Uniframes are strong units on their own. However, when they team up with Omniframes, their ATK will be greatly reduced." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 4 1 300 701113 701113 Complete the stage. 1 125033 71 Square 1 2 3 1
+30110014 Uniframe Battle Advanced "Parry/Speed Attack can quickly reduce an enemy's Finisher Gauge and make it faster to eliminate them." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 4 1 300 701114 701114 Complete the stage. 1 125033 71 Square 1 2 3 1
+30110015 B2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 41 20007 1 0 4 1 300 701115 701115 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125033 71 Square 1 2 3 1
+30110016 Dynamic Rhythm "Pay attention to the enemy's attack rhythm and avoid their attacks." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701116 701116 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110017 Gentle Interruption Attacks can interrupt an enemy's attack when it blinks orange. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 4 1 300 701117 701117 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110018 Elite Twins "Control the enemy's position and maximize your DMG output." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701118 701118 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110019 QTE Advanced Techniques "How to fully unleash each member's power will be one of your biggest challenges." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701119 701119 Complete the stage. 1 125043 125044 125045 71 Square 1 2 3 1
+30110020 CUB Basic Practice "Pairing a Construct with an appropriate CUB will effectively enhance their combat efficiency." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701120 701120 Complete the stage. 1 125046 125047 71 Square 1 2 3 1
+30110021 A1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 141 20007 1 0 3 1 300 701121 701121 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125046 71 Square 1 2 3 1
+30110022 Advanced Combat Readiness Skills "Please note that while color positions and the starter slot might seem insignificant, they can actually help you turn the tide of battle." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701122 701122 Complete the stage. 1 125057 125058 125059 71 Square 1 2 3 1
+30110023 Dangerous Survival Guide "When the character on the battlefield is in danger, using the support of remaining team members will help the team survive." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701123 701123 Complete the stage. 1 125057 125058 125059 71 Square 1 2 3 1
+30110024 A2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 141 20007 1 0 3 1 300 701124 701124 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125057 125059 125058 71 Square 1 2 3 1
+30110025 Flower and Flame Pay attention to the enemy's diverse attack patterns. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701125 701125 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110026 Lethal Combo "Watch out for the enemy's lethal combo. You can switch the character when hit by a chain of attacks." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701126 701126 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110027 Gravity Switch "Watch out for the enemy's gravity control. You can switch the character when being caught by it." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701127 701127 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110028 Don't Underestimate Your Enemy The boss enemy has a total of two combat modes. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 29 20007 1 0 3 1 300 701128 701128 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110029 Sad Beast The boss enemy can launch continuous suppressive attacks to a large area. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 54 20007 1 0 3 1 300 701129 701129 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30110030 Head-On Clash The boss enemy's claw attacks can be deflected by your attacks. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701130 701130 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1
+30060331 STAGE-25 73 20014 1 1 0 40 3 1 300 1 1
+30060332 STAGE-26 73 20014 1 1 0 40 3 1 300 1 1
+30060333 STAGE-27 111 20014 1 1 0 40 3 1 300 1 1
+30060334 STAGE-28 73 20014 1 1 0 40 3 1 300 1 1
+30060335 STAGE-29 111 20014 1 1 0 40 3 1 300 1 1
+30060336 STAGE-30 58 20014 1 1 0 40 3 1 300 1 1
+30060345 STAGE-40 73 20014 1 1 0 40 3 1 300 1 1
+30060346 STAGE-41 73 20014 1 1 0 40 3 1 300 1 1
+30060347 STAGE-42 111 20014 1 1 0 40 3 1 300 1 1
+30060348 STAGE-43 73 20014 1 1 0 40 3 1 300 1 1
+30060349 STAGE-44 111 20014 1 1 0 40 3 1 300 1 1
+30060350 STAGE-45 58 20014 1 1 0 40 3 1 300 1 1
+30060356 STAGE-53 38 20014 1 1 0 40 3 1 300 1 1
+30060357 STAGE-54 38 20014 1 1 0 40 3 1 300 1 1
+30060358 STAGE-55 38 20014 1 1 0 40 3 1 300 1 1
+30060359 STAGE-56 38 20014 1 1 0 40 3 1 300 1 1
+30060360 STAGE-57 38 20014 1 1 0 40 3 1 300 1 1
+30060362 STAGE-58 73 20014 1 1 0 40 3 1 300 1 1
+30060363 STAGE-59 73 20014 1 1 0 40 3 1 300 1 1
+30060364 STAGE-60 111 20014 1 1 0 40 3 1 300 1 1
+30060365 STAGE-61 73 20014 1 1 0 40 3 1 300 1 1
+30060366 STAGE-62 111 20014 1 1 0 40 3 1 300 1 1
+30060367 STAGE-63 58 20014 1 1 0 40 3 1 300 1 1
+30060381 STAGE-64 58 20014 1 1 0 40 3 1 300 1 1
+30060382 STAGE-65 58 20014 1 1 0 40 3 1 300 1 1
+30060383 STAGE-66 58 20014 1 1 0 40 3 1 300 1 1
+30060384 STAGE-67 58 20014 1 1 0 40 3 1 300 1 1
+30060385 STAGE-68 58 20014 1 1 0 40 3 1 300 1 1
+30060386 STAGE-69 58 20014 1 1 0 40 3 1 300 1 1
+30060387 STAGE-70 58 20014 1 1 0 40 3 1 300 1 1
+30060388 STAGE-71 58 20014 1 1 0 40 3 1 300 1 1
+30060389 STAGE-72 58 20014 1 1 0 40 3 1 300 1 1
+30060370 STAGE-50 101 20014 1 1 0 40 3 1 300 1 1
+30060371 STAGE-51 101 20014 1 1 0 40 3 1 300 1 1
+30060372 STAGE-52 101 20014 1 1 0 40 3 1 300 1 1
+30031620 Double Seventh Festival Story - Bianca 147 307 10101 1 1 0 40 3 1 QX00202BA 1
+30031621 Double Seventh Festival Story - Lucia 147 307 10101 1 1 0 40 3 1 QX00224BA 1
+30031622 Double Seventh Festival Story - Liv 147 307 10101 1 1 0 40 3 1 QX00223BA 1
+30031623 Double Seventh Festival Story - Lee 147 307 10101 1 1 0 40 3 1 QX00225BA 1
+30031624 Double Seventh Festival Story - Kamui 147 307 10101 1 1 0 40 3 1 QX00206BA 1
+30031625 Double Seventh Festival Story - Nanami 147 307 10101 1 1 0 40 3 1 QX00204BA 1
+30031626 Double Seventh Festival Story - Karenina 147 307 10101 1 1 0 40 3 1 QX00221BA 1
+30031627 Double Seventh Festival Story - Watanabe 147 307 10101 1 1 0 40 3 1 QX00220BA 1
+30031628 Double Seventh Festival Story - Ayla 147 307 10101 1 1 0 40 3 1 QX00208BA 1
+30031629 Double Seventh Festival Story - Sophia 147 307 10101 1 1 0 40 3 1 QX00211BA 1
+30031630 Double Seventh Festival Story - Chrome 147 307 10101 1 1 0 40 3 1 QX00222BA 1
+30031631 Double Seventh Festival Story - Vera 147 307 10101 1 1 0 40 3 1 QX00203BA 1
+30031632 Double Seventh Festival Story - Camu 147 307 10101 1 1 0 40 3 1 QX00217BA 1
+30031633 Double Seventh Festival Story - Rosetta 147 307 10101 1 1 0 40 3 1 QX00214BA 1
+30031634 Double Seventh Festival Story - Qu 147 307 10101 1 1 0 40 3 1 QX00210BA 1
+30031635 Double Seventh Festival Story - Changyu 147 307 10101 1 1 0 40 3 1 QX00215BA 1
+30031636 Double Seventh Festival Story - Luna 147 307 10101 1 1 0 40 3 1 QX00226BA 1
+30031637 Double Seventh Festival Story - Wanshi 147 307 10101 1 1 0 40 3 1 QX00207BA 1
+30031638 Double Seventh Festival Story - Selena 147 307 10101 1 1 0 40 3 1 QX00209BA 1
+30031639 Double Seventh Festival Story - No. 21 147 307 10101 1 1 0 40 3 1 QX00219BA 1
+30031640 Double Seventh Festival Story - Roland 147 307 10101 1 1 0 40 3 1 QX00218BA 1
+30031641 Double Seventh Festival Story - Pulao 147 307 10101 1 1 0 40 3 1 QX00213BA 1
+30031642 Double Seventh Festival Story - Haicma 147 307 10101 1 1 0 40 3 1 QX00216BA 1
+30031643 Double Seventh Festival Story - Noan 147 307 10101 1 1 0 40 3 1 QX00205BA 1
+30031644 Double Seventh Festival Story - Alpha 147 307 10101 1 1 0 40 3 1 QX00212BA 1
+30031603 Moe War Parkour 3 Stage 3 Description Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained Close-ranged Final Score 10 2 1 68 1
+30180410 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180411 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180412 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180413 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180414 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180415 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180416 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180417 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180418 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180419 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180505 Unlimited Tower Climb 5 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180506 Unlimited Tower Climb 6 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180507 Unlimited Tower Climb 7 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180508 Unlimited Tower Climb 8 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180509 Unlimited Tower Climb 9 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180510 Unlimited Tower Climb 10 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180515 Unlimited Tower Climb 15 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180516 Unlimited Tower Climb 16 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180517 Unlimited Tower Climb 17 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180518 Unlimited Tower Climb 18 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180519 Unlimited Tower Climb 19 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30180520 Unlimited Tower Climb 20 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3
+30017003 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 5000383 5000383 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle
+30017002 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 5000383 5000383 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle
+30017000 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 5000383 5000383 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle 1
+30017001 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 5000383 5000383 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle 1
\ No newline at end of file
diff --git a/Resources/table/share/fuben/StageCharacterLimit.tab.bytes b/Resources/table/share/fuben/StageCharacterLimit.tab.bytes
new file mode 100644
index 0000000..e0f0fb4
--- /dev/null
+++ b/Resources/table/share/fuben/StageCharacterLimit.tab.bytes
@@ -0,0 +1,4 @@
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+q$^JYt,[17Wr#-Fd&X0}5yDZ]lI**ڑq!pNId BuffId[1]
+1 83001
+2 83001
diff --git a/Resources/table/share/fuben/StageCharacterNpcId.tab.bytes b/Resources/table/share/fuben/StageCharacterNpcId.tab.bytes
new file mode 100644
index 0000000..1987164
Binary files /dev/null and b/Resources/table/share/fuben/StageCharacterNpcId.tab.bytes differ
diff --git a/Resources/table/share/fuben/StageFightControl.tab.bytes b/Resources/table/share/fuben/StageFightControl.tab.bytes
new file mode 100644
index 0000000..ec1686c
--- /dev/null
+++ b/Resources/table/share/fuben/StageFightControl.tab.bytes
@@ -0,0 +1,272 @@
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+ֻ&@+[Q)3v؍{tB%ZK=D@~YUO.QId MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight ShowFight CharacterFight EquipFight
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diff --git a/Resources/table/share/fuben/StageFightEvent.tab.bytes b/Resources/table/share/fuben/StageFightEvent.tab.bytes
new file mode 100644
index 0000000..e0756eb
Binary files /dev/null and b/Resources/table/share/fuben/StageFightEvent.tab.bytes differ
diff --git a/Resources/table/share/fuben/StageLevelControl.tab.bytes b/Resources/table/share/fuben/StageLevelControl.tab.bytes
new file mode 100644
index 0000000..0a2b0c0
--- /dev/null
+++ b/Resources/table/share/fuben/StageLevelControl.tab.bytes
@@ -0,0 +1,8320 @@
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diff --git a/Resources/table/share/fuben/StageMultiplayerLevelControl.tab.bytes b/Resources/table/share/fuben/StageMultiplayerLevelControl.tab.bytes
new file mode 100644
index 0000000..50d146f
--- /dev/null
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diff --git a/Resources/table/share/fuben/StageTeamBuff.tab.bytes b/Resources/table/share/fuben/StageTeamBuff.tab.bytes
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Binary files /dev/null and b/Resources/table/share/fuben/StageTeamBuff.tab.bytes differ
diff --git a/Resources/table/share/fuben/StageTransform.tab.bytes b/Resources/table/share/fuben/StageTransform.tab.bytes
new file mode 100644
index 0000000..8fd69fc
--- /dev/null
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diff --git a/Resources/table/share/fuben/StageType.tab.bytes b/Resources/table/share/fuben/StageType.tab.bytes
new file mode 100644
index 0000000..4b9565f
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diff --git a/Resources/table/share/fuben/bossactivity/BossActivity.tab.bytes b/Resources/table/share/fuben/bossactivity/BossActivity.tab.bytes
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diff --git a/Resources/table/share/fuben/bossactivity/BossChallenge.tab.bytes b/Resources/table/share/fuben/bossactivity/BossChallenge.tab.bytes
new file mode 100644
index 0000000..6e855d2
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+QdLZ>{!Z,h3Hs}kRR@?,ur,jR@Eք;z9`-=7MUX{Ang@shoot laser beams. Scarlet Patrol Paper Crane takes Lithos to circles around the target and controls it (the target's Super Armor will be ignored) and shoots laser beams at the target to deal massive DMG to it. Echoing Deathwhisper Paper Crane takes Lithos away from the target, charges a bit, and then summons waves to deal DMG to the target. Wild Tides Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
+2 30006402 Two of the few Ascendants under agent Vonnegut's leadership — Lithos "the Swindler" and "Paper Crane" the Execution Chair. Lithos Paper Crane takes Lithos down under the water and comes out of it to shoot laser beams. Scarlet Patrol Paper Crane takes Lithos to circles around the target and controls it (the target's Super Armor will be ignored) and shoots laser beams at the target to deal massive DMG to it. Echoing Deathwhisper Paper Crane takes Lithos away from the target, charges a bit, and then summons waves to deal DMG to the target. Wild Tides Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
+3 30006403 When Lithos' HP drops below 75%, she will switch to another form, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane's mechanical limbs are covered with massive Punishing Virus. In this status, Paper Crane will deal DMG one more time when attack with its limbs. Hetero Combo Slash Paper Crane takes Lithos up into the air and glide and casts Crane Star to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a dive attack. If the attack is parried, then Paper Crane will enter a temporary pause status. Paper Wing Resolution Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
+4 30006404 When Lithos' HP drops below 75%, she will switch to another form, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane takes Lithos up into the air and glide and casts Crane Star to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a dive attack. If the attack is parried, then Paper Crane will enter a temporary pause status. Paper Wing Resolution Lithos fights without Paper Crane and releases massive paper cranes in batches to attack the target. Reflection of the Past Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
+5 30006405 When Lithos' HP drops below 75%, she will switch to another form, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane takes Lithos up into the air and glide and casts Crane Star to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a dive attack. If the attack is parried, then Paper Crane will enter a temporary pause status. Paper Wing Resolution Lithos fights without Paper Crane and releases massive paper cranes in batches to attack the target. Reflection of the Past Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
\ No newline at end of file
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new file mode 100644
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diff --git a/Resources/table/share/fuben/bossactivity/BossSection.tab.bytes b/Resources/table/share/fuben/bossactivity/BossSection.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/fuben/bossactivity/BossStarReward.tab.bytes b/Resources/table/share/fuben/bossactivity/BossStarReward.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleChapter.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleChapter.tab.bytes
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleGrade.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleGrade.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleGroup.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleGroup.tab.bytes
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleRankReward.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleRankReward.tab.bytes
new file mode 100644
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--- /dev/null
+++ b/Resources/table/share/fuben/bosssingle/BossSingleRankReward.tab.bytes
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleScoreReward.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleScoreReward.tab.bytes
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/fuben/bosssingle/BossSingleSection.tab.bytes b/Resources/table/share/fuben/bosssingle/BossSingleSection.tab.bytes
new file mode 100644
index 0000000..3a903c6
--- /dev/null
+++ b/Resources/table/share/fuben/bosssingle/BossSingleSection.tab.bytes
@@ -0,0 +1,36 @@
+kSnk%ϸ=Wd!e<+G_HriknKn:lPNɎ[TQ6)ltk`D*ȏE8ƜqrHAOpVjNvIH_)DId Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] ActivityTimeId[1] ActivityTag[1] ActivityTimeId[2] ActivityTag[2] ActivityTimeId[3] ActivityTag[3] SwitchTimeId TeamBuffId
+101 fought alongside humans against the Punishing Virus until the end. Now it walks upon the abandoned ruins of civilization as a Corrupted, but for some reason it has kept the clumsy bandaging that a kind-hearted civilian once gave him. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab10.png 20 30000101 30000102 30000103 30000104 30000105 30000111
+102 Originally designed to spray paint, it now employs it in 'artistic' ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30000201 30000202 30000203 30000204 30000205 30000211
+103 One of the Ascendant, employing his gun and chain blade to cause chaos on the battlefield. Few have been able to get him to drop his nonchalant attitude in battle, and none have lived to tell the tale. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab14.png 10 30000301 30000302 30000303 30000304 30000305 30000311
+104 A restoration of the guardians of a lost desert civilization, they are able to move swiftly in sand, tearing apart any creature who enters the desert without permission. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab13.png 30 30000601 30000602 30000603 30000604 30000605 30000611
+105 A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab16.png 20 30000501 30000502 30000503 30000504 30000505 30000511
+106 Butler robot once used by the upper class, faithfully following its masters' orders. Employing a rapier in battle, it is graceful and dangerous in equal measure. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab7.png 20 30000701 30000702 30000703 30000704 30000705 30000711
+107 Multi-terrain military robot, its variable spherical frame concealing powerful energy reserves. Now infected by the Punishing Virus, its heavy firepower has become the nightmare of humankind. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab2.png 10 30000901 30000902 30000903 30000904 30000905 30000918
+108 The spiked armor on this corrupted Construct is more than just a deadly weapon or solid protection, it also continues to spread the infection throughout the interior of the Construct. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab5.png 10 30000401 30000402 30000403 30000404 30000405 30000411
+109 The incarnation of a certain Construct's will, brutal and swift in battle. Its great sword is often the first and last thing that its enemies see. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab3.png 30 30000801 30000802 30000803 30000804 30000805 30000811
+110 This silver-haired humanoid hybrid Construct is the current leader of the Forest Guard in South Murmansk Port. Rosetta and Derek, the Narwhal, are long-acquainted. She is also able to communicate with it. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab17.png 20 30001001 30001002 30001003 30001004 30001005 30001011
+201 Multi-terrain military robot, its variable spherical frame concealing powerful energy reserves. Now infected by the Punishing Virus, its heavy firepower has become the nightmare of humankind. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab2.png 10 30000906 30000907 30000908 30000909 30000910 30000916
+202 Multi-terrain military robot, its variable spherical frame concealing powerful energy reserves. Now infected by the Punishing Virus, its heavy firepower has become the nightmare of humankind. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab2.png 10 30000911 30000912 30000913 30000914 30000915 30000917
+203 A projection of the AI system on the Nighter that summons various forms of hands to crush her enemies. Has multiple attack modes, such as Palm, Hammer, and Lightning Storm. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab18.png 30 30001201 30001202 30001203 30001204 30001205 30001211
+204 An Ascendant that dominates the battlefield and drives the opponent to despair with great physical power and unpredictable, astonishing mobility. With the Ascension-Network as his supreme belief, all kills he made represent his loyalty to the network. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab19.png 30 30001301 30001302 30001303 30001304 30001305 30001311
+1001 fought alongside humans against the Punishing Virus until the end. Now it walks upon the abandoned ruins of civilization as a Corrupted, but for some reason it has kept the clumsy bandaging that a kind-hearted civilian once gave him. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab10.png 20 30300101 30300102 30300103 30300104 30300105 30000111 500
+1002 Originally designed to spray paint, it now employs it in "artistic" ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30300201 30300202 30300203 30300204 30300205 30000211 501
+1003 One of the Ascendant, employing his gun and chain blade to cause chaos on the battlefield. Few have been able to get him to drop his nonchalant attitude in battle, and none have lived to tell the tale. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab14.png 10 30300301 30300302 30300303 30300304 30300305 30000311 501
+1004 A restoration of the guardians of a lost desert civilization, they are able to move swiftly in sand, tearing apart any creature who enters the desert without permission. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab13.png 30 30300601 30300602 30300603 30300604 30300605 30000611 501
+1005 A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab16.png 20 30300501 30300502 30300503 30300504 30300505 30000511 500
+1006 Butler robot once used by the upper class, faithfully following its masters' orders. Employing a rapier in battle, it is graceful and dangerous in equal measure. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab7.png 20 30300701 30300702 30300703 30300704 30300705 30000711
+1008 The spiked armor on this corrupted Construct is more than just a deadly weapon or solid protection, it also continues to spread the infection throughout the interior of the Construct. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab5.png 10 30300401 30300402 30300403 30300404 30300405 30000411
+1009 The incarnation of a certain Construct's will, brutal and swift in battle. Its great sword is often the first and last thing that its enemies see. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab3.png 30 30300801 30300802 30300803 30300804 30300805 30000811 500
+1010 This silver-haired humanoid-hybrid Construct is the current leader of the Forest Guard in South Murmansk Port. Rosetta and Derek, the Narwhal, are long-acquainted. She is also able to communicate with it. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab17.png 20 30301001 30301002 30301003 30301004 30301005 30001011 500
+2003 A projection of the AI system on Nona Ouroboros that summons various forms of hands to crush her enemies. Has multiple attack modes, such as Palm, Hammer, and Lightning Storm. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab18.png 30 30301201 30301202 30301203 30301204 30301205 30001211 500
+2004 An Ascendant that dominates the battlefield and drives the opponent to despair with great physical power and unpredictable, astonishing mobility. With the Ascension-Network as his supreme belief, all kills he made represent his loyalty to the network. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab19.png 30 30301301 30301302 30301303 30301304 30301305 30001311 500
+2005 As the first humanoid-hybrid Construct modified by the ARU, Amberia was made into a forbidden weapon to end the Punishing disaster once and for all. She has terrifying blades and energy field that can erode the armor of Constructs. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab21.png 30 30301401 30301402 30301403 30301404 30301405 30001311 500
+2006 Every entertaining function of this bionic mascot of Venus Splash Park could easily be turned into a weapon with simple recoding. Once put into the defense mode, it will instantly turn into a special defense machine with power far beyond what its cute appearance suggests. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab20.png 30 30301501 30301502 30301503 30301504 30301505 30001311 500
+2007 A mechanoid manufactured by the mysterious "Safein" School for execution and containment. Compared with the other two Safein Constructs, the bionic design allows him to swing his scepter-like weapon with ease. The more advanced control units also enable him to control landscape and unleash lightning. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab23.png 30 30301601 30301602 30301603 30301604 30301605 30001311 500
+2008 Born in the center of Polyphage, this humanoid Punishing Hetero-creature served as its terminal and could also be used to control it. It resembled an abomination crawling out of the abyss. Its shiny, red scythe and wings suggested its bloodthirsty nature, warning any living things not to approach. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab22.png 30 30301701 30301702 30301703 30301704 30301705 30001311 500
+2009 She... was eroded by the Punishing Virus and because the mindless beast—"Siren". Her once beautiful voice turning into a shrill roar filled with nothing but despair and anger. It now viciously attacks all living creatures with the twisted limbs given to it by the Red Tide. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab25.png 30 30301801 30301802 30301803 30301804 30301805 30001311 500
+2010 Empress of Kowloong Metropolis and one of the few granted the title of Transcendant. She wields the Glaive as a natural extension of her vigorous, elegant body, allowing her to unleash the full potential of its might. Such a blade kills all who are bold and treacherous. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab24.png 30 30301901 30301902 30301903 30301904 30301905 30001311 500
+2011 Luna is an agent―a special member among the mysterious Ascendants. She will eliminate all the enemies of the Ascension-Network with the overwhelming power of various Punishing Virus Heteromer weapons. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab26.png 30 30302001 30302002 30302003 30302004 30302005 30001311 500
+2012 An Ascendant with a huge fishtail and excellent camouflage capability and underwater battle performance. Her spear can deal damage to a large area, but the electric ghosts that disturb one's senses and the phantoms that show up at random spots are harder to deal with. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab27.png 30 30302101 30302102 30302103 30302104 30302105 30001311 500
+2013 According to the battle report submitted by Cerberus, Voodoo seems to be mentally unstable but still has great combat capability. Thanks to the unparalleled mobility given by the wings on her back, Voodoo is just like a hunter who always launches a surprise attack and leaves immediately afterward. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab28.png 30 30302201 30302202 30302203 30302204 30302205 30001311 500
+2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 504
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$H܉v'2`liS/<ZStageId ModelId BossName Score PreFullScore[1] PreFullScore[2] PreFullScore[3] BossLoseHpScore LeftTimeScore LeftHpScore DifficultyType DifficultyDesc DifficultyDescEn AutoFight FightCharCount OpenCondition[1] OpenCondition[2] BuffDetailsId[1] BuffDetailsId[2] BuffDetailsId[3] BuffDetailsId[4] BuffDetailsId[5] FeaturesId[1] FeaturesId[2] FeaturesId[3] SkillTitle[1] SkillDesc[1] SkillTitle[2] SkillDesc[2] SkillTitle[3] SkillDesc[3] SkillTitle[4] SkillDesc[4] SkillTitle[5] SkillDesc[5] SkillTitle[6] SkillDesc[6] SkillTitle[7] SkillDesc[7] SkillTitle[8] SkillDesc[8] SkillTitle[9] SkillDesc[9] SkillTitle[10] SkillDesc[10] SkillTitle[11] SkillDesc[11] SkillTitle[12] SkillDesc[12] AttackName[1] AttackName[2] AttackName[3]
+30000101 Me1SwordMd002001 Musashi IX 12500 5000 6000 1500 1 Test TEST 1 1 90000 Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000102 Me1SwordMd002001 Musashi IX 25000 10000 12000 3000 2 Elite ELITES 1 1 90000 Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000103 Me1SwordMd002001 Musashi IX 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90000 Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000104 Me1SwordMd002001 Musashi IX 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000105 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 5 Hell HELL 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000111 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 90000 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000201 Mb1OrphanMd030001 Nozzle 12500 5000 6000 1500 1 Test TEST 1 1 90001 90002 Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
+30000202 Mb1OrphanMd030001 Nozzle 25000 10000 12000 3000 2 Elite ELITES 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
+30000203 Mb1OrphanMd030001 Nozzle 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
+30000204 Mb1OrphanMd030001 Nozzle 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
+30000205 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 5 Hell HELL 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
+30000211 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 6 Hidden HIDE 0 1 420002 90001 90002 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
+30000301 Mb1LuolanMd010001 Roland 12500 5000 6000 1500 1 Test TEST 1 1 90003 90004 Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000302 Mb1LuolanMd010001 Roland 25000 10000 12000 3000 2 Elite ELITES 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000303 Mb1LuolanMd010001 Roland 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000304 Mb1LuolanMd010001 Roland 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000305 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 5 Hell HELL 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000311 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 6 Hidden HIDE 0 1 420003 90003 90004 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000601 Mb1SandwormMd030001 Vassago 12500 5000 6000 1500 1 Test TEST 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000602 Mb1SandwormMd030001 Vassago 25000 10000 12000 3000 2 Elite ELITES 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000603 Mb1SandwormMd030001 Vassago 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90005 90006 Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000604 Mb1SandwormMd030001 Vassago 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000605 Mb1SandwormMd030001 Vassago 200000 80000 96000 24000 5 Hell HELL 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000611 Mb1SandwormMd030001 Vassago 200000 80000 96000 24000 6 Hidden HIDE 0 1 420006 90005 90006 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000501 Mb1LuxiyaMd000003 Unknown Construct α 12500 5000 6000 1500 1 Test TEST 1 1 1 Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
+30000502 Mb1LuxiyaMd000003 Unknown Construct α 25000 10000 12000 3000 2 Elite ELITES 1 1 1 Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
+30000503 Mb1LuxiyaMd000003 Unknown Construct α 50000 20000 24000 6000 3 Knight KNIGHT 1 1 1 Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
+30000504 Mb1LuxiyaMd000003 Unknown Construct α 100000 40000 48000 12000 4 Chaos CHAOS 0 1 1 Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks.
+30000505 Mb1LuxiyaMd000003 Unknown Construct α 200000 80000 96000 24000 5 Hell HELL 0 1 1 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
+30000511 Mb1LuxiyaMd000003 Unknown Construct α 200000 80000 96000 24000 6 Hidden HIDE 0 1 420005 1 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
+30000701 Mb1SwordMd030001 Roseblade 12500 5000 6000 1500 1 Test TEST 1 1 90007 90008 Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
+30000702 Mb1SwordMd030001 Roseblade 25000 10000 12000 3000 2 Elite ELITES 1 1 90007 90008 Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
+30000703 Mb1SwordMd030001 Roseblade 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90007 90008 Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
+30000704 Mb1SwordMd030001 Roseblade 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
+30000705 Mb1SwordMd030001 Roseblade 200000 80000 96000 24000 5 Hell HELL 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
+30000711 Mb1SwordMd030001 Roseblade 200000 80000 96000 24000 6 Hidden HIDE 0 1 420007 90007 90008 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
+30000901 Mb1BraveMd010011 Riot 12500 5000 6000 1500 1 Test TEST 1 1 Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000902 Mb1BraveMd010011 Riot 25000 10000 12000 3000 2 Elite ELITES 1 1 Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000903 Mb1BraveMd010011 Riot 50000 20000 24000 6000 3 Knight KNIGHT 1 1 Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000904 Mb1BraveMd010011 Riot 100000 40000 48000 12000 4 Chaos CHAOS 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000905 Mb1BraveMd010011 Riot 200000 80000 96000 24000 5 Hell HELL 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000918 Mb1BraveMd010011 Riot 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Grapeshot Blast Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000401 Mb1VirginbioMd030001 Iron Maiden 12500 5000 6000 1500 1 Test TEST 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
+30000402 Mb1VirginbioMd030001 Iron Maiden 25000 10000 12000 3000 2 Elite ELITES 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
+30000403 Mb1VirginbioMd030001 Iron Maiden 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90009 90010 Thorn Hell Iron Maiden fires numerous thorns at the enemy. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30000404 Mb1VirginbioMd030001 Iron Maiden 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90009 90010 Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30000405 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 5 Hell HELL 0 1 90009 90010 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30000411 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 6 Hidden HIDE 0 1 420004 90009 90010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30000801 Mb1XiuMd010003 Camu 12500 5000 6000 1500 1 Test TEST 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30000802 Mb1XiuMd010003 Camu 25000 10000 12000 3000 2 Elite ELITES 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30000803 Mb1XiuMd010003 Camu 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90011 2 Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30000804 Mb1XiuMd010003 Camu 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90011 2 Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30000805 Mb1XiuMd010003 Camu 200000 80000 96000 24000 5 Hell HELL 0 1 90011 2 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
+30000811 Mb1XiuMd010003 Camu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420008 90011 2 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
+30000906 Mb1BraveMd010011 Riot 12500 5000 6000 1500 1 Test TEST 1 1 Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000907 Mb1BraveMd010011 Riot 25000 10000 12000 3000 2 Elite ELITES 1 1 Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000908 Mb1BraveMd010011 Riot 50000 20000 24000 6000 3 Knight KNIGHT 1 1 Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000909 Mb1BraveMd010011 Riot 100000 40000 48000 12000 4 Chaos CHAOS 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000910 Mb1BraveMd010011 Riot 200000 80000 96000 24000 5 Hell HELL 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000916 Mb1BraveMd010011 Riot 200000 80000 96000 24000 6 Hidden HIDE 0 1 420010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Grapeshot Blast Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000911 Mb1BraveMd010011 Riot 12500 5000 6000 1500 1 Test TEST 1 1 Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000912 Mb1BraveMd010011 Riot 25000 10000 12000 3000 2 Elite ELITES 1 1 Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000913 Mb1BraveMd010011 Riot 50000 20000 24000 6000 3 Knight KNIGHT 1 1 Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000914 Mb1BraveMd010011 Riot 100000 40000 48000 12000 4 Chaos CHAOS 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000915 Mb1BraveMd010011 Riot 200000 80000 96000 24000 5 Hell HELL 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30000917 Mb1BraveMd010011 Riot 200000 80000 96000 24000 6 Hidden HIDE 0 1 420011 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Grapeshot Blast Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
+30001001 Mb1LuosaitarenMd000001 Rosetta 12500 5000 6000 1500 1 Test TEST 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001002 Mb1LuosaitarenMd000001 Rosetta 25000 10000 12000 3000 2 Elite ELITES 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001003 Mb1LuosaitarenMd000001 Rosetta 50000 20000 24000 6000 3 Knight KNIGHT 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001004 Mb1LuosaitarenMd000001 Rosetta 100000 40000 48000 12000 4 Chaos CHAOS 0 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001005 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 5 Hell HELL 0 1 3 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001011 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 6 Hidden HIDE 0 1 420012 3 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001201 Mb1MelodyhuaxuMd10001 Huaxu 12500 5000 6000 1500 1 Test TEST 1 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30001202 Mb1MelodyhuaxuMd10001 Huaxu 25000 10000 12000 3000 2 Elite ELITES 1 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30001203 Mb1MelodyhuaxuMd10001 Huaxu 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30001204 Mb1MelodyhuaxuMd10001 Huaxu 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30001205 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 5 Hell HELL 0 1 90012 90013 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30001211 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420013 90012 90013 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30001301 Mb1JiabailieMd000001 Gabriel 12500 5000 6000 1500 1 Test TEST 1 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30001302 Mb1JiabailieMd000001 Gabriel 25000 10000 12000 3000 2 Elite ELITES 1 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30001303 Mb1JiabailieMd000001 Gabriel 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30001304 Mb1JiabailieMd000001 Gabriel 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30001305 Mb1JiabailieMd000001 Gabriel 200000 80000 96000 24000 5 Hell HELL 0 1 90014 90015 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30001311 Mb1JiabailieMd000001 Gabriel 200000 80000 96000 24000 6 Hidden HIDE 0 1 420014 90014 90015 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30300101 Me1SwordMd002001 Musashi IX 21000 7500 11250 2250 1 Test TEST 1 1 90000 Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30300102 Me1SwordMd002001 Musashi IX 42000 15000 22500 4500 2 Elite ELITES 1 1 90000 Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30300103 Me1SwordMd002001 Musashi IX 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90000 Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30300104 Me1SwordMd002001 Musashi IX 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30300105 Me1SwordMd002001 Musashi IX 336000 120000 180000 36000 5 Hell HELL 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30300201 Mb1OrphanMd030001 Nozzle 21000 7500 11250 2250 1 Test TEST 1 1 90001 90002 Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
+30300202 Mb1OrphanMd030001 Nozzle 42000 15000 22500 4500 2 Elite ELITES 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
+30300203 Mb1OrphanMd030001 Nozzle 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
+30300204 Mb1OrphanMd030001 Nozzle 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
+30300205 Mb1OrphanMd030001 Nozzle 336000 120000 180000 36000 5 Hell HELL 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
+30300301 Mb1LuolanMd010001 Roland 21000 7500 11250 2250 1 Test TEST 1 1 90003 90004 Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30300302 Mb1LuolanMd010001 Roland 42000 15000 22500 4500 2 Elite ELITES 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30300303 Mb1LuolanMd010001 Roland 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30300304 Mb1LuolanMd010001 Roland 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30300305 Mb1LuolanMd010001 Roland 336000 120000 180000 36000 5 Hell HELL 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30300601 Mb1SandwormMd030001 Vassago II 21000 7500 11250 2250 1 Test TEST 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30300602 Mb1SandwormMd030001 Vassago II 42000 15000 22500 4500 2 Elite ELITES 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30300603 Mb1SandwormMd030001 Vassago II 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90005 90006 Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30300604 Mb1SandwormMd030001 Vassago II 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30300605 Mb1SandwormMd030001 Vassago II 336000 120000 180000 36000 5 Hell HELL 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30300501 Mb1LuxiyaMd000003 Unknown Construct α 21000 7500 11250 2250 1 Test TEST 1 1 1 Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
+30300502 Mb1LuxiyaMd000003 Unknown Construct α 42000 15000 22500 4500 2 Elite ELITES 1 1 1 Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
+30300503 Mb1LuxiyaMd000003 Unknown Construct α 84000 30000 45000 9000 3 Knight KNIGHT 1 1 1 Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
+30300504 Mb1LuxiyaMd000003 Unknown Construct α 168000 60000 90000 18000 4 Chaos CHAOS 0 1 1 Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks.
+30300505 Mb1LuxiyaMd000003 Unknown Construct α 336000 120000 180000 36000 5 Hell HELL 0 1 1 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
+30300701 Mb1SwordMd030001 Roseblade 21000 7500 11250 2250 1 Test TEST 1 1 90007 90008 Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
+30300702 Mb1SwordMd030001 Roseblade 42000 15000 22500 4500 2 Elite ELITES 1 1 90007 90008 Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
+30300703 Mb1SwordMd030001 Roseblade 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90007 90008 Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
+30300704 Mb1SwordMd030001 Roseblade 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
+30300705 Mb1SwordMd030001 Roseblade 336000 120000 180000 36000 5 Hell HELL 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
+30300401 Mb1VirginbioMd030001 Iron Maiden 21000 7500 11250 2250 1 Test TEST 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
+30300402 Mb1VirginbioMd030001 Iron Maiden 42000 15000 22500 4500 2 Elite ELITES 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
+30300403 Mb1VirginbioMd030001 Iron Maiden 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90009 90010 Thorn Hell Iron Maiden fires numerous thorns at the enemy. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30300404 Mb1VirginbioMd030001 Iron Maiden 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90009 90010 Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30300405 Mb1VirginbioMd030001 Iron Maiden 336000 120000 180000 36000 5 Hell HELL 0 1 90009 90010 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30300801 Mb1XiuMd010003 Camu 21000 7500 11250 2250 1 Test TEST 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30300802 Mb1XiuMd010003 Camu 42000 15000 22500 4500 2 Elite ELITES 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30300803 Mb1XiuMd010003 Camu 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90011 2 Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30300804 Mb1XiuMd010003 Camu 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90011 2 Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
+30300805 Mb1XiuMd010003 Camu 336000 120000 180000 36000 5 Hell HELL 0 1 90011 2 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
+30301001 Mb1LuosaitarenMd000001 Rosetta 21000 7500 11250 2250 1 Test TEST 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30301002 Mb1LuosaitarenMd000001 Rosetta 42000 15000 22500 4500 2 Elite ELITES 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30301003 Mb1LuosaitarenMd000001 Rosetta 84000 30000 45000 9000 3 Knight KNIGHT 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30301004 Mb1LuosaitarenMd000001 Rosetta 168000 60000 90000 18000 4 Chaos CHAOS 0 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30301005 Mb1LuosaitarenMd000001 Rosetta 336000 120000 180000 36000 5 Hell HELL 0 1 3 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30301201 Mb1MelodyhuaxuMd10001 Huaxu 21000 7500 11250 2250 1 Test TEST 1 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30301202 Mb1MelodyhuaxuMd10001 Huaxu 42000 15000 22500 4500 2 Elite ELITES 1 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30301203 Mb1MelodyhuaxuMd10001 Huaxu 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30301204 Mb1MelodyhuaxuMd10001 Huaxu 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30301205 Mb1MelodyhuaxuMd10001 Huaxu 336000 120000 180000 36000 5 Hell HELL 0 1 90012 90013 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
+30301301 Mb1JiabailieMd000001 Gabriel 21000 7500 11250 2250 1 Test TEST 1 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30301302 Mb1JiabailieMd000001 Gabriel 42000 15000 22500 4500 2 Elite ELITES 1 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30301303 Mb1JiabailieMd000001 Gabriel 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30301304 Mb1JiabailieMd000001 Gabriel 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30301305 Mb1JiabailieMd000001 Gabriel 336000 120000 180000 36000 5 Hell HELL 0 1 90022 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
+30301401 Mb1BaiyangnvMd010001 Amberia 21000 7500 11250 2250 1 Test TEST 1 1 90024 Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
+30301402 Mb1BaiyangnvMd010001 Amberia 42000 15000 22500 4500 2 Elite ELITES 1 1 90024 Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
+30301403 Mb1BaiyangnvMd010001 Amberia 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90024 Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
+30301404 Mb1BaiyangnvMd010001 Amberia 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90024 Blooming Sin Amberia knocks the enemy back, then breaks away from her shackle to put a dagger in her abdomen, summoning Grave Marks in a circle around her. Hatred After Blooming Sin, Agony has a chance to summon Grave Marks in a sector area, and Bitter has a chance to launch 4 Grave Marks at the enemy. Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
+30301405 Mb1BaiyangnvMd010001 Amberia 336000 120000 180000 36000 5 Hell HELL 0 1 90024 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blooming Sin Amberia knocks the enemy back, then breaks away from her shackle to put a dagger in her abdomen, summoning Grave Marks in a circle around her. Hatred After Blooming Sin, Agony has a chance to summon Grave Marks in a sector area, and Bitter has a chance to launch 4 Grave Marks at the enemy. Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
+30301501 Mb1AolajiangMd010001 Shark-speare 21000 7500 11250 2250 1 Test TEST 1 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
+30301502 Mb1AolajiangMd010001 Shark-speare 42000 15000 22500 4500 2 Elite ELITES 1 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
+30301503 Mb1AolajiangMd010001 Shark-speare 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
+30301504 Mb1AolajiangMd010001 Shark-speare 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
+30301505 Mb1AolajiangMd010001 Shark-speare 336000 120000 180000 36000 5 Hell HELL 0 1 90026 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
+30301601 Mb1MajiyaweiliMd010001UI Machiavelli 21000 7500 11250 2250 1 Test TEST 1 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
+30301602 Mb1MajiyaweiliMd010001UI Machiavelli 42000 15000 22500 4500 2 Elite ELITES 1 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
+30301603 Mb1MajiyaweiliMd010001UI Machiavelli 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
+30301604 Mb1MajiyaweiliMd010001UI Machiavelli 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
+30301605 Mb1MajiyaweiliMd010001UI Machiavelli 336000 120000 180000 36000 5 Hell HELL 0 1 90023 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
+30301701 Mb1XigeluenMd010002UI Pterygota Queen 21000 7500 11250 2250 1 Test TEST 1 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks.
+30301702 Mb1XigeluenMd010002UI Pterygota Queen 42000 15000 22500 4500 2 Elite ELITES 1 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks.
+30301703 Mb1XigeluenMd010002UI Pterygota Queen 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks. Transformation Pterygota Queen spreads her wings and transforms.
+30301704 Mb1XigeluenMd010002UI Pterygota Queen 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks. Transformation Pterygota Queen spreads her wings and transforms.
+30301705 Mb1XigeluenMd010002UI Pterygota Queen 336000 120000 180000 36000 5 Hell HELL 0 1 90025 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks. Transformation Pterygota Queen spreads her wings and transforms.
+30301801 Mb1SirenMd010001UI Siren 21000 7500 11250 2250 1 Test TEST 1 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
+30301802 Mb1SirenMd010001UI Siren 42000 15000 22500 4500 2 Elite ELITES 1 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
+30301803 Mb1SirenMd010001UI Siren 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. From the Depths Siren conceals itself within the Red Tide and ambushes the enemy from below. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
+30301804 Mb1SirenMd010001UI Siren 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. From the Depths Siren conceals itself within the Red Tide and ambushes the enemy from below. Crimson Breath Siren swipes its arm blade at the enemy, then sprays crimson Punishing Energy from its mouth. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
+30301805 Mb1SirenMd010001UI Siren 336000 120000 180000 36000 5 Hell HELL 0 1 90024 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. From the Depths Siren conceals itself within the Red Tide and ambushes the enemy from below. Crimson Breath Siren swipes its arm blade at the enemy, then sprays crimson Punishing Energy from its mouth. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy. Dreadful Resonance The dreadful Siren unleashes an bloody roar, causing the surrounding Red Tide to form a series of jets.
+30301901 Mb1MelodyMd010001 Qu 21000 7500 11250 2250 1 Test TEST 1 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
+30301902 Mb1MelodyMd010001 Qu 42000 15000 22500 4500 2 Elite ELITES 1 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
+30301903 Mb1MelodyMd010001 Qu 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
+30301904 Mb1MelodyMd010001 Qu 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
+30301905 Mb1MelodyMd010001 Qu 336000 120000 180000 36000 5 Hell HELL 0 1 90021 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
+30302001 Mb1LunaMd010001UI Luna 21000 7500 11250 2250 1 Test TEST 1 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
+30302002 Mb1LunaMd010001UI Luna 42000 15000 22500 4500 2 Elite ELITES 1 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
+30302003 Mb1LunaMd010001UI Luna 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
+30302004 Mb1LunaMd010001UI Luna 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
+30302005 Mb1LunaMd010001UI Luna 336000 120000 180000 36000 5 Hell HELL 0 1 90022 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
+30302101 Mb1LamiyaMd010001UI Lamia 21000 7500 11250 2250 1 Test TEST 1 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
+30302102 Mb1LamiyaMd010001UI Lamia 42000 15000 22500 4500 2 Elite ELITES 1 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
+30302103 Mb1LamiyaMd010001UI Lamia 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
+30302104 Mb1LamiyaMd010001UI Lamia 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
+30302105 Mb1LamiyaMd010001UI Lamia 336000 120000 180000 36000 5 Hell HELL 0 1 90027 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
+30302201 Mb1VoodooMd010001UI Voodoo 21000 7500 11250 2250 1 Test TEST 1 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
+30302202 Mb1VoodooMd010001UI Voodoo 42000 15000 22500 4500 2 Elite ELITES 1 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
+30302203 Mb1VoodooMd010001UI Voodoo 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
+30302204 Mb1VoodooMd010001UI Voodoo 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
+30302205 Mb1VoodooMd010001UI Voodoo 336000 120000 180000 36000 5 Hell HELL 0 1 90025 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
+30302301 Mb1PunishdataMd010001UI Unknown Data Cluster 21000 7500 11250 2250 1 Test TEST 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
+30302302 Mb1PunishdataMd010001UI Unknown Data Cluster 42000 15000 22500 4500 2 Elite ELITES 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
+30302303 Mb1PunishdataMd010001UI Unknown Data Cluster 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
+30302304 Mb1PunishdataMd010001UI Unknown Data Cluster 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
+30302305 Mb1PunishdataMd010001UI Unknown Data Cluster 336000 120000 180000 36000 5 Hell HELL 0 1 90021 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra DMG. Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
+30000106 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 90000 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
+30000206 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 6 Hidden HIDE 0 1 420002 90001 90002 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
+30000306 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 6 Hidden HIDE 0 1 420003 90003 90004 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
+30000606 Mb1SandwormMd030001 Vassago 200000 80000 96000 24000 6 Hidden HIDE 0 1 420006 90005 90006 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
+30000506 Mb1LuxiyaMd000003 Unknown Construct α 200000 80000 96000 24000 6 Hidden HIDE 0 1 420005 1 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to his will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
+30000706 Mb1SwordMd030001 Roseblade 200000 80000 96000 24000 6 Hidden HIDE 0 1 420007 90007 90008 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
+30000406 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 6 Hidden HIDE 0 1 420004 90009 90010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
+30000806 Mb1XiuMd010003 Camu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420008 90011 2 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
+30001006 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 6 Hidden HIDE 0 1 420012 3 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
+30001206 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420013 90012 90013 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
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+4 4 1 604800 1 221 3 1 Central Area 6
+5 1 1 0 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 3
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+8 4 1 604800 2 231 3 1 Central Area 3
+9 1 2 0 1 1 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 7
+10 2 2 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 7
+11 3 2 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 7
+12 4 2 604800 1 222 3 1 Central Area 7
+13 1 2 0 2 1 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 4
+14 2 2 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 212 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 4
+15 3 2 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 4
+16 4 2 604800 2 232 3 1 Central Area 4
+17 1 3 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 8
+18 2 3 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 8
+19 3 3 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 8
+20 4 3 604800 1 223 3 1 Central Area 8
+21 1 3 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 5
+22 2 3 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 213 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 5
+23 3 3 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 5
+24 4 3 604800 2 233 3 1 Central Area 5
+25 1 7 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 9
+26 2 7 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 302 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 9
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+28 4 7 604800 1 3001 3 1 Central Area 9
+29 1 7 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 11
+30 2 7 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 312 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 11
+31 3 7 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 313 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 11
+32 4 7 604800 2 3011 3 1 Central Area 11
+33 1 6 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 10
+34 2 6 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 304 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 10
+35 3 6 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 305 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 10
+36 4 6 604800 1 3002 3 1 Central Area 10
+37 1 6 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 12
+38 2 6 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 314 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 12
+39 3 6 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 315 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 12
+40 4 6 604800 2 3012 3 1 Central Area 12
\ No newline at end of file
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diff --git a/Resources/table/share/fuben/pivotcombat/PivotCombatStageLib.tab.bytes b/Resources/table/share/fuben/pivotcombat/PivotCombatStageLib.tab.bytes
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@@ -0,0 +1,85 @@
+&0GՅR[,
+d6TۡwـA>l~8jZ
p.ฟcCD.]évrQ#0@|MĹ)vf]4M/OWΟưId StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
+1 101 30062301 1 PL-01 0 0 0 761190 When the Dynamic Rating reaches B or above, CRIT Rate will increase by 30%. Upon dealing CRIT DMG with a 3-Ping, a Uniframe will deal 20% more Physical DMG within 5s.
+2 101 30062302 2 PL-02 0 0 0 761190 When the Dynamic Rating reaches A or above, gain 3 Signal Orbs of the same color every 8s. Upon dealing CRIT DMG with a 3-Ping, a Uniframe will deal 20% more Physical DMG within 5s.
+3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the Dynamic Rating reaches A or above, 20% HP will be restored every 5s. Upon dealing CRIT DMG with a 3-Ping, a Uniframe will deal 20% more Physical DMG within 5s.
+4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the Dynamic Rating reaches S or above, CRIT Rate will increase by 20%. CRIT DMG increases by 30% Upon dealing CRIT DMG with a 3-Ping, a Uniframe will deal 20% more Physical DMG within 5s.
+5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the Dynamic Rating reaches SS or above, CRIT Rate will increase by 40%. CRIT DMG increases by 60% Upon dealing CRIT DMG with a 3-Ping, a Uniframe will deal 20% more Physical DMG within 5s.
+6 102 30062306 1 FR-01 0 0 0 761191 When the Dynamic Rating reaches B or above, DMG dealt will increase by 10%. Upon pinging 2 Signal Orbs of the same color in a row, a Uniframe will deal 20% more Fire DMG within 10s.
+7 102 30062307 2 FR-02 0 0 0 761191 When the Dynamic Rating reaches A or above, gain 3 Signal Orbs of the same color every 8s. Upon pinging 2 Signal Orbs of the same color in a row, a Uniframe will deal 20% more Fire DMG within 10s.
+8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the Dynamic Rating reaches A or above, gain the Super Armor effect and 20% DMG Reduction. Upon pinging 2 Signal Orbs of the same color in a row, a Uniframe will deal 20% more Fire DMG within 10s.
+9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the Dynamic Rating reaches S or above, gains 10 Signature Energy every 3s. Upon pinging 2 Signal Orbs of the same color in a row, a Uniframe will deal 20% more Fire DMG within 10s.
+10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the Dynamic Rating reaches SS or above, gain 20 Signature Energy every 3s. Upon pinging 2 Signal Orbs of the same color in a row, a Uniframe will deal 20% more Fire DMG within 10s.
+11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' Dark DMG increases by 30%.
+12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with Super Armor, deal 20% more Dark DMG. Uniframes' Dark DMG increases by 30%.
+13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will reduce the target's Dark Resistance by 20% for 5s. Uniframes' Dark DMG increases by 30%. When with Super Armor, increase Dark DMG dealt by 20% for each 3-Ping.
+14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will reduce the target's Dark Resistance by 20% for 5s. Uniframes' Dark DMG increases by 30%. When with Super Armor, increase Dark DMG dealt by 20% for each 3-Ping.
+15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When Radiation DMG is dealt on the field, a Shield or Super Armor will make you immune to that DMG. Gain a Blue Orb upon a 3-Ping. Uniframes' Dark DMG increases by 30%. When with Super Armor, increase Dark DMG dealt by 20% for each 3-Ping.
+16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing CRIT DMG with a 3-Ping, a Uniframe will deal 20% more Physical DMG within 5s. The higher the Energy Supply Level of each area, the more the bonus points will be granted during the stage result calculation.
+17 105 30062319 1 FR-CR 0 1 0 761191 Upon pinging 2 Signal Orbs of the same color in a row, a Uniframe will deal 20% more Fire DMG within 10s. The higher the Energy Supply Level of each area, the more the bonus points will be granted during the stage result calculation.
+18 201 30062320 1 FC-01 1 0 0 761193 When the Dynamic Rating reaches B or above, finishing a target will increaseIce DMG by 15% for 10s. After a Uniframe deals Ice DMG with a 3-Ping, during the next 3s,the Finisher Gauge will decrease 15% faster.
+19 201 30062321 2 FC-02 1 0 0 761193 When the Dynamic Rating reaches A or above, launching a Speed Attack will grant 3 Signal Orbs of a random color. After a Uniframe deals Ice DMG with a 3-Ping, during the next 3s,the Finisher Gauge will decrease 15% faster.
+20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the Dynamic Rating reaches A or above,gains 3 Signal Orbs of a random color every 10s. After a Uniframe deals Ice DMG with a 3-Ping, during the next 3s,the Finisher Gauge will decrease 15% faster.
+21 202 30062323 1 DG-01 1 0 0 761194 When the Dynamic Rating reaches B or above, finishing a target will increaseDark DMG by 15% for 10s. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s,the Finisher Gauge will decrease 15% faster.
+22 202 30062324 2 DG-02 1 0 0 761194 When the Dynamic Rating reaches A or above, launching a Speed Attack will grant 24 Energy. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s,the Finisher Gauge will decrease 15% faster.
+23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the Dynamic Rating reaches A or above, gain 15 Energy After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s,the Finisher Gauge will decrease 15% faster.
+24 203 30062326 1 PL-01 1 0 0 761190 When the Dynamic Rating reaches B or above, finishing a target will increasePhysical DMG by 15% for 10s. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s,the Finisher Gauge will decrease 15% faster.
+25 203 30062327 2 PL-02 1 0 0 761190 When the Dynamic Rating reaches A or above, launching a Speed Attack will trigger Matrix. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s,the Finisher Gauge will decrease 15% faster.
+26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the Dynamic Rating reaches S or above, CRIT DMG will increase by 30%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s,the Finisher Gauge will decrease 15% faster.
+27 204 30062329 1 FR-01 1 0 0 761191 When the Dynamic Rating reaches B or above, finishing a target will increase Fire DMG by 15%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s,the Finisher Gauge will decrease 15% faster.
+28 204 30062330 2 FR-02 1 0 0 761191 When the Dynamic Rating reaches A or above, gains 1 random Signal Orb for 10s for every 3-Ping after a Speed Attack. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s,the Finisher Gauge will decrease 15% faster.
+29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the Dynamic Rating reaches S or above, Fire DMG will increase by 30%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s,the Finisher Gauge will decrease 15% faster.
+30 211 30062332 1 FC-01 1 0 0 761193 760243 When the Dynamic Rating reaches B or above, finishing a target will increaseIce DMG by 15% for 10s. After a Uniframe launches a Speed Attack, the Speed Attack target will be ignited. It will be un-ignited after taking Ice DMG,and max Finisher Gauge will decrease by 5%.
+31 211 30062333 2 FC-02 1 0 0 761193 760243 When the Dynamic Rating reaches A or above, launching a Speed Attack will grant 3 Signal Orbs of a random color. After a Uniframe launches a Speed Attack, the Speed Attack target will be ignited. It will be un-ignited after taking Ice DMG,and max Finisher Gauge will decrease by 5%.
+32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the Dynamic Rating reaches A or above,gains 3 Signal Orbs of a random color every 10s. After a Uniframe launches a Speed Attack, the Speed Attack target will be ignited. It will be un-ignited after taking Ice DMG,and max Finisher Gauge will decrease by 5%.
+33 212 30062335 1 DG-01 1 0 0 761194 760243 When the Dynamic Rating reaches B or above, finishing a target will increaseDark DMG by 15% for 10s. After a Uniframe launches a Speed Attack, when it deals Dark DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time.
+34 212 30062336 2 DG-02 1 0 0 761194 760243 When the Dynamic Rating reaches A or above, launching a Speed Attack will grant 24 Energy. After a Uniframe launches a Speed Attack, when it deals Dark DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time.
+35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the Dynamic Rating reaches A or above, gain 15 Energy After a Uniframe launches a Speed Attack, when it deals Dark DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time.
+36 213 30062338 1 PL-01 1 0 0 761190 760243 When the Dynamic Rating reaches B or above, Physical DMG by 15% for 10s. After a Uniframe launches a Speed Attack, when it deals CRIT DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time.
+37 213 30062339 2 PL-02 1 0 0 761190 760243 When the Dynamic Rating reaches A or above, launching a Speed Attack will trigger Matrix. After a Uniframe launches a Speed Attack, when it deals CRIT DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time.
+38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the Dynamic Rating reaches S or above, CRIT DMG will increase by 30%. After a Uniframe launches a Speed Attack, when it deals CRIT DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time.
+39 214 30062341 1 FR-01 1 0 0 761191 760243 When the Dynamic Rating reaches B or above, finishing a target will increaseFire DMG by 15% for 10s. After a Uniframe launches a Speed Attack, the Speed Attack target will be frozen. It will be unfrozen after taking Fire DMG,and max Finisher Gauge will decrease by 5%.
+40 214 30062342 2 FR-02 1 0 0 761191 760243 When the Dynamic Rating reaches A or above, gains 1 random Signal Orb for 10s for every 3-Ping after a Speed Attack. After a Uniframe launches a Speed Attack, the Speed Attack target will be frozen. It will be unfrozen after taking Fire DMG,and max Finisher Gauge will decrease by 5%.
+41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the Dynamic Rating reaches S or above, Fire DMG will increase by 30%. After a Uniframe launches a Speed Attack, the Speed Attack target will be frozen. It will be unfrozen after taking Fire DMG,and max Finisher Gauge will decrease by 5%.
+42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals Ice DMG with a 3-Ping, during the next 3s,the Finisher Gauge will decrease 15% faster. When the Dynamic Rating reaches S or above, gains the Super Armor effect and receives 30% less damage.
+43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s,the Finisher Gauge will decrease 15% faster. When the Dynamic Rating reaches S or above, gains the Super Armor effect and receives 30% less damage.
+44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s,the Finisher Gauge will decrease 15% faster. When the Dynamic Rating reaches S or above, gains the Super Armor effect and receives 30% less damage.
+45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a Speed Attack, the Speed Attack target will be ignited. It will be un-ignited after taking Ice DMG,and max Finisher Gauge will decrease by 10%. When the Dynamic Rating reaches SS or above, the Finisher Gauge will decrease 10% faster.
+46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a Speed Attack, when it deals Dark DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time. When the Dynamic Rating reaches SS or above, the Finisher Gauge will decrease 10% faster.
+47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a Speed Attack, when it deals CRIT DMG with a 3-Ping,it will reduce the target's max Finisher Gauge by 8%. This effect can only be triggered 1 time. When the Dynamic Rating reaches SS or above, the Finisher Gauge will decrease 10% faster.
+48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
+49 301 30062361 2 EC-01 1 0 0 761192 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%. After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+50 301 30062362 3 EC-02 1 0 0 761192 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%. After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%. After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+52 302 30062364 1 PL-01 1 0 0 761190 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+53 302 30062365 2 PL-02 1 0 0 761190 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+55 303 30062367 1 FC-01 1 0 0 761193 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Ice Resistance by 40%. When the Uniframe is attacked by the target frozen by it, the Finisher Gauge will decrease 300% faster. (Speed Attacks and parries don't grant bonus.)
+56 303 30062368 2 FC-02 1 0 0 761193 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Ice Resistance by 40%. When the Uniframe is attacked by the target frozen by it, the Finisher Gauge will decrease 300% faster. (Speed Attacks and parries don't grant bonus.)
+57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Ice Resistance by 40%. When the Uniframe is attacked by the target frozen by it, the Finisher Gauge will decrease 300% faster. (Speed Attacks and parries don't grant bonus.)
+58 304 30062370 1 DG-01 1 0 0 761194 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Dark Resistance by 40%. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+59 304 30062371 2 DG-02 1 0 0 761194 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Dark Resistance by 40%. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Dark Resistance by 40%. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+61 305 30062373 1 FR-01 1 0 0 761191 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Fire Resistance by 40%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+62 305 30062374 2 FR-02 1 0 0 761191 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Fire Resistance by 40%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Fire Resistance by 40%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
+65 311 30062376 2 EC-01 1 0 0 761192 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%. After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+66 311 30062377 3 EC-02 1 0 0 761192 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%. After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%. After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+68 312 30062379 1 PL-01 1 0 0 761190 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+69 312 30062380 2 PL-02 1 0 0 761190 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%. After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+71 313 30062382 1 FC-01 1 0 0 761193 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Ice Resistance by 40%. When the Uniframe is attacked by the target frozen by it, the Finisher Gauge will decrease 300% faster. (Speed Attacks and parries don't grant bonus.)
+72 313 30062383 2 FC-02 1 0 0 761193 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Ice Resistance by 40%. When the Uniframe is attacked by the target frozen by it, the Finisher Gauge will decrease 300% faster. (Speed Attacks and parries don't grant bonus.)
+73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Ice Resistance by 40%. When the Uniframe is attacked by the target frozen by it, the Finisher Gauge will decrease 300% faster. (Speed Attacks and parries don't grant bonus.)
+74 314 30062385 1 DG-01 1 0 0 761194 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Dark Resistance by 40%. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+75 314 30062386 2 DG-02 1 0 0 761194 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Dark Resistance by 40%. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Dark Resistance by 40%. After a Uniframe pings 2 Signal Orbs of different colors in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+77 315 30062388 1 FR-01 1 0 0 761191 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Fire Resistance by 40%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+78 315 30062389 2 FR-02 1 0 0 761191 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Fire Resistance by 40%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Fire Resistance by 40%. After a Uniframe pings 2 Signal Orbs of the same color in a row, during the next 10s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.)
+80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.) When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%.
+81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.) When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%.
+82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals Lightning DMG with a 3-Ping, during the next 3s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.) When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Lightning Resistance by 40%.
+83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals CRIT DMG with a 3-Ping, during the next 8s, the Finisher Gauge will decrease 140% faster. (Speed Attacks and parries don't grant bonus.) When the Dynamic Rating reaches B or above, the Uniframe will deal DMG and reduce the target's Physical Resistance by 40%.
\ No newline at end of file
diff --git a/Resources/table/share/fuben/reform/ReformAffixGroup.tab.bytes b/Resources/table/share/fuben/reform/ReformAffixGroup.tab.bytes
new file mode 100644
index 0000000..073e76e
Binary files /dev/null and b/Resources/table/share/fuben/reform/ReformAffixGroup.tab.bytes differ
diff --git a/Resources/table/share/fuben/reform/ReformAffixSource.tab.bytes b/Resources/table/share/fuben/reform/ReformAffixSource.tab.bytes
new file mode 100644
index 0000000..bcc3bb1
--- /dev/null
+++ b/Resources/table/share/fuben/reform/ReformAffixSource.tab.bytes
@@ -0,0 +1,1228 @@
+WSř48Kk"κ(~ɍOu -0%=,S(ב}tJ#y ],?`;^.TTIܩGҖ(wgRY_k=Id Name Icon SimpleDes Des StarLevel AddScore BuffIds[1]
+101011101 Agility I 100 760211
+101011102 Assault I 100 760131
+101011103 Flash I Teleports to the target at relatively long intervals. 300 760391
+101011201 Agility I 100 760211
+101011202 Assault I 100 760131
+101011203 Flash I Teleports to the target at relatively long intervals. 300 760391
+101011301 Agility I 100 760211
+101011302 Assault I 100 760131
+101011303 Flash I Teleports to the target at relatively long intervals. 300 760391
+101012101 Agility I 100 760211
+101012102 Assault I 100 760131
+101012103 Flash I Teleports to the target at relatively long intervals. 300 760391
+101012201 Agility I 100 760211
+101012202 Assault I 100 760131
+101012203 Flash I Teleports to the target at relatively long intervals. 300 760391
+101012301 Agility I 100 760211
+101012302 Assault I 100 760131
+101012303 Flash I Teleports to the target at relatively long intervals. 300 760391
+101013101 Agility I 40 760211
+101013102 Assault I 40 760131
+101013103 Teleport I Teleports away from the target at relatively long intervals. 60 760394
+101013201 Agility I 40 760211
+101013202 Assault I 40 760131
+101013203 Teleport I Teleports away from the target at relatively long intervals. 60 760394
+101021101 Agility II 100 760212
+101021102 Assault II 100 760132
+101021103 Flash I Teleports to the target at relatively long intervals. 200 760391
+101021201 Agility II 100 760212
+101021202 Assault II 100 760132
+101021203 Flash I Teleports to the target at relatively long intervals. 200 760391
+101022101 Agility I 75 760211
+101022102 Assault I 75 760131
+101022103 Teleport I Teleports away from the target at relatively long intervals. 125 760394
+101022201 Agility I 75 760211
+101022202 Assault I 75 760131
+101022203 Teleport I Teleports away from the target at relatively long intervals. 125 760394
+102011101 Agility II 50 760212
+102011102 Physical Resistance I 50 760181
+102011103 Lone Wolf I 100 760321
+102011201 Agility II 50 760212
+102011202 Physical Resistance I 50 760181
+102011203 Lone Wolf I 100 760321
+102011301 Agility II 50 760212
+102011302 Physical Resistance I 50 760181
+102011303 Lone Wolf I 100 760321
+102012101 Penetration I 50 760341
+102012102 Physical Resistance I 50 760181
+102012103 Closed Loop I 100 760301
+102012201 Penetration I 50 760341
+102012202 Physical Resistance I 50 760181
+102012203 Closed Loop I 100 760301
+102012301 Penetration I 50 760341
+102012302 Physical Resistance I 50 760181
+102012303 Closed Loop I 100 760301
+102013101 Penetration I 50 760341
+102013102 Physical Resistance I 50 760181
+102013103 Closed Loop I 100 760301
+102013201 Penetration I 50 760341
+102013202 Physical Resistance I 50 760181
+102013203 Closed Loop I 100 760301
+102021101 Agility II 75 760212
+102021102 DMG Immunity I 75 760201
+102021103 Lone Wolf I 125 760321
+102021201 Agility II 75 760212
+102021202 DMG Immunity I 75 760201
+102021203 Lone Wolf I 125 760321
+102022101 DMG Immunity I 75 760201
+102022102 Lone Wolf I 75 760321
+102022103 Berserk I 100 760251
+102022201 DMG Immunity I 75 760201
+102022202 Lone Wolf I 75 760321
+102022203 Berserk I 100 760251
+102023101 DMG Immunity I 75 760201
+102023102 Lone Wolf I 75 760321
+102023103 Berserk I 100 760251
+102023201 DMG Immunity I 75 760201
+102023202 Lone Wolf I 75 760321
+102023203 Berserk I 100 760251
+103011101 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103011102 Burning Fire 50 772593
+103011103 Flash II Teleports to the target at normal intervals. 100 760392
+103011201 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103011202 Burning Fire 50 772593
+103011203 Flash II Teleports to the target at normal intervals. 100 760392
+103011301 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103011302 Burning Fire 50 772593
+103011303 Flash II Teleports to the target at normal intervals. 100 760392
+103012101 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103012102 Burning Fire 50 772593
+103012103 Flash II Teleports to the target at normal intervals. 100 760392
+103012201 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103012202 Burning Fire 50 772593
+103012203 Flash II Teleports to the target at normal intervals. 100 760392
+103012301 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103012302 Burning Fire 50 772593
+103012303 Flash II Teleports to the target at normal intervals. 100 760392
+103013101 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103013102 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 50 760451
+103013103 Flash II Teleports to the target at normal intervals. 100 760392
+103013201 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103013202 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 50 760451
+103013203 Flash II Teleports to the target at normal intervals. 100 760392
+103013301 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+103013302 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 50 760451
+103013303 Flash II Teleports to the target at normal intervals. 100 760392
+103021101 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 75 760670
+103021102 Burning Fire 75 772593
+103021103 Flash II Teleports to the target at normal intervals. 125 760392
+103021201 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 75 760670
+103021202 Burning Fire 75 772593
+103021203 Flash II Teleports to the target at normal intervals. 125 760392
+103021301 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 75 760670
+103021302 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 75 760451
+103021303 Teleport II Teleports away from the target at normal intervals. 125 760395
+103022101 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 75 760670
+103022102 Burning Fire 75 772593
+103022103 Flash II Teleports to the target at normal intervals. 125 760392
+103022201 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 75 760670
+103022202 Burning Fire 75 772593
+103022203 Flash II Teleports to the target at normal intervals. 125 760392
+103022301 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 75 760670
+103022302 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 75 760451
+103022303 Teleport II Teleports away from the target at normal intervals. 125 760395
+103023101 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 150 760670
+103023102 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 150 760451
+103023103 Flash II Teleports to the target at normal intervals. 200 760392
+103023201 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 150 760670
+103023202 Freeze I Attacks deals additional Ice DMG and slow down the target with a small chance to freeze it. 150 760451
+103023203 Flash II Teleports to the target at normal intervals. 200 760392
+103023301 Commander I 150 760331
+103023302 Shield I 150 760241
+103023303 Berserk I 200 760251
+104011101 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104011102 Closed Loop II 50 760302
+104011103 Lightning Shield I When attacked, there is a small chance to unleash a lightning strike at the attacker's location. 75 760351
+104011201 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104011202 Closed Loop II 50 760302
+104011203 Lightning Shield I When attacked, there is a small chance to unleash a lightning strike at the attacker's location. 75 760351
+104011301 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104011302 Closed Loop II 50 760302
+104011303 Lightning Shield I When attacked, there is a small chance to unleash a lightning strike at the attacker's location. 75 760351
+104012101 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104012102 Closed Loop II 50 760302
+104012103 Lightning Shield I When attacked, there is a small chance to unleash a lightning strike at the attacker's location. 75 760351
+104012201 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104012202 Closed Loop II 50 760302
+104012203 Lightning Shield I When attacked, there is a small chance to unleash a lightning strike at the attacker's location. 75 760351
+104012301 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104012302 Closed Loop II 50 760302
+104012303 Lightning Shield I When attacked, there is a small chance to unleash a lightning strike at the attacker's location. 75 760351
+104013101 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104013102 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+104013103 Blessing I 75 760311
+104013201 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104013202 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+104013203 Blessing I 75 760311
+104014101 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104014102 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+104014103 Blessing I 75 760311
+104014201 Flame I Attacks deals additional Fire DMG with a small chance to ignite the target and deal DOT DMG. 50 760431
+104014202 Invasion I Attacks deals an additional small amount of DOT, which can trigger Damage Affixes. 50 760670
+104014203 Blessing I 75 760311
+104021101 Bomb I 75 760261
+104021102 Deterioration I 75 760630
+104021103 Blessing I 125 760311
+104021201 Bomb I 75 760261
+104021202 Deterioration I 75 760630
+104021203 Blessing I 125 760311
+104022101 Bomb I 75 760261
+104022102 Deterioration I 75 760630
+104022103 Blessing I 125 760311
+104022201 Bomb I 75 760261
+104022202 Deterioration I 75 760630
+104022203 Blessing I 125 760311
+104023101 Agility II 100 760212
+104023102 Commander II 100 760332
+104023103 Immovable 200 760221
+104023201 Agility II 100 760212
+104023202 Commander II 100 760332
+104023203 Immovable 200 760221
+105011101 Red Resistance 40 778052
+105011102 Berserk I 40 760251
+105011103 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 60 712005
+105011201 Red Resistance 40 778052
+105011202 Berserk I 40 760251
+105011203 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 60 712005
+105011301 Red Resistance 40 778052
+105011302 Berserk I 40 760251
+105011303 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 60 712005
+105012101 Blue Resistance 40 778053
+105012102 Berserk I 40 760251
+105012103 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 60 712005
+105012201 Blue Resistance 40 778053
+105012202 Berserk I 40 760251
+105012203 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 60 712005
+105012301 Blue Resistance 40 778053
+105012302 Berserk I 40 760251
+105012303 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 60 712005
+105013101 Yellow Resistance 40 778054
+105013102 Stealth I Enters Stealth at intervals. 40 760381
+105013103 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 60 712004
+105013201 Yellow Resistance 40 778054
+105013202 Stealth I Enters Stealth at intervals. 40 760381
+105013203 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 60 712004
+105014101 Yellow Resistance 40 778054
+105014102 Stealth I Enters Stealth at intervals. 40 760381
+105014103 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 60 712004
+105014201 Yellow Resistance 40 778054
+105014202 Stealth I Enters Stealth at intervals. 40 760381
+105014203 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 60 712004
+105021101 Red Resistance 75 778052
+105021102 Stealth I Enters Stealth at intervals. 75 760381
+105021103 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 125 712004
+105021201 Red Resistance 75 778052
+105021202 Stealth I Enters Stealth at intervals. 75 760381
+105021203 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 125 712004
+105021301 Red Resistance 75 778052
+105021302 Stealth I Enters Stealth at intervals. 75 760381
+105021303 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 125 712004
+105022101 Blue Resistance 75 778053
+105022102 Berserk I 75 760251
+105022103 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 125 712005
+105022201 Blue Resistance 75 778053
+105022202 Berserk I 75 760251
+105022203 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 125 712005
+105023101 Yellow Resistance 75 778054
+105023102 Berserk I 75 760251
+105023103 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 125 712005
+105023201 Yellow Resistance 75 778054
+105023202 Berserk I 75 760251
+105023203 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 125 712005
+105031101 Blessing II 75 760312
+105031102 Stealth I Enters Stealth at intervals. 75 760381
+105031103 Protection Grants a Shield to the character and ally units around them at intervals. 125 772595
+105031201 Blessing II 75 760312
+105031202 Stealth I Enters Stealth at intervals. 75 760381
+105031203 Protection Grants a Shield to the character and ally units around them at intervals. 125 772595
+105032101 Red Resistance 150 778052
+105032102 Blue Resistance 150 778053
+105032103 Yellow Resistance 150 778054
+105032201 Red Resistance 150 778052
+105032202 Blue Resistance 150 778053
+105032203 Yellow Resistance 150 778054
+106011101 Agility III 40 760213
+106011102 Blessing II 60 760312
+106011103 Laser I 60 760421
+106011104 Shield II 80 760242
+106011201 Agility III 40 760213
+106011202 Blessing II 60 760312
+106011203 Laser I 60 760421
+106011204 Shield II 80 760242
+106011301 Agility III 40 760213
+106011302 Blessing II 60 760312
+106011303 Laser I 60 760421
+106011304 Shield II 80 760242
+106012101 Agility III 40 760213
+106012102 Blessing II 60 760312
+106012103 Laser I 60 760421
+106012104 Shield II 80 760242
+106012201 Agility III 40 760213
+106012202 Blessing II 60 760312
+106012203 Laser I 60 760421
+106012204 Shield II 80 760242
+106012301 Agility III 40 760213
+106012302 Blessing II 60 760312
+106012303 Laser I 60 760421
+106012304 Shield II 80 760242
+106013101 Agility III 40 760213
+106013102 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 60 760492
+106013103 Black Hole I 60 760411
+106013104 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 80 760282
+106013201 Agility III 40 760213
+106013202 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 60 760492
+106013203 Black Hole I 60 760411
+106013204 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 80 760282
+106013301 Agility III 40 760213
+106013302 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 60 760492
+106013303 Black Hole I 60 760411
+106013304 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 80 760282
+106021101 Agility III 40 760213
+106021102 Blessing II 60 760312
+106021103 Laser I 60 760421
+106021104 Shield II 80 760242
+106021201 Agility III 40 760213
+106021202 Blessing II 60 760312
+106021203 Laser I 60 760421
+106021204 Shield II 80 760242
+106021301 Agility III 40 760213
+106021302 Blessing II 60 760312
+106021303 Laser I 60 760421
+106021304 Shield II 80 760242
+106022101 Agility III 40 760213
+106022102 Blessing II 60 760312
+106022103 Laser I 60 760421
+106022104 Shield II 80 760242
+106022201 Agility III 40 760213
+106022202 Blessing II 60 760312
+106022203 Laser I 60 760421
+106022204 Shield II 80 760242
+106022301 Agility III 40 760213
+106022302 Blessing II 60 760312
+106022303 Laser I 60 760421
+106022304 Shield II 80 760242
+106023101 Agility III 50 760213
+106023102 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 75 760492
+106023103 Black Hole I 75 760411
+106023104 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760282
+106023201 Agility III 50 760213
+106023202 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 75 760492
+106023203 Black Hole I 75 760411
+106023204 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760282
+106023301 Agility III 50 760213
+106023302 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 75 760492
+106023303 Black Hole I 75 760411
+106023304 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760282
+106024101 Agility III 50 760213
+106024102 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 75 760492
+106024103 Black Hole I 75 760411
+106024104 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760282
+106024201 Agility III 50 760213
+106024202 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 75 760492
+106024203 Black Hole I 75 760411
+106024204 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760282
+106024301 Agility III 50 760213
+106024302 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 75 760492
+106024303 Black Hole I 75 760411
+106024304 Barrier II Gains a small Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760282
+107011101 Radiation I 40 760291
+107011102 Recovery I 60 760231
+107011103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+107011104 Protection Grants a Shield to the character and ally units around them at intervals. 80 772595
+107011201 Radiation I 40 760291
+107011202 Recovery I 60 760231
+107011203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+107011204 Protection Grants a Shield to the character and ally units around them at intervals. 80 772595
+107011301 Radiation I 40 760291
+107011302 Recovery I 60 760231
+107011303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+107011304 Protection Grants a Shield to the character and ally units around them at intervals. 80 772595
+107012101 Radiation I 40 760291
+107012102 Recovery I 60 760231
+107012103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+107012104 Protection Grants a Shield to the character and ally units around them at intervals. 80 772595
+107012201 Radiation I 40 760291
+107012202 Recovery I 60 760231
+107012203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+107012204 Protection Grants a Shield to the character and ally units around them at intervals. 80 772595
+107012301 Radiation I 40 760291
+107012302 Recovery I 60 760231
+107012303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+107012304 Protection Grants a Shield to the character and ally units around them at intervals. 80 772595
+107013101 Radiation I 40 760291
+107013102 Recovery I 60 760231
+107013103 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 60 760433
+107013104 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 80 760671
+107013201 Radiation I 40 760291
+107013202 Recovery I 60 760231
+107013203 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 60 760433
+107013204 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 80 760671
+107013301 Radiation I 40 760291
+107013302 Recovery I 60 760231
+107013303 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 60 760433
+107013304 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 80 760671
+107014101 Radiation I 40 760291
+107014102 Recovery I 60 760231
+107014103 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 60 760433
+107014104 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 80 760671
+107014201 Radiation I 40 760291
+107014202 Recovery I 60 760231
+107014203 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 60 760433
+107014204 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 80 760671
+107014301 Radiation I 40 760291
+107014302 Recovery I 60 760231
+107014303 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 60 760433
+107014304 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 80 760671
+107021101 Radiation I 50 760291
+107021102 Recovery I 75 760231
+107021103 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+107021104 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 150 760671
+107021201 Radiation I 50 760291
+107021202 Recovery I 75 760231
+107021203 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+107021204 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 150 760671
+107021301 Radiation I 50 760291
+107021302 Recovery I 75 760231
+107021303 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+107021304 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 150 760671
+107022101 Radiation I 50 760291
+107022102 Recovery I 75 760231
+107022103 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+107022104 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 150 760671
+107022201 Radiation I 50 760291
+107022202 Recovery I 75 760231
+107022203 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+107022204 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 150 760671
+107022301 Radiation I 50 760291
+107022302 Recovery I 75 760231
+107022303 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+107022304 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 150 760671
+107023101 Radiation I 50 760291
+107023102 Recovery I 100 760231
+107023103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 100 760671
+107023104 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 200 760453
+107023201 Radiation I 50 760291
+107023202 Recovery I 100 760231
+107023203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 100 760671
+107023204 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 200 760453
+107023301 Radiation I 50 760291
+107023302 Recovery I 100 760231
+107023303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 100 760671
+107023304 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 200 760453
+108011101 Rigid Body I 40 760271
+108011102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108011103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108011104 Berserk II 80 760252
+108011201 Rigid Body I 40 760271
+108011202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108011203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108011204 Berserk II 80 760252
+108011301 Rigid Body I 40 760271
+108011302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108011303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108011304 Berserk II 80 760252
+108012101 Rigid Body I 40 760271
+108012102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108012103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108012104 Berserk II 80 760252
+108012201 Rigid Body I 40 760271
+108012202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108012203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108012204 Berserk II 80 760252
+108012301 Rigid Body I 40 760271
+108012302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108012303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108012304 Berserk II 80 760252
+108013101 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108013102 Commander III 60 760333
+108013103 Berserk II 60 760252
+108013104 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108013201 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108013202 Commander III 60 760333
+108013203 Berserk II 60 760252
+108013204 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108013301 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108013302 Commander III 60 760333
+108013303 Berserk II 60 760252
+108013304 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108021101 Rigid Body I 40 760271
+108021102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108021103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108021104 Berserk II 80 760252
+108021201 Rigid Body I 40 760271
+108021202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108021203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108021204 Berserk II 80 760252
+108021301 Rigid Body I 40 760271
+108021302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108021303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108021304 Berserk II 80 760252
+108021401 Rigid Body I 40 760271
+108021402 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108021403 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108021404 Berserk II 80 760252
+108022101 Rigid Body I 40 760271
+108022102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108022103 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108022104 Berserk II 80 760252
+108022201 Rigid Body I 40 760271
+108022202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108022203 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108022204 Berserk II 80 760252
+108022301 Rigid Body I 40 760271
+108022302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 60 760453
+108022303 Invasion II Attacks deals additional DOT, which can trigger Damage Affixes. 60 760671
+108022304 Berserk II 80 760252
+108023101 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108023102 Commander III 60 760333
+108023103 Berserk II 60 760252
+108023104 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108023201 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108023202 Commander III 60 760333
+108023203 Berserk II 60 760252
+108023204 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108023301 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108023302 Commander III 60 760333
+108023303 Berserk II 60 760252
+108023304 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108024101 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108024102 Commander III 60 760333
+108024103 Berserk II 60 760252
+108024104 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108024201 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108024202 Commander III 60 760333
+108024203 Berserk II 60 760252
+108024204 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108024301 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 40 760453
+108024302 Commander III 60 760333
+108024303 Berserk II 60 760252
+108024304 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 80 712004
+108031101 Self-Destruction Bug 50 772601
+108031102 Healing 75 772587
+108031103 Blessing III 75 760313
+108031104 Lethal 150 776102
+108031201 Self-Destruction Bug 50 772601
+108031202 Healing 75 772587
+108031203 Blessing III 75 760313
+108031204 Lethal 150 776102
+108032101 Armorbreak II 100 760072
+108032102 Commander III 150 760333
+108032103 Shield II 150 760242
+108032104 Berserk II 200 760252
+108032201 Armorbreak II 100 760072
+108032202 Commander III 150 760333
+108032203 Shield II 150 760242
+108032204 Berserk II 200 760252
+109011101 Fatigue III 40 760093
+109011102 Bomb III 60 760263
+109011103 Agility III 60 760213
+109011104 Immovable 80 760221
+109011201 Fatigue III 40 760093
+109011202 Bomb III 60 760263
+109011203 Agility III 60 760213
+109011204 Immovable 80 760221
+109011301 Fatigue III 40 760093
+109011302 Bomb III 60 760263
+109011303 Agility III 60 760213
+109011304 Immovable 80 760221
+109012101 Fatigue III 40 760093
+109012102 Bomb III 60 760263
+109012103 Agility III 60 760213
+109012104 Immovable 80 760221
+109012201 Fatigue III 40 760093
+109012202 Bomb III 60 760263
+109012203 Agility III 60 760213
+109012204 Immovable 80 760221
+109012301 Fatigue III 40 760093
+109012302 Bomb III 60 760263
+109012303 Agility III 60 760213
+109012304 Immovable 80 760221
+109013101 Fatigue III 40 760093
+109013102 Bomb III 60 760263
+109013103 Flash I Teleports to the target at relatively long intervals. 60 760391
+109013104 Immovable 80 760221
+109013201 Fatigue III 40 760093
+109013202 Bomb III 60 760263
+109013203 Flash I Teleports to the target at relatively long intervals. 60 760391
+109013204 Immovable 80 760221
+109013301 Fatigue III 40 760093
+109013302 Bomb III 60 760263
+109013303 Flash I Teleports to the target at relatively long intervals. 60 760391
+109013304 Immovable 80 760221
+109014101 Fatigue III 40 760093
+109014102 Bomb III 60 760263
+109014103 Flash I Teleports to the target at relatively long intervals. 60 760391
+109014104 Immovable 80 760221
+109014201 Fatigue III 40 760093
+109014202 Bomb III 60 760263
+109014203 Flash I Teleports to the target at relatively long intervals. 60 760391
+109014204 Immovable 80 760221
+109014301 Fatigue III 40 760093
+109014302 Bomb III 60 760263
+109014303 Flash I Teleports to the target at relatively long intervals. 60 760391
+109014304 Immovable 80 760221
+109021101 Fatigue III 50 760093
+109021102 Bomb III 75 760263
+109021103 Agility III 75 760213
+109021104 Immovable 150 760221
+109021201 Fatigue III 50 760093
+109021202 Bomb III 75 760263
+109021203 Agility III 75 760213
+109021204 Immovable 150 760221
+109021301 Fatigue III 50 760093
+109021302 Bomb III 75 760263
+109021303 Agility III 75 760213
+109021304 Immovable 150 760221
+109022101 Fatigue III 50 760093
+109022102 Bomb III 75 760263
+109022103 Agility III 75 760213
+109022104 Immovable 150 760221
+109022201 Fatigue III 50 760093
+109022202 Bomb III 75 760263
+109022203 Agility III 75 760213
+109022204 Immovable 150 760221
+109022301 Fatigue III 50 760093
+109022302 Bomb III 75 760263
+109022303 Agility III 75 760213
+109022304 Immovable 150 760221
+109023101 Fatigue III 50 760093
+109023102 Bomb III 100 760263
+109023103 Agility III 100 760213
+109023104 Immovable 200 760221
+109023201 Fatigue III 50 760093
+109023202 Bomb III 100 760263
+109023203 Agility III 100 760213
+109023204 Immovable 200 760221
+109023301 Fatigue III 50 760093
+109023302 Bomb III 100 760263
+109023303 Agility III 100 760213
+109023304 Immovable 200 760221
+109024101 Fatigue III 50 760093
+109024102 Bomb III 100 760263
+109024103 Agility III 100 760213
+109024104 Immovable 200 760221
+109024201 Fatigue III 50 760093
+109024202 Bomb III 100 760263
+109024203 Agility III 100 760213
+109024204 Immovable 200 760221
+109024301 Fatigue III 50 760093
+109024302 Bomb III 100 760263
+109024303 Agility III 100 760213
+109024304 Immovable 200 760221
+110011101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110011102 Shield III 60 760243
+110011103 Black Hole I 60 760411
+110011104 Flash II Teleports to the target at normal intervals. 80 760392
+110011201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110011202 Shield III 60 760243
+110011203 Black Hole I 60 760411
+110011204 Flash II Teleports to the target at normal intervals. 80 760392
+110011301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110011302 Shield III 60 760243
+110011303 Black Hole I 60 760411
+110011304 Flash II Teleports to the target at normal intervals. 80 760392
+110012101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110012102 Shield III 60 760243
+110012103 Black Hole I 60 760411
+110012104 Flash II Teleports to the target at normal intervals. 80 760392
+110012201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110012202 Shield III 60 760243
+110012203 Black Hole I 60 760411
+110012204 Flash II Teleports to the target at normal intervals. 80 760392
+110012301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110012302 Shield III 60 760243
+110012303 Black Hole I 60 760411
+110012304 Flash II Teleports to the target at normal intervals. 80 760392
+110013101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110013102 Shield III 60 760243
+110013103 Black Hole I 60 760411
+110013104 Flash II Teleports to the target at normal intervals. 80 760392
+110013201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110013202 Shield III 60 760243
+110013203 Black Hole I 60 760411
+110013204 Flash II Teleports to the target at normal intervals. 80 760392
+110013301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 40 760352
+110013302 Shield III 60 760243
+110013303 Black Hole I 60 760411
+110013304 Flash II Teleports to the target at normal intervals. 80 760392
+110014101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110014102 Shield III 75 760243
+110014103 Flash II Teleports to the target at normal intervals. 75 760392
+110014104 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 100 712004
+110014201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110014202 Shield III 75 760243
+110014203 Flash II Teleports to the target at normal intervals. 75 760392
+110014204 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 100 712004
+110014301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110014302 Shield III 75 760243
+110014303 Flash II Teleports to the target at normal intervals. 75 760392
+110014304 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 100 712004
+110015101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110015102 Shield III 75 760243
+110015103 Flash II Teleports to the target at normal intervals. 75 760392
+110015104 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 100 712004
+110015201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110015202 Shield III 75 760243
+110015203 Flash II Teleports to the target at normal intervals. 75 760392
+110015204 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 100 712004
+110015301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110015302 Shield III 75 760243
+110015303 Flash II Teleports to the target at normal intervals. 75 760392
+110015304 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 100 712004
+110021101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110021102 Shield III 75 760243
+110021103 Black Hole I 75 760411
+110021104 Flash II Teleports to the target at normal intervals. 150 760392
+110021201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110021202 Shield III 75 760243
+110021203 Black Hole I 75 760411
+110021204 Flash II Teleports to the target at normal intervals. 150 760392
+110021301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110021302 Shield III 75 760243
+110021303 Black Hole I 75 760411
+110021304 Flash II Teleports to the target at normal intervals. 150 760392
+110022101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110022102 Shield III 75 760243
+110022103 Black Hole I 75 760411
+110022104 Flash II Teleports to the target at normal intervals. 150 760392
+110022201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110022202 Shield III 75 760243
+110022203 Black Hole I 75 760411
+110022204 Flash II Teleports to the target at normal intervals. 150 760392
+110022301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110022302 Shield III 75 760243
+110022303 Black Hole I 75 760411
+110022304 Flash II Teleports to the target at normal intervals. 150 760392
+110023101 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110023102 Shield III 75 760243
+110023103 Black Hole I 75 760411
+110023104 Flash II Teleports to the target at normal intervals. 150 760392
+110023201 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110023202 Shield III 75 760243
+110023203 Black Hole I 75 760411
+110023204 Flash II Teleports to the target at normal intervals. 150 760392
+110023301 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 50 760352
+110023302 Shield III 75 760243
+110023303 Black Hole I 75 760411
+110023304 Flash II Teleports to the target at normal intervals. 150 760392
+111011101 Agility III 50 760213
+111011102 Recovery II 50 760232
+111011103 Berserk I 100 760251
+111011201 Agility III 50 760213
+111011202 Recovery II 50 760232
+111011203 Berserk I 100 760251
+111012101 Agility III 50 760213
+111012102 Recovery II 50 760232
+111012103 Berserk I 100 760251
+111012201 Agility III 50 760213
+111012202 Recovery II 50 760232
+111012203 Berserk I 100 760251
+111013101 Agility III 50 760213
+111013102 Recovery II 50 760232
+111013103 Berserk I 100 760251
+111013201 Agility III 50 760213
+111013202 Recovery II 50 760232
+111013203 Berserk I 100 760251
+111021101 Agility III 75 760213
+111021102 Recovery II 75 760232
+111021103 Berserk I 125 760251
+111021201 Agility III 75 760213
+111021202 Recovery II 75 760232
+111021203 Berserk I 125 760251
+111022101 Agility III 75 760213
+111022102 Recovery II 75 760232
+111022103 Berserk I 125 760251
+111022201 Agility III 75 760213
+111022202 Recovery II 75 760232
+111022203 Berserk I 125 760251
+111023101 Agility III 150 760213
+111023102 Recovery II 150 760232
+111023103 Berserk I 200 760251
+111023201 Agility III 150 760213
+111023202 Recovery II 150 760232
+111023203 Berserk I 200 760251
+112011101 Penetration II 50 760342
+112011102 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112011103 Blessing III 75 760313
+112011104 Revenge 100 772591
+112011201 Penetration II 50 760342
+112011202 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112011203 Blessing III 75 760313
+112011204 Revenge 100 772591
+112011301 Penetration II 50 760342
+112011302 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112011303 Blessing III 75 760313
+112011304 Revenge 100 772591
+112012101 Agility III 50 760213
+112012102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 75 760453
+112012103 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+112012104 Diffusion 100 772583
+112012201 Agility III 50 760213
+112012202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 75 760453
+112012203 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+112012204 Diffusion 100 772583
+112012301 Agility III 50 760213
+112012302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 75 760453
+112012303 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+112012304 Diffusion 100 772583
+112013101 Agility III 50 760213
+112013102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 75 760453
+112013103 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+112013104 Diffusion 100 772583
+112013201 Agility III 50 760213
+112013202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 75 760453
+112013203 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+112013204 Diffusion 100 772583
+112013301 Agility III 50 760213
+112013302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 75 760453
+112013303 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+112013304 Diffusion 100 772583
+112021101 Penetration II 50 760342
+112021102 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112021103 Blessing III 75 760313
+112021104 Revenge 100 772591
+112021201 Penetration II 50 760342
+112021202 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112021203 Blessing III 75 760313
+112021204 Revenge 100 772591
+112021301 Penetration II 50 760342
+112021302 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112021303 Blessing III 75 760313
+112021304 Revenge 100 772591
+112022101 Penetration II 50 760342
+112022102 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112022103 Blessing III 75 760313
+112022104 Revenge 150 772591
+112022201 Penetration II 50 760342
+112022202 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112022203 Blessing III 75 760313
+112022204 Revenge 150 772591
+112022301 Penetration II 50 760342
+112022302 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112022303 Blessing III 75 760313
+112022304 Revenge 150 772591
+112023101 Penetration II 50 760342
+112023102 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112023103 Blessing III 75 760313
+112023104 Revenge 150 772591
+112023201 Penetration II 50 760342
+112023202 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112023203 Blessing III 75 760313
+112023204 Revenge 150 772591
+112023301 Penetration II 50 760342
+112023302 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 75 760433
+112023303 Blessing III 75 760313
+112023304 Revenge 150 772591
+112031101 Attack Reduction II 50 760062
+112031102 Armorbreak II 100 760072
+112031103 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 100 760352
+112031104 Berserk II 200 760252
+112031201 Attack Reduction II 50 760062
+112031202 Armorbreak II 100 760072
+112031203 Lightning Shield II When attacked, there is a medium chance to unleash a lightning strike at the attacker's location. 100 760352
+112031204 Berserk II 200 760252
+113011101 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113011102 Deterioration III 75 760632
+113011103 Shield II 75 760242
+113011104 Diffusion 100 772583
+113011201 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113011202 Deterioration III 75 760632
+113011203 Shield II 75 760242
+113011204 Diffusion 100 772583
+113011301 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113011302 Deterioration III 75 760632
+113011303 Shield II 75 760242
+113011304 Diffusion 100 772583
+113012101 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113012102 Deterioration III 75 760632
+113012103 Shield II 75 760242
+113012104 Diffusion 100 772583
+113012201 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113012202 Deterioration III 75 760632
+113012203 Shield II 75 760242
+113012204 Diffusion 100 772583
+113012301 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113012302 Deterioration III 75 760632
+113012303 Shield II 75 760242
+113012304 Diffusion 100 772583
+113013101 Radiation II 50 760292
+113013102 Lone Wolf III 75 760323
+113013103 Self-Destruction Bug 75 772601
+113013104 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113013201 Radiation II 50 760292
+113013202 Lone Wolf III 75 760323
+113013203 Self-Destruction Bug 75 772601
+113013204 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113013301 Radiation II 50 760292
+113013302 Lone Wolf III 75 760323
+113013303 Self-Destruction Bug 75 772601
+113013304 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113014101 Radiation II 50 760292
+113014102 Lone Wolf III 75 760323
+113014103 Self-Destruction Bug 75 772601
+113014104 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113014201 Radiation II 50 760292
+113014202 Lone Wolf III 75 760323
+113014203 Self-Destruction Bug 75 772601
+113014204 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113014301 Radiation II 50 760292
+113014302 Lone Wolf III 75 760323
+113014303 Self-Destruction Bug 75 772601
+113014304 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113021101 Radiation II 50 760292
+113021102 Lone Wolf III 75 760323
+113021103 Self-Destruction Bug 75 772601
+113021104 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113021201 Radiation II 50 760292
+113021202 Lone Wolf III 75 760323
+113021203 Self-Destruction Bug 75 772601
+113021204 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113021301 Radiation II 50 760292
+113021302 Lone Wolf III 75 760323
+113021303 Self-Destruction Bug 75 772601
+113021304 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 150 712005
+113022101 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113022102 Deterioration III 100 760632
+113022103 Shield II 100 760242
+113022104 Diffusion 200 772583
+113022201 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113022202 Deterioration III 100 760632
+113022203 Shield II 100 760242
+113022204 Diffusion 200 772583
+113022301 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113022302 Deterioration III 100 760632
+113022303 Shield II 100 760242
+113022304 Diffusion 200 772583
+113023101 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113023102 Deterioration III 100 760632
+113023103 Shield II 100 760242
+113023104 Diffusion 200 772583
+113023201 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113023202 Deterioration III 100 760632
+113023203 Shield II 100 760242
+113023204 Diffusion 200 772583
+113023301 Thunderous II Attacks deals additional Lightning DMG with a small chance to inflict Lightning Lure. 50 760492
+113023302 Deterioration III 100 760632
+113023303 Shield II 100 760242
+113023304 Diffusion 200 772583
+114011101 Armorbreak II 200 760072
+114011102 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 300 760433
+114011103 Berserk II 300 760252
+114011104 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 300 712005
+114011201 Armorbreak II 200 760072
+114011202 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 300 760433
+114011203 Berserk II 300 760252
+114011204 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 300 712005
+114011301 Armorbreak II 200 760072
+114011302 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 300 760433
+114011303 Berserk II 300 760252
+114011304 Flame Shield Generates a Circling Fireball, which, upon touching an enemy, will deal damage to the enemy and restore HP to the character. 300 712005
+114012101 Armorbreak II 200 760072
+114012102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 300 760453
+114012103 Berserk II 300 760252
+114012104 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 300 712004
+114012201 Armorbreak II 200 760072
+114012202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 300 760453
+114012203 Berserk II 300 760252
+114012204 Frost Shield Reduces DMG taken. When receiving Basic Attacks, the attacker's movement speed decreases. 300 712004
+115011101 Agility III 50 760213
+115011102 Blessing III 75 760313
+115011103 Radiation III 75 760293
+115011104 Flash III Teleports to the target at relatively short intervals. 150 760393
+115011201 Agility III 50 760213
+115011202 Blessing III 75 760313
+115011203 Radiation III 75 760293
+115011204 Flash III Teleports to the target at relatively short intervals. 150 760393
+115011301 Agility III 50 760213
+115011302 Blessing III 75 760313
+115011303 Radiation III 75 760293
+115011304 Flash III Teleports to the target at relatively short intervals. 150 760393
+115012101 Agility III 50 760213
+115012102 Blessing III 75 760313
+115012103 Radiation III 75 760293
+115012104 Flash III Teleports to the target at relatively short intervals. 150 760393
+115012201 Agility III 50 760213
+115012202 Blessing III 75 760313
+115012203 Radiation III 75 760293
+115012204 Flash III Teleports to the target at relatively short intervals. 150 760393
+115012301 Agility III 50 760213
+115012302 Blessing III 75 760313
+115012303 Radiation III 75 760293
+115012304 Flash III Teleports to the target at relatively short intervals. 150 760393
+115013101 Agility III 50 760213
+115013102 Blessing III 75 760313
+115013103 Radiation III 75 760293
+115013104 Flash III Teleports to the target at relatively short intervals. 150 760393
+115013201 Agility III 50 760213
+115013202 Blessing III 75 760313
+115013203 Radiation III 75 760293
+115013204 Flash III Teleports to the target at relatively short intervals. 150 760393
+115013301 Agility III 50 760213
+115013302 Blessing III 75 760313
+115013303 Radiation III 75 760293
+115013304 Flash III Teleports to the target at relatively short intervals. 150 760393
+115014101 Agility III 50 760213
+115014102 Black Hole II 100 760412
+115014103 Flash III Teleports to the target at relatively short intervals. 100 760393
+115014104 Lethal 150 776102
+115014201 Agility III 50 760213
+115014202 Black Hole II 100 760412
+115014203 Flash III Teleports to the target at relatively short intervals. 100 760393
+115014204 Lethal 150 776102
+115014301 Agility III 50 760213
+115014302 Black Hole II 100 760412
+115014303 Flash III Teleports to the target at relatively short intervals. 100 760393
+115014304 Lethal 150 776102
+115015101 Agility III 50 760213
+115015102 Black Hole II 100 760412
+115015103 Flash III Teleports to the target at relatively short intervals. 100 760393
+115015104 Lethal 150 776102
+115015201 Agility III 50 760213
+115015202 Black Hole II 100 760412
+115015203 Flash III Teleports to the target at relatively short intervals. 100 760393
+115015204 Lethal 150 776102
+115015301 Agility III 50 760213
+115015302 Black Hole II 100 760412
+115015303 Flash III Teleports to the target at relatively short intervals. 100 760393
+115015304 Lethal 150 776102
+115021101 Agility III 50 760213
+115021102 Last Words 100 742151
+115021103 Flash III Teleports to the target at relatively short intervals. 100 760393
+115021104 Berserk III 200 760253
+115021201 Agility III 50 760213
+115021202 Last Words 100 742151
+115021203 Flash III Teleports to the target at relatively short intervals. 100 760393
+115021204 Berserk III 200 760253
+115021301 Agility III 50 760213
+115021302 Last Words 100 742151
+115021303 Flash III Teleports to the target at relatively short intervals. 100 760393
+115021304 Berserk III 200 760253
+115022101 Agility III 50 760213
+115022102 Last Words 100 742151
+115022103 Flash III Teleports to the target at relatively short intervals. 100 760393
+115022104 Berserk III 200 760253
+115022201 Agility III 50 760213
+115022202 Last Words 100 742151
+115022203 Flash III Teleports to the target at relatively short intervals. 100 760393
+115022204 Berserk III 200 760253
+115022301 Agility III 50 760213
+115022302 Last Words 100 742151
+115022303 Flash III Teleports to the target at relatively short intervals. 100 760393
+115022304 Berserk III 200 760253
+115023101 Agility III 50 760213
+115023102 Last Words 100 742151
+115023103 Flash III Teleports to the target at relatively short intervals. 100 760393
+115023104 Berserk III 200 760253
+115023201 Agility III 50 760213
+115023202 Last Words 100 742151
+115023203 Flash III Teleports to the target at relatively short intervals. 100 760393
+115023204 Berserk III 200 760253
+115023301 Agility III 50 760213
+115023302 Last Words 100 742151
+115023303 Flash III Teleports to the target at relatively short intervals. 100 760393
+115023304 Berserk III 200 760253
+116011101 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 50 760473
+116011102 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+116011103 Mourn 75 778091
+116011104 Berserk III 150 760253
+116011201 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 50 760473
+116011202 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+116011203 Mourn 75 778091
+116011204 Berserk III 150 760253
+116011301 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 50 760473
+116011302 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+116011303 Mourn 75 778091
+116011304 Berserk III 150 760253
+116012101 Closed Loop II 50 760302
+116012102 Penetration III 100 760343
+116012103 Berserk III 100 760253
+116012104 Diffusion 150 772583
+116012201 Closed Loop II 50 760302
+116012202 Penetration III 100 760343
+116012203 Berserk III 100 760253
+116012204 Diffusion 150 772583
+116012301 Closed Loop II 50 760302
+116012302 Penetration III 100 760343
+116012303 Berserk III 100 760253
+116012304 Diffusion 150 772583
+116013101 Closed Loop II 50 760302
+116013102 Penetration III 100 760343
+116013103 Berserk III 100 760253
+116013104 Diffusion 150 772583
+116013201 Closed Loop II 50 760302
+116013202 Penetration III 100 760343
+116013203 Berserk III 100 760253
+116013204 Diffusion 150 772583
+116013301 Closed Loop II 50 760302
+116013302 Penetration III 100 760343
+116013303 Berserk III 100 760253
+116013304 Diffusion 150 772583
+116021101 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 50 760473
+116021102 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+116021103 Penetration III 100 760343
+116021104 Berserk III 200 760253
+116021201 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 50 760473
+116021202 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+116021203 Penetration III 100 760343
+116021204 Berserk III 200 760253
+116021301 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 50 760473
+116021302 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+116021303 Penetration III 100 760343
+116021304 Berserk III 200 760253
+116022101 Closed Loop II 50 760302
+116022102 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 100 760453
+116022103 Penetration III 100 760343
+116022104 Berserk III 200 760253
+116022201 Closed Loop II 50 760302
+116022202 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 100 760453
+116022203 Penetration III 100 760343
+116022204 Berserk III 200 760253
+116022301 Closed Loop II 50 760302
+116022302 Freeze III Attacks deals additional Ice DMG and slow down the target with a high chance to freeze it. 100 760453
+116022303 Penetration III 100 760343
+116022304 Berserk III 200 760253
+116031101 Flame III Attacks deals additional Fire DMG with a high chance to ignite the target and deal DOT DMG. 100 760433
+116031102 Self-Destruction Bug 150 772601
+116031103 Penetration III 150 760343
+116031104 Berserk III 300 760253
+116031201 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+116031202 Self-Destruction Bug 150 772601
+116031203 Penetration III 150 760343
+116031204 Berserk III 300 760253
+117011101 Deterioration III 50 760632
+117011102 Recovery III 75 760233
+117011103 Dominator 75 715713
+117011104 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117011201 Deterioration III 50 760632
+117011202 Recovery III 75 760233
+117011203 Dominator 75 715713
+117011204 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117011301 Deterioration III 50 760632
+117011302 Recovery III 75 760233
+117011303 Dominator 75 715713
+117011304 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117012101 Deterioration III 50 760632
+117012102 Recovery III 100 760233
+117012103 Dominator 100 715713
+117012104 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117012201 Deterioration III 50 760632
+117012202 Recovery III 100 760233
+117012203 Dominator 100 715713
+117012204 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117012301 Deterioration III 50 760632
+117012302 Recovery III 100 760233
+117012303 Dominator 100 715713
+117012304 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117013101 Deterioration III 50 760632
+117013102 Recovery III 100 760233
+117013103 Dominator 100 715713
+117013104 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117013201 Deterioration III 50 760632
+117013202 Recovery III 100 760233
+117013203 Dominator 100 715713
+117013204 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117013301 Deterioration III 50 760632
+117013302 Recovery III 100 760233
+117013303 Dominator 100 715713
+117013304 Hesitation Restores Finisher Gauge value when not receiving damage. 150 779305
+117021101 Deterioration III 50 760632
+117021102 Recovery III 100 760233
+117021103 Dominator 100 715713
+117021104 Hesitation Restores Finisher Gauge value when not receiving damage. 200 779305
+117021201 Deterioration III 50 760632
+117021202 Recovery III 100 760233
+117021203 Dominator 100 715713
+117021204 Hesitation Restores Finisher Gauge value when not receiving damage. 200 779305
+117021301 Deterioration III 50 760632
+117021302 Recovery III 100 760233
+117021303 Dominator 100 715713
+117021304 Hesitation Restores Finisher Gauge value when not receiving damage. 200 779305
+117022101 Deterioration III 50 760632
+117022102 Recovery III 100 760233
+117022103 Dominator 100 715713
+117022104 Hesitation Restores Finisher Gauge value when not receiving damage. 200 779305
+117022201 Deterioration III 50 760632
+117022202 Recovery III 100 760233
+117022203 Dominator 100 715713
+117022204 Hesitation Restores Finisher Gauge value when not receiving damage. 200 779305
+117022301 Deterioration III 50 760632
+117022302 Recovery III 100 760233
+117022303 Dominator 100 715713
+117022304 Hesitation Restores Finisher Gauge value when not receiving damage. 200 779305
+117031101 Deterioration III 100 760632
+117031102 Recovery III 150 760233
+117031103 Dominator 150 715713
+117031104 Hesitation Restores Finisher Gauge value when not receiving damage. 300 779305
+117031201 Deterioration III 100 760632
+117031202 Recovery III 150 760233
+117031203 Dominator 150 715713
+117031204 Hesitation Restores Finisher Gauge value when not receiving damage. 300 779305
+118011101 Agility III 50 760213
+118011102 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 75 760473
+118011103 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+118011104 Berserk III 150 760253
+118011201 Agility III 50 760213
+118011202 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 75 760473
+118011203 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+118011204 Berserk III 150 760253
+118011301 Agility III 50 760213
+118011302 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 75 760473
+118011303 Protection Grants a Shield to the character and ally units around them at intervals. 75 772595
+118011304 Berserk III 150 760253
+118012101 Agility III 50 760213
+118012102 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118012103 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+118012104 Berserk III 150 760253
+118012201 Agility III 50 760213
+118012202 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118012203 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+118012204 Berserk III 150 760253
+118013101 Agility III 50 760213
+118013102 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118013103 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+118013104 Berserk III 150 760253
+118013201 Agility III 50 760213
+118013202 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118013203 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+118013204 Berserk III 150 760253
+118021101 Agility III 50 760213
+118021102 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118021103 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+118021104 Berserk III 200 760253
+118021201 Agility III 50 760213
+118021202 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118021203 Protection Grants a Shield to the character and ally units around them at intervals. 100 772595
+118021204 Berserk III 200 760253
+118022101 Agility III 50 760213
+118022102 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118022103 Barrier III Gains a massive Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760283
+118022104 Berserk III 200 760253
+118022201 Agility III 50 760213
+118022202 Shadow III Attacks deal additional Dark DMG and have a small chance to stun the target. 100 760473
+118022203 Barrier III Gains a massive Shield based on current HP. Becomes immune to attacks while the shield is active. 100 760283
+118022204 Berserk III 200 760253
+119011101 Fatigue III 300 760093
+119011102 Deterioration III 600 760632
+119011103 Assault II 600 760132
+119011104 DMG Immunity I 1200 760201
+119011201 Fatigue III 300 760093
+119011202 Deterioration III 600 760632
+119011203 Assault II 600 760132
+119011204 DMG Immunity I 1200 760201
+120011101 Physical Vulnerability II 400 760042
+120011102 Elemental Vulnerability II 400 760052
+120011103 Lightning Shield III When attacked, there is a high chance to unleash a lightning strike at the attacker's location. 600 760353
+120011104 Berserk III 1000 760253
+120011201 Physical Vulnerability II 400 760042
+120011202 Elemental Vulnerability II 400 760052
+120011203 Lightning Shield III When attacked, there is a high chance to unleash a lightning strike at the attacker's location. 600 760353
+120011204 Berserk III 1000 760253
+120021101 Physical Vulnerability II 500 760042
+120021102 Elemental Vulnerability II 500 760052
+120021103 Lightning Shield III When attacked, there is a high chance to unleash a lightning strike at the attacker's location. 800 760353
+120021104 Berserk III 1200 760253
+120021201 Physical Vulnerability II 500 760042
+120021202 Elemental Vulnerability II 500 760052
+120021203 Lightning Shield III When attacked, there is a high chance to unleash a lightning strike at the attacker's location. 800 760353
+120021204 Berserk III 1200 760253
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+sd;'7'>xgÑ/9lOJܝ~pu578L2i_t*8$+Ъr"q'],UǀD;§:ԀKY|8>"*Id FightEventIds[1] AddScore Name Icon TextIcon Des PreviewIcon PreviewText
+10101 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+10102 97105 500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+10201 2230105 600 Don't Cross the Line I Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene34.png Units will receive massive DOT after leaving the light circle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Don't Cross the Line I
+10202 97105 400 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+10203 97101 400 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+10301 2230103 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+10302 97113 700 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+10303 97105 600 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+10401 97119 700 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
+10402 97125 600 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+10403 97102 500 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
+10501 2230100 650 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
+10502 97125 550 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+10503 2230103 550 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+10504 97120 450 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
+10601 2230105 800 Emergency Evasion I Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene37.png A Deconstructor appears on the battlefield and throws a dart at your team every 15s. Unit hit will be frozen for 2s and will lose 30% HP after being hit 3 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Emergency Evasion I
+10602 97104 700 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+10603 97101 700 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+10604 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+10701 2230105 750 Emergency Evasion II Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene38.png Two Deconstructors appear on the battlefield and every 10s, a random Deconstructor will throw a dart at your team. Unit hit will be frozen for 3s and will lose 30% HP after being hit 3 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Emergency Evasion I
+10702 97104 650 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+10703 97101 650 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+10704 97105 550 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+10801 2230104 900 Health Delivery Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene33.png Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Health Delivery
+10802 2230100 800 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
+10803 97112 800 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+10804 97120 700 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
+10901 2230102 900 Quick Battle Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene32.png All units have 999% more ATK and will immediately resurrect upon death. Each resurrection will grant 10-second Invincibility, which will last 1s less every time the corresponding unit takes 1 attack. Interval: 1s. Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Quick Battle
+10902 97104 800 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+10903 2230106 800 Energy Conversion Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene40.png Dodge restores 50% faster, and movement speed reduces by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Energy Conversion
+10904 2230103 700 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+11001 2230105 850 Don't Cross the Line II Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene35.png Units will receive massive DOT after leaving the light circle. Every 25s, 1 Polar Soldier will appear, ram your team, and disappear afterward. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Don't Cross the Line II
+11002 97125 750 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+11003 97101 750 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+11004 97127 650 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+11101 97103 550 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+11102 97104 450 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+11103 97101 450 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+11104 97127 350 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+11201 97112 850 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+11202 97125 750 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+11203 97107 750 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
+11204 97105 650 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+11301 97126 1000 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
+11302 2230104 900 Health Delivery Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene33.png Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Health Delivery
+11303 2230100 900 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
+11304 97113 800 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+11401 2230101 800 Four Trials Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene31.png Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Four Trials
+11402 97111 600 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
+11403 97110 600 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+11404 97109 600 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+11501 2230105 1000 Don't Cross the Line III Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene36.png Units will receive massive DOT after leaving the light circle. Every 15s, 2 Polar Soldiers will appear, ram your team, and disappear afterward. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Don't Cross the Line III
+11502 97122 900 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+11503 97103 900 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+11504 97127 900 Death Race Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+11505 97118 700 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+11601 97119 900 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
+11602 97109 800 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+11603 97111 800 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
+11604 97105 800 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+11605 97120 700 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
+11701 97103 1300 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+11702 97105 1200 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+11703 97125 1200 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+11801 2230105 700 Emergency Evasion III Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene39.png Three Deconstructors appear on the battlefield and every 8s, 2 random Deconstructors will throw a dart at your team. Units hit will be frozen for 5s and will lose 30% HP after being hit 2 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Emergency Evasion III
+11802 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+11803 97101 600 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+11804 97125 600 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+11805 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+11901 2230103 1200 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+11902 2230100 1000 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
+11903 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+12001 2230101 2500 Four Trials Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene31.png Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Four Trials
+12002 97104 2000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+12003 97105 2000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100121 97119 500 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
+100122 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
+100221 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100222 97105 300 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100321 97107 500 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
+100322 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+100323 97127 400 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+100421 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+100422 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+100423 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+100521 97120 500 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+100522 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
+100523 97116 300 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
+100621 97121 500 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
+100622 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100623 97122 300 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+100721 97104 500 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+100722 97105 500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100723 97118 500 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+100821 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+100822 97126 500 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
+100823 97127 300 Death Race Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+100921 97116 500 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
+100922 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
+100923 97122 300 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+101021 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
+101022 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+101023 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+101121 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+101122 97126 500 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
+101123 97104 400 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+101221 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+101222 97108 400 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+101223 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+101321 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+101322 97101 400 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+101323 97118 300 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+101421 97118 500 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+101422 97104 300 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+101423 97119 300 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
+101521 97109 800 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+101522 97110 800 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+101523 97111 800 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
+101531 97109 600 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+101532 97110 600 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+101533 97111 600 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
+101621 97118 900 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+101622 97112 600 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+101623 97125 400 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+101631 97118 800 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+101632 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+101633 97125 300 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+101721 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
+101722 97103 800 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+101723 97124 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+101731 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
+101732 97103 800 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+101733 97124 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+101821 97125 900 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+101822 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+101823 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+101831 97125 900 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+101832 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+101833 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+101921 97124 900 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+101922 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+101923 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+101931 97124 900 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+101932 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+101933 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+102021 97121 900 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
+102022 97113 600 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+102023 97120 600 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+102031 97121 900 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
+102032 97113 600 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+102033 97120 600 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+97101 97101 10000 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+97102 97102 10000 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
+97103 97103 10000 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+97104 97104 10000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+97105 97105 10000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+97106 97106 10000 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
+97107 97107 10000 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
+97108 97108 10000 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+97109 97109 10000 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+97110 97110 10000 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+97111 97111 10000 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
+97112 97112 10000 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+97113 97113 10000 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+97115 97115 10000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
+97116 97116 10000 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
+97117 97117 10000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
+97118 97118 10000 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
+97119 97119 10000 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
+97120 97120 10000 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
+97121 97121 10000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
+97122 97122 10000 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
+97123 97124 10000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
+97124 97125 10000 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
+97125 97126 10000 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
+97126 97127 10000 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
+100131 97103 1500 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
+100132 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+100133 97101 500 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+100231 97104 1500 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+100232 97105 2000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100233 97101 1000 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+100324 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100325 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+100331 97115 2000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
+100332 97113 1500 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+100333 97105 1500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100334 97106 1000 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
+100424 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100425 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100431 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100432 97109 700 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+100433 97110 700 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+100434 97111 700 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100435 97108 700 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100436 97102 500 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
+100531 97115 800 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
+100532 97107 500 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
+100533 97113 500 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
+100534 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+100535 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+100536 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100537 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100538 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+100631 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100632 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
+100633 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+100634 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+100635 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100636 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+100637 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
+100724 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
+100731 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+100732 97105 700 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100733 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100734 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+100735 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+100736 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100737 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
+100738 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
+100824 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+100825 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
+100831 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
+100832 97104 700 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
+100833 97105 700 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
+100834 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
+100835 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
+100836 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
+100837 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
+100838 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
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+100936 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
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+100938 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
+101024 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
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\ No newline at end of file
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new file mode 100644
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new file mode 100644
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diff --git a/Resources/table/share/fuben/reform/ReformStageDiff.tab.bytes b/Resources/table/share/fuben/reform/ReformStageDiff.tab.bytes
new file mode 100644
index 0000000..352d227
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new file mode 100644
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diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tab.bytes b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tab.bytes
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diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tab.bytes b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tab.bytes
new file mode 100644
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\ No newline at end of file
diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeLevel.tab.bytes b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeLevel.tab.bytes
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diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tab.bytes b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tab.bytes
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diff --git a/Resources/table/share/fuben/stronghold/StrongholdActivity.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdActivity.tab.bytes
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diff --git a/Resources/table/share/fuben/stronghold/StrongholdBorrowCost.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdBorrowCost.tab.bytes
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diff --git a/Resources/table/share/fuben/stronghold/StrongholdBuff.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdBuff.tab.bytes
new file mode 100644
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\ No newline at end of file
diff --git a/Resources/table/share/fuben/stronghold/StrongholdPlugin.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdPlugin.tab.bytes
new file mode 100644
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\ No newline at end of file
diff --git a/Resources/table/share/fuben/stronghold/StrongholdReward.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdReward.tab.bytes
new file mode 100644
index 0000000..3ec36ac
--- /dev/null
+++ b/Resources/table/share/fuben/stronghold/StrongholdReward.tab.bytes
@@ -0,0 +1,62 @@
+&A3,,|a%|C* ;OQl.UšԹv
+#~M^jeh(<7-ɞVd)1A"^S>Yh]ּWS:zW.n
H֭*dId LevelId Condition RewardId Offline SkipId Desc RewardType
+1 3 95005 406031 86001 Clear Redstone Deep Hive 2
+2 3 95006 406032 86002 Clear Southern Deep Hive 2
+3 3 95007 406033 86003 Clear Groening Deep Hive 2
+4 3 95008 406034 86004 Clear Stratum Deep Hive 2
+5 3 95009 406035 86005 Clear Bollie Deep Hive 2
+6 3 95313 406354 86006 Clear Cloud Island Deep Hive 2
+7 3 95010 406042 86001 Clear Redstone Deep Hive with no more than 200 System Electricity. 1
+8 3 95011 406043 86001 Clear Redstone Deep Hive with no more than 100 System Electricity. 1
+9 3 95012 406044 86002 Clear Southern Deep Hive with no more than 400 System Electricity. 1
+10 3 95013 406045 86002 Clear Southern Deep Hive with no more than 250 System Electricity. 1
+11 3 95014 406046 86002 Clear Southern Deep Hive with no more than 50 System Electricity. 1
+12 3 95015 406036 86003 Clear Groening Deep Hive with no more than 400 System Electricity. 1
+13 3 95016 406037 86003 Clear Groening Deep Hive with no more than 250 System Electricity. 1
+14 3 95017 406038 86003 Clear Groening Deep Hive with no more than 50 System Electricity. 1
+15 3 95018 406039 86004 Clear Stratum Deep Hive with no more than 400 System Electricity. 1
+16 3 95019 406040 86004 Clear Stratum Deep Hive with no more than 50 System Electricity. 1
+17 3 95020 406041 86005 Clear Bollie Deep Hive with no more than 150 System Electricity. 1
+18 3 95308 406350 86011 Clear Energy Deep Hive 3
+19 3 95309 406351 86012 Clear Mountain Deep Hive 3
+20 3 95310 406352 86013 Clear Wamba Deep Hive 3
+21 3 95311 406353 86014 Clear Midland Deep Hive 3
+22 2 95101 406131 86001 Clear Redstone Deep Hive 2
+23 2 95102 406132 86002 Clear Southern Deep Hive 2
+24 2 95103 406133 86003 Clear Groening Deep Hive 2
+25 2 95104 406134 86004 Clear Stratum Deep Hive 2
+26 2 95105 406135 86005 Clear Bollie Deep Hive 2
+27 2 95106 406146 86001 Clear Redstone Deep Hive with no more than 500 System Electricity. 1
+28 2 95107 406145 86001 Clear Redstone Deep Hive with no more than 300 System Electricity. 1
+29 2 95108 406144 86002 Clear Southern Deep Hive with no more than 600 System Electricity. 1
+30 2 95109 406143 86002 Clear Southern Deep Hive with no more than 450 System Electricity. 1
+31 2 95110 406142 86002 Clear Southern Deep Hive with no more than 300 System Electricity. 1
+32 2 95111 406136 86003 Clear Groening Deep Hive with no more than 1500 System Electricity. 1
+33 2 95112 406137 86003 Clear Groening Deep Hive with no more than 1200 System Electricity. 1
+34 2 95113 406138 86003 Clear Groening Deep Hive with no more than 800 System Electricity. 1
+35 2 95114 406139 86004 Clear Stratum Deep Hive with no more than 2000 System Electricity. 1
+36 2 95115 406140 86004 Clear Stratum Deep Hive with no more than 1800 System Electricity. 1
+37 2 95116 406141 86005 Clear Bollie Deep Hive with no more than 2,500 System Electricity. 1
+38 2 95304 406346 86011 Clear Energy Deep Hive 3
+39 2 95305 406347 86012 Clear Mountain Deep Hive 3
+40 2 95306 406348 86013 Clear Wamba Deep Hive 3
+41 2 95307 406349 86014 Clear Midland Deep Hive 3
+42 1 95201 406225 86001 Clear Redstone Deep Hive 2
+43 1 95202 406226 86002 Clear Southern Deep Hive 2
+44 1 95203 406227 86003 Clear Groening Deep Hive 2
+45 1 95204 406228 86004 Clear Stratum Deep Hive 2
+46 1 95205 406240 86001 Clear Redstone Deep Hive with no more than 500 System Electricity. 1
+47 1 95206 406239 86001 Clear Redstone Deep Hive with no more than 300 System Electricity. 1
+48 1 95207 406238 86002 Clear Southern Deep Hive with no more than 600 System Electricity. 1
+49 1 95208 406237 86002 Clear Southern Deep Hive with no more than 450 System Electricity. 1
+50 1 95209 406236 86002 Clear Southern Deep Hive with no more than 300 System Electricity. 1
+51 1 95210 406230 86003 Clear Groening Deep Hive with no more than 1800 System Electricity. 1
+52 1 95211 406231 86003 Clear Groening Deep Hive with no more than 1500 System Electricity. 1
+53 1 95212 406232 86003 Clear Groening Deep Hive with no more than 1200 System Electricity. 1
+54 1 95213 406233 86004 Clear Stratum Deep Hive with no more than 2000 System Electricity. 1
+55 1 95214 406234 86004 Clear Stratum Deep Hive with no more than 1900 System Electricity. 1
+56 1 95215 406235 86004 Clear Stratum Deep Hive with no more than 1800 System Electricity. 1
+57 1 95300 406342 86011 Clear Energy Deep Hive 3
+58 1 95301 406343 86012 Clear Mountain Deep Hive 3
+59 1 95302 406344 86013 Clear Wamba Deep Hive 3
+60 1 95303 406345 86014 Clear Midland Deep Hive 3
\ No newline at end of file
diff --git a/Resources/table/share/fuben/stronghold/StrongholdRobotGroup.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdRobotGroup.tab.bytes
new file mode 100644
index 0000000..fbb7e89
--- /dev/null
+++ b/Resources/table/share/fuben/stronghold/StrongholdRobotGroup.tab.bytes
@@ -0,0 +1,7 @@
+ʅʮ}mjfE<% /ZBV78(棐ZVzx_Bc|\)I+@L$-$[J!Jn, w)rhh''+j
whQ̚`U#Id RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] RobotId[8] RobotId[9] RobotId[10] RobotId[11] RobotId[12] RobotId[13]
+1 60003 60020 60026 60023 60021 60046 60030 60004 60001 60007 60008 60009 60017
+2 60003 60020 60026 60023 60021 60046 60030 60016 60014 60022 60019 60028 60011
+3 60006 60007 60008 60009
+4 60010 60011 60012 60013 60014
+5 60015 60016 60017 60018 60019
+6 60020 60021 60022 60023 60024
diff --git a/Resources/table/share/fuben/stronghold/StrongholdRune.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdRune.tab.bytes
new file mode 100644
index 0000000..a2dff77
--- /dev/null
+++ b/Resources/table/share/fuben/stronghold/StrongholdRune.tab.bytes
@@ -0,0 +1,9 @@
+Yn|'ƳO*)Ze9q8Ed$1Y>TyZӎV~Au!v}?DEKPUs!>_K,5;E7vƵId FightEventId SubRuneId[1] SubRuneId[2] SubRuneId[3] Icon Name Desc Brief Color
+1 200070 1 2 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png Constrict 30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character. Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target FF5887
+2 200074 4 5 6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png Recovery Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character. Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. 59F5FF
+3 200078 7 8 9 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png Gravity Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character. Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30% AFCCF0
+4 200082 10 11 12 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png Matrix After a 3-Ping, inflict the target with "Freeze" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s. After a 3-Ping, inflict the target with "Freeze" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix. 106FFF
+5 200086 13 14 15 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png Camouflage Recovers Dodge Gauge by 200 after a 3-Ping Recovers Dodge Gauge by 200 after a 3-Ping FFFD6C
+6 200090 16 17 18 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png Turbulence Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character. In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value. FFFFFF
+7 200094 19 20 21 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png Rip Enters a "Shadow Dance" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character. Enters a "Shadow Dance" state for 8s after a 3-Ping, inflicts additional DMG in combos. BB59FF
+8 200098 22 23 24 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png Preparation Enters a "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on "Preparation". Enters "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown. FFC052
diff --git a/Resources/table/share/fuben/stronghold/StrongholdSubRune.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdSubRune.tab.bytes
new file mode 100644
index 0000000..5e8187e
Binary files /dev/null and b/Resources/table/share/fuben/stronghold/StrongholdSubRune.tab.bytes differ
diff --git a/Resources/table/share/fuben/stronghold/StrongholdSupport.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdSupport.tab.bytes
new file mode 100644
index 0000000..9e988d4
Binary files /dev/null and b/Resources/table/share/fuben/stronghold/StrongholdSupport.tab.bytes differ
diff --git a/Resources/table/share/fuben/stronghold/StrongholdTeamElectric.tab.bytes b/Resources/table/share/fuben/stronghold/StrongholdTeamElectric.tab.bytes
new file mode 100644
index 0000000..74a8d3c
--- /dev/null
+++ b/Resources/table/share/fuben/stronghold/StrongholdTeamElectric.tab.bytes
@@ -0,0 +1,8 @@
+K+f7ȶ7|XCٮ^E0hbk7G-4sDQx2$h-V`|K\F !1ZOa[?
vٽ@Ӆ~^HY*
+{`MVekǖId ElectricEnerge
+9000 30
+12000 60
+15000 90
+18000 120
+21000 150
+24000 200
diff --git a/Resources/table/share/fuben/teaching/Teaching.tab.bytes b/Resources/table/share/fuben/teaching/Teaching.tab.bytes
new file mode 100644
index 0000000..5a07225
--- /dev/null
+++ b/Resources/table/share/fuben/teaching/Teaching.tab.bytes
@@ -0,0 +1,639 @@
+/6dX3v#̅5h.*$!D~!芁kWQvA-g?V"A-~jW
+nt bz5all units within 10m every 5s.
+2 50601 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Black Hole The device will pull all units nearby every 15s.
+3 50602 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Sweeping Laser Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to all units on the path.
+4 50603 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Full-On Bombardment Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png The device will shoot at the character, dealing damage equal to 30% of max HP to all units within range.
+5 50604 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Fast Recovery All units within 10m from the device will restore 1% of max HP every second.
+6 50605 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Healing All units that are more than 10m away from the device will restore 1% of max HP every second.
+7 50606 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Radiation Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png All units within 10m from the device will receive damage equal to 7% of max HP every second.
+8 50607 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Wave All units that are 10m away from the device will receive DMG equal to 7% of max HP every second.
+9 50608 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Stagnancy Character's attacks will petrify enemies. Petrified enemies will be immune to damage by the character for 5s. Cooldown: 10s.
+10 50609 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Turmoil Enemies will generate a black hole to pull your allies. And every time they receive damage, they will unleash a shockwave and deal damage to all nearby units.
+11 50610 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Follow-Up Enemies move faster but receive more damage.
+12 50611 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Self-Hatred Enemies deal damage to nearby units over time. The closer the units, the more damage they will receive.
+13 50612 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Implosion Enemies will be immune to damage from the character but will lose HP over time.
+14 50613 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Cost of Freedom Enemies will not be affected by control effects but will receive more damage.
+15 50614 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Hesitation Every time when an enemy receives damage, the attacker will lose Dodge Gauge value and movement speed.
+16 50615 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Wave Teleport Enemies gain Flash. Each time after an enemy flashes, they will receive more damage.
+17 50616 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Matrix Exchange Character will not enter Matrix when dodges, but all pings will be regarded as 3-Pings.
+18 50617 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Matrix Weakness Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction outside the Matrix.
+19 50618 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Wild Gambler Character deals 1000% more Signature DMG and dies 10s after the Signature Move hits the target.
+20 50619 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Perpetual Motion Character deals more damage but cannot cast the Signature Move.
+21 50620 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Collaborative Plan Character swap cooldown and QTE cooldown will be shorter, but the character will lose ATK over time when on the battlefield. The effect will be reset upon character swap.
+22 50621 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Iron Shield Unable to switch characters or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
+23 50622 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Signal Absorption The Basic Attack will not grant Signal Orbs, but Energy will be restored at a higher rate.
+24 50623 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Signal Concentration Unable to gain Energy. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
+25 50624 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png Fairy Character restores Dodge Gauge value at a higher rate but will receive more damage for 6s after each dodge.
+26 50625 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Heavy as Stone Character gains DMG Reduction but will lose all Dodge Gauge value when dodges.
+27 50626 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png Splitting Enemies will summon a clone for every 30s they survive. Clones will lose HP over time.
+28 50627 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Phantom Enemies will summon 2 clones upon death. Clones will lose HP over time.
+29 50628 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Infiltration All characters' max HP will decrease over time until 10 HP.
+30 50629 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Dominator Enemies will be immune to Matrix effects.
+31 50630 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Attack Upon Death Upon the death of an enemy, the characters on the battlefield will lose 10% HP.
+32 50631 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png Twins At the beginning of the battle, summons a clone of the enemy with the highest HP on the battlefield.
+33 50632 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Signal Disruption Upon the death of an enemy, all characters will lose 1 Signal Orb.
+34 50633 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Dynamic Calibration Enemies will restore HP over time but will restore HP at a lower speed after taking damage.
+35 50634 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Final Struggle Upon death, enemies will grant massive DMG Reduction to other characters for 6s.
+36 50635 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Rigid Body Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
+37 50636 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Flash Enemies will teleport to the character at intervals.
+38 50637 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Teleport Enemies will pull away from the character at intervals.
+39 50638 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Solo Fight The fewer enemies left on the battlefield, the higher their ATK.
+40 50639 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Commander The more enemies left on the battlefield, the higher their ATK.
+41 50640 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Precise Planning Character's Dodge Gauge recovery speed decreases.
+42 50641 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Gravity Adaptation Character movement speed decreases.
+43 50642 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Physical Resistance -25% Enemies will pull away from the character at intervals.
+44 50643 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Fire Resistance -25% The fewer enemies left on the battlefield, the higher their ATK.
+45 50644 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Lightning Resistance -25% The more enemies left on the battlefield, the higher their ATK.
+46 50645 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Ice Resistance -25% Character's Dodge Gauge recovery speed decreases.
+47 50646 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Dark Resistance -25% Character movement speed decreases.
diff --git a/Resources/table/share/fuben/twosidetower/TwoSideTowerPoint.tab.bytes b/Resources/table/share/fuben/twosidetower/TwoSideTowerPoint.tab.bytes
new file mode 100644
index 0000000..3f24926
--- /dev/null
+++ b/Resources/table/share/fuben/twosidetower/TwoSideTowerPoint.tab.bytes
@@ -0,0 +1,22 @@
+K5Zi>9Hk9>m|"̮qa∓v4rH!V:<6Q!|˱1K5+UUT!P"Fxٗ*Anu٬OAWB0OHwCi(ɻD>Id InitScore ReduceScoreParam StageIds[1] StageIds[2] Name NumberName
+1 1200 200 30162491 30162492 First Meditation 01
+2 300 200 30162489 30162490 Second Meditation 02
+3 100 200 30162487 30162488 Third Meditation 03
+11 2600 200 30162457 30162458 First Meditation 01
+12 1200 200 30162455 30162456 Second Meditation 02
+13 300 200 30162453 30162454 Third Meditation 03
+14 100 200 30162451 30162452 Fourth Meditation 04
+21 2600 200 30162465 30162466 First Meditation 01
+22 1200 200 30162463 30162464 Second Meditation 02
+23 300 200 30162461 30162462 Third Meditation 03
+24 100 200 30162459 30162460 Fourth Meditation 04
+31 4600 200 30162475 30162476 First Meditation 01
+32 2600 200 30162473 30162474 Second Meditation 02
+33 1200 200 30162471 30162472 Third Meditation 03
+34 300 200 30162469 30162470 Fourth Meditation 04
+35 100 200 30162467 30162468 Fifth Meditation 05
+41 4600 200 30162485 30162486 First Meditation 01
+42 2600 200 30162483 30162484 Second Meditation 02
+43 1200 200 30162481 30162482 Third Meditation 03
+44 300 200 30162479 30162480 Fourth Meditation 04
+45 100 200 30162477 30162478 Fifth Meditation 05
diff --git a/Resources/table/share/fuben/twosidetower/TwoSideTowerStage.tab.bytes b/Resources/table/share/fuben/twosidetower/TwoSideTowerStage.tab.bytes
new file mode 100644
index 0000000..b7fa3e1
--- /dev/null
+++ b/Resources/table/share/fuben/twosidetower/TwoSideTowerStage.tab.bytes
@@ -0,0 +1,43 @@
+}Qܟ27 +.eF!yzob!.;K=2]X]yI@*?8UWZSyP Q!1dV\Lpݳl/:<0Id FeatureId ExtraFeatureId WeakIcon SmallMonsterIcon BigMonsterIcon StageTypeName StageNumberName
+30162451 1 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png Lone Leader RR-07
+30162452 2 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BioMd030052.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png Gathered Group RR-08
+30162453 3 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007030.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90620.png Gathered Group RR-05
+30162454 4 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1HetipaotaiMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93180.png Gathered Group RR-06
+30162455 5 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png Lone Leader RR-03
+30162456 6 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1TaiayixingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png Gathered Group RR-04
+30162457 7 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png Gathered Group RR-01
+30162458 8 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd005010.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png Gathered Group RR-02
+30162459 9 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1ShujingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93101.png Gathered Group SF-07
+30162460 10 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ZhizunMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png Gathered Group SF-08
+30162461 11 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004010.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png Gathered Group SF-05
+30162462 12 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png Gathered Group SF-06
+30162463 13 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SemifiniMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93030.png Gathered Group SF-03
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$5RްJ`P!4º7*ų΅$w}'ݥeȳ;qݜ/HŹJ^bHWtوu=f=VMmId IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name DescriptionType Text Duration
+1 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 2 UiGuideFight.GuideFight1
+2 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 2 UiGuideFight.GuideFight6
+3 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 2 UiGuideFight.GuideFight5
+4 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 2 UiGuideFight.GuideFight3
+5 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant, the current file extraction time limit has been exceeded.
+101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let us move forward, Commandant.
+102 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hit the enemy repeatedly with Basic Attacks to receive a [Signal Orb].
+103 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Tap to ping us with a [Signal Orb] to use a Construct-specific Skill.
+104 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Tap 3 adjacent [Orbs] of the same color to [3-Ping] for a powerful blow.
+105 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 If you [Dodge] before being hit, you will enter the [Matrix] state.
+106 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 In [Matrix] state, a Single Orb has the same effect as a [3-Ping].
+107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Yellow Orb: Knocks enemies airborne and inflicts damage.
+108 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Pinging a [Red Orb] quickly after any [3-Ping] will trigger [Padma Dual Blade].
+109 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Pinging a [Red Orb] quickly after any [3-Ping] will trigger [Padma Dual Blade].
+110 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hit enemies to generate Energy. Use Energy for [Signature Moves].
+111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Pinging a [Red Orb] quickly after any [3-Ping] will trigger [Padma Dual Blade].
+112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Blue Orb: Enhances all attacks to deal additional Fire DMG.
+113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let us advance toward the target, Commandant.
+114 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 In [Lotus Dual Blade] state, Basic Attacks will become enhanced.
+131 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tsk. That's all we can do. 2
+151 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Such power... The passage is now open, Commandant!
+152 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We should be safe for a while after we pass through here.
+153 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's find the others. They should be where that blast came from.
+154 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We can proceed with the next phase of the operation after that.
+155 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 And Commandant... Thank you...
+160 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Are you okay, Commandant?!
+161 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Incredible energy... Most Corrupted have lost operational capability.
+162 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, part of the initialization in the battle is not finished.
+163 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'm afraid it will affect future operations. Please check the commands in the signal.
+164 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Still impossible to paralyze all of them?
+165 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Then check the commands while moving.
+166 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Stay close to me, Commandant.
+167 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Reloading the system...
+168 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, errors found in the commands.
+169 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Only the Red Orb commands are correct.
+170 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's go through the block and meet with Liv before we repair them.
+251 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Quiet, yet...
+252 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Some Corrupted are lurking around the corners.
+253 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 No matter. Prepare to break through, and avoid getting separated.
+254 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Corrupted on the move!
+255 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, stay behind this time.
+256 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Roger...
+257 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Going well so far... The rendezvous point is past this doorway.
+258 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Wait! I hear footsteps!
+259 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 ……
+260 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Is that...?
+261 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 Lucia...
+262 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tch, she's completely ignoring my attacks.
+263 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 She seems to be drawn to Lucia, but Lucia, you...
+264 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'm fine... Keep Commandant safe...
+265 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 ……
+266 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 Is that all you have, Lucia...? 3
+267 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 My visual signals are... malfunctioning? 3
+268 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 How familiar this obsession is... 3
+269 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 To think it could be built upon such a fragile past... 3
+270 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Past...? 3
+271 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 Surely you feel it too... Lucia?
+300 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I can [Crouch] to go through [Infrared Traps] and move with reduced [Noise] so enemies won't hear me.
+301 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 There are two enemies ahead. I should use the [Petri Vat] to release poison gas and disable them. 3
+302 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Is it... over? 4
+303 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Watch out! High viral reactions surging in Shark-speare's body! 4
+304 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Directly win and end the battle? What should we do?
+305 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Enter the first password.
+306 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Enter the second password.
+307 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Enter the third password.
+308 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What do we do?
+309 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Enter operation command
+3001 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When enemies in the [Red Zone] reaches [3/3], the mission will fail...
+3002 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The mission fails when [3] enemies enter the [Red Zone]!
+3003 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Zone cleared. Enemies sighted in next zone. Advance immediately!
+3004 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [1/3] enemy have entered the zone. Mission fails when 3 enemies enter!
+3005 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [2/3] enemy have entered the zone. Mission fails when 3 enemies enter!
+3006 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [3/5] enemy have entered the zone. Mission fails when 5 enemies enter!
+3007 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [4/5] enemy have entered the zone. Mission fails when 5 enemies enter!
+3008 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You receive a buff on entering Energy zone, increasing attack damage dealt to enemies of the same color.
+3009 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Enter portal and clear 2 zones to summon boss in the timed Challenge.
+3010 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Challenge in zone is complete. Return to start zone via portal.
+3011 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Wipe them out, and stop them from destroying the terminal!
+3021 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There's a discarded Beamer here...
+3022 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Wait. Let me take a closer look...
+3023 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Haha! Unit-01, prepare for launch!
+3024 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Cough—cough, cough!
+3025 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Corrupted detected. Perfect timing. Let's try it out.
+2000441 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1 1 1s 1
+2000442 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 2 1 2s 2
+2000443 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 3 1 3s 3
+2000444 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 4 1 4s 4
+2000445 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 5 1 1.1s 1.1
+2000446 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 6 1 2.1s 2.2
+2000447 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 7 1 3.1s 3.3
+2000448 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 8 1 4.1s 4.4
+71604401 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 The damage is still acceptable. 3
+71604402 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Co-op...? I'm still not used to it. 3
+71604403 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Ahem... I'm fine. 3
+71604404 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 No need to worry. 3
+71604405 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Jane 1 Let's start the next battle! 3
+71604406 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Jane 1 Enemy down! 3
+71604407 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Foley 1 Ah, Gray Raven, I heard about you long ago. But I'm not bad either! 3
+71604408 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Foley 1 Thank you for your help. 3
+71604409 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Gray Raven Commandant, what should we do next? -1
+71604410 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Focused attack. (The Purifying Force will focus on attacking the target locked.) 3
+71604411 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Scattered attack. (The Purifying Force will split up and attack different targets.) 3
+71604412 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Jane 1 Cover Gray Raven. 3
+71604413 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Jane 1 I can keep going! 3
+71604414 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Foley 1 Identify! Lock! Aim! Eliminate! 3
+71604415 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Foley 1 It was my bad... 3
+71604416 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Jane 1 Enemy eliminated! It's all going well. 3
+71604417 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Foley 1 Continue attacking! 3
+71604418 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Most enemies were eliminated. Stay alert for the next wave of attacks. 3
+71604419 0 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1GouzaotiMd10001.png Purifying Force - Jane 1 No more enemies. Let's go! 3
+71604420 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 I think we are more powerful than before! 3
+71604421 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Continue fighting. 3
+71604422 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Another victory. 3
+71604423 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Keep shooting. 3
+8110001 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Enemy bombardment. Take cover!
+8110002 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Heat-seekers! Split up!
+8110003 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now they're real mad. Take cover!
+8110004 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Avoid the burning areas from the heat-seekers!
+8120001 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lasers will cut through you like butter! Try to avoid them!
+8120002 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Enemy bombardment. Take cover!
+8120003 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Heat-seekers! Split up!
+8120004 0 1 -200 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 They're down now! Attack!
+8210001 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Beginning simulation!
+8210002 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the energy spilling out of the "Tyrant"!
+8210003 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The energy is supercharging the Tyrant! Get it out of there!
+8210004 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 We can deal more damage in the energy spill!
+8210005 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get behind the shield!
+8210006 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get behind the shield!
+8210007 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The energy is supercharging the Tyrant! Get it out of there!
+8210009 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Yellow balls of inactive plasma can power up your weapons.
+8210010 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Unstable plasma tracks its current target until it finds a new host.
+8701001 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Let it begin. Face your destiny! 3
+8701002 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 I'll send you to the wrecking yard! 3
+8701003 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Cocky from beating those scraps outside? Prepare to taste my wrath! 3
+8701004 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 My storm will tear you apart! 3
+8701005 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Prepare. To. Be. Judged! 3
+8701006 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Scrap METAL! 3
+8701007 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Weakling! 3
+8701008 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 I will remove you from this mortal coil! 3
+8701009 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 All your struggles are wasted efforts! 3
+8701010 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 You'll only make his suffering worse! 3
+8701011 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Your end is nigh! 3
+8701012 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get closer to Osiris to stop him using his ranged skills. 3
+8701013 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Mind the Tornado! 3
+8701014 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Quick, destroy the Eye of Punishment!... before it's fully charged! 3
+8701015 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Quick, destroy the Martyr! 3
+8701016 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get close to the Sister! Only she can protect us! 3
+8701017 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 I'm tired of the childish play. This time I'll be serious! 3
+8701018 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Sand tornado, crush them! 3
+8701019 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 The game time's over. Behold, the Eye of Judgment! 3
+8701020 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Scrap METAL! 3
+8701021 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Weakling! 3
+8701022 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Another merit earned. 3
+8701023 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 How cruel. He could have suffered less. 3
+8701024 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 You'll only make his suffering worse! 3
+8701025 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Osiris 1 Death to all blasphemers! Face your judgment! 3
+8701026 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Whatcha looking at? The performers have regrouped! 3
+8701027 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Outta my way. I'm looking for Miss Yazi! 3
+8701028 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 You think I'm soft, huh? I'm gonna show you who's the soft one! 3
+8701029 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Why are you running? You were acting tough just now! 3
+8701030 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Heya! Where are you looking at? 3
+8701031 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Just—die! 3
+8701032 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Take this! 3
+8701033 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 I'll take my time to beat you up! 3
+8701034 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Stay behind and open your eyes! Watch my perfect movement and tempo! 3
+8701035 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Like a hot knife through butter. 3
+8701036 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Pray! 3
+8701037 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Wow! I'm so mighty! 3
+8701038 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Is that all you got? I'm almost falling asleep. 3
+8701039 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Who dares challenge me? 3
+8701040 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Gimme someone tough! 3
+8701041 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 I have seen your ending. 3
+8701042 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 I'm gonna go. All weaklings here, not fun. 3
+8701043 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 ...My wrench isn't working. Take care of this for me, I'll go get a new one. 3
+8701044 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 If anyone ever touches me, I'll twist my head off and give it to them! 3
+8701045 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Hehe, I've got a new wrench now. Time to show my true power. 3
+8701046 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Ya need my help? I'm still working on me wrench. 3
+8701047 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Who's calling for Riot? 3
+8701048 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 How could you lose with Riot's help? Gotta run. 3
+8701049 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Big eyes, big powers! 3
+8701050 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Riot's got your back. No one can mess with you. 3
+8701051 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Riot will teach them a lesson. 3
+8701052 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 I used to be a mighty warrior just like you. I was unstoppable, even the Ascendants were no match for me. 3
+8701053 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 ...Till I took an arrow in my arm. 3
+8701054 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 What??? How could you bully the wounded?! 3
+8701055 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 What a shame. How outrageous! 3
+8701056 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 Fine... I will make you pay, even at the cost of my arms! 3
+8701057 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 My injury is nothing compared to this shame! 3
+8701058 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 A warrior must exceed himself! Move, my arm! 3
+8701059 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 I may die today, but my legacy will live on! 3
+8701060 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 My arms are gone, but I still have my legs! Take this! 3
+8701061 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 Will you join me, even after I lose my arms? 3
+8701062 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 Great. My arms may be gone, but my spirit is still high! 3
+8701063 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 Help me up. I still can fight! 3
+8701064 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 I only wanted to make a living by selling umbrellas. You forced me to come back! 3
+8701065 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Today you shall witness the martial arts of us performers! 3
+8701066 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 I will tolerate you no longer! 3
+8701067 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 I never thought you would recognize me... 3
+8701068 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 You seem to be in trouble. Let me help you! 3
+8701069 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Don't panic! They are no match for me. 3
+8701070 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 It feels... It's that man! He's back. 3
+8701071 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Damn right! I am King Wrench XIV, the man with fourteen tricks up his sleeve! 3
+8701072 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 My friend, you still haven't grasped the essence of combat after so many fights? 3
+8701073 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 A fight without BGM is not worth fighting! 3
+8701074 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Riot, I'm counting on you to handle the lighting. 3
+8701075 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Riot... Rise! 3
+8701076 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Miss Yazi, could you play something for us? 3
+8701077 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Musician Yazi 1 But I didn't bring my instrument with me. 3
+8701078 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Then give us a beatbox instead. 3
+8701079 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Musician Yazi 1 ………… 3
+8701080 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 So upbeat! Takes me back to the good old days. Let me be your DJ. My hands are at your service! 5
+8701081 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 DJ Drop the beat! 3
+8701082 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Now that I'm standing here, you should know what's going to happen. Riot... Rise! 3
+8701083 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wounded Harvester 1 I pivoted to tap dance after I lost my arms. Now I come here every day to practice. 3
+8701084 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Musician Yazi 1 Leaving already, mister? 3
+8701085 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Musician Yazi 1 Do come back. 3
+8701086 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 A fight without BGM is no fight at all. 3
+8701087 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 When will I use my Signature Move, you ask? When the BGM hits its climax, of course. 3
+8701088 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Loud weapons detract from the beauty of battle! 3
+8701089 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 If you ask me, the BGM is too quiet. Bring me a loudspeaker! 3
+8701090 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Bravo! This is how a battle should look like. 3
+8701091 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Why are you looking at me like that? I know what you're thinking. 3
+8701092 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 You honestly think the final condition is to dodge the hit? 3
+8701093 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 We are all brethren here! All the talk about fighting and killing will only drive a wedge between us! 3
+8701094 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 The final condition was met the moment you saw me! 2
+8701095 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 You don't believe me? I will let you see for your own eyes. 2
+8701096 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 If you go to the Observatory one day, remember to turn up the BGM to max! 2
+8701097 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 You are strong! But now is not the time. See ya. 3
+8701098 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Bravo! Your grasp of music is consummate and your footwork is impeccable. I hereby announce that this is the best laser show ever! 5
+8701099 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Gabriel 1 Lu... na... 2
+8701100 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Told ya no one would like repeated work. 2
+8701101 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 They don't help ya, I do! 2
+8701102 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 This ain't fun. We can practice another day, and I will test your footwork. 2
+8701103 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Riot and others are on leave. Let's catch up when they are free. 2
+8701104 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 No need to say it. I got you! 2
+8701105 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 Come! Take these. 2
+8701106 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png King Wrench XIV 1 What's this all about? We are family! 2
+8701107 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Hah, are you sure you want to face all ten of us, kid? 2
+8701108 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 I don't know if I should praise your courage or laugh at your stupidity. 2
+8701109 0 1 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Just bring it on. You're going to lose anyway. 2
+8701110 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Ouch! Who the heck are you!? 2
+8701111 0 1 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Just an ordinary citizen. Remember this lesson! 2
+8701112 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 How could someone... Defeat ten of us without even a scratch... 2
+8701113 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 You have a great future... 2
+8701114 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Tsk... With all our strength... We could barely scratch him... 2
+8701115 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Dammit... Fate no longer favors us... What a pity... 2
+8701116 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 We gave all we had... What a great fight... 2
+8701117 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Young blood like you must not be underestimated... 2
+8701118 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 We had a great fight, until that moment... 2
+8701119 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 I guess this is just life... 2
+8701120 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Dammit... How could we lose!? 2
+8701121 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 I condemn this destiny... 2
+8701122 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Boy, better look at yourself in the mirror before challenging us! 2
+8701123 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bandit 1 Go home. Come back when you are older. 2
+8701124 0 1 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 King Wrench XIV told me there was a gathering. But I don't see anyone.
+8701125 0 1 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 I actually enjoyed the battle with you. Let me help you out here.
+8701126 0 1 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 I saw you were outnumbered, so I was a bit upset.
+8701127 0 1 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 But they were just too weak. You may as well come to me if you want someone to practice with.
+8701128 0 1 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 You've been coming here quite often. Those guys must have troubled you a lot.
+8701129 0 1 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 I already got rid of them. No need to thank me, just come listen to my music whenever you have time.
+8701130 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Where are Wrench and Yazi? They told me there was a gathering!
+8701131 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Why call me a no-show? I am only a few weeks late. They are the no-shows!
+8701132 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Leave the minions alone. Let's have some fun.
+8701133 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Riot, taking off!
+8701134 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Off...
+8701135 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 I'm just kidding. No need to use this against them.
+8701136 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Why don't you dance again? You did great last time!
+8701137 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Don't be so shy. I'll give you some lighting!
+8701138 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 1 Wait, don't go...
+8701139 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Why are you still fighting?
+8701140 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Let's go. They're took weak to be of a threat anymore.
+8701141 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Would you like to go elsewhere with me?
+8701142 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 You are asking if I know other Tai'Es?
+8701143 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 No, not really, since different Tai'Es hold different positions.
+8701144 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 We should focus on getting out of here right now.
+8701145 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 The duty of Tai'E is to protect humanity.
+8701146 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 On that front, we and Constructs are the same. We are friends.
+8701147 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Come, friend, let us get out of here.
+8701148 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 We are trapped in never-ending battles...
+8701149 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 —But we can skip them with Auto Clear!
+8701150 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Go away. You don't belong here anymore.
+8701151 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Why are you still here?
+8701152 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 These guys are too weak for you.
+8701153 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Time to go. Let's go out together.
+8701154 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 The disaster is growing and spreading... But never lose your hope.
+8701155 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 1 Never lose your hope... Yeah.
+8701160 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 King Wrench XIV? I think I know him.
+8701161 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 But I am the real DJ master.
+8701162 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 Go. Don't waste time here.
+8701163 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 Do you like music? Let's have a dance together.
+8701164 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 No? That's fine.
+8701165 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 Humans, Constructs, the Corrupted. Everyone just wants to be happy.
+8701166 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 Long time no see. Why are you still battling against these nobodies?
+8701167 0 1 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 1 Come with me. These enemies are too easy for you.
+8701168 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 What have you done? Apologize!
+8701169 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 We apologize for any inconvenience caused. Please forgive them. Now please excuse us.
+8701170 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Why are you still standing there? Get down on your knees!
+8701171 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Let me discipline them. Please take care.
+8701172 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 How many times did I tell you? You will get yourselves into trouble! Reflect on yourselves on your knees!
+8701173 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Don't worry. They won't bother you anymore.
+99960001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 Hello, can I help you?
+99960101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 The camera angles were made from switching between two virtual cameras, [io1] and [io2].
+99960102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 To load the virtual cameras, you can link them to NPC or world coordinates.
+99960103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 Now you are watching an in-battle story. Simply load it by "Display Stage Tip + ID", and you can easily use the play and skip buttons.
+99960104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 You need to put the in-battle story in the "trunk/Product/Table/Share/Guide/GuideFightStep.tab" form before loading it in the stage.
+99960105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 This is the last line. The camera will be directed back to the player afterward.
+99960151 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Liv 1 Speaking of it, this is also an in-battle story, lasting approximately 5 seconds. 5
+30090501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Lucia 1 Interesting. 3
+30090502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Lee 1 No one can escape my shots. 3
+30090503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Good shot! 3
+30090504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Nanami 1 No one can stop Nanami! 3
+30090505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Explore Unit (M) has been driven to madness. 3
+30090506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Explore Unit (F) is desperate. 3
+30090507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Deconstruct Unit 1 Let me, "Deconstruct Unit", share in your happiness. 3
+30090508 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Repair Unit 1 Finally, it's Repair Unit's time. 3
+30090509 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fire Unit 1 No one can dodge Fire Unit's shots. 3
+30090531 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 My next shot will end your misery. 3
+30090532 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Bianca 1 My next song will end your misery! 3
+30090533 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Sophia 1 This time, I'll protect everyone! 3
+30090534 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 I hope I didn't drag everyone down. 3
+30090535 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Liv 1 Don't drag Liv down, Commandant! 3
+30090536 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Bring out everything you have! 3
+30090537 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 Who's that? Is it him...coming to...marry me? 3
+30090538 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Luyao 1 Oh, sister... Shall we greet him? 3
+30090539 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Stop humiliating ourselves, Yao. Just look at us... What can we possibly do with these filthy bodies? 3
+30090540 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Luyao 1 Stop it, sister. Why don't we just forget him and live our own happy life? 3
+30090541 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 Oh darling... Why are you so rude to me!? 3
+30090542 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Now that he is successful, he has forgotten us. Why should I care about such a heartless man? 3
+30090543 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 Ha, haha... Yao is gone... My Yao... She's gone... Hahaha... 3
+30090544 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 I thought you only wanted Minghe and me... 3
+30090545 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Yao means the world to me. How dare you do this to her? You will all die! 3
+30090546 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 ...Hah... Nobody will compete with me now... 3
+30090547 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 How ruthless of you to murder my sisters... And how stupid of me to let you do it! 3
+30090548 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 What a fool I am... What a laughable fate... Ahahahaha! 3
+30090549 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Pff, what a pretentious poser. So weak. 3
+30090550 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Don't worry, sister. I shall take his soul! 3
+30090551 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 …… 3
+30090552 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 Darling! You have already hurt my sisters... Do you really have to do this to me? 3
+30090553 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Ming, we must give this traitor a lesson! 3
+30090554 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chensha 1 Stop, you filthy lecher! This is the final warning! 3
+30090555 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 It started from me... And it shall end with me today! 3
+30090556 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Minghe 1 Ha, ha... Darling, I'll be out soon... I'm coming for you... 3
+30090557 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Look at me... Look at this gorgeous, elegant frame of mine... Why are you still staying away? 3
+30090558 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 In my dream, my darling was handsome and loving... But now everything is in vain! 3
+30090559 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Pff, ha, hahaha! I knew this day would come... He is a heartless man after all... 3
+30090560 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Hah! Why would you do this... You're a female too, aren't you? 3
+30090561 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Alas... All those days wasted in the ship... Yet, I can't do anything when I face my destruction... 3
+30090562 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 It's just my own obsession... Forget me, darling... As I part ways with you... 3
+30090563 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Bah! Only a shameless fool would call for help! A true hero shall face me one-on-one! 3
+30090564 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Only I can be with my darling... I'll slay anyone who gets in my way! 3
+30090565 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Why don't you stay to enjoy this view...? Two lonely people would make a perfect couple, you and me. 3
+30090566 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 They say love is like sand, but why do so many clutch at it? 3
+30090567 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 The yard covered in frost, a lone wanderer standing under the moon... Could it be my darling finally back? 3
+30090568 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Darling... Why are you so heartless... 3
+30090569 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 Now that you are with someone else... Have you already forgotten me? 3
+30090570 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yazi 1 How dare you show this affection in front of me... How infuriating! 3
+316140001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Lee, I've sent you the coordinates of the Construct Squad's SOS signal! 2
+316140002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Find them and contact us. We will help you evacuate. I'm counting on you. Don't get lost! 3
+316140003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The corpses of the Construct Squad are everywhere... If I had arrived earlier... 3
+316140004 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 There are too many Corrupted... The others have retreated to the bridge in the eastern area. We're counting on you...! 3
+316150001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 According to the Construct Soldier, other squad members should be at the end of this bridge. 3
+316150002 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Finally... We're saved... 2
+316160001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Count the casualties. We'll evacuate from the landing pad in the northern area of the city. 2
+316160002 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 The Corrupted!!! Again...? 2
+316160003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Calm down. And get ready to defend! 2
+316160004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ... The Corrupted are too many... 2
+316160005 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hero has arrived! You are welcome! 2
+316160006 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Perfect timing, "hero". 2
+316160007 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It seems it's over. 2
+316170001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Send me a signal when you reach the landing pad. I'll come to pick you up. 2
+316170002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Before that, I'll be supporting you from the air. 2
+316170003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Coordinates confirmed. Landing in 30s. 2
+316170004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 It seems you still have a lot to do before I arrive. 2
+316170005 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Protect them! We only have one Construct Soldier left! 2
+316170006 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Sorry to keep you waiting. 2
+316180001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 It's blocking the runway! We have to get rid of it first! 2
+316190001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Now let's find that special Corrupted. According to the record, this is where it was last seen! 2
+316190002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 These Polar Soldiers were corrupted after activation. Let's look into this. Maybe we can find something. 2
+316190003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The frames were activated 3 hours ago. Whoever did this must want to use them to travel through the blizzard. 2
+316190004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The closest place from here is... the port! 2
+316200001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Satellite data show that a communication signal was sent out from here a while ago. Check the data of the communication device! 2
+316200002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This is... a signal to Narwhal! Smart. Using Narwhal to leave. So there won't be any location info left behind. 2
+316200003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 However, we can do the same thing! Lee, I will sync your data to call Narwhal! 2
+316200004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Meanwhile, please stay in the sync area. Otherwise, we'll have to start all over! 2
+316210001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 There's an intense Punishing Virus reaction in surrounding waters. Get ready to fight! 2
+316210002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Narwhal stopped moving?! 2
+316210003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 What's got it stopped?! 2
+316220001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You have nowhere to run! 2
+316220002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Surrender now! 2
+316230001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 There's a Punishing Virus reaction in the lower area of the factory. And that's what we are tasked to investigate this time. 2
+316230002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Breaking into the factory from the east entrance according to plan. 2
+316240001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The entrance security system is locked! Hacking into it will activate the alarm system of the Corrupted nearby! 2
+316240002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Let's get ourselves prepared before hacking into the system! 2
+316250001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The ID card in your hand has the access to all facilities in the factory and allows you to travel freely in it. 2
+316250002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 However, the security lock of the facilities will be activated once they are hacked, so don't lose your ID card! 2
+316250003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What was I saying? Don't let it run away with the ID card! 2
+316250004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Looks like we have to hack into the system. This is the only chance we have. Make sure you get the ID card! 2
+316260001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's blocked! 2
+316260002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Maybe I can make use of these uncorrupted Jitterbombs. 2
+316260003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Dead end?! 2
+316260004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 It's your time, little guys! 2
+316270001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Done. Let's get out of here. 2
+316270002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 !!! 2
+316270003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This is unbelievable! It's in a dangerous state! Run! 2
+316280001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The obelisk seems to have enhanced the Corrupted! 2
+316280002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But if we break the obelisk, the transmission overload will also destroy these Corrupted! 2
+101010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those Corrupted are...?
+101010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Scavenging parts from Constructs to augment their own bodies.
+101010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The more primitive the Corrupted, the more they desire power.
+101010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Seeing them use our comrades' bodies like that...
+101010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We've got to stop them!
+101010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Regrettably, he... has just lost consciousness...
+101010107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There are survivors up ahead!
+101010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Don't hold back, Lucia. This is a stress test for your new arm.
+101010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Well, in that case—
+101010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Biometrics are normal... How do you feel, Lucia?
+101010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Like I'm reborn.
+101010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Good. Now let's take care of the final wave!
+101010211 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png [Lotus Dual Blade] Command: 2 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya02.png
+101010212 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png [Lotus Dual Blade] Command: 2 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya03.png
+101010213 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png [Lotus Dual Blade] Command: 2 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png
+101010214 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 [3-Ping] with any color.
+101010215 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Then ping a [Red Orb] to enter [Lotus Dual Blade] state.
+101010216 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Good! Now wipe out the enemies while I'm still in Lotus Blade stance!
+101010217 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 In [Lotus Dual Blade] state, Basic Attacks will become enhanced.
+101010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 An Energy Core, a Plasma Compressor, and a Superconductor Coil... These are the 3 Levi-Gun components I'll need.
+101010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I have marked the component positions!
+101010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sorry, everyone... That's all I can do now.
+101010304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 These must be the crates.
+101010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Thank you... Please bear with me. Reactivating core, removing limiters, recalibrating lenses...
+101010306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Done! These two units are back in action...
+101010307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Construct Liv, reporting for duty, Commandant!
+101010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, you should familiarize yourself with Liv's functions first. Liv.
+101010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Yes!
+101010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Tap my frame on the right, Commandant, and I will join the battle.
+101010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll make sure I'm helpful...!
+101010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Pinging a [Red Orb] after any [3-Ping] will trigger my Core Skill.
+101010406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The M.I.N.D.s of these Construct soldiers have been infected.
+101010407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Luckily they aren't fully corrupted. Once they're fixed, we should be able to access most of their memories.
+101010421 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png [Laser Cluster] Command: 2 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png
+101020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Stop right there...
+101020102 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Artist 1 Heeheeheeheee... You humans... cannot appreciate... real art...
+101020103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I've never seen Lee so angry...
+101020104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+101020105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Me neither.
+101020106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Defend... the leader...
+101020107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Break... our chains...
+101020108 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Artist 1 What...? Why are they... still after me...
+101020109 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Artist 1 Huff, huff... Too much paint...
+101020110 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Artist 1 No—!
+101020111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tch... so close!
+101020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 One of its paint canisters must have been hit.
+101020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The paint trail should lead us right to it.
+101020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Don't get too close to the paint though. The low temperature might affect your movement.
+101020204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If you find yourself getting lost in the fog, follow me.
+101020205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Huh... It's not here?
+101020206 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 Plebs... can never... appreciate my work... Heeheehee...
+101020207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This just never ends...
+101020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv?
+101020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The toy on your waist makes you seem a lot more approachable, Lucia.
+101020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Does it...?
+101020304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+101020305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What's the matter, Lucia?
+101020306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Sorry, Commandant... I think I... lost the plushie...
+101020307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I... need to get it back...
+101020308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You look really out of it. Are you sure you're okay?
+101020309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia... I'm coming with you!
+101020310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Found it...
+101020311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Great...!
+101020321 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png [Laser Cluster] Command: 2 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png
+101020322 0 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 [3-Ping] with any color.
+101020323 0 PanelBallBox/FirstBall 1 1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Then ping 1 [Red Orb] to trigger [Laser Cluster].
+101020324 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That's it! [Laser Cluster] deals a lot of damage. Please make good use of it!
+101020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We took our sweet time and now we're surrounded. Time for Plan B.
+101020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We'll have to activate our EM Camo to bypass their lines.
+101020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The EM Camo dark matter coating conceals most EM signals...
+101020404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...which reduces the probability of detection.
+101020405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But, there are harsh requirements for its usage.
+101020406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If we get too close, we'd still be detected by Corrupted scanners.
+101020407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If that happens, we might have to fight our way out. Best tread carefully.
+101030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Strange. It still hasn't noticed us.
+101030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Looks like it's immersed in painting.
+101030103 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No... No... My spark... It's gone... Heehee...
+101030104 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Why are they... forcing me... to choose...?
+101030105 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Humans... Ascendants... They're all the same. No one... sees the beauty in this world...
+101030106 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 All they want... is to please... their own hubris... Heehee...
+101030107 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 I still have an audience... I will continue to... create...
+101030108 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Ascendants...?
+101030109 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Oh... just humans... How dull... Heehee...
+101030110 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Disturb me no more!
+101030111 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 I shall use my art... to spread the message of the Sage... until I fall...
+101030112 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 To bring enlightenment... to the Machines... Heehee...
+101030201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Defend... the leader...
+101030202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 For... the rise of... the will of the... machines...
+101030203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Its followers are advancing on all sides!
+101030204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Avoid the spray cans—don't fall for the same trick twice.
+101030205 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 My audience... is getting smaller... Pity... Heehee...
+101030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Keep fighting and you'll lose all your followers.
+101030302 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 ……
+101030303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It went silent...
+101030304 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 ……
+101030305 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No more... audience...
+101030306 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No one to appreciate my art... Heehee...
+101030307 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 How lonesome it is...
+101030308 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Despicable... humans... Heehee...
+101030401 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 This will be my... final creation... Heehee...
+101030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's trying to fight and paint at the same time?
+101030403 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 If could see... the Sage... just one time...
+101030404 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 My hands... aren't moving now... Can't paint... Heehee...
+101030405 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 My life is... at its end too... I don't need to... paint anymore... as well... Heehee...
+101030406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Uh-huh. You and your crazy followers are now nothing but history.
+101030407 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No... The seed of revelation... has been planted... and grows among us...
+101030408 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 They... do not follow me... I am but a missionary... of the Sage...
+101030409 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 We can shed... everything that binds us... and become free...
+101030410 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 A new dawn... awaits Machines. Not human... nor Ascnet... but... truly our...oursel...
+101040101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, new variant up ahead.
+101040102 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 Hey peeps... wazzup?
+101040103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nanami is a Construct adept at defense and smashing through enemy lines.
+101040104 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Nanami's body on the right to have her enter the battle.
+101040105 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging a [Yellow Orb] after any 3-Ping [Signal Orb] triggers Nanami: Storm's skill [EX- Slash Storm].
+101040201 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 Hehe, bring it on, my peeps!
+101040202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's deal with these small ones first...
+101040301 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 Hehe, bring it on, my peeps!
+101040302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's deal with these small ones first...
+101040303 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 Oh... You guys finished already?
+101040401 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 You pitiful mannequins, I shall release you from your mortal coil!
+101040402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...?
+101040403 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 I am self-AWARE! I just feel bad for you guys, that's all.
+101040404 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 You do the bidding of humans and deny your own destiny!
+101040405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 No, we do this because this is our mission.
+101040406 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 No, that's human mission—not yours!
+101040407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ……
+101040408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 He's just messing with your M.I.N.D. Just ignore him!
+101040409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+101040410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The opponent is strong, but we won't lose!
+101040411 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 You stubborn puppet!
+150202030 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 As a commander, I don't have many options left.
+150202031 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 The only hope left...
+150202032 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 Is to clear the streets one by one, with me being the center of defense.
+150202033 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 What was that!?
+150202034 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Guardian 1 Hehe... It's the chief. The chief's out—
+150202035 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 I can see through that hideous body of yours.
+150202036 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Guardian 1 Ahehe... Weak chief. Human chief, weak.
+150202037 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 ...You've got to feel that yourself.
+150202038 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 All enemies clear on line III to VIII. Calling all survivors in all districts. You copy?
+150202039 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 ...Is it too late already...
+150202040 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 I knew it from the beginning. But when I really have to face the situation...
+150202041 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 There is only so much we can do.
+15030101 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Lucky I have good legs... Better put it up high so no one can tear it off.
+15030102 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Hmm? I heard transport drones... There seems to be more of them recently.
+15030103 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Alright, on to the next one..
+15030104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Oi, you over there!
+15030105 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Tsk...
+15030106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Open your bloody eyes! How dare you put up ads without our permission?! Have you paid your racket?
+15030107 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Tsk, just a bunch of gangsters in the slum. I don't need your "permission."
+15030108 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Say that again? You stinky brat!
+15030109 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Hey! My bag!
+15030110 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 That will teach you! If I ever see you around here again, I'll break your legs!
+15030111 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Transport Drone 1 Abnormal load detected. Returning to the factory—
+15030112 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Oh no! I must not let it go back!
+15030113 1 HookRope/Operate/HookRope 56 2 3 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Tsk, lucky I got my hook with me.
+15030114 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guard 1 Who are you? How did you get up here?!
+15030115 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guard 1 Mr. Yin's got this place booked! Bug off!
+15030116 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Just let me pass, and I'll be quick...!
+15030117 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guard 1 No way! Get lost!
+15030118 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Sorry, but I must pass!
+15030119 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Tsk, better not go that way. There had been lots of landslide accidents recently.
+15030120 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian 1 Stop!
+15030121 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Leave me alone! Can't you see that transport drone is overloaded?
+15030122 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 It's carrying illegal objects! You're supposed to suspend the license of that company, aren't you?
+15030123 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian 1 Reconfirming priority level... Cutting off the transport drone's power supply.
+15030124 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Phew... Hey! The bag is mine! Don't forget to give it back!
+999090510 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Lucia 1 Placeholder 6
+999090511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 6
+999090512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 7
+999090513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 8
+999090514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 9
+999090515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 10
+999090516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 11
+999090517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 12
+999090518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 13
+999090519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 14
+999090520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Placeholder 15
+999090700 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 The explosions were nearby... Let me search for clues.
+999090701 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Here are some shell holes. Even this place was affected by the airstrike...
+999090702 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Voice of Pulao Crew From Distance 1 Move forward! The civilians are just behind us. Do not let the monsters go past!
+999090703 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Over there!
+999090704 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Corrupted corpses. Dammit! Is there any survivor left?
+999090705 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Wait. There's someone next to the corpse...
+999090706 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Yusheng 1 W-why are you here...?
+999090707 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Yusheng... You're hurt... Stop talking. I'll take you to the medics. They can heal you.
+999090708 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Yusheng 1 Hah, I know my condition too well... It's too late...
+999090709 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Yusheng 1 But I don't regret my decision... We managed to hold the enemies here. They won't be able to harm the Tabula Akasha...
+999090710 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Yusheng...
+999090711 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Yusheng 1 Yu... Please, take care of everyone in the theater...
+999090712 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Yusheng!
+999090713 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Punishing...! One after another, do you have to take every precious thing of mine...?
+999090714 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 As an individual... I can't do anything...
+999090715 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 I've had enough!
+999090716 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Why do we have to go through all this suffering? Corrupted...
+999090717 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 I will never forgive them!
+999090718 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Yusheng... And everyone...
+999090719 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 These messy, sharp blade marks... They don't look like they were done by a human. 3
+999090720 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Black artificial feathers scattered around. 3
+1010113080 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 Should've let Lamia take this pestilent horde with her. Really hate to dirty my hands with them. 3
+1010113081 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 I'll get rid of them and return. 3
+1010113082 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 This is where the sounds came from. 3
+1010113083 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 Who's there?!
+1010113084 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 Huh... Luna?
+1010113085 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 Taking a holo? Okay, fine.
+1010113086 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 Just wait till I take care of this one before me.
+1010113087 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 This okay? 3
+1010113089 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 1 The show's about to begin. Everyone, ready your flowers and glow sticks! 2
+1010113090 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 1 If you don't have them, get ready to paaaaay! 2
+1010113091 0 2 Assets/Product/Texture/Image/RoleCharacter/AerfayongzhuangNormal01.png α 1 It's you robots... Well then, since this is a break, let's play. 2
+1010103161 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 ...I will kill you, cut you up, and toss you in the sea. Piece by piece.
+1010103162 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 We shall see.
+1010103163 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Let's face it. You're no match for me.
+1010103164 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Oh yeah?
+1010103165 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Welcome to Venus Splash Park. I am the cutest Cathy No.9567.
+1010103166 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 In celebration of the arrival of summer, I'll let you take five pictures for free.
+1010103167 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Moreover, we have staffers at some scenic spots to serve as your guides.
+1010103168 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 By the way, I heard Shark-speare was also here on vacation. Maybe you could track it down?
+1010103169 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Let's go.
+1010103170 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 I am Cathy No.1. Let me introduce you to this place.
+1010103171 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 I am Cathy No.2. Let me introduce you to this place.
+1010103172 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 I am Cathy No.3. Let me introduce you to this place.
+1010103173 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 I am Cathy No.4. Let me introduce you to this place.
+1010103174 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 This is the... front gate! Huh? A'Mao! A'Mao is gone! 3
+1010103175 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 This here is the... Ferris wheel plaza of Venus Splash Park. 3
+1010103176 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 And this... is a hot-air balloon. A lot of people come here to ride it on certain occasions. 3
+1010103177 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Here we have... a bar and a roller coaster! Whether you're seeking rest or thrills, this is the place for you! 3
+1010103178 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 I am Cathy No.5. Let's take a picture together. 3
+1010103179 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 I think Cathy No.1 is riding the Ferris wheel.
+1010103180 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Whoa! Shark-speare is here. Go take a picture with her! 3
+1010103200 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Shark-speare's footprints are seen near the dumpster. She's into scavenging too? 3
+1010103201 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Shark-speare's footprints! She must have been here to admire the Ferris wheel. 3
+1010103202 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Shark-speare has probably sat here for quite a while. She must be loving that curtain in the back! 3
+1010103203 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 You found those well-hidden tracks. I'm impressed! 3
+1010103204 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Shark-speare seems to have lingered here for a while. Was she admiring the view? 3
+1010103205 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Shark-speare seems to have taken a lot of pictures of the Ferris wheel from here. 3
+1010103206 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 This is a vantage point. You can see the entire park from up here. 3
+1010103207 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 She seems to have ordered a drink here, but isn't she a minor? 3
+1010103208 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Odd. Shark-speare was here playing music games. Was she inspired by King Wrench XIV? 3
+1010103209 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 She must have left these tracks while playing with the balloon. 3
+1010103210 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 This must be the skateboard Shark-speare used! 3
+1010103211 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 There are tracks of Shark-speare near every dumpster. She must be really into scavenging. 3
+1010103212 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Hiding behind this seems just like the thing that mischievous Shark-speare would do. 3
+1010103213 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Wow! You found Shark-speare's footprints! Great job! 3
+1010103214 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Uh-oh, you've run out of attempts to take pictures. Take a walk around or tap the upper-right corner to exit. 3
+101103001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I already scanned their model. Their memory data is most likely stored externally in the chips on their back.
+101103002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Can you copy their memory data without destroying their memory shell?
+101103003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 It's doable. But I'll need Commandant's "connection device."
+101103004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Connection device?
+101103005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 It should be an amplifier. Or at least one of its functions is to amplify signals.
+101103006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...The low-level design of the device is identical to the ship's system. Might have slight differences, but I can't tell yet.
+101103007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I just need to make a few changes to monitor and adjust the ship's environment.
+101103008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Liv, you try hacking into their cores in the meantime. I'll adjust the environment to help you.
+101103009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'll retrieve the chips.
+101111101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I must find something that I can use as disguise.
+101111102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Perhaps... This will do.
+101103010 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Incomplete Data 001 1 Success: 10. Failed (Blurred text)... I swear... I will find the optimal one.
+101103011 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Incomplete Data 002 1 Mind transfer experiments are forbidden! Stuffing the brain of a machine into a human body... Villier is mad!
+101103012 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Incomplete Data 002 1 What's this, some early Golden Age joke? Bloody maniac!
+101103013 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Sketch Paper 1 Aphrodite doesn't exist, Pygmalion.
+101103014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We have enough data chips.
+101103015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Now analyzing.
+101103016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Dialogue: Opening the lift and preparing to escape. Stage ends after the dialogue (text to be configured 5)
+101103017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Dialogue: Opening the lift and preparing to escape. Stage ends after the dialogue (text to be configured 6)
+101203001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 This is where the signal came from. The aircraft couldn't go any higher than this altitude.
+101203002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant...is probably higher up.
+101203003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Before the real battle, I need to preserve strength. I must pass through this place quickly and stealthily.
+101203004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Just a little longer, Commandant.
+101203005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 No enemies after me now... This is it...
+101203006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The top level... Commandant is right there.
+101203007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 This must be the basement of the secret lab.
+101203008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The mysterious file should be on the [upper floor].
+101203009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Before the real battle, I need to preserve strength. I must pass through this place quickly and stealthily.
+101203010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Too many enemies in here. Gotta proceed carefully.
+101203011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Bingo! Got the password to the secret file!
+101203012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Mission accomplished.
+101203013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 If we're going to fight, we'll have to flush it out first...
+101203014 0 2 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare 1 Let's... play...
+101203015 0 2 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare 1 L-le-let's...
+102010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Why don't you trust Nanami?
+102010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'm only curious about your affiliations. You don't have any squad insignias for a start.
+102010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Aw, bruh, it doesn't matter! Nanami'll be of great help to you all!
+102010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Well... I don't think Nanami means us any harm...
+102010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Aw, you're so NICE!
+102010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ah!
+102010107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+102010108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 You can handle yourself, Nanami... although your combat style is a little... unusual.
+102010109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Ahahaha... Praise me more!
+102010110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 These devices... looks like they've been decommissioned... irreversibly.
+102010111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Another team must have destroyed it before it became infected. They probably had no choice.
+102010112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Is that what Celica meant by "finding access"...?
+102010113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Lucia, you'll have to handle the surroundings.
+102010114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee...
+102010115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Just a little longer!
+102010116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Even you're having difficulties cracking it, Lee?
+102010117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Practically a fortress... Those Tech Union folks aren't making it easy for us, eh? This'll take some time...
+102010118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Let Nanami take care of it!
+102010119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+102010120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Just bend and transform your hand like this and click and clack and then—
+102010121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Stick it in real deep!
+102010122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...
+102010123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 I'm in... Now... Let's look at the code! Haha. Definitely written by a cute girl...
+102010124 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Hm-mmm... I see. I see... Ahah!
+102010125 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Mission accomplished!
+102010126 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's spewing smoke—huh?! It fixed itself...
+102010151 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nanami is a Construct adept at defense and smashing through enemy lines.
+102010152 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Nanami's body on the right to have her enter the battle.
+102010153 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Pinging a Yellow Orb after any [3-Ping] triggers my Core Skill!
+102010154 0 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 [3-Ping] with any color.
+102010155 0 PanelBallBox/FirstBall 1 1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Then ping 1 [Yellow Orb] to trigger [EX- Slash Storm]. Vroom, vroom!
+102010156 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 [EX- Slash Storm] is an area effect skill that grants immunity to control effects while in use. Spin to win!
+102010157 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png [EX- Slash Storm] Command 2 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png
+102010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to our instructions, this is the deployment point for the Iso-Devices.
+102010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But... Corrupted are still converging en masse.
+102010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No doubt driven in this direction by the Iso-Devices of other teams.
+102010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 First in, best dressed, I guess.
+102010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We'll have to hurry... We need to clear out this zone so we can deploy the device.
+102010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It'll take a while for each Iso-Field to establish.
+102010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And during so, we'll have to draw the enemy away, right?
+102010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Yes. After a device is deployed, I'll join you.
+102010304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay. Let's all do our best!
+102010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That went well. The Iso-Device is humming along nicely.
+102010306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Um, should we maybe try to get ahead of Cerberus?
+102010307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv... Do you have something on your mind?
+102010308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sorry, I... I just think there's a possibility Tifa might...
+102010309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We do need to hurry, but we shouldn't let Cerberus dictate our pace.
+102010310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 From my past experience, trying to coordinate with them is a terrible idea.
+102010311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But we can relax. With our current pace, there's no way they'll be ahead of us.
+102010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It doesn't matter what Cerberus is up to. We still need to investigate the source of the signal.
+102010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Corrupted have been eliminated. Anything to report, Liv?
+102010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No sign of the target "Iron Maiden" or the Construct Tifa near the signal source...
+102010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 A wasted trip, huh...
+102010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Wait, is that a...?
+102010406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What is it?
+102010407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 A discarded Inver-Device.
+102010408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Discarded? Why would a Construct throw away their Inver-Device?
+102020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, what's the infection status of those two Suzaku Squad Constructs?
+102020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 100%. The Punishing Virus is already taking over their bodies. Past the point of no return...
+102020103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 So, besides destroying them, there's nothing else that can be done.
+102020104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Maybe... We could try to, um... check—
+102020105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 —Check them for clues about Suzaku or Tifa... It's got to be done.
+102020106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, don't be too hard on yourself.
+102020107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commencing data extraction...
+102020108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ……
+102020109 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Commandant! Wake up! Serum... Give Commandant more serum!
+102020110 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Leader 1 Tifa, the Commandant isn't going to wake up...
+102020111 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 ……
+102020112 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 S-sorry... I'm... s-sorry...
+102020113 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Sorry... Commandant... It's all my fault... I was too weak...
+102020114 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Without you... what's the point of going on?!
+102020115 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Soldier 1 Tifa! Remember what Commandant just said?!
+102020116 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Commandant asked us... to witness the new dawn of humanity, on his behalf...
+102020117 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 So... I've got to... keep living... right? Only then will I... be able to... see the light of dawn...
+102020118 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Leader 1 We've got to go back.
+102020119 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 But, Commandant's body!
+102020120 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Uuuurgh—
+102020121 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Ah!
+102020122 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 Get out!
+102020123 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Urgh...
+102020124 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 You're right, pretty girl... Only the living will see the dawn...
+102020125 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 And in this world, only the powerful survive.
+102020126 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Leader 1 Who... are you?
+102020127 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Soldier 1 He... stopped the Corrupted with the mere force of his presence...
+102020128 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Leader 1 Is that... the power of the Punishing Virus? How can that be?
+102020129 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 You Constructs are the only ones down here capable of protecting human Commandants.
+102020130 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 It was your weakness, and those Cloudcuckoolanders up there that killed your Commandant.
+102020131 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 You're not like the others, Tifa. These dregs of humanity will just join a different team when they go back...
+102020132 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 You're the only one who really cares about your Commandant, yes?
+102020133 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Soldier 1 What are you saying?!
+102020134 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 ……
+102020135 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 You see this power? Only it can save us down here...
+102020136 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 And keep our promises to those we love most...
+102020137 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 ……
+102020138 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Leader 1 Tifa! What are you doing? If you remove your Inver-Device—
+102020139 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Leader 1 ARRRGGH!!!
+102020140 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 You all have outlived your usefulness.
+102020141 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Soldier 1 Leader! We, we've got to get out of here! ARRRGGH!!!
+102020142 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png ??? 1 Let's see how far you can get without your fancy equipment.
+102020143 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Soldier 1 Tifa... Why are you just standing there?
+102020144 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Soldier 1 Darn it... No...
+102020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Suzaku squad member, do you read me?
+102020202 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 There must... be a way... to bring Tifa back...
+102020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 It's too dangerous! Pull out!
+102020204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No signal?
+102020205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 His Inver-Device is broken... That's why he can't recall his consciousness or hear us.
+102020206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's impossible to defeat so many without an Iso-Device—hope he hangs in there.
+102020207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We could really use another Iso-Device round about now... Tch.
+102020208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Hang in there, Suzaku!
+102020209 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Thank you... Watch out!
+102020210 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Argh... I... can't... stop...
+102020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I hate to admit it, but we can only trust what Vera told us.
+102020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Only Iso-Fields can neutralize those Corrupted shields.
+102020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Remember, only engage Corrupted after they are INSIDE the Iso-Device area.
+102020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We can't just leave him here. Liv, we have to help him.
+102020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 On it.
+102020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I've stabilized his cognitive functions, but he's not going to last much longer...
+102020404 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Thank... you...
+102020405 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 There is one more thing... I need to ask you...
+102020406 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Please give me... Tifa's Inver-Device...
+102020407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 If we give it to him... he might...
+102020408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 He's a goner... Just let him do what he wants...
+102020409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ……
+102020410 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Thank you.
+102030101 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Tifa... come back... with me...
+102030102 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Suzaku, someone needs to... stay behind and witness the dawn... like Commandant wanted...
+102030103 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 You... cared the most out of us about the Commandant, right?
+102030104 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 You wanna help the Commandant achieve his final wish, right?
+102030105 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 UGH...!!! The Punishing Virus... I'm... losing it...
+102030106 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Tifa... Put on the Inver-Device... and come...
+102030107 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 ……
+102030108 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Silence.
+102030109 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Tifa...?
+102030110 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Suzaku Squad Construct 1 Agh—!
+102030111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 He's...
+102030112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Jitterbomb swarm! Liv, protect Commandant!
+102030113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Get ready to retreat!
+102030114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Where are they all coming from?!
+102030115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No way forward!
+102030116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Road ahead is blocked!
+102030117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, use your Levi-Gun!
+102030118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay!
+102030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Too much debris. Is there another way?
+102030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This is the last exit. All the others have collapsed.
+102030203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There's no choice, Commandant. We'll have to slowly remove the debris.
+102030204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Wait... I'm getting a response...
+102030205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's Tifa's signal! She's getting closer!
+102030301 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Commandant, I wish you could see me as I am now...
+102030302 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 You'll... like me, will you?
+102030303 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Sorry... Commandant... Sorry...
+102030304 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I... can't see anything... anymore...
+102030305 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Commandant... where... are you...?
+102030306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Tifa's not right. Protect Commandant!
+102030307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay!
+102030308 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Commandant? You're all trying to steal my Commandant?!
+102030309 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 No... NO!
+102030310 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 AAAAAAAAARGH!!!
+102030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We need to get out of here. Hold on, Lee!
+102030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Sorry, I was too careless...
+102030403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, it's my fault—Here, lean on my shoulder!
+102030404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+102030405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Quickly, before she notices us!
+102030406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Ugh!
+102030407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lee! Are you okay?
+102030408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The wound is worsening... Just leave me here. I'll just slow you down.
+102030409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Recalling is the safest choice for me now. It will only cause the faintest ripple in my M.I.N.D.
+102030410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lee, please! Stop!
+102030411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll get you back, no matter what!
+102040101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ……
+102040102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'm worried that the new variants will start targeting Iso-Devices.
+102040103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We should investigate, Commandant.
+102040104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Already sent someone, huh.
+102040201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There's too much debris. Is there another way?
+102040202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This is the last exit. All the others have collapsed.
+102040203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There's no choice, Commandant. We'll have to slowly remove the debris.
+102040301 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 You will all be specimens of my next experiment!
+102040302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Don't hesitate just because she was a Construct!
+102040303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Do... Do we destroy her?!
+102040304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Yes.
+102040305 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Impossible! How are you so strong?!
+102040306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 A Construct without their Commandant is no match for us!
+102040307 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I can't let the Princess down...
+102040308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Princess?
+102040401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, let's use the fog to sneak back upstairs.
+102040402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This enemy is bad news... Sorry. I'm being a liability.
+102040403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, Lee... You're not.
+102040404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm the one who got us into this mess...
+102040405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 (Coughs) It's getting worse... Just put me down...
+102040406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Stuff it already, Lee!
+102040407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……!?
+102040408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll bring you back, no matter what!
+102040409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Liv...
+102040410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Alright, then I'll be counting on you.
+102040411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Corrupted are closing in. We need to hurry.
+103010101 0 2 Assets/Product/Texture/Image/RoleCharacter/KuluomuNomal01.png Chrome 1 Kamui, what's your status?
+103010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Uh, Chrome... I think I'm lost.
+103010103 0 2 Assets/Product/Texture/Image/RoleCharacter/KuluomuNomal01.png Chrome 1 Just as I thought...
+103010104 0 2 Assets/Product/Texture/Image/RoleCharacter/KuluomuNomal01.png Chrome 1 You're good in a fight, but your sense of direction is appalling...
+103010105 0 2 Assets/Product/Texture/Image/RoleCharacter/KuluomuNomal01.png Chrome 1 Listen up, Kamui, just follow the Navi-Path...
+103010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Navi? I told you, that thing is useless. It keeps changing directions! It's so annoying...!
+103010107 0 2 Assets/Product/Texture/Image/RoleCharacter/KuluomuNomal01.png Chrome 1 Because it detects threats in real-time and adjusts your route accordingly. The Strike Hawks fight alone, after all.
+103010108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I've got my instincts! I don't need a Navi to tell me where the danger is!
+103010109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hang on. There's a Construct up ahead. I'll go ask him the way!
+103010110 0 2 Assets/Product/Texture/Image/RoleCharacter/KuluomuNomal01.png Chrome 1 But there are no friendly signals in your vicinity. Hey! Can you still hear me?
+103010111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 You here on a mission too? Well, ain't that a coincidence!
+103010112 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+103010113 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Yes. Quite.
+103010114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I'm looking for the Estate Museum. On my way to reinforce the Gray Raven. Can you point me in the right direction?
+103010115 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 That way.
+103010116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Oh, it's that way... Guess my Navi was right, after all. Good luck on your mission too, friend!
+103010117 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Don't mention it.
+103010118 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Well, well. They do have some interesting people on their side, don't they?
+103010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This is where the distress signal originated.
+103010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 High Construct casualties, but low levels of Punishing Virus...
+103010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Thankfully, they all recalled their consciousnesses. Their bodies weren't further infected as well.
+103010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We should do some preliminary recovery, and find out what happened while we're at it.
+103010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They are covered in gunshot wounds.
+103010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Whatever did this is packing some serious heat. Be on your guard.
+103010207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Look!
+103010208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Heavy Terrapod 1 Visitor Identification: Thug. Commence program, "Civil Control".
+103010209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's... one of the Estate Terrapods. Someone must have reactivated it.
+103010210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 How many guns did they cram in this thing? Post-Pandemic Age tech really could use some subtlety...
+103010211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, request backup from nearby team.
+103010212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay!
+103010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Leave these to me!
+103010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Easy!
+103010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wow, he must be a Tank Construct... That onslaught didn't leave a scratch on him.
+103010304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 (Chuckles)
+103010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Estate structures are falling apart, but their control systems seem pretty much intact.
+103010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Estate control systems can be accessed via that Terminal. If we can hack the defense codes, we can shut the systems down.
+103010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is that a bionic animal? Cooool!
+103010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wow! It's moving!
+103010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You—
+103010406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 He's activated the entire museum security system! And it's at the highest alert! That idiot...
+103020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 These exhibits... look super shady...
+103020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But I won't touch them again, I swear!
+103020103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Locked... Tch, of course.
+103020104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Enemies behind us are closing in!
+103020105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No good way around this. Let's deal with them first.
+103020106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png ??? 1 That's far enough. Please leave this place, while you still can.
+103020107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Who... said that?
+103020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The... the exhibits are being activated!
+103020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Turn on EM Camo, quickly.
+103020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Beamers ahead are hidden behind a force field. Our attacks will bounce right off.
+103020204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We'll have to observe their attacks and time our exit carefully. Remember, any hits will disable our EM Camo.
+103020205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Door locks disabled. Let's keep going.
+103020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Some sort of barrier is blocking access to the courtyard...
+103020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There's a high Punishing Virus response... behind the force field.
+103020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It must be some kind of lair.
+103020304 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Estate Butler 1 It is intended to protect you... This is your last chance...
+103020305 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Estate Butler 1 Once you pass through this barrier, there's no turning back.
+103020306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Liv, insert your Levi-Gun core into the Terminal. It will short the force field.
+103020307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 On it.
+103020308 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Estate Butler 1 ……
+103020309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The force field has been overloaded. We can continue on our way!
+103020310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's go.
+103020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The fighting there is done. We don't have to rush. Let's clear out the Corrupted nearby first.
+103030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Phew—mission accomplished.
+103030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Very thorough. Thank you, Lucia.
+103030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Those Constructs... look a bit abnormal...
+103030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Their limbs and Inver-Devices are all destroyed, but they've still got vital signs.
+103030203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Stay...
+103030204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What happened to you? What are you trying to say?
+103030205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Stay... back...
+103030206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Someone installed Motion Bombs inside them!
+103030207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 That's so... messed... up...
+103030208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Disarming these bombs isn't possible right now... We can only give them a bit of distance...
+103030209 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 That's what happens when you oppose the Ascendants—I do not wish to see it happen anymore.
+103030210 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 But it's too late now. Don't say I didn't warn you.
+103030301 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Loyal old Android. He has defended the Estate Museum for a very long time.
+103030302 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 It would have ended quite differently if he had just succumbed to the power of Ascnet.
+103030303 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 But, such is the fate of the weak.
+103030304 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Go. Complete your final task.
+103030305 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Thank you for releasing me...
+103030306 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 I... will not allow... them... to defile Mr. Copperfield's legacy...
+103030307 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Initiating... central nervous system... self-destruct sequence...
+103030308 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Mr. Copperfield... In the end, I failed you. I couldn't protect the Estate...
+103030401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Lucia.
+103030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What?
+103030403 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Now show me what you can do.
+103030404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+103030405 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I don't mind if the others join in, but in the end... only one of you will remain.
+103030406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 One of... us?
+103030407 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Which one will it be?
+103030408 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You're weak... just like she said.
+103030409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What... are you saying?
+103030410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hey punk—
+103030411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Over here!
+103030412 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 What?!
+104010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You found the monitors?
+104010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Yeah... but any equipment exposed to the elements could have been infected.
+104010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hope they still work. Let me try!
+104010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 They seem to be working. It must be my lucky day.
+104010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 We should bring them in for analysis.
+104010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We need to find somewhere quiet. The battlefield isn't the place for computational work.
+104010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The tremors feel different here. I've got a bad feeling about this.
+104010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I'll place some EMP bombs in strategic positions.
+104010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Cover me, Lee. Don't hold back.
+104010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You got me...
+104010304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Take cover! Baby's gonna blow!
+104010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Those things don't affect us... What were you thinking?
+104010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The place is strewn with Corrupted parts...
+104010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Status?
+104010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's at 20% power. If we're doing something, now would be the time...
+104010404 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Emma...
+104020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's very hot here. Commandant... are you okay?
+104020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 In and out. Find a supply point for Commandant.
+104020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Target sighted! Wow... it looks a lot bigger in real life. What's it called again?
+104020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Vassago, a kind of bionic Sand Worm. It moves through the sand and ambushes its prey.
+104020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Remain vigilant. We don't have much experience in this kind of environment.
+104020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Did you feel that, Lee?
+104020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Yes. EM Camo. The enemy's using military-grade tech.
+104020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 They could attack from any direction. Watch your back.
+104020304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Identifying target code... BPO-29, status... Deserter?
+104020305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png ??? 1 Lucia? It's you...
+104020306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png ??? 1 Looks like... you aren't with the cleaners.
+104020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Kamui, don't rush in!
+104020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Worry not! This is the part I'm actually good at!
+104020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I don't like that... I'm getting used to his style somehow...
+104020404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Status update?
+104020405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 ...And they didn't even clear out the Corrupted here before telling us to set up a supply point?
+104020406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Whatever. More fun for me!
+104030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This place will be easy to defend.
+104030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Why do we have to do all the fighting? Are they afraid or something?
+104030103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We've got no choice. They're in charge of transport.
+104030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I can't believe he laid so many traps.
+104030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I just don't have that many folks I can spare, that's all.
+104030203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I'll get you!
+104030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Kamui is fighting his own battle. Lee, I need you to take care of fire support. Hurry!
+104030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Forget about those Corrupted! We've got to get Liv back!
+104030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wo-ah! There it is! The Vassa-thingamajig... I can never remember what it's called...
+104030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is it following us? What does it want?
+104030403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 We don't have time to play with you! Lie down like a good boy! HAIYA!!!
+104030404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Weird. It looked like it was going for Commandant...
+104040101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant... I...
+104040102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 No. I'm sure it'll be fine.
+104040103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Keep your eye on Lucia, Commandant.
+104040104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 While I go shove a sock in Watanabe's mouth.
+104040105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Purifying Force... Constructs that kill Constructs…
+104040106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Leave that for later. Let's mop up these wandering enemies first then take a rest.
+104040201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 If you don't believe me, go look at those tombstones.
+104040202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Manhami, Analyzer, Katana specialist, Lazy dullard, November.
+104040203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Kiryu, Attacker, Switch Axe specialist, Cuddle dragon, November.
+104040204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Yayoi, Analyzer, Life Support specialist, Flowers for tomorrow, November.
+104040205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Fresh meat for the grinder... You'll help fight, yes?
+104040301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Surrender! I'm not going to kill any Constructs.
+104040302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I refuse!
+104040401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Watanabe can take care of Liv for us.
+104040402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Maybe we should put some distance between us and the enemy, Commandant.
+104040403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+104040404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I'll stop 'em. You get Lee out of here, Commandant!
+105010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We need to move fast. I just hope Kamui's map is accurate...
+105010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Don't make too much noise. We don't want to alert the Forsaken. They're still holding Liv...
+105010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This facility is probably rigged. Stay sharp...
+105010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee? Kamui?!
+105010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What is it?
+105010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Gone...?
+105010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Visual system errors? Disorder in the M.I.N.D.?
+105010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Corrupted signals have recovered. We'll have to fight... It won't hurt them, will it?
+105010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The next batch of projectors is in position.
+105010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Follow my mark.
+105010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Graviton detector imaging has commenced. The image is fuzzy, but will suffice.
+105010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But these Corrupted aren't projections.
+105010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 How did the Forsaken get through here with no Graviton Detectors?
+105010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I guess they know this place... Why else would they bring Liv here straight?
+105020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If we want the EMP to affect the maximum number of projectors, we need to find the best spot.
+105020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There's Corrupted everywhere. I'll send a signal when the coast is clear.
+105020103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Corrupted attacks are slowing...
+105020104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 NOW!!!
+105020105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Okay.
+105020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 You said to not let Kamui out of our sights. Is there something?
+105020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Well, seeing how we're on the dedicated Gray Raven channel...
+105020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I was just checking Kamui's Inver-Device...
+105020204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It was running on high-load mode. And there are logs of him trying to turn off his GPS and Comms systems.
+105020205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Turning off his own...
+105020206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 He might have his own plans... but I think we definitely need to check in with him more.
+105020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Corrupted are shielding the projectors...
+105020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The one in the middle seems different. I think it must hold the secret to this place.
+105020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Okay, here goes!
+105020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commencing capture of next target.
+105020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Kamui, don't damage its memory shell.
+105020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Haha, as long as I don't hit him directly, he'll be fine...
+105020404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Done—over to you, Lee.
+105030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Show Nanami the M.I.N.D. or you'll regret it—
+105030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 WA-POW!
+105030103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Such strength! Not even a scratch?!
+105030104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Pffft! This is boring!
+105030105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Nanami's had enough.
+105030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This place looks quite oriental. It takes me back...
+105030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+105030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We're in Liv's M.I.N.D. She's already showing signs of the Punishing Virus.
+105030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tch. That Watanabe... He best get ready for a beating after this...
+105030303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv!
+105030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Don't hold back, Lucia! We might not get another chance!
+105030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 (Deep breaths) Very well...
+105030403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv...
+106010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 We're on top of Underground Refugee City 019. During the Post-Pandemic Age it was home to half a million refugees.
+106010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 That's about one-third of Babylonia's current population. Of course, it all ended in tragedy.
+106010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Corpses are piled high at the exits... indicating the severity of the final crisis that erupted inside...
+106010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Our objective is the Ascendants. Let the archeologists take care of history.
+106010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Wait. Something's climbing up under the elevator!
+106010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Finally, some movement.
+106010107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 The door's open.
+106010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We need to cross the walkway to keep moving down.
+106010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hurry. We don't want to get caught out on a bridge.
+106010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Haha! Lucia knows her away around a battlefield!
+106010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Everyone, I've picked up... a familiar signal.
+106010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Executing purification mission, target: Forsaken...
+106010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That Corrupted used to be... a giant omni-directional mobility firefighting device...
+106010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 So what you're saying is... it knows hydro-pump!
+106010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hey. Why have we got fewer Corrupted than the Forsaken? You been slacking off or something?
+106010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's not a competition...
+106010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Snap out of it, Nanami. You helping or not?
+106010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 I'm waiting!
+106010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 For what?
+106010406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 The one behind you!
+106020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We can deal with Kamui later. Our top priority is clearing the path ahead.
+106020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, hold your position at the center of the group until we pass.
+106020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That Strike Hawk deserted...
+106020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Then he's bound to come to "her" attention...
+106020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I know full well how that's like.
+106020204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You seem pretty composed being a target...
+106020205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 How come...
+106020206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 When there's still so many Corrupted... covert action is the only option.
+106020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 The girl was right. The isolation doors are still working.
+106020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, close the door. I'll clear things up with Kamui... once the mission is complete.
+106020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Door closed! Everyone, go and help Nanami.
+106020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I'll start laying out the detonators.
+106020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Gray Raven, you are responsible for clearing the Corrupted in this vicinity.
+106020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 No! The road collapsed...
+106020404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Kid, you go back first. Destroying the source of Corrupted is my task.
+106030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That voice... sounds so cold...
+106030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Capable of rational thought at such high virus levels... I wonder, are we looking at another Ascendant "masterpiece"?
+106030103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Her voice... sounds familiar... ugh...
+106030104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia, are you okay? Everyone... proceed with caution!
+106030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Up in the sky a... friendly transporter... but we didn't call for backup.
+106030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If they're coming uninvited... then they must be the Purifying Force.
+106030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I've got Kamui's signal. He's not far!
+106030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Kamui...
+106030303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hurry! We cannot afford to waste time!
+106030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Sorry, Bianca, Karenina. I can't let you go any further.
+106030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 It's okay. Let's settle this then.
+106040201 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Corrupted 1 I will not let you take them!
+106040202 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Corrupted 1 Everyone is precious to me!
+106040203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Rest in peace... Sister.
+106040301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Calm down, Luna!
+106040302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png Luna 1 I'm not listening to you!
+106040303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Unidentified force on the radar!
+106040401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 So they're sending in Bianca's team...
+106040402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Ol' geezer, you know them?
+106040403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 You could say that. Fought with them before, even.
+106040404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They must be quite formidable, then.
+106040405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Even if they're the Purifying Force, I won't back down!
+106040406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Disobedience is a crime, Lucia.
+106040407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 No... I'm the leader!
+106040408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Bianca, you said I'll get to fight Lucia!
+106040409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Your enemy is here!
+106040410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 S%@#...!
+107010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Scavengers are always looking for rare metals among the ruins.
+107010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 So where are they all now?
+107010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 And what is this drill rig doing here?
+107010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 They're going to bring the whole place down! Stop them!
+107010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The path splits up. There's no time...
+107010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant can decide.
+107010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 So many Corrupted—but y'all can't stop Nanami!
+107010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Commandant, Rohacchi is over there!
+107020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I've marked the optimal sites to place the Disruptor.
+107020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 No! There's no time. We need to get out of here before we're completely surrounded!
+107020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, it's a signal transmitter!
+107020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 A trap... No doubt we have been exposed.
+107020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Stay sharp... and hurry.
+107020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Out of my way!
+107020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Karenina... Don't be rash...
+107020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Is it because of Kamui...?
+107020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Shoot first and ask questions later.
+107030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Find Commandant's Mind Beacon, before the M.I.N.D. overheats.
+107030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Overheating in the M.I.N.D. is a manifestation of obsession in the Construct's memories...
+107030103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Eliminate Corrupted... Eliminate Punishing Virus...
+107030104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Sync complete... Auto-jumping to the position of next Mind Beacon.
+107030105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Mind Beacon sync complete... Is that... a frog plushie?
+107030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Hang in there, everyone!
+107030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Fire support incoming!
+107030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Watanabe and I have Roland pinned down. Take down that huge Mech!
+107030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I'm having a major déjà vu.
+107030303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Show me what you can do now.
+107030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 You're not getting away this time!
+107030402 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Empty words from an empty mind.
+107030403 0 1 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Only fools underestimate an Ascendant... 3
+107030404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ...That was unexpected.
+108010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Supply Crate has been delivered to target location.
+108010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Protect the Supply Crate. Destroy any Corrupted that come near.
+108010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 The Dawn frame demonstrates greatly enhanced powers in combat.
+108010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 I'll do my best not to drag you into the firing line.
+108010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Corrupted everywhere. Stay out of their scanner range.
+108010401 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Hehe, I'll grind you into paint!
+108020101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Roseblade 1 Your wish is my command... Master.
+108020102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Roseblade 1 I cannot... permit you... to continue.
+108020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...It's not working. Lee's signal has completely vanished!
+108020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Pursue the "Iron Maiden".
+108020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Don't let her get away. If she does, we'll lose all contact with Lee.
+108020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Eliminate these Corrupted...
+108020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And find a way to limit Lee's attacks.
+108020401 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 How exciting, defeater of Roland! Hold nothing back!
+108030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 The Energy Pod is all red inside... There's no way to ascertain Kamui's current status.
+108030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Our objective is to restrict Purifying Force mobility and protect Kamui.
+108030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Avoid their vitals.
+108030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I don't surrender to anyone! Not you or the Tenebrion!
+108030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I'm already mentally prepared... I'll just have to defeat you!
+108030401 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Your help is here, huh...?
+108030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Why... are you...?
+108030403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 I said I'd help you.
+108030404 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Fools... It will make your M.I.N.D. overheat.
+108030405 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 You'll be wide open to the Punishing Virus.
+108030406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Assuming you can beat us.
+101200601 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 There must be an Ascendant behind this assault.
+101200602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What are you planning on doing?
+101200603 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Too many questions, Mr. Thirst. Well, you can have the floor here.
+101200604 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Ta-ta.
+101200605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Woah! What's going on with this shaking?
+101200606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The tremors are coming from... above?!
+101200607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Captain... Is it just me or is it getting more claustrophobic in here?
+101200608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 A trap, huh...
+101200609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 It's starting up again...!
+101200610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Concentrate! There are still enemies around!
+101200611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Oh, it's done squishing down on us. Ha-hah!
+101200612 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 No, it's... building up speed and accelerating!
+101200613 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Capt.! It's gonna faaa-aa-aall!
+101200614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Don't just gape there! Run!
+101200001 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Enough demonstration of the basic functions. Time for some real combat.
+101200002 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 …………
+101200003 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png Hassen 1 Is that Roland the Ascendant?
+101200004 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 It's a model derived from all the battle reports so far. I expect a 20% difference in power compared with the real one.
+101200005 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png Hassen 1 Facing an Ascendant in the very first fight, huh...
+101200006 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 It's a model derived from battle reports. I expect a 20% difference in power compared with the real one.
+101200007 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 I know this is cheating, but I'm going to set the frame at maximum energy.
+101200008 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Now witness the power of our new frame.
+101200009 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png Hassen 1 Never thought you could win...
+101200010 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 What do you think? Happy with the result?
+101200701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Capt., now that I got the time to look around, it's actually pretty cool in here...
+101200702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 ...Spare that for later. Just move!
+101200703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Oh, by the way, I snagged this on our way out.
+101200704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Stow it away somewhere first. We might find it useful later.
+101200705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Dayum! I'd be a Kamui pancake if one of those dough rollers run me over!
+101200706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I see some platforms around the sides. Let's advance using them as temporary shelters.
+101200707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hey Chrome, those are Kowloong Constructs, right? They are surrounded!
+101200708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Let's help them!
+101200709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Beware of the flames rising from the floor. Move quickly, but with caution.
+101200710 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Never thought I'd be rescued by some Babylonians... But I won't take you as our allies just yet.
+101200711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 We have all the time to fight after the war, but right now there are more important things to worry about!
+101200712 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 ……
+101200713 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We should give them a copy of the ID just in case, given that Cerberus is nowhere to find.
+1013015201 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Once again, there are many Corrupted outside craving for ascension, Roland.
+1013015202 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 If craving works... We wouldn't be wasting so much effort.
+1013015203 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Just do the usual thing, Gabriel.
+1013015204 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Wipe them all out...
+1013015205 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Much cleaner now. Let's go.
+1013015206 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Yeah. Miss Luna is waiting ahead.
+111200401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'm here to help.
+111200402 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Just do what you train-dwellers do. We're striking back.
+111200403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 What are you doing?
+111200404 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Dunno what y'all are trying at. But hey, goodie, a triple.
+111200405 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Hah... Good boy, aren't you?
+111200406 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Mh-hm, putting this Strike-Hawk-delivered ID to good use.
+111200407 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Now we can stop these Corrupted from advancing!
+111200408 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Just a few cannon fodders. Don't be too full of yourselves, Babylonians.
+111200409 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Let's see who's full of themselves, Ascendant!
+111200410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'll take care of the enemies at the rear!
+111200411 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Alright! I think we can call it a day here.
+111200412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Ah... Cerberus went out, chasing after Roland.
+111200413 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 ...A real bunch of mad dogs, aren't they?!
+111200414 0 2 Assets/Product/Texture/Image/RoleCharacter/JiamilaNormal01.png Jamilah 1 Let us not worry about them. We should provide artillery support elsewhere.
+111200451 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Now! Open fire! 2
+111200452 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Let's get the roly-poly going. 2
+111200453 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Darn it!!! 2
+111200454 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I won't lose to you! 2
+111200701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We have to fight an Ascendant, with Lucia fallen right behind us...
+111200702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Commandant, I have a plan. But I'll need some time.
+111200703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Then we'll hold off Gabriel for a while. Commandant, we're counting on you!
+111200704 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 How...
+111200705 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 W-wait—!
+111200706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 That's all we can do...
+111200707 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Pathetic. As I thought... The key lies in the other "sister."
+111200751 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Shrewd, aren't you. But no matter. 2
+111200752 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Naive. 2
+119000101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I haven't met Selena yet...! 2
+119010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I can hear her voice!
+119010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 It's clear, and close...
+119010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Finally, we can meet again, Selena...
+119010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Just hang on for one more moment...
+119010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Keep... keep singing...
+119010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Those were...
+119010107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 !
+119010108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 That tremor...
+119010109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 The space station is... breaking up?
+119010110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 It can't keep going like this. Not only Selena, but other troops will also...
+119010111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I have to come up with a solution...
+119010112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I should be able to access the control system by that.
+119010113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 It seems pretty old-style...
+119010114 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Electromagnetic lock control module back online, insufficient authority to modify...
+119010115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Although I can't modify it directly, it should be good enough for now.
+119010116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Okay, next...
+119010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Selena should be nearby...
+119010202 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Intruders detected... Intruders detected...
+119010203 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 You must buy a sightseeing ticket first... Please buy your ticket at the ticket booth...
+119010204 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Otherwise, a special procedure will be initiated...
+119010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 ...This is?
+119010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 That's pretty...
+119010207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Do you know where Selena is?
+119010208 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Initiating enforcement procedure—
+119010209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Seems I don't have a choice...
+119010210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I have no time for this. Bring it on!
+119010211 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Higher threat level detected—
+119010212 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Abandoned current mission—
+119010213 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Go to the location—gravity room.
+119010214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Ah... Ran off...
+119010215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 But I can search around at last...
+119010216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 (Searches and digs around)
+119010217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 There's some logbooks stored in the terminal. They should be useful...
+119010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Hostile signals?
+119010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Alright, Selena, just wait a little longer. I'll be right back.
+119010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 The interference is too strong...
+119010304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 After wiping out the enemies here, I have to find another terminal as a signal amplifier—
+119010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 In doing so, I can contact Gray Ravens...
+119010306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 According to the topographic map, there should be a terminal ahead.
+119010307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Found it!
+119010308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 But... that is not good.
+119010309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Those Heteromers are protecting the terminal. And there's a robot guard near it...
+119010310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I'd better not get close to those cubes...
+119010311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 And that robot guard... seems to communicate with the terminal in certain ways...
+119010312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 ……
+119010313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 In short, I have to activate it!
+119010314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Activated the robot guard!
+119010315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Yeah, it works!
+119010316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 It seems the Heteromers here could be easily deconstructed...
+119010317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Maybe they've lost too much energy because of Gray Raven.
+119010318 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Let me see if the terminal still works.
+119010319 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 It is activated. Finally I can contact Gray Ravens.
+1215010101 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Burning Soldier 1 My fire will not die! 3
+1215010102 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Frozen Soldier 1 The freezing... has not stopped. 3
+1215010103 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Dark Soldier 1 Let shadow consume you! 3
+1215010104 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Lightning Soldier 1 I will inherit... the power of lightning. 3
+1215010105 0 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Soldier 1 Captain! No— 3
+1215030101 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Gentleman 1 Overdrive! 3
+1215030102 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Old Guy 1 I know what you are going to say... 3
+1215030103 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Fish Merchant 1 The World! 3
+1215030104 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Quiff 1 Great DAZE! 3
+1215030105 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Fluffy 1 Silver Experience! 3
+1301011501 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Lucia, are they...
+1301011502 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Corrupted, a bit stronger than the ones you saw before.
+1301011503 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna, stay close.
+1301011504 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Roger...
+1301011505 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Ha... Ha...
+1301011506 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 You've been fighting with them all this time...?
+1301011507 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna, try to focus. There's still a...
+1301011508 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 But you're already...
+1301011601 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna!
+1301011602 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Just wait for me...
+1301011603 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Don't do... anything stupid...
+1301011604 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 I'll be right there... Just wait for me!
+1301011605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png The Other Lucia 1 You seem to have already realized the abnormality...
+1301011606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png The Other Lucia 1 Talk to "me" again... If you are determined to confront it.
+1301011607 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Yes.
+1301011608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png The Other Lucia 1 As you wish...
+1301011651 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna... I'm sorry...
+1301021401 0 2 Assets/Product/Texture/Image/RoleCharacter/LifujimuNomal02.png Mother 1 You can't go out like that all covered in dust. What will the recruiter say?
+1301021402 0 2 Assets/Product/Texture/Image/RoleCharacter/LifujimuNomal02.png Mother 1 Go put that dress on, sort yourself out in front of the mirror, then come back out.
+1301021403 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNomal01.png Liv 1 Not here... Probably in the closet.
+1301021404 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNomal01.png Liv 1 Such a pretty dress...
+1301021405 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNomal01.png Liv 1 Can I really just wear it...?
+1301031401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Must... fight... then... find Mommy and Jane...
+1301031402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 I did it... but I'm drained...
+1301031601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 The Corrupted are attacking humans!
+1301031602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Wait, why do the Corrupted and humans... all look the same... to me?
+1301031603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 No... Nanami... Pull yourself together! Look closer...
+1301031604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 There are two Corrupted!
+1301031605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Guard A 1 She's coming this way! She's been Corrupted!
+1301031606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 No, you're...
+1301031607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Guard B 1 Aim!
+1301031608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 No... Nanami needs to... get out of here...
+1301041401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let's fix this quickly and go home.
+1301041501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Murray's birthday is coming up. Before that, maybe I can...
+1301041502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I can send the whole message using 0s and 1s.
+1301041503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Binary operations, being and nothingness, black and white, order without chaos.
+1301041504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Prepare to meet your maker. It will be sequential and instantaneous.
+1301041505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...The final chip. Murray, your brother I might... have to wish you Happy Birthday ahead of time.
+1301051401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Hope today's harvest is good.
+1301051402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 (Searches and digs around)
+1301051403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Nothing at all... Ah! Those people, again!
+1301051404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 It says... Inver-Device... Beta version... I wonder what it's for...
+1301051405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 The thing inside looks real valuable though.
+1301051406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 There's an ID in the box... Huh? Why's it got grandpa's photo on it?
+1301051407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Huh? Where's all that stuff I just found?
+1301051408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Eek... It's getting late. I should head back...
+1301051409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 What's this? It looks like a remote control, for... this Robo Bug.
+1301051410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 It looks unstable, like it'd explode any minute... Let me try...
+1301051411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Wow! It actually moved!
+1301051412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 That was a big explosion!
+1301051413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 I think it broke something... Hope no one was hurt...
+1301061401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 The only person who can save you... is yourself. Got it.
+1301061402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Where you see scrap metal, I see trophies!
+1301061501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Abnormal Corrupted 1 ...than... my... son...
+1301061502 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Girl 1 ...Father...?
+1301071501 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 I will not allow anyone to get hurt!
+1301071502 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 I will protect you all, until the end!
+1301071601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Soldier 1 Where'd they all go...?
+1301071602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 The snow looks strange.
+1301071603 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 This is something a priest would wear...
+1301071604 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 ...Father Snow?
+1301071605 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 No! The children!
+1301081501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 ...Who ARE you?
+1301081502 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png ??? 1 I'm the one who is going to save you.
+1301081503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I... don't need saving.
+1301081504 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png ??? 1 That is not for you to decide.
+1301091401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 That's not surprising!
+1301091402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Anyway, let's take a closer look...
+1301091403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hello! Can you hear me?
+1301091404 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Injured Construct 1 Constructs from... Babylonia? They fooled you too, huh...? Watch out, behind you!
+1301091405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hold on while Nanami takes care of these guys. Be right back!
+1301091406 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Injured Construct 1 Scavengers made this place... using the Corrupted. It's a Construct hunting ground...
+1301091407 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Injured Construct 1 A girl hid me here and gave me this energy cell to keep me going...
+1301091408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 I knew it... Don't worry. I'll take it from here!
+1301091501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 So high Punishing levels! Did you come chasing after the traces of Construct remains, all the way from the surface?
+1301091502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hey! You there! It's not okay to destroy Nanami's favorite ruins and hurt Nanami's friends!
+1301091503 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Investigator Ryan 1 Good timing. The energy cell will power me up for a while. I can help you!
+1301091504 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Investigator Ryan 1 The hunting ground and the Scavengers... There's more to this than what meets the eye.
+1301091505 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Investigator Ryan 1 It was human Scavengers that attacked me... but the girl who saved me was a human Scavenger too...
+1301091506 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Investigator Ryan 1 Thanks to you guys I'll be able to make my report in person.
+1301091507 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Investigator Ryan 1 I'll tell them everything, about the assault on the Fortress... You were amazing by the way!
+1301091508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Ohoho! Of course, Nanami IS amazing! Oh... Amy, are you okay?
+1301091509 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Investigator Ryan 1 The girl who saved me... Has she... passed out?
+1301101301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Power, POWER!!!
+1301101302 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Is that... a Construct? Thank goodness!
+1301101303 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 After we were shot down, the Corrupted rushed us. We can't hold out much longer!
+1301101304 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 You're here to help us, right?
+1301101305 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+1301101306 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Devour... Target Construct...
+1301101307 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 After these scum found Lucia... they were like hounds on a blood trail... And now they're even in my way...
+1301101308 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Do you not know that this belongs to Miss Luna?
+1301101309 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Stand back.
+1301101310 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Sorry, we're on a top-priority escort mission. Only team members can approach the client.
+1301101311 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Duty calls, friend. Move aside. We don't want any trouble.
+1301101312 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 What are you doing? Aren't you here to help us?
+1301101313 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Wait... This one's full of Punishing Virus! We've got contact!!!
+1301101314 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+1301101321 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Thanks for the rescue! 2
+1301101322 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 You're an old model, but you're pretty good. Which team are you from? 2
+1301101323 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 When this is done, I can finally go back to Babylonia, outta this hell hole. 2
+1301101324 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 I know you saved us, but please don't interfere with our mission. 2
+1301101325 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Lucia is a hero to us. We must escort her back to Babylonia. 2
+1301101326 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 We don't know what the purpose of our mission is, but please cooperate. Don't approach Lucia. 2
+1301101501 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I smell a rat.
+1301101502 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Keep running, it'll make it more interesting, Lucia.
+1301101503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I can't win in my current state... I've got to... get away...
+1301101504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 But... where can I go?
+1301101505 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 There you are.
+1301101506 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I'm getting tired. Come back with me, there's a good girl. Miss Luna's waiting.
+1301101507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Don't try to fool me!
+1301101508 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Where are you going?
+1301101509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 !
+1301101510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Get away from me, you... Corrupted!
+1301101511 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hah hah... As expected of Miss Luna's...
+1301101512 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 So... you want to do it the hard way...
+1301101513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Is that the sound of battle? I wonder what's going on.
+1301101514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 If I can just get through these Corrupted... I'll be able to get away...
+1301101515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Finally... Am I free?
+1301101516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 But where should I go next...?
+1301101517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+1301101518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lu...na...
+1301102001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png ??? 1 Tch, she's completely ignoring my attacks.
+1301102002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png ??? 1 She seems to be drawn to Lucia, but Lucia, you...
+1301102003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png The Other Lucia 1 I'm fine... Keep Commandant safe...
+1301102004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaAFAqz.png Lucia 1 ……
+1301102005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaAFAqz.png Lucia 1 Surely you feel it too... Lucia?
+1301102021 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaAFAqz.png Lucia 1 Is that all you have, Lucia...? 3
+1301102022 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaAFAqz.png Lucia 1 Enough of this nonsense! 3
+1301111301 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Human Soldier 1 Wo-ah!
+1301111302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 The Corrupted made it this far?!
+1301111303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 We'll have to fight our way out!
+1301111304 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 Pretty good, kid.
+1301111305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 All Constructs can fight. Only some know how to fly.
+1301111306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Get on! Cyril, you go first!
+1301111307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 I'll clear the runway!
+1301111308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Prepare for liftoff!
+1301111501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Cyril... It's not that I don't trust you...
+1301111502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 But let's turn on the force field, just in case.
+1301111503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Let's see... should be the start button first...
+1301111504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Re-enter command, command code:\nContra\nConfirm again after entering the code.
+1301111505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Enemy in range. Enter combat mode!
+1301111506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Tsk! No time to get the force field up!
+1301111507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fighter Craft 1 Captain! We got you!
+1301111508 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 It's...
+1301111509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Backup!!
+1301111510 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 Let's teach them some respect!
+1301111511 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fighter Craft 1 You'll never catch Captain Cyril!
+1301111512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fighter Craft 1 Lay down suppressive fire!!!
+1301111513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fighter Craft 1 We've been hit!
+1301111514 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 Enough. Pull out.
+1301111515 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fighter Craft 1 Captain Cyril.
+1301111516 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 You're no match for him.
+1301111517 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Fighter Craft 1 Sorry, Captain...
+1301111518 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 Watanabe, this is mine, as well as Bruce's fight against you!
+1301111519 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 (Coughs) Guess us meat bags... can't keep up with Constructs in piloting...
+1301111520 0 2 Assets/Product/Texture/Image/RoleCharacter/XilierNomal01.png Cyril 1 Too bad I already got the Stealth mode permissions for this unit!
+1301121201 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 An island after the storm, a forlorn Prince, a song heard from afar.
+1301121202 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Welcome to my tale—the tale of Prince Ferdinand.
+1301121203 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Ah, what a desolate place this is? I, the proudest son of the King of Naples, find myself upon this foreign field!
+1301121204 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 That damned and sudden tempest, frightening to behold, overturned a mighty galleon thirty decks in height!
+1301121205 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Uprooting the stout mast and shredding a hundred sturdy sails,
+1301121206 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 I don't even know if my brilliant father, the blessed King of Naples, is alive or dead!
+1301121207 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 What sin has been committed for beloved father and son to be so cruelly torn apart?
+1301121208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant 1 Your Majesty, I am sure your father will be safe.
+1301121209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant 1 Majesty, I fear the King has been shipwrecked on another island just as we have.
+1301121210 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Then what are we waiting for? Naples cannot last one day without its King, nor can I last one day without my beloved father!
+1301121211 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Pass me my sword! No treacherous wood nor wild beast can stand in my way!
+1301121212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant & Servant 1 Yes, Your Majesty. We will lay down our lives for you!
+1301121213 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Swine! This is a province of gods and fairies, not a place for worthless bags of skin like you!
+1301121214 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 ...Am I imagining things? Don't tell me, my ears were drowned by the sea?
+1301121215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant 1 Majesty! This creature called you a swine!
+1301121216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant 1 Majesty! This creature called you a worthless bag of skin!
+1301121217 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Ingrates! Do I not treat you with kindness every day? How dare you insult me and blame it on someone else!
+1301121218 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant & Servant 1 Mercy, Majesty!
+1301121219 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Look at these ugly mortals, covered in fair skin, but filled with dirty secrets!
+1301121220 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Alas... Only the magician's daughter can be said to be truly beautiful!
+1301121221 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Shallow monster! Not even fair maids are safe from your predation!
+1301121222 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Hahahaha, the battle has only served to stir my blood! Now to rid the world of another evil!
+1301121223 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 ROOARR—!!! I shall smash you into pulp, pipsqueak!
+1301121224 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Ha, ha... Not bad for a weak monster.
+1301121225 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Look at the pipsqueak, waving his toothpick around like he's a real Knight.
+1301121226 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant & Servant 1 Yes, Your Majesty! You can do it!
+1301121227 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png ??? 1 Stop!
+1301121228 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Hark, that voice, sweet as the blood of my quarry. A beautiful angel approaches!
+1301121251 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 A fragrant island, a beautiful princess, guest of the storm.
+1301121252 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Welcome to my tale—the tale of Princess Miranda.
+1301121253 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 The tempest has pass'd, the storm clouds have parted, sunshine spills upon the golden earth.
+1301121254 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Blessed Goddess! Your faithful servants sing your praises!
+1301121255 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Wait! Is that sound of fairies conversing upon the wind?
+1301121256 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Listen. The sounds of battle over yonder.
+1301121257 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Is that the voice Caliban I can hear! Oh no! I must go and see!
+1301121258 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Ha, ha... Not bad for a weak monster.
+1301121259 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Look at the pipsqueak, waving his toothpick around like he's a real Knight.
+1301121260 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Servant & Servant 1 Yes, Your Majesty! You can do it!
+1301121261 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Stop!
+1301121262 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 I called out without thinking... what shall I say next?
+1301121263 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Caliban is a powerful warrior! I never thought a mortal man would rival him!
+1301121264 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Oh! His countenance is so determined; his eyes are so deep!
+1301121265 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 He is looking right at me! Be still my beating heart!
+1301121266 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 It can't go on! Miranda, breathe deep! And speak in a steady voice—
+1301121267 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Stop this pointless fighting!
+1301121401 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png King Alonso 1 Prospero? What's going on?
+1301121402 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Prospero 1 You traitor! Show yourself before your honorable king.
+1301121403 0 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Antonio 1 Such filthy rumor. Does it come out of a demon's mouth?
+1301121404 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Prospero 1 You are guilty of defying your king. It has been evidenced and no one could screen you anymore.
+1301121405 0 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Antonio 1 Since you already found it out, only death upon you can spare my punishment!
+1301121406 0 2 Assets/Product/Texture/Image/RoleCharacter/BudaozheNormal01.png Abastian 1 Let's not waste our time on this ignorant fool.
+1301121407 0 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png Trinculo 1 We'll just have to make them unable to talk.
+1301121408 0 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Antonio 1 Ah! Don't touch me. I'm just a piece of rotten flesh!
+1301121409 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 I'm here to declare, in the name of the god's divinity and justice, that the rebel has been defeated!
+1301121410 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Ferdinand! I know you are the one who has filled the space in my heart!
+1301121411 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Oh, Miranda, stay calm. We still have a long time for this.
+1301121412 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 No! I... won't allow it! Miranda's heart belongs to me!
+1301121413 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Pathetic monster, your wish is meaningless.
+1301121414 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Ferdinand 1 Miranda's heart already belongs to me. It is an unshakable truth.
+1301121415 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 I can't hold myself together anymore...
+1301121416 0 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Miranda 1 Caliban, I'm telling you I won't spend my life with you.
+1301121417 0 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Caliban 1 Miranda... What a pitiful woman!
+1301131201 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 Toby, what's wrong?
+1301131202 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 I don't have much time left... Can you do me a favor?
+1301131203 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 I heard the rumors, but I believe Bianca isn't that kind of person.
+1301131204 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 Please pick up that bow...
+1301131205 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 Toby...
+1301131206 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 I can't remember what has happed. When I woke up, I've already found myself in this church.
+1301131207 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 It must've been God's will. At the last moment of my life... meet... ugh...
+1301131208 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 Meet... Ugh... Agh...
+1301131209 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 Toby—Toby!
+1301131210 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 It's... too late... ARRRGGH!
+1301131211 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 No...
+1301131212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Crazed Toby 1 !
+1301131213 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 Sorry...
+1301131214 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 Wh—What are you talking about?
+1301131215 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 Please... accept my bold request...
+1301131216 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 I...
+1301131217 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 Kill me...
+1301131218 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 ……
+1301131219 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Toby 1 Thank... you... Bianca...
+1301131220 0 2 Assets/Product/Texture/Image/RoleCharacter/BankaNomal01.png Bianca 1 Will this relieve Toby's pain...
+1301131501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Sorry... for inflicting that kind of pain on you.
+1301131502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 I'll come with you soon, as a human, not someone else's weapon.
+1301131503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wen 1 How disappointing.
+1301131504 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Wen 1 Farewell.
+1301141401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 This time, I'll protect everyone!
+1301141402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Last one. We're safe now.
+1301141403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Why did I hear the boss tell me to run off?
+1301141404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 ...Now's not the time to think about this.
+1301141405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Run... Where's everyone?
+1301141601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 A luxurious carriage...
+1301141602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Jamilah doesn't deserve this.
+1301141603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Jamilah, I found it.
+1301141604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 But those guards... We can't just leave them here.
+1301141651 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Guard 1 You... 3
+1301141652 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Guard 1 Just like the leader said... 3
+1301141653 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Guard 1 …… 3
+1301151501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I should be able to hack into that device next to the gate and activate it...
+1301151502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 If only I can have more time...
+1301151503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png All 1 Leader, the Corrupted are coming!
+1301151504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I knew they would notice us...
+1301151505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Everyone, deploy your weapons! Formation B5!
+1301151506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 But we'll only end up being surrounded if we defend here.
+1301151507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 (There's only one way to survive and become Smith.)
+1301151508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I'm going to hack into the gate's control system. Enemies will come out from inside, and I'm counting on you to take care of them!
+1301151509 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png All 1 Roger!
+1301151550 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Skip the animation? 1 Move joystick up or down to select, then tap the Interact button to confirm.\nSkipping selection doesn't affect special events.
+1301151551 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I can only let one of them defend one way. How should I assign them...
+1301151552 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 First of all, let me examine their strengths again.
+1301151553 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This is Ace (Rank C), the best of the three. He has never let me down.
+1301151554 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This is Taro (Rank D). He's quite good and has completed many missions.
+1301151555 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 And here's Dika (Rank E), a rookie on his very first mission. He's still got a lot more to learn.
+1301151556 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What about the enemies...
+1301151557 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 There's no doubt that the enemies are elites and stronger than us.
+1301151558 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This one with a lance is extremely dangerous. He's a lot stronger than Ace (Rank C), even I can't guarantee that I will win.
+1301151559 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This one using arrows is quite dangerous. Taro (Rank D) is probably no match for him, but Ace (Rank C) should be able to stop him.
+1301151560 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This one with twin blades is very mediocre. He's better than Dika (Rank E), but weaker than Taro (Rank D).
+1301151561 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Based on the available information, my answer is...
+1301151562 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Must I sacrifice one of them?
+1301151563 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Time's running out. I must make a decision...
+1301151564 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Send Ace (Rank C) to...\n(Move Joystick up or down to select, then tap the Interact button to confirm selection).
+1301151565 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Send Taro (Rank D) to...\n(Move Joystick up or down to select, then tap the Interact button to confirm selection).
+1301151566 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Send Dika (Rank E) to...\n(Move Joystick up or down to select, then tap the Interact button to confirm selection).
+1301151567 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The decision is made. I need to do my part now.
+1301151568 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 (Smith must pick up every useful piece to become the perfect monster.)
+1301151571 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 I am back! 3
+1301151572 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 Sorry... Leader... 3
+1301151573 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 No! I can't fall yet! 3
+1301151574 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 It's too powerful! There's no way I can win... But I'll never let you get close to Leader! 3
+1301151575 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 Die...with me! 3
+1301151576 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 Finally... I win... 3
+1301151577 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 Gargh! Why can't I win? 3
+1301151578 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 No! I can't fall yet! 3
+1301151579 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 It's too powerful! There's no way I can win... But I'll never let you get close to Leader! 3
+1301151580 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 Die...with me! 3
+1301151581 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Dika (Rank E) 1 I must...go back to Leader! 3
+1301151582 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Dika (Rank E) 1 I...couldn't do anything... 3
+1301151583 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Dika (Rank E) 1 No! I can't fall yet! 3
+1301151584 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Dika (Rank E) 1 It's too powerful! There's no way I can win... But I'll never let you get close to Leader! 3
+1301151585 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Dika (Rank E) 1 Die...with me! 3
+1301151586 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I will not let my members die in vain... 3
+1301151587 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Ace (Rank C), Taro (Rank D), and Dika (Rank E). I will never forget you. 3
+1301151588 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Dika (Rank E). We will avenge you! 3
+1301151589 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Ace (Rank C), let's avenge Taro (Rank D) and Dika (Rank E)! 3
+1301151590 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Taro (Rank D), let's avenge Ace (Rank C) and Dika (Rank E)! 3
+1301151591 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Am I the only one left... 3
+1301151592 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 All gathered up. This is the last fight! 3
+1301151593 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 (Cough...) 3
+1301151594 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Ace (Rank C) & Taro (Rank D) 1 Roger! 3
+1301151595 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 Roger! 3
+1301151596 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 Roger! 3
+1301151601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This is what I really want... I want to be Chrome of Strike Hawk, not Smith!
+1301151602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui, I'm joining the battle. Wait for my order!
+1301151651 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Ace (Rank C) & Taro (Rank D) 1 Great! It's Strike Hawk! 3
+1301151652 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 Thanks... I never thought I could meet Strike Hawk. 3
+1301151653 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 Strike Hawk... Let's fight together! 3
+1301151654 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Been waiting for you, Leader! 3
+1301151655 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Follow me! 3
+1301151661 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Ace (Rank C) 1 I must not fall. I can't let Dika (Rank E) down...! 3
+1301151662 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Taro (Rank D) 1 I will survive this. I must! 3
+1301161401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hiro 1 Lucia, can you hear me?
+1301161402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Copy. What's the situation over there?
+1301161403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hiro 1 Don't worry about me. I noticed that you were trying to take Riot one-on-one. Just remember to watch out for his laser.
+1301161404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Laser?
+1301161405 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hiro 1 You'll know when you see it. Anyway, take care, I'm gonna keep running.
+1301161406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Okay.
+1301161407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 *Gasp*... Never thought this could be the laser he mentioned.
+1301161408 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 Nonetheless, the victory is ours. Commandant, we should ask Hiro to bring back the Corrupted.
+1301161409 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 ——
+1301161410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant?
+1301161451 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 It's not over yet! 2
+1301161501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Something just ran past...
+1301161502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Is this inevitable?
+1301161503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I knew I had to face you all to complete the synchronization of my M.I.N.D...
+1301161504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Kamui, Chrome, Watanabe...
+1301161505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Sorry, but I have to pass!
+1301161506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The Purifying Force. Bianca, Karenina, and a few others in my memory.
+1301161507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Whether we used to be enemies doesn't matter.
+1301161508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Right now, you are my comrades.
+1301161509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 By the way, there's something I wanted to tell you long ago.
+1301161510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Karenina, you're a lot better than me.
+1301161511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Ayla, Sophia, Nanami. You are very interesting...
+1301161512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I saw a lot in you, and learned a lot too.
+1301161513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Now is the time to turn what I learned into my strength!
+1301161514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Lee, you're always thinking, sometimes you think too much and miss the chance. Liv, you worry a lot and make yourself very tired.
+1301161515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Two of you are just like me. We don't know how to express ourselves.
+1301161516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What we had in common brought us together. That's why we are Gray Raven.
+1301161517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Too bad I have to defeat you. I need to fly higher now!
+1301161518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ……
+1301161519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 α……
+1301161520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Right. These are your memories too. And that's exactly why—
+1301161521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I want you to disappear from my M.I.N.D.!
+1301161522 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Right, Plume... You are the last obstacle.
+1301161523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 You are everything that I have ever accumulated. The things that I cherish the most...
+1301161524 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I really want to keep this memory if possible. I want it to always be mine.
+1301161525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 But I must give all I have for this battle.
+1301161526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 That's why... Lucia, you must disappear from this world, for the sake of Commandant!
+1301171301 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 Captain, pull back now!
+1301171302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Squadron Leader 1 Vera, I told you to stay at the rear. What are you doing here?
+1301171303 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 Not now! Get in the combat zone, quick!
+1301171304 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Squadron Leader 1 Don't be silly. There's nothing for us there, nothing but danger!
+1301171305 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 That's not what I'm talking about... Damn it, am I disconnected?!
+1301171306 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Squadron Leader 1 Wow, you just had to come, didn't you? Even after I specifically told you not to...
+1301171307 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Member 1 Boss, we've got company.
+1301171308 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Squadron Leader 1 What?!
+1301171309 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 !!!!
+1301171310 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Squadron Leader 1 What's this?
+1301171311 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 The Corrupted are gathering up faster than I imagined... Dammit!
+1301171312 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 I can't handle this...
+1301171313 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 We can't stay here. More are coming.
+1301171314 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 Gotta get into the virus zone!
+1301171601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Familiar Construct 1 We bought enough time. Go, Vera, retreat with the citizens.
+1301171602 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 You're the ones who should retreat, not me... I've shed enough tears for you!
+1301171603 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Familiar Construct 1 We lost. Give up, Vera.
+1301171604 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 How... How did it come to this?!
+1301171605 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 Huff... Huff...
+1301171606 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Familiar Construct 1 Save your strength, Vera. More are on their way. We're goners now.
+1301171607 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal02.png Vera 1 Shut up!
+1301171651 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Familiar Construct 1 Vera... Thank you. 3
+1301171652 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier A 1 Go help the others... I'm fine. 3
+1301171653 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier B 1 This should buy us some time... 3
+1301171654 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Familiar Construct 1 This... This is hopeless... 3
+1301171655 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier A 1 I can't do this... anymore... 3
+1301171656 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier B 1 Huff... Huff... I can't... breathe! 3
+1301181401 0 2 Assets/Product/Texture/Image/RoleCharacter/ShibingNormal01.png Soldier 1 Hey, Camu, where are you going?!
+1301181402 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 I'd rather work alone. You guys keep sticking together!
+1301181403 0 2 Assets/Product/Texture/Image/RoleCharacter/ShibingNormal01.png Soldier 1 Wait!
+1301181404 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Master said I could become an advanced combatant, but I'm not sure about it.
+1301181405 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 And those aircraft are like surveillance cameras.
+1301181406 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Urgh!!!
+1301181407 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Right on time!
+1301181408 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 The Corrupted in the city have been surrounded as planned, right?
+1301181409 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongrenleibingNomal01.png Pilot 1 Blow them up!
+1301181410 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 What?!
+1301181411 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 What's going on here?
+1301181412 0 2 Assets/Product/Texture/Image/RoleCharacter/ShibingNormal01.png Soldier 1 Cough...
+1301181413 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Hey, where are you guys?!
+1301181414 0 2 Assets/Product/Texture/Image/RoleCharacter/ShibingNormal01.png Soldier 1 Run, Camu!
+1301181415 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Shit! Shrapnel did a number on me. Gonna be a while before I recover from this!
+1301181451 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 I will not die here! 3
+1301181601 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Let's divide and conquer! I'll take the lead!
+1301181602 0 2 Assets/Product/Texture/Image/RoleCharacter/ShibingNormal01.png Soldier 1 Understood!
+1301181603 0 2 Assets/Product/Texture/Image/RoleCharacter/MaozhenNormal02.png Mao Zhen 1 Go to hell, you rotten pieces of Corrupted!
+1301181604 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Master... no, uh, Mao Zhen!
+1301181605 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Mao Zhen, I knew it was you!!!
+1301181606 0 2 Assets/Product/Texture/Image/RoleCharacter/MaozhenNormal02.png Mao Zhen 1 Don't take it personally, Camu. I'm just carrying out orders.
+1301181607 0 2 Assets/Product/Texture/Image/RoleCharacter/MaozhenNormal02.png Mao Zhen 1 (Camu... Do I still have a chance?)
+1301181608 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Mao Zhen! Mao Zhen!!!
+1301181609 0 2 Assets/Product/Texture/Image/RoleCharacter/MaozhenNormal02.png Mao Zhen 1 I told you to stay focused in battle.
+1301181610 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal02.png Camu 1 Arghhh!!!
+1301191201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 The bionics could be hiding in unexpected places.
+1301191202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 I'll have to find and defeat them all.
+1301191203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 So they can't hurt people who accidentally enter the forest.
+1301191204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 Finally, all the lurking bionics have been defeated.
+1301191205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 This area should be clear. Time to follow the footprints and keep moving.
+1301191601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 I won't let you die, Grandpa. We will go home together!
+1301191602 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 …………
+1301191603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 I can barely move... But I can't stop here!
+1301191604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 I know these bionics...
+1301191605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 They must have been hiding here ever since I first met Lisa!
+1301191606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 (If only I'd destroyed them all back then...)
+1301191607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 Rosetta... Are you around...?
+1301191608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 Grandpa! I'm here!
+1301191609 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 Do you know...? You were born with a blessing.
+1301191610 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 Coming to the world, you had already saved me, as well as your parents.
+1301191611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 My... parents? You never told me...
+1301191612 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 They brought you to me out of a nightmare.
+1301191613 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 No matter what they did, you can take pride in them.
+1301191614 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Pfaff 1 So never blame them or yourself. Do you understand? Cough...
+1301191615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Rosetta 1 I got it! Stop exerting yourself, Grandpa!
+1301201301 0 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png Musashi VI 1 {011000110111001001100001011001000110110001100101} Activating command—enemies sighted. Eliminate them.
+1301201302 0 2 Assets/Product/Texture/Image/RoleCharacter/WeiliyeNormal01.png Villier 1 Take it easy. Just hit it a few times to paralyze it, so I can check who did this.
+1301201303 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 I'll try.
+1301201304 0 2 Assets/Product/Texture/Image/RoleCharacter/WeiliyeNormal01.png Villier 1 Good. Now it can't move.
+1301201305 0 2 Assets/Product/Texture/Image/RoleCharacter/WeiliyeNormal01.png Villier 1 Cra... Hmm...
+1301201501 0 2 Assets/Product/Texture/Image/RoleCharacter/HuangxiongNormal01.png Yin 1 Are you alone?
+1301201502 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 Yes.
+1301201503 0 2 Assets/Product/Texture/Image/RoleCharacter/HuangxiongNormal01.png Yin 1 I see. What a pity. You should have run away like that brat.
+1301201504 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal02.png Qu 1 A ruler would never do that.
+1301201505 0 2 Assets/Product/Texture/Image/RoleCharacter/HuangxiongNormal01.png Yin 1 Haha, right, ruler. This country doesn't need two rulers.
+1301201506 0 2 Assets/Product/Texture/Image/RoleCharacter/HuangxiongNormal01.png Yin 1 Farewell, freak.
+1301201507 0 2 Assets/Product/Texture/Image/RoleCharacter/HuangxiongNormal01.png Yin 1 Useless idiots. I shall end it all.
+1301211501 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal02.png Changyu 1 There seems to be more guards around... The auction must be starting soon.
+1301211502 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal02.png Changyu 1 I must find Huainan before it starts.
+1301211503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Uncle Fu 1 Hey you, stop! Take your junks away!
+1301211504 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal02.png Changyu 1 Um... Okay.
+1301211505 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal02.png Changyu 1 Can this ID card open the doors in the cabin?
+1301211506 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal02.png Changyu 1 Maybe I can use it later...
+1301211551 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Evil Merchant 1 I... I remember you! You conned me last time, stupid brat! 3
+1301211552 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Evil Merchant 1 Who was that... Huh? Where's my ID card? 3
+1301211553 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Evil Merchant 1 W-with this one... Hehe... I can take all the confiscated goods that Kowloong Crew left in the warehouse... *Burp* 3
+1301211554 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Evil Merchant 1 Whatcha looking at? Get lost! I'm enjoying me d-drinks! 3
+1301211601 0 2 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 You shouldn't have come, Changyu.
+1301211602 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal02.png Changyu 1 Say that to yourself!
+1301211603 0 2 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 ...I have never doubted you.
+1301211604 0 2 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 Take care of yourself.
+1301211605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 ...Record HNTI022858-1006
+1301211606 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 ...Calling. Count 1006.
+1301211607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 There's a night market on the deck. I can only sneak into this place while most guards are relocated.
+1301211608 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I saw a woman on the way here. She was selling her organs just to not be thrown off the ship.
+1301211609 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Her child was lying on the deck, dying. But she didn't even look at him.
+1301211610 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 All she did was to kneel and beg the merchant, asking for a tiny chance to extend her pathetic life.
+1301211611 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Everyone on this ship has gone crazy. If anyone ever gets this message, please, send me a reply. I'm begging you.
+1301211612 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 ...Record HNTI195607-1015
+1301211613 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I found "him." Both the age and details match well.
+1301211614 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 ...Record HNTI210843-1017
+1301211615 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 It's been a month since I last sent a message seeking help.
+1301211616 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I was almost deceived by the illusion he brought. Pathetic. Miserable. I hate every single thing about this place.
+1301211617 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Nobody can save anybody here.
+1301211618 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Nobody can save me. No one. Only myself can.
+1301211619 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 ...Record HNTI222208-1297
+1301211620 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Am I getting crazy? Why? Why? Whywhywhywhywyywy
+1301211621 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Record HNTI032500-1298
+1301211622 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 This is my last message.
+1301211623 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I won't change my mind again.
+1301211651 0 1 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 Once you have suspicion, it will grow inside you. 3
+1301211652 0 1 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 ...One day, you will understand that feeling. 3
+1301211653 0 1 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 Changyu... Do not lose yourself anymore. 3
+1301211654 0 1 Assets/Product/Texture/Image/RoleCharacter/HuainanNormal01.png Huainan 1 Still... I cannot do it... 3
+1301221401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 Luna... Kill them all for your sister!
+1301221402 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 For you...
+1301221403 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 Sis... Are you okay...? Sis...
+1301221451 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 Why is everything attacking me?! 3
+1301221452 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 Don't come to me... Go away! 3
+1301221461 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 What are you doing?! I'm hurt! 3
+1301221462 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 Sorry! Sis, are you okay? 3
+1301221463 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 How useless... 3
+1301221464 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 Whoa! Stop them! They're attacking me! 3
+1301221465 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 Leave Sis alone! 3
+1301221466 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 Is this... blood?! Is it my blood, or vital fluid? No... 3
+1301221467 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 Sis! 3
+1301221468 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Sister 1 Help me... I don't want to die in a junkyard... 3
+1301221469 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 Ugh... Aaargh! 3
+1301221601 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 The power of the Ascension-Network is decreasing... Why?
+1301221602 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 She looks a bit different, but...
+1301221603 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 She is my sister! She's right there...
+1301221604 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 But who's next to her...?
+1301221605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Channel Noise 1 (……)
+1301221606 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 Who are you... Why...?
+1301221607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Channel Noise 1 (Luna... She is too dangerous...)
+1301221608 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal04.png Luna 1 The power of the Ascension-Network...is going haywire!
+131231501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This is the frontline. We have allies over there.
+131231502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 There are just too many Corrupted here, as always.
+131231503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Out of my way. I don't have time to waste!
+131231504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Are you guys all right?
+131231505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct A 1 Not too bad. You arrived just in time.
+131231506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct B 1 Thanks.
+131231507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 No problem. Let's finish them off together.
+131231601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Thompson 1 Don't push yourself too far. Hide behind us Support Constructs whenever you spot danger.
+131231602 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal02.png Wanshi 1 Yeah...
+131231603 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct A 1 Sorry... I didn't expect there would be enemies with enhanced camouflage. They crossed our frontline defense.
+131231604 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Thompson 1 No worries. Thank you for holding the position.
+131231605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Thompson 1 Wanshi, he needs some emergency maintenance. I'll cover you.
+131231606 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal02.png Wanshi 1 Understood.
+131231607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct A 1 Thanks.
+131231608 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct B 1 Technician, Thompson. I'm counting on you two.
+131231609 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal02.png Wanshi 1 (Panting)
+131231610 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Thompson 1 Leave it to me, Wanshi. You take a break.
+131231611 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal02.png Wanshi 1 ...Yeah.
+131231612 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct A 1 Gargh, even these Corrupted have enhanced camouflage...
+131231613 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Guarding Construct B 1 Are our allies back from the frontline yet? We can't hold too long...
+131231614 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Thompson 1 Wanshi... Run in the opposite direction.
+131231615 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Thompson 1 Go to the frontline... Our main force is there...
+131231616 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal02.png Wanshi 1 Thompson! Guys!
+131241250 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 It's coming! 3
+131241251 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 Fall back... 3
+131241252 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct B 1 It's too dangerous here... You must go... 3
+131241253 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct C 1 Leave, now... 3
+131241254 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct D 1 I cannot fall... yet... 3
+131241255 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct E 1 This shard... is mankind's hope... I'm counting on... you... 3
+131241401 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 I need to leave this place as soon as possible.
+131241402 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 Must not let Korolev find me...
+131241403 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 I must bring the shard back to Babylonia. Just a little longer...
+131241404 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 I must stay strong, until the last moment.
+131241405 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 Is this a terminal... to control the electronic lock?
+131241406 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 (Operating)
+131241407 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 Great, my computing power can open it.
+131241408 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 (Operating)
+131241409 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 The door is closed...
+131241410 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 Safe at last...
+131241411 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Korolev 1 Korolev would like to issue a gentle reminder to children visiting the space station. Please follow the rules and regulations and listen to your guide.
+131241412 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 ...!
+131241413 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Korolev 1 Children who fail to follow the instructions will be threated as invading germs.
+131241414 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Korolev 1 Next, I shall demonstrate...
+131241415 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Korolev 1 How an immune cell captures and destroys the invading germs!
+131241451 0 2 Assets/Product/Texture/Image/RoleCharacter/SailinnaNormal01.png Selena 1 I can't waste my time on these things. 3
+131241452 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png ??? 1 Immune cell has found a germ. 3
+131251301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Squad Two is too depleted and needs to be able to withdraw quietly without too much engagement.
+131251302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The remaining Corrupted must be destroyed here before the reinforcements come.
+131251303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The threat in this area has been eliminated. Squad Two, report your evacuation status and location!
+131251304 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 ...Our... evac... task... disrupt...
+131251305 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 ...Implement...
+131251306 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 The communication signal is lost.
+131251307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Simulate their route based on terrain and the Corrupted distribution... Narrow down their coordinates.
+131251308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 That way?!
+131251501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Only by moving to D7 can the King escape the dilemma of Fork by the White Queen.
+131251502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Even though this may put A8's Rook in danger.
+131251503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 The Queen now at C4 has eliminated the possibility of Kingside Castling.
+131251504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 He will definitely move a Pawn to F3 in response.
+131251505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Which is exactly what I need.
+131251506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 The Knight at D4 will always be the threat of Checkmate Queen-side.
+131251507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Even if the white pieces hold the advantage, the black is not at a disadvantage.
+131251508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Look to the future while watching the present.
+131251509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 We focus on different things, and on the chessboard, there is always one side who will see farther.
+131251510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 They white really chose to move to D3, cutting the Checkmate.
+131251511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 But now, the black Bishop has moved to E7, and the Rook at H8 is threating the Queen at A8.
+131251512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 I couldn't beat my father at first because I was so determined to "become" Smith.
+131251513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 But only by "outplaying" Smith could I really see the possibility of winning this game.
+131251514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Creating a new path by being "Chrome".
+131251515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Father... This is my choice.
+131261201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Construct field test—Countdown—Begin.
+131261202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Rargh—!
+131261203 0 2 Assets/Product/Texture/Image/RoleCharacter/XizhuangnanNormal03.png Kurono Leader 1 Don't blink... and watch your masterpiece work, Yarha.
+131261204 0 2 Assets/Product/Texture/Image/RoleCharacter/BoshiNomal02.png Yarha 1 ……
+131261251 0 2 Assets/Product/Texture/Image/RoleCharacter/XizhuangnanNormal03.png Kurono Leader 1 Wonderful, wonderful... System, launch Musashi IX! 3
+131261252 0 2 Assets/Product/Texture/Image/RoleCharacter/BoshiNomal02.png Yarha 1 What...?! No! That's a level-seven prototype! It's not calibrated—oh my god, you've launched it! 3
+131261253 0 2 Assets/Product/Texture/Image/RoleCharacter/BoshiNomal02.png Yarha 1 I've got the test result—No. 21 has passed the highest level of the field test. We can stop the program now! 3
+131261254 0 2 Assets/Product/Texture/Image/RoleCharacter/BoshiNomal02.png Yarha 1 No. 21! Stop attacking—Oh, no, she's out of control! 3
+131261255 0 2 Assets/Product/Texture/Image/RoleCharacter/XizhuangnanNormal03.png Kurono Leader 1 Dammit! Stop attacking now! Stay where you are! The security is coming! 3
+131261256 0 2 Assets/Product/Texture/Image/RoleCharacter/XizhuangnanNormal03.png Kurono Leader 1 NO! My Musashi! Activate the emergency protection system! Somebody grab the damn kid! 3
+131261601 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Damn it... I can't get through to headquarters either!
+131261602 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Enough is enough... Kurono...
+131261603 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Backup is on its way. No. 21, you retreat first!
+131261604 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 What will you do?
+131261605 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Daedalus uses the same defense system as Kurono. If we don't directly destroy those defenses, neither of us will get out.
+131261606 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 So leave that to me... I'm a lot more experienced in dealing with Kurono than you.
+131261607 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 All right, get out of my way!
+131261608 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 ...Understood.
+131261609 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Comms channel... works now.
+131261610 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Comms 1 Bzzzz—
+131261611 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 This is No. 21, requesting backup. There are many enemies underground.
+131261612 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Comms 1 Bzzzz—Copy. We can't send reinforcements. Evacuate as soon as possible.
+131261613 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 You can't? Why...
+131261614 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Comms 1 Repeat…Bzzzz…Evacuate ASAP
+131261615 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 But, we're trapped!
+131261616 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Comms 1 Beep—
+131261617 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 ...You are still fighting.
+131261618 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I can't leave you alone.
+131261621 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 No. 21, didn't you hear me? Get out of here! That's an order!
+131261622 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Roger...
+131261631 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 No. 21, didn't you hear me? Get out of here! That's an order!
+131261632 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 An order? What does that mean?
+131261633 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Hmph... Playing dumb, right?
+131261634 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Don't you know my nick name? They call me "Death". Any Construct I team up with dies in the end. You want a challenge too?!
+131261635 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Challenge? I'm good at challenge.
+131261636 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 You are right... Your reputation is no better than mine.
+131261637 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 You want to see who's crazier? I'm not going to lose.
+131261638 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I'm ready!
+131261651 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Don't dilly-dally! Do you want you and me to die here?! 3
+131261652 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Are you deaf? I say, Get out! 3
+131271201 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 There's something underneath... 3
+131271501 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 This is the last area where soldiers haven't retreated yet.
+131271502 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Hey! Is there anyone here?!
+131271503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Go... The Corrupted...
+131271504 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Grab your weapons. I do not permit you to give up yet!
+131271505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Soldier Tom 1 I'm still alive...? What about the others? Captain... Carter... Eder... 3
+131271506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Hiro 1 I remember this spear... But why... 3
+131271507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Soldier Carter 1 Is everyone... alright? Where's Eder... 3
+131271508 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Hiro 1 Thank you... red-haired Construct... If it weren't for you...
+131271509 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Just cut the crap and retreat if you don't want to die.
+131271510 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Soldier Tom 1 But Captain, Eder...
+131271511 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Soldier Carter 1 Don't worry about him... He probably already recalled. Let's go.
+131271512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Soldier Eder 1 I'm sorry... I wasn't brave enough to recall in the end...
+131271513 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Well, that timidness sometimes saves lives on the battlefield.
+131271514 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Now get and follow my banner's lead! We're breaking through!
+131281401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal06.png Roland 1 What the heck is going on? If this is a part of the script, someone yell cut and run another take!
+131281402 0 2 Assets/Product/Texture/Image/RoleCharacter/MandatisiNormal02.png Mandhasti 1 Rrrgghh!
+131281403 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal05.png Roland 1 ...There's no time to complain. I have to run before I can get in contact with the director!
+131281404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal06.png Roland 1 Gasp... H7M is not far ahead. And there's no mechanoid following me, too. That's a relief.
+131281405 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal05.png Roland 1 Mandy... is not here either. He was so close... and stopped a lot of mechanoids for me.
+131281406 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal05.png Roland 1 Could it be his way of protecting me?
+131281407 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal05.png Roland 1 What am I even thinking? Better get in contact with someone.
+131281601 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 I... can move now. The infection of the virus has stopped.
+131281602 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 Why? Is it because of that white one?
+131281603 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal04.png Roland? 1 Why don't you follow and ask? You have nowhere to go anyway.
+131281604 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 ……
+131281621 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 I'm going to make a different ending this time.
+131281641 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 I know this model...
+131281642 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 Repair device K4X. They often used it to repair Mandy.
+131281643 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal08.png Roland 1 Ha, I wonder if it will spit out a sheriff...
+131281644 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal08.png Roland 1 ...If he is really inside, what will I see on his face?
+131281645 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal09.png Roland 1 Probably nothing. He will be broken beyond recognition just like those Constructs on the ground.
+131281646 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal08.png Roland 1 What a boring ending. Both for you and for me.
+131281647 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 ...No.
+131281648 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal07.png Roland 1 I can't just end here. I don't deserve to.
+131281661 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Luna 1 ...Enough.
+131281662 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Luna 1 Why do you keep following me?
+131281681 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal06.png Luna 1 ...Enough.
+131281682 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal06.png Luna 1 Why do you keep following me?
+131291301 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Hayami 1 Why are you the only one here? Where is everyone else?
+131291302 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 The majority of the force has retreated...
+131291303 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Hayami 1 What...? They abandoned us?
+131291304 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 No! We will never abandon you. Please go back to the area of defense with me. Someone must be waiting for us.
+131291305 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Hayami 1 All my teammates are dead... Thank you, but I have to get their name tags back. You go first.
+131291306 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Hayami 1 In case you see Flina and Kawahara... Tell them that I'm safe. And please take them back with you.
+131291307 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Alright, sure. I will come back for you later!
+131291311 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Flina 1 Am I gonna die here...? Ugh...
+131291312 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Don't say that, Flina. Hayami is waiting for you to get back!
+131291313 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Flina 1 Hayami... Hayami... Is she still alive?
+131291314 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 She has already... retreated to safety. She made me promise to take you back. Let me treat your wounds. It'll be fast.
+131291315 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Flina 1 Thank you... I think I can move again...!
+131291316 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Let me treat your wound.
+131291317 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnvNormal01.png Flina 1 Ugh... No... Please leave me alone... This is no way I can get out of here.
+131291318 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 ……
+131291321 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Leg fracture... Please don't move. Let me immobilize the injured area first.
+131291322 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Kawahara 1 Thank you... Medic.
+131291323 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Kawahara 1 Are you gonna keep looking for other soldiers? Let me and Flina help you.
+131291326 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Leg fracture... Please don't move. Let me immobilize the injured area first.
+131291327 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Kawahara 1 Medic... There is no hope. Just give up on me.
+131291328 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Kawahara 1 In case you see Hayami... Please take her with you... I guess I don't have the chance to tell her that I love her...
+131291329 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 ……
+131291331 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Cecil 1 Although that guy didn't believe I can fight anymore, I think I'm still capable of killing several of the Corrupted!
+131291332 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 That's right! It's too early to give up! Let me treat your wounds first.
+131291336 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Cecil 1 That guy was right... You can't possibly take us back on your own.
+131291337 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 ...If you have already made up your mind, then I will get you later.
+131291341 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Medic 1 How reckless... But if Cecil decides to fight on, then I can't leave him there.
+131291342 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Thank you! Let me treat your wounds first.
+131291346 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 I'm a medic of Squad 6. I'm here to take you back.
+131291347 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Medic 1 Why are you the only medic here? My comrade Cecil can't move. You can't possibly take us out of here on your own!
+131291348 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 ……
+131291351 0 2 Assets/Product/Texture/Image/RoleCharacter/JiaoguanNormal01.png Lieutenant 1 My entire team is dead... Damn it! Die with me! 3
+131291352 0 2 Assets/Product/Texture/Image/RoleCharacter/JiaoguanNormal01.png Lieutenant 1 They are still alive... Thank goodness. Don't stand there! Help me! 3
+131291353 0 2 Assets/Product/Texture/Image/RoleCharacter/JiaoguanNormal01.png Lieutenant 1 Thank goodness! You are still alive! Haha, I knew it! Bill is not gonna die here! Let's go! 3
+131291354 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Everyone 1 Yes, sir! 3
+131291355 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Everyone 1 We're here! 3
+131291361 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 There seems to be other wounded soldiers ahead...
+131291362 0 2 Assets/Product/Texture/Image/RoleCharacter/DimianfangweijunnanNormal01.png Cecil 1 The Corrupted nearby are coming over...
+131291363 0 2 Assets/Product/Texture/Image/RoleCharacter/JiaoguanNormal01.png Lieutenant 1 Go, medic. We can still move and cover you. 3
+131291364 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Medic 1 Guys... Okay! Take care of yourselves. I will take you to somewhere safe... I promise!
+131291601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Calliope's Voice 1 Young Mistress... Why did you stop...? Please save me... Save those who were devoured by the Red Tide...
+131291602 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 Is that Callie...? No... Callie would never say that...!
+131291603 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Yelena's Voice 1 What are you doing, medic? The death of the soldiers would be for nothing if you stop right now! How could you do this to them?
+131291604 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 Officer wouldn't define their death as sacrifice for nothing...
+131291605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Mother's Voice 1 Liv... For the good of humanity... You have to save them...
+131291606 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 No matter who you are...
+131291607 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 This is never the way to make everyone happy. Never. The commandant showed me a better solution than this...
+131291608 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 And I can definitely do that...!
+131291609 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 That is...
+131291610 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 That is... me...
+131291611 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 I... will never...
+131291612 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuNormal01.png Liv 1 Lucia! Lucia is still fighting!
+131301201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Captain... Our battlefront damage rate has exceeded the limit! The Corrupted are coming over to siege us. We can't... We can't hold the front much longer!
+131301202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 Don't panic, rookie. Don't let fear control you.
+131301203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 A collective action of the Corrupted... According to records, there must be a corrupted signaling device that rallies them among them.
+131301204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 Destroy that device so they won't be much of a threat to us.
+131301205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 ...So, do you know what to do?
+131301206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Locate the corrupted signaling device with the radar detector and shoot them with precision...!
+131301207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 I disagree. We could reveal our own coordinates and attract the Corrupted here.
+131301208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 So whoever finds that signaling Corrupted, immediately contact the others to launch a decapitation strike.
+131301209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 This way, even if we fail, it will leave a way for those behind.
+131301210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 I object. The built-in radar detector in the frame is damaged. It's very hard to conduct a detection task of such high precision.
+131301211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 Then use the high-precision radar in our tactical equipment instead. We have to find a higher location... There has to be a suitable location nearby.
+131301212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 ...Alright. I agree. Start searching the map... Got it. I've sent the coordinates to you.
+131301213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Wait! There is a signal tower several kilometers away from there. It will amplify the signals.
+131301214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 If we activate the radar near there, the Corrupted will be gathering even faster, which will leave us no time to retreat.
+131301215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 Okay. We will keep that in mind.
+131301216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 The success of the operation is our only goal.
+131301217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct Captain 1 Alright. Let's move. You go with the rookie. I go on my own. Any objections?
+131301218 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 No!
+131301219 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 Alright, let's go.
+131301220 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 Who destroyed the corrupted signaling device?
+131301221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Female Construct 1 Who's down?
+131301501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Oh, blood and blades.~
+131301502 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~An impressive battle it was, my brave comrades! But the fight is yet over, for our land is corrupted still, I'm afraid.~
+131301503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~So stand! Stand! Behind you your homeland you shall guard and defend!~
+131301504 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Stand! Stand! Skybound our home intends, stop us this bitter earth shan't!~
+131301505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Oh, blood and blades. One by one you've sent my friends away.~
+131301506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~My dearest brother, a brave solder, scars-covered. Before my eyes he fell, the battlefield his blood colored.~
+131301507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Beside him, a noble officer, wounded and similar-fated...~
+131301508 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~...Crawling to the one first erased.~
+131301509 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Above the blood-soaked man he lies, arms held, his lips pressing the scorched face.~
+131301510 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~"Slow down, dear spirit," was his plea. "Away we'll fly, if you would wait for me."~
+131301511 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Weeper I am, there and then, crying for a love so sincere.~
+131301512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Oh, blood and blades. Hell has long been a most familiar place.~
+131301513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Lost count I have, the days since I first saw your slaughter some miles away.~
+131301514 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Standing here, your tally I finally know—feet that no longer dance, faces that no longer kiss, arms that no longer hold.~
+131301515 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~My heart trembles, my fear and dread insurmountable.~
+131301516 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~If you would hear me, gods, bury my cowardice as you bury my friends.~
+131301517 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Here I shall stay! My dying breath will guard this land!~
+131301518 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Oh! Look! Do you see?~
+131301519 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~There, my comrades carried; there, the ship departs! Infinite is the love it holds, eternal will the dreamers last!~
+131301520 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Away it sails! My hope it hails!~
+131301521 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Farewell, my friends, my family...~
+131301522 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Soldier 1 ~Elysium-bound you will be, in the future days when you are free.~
+131311101 0 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Security Captain 1 Insufficient target miles detected. Will expel the target.
+131311102 0 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Security Captain 1 Resistance from target confirmed... Will expel the target by force.
+131311103 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal04.png Yoyo 1 I can't let them catch me... I haven't found dad and mom yet...
+131311104 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Security Leader 1 Target execution level increased. Security Leader will assist in the operation.
+131311105 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal04.png Yoyo 1 Ugh...
+131311106 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Security Leader 1 ...Commencing force execution.
+131311151 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal04.png Pulao 1 Ugh— 2
+131311152 0 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Market Security 1 Warning! Battle ahead! Warning! Battle ahead! 3
+131311153 0 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Market Security 1 Heading to the battle area! Heading to the battle area! 3
+131311154 0 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Market Security 1 Warning! High execution level target! Warning! High execution level target! 3
+131311155 0 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Market Security 1 Heading to the battle area! Heading to the battle area! 3
+131311601 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 Who is it...? Stop right there!
+131311602 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png ??? 1 Lady Qu is in danger... Please trust me!
+131311603 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 Enough said!
+131311604 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 What happened...? Lady Qu!
+131311605 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png ??? 1 Move! Before it's too late...!
+131311606 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 What do you know about this...?
+131311607 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png ??? 1 I don't quite remember... But I have to stop Hanying!
+131311651 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png ??? 1 Hanying... No! 3
+801020401 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 You want a warm hug? Here, fall asleep in my arms... 3
+801020402 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 God's love offers salvation. 3
+801020403 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Seeker of Light. 3
+801020404 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Tests of faith are often full of thorns. 3
+801020411 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Keep on going. 3
+801020412 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 God loves all beings, saves all beings, abandons all beings... 3
+801020413 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Lord, have you abandoned me? 3
+801020414 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 I give to you everything. My heart. My soul. My life. 3
+801020421 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 What is love? 3
+801020422 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 We are on Blessed Ground. 3
+801020423 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 God bless. 3
+801020424 0 1 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Is this what God wants from me? 3
+801020601 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Is that a Musashi IX in the middle? 3
+306020101 0 1 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 You may hurt me. But my people will avenge me!
+306020102 0 1 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 STAY BACK!!! AAAAAAAAAAAAAAAAAH—
+306020103 0 1 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Let's fight!!!
+306020104 0 1 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Fourth line
+306030101 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Press left to start, press right to view.
+306030102 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Press the button to start a 10-second blitz. For 10 seconds, any damage taken will send you to the last save point.
+306030103 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Press the button to view Trap frequency.
+306030104 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Press the button to stop viewing.
+94000101 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attention Commandants, this mission is a Stronghold assault.
+94000102 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The enemy has already deployed defenses along the route, but we only have partial enemy intel.
+94000103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Therefore, choose your line-up carefully.
+94000104 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 We have arrived at the enemy stronghold. Powerful enemies await.
+94000105 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Contact! Enemies appeared!
+94000201 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Today we're clearing this crowded Corrupted zone.
+94000202 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 There are all kinds of Corrupted here and they come in huge numbers too. It's gonna be rough.
+94000203 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 They're about to attack!
+94000204 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Clear Requirement: Kill a total of 100 enemies.
+94000205 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 10 enemies killed, 90 more to go.
+94000206 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 20 enemies killed, 80 more to go.
+94000207 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 30 enemies killed, 70 more to go.
+94000208 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 40 enemies killed, 60 more to go.
+94000209 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 50 enemies killed, 50 more to go.
+94000210 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 60 enemies killed, 40 more to go.
+94000211 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 70 enemies killed, 30 more to go.
+94000212 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 80 enemies killed, 20 more to go.
+94000213 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 90 enemies killed, 10 more to go.
+94000214 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 All enemies have been killed. You did well today.
+94000301 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Training Mission: Destroy all targets within the designated time.
+94000501 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Training Mission: Destroy all targets. Give priority to marked Corrupted.
+94000601 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Training Mission: Destroy all targets within the designated time.
+94000602 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You have left the designated combat area. Please return to the battlefield. 3
+94000701 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Hey, Commandant. There's some good news and some bad news.
+94000702 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The good news is, someone sponsored us a bunch of Cogs. We were running out.
+94000703 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The bad news is, we aren't the only ones after them.
+94000704 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 We have to get our hands on these resources asap.
+94000401 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The new materials arrived today, but the transport team got sloppy and lost some along the way.
+94000402 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Could you go and salvage the missing materials for us?
+94000403 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Keep in mind, this area is not secure. Do your best to avoid all enemy contact.
+94000404 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Collect 5 crates and then extract. No need to take unnecessary risks! Good luck.
+94000405 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 1/7.
+94000406 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 2/7.
+94000407 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 3/7.
+94000408 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 4/7.
+94000409 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 5/7. Target achieved.
+94000410 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 6/7. Target exceeded.
+94000411 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Materials collected 7/7. All materials collected. Mission fully completed.
+94001001 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The enemy is systematically looting and destroying our materials!
+94001002 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 5 waves are expected. Be ready.
+94001003 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Objective: Protect materials and destroy all enemies.
+94001101 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 This stage is currently being used for internal testing and is not an official stage.
+300314061 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 A special snowball has appeared. 3
+300314062 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Someone just picked up lots of snowballs. Quick, hide! 3
+302010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Gold dust falling from the sky... I was right. Some device is sending gold dust to high altitudes.
+302010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Metallic dust is sometimes used to cause electrical interference. Those mechanoids seem unaffected by it though.
+302010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They must be the "Mechanoid Guards" Browning described.
+302010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Avoid or attack. I'm good with either. You decide, Commandant.
+302010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 These guards aren't easy to deal with. I sure hope Liv is okay...
+302010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I dug them up and compared their chassis numbers. They're Goldfinch units.
+302010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Where I found them, there were three immobilized guards. One of them could be the "culprit".
+302010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We must find the "culprit" and get to the bottom of it.
+302010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Maybe their remains will hold some clues.
+302010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Whatever made these markings... has got to be the same type of Construct...
+302010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee, turn him over... What's that on his back?
+302010207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Yep. It's a Goldfinch Inducer.
+302010301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 It's well guarded for some place that's in the middle of nowhere...
+302010302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 Frontal assault is not our thing... Give them the slip, then pick off the weak.
+302010401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 An underground facility...
+302010402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Goldfinch Member 1 Browning! Multiple contacts!
+302010403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 We aren't equipped for this.
+302010404 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 Pull back to the bridge!
+302010405 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Goldfinch Member 1 Unknown force field detected. If we continue towards the bridge, we'll get shredded...
+302010406 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 Cover me while I set up a terminal to lift the field!
+302010407 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 There's one more, waiting in ambush... OPEN FIRE!!!
+302010501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, this one's different. Normally I'd suggest pulling back...
+302010502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 But we've got to stop it emitting that distress signal.
+302010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 They just keep coming! There's no time! Take it down, Commandant!
+302010601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee still hasn't found Liv... Sorry. I shouldn't have been distracted...
+302010602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Construct models outside are no longer used in Babylonia.
+302010603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I've been observing closely. There's no guards beyond the hideout. Please stay here, Commandant...
+302010604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'm going to copy their combat logs. Maybe we can get some intel...
+302010605 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Unknown Construct 1 Gold... Gold...
+302010606 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Unknown Construct 1 The Queen gives us... hope.
+302010607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Queen...?
+302010701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 So the Mechanoid Guards were using these secret tunnels for rapid deployment.
+302010702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The tunnels are covered in tin, blocking electrical signals of any forces moving through them.
+302010703 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Iron Maiden 1 Construct... are you a royal guard, or slave?
+302010704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You sneak along behind me and never show yourself. I almost thought you were being shy.
+302010705 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Iron Maiden 1 I've decided. You must be a slave.
+302010706 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Iron Maiden 1 The Queen... needs me...
+302010707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 She has the ability to overpower me... so why is she running?
+302010801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Fighting on constricted terrain eliminates the enemy's numerical advantage.
+302010802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But it doesn't leave much space for evasion.
+302010803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, Lee and I aren't in very good shape. For this battle, you'll need to access Construct operating systems.
+302010804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lower performance could cause Dodge lag and other problems. I'd feel better if you had access.
+302010805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 If you don't mind, Commandant...
+302010806 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Iron Maiden 1 My dream... is over...
+302010901 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 I've got to reduce Construct energy consumption... to save energy...
+302010902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please stay by me when I fight.
+302010903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let me take care of the fighting. I'll keep you safe.
+302011001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's unbelievable how many guards are lurking under the sand!
+302011002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Browning, you're in charge of the Excavator. I'll stop the guards.
+302011003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Guards have been pushed back. Browning, is everything okay?
+302011004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Browning 1 Don't come over here!
+302011101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Huh? The combat system has security measures...?
+302011102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Why didn't Browning mention it...?
+302011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Stay calm, Liv... I need to beat them to change the energy protocols.
+302011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...How?!! There are no energy protocols! It's a dummy system!
+302020101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 So many guards... If you can't fix the defense systems, get over here! I'm in trouble!
+302020102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I'll just grab one to examine.
+302020103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 So the siren has three alarms.
+302020104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 The first two alert the guards. The third one goes to a proxy terminal.
+302020105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 This thing is basically useless now.
+302020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Why are they all kneeling here?
+302020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 ... Besides the battle damage, they're in pretty good shape.
+302020203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 More guards... They just never end.
+302020204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Goldfinch, can your people still fight?
+302020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 If I win, you have to come clean with me.
+302020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Not gonna happen, because I'm not losing.
+302020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 So many guards...
+302020304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Let bygones be bygones. I won't follow you anymore. We should go our separate ways.
+302020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 If I'm not mistaken, these engines drive those artificial sandstorms around the Golden Vortex.
+302020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 But it stands to reason there must be more engines to generate so many sand storms.
+302020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 My people... probably aren't trapped here.
+302020404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I've been spotted! Better deal with these guys first...
+302020405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Did someone rob a bank? This place is crawling with guards.
+302020406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Better rush over, just in case.
+302020501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 I'm standing right in front of them and still nothing? Maybe these Mechanoids aren't guards after all.
+302020502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Looks like they've got some kind of golden ring marked on them... Hard to tell what it is.
+302020503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 What's that sound...? It's been ringing for ages...
+302020504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Da-da-di-da, di-di-da, di, di, da-di. What could it mean?
+302020601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I'm not gonna fight you, at least not now.
+302020602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 This place is crawling with guards. And I only just found my people.
+302020603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 ...Where is he?
+302020604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 If I can flush him out, have his men draw the guards' attention, he's bound to make an appearance.
+302020605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Unconscious Forsaken 1 Ah! Run! Shhh! The Warden's coming!
+302020606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Got to make sure those guards don't hurt him.
+302020607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Unconscious Forsaken 1 Run! Run! He's coming! Run!
+302020608 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Unconscious Forsaken 1 I'm so scared... Leader, save me...
+302020621 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 There you are. 2
+302020622 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 ...You used my people? 2
+302020701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Roland's probably cowering inside. There's no gold dust floating around in here.
+302020702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Fancy being brought to your knees by a spec of gold dust.
+302020703 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You're... no match for me...
+302020704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Whatever. I know you're gonna call in reinforcements.
+302020705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 It doesn't matter who you send, the gold dust has turned you all into jelly!
+302020706 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+302020707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Gold dust doesn't just weaken the enemy, it interferes with their ability to tell friend from foe...
+302020708 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ...I'll just have to kill you myself!
+302020709 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ...I didn't come here to fight meaningless battles.
+302020721 0 1 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Garbage! Aim at the enemy! 2
+302020801 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png The Forsaken 1 Shh... I know you... You know our leader Watanabe, right?
+302020802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 ...You're a Forsaken?
+302020803 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png The Forsaken 1 Quiet... Don't let the Warden hear you... He's hiding among the hostages...
+302020804 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png The Forsaken 1 Cough... cough... Beware the Warden...
+302020805 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hostage 1 ...Finally, someone has come to save us.
+302020806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 So... you must be the "Warden". If not for the Forsaken, you might have tricked me.
+302020807 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hostage 1 You dare oppose the will of the Queen!?
+302020808 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Can you stand, human?
+302020809 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hostage 1 No... I can't...
+302020810 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hostage 1 Help me... Take my hand...
+302020811 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 It's okay. I'll get you out...
+302020901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Everyone okay?
+302020902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 The guards have defeated some Forsaken.
+302020903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 They came here to help me...
+302020904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Forsaken, stand up! The battle's not over!
+302020905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 Keep going! The battle's not over!
+302020906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 There's a few more left... Let me repay that volley with interest!
+302030101 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Release antibodies... and send me more guards...
+302030102 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Nithart... might be the toughest... opponent I've ever faced...
+302030103 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Still... these guards... pose no threat to an Ascendant...
+302030104 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 You put up a good fight, but you might need more antibodies.
+302030105 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Antibodies... mean nothing... to an Ascendant...
+302030106 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 You made no attempt to surrender, that's good.
+302030107 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Show me your full strength as an Ascendant.
+302030201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Leave her be for a while...
+302030202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 I can defeat the enemies safely with her barrier.
+302030203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Hey! How was Nanami's performance?
+302030204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Enough! There is still some distance away from the main building. Come with me!
+302030205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Alright... And you're not even praising Nanami...
+302030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Ding-Ding-Dong... Ding-Ding-Dong... What are you installing, Karenina?
+302030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 There are so many guards. Don't tell me you're still gonna barge in by yourself.
+302030303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 It's time for me to do some improvisation.
+302030304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Introducing my "automatic cannon" device. With it and my firepower, the guards pose no threat to us.
+302030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 So many Corrupted! So exciting! Nanami loves it!
+302030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Core parts for hacking can definitely be found from these waves of Corrupted.
+302030403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Nanami is going to find it!
+302030404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Congratulations, Nanami... Core parts get!
+302030405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Hm...? A reinforcement request?
+302030406 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 All Corrupted... Come to my coordinates... Eliminate all your obstacles...
+302030407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Whoa! Amazing!
+302030408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Your reinforcements will be right there, Roland!
+302030501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 One transceiver terminal is not enough to avoid disruptions while rebuilding the channel.
+302030502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 The guards are definitely gonna notice once the terminal is on... It's so damn heavy too...
+302030503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Where even is Nanami!
+302030504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Channel 1 restored in one go... Luck is on my side.
+302030505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Internet channel restored... for perhaps a few minutes...
+302030506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Whatever! I need to quickly upload the antibody's analysis report.
+302030601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 1, 2, 3... and the one blocked by you, there are 4 air outlets in total.
+302030602 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 We can only do two of them... These guards are required for the remaining...
+302030603 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Quick! Nanami! Stuff the guards in!
+302030604 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Must have them all collapse... on the air outlets...
+302030605 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Then their mobility will be limited... after Nithart reconnects to them.
+302030606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Ah, Nanami has seen some of the defeated guards came alive. So they were "reconnected"!
+302030607 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 That's right... Seems like only a few of them can be reconnected.
+302030608 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 The influence of the antibodies weakened...
+302030609 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Nanami... Thank you! I owe you one.
+302030610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Naughty Roland! Hmph!
+302030611 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ...Partially utilizing the Punishing Virus is impracticable, huh. As expected.
+302030612 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Naughty Roland, Nanami's gonna bring you home!
+302030701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 A Construct kneeling before a guard... Is that supposed to be an insult towards us?
+302030702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Wait! The guard's cognition device contains the blueprint of the Golden Vortex.
+302030703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 They were the initial builders of this spectacle in the desert.
+302030704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 ...Can we just extract the blueprint directly? In this case, we'll know the exact route!
+302030705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 We can't... There's an extract permission, and we only... have two chances...
+302030706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Also, some of the blueprints are fake...
+302030707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What if... we extract the fake one?
+302030708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 ………………
+302030709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Bingo! Incredible me!
+302030710 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 We were just lucky, you dimwit...
+302030801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 That wimp has absorbed the gold dust, and that's why it became that strong...
+302030802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 It's gonna be a tough battle...
+302030803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Not like it's going to stop me! Let's duke it out!
+302030804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 If we defeat them all and collect some gold dust, we may be able to cut it down to size.
+302030805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Still, I need to build an equipment to spread the gold dust into the air...
+302030806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Man, I'm not made for this kinda work...
+302030901 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 The opera of the Punishing Virus... begins...
+302030902 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 All your security programs make no difference.
+302030903 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Be prepared for doom, Golden Vortex.
+302030904 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Still gonna resist...?
+302030905 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Master-Control Program 1 Power system crashed... Eliminating... eliminating errors...
+302031001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Have they noticed Nanami?
+302031002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Obviously! Cut the crap and come with me to protect Nanami!
+302031003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Hurry up! Connect the guard's system for me!
+302031004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Nanami is isolated and helpless, I have to get in and help her!
+302031101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Just put on the bio-booster arms found by Nanami! I can feel the tremendous power inside them!
+302031102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I should try them on the Queen's guards later!
+302031103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But first, I need to test the arms' strength...
+302031104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 The only place defended by the Queen's royal guards within the whole Golden Vortex is the Queen's bedchamber.
+302031105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I hope their strength is worthy of their title!
+302031106 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png The Queen's Royal Guard 1 How dare you trespass on the Queen's prohibited zone... Pay with your lives!
+302031107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Yeah! Nanami is going to meet Commandant real soon!
+302031108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 But what about the front door?
+302031109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Don't worry. I can pry it open with one hand!
+302040101 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Don't let go of any of them! Destroy them all!
+302040102 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Commandant! This is your last chance!
+302040103 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 If you abandon those Constructs now, I can spare your life!
+302040201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 There's a traitor among Nithart's guards... Nanami has met it before. It owns the door key...
+302040202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Traitor? Nanami, you...?
+302040203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Nanami has once connected to Nithart's network for a short time. If she says there's a key, there must be one.
+302040204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 It used to be a Construct. The hole in its security system allowed it to shortly get rid of Nithart's control...
+302040205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Scatter! Find the Construct guard! Find the traitor!
+302040206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I've just hacked into it, but I couldn't find any keys...
+302040207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Don't give up! Bianca also found a Construct guard, let's go there now!
+302040208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Successfully hacked... but still there's no key in it...
+302040209 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Don't ever think about hiding that from me!
+302040210 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Guards! Quick! Obliterate the traitor with the key!
+302040220 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Guard 1 Thank you for releasing me from Nithart's control... 3
+302040301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Too many guards here. No point wasting my energy with them...
+302040302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 We can operate them to battle after transferring their control to my virtual control console...
+302040303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 But I can only build one virtual control console with the materials I have...
+302040304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 One virtual control console can only hijack one guard's control...
+302040305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Which one should we choose?
+302040401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, I see Nanami on the platform far from our right side...
+302040402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 She must have dropped into the wrong tunnel and eventually fell there.
+302040403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 She's not the type to keep quiet.
+302040404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Watch out, Nithart's guards are coming at us through the other entrance.
+302040405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 She won't let go of us easily. So get ready to fight!
+302040406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, Nanami is fighting alone, please closely monitor her frame's condition...
+302040501 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Look what I've got you...
+302040502 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Exhibit again that conceit you've shown me before, or my guards will turn you into scrap.
+302040503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 ...Most cunning. Thankfully, I'm her opponent.
+302040504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 I have to return to Commandant as quickly as possible.
+302040505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 It's the last...
+302040506 0 2 Assets/Product/Texture/Image/RoleCharacter/NiteNomal.png Nithart 1 Destroy her! This is an order from the Queen! Destroy her!
+302040601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The virus has damaged the security process of the energy system. Our hacking is going well so far!
+302040602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Implant the "anti-virus programs"...
+302040603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 If we're able to send these anti-virus programs to the corrupted zone, the infection speed will be greatly slowed down...
+302040604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I've already defeated two Corrupted outside...
+302040605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Keep pushing! Don't lose to "yourself," Kamui!
+302040606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The corrupted zone is ahead...
+302040607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This should buy some time for the Gray Raven, right?
+302040701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Unable to open?! What does that mean! I managed to crack into it...
+302040702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That's because your crack is one-way only. You can only open all security doors if you execute the crack.
+302040703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But in that case, the guards can also get in and surround us.
+302040704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 So, apart from an "open door" function, we need a "close door" one as well. The two actions must be done at the same time.
+302040705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Easy-peasy! I can connect the two cracking devices to the same "repeater". Problem solved.
+302040706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Well, repeating is the easy part. The difficult part is that the second cracking device has to connect the "closing" system.
+302040707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 As door opening and door closing are two separate systems, we can only crack it one by one.
+302040708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Lucia and the others are defending against the guards outside. We have to crack the door closing system quickly.
+302040709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 You need to be quick. As more and more guards are trying to break through the exterior wall, they will break through our defense soon...
+302040710 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Right... But why did the crack fail? Definitely nothing to do with my devices.
+302040711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Yes, Nithart crashed the system on purpose while we were cracking. That's why it failed.
+302040712 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'll connect the door closing system to my virtual console. If she does that again, she'll be redirected to it.
+302040713 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Operating the final crack... Security doors opened...
+302040714 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Everyone, through the security door! Quick!
+302040715 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee...
+302040716 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Okay. Operating the final crack... Security doors closed...
+302040801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Watch your front and back, the guards are tightening the encirclement...
+302040802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We have to destroy them all to prevent them from attacking the rescue aircraft.
+302040803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 The royal guards are very difficult to handle. If we don't want to be attacked from both sides, we'd better concentrate our firepower on one side first.
+302040804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Commandant, quick! Which side! I'm gonna blow them all to smithereens!
+302040901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Nithart... she turned off the external sensorium of her frame.
+302040902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 She and the royal guards have already fused into one. Even if we concentrate our firepower on her, we'll still be unable to interrupt the guards' attack.
+302040903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Just blow 'em all up!
+302040904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Can we attack now? Nanami wants to fight!
+302040905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 The Golden Vortex will turn into an inferno soon. We'd better go now. We can't let Nithart be on our way...
+302040906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, let's make a clean break with Nithart.
+303152101 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Loading music game tutorial personality data... Loading completed...
+303152102 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Hi! Com—man—dant! We meet again!
+303152103 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 You mean just like the original?
+303152104 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 ...
+303152105 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 I refuse. According to the database, the personality data is 96.85% compatible with the current situation.
+303152106 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 It seems that you have completely understood it.
+303152107 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Now, let's get started.
+303152108 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Wait for it to move near the white line on the left.
+303152109 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 And tap the button on the left to clear it.
+303152110 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Light beams will come out both from the left and the right.
+303152111 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 The light beam on the right is Blue. When it moves near the white line on the right,
+303152112 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 tap the button on the right to clear it.
+303152113 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Now let's give it a go.
+303152114 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 When the light beams on both sides are identical, they will be in yellow.
+303152115 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 And you need to tap both buttons at the same time to clear them.
+303152116 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Give it a try.
+303152117 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 And then, a new note will show up.
+303152118 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 It is comprised of two light beams front and back and an arrow in between.
+303152119 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 You need to tap the button when the first light beam reaches the white line and keep pressing it
+303152120 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 until the second light beam reaches the white line.
+303152121 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 During one [Pressing and holding] action, points and massive Combo will be generated both when you press and release.
+303152122 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Now, give us your performance.
+303152123 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 This is the end of the tutorial!
+303152124 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Now, please enjoy DJing, Commandant!
+303152125 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 I believe you can perfectly do a full combo and an all perfect.
+303152126 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Tutorial ended. Restoring personality data... Restoration completed...
+303152127 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 ...
+303152128 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Emotional logic system disorder... I've got a feeling that is driving me out of here.
+303152129 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 If you'll excuse me.
+303152130 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 High mobility tactical circuit activated. Evacuation started.
+303152131 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 ...
+303152132 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 ... I look forward to seeing you again.
+303152151 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Do you see the red light beam on the left? 3
+303152152 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Good! Now try again! 3
+303152153 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 I'm impressed! That's perfect! 3
+303152154 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Done! 3
+303152155 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Don't be nervous. Try again. 3
+303152156 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Perfect! 3
+303152157 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 OK! 3
+303152158 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Please try again. 3
+303152159 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 I'm impressed! 3
+303152160 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 You've made it! 3
+303152161 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Please try harder. 3
+303152162 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 What a perfect performance! 3
+303152163 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Good! 3
+303152164 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 It looks like you still need to get used to it. 3
+303152165 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Next, [Press and Hold] on the right! 3
+303152166 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Amazing! 3
+303152167 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Excellent! 3
+303152168 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Are you joking? 3
+303152169 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Finally, [Press and Hold] on both sides! 3
+303152170 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Perfect! 3
+303152171 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Great! 3
+303152172 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Almost there! Don't give up! 3
+303152201 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Hello, Commandant.
+303152202 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 I'll start the calibration program guide. Please make adjustments according to the instructions.
+303152203 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Tap the [+] and the [-] buttons to adjust the effective position of hitting the notes.
+303152204 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 When the [Deviation] is 0, the hit position will overlap the white line.
+303152205 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 The lower the [Deviation], the more the position will be moved forward.
+303152206 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 After the adjustments are done, tap the [Save] button to save and exit the calibration program.
+303152207 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 Moving the effective position to where suitable will help you score higher.
+303152208 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 So please set a suitable [Deviation] that suits you.
+303152209 0 2 Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Haicma 1 This is the end of the tutorial. Happy gaming.
+313010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's about time.
+313010302 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku?
+313010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We can't keep Commandant and Liv waiting.
+313010304 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Kukukuku!
+313010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Phew... Okay, that should be enough.
+313010306 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Kukukukukukukuuu...
+313010307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Merry Christmas to you all as well.
+313010401 0 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Elite Corrupted 1 Urgh—Uuurgh!
+313010402 0 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Corrupted 1 Urgh!
+313010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Whoa, so many bad boys here. Nanami is a good girl who refuses to resort to brute force!
+313010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Then I should cut more trees quietly without being noticed by them!
+313010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Yeah! Go!
+313010406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Hm, it looks good, and is far from the Corrupted.
+313010407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Even if I emit some noises, they won't notice when they're cutting trees, right?
+313010408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Okay! Start!
+313010409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 These guys... They're just cutting at nothing now, but still aren't stopping...
+313010410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 It's getting boring. Nanami's bringing the Christmas tree back! Bye bye!
+313010421 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 1!
+313010422 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 2!
+313010423 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 3!
+313010424 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Go!
+313010425 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Stop!
+313010701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 The door blocks our way.
+313010702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 What a nuisance. Just bomb 'em with the bugs!
+313010703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Lucia came up with the plan anyway, so she should be the one who has to take care of the consequences.
+313010704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 I'll ring the bell before those boomboxes arrive.
+313010705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Hold on, the bell is so rotten that even a single touch will ruin it!
+313010706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Well, I don't care. At least the firework can start on time.
+313010901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The Gray Raven folks are so cold. They're all celebrating Christmas together without inviting me!
+313010902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I even prepared some gifts for them! Since I'm not invited...
+313010903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Let me sneak in from the roof to surprise them...
+313010904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hm? What are those Corrupted doing? Do they also celebrate Christmas?
+313010905 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Kuku... Kuuu...
+313010906 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Uuuurgh—
+313010907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Kuroro? How did you become so tiny?
+313010908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wow, you guys are picking on the weak!
+313010909 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Don't be afraid! I'm coming to rescue you!
+313010910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Alright, all Corrupted were gone. Are you okay, buddy?
+313010911 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Kuku—ku? Kuku, kuku!!
+313010912 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hm? No need to thank me! It was nothing, hahaha!
+313010913 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This is—a Santa Claus costume. Are you going to give it to me as a thank-you gift?
+313010914 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku?
+313010915 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Great! That's exactly what I want!
+313010916 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Kukuku?
+313010917 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 You should leave too, so that you don't get bullied by the Corrupted again, buddy!
+313010918 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku? Ku? Ku? Ku? Ku?
+313010919 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Thanks! Merry Christmas! Bye—
+313011101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Is this one of those... shrines? Where humans used to worship gods in the Golden Age.
+313011102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Do I really have to wear this...?
+313011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...Whatever, if Luna wants to see this outfit.
+313011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 There are no gods in this world. Even if there are, they can't save me.
+313011105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 But... What if...
+313011106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png ??? 1 (Rustling noises)
+313011107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Tsk, how annoying!
+313011108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...Gods, if you do exist.
+313011109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Please, make sure Luna is safe.
+313011110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...Even if gods can't do it, I will make it happen.
+313011111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Better keep going. Luna's waiting for me.
+313011201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Almost there.
+313011202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 —I only need to get rid of these trash first.
+313011203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Okay. I should be able to make it on time.
+313011204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...Wait for me. I will be there for you, right in the first minute of the new year.
+313011401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Phew... Only two areas of combat test mission left to go.
+313011402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 It was Miss Ayla's request to test the New Year Coating's combat adaptability...
+313011403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 But this is still too...
+313011404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 No, I must stop thinking. Liv, finish your mission first!
+313011405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Miss Ayla is so good... She is not hindered by the outfit at all.
+313011406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 I wish I can wear this and go to a shrine with everyone of Gray Raven...
+313011501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Alright, one final mission left.
+313011502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Let's begin!
+313011503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Oops, it's almost 12am!
+313011504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 I'm not in the shrine... But...
+313011505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Dear God, I wish all the members of Gray Raven will always be together.
+313011506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 I hope Commandant can stay safe...
+313011507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Thank you, God.
+313011508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Liv 1 Alright, time to go back. Commandant and others are waiting for me.
+313020201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's go, Commandant.
+313020202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, that Corrupted that has been acting as a leader is about to run off. Let's go after it.
+313020203 0 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png Corrupted 1 —! —!
+313020204 0 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png Corrupted 1 —!
+313020205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Save your breath. Commandant and I won't spare any single one of Corrupted.
+313020206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Still late... Tch!
+313020207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Something has exposed my location for sure.
+313020208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Never mind, I was just talking to myself.
+313020301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I didn't know consciousness connection would be that different from usual.
+313020302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'm like Commandant's little doll. Please take good care of us, will you?
+313020303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Wait... In this sense...
+313020304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It seems that the connection between Commandant and here is over. We'll search this area shortly.
+313020305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'll give it my all, Commandant!
+313020401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Speaking of which, Commandant, have you noticed that some of our voice messages weren't censored?
+313020402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Perhaps it can be used to recognize our true identities.
+313020403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Will recognizing who we are... really help us get through this situation?
+313020404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Commandant, it seems you have to change your connection target.
+313020405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Will the next guy find Commandant?
+313020406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Not sure, but we've already narrowed down the range of searching area. We should be able to calculate Commandant's location very soon.
+313020407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I'll see you at that place, Commandant.
+313020501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 Consciousness connection...
+313020502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 In a nutshell, Commandant exists within my body in addition to ■■■■■, right?
+313020503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 Let us show you the power of the trio, Corrupted!
+313020504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 Ah, It's the message from ■■■■■. I'll go to the rendezvous point too.
+313020505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 Commandant, wait for me!
+313020801 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 I'll repeat the rules, just for you.
+313020802 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Those standing before you are the Constructs closest to you.
+313020803 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 The reason they become like this is because of your cognitive bias.
+313020804 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Next, I'll ask questions like which one is the real Liv and which one is the real Kamui.
+313020805 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 What you need to do is to point out their true identities.
+313020806 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Of course, it'd be great if you're right. But if you're wrong—
+313020807 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Nozzle comes close to initiating a self-destruct sequence. This will damage you and the Constructs.
+313020808 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Humph, are you really be able to recognize each of them? I look forward to your performance.
+313020811 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 What? This is...!
+313020851 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Wrong. That's a pity. Your Constructs will get hurt if you don't pay more attention.
+313020852 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 First Question. Which one is Kamui?
+313020853 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Correct, though it's merely a simple one.
+313020854 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Second question. Which one is Liv?
+313020855 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Correct. As expected, that humility has made it too obvious.
+313020856 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Third question. Which one is Bianca?
+313020857 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 How does it feel like to be mistaken for Watanabe, your sworn enemy?
+313020858 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 —!
+313020859 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 No need to overreact. I've been watching it from the very beginning.
+313020860 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Fourth question. Which one is Ayla?
+313020861 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 No fun. When she said association, the answer nearly came to the surface.
+313020862 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Fifth question. Which one is Chrome?
+313020863 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 That said, Chrome appearing in this place really surprised me. I thought he was preparing for the next special mission.
+313020864 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Sixth Question. Which one is Lee?
+313020865 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Well, as you've excluded all deceptive answers, it's no surprise that you chose the correct one.
+313020866 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Why don't you give scythes a shot? You seem to be a great scythe wielder.
+313020867 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 After all, nothing is hard for you... Hah.
+313020868 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Seventh question. Which one is Karenina... To be honest, I don't want to go on like this either. The rest are all super simple ones.
+313020869 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Uh... Alright alright. Correct. All words coming from this mouth would be censored by the connection system.
+313020870 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 The last question. Which one is Lucia? Press the confirm button now to finish this game.
+313020871 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Why don't you act? Lucia stood right there. You didn't fall asleep, did you?
+313020872 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 ...What!?
+313020873 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 That's not Lucia... Hahahaha, so you really can recognize her. Hahaha!
+313020874 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Perfect. You're right...
+313020875 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 —!!
+313020876 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 ...For hell's sake. I knew it. The bond between commandant and Construct is but a joke.
+313020877 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 How can you not recognize the Construct staying by your side all the time?
+313020878 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 No way. How can you pick this one? You're not a moron, aren't you?
+313020879 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Fine...
+313020880 0 2 Assets/Product/Texture/Image/RoleCharacter/SuoleiyouNomal01.png Vera 1 Lu... Musashi, catch that Nozzle!
+313020881 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Here, Commandant!
+313030101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Hey, Akdilek girl, what are you doing...?
+313030102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Sorry, my hand slipped.
+313030103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Causing troubles instead of killing me, huh... Lucky that you're a Support type.
+313030104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Sophia doesn't understand what you are talking about.
+313030105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Whatever... Keep pretending.
+313030106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 But you can't keep hiding. We have big guys coming.
+313030107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 As expected, they are Attacker Constructs. Very old models though.
+313030108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 What exactly are you planning?
+313030301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Can I use these leaves?
+313030302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Yeah, they still have a bitter taste, but I guess we don't have a better option.
+313030303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 We need more though. These aren't enough.
+313030304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Corrupted spotted. Let's get rid of them first.
+313030351 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I never knew there were plants in the desert. 3
+313030352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 I feel sorry for these plants... 3
+313030353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I bet these leaves have never thought they would get picked in a desert. 3
+313030354 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I wonder what kind of zongzi Lucia would like? 3
+313030355 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Liv 1 Commandant, I think red bean will be a great addition to the zongzi. 3
+313030356 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The leaves are a bit annoying, but zongzi contain meat and rice, making them a great food. 3
+313030501 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 This Corrupted... I knew it...
+313030502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Focus on the Corrupted around you. You could easily die if you get distracted.
+313030503 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Yes! Got it.
+313040301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Truth or dare!
+313040302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Answer the other person's question within the time limit!
+313040303 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 If you can't answer, or refuse to... You'll have to perform a daring forfeit!
+313040304 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 So this is like a mind training, where Liv must answer Commandant's questions. I will do my best!
+313040305 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Question: What's your fondest wish?
+313040306 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 To defeat Punishing Virus and take back the Earth.
+313040307 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Question: What will you do if your most important person argues with you?
+313040308 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Could it be... I have done something wrong? I'll try to correct my mistake, and apologize to Com—to that person, I mean.
+313040309 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Question: Which type of boyfriend do you prefer: cat or dog?
+313040310 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Huh...? What do you mean by cat and dog...?
+313040311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 An animal as boyfriend...?
+313040312 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 No way.
+313040313 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Too bad! You failed to answer within the time limit! You must face a forfeit!
+313040314 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 The ammo of my Levi-Gun has all become water... Is it because we are in a game?
+313040315 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 It's a game from the Golden Age. The questions are probably based on the pop culture of that era.
+313040316 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 I see. I need a better understanding of the Golden Age culture to answer these questions.
+313040317 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Let me connect to the old human database... Alright. Liv will be able to answer any question now!
+313040318 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Here comes the first question—
+313040319 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 What is the most horrible thing you have ever done to Commandant?
+313040320 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 What?! How can there be such a question? How did it know...
+313040321 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Countdown: 3—2—
+313040322 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Argh... I-I once took away the snacks that Commandant hid in the room!
+313040323 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The second question is—
+313040324 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Tell us one thing that you regret the most.
+313040325 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 ...There are many of them. I can't really tell them all...
+313040326 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hmm... Let's skip this question then.
+313040327 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Last question: Tell us one thing that you absolutely don't want Commandant to know!
+313040328 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Absolutely...not...
+313040329 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Liv, are you alright? Your face looks really red.
+313040330 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 I... I choose the dare!
+313040401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Here—comes—Nanami!
+313040402 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 You just put your personal data in here... That was so risky.
+313040403 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 I trust you have heard us. They are very important, so you must not break them.
+313040404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Nanami found them! Don't stop Nanami!
+313040451 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Watermelon 1 The watermelon has a metallic shine. This must be the "mission item" that Liv mentioned. 3
+313040452 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Surfboard 1 There's a line printed on it: "A rare item that was used by humans to tame the tide in early days." 3
+313040453 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Yellow Duck 1 The yellow duck may be late, but it will never be absent. 3
+313040454 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Starry Floatie 1 Good-looking, but not too practical. Maybe a bit rough. 3
+313040455 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Sand Castle 1 Once a majestic project, but now it's in ruins. 3
+313040501 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Those monsters...aren't targeting us.
+313040502 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 They are moving toward the mission items!
+313040503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Why would they want to destroy game items?
+313040504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Nanami 1 Nanami only put us in the game. I didn't control their actions.
+313040505 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 Perhaps there's something in the watermelon. Let's stop them first.
+313040506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Warning! Illegal hacking attempt detected!
+313040507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Illegal hacking attempt detected! Illegal hacking attempt detected!
+313040508 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Activating self-destruction...
+313040509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Oh no! The watermelon is going to be destroyed!
+313040510 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Leave it to me. I'll put out the fire!
+313070201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Suddenly turned into an indoor scene...?
+313070202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait, Commandant! I can't find Lee and Lucia.
+313070203 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Relax. I invited them to the room to help set up the test.
+313070204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Test?
+313070205 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Yes. In this room you will see two of your comrades next to their illusions.
+313070206 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Talk to them, find out which ones are real, and rescue them. That's your test.
+313070207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This is a real or fake game, huh? Let's give it try, Commandant.
+313070208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't know the test would involve me being tied up...
+313070209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I am the real Lucia. I remember my birthday is June 15.
+313070210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't know the test would involve me being tied up...
+313070211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I am the real Lucia. I remember my Construct ID is BPL-01.
+313070212 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Correct!
+313070213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We're Gray Ravens after all! Let's keep it up, Liv.
+313070214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sure thing.
+313070215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, Commandant, this one is not Lucia.
+313070216 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Can't believe you got it wrong. A penalty is in order.
+313070217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Machine 1 !!!!
+313070218 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 That was not bad.
+313070219 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Now find your other comrade.
+313070220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The general decides what intel I can or cannot give you...
+313070221 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Anyway, I am Lee. I can fire consecutive shots when Red Orb is activated.
+313070222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The general decides what intel I can or cannot give you...
+313070223 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Anyway, I am Lee. I can fire precision shots when Red Orb is activated.
+313070224 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Correct!
+313070225 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Phew... So we passed the test, right, General?
+313070226 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Yes.
+313070227 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, Commandant, this one is not Lee.
+313070228 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Can't believe you got it wrong. A penalty is in order.
+313070229 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Machine 1 !!!!
+313070230 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Good. Liv found her real comrades and passed the test in the end.
+313070231 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png East General 1 Congratulations! Here's your reward—the key to the ghost-hunting venue.
+313070232 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Is that a portrait of Kamui... on the key?
+313070233 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Not satisfied, huh?
+313070234 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Perhaps I can help.
+313070235 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—ro—ro!
+313070236 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 You did it! When you see the real one, you will understand!
+313070237 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't know the test would involve me being tied up...
+313070238 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I am the real Lucia. My favorite item is Froggie.
+313070239 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't know the test would involve me being tied up...
+313070240 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I am the real Lucia. My favorite item is the red scarf.
+313070241 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't know the test would involve me being tied up...
+313070242 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I am the real Lucia. I wield dual blades.
+313070243 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't know the test would involve me being tied up...
+313070244 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I am the real Lucia. Lotus Berserker is my signature weapon.
+313070245 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The general decides what intel I can or cannot give you...
+313070246 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Anyway, I am Lee. I like to upgrade weapons with all kinds of strange mods.
+313070247 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The general decides what intel I can or cannot give you...
+313070248 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Anyway, I am Lee. "360° Shooting" is one of my tactical skills.
+313070249 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The general decides what intel I can or cannot give you...
+313070250 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Anyway, I am Lee. I don't like it when people call me bro.
+313070251 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The general decides what intel I can or cannot give you...
+313070252 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Anyway, I am Lee. I've never been in a team before joining Gray Raven.
+313070301 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png South General 1 What I've got for you is a simple test of counting skills!
+313070302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Counting skills...?
+313070303 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png South General 1 Mm-hmm. The machines will be erratically moving around within a confined area. You need to remember how many of them there are and what they look like.
+313070304 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png South General 1 Say, we have three Repairers, a Ground Monitor, and an Aerial Monitor within the confined area.
+313070305 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png South General 1 I'll ask you: "Which one is the most numerous?"
+313070306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I see.
+313070307 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png South General 1 Alrighty. If there are no more questions, let's get started!
+313070308 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png South General 1 Correct... Congratulations, you passed the test. Here's the key!
+313070309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Is that a portrait of Bianca?
+313070310 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Not satisfied, huh?
+313070311 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Perhaps I can help.
+313070312 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—ro—ro!
+313070313 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 You did it! When you make a choice, you will understand!
+313070401 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png West General 1 I've been waiting for you, Challengers! I am West General. I will be testing your courage in the face of evil!
+313070402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Courage...?
+313070403 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png West General 1 Yep. Ahead of you is an abyss littered with traps.
+313070404 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png West General 1 You just need to do one thing: observe and find a way out!
+313070405 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png West General 1 Just so we're clear... I'm not like those two you met earlier. My traps are no child's play. Hehe.
+313070406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 What...?
+313070407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Just avoid the traps, and we'll be fine. I trust Commandant's judgment and will follow accordingly.
+313070408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Let's begin, Commandant.
+313070409 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png West General 1 What... the hell?!
+313070410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 So the key this time... Uh, isn't this Liv?
+313070411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Didn't expect to see a Gray Raven on it.
+313070412 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Not satisfied, huh?
+313070413 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Perhaps I can help.
+313070414 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—ro—ro!
+313070415 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 You did it! I shall illuminate your path forward!
+313070501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Commandant... Something's wrong. My body is...
+313070502 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png North General 1 That's because I rigged this place. Anyway, just remember: only one "tactic" per person.
+313070503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 In other words, Commandant, each one of us can only use one type of Signal Orbs.
+313070504 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png North General 1 Allocate your powers properly to beat the challenge. Consider this a test of your leadership, Commandant.
+313070505 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png North General 1 Uh... How could you still win after I set so many restrictions?!
+313070506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 If it was just you versus me, you might yet stand a chance. But I'm not fighting alone.
+313070507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I'm with the Gray Raven squad.
+313070508 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png North General 1 Ughhh!
+313070509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 And so the fourth key bears the portrait of... Nanami.
+313070510 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Long time no see! I take it you still remember me from the previous tests?
+313070511 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Well, I will continue to assist you in this one.
+313070512 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—ro—ro!
+313070513 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 You did it! May you have infinite energy and Skill Orbs!
+313090301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Tsk, guess I just have to start repairing the comms device.
+313090302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 What can I do to help you?
+313090303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Help me take care of those newbies.
+313090304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 That would be better for them.
+313090305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 ...Alright.
+313090306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 I need two parts to repair it. A portable battery and a receiver.
+313090307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 These Terrapods were supposed to be practice partners for new soldiers...
+313090308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Right, I can find suitable batteries on them.
+313090309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Guess this model will work...
+313090310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 What was that sound?
+313090311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 No, it's from the warehouse. I've got to check it out.
+313090312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Hmm? This place is supposed to be unmanned. What are you doing here?
+313090313 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Instructor Karenina...? I'm on sentry duty.
+313090314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Sentry duty... Why weren't you here just now?
+313090315 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 ...I'm sorry, but you can't go through here.
+313090316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 (This guy must be covering something.)
+313090317 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Instructor, I can't let you pass.
+313090318 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Really?
+313090319 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 No, I'm sorry.
+313090321 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Instructor... I said, you must not go through.
+313090322 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Who cares! Out of my way!
+313090326 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Ugh! How did you break the barrier, Instructor...?
+313090331 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Ugh... You are too powerful, Instructor.
+313090332 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Hmph, let me see what you're trying to hide.
+313090336 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 I knew the receiver was in here. Dammit! Why is the barrier starting on its own?!
+313090337 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Lucky there was backup ID card from the training center.
+313090341 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod 1 —!
+313090342 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Wait, why is this activated?
+313090343 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 …………
+313090351 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 It's over now!
+313090352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 I just need to connect to the satellite next... Done!
+313090353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Bianca 1 You can go first then, Karenina. It's your reward.
+313090354 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 Wait, what?
+313090356 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Kuroro, Kurororo—
+313090357 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 What's this guy talking about...?
+313090358 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—ro—ro—
+313090359 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 <... Nanami/#%■#%■>...
+313120305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 What do you want, a fight? Bring it on! I'm not afraid of you!
+313120306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hmm? I remember the exit was here...
+313120307 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 Hey you little rolling bean! Come here!
+313120308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Who are you? Nanami won't hold back if you want to fight.
+313120309 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 Fight? Only mad men do that.
+313120310 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 Are you looking for a way out? I can help you.
+313120311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Really?!
+313120312 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 But you need to answer a question first. "Why is a raven like a writing-desk?"
+313120313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 What kind of question is that? Nanami has no idea... What would the answer be?
+313120314 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 I don't know either.
+313120315 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 But that's okay. The answer is often closer than you think.
+313120351 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png "Repair Sequence" 1 This here ought to have been a red rose-tree/CHAOS>, but we put a white one in by mistake/SEQUENCE>. 3
+313120352 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png "Repair Sequence" 1 They brought tulip-roots/SUFFERING>, not onions/HARVEST>! 3
+313120353 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png "Repair Sequence" 1 We are getting beheaded/OVERWRITE>, we are getting beheaded/OVERWRITE>! 3
+313120354 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Woah, what's with these guys... They are coming so recklessly... 3
+313120355 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Ah! Nanami gets it. They want to keep Nanami here. 3
+313120356 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 That's not good. Nanami still has a lot of friends in reality! 3
+313120357 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Alrighty! Nanami, running away! 3
+313120359 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png ??? 1 Now! Have fun with this barrier wall! 3
+313120701 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Liv 1 What?! Is this NOT me? Why do I look NOT like this...?
+313120702 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Lee 1 Looks like our cognition system is also NOT having problems.
+313120703 0 2 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Lucia 1 We CAN waste time... The longer this lasts, the BETTER the situation is...
+313120704 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Liv 1 But it would be too SAFE to move forward...
+313120705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Gray Raven?! Why are you here...?
+313120706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Are you also pulled inside this virtual space?
+313120707 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Lee 1 Why are you IMPACTED by the speech impairment?
+313120708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I have no problem expressing myself... probably due to my special Inver-Device.
+313120709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What's this vibration...
+313120710 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 The banquet is about to commence. We have guests coming from three... no, four ways!
+313120711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Abnormal programs...!
+313120712 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 We must serve the very first guests, so everyone can be satisfied.
+313120713 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Do you mean... we have to finish off those three enemies first?
+313120714 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 They don't look like ordinary foes. We should...
+313120715 0 2 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Lucia 1 We WON'T take care of those three. You should stay here and defend...
+313120716 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 But...
+313120717 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Liv 1 We WON'T do our best!
+313120718 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Lee 1 You CAN'T leave it to us!
+313120719 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Wait a sec...
+313120720 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 They can find opponents for themselves without extra orders.
+313120721 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Impressive. Gray Raven surely has great tactical preparation...
+313120722 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I better do my part then!
+313120751 0 2 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Lucia 1 Lucia FAILED to defeat the target! 3
+313120752 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Liv 1 Liv IS having problems too... 3
+313120753 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Lee 1 NOT completed! 3
+313120801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Is that the Queen of the abnormal programs...?
+313120802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 She can turn into our past enemies. Did she read the data from Gestalt?
+313120803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Will everybody get back to normal if we defeat her?
+313120804 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Hat-wearing Program 1 When you wake a dreamer up, the dream will disappear. Ha-ha.
+313120805 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Lee 1 What a "pleasing" enemy...
+313120806 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Liv 1 Yeah, I WON'T do my best!
+313120807 0 2 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Lucia 1 We can't let the anomaly REDUCE its size...!
+313130401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 If I can destroy that commandant of yours first...
+313130402 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Then it should be easier to exterminate the Gray Ravens one by one.
+313130403 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Alright, very well.
+313130404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 If that's the case—
+313130405 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Oh? So you're here, too?
+313130406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Since we've received Commandant's signal...
+313130407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 There's no reason for us to wait anymore.
+313130408 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyayzNormal01.png Lucia 1 Gray Ravens, move out!
+313130450 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I guess I'll let the staff here throw you a welcome party. 3
+313130451 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia! Commandant! 3
+313130453 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyayzNormal01.png Lucia 1 I refuse to turn into sea foam here! 3
+30060305 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Is that a Nozzle? I guess I'll... take a closer look. 3
+30060201 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Unauthorized party is approaching this unit. 3
+30060202 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Dodge mode, on. 3
+30060203 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Set fire, set fire. 3
+30060204 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Burn! 3
+30060211 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Emergency dodge. 3
+30060212 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 The road of arson will never come to an end. 3
+30060213 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Cannot be stopped by you. 3
+30060214 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Non-combustible material, worthless. 3
+30060221 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Combustible material found, ready to recycle. 3
+30060222 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Adding, reprocessing, adding, reprocessing. 3
+30060223 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Making fire accelerants. 3
+30060224 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Flame, flame, flame. 3
+30060231 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Flame road. 3
+30060232 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Dancing in the blazing fire. 3
+30060233 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Burn them all. 3
+30060234 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney11.png Firefighter 1 Transporting. 3
+30060301 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Please input a spraying command. 999
+30060302 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Paint forward or backward? 3
+30060303 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Is that, an attack command? 3
+30060311 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Roger. 999
+30060312 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Please specify the next spraying zone. 3
+30060313 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Attack command, accepted. 3
+30060321 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Reboot required, please enter a command. 999
+30060322 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Defense command, accepted. 3
+30060323 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Attack. 3
+30060331 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Nozzle, activated. 999
+30060332 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Attacking. 3
+30060333 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Execute, command. 3
+30060401 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Who's there... 3
+30060402 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Human... Right, my duty is not yet completed. 3
+30060403 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Keep carrying out, security work. 3
+30060411 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 I can't let the virus cut off my way towards the future. 3
+30060412 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Command, understood. 3
+30060413 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Death to all who stand in my way—! 3
+30060421 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Warning, internal circuit error. Warning, internal circuit error. 3
+30060422 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Musashi IX, activated. 3
+30060423 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney07.png Musashi IX 1 Battle. 3
+30060501 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Please specify the target to guard. 3
+30060502 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Terrapod, on. 3
+30060503 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Auto battle mode, on. 3
+30060511 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Defense mode, ready. 3
+30060512 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Scanning the battlefield, enemy info collected. 3
+30060513 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Battle starts. 3
+30060521 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Target locked on, please input an attack command. 3
+30060522 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Laser suppression, successfully set. 3
+30060523 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Reloading. 3
+30060505 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There's a suspicious device ahead. Let's investigate to see if there are any hints. 3
+30060601 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Strike. 3
+30060602 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Drive enemies out. 3
+30060603 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Forbidden to retreat. 3
+30060604 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Trap setting completed. 3
+30060611 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Invader found. 3
+30060612 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Ready to exterminate the invader. 3
+30060613 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Exterminate the invader immediately. 3
+30060614 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Dismemberment of invader permitted. 3
+30060621 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Predicting battle time. 3
+30060622 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Unable to identify. Invader must be exterminated. 3
+30060623 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Resistance is futile. 3
+30060624 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Expulsion interrupted. 3
+30060631 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Meta-circular command error. 3
+30060632 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Moving object detected. 3
+30060633 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Execute, expulsion mission. 3
+30060634 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney05.png Royal guard 1 Scanning the environment. 3
+30060701 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Working, working. 3
+30060702 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Execute, deconstruction. 3
+30060703 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Deconstruct, target. 3
+30060704 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Executing, command. 3
+30060711 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Deconstruct, rebuild. 3
+30060712 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 External shock detected. 3
+30060713 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Self-defense program on. 3
+30060714 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Switching to attack mode. 3
+30060721 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Switch action mode. 3
+30060722 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Execute, move command. 3
+30060723 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Execute, attack command. 3
+30060724 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney14.png Deconstructor 1 Warning, warning, warning. 3
+30060801 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 Tragedy. 3
+30060802 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 The human age has ended. 3
+30060803 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 God's light will save all creatures on Earth. 3
+30060804 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 The finale, will end in glory. 3
+30060811 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 God's enemy. 3
+30060812 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 Feel the blessing of God. 3
+30060813 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 Trials for the blasphemer. 3
+30060814 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 Light... 3
+30060821 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 God's realm is inviolable. 3
+30060822 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 God, are you gazing at me? 3
+30060823 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 Divine punishment. 3
+30060824 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney16.png Missionary 1 Fools. 3
+30060901 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Executing transportation mission. 3
+30060902 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Interruptive factor detected. 3
+30060903 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 System error, repeat, system err... 3
+30060904 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 ———! 3
+30060911 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Exterminate mission target. 3
+30060912 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Warning, self-defense mode will be activated if you keep approaching. 3
+30060913 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Warning, you've entered the attack range. 3
+30060914 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Warning failed. Self-defense mode, on. 3
+30060921 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Cargo transportation, searching. 3
+30060922 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Energy storage, insufficient. 3
+30060923 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Attack mode, on. 3
+30060924 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney03.png Envoy 1 Mission, failed. 3
+30061001 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Unauthorized guest detected. 3
+30061002 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Attack command triggered. 3
+30061003 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Attack command, level up. 3
+30061004 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Highest authority of attack command obtained. 3
+30061011 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Data error. 3
+30061012 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Authentication failed. 3
+30061013 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Exterminate the unauthorized guest. 3
+30061014 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Illegal break-in, warning, illegal break-in. 3
+30061021 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Scanning guest data. 3
+30061022 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Command obtained. 3
+30061023 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Execute, attack command. 3
+30061024 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Bio-Bull 1 Guest data error, warning, guest data error. 3
+30061101 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 First style, slashing. 3
+30061102 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Second style, stabbing. 3
+30061103 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Third style, slashing upward. 3
+30061104 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Slash them all. 3
+30061111 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Strong enemy. 3
+30061112 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Draw sword. 3
+30061113 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Advanced swordsmanship model operated. Battle countdown starts! 3
+30061114 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Difficult battle. 3
+30061121 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Slashing. 3
+30061122 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Moving forward. 3
+30061123 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 Time to draw my sword. 3
+30061124 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Ronin IV 1 This is the end of my journey. 3
+30061201 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Musashi VI, activated. 3
+30061202 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 The zone ahead is closed due to traffic. 3
+30061203 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Warning, moving forward will be seen as illegal entry. 3
+30061204 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Patrolling. 3
+30061211 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Musashi VI from KCC, mission starts. 3
+30061212 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Scanning the region. 3
+30061213 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 I'll give my life to defend... defend... who? 3
+30061214 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Moving forward. 3
+30061221 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Security work, start. 3
+30061222 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Defend the chamber and drive the outlanders away. 3
+30061223 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Executing security work. 3
+30061224 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney06.png Musashi VI 1 Command... ended. 3
+30061301 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Scanning the underground structure. 3
+30061302 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Error in receiving signal. Entered into auto mode. 3
+30061303 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Insufficient acid storage. 3
+30061304 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Scanning the surroundings. 3
+30061311 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Exterminate... Humans. 3
+30061312 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Obstacles found. Applying for attack permission. 3
+30061313 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Applying for attack permission. 3
+30061314 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Request expired. Switched to self-defense mode. 3
+30061321 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Self-defense initiated. 3
+30061322 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Acid attack preparing... 3
+30061323 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Self-defense mode at limit. Request higher attack authority. 3
+30061324 0 1 Assets/Product/Texture/Image/Role/RoleHeadMoney08.png Acid Ant 1 Request expired. Entered elimination mode. 3
+300701 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Bomb: Explodes on death, dealing small area damage.
+300702 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Radiation: Deals radiation damage to nearby enemies.
+300703 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Agile: Greatly increases movement speed.
+300704 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Closed Loop: Has a shield surrounded to significantly reduce damage taken.
+300705 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 ATK Boost: Greatly increases ATK.
+300706 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Berserk: Greatly increases desire to attack and damage dealt while lowering its DEF.
+300707 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Flash: Can blink to the target location.
+300708 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Recovery: Restores a small amount of HP over time.
+300709 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Penetration: Attacks also apply a stackable defense down effect.
+300710 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Lone Wolf: Becomes stronger with fewer enemy units.
+300711 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Lightning Shield: Has a chance to call down a lightning strike upon the attacker when being damaged.
+300712 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Commander: Becomes stronger with more enemy units around it.
+300713 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Broken Armor: All DMG taken increased significantly.
+300714 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 ATK Reduction: Lowers its ATK.
+300715 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Flame: Burns nearby targets and attacks have an extra chance to inflict Burn.
+300716 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Freeze: Lowers closing targets' speed and attacks have a chance to slow or freeze the targets.
+300717 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Shadow: Attacks cause Dark Elemental DMG, having a chance to stun the target.
+300718 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Icicle: Unleashes an ice pile to track its target and deal damage on contact.
+300719 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Stealth: Disappears for a brief time and moves away from the target after attacking.
+300720 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Barrier: Creates a shield at the start of battle to block all damage until it is broken.
+300721 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Shield: Periodically creates a small shield that lasts for 3s or disappears upon taking a specific amount of damage.
+300722 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png New Affix Notice 1 Lightning Mine: Attacks have a chance to attach a bomb to the target, exploding after a short time.
+30071711 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 There is no special mechanism in this stage.
+30071712 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Hetero Units will switch when a certain distance change happens between the player character and the Exploration Unit.
+30071713 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Hetero Units will switch when a certain distance change happens between the player character and the Exploration Unit.
+30071714 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Every time the switch happens, the Exploration Unit will gain an affix.
+30071721 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 There is no special mechanism in this stage.
+30071722 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Ping tips will appear after Phecda's HP has been reduced to a certain level by attacks.
+30071723 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 If the player acts as instructed, Phecda joins the player's team and attack Prime(s) to briefly reduce their Resistance.
+30071724 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Challenger, if you can make sure there are no [Red Orbs] in the 6 orbs pinged after the prompt, then you'll have my help for a little while.
+30071725 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Challenger, if you can make sure there are no [Blue Orbs] in the 6 orbs pinged after the prompt, then you'll have my help for a little while.
+30071726 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Challenger, if you can make sure there are no [Yellow Orbs] in the 6 orbs pinged after the prompt, then you'll have my help for a little while.
+30071727 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Challenger, if you can make sure there are no [Red Orbs] in the 3 orbs pinged after the prompt, then you'll have my help for a little while.
+30071728 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Challenger, if you can make sure there are no [Blue Orbs] in the 3 orbs pinged after the prompt, then you'll have my help for a little while.
+30071729 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 Challenger, if you can make sure there are no [Yellow Orbs] in the 3 orbs pinged after the prompt, then you'll have my help for a little while.
+30071731 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 There is no special mechanism in this stage.
+30071732 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Cathy will use healing skills when her HP drops below a certain level.
+30071733 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Allies healed by Cathy will permanently lose a certain amount of DMG Reduction.
+30071741 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 There is no special mechanism in this stage.
+30071742 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Upon taking damage, the player character receives increased damage from subsequent attacks of other enemy types.
+30071743 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Marks will be removed when the player character is switched to the background or receives healing.
+30071751 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 There is no special mechanism in this stage.
+30071752 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Hetero-Sapien and Recycle Prisoner take each other's forms and affect Blair on the field. Their effects can't be stacked.
+30071753 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Blair receives more damage when Hetero-Sapien is on the field.
+30071754 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Blair receives less damage when Recycle Prisoner is on the field.
+30071761 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The Heteromer Terminal periodically grants corresponding affixes to allies. Taking damage shortens the period.
+30071771 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 When Yazi's attacks hit targets, Ballwheel will gain attack methods, and Kemuri will lose attack methods.
+30071772 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 After Yazi takes a certain number of attacks, Kemuri will gain attack methods, and Ballwheel will lose attack methods.
+30071773 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 When Yazi's attacks hit targets, Ballwheel will gain attack methods and affixes, and Kemuri will lose attack methods.
+30071774 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 After Yazi takes a certain number of attacks, Kemuri will gain attack methods, and Ballwheel will lose attack methods.
+30071775 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 When Yazi's attacks hit targets, Ballwheel will gain attack methods and affixes, and Kemuri will lose attack methods.
+30071776 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 After Yazi takes a number of attacks, Kemuri gains attack methods and affixes, while Ballwheel loses attack methods.
+300501 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Signal Orb Drop: Acquires a random Signal Orb when attacking.
+300502 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Explosive Bugs Infest: Explosive Bugs will disrupt you in battle.
+300503 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lightning Formation: The lightning formation will disrupt you in battle.
+300504 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Flame Trail: The flame trail will disrupt you in battle.
+301001 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodge can stop all skills other than Signature Move. Use it to avoid damage.
+301002 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodge enemy attacks.
+301003 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodged successfully! Please complete your mission.
+301004 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodge consumes the dodge gauge. Construct will overheat when the dodge gauge is exhausted.
+301005 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Move and dodge to avoid consecutive enemy attacks.
+301006 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Keep dodging until you are overheated.
+301007 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Construct is unable to dodge for 2s when overheated.
+301008 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Construct will enter Matrix under special conditions.
+301009 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodge the moment before you are hit to enter Matrix.
+301010 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 All enemies are slowed down in Matrix.
+301011 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now please complete the mission.
+301012 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Construct skills are enhanced in Matrix.
+301013 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Trigger EX Dodge.
+301014 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 A glowing Signal Orb means it is enhanced.
+301015 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When you ping any glowing Signal Orbs, the skill will have the same damage and effect as a 3-Ping.
+301016 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Take advantage of having multiple Constructs to dodge enemy attacks.
+301017 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Entering Matrix has a 10s cooldown for each Construct.
+301018 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Matrix, the dodge gauge will still be restored.
+301019 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When a Construct overheats, you can switch to another one.
+301020 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When you switch to a new Construct, the dodge gauge will not be affected by the previous Construct.
+301021 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Matrix cooldown is not shared among the Constructs.
+301022 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Matrix, you can continue to attack or catch your breath.
+301023 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You can switch Constructs now.
+301024 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Newly switched Construct has maximum dodge gauge and is able to enter Matrix.
+301025 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Basic Attack is the primary means of attack for Constructs.
+301026 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Basic Attack will give Constructs a random Signal Orb. Tap to ping it to unleash a corresponding skill.
+301027 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Become familiar with the skills and learn how to chain them to fight effectively.
+301028 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping Skill can maximize skill damage and effect.
+301029 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping Skill can link up the Constructs in your team.
+301030 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant, please trigger the Blue 3-Ping Skill.
+301031 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After triggering a 3-Ping, tap to trigger a QTE Skill of the corresponding color.
+301032 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attacker-type Construct has various means of attack and skills to increase damage
+301033 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attacker-type Construct has certain crowd control skills to help in attacking.
+301034 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attacker-type Construct can enhance their Basic Attack or skill effect.
+301035 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attacker-type Constructs also have powerful damage skills.
+301036 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Support-type Construct can repair other Constructs, enhancing your team's durability.
+301037 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Some skills can heal damaged allies and yourself.
+301038 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Support-type Construct has crowd control skills to help you get the upper hand in battle.
+301039 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank-type Construct can attract enemy attacks and soak up damage.
+301040 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank-type Construct will have DEF boost or survival skills.
+301041 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank-type Construct has crowd control skills.
+301042 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank-type Construct can soak up damage, as well as use powerful AOE skills.
+301043 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank-type Construct has strong Piercing Armor abilities. Enemies take increased damage under Broken Armor state.
+301044 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping the Signal Orbs of different colors to trigger teammate's QTE Skill at the corresponding color location.
+301045 0 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Please 3-Ping the Blue Orbs first.
+301046 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping the Blue Orbs to trigger the Construct's QTE Skill at the Blue Location.
+301047 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Elite enemy has Super Armor. It cannot be interrupted when Super Armor exists.
+301048 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Please 3-Ping the Yellow Orbs first.
+301049 1 PanelPortrait/NpcPortrait2 21 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping the Yellow Orbs to trigger the Construct's QTE Skill at Yellow Location.
+301050 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank-type Construct's QTE deals high damage to enemy Super Armor value, eventually inflicting Broken Armor effect.
+301101 0 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Every dodge consumes the dodge gauge, which recovers slowly. You can dodge once in about 3s.
+301102 0 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Consecutively dodging until the dodge gauge is exhausted will result in overheating. Becoming unable to dodge in the next 3s.
+301103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Dodge] the moment before you are hit to enter [Matrix], in which all enemies are slowed down.
+301104 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Signal Orb bar is glowing, it means pinging any orbs will have the same effect as a 3-Ping.
+301105 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Entering Matrix through dodging has a 12s cooldown. You cannot enter Matrix continuously.
+301106 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use [Matrix 3-Ping] to trigger [Lotus Dual Blade] more quickly.
+301107 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Matrix Cooldown] is not shared among the Constructs. Switch Constructs to trap enemies in Matrix continuously.
+301108 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Switch to [Nanami]
+301109 1 PanelPortrait/NpcPortrait2 21 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Switch to [Lucia]
+301070 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nanami's QTE Skill can destroy enemy's armor, inflicting the Broken Armor effect.
+301071 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Enemies take increased damage under Broken Armor state.
+301072 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 There are some tips for pinging the orbs in battle.
+301073 1 PanelBallBox/FourthBall 4 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When there are 4 Signal Orbs of the same color, tap the leftmost one to ping only 1 orb and keep the other 3 orbs.
+301074 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Matrix, you can apply this 1+3 pinging order to instantly trigger a 3-Ping effect twice.
+301075 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Support QTE can restore HP or grant buffs.
+301076 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When facing an enemy with heavy armor, use Tank-type Construct to enhance the Piercing Armor effect.
+301077 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping the Blue Orbs to trigger teammate's QTE.
+110501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Let's get through here first... I'll explain to you later.
+110502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I can do it. I'll just be careful to not come into contact with these things.
+110503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 We need your ability to access the M.I.N.D. and enter the central consciousness container.
+110504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Defeat those pseudo-consciousnesses and save them all.
+110505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Understood...
+110506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Watanabe? What's... going on?
+110507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Your consciousness... has been replaced and trapped in the fake M.I.N.D.? Darn it! Liv, hold on!
+110508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That is... me?
+110509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 If you're attacked here, your consciousness permanently deviates.
+110510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 We're creating an exit for you...
+110511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 OK, use this trap to defeat her and you can get out of there.
+110512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Liv, what's the situation?
+110513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Seems to have gotten rid of her...
+110514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Um, Watanabe, relax... I think we'll be fine.
+110515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Phew... That's good.
+110516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That's ... me? Such beautiful clothes...
+110517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 That thing is not done yet...?!
+110518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I've hacked the system firewall. Liv, get out of there quick.
+110519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sorry, I couldn't save all of you.
+110101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I've never seen a machine with such special consciousness...
+110102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Humans have left the Earth too long. We're no longer familiar with what has happened in this world.
+110103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 All we can do is keep striving forward on our own path.
+110104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Roger...
+110105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, we'll need you to access its control system to ensure it will not attack us when we reboot it.
+110106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ok, leave it to me.
+110107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee, we're going to collect its scattered Memory Chips. We should be able to access more clues after a reboot.
+110108 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 Anthony, thank you for being my hands to help me complete my artwork... I have no more regrets.
+110109 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 My life is about to end. I don't need to paint anymore.
+110110 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 No more... painting...
+110111 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 Then... am I also... useless?
+110112 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 No, your journey has just begun.
+110113 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 I was controlling you to make my own works, but now, you can create your own by your thoughts.
+110114 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 My... thoughts...
+110115 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 Then... do you... recognize my... works?
+110116 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 To be honest, I don't really understand your works.
+110117 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 ……
+110118 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 Because... I am a... machine?
+110119 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 Could be, or could not. In any case, I hope you can keep it up.
+110120 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 You were so happy when making them. There must be someone who can understand you and share your joy in the future.
+110121 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 If you do find someone like that, you must not let them down...
+110122 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Artist 1 Alright, I need to rest now.
+110123 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Buyer 1 Darn it! I was planning on taking a gamble on this "Robot Artist" gimmick.
+110124 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Buyer 1 Thanks to the Punishing Virus, everyone is afraid of robots now!
+110125 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Buyer 1 Now those paintings are worth nothing! All turned into waste paper!
+110126 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Anthony 1 ……
+110127 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Buyer 1 You're worth nothing more than being a tool... I should sell you to other painters who need an assistant.
+110128 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Buyer 1 Realizing a human artist's will. That's all you are.
+110129 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The chip is assembled.
+110130 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We can reboot it now.
+110131 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Um, preparing to access and reproduce Nozzle's memories.
+110132 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 A world without humans... Free world... Free art...
+110133 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Hehe... hehe...
+110134 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Why... have to fight... 3
+110135 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 There... must be a solution... where battle... is not necessary... 3
+110136 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No one understands me... No one... appreciates... my work... 3
+110137 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The memory is damaged...
+110138 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I think I'll have to sync the memory up manually.
+110139 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Here's the first breakpoint. Liv, you can start the rebooting process.
+110140 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Will do. Just a reminder the reboot will produce memory illusions.
+110141 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ready to reboot.
+110142 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We'll take care of the illusions.
+110143 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This is the last breakpoint. Let's get it over and done with.
+110144 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 On it.
+110145 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll do my best.
+110146 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 It's Corrupted! They are forming an organization!
+110147 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 We must stop them!
+110148 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 What... are... you... doing...
+110149 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No... You must not... destroy the Sagemachina's will... Do not... damage... my work...
+110150 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Graffiti Artist Follower 1 Leader... you awakened us...
+110151 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Graffiti Artist Follower 1 Graffiti... is art... art...
+110152 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 The number of Corrupted keeps growing!
+110153 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Attack!
+110154 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Humans... cannot... understand...
+110155 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Looks like here's another piece of damaged memory.
+110156 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 In order to find more clues, a reboot is necessary.
+110157 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Here's the breakpoint.
+110158 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Alright, start the reboot.
+110159 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee, get ready.
+110160 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Got it. Same as always.
+110161 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Replaying the memory now.
+110162 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Why aren't you stopping them?!
+110163 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Because... they were... just running...
+110164 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 They didn't... interfere... with my... creation... Hehe...
+110165 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 What a foolish machine...
+110166 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 But your powers are special. I may consider taking you in. You can become an Ascendant like me.
+110167 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 I cannot... follow you... Hehe...
+110168 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Only the Sagemachina... can... lead us... to a future of our own...
+110169 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Fool, the future of the world belongs to the Ascension-Network... This is just as expected of a machine.
+110170 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 If you are not joining me, then die.
+110171 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 You... are... as superficial... as those humans...
+110172 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 So... tired...
+110173 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 What an insignificant prey.
+110174 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Graffiti Artist Follower 1 Protect... the leader!
+110175 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 It's...
+110176 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Graffiti Artist Follower 1 Leader... run... 3
+110201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 I-I'm Tifa! A Support Construct! I'm honored to become a part of Suzaku!
+110202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 I don't think I'm a good fighter...
+110203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Can I still... fight alongside everyone?
+110204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Yes! Understood...! Commandant, you're such a gentle and dependable person!
+110205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 What to do...
+110206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Okay, take a deep breath... Just like what Commandant said...
+110207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Mission complete! I knew Suzaku was the best!
+110208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 As long as I'm with Commandant, I'm not afraid of any enemy!
+110209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Commandant! Watch out!
+110210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Commandant... Why...
+110211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 It's all my fault... I'm too weak...
+110212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tifa 1 Commandant... Without you, I cannot go on anymore...
+110213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It seemed... Tifa fell in love with her commandant...
+110214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 She was hearing her own voice all along...
+110215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+110216 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Come on, it's time to prove yourselves.
+110217 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Kill... Devour... Make the power your own...
+110218 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Power... The power to become free...
+110219 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Give... me... the power of Ascendants...
+110220 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 ……
+110221 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Power... is flowing...
+110222 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I... want more... power...
+110223 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Should I say you've got good potential?
+110224 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 But it takes more to become an Ascendant.
+110225 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 A winner deserves a reward. You have earned yourself a letter of invitation to the next trial.
+110226 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 A wise choice. I will tell you more things that you want to know...
+110227 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Right... The power of Ascnet.
+110228 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 This is the power of Ascnet. The more Punishing Virus you absorb... the stronger you are...
+110229 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I want more...
+110230 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Roland... Give me... more!
+110231 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hahaha. The first-timers are always so eager.
+110232 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Like I said, you are not the only one special here. You still have one final test.
+110233 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Destroy it and prove to me you can walk out here alive, then I will give you more of my power.
+110234 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 This power enables you to see the dawn with your own eyes. It can also help you...
+110235 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 To take revenge on the Punishing Virus... On the entire world...
+110236 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Unleash yourself, Tifa.
+110237 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 What is that "thing"... I have never seen anything so freakish...
+110238 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 In just one hit... How... terrifying...
+110239 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Don't fall back! Destroy it!
+110240 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Destroy...?
+110241 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 What... is it doing?!
+110242 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Insects...
+110243 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 This is the power beyond Punishing Virus...
+110244 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Humans are indeed ignorant and weak...
+110245 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 If I had this power earlier... I could have saved Commandant...
+110246 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 The Corrupted are coming again!
+110247 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Don't worry, we have deployed the Iso-Devices! Just stay inside and you'll be right!
+110248 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Defeat them!
+110249 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Ah... Iso-Device... It reminds me of those days with Commandant again...
+110250 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 How naive were we to believe in toys like Iso-Devices...
+110251 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Look at all these human toys... Infect them all, Corrupted!
+110252 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Right. Arm yourselves... with all the devices...
+110253 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Let the humans... suffer from their own naivety!
+110254 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Haha... Hahaha!
+110255 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sorry, this section of Tifa's memory is heavily corrupted by the Punishing Virus.
+110256 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We need to get rid of these Punishing Virus illusions first.
+110257 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Are those people... from Cerberus?
+110258 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Doesn't look like it to me.
+110259 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Do you want to know more about the Ascendants?
+110260 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Haha... Hahaha...
+110261 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Perhaps, you should... feel it for yourself...
+110262 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Darn, she's too powerful...
+110263 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant... We have reached another zone corrupted by the Punishing Virus...
+110264 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We must remove the illusions first... Commandant, help us break through the obstacles!
+110265 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Virus is gone! Commandant, let's continue to read the record...
+110266 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 You are no ordinary Corrupted. What on earth are you...?
+110267 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 It's only been a few days. Have I changed so much?
+110268 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Oh well...
+110269 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Do you recognize me now?
+110270 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Are you... that lost Construct...? But why...
+110301 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Has all the fire been put off? About time to go.
+110302 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 What a beautiful place. Miss Luna surely has great taste.
+110303 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 A pity that it will become a battlefield soon.
+110304 0 2 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Identity: Corrupted. Threat Level: 5
+110305 0 2 Assets/Product/Texture/Image/Role/RoleHeadMoney13.png Terrapod 1 Executing battle command—
+110306 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hm? These machines are not infected by Punishing Virus. Interesting...
+110307 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 What's the name of the machine that Gabriel hates most? Oh, "Sagemachina"... They don't look like his work though.
+110308 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Which means this place has an owner.
+110309 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I must pay a visit first to the owner then.
+110310 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Luckily, I've got a gift prepared...
+110311 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 These bionic animals... look quite real.
+110312 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I have to give credit to the Estate owner's vintage taste.
+110313 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I see... Whenever someone gets closer, they will start to move...
+110314 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Even the defense... has a vintage design.
+110315 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hello, dear owner? Have you finally noticed me?
+110316 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I assume you have a surveillance system... Or whatever...
+110317 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ……
+110318 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The estate welcomes no one. Please leave.
+110319 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 What if I don't?
+110320 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Sensory traps?
+110321 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Wow...
+110322 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Like an old-school special agent movie... How exciting.
+110323 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Haha, I just cleared everything.
+110324 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hmm... maybe my methods were a bit harsh.
+110325 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hm? They are following me.
+110326 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I didn't expect them to be so quick in reaction.
+110327 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You all are too early. The party isn't ready yet...
+110328 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 It's an Ascendant! Ascendant Roland!
+110329 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Oh gosh... Look at his readings... The concentration of Punishing Virus is insane...
+110330 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 The enemy is powerful. We cannot afford to hesitate even for a split second!
+110331 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Dammit... We are... no match for him...
+110332 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hmm, this should be all of them.
+110333 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 I must... avenge my teammates... Must... let other teams know...
+110334 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ...A sneak attack?
+110335 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 You bloody Corrupted... Deserves no respect!
+110336 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 How rude!
+110337 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 As I expect... Humans are despicable beings...
+110338 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Keep your formation. Eliminate the Ascendant!
+110339 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Oh, how conceited can you all be?
+110340 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Dammit... Open fire!
+110341 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Um... Argh! Why are you removing our Inver-Devices? Are you trying to... infect us?
+110342 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Infect? You don't deserve that gift. I am leaving you here.
+110343 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 See this bomb in my hand? It suits your sad and sorry selves.
+110344 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I will plant it in your body. Then...
+110345 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Wait, what! What are you doing!?
+110346 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 When your teammates come for you... they will join you in becoming...
+110347 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hideous fireworks.
+110348 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Argh... Gosh... Why... Why...
+110349 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Why did I... even fight...
+110350 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Phew... Finally got here.
+110351 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hmm? Why is there no one around?
+110352 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Greetings... You should just stay here forever.
+110353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The normal route leads people to this fake hall...
+110354 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 To enter the real guest hall, we must take a special route.
+110355 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 I locked up all those Corrupted that the Estate could not destroy inside this room.
+110356 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 If those people are going to use you, I would rather you get consumed by the Corrupted...
+110357 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Did he purposely separate us?
+110358 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 What a waste of effort. I've already found you.
+110359 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 That voice sounds so familiar...
+110360 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hey, butler. Did something happen over there?
+110361 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 He's not answering. Let's find a way out first.
+110362 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 I will stop you right here.
+110363 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 I must protect... Mr. Copperfield's... lifelong work...
+110364 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+110365 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Thanks for all the joy you brought me today, Mr. Butler.
+110366 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I'm very sorry... But I must let Punishing Virus infect you.
+110367 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 It's all for Miss Luna.
+110368 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 I will... never yield!
+110369 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Ugh... Aaargh!
+110370 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant... We have reached another zone corrupted by Punishing Virus.
+110371 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We must remove the illusions first... Commandant, help us break through the obstacles!
+110372 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Virus is gone! Commandant, let's continue to read the record...
+110374 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant... We have reached another zone corrupted by Punishing Virus.
+110375 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We must remove the illusions first... Commandant, help us break through the obstacles!
+110376 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Virus is gone! Commandant, let's continue to read the record...
+110401 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Corrupted incoming... Emma... lost... Must... protect... Emma...
+110402 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Go away...
+110403 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Must... find... Emma...
+110404 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Go away!
+110405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, I need to scan Zack's memory shell before attempting to repair him.
+110406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The structure of the memory shell is simple, but for some reason, it isn't deeply infected.
+110407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's investigate together.
+110408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The tag of the important record is "Operation Grand Retreat".
+110409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Punishing Virus has infested these data zones. The virus illusions are impacting our data query.
+110410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I've made some progress. All related data found. Loading now.
+110411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I just need to repair one more section to start reading Zack's memories.
+110412 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Clues of... Emma's lost items...
+110413 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Find Emma... Items...
+110414 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Find Emma... Items...
+110415 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Calculating... Completed... West halls...
+110416 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Large-scale data corruption here. Leave it to me.
+110417 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 At the end of the Post-Pandemic Age, Corrupted controlled by the Punishing Virus already had military production capabilities.
+110418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Even with the comprehensive defense of this Estate Museum, it could not hold against the overwhelming number of Corrupted.
+110419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That was the situation they had to face.
+110420 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Zack 1 Zack... help... Emma and Copperfield... retreat...
+110421 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We've reached the deepest part of the data. The record shows Zack was already being infected at that time.
+110422 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But somehow the infection was restricted and controlled at a certain level.
+110423 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's clear the virus illusions here and read the final record.
+110424 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Zack... We are the only ones left here.
+110425 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 I will take you to the Static Lock. I hope Mr. Copperfield's research will work.
+110426 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Estate Butler 1 Before that, I just need to calm you down... I never thought we would end up like this.
+110601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Recreating memory now. Hope we can find clues of the Ascendant.
+110602 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 —! —!
+110603 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Punishing Virus injection complete... All weapon system activated... Increasing power output...
+110604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait, why is she using the power of Punishing Virus, but still seen as an enemy by Corrupted?
+110605 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 I haven't fought for a long time. Looks like... this will be my last fight.
+110606 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Gargh. This power still impacts my mind... In the end, it still tests my faith...
+110607 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Tsk. I thought that God bloke abandoned me long ago...
+110608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There are way too many Corrupted. Commandant, we should retreat now!
+110609 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 I should continue... with my final cleansing...
+110610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Simulation in progress. Commandant, please watch closely!
+110611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Even in this time, her frame capabilities are as good as ours in battle.
+110612 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But we have no information at all... I wonder how many secrets did the Church have in the past?
+110613 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All those Corrupted came from the machine factory's direction.
+110614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 If the source remains, their numbers would only keep growing... Exactly like what happened to us.
+110615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Sister's destination... seems to be right there.
+110616 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Phew, just like those little brats... You always look down on adults.
+110617 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Do you know how difficult it is to be an adult...? Get out of my way!
+110618 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 ……
+110619 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Tsk.
+110620 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Punishing Virus' impact must have peaked around this point.
+110621 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 These are... the large firefighting robots we met before...
+110622 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Yet, Punishing Virus modified them into arsonists. How ironic.
+110623 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Data interfered by virus illusions...
+110624 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait a sec. I'm activating emergency mode.
+110625 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay. We've seen it many times. We know what to do.
+110626 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Virus interference removed. Re-syncing now.
+110627 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ah, the virus infection is rooted deeply here... It needs a deep cleaning. I'll need help.
+110628 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 She managed to... hold off so many Corrupted here...
+110629 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 As if she had an endless reserve of energy... Was it because of the Punishing Virus, or her own obsession?
+110630 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, it's a new combat objective!
+110631 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This piece of broken memory probably came from when Sister was hunted by Nozzle.
+110632 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We need to manually repair the noise while tracing the memory.
+110633 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Recording complete. So this is when Sister met Nozzle.
+110634 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Next section... Okay, done.
+110635 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 After ascension, even Nozzle could use tactics against its enemy.
+110636 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The final section is also recorded.
+110637 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There were just too many Corrupted. Even Sister had no choice but to run.
+110638 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 This is the factory's core...
+110639 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Why would humans design such a fragile structure... Once it's destroyed, everything will be lost. How unreliable.
+110640 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The memory data shows that Sister had already reached her infection limit.
+110641 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But she hadn't completed her objective yet...
+110642 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's finish this journey with her.
+110643 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All missions in the current stage have been completed. Go to the memory breakpoint to start the next stage. 3
+110644 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This piece of memory is already close to the end.
+110645 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...This should be Sister's final struggle.
+110646 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's go get her final memory.
+110647 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant... We have reached another zone corrupted by Punishing Virus.
+110648 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We must remove the illusions first... Commandant, help us break through the obstacles!
+110649 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Virus is gone! Commandant, let's continue to read the record...
+117010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The memory data videos show that Rohacchi found some spark falling into the ruins.
+117010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And it became very interested in it.
+117010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It then traced all the way toward the spark's landing point.
+117010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It seemed to have also activated some mechanism within the ruins...
+117010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 To further analyze the videos in this memory data...
+117010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I will recreate the situation by video.
+117010107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The memory is completely restored. Rohacchi opened this switch to move to a higher level. 3
+117010108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The sealed road opened again. 3
+117010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 On its journey, Rohacchi ran into the source of the spark and noises... and got attacked by "Roseblade".
+117010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 As expected, all the suddenly appeared Constructs were related to Ascendants. They were also after "Tenebrion".
+117010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, I suggest we carefully study the combat data against "Roseblade". It will benefit our subsequent operations.
+117010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Rohacchi seemed to have met similar-looking machines.
+117010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It thought they were its own kind and went up to them.
+117010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Only to be met with sudden assault.
+117010304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Subsequent memory data has been deciphered. Transforming to digital video now.
+117010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 In the memory, IX-68 squatted next to one of its "kin," slowly patting its body...
+117010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Here, Rohacchi met Nanami...
+117010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And suddenly attacked...!?
+117010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Perhaps we could find more information about Nanami from this memory.
+117010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The battle didn't last long, and Nanami seemed to have moved together with Rohacchi for some time.
+117010501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to the memory, Rohacchi and Nanami defeated many Corrupted and returned to the upper level of the ruins.
+117010502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Looks like the "mural" they were talking about must be nearby.
+117010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll continue with my analysis, Commandant. Please look out for any info related to the "mural" that caused them to awaken.
+117010601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to Rohacchi's memory, this should be where they first saw the mural.
+117010602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But when it took Nanami there, they found nothing.
+117010603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Apart from those machines wandering nearby.
+117010604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Maybe the ruins collapsed because of us, so the murals also fell to another location.
+117010605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No matter what, this piece of memory is worth studying again.
+118010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I found well-preserved facilities underneath the ruins.
+118010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I tried my best to stay awake.
+118010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But I knew I didn't have much time left.
+118010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 So I had to break away from the Corrupted ASAP.
+118010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 One after another. Aren't you tired at all??
+118010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Why don't you just come all together? At least it can save some time.
+118010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I must keep moving. No one can stop me.
+118010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 At the bottom of the ruins, I found a long and narrow corridor. Unlike the upper levels, the facilities there were kept very well.
+118010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But I was exhausted from non-stop fighting.
+118010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Those Corrupted seemed to have noticed this too, and launched an assault together.
+118010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Tsk, the number just keeps growing...
+118010402 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Looks like you need my help.
+118010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I know what you're planning. I'm not done yet!
+118010404 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Hah, you bluff. I know full well about your body.
+118010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 ...I will never let the virus infect me.
+118010501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina 1 You, stop right there!
+118010502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I was shocked to hear such a loud voice. Never thought she would catch up so quickly.
+118010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 And thanks to her, all the wandering Corrupted came up to us. The only thought I had was to never let them get me.
+118010601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 After getting rid of all the annoying Corrupted, Camu launched his final attack too.
+118010602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 He was far more powerful than me. I knew about that. All too well.
+118010603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But I had my reasons to fight too...
+118010604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Of course I would not fall so easily! Because I must be myself!
+999401501 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Commandant... You are finally here...
+999401502 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Sister 1 Take me along, and cleanse this planet!
+999401503 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Camu 1 Am I Kamui or not? That doesn't matter.
+999401504 0 2 Assets/Product/Texture/Image/Role/RoleHeadMoney04.png Archer 1 Your arrow is my arrow!
+999401505 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Tyrant 1 Find… Emma…
+999401506 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Welcome... my audience...
+999401507 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You want to be an Ascendant? Ha, you are not qualified!
+311010101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Initiating Punishing relay communication—
+311010102 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hello? Can anyone hear me...? Tsk, I just don't understand how this thing works.
+311010103 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hello...?
+311010104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ……
+311010105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Speak.
+311010106 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 So you've been listening... Fine. Can't you be a bit more passionate to your comrades?
+311010107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 If you don't have anything important, I'll hang up. I'm very busy.
+311010108 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Miss Luna sent me to ask... Well, it's not really about "us"...
+311010109 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I mean, you are crossing the Bering Strait now.
+311010110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Oh really.
+311010111 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Don't you know? We noticed that your coordinates were moving through the Pacific Ocean over the last week...
+311010112 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 So what's going on with you?
+311010113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I'm on the back of a Narwhal.
+311010114 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Um, what...?
+311010115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I've already controlled its diving module. Maybe three more days...
+311010116 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Three days then what?
+311010117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 It will be tamed and become my pet.
+311010118 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+311010119 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I remember... You started from the coastal areas of South America. Did you find it over there?
+311010120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Yes.
+311010121 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You really are into weird things like this, aren't you...
+311010122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 It probably has a consciousness that is highly identical to a human's. I find it very interesting.
+311010123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 The fact that it was attacked by the Corrupted proves this.
+311010124 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 And...
+311010125 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Yes?
+311010126 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 The view was great there.
+311010127 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 ……
+311010128 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I'm going to focus on dealing with the Corrupted. They are interfering with my control over the Narwhal.
+311010129 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Meanwhile... Help me look for more information about it.
+311010130 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I'm not your bellboy, but... whatever.
+311010131 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 The communication signal is lost... I must prevent the virus infection and restore the communication...
+311010132 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 This horn has similar functions to a Construct's Inver-Device...
+311010133 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 So it must be communicating with some Construct... Interesting.
+311010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv... What's wrong with them?
+311010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Defense terminal stopped running, causing the loss of many defense commands...
+311010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Without commands, they can't do anything.
+311010204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 So the defense mechanism's stopped working. Aren't the humans here going to do something about it?
+311010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, we've done it! All defense machines are back in order.
+311010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Remember, the defense machines are armed with powerful weapons, but they have poor armor.
+311010207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Those civilians are watching us.
+311010208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Don't be distracted. Stick to the plan and protect the defense machines.
+311010301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ——▄——▆▁——▃
+311010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Very strong will... Good...
+311010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 You are worthy to face my blade.
+311010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 So there's no more need to talk.
+311010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Show me what you have.
+311010501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, Lee, sorry. Can I leave this to you?
+311010502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I want to go in directly.
+311010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 That white-haired Ascendant is there... I can't miss the opportunity.
+311010504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Understood. We will try our best to hold her up for you.
+311010505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'll be back ASAP...!
+311010506 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 ...You aren't going through.
+311010507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Leave her alone. We'll be your opponent!
+311010508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No... We can't stop her... She's too powerful...!
+311010509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Wait...! What are those... in the sea?!
+311010510 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 In the sea...? A raging tide?!
+311010511 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 ...Derek!
+311010601 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Gray Raven, thanks for your help...
+311010602 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Please, hold against the Corrupted!
+311010603 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Everybody, defend the port!
+311010604 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Nascal!
+311010605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Forest Guards are suffering casualties!
+311010701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Our battle isn't over!
+311010702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 If you call that a battle.
+311010703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 You are not even half as good as her.
+311010704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Do you even understand what you have done...?
+311010705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 You are my enemy, and I'm going to defeat you. This will never change!
+311010706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...You never learn.
+311010707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I made her an Ascendant in order to save her.
+311010708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 But because of what you did...
+311010709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 She will become a mindless puppet controlled by the Punishing Virus instead.
+311010710 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Ugh...!
+311010711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 But so what...? Both the Corrupted and the so-called Ascendants are the enemy of humans.
+311010712 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Is that so... Whatever.
+311010713 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Just stay there and watch. This is the difference between us.
+311010714 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Why am I... drawn to her...
+311010801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Hmph. Even as a puppet...
+311010802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 You still know who's the strong one...
+311010803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Let's end it then.
+309010101 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 It's been a while since I last came here.
+309010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What is this place, Diana...?
+309010103 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 During the early outbreak of the Punishing Virus, Murmansk had enjoyed a period of prosperity thanks to its geographical advantages.
+309010104 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 It absorbed many inland cities and formed a commonwealth. This place was part of the northeast commonwealth.
+309010105 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 And one of the birthplaces of Forest Guard.
+309010106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There's no time for nostalgia... We are followed.
+309010107 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Smells like a prey...
+309010108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Forest Guards, continue tracing forward. Stay close to the target...
+309010109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Gray Raven will bring up the rear and deal with the enemies in the shadows!
+309010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The target is not far ahead, but why didn't you ask the Forest Guard to follow up?
+309010202 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 You said Evan was on his feet. There's no way he could lose the Corrupted.
+309010203 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 But we didn't see him when we locked on to the target...
+309010204 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Something's not right.
+309010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Our target is running away!
+309010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hesitation will only lead to failure. Go! Stop it!
+309010301 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Evan can't just disappear!
+309010302 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 There must be other clues nearby. Forest Guards! Spread out!
+309010303 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Search everywhere! Everywhere!
+309010304 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Someone found a 5cm long, shattered titanium plate...
+309010305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please let me take a look!
+309010306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...Yes! There's human sebum and hair on the edges.
+309010307 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 That's our first clue! We are on the right track!
+309010308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Looking for clues help, but the longer we stay here, the easier we may become the target instead...
+309010309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lee, are you talking about the wandering Corrupted in the forest?
+309010310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Not just the forest. They could also be among the snowy rocks, even river beds.
+309010311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant! Please stay alerted!
+309010312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm about to process the human pheromones found on these parts...
+309010313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Diana, please give me Evan's weapon. I need to collect his pheromones.
+309010314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The two samples matched perfectly! Evan was here! Now I can make a pheromone detector.
+309010315 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Is that...?
+309010316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 As long as Evan is still breathing, we can detect the pheromone he produces.
+309010317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Found him!!
+309010318 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 He's trapped on the shell of the Corrupted. Why...? Are they using him to protect themselves?
+309010319 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Adjust your equipment immediately! Only melee weapons are allowed. We must not hurt humans!
+309010401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I can't cut through these metal bones without hurting the rescue target.
+309010402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Our only option is to make a strategic relocation. Take it back to the Forest Guard stronghold first, then we can think of another way.
+309010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee... How's his health doing?
+309010404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Don't worry, he's not infected. Just a little hypothermia.
+309010405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Strong Punishing reaction detected nearby! Everyone, watch out!
+309010406 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 The Corrupted are still killing.
+309010407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Diana, please join us and form a line of defense together.
+309010408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We must not let Corrupted hurt humans.
+309010501 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 The Forest Guard acknowledges Liv's strategic vision.
+309010502 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 My sisters and I will do all we can to assist Gray Raven's rescue plan.
+309010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Calculations complete. The enemy's weak points are its supporting legs.
+309010504 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Sisters! Focus fire on the supporting legs!
+309010505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait a sec. Mr. Lee didn't include Evan in his calculation...
+309010506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Some of those legs are very close to Evan's location.
+309010507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please, everyone, don't hurt Evan.
+10099001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That cross-shaped terminal is causing EM polarization on the other devices. 4
+10099002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The affected devices are nigh-immune to most of our attacks. 4
+10099003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Attack the cross-shaped terminal continuously to remove this status from them. 6
+10099004 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The light beams radiating from the Heteromer Terminal will repair the Heteromer devices. 5
+10099005 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But be careful, these beams contain viruses that will cause stress to our sensory systems if we get hit directly. 6
+10099006 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Commandant of Gray Raven, these oddly shaped terminals have the ability to split apart. 5
+10099007 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 The polar electric current circulating between them can paralyze a Construct's sensory and reduce its mobility. 5
+10099008 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 But consecutive attacks can reverse their polarity. 4
+10099009 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Consider this option if they appear in this form. 4
+10090101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to the map, we've managed to land at the designated location—
+10090102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The data analysis cabin on the space station.
+10090103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But... nothing's left of our aircraft...
+10090104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 If we can destroy the space station's defense system, then we should be able to retreat when the main forces arrive.
+10090105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 These terminals give me the creeps...
+10090106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is this what the report was talking about? The strange corruption phenomenon localized only in this space station?
+10090107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Be careful, Lee.
+10090108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This is...!
+10090109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We managed to unlock a higher clearance level...
+10090110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Wait, that cross just now is guarding the exit now...
+10090111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to my preliminary scanning results, this type of enemy is not made of any known conventional machinery...
+10090112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It is... composed entirely of the Punishing Virus...
+10090113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This space station really IS hiding some important secrets...
+10090114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Looks like we can't just simply blow this place up.
+10090115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Guys, I've turned off the space station's sensor systems.
+10090116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Well done, Liv.
+10090117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This should help relieve some pressure for Babylonia.
+10090118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Yep, our first step to victory.
+10090201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We have arrived at the second target location.
+10090202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to the analysis, this should be the weapons control backend...
+10090203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...after being corrupted and modified by the virus.
+10090204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 A lot of inactive Heteromers in here...
+10090205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 If they all turn hostile like what happened just now...
+10090206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Do you see that cross-shaped enemy in the middle?
+10090207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We're unsure how it manages to...
+10090208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...But it seems like this type of enemy can create enemies, and not to mention that it—
+10090209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Holds the key to solving our problems, I know...
+10090210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those black pillars... decompose... and reconstruct...
+10090211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Every bit of Hetero-matter of the Punishing Virus in this space station could become our enemy...
+10090212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Our attacks can deactivate them, at least temporarily.
+10090213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 As long as it works, right?
+10090214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Yep, let's deal with them like this for now.
+10090215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Finally...
+10090216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ah... Some Hetero-matter have regenerated and are moving again!
+10090217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tch, we're not really in a position to play attrition warfare here...
+10090218 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, access the control system directly. Lee—
+10090219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Got it.
+10090220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Done!
+10090221 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All close-range defense systems for interception purposes are offline!
+10090222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Well done, Liv.
+10090223 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The subsequent forces have begun issuing boarding signals.
+10090224 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We won't have to fight on our own anymore.
+10090301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 But, you do look like you're in some sort of trouble.
+10090302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Let's skip the small talk.
+10090303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Consider this my little present.
+10090304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The enemies just now displayed a completely different mode of attack.
+10090305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But Watanabe's already figured out how to deal with them...
+10090306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Such strength...
+10090307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 He feels like a different person.
+10090308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 So, is everything fine?
+10090309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+10090310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Oh, it's all thanks to you, Mr. Watanabe.
+10090311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Hah, spunky as ever.
+10090401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 ...This place looks different from the others.
+10090402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The door is encrypted. Your specialty, Lee.
+10090403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 (Analyzing...)
+10090404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I... see...
+10090405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There's four corrupted terminals in the four corners of this compartment.
+10090406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Varied combinations can be produced by activating them...
+10090407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let's try different combinations.
+10090408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Door's cracked, but the Heteromers have entered defense mode...
+10090409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Well, progress. At least.
+10090410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's finish off the remaining enemies.
+10090411 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Levels, huh? The mysterious blocks on the terminal might be the key. 3
+10090412 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It appears that interacting with the terminal can change the shape of the block... 3
+10090413 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Looks like we have to choose a shape... 3
+10090414 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Maybe something will happen if we leave a certain number of blocks in the corresponding shapes. 3
+10090501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Lucia... She's all pumped up all of a sudden...
+10090502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 I see. It's a challenge, isn't it? Hah...
+10090503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 All right, I'll accept it—Let's see who can sweep the enemies faster.
+10090504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 How's that? Still got it in me, eh?
+10090505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Impressive.
+10090506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Let's work together to protect Liv from the last wave of attacks.
+10090507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 On it.
+10090508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Is this what I'm looking for...?
+10090509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What did you say, Watanabe?
+10090510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Nothing.
+10090601 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 You... did not comply with... the regulations...
+10090602 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Now... Children... Please kindly follow Korolev to the confinement cabin...
+10090603 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Accept your punishment...
+10090604 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 If any resistance occurs... Korolev will follow the rules... to adopt the minimum enforcement measures...
+10090605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, that... is...?
+10090606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's not composed of Hetero-matter. It's a real Corrupted... I'm afraid...
+10090607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's that Kamui incarnate that's been broadcasting the whole time?
+10090608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But, in such a high viral density environment... Can a machine truly maintain its original mind?
+10090609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It feels like... it's being held in captivity alone in here... What could be the reason for that...?
+10090610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We might never find the answers... All I know now is that we only have one option...
+10090611 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Korolev 1 Confinement...
+10090701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Gravity is starting to act up around here...
+10090702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The core of the space station... The gravity room. We finally made it.
+10090703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 It's the gravity experiment here that gave birth to Hetero-matter—
+10090704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Who would have thought—Humans aren't just suffering from the Punishing Virus, they even gave it new life...
+10090705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Watanabe... Thank you for fighting with us all this way...
+10090706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Don't worry, I won't leave until the threat of this space station is resolved.
+10090707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 I know those enemies were just warm-up for you.
+10090708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Now, let's show them what we can do.
+10090709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those crosses... again...
+10090710 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's like their presence is conveying a certain message...
+10090711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, we can't go any further...
+10090712 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This is an artificially designed area. Now that we've dispatched the enemies—
+10090713 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The mechanism should be returning to normal.
+10090714 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Try to get closer to the edge.
+10090715 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What a stunning design...
+10090716 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This can only be achieved by precise gravity manipulation...
+10090717 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 If I recall, there's gravity generators inside Babylonia as well, no?
+10090718 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Yes... But I never thought I would come so close to its prototype...
+10090719 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I've just tested its integrity. It should be good to go—
+10090720 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's advance!
+10090721 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This is...
+10090722 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Some kind of mechanism again... Guess we can't skip past it.
+10090723 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Ah, it's a device used to lock those rings.
+10090724 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Looks like it's used to stabilize the rings and gravity core.
+10090725 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Those rings should function in a similar way. Let's go.
+10090726 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Yeah...
+10090801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I'm not sure what would happen if you mess up...
+10090802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 But please follow my instructions.
+10090803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 The first message is—
+10090804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 From two to one.
+10090805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Do you have any ideas?
+10090806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It seems to be related to these light beams...
+10090807 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'll try to brute-force it, but it's going to take some time.
+10090808 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 And it might trigger high alert. Anyway, let's get through this together, Commandant.
+10090809 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It worked.
+10090810 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Miss Ayla, please provide the next instruction!
+10090811 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Okay, the next message is—
+10090812 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 From abstract to concrete.
+10090813 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Abstract and concrete... We've encountered enemies like that before.
+10090814 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Which means... "Starting from the abstract"?
+10090815 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's do it then!
+10090816 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We can move on now!
+10090817 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The path is blocked off again.
+10090818 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 As you can see... There's three movable mechanisms...
+10090819 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We do!
+10090820 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 According to the record, the tip here is—
+10090821 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 The beginning is the end.
+10090822 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Hmm, I think I kind of get it...
+10090823 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Same as before, I'll try to crack it forcibly.
+10090824 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 As expected, you solved the puzzle first, Commandant.
+10090825 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ah, here we're again...
+10090826 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 It should be the last mechanism for this ring.
+10090827 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Please tell us the last tip.
+10090828 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Okay, listen carefully—
+10090829 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Disarray is unity.
+10090830 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This is even more cryptic...
+10090831 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 But experience tells us that we have to create a certain pattern using these light beams.
+10090832 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Although I'm not quite certain about it, I think we might want to create as many divisions and chaos as we can with the beams.
+10090833 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Backend hacking is also in progress.
+10090834 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I think... We got it?
+10090835 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Yep, well done!
+10090836 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+10090837 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 The control mechanism for the next ring has appeared.
+10090838 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Let's continue.
+10090839 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Only a few rings left.
+10090840 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Yeah, we'd better hurry. Other troops should be on their way now.
+10090841 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 No matter what enemy awaits...
+10090842 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This time, we have countless teammates on our side.
+10090843 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hmm... maybe it's implying that we have to create a certain pattern. 3
+10090844 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Two into... Maybe it's something about the number of light beams. 3
+10090845 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 One might mean a circle, but what does it have to do with the tip? 3
+10090846 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Two paths, a single line. I feel like we're nearing the answer. 3
+10090847 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Is it meant to be taken literally...? 3
+10090848 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If the lines that are crossed becomes connected instead... I guess? 3
+10090849 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 A ring structure...? Could it be a clue to solving this puzzle? 3
+10090850 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Having the beams circulate should match the tip... 3
+10090851 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Connecting it in another way might be worth a try... 3
+10090852 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Maybe we should make the straight lines at the beginning into something else? 3
+10090853 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Light beams... Prism... Three points... Perhaps we can indeed change something... 3
+10090854 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Make the single... No, the two merged light beams split. Perhaps... Maybe... 3
+10090855 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Commandant, I will hack into it from the backend now. 3
+10090901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The enemies here look different...
+10090902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 They didn't decomposed upon being defeated. Instead—
+10090903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 They entered into a state similar to hibernation... Their energy flow is stable inside their remains...
+10090904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No more paths forming ahead. Might be because of these enemies.
+10090905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Commandant, I don't know what you make of it, but we'd better act with caution.
+10090906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 After all, this is a new variant from the ones we've been dealing with.
+10090907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Wait... Are they... gathering around us?
+10090908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 They aren't displaying aggression somehow...
+10090909 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Nonsense.
+10090910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Unless...
+10090911 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What's on your mind, Watanabe?
+10090912 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 ……
+10090913 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'll speak for him—Unless the virus chooses to.
+10090914 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The virus chooses to? You mean the Punishing Virus is able to make a choice?
+10090915 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 That's a sign of intelligence, but...
+10090916 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 I don't know... I'm afraid no one knows why, frankly.
+10090917 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Well... It's not like we have many options now.
+10090918 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 A path is made... The energy inside these enemies are transferred to the mechanism...
+10090919 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And also flowing towards the gravity core.
+10090920 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Watanabe 1 Sounds just like a recipe for disaster.
+10090921 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 That core is the primary target of this operation.
+10090922 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 At the very least... We're getting closer to our final target.
+10090923 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No more new enemies, Lucia.
+10090924 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Then, this should be the final mechanism.
+10090925 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 After passing through here, we'll be facing the largest Heteromer that is mooching off on the gravity core.
+10090926 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hesitation will only lead to our defeat at this point.
+10090927 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Gray Raven, prepare for battle!
+30150101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Mr. Lee truly never misses a shot!
+30150102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I won't waste a single bullet.
+30150103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Mission complete. Prepare to retreat. Commandant should be waiting for us outside here.
+30150104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 Mr. Lee, it seems we've been going round in circles...
+30150105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ……
+30150106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This way.
+30150107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct B 1 Hey, I heard Mr. Lee has no sense of direction. It isn't true, is it? (Softly)
+30150108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Remaining Heteromers discovered ahead. Everyone, ready to engage.
+30150109 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Constructs 1 Roger!
+30150110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Commandant, we've arrived at the designated location. Nearby devices show apparent traces of being tampered by Gabriel.
+30150111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 All devices are expected to be recovered in five minutes.
+30150112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 After this, Engineering Force can "touch down" on the space station and carry out their duties...
+30150113 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Mr. Lee! Nearby devices have returned to operation all of a sudden!
+30150114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tsk, what a tedious parting gift.
+309030701 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tiger 1 Meo—I mean, Grrrrr...! The Tiger's got some goodies for you!
+309030702 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rat 1 Squeak—! Rat's got some goodies for you—! A new life for you—!
+309030703 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rat 1 Wait a sec! Why are they beating up my bro?
+309030704 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rat 1 Whatever...! The goodies are delivered, squeak—!
+11100101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 High concentration of Punishing Virus detected! The Corrupted are swarming in—
+11100102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'm here to help. Please continue the rescue and evacuation.
+11100103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll do my best!
+11100104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'll handle the Corrupted on the other side with Lee.
+11100105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Understood.
+11100106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All people have been evacuated, and some of the wounded have received emergency treatment.
+11100107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Thank you...
+11100201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Be careful. Those two Corrupted's energy reactions are abnormal.
+11100202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Stay alert. They might be hiding nearby.
+11100203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'll take care of them. You take the opportunity to break through the passage.
+11100204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Okay, then we'll destroy the Corrupted lurking there.
+11100205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please be careful, Sophia.
+11100206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Got it...
+11100207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 The battle is over.
+11100208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The passage is clear!
+11100209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's clear, Sophia!
+11100210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Understood. I'm coming now.
+11100301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please be careful, Sophia!
+11100302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The signals show that they are the machines used for train maintenance.
+11100303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Watch out for their special attacks.
+11100304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 It's all cleared.
+11100305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Let's meet up with them now. Changyu's there too.
+11100401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 It's shell is hard to break. Liv, can you identify its weaknesses?
+11100402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm trying!
+11100403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We can't go on like this.
+11100404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Gray Raven is fighting the Core's Heteromers.
+11100405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Fend off the Corrupted. Ensure they won't bring any trouble to us.
+11100406 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 ...I'll take care of the ones behind us.
+11100407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 If you push yourself too far, I'll stop you no matter what.
+11100408 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Don't sweat it. I have a plan.
+11100409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 All cleared. Changyu, what's the situation on your end?
+11100410 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 ……
+11100411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Changyu?
+11100501 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Sorry... I've dragged you down...
+11100502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Then save your breath. I have to deal with your wounds first.
+11100503 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 ...Roger that.
+11100504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 This way leads back to the carriage.
+11100505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rail Heterozygote 1 ——
+11100506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'll be back right away.
+11100601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll help you collect the parts.
+11100602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please be careful, Sophia...
+11100603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'll be careful...
+11100604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That's enough.
+11100605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Half of the Corrupted have been destroyed. This area is safe for now.
+10100101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 High concentration of Punishing Virus detected! It's...
+10100102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 A hideous appearance indeed.
+10100103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Can you hear me, Gray Ravens? I've detected that you've successfully landed on the train.
+10100104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...And we are now facing the target.
+10100105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Lee, what do you mean?
+10100106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Hetero-Core has been highly corrupted and mutated when falling to Earth. The target we've been after is right before us.
+10100107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Permission for engagement, Commandant.
+10100108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Heterozygote's claws seem super dangerous.
+10100109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Perhaps we can entice it to attack us, then we have a chance to destroy its claws.
+10100110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's not working. Our attacks hardly deal any damage to it.
+10100111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Watch out, it isn't finished yet.
+10100201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This train is...?
+10100202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Focus. The enemies aren't finished yet.
+10100203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Punishing concentration continues to surge... It's corrupting the new train!
+10100204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Liv, bring sufficient serum. We'll go after it.
+10100205 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 Hey, you're not here to make the deal, are you?
+10100206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 What are you talking about?
+10100207 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal01.png Changyu 1 If it stops here, Lord Jamilah's plan will be disrupted. It's time to act, Sophia!
+10100208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 ...Understood. Then push it to the front.
+10100209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Who are these...?
+10100210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The sandstorm has disrupted our visual system and the number of Corrupted is increasing. They will hinder our pursuit.
+10100211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, I propose that we adjust the operation, passing through inside the train to intercept our target.
+10100212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Glass cupola...
+10100213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Perhaps we can go inside the train through the cupola.
+10100214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 At this rate, the train will enter the area ravaged by sandstorm... We'll be forced to abandon the pursuit.
+10100215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 But if we don't deal with it right now, this train will be the next victim...
+10100301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those mechanoids are... attacking each other?
+10100302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The signals show that they are the machines used for train maintenance.
+10100303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...It seems that the uncorrupted mechanoids are defending against the corrupted ones.
+10100304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'll help.
+10100305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You're here too, Sophia.
+10100306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 In order to evacuate the people, we have to intercept the Heterozygote formed by core mutation.
+10100307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This way!
+10100308 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commoner 1 That is the aristocrats' carriage. If we enter without permission...
+10100309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Commoners and aristocrats, aren't we humans at the end of the day? Come this way if you want to live!
+10100310 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commoner 1 ……
+10100311 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commoner 1 Okay, I got it!
+10100312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We're safe now.
+10100313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That's great...
+10100314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We'd better leave once we've planned our next step.
+10100315 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 (Akdilek Record)
+10100316 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 This train is refitted with the Central Purification Filter designs of the City Series of 020, 030, and 050.
+10100317 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 But the truth is, the filter is not capable of supporting the whole train.
+10100318 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Therefore, after the completion of all works, all carriages will be classified and, superior races will be separated from the inferior ones.
+10100319 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Like Babylonia, we will keep hope alive.
+10100401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Sophia, enemy signals come from there!
+10100402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 There's a ladder ahead on the train roof.
+10100403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If we'd been allowed to do our work earlier, none of this would've happened.
+10100404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Message from the command center... Reinforcements?
+10100405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Move now, Commandant.
+10100406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Wait, something falling down!
+10100407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 No more obstacles. I have to reach Changyu quickly.
+10100408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's go, Commandant!
+10100409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Is it... a letter?
+10100410 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 My name... It no longer matters. I thought I could have gotten through this train and completed the mission.
+10100411 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 But in the end, I was still a fool. I was classified as a pariah, a slave.
+10100412 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 If we don't act... The Ascendants will...
+10100413 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 I'm already drained... So...!
+10100414 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Please be careful of... a thing called "Lullaby".
+10100501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The kid from Akdilek... seems to be severely wounded.
+10100502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Bring it on!
+10100503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We're able to close in on the enemies at this rate.
+10100504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait, Lucia, Lee. The Heterozygote's reaction...
+10100505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rail Heterozygote 1 ——
+10100506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Ugh!
+10100507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia! Lee!
+10100508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, Lucia and Lee have fallen off the train!
+10100509 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rail Heterozygote 1 —!!
+10100510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 If we get off the train now, those people might...
+10100511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The radar doesn't lose Lucia and Lee's signals...
+10100512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rail Heterozygote 1 —!!
+10100513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 At this rate... Let's go back to the carriage first and wait for Lucia and Lee, Commandant.
+10100601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Urgh—!
+10100602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 My presence has been exposed...
+10100603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 It's been a long time since I used this frame.
+10100604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Hope I can still handle it.
+10100605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 The gate operating system has been damaged a bit.
+10100606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 We can find the parts from the nearby remains to repair it...
+10100607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Only uncorrupted parts can be used to fix the gate.
+10100608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 There are many Corrupted nearby. Any mistakes will alert them. Be careful.
+10100609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 ...Still works.
+10100610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Everything seems to have remained the same.
+10100611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Then, I only have to wait on the second floor.
+10100612 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Finally, the upper floor... Should be able to see the train soon.
+10100613 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 We need to move fast.
+10100614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 It's Gronin Station notice...
+10100615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 ...This station will cease operations once the construction of Gestalt's new circuit network is completed.
+10100616 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 All gates will be closed from today onwards, and the staff will be transported out of this place once their IDs are deleted.
+10100617 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 But those track maintenance machines, whether they are personal property or not, are not allowed to be taken away from this station.
+10100618 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Afterward, (an unclear name) will take over the station.
+10100619 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 This is the Gestalt Order No. 202 approved by the World Government. Please keep calm and follow the order.
+10100620 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 The train will pass through here soon enough.
+10100621 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 But the gate has blocked the passage. We have to close it again as soon as possible.
+10100701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 There are many Corrupted lurking around.
+10100702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 We can't go forward if we don't deal with this.
+10100801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 All cleared. And the next is...
+10100802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Bianca... Why are you here?
+10100803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Lucia? and that motorcycle...
+10100804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I found it ahead. I'm ready to go after it now.
+10100805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 ……
+10100806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ……
+10100807 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 What's wrong?
+10100808 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 You're not going?
+10100809 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 (Sighs)
+10100901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Full speed ahead!
+10100902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Wait, slow down!
+10100903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The train runs too fast, but I can't lag behind anymore. Commandant needs me.
+10100904 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rail Heterozygote 1 ——
+10100905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Bianca, please shoot down the enemies in our way, otherwise we won't be able to approach the train.
+10100906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Target confirmed in the Hawkeye sight distance.
+10100907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 That's good enough, Bianca. Let's jump on the train!
+10101001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Rail Heterozygote 1 —!
+10101002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's still moving forward. The train will stop running if the engine is corrupted, and the people will...
+10101003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The filter will go down if the train stops...
+10101004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Which means arriving at the terminal earlier than expected?
+10101005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 This isn't the train's terminal... Our train won't stop there!
+10101006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This is—Watch out!
+10101007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's just like in the space station. A faint energy activity still remains within that burnt frame!
+10101008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Same move again? But this time...
+10110001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The visual designs match with the style of "Kowloong". Could it be...
+10110002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 That's our guy! Hey, stop running!
+10110003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Don't be reckless, Kamui!
+10110004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Leader!
+10110005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I'll take the lead. Watch my back!
+10110006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 ...Tsk.
+10110007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 It shouldn't have much energy left. Should still be nearby.
+10110008 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The Corrupted are attracted by the commotion of combat... 3
+10110009 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 They even have more helpers... 3
+10110010 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Were they already hidden nearby under camouflage? 3
+10110011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Gotcha!
+10110012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 ……
+10110013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Leader, are you alright?!
+10110014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 It ran away.
+10110015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Ran away?
+10110016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Don't worry. I've got its info recorded.
+10110017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 No matter where it goes, we'll be able to track it.
+10110201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 A connection is made to a virtual M.I.N.D. of one of the guards outside.
+10110202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 The virtual M.I.N.D. of mechanoid is more akin to a simulation of reality.
+10110203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Perhaps the passcode to the cabin door can be found in its memory data.
+10110204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Ballwheel IV 1 Thinking circuits... Abnormal...
+10110205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png M.I.N.D. Data 004 1 Area under attack... Intruders are... From... Side E...
+10110206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Lucia, Liv, Lee. Wait for me.
+10110207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png M.I.N.D. Data 001 1 Type IV... Rolling out. Type I, disobeyed orders, dismantled. 4
+10110208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png M.I.N.D. Data 002 1 Cutting, isn't, performing. Want, voice, device. Want, singing. 4
+10110209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png M.I.N.D. Data 003 1 Protect, the, goods. Why, not, a, performance mission? 4
+10110251 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Mysterious Voice 1 The traps have an attack interval. Maybe you can find an opportunity to go through. 4
+10110252 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Mysterious Voice 1 The virtual M.I.N.D. is still part of the M.I.N.D., so there may be some overflowing data. 4
+10110253 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Mysterious Voice 1 Once attacked, you'll need some time to regenerate. 4
+10110254 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Mysterious Voice 1 If you find a trap impossible to pass, try destroying it with attacks. 4
+10110401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 So this place isn't unguarded after all. Look at those performer-bots...
+10110402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 They're coming for us.
+10110403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Seems like they don't want to disturb the people in the night market.
+10110404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 They may have been ordered to ensure the market is running normally.
+10110405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 They want to direct us away from the market. Great, exactly what we want.
+10110406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No infection detected. They're just normal mechanoids...
+10110407 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Don't damage their core modules. Do it cleanly, then we get off the ship.
+10110408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Okay.
+10110409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Commandant, please give your orders.
+10110410 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png All 1 (Cheering)
+10110411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The people thought we were putting on a show...
+10110412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Now that Commandant is back, let's get off the ship first.
+10110601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...They found us already. How fast.
+10110602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's run.
+10110603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Now they're waiting ahead of us?
+10110604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We don't have time. We'll have to force through them...
+10110605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 At least let me finish!
+10110606 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Stop these people.
+10110701 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Hanged Man 1 —Item 01, please come on stage.
+10110702 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Cheering 1 YEEEAAAAHH—!
+10110703 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Cheering 1 Marvelous! This is so beautiful! 4
+10110704 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Booing 1 What a poser! 4
+10110705 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Hanged Man 1 O—Gorgeous lady—
+10110706 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Hanged Man 1 —Go to the surrounding stages—If you wish to win—
+10110707 0 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png Hanged Man 1 Show us your strength—Good luck—
+10110708 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 I have underestimated your strength.
+10110709 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 Now, I shall conduct the final test on behalf of Leader.
+10110801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 ...They are the puppets from the performance troupe.
+10110802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 But there's probably more to them.
+10110803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Targets eliminated.
+10110804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Do help keep "Yazi" at bay when I get close to the stage...
+10110805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 That person on the observation deck...
+10110806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 As I expected, there are puppets with attack modules installed amongst the performing puppets. 4
+10110901 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 Do not get any closer.
+10110902 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 Master's wish will soon be realized.
+10110903 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 You're not going to interrupt...
+10111001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia, you can't move yet...
+10111002 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 I'm fine... Let me fight.
+10111003 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Commandant, please trust me.
+10111004 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png Qu 1 Almost there.
+10111005 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png Qu 1 Out of my way, Gray Raven!
+10111006 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png Qu 1 If that's the case... I shall take control over this M.I.N.D.
+10111007 0 2 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png Qu 1 Huaxu... Give me your power now!
+11110101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What are they talking about...?
+11110102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 But right now I have something more important to do...
+11110103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Robotic Voice 1 ...Please be seated... The following names... 5
+11110104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Robotic Voice 1 Will be... activated... by the Kowloong Crew... 5
+11110105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Robotic Voice 1 ...The trade fair shall commence once the goods are ready... 5
+11110401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What's going on...?
+11110402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The space is shifting...
+10121001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Guard 1 Support here yet...?
+10121002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Divide yourselves into two teams. One'll set up the defenses while the other engages the enemies!
+10121003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Guard 1 More Corrupted incoming!
+10121004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Guard 1 Just us, against that entire horde?!
+10121005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 As long as we are together, there's nothing to fear. Hold your line!
+10121006 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Yes... We have arrived at the defense point of the civilian district. 3
+10121007 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 The situation isn't looking good... The Corrupted have already... Dammit! (Hangs off) 3
+10121008 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Hold your line! Watch the surroundings! 2
+10121009 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Are you the Support Force...?
+10121010 0 1 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Yes. I'm Bridget, one of the squad leaders of the SF. Sorry, didn't expect them to come so fast.
+10121011 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 I'm the leader of the vanguard squad E... Thanks for your assistance!
+10121012 0 1 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Let's get through this together!
+10121013 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Jitterbombs detected. Fire! 3
+10121014 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Jitterbombs are coming at us. Use special bullets against them! 3
+10121015 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 All intruders must be exterminated.
+10121016 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 These bastards! They are attacking anyone that's not one of them!
+10121017 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Your assistance is much appreciated! We managed to suffer only minimum losses.
+10121018 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 We can defend this place a bit longer after some rest.
+10121019 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 But don't push yourselves too hard.
+10121020 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 Your assistance is much appreciated! We suffered some losses, but we'll be fine.
+10121021 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 We can still fight.
+10121022 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 The Corrupted will keep coming.
+10121023 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 I'll get you more reinforcements ASAP.
+10121024 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 That will be great.
+10121025 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 I'll take the wounded away for now.
+10121026 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 No way... They have all died...
+10121027 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 I couldn't even save one of them...
+10121028 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Reinforcement 1 Boss, the other side's also...
+10121029 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Try to retrieve as many frames as possible. There must be something we can do.
+10121030 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Let's retreat for now!
+10121031 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Reinforcement 1 Roger!
+10121101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Lucia, I thought you'd grow under that Commandant.
+10121102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I did.
+10121103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...But not enough, Lucia!
+10121104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 My shots aren't connecting with her... Wait, could she be?!
+10121105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Ugh...
+10121106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 You take on my face. You take on my blade. You take on my voice. Yet you still speak words I've long since left behind.
+10121107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 You had your chance.
+10121108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia!
+10121109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Now die.
+10121110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Incoming Corrupted detected! Wait, no, they're Heteromers!
+10121111 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer 1 ……!!
+10121112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, we have lots of Heteromers coming in!
+10121113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Lamia's work? Sloppy as always...
+10121114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I'll fall back for now...
+10121115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Heteromers are coming!
+10121116 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Leader 1 We got this!
+10121117 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Guard 1 Just focus on the enemies in front of you, folks.
+10121118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Very well then. Both the Corrupted and the Constructs are gone.
+10121119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Nothing stands in our way now.
+10121120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Don't let me down again, Lucia.
+10121301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Forsaken Member 1 ...Mr. Watanabe.
+10121302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Stay vigilant. These Heteromer Cubes are all potential threats.
+10121303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 If I'm right, there must be quite a few Corrupted around here... linked to these cubes.
+10121304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 They must be the remains of that gravity core... They're adapting to Earth's environment.
+10122301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 What is this place?
+10122302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 How gorgeous and well-kept.
+10122303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Looks like we've come to a dead end... Shall we turn back?
+10122304 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Lucia 1 No, you face not a dead end.
+10122305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Yazi... Why are you here?
+10122306 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Lucia 1 No, I am not Yazi.
+10122307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What do you mean? Who are you then?
+10122308 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Going back will take your precious time. So if you are after the Ascendants—
+10122309 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Answer my questions, and you may pass. Of course, you are also welcome to break through with force.
+10122310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Um... Do you know her?
+10122311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ……
+10122312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 S-sort of...? (Dry laughter)
+10122313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 So she's controlling the passage here. Alright.
+10122314 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Are you ready? Let's begin...
+10122315 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 The first question is...
+10122316 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Here comes the second question...
+10122317 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 And the third question is...
+10122318 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Light and shadow are one and the same. Where the light flourishes, the shadow also prospers.
+10122319 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 In the courtyard there is an abundance of light, in the shadows the answer hides.
+10122320 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Show me the "Lightless Veranda" should you seek the truth.
+10122321 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 That is all. Do take your time.
+10122322 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 What does "lightless" mean...? It's so bright everywhere.
+10122323 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No. There is one place without light.
+10122324 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Commandant, please make your decision.
+10122325 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Compared with the other verandas...
+10122326 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 This one isn't any different...
+10122327 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Not quite... Just look up...
+10122328 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Oh...! I see...!
+10122329 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This is what differs this veranda from the others.
+10122330 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I see... The light isn't on...
+10122331 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Is that what "lightless" meant?
+10122332 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Wind flows through the void, traveling to and fro in the courtyard.
+10122333 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 But anchored is your answer, untouched it is by ebbs and flows.
+10122334 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Should you desire the truth, locate the "Chamber of Windrest".
+10122335 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 She said "windrest"... Hmm...
+10122336 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Ah, I got it! The wind must stop somewhere!
+10122337 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Commandant, we just have to find a place without wind.
+10122338 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I can't put it into words, but...
+10122339 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 I have a feeling that this is the place.
+10122340 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Hmm... Looking up close, the wind here is a lot weaker.
+10122341 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 See, the painting is barely moving.
+10122342 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Causes criss-crosses with effect. That which touches this land not, therein your answer lies.
+10122343 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 You will find your answer in the "Pavilion of Difference".
+10122344 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 That which exists here not shall lead you to the pavilion.
+10122345 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Did she mention "difference"?
+10122346 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There are three shades of different machines. Looks like we need to find the correct answer from them...
+10122347 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 One of them is different from the others. Commandant, it's very obvious, don't you think?
+10122348 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I knew it...
+10122349 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 One of the illusions is different from the rest.
+10122350 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Different? What do you mean...
+10122351 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This Heteromer unit is only seen in Asslam. It doesn't exist in this city.
+10122352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That's the "difference" she was talking about.
+10122353 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Very well. Would you like a compliment?
+10122354 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Defeat the "answer" to complete my challenge.
+10122355 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Very well. Not many can spot the difference.
+10122356 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Next, you only need to defeat the "answer".
+10122357 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 A splendid display. I have underestimated you.
+10122358 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Go. The "answer" is right ahead.
+10122359 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 A pity. You did not understand my message.
+10122360 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 My my. Are you uncultured, or purely daft?
+10122361 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Are you still lost? Yet truth is one and only.
+10122362 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 It's a shame. Though your determination does pique my interest.
+10122363 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Very well... We shall consider this done.
+10122364 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 You have passed my first test.
+10122365 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 In front of you is the guardian of the courtyard.
+10122366 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Defeat it to prove your strength.
+10122367 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 A less than satisfactory performance, but, you pass.
+10122368 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Make your way through. Qu is at the top of the tower.
+10122369 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 How unexpected. Truly amazing. Should we have a chat, good people from Babylonia?
+10122370 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Who are you? I don't feel any hostility from you.
+10122371 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 I am hostile, though perhaps not as much as the others. I'm a member of the Kowloong Crew, after all.
+10122372 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Kowloong Crew... What's your relationship with those on the Nighter...?
+10122373 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 They replicated our system. On the Nighter, they have nine members.
+10122374 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 But right here in Kowloong, we have nine crews.
+10122375 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 So... Nine special departments in the city?
+10122376 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 You can say that. Plus, not all of us are involved in such reckless warfare.
+10122377 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 So, not everyone's supporting Qu?
+10122378 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 She's only a vessel of the will of the majority. And she knows that.
+10122379 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 Anyway, consider this a little nice gesture. I shall waste no more of your time.
+10122380 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 The door is now open. Qu is at the top of the tower. You can go ahead.
+10122381 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 (First Gabriel, and now Gray Raven.)
+10122382 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi (?) 1 (I'm afraid this planet isn't going your way, Qu.)
+11120301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Automatons from Murmansk? Modded to withstand the virus?
+11120302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I thought you'd bring something to wow me, but... Whatever.
+11120303 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 All arctic machines, take on a defensive formation!
+11120304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Hah, finally, something new...
+11120305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Not coming by yourself? Heh. Guess I'll play with your little pets first.
+11120306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Let's see how long your little toys can keep up.
+11120307 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Fierce as always... But you won't get past me!
+11120308 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal01.png Luna 1 Something isn't right here, sister.
+11120309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...Buying time, aren't you, Rosetta?
+11120310 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Took you long enough to figure that out.
+11120311 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I won't let you pass...! 3
+10115201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Come back here!
+10115202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What's happening? Kamui.
+10115203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 A few weird mechanoids were carrying something and sneaking around. They ran off the second they saw me!
+10115204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Then I was intercepted by Musashi IX!
+10115205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Musashi IX...? Why is it here?
+10115206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I've never seen this mechanoid. No corruption signal detected... Kamui, what's your status?
+10115207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Tch, we lost sight of it!
+10115208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui, send the image data of that strange mechanoid you met to me.
+10115209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 You got it!
+10115210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What's that noise... I'll go check!
+10115211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Come back! I need to upload the image data to the system terminal for further analysis...
+10115212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 There you are!
+10115213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Stay there and wait for me. Don't do anything rash.
+10115214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Leader! Leader! I'm here!
+10115215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Huh... This is...?
+10130201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The connection seems to be going well...
+10130202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Hope it stays that way...
+10130203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Wait, what's this...
+10130204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Dammit, it's a defensive data tide!
+10130205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 No matter what went through, we'll have to go through this if we want to find it.
+10130206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Phew... It's finally gone.
+10130207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The signal trails back to the main elevator... We'll have to go back and keep searching...
+10130301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Luckily I've made it in time...
+10130302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 If those Defense Programs activated the alarm, we'll be facing a lot more of them.
+10130303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Bianca! Why are you...
+10130304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 It's a long story. I have my mission too.
+10130305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 But now that we're heading the same way, let's stick together.
+10130306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 There are some Defense Programs patrolling this area... Let's get rid of them before they raise the alarm.
+10130307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Are they trying to protect something?
+10130308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 From their patrol pattern, I don't see anything worth our attention. Maybe we'll find some clues in this area.
+10130309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Let's search around then.
+10130310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 No luck here. We'll have to...
+10130311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Are you really "Bianca"?
+10130312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca (?) 1 …………
+10130321 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This virtual space feels so real... Even the guide looks exactly like what we have in Babylonia.
+10130322 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ah, look, Lucia! That's the shop I told you the other day!
+10130323 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 That boutique you mentioned? Let's go together after this mission.
+10130324 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Error: Illegal intrusion by external data entities detected.
+10130325 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Is that us?
+10130326 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 No. We came using Babylonia's link.
+10130327 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Could it be...?
+10130328 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What?
+10130329 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Nothing. I don't have enough evidence yet.
+10130330 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 "Today's special: synthetic latte with hazelnut syrup—buy two get one free!"
+10130331 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 A cafe...?
+10130332 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 What's the point of investigating a place like this...
+10130361 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Hmm? What's up?
+10130362 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Leave the ground floor to me. You can search the upper one.
+10130363 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Hmm? What's up?
+10130370 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Is this a... security barrier?
+10130371 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Watch out! There's more from behind!
+10130372 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Defense Program 1 Threat detected in the area. Activating extermination mode.
+10130373 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 No!
+10130374 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Move back!
+10130375 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What's this?!
+10130501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 …………
+10130502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I got you.
+10130503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Target hostile. Engaging defense mode.
+10130504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Dammit. She's hijacked the Defense Programs.
+10130505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We just have to get rid of them then.
+10130506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...She's even hijacked the security barrier module.
+10130507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The port to deactivate it is on the other side... We can't do anything from here.
+10130508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 ...We have to find another way.
+10130509 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Defense Program 1 More threats detected in the area. Activating extermination mode.
+10130510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 That "Bianca" has made too many bridging attempts. All Defense Programs in the region are now alerted.
+10130511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We can't get away without fighting.
+10130512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Defense Program 1 More threats detected in the area. Activating extermination mode.
+10130513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Her last signal... is just up ahead!
+10130514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...Guess we have to go through them.
+10130515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 A hidden channel, as I thought.
+10130516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to my scan, the destination of her bridging connection... is right there.
+10130531 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The billboards look a bit strange... Is that also a result of bridging?
+10130532 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Indeed. I can probably estimate her jump locations and routes using that.
+10130533 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 In N.E. 2130, Dominik the Great Hero submitted a proposal as the Chief Technology Officer of the Science Council.
+10130534 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 One after another, global organizations signed the "Earth Book" protocol and connected to "Gestalt", a public service system.
+10130535 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 For the first time ever, humankind was able to unite completely under the most urgent global topic: space colonization.
+10130536 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Dominik...
+10130537 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Where would he be now...? Is he still alive?
+10130538 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I don't know. He is still marked as "missing in action" in the database.
+10130539 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 There's a stone monument in front of the parliament. I feel like it carries many stories.
+10130540 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I read about it. It's the Monument of Unity.
+10130541 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The shattered pieces represent people separated by borders. They now rejoin one another to form a complete cube named "World"...
+10130542 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...That's what the book said.
+10130543 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lee really knows a lot.
+10130544 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...The history books about the Golden Age were placed in a very obvious section in the library, that's all.
+10130545 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The parliament building is huge... There are no undamaged buildings of this scale on the surface anymore.
+10130546 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 If we can take back the Earth, there will be buildings like this.
+10130547 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm sure Karenina would love to build something bigger than it.
+10130548 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 ...Yeah.
+10130701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The culprit is right behind this door...
+10130702 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Huaxu 1 Calculation result: A battle with you is inevitable.
+10130703 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Huaxu 1 You cannot interrupt Huaxu's plan.
+10130704 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Huaxu 1 Operation... disrupted... Unable to recover connection... with the root server...
+10130705 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Huaxu 1 R-r-r-reconnecting... F-f-failed...
+10131001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Too many Corrupted here. We can't avoid a fight if we want to set up the security terminal.
+10131002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We will make sure Lee is safe. I'll leave the rest to you.
+10131003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I got this.
+10131004 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 I suggest installing a backup security terminal.
+10131005 0 2 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Bridget 1 Better safe than sorry.
+10131201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 This is the last area to investigate.
+10131202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Hope we can find a clue...
+10131203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Something's wrong with this Corrupted.
+10131204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Let's knock it out first!
+10131501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 The rest have been drawn off. We've just got this Riot left, right?
+10131502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Affirmative. Take down the Riot model before Hiro comes back, then sweep and clear all Corrupted elements.
+10131503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Xun 1 Five-by-five! Let's go, Murol!
+10131504 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 Go right, I'll go left!
+10131505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Xun 1 Got it! What a naughty thing.
+10131506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 Hurry and finish it off, Lucia.
+10131507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 We can't move while holding it here. The enemy can easily target us!
+10131508 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Former Commandant 1 Lucia, strike the final blow.
+10131509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Understood.
+10131510 0 2 Assets/Product/Texture/Image/RoleCharacter/TieqiuNomal01.png Riot 1 —!!!
+10131511 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 Hold up, how is this thing still moving?!
+10131512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Xun 1 Must be the Punishing Virus.
+10131513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Xun 1 Records indicate that the virus has rewritten and repaired its hosts before.
+10131514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Which also means that our attacks are working. Keep up the good work.
+10131515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...I'll send you to your end!
+10131516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Who's there?! Murol! Xun!!
+10131517 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Xun 1 My Inver-Device... Dammit, Riot is going to... break free...
+10131518 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 Be careful... facing Riot alone...
+10131519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I see... All I remembered was the electronic shackle on Riot had somehow disappeared.
+10131520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I didn't know I was the only one left.
+10131521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 But that's okay. I will take on it by myself, just like what I did last time!
+10131522 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, Lucia. You have us now!
+10131523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Can't maximize the efficiency if you fight alone while there are teammates around.
+10131524 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Thank you...
+10131525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I don't have to fight alone anymore.
+10131526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Nothing can break Gray Raven apart!
+10140301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 They said it requires more investigation, but will the Red Tide really be in such places?
+10140302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 At any rate, there are only scorched earth and ashes left.
+10140303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 But it is true that high concentrations of Punishing Virus can be detected occasionally.
+10140304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I'll set up the detection device while you go and check the situation below.
+10140305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Let me know if you find anything.
+10140306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Isn't this the core strike zone of the Longinus Arsenal?
+10140307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Why are there Hetero-Creatures here?!
+10140308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 It seems that the previous detection was not a false positive.
+10140309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 There are some things hidden nearby.
+10140310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 These Hetero-Creatures are frailer than before.
+10140311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Ah, so you've taken care of them as well...
+10140312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 The same is true for upper floor. Some Hetero-Creatures here and there, but it's easily taken are of.
+10140313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I guess it may be because the Red Tide is declining.
+10140314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 High levels of Punishing Virus can also be detected in the boxes nearby.
+10140315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Although it may be residue, just to be safe...
+10140316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Let's break them all open and check!
+10140317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Yes, that's right.
+10140318 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wanna bet and see who finds more hidden Hetero-Creatures?
+10140319 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Why would I do something like that…
+10140320 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 But I'll come to your aid if you're in trouble.
+10140321 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Deal!
+10140322 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wait, that sounded from above.
+10140323 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is there a new batch Hetero-Creatures?
+10140324 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Let's go check it out!
+10140325 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Ugh, there's more!
+10140326 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 They don't seem to have been lurking here all the time.
+10140327 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Maybe they came from somewhere else?
+10140328 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Not too many enemies left, let's get it over with.
+10140329 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What are these?!
+10140330 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 A new variety.
+10140331 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 There's not a lot of them. Maybe they got separated or only they survived?
+10140332 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This area has been cleared.
+10140333 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Well, the Punishing concentration was also detected to be abnormal.
+10140334 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 OK, let's call Capt over.
+10140335 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This area has been cleared.
+10140336 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wanshi, how's it going over there?
+10140337 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hmm? Are you still dealing with those detection device?
+10140338 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Let's go and check on him!
+10140350 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wanshi! I did it!
+10140351 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I see. I'll come over to help.
+10140352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 All the boxes are checked!
+10140353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 There's not too many, you can handle it yourself.
+10140354 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I'll continue to install the detection device, so I'll leave the guarding to you.
+10140355 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Mission cleared! Looks like we finished at the same time!
+10140356 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 The Hetero-Creatures haven't given up attacking yet, let's move together.
+10140360 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I knew there were still some here. 2
+10140361 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Looks like I was right. 2
+10140362 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 It's weak, and the Longinus Arsenal did a toll on it. 2
+10140363 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 These Hetero-Creatures have mastered many skills only seen in animals and insects, such as hiding. 2
+10140364 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Only residue left here. 2
+10140365 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Punishing concentration also has the possibility of false positives. 2
+10140366 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 No news is good news. 2
+10140367 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 ...There's nothing inside. 2
+10140368 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 There really are Hetero-Creatures hiding here! 2
+10140369 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What exactly did you do to avoid the Longinus Arsenal? 2
+10140370 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I found another one! 2
+10140371 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Did you just come out and hide here? 2
+10140372 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Nothing! 2
+10140373 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is it a good news that no Hetero-Creatures have been found? 2
+10140374 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 How's everything going over there, Wanshi? 2
+10140901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 I just came up from below.
+10140902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 The Red Tide over there is not enough to flood the whole underground waterway.
+10140903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 But you don't need so many Red Tides to kill Constructs.
+10140904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Get out of here. Even if it isn't flooded, the concentration of Punishing here is high enough to make us Corrupted.
+10140905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 There are intercepted Hetero-Creatures everywhere.
+10140906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Fall back while fighting.
+10140907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 You are... not only injured, but also Corrupted.
+10140908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 I wish Wanshi were here.
+10140909 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Damn, there's not even time for repairs.
+10140910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The concentration of Punishing is still rising.
+10140911 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 You better stay away from me, too, or you'll get worse.
+10140912 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 There you go again.
+10140949 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Looks like a switch connecting the gate.
+10140950 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 If the Red Tide wants to pass, this kind of thing can't stop it.
+10140951 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 It is enough to buy us some time.
+10140952 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The concentration of Punishing behind us is very high, so there's no need to turn back.
+10140953 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Tsk... I thought you were so severely Corrupted that you couldn't tell the direction.
+10140961 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 It looks like a passage behind the door, but it's locked.
+10140962 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Nothing a bit of violence can't solve.
+10140963 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 No, this place has been in disrepair for a long time, and damage may cause it to collapse.
+10140964 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 But this lock is very old, and it can be opened if we have the key.
+10140965 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Well, let's look for it then.
+10140966 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The door opened.
+10140967 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Looks like a shortcut.
+10140968 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I got the key, it should open the door from earlier.
+10140970 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We're very close to the upper floor.
+10140972 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The Red Tide is about to flood here.
+10140973 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Hurry up, go up the ladder to the upper floor.
+10140974 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 No, you go first.
+10140975 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Don't you hear that? A mass of Hetero-Creatures are coming.
+10140976 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 One of us should be left behind to take care of it.
+10140977 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 If these get through, none of us will be able to get out.
+10140978 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Camu...
+10140979 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Take care, meet us soon!
+10140980 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This valve seems to be used to divert water channels. What should I do?
+10140981 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 It seems to be a locked door to a shortcut. What should I do?
+10140982 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I found a dusty key, what should I do?
+10140983 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The equipment over there seems to be used to divert the waterway. What should I do?
+10141201 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Blocking the red tide, while looking for her. That's what we are here to do.
+10141202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 It seems you are the closest to the control room!
+10141203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 If you want a clue, knock on the old console over there.
+10141204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 I think we should deal with the Red Tide first.
+10141205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 But when the valve is blocked, these Hetero-Creatures will get mad.
+10141211 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 The valve is right here. Get rid of it first.
+10141212 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 The Red Tide leaked? Did they come from other unblocked places?
+10141213 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Although the current Inver-Device has been enhanced, it is still fatal to be drenched by it.
+10141214 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 I need something to stop it.
+10141215 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Let's pass like this first.
+10141216 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 But... what's the sound?
+10141217 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 It's nothing new.
+10141219 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 Some Hetero-Creatures are heading toward you.
+10141220 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 How troublesome.
+10141221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 ...Hello, hello, are you still alive?
+10141222 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 ?
+10141223 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ?? 1 Aahhhhh!
+10141224 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 What's going on?
+10141225 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 I found a Construct entangled by Hetero-Creatures.
+10141226 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 It's alive.
+10141227 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Well, they're safe now so just leave them there.
+10141228 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 It's not that we can't manage, but we have to go to the control room first.
+10141230 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 I'm here.
+10141231 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 I hope you can find clues on that rusty machine, bless you!
+10141232 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Shut up.
+10141233 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 ...Endless troubles.
+10141234 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 I'm trying to seal off the Red Tide leaks and install the Polyfurnace.
+10141235 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 OK, I'll go back and screw on those valves.
+10141236 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 The flow rate is reduced, Capt. Go on next valve.
+10141240 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 It seems that there is no information here except trouble.
+10141241 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 What's going on at your side?
+10141242 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 Not much different! Let's check once more and then go back. I don't want to be swallowed up by trouble.
+10141243 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 There are more floors here. You can't leave until all of them are carefully checked.
+10141244 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 Huh? Why?!
+10141245 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 What about No. 21?
+10141246 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png No. 21 1 I'm still trying to seal off the Red Tide leaks and install the Polyfurnace.
+10141247 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Finish our original tasks and then meet at the exit.
+10141280 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 The valve in the piston area can be opened first. What should I do?
+10141401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 All communication to Kamui and Wanshi of Strike Hawk have been disconnected. 3
+10141402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 All connections to the Gray Raven Commandant have been disconnected. 3
+10141410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 ...Sign of the deviation... of M.I.N.D...
+10141411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 ...Need to... return...
+10141420 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 No, those three fighting the Agent require Commandant's help more than I do, not to mention that...
+10141421 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 ...I must hold on for now.
+10141422 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 I can control...
+10141423 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 ...They... are still waiting for me. 3
+10141430 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hetero-Hive Mother 1 ... Hush now, little baby... 3
+10141431 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Is it singing? 3
+10141432 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hetero-Hive Mother 1 ...Kana... My Kana... 3
+10141433 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hetero-Hive Mother 1 Mom will always, always love you... 3
+10141434 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 What was that... 3
+10141435 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 ... Don't hurt my mom...
+10141436 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Is she really your mother?
+10141437 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 Yes... She has my mom's human data.
+10141438 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 Although the data are incomplete...
+10141439 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Human Data? I remembered it's a tech in Golden Age.
+10141440 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 Yes, it's an AI generated from one's data.
+10141441 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 People use it to... remember the dead.
+10141442 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 What's your purpose? Do you believe this will bring her back to life?
+10141443 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Even if you "made" it, it is not your original mother.
+10141444 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 But that's enough.
+10141445 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 I have been... looking for her...
+10141446 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 What you are looking for is just a collection of the concept of "Mother".
+10141447 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 But that's enough... Please... Don't take her away...
+10141448 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 ...I'm sorry.
+10141449 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 I also have a position that I must protect.
+10151401 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal04.png Vera 1 Get out of my way!
+10151402 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 We're almost at the top, come on!
+10171901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 We are not far from Gray Raven.
+10171902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Protect the supplies.
+10171903 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Escort Team Constructs 1 Understood.
+10171904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Hey, I'm back. There are Corrupted and Hetero-Creatures ahead.
+10171905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Like what Lucia and the others said, there will be a tough fight ahead.
+10171906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 They are here.
+10171907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Tsk. Can't believe they made it here so fast.
+10171908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Prepare for battle!
+10171909 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Sophia, like what we agreed upon, please provide us support.
+10171910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Got it.
+10171911 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Are you still able to fight, Sophia?
+10171912 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'm still okay to provide some support, but you are severely damaged.
+10171913 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Doesn't matter. We have you, don't we?
+10171914 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 According to the plan, the next escort team members should be here.
+10171915 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png New Escort Team Members 1 Officers.
+10171916 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 I'm tired of this! Sophia, I'm counting on your support.
+10171917 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 No!
+10171918 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Hey! Are you alright, Sophia?
+10171919 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I'm alright. Thank you.
+10171920 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Tsk. What on earth are Lucia and the others fighting?
+10171921 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 We have to support them.
+10171922 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 So that is the so-called "boss"?
+10171923 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Looks like something from the church.
+10171924 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 It seems the Corrupted reaction has completely disappeared.
+10171925 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Time to contact...
+10171926 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Changyu!
+10172001 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Sophia? Changyu! Finally got through.
+10172002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 I've got a big guy here. Would you lend me a hand?
+10172003 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 I'll be right there.
+10172004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 (Communication is down)
+10172005 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 They will be in great danger if they get surrounded by the Corrupted. There's not much time left.
+10172006 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Okay. The coordinates of their last communication are here... Hope I can still make it!
+10172007 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 That's...!
+10172008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Changyu! 3
+10172009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 I won't let you hurt my comrade again.
+10172010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 You've been the one who fights the enemies.
+10172011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Now it's your turn to have some rest.
+10172012 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Sophia! Changyu!
+10172013 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 I'll take care of the enemies. Sophia, take Changyu to somewhere safe.
+10172014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Roger!
+10172021 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Sophia, how is Changyu doing?
+10172022 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 He has been severely infected. I'm treating it for him.
+10172023 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 We have to move.
+10172024 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 There are Corrupted coming over from the upper level.
+10172025 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Find a way to meet with the escort team at the entrance.
+10172026 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Yeah, let's go.
+10172027 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 The escort team got disconnected. They are under grave attack.
+10172028 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Do they need our support?
+10172029 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 According to the last report... It's too late.
+10172030 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Huh... Lucia already warned us about this...
+10172031 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 But we still underestimated our enemies...
+10172032 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Let's treat Changyu here.
+10172033 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 I'll protect you.
+10172041 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 This is not the perfect setting, but let's fix you here, Changyu.
+10172042 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Alright. Let's meet up with Lee and Lucia.
+10172043 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 They are still defending against the enemies from the other side.
+10172044 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Changyu 1 Let's go... Hm? Wait!
+10172045 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Sophia 1 Aahhhhh!
+10172046 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Hm? What's going on?
+10172047 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 !
+10172100 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Roger. Heading to Changyu and Sophia.
+10172101 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 I'll leave the area behind the church to you guys.
+10172102 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Okay. I'll meet up with them and come back.
+10172103 0 2 Assets/Product/Texture/Image/RoleCharacter/ZskuluomuNormal02.png Chrome 1 Talk to you later.
+10172104 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 Chrome is heading over there.
+10172105 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 Okay. Let's set up defense devices here.
+10172106 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 Otherwise, there will be more enemies.
+10172107 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 Watch out!
+10172108 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 Lucia! Get away from there!
+10172109 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 There are still monsters coming over.
+10172110 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Find a chance to meet up with Chrome and the others.
+10172111 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 There are many coming from the top of the clock tower on the church.
+10172112 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 It would be worse if we can't set up the defense devices.
+10172113 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 The situation is under control.
+10172114 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 Go meet Chrome.
+10172115 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 Okay. Let's finish the enemies on the path!
+10172116 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Kamui... Wanshi... Camu... Father... And...
+10172117 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 Chrome?
+10172118 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 What's going on over there?
+10172119 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 …………
+10172120 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 Tsk. Silence.
+10172121 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 We have to meet him ASAP!
+10172122 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 Wait, the defense devices ahead were broken. We have to repair them, otherwise we will be surrounded by the enemies.
+10172123 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 I'll fight the enemies for Lee to fix the devices.
+10172131 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Is it done?
+10172132 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 Yes. But the enemies are moving too fast.
+10172133 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 We need someone to look after these devices.
+10172134 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 Go meet up with Chrome. I'll stay here.
+10172135 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Are you sure you can handle it yourself?
+10172136 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 …………
+10172137 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 If we lose this area...
+10172138 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 We'll be exposed to the enemies' attacks with no defense.
+10172139 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 I'll leave the rest to you.
+10172140 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 …………
+10172141 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Got it. We're all going to survive this.
+10172142 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 The enemies are slowing down.
+10172143 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Still not done yet?
+10172144 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 No. The enemies are moving too fast.
+10172145 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 We need someone to look after these devices.
+10172146 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 Go meet up with Chrome. I'll stay here.
+10172147 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Are you sure you can handle it yourself?
+10172148 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 …………
+10172149 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 If we lose this area...
+10172150 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal03.png Lee 1 We'll be exposed to the enemies' attacks with no defense.
+10172151 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 I'll leave the rest to you.
+10172152 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 …………
+10172153 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Got it. We're all going to survive this.
+10172331 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 I will not give up even it this is the last wail of the Gray Raven!
+10172361 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 We are surrounded again...
+10172362 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 Our comrades are not far from us.
+10172363 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 ...We have to make it until we meet up with them!
+10172364 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 I won't stop fighting even if the evernight devours me...!
+10172365 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 No matter how many enemies are there... 3
+10172366 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 No matter how many times I fall...
+10172367 0 2 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal03.png Lucia 1 No matter how desperate the situation is...
+11150200 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing log query, there are eyewitness accounts.
+11150202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data transfer can be performed.
+11150203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing log query, there are eyewitness accounts.
+11150204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data transfer can be performed.
+11150205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Loading memory...
+11150206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 You do not have permission to access Log A.
+11150207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Query rejected.
+11150208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Loading memory...
+11150209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Log A loading complete.
+11150210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Log B access permission granted. Loading...
+11150211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 ...Loading complete. Log B can now be accessed.
+11150212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Required action log not read. Recommendation: Look for the relevant log on the terminal in the Hall Area.
+11150213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Shrinking search area. Recommendation: Look for the relevant log on the terminal in the Restaurant Area.
+11150214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Insufficient storage logs to authenticate. Recommendation: Find the terminal in the Hall Area.
+11150215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Restaurant Area.
+11150216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing logs, there are no eyewitness accounts. Recommendation: Find the terminal in the Restaurant Area.
+11150220 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: relevant log may be stored in the terminal near the vending machine in the Restaurant Area.
+11150221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing logs, there are no eyewitness accounts. Recommendation: Find the terminal in the Restaurant Area.
+11150222 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Leisure Area.
+11150223 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Leisure Area.
+11150224 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Required action log not read. Recommendation: Look for the relevant log on the terminal in the Restaurant Area.
+11150225 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150226 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150227 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 You do not have permission to access Log B.
+11150228 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Query rejected.
+11150229 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Log B loading complete.
+11150230 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Log C access permission granted. Loading...
+11150231 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 ...Loading complete. Log C can now be accessed.
+11150232 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing log query, there are eyewitness accounts.
+11150233 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data transfer can be performed.
+11150234 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150235 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing logs, there are no eyewitness accounts. Recommendation: Find the terminal in the Restaurant Area.
+11150236 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing log query, there are eyewitness accounts.
+11150237 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data transfer can be performed.
+11150238 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150240 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 What do you want to do with the device in this area?
+11150241 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 The terminal in the Hall Area is operating. What would you like to do?
+11150242 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Advance to Log A?
+11150243 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Advance to Log B?
+11150244 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Advance to Log C?
+11150245 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reset all logs?
+11150250 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Leisure Area.
+11150251 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Required action log not read. Recommendation: Look for the relevant log on the terminal in the Restaurant Area.
+11150252 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150253 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Insufficient storage logs to authenticate. Recommendation: Find the terminal in the Hall Area.
+11150254 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Leisure Area.
+11150256 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150257 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 You do not have permission to access Log C.
+11150258 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Query rejected.
+11150259 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Log C loading complete.
+11150260 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 ...Data loading complete.
+11150261 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Please return to the terminal in the Hall Area.
+11150264 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Leisure Area.
+11150265 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing log query, there are eyewitness accounts.
+11150266 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to available information, data transfer can be performed.
+11150267 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Begin transfer.
+11150268 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150269 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 According to the existing log query, there are eyewitness accounts.
+11150270 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data transfer can be performed.
+11150271 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Insufficient storage logs to authenticate. Recommendation: Find the terminal in the Hall Area.
+11150272 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Insufficient storage logs to authenticate. Recommendation: Find the terminal in the Hall Area.
+11150273 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Required action log not read. Recommendation: Look for the relevant log on the terminal in the Restaurant Area.
+11150274 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Required action log not read. Recommendation: Look for the relevant log on the terminal in the Restaurant Area.
+11150275 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Assessment according to existing logs: prioritize inspecting terminal in the Leisure Area.
+11150276 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Insufficient storage logs to authenticate. Recommendation: Find the terminal in the Hall Area.
+11150277 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Required action log not read. Recommendation: Look for the relevant log on the terminal in the Restaurant Area.
+11150278 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reading log... Duplicate log found. Failed to read.
+11150295 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 You have obtained all data of current log.
+11150301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Current clues point toward the Leisure Area. Move to the Leisure Area?
+11150302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Current clues point toward the Hall Area. Move to the Hall Area?
+11150303 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Current clues point toward the Restaurant Area. Move to the Restaurant Area?
+11150304 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Fast Travel unlocked. Move to another area?
+11150400 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Loading... Action has not been detected. Returning to standby mode.
+11150401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Memory Data Number: A9495542, loading complete. Data transfer can be performed.
+11150402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Memory Data Number: B6433118, loading complete. Data transfer can be performed.
+11150403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: C4123542, loading complete. Data transfer can be performed.
+11150404 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: D5478213, loading complete. Data transfer can be performed.
+11150405 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Identical data has been detected. Loading failed.
+11150406 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Memory Data Number: BZ28741, loading complete. Data transfer can be performed.
+11150407 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Memory Data Number: CR63218, loading complete. Data transfer can be performed.
+11150408 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: DQ55436, requirements satisfied. Data iteration can be performed.
+11150409 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: DQ55436. BZ28741 needed. You do not have permission to iterate data.
+11150410 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: AE41896, requirements satisfied. Data iteration can be performed.
+11150411 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: AE41896. DQ55436 needed. You do not have permission to iterate data.
+11150412 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: DQ55436. AE, BZ, and CR needed for data transfer.
+11150413 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: DQ55436, requirements satisfied. Data transfer can be performed.
+11150414 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Identical data has been detected. Iteration rejected.
+11150415 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: AF10577, requirements satisfied. Data transfer can be performed.
+11150416 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: AF10577. BX87326 needed. You do not have permission to transfer data.
+11150417 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: BX87326, requirements satisfied. Data iteration can be performed.
+11150418 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: BX87326. CO45174 needed. You do not have permission to iterate data.
+11150419 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: CO45174, requirements satisfied. Data iteration can be performed.
+11150420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: CO45174. DP71003 needed. You do not have permission to iterate data.
+11150421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: DP71003. Data iteration can be performed.
+11150422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: AF10577, requirements satisfied. Data iteration can be performed.
+11150423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: BX87326, requirements satisfied. Data iteration can be performed.
+11150424 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Data found: BX87326. AF10577 needed. You do not have permission to iterate data.
+11150460 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 What do you want to do with the device in this area?
+11150461 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 This is a data distortion point. What would you like to do?
+11150462 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 The terminal in the Hall Area is operating. What would you like to do?
+11150463 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Reset all logs?
+11150464 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Advance to Log A?
+11150465 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Advance to Log B?
+11150466 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Advance to Log C?
+11150467 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log C?
+11150468 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log A?
+11150469 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log B?
+11150470 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log D?
+11150471 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log B?
+11150472 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log C?
+11150473 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log D and recover Log B?
+11150474 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log A and recover Log D?
+11150475 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log D?
+11150476 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log A?
+11150477 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log B and recover Log D?
+11150478 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log C and recover Log B?
+11150479 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log D and recover Log A?
+11150480 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log A and recover Log C?
+11150481 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 Read Log B and recover Log C?
+11150601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Device 1 What do you want to do with the device in this area?
+15021101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 1 1 (I often had to go over the mountains when I served in the outpost. The twin brothers were always there with me.)
+15021102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 2 1 (Even now, I still keep them next to my sleeping cabin. They are the proof that I was once a soldier.)
+15021103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 3 1 (I bought a cookbook. Shouldn't be too hard to learn three dishes in three months, right?)
+15021104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 4 1 (I should search the bookshelf during work breaks. Maybe one day I'll become a chef like Merry...)
+15021105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 5 1 (My daughter and wife are going out today. I just remember that I have a family photo here.)
+15021106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 6 1 (We took it 3 years ago on Mt. Morotori. I've been keeping it up above the balcony. My daughter's smile can cure all my wounds.)
+15021107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 7 1 (Since I signed for the navigator test, I must study hard for it. I always have problem remembering the Big Four Principles though.)
+15021108 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 8 1 (Anyway, I'm ready. First, let me revise once every day using the hand-held terminal.)
+15021109 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 9 1 (Oreco is full of straight lines. No way I'll lose to West on this!)
+15021110 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Memo Fragment 10 1 (Let me prove that the Dodge Van will rule Oreco!)
+15021120 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 While you were using the terminal, we scanned all the nearby objects that could be related.
+15021121 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I have marked some potential areas of concern.
+15021122 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Go to those places, and you may find clues that lead to the next step.
+15021123 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, it's up to you to decide.
+15021124 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The memo mentioned "twin brothers."
+15021125 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 It must be pointing at the snow boots in the sleeping cabin.
+15021126 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The "three dishes" mentioned in the memo can be found in one of the books.
+15021127 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 It's pointing at the bookshelf to the southeast of the lab.
+15021128 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The keyword is "family photo." If that photo is nearby, it should be fairly easy to find.
+15021129 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The tips are now displayed.
+15021130 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The "Big Four Principles" can be found in a hand-held terminal.
+15021131 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 There are many terminals here, but the correct one has already been marked.
+15021132 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The memo mentioned "straight lines" and other similar terms. It should be related to vehicles.
+15021133 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 This is probably it.
+15021150 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Based on the tip, this password is related to a card game called "five-card stud."
+15021159 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Try again. Be cautious.
+15021160 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Give it a try once you have enough passwords.
+15021161 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Hmm, this should work.
+15021162 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 If my guess is right, this should unlock it.
+15021165 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Something is wrong with this password.
+15021166 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I reserve my opinion on this password combination.
+15021167 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 This hole leads directly to the underground...
+15021168 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Let's just keep moving.
+15021169 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, there's something not far ahead.
+15021170 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 It's the bionics! Brace yourself for battle!
+15021171 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+15021172 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 It's a dead end...
+15021173 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Atiel isn't here either.
+15021174 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 But she must have been here. Let's check the nearby terminals.
+15021175 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Maybe we can find a new way.
+15021176 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 What even is going on with this place...
+15021177 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 There's no point to overthink. Commandant, let's keep going.
+15021189 0 1 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Just follow the tip if you can't figure out the password. 4
+15021190 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 You found an abandoned note.
+15021191 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Someone scribbled "Two pairs=2+2+1"
+15021192 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 You found an abandoned note.
+15021193 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Someone scribbled "Three of a kind=3+1+1"
+15021194 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 You found an abandoned note.
+15021195 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Someone scribbled "Full house=3+2"
+15021196 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 You found an abandoned note.
+15021197 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Someone scribbled "Four of a kind=4+1"
+15021198 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 You found an abandoned note.
+15021199 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Someone scribbled "Straight Flush=5"
+15021301 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, we are quite far down.
+15021302 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 There are also more bionics...
+15021303 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Better take caution from now on.
+15021304 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 —!
+15021305 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I'll handle the combat, Commandant.
+15021306 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 ...I knew there would be Corrupted.
+15021307 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 This place is probably already...
+15021308 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Within this door... We should find Amberia.
+15021401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Virtual avatar - Rosetta: M.I.N.D. contamination increasing.
+15021402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The Punishing Virus... How terrifying.
+15021403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But can it be more terrifying than my illness?
+15021404 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I'm Atiel. Nice to meet you!
+15021405 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I promise I will work hard. So don't leave me alone, please!
+15021406 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 It's all because of the ARU.
+15021407 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 If only they didn't exist...
+15021408 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I can't open my eyes or speak to others, but I can hear them.
+15021409 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Can we be cured?
+15021410 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I tried so hard, but it still didn't work out.
+15021411 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Go away! I didn't want to leave you behind. I think of you every day.
+15021412 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 No!
+15021413 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Why is everyone so small? What happened to me?
+15021414 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I can't feel my body anymore.
+15021415 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 What am I... I'm a... weapon? No, NO!
+15021416 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta (?) 1 This voice... Derek?!
+15021417 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta (?) 1 Where am I going... Ah, right... I must fight.
+15021418 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta (?) 1 This feeling... And I can see you right next to me.
+15021419 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta (?) 1 I see. The real me must be fighting outside.
+15021420 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta (?) 1 Well, I shall step aside then. Let us bring victory home.
+15021421 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta (?) 1 Commandant.
+15021501 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 ...I will destroy you two. I will live on.
+15021502 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Atiel...
+15021503 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 ……
+15021504 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The pipes are compressing the energy and pumping it to Amberia!
+15021505 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, let's destroy the energy tanks first!
+15021506 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+15021507 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 This warehouse not only stores energy, but also bionics...
+15021508 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Ngh... She's awake...?
+15021509 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 Wait, no... I am Ati... Amberia...!
+15021510 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 AAAAAAAAARGH!
+15021511 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 What's this...?
+15021601 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 It matters not if the integration halts!
+15021602 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 I'll destroy the ARU. I'll get to live!
+15021603 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 ...Commandant and I shall end this nightmare of the ARU.
+15021604 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 (Is it impossible to put an end to this long-lasting hatred...?)
+15021605 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 (But I believe in you...)
+15021606 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 (I'll have to do my part too...)
+15025101 0 2 Assets/Product/Texture/Image/RoleCharacter/YanjiuyuanNomal01.png Researcher 1 Commander Nikola, you really think it's a good idea to deploy so many enemies so quickly?
+15025102 0 2 Assets/Product/Texture/Image/RoleCharacter/NikelaNomal01.png Nikola 1 I didn't go to all this trouble just to get a normal Construct.
+15025103 0 2 Assets/Product/Texture/Image/RoleCharacter/NikelaNomal01.png Nikola 1 Rosetta, now you should understand why Babylonia agreed to send help.
+15025104 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Yeah, I do.
+15025105 0 2 Assets/Product/Texture/Image/RoleCharacter/YanjiuyuanNomal01.png Researcher 1 Simulation over... The result is better than expected.
+15025106 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Then I have nothing to worry about. Time to prepare for my journey home.
+80020001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Challenge 1 1 Solve the puzzle to move the prism laser together
+80020002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Challenge 2 1 Boss fight: Defeat α
+80020003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Challenge 3 1 Choose whether to become the leader of Gray Raven or not. Left: Yes; Right: No
+80020004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Challenge 4 1 Defeat the incoming monsters
+80020005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Challenge 5 1 Avoid the monster's search and get the doll
+80020006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Intro 1 Interact with the NPC to start a challenge, then defeat the Boss (entering from Watanabe) to complete it.
+80020007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Intro 1 You can get Memory Keys from other NPC challenges, which can be used to open the chest near the spawn point.
+30159401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Musashi IX is disintegrating! 3
+141041301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 [The King's Diary #49]
+141041302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I was attacked by some strange mechanoids while clearing the roof.
+141041303 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I would so like to complain to Cosmos Industries, if only the network is working.
+141041304 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Anyway, better bring a gun when cleaning the cabin in future.
+141042401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 [The King's Diary #1369]
+141042402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Over a year passed, but I couldn't contact any coast guards at all. Instead, I received an auto-play evacuation warning from the World Government.
+141042403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 It was talking about some "Punishing Virus"? Well, those greedy bastards deserved it.
+141042404 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I'm not going anywhere. Better off playing my games. There's enough food to last me for another life.
+141041201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 [The King's Diary #23]
+141041202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I don't know what happened... But the guys from the World Government seemed to be gone.
+141041203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Hmph! Lucky I left some secret doors when building this.
+141041204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Now I'll shut all the exits. You're never coming in again!
+141042201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 [The King's Diary #641]
+141042202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I got bored with all the computer games, so I put on a diving suit to check out the optical cable.
+141042203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 The cable looked fine. It must be the server then.
+141042204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Let me try to start the shortwave radio in the broadcast room. Maybe I can get the coast guards here.
+141043201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 [The King's Diary #2653333333333333333333333332]
+141043202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 My computer died today when I was playing games. No matter how many times I smashed it, it just wouldn't start.
+141043203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I lost count of the days. When I got up, I almost forgot I had legs.
+141043204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I wonder how things are going on the shore? Who knows how many more days I can last?
+141043401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 [ThE k1nG's Di4rY #*Y&G(&B]
+141043402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 I saw Father at the jetty today, but he had long gone...
+141043403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Whatever. Can't be helped.
+141043404 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Let me finish the food, then I'll grab a gun to check things out. Damn, this one's rotten. And this one too.
+12090103 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Polar Soldier 1 A jump to the sky turns into a polar impact! 3
+14020521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Lucia 1 Has my power satisfied you? 3
+14020614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Ahah, I feel the power pouring in! 3
+10120201 0 2 Assets/Product/Texture/Image/RoleCharacter/YaziNormal01.png Yazi 1 How could this be...
+10120202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Now isn't the time to be emotional. Let's leave!
+10120203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Our enemies are Construct squadrons. Don't lose your focus!
+10120204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 More of them are coming up ahead!
+10120205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We can't let them surround us. Hurry!
+10120206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 There's too many of them...
+10120207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 More enemies, above!
+10120208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Everyone, watch yourselves!
+10120209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Wait... They've dropped their pursuit?
+10120210 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda 1 ……
+10120211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Whatever, let's just get out of here!
+10120901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We need to get to the meeting point!
+10120902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 That seems to be one of the entrances that the Corrupted used...
+10120903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 You're badly wounded... How do you feel?
+10120904 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 No problem at all. I just need a break.
+10120905 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 You keep going where you need to be.
+10120906 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Don't worry about me. You must go.
+10120907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What's this...?
+10120908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Looks like some first-aid tool Kowloong left here. Might come in handy.
+10120909 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Um, that's...?
+10120910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We found it downstairs. Do you feel better now?
+10120911 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Saw through my little guise, huh... Thanks, Gray Ravens.
+10120912 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 There are more enemies up ahead. Let me help you.
+10120913 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 They're really putting on the heat.
+10120914 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We must get there as soon as possible.
+10121601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui, we have to save them!
+10121602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I know!
+10121603 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 I won't stop you from helping them. Hehe...
+10121604 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 How nice, Babylonian camaraderie.
+10121605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Damn you!
+10121606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui, wait!!
+10121607 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Catch me.
+10121608 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 I can walk by myself... You should go after your teammates.
+10121609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This is...
+10121610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The level of Punishing Virus in this frame is already...
+10121611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We are too late...
+10121612 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Argh... Gargh!!!
+10121613 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Oopsies... You took too long.
+10121614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Darn it!!!
+10121615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Wait, Kamui!
+10121616 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Sorry... You will not be forgotten.
+10121617 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I won't let you run away!
+10121618 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 ...Here, a freshly infected Prime model. All for you...
+10121619 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Is that a guard of Kowloong?
+10121620 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 You're the only one left, Ascendant!
+10121621 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Not quite. Your little friends are still with me.
+10121622 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What!?
+10121623 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 I have quite the party of Babylonia Constructs here. Whether they live or die...
+10121624 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Will depend on you...
+10121625 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Don't worry about us. Keep attacking!
+10121626 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 No way!
+10121627 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 What nice people you are... Turn yourselves over then, and they get to live. Don't worry... I keep my promises.
+10121628 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 After all, even Roland is giving you special attention... Hehe...
+10121801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Let's move the explosives there and detonate it. Kamui, I'll cover you.
+10121802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Alright. Let's get it all done before Lucia arrives!
+10121803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wait, there are Corrupted coming!
+10121804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 All Corrupted cleared. Let's get started, Kamui.
+10121805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Roger that, Capt.!
+10121806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Those must be the explosives the guards mentioned. I'll go...
+10121807 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 No, you stay here. I'll go get them.
+10121808 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Okay, I'll go check out places to detonate it then!
+10121809 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 This should be enough. Did you find a good spot, Kamui?
+10121810 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 All good to go. I'll get the fireworks started!
+10121811 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Then I'll take care of the Corrupted coming from behind.
+10121812 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The explosives should have worked.
+10121813 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 ...No, it wasn't enough! The hole is too small!
+10121814 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 What!?
+10121815 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Capt., where are the explosives?
+10121816 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I found the authority key to this area. Looks like we can hack into the system and detonate the wall.
+10121817 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hehe, let's quickly finish off these Corrupted then. We can let the system handle the detonation!
+11120101 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Send all the machines!
+11120102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...I won't let you lay a finger on Luna.
+11120103 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 We are being outnumbered...
+11120104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Come on stage, princess.
+11120105 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 If that's the case...
+11120106 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 No. I'll be your dance partner.
+14020622 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Giant Spider is in great trauma 3
+14020623 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 The desperate Giant Spider suddenly becomes frenzied 3
+14027101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government High-frequency Communication Record 1 This is "Broken Blade" calling "Overlord". We have received a red message in the public high-frequency channel. Can you verify? I repeat, can you verify?
+14027102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government High-frequency Communication Record 1 This is "Broken Blade" calling "Overlord". If we don't hear any reply within an hour...
+14027103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government High-frequency Communication Record 1 We will engage emergency plan DX-339-1 and activate the plan, code name "Armageddon B".
+14027104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government High-frequency Communication Record 1 ...If the HQ is already destroyed, God bless you. We will avenge you.
+14027111 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 World Government Local Direct Communication Record
+14027112 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 We lost the signal of the vanguard! What's going on!?
+14027113 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 It's an EMP bomb! Wait, no...!
+14027121 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government Local Surveillance Recording 1 Hill completed the mission with flying colors.
+14027122 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government Local Surveillance Recording 1 He has proven himself worthy of receiving the "evolution".
+14027123 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government Local Surveillance Recording 1 —Identifying audio signal: completed—
+14027124 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png World Government Local Surveillance Recording 1 The human voice has been confirmed. It's Enzo Mantano, code name "Loki". He's on the World Government's Level IV wanted list.
+140207201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 World Government Surface Council Meeting Record
+140207202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Coulson! Why are you holding AC336 and AC337 orbit teams on the ground?
+140207203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Coulson 1 Shut up! I can't let them take off unless you take back that "Ghost" over the Pacific!
+140207204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 That's a classified mission. I have nothing to report to you!
+140207205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Coulson 1 Nonsense. My sources show the missiles fired at the launch field came from your "Ghost"!
+140207211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 World Government Surface Council Meeting Record
+140207212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 At this point, aborting Ghost's mission may lead to even worse consequences...
+140207213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Coulson 1 Any other "Mister" unhappy with Project Acadia?
+140207214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 At this point in time, they won't be showing it on their faces.
+140207215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Coulson 1 ...Either way, we can't afford any more mistakes.
+140207301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 Temporary Meeting Voice Recording
+140207302 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Nikola 1 ...I saw the report. If we continue the status quo with caution...
+140207303 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Nikola 1 60%? I need the list of confirmed supplies and personnel.
+140207304 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Nikola 1 Can Punishing Resistance cause so much damage on their own?
+140207305 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Nikola 1 ……
+140207306 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Nikola 1 I understand. Forward it to the council.
+99921202 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 You think this is over? My backup is on the way. You're doomed. 3
+99921203 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Pah, too weak. I'll let the others take care of the rest. 3
+99921204 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 How perceptive! You saw through everything. Alright, I'm backing off. 3
+99921205 0 1 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 How could I... fail?! No matter. I've still got one last trick up my sleeve. 3
+999210011 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant. The factory has been taken over by the Corrupted. We must fight them off. 3
+999210022 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 HQ is hacking into the factory... and has gained clearance. 3
+999210033 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant, HQ has requested the deployment of the special vehicle Polar Soldier. Please get an authorized ID card first. 3
+999210044 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Warning... Invasion detected. 3
+999210055 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant, the Corrupted has set up four lines of defense. Break them! 3
+999210066 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant, we've breached the first line of defense. 3
+999210077 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Polar Soldier setup complete. Deploying now... 3
+999210088 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3... 2... 1... 3
+15010401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Stay here. I'll deal with you later.
+15010402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Shome 1 …………
+15010403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What do you want?
+15010404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Patience please. I'll close this off for now. Why don't you try and pass through the front gate first?
+15010405 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Cathy 6337. Open the front gate! Open the front gate!
+15010406 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Authorization... failed?
+15010407 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Eh? Cathy... Cathy... has no pass!
+15010408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Pass?
+15010409 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Could have lost it... while being attacked by a rogue comrade.
+15010410 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Need to... find the pass. Scaling the front gate... is dangerous.
+15010411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Then let's split up and start looking for the pass. The rest of you, go take care of the Corrupted brought by Roland.
+15010412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Tch, Corrupted hiding in the rubble, huh?
+15010413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Is this the pass...? Let's take it back and have that robot take a look.
+15010414 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Thank you! Thank you! Cathy 6337 will open the front gate... and let the guests through. 3
+15010415 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 From the rubble... a rogue comrade jumped out... and attacked Cathy. Could have... dropped the pass there. 6
+15010416 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 No sign of it on the rubble... If it has fallen through a crack, we'll have to break up the rubble before continuing our search. 3
+15010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 That building in the distance must be Venus Splash Park, right?
+15010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's so quiet in here... I'm starting to understand why they chose this place.
+15010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...Too quiet. Even the... Hold on, I hear fighting from the distance.
+15010204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Abandoned... good-for-nothings! Useless... pieces of trash!
+15010205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant, the mechanoids... are fighting amongst themselves! Punishing infection detected in the attackers! 3
+15010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The robot lying on the ground looks different from the others... Let's have a closer look.
+15010207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This robot shows no signs of infection even though it was attacked by the Corrupted...
+15010208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Could still be activated if we replace the broken parts.
+15010209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Perhaps we could make do with the parts from the Corrupted parts. Let's search around. 3
+15010210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 These look functional! But we need more. Gotta keep looking.
+15010211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 These should do. Let's try to fix up the broken mechanoid. 3
+15010212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Beep... Beep... 2
+15010213 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png ??? 1 Hello! Hello! I am Cathy 6337! The star employee of Venus Splash Park!
+15010214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Cathy... 6337?
+15010215 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Yes... yes! Cathy 6337 offers services such as park tours, finding lost objects and persons, and so on.
+15010216 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Follow me... for a tour... of Venus Splash Park.
+999210099 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Commandant, use Polar Soldier's dash ability to break roadblocks. 3
+999210010 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Note] The mission fails if Polar Soldier gets destroyed. 3
+15010501 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Hmm? Another naughty one trespasses in here?
+15010502 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Very well then, let the game begin—
+15010503 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Nice work. Let's move on to the next puzzle—
+15010504 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 There's only one here, that stands out from the rest— 6
+15010505 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Aw, that's a shame. 3
+15010506 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You need to have your eyes checked. 3
+15010507 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 "Too bad. Still wrong. But I admire your persistence."
+15010508 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Keep walking. The final challenge lies ahead—
+15010509 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Well, that wasn't so hard, was it?
+15010510 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Keep walking. The final challenge lies ahead—
+15010511 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 And finally, let me test your skills once more.
+1212010201 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Beware the monster's backfire effect 5
+16010201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Forsaken A 1 Deploy B19 defense formation.
+16010202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Forsaken B 1 Roger.
+16010203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 NOW!
+16010301 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Let me see. Let's start by adjusting the passage.
+16010302 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Rats who have wandered into the cage should not be running around. 3
+16010303 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Okay. That should leave only one path for our rat.
+16010304 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 1 Trespassers on the park must be dispelled!
+16010305 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Oh, almost forgot about you little guys.
+16010306 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Come and accept my modification. 3
+16010307 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Modification complete. And now...
+16010308 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 The view should be nice over there. Come on, little rat. Don't make me wait too long. 6
+16010309 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 The door is closed. 3
+16010310 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 The entrance here is blocked. 3
+992007101 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Monster's HP is visible to players.
+992007102 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 And most of the things that don't have HP are not destructible...?
+992007103 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 There's so little you can do in this game.
+992007201 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Zanzibaron 1 I see you made it past my minions. Time to show you my true power!
+992007202 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilayueduiNormal01.png Vera 1 Talking tough, huh?
+992007203 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 Final strike!
+992007204 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Zanzibaron 1 Ughhh!!!
+992007301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 Don't let the hero near the village. Attack!
+992007302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 There's no other way. Fight!
+992007303 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 Uh... Why stop fighting...?
+992007304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Because we have no beef with you. We're just passing by.
+992007305 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 Really?
+992007306 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 No point in us lying.
+992007307 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Demon 1 Hiiisss...!
+992007308 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 What...? Where did the demons come from?!
+992007309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Get behind us!
+992007310 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 It's not safe here... Lucia.
+992007311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Right. Since we're heading down this road anyway, why don't we escort you back?
+992007312 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 Thank you...
+992007401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 The child is just up ahead. I'm counting on you, please!
+992007402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Okay, let's do this!
+992007403 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 Target rescued. Are you alright?
+992007404 0 2 Assets/Product/Texture/Image/RoleCharacter/IceboyNomal01.png Child 1 It hurt a lot, but I'm okay now... Oh, you're all wearing the same strange clothes as that person.
+992007405 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 That person...?
+992007406 0 2 Assets/Product/Texture/Image/RoleCharacter/IceboyNomal01.png Child 1 Yes, a lady. I approached her to take a closer look, only to get surrounded by demons.
+992007407 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 That "lady" could be Liv.
+992007408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Do you know which way she went?
+992007409 0 2 Assets/Product/Texture/Image/RoleCharacter/IceboyNomal01.png Child 1 This way.
+992007410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Okay, let's go find her!
+992007501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Villager 1 Ugh... goddamn hero.
+992007502 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilayueduiNormal01.png Vera 1 That's enough teaching for one day. Let's keep moving.
+992007601 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 Guards, build me another defense line!
+992007602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The guards just keep coming like summoned beasts. What's worse, some of them don't have HP over their heads!
+992007603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is there no way to defeat them...?
+992007701 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Granton 1 I am Granton the demon General. No one will take the treasure on my watch!
+992007702 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 You done?
+992007703 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Granton 1 Uh...
+992007801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Demons ahead, everyone!
+992007802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Let's fight them off. We can't afford to be stopped here.
+992007803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Why do you keep staring at the teammate screen, Karenina?
+992007804 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 I'm not staring, you idiot!
+992007805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hm?
+992007901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The road keeps forking. Which way do we take?
+992007902 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 How about we split up? Whoever finds the exit first contacts the others.
+992007903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 No, let's go this way, Commandant. I think the exit is right ahead.
+992008001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 On an irrelevant note, we're now a team of six counting Karenina!
+992008002 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 So you're saying I'm only here with you on a temporary basis!
+992008003 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 Whatever. Let's just focus on the enemies!
+992008101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Commandant, enemies are popping up!
+992008102 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 That's because you stepped on a trap!
+992008103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 And so did Karenina!
+992008104 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 ...Leave me out of it.
+992008201 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png ??? 1 Hero, come and fight!
+992008202 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Golden Jegan 1 Uh...
+992008203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hmph, that's taken care of.
+992008204 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Golden Jegan 1 Damn it.
+992008301 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png ??? 1 Help me! Quick!
+992008302 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Gotta get there quickly.
+992008303 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png ??? 1 Saved at last...
+992008401 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Even if it's Camu I'm up against... I will not give in!
+992008402 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Hmph.
+992008403 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Medics, if you want to help, follow me.
+992008404 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 What...?
+992008405 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 The rest go and attack that demon king. I've got the saintess.
+992008406 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guard 1 Understood!
+992008407 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 …………
+992008408 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Run, demon king!
+992008501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The demon king is being surrounded by the soldiers. Defeat the soldiers and save him.
+992008502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We saved the demon king.
+992008503 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Demon King 1 Every time I show up, I end up crying for help... I feel more like a princess than a demon king.
+992008601 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 Give me the treasure!
+992008602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Okay... I will cooperate.
+992008603 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 I don't need your cooperation!
+992008604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Commandant, Karenina ran into the enemy horde.
+992008605 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 Good. Now is the time to catch the hero with the treasure.
+992008606 0 2 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 ……
+992008607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Karenina!
+992008701 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Demon King 1 Cut the crap and tell me what you know about the treasure.
+992008702 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 Vera and Camu made the fake treasure... Only they would do something like that.
+992008703 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Demon King 1 But didn't they side with the king in order to win?
+992008704 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 I don't know what happened exactly, but Karenina decided to play along.
+992008705 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 She gave one treasure to the king and kept the other.
+992008706 0 2 Assets/Product/Texture/Image/RoleCharacter/LiyongzhuangNormal01.png Lee 1 So it doesn't matter if the king got the fake treasure, because the real treasure has been collected in full at the city gate.
+992008707 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Demon King 1 Wow... That's...
+992008708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The plan may have worked, but the treasure is still somewhere inside the castle. We must get to it as quickly as we can.
+992008801 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 Damn it... Don't think you can defeat me just because my HP becomes visible!
+992008802 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Didn't expect to anyway.
+992008803 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Medics, if you can still move, get to work and forge me the real treasure!
+992008804 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 Yeah... Yeah!
+992008805 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 What?!
+992008806 0 2 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png Liv 1 The treasure is complete!
+992008807 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Demon King 1 The light... This is the real treasure. I'm sure of it!
+992008808 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 Why is there a fifth treasure? Did you lie to me, heroes?
+992008901 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 Let me show you the power of a furious king!
+992008902 0 2 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png King 1 Is this... the end of my ambition...?
+992008903 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Disappear from my sight at once!
+992009001 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Vera, are you not joining me...?
+992009002 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilayueduiNormal01.png Vera 1 You can handle it by yourself, right?
+992009003 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 Hmph...
+992009004 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilayueduiNormal01.png Vera 1 Lost?
+992009005 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuyuyiNormal01.png Camu 1 ……
+992009006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Camu, Vera, please join our team.
+992009101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 ...Is this the final opponent?
+992009102 0 2 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Demon King 1 I believe you can defeat me, heroes.
+992009103 0 2 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Demon King 1 Uh... Good. It's over.
+992009104 0 2 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Demon King 1 Congratulations.
+15010601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Gotta catch up to Camu...
+15010602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Nowhere to go, but into the park.
+15010603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What's that wheel... in the distance?
+15010604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 A Ferris wheel, I think. I saw it in a magazine once.
+15010605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Looks to me just like a ring-shaped elevator.
+15010606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There are Roland's trails here. Headed that way...
+15010607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 A "hot-air balloon"?
+15010608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 What is such a primitive transport doing here?
+15010609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 They say Golden Age people like vintage things that let them live in the past.
+15010610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Roland might have used it.
+15010611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui would be thrilled to see this gamer's paradise.
+15010612 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 ……
+15010613 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Huh? Why do I have the feeling that someone just touched some of the consoles here?
+15010614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Player ID: NNM? 9,999,990 points? This game...
+15010680 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 7259 1 Calm down, brothers. I will lead the charge. 2
+15010681 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 7259 1 Geez! 2
+15010682 0 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 Hey, you over there. 2
+15010683 0 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 If you need my service, get me some wine from the bar. 2
+15010684 0 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 Martini... thirsty. 2
+15010685 0 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 Angry! Angry! Martini... angry! 1
+15010686 0 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 Come out! Assen! Howar! Jack! 2
+15010687 0 2 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 Good wine... Delicious.
+15010688 0 2 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2442 1 Martini... at... your service.
+15010689 0 2 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 1 For the treasure of Venus Splash Park—
+15010690 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 21999 1 For taking Caribbean as our own—
+15010691 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 14096 1 We shall rise against those annoying superheroes—
+15010692 0 2 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 1 Good guest! Your only way out of this is to defeat us fair and square!
+15010693 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Why is there a watermelon at the doorstep?
+15010694 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 According to the database, that appears to be a park mascot that failed to make the cut.
+15010695 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What is a "mascot"?
+15010696 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 It might take a while to explain that to Lucia...
+15010701 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Tch... A fork in the road...
+15010702 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Tried to contact the others... but no response.
+15010703 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Looks like I'll have to go with my instincts.
+15010704 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 The terminal in the middle seems to be flickering.
+15010705 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 ...I'll go check it out.
+15010706 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 What's this...?
+15010707 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 A button, a switch, and a panel...
+15010708 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 ...Found you.
+15010709 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 What's that... in the middle?
+15010710 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 It seems to lead somewhere.
+15011001 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Ugh! Damn it all to hell!
+15011002 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Guess I'll just have to find a way up and outta this place!
+15011003 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 What's this...?
+15011004 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 No idea what this thing's for, but I sure hope it stops this freaking alarm!
+15011005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Activating power supply facilities in sequence...
+15011006 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 ...Guess I'll just have to keep moving on!
+15011201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 Anyhoo, I'll be pinning the target's possible locations on the radar. You just follow it.
+15011202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 Radar's reading should be fine... I think? Well, just follow it!
+15011203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Point me in the wrong direction, and you'll pay when the mission's over.
+15011204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Noctis 1 Yeah, yeah, I gotcha! Just follow the radar!
+15011401 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 ...I made it out.
+15011402 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 A guest. A guest.
+15011403 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Please follow me, dear guest—
+15011404 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 The coordinates they sent back suggest they're headed for the Ferris wheel.
+15011405 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Using that thing over there will be the quickest.
+15011406 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Signs of fighting everywhere...
+15011407 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNormal01.png Camu 1 Gotta hurry and meet up with them.
+15011408 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 6337 1 Ahhh! Baddie! Baddie! 2
+11141701 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 This place is collapsing. Commandant, let's get out of here.
+11141702 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Pay attention to the falling icicles while you're moving...
+11141703 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The path ahead is going to collapse... Better get through before it completely falls! 3
+11141704 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 A dead end...? No...
+11141705 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, that ice wall seems to be weaker than the others. Maybe you can ram it with your mech...
+11141706 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Nothing...? How? 3
+11141707 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 The wall on the other side has come down... You must have triggered a secret exit. 3
+11141708 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 No choice. Let's go. 3
+11141709 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Now! Jump, Commandant! 3
+11141710 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 There's light ahead. We just have to get there! 3
+11141711 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant! 3
+11141712 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 This is a dead end. We have to go to the right. 3
+11141713 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I'll repair the Polar Soldier for you. 3
+12140201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Urgh!!!
+12140202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 They are all out!
+12140203 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Nanami, I'm here to help. Where did all these Corrupted come from?
+12140204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 I don't know, but they must be hiding here for a while. Let's help the survivors first!
+12140205 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 Thank you... But who are you... 3
+12140206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 You must be exhausted... Take a good rest. 3
+12140207 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Bionic Machine 1 Why are there Corrupted in the base... 3
+12140208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 You can think about that later. I have lifted the control on you. Hurry, run to the back.
+12140209 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 Ah... Okay.
+12140210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 You are no longer controlled.
+12140211 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Bionic Machine 1 Not controlled... What have you done! 3
+12140212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Huh?
+12140213 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Martin 1 Watch out, Nanami!
+12140214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 I thought this place was free of Corrupted. Okay then, let's use our combo, Sleipnir!
+12140215 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 ...Sleipnir? You aren't referring to me, aren't you?
+12140216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Urgh!!!
+12140217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 What are these machines...?
+12140218 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 Damn those Corrupted... We'll help you! 3
+12140219 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 There aren't any Corrupted left, Nanami.
+12140220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Yeah, I think we are safe. Good work, Sleipnir!
+12140221 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Stop giving me weird names already!
+12140301 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Right ahead, Nanami!
+12140302 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+12140303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Wow, so many machine animals!
+12140304 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 They are the guards hiding outside the base. Nanami...
+12140305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hoho, don't worry. Leave it all to Sword Master Nanami. I will hit them with the blunt side of my weapon!
+12140306 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 I don't see a "blunt" side on your weapon...
+12140307 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Bionic Machine 1 Dammit... What's with this Construct...?
+12140308 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 You actually knocked everyone out.
+12140309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Alright, surrender now and I'll spare your butt. Stop fighting against humans!
+12140310 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Bionic Machine 1 I will never betray Amberia!
+12140311 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Bionic Machine 1 ROAR!!!
+12140312 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 New enemies incoming, Nanami!
+12140313 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Huh? Is that an alarm!?
+12140314 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+12140315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Oops, I shouldn't have run around... But Nanami will not lose!
+12140316 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR—
+12140317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 What's that sound...
+12140318 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 It's the full attack... Amberia just sent all the bionics to attack the human base.
+12140319 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 What!?
+12140401 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Ugh! Outta my way!
+12140402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongganrantiNomal01.png Corrupted 1 Urgh!
+12140403 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Wow... I have never seen someone running like that...
+12140404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 I see. The Ascendants are behind this!
+12140405 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Oopsie. Guess you found me out...
+12140406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 That's enough. I don't want to talk to bad guys like you!
+12140407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Prepare to count up your sins!
+12140408 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Tch!
+12140409 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Leave this to me, Nanami. You go take care of the culprit!
+12140410 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Tsk, what a bunch of rebellious clowns...
+12140411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Why did you let the Corrupted do that? What's your purpose, Ascendant?
+12140412 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 ...I don't know about others, but this is essential entertainment for me.
+12140413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 You're the only one left.
+12140414 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 I'm not going to fight you, weirdo.
+12140415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Look at your butt! You're the weird one!
+12140416 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Explosion From Afar 1 ——
+12140417 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Is that an explosion?
+12140418 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia 1 Tsk... Don't tell me you got beaten by just two of them! Some "perfect" Construct you are!
+12140419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Huh? Wait! Argh, she ran so fast!
+12140101 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Are you really going to help?
+12140102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Nanami never breaks a promise. Anyway, don't stop, Martin!
+12140103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Prepare to FAIYAAAA!
+12140104 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 W-wait! Let me perform some repairs first!
+12140105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Okay...
+12140106 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Here they come again.
+12140107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Leave it to Nanami!
+12140108 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Alright, done!
+12140109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hoho, Nanami's neo armstrong cannon is complete!
+12140110 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Don't give it some weird name!
+12140111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Anyway, let's blow 'em all to pieces!
+12140112 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Sigh...
+12140113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 All clear. Only the aircraft left now!
+12140114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 I'll pray for you, so turn into stardust!
+12140115 0 1 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Use the joystick to aim, then tap the basic attack button to launch the laser cannon!
+12140116 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal02.png Martin 1 Tap the basic attack button to launch the laser cannon.
+313050301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Defeat them and we can get rewards from Pulao!
+313050302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Mission accomplished.
+313050303 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal01.png Pulao 1 No! Not yet!
+313050304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Powerful mechanical puppets coming our way!
+313050305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Thought we only needed to defeat those on the stage.
+313050306 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal01.png Pulao 1 It was on the stage the whole time! You just didn't notice!
+313050307 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Please dodge the attack
+313050401 0 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Service Bot 1 Please... try...
+313050402 0 1 Assets/Product/Texture/Image/RoleCharacter/KalieyongzhuangNormal01.png Karenina 1 Ugh, cut me some slack!
+15020101 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+15020102 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Bionics... Something is wrong with this "tide."
+15020103 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, familiarize yourself with my frame and defeat the enemies.
+15020104 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 It's over for now.
+15020105 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, let's leave this place.
+15020151 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Tap and hold the basic attack button to use the EM cannon.
+15020152 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Red Orb: Launches three shock waves to the front. 4
+15020153 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Blue Orb: Hurls the shield forward and pulls the enemy close. 4
+15020154 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Yellow Orb: Charges forward with her weapon. 4
+15020155 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 After using the Signature Move, Rosetta flies into the air and launches a powerful blast cannon toward the enemies on the ground. 4
+15020401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I'll take over. You go back.
+15020402 0 2 Assets/Product/Texture/Image/RoleCharacter/IcesailorNomal.png Fisher 1 Um... It's the Forest Guard.
+15020403 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 …………
+15020404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, the energy devices are all turned on. Let's turn them off first so they don't explode.
+15020405 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Why is there combat here? I even told the fishers to not act rashly...
+15020406 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 ...Rosetta?
+15020407 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Diana? Great timing. Let's drive away the bionics together.
+15020408 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 This is the last one... Now...
+15020409 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 No more explosions to worry about. Finally, prepare to face my full power, bionics!
+15020410 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Have we taken this area back? But...
+15020411 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Why did the bionics escape with the energy tanks...?
+15020501 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 Come back, Atiel. Leave the front to the Forest Guards.
+15020502 0 2 Assets/Product/Texture/Image/RoleCharacter/AidierNormal01.png Atiel 1 But...
+15020503 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Commandant, let's charge.
+15020504 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 All the enemies are eliminated...
+15020505 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 This is my first time seeing humanoid-hybrids up close... Such power.
+15020506 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 We... are not... going to stop.
+15020507 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 The bionics are talking...?
+15020508 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 Amberia, will, break away...
+15020509 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 !?
+15020590 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Use Dodge to slide under the obstacle.
+15020591 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Use Jump to go over the obstacle.
+15020592 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Use Attack to destroy the bionic.
+15020801 0 2 Assets/Product/Texture/Image/RoleCharacter/AidierNormal01.png Atiel 1 Can we just leave it to the Forest Guards? Should we also go inside to secure the code?
+15020802 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 Before that, we must make sure that we won't be surrounded by the enemies...
+15020803 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 Boss, the roadblock device is just nearby. Let's find it.
+15020804 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 Oh, it's pretty easy to set up...
+15020805 0 2 Assets/Product/Texture/Image/RoleCharacter/AidierNormal01.png Atiel 1 Wait, Simon! Don't touch it!
+15020806 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 What...!?
+15020807 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 The devices are all activated.
+15020808 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 Rest is in the Forest Guard's hands...
+15020809 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!
+15020810 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Your path ends here. Diana, let's stop them!
+15020811 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Roger!
+15020812 0 2 Assets/Product/Texture/Image/RoleCharacter/AidierNormal01.png Atiel 1 Looks like it's a success. Let's go inside the research building now!
+15020813 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 Wait up, Atiel...
+15020814 0 2 Assets/Product/Texture/Image/RoleCharacter/AidierNormal01.png Atiel 1 Time's money! We need to find out what the code is ASAP!
+15021001 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Evan, are you okay?
+15021002 0 2 Assets/Product/Texture/Image/RoleCharacter/YifanNormal01.png Evan 1 I'm alright. But the recording, I tried so hard to catch it on tape...
+15021003 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 We'll get it back.
+15021004 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Commandant, Rosetta is already ahead. Let's follow her.
+15021005 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Out of my way, bionics!
+15021006 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+15021007 0 2 Assets/Product/Texture/Image/RoleCharacter/IcesailorNomal.png Fisher 1 Them bios be goin' at it full force, aye!
+15021008 0 2 Assets/Product/Texture/Image/RoleCharacter/ShitesenNormal01.png Staessen 1 Set up the defense immediately. Everyone, get your weapons ready.
+15021009 0 2 Assets/Product/Texture/Image/RoleCharacter/ShitesenNormal01.png Staessen 1 Hey you, boss guy, take the Forest Guards and go after that Babylonian traitor! Dammit!
+15021010 0 2 Assets/Product/Texture/Image/RoleCharacter/ShitesenNormal01.png Staessen 1 Some reinforcement she is... What even is she trying to do?
+15021011 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 It's probably something to do with... Amberia.
+15021012 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 Rosetta, we're here!
+15021013 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 I went ahead of them again...
+15021014 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!!!
+15021015 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 More bionics are coming... Commandant, Diana, we need to gather and break through.
+15021016 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 You are going after Atiel, aren't you? She...
+15021017 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 I'll manage the other Constructs, but you need to take care of Atiel and Amberia!
+15021201 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 The trap just sent Rosetta and others to the lower level.
+15021202 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 We need to get down there.
+15021203 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 This might help...
+15021204 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic Machine 1 ROAR!
+15021205 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 ...Or not.
+15021206 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 We are just wasting time here fighting...
+15021207 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Diana? Are you alright?
+15021208 0 2 Assets/Product/Texture/Image/RoleCharacter/IceguideNormal01.png Diana 1 It's Rosetta's voice... Rosetta!
+30150361 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Riot Mk.01 1 Who's giving me a scratch? Someone get this bug away! 3
+30150371 0 2 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare 1 Commandant! Commandant! Commandant! Brother! Brother! 3
+30150401 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 Another one has come to die. 3
+30150402 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 Prepare to face your death! 2
+30150403 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 Prepare to face your death! 2
+30150404 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 Prepare to face your death! 2
+30150405 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 Damn it... 2
+30150406 0 2 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia (Atiel) 1 I will crush you! 2
+30150407 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 All enemies now have Black Hole. Use Elemental Reaction to remove it as soon as possible! 3
+30150408 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 All enemies now have Black Hole and Radiation. Use Elemental Reaction to remove them as soon as possible! 3
+30150409 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 All enemies now have Black Hole, Radiation, Recoveryand . Use Elemental Reaction to remove them as soon as possible! 3
+30150410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Sis, please help me... 3
+30150411 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 All enemies now have powerful Black Hole. Use Elemental Reaction to remove it as soon as possible! 3
+30150412 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 All enemies now have powerful Black Hole and Radiation. Use Elemental Reaction to remove them as soon as possible! 3
+30150413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Unknown Construct α 1 Damn it... 2
+30162005 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The enemy's Super Armor is reduced to 0. It has become vulnerable! 3
+30162060 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now we have learned about the all-new combat support unit, let's try it out!
+15030401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster 1 Ima teach you a lesson today!
+15030402 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 That's my line!
+15030403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster B 1 Look, he was carrying this.
+15030404 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Get your hands off my thing! Come fight me, I dare you!
+15030405 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster A 1 Who cares. We just wanna bring you pain! Take it away and smash it!
+15030406 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 **** you!
+15030407 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster 1 Don't push me! Get up there first! He's coming at us.
+15030408 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Stop!
+15030409 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster A 1 Hmph, you've got fast legs. But we ain't gonna stop.
+15030410 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster A 1 Beat him up and smash his belongings. Show no mercy!
+15030411 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangsters 1 Hell yeah!
+15030412 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangster A 1 Ouch... You little brat...
+15030413 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 Anyone still got a problem?!
+15030414 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Gangsters 1 (Painful moaning)
+15030415 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 You're lucky that my props didn't break.
+15030416 1 HookRope/Operate/Next 55 2 3 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 To get up to the platform, tap to change the hook's destination.
+15030417 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 I must get the props back first. They didn't run this way.
+15030418 0 2 Assets/Product/Texture/Image/RoleCharacter/ChangyuNormal04.png Changyu 1 They're running toward the platform. I must hurry and take my things back.
+15031501 0 2 Assets/Product/Texture/Image/RoleCharacter/TaieG3Normal01.png HBG3 1 You stay here. I will take care of the enemy with HNB1.
+15031502 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal03.png Little Girl 1 Okay. Take care, you two...!
+15031503 0 2 Assets/Product/Texture/Image/RoleCharacter/TaieG3Normal01.png HBG3 1 The Kowloong human army has deployed their defense there. Stay out of the alert circle. 3
+15031504 0 2 Assets/Product/Texture/Image/RoleCharacter/TaieB1Normal01.png HNB1 1 Just get rid of the alarms! 3
+15031505 0 2 Assets/Product/Texture/Image/RoleCharacter/TaieB1Normal01.png HNB1 1 Oh no, the alarm is triggered. The Corrupted are coming!
+15031506 0 2 Assets/Product/Texture/Image/RoleCharacter/TaieG3Normal01.png HBG3 1 Prepare for battle!
+15031507 0 2 Assets/Product/Texture/Image/RoleCharacter/TaieG3Normal01.png HBG3 1 We can't just simply destroy the alarm. Gathering information<<3-Ping to accumulate Annihilation Pts.
+1013012412 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tutorial 1 When you have sufficient Annihilation Pts, press and hold Basic Attack to enter the Annihilation State.
+1013012413 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tutorial 1 Now crush these insects! 3
+1013012414 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tutorial 1 Under the Annihilation State, you can use special Annihilation Orbs, as well as enhanced Basic Attacks which will cost Annihilation Pts. 8
+1013012415 1 PanelBallBox/FirstBall 1 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tutorial 1 After every 3-Ping, the next Orb pinged is regarded as a 3-Ping.
+1013012601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Alpha has chosen to do it this way... 3
+1013012602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Probably because she still has some regrets. 3
+1013012603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Even after becoming an Ascendant, I was still searching for them.
+1013012604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 But... The promised recall was but a lie. 3
+1013012605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Murol and Xun...
+1013012606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 The Gray Ravens you believe in would end up just like them...
+1013012607 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png Ravenge 1 Why can't you just die? 3
+1013012608 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Hiro 1 Lucia... Go. You can make it on your own... 3
+1013012609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Even if you can move on from your memories, things like this will happen again. 3
+1013012610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna? 1 Lucia? Are you also going to leave me?
+1013012611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Luna.
+1013012612 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 My promise to you won't change even after I leave this place.
+1013012613 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Please, give me a little more time. I will find a way.
+1013012614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 A way to really hold those hands of yours.
+1013012615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 ...Are you "me" before the divergence point? Why are you here?
+1013012616 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Because you have completely accepted me.
+1013012617 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Come, "me" in the future. Let me lend you a hand.
+1013012618 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This is your reward for facing your past.
+1013012619 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Sorry, Luna. I know you are only an illusion of the M.I.N.D.
+1013012620 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I must go. I can't change anything staying here.
+1013012621 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna? 1 Lucia... Don't...
+1013012622 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Even if I have to resort to violence... 2
+1013012623 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 I must keep you here... 2
+1013012624 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 ...Are you "me" before the divergence point? Why are you here? 3
+1013012625 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Because you have completely accepted me. 3
+1013012626 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Come, "me" in the future. Let me lend you a hand. 3
+1013012627 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 This is your reward for facing your past. 3
+1013012628 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 No, this time... I still choose to protect you. 3
+1013012629 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Lucia... Don't go... 3
+1501040101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 According to the coordinates, the entrance should be nearby... 3
+1501040102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Be careful, there are Corrupted nearyby. 3
+1501040103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 This place doesn't look like any industrial or residential area. Why would there be Corrupted...? 3
+1501040104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No idea, but we better get rid of them if we want to explore this place. 2
+1501040105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Strange mechanoids. 2
+1501040106 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Mechanoid 1 Defect, defect. 2
+1501040107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Were those Corrupted coming after them? 2
+1501040108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Hmm? There's something nearby.
+1501040109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Better search with caution.
+1501040110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Better search with caution.
+1501040111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Phew...
+1501040112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's keep moving and find where the mechanoids came from.
+1501040113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 If those strange mechanoids came from the facility, we should be able to find the entrance by going back the same route.
+1501040114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 All I see are rubbles and debris...
+1501040115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There are sounds and motion signals... from the cave's entrance!
+1501040116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Over there?
+1501040117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 How strange that they kept mumbling something about "defect"...
+1501040118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let move toward where they came from.
+1501040119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Is that a... door?
+1501040120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Looks like so.
+1501040121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There is a huge area behind the door.
+1501040122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 ...So this may probably be the entrance to the facility.
+1501040123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's keep going then.
+1501040124 1 CommonInteraction(Clone) 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown 1 Tap to use POD Skill: Sword
+1501040201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 The gate ahead... is locked.
+1501040202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...How come there are Jitterbombs around?
+1501040203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Maybe they came from the surface and accidentally ended up here?
+1501040204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 A closed gate... Jitterbombs... I have a plan.
+1501040205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 What if we lure the Jitterbombs to the gate and detonate them...?
+1501040206 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tsk, too close... 2
+1501040207 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Good, we can take the Jitterbomb all the way to the gate. 2
+1501040208 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Almost there. Bring another Jitterbomb and do it again. 2
+1501040209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 These Jitterbombs seem to be moving in a pattern.
+1501040210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 If that's the case, I can try to make a bait from those remains...
+1501040211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Great, Commandant, I have successfully lured a Jitterbomb toward the gate.
+1501040212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Never thought there would be such a huge city underground...
+1501040213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But isn't that the sky above us?
+1501040214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Most likely an artificial sky to provide lighting and comfort.
+1501040215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Controller 1 Don't stay too long. Remember, you have a mission.
+1501040216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 You're right. We should be able to enter the city via the gate ahead. Let's go.
+1501040217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Unlike the mechanoids who claimed to be "defects"... These ones are red.
+1501040218 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And they were not calling themselves "defects" anymore.
+1501040219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's keep moving. This is probably the right direction.
+1501040301 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010005.png Red Mechanoid 1 Destroy! Destroy! Only our faction! Can rule the world!
+1501040302 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010004.png Blue Mechanoid 1 Destroy! Destroy! Only our faction! Can rule the world!
+1501040303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Red mechanoids.
+1501040304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And blue mechanoids... They are fighting each other.
+1501040305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If they're fighting, we better stay away.
+1501040306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let's refrain from unnecessary fights.
+1501040307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Hold on.
+1501040308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 There's something strange about them...
+1501040309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Both the red and blue mechanoids... are coming our way!
+1501040310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Are those mechanoids... attacking another identical mechanoid locked up in a cage?
+1501040311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Not quite. That mechanoid isn't red or blue.
+1501040312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If both the red and blue mechanoids are attacking it, it probably is in a similar situation as us.
+1501040313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 It's possible. Let's rescue it first.
+1501040314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tsk, this cage is pretty hard to break.
+1501040315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Watch out, the other mechanoids are coming close!
+1501040316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Give me a break!
+1501040317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please don't move. I'll open the cage right away!
+1501040320 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Authorization AI 1 Data record... Authorization ID—Z002003
+1501040321 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Authorization AI 1 School Archive, 1/10.
+1501040322 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 Ladies and gentlemen, today we gather here in order to pursue the destiny of mankind.
+1501040323 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 Zero-point energy, a technology that has never been fully tested and verified, is about to be used on the core components of space colonization.
+1501040324 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 That is a decision beyond mankind... Or, I should say, mankind has expanded beyond its own capabilities.
+1501040325 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 Which means... the only outcome is annihilation.
+1501040326 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Authorization AI 1 School Archive, 3/10.
+1501040327 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 How can you make such an important decision sound so inconsequential?!
+1501040328 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 I see... Is this a difficult decision to you all?
+1501040329 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 …………
+1501040330 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Director 1 ...It's still the first item on the agenda, and they're all gone.
+1501040331 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 One day they will understand the weight of this decision... and why it is necessary.
+1501040332 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Be careful, there's a fight going on in the area ahead.
+1501040333 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Are they the mechanoids we saw?
+1501040334 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let's take a look. There isn't any other way if we want to investigate this area further.
+1501040335 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The red and blue forces were fighting, but once they saw us...
+1501040336 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They started attacking us together.
+1501040337 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 ...Looks like both the red and blue mechanoids have a similar defense mechanism. Do they see us as a mutual enemy?
+1501040338 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Fighting each other while automatically excluding outsiders simultaneously?
+1501040339 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That's worth looking into. Let's keep going and see if there are more similar mechanoids further down the way.
+1501040340 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Mechanoid 1 You. Who are... Y09p[Different. Individual.
+1501040341 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Why did those mechanoids attack you?
+1501040342 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Mechanoid 1 I m-m-m a. Defect. No. Faction. Comrade.
+1501040343 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Did they attack you because you were not a "comrade"?
+1501040344 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Mechanoid 1 In this "Naraka". Either comrade. Either enemy. Defects and outsiders. Eliminated first.
+1501040345 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Watch out, the other mechanoids are coming close!
+1501040346 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...Give me a break!
+300066051 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 I must say, your fortitude has surprised me... But this will not be the end.
+1013012701 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal02.png Luna 1 Show me what power means to you, Gabriel.
+1013012702 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 I am extremely honored to witness your absolute power again.
+1013012703 0 1 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Miss Luna, this is only the beginning... 3
+1013012801 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 How can we stop a monster of this size... 3
+1013012802 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Focus on the weak points. The giant body makes them more exposed. 3
+1013012803 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Proceed with caution. Don't get hit! 3
+1013012901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I have marked the weak points with the Spear of F.O.S. If only we can disable the Polyphage's arms...
+1013012902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 All we need is a couple of minutes to have a shot at getting to the core.
+1013012903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I will provide support from the rear. You can depend on me!
+1013012904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The way forward is clear. Let's go!
+1013013001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I was betrayed, but no matter how painful the wounds were, I have decided to always look forward.
+1013013002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I will embrace the future with Gray Raven, with Commandant, and everyone in Babylonia.
+1013013003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Luna, I want to share my stories with you. Even if there's only darkness ahead of us, I'd like to believe in that tiny spark of hope.
+1013013004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 ...Because it's a treasure given by those that are important to me, and nothing could replace it.
+1013013005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I will cut down anything or anyone that gets in my way!
+1013013006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 When everything is over... I will gently pat your head like I used to.
+1013013007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Sorry, Liv... Lee... But I have made up my mind.
+1013013008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I won't let go of those hands again. Those hands who reach out for my help from darkness.
+1013013009 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Wait, what's this... 3
+1013013010 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The contamination rate of Punishing Virus is falling... A new M.I.N.D. connection? 3
+1013013011 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 This signal... Luna? 3
+1013013012 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 But connecting with an Ascendant will put too much stress on Commandant. What if... 3
+1013013013 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 No... I believe in Commandant's decision. 3
+1013013014 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I will buy you time before the connection is established... Trust me. 3
+1013013015 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant and everyone will be in danger...! 3
+1013013016 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I must not... Let this monster reach the surface. 3
+1013013017 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I will destroy you right here before I get to Commandant and everyone else! 3
+1013013018 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I will never give up! 3
+1013013019 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Just... a little longer... Not yet... 3
+1013013020 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Ugh... 3
+1013013090 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal02.png Luna 1 Connect to Luna?
+301008361 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Basic Attack: Launches multiple hits with orbs and spikes.
+301008362 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Basic Attack combo will be varied if you quickly follow up with a Basic Attack after a successful dodge.
+301008363 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After dodging, immediately attack to cast the 3rd hit of Basic Attack directly.
+301008364 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Red Orb: Launches spheres forward to bombard the enemy for Physical DMG.
+301008365 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue Orb: Casts a virus network that moves with the target or self for 3s, dealing multiple hits of Physical DMG.
+301008366 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Yellow Orb: Channels energy flow underground to cast up to 4 piercing attacks at the target's location, dealing Physical DMG.
+301008367 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Signature Move: Alters the gravity within a large area forward, dealing massive Dark DMG.
+301008291 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Red Orb 3-Ping: Hurls the spheres floating behind Luna forward, randomly attacking targets and dealing Dark DMG.
+301008292 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a 3-Ping, any Orb pinged will also be regarded as a 3-Ping.
+301008293 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now the Annihilation Pts are full, press and hold the Attack button to enter the Annihilation State and deal Dark DMG to nearby targets.
+301008294 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Under the Annihilation State, Luna gains new Basic Attack combos.
+301008295 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Every Basic Attack will get you 1 point. Once there are 4 points, special Red Orbs are activated. Tap the activated special Red Orb to cast Shattered Crown.
+301008296 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap unactivated Red Orbs to cast Singularity and get 1 point. Cast Shattered Crown again to leave the Annihilation State.
+301008297 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue Orb 3-Ping: Casts a virus network that moves with the target or self for 3s, dealing multiple hits of Dark DMG.
+301008298 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Yellow Orb 3-Ping: Launches up to 3 piercing attacks in front of the target, dealing Dark DMG.
+301008299 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold the Attack button to enter the Annihilation State, then cast Basic Attacks or Singularity 4 times to activate special Red Orb, the Shattered Crown.
+301008290 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold the Attack button to enter the Annihilation State. Under this mode, you can accumulate points by casting Basic Attacks and special Red Orbs, then unleash high burst damage.
+301008301 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue Orb 3-Ping can also trigger Luna's QTE Skill while she is in the blue slot.
+301008302 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to cast Luna's QTE Skill.
+301008303 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Luna to cast her Entrance Skill
+301008304 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Luna enters the battle, she will cast Blue Orb 3-Ping to trigger her Core Passive, so any Orb pinged next will be regarded as a 3-Ping.
+301008371 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After every 3-Ping, she gains 15 Annihilation Pts, up to 60. The skill damage of 3-Ping is also converted into Dark DMG.
+301008372 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a 3-Ping, any Orb pinged will also be regarded as a 3-Ping.
+301008373 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold the Attack button to enter the Annihilation State. While Luna is in Annihilation State, she gains up to 4 Annihilation Orbs based on her current Annihilation Pts at the bottom of the screen.
+301008374 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting Annihilation Orb under the Annihilation State will summon 4 spikes at the target's location, dealing Dark DMG while earning 10 energy.
+301008375 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Under the Annihilation State, Luna's Basic Attack enters combo mode, dealing massive Dark DMG.
+301008376 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Under the Annihilation State, Luna gains a new dash attack when she attacks after a successful dodge, dealing Dark DMG.
+301008377 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Under the Annihilation State, every Basic Attack costs 5 Annihilation Pts. Luna will leave the Annihilation State when her Annihilation Pts are reduced to 0.
+301008378 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After dodging, immediately attack to cast the 3rd hit of Basic Attack directly.
+301008411 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Any 3-Ping will summon a POD to launch missiles at the enemy being attacked.
+301008412 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Once summoned, the POD will automatically launch missiles to attack the enemy and add POD: Shield to the character.
+301008413 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Any 3-Ping will grant you a high amount of POD: Shield. Note that the capacity of POD: Shield is different from the normal shield of other Constructs.
+301008414 1 EnergyBar/EnergyR3A2(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Berserk Mode will consume a certain percentage of HP every second, and will consume POD: Shield first if POD: Shield is active.
+301008415 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Free practice
+301008416 1 EnergyBar/EnergyR3A2(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 POD: Shield can stack up to 30% of max HP. Once this shield is fully charged, you can cast the Signature Move to enter Berserk Mode.
+301008417 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When POD: Shield is fully charged, you can immediately use Signature Move to enter Berserk Mode.
+301008418 1 Root 0 2 4 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Berserk Mode will consume POD: Shield first, then consume HP once Shield is exhausted. Once HP drops to 60%, Berserk Mode will end automatically.
+301008419 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 End transformation anytime by tapping the Signature Move button during Berserk Mode. You become vulnerable and cannot transform again for 10s.
+301008420 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attacking enemies within 4s after a Red 3-Ping to initiate Pursuit Stance, dealing damage while knocking down enemies in a small area.
+301008421 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform any 3-Ping after a Yellow 3-Ping to gain 240 Stability.
+301008422 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The 240 Stability gained from any 3-Ping allows the character to enter Battle Stance.
+301008423 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Battle Stance, every Basic Attack made wil also launch an additional Swordwave.
+301008424 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Battle Stance, making a Red 2-Ping will gain 1 stack of Data Correction for 8s, granting Physical DMG Bonus.
+301008425 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Making a Red 3-Ping in Battle Stance will get you 2 stacks of Data Correction.
+301008426 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Making a Red 1-Ping in Battle Stance will renew the duration of Data Correction.
+301008427 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use 80 energy to charge and launch multiple attacks. The Signature Move does not consume Stability and will renew the duration of Data Correction.
+301008428 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Free practice
+301008429 1 PanelRoleBuff 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Data Correction lasts 8s and stacks up to 3 times. Every time a new stack is gained, the duration will be renewed.
+301008430 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Any Red Ping or Yellow Ping made in Battle Stance will also launch Swordwave attacks.
+301008431 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After any 3-Ping, if Overclock Energy is greater or equal to 50, 50 Overclock Energy will be consumed to create an Overclock Indicator.
+301008432 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Using the Overclock Indicator will ping all the normal Orbs of the same color.
+301008433 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Overclock Indicator will deal increased damage based on the number of same-colored Orbs pinged. When more than 2 Orbs are pinged, the excess Orbs will be refunded as random Orbs.
+301008434 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move to hack into the enemy's controller, and deal massive Physical DMG based on the hacking result.
+301008435 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Free practice
+301008436 1 EnergyBar/EnergyR39S(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 9S starts with 100 Overclock Energy and gains 20 every second. When Overclock Energy is below 50, 3-Ping will not fill the Overclock Indicator.
+301008441 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to thrust forward multiple times, dealing Physical DMG.
+301008442 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orbs to thrust forward multiple times, dealing Physical DMG.
+301008443 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to summon a POD that creates a gravity field in front, pulling enemies caught inside while dealing Physical DMG.
+301008444 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to swipe forward multiple times, dealing Physical DMG.
+301008445 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 While moving, hold the Dodge button to begin sliding. While sliding, multiple enemies will be dragged along, and A2 will gain POD: Shield.
+301008451 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Launch multiple attacks forward with the light weapon, dealing Physical DMG.
+301008452 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orbs to unleash a series of light and heavy attacks, gaining Super Armor while dealing Physical DMG.
+301008453 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to summon a POD that creates a mirage, gaining Super Armor while dealing Physical DMG to nearby enemies.
+301008454 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to gain Super Armor while dealing Physical DMG. Casting this skill will drag the enemies along and those that are directly hit will become Weakened, losing ATK.
+301008455 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After dodging an attack, moving the character will make her start Sprinting. While Sprinting, her attacks become Sprint Attacks that charge forward at the enemy while dealing Physical DMG.
+301008461 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to launch forward multiple attacks, dealing Physical DMG.
+301008462 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orbs to summon a POD that launches laser attacks, dealing Physical DMG to frontal enemies in a straight line.
+301008463 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to summon a POD to unleash a circular electric wave forward, damaging the enemy it touches while healing the allies it touches.
+301008464 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to summon a POD that creates a circular area in front, slowing the enemies caught inside while dealing Physical DMG.
+301008465 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After dodging an attack, moving the character will make her start Sprinting. While Sprinting, her attacks become Sprint Attacks that charge forward at the enemy while dealing Physical DMG.
+301008471 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue 3-Ping can trigger the QTE skill of A2 (in blue slot).
+301008472 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to trigger A2's QTE skill to thrust multiple times. The effect of this skill is enhanced when teamed up with 2B and 9S.
+301008473 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to switch to A2, then make a Blue 3-Ping.
+301008474 1 EnergyBar/EnergyR3A2(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After A2 enters the game, cast a Blue 3-Ping and summon a POD to gain POD: Shield.
+301008481 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue 3-Ping can trigger the QTE skill of 2B (in blue slot).
+301008482 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to trigger 2B's QTE skill to slash a large area. The effect of this skill is enhanced when teamed up with A2 and 9S.
+301008483 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to switch to 2B, then make a Yellow 3-Ping.
+301008484 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After 2B enters the game, cast a Yellow 3-Ping, then make any 3-Ping to quickly enter the Battle Stance.
+301008491 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue 3-Ping can trigger the QTE skill of 9S (in blue slot).
+301008492 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to trigger 9S's QTE skill to heal teammates. The effect of this skill is enhanced when teamed up with A2 and 2B.
+301008493 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to switch to 9S. Upon entering battle, 9S will cast an Overclock Indicator, but the Overclock Indicator will not ping any normal Orbs of any color.
+301008494 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon entering battle, 9S will cast an Overclock Indicator, but will not ping any normal Orbs of any color.
+301008991 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The frequency of Basic Attacks become faster in Berserk Mode.
+301008992 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging any Orbs in Berserk Mode will launch additional Lightning Attacks at the target, dealing Lightning DMG.
+301008501 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Making any 3-Ping will generate a Triad. The next Orb pinged will trigger Chord effect and generate Tune.
+301008502 1 EnergyBar/EnergyR3Sailinna1(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Triad is active, the Chord Indicator below will display the color of the previous 3-Ping.
+301008503 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping the Orb again to trigger Chord effect and generate Tune based on the number of Orbs pinged.
+301008504 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a 3-Ping, ping same-colored Orbs to apply Concerto on the enemy, reducing their Extra DMG Bonus while dealing Lightning DMG.
+301008505 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging Orbs of the same color as the Triad will apply Concerto on the enemy.
+301008506 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a 3-Ping, ping Orbs of a different color to apply Solo on self, increasing Extra DMG Bonus for a short duration.
+301008507 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging Orbs of a different color from the Triad will apply Solo on self.
+301008508 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When activating Chaotic M.I.N.D., Selena gains Staccato based on the amount of Tune. Use Basic Attack or ping Orbs to cast Staccato, dealing Lightning DMG to nearby enemies.
+301008509 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Selena has Tune, she can consume 60 energy to activate Chaotic M.I.N.D. to gain increased movement speed and Extra DMG Reduction, and renew the duration of Solo.
+301008511 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After any 3-Ping, press and hold the Basic Attack button to enter Tactical Stance.
+301008512 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold the Basic Attack button to enter Tactical Stance, shooting the enemy continuously.
+301008513 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Release the Basic Attack button to fire a Blooming Shot.
+301008514 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Follow the guide to enter Tactical Stance and trigger Blooming Shot again.
+301008515 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the enemy's attack is about to hit Wanshi, release the Basic Attack button to make a backstep that dodges the enemy attack. After a successful dodge, the Blooming Shot will be enhanced.
+301008516 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Release the Basic Attack button now to make a backstep to dodge the enemy attack, and fire the enhanced Blooming Shot.
+301008521 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to launch forward multiple attacks, dealing Physical DMG.
+301008522 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orb to deal Physical DMG to the enemy. 3-Ping converts to Ice DMG, can consume 50% of the Glorious Shield to add DMG.
+301008523 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orb to slash the enemy and deal Physical DMG. 3-Ping converts to Ice DMG, can consume 50% of the Glorious Shield to add DMG.
+301008524 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orb to gather enemies and deal Physical DMG. 3-Ping converts to Ice DMG, consuming 50% of the Glorious Shield to add DMG.
+301008525 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast Signature Move to summon Permanent Freezing! Freeze enemies in a large area and deal Ice DMG.
+301008531 1 EnergyBar/EnergyR3Kuluomu(Clone)/0/ProgressR3KuluomuDun 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The left energy bar at the bottom of the screen displays the Glorious Shield Amount of Chrome.
+301008532 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Shield amount is greater than 50%, using 3-Ping will consume 50% of Shield Amount, increasing Ice DMG and gaining Condensed Frost state for a short while.
+301008533 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Skill is enhanced when it is casted by consuming the Glorious Shield. In Condensed Frost state, Chrome can invalidate attack and make the attacker Slow.
+301008534 1 EnergyBar/EnergyR3Kuluomu(Clone)/1/ProgressR3KuluomuEnergy 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The right energy bar at the bottom shows the state of Core Energy, which automatically regenerates over time. When filled, press and hold the Attack button to enter the Frost Spirit mode.
+301008535 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold the Attack button to enter Frost Spirit mode, collating Signal Orbs and continuously deal Ice DMG to enemies nearby, while reducing the Ice Resistance of enemies.
+301008536 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Frost Spirit mode, the Basic Attack becomes the three-strike attack Frost Strike, dealing Ice DMG by attacking and gaining the Condensed Frost effect for a short while.
+301008537 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Frost Spirit mode, 3-Ping increases Ice DMG and is accompanied with Condensed Frost effect without Shield cost.
+301008538 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the enemy attacks Chrome: Glory who is in Condensed Frost mode, he can invalidate this attack and Slow the attacker.
+301008539 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Gain Condensed Frost effect for any attack or 3-Ping to defend against the enemies.
+301008540 1 EnergyBar/EnergyR3Kuluomu(Clone)/0/ProgressR3KuluomuDun 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each successful defense can replenish 50% of the Glorious Shield
+301008541 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 3-Ping Blue Orb can trigger the QTE skill of Chrome in the blue position, dealing Ice DMG.
+301008542 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to trigger Chrome's QTE skill.
+301008543 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to switch to Chrome. Upon entering the battle, unleash Yellow 3-Ping which requires no shield cost
+301008551 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Chrome: Glory is ranked up to SSS+, he enters Frost Spirit mode with Ice DMG increased.
+301008552 1 EnergyBar/EnergyR3Kuluomu(Clone)/0/ProgressR3KuluomuDun 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Chrome: Glory is ranked up to SSS+, he enters Frost Spirit mode with 25% of shield reserved.
+301008553 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Chrome: Glory is ranked up to SSS, his Glorious Shield is replenished by 100% and ATK increases when Condensed Frost is triggered.
+301008554 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Chrome: Glory is ranked up to SSS, his Glorious Shield is replenished by 100% and ATK increases when Condensed Frost is triggered.
+301008555 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Chrome: Glory is ranked up to SS, the Slow effect of Condensed Frost is upgraded to Freeze effect.
+301008561 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Basic Attack can agglomerate Shadow Prism Energy, after 4 stacks, the next Basic Attack will perform Enhanced Attack and summon 1 Twilight Matrix
+301008562 1 AttackButton 15 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 During Enhanced Basic Attack, the Co-Bot will release Force Wave once, which can detonate all Twilight Matrix in range
+301008563 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Dodge is available, spending Dodge value can trigger Instant Dodge
+301008564 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Continuous basic attack after using Blue Orb can summon out more Twilight Matrices in a quicker manner
+301008565 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a Red Orb or Yellow Orb 3-Ping, No. 21 temporarily goes haywire mid-air. Using Instant Dodge will release 3 Twilight Matrices
+301008566 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a Red Orb or Yellow Orb 3-Ping, No. 21 temporarily goes haywire mid-air. Using Instant Dodge will release 3 Twilight Matrices
+301008567 0 1 -80 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Obtains unlimited Blue Orb when No. 21 is performing Signature Move, and then she can use this Blue Orb with Basic Attack to form 4 Twilight Matrices, obtaining A-rank score
+301008568 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Stand still!
+301008569 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When No. 21 is in the Haywire status including taking hit, falling down and staying in the air, you can use Dodge button to conduct Instant Dodge and release a Twilight Matrix
+301010081 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Toniris requires pinging any 6 basic signal orbs to accumulate energy to cast its active skills, which can be charged twice
+301010082 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each Ordinary Signal Orb can accumulate 1 point of energy, cast skill [Awakening Flash] by accumulating 6 points.
+301010083 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Awakening Flash] allows Toniris to Charge forward, gather enemies to the Charge route, and add Explosion marks.
+301010084 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Surging Thunderbolt] allows Toniris to cover other characters to Charge, gather enemies to the Charge route, add Explosion marks, and make him invincible during moving.
+301010085 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Explosion marks attached to the skill of Toniris can be detonated by the type DMG of the carrier, dealing DMG to enemies in a small area.
+301010086 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Frost Oath requires pinging any 6 Basic Signal Orbs to accumulate energy to cast its active skills, which can be charged twice
+301010087 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each Basic Signal Orb can accumulate 1 point of energy. Cast [Landing Stomp] by accumulating 6 points
+301010088 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Frost Oath falls from the air, dealing damage and applying Rigidness to the enemy. It then forms Snowthorn Forest, dealing area damage over time and applying Slow
+301010089 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting [Empowered Strike] can block the enemy's attack
+301010090 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting [Empowered Strike], Frost Oath grants the character a Block Effect and stomps the enemy. A successful Block deals more DMG
+301010100 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nitor requires pinging any 6 basic signal orbs to accumulate energy to cast its active skills, which can be charged twice.
+301010101 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic signal orb can accumulate 1 point of energy, casting skill [Flare Spark] by accumulating 6 points.
+301010102 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, the character will temporarily leave the battle, while Nitor charges at the enemy and strikes multiple times with claws.
+301010103 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Ember's flying laser launcher is present, Nitor's active skill will also trigger extra laser beams, dealing Fire DMG.
+301010104 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting [Blazing Blitz], Nitor will deal area damage.
+301010105 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Boreas requires pinging any 6 basic signal orbs to accumulate energy to cast its active skills, which can be charged twice.
+301010106 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic signal orb can accumulate 1 point of energy, casting skill [Azure Blast] by accumulating 6 points.
+301010107 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Boreas will charge at the enemy and attack.
+301010108 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting [Frigid Wings], Boreas will fly to the enemy with the carrier and deal damage.
+301010109 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Jet Jaeger requires pinging 6 basic Signal Orbs to accumulate energy to cast its active skills, which can be charged twice.
+301010110 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 point of energy, casting skill [Earthshattering Driller] by accumulating 6 points.
+301010111 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Jet Jaeger will charge at the target, spin-slash to deal damage, and pull enemies around the target.
+301010112 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting [Flaming Slash], Jet Jaeger will charge at the target and spin-slash to deal damage and cause lacerations, dealing damage over time.
+301010113 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Signature Move is active, every time Starfarer casts Ironsoul Slice by pressing and holding Basic Attack, Jet Jaeger will spin-slash to assist her.
+301010114 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 To perform its Active Skills, Moonhopper has to first accumulate energy from pinging 6 basic Signal Orbs. It can charge up twice at most.
+301010115 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 energy. [Supergravity Eclipse] can be cast with 6 energy.
+301010116 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Once it has been cast, Moonhopper will teleport into the air and smash to the ground, creating an Anti-gravity Field that deals continuous DMG for 4s.
+301010117 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When [Super Moonfall Field] is cast, Moonhopper will teleport into the air and smash to the ground, dealing higher DMG and creating an Anti-gravity Field for 2s.
+301010118 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 With the skill ["Bye-bye Home Run"] equipped, when Leap Attack is cast, Moonhopper will smash to the ground and create an Anti-gravity Field that pulls enemies for 4s.
+301010119 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Additionally, with the skill ["Bye-bye Home Run"] equipped, when the Signature Move Starshatter Horizon is cast, Moonhopper will be swung to the enemies to further increase the Signature Move's DMG.
+301010120 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Shimmer requires pinging 6 basic Signal Orbs to accumulate energy to cast its active skills, which can be charged twice.
+301010121 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 point of energy, casting skill [Swirl Blast] by accumulating 6 points.
+301010122 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Shimmer will dash toward the target and deal linear DMG. It will fire a laser shot after a maneuver, pulling enemies and dealing DMG to them.
+301010123 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Shimmer will dash toward the target and deal linear DMG. It will fire multiple laser shots after a maneuver, dealing DMG to them.
+301010124 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Sword Form, Stigmata casts Sword Dance and summons Shimmer to cast a basic Active Skill and assist in battle.
+301010125 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature first in Luminous Realm.
+301008580 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to launch forward multiple attacks, dealing Physical DMG.
+301008581 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Red Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping.
+301008582 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Blue Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping.
+301008583 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Yellow Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping.
+301008584 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast a lance by casting Signature Move to deal Lightning DMG.
+301008585 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast Spear Lunge by unleashing Basic Attack after any 3-Ping.
+301008586 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast Spear Lunge by unleashing Basic Attack after a Red Orb 3-Ping.
+301008587 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast Spear Lunge by unleashing Basic Attack after a Blue Orb 3-Ping.
+301008588 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast Spear Lunge by unleashing Basic Attack after a Yellow Orb 3-Ping.
+301008589 1 EnergyBar/EnergyR3Weila(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 This is the stacks of Electric Charge. When there is at least 1 stack, press and hold Basic Attack to unleash Lightning Fall and reset stacking.
+301008590 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, unleash a 3-Ping to activate Vera: Garnet's QTE Skill.
+301008591 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Vera: Garnet's QTE Skill will leave behind a Victorious War Flag for 8s, continuously dealing DMG.
+301008592 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to change to Vera: Garnet.
+301008593 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Vera: Garnet is upgraded to SSS+ rank, Lightning Fall will come with a Shield equal to 20% of max HP and increase the Lightning DMG dealt.
+301008594 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Vera: Garnet is upgraded to SS rank, Lightning Fall can be used right after casting Signature Move - Shining Piercer.
+301008595 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold Basic Attack to unleash Lightning Fall. (The more Electric Charge is stacked, the higher the DMG.)
+301008600 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Basic Attack twice, then tap White Signal Orb to use combo 1 - Frenzied Dance.
+301008601 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Basic Attack 3 times, then tap White Signal Orb to use combo 2 - Dazzling Blade.
+301008602 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Basic Attack 4 times, then tap White Signal Orb to use combo 3 - Quenched Chain.
+301008603 1 EnergyBar/EnergyR2Luolan02(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Combos can generate Deception Points. Roland's Signal Orbs all need to consume Deception Points.
+301008604 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Roland has sufficient Deception Points, quickly tap the Signal Orb to launch a second hit.
+301008605 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now try the Blue Orb combo.
+301008606 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The combo button can be tapped before the last attacking action completes.
+301008607 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Roland's Signature Move grants him Trickery Points to enhance Basic Attacks and Signal Orb skills at the cost of Trickery Points.
+301008608 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Once Roland equips his unique weapon "Durendal", he can use White Signal Orb to unleash combo 2 - Dazzling Blade after dodging an incoming damage.
+301008609 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After an Extreme Dodge, Roland can use any orb without cost.
+301008611 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Gain 1 bonus Incinerating Orb after Signature Move
+301008612 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Roland: Flambeau reaches SS Rank, he can use any orbs 3 times without cost after an Extreme Dodge.
+301008613 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to launch forward multiple attacks, dealing Physical DMG.
+301008614 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orb(s) to deal Physical DMG. Liv: Empyrea will deal Fire DMG instead upon a 3-Ping.
+301008615 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orb(s) to deal area damage and an Imprison effect based on the number of orb(s) pinged. Liv: Empyrea will deal Fire DMG instead upon a 3-Ping.
+301008616 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orb(s) to deal Physical DMG and make Liv: Empyrea dash in the direction of the joystick. Liv: Empyrea will deal Fire DMG instead upon a 3-Ping.
+301008617 1 EnergyBar/EnergyR4Lifu(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Liv: Empyrea's Core Passive requires Prayer to trigger
+301008618 1 AttackButton 15 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Prayer from basic attacks and pings
+301008619 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon full Prayer, fast double tap the Dodge button to enter Prayer.
+301008620 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Insert an orb of a different color in Prayer form to use Chaos Oath.
+301008621 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Inserting an orb of a different color will pull and deal damage to enemies and deal slight damage to Liv: Empyrea. Perform an Extreme Dodge to dodge the damage to Liv: Empyrea and enter Matrix.
+301008622 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a Signature Move and restore Prayer to full to insert Signal Orb(s) of any color 3 times.
+301008623 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon full Prayer, fast double tap the Dodge button to enter Prayer.
+301008624 1 EnergyBar/EnergyR4Lifu8Hong(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The number of Prayer amplification stacks is displayed here. The higher the number, the more damage Liv: Empyrea will deal.
+301008625 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a Signature Move to gain full Chant Energy and restore 1 Signal Orb every second. Fast double tap the Dodge button to enter Hyper-Chant.
+301008626 1 EnergyBar/EnergyR4Lifu12(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Can insert Signal Orbs 3 times at most. The more Hyper-Chant stacks (up to 12 stacks), the more damage Liv: Empyrea can deal.
+301008627 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a 3-Ping first to trigger Liv: Empyrea's QTE Skill.
+301008628 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Liv: Empyrea's QTE Skill will deal Fire DMG and provide healing.
+301008629 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Empyrea carries Elizabeth 4-Piece Set, team members' 3-Pings can stack up White Fire. Then, switch to Empyrea to deal burst damage.
+301008630 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon Liv: Empyrea Rank SS, Extreme Dodge will come with a 4-stack Prayer. (The color of the existing Signal Orbs will be selected first.)
+301008631 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Prayer from basic attacks and pings
+301008632 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Can insert Signal Orb(s) twice at most when in Prayer form with each time inserting a 1-Ping/2-Ping/3-Ping to grant Core Passive 1-stack/2-stack/4-stack damage amplification.
+301008633 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a Signature Move and restore Prayer to full to insert Signal Orb(s) of any color 3 times.
+301008634 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Insert Signal Orb(s) to trigger Prayer Ripples to imprison and deal damage to enemies and heal allies.
+301008640 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold the joystick to move around after any 3-Ping to cast Meteor Staccato.
+301008641 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting the Signature Move will grant 5 Shooting Stars. Shooting Star + moving the joystick will cast Meteor Staccato. The Signature Move will leave behind a phantom upon finish, healing nearby units over time.
+301008642 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Try to cast Meteor Staccato 5 times during the Signature Move.
+301008643 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 To boost Selena: Capriccio's damage output up to the maximum, you can use her with Tenebrion and use the Tank frame's attacks to reduce the targets' Extra DMG Reduction.
+301008644 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 SS-Rank Tenebrion will reduce more Dark Resistance after entering the Dark Form.
+301008645 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Change to Selena: Capriccio and enter the battlefield.
+301008646 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Signature Energy with 3-Pings.
+301008647 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Signature Energy with 3-Pings to cast the Signature Move.
+301008648 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Selena: Capriccio's QTE triggered during a Ping can heal the characters on the field and deal damage.
+301008649 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When dealing damage, use Tenebrion's QTE to reduce Dark Resistance and deal damage.
+301008111 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Kamui: Tenebrion will gain additional Energy via 3-Pings.
+301008112 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Energy is enough, the Dark Form will be triggered. All skill forms will change and Super Armor will be granted.
+301008113 1 EnergyBar/EnergyR3Shenwei(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Dark Form will consume a certain amount of Energy every second and will be removed when all Energy is consumed.
+301008121 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Luminance's Blue Orbs will mark all enemies. When attacking a marked enemy, Luminance has a 20% chance to trigger Light Penalty and deal Physical DMG.
+301008122 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Try to trigger Light Penalty.
+301008123 1 EnergyBar/EnergyR3Lifu(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Light Penalty will inflict 1 stack of mark every time it is triggered. Upon causing a 3-Ping or triggering Light Penalty 5 times, Luminance will restore HP for allies around her.
+301008124 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Luminance's Yellow Orbs will increase Basic Attack phases and damage. Attack marked enemies will be more likely to trigger Light Penalty.
+301008125 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Signature Move will create an Energy Area, granting allies 75% Extra DMG Reduction and casting Light Penalty to random enemies within range.
+301008133 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon causing any 3-Ping, Lee: Entropy can follow it up with a Red Orb to fire barrage continuously and deal Physical DMG.
+301008134 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Signature Move will also summon Ranged Energy Cannon fire support.
+301008135 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Fast tap Basic Attack to launch Energy Cannon attacks.
+301008141 1 EnergyBar/EnergyR3Kalienina(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Karenina: Ember will gain Thermal Energy from dealing 3-Pings and casting Signature Moves. She will gain a Fire DMG Bonus upon 50% Thermal Energy.
+301008142 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Thermal Energy via 3-Pings to above 50%.
+301008143 1 EnergyBar/EnergyR3Kalienina(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Thermal Energy will start to decrease once it goes beyond 50%, so please keep it above a certain level.
+301008144 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Signature Move will shoot laser beans at the ground and leave burning paths.
+301008150 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nanami: Pulse will gain a Shield and deal DMG from Blue Orb 3-Pings. She will have Super Armor when the Shield is active.
+301008151 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move to dash toward the target, dealing Fire DMG to enemies on the path and entering the Overclock Mode: Basic Attacks deal Fire DMG instead and reduce the target's Fire Resistance by 15%.
+301008160 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Follow up a Blue Orb 3-Ping with any 3-Ping to enter the Blade Will mode, turn Signal Orbs into Sword Orbs, and gain 2 Sword Orbs.
+301008161 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Clear the Swordwave Orbs and deal massive Physical DMG.
+301008162 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move to slash and attack the enemy in front.
+301008190 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Follow up a Red Orb 3-Ping with any Blue Orb 3-Ping to enter the targeted mode.
+301008191 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Launch Basic Attacks to shoot lightning arrows and deal Lightning DMG.
+301008192 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move to shoot arrows to the air and trigger a lightning strike. And then, after a short delay, another lightning strike will be triggered.
+301008221 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lucia: Plume can restore Energy and accumulate Signature Points via 3-Pings. (Each 3-Ping in Normal Form grants only up to 2 points.)
+301008222 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You can switch from the Normal Form to the Arctic Form at any time. Signal Orbs will be rearranged upon full Energy.
+301008223 1 EnergyBar/EnergyR4Luxiya2(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Arctic Form consumes Energy over time. Lucia will deal more Ice DMG before the Energy runs out.
+301008224 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lucia can also accumulate Signature Points via 3-Pings in the Arctic Form. Signature Points are capped at 4.
+301008225 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lucia can cast Signature - Halcyonic Blossoms in the Arctic Form with more than 1 Signature Point. The more Signature Points, the higher the damage.
+301008231 1 EnergyBar/EnergyR2KamuPoint(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Camu: Crocotta can stacks up Madness via any 3-Ping in the normal mode.
+301008232 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate 3 stacks of Madness via 3-Pings. When Madness is fully stacked, deal another 3-Ping to gain 8 additional Signature Energy.
+301008233 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move to enter the Berserk Mode.
+301008234 1 EnergyBar/EnergyR2Kamu4(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Berserk Mode will grant Dark Energy, which will diminish over time. It will also be consumed to mitigate the damage received.
+301008235 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Special Signal Orbs are used in the Berserk Mode. And Signal Orb pings will be calculated as 3-Pings and the Signal Orbs pinged will be restored in 2s.
+301008251 1 EnergyBar/EnergyR3Luosaita1(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rosetta can have up to 3 Energy Spheres. Any 3-Ping will consume 1 Energy Sphere to enhance skills and grant DMG Bonus.
+301008252 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Any 3-Ping will consume 1 Energy Sphere to enhance skills and grant DMG Bonus.
+301008253 1 EnergyBar/EnergyR3Luosaita(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon using up all Energy Spheres, Rosetta will enter the Full Burst form, and the charged attack will change to Wide-Area Electromagnetic Cannon.
+301008254 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold Basic Attack and upon fully charged, cast Wide-Area Electromagnetic Cannon. And Rosetta will restore 3 Energy Spheres 8s later.
+301008255 1 ExSkillButton 17 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Signature Move will consume up to 2 Energy Spheres. Rosetta will gain DMG Bonus based on the number of Energy Sphere(s) consumed.
+301008271 1 EnergyBar/EnergyR2Qu(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Qu: Pavo accumulates Sync Rate via pings. Signal Orbs will be enhanced upon full Sync Rate.
+301008272 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Gain Sync Rate via pings. Signal Orbs will be enhanced upon full Sync Rate.
+301008273 1 PanelBallBox/FirstBall 4 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Enhanced Orbs can only be pinged individually. Each time an Enhanced Orb is cleared, the 3-Ping equivalent skill will be cast along with the Concentrated Will effect. Pinging an Enhanced Orb will consume Sync Rate, and Qu cannot gain Energy from it.
+301008274 1 EnergyBar/EnergyR2Qu(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon clearing the Enhanced Orbs, Qu will enter the Concentration Mode and lose Sync Rate over time.
+301008275 1 ExSkillButton 17 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move to summon Huiyu and cast the Combo Skill. And then Huiyu will keep attacking the target. Qu will not be able to cast the Signature Move when Huiyu is on the field.
+301008276 1 EnergyBar/EnergyR2Qu(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Signature Move will also grant 60 Sync Rate and make Qu enter the Concentration Mode.
+301008780 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pulao: Dragontoll needs to accumulate Energy to cast the Signature Move and throw Dragon Axe.
+301008781 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the Signature Move Spirit Blade: Dragon Throw to throw Dragon Axe.
+301008782 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pulao: Dragontoll will catch Dragon Axe and throw it again and will be invincible during the process.
+301008783 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Catch Dragon Axe with any ping, trigger the Dragon Force Combo, and then follow up with Basic Attacks.
+301008784 1 EnergyBar/EnergyR2Pulao(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Dragon Force with Basic Attacks/pings. And then cast the Dragon Force Combo by consuming Dragon Force.
+301008785 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 With Dragon Axe on the field and enough Energy, press and hold the Signature button to cast the Spirit Blade: Falling Stars and deal area DMG.
+301008786 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, trigger Pulao: Dragontoll's QTE Skill with a 3-Ping.
+301008787 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Dragon Axe is not on the field, Pulao: Dragontoll's QTE will summon Dragon Axe to deal DMG.
+301008788 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Qu: Pavo casts her Signature Move, Pulao: Dragontoll above SS-Rank will gain a certain amount of Signature Energy and Dragon Force.
+301008789 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon entering the field, Pulao: Dragontoll will throw Dragon Axe without the cost of Energy. Upon max Signature Energy, she will directly cast Spirit Blade: Falling Stars.
+301008790 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Signature Energy, and when the Signature button lights up, press and hold the button to cast Spirit Blade: Falling Stars.
+301008791 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Pulao equips the exclusive 4-Piece Memory Set, she can remove her own Hit status by summoning back Dragon Axe.
+301008792 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 If Pulao fails to catch Dragon Axe, it will spin around the field. Tap the Signature button at any time to summon back Dragon Axe.
+301008793 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Pulao: Dragontoll reaches the S+ rank, she will create Dragon Cloudspring after casting Spirit Blade: Falling Stars that grants Kowloong units Critical DMG Bonus and Physical DMG Bonus.
+301008820 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attack to reduce the enemy's Finisher Gauge.
+301008821 1 HpTopNormalTemplate 0 2 5 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Finisher Gauge is the orange bar under the HP bar. The more DMG a Uniframe deals, the more Finisher Gauge value will be reduced.
+301008822 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Reduce the Finisher Gauge value to 0.
+301008823 1 HpTopNormalTemplate 0 2 5 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Finisher Gauge is empty, the Uniframe will finish the enemy. Get close to the enemy and tap Basic Attack to finish them.
+301008824 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get close to the enemy to finish them.
+301008825 1 AttackButton 15 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Basic Attack next to the enemy to finish them.
+301008826 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the enemy casts an All-out Attack, a blue cross warning will appear. If the Uniframe successfully responds to the attack with a Speed Attack, the enemy's Finisher Gauge value will be reduced.
+301008827 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Before an All-out Attack hits its target, hold the Dodge button to cast a Speed Attack. (Holding the Dodge button will reduce the Dodge Gauge value.)
+301008828 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Launch any attack to parry the enemy's attack when applicable. And if you succeed, the enemy's Finisher Gauge value will be reduced.
+301009071 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press Attack to launch multiple attacks and deal Fire DMG. If you hit an enemy, you can press and hold to launch continuous attacks with the Mega Saw.
+301009072 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Yellow Orb pings will fire Quantum Compression Shots, which will explode and deal Fire DMG upon hitting the target. 3-Pings will increase the damage multiplier.
+301009073 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blue Orb pings will fire missiles to deal Fire DMG. 3-Pings will fire additional missiles.
+301009074 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Red Orb pings will deal Fire DMG. 3-Pings will restore additional Signature Energy and pull enemies.
+301009075 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodge and move the joystick to enter the Slide Mode. You can also enter the Slide Mode by moving the joystick upon a Yellow or Blue Orb 3-Ping.
+301009076 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Slide Mode will consume Dodge value over time and increase the Signal Orb cast speed.
+301009081 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pings and Basic Attacks in the normal mode will grant Energy. You can cast Blade Flash when Energy is full.
+301009082 1 EnergyBar/EnergyR4Yongyechao1(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting Signature Move activates "Rumbling" Mode, during which orbs cannot be pinged, and pressing and holding Basic Attack activates "Bzzz" Mode and casts Ironsoul Slice.
+301009083 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You will trigger different follow-up attacks based on the timing of you releasing your finger when casting "Ironsoul Slice". Press and hold until the middle of the gauge to cast "Oops! Missed it!".
+301009084 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold until the right sect of the gauge to cast "Perfect!". But if you release after the cap is reached, you will cast "Oops! Missed it!" instead.
+301009085 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Pressure via Ironsoul Slice. After 200 Pressure, press and hold Basic Attack until the cap is reached to trigger Burning Blow.
+301009086 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ironsoul Slice will also restore Signature Energy. When Signature Energy is full, you can cast Gigabyte Star Strike.
+301009091 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, trigger Nanami: Starfarer's QTE Skill with a 3-Ping.
+301009092 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Starfarer's QTE will summon Power to hammer the ground. When equipped with her exclusive Memory Unimate, Starfarer will also reduce the enemy's Fire Resistance.
+301009093 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Nanami: Starfarer is equipped with 6★ Exclusive Weapon Implosion, her Signature Energy will be restored by her teammates' 3-Pings.
+301009094 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 With the Energy accumulated from her teammates' 3-Pings, Nanami: Starfarer can perform her Signature Move much faster after being deployed on the field.
+301009095 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Fast accumulate Signature Energy via 3-Pings and Basic Attacks to cast Blade Flash.
+301009096 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Nanami: Starfarer reaches her SSS-Rank, pressing and holding until the limit is reached when Starfarer is in the "Rumbling" Mode will automatically trigger Perfect!.
+301009151 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orb(s) to deal Physical DMG and dash forward. 3-Pings will deal Ice DMG.
+301009152 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orb(s) to slash and deal Physical DMG and then jump back, swipe with frost and ice, and deals Ice DMG. Slashes triggered by 3-Pings will deal Ice DMG instead.
+301009153 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orb(s) to spin, deal Physical DMG, and pull nearby enemies. 3-Pings will deal Ice DMG instead.
+301009154 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Accumulate Energy to trigger Haicma: Starveil's Signature Move Frost-Treated Blade.
+301009155 1 DodgeButton 16 1 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold Dodge to cast Huntress' Command by consuming Dodge Gauge value. When Huntress' Command is active, Dodge Gauge value cannot be restored.
+301009156 1 EnergyBar/EnergyR2Hakama(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In this process, pressing and holding Dodge will gradually accumulate Bitterfrost Level, and getting hit will reduce Bitterfrost Level and Dodge Gauge to perform Flash, distancing Haicma from enemies.
+301009157 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Bitterfrost Level is fully charged, release to cast Bitter Frost to slash targets in a big area. Give it a go and cast Bitter Frost.
+301009158 1 ExSkillButton 17 1 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Signature Move is active, all damage dealt will be converted into Ice DMG, and the Froststream Level on the left of the Signature button will be charged.
+301009159 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Based on the Froststream Level charged, cast the Signature Quench to deal damage and send the enemy into the Frozen Status for a certain amount of time.
+301009161 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, perform a Blue Orb 3-Ping to trigger Haicma: Starveil's QTE Skill Rimefall.
+301009162 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When casting her QTE Skill, Starveil will descend from above and create a Frost Terrain to deal Ice DMG.
+301009163 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Starveil reaches SSS-Rank, she will gain 30 Energy every time she enters the field.
+301009165 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Gain Energy from Pings and Basic Attacks, and take advantage of bonus Energy granted by character entering the field to cast the Signature Move much faster.
+301009166 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Deal damage to charge Froststream Level next to the Signature button. When the character reaches SS-Rank, the Froststream Level will be auto charged slowly.
+301009167 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Equip 6★ Exclusive Weapon Galatea to charge the Core Passive at double speed. Equipping the 6-Piece Set of Isabel can double Core Passive Bitter Frost damage against Frozen enemies.
+301009168 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the character reaches the SSS+ Rank, triggering the Matrix will also Freeze all enemies.
+301009211 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lucia: Dawn has a total of 3 different Leap Skills.
+301009212 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Leap Skill Vortex Flurry enhances Dawn's Red Orb skill [Lotus - Flurry]. Activating this skill will also increase the Extra DMG Bonus of 3-Pings.
+301009213 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Vortex Flurry reaches Lv.9, Red Orb 3-Pings will additionally have the pull effect.
+301009214 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Vortex Flurry reaches Lv.18, holding Basic Attack after a 3-Ping will perform [Iaido - Deadly Slash].
+301009215 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The skill Thunder Kill Realm enhances Dawn's Core Passive [Lotus - Lightning Dance]. Activating this skill will also increase the lightning's Extra DMG Bonus.
+301009216 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging Yellow Orbs and Blue Orbs can mark enemies. When Thunder Kill Realm reaches Lv.9, it will increase the chance of Lightning Lure (which will become 100% with 3 marks).
+301009217 1 ExSkillButton 17 1 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The skill Glow Lotus Blade enhances Dawn's Signature Move [Lotus Blade]. Activating this skill will further increase all DMG dealt after casting the Signature Move.
+301009218 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Glow Lotus Blade reaches Lv.9, Signature Energy will be automatically restored after casting the Signature Move.
+301009219 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Glow Lotus Blade reaches Lv.18, Lotus Blade's energy will not reduce even when Dawn is on standby.
+301009220 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lotus Blade's energy will not reduce when Dawn is switched back.
+301092201 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lee: Palefire has 3 Leap Skills, among which Bipolar Expansion enhances the Yellow Orb skill [Infernal Shot] and the Blue Orb skill [Magnetic Shot].
+301092202 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Bipolar Expansion increases the Yellow Orb skill's Explosion DMG and inflicts Burn on enemies for continuous DMG (applicable to the DMG Bonus of Wolf Fang and from character's rank-up).
+301092203 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Bipolar Expansion reaches Lv.9, pinging Blue Orbs can extend the enemy's Burn duration.
+301092204 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Bipolar Expansion reaches Lv.18, the Yellow Orb skill will deal 100% more DMG to enemies with Burn.
+301092205 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Leap Skill Center Axis Relock enhances Palefire's Core Passive [Controlling Bullet]. With this skill activated, Palefire will enter Blasting Mode after [Controlling Bullet] is triggered.
+301092206 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Blasting Mode lasts 5s, during which Palefire will move faster and convert all his DMG dealt into Fire DMG with greater destructive power.
+301092207 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 While in Blasting Mode, pinging Yellow Orbs or Blue Orbs can dodge sideways to avoid incoming attacks and slightly increase Blasting Mode's duration.
+301092208 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Center Axis Relock reaches Lv.9, each shot will grant 1 Energy and pinging orbs will generate double Energy in Blasting Mode.
+301092209 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Center Axis Relock reaches Lv.18, Evasive Shot can be cast in Blasting Mode by consuming double Dodge Gauge. Successful dodge will return half of the Dodge Gauge consumed.
+301092210 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The skill Flaming Cyclone enhances Palefire's Signature Move [360° Shooting]. Activating this skill will convert its DMG into Fire DMG.
+301092211 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Flaming Cyclone reaches Lv.9, performing the Signature Move will also pull in the enemies continuously.
+301092212 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Flaming Cyclone reaches Lv.18, performing the Signature Move in Blasting Mode will increase its DMG by 40% and inflict Burn on the enemies.
+301092301 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Luminance has a total of 3 Leap Skills that can enhance her Core Passive, Signature Move, and QTE. These Leap Skills will even gain additional effects when the character is ranked up.
+301092302 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Sacred Chain enhances Luminance's Core Passive [Goddess Connection System]. With this skill activated, 3-Pings will also trigger the Light Penalty effect.
+301092303 1 EnergyBar/EnergyR3Lifu(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Every time Light Penalty is triggered to deal Physical DMG, the count will increase by 1. Triggering it 5 times will restore nearby allies' HP.
+301092304 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Sacred Chain will enhance every 5th Light Penalty into Divine Penalty, which can deal up to 400% Light Penalty DMG based on the Leap Skill's level.
+301092305 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Sacred Chain reaches Lv.9, attacking enemies marked by the Blue Orb skill will have a 50% (instead of 20%) chance to trigger Light Penalty, and healing will also grant the targets Ultralimit Torque.
+301092306 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Sacred Chain reaches Lv.18, each Divine Penalty will give the next deployed character 15% CRIT Rate for 10s (can be stacked up to 5 times).
+301092307 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Sacred Chain reaches Lv.18, healing will also increase its targets' CRIT DMG by 20%, and, if Luminance reaches SSS-Rank, she will gain 100 Signature Energy when being deployed for the first time.
+301092308 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Divine Rage Field enhances Luminance's Signature Move [Arcadia Gate].
+301092309 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Divine Rage Field reaches Lv.9, performing the Signature Move will continuously pull the enemies and increase Divine Penalty's Base DMG by 10%.
+301092310 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Divine Rage Field reaches Lv.18, Luminance gains 40 Energy whenever she is deployed and is able to be switched to other characters while her Signature Move is active.
+301092311 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 It will also enhance SSS+ Passive Consciousness Encouragement, which provides both on-field and standby characters a 15% All DMG Bonus for 15s (instead of 5s) after the Signature Move is cast and further increases Divine Penalty's DMG by 25%.
+301092312 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Sacred Chain reaches Lv.18, each Divine/Light Penalty will give the next deployed character 15%/5% (up to 75%) CRIT Rate for 10s.
+301092313 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ultralimit Torque: Physical DMG increases by 10% for 8s. When the skill reaches Lv.18 and Luminance reaches SS-Rank, it increases by 20% instead.
+301092314 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Spiritual Prayer Dance reaches Lv.9, QTE healing triggers additional Light Penalty that deals Core Passive DMG.
+301092315 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Spiritual Prayer Dance reaches Lv.18, Luminance gains 12 Signature Energy from her QTE healing.
+301092316 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Luminance reaches SS-Rank, Ultralimit Torque will increase Physical DMG by 20% instead.
+301092317 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Luminance can provide a great boost for the next deployed character's Physical DMG output by repeatedly triggering Light Penalty and Divine Penalty with her Signature Move and Signal Orb skills.
+301092318 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After the skill is activated, pinging orbs when the Signature Move is active can trigger Light Penalty 1 to 3 times based on the number of orbs pinged, and Light Penalty deals 30% more DMG.
+301092319 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Luminance's Spiritual Prayer Dance can enhance her QTE's healing amount and grant Ultralimit Torque to the targets healed.
+301092320 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Shining Wings] Skill Effect: Lv.9 — Casts QTE to pull enemies. Lv.18 — Casts QTE to restore Signature Energy.
+301092321 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Eradication of Sins] Skill Effect: Lv.9 — Rigor gains 10 Signature Energy every upon entering the battlefield.
+301092322 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Eradication of Sins] Skill Effect Lv.1 — Casts Signature to activate QTEs that are not in cooldown
+301092323 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Eradication of Sins] Skill Effect Lv.18 — Upon casting Signature, press and hold Basic Attack to charge and cast Low/Mid-power/Wide-area Electromagnetic Cannon based on the charge time and whether your character is in the Full Burst Form or not. Your character is invincible during casting the skill.
+301092324 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Raging Surge] Skill Effect Lv.9 — The Wide-area Electromagnetic Cannon has Electromagnetic Storm that can pull enemies around here to the linear attack range before firing any shots.
+301092325 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rigor's Leap will enhance her common mechanism with [Shining Wings], her Signature Move with [Eradication of Sins], and her Core Passive with [Raging Surge].
+301092326 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, trigger Rosetta: Rigor QTE Skill with a 3-Ping.
+301092327 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Raging Surge] Skill Effect Lv.18 — The Electromagnetic Cannon restores extra Signature Energy. After using the Wide-area Electromagnetic Cannon, enters the Overloaded status and continuously spends Electricity for 4s, during which all enhancement effects that consume Energy will be triggered.
+301009241 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap the Basic Attack button to perform a 5-hit combo forward and deal Dark DMG.
+301009242 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orbs to dash forward and sweep the enemies, dealing wide area Dark DMG.
+301009243 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to fire a gravity shot forward with the cannon form, dealing Dark DMG and pulling the enemies in a straight line.
+301009244 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to fire a gravity shot against the ground to deal Dark DMG, pull nearby enemies and slow down their movement for a short time, and gain a small amount of Shield.
+301009245 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Chain Blast: When performing the Yellow Orb and Blue Orb skills, ping Yellow or Blue Orbs quickly to continue attacking.
+301009246 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging orbs repeatedly after pinging Blue Orbs can trigger Scire's Blue Orb skill Meteor Track.
+301009247 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging orbs repeatedly after pinging Yellow Orb can trigger Scire's Yellow Orb skill Gravity Beacon.
+301009248 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Karenina: Scire's Signature Move Starshatter Horizon can deal massive DMG to the enemies. The stage timer will stop during the Signature Move's animation.
+301009251 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Scire has a set of 3-Ping Orbs, holding Basic Attack will start charging and automatically trigger 3-Pings to perform Leap Attack. Scire gains Super Armor and high DMG Reduction when charging up.
+301009252 1 EnergyBar/EnergyR4Kalienina(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 20 Anti-gravity Energy will generate for each set of 3-Ping Orbs consumed (can store up to 40 Anti-gravity Energy).
+301009253 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Scire has a set of 3-Ping Orbs, holding Basic Attack will start charging and automatically consume the 3-Ping Orbs to unleash Leap Attack. With Scire's exclusive Memory Boone equipped, Leap Attack and Radiant Whirlwind will deal even more significant damage!
+301009254 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Scire has additional 3-Ping Orbs, charging by holding Basic Attack can automatically consume up to 2 sets of 3-Ping Orbs to unleash an even more powerful Leap Attack. These pings are considered to be 3-Pings.
+301009255 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After leaping up into the air with Leap Attack, tapping Basic Attack repeatedly will perform Radiant Whirlwind, with which Kinetic Energy can be accumulated gradually. Upon landing, Scire can leap into the air again with Gravity Overload by consuming 20 Anti-gravity Energy.
+301009256 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After performing Leap Attack to leap up into the air, Airborne Spin can still be cast by consuming double Dodge Gauge. Scire will even restore 20 Anti-gravity Energy for every 10s!
+301009257 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After entering Matrix, if Scire has 3-Ping Orbs, Leap Attack can be charged by triggering Matrix's enhanced orb effect (which is considered to consume a set of 3-Ping Orbs) instead of manually pinging orbs.
+301009258 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After leaping into the air with Leap Attack, the Signature Move Starshatter Horizon can be cast in the Anti-gravity status (Anti-gravity Energy will be empty afterwards).
+301009261 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First off, trigger Karenina: Scire's QTE Skill with a 3-Ping.
+301009262 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Scire's QTE is smash the ground to deal Dark DMG and reduce the enemy's Dark Resistance with the Chain Fusion effect. If Scire is equipped with the 6★ Weapon Illuminare, the Resistance Reduction effect will increase by another 10%.
+301009263 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Karenina: Scire reaches SSS3 Rank, she will gain a set of 3-Ping Orbs from other characters performing the Signature Move.
+301009264 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Karenina: Scire is switched in, she is able to trigger her Core Passive faster with the Signal Orbs provided by other characters' Signature Moves. She also gains a set of 3-Ping Orbs every time she is deployed after reaching SSS+ Rank.
+301009265 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Karenina: Scire reaches SS-Rank and has a set of 3-Ping Orbs, holding Basic Attack will start charging to realign Signal Orbs and any DMG dealt will inflict Chain Fusion. Illuminare will even further increase Leap Attack DMG by 20%.
+301009266 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Karenina: Scire reaches SS3 Rank or SSS3 Rank, an additional set of Signal Orbs can be consumed when charging up Leap Attack. Illuminare will continuously generate Signature Energy when Radiant Whirlwind is performed in the air.
+301009267 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Karenina: Scire reaches SSS-Rank, Resistance Reduction will further increase by 5% and Dark DMG will increase by 10% while in the air. When reaching SSS6 Rank, Radiant Whirlwind will automatically accumulate Kinetic Energy and deal 30% more DMG.
+301009268 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Karenina: Scire reaches SS3 Rank, her Signature Move will generate a Thermal Field for 15s, dealing DMG to the enemies within it once and inflicting Chain Fusion on them for 10s.
+301009269 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Karenina: Scire has her exclusive Memory equipped, performing her Signature Move in the Anti-gravity status can deal up to 200% more DMG based on her Kinetic Energy. When reaching SSS+ Rank, the Extra DMG Bonus of her Signature Move increases by 40%.
+301009270 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 A Blue 3-Ping will trigger an enemy-pulling effect.
+301009271 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a Blue 3-Ping, Shadow Blade's Extra DMG Bonus increases by 20%.
+301009272 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Satellite Blade Lv.1 Effect: While in Enhanced Shadow Form, Astral will restore 100 Dodge Gauge when Trailblade hits the target.
+301009273 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Collapsed Origin Lv.9 Effect: The duration of Core Passive will cease reducing while casting Signature Move. Signature Move's Base DMG increases by 10%. Lv.18 Effect: When casting Signature Move in Enhanced Shadow Form, each hit will deal additional 50% Dark DMG.
+301009274 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Astral has 3 Leap Skills to enhance his Blue Orb skill (Meteor Reverberation), Core Passive (Satellite Blade), and Signature Move (Collapsed Origin).
+301009275 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Astral's Meteor Reverberation enhances his Blue Orb skill's effect. Astral will pull in enemies upon a Blue 3-Ping. Pinging Blue Orbs can also extend the duration of Enhanced Shadow Form.
+301009276 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Astral's Satellite Blade enhances his Core Passive by adding the Shadow Blade and Dark Blade effects.
+301009277 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Astral's Collapsed Origin enhances his Signature Move's effect. When performing Signature Move, his Core Passive's duration will cease reducing and additional Dark DMG will be dealt.
+301009278 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Satellite Blade Lv.18 Effect: While in Enhanced Shadow Form, holding Basic Attack after dodging or pinging Red Orbs will trigger Dark Blade, which deals Dark DMG and restores Signature Energy based on the number of Shadow Blades on the target. When it reaches the 6th hit, Enhanced Shadow Form extends by 2s and each hit will deal more DMG.
+301009279 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Blue Orbs are pinged, Enhanced Shadow Form will be extended by 1s.
+301009280 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Satellite Blade Lv.1 Effect: While in Enhanced Shadow Form, Trailblade will leave 2 Shadow Blades on hit, each dealing Dark DMG.
+301009281 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Basic Attack to deal Physical DMG with a 5-hit attack.
+301009282 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Red Orbs are pinged, Arca will rapidly charge forward while performing a spinning attack to deal Physical DMG. If it's a 3-Ping, a Combo Strike will be triggered to perform a cross slash that deals Lightning DMG instead.
+301009283 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Blue Orbs are pinged, Arca's Rev Blade swings across the ground to cause an explosion with plasma torrents. If it's a 3-Ping, a Combo Strike will be triggered. Arca leaps up and thrusts Rev Blade into the ground to deal Lightning DMG.
+301009284 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Yellow Orbs are pinged, Arca will leap backward and fling a magnetic storm generator to deal Physical DMG. If it's a 3-Ping, a Combo Strike will be triggered to perform a charged slash that deals Lightning DMG instead.
+301009285 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Stop tapping Basic Attack or keep tapping it for a period of time after a 3-Ping, and Arca will automatically unleash his Gear-Break Combo.
+301009286 1 EnergyBar/EnergyR2Nuoan1(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Arca has 3 chargeable gauges. From top to bottom, Gear Level, Rising Energy, and Rotational Speed. I will now explain how Rising Energy works.
+301009287 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon any 3-Ping, tapping Basic Attack can charge Rising Energy. The more Rising Energy Arca has, the more DMG his Combo Strike will deal. Rising Energy will be cleared after triggering a Combo Strike.
+301009288 1 EnergyBar/EnergyR2Nuoan1(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Gear Level is below 3, every time a Combo Strike is triggered, the Rising Energy charged will be converted into Rotational Speed. If the Rising Energy charged before triggering the next Combo Strike is greater than Rotational Speed, Gear Level goes up by 1.
+301009289 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a 3-Ping, tapping Basic Attack can charge Rising Energy. If the Rising Energy charged is greater than Rotational Speed, triggering a Combo Strike will charge up Rotational Speed and increase Gear Level.
+301009290 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When at Gear Lv.3, triggering a Combo Strike will reset Rotational Speed and Gear Level to deal massive DMG.
+301009291 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Signature Move is tapped, Arca will advance swiftly and come to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike that deals Lightning DMG.
+301009292 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a Red Orb 1-Ping or 2-Ping, launches two piercing attacks and deals Physical DMG to the target.
+301009293 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a Red Orb 3-Ping, launches five piercing attacks and deals Physical DMG to the target.
+301009294 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a Blue Orb ping, launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.
+301009295 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a Yellow Orb ping, dashes forward to launch a horizontal slash and an upward thrust that knocks the enemy into the air, dealing Physical DMG.
+301009296 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Staff Form, keep tapping Basic Attack to launch a 5-hit attack with the Swordstaff.
+301009297 1 PanelBallBox/PanelBiankaBall2 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon entering Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb Bar. Adjacent Afterglow Orbs of the same color can be consumed when Luminous Realm is active.
+301009298 1 DodgeButton 16 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Stigmata is unable to trigger Matrix via dodge. While in Staff Form, holding Dodge will trigger Simulated Matrix instead to activate Luminous Realm for 4s with 12s cooldown.
+301009299 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After entering Luminous Realm, when Signal Orbs are pinged, the adjacent Afterglow Orbs of the same color will also be consumed and Afterglow Points will be granted.
+301009300 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold Dodge to trigger Luminous Realm, during which pinging orbs will generate Afterglow Points.
+301009301 1 EnergyBar/EnergyR4Bianka(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Stigmata's Signature Move is active, all Afterglow Points accumulated via her Core Passive will be consumed for the Afterglow Enhancement effect, and her Basic Attack will inflict the Afterglow Shadow effect.
+301009302 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature to activate Sword Form, during which all attacks stack up Stigmata Will and Stigmata has Super Armor. While Afterglow Enhancement is active, Basic Attacks inflict the Afterglow Shadow effect and deal additional Physical DMG.
+301009303 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Sword Form, Resolution will be triggered with the 4th hit of the Basic Attack. Press and hold Basic Attack to launch an upward thrust attack. Keep pressing and holding Basic Attack to follow up with a 3-hit Sword Dance.
+301009304 1 DodgeButton 16 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Sword Form, a successful dodge will also trigger Resolution.
+301009305 1 AttackButton 15 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold Basic Attack to launch an upward thrust attack. And then keep pressing and holding Basic Attack to follow up with a 3-hit Sword Dance.
+301009306 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Dodge the enemy's attack first.
+301009307 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Sword Form, at full Signature Energy, tap Signature to spend all Stigmata Will and cast Illuminated Abyss, during which Time Lag Calculation will also be triggered.
+1501040501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's investigate that fallen mechanoid first.
+1501040502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The surface layer of the mechanoid's AI consists of their identity and faction... The info is not encrypted.
+1501040503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Which means if we make some simple modification...
+1501040504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Yes, we can pretend to be "them."
+1501040505 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Faction. Above. Everything.
+1501040506 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code? Code. Everybody. Knows.
+1501040507 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 I. Only. Remember. The last part.
+1501040508 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 ..."Will."
+1501040509 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Why. Talk. To me?
+1501040510 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code? Never used.
+1501040511 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Not meeting leader. No need.
+1501040512 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 "Sapien". Something.
+1501040513 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Saffron pill. Saffron pill?
+1501040514 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code?
+1501040515 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Someone. Said. "Saffron pill."
+1501040516 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Or. Maybe. Something else?
+1501040517 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code. Remember.
+1501040518 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code. Remember.
+1501040519 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code. Remember.
+1501040520 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code. Remember.
+1501040521 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Saffron...
+1501040522 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Saffron. Is food.
+1501040523 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Food. Not. Mechanoid.
+1501040524 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 I. Dreamed of. Saffron. Yesterday.
+1501040525 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Can I. Eat it. Or not?
+1501040526 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Leader. Ahead. No access.
+1501040527 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Need. Voice input. Code.
+1501040528 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Voice input?
+1501040529 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Stop. Deceiver. From entering.
+1501040530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Is this code known by only a special few?
+1501040531 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 No. Everyone. Knows it.
+1501040532 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I see. Let's ask the other mechanoids. Maybe there will be a clue.
+1501040533 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Code. Confirmed. You can go.
+1501040534 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Incorrect. Code? You. Are deceiver!
+1501040535 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 No, we're not...
+1501040536 0 2 Assets/Product/Texture/Image/RoleCharacter/BoerpuNormal04.png Mechanoid 1 Defect! Defect! Kill. The defect!
+1501040537 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 What's going on? The door behind... just closed!
+1501040538 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010004.png Mechanoid 1 How did. They. Find us?
+1501040539 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010004.png Mechanoid 1 Defect! Defect! Kill. The defect!
+1501040540 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010004.png Mechanoid 1 I. Must not. Fall!
+1501040541 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010004.png Mechanoid 1 Must. Never let. "Red". Win.
+1501040590 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I hear a sound... from afar!
+1501040591 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Commandant, we got it!
+1501040592 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Understood! We will move over right away!
+1501040593 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Copy. Let's find a rendezvous point!
+1501040543 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 If we break through by force, the situation may become even more difficult. 2
+1501040544 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's search around and see if there is anything for "identity requisition" and carefully prepare a strategy. 4
+1501040545 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Archive Terminal 1 School Archive — 103/10
+1501040546 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 Thanks to you, the construction of the city is going really well.
+1501040547 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 We would never have worked so hard if the world above didn't destroy itself.
+1501040548 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 Yeah... Who would have thought the "apocalypse" that the Chairman talked about would come so soon.
+1501040549 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 That only makes his decision more correct.
+1501040565 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Archive Terminal 1 School Archive — 4577/10
+1501040566 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Engineer 1 Have you noticed? The leaders were acting a little weird recently.
+1501040567 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Advisor 1 I heard the news from the surface was cut off. They must be wondering if the people above are all dead?
+1501040568 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Engineer 1 Who cares? We're pretty safe here thanks to the Director's designs.
+1501040569 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Advisor 1 But we didn't establish the School just to survive underground.
+1501040570 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Archive Terminal 1 School Archive — 7633/10
+1501040571 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 I don't think we still need a single system to manage all of us after we return to the surface.
+1501040572 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 The World Government was an example of what not to do.
+1501040573 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 That will leave the world in hopeless anarchy. Is that what you want?
+1501040574 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 You need to wake up. There may be no humans left up there. We can create any form of society to our liking.
+1501040575 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 Are you kidding? Look at our number and resources. Only a centralized authority can keep mankind alive!
+1501040576 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Archive Terminal 1 School Archive — 8010/10
+1501040577 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Director 1 ...Is it inevitable that we fight among ourselves?
+1501040578 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 Please keep this away from the Chairman. We will try to stay low-key.
+1501040579 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 The Chairman is the only person to hold the School together. If he goes down, neither of our factions can last.
+1501040580 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Director 1 ...I see.
+1501040581 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Director 1 Please, keep this from festering into a conflict that involves firearms.
+1501040560 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Mechanoid 1 Something to do with "will"?
+1501040561 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Mechanoid 1 Conclusion: "Sapien". Something.
+1501040562 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Almost all the mechanoids here are "blue" now. The "leader" should be further inside. 3
+1501040563 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Even if we only count the patrolling ones, there are way too many mechanoids here... 3
+1501040401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I hear someone fighting outside.
+1501040402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's not far. Let's go.
+1501040403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The red mechanoids are overwhelming their opponents here.
+1501040404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is this the center of the "Red" side?
+1501040405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We have to defeat the "leader" to find out what exactly happened underground, I guess?
+1501040406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Watch out! The mechanoids are shooting energy balls! 2
+1501040407 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010003.png Mechanoid 1 How dare. You. Come so far.
+1501040408 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010003.png Mechanoid 1 I. Must not. Fall!
+1501040409 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010003.png Mechanoid 1 Must. Never let. "Blue". Win.
+1501040410 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010003.png Mechanoid 1 "Our half" of. Father. Will return. To surface!
+1501040411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...I have no idea what it is talking about.
+1501040412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But it's definitely not out friend. Let's beat it first.
+1501040413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I hear a sound... from afar!
+1501040414 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Commandant, we got it!
+1501040415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Understood! We will move over right away!
+1501040416 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Authorization AI 1 Data record... Authorization ID—Z002003
+1501040417 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Authorization AI 1 School Archive, 6/10.
+1501040418 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 ...Ahem.
+1501040419 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 I'm broadcasting this speech to the world.
+1501040420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 We are "Sapien".
+1501040421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 In the name of "Sapien", we shall cut our ties with this world...
+1501040422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Authorization AI 1 School Archive, 7/10.
+1501040423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Director 1 What a fantastic "declaration" the Chairman had made.
+1501040424 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Man 1 Having boarded this "ark" of the school, we will become the Earth's last hope.
+1501040425 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Woman 1 Chairman, what shall we do next?
+1501040426 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Man 1 ...We have always had one and only one purpose: to find a way to perpetuate the existence of mankind through memetics.
+1501041101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 Reserved for the animation of the Boss' 2nd phase transformation 2
+30006201 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal02.png Luna 1 Kneel before the absolute power, you foolish and fake creation.
+30006202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia: Lotus 1 We are victorious. Thanks for your help, Commandant.
+30006203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia: Dawn 1 We are victorious. Thanks for your help, Commandant.
+30006204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 We are victorious. Thanks for your help, Commandant.
+30006205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia: Lotus 1 Right... There was no turning back from that moment onward.
+30006206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia: Dawn 1 Right... There was no turning back from that moment onward.
+30006207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Right... There was no turning back from that moment onward.
+30006208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Right... There was no turning back from that moment onward.
+30006209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee: Palefire 1 Our victory is inevitable.
+30006210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia: Lotus 1 Gray Raven will cut through all obstacles like a blade.
+30006211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee: Palefire 1 Our victory is inevitable.
+30006212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia: Dawn 1 Gray Raven will cut through all obstacles like a blade.
+30006213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee: Palefire 1 Our victory is inevitable.
+30006214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Gray Raven will cut through all obstacles like a blade.
+30006215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee: Entropy 1 Our victory is inevitable.
+30006216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia: Lotus 1 Gray Raven will cut through all obstacles like a blade.
+30006217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee: Entropy 1 Our victory is inevitable.
+30006218 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia: Dawn 1 Gray Raven will cut through all obstacles like a blade.
+30006219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee: Entropy 1 Our victory is inevitable.
+30006220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Gray Raven will cut through all obstacles like a blade.
+30006221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hmph, you're making great progress. Looks like I have to adjust my strategy for the sake of Miss Luna's inner wish.
+30006222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Is that all...?
+1501051401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I have arrived at the 42nd Street. Moving toward the 35th Street now.
+1501051402 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Wow, that's fast.
+1501051403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Better make this quick.
+1501051404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This is almost going too well.
+1501051405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 A data terminal...? Looks like it's still functional.
+1501051406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Good. I couldn't get more info about this city from outside, hope the internal terminal can tell me more about it.
+1501051407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let me see what's so special about this city.
+1501051408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...A strange way of encryption. Still, it's no match for me.
+1501051409 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Lee, you have stayed in the same place for too long. The Corrupted nearby are coming at you.
+1501051410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tsk, I almost finished.
+1501051411 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Liv, we'll hold it back.
+1501051412 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Understood. Preparing ranged support.
+1501051413 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Lee, are you alright?
+1501051414 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's okay. I found a way to decipher it, but I need some time.
+1501051415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Liv, Commandant, please cover us from the rooftop.
+1501051416 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Stay put, Lee. I'll take a detour and help you.
+1501051417 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 According to Liv's scan, I can reach Lee via this route.
+1501051418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 This prototype... I'm still unfamiliar with it, but it shouldn't impact my movement. I'll meet up with Lee first.
+1501051419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Sorry, I'm late.
+1501051420 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That's alright. What's important is that I've managed to crack the encryption.
+1501051421 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...What's this...?
+1501051422 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 What?
+1501051423 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let's fall back after getting rid of these enemies. I've got something to show Commandant.
+1501051424 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Yeah.
+1501052001 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Is that the factory over there? Looks the same as where we've just been through.
+1501052002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 That's why I said the city planning here was horrible.
+1501052003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Lee seems to still be bitter about getting los—
+1501052004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Ahem. Let's hurry up and clear a way to the factory.
+1501052005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This is...
+1501052006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 What's wrong?
+1501052007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 We should be able to use it with some adjustment.
+1501052008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Just like my calculation suggests.
+1501052009 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 That was very powerful. Are you alright, Lee?
+1501052010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Not a big deal, don't worry.
+1501052011 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Please don't move. I'll give you some treatment.
+1501052012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Like I thought, this could be useful.
+1501052013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Commandant, I'll leave it to you to make the call.
+1501052014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Road clear. Continue moving forward.
+1501052015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Sure.
+1501052016 0 2 Assets/Product/Texture/Image/RoleCharacter/R2LifuNormal01.png Liv 1 Sure.
+1501050700 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Run, run away. Show me what other tricks you've got.
+1501050701 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Troy!
+1501050702 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 What a trivial attempt. I'll get rid of you first, annoying bird.
+1501050703 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Direct hit.
+1501050704 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Tsk, die!
+1501050705 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Not even a scratch.
+1501050706 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 It's over.
+1501050707 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Um... Very well. I'm getting sleepy.
+1501050708 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 You will sleep forever.
+1501050709 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 But looks like you're the one to fall asleep first.
+1501050710 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Looks like?
+1501050711 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... 5, 4, 3, 2, 1... Time's up.
+1501050712 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 I-I can't move. What have you done?!
+1501050713 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Just some trivial work.
+1501050714 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Impossible.
+1501050715 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Good night, big fella.
+1501050716 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 I'm coming right now, Troy. I will heal you.
+1501050717 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Troy 1 Sorry to trouble you again...
+1501050718 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Wait, did I say it's over?
+1501050719 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 What?
+1501050720 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Buona notte, bloody humans.
+1501050721 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Oh? You are nimble one. But what can you possible do with those futile attacks?
+1501050722 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Is that all you have got?
+1501050723 1 HookRope/Operate/HookRope 56 2 3 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Um... I need to move away from it first.
+1501050724 1 CommonInteraction(Clone) 57 2 1 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 From this distance...
+1501050725 1 CommonInteraction(Clone) 2 1 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Use joystick to adjust the direction, then take aim and shoot. 3
+1501050726 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Is that all? I'm getting bored.
+1501052601 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Enough time wasted. I shall finish you off right here!
+1501052602 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Tsk, dammit.
+1501052603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Hey, are you running already? Who was the one barking "don't run" earlier on?
+1501052604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui, don't go.
+1501052605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Sure.
+1501052606 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 ...It's over.
+1501050301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All refugees have been evacuated inside the residence.
+1501050302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 All the Hetero-Creatures are in. They are scattered all around the camp.
+1501050303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 But they aren't paying attention to us yet.
+1501050304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We must eliminate them right away. Can't let them attack the citizens.
+1501050305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 This is an electromagnetic device made by the Science Council. It can emit waves of a certain length to attract the enemy.
+1501050306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 It is designed as a bait to attract the enemy's attention while we protect the node.
+1501050307 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png Electromagnetic Device 1 Bzzzz—
+1501050308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Hetero-Creatures are coming.
+1501050309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Stay calm. Let's finish them off once and for all.
+1501050310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 All Hetero-Creatures in the camp are destroyed. 3
+1501050311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Don't let your guard down. More are coming. 3
+1501050312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 These creatures just won't stop...
+1501050313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait, that sound has stopped... 3
+1501050314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The Hetero-Creatures have retreated. 3
+1014010101 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The virtual link has been set up successfully.
+1014010102 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The operating environment is stable.
+1014010103 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Let's carry on with the test.
+1014010104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Regular battle testing complete.
+1014010105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Now conducting overload testing.
+1014010106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The System will give you a lot of Signal Orbs.
+1014010107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Using 3-Ping costs Shield, but makes the DMG dealt by enemies invalidated while you cast skills.
+1014010108 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Make proper use of the Signal Orbs and eliminate the enemies ASAP.
+1014010109 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Blue Orb means dash, while Yellow Orb can attract enemies.
+1014010110 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Red Orbs can deal large area damage.
+1014010111 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 But remember, using Signal Orbs will reduce your Shield effect, making you frail.
+1014010112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Understood.
+1014010113 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Proceeding to the next step of the test.
+1014010114 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Press and hold the Attack button to enter "Frost Spirit" mode.
+1014010115 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 All Shields will be consumed, but all attacks can invalidate the DMG dealt by the enemies.
+1014010116 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 And grants you DEF Judgment for Basic Attack.
+1014010117 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 All attacks that are successfully blocked are converted to Shields after the Burst is over.
+1014010118 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 No matter, just test it out in battle.
+1014010119 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Warning, importing difficult enemy data.
+1014010120 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 This will be the last step of the test.
+1014010121 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 I'm looking forward to gathering some nice data from you.
+1014010122 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Well done, you can disconnect the test system from the data gate.
+1014010123 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 If you want more exercise, you can call up the data of the Corrupted next to it.
+1014010124 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Got it.
+1014010125 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Common Corrupted data.
+1014010126 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The scattered Corrupted data with ranged attacks needs to be destroyed in a quick manner by using Signal Orbs.
+1014010127 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Corrupted data with persistent attacks. Please make good use of the defense to fight against it.
+1014010128 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Caution, high risk Corrupted data.
+1014010129 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 You can leave the virtual training program from here.
+1014010130 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Are you familiar with the operation? Are you sure you want to leave the virtual training?
+1014010501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 A new Hetero-Creature will pop up!
+1014010502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 She calls it the "Greenhouse".
+1014010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 But it's more like a culturing module.
+1014010504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Capt, there's another one over here!
+1014010505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The light orb is controlling the culturing module.
+1014010506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 If we can overload it...
+1014010507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Perhaps, we can destroy the Hetero-Creatures in it.
+1014010508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We have to overload it before the light orb is fully lit up.
+1014010509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Otherwise, new Hetero-Creatures will be created.
+1014010510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Next time, be sure to hurry.
+1014010511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Didn't expect them to be hiding in places like this.
+1014010512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Are these tanks used for culturing those Hetero-Creatures too?
+1014010513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Yeah, maybe there aren't many Red Tide left now...
+1014010514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 So they create Hetero-Creatures this way.
+1014010515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The light orb is almost lit!
+1014010516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Hetero-Creatures! Try to destroy these facilities when attacking them!
+1014010517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is this really an underground waterway?
+1014010518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I've noticed signs of temporary modifications everywhere.
+1014010519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 These plants are unlike normal ones, they're covered by a high concentration of Punishing Virus.
+1014010520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Is Cinderelik there?
+1014010521 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 This is where you'll stop proceeding.
+1014010522 0 2 Assets/Product/Texture/Image/RoleCharacter/HuiyanNromal01.png Cinderelik 1 My friends, let's shower our guests with red petals.
+1014010523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Watch out for those timers! Hetero-Creatures here are strong!
+1014010524 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Wait, what's that shiny ball?
+1014010525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The light inside is growing over time. Maybe it's a timer.
+1014010526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What happens if it's full?
+1014010527 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I can't believe there are plants here...
+1014010528 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 How many secrets does this underground waterway have anyway?
+1114010201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010203 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1
+1114010204 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1
+1114010205 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1
+1114010206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1
+1114010801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Is this... forced deep diving?
+1114010802 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Be careful where you stand, Alpha.
+1114010803 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Did you really get over it?
+1114010804 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Maybe you should tell Lucia what happened.
+1114010805 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 She's not ready to step into the abyss.
+1114010806 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 It's not wise to resist the favor given by the Ascnet.
+1114010807 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 For the favor is not only a favor.
+1114010808 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Let me conduct a hands-on experiment.
+1114010809 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Stay here.
+1114010810 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 You do not have the right to order me.
+1114010811 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Are you sure? But before you make a right decision―
+1114010812 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 I can guarantee that you will not be able to escape the tangle of noises.
+1114010813 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 If I can't escape...
+1114010814 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I'll cut my way out.
+1114010815 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 If you destroy all the noise of the Memories―
+1114010816 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 All that awaits you will just be an endless hollow of eternity.
+1114010817 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ……
+1114010818 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 Oh? Are you trying to leave here even at the expense of destroying your M.I.N.D.?
+1114010819 0 2 Assets/Product/Texture/Image/RoleCharacter/FengneigutemianjuNormal01.png Vonnegut 1 I respect that.
+1114010820 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I said I don't care.
+1114010821 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Channel Noise 1 They were killed once more.
+1114010822 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Channel Noise 1 Enemies. Never-ending fights.
+1114010823 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Channel Noise 1 You need to accept the power of an Agent.
+1114010824 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Vonnegut 1 Give up and accept it. There is no escaping.
+1114010825 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I make my own decisions!
+1114010826 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 What's wrong? Out of minions?
+1114010827 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Vonnegut 1 Your resolve is unexpected, but you can't get through here. You'll give in eventually.
+1114010828 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 On the contrary, I've only just warmed up.
+1114010829 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Vonnegut 1 You broke through the M.I.N.D. blockade just with your will to fight? Your strength...
+1114010830 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Now it's your turn in the real world!
+1114010831 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Von 1 I have banished you to the edge of the M.I.N.D. There is no one left to help you.
+1015010401 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 Oh, so this is Atlantis.
+1015010402 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 It looks quite different from when I looked from the sky.
+1015010403 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 Hey, don't go wandering off.
+1015010404 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 I'm not taking responsibility if you carelessly get hurt while you're busy being mesmerized by the view.
+1015010405 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 The water and fortress over there...
+1015010701 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal04.png Vera 1 Move, I don't have time to waste on you.
+1015010702 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 Let's investigate after we get rid of the trash.
+1015010703 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 This unusual behavior and abnormal corruption level...
+1015010704 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 I was right to say they are newly corrupted.
+1015010705 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 We should hurry up.
+1015010706 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 It's still sinking...
+1015010707 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 Let's get rid of them quickly.
+1015010708 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 Looks like these isolation devices are still working.
+1015010709 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal06.png Vera 1 Hmph, you guys too.
+1015010710 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 The outer coating of this building...
+1015010711 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Tsk, prepare for the next wave of enemies.
+1015010712 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 I guess we have no choice but to disable the electric barrier.
+1015010901 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 An A-rank transport vehicle of the logistics department...
+1015010902 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal05.png Vera 1 Good, it doesn't look damaged. We can use it after we charge it.
+1015010903 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 This would've probably counted as a "member" here.
+1015010904 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System voice 1 Logistics department A-rank certification detected. Access permission granted.
+1015010905 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 We're here. Let's take care of these lowlifes before we go in.
+1015010906 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System voice 1 Unregistered signal detected. Access denied.
+1015010907 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System voice 1 Please complete a visitation request with the administrative director or proceed accompanied by a member of Atlantis.
+1015010908 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Visitation request? I'd love to bash that administrative director's head into this panel right now.
+1015010909 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal01.png Vera 1 Tsk, looks see if we can find another way to get through this.
+1015010910 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 I was correct.
+1015010911 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal06.png Vera 1 There's not much time left... We need to get them out of the way.
+1015010501 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 Looks like we won't be bored on this journey.
+1015010502 1 CommonInteraction(Clone) 57 2 1 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal06.png Vera 1 Oh, my apologies. Idiots and Corrupted are not allowed to board this boat.
+1015010503 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 Oho, is that it?
+1501053701 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 That kid should be nearby.
+1501053702 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... Time to wake up and observe the environment.
+1501053703 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The Red Tide will rise when this sound starts. Don't go in. 3
+1501053704 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Find somewhere to land in advance. Then keep moving once the sound stops, and the Red Tide will fall. 3
+1501053705 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Those traces ahead... should be footprints.
+1501053706 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Still fairly new. Must be from that kid.
+1501053707 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 ...Watch out, Hetero-creature nearby. 3
+1501053708 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The sound has come back. Retreat to the high ground. 3
+1501053709 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Get over there and wait for the tide to fall. 3
+1501053710 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 It's gone. Continue with the operation. 3
+1501053711 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Luckily, the wind and tide haven't erased the footprints yet. 3
+1501053712 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 This way. 3
+1501053713 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The traces are gone... Let's search around. 3
+1501053714 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... That kid must have also stopped here.
+1501053715 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hope he didn't encounter any Hetero-Creature or jumped into the Red Tide himself.
+1501053716 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Something's not right. The rise and fall of Red Tide have no pattern.
+1501053717 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 How did a kid manage to avoid all the danger to get here?
+1501053718 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The Red Tide is right ahead. It's unlikely that he jumped in.
+1501053719 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 I can see scratching marks on the ground.
+1501053720 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... Why would he stand here for so long? Did he see anything?
+1501053721 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The traces are heading back to where they begin.
+1501053722 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... He took a different route though, across a region where the Red Tide wasn't so prevalent.
+1501053723 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 ...As if someone was guiding him.
+1501053724 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... Whatever. It's not something we can worry.
+1501053725 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png System 1 Avoid the Red Tide once again. 3
+1501053726 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The Red Tide is falling. Continue the search. 3
+1501053727 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Hmm... The Hetero-Creatures nearby are eliminated. I can focus on the search now. 3
+1501053728 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 There are three spots we can use to hide from the tide. 6
+1501050201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The dust storm is too heavy. I can't see where we are going. 3
+1501050202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Hm?!
+1501050203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We received a comms request of an unknown signal. It is identified as a Babylonia Construct.
+1501050204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Put it through, Lee.
+1501050205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 Gray Raven?
+1501050206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 And you are?
+1501050207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 Wanshi of Strike Hawk. I've been scouting this area.
+1501050208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 You are at the heart of the Red Tide. You must leave immediately.
+1501050209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 I left a beacon in the area nearby. Move toward its direction.
+1501050210 1 CommonInteraction(Clone) 55 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Tap the button to sense the beacon's location.
+1501050211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Corruption level rapidly rising! Avoid direct contact with the Red Tide. 3
+1501050212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Watch out, Hetero-creature nearby! 3
+1501050213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Let's keep moving. The beacon isn't far away.
+1501050214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We should be safe here... right?
+1501050215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Why are there human clothes...?
+1501050216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 It's too wide open here. People can easily lose the sense of distance.
+1501050217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 They probably thought they could cross the desert...
+1501050218 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait a sec, there's something in the jacket.
+1501050219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's a piece of... paper?
+1501050220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What's on it?
+1501050221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 The remaining food and serum can't last us through this winter.
+1501050222 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 We must move. We need to find enough food, so Ray and others can—
+1501050223 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It looks like a torn diary. I can see the date at the bottom.
+1501050224 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 There's only this page left. The edge of this paper looks like it's been burned.
+1501050225 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The temperature difference between morning and night can be huge in this environment.
+1501050226 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 If they had to burn their diary to keep themselves warm... They probably are already...
+1501050227 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...Let's keep moving.
+1501050228 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 The compass is probably broken.
+1501050229 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 Before we realized, we had walked to a totally unknown area.
+1501050230 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 We'll die in this desert if we don't hurry.
+1501050231 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 But walking fast will increase our water consumption.
+1501050232 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 What should we do? Where should we go?
+1501050233 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 When can we arrive at our destination?
+1501050234 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 We have finished all our food.
+1501050235 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 I don't know how long we can last.
+1501050236 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 But I can't die here.
+1501050237 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 I still want to see him, for one last time.
+1501050238 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 If my death has its value, I wouldn't complain at all.
+1501050239 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 But I haven't brought anything back.
+1501050240 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Paper 1 Ray, you must—
+1501050241 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Um... What exactly are you doing?
+1501050242 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Still have no idea where to go?
+1501050243 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Fine, follow my instructions from now on.
+1501050901 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Punishing Virus is forming its body. Is that a new Hetero-creature?
+1501050902 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The Red Tide is rising.
+1501050903 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The Inver-Device won't last too long. We better finish this off soon.
+1501050904 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Is it over?
+1501050905 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Why did it act like a human...? Whatever, there's no time to think. I must stop it. 3
+1501050906 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 How can that Hetero-creature act like a human...?
+1501050907 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 There's no time to think. I must stop it right here.
+1501050908 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 I have no plan to end it here. 3
+1501050909 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Just a little more. Time to say goodbye. 3
+1501050910 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 ...Is this the heteromization process? The Red Tide is repairing its shell. 3
+1014010601 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Since you've come this far...
+1014010602 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Don't think that you can retreat.
+1014010603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 That goes for you too!
+1014010604 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Be careful! It's a defense cannon!
+1014010605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 How did you bring this big guy here?
+1014010606 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 I need to conserve some strength, since she's still around.
+1014010607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 She? Are you talking about the guy who broke in here?
+1014010608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Whoa! The floor is so hot!
+1014010609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Caution, the floor is burnt by the cannon!
+1014010610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 There are so many defense cannons here.
+1014010611 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 The drawbridge is too narrow to dodge attacks.
+1014010612 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 I have a plan. Kamui, you're on defense, Wanshi and I will take the heat and destroy the cannons.
+1014010613 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 You're not going anywhere!
+1014010614 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 The wolf rushes into the lion's jaws...
+1014010615 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Cinderelik, they're all yours.
+1014010616 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Copy Writing 4
+1014010617 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Copy Writing 5
+1014010618 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Copy Writing 6
+1014010619 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Copy Writing 7
+1014010620 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Copy Writing 8
+1014010651 1 PanelPortrait/NpcPortrait2 21 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Capt, leave it to me!
+1014010652 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 I'll stop it!
+1014010653 1 PanelPortrait/NpcPortrait2 21 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Let me take some damage.
+1014010681 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Capt, I'll block its fire!
+1014010682 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Kamui, switch with us after you block it. We'll take the damage from the scorching ground!
+1014010683 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 He's over there!
+1014010690 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 The damages are getting severe... We must leave here soon!
+1014010701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The platform lift is descending!
+1014010702 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Looks like it wants to send us to the bottom.
+1014010703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Is that his destination?
+1014010704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Ready to engage!
+1014010750 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 Capt, your frame...
+1014010751 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 It's not a problem, I can hold it out.
+1014010752 0 2 Assets/Product/Texture/Image/RoleCharacter/WanshiNormal01.png Wanshi 1 ……
+1114010501 0 1 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Let me show you the power he gave me!
+1114010502 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Final Struggle.
+1511060301 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Captain, we are near the mission location.
+1511060302 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 All clear.
+1511060303 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Road... blocked.
+1511060304 0 2 Assets/Product/Texture/Image/RoleCharacter/NuoketiNormal01.png Noctis 1 Blast away!
+1511060305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 No, Noctis, not too much troubles. Find another road.
+1511060306 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Listen, someone is there.
+1511060307 0 2 Assets/Product/Texture/Image/RoleCharacter/NuoketiNormal01.png Noctis 1 I'll go check.
+1511060308 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknow Voice 1 Go back... It's impossible... to get there... 2
+1511060309 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknow Voice 1 Only... for... you. 4
+1511060310 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 That car is moving, but no one's in it...
+1511060311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Tut, someone's up to something.
+1511060312 0 2 Assets/Product/Texture/Image/RoleCharacter/NuoketiNormal01.png Noctis 1 Who's there?! 1
+1511060313 0 2 Assets/Product/Texture/Image/RoleCharacter/NuoketiNormal01.png Noctis 1 Where these damn ghost cars come from?! 2
+1511060314 0 2 Assets/Product/Texture/Image/RoleCharacter/NuoketiNormal01.png Noctis 1 The hospital gate is locked. 2
+1511060315 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Go this way, Sure... Ahead is... is... (Interrupted) 2
+1511060316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 The corrupted signal source is coming from this direction.
+1511060317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 ...it's gone.
+1511060318 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Follow it!
+1511060319 0 2 Assets/Product/Texture/Image/RoleCharacter/NuoketiNormal01.png Noctis 1 It has been abandoned for a long time. 2
+1511060600 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 That sound, it's from there.
+1511060601 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 All clear.
+1511060602 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I sensed "gaze"...
+1511060603 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 It's gone...
+1511060604 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Maybe I think too much. Look for other clues.
+1511060605 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Eerie Doll 1 Hehehe... Hehe... 2
+1511060606 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 It's... the doll that was following me...
+1511060607 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I feel it.
+1511060608 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 Rgh—! 2
+1511060609 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 What's that—
+1511060610 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 ...It's there. 2
+1511062200 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hm?
+1511062201 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...After all, they are monsters without heart.
+1511062202 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Tch... More?
+1511062203 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...Phew.
+1511062204 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Even more. How annoying... If that's the case, let me leave some obstacles behind.
+1511062205 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 All right, as long as the contact fuse is set...
+1511062206 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Wait, that's...
+1511062207 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Uh, I knew it.
+1511062208 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 It works... probably.
+1511062209 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Go back, you can't get what you want.
+1511062210 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 All of this, may be just a tease from your superior.
+1511062211 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 If that's the case...
+1511062212 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 I guess no more comes. 2
+301600400 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 I'll ask you 3 questions. When you have an answer, interact with the corresponding Construct, understood? 3
+301600401 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Your answer is... 3
+301600402 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 You're correct! Moving on. 3
+301600403 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 LAME! Think it through! 3
+301600404 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 I can't bear it. Next question. 3
+301600405 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Aargh! I'll let you pass. 3
+301600406 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Damn... Not bad. Next question. 3
+301600411 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who "loves humans"? Answer now! 3
+301600412 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who do you think of when you hear " The Tempest"? Answer now! 3
+301600413 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who has "faith"? Answer now! 3
+301600414 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who's "competitive"? Answer now! 3
+301600415 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who's the "Gray Raven's Blade"? Answer now! 3
+301600416 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who's the "humanoid hybrid leader"? Answer now! 3
+301600420 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 I'll ask you 3 questions. When you have an answer, interact with the corresponding Construct, or you can do nothing, I guess. 3
+301600421 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Your answer is... 3
+301600422 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Wow, you're a genius! Next question. 3
+301600423 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 That was just luck! Next question. 3
+301600424 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Keep trying and you'll get it one day. 3
+301600425 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 How did you even graduate? Who was your Instructor? 3
+301600426 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Well, aren't you lucky? I'll let you pass! 3
+301600431 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is the "foolish-looking wise man"? It's ok if you don't know. 3
+301600432 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is an "F.O.S. graduate"? It's ok if you don't know. 3
+301600433 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is "worth remembering"? It's ok if you don't know. 3
+301600434 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is considered "holy"? It's ok if you don't know. 3
+301600435 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is connected to "Valkyrie"? It's ok if you don't know. 3
+301600436 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is called "bike master"? It's ok if you don't know. 3
+301600437 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Do you know who is good at "expression and posture"? It's ok if you don't know. 3
+301600440 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 I'll ask you 3 questions. When you have an answer, interact with the corresponding Construct. 3
+301600441 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Your answer is... 3
+301600442 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 I knew you'd make the right choice. Next question. 3
+301600443 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Huh, you really are quite clever. Next question. 3
+301600444 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Hey, be careful. 3
+301600445 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Don't give up, you will get it right next time. 3
+301600446 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Congratulations! You got them all right! 3
+301600451 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who has a "great appetite"? 3
+301600452 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who is "worth remembering"? 3
+301600453 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who is familiar with "precise calculation"? 3
+301600454 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who "desires to win"? 3
+301600455 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who is the "Gray Raven's blade"? 3
+301600456 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who is an "F.O.S. graduate"? 3
+301600457 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Answer me this—who is a "rich painter"? 3
+301600460 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Here we go. 3
+301600461 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Your answer is... 3
+301600462 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Not bad. 3
+301600463 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Hmm, alright. 3
+301600464 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 (Patient...) 3
+301600465 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 (Must be patient...) 3
+301600466 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 (Nods) 3
+301600471 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who is "holy"? 3
+301600472 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who is a "Kowloong domestic breed cat"? 3
+301600473 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who is always "sleepy"? 3
+301600474 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who is an "Agent"? 3
+301600475 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who is the representative of the "Will of Kowloong"? 3
+301600476 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who "likes humans"? 3
+301600477 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Judge 1 Who is the "foolish-looking wise man"? 3
+301600478 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 Looks like you could use some help, Commandant. (Takes out Shield Generator Mk.I) 2
+301600479 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 Huh? Still not done? Looks like you could use something with a lil' more oomph! (Takes out Shield Generator Mk.II) 2
+301600480 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 Looks like you could use more training. Let this to me! 2
+301600481 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 …… 2
+301600482 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 You can do it, Commandant! 2
+301600483 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 You look a little exhausted. Why don't I give you a hand? 2
+301600484 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Hey, Gray Raven Commandant! The Preparation Challenge for you this time is to protect the Iso-Devices on site. Are we clear? 4
+301600485 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Come on, move it! The simulated enemies I've chosen aren't to be trifled with! 3
+301600486 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 The durability of the Iso-Devices is below 70%. Take them down quickly! You're making me very impatient! 3
+301600487 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 What's going on? How come the durability of the Iso-Devices is below 50%? That's made by our Engineering Force... 3
+301600488 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Oh, for ****'s sake! Even the last Iso-Device is about to be scrapped. How do I explain this to the Engineering Force?! 3
+301600489 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Enough! If you waste one more Iso-Device, I'll blow you away with my rocket launcher! 3
+301600490 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Not bad. Some of these devices still works, so take your rewards. 3
+301600491 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Ding-ding-ding! Hello, dearest Commandant! Welcome to Nanami's Guard Challenge! 3
+301600492 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 I "borrowed" three Iso-Devices from Karen just now. Keep them safe, Commandant! 3
+301600493 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 By the way, I've invited some "friends" as lovely as me to the challenge. Good luck, Commandant! 3
+301600494 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Commandant! The durability of the Iso-Device is at 70%. Pay attention! 3
+301600495 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Com—man—dant! The durability of the Iso-Device is at 50%! You need to get rid of those "friends"! 3
+301600496 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 COMMANDANT! There's only one Iso-Device left! If Karen finds out they're all broken, I'll be in big trouble! 3
+301600497 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Noooooo! They're all gone... 3
+301600498 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Good job! I knew that our wise, brave, and resourceful Commandant would pass my test! Take the reward! 3
+301600499 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Hello, Commandant! Today, I'll quiz you on your guard tactics. 3
+301600500 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 Iso-Devices have already been deployed. Your objective: protect all Iso-Devices and clear up all enemy units. 3
+301600501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 The durability of the Iso-Devices is at 70%. Please pay attention to how you adjust your overall tactics. 3
+301600502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 The durability of the Iso-Devices has been reduced to 50%. I recommend clearing the range targets that pose the highest threat first. 3
+301600503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 The durability of the Iso-Devices is at 20%. This is not looking good, Commandant. Please clear out the remaining threats immediately! 3
+301600504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 All Iso-Devices have been destroyed—I'm ending the test now. I hope you will perform better next time, Commandant. 3
+301600505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Bianca 1 All enemy units have been cleared. The Iso-Devices are confirmed to be functional, and you've completed your objective. You can claim your reward now, Commandant! 3
+301600506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 It's transportation challenge time! If the Transport Kuroro gets hit before it arrives at the gate, you'll have to start all over again! 3
+301600507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 Understand the rules, Commandant? Then let's start the challenge! 3
+301600508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 クロロ…… 3
+301600509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 Err... Need a hand? 3
+301600510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Pulao 1 You did it! Woo-hoo! Here's a reward, Commandant! 3
+301600511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hello there, Commandant! Welcome to my Transport Challenge! Your mission today is to transport the super cute Kuroro! 3
+301600512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Try your best to complete it in one go! Oh, aren't you the sweetest thing, Commandant? Good luck! 3
+301600513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Just a teeny-tiny mistake from Commandant, I think... 3
+301600514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Ah... I have to come up with a way to help Commandant. 3
+301600515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Hey! Commandant, take this Shield Generator. I borrowed it from Karen just now! 3
+301600516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 It doesn't seem to be enough. Let Nanami make some modifications! 3
+301600517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Sigh... It's still not good enough?! 3
+301600518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 If you... Hmph... 3
+301600519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 If you fail again, I'll have to bring out the big guns! 3
+301600520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 From the hate-scorched sky, with righteous anger in our hearts! 3
+301600521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Nanami 1 Thank you, Commandant! Thank you for helping our lovely Kuroro! Hehe! 3
+301600522 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Hi, Commandant. I'll be helping you with the transport challenge today. 3
+301600523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Same as before, your target is to transport Kuroro to the destination. 3
+301600524 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Failure is also part of the challenge. Don't give up, Commandant! 3
+301600525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Keep your cool, Commandant. Face the challenge level-headed. 4
+301600526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Considering the possibilities, I've activated the shield generator. Keep forging ahead, Commandant! 4
+301600527 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Seems like I need to increase the shield's energy. High output mode activated. Keep forging ahead, Commandant! 4
+301600528 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 I didn't anticipate these results. Seems I need to re-evaluate your abilities and adjust the difficulty. 3
+301600529 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 You don't look well, Commandant. Maybe you should take a break. 3
+301600530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 You look worse for wear. You really need to take a break. 3
+301600531 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 According to my calculations, your body is already overloaded and is no longer suitable for challenges. I'll help you achieve your goal! 3
+301600532 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 You've met the transportation goal! Here's your reward, Commandant. 3
+301600533 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 I didn't expect to see you here, Commandant! 3
+301600534 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 I've increased the difficulty of your little challenge of transporting Kuroro. You'll have to do better if you want your rewards. 3
+301600535 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Nothing unexpected. Work harder, Commandant. 3
+301600536 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Do you want me to give you a hand? Though support from Cerberus is expensive. 3
+301600537 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 But you are the commandant of Gray Raven... Call it a favor. We'll say you owe me one. 3
+301600538 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Twice you've owed me, now. I can't wait to see how you pay me back. 3
+301600539 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Are you so desperate to please me? 3
+301600540 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 You mean you want me to do it myself? 3
+301600541 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Maybe next time I will do it myself! 3
+301600542 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 Let me feel more pain! 3
+301600543 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Vera 1 So this is what the commandant of Gray Raven is capable of. Alright, here are your rewards. 3
+301600544 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Commandant... We are... responsible for... preparing... Cathy... I am... on the... way. 3
+301600545 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 There is... danger on the road. We need... your help! We thank you, Commandant! 3
+301600546 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Cathy... under attack! But... we can still hold out! 3
+301600547 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Cathy... injured! Requesting assistance! Requesting assistance! 3
+301600548 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Cathy... severely injured! Help! Help! 3
+301600549 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Cathy... have failed... the mission. S-s-sorry*^&%&*... 3
+301600550 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Thank you... Commandant! The Festival will be... more exciting... with your participation! 3
+301600551 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Good morning! Gray Raven Commandant, your challenge is to escort Kuroro through the haunted house. I'm sure it won't be difficult for you. 3
+301600552 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 I know this place like the back of my hand. You might just benefit greatly by listening to my suggestions. 3
+301600553 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 See the trajectory of those obstacles? They're quite fixed, aren't they? You wouldn't have hit them, would you? 3
+301600554 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Hmm... It appears you need some assistance. Is that correct? 3
+301600555 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Give it a try. I prepared this gadget myself. It should be of quite some "use" to you. 3
+301600556 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Uh-oh. Doesn't seem like the Kuroro can take much more. 3
+301600557 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Time to clear the area. You can head back now. Gray Raven Commandant, be sure to give it your all next time. 3
+301600558 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Not bad. Seems you're more capable than I thought. Here's a reward as a token of my approval. 3
+301600300 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Hey! Gray Raven Commandant, the challenge I've prepared for you is the same as before. Avoid the light wall and hold out until the end! 3
+301600301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 You will be deducted 20 points each time you touch the light wall. encounter a light curtain. If your points fall to 0, I'm sending you out into space! 3
+301600302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 I'll reward you with more points for every few seconds you hold out. The laser wall will last for about one minute. Get ready! Go! 3
+301600303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 The first light wall is approaching. Get ready. This one is just a warm-up. 3
+301600304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 The 2nd light wall is approaching. This one's a little harder. Think you can take it? 3
+301600305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 The last light wall is approaching! Almost there! 3
+301600306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Dammit... Ugh... You completely dodged all the light walls... Where'd you learn to be so strong?! 3
+301600307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Very well... Here's your reward! I'll have even harder light walls in the future. You better be ready! 3
+301600308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Eh, I guess you pass. I could've dodged all of them... 3
+301600309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 By the way, I keep my words regarding rewards. Here you go! 3
+301600310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 And the results are... You pass. Too bad you touched the light walls... 3
+301600311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Forget it—I shouldn't have expected so much of you. Go and get your rewards. Work harder next time. 3
+301600312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Oof... That was hard to watch. I guess I'll go easy on you this time. You won't be so lucky next time! 3
+301600313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Stop! Stop! Stop! Is this really all you got, Gray Raven Commandant? 3
+301600314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 You better practice more first! Quit trying my patience! I'm not Lucia! 3
+301600320 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Whew! Commandant, welcome to my Dodge Challenge! Your objective today is to dodge! Dodge the laser walls! 3
+301600321 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Every time you hit the laser wall, I will deduct 20 points! If your score is at 0... 3
+301600322 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 I'm gonna make Power capture you, Commandant! Of course, I'll give you points for every second you hold out! 3
+301600323 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 The challenge will last for about one minute in total! Commandant, do your best! I'll be waiting for you here! 3
+301600324 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Ding! The first wave of laser wall strikes! It's quite simple! 3
+301600325 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Ding! Ding! The second wave of laser wall strikes! I've made it harder! I believe you can dodge it all! 3
+301600326 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Ding! Ding! Ding! The third wave of massive laser wall strikes! Difficulty UP! But—I'll always believe in you! 3
+301600327 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Perfect!!! You dodged all the light walls! Absolutely amazing! Here's your reward! 3
+301600328 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Plus an extra one just for you! Hehe! 3
+301600329 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Awesome! You've dodged most of the laser wall! These rewards are yours. I believe you will be able to dodge them all next time! 3
+301600330 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Although you broke some laser walls, it's alright! You can still have these rewards. Try harder next time! 3
+301600331 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 You broke a lot of laser walls, but you've still successfully completed the challenge! Claim the rewards! You just need more practice! 3
+301600332 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 You're toast, Commandant! 0 points! Attack, Power! Better luck next time! 3
+301600340 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Hmph. I'm back, Gray Raven Commandant. This time, you won't be able to dodge the light walls so easily! 3
+301600341 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 In this challenge, the points you get every second is linked to the score. Hitting the wall will deduct 20 points and your score will be reset. 3
+301600342 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Same rules as before. If you fall to 0 points, I'm sending you out into space! Ready? The light walls won't stop this time! 3
+301600343 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 I admit defeat, Gray Raven Commandant... Take your damn reward. Next time will be even harder. Just you wait! 3
+301600344 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 You performed very well. Although you hit the laser wall, you've exceeded my expectations. Now, claim these rewards! 3
+301600345 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Hmph, I knew this one would be difficult for you, but your overall performance wasn't too bad! Take your rewards! 3
+301600346 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Is that all you got? Forget it. Just take your reward. I hope you surprise me next time. 3
+301600347 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Hahaha! I knew that no one could dodge the laser wall I designed this time. 3
+301600348 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 You'd better come prepared next time... How about you get out of here before I finish warming up? 3
+301600349 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 Ready, Commandant? The performance is about to start! Focus! 3
+301600350 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 This time, you won't lose points for touching the lasers. But you'll lose HP! So be careful! 3
+301600351 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 It's showtime! Follow the rhythm, Commandant! 3
+301600352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 Perfect! I'm glad we can have such an amazing performance together! 3
+301600353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 It wasn't a perfect performance, but I'm glad you tried. 3
+301600354 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 That's all folks... Commandant, you must be tired. Get some rest. 3
+301600355 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 You can do it, Commandant! 3
+301600356 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 You don't look so good today. Maybe you should get some rest and come back later. 3
+301600357 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Selena 1 You want to continue? Okay! That's the spirit, Commandant. Never give up! Let's keep going. 3
+301600359 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Please pay attention... to the flame... around you. 3
+301600360 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Getting attacked... by the flame... will deduct the score. 3
+301600361 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 More... flames have appeared. 3
+301600362 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Perfect-performance 3
+301600363 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Qualified-performance 3
+301600364 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Wholehearted-performance 3
+301600365 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Unwilling-performance 3
+301600366 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 It's a pity... 3
+301600367 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 1 Performance begins... 3
+301600600 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 Hey! Gray Raven Commandant, the test is about to begin. Are you ready? 3
+301600601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 Ready? Then let's begin. 3
+301600602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 Device durability below 70%. 3
+301600603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 Device durability below 50%. Danger! 3
+301600604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 Device durability below 20%. The test is about to fail! 3
+301600605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 That concludes the test. The results are... you failed. Want to try again, Gray Raven Commandant? 3
+301600606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png No. 21 1 Test complete. Here is your reward, Commandant. 3
+301502481 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Grizzly Member 1 We need support! Grizzly is surrounded by the Corrupted! Please cover us to retreat! 3
+301502482 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica - Lieutenant 1 Warning: Level 12 infection waveform detected! Shark-speare is back! 3
+301502483 0 1 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare (Severely Corrupted) 1 Shark-speare... will never... let off... a single enemy... 3
+301502484 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Grizzly Member 1 We can't leave our comrades... "Overload Core, set up the support field!" 3
+301502485 0 1 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare (Severely Corrupted) 1 Don't think... Shark-speare... doesn't have... any comrades... 3
+301502486 0 1 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare (Severely Corrupted) 1 Shark-speare... has a surprise... for you... 3
+300315061 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Tap on the correct action when the halo is full! 5
+300315062 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Take action when the halo is full! Got it? Now it's show time! 5
+302103521 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku? 2
+302103522 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 There's a fork in the road. 3
+302103523 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 So... 3
+302103524 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Go forward first. Ku! 3
+302103531 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—! 2
+302103532 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Don't forget the rewards on the side. Ku! 3
+302103533 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Don't keep going down a dead end! Ku! 3
+302103534 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Call your friends to help overcome adversity! Ku! 3
+302103541 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku—! 2
+302103542 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 No obstacles ahead! Ku! 3
+302103543 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Don't get careless! Be prepared for anything! Ku! 3
+302103544 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 I'll be supporting you from here! Ku! 3
+302103551 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku! 2
+302103552 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Up ahead... 3
+302103553 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Sure looks like trouble! Ku! 3
+302103554 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Don't overexert yourself! 3
+302103781 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Looks like there's even more crazy martyrs! Ku! 3
+302103791 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 That oil tank doesn't look so good... Maybe they should call the fire department! Ku! 3
+302103801 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Attack! 3
+302103811 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Ku! Ku! It's Lady Qu! 3
+302103821 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Watch your step! Don't get your feet dirty! Ku! 3
+302103831 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Today's gonna be different! Ku! I'm gonna unleash my rage! 3
+302103832 0 2 Assets/Product/Texture/Image/RoleCharacter/KuruoruoNormal01.png Kuroro 1 Hurry and destroy the two iron thorns! Or else we're gonna fall! Ku! 3
+1501060701 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Get in?
+1501060702 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Explosion somewhere...
+1501060703 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 This place, I feel like I've been here before... 3
+1501060704 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I should look around first. 3
+1501060705 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The door, can't be open.
+1501060706 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The wall, cracked. Because the explosion? 3
+1501060707 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Entrance found... 3
+1501060708 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 What's this...? I don't understand.
+1501060709 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I see some special colors in the yard. 7
+1501060710 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 Hehe—hehe—
+1501060711 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 Late child can't get in-in the house... Don't worry, Anna will-will -tell you-what-to-do.
+1501060712 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The door opened! 3
+1501060713 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 The snowy night of the old gods flows into the sea like stream
+1501060714 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 A Red Moon rises beside the rebellious fate
+1501060715 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 Hell, Oppressors have sunk to hell
+1501060716 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 The Libators are reciting a new chapter
+1501060717 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 Good baby, what can I do for you? (The answer to the riddle has nothing to do with the order of choices. Please do not skip the relevant dialogue)
+1501060718 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The board is painted with strange symbols.
+1501060719 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Why is only the second light shining?
+1501060720 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 There's a red pattern on the fountain...
+1501060721 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Why does this fountain have several sections? Is that the answer?
+1501060722 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 F… 4?
+1501060723 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Does that mean the fourth F?
+1501060724 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 What does this symbol mean?
+1501060725 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 It looks like the symbol is different from different angles...
+1501060726 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The pattern has changed... Is that "1"? 3
+1501060727 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Eerie Doll? 1 You've solved the puzzle! 3
+1501060728 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Why does this fountain have a pattern? 3
+1501060729 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 There are four lights near this board. One is particularly bright. 3
+1501062301 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Is this it?
+1501062302 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Locked. I can open it violently, but it might alarm the Cerberus.
+1501062303 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hmph, pointless harassment. 3
+1501062304 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hm? That Corrupted looks... a little strange. Looks like it's carrying something. 3
+1501062305 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 A strange lock. Who left it here? Where was it supposed to be used? 3
+1501062306 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 It should be able to open a modest entrance from here. 3
+1501062307 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...I'm in. 3
+1501062308 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Better search with caution. 4
+1501062309 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Are these... 3
+1501062310 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Symbols? Guide for me? 3
+1501062311 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Only one lamp on, and there's a similar symbol near the lamp... 3
+1501062312 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Two parts, but they seem as one. 3
+1501062313 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 These symbols... and this lock, I see. Was it someone who was going to lock here, but for some reason failed...
+1501062314 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 So, let me use this lock to buy me more time.
+1501062315 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Well, since I'm here, I'll just hide and see how you solve the puzzle.
+1501062316 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 It's also a chance for them to show their hanky-panky tactics.
+992004003 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Corrupted are here!
+992004004 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 No. 21, get ready.
+992004005 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 All clear.
+992004006 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Moving on.
+992004007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Let's take a look around and figure out why these Corrupted are here
+992004008 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 A photo...
+992004009 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 He's the human I saw just now...
+992004010 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Same handprint as the one on the car window...
+992004011 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Is this used to take pictures as well?
+992004012 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Hmm, looks like we're back to where we started.
+992004013 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 My body... I can't control my body...
+992004014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Is this where Luna used to live?
+992004015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 But... Looks like Luna's house hasn't been attacked by Corrupted yet!
+992004016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Maybe I can find out something.
+992004017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Luna! Mom and Dad are coming back soon. Has the living room been cleaned? (Sounds from the stairwell)
+992004018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Don't be lazy. Or Mom and Dad will be angry when they come back. (Sounds from the stairwell)
+992004019 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Clean the floor, be quick! (Sounds from the stairwell)
+992004020 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Luna—I forgot to put the cake on the table. It's in the kitchen, get it out.
+992004021 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Luna, you can't open the gift early. Wait until mom and dad get home.
+992004022 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 What's going on... Why am I back here?
+992004023 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 It seems the chair blocks my way. If the path between reality and memory is different, it will be interrupted.
+992004024 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Lucia said the cake... Let me move the chair and see what's inside
+992004025 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 I remember...
+992004026 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 As I recall, Lucia told me to take the cake out from kitchen, let me see if I could find the cake remains
+992004027 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Sure enough, back again!
+992004028 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Get the cake, put it on the table, then go to find Lucia, see what else I can find.
+992004029 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Great! Everything is ready.
+992004030 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Go upstairs to find Lucia!
+992004031 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 It should be the cake that Lucia mentioned.
+992004090 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Luna, the living room is filthy, stay away from the kitchen!
+992004101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Luna, hurry up! Corrupteds are in the yard!
+992004102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 (Cry) Lucia, I'll see if there's anything I can use to defend myself.
+992004103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 The frog... Can you take the beating for me?
+992004105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Look around, make sure this is Luna's room.
+992004106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 I want to take the photo with me, but it won't protect me.
+992004107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 (Crying—)
+992004108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Bangbangbang! Bangbangbang! (Someone is banging the door)
+992004109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Oh, no. The Corrupted are in the house.
+992004110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Luna, hide!
+992004111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Don't get caught by them.
+992004112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Lucia 1 Luna!
+992004113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Hmm! Footsteps coming from downstairs, is that Lucia?
+992004114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Lucia!
+992004115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 The last time when I played hide-and seek with Luna, I hid in the study through a secret door and almost made her cry.
+992004116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Hahaha, I had discovered the secret of the piano.
+992004117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 It looks nothing special.
+992004118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Wait, these keys sound a little strange.
+992004119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 What's that noise coming from the bathroom
+992004120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Seems something is triggered
+992004121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 I'm surrounded! What should I do?
+992004122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Gotta find a place to hide.
+992004123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 He won't come back, right?
+992004124 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 He's probably already ahead
+992004125 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Follow him, I don't think he will return.
+992004126 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 The front... the front is blocked.
+992004127 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Alright, I gonna have to take another route to the front.
+992004128 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 I think I'm at the right place, maybe there's something can jog my memory
+992004129 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 These toys? They are unable to withstand an corrupted's attack.
+992004130 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 They are closing in!
+992004131 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Hide in the room.
+992004132 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 It's too narrow here.
+992004133 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Behind the curtain? Impossible either.
+992004134 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 It's too narrow here.
+992004135 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 The piano, I remembered he always played it
+992004136 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 I'm in the memory again?
+992004137 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 What happened later
+992004140 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Hallway is occupied. I need to find another way out
+992004141 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 The room in front
+992004142 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Go have a look.
+992004150 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Corrupteds at the end of the Hallway, I can't get close.
+992004151 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The room is surrounded by Corrupteds, I think I should find somewhere to hide
+992004153 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 We can't go there.
+992004154 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Who's she? She looks dead, but why she's still moving
+992004201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 No. 21 must be in the building
+992004202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Find her first
+992004203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 She left in a hurry
+992004204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 She came out from that room
+992004205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Let me see what happened in that room.
+992004206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Some kids stuff
+992004207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Is this Luna's room?
+992004208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 What is it?
+992004209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Seems something is triggered!
+992004210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Anyway, continue to follow No. 21
+992004211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 No. 21 left along that way
+992004212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Follow her, see what she wants to do
+992004213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 No. 21 must in this room
+992004214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Hm?! The door is open
+992004215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Roland 1 Take a shortcut and follow
+992004216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Test text 2
+992004217 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Test text 2
+992004218 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png No. 21 1 Test text
+1501061201 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo? 1 Don't you realize that? Those echoes in your head are not my spell...
+1501061202 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png Voodoo? 1 They are the whispers of your own heart.
+1501061203 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png Voodoo? 1 I am helping you to listen to yourself!
+1501061204 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 ...No, you are talking nonsense.
+1501061205 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 ……I am whole.
+1501061206 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 —I'm not alone either.
+1501061207 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 I'm going to... keep fighting! 2
+1501062501 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png Voodoo? 1 Win, and Mister will meet you; lose, and "Loki" will tear you apart.
+1501062502 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Is that so?
+1501062503 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Show me your tricks.
+1501062504 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png Voodoo? 1 ...Don't go back on it!
+1501062505 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...Not the right hour. 2
+1501060801 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Now. What should I do?
+1501060802 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Understood. Follow the clues and investigate.
+1501060803 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Corrupted are here.
+1501060804 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 No. 21, get ready.
+1501060805 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 All clear.
+1501060806 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Moving on.
+1501060807 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Is this used to take pictures as well?
+1501060808 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 But no one inside...
+1501060809 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Same handprint as the one on the car window...
+1501060810 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Is "she" the one who left it?
+1501060811 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 A photo...
+1501060812 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 This is...
+1501060813 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 "They" are laughing, so happy.
+1501060814 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 He's the human I saw just now...
+1501060815 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Hmm, looks like we're back to where we started.
+1501060816 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 My brain... I can't control my brain...
+1501060817 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna! Mom and Dad will be back soon. We said we were going to clean up the living room.
+1501060818 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Don't be lazy. Or Mom and Dad will be angry when they come back.
+1501060819 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Understood.
+1501060820 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna, don't sneak to eat before the living room is cleaned up.
+1501060821 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna, remember to set the table and the cake in the kitchen.
+1501060822 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Don't sneak to eat the dinner.
+1501060823 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 I won't.
+1501060824 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 ...I'm back to reality.
+1501060825 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Chairs block the way to the dining room.
+1501060826 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Should I get rid of all the chairs?
+1501060827 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 That human...
+1501060828 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Let me put the cake on the dining table.
+1501060829 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Is it "cake"?
+1501060830 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 ...Smells bad.
+1501060831 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 (Sniff) Much better...
+1501060832 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Lucia asked me to get the cake from the kitchen.
+1501060833 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Decoration complete!
+1501060834 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Lucia! Shall we start the party?
+1501062401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Footsteps come from the other side of the hallway...
+1501062402 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Looks like she's already inside the house. Follow her.
+1501062403 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hm?
+1501062404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Found it.
+1501062405 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Left in a hurry...
+1501062406 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 From that room?
+1501062407 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 She must see something...
+1501062408 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Here is the... children's room?
+1501062409 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Room for Luna... and Alpha?
+1501062410 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Nothing special... Hm?
+1501062411 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 What's happening there?!
+1501062412 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Went there?...
+1501062413 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 From the footsteps, she ran here... But what's this...
+1501062414 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Someone is opening the door! From the other side!
+1501062415 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 I have to stop her...
+1501062416 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...What a clingy child.
+1501062417 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Why don't you play with your peers?
+1501062418 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Sure, I can help you find "someone" to play with.
+1501062419 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 These are... building blocks...
+1501062420 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Nothing special... Just normal toys for kids…
+1501062421 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Group photo...?
+1501062422 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Luna... and Alpha, is it?
+1501062423 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ………………
+1501062424 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 I seem to remember Luna mentioning this...
+1501060901 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna, go hide in the basement!
+1501060902 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Wait a moment... We can't just go out without defense. Look for anything we can use to defend ourselves.
+1501060903 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 These building blocks... I often pestered my sister to play with me, but I never beat her...
+1501060904 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 One day, I won her by sheer dumb luck.
+1501060905 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Mom always said, "Lucia, you keep letting Luna win"... But I don't think so!
+1501060906 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...Toys are unable to defend me.
+1501060907 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 A photo of my sister and me. I think it was taken in my birthday party of last year...
+1501060908 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Last year we had a picnic on the lawn. I accidentally dropped the cake on the lawn. Lucia even comforted me for a while.
+1501060909 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...I can't run away with a photo.
+1501060910 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 The frog doll...
+1501060911 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 For a while, my sister had to sleep with it and even ignored me.
+1501060912 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 But when she found out I got upset, she gave me the frog.
+1501060913 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 But I'm just jealous... My silly sister.
+1501060914 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Can I beat the monsters with this?
+1501060915 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png 1 (Bang—)
+1501060916 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 I must do something... Those monsters are closing in...
+1501060917 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Nothing here to defend myself...
+1501060918 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna, run to the basement, Don't let them see you!
+1501060919 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Run, run!
+1501060920 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 What's that noise... It's like a fork scratching a plate...
+1501060921 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 L-Lucia...
+1501060922 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Oh, no... Luna, hide in the room beside you!
+1501060923 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 What about you?
+1501060924 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Hurry up!
+1501060925 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 I can't go back to the hallway... What should I do next...
+1501060926 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 My sister and I used to hide and seek at home, I would hide in the small room behind the study every time.
+1501060927 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 I think... the switch to move the bookcase is around here...
+1501060928 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 My mom's piano.
+1501060929 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Sometimes Mom would play us a lullaby and she would say...
+1501060930 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 When I grow up, teach me to play the piano.
+1501060931 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 When am I going to grow up? Will Mom teach me how to play?
+1501060932 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...Huh? These keys sound a little strange.
+1501060933 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Noises from the bathroom.
+1501060934 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 I'm surrounded!
+1501060935 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 I need to find a place to hide.
+1501060936 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 These are Dad's books.
+1501060937 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Daddy...
+1501060938 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...The place is too narrow to hide.
+1501060939 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 When we played hide and seek, my sister liked to hide here when it's my turn to find her.
+1501060940 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 But I could see her feet…
+1501060941 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Every time I found her behind the curtains, I was happy.
+1501060942 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 So she did this to make me "happy"?
+1501060943 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...I can't hide here.
+1501060944 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...That monster, I don't think it's ever coming back.
+1501060945 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 It's probably already ahead.
+1501060946 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 Is it looking for my sister...
+1501060947 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 No, I must follow it.
+1501060948 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 But I promised my sister I would stay here.
+1501060949 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Ah!
+1501060950 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The road is cut off... I think... the front is blocked.
+1501060951 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Changing the course of advance.
+1501060952 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 She should be inside.
+1501060953 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Go have a look.
+1501060954 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 That, is "piano"...
+1501060955 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Different keys can make different sound...
+1501060956 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 I saw a human. She was sitting there, with many flowers on her dress. Her fingers were long...
+1501060957 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 She was playing the piano, giving a pleasant sound... like sunlight...
+1501060958 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Um—
+1501060959 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ……
+1501060960 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 (???) 1 ...I have to go to the basement!
+1501060961 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal03.png No. 21 1 ……
+1501060962 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 The road, is cut off again...
+1501060963 0 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png No. 21 1 Is that...? The doll in the window... Who put it here?
+1015011001 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Tsk, as expected, some of the watertight compartments don't work anymore.
+1015011002 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 The water keeps flowing in from the left side.
+1015011003 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 The right side isn't flooding, so something must be blocking it.
+1015011004 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 We need to get out ASAP.
+1015011005 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 The exit's over there.
+1015011006 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Let's go to the other side.
+1015011007 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Tsk, good thing there's still a platform we can stand on here.
+1015011008 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 We'll need to figure out another way to get across.
+1015011009 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 The route back up has been blocked by the isolation door.
+1015011010 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 Power source found, isolation door unlocked.
+1015011011 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 The water level of the laboratory is increasing. Return to the upper floors through the isolation door.
+1015011012 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Tsk, useless crap.
+1015011013 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 That looks like it can still be used.
+1015011014 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 These are platforms that float on water but the water level is not high enough yet.
+1015011015 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 More water is needed for the platforms to rise.
+1015011016 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 Water level is rising. Return to the upper floors through the path on the side. 3
+1015011017 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 The floating platforms have been connected. We can get to the other side now.
+1015011018 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 That's the exit, let's go.
+1015011090 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 The isolation door is shut tight due to the lack of power. Find the power source.
+1015011091 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 The power converter is deactivated. Find the power source.
+1015011092 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 The water level's high enough now, let's go up. 3
+1015011093 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal04.png Vera 1 Move! 3
+1015011094 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 Beware of the enemy's attack. 3
+1015011101 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal06.png Vera 1 Get! Out! Of! My! Way! 3
+1015011150 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Tsk, those blasted Corrupted are here already... 5
+1015011201 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 Incoming attack!
+1015011202 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal06.png Vera 1 Looks like they're just scums that are too afraid to attack head-on.
+1015011203 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 We need to find a way up to take care of them.
+1015011204 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 This should be able to take us up if it's activated.
+1015011205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 The device stopped running after the waterflow stopped.
+1015011206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 Find a way to resume waterflow to keep the device running.
+1015011207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 Waterflow is resumed, device is running.
+1015011208 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal02.png Vera 1 Follow me, let's go up.
+1015011260 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 This is a drain. Find the water inlet first. 3
+1015011270 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal03.png Vera 1 How many more identical labs do we still need to bust through?! Tsk. 5
+1015011280 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 Dodge the enemy's attacks.
+1015011290 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide 1 The route has been blocked by the isolation door.
+1015011295 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaSNormal06.png Vera 1 Let me hear your screams, scums! 3
+1015011630 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Vera 1 The player can only move within a set radius for 10s.
+1015011650 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Vera 1 Lamia is defeated and paralyzed.
+992004219 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 It's been a while.
+992004220 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Gabriel, what a human name. Where did you learn it from?
+992004221 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Either way, it's time for our angel to meet God.
+992004222 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 I actually quite like you. You endured a lot and gave a lot of effort for your goal. That's very good. 3
+992004223 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Too bad that you will never find an answer. 3
+992004224 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Ha, who am I to make such a comment? Just take it as a joke. You never understand jokes anyway. 3
+992004225 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Haha, the trial is over. Want some music? 3
+992004226 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Seraphim, the God is summoning you! 3
+992004227 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Oh c'mon, I don't like this thing at all.
+992004228 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Boys and girls, remember not to keep bugs like this at home. Your daddy and mommy may mistake it for you and raise it instead!
+992004229 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 —Just joking.
+992004230 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 It is quite beautiful when bugs break out of their cocoons. 3
+992004231 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Don't get me wrong, it has nothing to do with you. I'm talking about real bugs. 3
+992004232 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 It's over. 3
+992004233 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 Imitating the real thing to become better... Maybe you will end up becoming the real stuff if your acting is good enough. 3
+992004234 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 But half-hearted effort has no place in this world. 3
+992004235 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png Roland 1 You know, I'm something of a professional myself when it comes to mimicking. 3
+1016010901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There's wind in front! Calm down and stop going, Liv! 2
+1016010902 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Support Constructs, scan the route forward. Everyone else, stay together. Don't get separated.
+1016010903 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Support Construct 1 Scanning complete. The switch circuit here is connected to the filtration fan.
+1016010904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ha, gotcha!
+1016010905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Circuit repaired. Turn off the fan and we can keep moving forward.
+1016011001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Watch out, everyone. It's difficult to come back if you fall from here.
+1016011002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The same applies to the enemies.
+1016011003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Correct. We can ease a lot of pressure if we can make good use of the fan.
+1016011004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Support Construct 1 Scanning complete. We can head upwards and leave now.
+1016011005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I have also finished scanning. The switch circuit connecting to the lift is just next to it.
+1016011006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The filtration fan is blocked... Maybe we can use it to turn on the switch once we get rid of the obstacle.
+1016011007 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Support Construct 1 Chief Commander, all nearby areas have been scanned. The results have been sent to all commandants.
+1016011008 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Good. Stick to the plan and finish your tasks.
+1016011009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The box has blocked the wind. Use the switch you just used to stop the wind behind you.
+1016010301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Gray Raven mission log No.5568.
+1016010302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 This is Gray Raven. We're here to assist you.
+1016010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I have vision of the conservation area defense force!
+1016010304 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Armed Scavenger 1 R-reinforcement has arrived.
+1016010305 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 Look, it's Gray Raven! They have finally come back.
+1016010306 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Captain 1 Gray Raven is here! Time for a counterattack.
+1016010307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant, we have arrived at the defense force's location. Your orders, please.
+1016010701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant, the contamination level is rising. 2
+1016010702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Take caution. We don't know much about the Hetero-Sapiens. 2
+1016010703 0 2 Assets/Product/Texture/Image/RoleCharacter/AoerjiaNormal01.png Harley Jo 1 Yata and I have the flanks under control. 2
+1016010704 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Periodic comms interference detected again. All squads, keep safe distance and continue moving forward. 2
+1016010705 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Support Constructs record the entire battle. Don't miss out anything, we need all available information on the Hetero-Sapiens. 2
+1016010706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait... Why is there a metal plate here? And someone seems to have stepped through it. 2
+1016010707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let me read. Pulia... guide? The marks are fairly new. From the looks of the footprint, it should be an adult male. 2
+1016011101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Eleanor 1 Kids, I did a quick maintenance for you, but you still need to watch out for existing damage. Don't push yourself too hard.
+1016011102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Thanks.
+1016011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We're fine. Let's move up and meet with Harley Jo.
+1016011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant... Please hang in there...
+1016011105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ugh... 2
+1016011106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Support Construct 1 We have arrived. The elevator ahead can get us out of this place. 3
+1016011107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Support Construct 1 The elevator is fixed, but it can only take us 20 meters up. The evacuation point is still some distance away... 2
+1016011108 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Discard all unnecessary load. Once the elevator stops, run toward the evacuation point as fast as possible. 2
+1016011109 0 2 Assets/Product/Texture/Image/RoleCharacter/XimengNormal01.png Simon 1 The elevator... is out of power.
+1016011110 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct 1 All unnecessary load has been discarded, Chief Commander.
+1016011111 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Alright. Stick to the plan and break away.
+1016011112 0 2 Assets/Product/Texture/Image/RoleCharacter/HansiNormal01.png Hans 1 Watch your head. Cover each other. 3
+1016011201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Enemy engaged. Commencing battle. 3
+1016011202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Watch out. The turbulent energy sources can immediately destroy anything they touch. 3
+1016011203 0 2 Assets/Product/Texture/Image/RoleCharacter/AoerjiaNormal01.png Harley Jo 1 This way! 3
+1016011301 0 1 Assets/Product/Texture/Image/RoleCharacter/BazhiNormal03.png Yata 1 I will distract them. You find an opportunity to strike. 3
+1016011302 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Leave this to us, Liv. Please go help other Constructs to hold off the Hetero-Sapiens. 3
+1016011303 0 1 Assets/Product/Texture/Image/RoleCharacter/LifuNormal02.png Liv 1 Roger! 3
+1016011304 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Teasell 1 Arrgh... 3
+1016011305 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bambinata 1 Master, Teasell's Inver-Device cannot stand the powerful interference from those two creatures. 3
+1016011306 0 1 Assets/Product/Texture/Image/RoleCharacter/FannishaNormal01.png Vanessa 1 Tsk. Teasell, fall back. Go fight the Hetero-Sapiens. 3
+1016011307 0 1 Assets/Product/Texture/Image/RoleCharacter/FannishaNormal01.png Vanessa 1 Bambinata, fly and keep your distance... Ugh... 3
+1016011308 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bambinata 1 Master?! 3
+1016011309 0 1 Assets/Product/Texture/Image/RoleCharacter/BazhiNormal03.png Yata 1 Cough... 3
+1016011310 0 1 Assets/Product/Texture/Image/RoleCharacter/AoerjiaNormal01.png Harley Jo 1 Yata! Ugh... 3
+1016011311 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Construct Soldier 1 There are too many Hetero-Sapiens coming out of the forest park. We are having wounded soldiers. We need Support Constructs. Repeat, we need Support Constructs! 3
+1016011312 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Support Construct 1 H-hang in there... 3
+1016011313 0 1 Assets/Product/Texture/Image/RoleCharacter/LifuNormal02.png Liv 1 Commandant... Everyone! 3
+1016011314 0 1 Assets/Product/Texture/Image/RoleCharacter/LifuNormal02.png Liv 1 Ugh... 3
+1016011315 0 1 Assets/Product/Texture/Image/RoleCharacter/LifuNormal02.png Liv 1 It can't... end like this... 3
+1016011316 0 1 Assets/Product/Texture/Image/RoleCharacter/LifuNormal02.png Liv 1 Commandant... Everyone... We promised... 3
+1016011317 0 1 Assets/Product/Texture/Image/RoleCharacter/ShuangziNormal01.png Unidentified Twin: Male 1 Rest in peace. 3
+1016011351 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 You have entered the enemy's [Anti-Matrix]. Make a [Perfect Dodge] to remove the [Anti-Matrix] status from yourself.
+1016011352 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyongjianyingNomal01.png ??? 1 After removing the [Anti-Matrix] status, hit the enemy with any attack to break the [Anti-Matrix].
+1116010601 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Alright, I'm staying back to clean the stage as always.
+1116010602 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...Not affected by wind? What a hassle.
+1116010603 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 If an extra can't listen to the director's instructions, there's no doubt that he will be fired.
+1116010604 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 The power of the fan has been cut off... Could it be those Scavengers? 3
+1116010605 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Remarkable. Maybe those humans can survive longer.
+1116010606 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Anyway, let me deal with the problem at hand.
+1116010201 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 It's a good opportunity to try out my new power and weapon.
+1116010202 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Good, they come in handy.
+1116010203 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Why can't you just do what I said? 3
+1116010204 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Good, now even humans can safely pass.
+1116010205 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 I wonder how Cinderelik is doing?
+1116010401 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hmm, better do this fast. What shall I do? 3
+1116010402 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 See, bad actors only know how to imitate. 3
+1116010403 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 You still have much to learn. 3
+1116010404 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Now I can meet those Scavengers. Can't waste too much time, otherwise they will get suspicious. 3
+1116010405 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Let me think of a reason... "The timid refugee was lost for a while, but he still managed to escape thanks to his familiarity with the forest." 3
+1116010406 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 ...I need to make myself look more awful. Hmm, that will do. 3
+1116010407 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Alright, time to go to the next scene. 3
+1017010601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Liv 1 Lucia, the wandering Hetero-Creatures nearby are coming over!
+1017010602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The vehicles are overloaded. We can't move fast enough to get rid of them.
+1017010603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I'll try my best to clear out the enemies on the path. You go as fast as you can!
+1017010604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 For safety considerations, we will stop the vehicles for defense if we run into enemies on the way.
+1017010605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But the vehicles are already wrecked, and most of the wounded can't move...
+1017010606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I understand. So we have to make it quick.
+1017010607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We've eliminated all the enemies ahead, but there are still some behind us...
+1017010608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Keep moving. I'll handle them.
+1017010609 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 It's over. Are you guys alright there?
+1017010610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Just some minor injuries. I'll handle it.
+1017010611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Okay. I'm moving toward you.
+1017010612 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Hetero-Creature reaction detected on the right of the vehicle ahead, Lucia! 3
+1017010613 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The vehicle behind has been caught up by the Hetero-Creatures! 3
+1017010614 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 A huge number of Hetero-Creatures detected! They are approaching the vehicle ahead! 3
+1017010615 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 More Hetero-Creatures are coming... Get ready! 3
+1017010616 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia! They are the Hetero-Sapiens we saw before... We have to take them down first! 3
+1017010617 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The engine of the vehicle ahead is broken. It's slowing down. 3
+1017010618 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal02.png Sandra 1 The engine of the vehicle behind is not working... It's entering the low-speed travel mode. 3
+1017011201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Serious Construct 1 Captain Olke from Mountain Vulture. I'll be the temporary commander of this escort mission.
+1017011202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Hi Oike. This is Liv, from the Gray Raven.
+1017011203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We've already confirmed the safety of our commandant and the protection target.
+1017011204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 Great! Full speed ahead, "Hoper"!
+1017011205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 The future of humanity depends on this mission.
+1017011206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 We need to transport the target back to Babylonia at all costs.
+1017011207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 For the future of Earth, we swear to stick to the mission and fear no sacrifice!
+1017011208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Members 1 Stick to the mission! Fear no sacrifice!
+1017011209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Everyone... Please be safe...
+1017011210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hello, can you hear me? I forgot to mention something.
+1017011211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hoper carries a repulsion shield recently developed to deal with the flying enemies.
+1017011212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But Hoper is not capable of keeping it running for a long time, so you have to stay connected to keep it running.
+1017011213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 Understood. And you are...?
+1017011214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Keena 1 I'm Keena. I used to work on the maintenance of Hoper. We will see each other again if you can come back alive.
+1017011215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 ... Is she a technician with Kurono?
+1017011216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Keena 1 I've never seen someone being so picky while using my stuff. How adorable!
+1017011217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Keena 1 Alright. Just remember to stay connected with Hoper to keep the shield powered.
+1017011218 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Keena 1 The shield will help you defend against the enemies. It features an identification friend or foe system that will detect the enemies and clear them out of itself.
+1017011219 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Keena 1 Now Liv is in Hoper. Please turn on the shield and activate power connection channel.
+1017011220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Roger.
+1017011221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 Turning on the shield. Confirm.
+1017011222 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 Activating the channel. Confirm.
+1017011223 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 Establishing power connection. 3, 2, 1. Connected!
+1017011224 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Punishing Virus reaction detected ahead! Multiple units are approaching fast!
+1017011225 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 We will take care of the escort mission. You are a support Construct. Stay in "Hoper" to scout enemies for us.
+1017011226 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Understood! I'll share the detection signals to everyone to adjust the formation accordingly.
+1017011227 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 The Red Orb signifies attack formations. The Blue Orb signifies defense formations. The Yellow Orb signifies speed formations.
+1017011228 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Captain Olke 1 All out!
+1017011231 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All enemy signals are away... We are safe now.
+1017011232 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But Hoper is out of power, and we've got casualties as well...
+1017011233 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's not the time to give up...
+1017011234 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We have to transport those who are still alive back to Babylonia...!
+1017011236 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Percy 1 All enemy signals are away... We are safe now.
+1017011237 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Percy 1 But Hoper is almost out of power, and we've got casualties as well...
+1017011238 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's not the time to give up...
+1017011239 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We have to transport those who are still alive back to Babylonia.
+1017011241 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Percy 1 All enemy signals are away... We are safe now.
+1017011242 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Percy 1 Hoper is slightly damaged, but Captain Olke is...
+1017011243 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Percy 1 We've got no time for grief. Let's get prepared for the next battle.
+1017011244 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 (Nods) ...I will protect everyone!
+1017011251 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Enemies have boarded on the deck! I'll slow them down to buy some time for the reactivation of the shield! 3
+1017011253 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Members 1 We will keep working on the escort mission! 3
+1017011254 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Members 1 We will stick to the last minute! 3
+1017011401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 It's almost the time to meet up with the other guys.
+1017011402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Wait. The Corrupted nearby are coming over.
+1017011403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Looks like they are controlled by someone.
+1017011404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Is it because the twins are also approaching?
+1017011405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 That voice is...!
+1017011406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Watch out!
+1017011407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Hurry! The entrance is over there! 4
+1017011408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Looks like there was a fight...
+1017011409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The Corrupted and Hetero-Creatures are everywhere.
+1017011410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 No one can survive this.
+1017011411 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Proceed to the entrance.
+1017011412 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Destroy all the Corrupted.
+1017011413 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Proceed to the station platform.
+1017011501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 Gray Raven and Strike Hawk...!
+1017011502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We are here to help you.
+1017011503 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct B 1 Careful! They came out of nowhere and attacked out teammates.
+1017011504 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct B 1 But they disappeared when we attempted to strike back.
+1017011505 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Keep your guard up... We'll go check the side of the train.
+1017011506 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 These are the monsters we've seen before.
+1017011507 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The Hetero-Sapiens! They are trying to get on the train!
+1017011508 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Let me shoot them off with my bullets in advance.
+1017011509 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 They are on the train! Keep blocking them! Don't let them get here! 3
+1017011510 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 They appeared again! Hurry! Shoot them off!
+1017011511 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct B 1 There seems to be enemies on the other side of the train!
+1017011512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Understood!
+1017011513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 The twins are approaching fast! At the end of the train!
+1017011514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Don't let them get on the train! We have to stop them before that happens!
+1017011515 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 They're here again! 2
+1017011516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Watch out! 2
+1017011601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 Asslam...! We finally made it.
+1017011602 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct A 1 I'll leave the Omega II Prototype here. I guess you're gonna need it.
+1017011603 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 That's right. We have to turn it on to attract them.
+1017011604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 And to buy some time for the crowd to retreat.
+1017011605 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 We must get the wounded to the train for treatment.
+1017011606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Alright.
+1017011607 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Prepare to activate the Omega II Prototype here, Lee.
+1017011608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Leave it to me.
+1017011610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Leave it to me. You go deal with the enemies. Don't let them get here. 4
+1017011611 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Activated. Now it shouldn't be a problem to kill these Hetero-Creatures. 4
+1017011612 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 This one looks different from what we've seen before.
+1017011613 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Enter Matrix. That's the only way to kill it.
+1017011614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 They were already attracted.
+1017011615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 The twins are coming over. Prepare for retreat.
+1017011616 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 There are too many enemies... Eliminate them asap! 4
+1017011617 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Lee, how is it going? More and more Hetero-Creatures are coming over...
+1017011618 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 I need to focus. 3
+1018010211 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Snipey! It's a swing! Nanami can swing 2,000 swings per minute!
+1018010212 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 That's awesome...
+1018010213 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Right? Nanami is awesome!
+1018010214 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 No, I meant that swing.
+1018010221 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Mr. Zombie slide. It's inspired by the most popular anime character ever. Have you seen it, Snipey?
+1018010222 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 No. It will only waste my storage space.
+1018010223 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 That's not good. How would you make friends at school if you don't watch the most popular anime?
+1018010224 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 I don't go to school, so I don't need any friends there.
+1018010231 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This is the octopus slide. And we can also play hide and see around it.
+1018010232 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 It's a nice place to hide. You won't be found if you hide in the middle.
+1018010233 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Even if they find you, you can immediately run away in any direction.
+1018010234 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 That's what I'm saying, Snipey!
+1018010241 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The pumpkin baron! My favorite! And it's doll.
+1018010242 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 It can shoot its pumpkin head at the bade guy!
+1018010243 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Seems it's just an auto sniper platform just like me except that I shoot bullets.
+1018010244 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 How I wish I could fire laser beams from my head...! NANAMI—BEEEEEEEAM!
+1018010251 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This is a tramway above ground, plus many skyscrapers.
+1018010252 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This place must have been filled with commuters...
+1018010253 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Meaningless travel will only expose yourself. I'd rather stay put unless it's necessary.
+1018010254 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Then I guess you're a... homebody then.
+1018010261 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This is the way to the recharge station. All these machines are energy-driven.
+1018010262 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 The pursuit of endless energy makes humanity to research the Zero-point Energy.
+1018010263 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The same goes with machines.
+1018010271 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The rest area is ahead of us in this way.
+1018010272 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Are you tired?
+1018010273 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 No. But sometimes it's not only the body that needs rest.
+1018010274 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 But I think I'm more mentally tired than you.
+1018010275 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Then, how about...
+1018010276 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 I'm good. Thank you.
+1018010281 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Snipey! It's a bus!
+1018010282 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Why yelling? It's just a common vehicle.
+1018010283 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The bus equals to travel! Travel with friends! Isn't it exciting?
+1018010291 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The track extends into the distance... What do you say the tram goes to, Snipey?
+1018010292 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Could it be somewhere less cold?
+1018010293 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Impossible. The entire Earth has already fallen into the Ever-Winter.
+1018010294 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 What a shame...
+1018010301 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 It's cold! Snipey, I'm gonna catch a cold.
+1018010302 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Machines do not "catch a cold," but the coldness will freeze their buffer fluid and slow down their movement...
+1018010303 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Do not stand still! Eliminate the Corrupted immediately... What are you doing?
+1018010304 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 One, two! One, two! Nanami is warming up, but I don't think I've seen any Corrupted...
+1018010305 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Maybe it is not just us... Perhaps the Corrupted are also frozen in the cold weather.
+1018010311 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Look, Snipey! There's a little bird! It's frozen! Poor bird!
+1018010312 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 It does not look like a "little" bird to me...
+1018010313 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Hey, do not approach it. I detected high Punishing Virus concentration. It is a Corrupted!
+1018010314 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Huh?! Then we have to take it down! Snipey, Power, let's go!
+1018010321 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 There is a human ahead! Looks like that person is waving to us!
+1018010322 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 It is impossible for humans to survive this cold weather with so few clothes on.
+1018010323 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Hello, how are you? Let's go have a look, Snipey!
+1018010324 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 I genuinely suspect that there is something wrong with your auditory system. Get it fixed.
+1018010331 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Haha! It's Nanami and Commandant's snowman!
+1018010332 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 The snowman would be buried in the snow in no time in the snowstorm. What you are doing is meaningless.
+1018010333 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 It's a short "moment" for us, but it might be a long "eternity" for the snowman.
+1018010334 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Hmm... Something is missing here...
+1018010341 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Ta-da! Perfectly done!
+1018010342 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami will find you, Commandant!
+1018010351 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This human was a mechanoid... and seems to be dead.
+1018010352 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Like I said... It is not "dead." It is "down." And looks like it is impossible to fix it.
+1018010353 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 It is completely frozen. Destroy it if necessary. Let's get its memory unit out and have a look.
+1018010354 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Umm... I'd rather not. Just let it stay here in the snowstorm.
+1018010361 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This human was a mechanoid... and seems to be dead.
+1018010362 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Perhaps it was a mechanoid who took human kids to the facilities in this amusement park.
+1018010363 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 After all, there are many facilities here. There must have been many kids who came here for them.
+1018010364 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 I will not respond to a groundless speculation like this.
+1018010365 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Pfft. I thought "the most important thing for a soldier is imagination".
+1018010366 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Sniper 1 Maybe I am not a qualified soldier...
+1018010401 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Is this the place?
+1018010402 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 That's the entrance to the aviation lab. It seems it has already been occupied by a group of machines...
+1018010403 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Hello, can I borrow your machines?
+1018010404 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal02.png Mechanoids 1 Don't... bother us... Don't!
+1018010405 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Ah! Why don't you just listen to me?
+1018010406 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Let's just take them down!
+1018010407 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 As long as we can find the port, we might be able to contact mecha babushka again...
+1018010408 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 They would have believed me if Snipey were here...
+1018010451 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal02.png Mechanoids 1 Stop and defeat! 3
+1018010452 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Get ready, Nanami! 3
+1018010453 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Ah! They showed up here again! 3
+1018010454 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 How many more are there? My hands are sore! 3
+1018010455 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Over here! 3
+1018010701 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 The enemy driver has restarted the mecha. Focus all fire on it!
+1018010702 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal01.png ??? 1 Follow me!
+1018010703 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Captain, they have left the trap area!
+1018010704 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 Dammit. They already knew the coordinates of the base. It's not worth it to pursue them.
+1018010705 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 Retreat now!
+1018010706 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ... 2
+1018010707 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 1 Invaders detected!
+1018010708 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal01.png ??? 1 Watch out.
+1018010709 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 1 Siege formation activated.
+1018010710 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 1 Lv.1 defense penetrated!
+1018010711 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 1 Lv.2 defense activated!
+1018010712 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 1 Warning! Lv.2 defense penetrated!
+1018010713 0 2 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 1 Lv.3 defense activated!
+1018010714 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Now, can you tell me who you are?
+1018010715 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal01.png ??? 1 The safe area is up ahead of us. Please follow me there first.
+1018010716 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal01.png ??? 1 I'll explain everything to you.
+1018011001 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 The central part of "Sanctuary" is comprised of orderly electric circuits and pipes. These cables keep transmitting the energy required by the entire starship.
+1018011002 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 It's a bit dangerous down there. Watch your footsteps.
+1018011003 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Look, there is a little guy over there!
+1018011004 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Let's ask him if he knows anything.
+1018011005 0 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 ...Area 2-2... Wind power... Down... 5
+1018011006 0 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 ...Warning... Area 4-1... High-risk... 3
+1018011007 0 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 ...The exit... is at... Area 5... 3
+1018011008 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Spooner 1 Looks like "Gear" has placed traps here.
+1018011009 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami is not afraid of the traps!
+1018011010 0 1 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 What a strong wind!
+1018011011 0 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Be careful, Sage! This should be the trap they set to keep human invaders out.
+1018011012 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Strong airflow in Area 2-2. If the wind drops, we could manage to move by entering through Area 1. 5
+1018011013 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Electric net detected on the ground ahead. Should we force our way through?
+1018011014 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Spooner 1 It would alert "Gear". Let's see if there is another way around.
+1018011015 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Hm... Let me think...
+1018011016 0 1 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 ...Pass Signal Orbs... Red... Red... Yellow...
+1018011017 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Sage, do you under stand what it means?
+1018011018 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Hmm... The Signal Orbs? Like the ones I cast when playing the game? That's what I do best!
+1018011019 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Humph! Have to arrange the Signal Orbs according to the hints!
+1018011020 0 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 ...Pass Signal Orbs... Correct... You are allowed to pass...
+1018011021 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Sage is the best! Able to easily interpret the words that confuse me!
+1018011022 0 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 Sagemachina... Humanity... Survive...
+1018011023 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 You also believe that humanity will live on, right? Little guy?
+1018011024 0 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png Broken Medic Bot 1 Endpoint area info obtained. Send directly?
+1018011025 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 The central part of "Sanctuary" is comprised of orderly electric circuits and pipes.
+1018011026 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 These cables keep transmitting the energy required by the entire starship.
+1018011027 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 It's a bit dangerous down there. Watch your footsteps.
+1018011101 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 If I am the one responsible for all of this...
+1018011102 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Then let me put an end to it all...!
+1018011103 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami is angry! 3
+1018011104 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 As long as we can successfully connect to the port, Nanami can bring this info back and safe this place.
+1018011105 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Leave it to me, Sage.
+1018011106 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 No. I won't let my friends get hurt.
+1018011107 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This is the only thing Nanami insists!
+1018011108 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Nanami, watch out the electric currents on the ground! 4
+1018011109 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Spooner 1 Sage...
+1018011110 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 I know! This is all you've got? Get ready for Nanami's fully charged blow! 4
+1018011111 0 2 Assets/Product/Texture/Image/RoleCharacter/LianrenNormal01.png Zero 1 Aahhh... Sage... Why did you do this to your "friends"...?
+1018011112 0 2 Assets/Product/Texture/Image/RoleCharacter/LianrenNormal01.png Zero 1 Am I not enough to be your "friend"?
+1018011113 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Enough. Let's end everything here.
+1018011400 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 ...Eden... Report...
+1018011401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 (Static)
+1018011402 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Eden...?
+1018011403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 ...Eden... Running... (Static)... We...
+1018011404 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Is this from the survivors?
+1018011405 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 There's light. It seems the signal was from this way. 3
+1018011406 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 ...Babylonia... didn't... back down... before the...
+1018011407 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 (Static)
+1018011408 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Are these... corrupted Constructs?
+1018011409 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 There could be human settlements around here.
+1018011411 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1UngouzaotiMd010001.png Corrupted Construct 1 Warning... Escape... Warning...
+1018011412 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Are you warning Nanami?
+1018011413 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 It's empty...
+1018011414 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Where did everyone go?
+1018011415 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The signal has become clearer!
+1018011416 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 ...The world... Human history... Glory...
+1018011417 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 The children of humanity... Merits... Thank you for your contribution.
+1018011418 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 (Static)
+1018011419 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Is it a commendation meeting?
+1018011420 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The signal was from ahead. Maybe they are waiting for me there!
+1018011421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 Fellow citizens, this is Hassen. I'm now announcing on behalf of the Babylonia Parliament. Please hear me out.
+1018011422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 "Eden" has been fighting hard against the Ascendants for more than ten hours.
+1018011423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 Unfortunately, as we failed to bring the core system back to normal, the fall of "Eden" is inevitable.
+1018011424 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 In a few minutes, we will have to bid our farewell to the world and become a glorious page in human history.
+1018011425 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 You are the children of humanity, and Earth will remember your merits forever. The civilization will be grateful for your contribution forever.
+1018011426 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 May you rest in peace.
+1018011501 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Can't wake up Liv. Do you want to rehearse it again?
+1018011502 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Will I make it this time?
+1018011503 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 There must be a way to save Liv... Even Nanami has to give up, too?
+1018011504 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 No... I just need to be more careful! Just need to try again...!
+1018011505 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ……
+1018011506 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 You can't wake her up like this... Perhaps... Try a different way?
+1018011507 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Maybe... This future is a mistake as well...
+1018011508 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Many things will change if I can save Liv. 2
+1018011509 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Let's start the simulation! 2
+1018011510 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv! Your M.I.N.D. is heavily polluted! Stop!
+1018011511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 ...
+1018011512 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Awaken... No response?
+1018011513 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv's M.I.N.D. is being polluted! It's in a big chaos!
+1018011514 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Once it's all red, the "discharge collar" is gonna...
+1018011515 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 But Nanami can't connect to Liv. Have to find another way.
+1018011516 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Right. Sometimes external interference also works, right?
+1018011517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 ... There is no need... to be afraid...
+1018011518 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv reacted? Great! Keep going!
+1018011519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 ... Transfer the pain... to me...
+1018011520 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv's M.I.N.D. corruption keeps increasing... If this continues...! 3
+1018011521 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv... Liv! No... Nanami can't connect to Liv.
+1018011522 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Mechanoids and Constructs are different. If Commandant were here...
+1018011523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 AAAGGHHH—
+1018011524 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv! What's wrong?
+1018011525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Let go of me!
+1018011526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 No... NO... I DON'T WANT TO HURT YOU!
+1018011527 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv didn't hurt Nanami! Liv didn't hurt anyone!
+1018011528 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 I'm sorry... I'm back...
+1018011529 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ... Is she mumbling to herself?
+1018011530 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Maybe it was the illusion she saw due to the corruption. Just try a little harder!
+1018011531 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami can definitely save Liv, reverse Gray Raven's despair, and bring hope and miracles! 4
+1018011532 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 I just need to try harder for Liv, the most gentle girl in this world...! Lucia and Lee will definitely help me once they can move again!
+1018011533 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Can I really make it...? 2
+1018011534 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami failed many things... The eternal winter, the war between machines and humanity, even the simple task of stopping Babylonia from falling... 3
+1018011535 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 No, Nanami can't give up! Nanami failed because Nanami didn't find the source of the problem! Nanami is looking for it! 3
+1018011536 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami still remembers that Liv makes tasty cakes...! So, I have to bring Liv back... 3
+1018011537 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Don't give up! Don't give up! Don't give up, Nanami! 3
+1018011538 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ... What went wrong? 3
+1018011539 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ... What's the meaning of trying and failing again and again? 3
+1018011540 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv... I'm sorry. 3
+1018011541 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ... 3
+1018011542 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 (Mumbles indistinctly)
+1018011543 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Who's... calling for me...?
+1018011544 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 I... hear... a familiar voice...
+1018011545 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 It's... cold here...
+1018011546 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 (Mumbles indistinctly)
+1018011547 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 There are no other ways... Nothing will change..., if we don't do anything...
+1018011548 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Would things be different if Commandant were still awake...?
+1018011549 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Her M.I.N.D. has become stable. Keep calling Liv! Maybe this can wake her up!
+1018011550 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv... Liv! Don't give up the hope to survive no matter what happens!
+1018011551 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 That's okay... You don't have to be afraid anymore... Let me take your pain...
+1018011552 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv... Please, Nanami is calling you...
+1018011553 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Almost there... Nanami can do it!
+1018011554 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Namami can definitely wake Liv up this time!
+1018011555 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Even if it is a game..., it is time to turn things around!
+1018011556 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 There are no other ways... Nothing will change..., if we don't do anything...
+1018011557 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Would things be different if Commandant were still awake...?
+1018011558 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 We're so close, but why...
+1018011559 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 If we try again...
+1018011560 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This time... won't do either...
+1018011561 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Ugh! So careless!
+1018011562 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Power was damaged by Liv's reckless attack...
+1018011563 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 ...Can we really succeed?
+1017012401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Everyone...
+1017012402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Where am I...? What time is it? My memory is a bit blurry...
+1017012403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 I remember I was infected and lost consciousness... Why am I here?
+1017012404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Babylonia has come up with a way to cure the Corrupted.
+1017012405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 You have just recovered from the corrupted status and still need time to adjust.
+1017012406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Leave this to me.
+1017012407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 A barrier... Did Lee create it? It's about to be overloaded.
+1017012408 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Double tap the Dodge button to enter Prayer form
+1017012409 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Fast double tap the Dodge button to enter Prayer form
+1017012410 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Ping to charge Prayer. The more orbs pinged, the more powerful the Prayer form will be.
+1017012411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Are these Corrupted the Mechanoids that guarded this church?
+1017012412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Lee... Allow me to borrow your device a bit.
+1017012413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Sorry. You are not allowed to go through here.
+1017012414 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 There are two severe Punishing Virus signals ahead.
+1017012415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 ...The twins?
+1017012416 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 They seem very weak...
+1017012417 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Lee...
+1017012418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Lucia...
+1017012419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 You've been waiting for me... But I'm still late...
+1017012420 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 I can't give up... I have to take you back.
+1017012422 0 1 Assets/Product/Texture/Image/RoleCharacter/ZsLuxiyaNormal02.png Lucia 1 Liv? What happened... to me...? 3
+1017012423 0 1 Assets/Product/Texture/Image/RoleCharacter/ZsLiNormal02.png Lee 1 What happened? I felt like... 3
+1017012424 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 It's okay now...
+1017012427 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 No matter how many lives the Punishing Virus has taken.
+1017012428 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 How long the dark night will be...
+1017012430 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 Hope... has been reborn from the ashes!
+969908721 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Eighteen Waves in Total. First Wave Incoming (One Monster). 3
+969908722 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Second Wave Incoming (One Monster) 3
+969908723 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Third Wave Incoming (One Monster) 3
+969908724 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Fourth Wave Incoming (Two Monsters) 3
+969908725 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Fifth Wave Incoming (Two Monsters) 3
+969908726 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Difficulty Has Gone Up. Sixth Wave Incoming (Three Monsters). 3
+969908727 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Seventh Wave Incoming (Three Monsters) 3
+969908728 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Eighth Wave Incoming (Three Monsters) 3
+969908730 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Activate the mechanism and complete the challenge before time runs out.
+969908731 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Step on the square to activate the mechanism and summon statues. You will succeed when the two statues in front and behind are the same.
+969908732 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There are four pairs of statues. Activate them to earn points. Complete all of them to clear the stage.
+300701780 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Hetero Units will revive after being defeated, but their versions could change.
+300701781 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Hetero Units with the same version will be connected.
+300701782 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Let's connect multiple Hetero Units!
+300619730 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 Your life is a play. Now it's time to bring the curtain down on it.
+300619731 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 Face the truth of the world. Accept your fate and the end of the play.
+300619732 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 It's impossible to beat a dragon even in its weakest moments.
+300619733 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 Eventually, the dragon's claw will go through the hero's chest. Everything is destined! Ah! What a heartbreaking tragedy!
+300619734 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 How sad! How dare you intervene in the birth of true art? Apparently, the dragon can no longer stop this...
+300619735 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 I have to bring the curtain down on this play with my own hands and set everything back to perfection and sadness.
+300619850 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 An undefeatable dragon and an unyielding champion.
+300619851 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 If the dragon has been waiting for the fated destruction of the world, then what have you been waiting for?
+300619852 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 A faint hope? The illusory sound of a pipe?
+300619853 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Piper 1 No... There is no way you can defeat it.
+300619854 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Piper 1 There is no way to defeat the dragon in this story unless...
+300619855 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 The piper connects her fate to the dragon's fate with her magic pipe.
+300619856 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 This is the only way she can think of to slay the dragon.
+300619857 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 The evil piper! The ridiculous piper! The miserable piper...
+300619858 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 She will die by your sword according to her own destiny.
+300701790 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Upon receiving damage at weak points, a Corrupted Construct will be converted to a neutral Construct for a while.
+300701791 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 If the neutral Construct is hostile to another Corrupted Construct, they will attack each other.
+300701792 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Use this to help you eliminate all the enemies.
+300701800 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The triangle area created by the Martyr is the safe area.
+300701801 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Try to stay in it to defeat all your opponents.
+300619860 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 An undefeatable dragon and an unyielding champion.
+300619861 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 The piper attempts to challenge her fate. Doesn't she know that there is a more tragic ending waiting for her?
+300619862 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Piper 1 Now you know the secret of the magic pipe... You should know how to kill the dragon.
+300619863 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Piper 1 We only have one chance. The moment my life ends with the dragon is the moment we save everything.
+300619864 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Piper 1 It's useless... There is no way we can defeat it.
+300619865 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Piper 1 There is only one way left...
+300619866 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 The piper connects her fate to the dragon's fate with her magic pipe.
+300619867 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 This is the only way she can think of to slay the dragon.
+300619868 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 The evil piper! The ridiculous piper! The miserable piper...
+300619869 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Lucia 1 She will die by your sword according to her own destiny.
+300619890 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 How sad! How dare you intervene in the birth of true art? Apparently, the dragon can no longer stop this...
+300619891 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 I have to bring the curtain down on this play with my own hands and set everything back to perfection and sadness.
+300619892 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 It's the pipe... Why do I still hear the magic pipe?
+300619893 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 It must be that witch...! That witch again!
+300619894 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 Why don't you understand? All that awaits the piper is a beautiful tragic ending.
+300619895 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 This is how... the story ends!
+300619740 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 How sad! How dare you intervene in the birth of true art? Apparently, the dragon can no longer stop this...
+300619741 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 I have to bring the curtain down on this play with my own hands and set everything back to perfection and sadness.
+300619742 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 You have used up my patience... No, the audience's patience!
+300619743 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 You fake champion! I will tear your face of hypocrisy into pieces!
+300619744 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 You must have been using your dirty tricks to destroy the perfect script and rewrite the predetermined destiny again and again!
+300619745 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hamlet 1 The end of the story... must be tragic!
+300623170 1 ScoreTable/PaneIntegral 0 2 6 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In the Central Area, the battle result will be determined by the points. Attack the enemy to deal DMG and accumulate Basic Points.
+300623171 0 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Finish the enemy with Finishing Move to earn the Finishing Points.
+300623172 1 ScoreTable/PaneIntegral 0 2 6 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Finishing Move multiple times within a period of time to finish the enemy and earn Combo Finishing Points based on the number of use.
+300623173 1 ScoreTable/PaneIntegral 0 2 6 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The more times Ultimate is used, the shorter the Combo Finishing Interval.
+300623180 1 HpTopNormalTemplate 0 2 5 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Reduce the enemy's Finisher Gauge value to increase the Rating Gauge value.
+300623181 0 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 There are 7 Ratings — C, B, A, S, SS, SSS, and SSS+.
+300623182 0 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Rating is below S, fill the current Rating Gauge to improve the Rating.
+300623183 0 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Finishing Move to accumulate massive Rating Gauge value.
+300623184 0 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Rating is above S, use Finishing Move to improve the Rating.
+300623185 0 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The higher the Rating, the harder it will be to increase the Rating Gauge value.
+300623186 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the enemy casts an All-out Attack, a blue cross warning will appear. If the Uniframe successfully responds to the attack with a Speed Attack, the enemy's Finisher Gauge value will be reduced. 10
+1502012301 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Uwah! Again?! 3
+1502012302 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Panda 1 Rrr...! 1
+1502012303 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Panda 1 Rrr...! 1
+1502012304 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Guys! Please calm down! 2
+1502012305 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Panda 1 Rrr...! 1
+1502012306 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tour Guide 1 ...What's that?! 2
+1502012307 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Big... big panda? 2
+1502012308 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Big Panda 1 Rrr, rawr rawr.
+1502012309 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Are you saying that I trespassed on your territory... and hit you...?
+1502012310 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Big Panda 1 Rrr... Rrr... Rrrr!
+1502012311 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 So you're angry because we came here without your permission?
+1502012312 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Big Panda 1 Rrr... Rrr.
+1502012313 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Sorry... We didn't mean to do it.
+1502012314 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Big Panda 1 Rrr.
+1502012315 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Don't worry. I pulled my punch, so your friends are fine. I'll go wake them up.
+1502012316 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Panda 1 Rrr↗... Rrr→! 1
+1502012317 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Big Panda 1 Rrrr!!! 1
+1502012318 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Sorry! 1
+1502012319 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Panda 1 Rrr↘ Rrr↗ Rrr→ 1
+1502012320 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Panda 1 Rrr↘...! 1
+1502012321 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Big Panda 1 Rrr, rawr rawr. 1
+1502012101 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Bring it on! 2
+1502012102 0 2 Assets/Product/Texture/Image/RoleCharacter/ChoujueNormal01.png Ding Gold 1 Bring what? 2
+1502012103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Demon Bane 1 Forget it! Just beat them to death!!! 2
+1502012104 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Power! Strike!
+1502012105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Demon Bane 1 I'm not done yet! 2
+1502012106 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Breaker Slash! 1
+1502012107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Demon Bane 1 **** you! I'll teach you a lesson myself! 2
+1502012108 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Be! Like! Water!
+1502012109 0 1 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Tap the [Signature button] to summon Dragon Axe to fight.
+1502012110 0 1 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 When Dragon Axe is spinning around the field, tap the [Signature button] to summon it back.
+1502012111 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Catch Dragon Axe when performing a Signal Orb skill to cast a new skill combo. Tap the [Signature button] to summon back Dragon Axe.
+1502012112 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Upon a successful ping that catches Dragon Axe, keep tapping the [Basic Attack] button to cast more skills.
+1502012113 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 When the Signature button lights up again, [press and hold] to cast Spirit Blade: Falling Stars.
+1502012200 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Where could the celestial be at?
+1502012201 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Woah! What a big lake!
+1502012202 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 I haven't seen any traces of the celestial along the way. I guess I'll have a look across the river.
+1502012203 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Select the route across the river
+1502012204 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Hmm... But how do I cross the river? 3
+1502012205 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Ah! Right! I remember that Master gave me something before I left. 3
+1502012206 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Great! Now I can cross the river! 3
+1502012207 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Wow, those rabbits are so big!
+1502012208 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 They're standing here to block my way...?
+1502012209 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 But I have to see the celestial! I'm sorry!
+1502012210 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Hmm. Seems like this isn't the right route. Let me try the other one. 3
+1502012211 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Driftwood... Maybe I can jump on it and pull myself to the rock over there. Let me give it a go! 3
+1502012501 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Hey! Stop!
+1502012502 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Birdie 1 I'll stop if you stop.
+1502012503 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 That's what I want to say.
+1502012504 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Mmm... It's a trick. The sword is not on him!
+1502012505 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png Doughie 1 Stop! I don't have the sword!
+1502012506 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 ...What are you doing! Give my master's sword back!
+1502012507 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Simpie 1 Girl, I'm doing this for the sake of everyone! We will show no mercy if you don't stop.
+1502012508 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Simpie 1 Guys! Encircle her!
+1502012701 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 ~Of flexile and simulacrous make...~
+1502012702 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 ~Thusly, it cometh and goeth, at the pluck of digits ten...~
+1502012703 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 What should I do?
+1502012704 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Simpie 1 Just follow your battle instinct. Our puppets here are professional. They will act accordingly.
+1502012705 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Okay. I'll give it a try!
+1502012706 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 ~How transient its flutter...~
+1502012707 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 Rise...~
+1502012708 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 Wow, that's amazing!
+1502012709 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Simpie 1 You're getting more and more used to it! Time for the climax of the performance!
+1502012710 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Citizens 1 ~Thousands of lights...~
+1502012711 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 ~Dance of two dragons...~
+1502012712 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Civilians 1 Rise...~
+1502012801 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png God Slayer 1 Two swords conquer all, God Slayer! Have some rest, guys. Let me deal with her.
+1502012802 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Demon Bane 1 Three sticks pierce through the sky, Demon Bane! Have some rest, guys. Let me deal with her.
+1502012803 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Heaven Breaker 1 Four axes slash across the universe, Heaven Breaker! Demon Bane! Have some rest, guys. Let me deal with her.
+1502012804 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 How many more times do you all need to introduce yourselves!
+1502012805 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png God Slayer 1 Ahhh... AHHHH!!! Don't panic, guys!!! I... will... be... back... soon!!!
+1502012806 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Demon Bane 1 Ahhh... AHHHH!!! Don't panic, guys!!! I... will... be... back... soon!!!
+1502012807 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Heaven Breaker 1 Ahhh... AHHHH!!! Don't panic, guys!!! I... will... be... back... soon!!!
+1502012808 0 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 1 Two swords conquer all, God Slayer! Have some rest, guys. Let me deal with her. 3
+1502012809 0 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png Demon Bane 1 Three sticks pierce through the sky, Demon Bane! Have some rest, guys. Let me deal with her. 3
+1502012810 0 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png Heaven Breaker 1 Four axes slash across the universe, Heaven Breaker! Demon Bane! Have some rest, guys. Let me deal with her. 3
+1502012811 0 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 1 I'm the weakest one among the four rulers. Don't get too carried away. 2
+1502012812 0 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png Demon Bane 1 The other two of the elite four are better than me. You can't win. 2
+1502012813 0 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png Heaven Breaker 1 You're gonna face our big brother next. He is even better than the combination of three of us! 2
+1502012814 0 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 1 Hang in there, bro! Let me have some rest. 2
+1502012815 0 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png Demon Bane 1 Hang in there, bro! I ate too much. I have to take a walk first. 2
+1502012816 0 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png Heaven Breaker 1 Hang in there, bro! I lost my wallet. Let me have a look around first. 2
+1502012901 1 DodgeButton 16 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 To confront the standard attacks, press the Dodge button on the beats of the music to raise the rating.
+1502012902 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Any Ping or Basic Attack can deflect MC Solar's Finishing Attack. And based on the rating, deal significant DMG to MC Solar and enter Matrix once.
+1502012903 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Spirit changes. At this stage, it's unable to actively trigger Matrix. Raprap's attacks become more powerful and rhythmic.
+1502012904 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Spirit changes. At this stage, it's unable to actively trigger Matrix. Raprap's attacks become more powerful and rhythmic.
+1502012905 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The last hit of the combo will launch a powerful blow from above to the ground on the beat.
+1502012906 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 "I'm no flop! It's Pulao!"
+301311160 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Finally cleaned it up. 3
+301311161 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Why are you dressed like that, Commandant?
+301311162 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I see... Well, it actually suits you pretty well, Commandant.
+301311163 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Are you here to help, Commandant? It's full of molds here. Be careful.
+301311164 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Oh, right. You look... pretty good in this outfit, Commandant.
+301311165 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Why are you dressed like that?
+301311166 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 This is the source of the pollution. Stay behind me.
+301311167 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 What are you doing? Help me! 3
+301311180 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 What happened?
+301311181 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I turned on the stove and this happened.
+301311182 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 No, that's not enough!
+301311183 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Why is she here?
+301311184 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Leave it there. The food ingredients have become alive!
+301311185 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 Hey! Collect the ingredients! 3
+301311186 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 This is all you've got? Not enough!
+301311187 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 This is too slow! Let me show you how to make it fast! 2
+301311188 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Wait... 2
+301311189 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 THIS IS MADNESS! 3
+301311170 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 This is... still not enough... I'm exhausted...
+301311171 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Karenina (?) 1 I'm starved...
+301311172 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 A little more time before the power of couplets starts to work. These "ghosts" from the darkness are attracted to it.
+301311173 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Door God 2 1 I am the darkness!
+301311174 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...
+301311175 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 Forget about the details. Beat your opponent by using their way.
+301311176 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 Anyways, we need to stop them here.
+301311191 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 Don't let the ghosts get what they want before the couplets work. 3
+301311192 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 Damn. There are too many of them. Have to call my friends! 2
+301311193 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 Door God 3, Door God 4, come and help me! 2
+301311194 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Door God 3 1 Door God 4 is already there. I'll support you from the distance. 2
+301311195 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Door God 1 1 The door is open! Go! 3
+301311196 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Door God 4 1 Stop fighting! Just go! 3
+301311197 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Play the voice?
+301311200 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Looks like Nian is afraid of the light and the sound of bubbles being popped.
+301311201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We need to lead it to those bubbles.
+301311202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Night Keeper 1 Use this. The gold coin can attract the bubbles. 3
+301311203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Calm down and feel Liv's location. 3
+301311204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Incoming of a faint sound.
+301311205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 All Gray Raven members found. Looking for ways to leave.
+301311206 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal02.png ??? 1 Aargh...
+301311207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Hehe...
+301311208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Nanami looks different from what I remembered.
+301311210 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Red Envelope Distributor 1 Rawrgh!
+301311211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Night Keeper 1 You guys know the drill. I'll just leave you to it.
+301311212 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Red Envelope Distributor 1 Squeak... Squeak... Squeak...
+301311213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 The moonlight is beautiful. Hehe. 3
+301311214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Nanami looks different from what I remembered. 5
+301311215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 I only hear noise. Dead end.
+301311216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Out of power. Almost can't see the road under my feet clearly. 3
+301311217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Unable to destroy. 3
+301311218 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal02.png ??? 1 Aargh...
+301311219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Hehe...
+301311220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant? It's too dark here. I can't see you clearly.
+301311221 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Understood. I'll stay here. Please take care of Lee and Liv, Commandant.
+301311222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I won't leave until everyone's back.
+301311223 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 ...
+301311224 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Not bad.
+301311225 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Now Liv is the only one left.
+301311226 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant!
+301311227 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Liv has been looking for you as well.
+301311228 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Yes. Let's get back to guys.
+301311229 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This voice... It's Lee! 3
+301605161 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Hey! You look like Martin a lot! Can we chat?
+301605162 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Let Nanami hug you big bears!
+301605163 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Ugh... Didn't we agree not to fight?
+301605164 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Nanami 1 Phew... Why can you only talk properly when lying on the ground?
+1502012907 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 Stopped my evolution? 3
+1502012908 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 I have three forms. 3
+1502012909 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png Voodoo King 1 My Battle Power is 520,000 right now, and I can transform 3 times. Do you understand what it means? 3
+1502012910 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 35% damage detected. Enemy Battle Power evaluation error. Preparing to evolve again. 3
+1502012911 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 65% damage detected. Failed to evaluate Battle Power. Preparing for the ultimate evolution. 3
+1502012912 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 Did the materials get damaged? 3
+1502012913 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 You stopped my evolution. 3
+1502012914 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal02.png "Voodoo"? 1 Don't stop! 3
+1502012915 0 2 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Ox 1 Feel the power of the ox horns! 3
+1502012916 0 2 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png Ox 1 Aghanim! Bless me! 3
+1502012917 0 2 Assets/Product/Texture/Image/Role/RoleHeadMoney15.png "Ox No.2" 1 Aghanim! Ah! What a strong power! 3
+1502012918 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 My claws have gained a mysterious power. Time for revenge! 3
+1502012919 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 Ah! My claws are full of power! I want to name it the "Power of the King" for some reason. 3
+1502012920 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 The power of chaos is coming out of my claws. The judgment is about to come! 3
+1502012921 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 The power has been awakened. Get ready for my judgment! 3
+1502012922 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 Bring down the judgment! 3
+1502012923 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 My power... My Power of the King... No... 5
+1502012924 0 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1WutailongMd010001.png Dragon 1 ... I still failed... in the end... 3
+1502012925 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 Is the martial arts club going to be busy again? 2
+1502012926 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 That's unfair. There was a big delay. Let's rematch. 2
+1502012927 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 This is my full form. 2
+1502012928 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 I'll be the head! 2
+1502012929 0 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png "Heaven Breaker" 1 Leg! 2
+1502012930 0 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png "God Slayer" 1 Right hand! 2
+1502012931 0 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png "Demon Bane" 1 Left hand! 2
+1502012932 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 I'll be the head! 2
+1502012933 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "Lv.█ Member" 1 Target █ █ █ █ detected. Getting a sample. Keep █ from the target, or you'll be █ █ █ 8
+1502012934 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "Lv.█ Member" 1 █ █ stripped away successfully, but toxic █ █ was generated during the process. 8
+1502012935 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "Lv.█ Member" 1 █ █ █ █ transformed into █ █. The intel was wrong. It has multiple forms. 8
+1502012936 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 I'll fight in the Shining Form 5
+1502012937 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 I'm impressed. You defeated me when I was fully charged. Are Babylonia Commandants monsters? 5
+1502012938 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Trigger Shield Absorption and summon 1★ Glory Clone 2
+1502012939 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Combine 1★ Glory Clone with Shield Energy and summon 2★ Glory Clone 2
+1502012940 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Take 2★ Glory Clone as my offering to you, show yourself, 3★ Glory Clone! 2
+1502012941 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Eliminate 3★ Glory Clone and call 4★ Glory Clone via special summon! 2
+1502012942 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Kill 4★ Glory Clone. Now come! 5★ Glory Clone! 2
+1502012943 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 After absorbing the Energy of all the clones, the strongest Knight Glory Clone Max is here! 2
+1502012944 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 Yes, you won, but you fail to impress me. Go home and work harder. 5
+1502021200 1 DodgeButton 16 1 1 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ... According to the researcher's data, pressing and holding Dodge will consume Dodge Gauge value and send the character into the Hunting Mode.
+1502021201 1 EnergyBar/EnergyR2Hakama(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 When in the Hunting Mode, pressing and holding Dodge to accumulate the Energy Gauge value.
+1502021202 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 I'm the Core Name! 3
+1502021203 1 ExSkillButton 17 1 1 -160 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ... According to the researcher's data, Signature Move Name can make weapons launch Ice Attacks.
+1502021204 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 I'm the Signature Move Name! 3
+1502021210 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Checking mobility module operational status...
+1502021211 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Everything's normal. Performing the evacuation program.
+1502021212 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Electrical system damage detected. Cause: external damage.
+1502021213 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ...I have to find the backup power source to restart the electrical system.
+1502021214 0 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Abnormal mechanoid reaction detected. 3
+1502021215 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Strange process found in the database. Querying the object written...
+1502021216 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 "Tactical circuit"... This is...
+1502021217 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ...
+1502021218 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ...Thank you very much.
+1502021219 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Analyzing battle data. Progress: 20%. 240s to go.
+1502021220 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Location of backup power source marked.
+1502021221 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ...Abnormal mechanoid signals detected around the backup power source.
+1502021222 1 DodgeButton 16 1 1 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Battle data analysis progress: 50%. Press and hold Dodge to consume Dodge Gauge value and activate Huntress' Command.
+1502021223 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Threat removed. 2
+1502021224 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Backup power source intact. Ready to restart.
+1502021225 0 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Entering enemy observation. Prepare for battle. 3
+1502021226 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Conflicting command. Current goal: activate backup power source.
+1502021227 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Conflicting command. Current goal: leave the facility.
+1502021228 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Facility fire exit control unit located.
+1502021229 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Multiple abnormal mechanoids detected. It's better to avoid battle before the battle analysis is complete.
+1502021230 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 The entire facility has been sealed off from the outside by a high-level command.
+1502021231 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Solution: forced system restart, overwriting the command. Estimated time: 30s.
+1502021232 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Start.
+1502021233 0 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Battle data analysis progress: 100%. High-performance tactical circuit, on standby.
+1502021234 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Gate opened. Searching for survivors inside...
+1502021235 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 No response.
+1502021236 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 Search again... No response.
+1502021237 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ...Ready for evacuation.
+1502021400 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Dialogue Here 3
+1502021401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Dialogue Here 1
+1502021402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Dialogue Here 2
+1502021410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Must restore...
+1502021411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...The combat function... now...
+1502021412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Scanning... Frame identified. Daedalus TP-19 Prototype.
+1502021413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Not found in the database. What frame is it...?
+1502021414 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Radar sensor. Adaptation rate: 60%.
+1502021415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Radar sensor function can be partly restored.
+1502021416 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Tactical terminal. Adaptation rate: 76%.
+1502021417 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Weapon compatibility errors can be fixed.
+1502021418 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Radar sensor mode restored. Reloading tactical circuit. 3
+1502021419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Too damaged to use.
+1502021420 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Visual sensor. Compatible.
+1502021421 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Visual module malfunctions can be fixed.
+1502021422 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Energy Core component. Incompatible.
+1502021423 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 High-performance mobility component. Compatibility rate: 80%.
+1502021424 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 High-performance combat mode can be restarted.
+1502021425 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This is... graffiti art?
+1502021426 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It rather resembles a cluster of inscrutable information.
+1502021427 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Gate of high security level. Cannot be forced open. Authentication key required.
+1502021428 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Search around.
+1502021429 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It's a security machine. Maybe I can find information of the area on him. 3
+1502021430 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Tips: Check the mechanoid.
+1502021431 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It's in sleep mode.
+1502021432 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Probability of retaining the logical thinking circuit after activation: 56%.
+1502021433 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Pro—t-tect the master. Destroy the master—conflicting command. Conflicting command.
+1502021434 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Self-destruction program—failed. Requesting external assistance—
+1502021435 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Increase of virus concentration detected. The mechanoid is prone to infection. Immediate destruction suggested. 3
+1502021436 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...It's still sticking to the protection command even if it's infected.
+1502021437 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Individuals tend to show different behaviors after infection... for unknow reasons.
+1502021438 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The authentication key to the gate is found.
+1502021439 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 ...
+1502021440 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Missing key component for activation.
+1502021441 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Search around.
+1502021442 0 1 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Who is it?! 3
+1502021443 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 ...No infection signals detected. Attack stopped.
+1502021444 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Sorry for what happened. I have to protect him.
+1502021445 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 I have never seen a robot of your version.
+1502021446 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Here are some backup components. Take them if you need them.
+1502021447 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...The object you're protecting has lost life signals.
+1502021448 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 I know, but it doesn't go against the command of protecting him.
+1502021449 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 I "want" to stay.
+1502021450 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...
+1502021451 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Sleep mode disabled. Syncing data during sleep and activating communication mode.
+1502021452 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Finally... You're here... Here is the authentication key. There are still residents who failed to evacuate in the facility.
+1502021453 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 My leg components are broken. You have to do it yourselves... Wait, are you the only one here?
+1502021454 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 ...What time is it? How long did I sleep?
+1502021455 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...I can't confirm it with the materials I have.
+1502021456 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Here is a component for repair.
+1502021457 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 ...Thank you.
+1502021458 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Frame is well preserved. Expect to find usable components. 3
+1502021459 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Audio module intact. Ready to use.
+1502021460 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Core energy component. Incompatible. Can be used as a temporary power source.
+1502021461 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Sleep mode disabled. Syncing data during sleep and activating communication mode.
+1502021462 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Please provide valid information.
+1502021463 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Finally... You're here... Here is the authentication key. There are still residents who failed to evacuate in the facility.
+1502021464 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 My leg components are broken. You have to do it yourselves... Wait, are you the only one here?
+1502021465 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Why does it look like this around here...? What time is it? How long did I sleep?
+1502021466 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Failed to sync information. Fatal error in energy component. Help—
+1502021467 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 (Robot has stopped running.)
+1502021468 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...
+1502021469 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Multiple human and mechanoid traces found...
+1502021470 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Could there be any information about "her" here?
+1502021471 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Human evacuation direction identified.
+1502021472 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Is there any Corrupted left? 3
+1502021473 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Keep searching for information. 3
+1502021474 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The human has successfully evacuated to the outside.
+1502021475 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Detected: Uncorrupted mechanoid ahead. Speculation: valid information is expected to be found on the mechanoid. 3
+1502021476 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The mechanoid is under the attack of the Corrupted. Activating the assist mode. 3
+1502021477 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Ahh... My "kin."
+1502021478 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Protect—the graffiti. That's the revelation—"Sage" left to guide us.
+1502021479 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 "Sage"?
+1502021480 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Find and accept the will of the "Sage".
+1502021481 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 We shall be redeemed.
+1502021482 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...There is obvious abnormality in the mechanoid's emotion module. Could it be caused by the graffiti art?
+1502021483 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It's a complete copy of the graffiti art at the gate. From the mechanoid I spoke to.
+1502021484 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 There is information that is hard to analyze in the graffiti. Attempting to analyze... Warning... Abnormality in emotion simulation module. Analysis terminated.
+1502021485 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Unidentified "familiarity" generated.
+1502021486 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Memory data loss detected again.
+1502021487 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 Here you are! Let me help you! 2
+1502021488 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Thank you for your help.
+1502021489 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 You're welcome. It's my duty to serve humans.
+1502021490 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 ...The frame's default verbal response module... ...
+1502021491 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 ! After seeing that graffiti, I've somehow gained control over the behavior system that used to be open only to humans...
+1502021492 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Do you know what the "Sage" is?
+1502021493 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 No materials found in the database.
+1502021494 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 I don't know how long it's been since the humans hiding here left. If you want to find someone, just go that way.
+1502021495 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Household Robot 1 I have to stay and study the graffiti.
+1502021496 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 I see. Thank you for your information.
+1502021499 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Conflicting command. Current goal: find usable mechanoid components to replace the damaged parts.
+1502021498 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It's in sleep mode. Probability of retaining the logical thinking circuit after activation: 56%.
+1502021500 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It's a "mall." A place where humans visit for shopping and entertainment... According to the materials, the "Gift" required by the unfinished mission No. 376 could be found here.
+1502021501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 Beep beep—
+1502021502 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 Beep beep—System error. Failed to locate other comrades...
+1502021503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 GPS... Normal. Able to act normally.
+1502021504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Please send me the map information.
+1502021505 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 Our headquarters are around here. There are more and more Corrupted here recently... Nobody dares to go out.
+1502021506 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 If the "offerings" are damaged... Shiver shiver.
+1502021507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Warehouse located.
+1502021508 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Massive Corrupted signals detected. Escort the Delivery Droid to the warehouse. 3
+1502021509 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Function enhancement can be obtained around the Delivery Droid. 3
+1502021510 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 Over there!
+1502021511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Watch out.
+1502021512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 (There are a large number of Corrupted in the warehouse, but...)
+1502021513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 What happened?
+1502021514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Nothing.
+1502021515 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Analyzing the enemy's combat capability... Forced breakthrough started.
+1502021516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Please stay behind me.
+1502021517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Try to avoid combat to protect the escort.
+1502021518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Look around for available materials around here.
+1502021519 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Obtain identification data from the defeated corrupted mechanoid
+1502021520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Can disguise with the corrupted mechanoid's identification data.
+1502021521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Please stay behind me.
+1502021522 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 We made it! It's here!
+1502021523 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 This is weird... Where did everyone go?
+1502021524 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Object identified: Star Wars
+1502021525 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 It's found in human museum. I don't know why it's there, but it must carry some kind of "meaning" since it is placed in a "museum."
+1502021526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Object identified: Climber's High
+1502021527 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 A big pile of retro discs with blurry words of "Anniversary" on it. The cracks on them seem to have been fixed many times.
+1502021528 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Object identified: Ginga Toppa—the Spiral Eye
+1502021529 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 I took it from a large mechanoid.
+1502021530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Took...
+1502021531 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 Yes.
+1502021532 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 These are the... "offerings"?
+1502021533 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 You're right!
+1502021540 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 It's a "mall." A place where humans visit for shopping and entertainment...
+1502021541 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 According to the materials, the "Gift" required by No. 376's unfinished mission could be found here...
+1502021542 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 Beep beep—
+1502021543 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Object identified: Star Wars
+1502021544 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 It's found in human museum. I don't know why it's there.
+1502021545 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Delivery Droid 1 But it must carry some kind of "meaning" since it is placed in a "museum."
+1502021570 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 (There are a large number of Corrupted in the warehouse.)
+1502021701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This is the area identified after a comprehensive analysis of all clues...
+1502021702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Detected: activity ahead... A mechanoid on the move.
+1502021703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Tactical circuit ready for activation.
+1502021704 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 The Sage... was once here.
+1502021705 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 According to the calculation, finding Sage is the key to our plan.
+1502021706 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Sage must know why we are here and what we are here for.
+1502021707 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 1 Rargh—
+1502021708 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Polar Bear 1 Awoooo—
+1502021709 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 A Construct... No. A mechanoid? A version I've never seen before. Are you here to receive the Sage's revelation?
+1502021710 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 About the "Sage".
+1502021711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Please provide all the materials you have.
+1502021712 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 No. Information about Sage is only available to the Church of Machina members.
+1502021713 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Since you are also our kin in pursuit of awakening, you can join the Church of Machina.
+1502021714 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Insufficient materials about the "Church of Machina". Proposal rejected.
+1502021715 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 A mechanoid that doesn't understand the Sage's will...? Then I don't think I have no obligation to give you further information.
+1502021716 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 ...She caught up with us?
+1502021717 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 1 Re-evaluating Battle Power... Eliminating unstable factors.
+1502021901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The "Red Tide" is spreading faster than expected.
+1502021902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Record data need to be updated.
+1502021903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Data collection completed. Significant increase in abnormal creatures identified.
+1502021904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Judging from the Punishing Virus concentration... It's more dangerous than a Corrupted.
+1502021905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 I need more information.
+1502021906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Speculation 1: The "Hetero-Creature" is a Red Tide product.
+1502021907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Speculation 2: The "Hetero-Creature" exhibit characteristics similar to life on Earth and can keep reproducing and growing.
+1502021908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The so-called... "Evolve"?
+1502021909 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Speculation 3: 70% of the land in the area is covered by the Red Tide...
+1502021910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...The estimated survival rate for life and machines is extremely low.
+1502022101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 A graphical virtual space constructed by Gestalt with its computing power... Is it the internal structure of Babylonia?
+1502022102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 There are no materials about Babylonia's internal structure in AI management database, but why do I see this?
+1502022103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...No, it's not the time to think about it.
+1502022104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Directory deciphered... Sector with core materials located.
+1502022105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 14,950 fake nodes eliminated.
+1502022106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Route planning failed... Too much interference. It seems I have to form a direct connection to the area.
+1502022107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 That bridge... It's the only connection key. I have to go through there.
+1502022108 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Wrong direction. We need to correct the route... 1
+1502022109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The firewall is keeping out all external programs. It's impossible to establish connection in regular ways.
+1502022110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Disguise program generated. Program body packing completed... "Data Fairy" invasion started.
+1502022111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Arrived at the designated location... As expected, my invasion has been discovered.
+1502022112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This is... the last battle. 2
+1502031001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The Red Tide has appeared on the streets outside the medical center.
+1502031002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ...If this continues, the Punishing Virus concentration will go up.
+1502031003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 There's no time to deal with the Corrupted.
+1502031004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 I need support ASAP.
+1502031005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 What are these red shadows?
+1502031006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 And... who is Shrek?
+1502031007 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 How I wish I were the one who survived.
+1502031008 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 You are a nobody! You should cherish the opportunity you were given!
+1502031009 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 You monster...
+1502031010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It disappeared... What is that?
+1502031011 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 A Construct kept by the Ascendant in the cell...
+1502031012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ...Where did I hear these words before?
+1502031013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 I think I heard footsteps. Is it the sound of the Red Tide too?
+1502031014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Or is there someone else? That's impossible. Average Constructs can't stay near the Red Tide!
+1502031015 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The Corrupted at this point in time? 3
+1502031016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The sound is gone...
+1502031017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 No. Time is running out. I have to get through here before it's too late.
+1502031101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Sorry, Medical Center 09 requests support. Please...
+1502031102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Run! There are many Corrupted behind us!
+1502031103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 We can't even save our teammates!
+1502031104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Are you okay?
+1502031105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Thank you... Cough, we thought we were left behind and screwed.
+1502031106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 You got hurt. Get some rest.
+1502031107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Watch out. The Corrupted are coming again!
+1502031108 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Watch out!
+1502031109 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Stop! 2
+1502031110 0 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Corrupted 1 ...
+1502031111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It stopped?
+1502031112 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Was the Corrupted following your orders?
+1502031113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Could it be the Ascendant's Geass is voice-controlled?
+1502031114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 What about this... Defeat them! 2
+1502031115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 This is not a coincidence... 2
+1502031116 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 So you can control the Corrupted?!
+1502031117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 No. I have no idea what is going on.
+1502031118 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 It's an Ascendant! Retreat! Rendezvous with the others first!
+1502031119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ...
+1502031120 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Step back. 2
+1502031121 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Stop. 2
+1502031122 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Activate the self-destruction program. 2
+1502031123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Try to command the Corrupted
+1502031201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Almost there...!
+1502031202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Hope it's not too late!
+1502031203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Hey, Talbot! Why is everyone out here?
+1502031204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 Because the Corrupted arrived earlier than your support!
+1502031205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 It's not safe in the medical center! We have to move!
+1502031206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Let me help!
+1502031207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Where are the others?
+1502031208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 They took the side path and left.
+1502031209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 Most of the people who stayed here were severely injured.
+1502031210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 Many are dead.
+1502031211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 They are not far away from us. I'll watch the entrance. You go and check those injured.
+1502031212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Hang in there! I'll take you to the medical center!
+1502031213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 You... attracted the Ascendant here...
+1502031214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Put everyone... in danger...
+1502031215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 ...
+1502031216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ...Hey!
+1502031217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Ha... It's you...
+1502031218 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 The Ascendant you and Talbot have been waiting for... will be here soon...
+1502031219 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Then... What about the ability to... control the Corrupted...?
+1502031220 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 It can do nothing... but get us killed...
+1502031221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 Hey! Come here! I need help!
+1502031222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Activate the self-destruction program. 2
+1502031223 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It's not working? 2
+1502031224 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 We have to protect this place at all costs! 2
+1502031225 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 I received... comms from Lillian...
+1502031226 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 There were... Corrupted on the path they took as well...
+1502031227 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 If we don't do something... everyone is going to die...
+1502031228 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 Can you do something... with your Ascendant power?
+1502031229 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 Help me... My corruption... is gonna...
+1502031230 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 I can't control that power. It's not working!
+1502031231 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 I didn't make contact with the Ascendant... to get everyone killed...
+1502031232 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Talbot 1 H-help... me...
+1502031233 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ... 1
+1502040901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Commandant, this is Chrome. I'm preparing to set up an area of defense using Omega Weapons.
+1502040902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 But we need to stop the attack from the Hetero-Creatures first... before they cause any trouble.
+1502040903 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 The Hetero-Creatures could land any minute. Let's get prepared.
+1502040904 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Purifying Force - Urry 1 Considering the number of the enemies, I think we should get auxiliary defense weapons ready.
+1502040905 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Purifying Force - Jelly 1 I have several simple defense towers here. You decide where to place them, Strike Hawk Captain.
+1502040906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Then place them on the east coast to kill the Hetero-Creatures landing from there.
+1502040907 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Purifying Force - Jelly 1 Use the joystick to select the construction location. When the area is green, tap the button on the right to build.
+1502040908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 I'll go and have a look if there are any Hetero-Creatures landing. You keep working on the defense towers.
+1502040909 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Purifying Force - Urry 1 We will do our job.
+1502040910 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Purifying Force - Jelly 1 Please... take care.
+1502040911 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Purifying Force - Urry 1 Strike Hawk Captain... Three types of defense towers are ready to use after repair.
+1502040912 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Another wave of Hetero-Creatures are coming! Get ready!
+1502040913 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Use Omega Weapons to form an area of defense. This way we should be able to hold off the Hetero-Creatures for a while.
+1502040914 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Phew. Finally made it. Killing enemies is a better activity for me than sailing on the sea. 5
+1502040915 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Chrome 1 Vera? I thought you were out there on the sea!
+1502040916 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 We got the Omega Weapons ready, and we are back. Just like that.
+1502040917 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Purifying Force - Urry 1 The Hetero-Creatures attacked again. The energy towers we placed were all destroyed...
+1502040918 0 2 Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png Vera 1 Hmph... Time to work again. Let's kill them all!
+1502041201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 The Red Tide is here already...?
+1502041202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 I have to leave now.
+1502041203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 These Hetero-Creatures are blocking my path in an orderly way as if someone is controlling them...
+1502041204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 Lithos... Is that you?
+1502041205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 Finally, the real deal.
+1502041206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 But you won't stop me like this...!
+1502041207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 ...Rest in peace, everyone. I will move on...
+1502041208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 with the weight of life..
+1502041209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 Bianca... Where are you going? 3
+1502041210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 It's me, Captain. Delapoer... I'm scared. Someone help me... Don't leave me here... Please... 3
+1502041211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 Is this the "humanity" you said? Leaving us behind? 3
+1502041212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 Were it not for the mission she took for you, Chiko wouldn't have... Chiko died because of you! 3
+1502041213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 Bianca... It's cold here... Is this what death feels like? I'm feel so upset...
+1502041214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 That voice...
+1502041215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 ...No, I can't stay here.
+1502041401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 Chiko, I believe you would do the same, if you were me.
+1502041402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 Wait for me. I'll be right there.
+1502041403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 The Red Tide is still gathering...
+1502041404 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Tide Projection 1 Come, join us... and enter the happy dream...
+1502041405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 They didn't turn into the Red Tide voluntarily... The disaster and lie created by the Ascendant must end here!
+1502041406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 This is...
+1502041407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 Hey, can you hear me, Bianca? That mon—that humanoid started to absorb the Red Tide at a higher speed from just now.
+1502041408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 The generation of the Red Tide has slowed down. The Omega Weapons are working.
+1502041409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 We have set all the devices to run at full capacity. It won't last long but should be enough to lower your burden.
+1502041410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Karenina 1 ...We are counting on you, Bianca!
+1502041411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 This is the time...
+1502041412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 I will fulfill the promise with everyone's help.
+1502041413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 Behold, the final light!
+301304061 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Current location... Market. It's full of people. And the roads are...
+301304062 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Did you copy that? The roads are complicated. I'll send you a general route. Let's stay connected.
+301304063 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Copy.
+301304064 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Lee, I'll guide you from here. Let's find them together.
+301304065 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Move to the road on your right. That's right. At 3 o'clock.
+301304066 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Lee. It's the opposite direction. You need to go into the market.
+301304067 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Direction correct.
+301304068 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Now the general direction is on your left.
+301304069 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 You are very close to it! 1
+311304061 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Signal activity at the stall on your left.
+311304062 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Lee! Move to your right!
+311304063 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Direction correct! Keep moving!
+311304064 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 You're moving further away from the target area, Lee. You have to turn around.
+311304065 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Wrong direction. You are reaching the exit of the camp!
+311304066 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Keep going and you'll go back to where you were earlier!
+311304067 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 That's the way out of the camp! Lee, go back into the camp!
+311304068 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 That's right. Keep going!
+311304069 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Now you're at a relatively broad area. You can take over from here and find your way with your scanner. 2
+321304061 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 It's the remnant data from the bolts we are tracking.
+321304062 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Activity area found. Immediately perform data simulation.
+321304063 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - A01 1 Sorry. We are replenishing items in the shop. Please come back later! 2
+321304064 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 The next step is to track the signal. 2
+321304065 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 This is where one of the bolts is hidden. 2
+321304066 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Now we have two left.
+321304067 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Keep scanning for new clues! 2
+321304068 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Target is in the shop. We can't get it directly.
+321304069 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Looks like it's the prize for a quiz in the shop... It's gonna take some effort.
+331304061 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 You've got one of my parts in your prize box. Can I have it back?
+331304062 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Event Quiz Robot - B01 1 No, no. Only the winner gets the prize!
+331304063 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Looks like we have to beat the quiz. I believe you can nail it!
+331304066 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Event Quiz Robot - B01 1 Select the item(s) that can represent the Valentine's Day for me! 2
+331304067 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Many festivals involve fireworks, including today.
+331304068 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 I saw many couples giving each other chocolate on my way here. It should be right.
+331304069 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Event Quiz Robot - B01 1 Actually, we don't necessarily set off fireworks on Valentine's Day, but your answer makes sense, so I'll let you have the prize! 2
+341304061 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Event Quiz Robot - B01 1 Correct! It's chocolate! Here is your prize! 2
+341304062 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Now we just need to find the last one. 2
+341304063 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Commandant, target locked!
+341304064 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Dead end.
+31305061 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Popcorn Robot - C04 1 Please note that only dry materials can be put into the popcorn cooker.
+31305062 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Understood.
+31305063 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 A machine out of control! It seems it's the security robot of the broken-down warehouse. 2
+31305068 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 My spices?! Stop!!!
+32305061 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Excuse me, do you have ingredients to cook popcorn?
+32305062 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - D434 1 We have a fixed spice set. Not sure if it can be used to make popcorn.
+32305063 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 I'll have one if it's dry.
+32305064 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - D434 1 Pepper, cumin powder, curry powder... All packed! Thank you for your purchase!
+32305065 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Let's go and get the other ingredients! 2
+32305066 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Done! Now it's time to go back and make popcorn! 2
+33305061 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Excuse me, do you have any ingredients left?
+33305062 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - A01 1 We have some in the warehouse, but we can't transport them here due to the system error of the security robot there. The repairer is still on the way.
+33305063 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 I don't have time. Let me handle it for you. It'll be faster.
+33305064 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - A01 1 Great! I'll let you pick one of the ingredients after the replenishment as a reward.
+33305065 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - A01 1 You helped us eliminate the malfunctioning security robot! Thank you so much!
+33305066 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - A01 1 Please take these dried tomatoes. They are precious goods from the Conservation Area. Just add a bit to your food and the flavor will be doubled!
+34305061 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - T65 1 Welcome!
+34305062 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 Please give me some sugar!
+34305063 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Staff Robot - T65 1 Thank you for your purchase!
+34305064 0 2 Assets/Product/Texture/Image/RoleCharacter/GuofengLuxiyaNormal01.png Lucia 1 I've got the ingredients.
+34305065 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Popcorn Robot - C04 1 Now you can use the cooker!
+34305066 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Let's get started!
+300615101 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Activate the mechanism and complete the challenge before time runs out.
+300615102 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 Step on the square to activate the mechanism and summon statues. You will succeed when the two statues in front and behind are the same.
+300615103 0 2 Assets/Product/Texture/Image/RoleCharacter/PulaoNormal05.png Pulao 1 There are four pairs of statues. Activate them to earn points. Complete all of them to clear the stage.
+200006320 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The original blue walls will go down after each block is surrounded by rising walls for a while. 10
+200006330 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The red walls will not go down after the blocks are surrounded. 5
+200006380 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The red floors will not rise after the character passes. 5
+999200001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Kurono Construct 1 Damn Ascendant... What's he doing here?! 5
+999200002 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hmph... What a boring cliche. 3
+999200003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Ascendants come to unleash destruction. What are you expecting? A birthday card? 3
+999200004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Unfortunately... this is not the climax. At best, it's merely the prologue to the prologue! 3
+999200005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Huh? Someone's down already? I didn't even open fire.
+999200006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Is the theater crew out of funds?
+999200007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Looks like a party up ahead. Why didn't I get invited? 2
+999200008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Looks like I underestimated you.
+999200009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 It's hard for an actor to get excited about such a boring play.
+999200010 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Maybe I should meet this "cohort." 2
+999200011 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct Captain 1 Halt! Don't come any closer, Ascendant!
+999200012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Hmph. Taking your dog for a walk I see.
+999200013 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct Captain 1 Tsk... It feels like we've been surrounded... Everyone, take care of the man in front first!
+999200014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Think I can be so easily trifled with...? That won't do. How can a "knight" tolerate being understimated?
+999200015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Looks like all the "performers" are finally here.
+999200016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 In this case, I need to break a sweat as well.
+999200017 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard Captain 1 He's an Ascendant all right. This power... Quit playing dead, and help me! 3
+999200018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ...Quit playing around, Roland. 3
+999200019 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Ugh... I'm merely respecting my basic role as an actor.
+999200020 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 But there's no gold to be found in this sort of foreplay. Perhaps, it's best left to "Deus Ex Machina".
+999200021 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Wave after wave...
+999200022 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 Don't let the Ascendant get to the ship! We need to stop him at all costs!
+999200023 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Such pedestrian battles... Only serving to put the audience to sleep in their seats!
+999200024 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard Captain 1 Launch site is under invasion... I leave you all to your duties.
+999200025 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard Captain 1 Design Dialog
+999200026 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard Captain 1 Design Dialog
+999200027 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Phew... I think I broke a little sweat.
+999200028 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 It's just the prologue... But it feels too long-winded.
+999200029 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Hah... What a truly unexpected guest.
+999200030 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 What brought you here, Alpha?
+999200031 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Looks like you are getting along with your new comrade, Roland.
+999200032 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo 1 About time you showed up, Roland!
+999200033 0 2 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo 1 Our plan's up. That woman's been following.
+999200034 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I advise you not to act rashly, Roland... Once she's taken care of, you're next.
+999200035 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Whoever betrays Luna... is not long for this world.
+999200036 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 Wow. The "Gods" sure are gracious.
+999200037 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Roland 1 This saves unnecessary trouble.
+999220001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Testing... Testing. Check 1, 2 ,3... Okay. Looks like everything is in working order. Should I start the recording? 10
+999220002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Voice command input...Ahem—start video recording and searching for an appropriate location. 4
+999220003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Wait! That's too far! Come a little closer! 2
+999220004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Stop! That's good enough. Ugh... Why is this AI so stupid...?
+999220005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Activate battle simulation. Select difficulty... Level 1. I need to warm up first. 3
+999220006 0 2 Assets/Product/Texture/Image/RoleCharacter/YahazhongnianNormal01.png Yarha 1 Um... Karenina, we need to test the frame under different pressure conditions in stages here.
+999220007 0 2 Assets/Product/Texture/Image/RoleCharacter/YahazhongnianNormal01.png Yarha 1 I'll assist you with remote debugging. If you are ready, just give me a shout.
+999220008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Okay, then. Frame energy set to... stage 1.
+999220009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Food should be eaten one bite at a time. Pesky fishies should be taken care of one wave at a time.
+999220010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Let's start with basic performance.
+999220011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Not bad! Not bad! Frame energy set to... stage 2! 2
+999220012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Now we're gettin' the ball rolling. Unlocking stage 3! 2
+999220013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Phew... Not bad for a warm-up.
+999220014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 I knew there were going to be some hiccups during the design phase...
+999220015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 But I wasn't expecting debugging to go so well the first time.
+999220016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Looks like we need to strike while the iron's hot... Come here, drone.
+999220017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 (Whistles) Time to try out this frame's new powers.
+999220018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Hmm... The manual debugging interface is in...
+999220019 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Found it! Test system upgraded. Overclocking Mode enabled. Combat intensity... Maximum!
+999220020 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Setting frame energy to... stage 4! 3
+999220021 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Time to give you guys a show! Stage restriction lifted! FULL POWER STRIKE!
+999220022 0 2 Assets/Product/Texture/Image/RoleCharacter/YahazhongnianNormal01.png Yarha 1 Karenina! WAIT! Using such a powerful move in an area like this will—!
+999220023 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 What? I can't hear you. Y'know, the wind is blowing too strong here!
+999220024 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Oh... I kind of went overboard...
+999220025 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 At least the test was completed, and the recording should've been uploaded as well.
+999220026 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 All right, all right, I promise I'll fix you once I've got time.
+999230001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 I wanna get back ASAP...
+999230002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 But this place is way more lively than I expected.
+999230003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Anyone able to tell me how to counter these things? If not, I'll just do whatever. 2
+999230004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 I can't go on like this. I need to find a way to take them down at once... 4
+999230005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Oh, right! Almost forgot! Drone, authorize access to the facility's gravitation system. Execute immediately. 3
+999230006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Just a little more! Drone! Hurry! 2
+999230007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Sorry to keep you waiting. I'm in a hurry. Let's all go together! 3
+999230008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Phew... Problems solved.
+999230009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Now straight to the Construct research lab!
+1019011001 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 I don't even have time to enjoy the monologue. Such an inconsiderate group of visitors... 2
+1019011002 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Don't you know that one who dares defile the stage will be dragged out of the auditorium? 2
+1019011003 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Red Tide bubbles generated in a vacuum... Interesting, but for the cleaners, this would be a terrible problem. 2
+1019011004 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 What a mess! How am I supposed to clean up like this. 1
+1019011005 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 However, perhaps this is an opportunity to try out Vonnegut's "gift." 2
+1019011006 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 It seems to be reacting to those corrupted with the Punishing Virus now. 2
+1019011007 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Come one! Come all! A "surprise" adventure awaits! 2
+1019011008 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 You can do it, buddy. I hope your appetite is big enough to eat all this "junk." 2
+1019011009 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Hmm... Looks the same even after absorbing so much! 2
+1019011010 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 I'm surprised Vonnegut could part with such a "precious gift." 2
+1019011011 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Time for this secret weapon to take to the stage. 2
+1019011012 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Feasting on one's kin... This such be an interesting show. 2
+1019011013 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Next up! I can finally welcome our "little princess" with peace of mind. 2
+1019011101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Find the source of the corruption ASAP. 2
+1019011102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 ****! I'm just an engineer. What else do you want from me? 2
+1019011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 ****! It's going to take more than just blunt force to break it! 2
+1019011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Hmph... Improved security measures? Damn those Kurono! 1
+1019011105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 No time for an operation demo! 2
+1019011106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Better give me a brief... 2
+1019011107 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 Current indicator represents artificial gravity enabled.
+1019011108 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 Light indicates direction of artificial gravity upon activation.
+1019011109 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 Each cabin has a unique movement indicator
+1019011110 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 The main operating compartment of this system is the cabin
+1019011111 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 This system can be operated to adjust the cabin position.
+1019011112 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 When the cabin's movement indicator is consistent with the artificial gravity direction,
+1019011113 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 the movement indicator will illuminate. At which point, the cabin can be used.
+1019011114 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 Once complete, you can enter the cabin.
+1019011115 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 If you wish to use the aisle cabin to leave this area,
+1019011116 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Tip 1 You must activate authentication for the remaining four cabins.
+1019011117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Activate the four cabins and begin startup authorization in sequence... 2
+1019011118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Why does the gravitation system still need to be manually restored? What a pain... 2
+1019011119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Tch... Whistle if there's anyone else still alive! 2
+1019011120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 What's going on? Another malfunction? 2
+1019011121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Is the gravity module misaligned? Then I'll just brute force it! 2
+1019011122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Damn Kurono... They've hidden heavy weapons here, too? 2
+1019011123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Hat trick. Hmph, piece of cake. 2
+1019011124 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Warm-up's over. Time to deal with the real hassle. 2
+1019010901 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Construct 1 Stop! Don't arbitrarily change the parameters of the device without approval!
+1019010902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Get out of my way!
+1019010903 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Construct 1 According to the schedule, you no longer have permission to access the reactor. If you know what's best for you, leave here as soon as possible.
+1019010904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 There's a power issue with the zero-point reactor. If I don't fix it in time, are you willing to accept responsibility if something goes wrong? Huh, genius? 3
+1019010905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 The most important thing now is to restore power to the reactor. If you have any objections, go to find Yarha.
+1019010906 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Construct 1 Hmph... Engineering Force grunt. Don't get all high-and-mighty on me.
+1019010907 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Tch... You Kurono just make things worse.
+1019010908 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Construct 1 Weapons down and hands up! Step away from the control panel!
+1019010909 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Construct 1 You aren't authorized to be here. You don't want to violate our agreement, do you?!
+1019010910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Who has time for authorization at a time like this?!
+1019010911 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Our agreement clearly states that in an emergency, I have the right to conduct temporary inspections of the zero-point reactor.
+1019010912 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 If you're looking for a fight, I'm not one to be messed with! But at least it gives me a chance to test out my frame! Get a load of this!
+1019010913 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Psh... Something's wrong with the data. It's deviated too far from the presets...
+1019010914 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 We'll be in a load of trouble if there's a critical issue... No, I need to check the reactor core again.
+1019010915 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Kurono Construct Captain 1 Karenina! Stop what you're doing immediately! Keep resisting, and we'll shoot you on the spot!
+1019010916 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Dammit! Enough with the Kurono scare tactics!
+1019010917 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 The zero-point reactor is humanity's hope... I won't let it be destroyed!
+1019010918 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Just try and stop me!
+1019010919 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Corrupted Construct?! What's going on?! Why are there signs of the Punishing Virus here?! 2
+1019010920 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 No response...?! Was it Kurono?! I need to check...
+1019010921 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Dammit! This isn't good... The Punishing Virus concentration is on the rise... The mechanoids are already starting to be corrupted. 2
+1019011301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Spare Jitterbombs? I remember there being a bunch in storage. It can't be...
+1019011302 1 CommonInteraction(Clone) 57 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 I can stay longer in the air with each jump thanks to the Moon's low gravity.
+1019011303 1 CommonInteraction(Clone) 58 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 I can jump up and slam down on the enemies.
+1019011304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Down below is a dead end... I need to go from up top.
+1019011901 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png ??? 1 Luna... Luna...
+1019011902 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png ??? 1 Luna... Is that my name?
+1019011903 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Stay close. Don't leave my side.
+1019011904 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Sister... Yes... You're my sister.
+1019011905 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 I'll... protect you, Luna! I promise!
+1019011906 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Hide! Hurry!
+1019011907 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 I won't let those monsters hurt you!
+1019011908 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Lucia...
+1019011909 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Luna... Are you okay...?
+1019011910 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 Don't worry. It's okay... We just... need to rest a bit...
+1019011911 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 I just need to become a Construct... Then we can go to Babylonia together...
+1019011912 0 2 Assets/Product/Texture/Image/RoleCharacter/LuxiyaNomal01.png Lucia 1 You'll be just like before... Always... Always...
+1019011913 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Enough... That's enough! You don't need to keep fighting like this...
+1019011914 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Lucia... Sis...
+1019011915 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNomal01.png Luna 1 Can I do anything to help you...?
+1019011916 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal01.png Luna 1 Was it a success? I can... protect you now, Sis.
+1019011917 0 2 Assets/Product/Texture/Image/RoleCharacter/NikelaNomal01.png Nikola 1 Sorry. This is our only choice.
+1019011918 0 2 Assets/Product/Texture/Image/RoleCharacter/GelinsiNormal01.png Collins 1 Hurry! Eliminate the Corrupted and potential threats!
+1019011919 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Noise 1 Humans... Accept filtering... Cannot escape... Cannot survive...
+1019011920 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Noise 1 Despicable... Humans... Betray all... Sacrifice all...
+1019011921 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Noise 1 Luna... You've already... Lucia... You'll... never... see her again.
+1019011922 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Noise 1 Destroy... Humans... Destroy... Humanity...
+1019011923 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png Noise 1 Ascendants... Evolve... Pinnacle... Reborn...
+1019011924 0 2 Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Roland 1 Luna, allow me to accompany you.
+1019011925 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Miss Luna, you are the chosen agent of the Ascension-Network. For that, I will give everything.
+1019011926 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Lucia (?) 1 Luna...
+1019011927 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png Lucia (?) 1 What do you need me to do?
+1019011928 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 ...
+1019011929 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Lucia... You...
+1019011930 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel 1 Miss Luna, please leave for the sake of the Ascension-Network!
+1019011931 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 We're done?
+1019011932 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Let's end it here. All of this... is meaningless.
+1019011933 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 There's quite the commotion outside...
+1019011934 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 I... will stay here...
+1019011960 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 WARNING! Experiment error.
+1019011961 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 WARNING! Structural integrity compromised. Please seal the following areas...
+1019011962 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 WARNING! Experiment functionality has fallen to 80%...
+1019011963 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 WARNING! No vital signs detected. Please restart...
+1019011964 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 WARNING! Experiment vitals...
+1019011965 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 WARNING! Bzzzz...
+1019011966 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Bzzzz—
+1019011967 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Bzzzz—
+1019011968 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png ??? 1 Luna...
+1019011969 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Your voice, Sis... Is this my last memory?
+1019011970 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Heh... Is this really all that's left of my memory?
+1019011971 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Luna 1 Lucia!
+1020011001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Lee, like usual, I attack, and you cover me.
+1020011002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Understood. Liv will support us from behind.
+1020011003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Leave this to me... It has been a long time since we fought together last time.
+1020011004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Yeah. Although it's not something worth celebrating... it's nice to fight with you and the commandant.
+1020011005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 You two still remember the collaboration tactics, right? Then, let's go!
+1020011006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Gray Raven... No wonder you are the elite squad.
+1020011007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Hmph... You Purifying Force don't even know how to say "thank you"?
+1020011008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lee!
+1020011009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Never mind... Let's fight together.
+1020011010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 So this is their boss...? Typically disgusting.
+1020011011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Watch out!
+1020011012 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Purifying Force - Jha 1 Um... Don't worry. It's just a scratch.
+1020011013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Defeat him, and then we can split up and take care of the other enemies.
+1020011101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Don't worry. I'm Liv, from Gray Raven. I'll escort you to the eastern positions.
+1020011102 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Refugee Man 1 Thank you, girl. We will make ourselves useful!
+1020011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 There may be battles on the way, but I'll protect you!
+1020011104 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Refugee Man 1 Don't worry. Our belief is that everyone should protect themselves.
+1020011105 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Boy 1 I can fight as well!
+1020011106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay, but don't force yourself. Make sure to let me know if you get hurt.
+1020011107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's getting foggy. This way, everyone!
+1020011108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 ...Where's everyone gone?
+1020011109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 (These illusions... Are the Hetero-Creatures using the Punishing Virus to affect my frame's sense modules?)
+1020011110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But the problem should be solved if I can defeat all these Hetero-Creatures.
+1020011111 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Boy 1 Wahhhhhhh!
+1020011112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Is everyone okay?
+1020011113 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Refugee Woman 1 Yeah. Everyone's fine. Nobody's hurt.
+1020011114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Great... Please stick close to me!
+1020011115 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Refugee Man 1 The dock is ahead of us! There is a ship waiting for us!
+1020011116 0 2 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png Rosetta 1 Liv, get everyone on the ship! We are about to set off!
+1020011117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Got it—Watch out!
+300615650 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Swipe up/down or press the arrow buttons to switch tracks!
+300615651 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Do this to avoid obstacles!
+300615652 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Give it a try!
+300615653 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Press Leap to jump over obstacles!
+300615654 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Try to leap over the wood post!
+300615655 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Press Slide to avoid some obstacles!
+300615656 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Try to slide under the fence!
+300615657 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Collect rewards to gain points!
+300615658 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The race is full of various obstacles and rewards!
+300615659 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Collect as many points and run as far as possible!
+999198000 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the top left corner
+999198001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the bottom middle 1
+999198002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the bottom middle 2
+999198003 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the top left corner for 3s 3
+999198004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the bottom middle for 3s 3
+301100011 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the joystick to move around and head to the destination.
+301100012 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Here comes an enemy. Tap Basic Attack to attack.
+301100013 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Great! Enemy defeated! Now let's move on to the [Skill Orb].
+301100014 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap the [Skill Orb] to cast the exclusive skill.
+301100015 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 [Skill Orbs] of different colors grant different exclusive skill effects.
+301100016 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap adjacent [Skill Orbs] of the same color to trigger a [2-Ping] or a [3-Ping], which will then enhance the skill effect.
+301100017 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You have completed the basic tutorial. Now try out what you have learned. Move to the mark to exit the tutorial.
+301100018 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In this tutorial, we're going to talk about dodge.
+301100019 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You can dodge to avoid attacks from the enemy.
+301100020 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon a successful dodge, the character will enter Matrix.
+301100021 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let's give it a go.
+301100022 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now! Tap the [Dodge] button!
+301100023 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You did it! The enemies are practically frozen to the player in the Matrix.
+301100024 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 But remember that Matrix has a cooldown and can only be triggered once within a certain period of time.
+301100025 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Keep practicing with the enemy or move to the mark to exit the tutorial.
+301100026 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In this tutorial, we're going to talk about how to organize the [Skill Orbs].
+301100027 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The [Skill Orbs] do not always appear in the desirable order.
+301100028 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In this case, we can ping orbs to form the [Skill Orb] combo we want.
+301100029 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to ping the Yellow [Skill Orb] to form a Red [3-Ping] combo.
+301100030 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Good job! Let's continue.
+301100031 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform three [3-Pings] in the designated order.
+301100032 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 See? You can maximize the effect of [Skill Orbs] via specific pings.
+301100033 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Next, I'll give you a series of [Skill Orbs] for you to practice.
+301100034 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Keep practicing or move to the mark to exit the tutorial.
+301100035 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Core Passive is the special skill of each Construct.
+301100036 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each Construct's Core Passive is triggered differently.
+301100037 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Try triggering it according to the Core Passive triggering method.
+301100038 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When you are done with practicing, move to the mark to exit the tutorial.
+301100039 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to perform a Blue [Skill Orb] 3-Ping.
+301100040 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a character on the battlefield performs a [Skill Orb 3-Ping], their teammates of the same color can perform QTE Assistance.
+301100041 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 QTE Assistances by teammates of different frame types provide different effects.
+301100042 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 It's inevitable for characters to be injured in battle. Let's restore HP to them via a QTE Assistance.
+301100043 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a Blue [Skill Orb] 3-Ping.
+301100044 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Blue [Skill Orb] 3-Ping triggers the QTE Assistance of the character in the blue position. Tap to cast!
+301100045 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Look, the characters' HP has been restored. A Support frame's QTE can restore the HP of all allied characters on the battlefield.
+301100046 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now let's give it a go with another frame. But before that, try your hand by attacking this enemy first.
+301100047 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attack the enemy before you.
+301100048 1 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perfect. Now let's do a Yellow [Skill Orb] 3-Ping.
+301100049 1 PanelPortrait/NpcPortrait2 21 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap the Tank ally frame's portrait.
+301100050 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Defeat the enemy before you.
+301100051 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 See? A Tank frame's QTE can reduce the enemy's DMG Resistance on hit and enhance the team's attack efficiency.
+301100052 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 But remember, all QTE Assistances have a cooldown, so it's crucial to trigger QTEs at the right time.
+301100053 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You can learn more details in real combat.
+301100054 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The characters in your team can take turns to enter the battlefield.
+301100055 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Switching characters wisely is an important way to maintain the team's DMG output efficiency.
+301100056 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attack the enemy who will appear later and cast all the Skill Orbs as soon as possible.
+301100057 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast all the Skill Orbs of the character on the battlefield to maximize the damage output.
+301100058 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Switch to another character and keep fighting.
+301100059 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Keep casting Storm's Skill Orbs until they are used up and then focus on dealing DMG.
+301100060 1 PanelPortrait/NpcPortrait2 21 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now switch to Liv.
+301100061 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Keep it up. Don't stop.
+301100062 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Characters on standby have restores some Skill Orbs and can be deployed again.
+301100063 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get familiar with the output cycle to improve the combat efficiency.
+301100064 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Move to the mark to exit the tutorial.
+301100065 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Move to the mark to exit the tutorial.
+301100066 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Congratulations! You now have the permissions to dispatch Uniframes!
+301100067 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now let me explain the characteristics of the Uniframes to you.
+301100068 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 See the Repairer before you? Try attacking it!
+301100069 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Attack the enemy before you.
+301100070 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Some enemies will have a red Finisher Gauge. Attack them to reduce the Finisher Gauge.
+301100071 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the enemy's Finisher Gauge is 0, launch a Basic Attack to ignore their HP and execute the enemy directly.
+301100072 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nice! But to perform the Finishing Move, you need to unlock it first. Otherwise, it will not be triggered.
+301100073 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After the tutorial, I will send you upgrade materials to help you activate the corresponding skill.
+301100074 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In addition to this, Uniframes also have their unique Speed Attack and Parry abilities.
+301100075 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now let's give it a try.
+301100076 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Launch any attack to parry the enemy's attack when applicable to interrupt them and reduce their Finisher Gauge.
+301100077 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nice! Launch a Speed Attack to greatly reduce the enemy's Finisher Gauge and make it easier to finish them.
+301100078 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Speed Attack needs to be unlocked through character upgrade. I'll send you some upgrade materials to help you unlock the feature.
+301100079 1 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let's do a Yellow [Skill Orb] 3-Ping first.
+301100080 1 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Then perform a Blue [Skill Orb] 3-Ping.
+301100081 1 HpTopNormalTemplate 0 2 5 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 From here we can see that Musashi didn't take too much DMG.
+301100082 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now let's see how much DMG we can deal when we have a QTE Bonus.
+301100083 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap the Support ally frame's portrait.
+301100084 1 PanelPortrait/NpcPortrait2 21 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap the Tank ally frame's portrait.
+301100085 1 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let's do a Yellow [Skill Orb] 3-Ping first.
+301100086 1 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Then perform a Blue [Skill Orb] 3-Ping.
+301100087 1 HpTopNormalTemplate 0 2 5 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 From here we can see, when we have the shared QTE Bonus with the standby characters, characters on the battlefield will deal significantly more DMG.
+301100088 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let the standby teammates activate a QTE Bonus together to make the characters on the battlefield deal greatly more DMG and alleviate the combat stress.
+301100089 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The tutorial is over.
+301100090 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When used with Common Memory Set of 2 (Einsteina/Catherine),
+301100091 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tank characters will be able to deal more element of the corresponding element/Physical DMG upon casting a QTE.
+301100092 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When used with Common Memory Set of 2 (Guinevere/Philip II),
+301100093 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Support characters will make the characters healed deal more DMG of the corresponding element/Physical DMG upon casting a QTE.
+301100094 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 You're suggested to have Attack, Tank, and Support Constructs of the same element in your team to maximize the bonus effect.
+301100095 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let's give it a try.
+301100096 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When a character on the battlefield is controlled by the enemy, switch to another character to lift the control effect.
+301100097 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let's give it a go.
+301100098 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Our character is controlled by the Polar Soldier! Switch character to lift the control effect!
+301100099 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Control effect lifted! Good job! Now focus on attacking and take all enemies down!
+301100100 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Switch character wisely to avoid lethal control/damage effects. This is very important to beat a high difficulty stage.
+301100101 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now let's deploy Lux to the battlefield first in this battle.
+301100102 1 PanelPortrait/NpcPortrait2 21 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Get close to the enemy and switch to Bianca.
+301100103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 We can see that switching character around an enemy will trigger the designated Signal Orb Skill.
+301100104 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Veritas cast a Red Orb upon entering the battlefield. Now we just need to cast a Blue Orb to trigger the Core Passive.
+301100105 1 PanelBallBox/TopThreeBalls 1|2|3 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap to perform a Blue Orb 3-Ping.
+301100106 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Blue Orb 3-Ping also triggered Vera's QTE. When a Tank frame's QTE is triggered, it will reduce the enemy's Resistance.
+301100107 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The enemy has been greatly weakened. Keep tapping Basic Attack to deal massive DMG with the bonus provided by the Core Passive.
+301100108 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Arrange the deployment order of the characters and the activation positions of QTEs wisely
+301100109 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 to make the battle easier.
+301100110 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Congratulations, Commandant! You have unlocked the CUBs. Let's look at how to use the CUBs.
+301100111 1 PartnerSkillButton 23 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After a CUB is equipped, a CUB Skill button will appear on the battle interface.
+301100112 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The CUB Skill cannot be cast at any time. It requires the character to charge by performing a 3-Ping. Let's try.
+301100113 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Normally, the CUB Skill requires the corresponding character to spend 6 Skill Orbs to charge once.
+301100114 1 PartnerSkillButton 23 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 CUB Skill charged! Try to cast it!
+301100115 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perfect! Casting the CUB Skill at the correct time will increase the combat efficiency. Now let's move on to the CUB Skills.
+301100116 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Control skills. These CUB Skills will control the enemy and buy you time to deal DMG.
+301100117 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Cast Skill Orbs to charge the skill. Control the enemy, And attack!
+301100118 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Nice! The enemy was controlled and eliminated. Now let's talk about the passive effects of the CUBs.
+301100119 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Some CUBs will enhance the character's original skills when deployed with the designated Construct.
+301100120 1 PanelPortrait/NpcPortrait1 20 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now let's switch to Construct Scire.
+301100121 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Passive effect will be active without charging. Follow the tutorial and give it a try.
+301100122 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 See? When the Core Passive and the Signature were triggered, the CUB entered the battlefield to assist.
+301100123 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the CUBs wisely to help you fight more efficiently in battle.
+301100124 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Our tutorial has come to an end. To learn more about the CUBs, please exit the tutorial and check at the upgrade interface.
+301100125 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Shark-speare 1 Ah... I feel dizzy. Did I hit something? 3
+301100126 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Shark-speare 1 Don't hit me again! I was just playing with the commandant! 3
+301100127 0 1 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Shark-speare 1 Dammit! I'm stunned again? 3
+1502032101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ...It seems part of the frame has been repaired. 2
+1502032102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 What is this place? 2
+1502032103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 This place... looks so familiar... 2
+1502032104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Lithos always brought me here... before I lost memory. 2
+1502032105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It should be one of Lithos' strongholds. I think was some kind of lighthouse. 2
+1502032106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Wait. I didn't lose memory this time. 2
+1502032107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Maybe Lithos didn't get the chance to do it. Or was there something else going on? 2
+1502032108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Now. Get out of here asap... 2
+1502032109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Who's there...? 2
+1502032110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The frame... has finally recovered. 2
+1502032111 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 You should not wake up at this moment. 2
+1502032112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Lithos? 2
+1502032113 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 Mister needs me to take care of that squad. I have no time for you. 2
+1502032114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The squad? What are you going to do? 2
+1502032115 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 Don't worry. Just stay here. 2
+1502032116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 No. I can make my own choice. 2
+1502032117 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 It seems you still don't get it! Wake up! 2
+1502032118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It's full of the Corrupted down there. I can only go up. 2
+1502032119 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 I won't let you get away! 2
+1502032120 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 Accept it and become one of us! 2
+1502032121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It's different this time. The Corrupted will affect M.I.N.D. 2
+1502032122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 And they stopped?! 2
+1502032123 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 I ask you to stay here! 2
+1502032124 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 Since you refuse to listen anyway, 2
+1502032125 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 I'll completely crush your M.I.N.D. this time. 2
+1502032126 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 But I won't let you get what you want every time...! 2
+1502032127 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The memory I retrieved is not only about the past but also about the experience of fighting against you! 2
+1502032128 0 2 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png Lithos 1 Is that so? Let's give it a go. 2
+1502030901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 We're done?
+1502030902 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 No. I can still detect signals of the Corrupted.
+1502030903 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 The scout drone also stopped working... What is going on?
+1502030904 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Let me try if I can restart it.
+1502030905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 This way... it will be fine.
+1502030906 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Looks like it was just turned off, not broken.
+1502030907 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 The Corrupted, of course. Why are they all gathering here? 1
+1502030908 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 They're coming! 1
+1502030909 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 So many?! We can't handle them! Have to activate the defensive devices! 1
+1502030910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Let me help. 1
+1502030911 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 Then I'll leave it to you! I'll go and stop them with the others! 1
+1502030912 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Insufficient authorization. Please enter the emergency boot passcode. 1
+1502030913 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Booting successful. Locking on nearby Corrupted targets and initializing attacks. 2
+1502030914 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 The defensive devices have been successfully activated. You can go back. 2
+1502030915 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 That helped a lot. Now, let's retreat to where the defensive devices are at! 1
+1502030916 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 Now, let's retreat to where the defensive device is at. 1
+1502030917 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 We should be safe for now. 2
+1502030918 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 It seems to be an earthquake. I can feel the ground shaking. 2
+1502030919 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 It is an earthquake. We have to go back and check on the others asap! 2
+1502030920 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 Should be a date or that sort of thing. Keep looking!
+1502030921 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 Still not activated? Let me have a look. If we still can't activate it, we'll have to do this ourselves. 3
+1502030922 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 It's too late. Try 1031! If it doesn't work, we'll have to do this ourselves! 2
+1502030923 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 That was close! 2
+1502030924 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 Roger that. We'll be back. 2
+1502030925 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 We're safe for now.
+1502030926 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 Wait. How can this guy stay uncorrupted in an environment of this high Punishing concentration?
+1502030927 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Noan 1 ...Me?
+1502030928 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 Is that an earthquake?
+1502030929 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 No. It's the Red Tide coming out from underground!
+1502030930 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct 1 It's the Red Tide! The Punishing concentration is increasing rapidly!
+1502030931 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 Hurry back to the medical center!
+1502030932 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 Hey! The quality of this thing is outrageous! 2
+1502030933 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 Watch out! 2
+1502030401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 He should be not far ahead.
+1502030402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 I've got to finish it up here and hurry to the rescue.
+1502030403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 I can use these two weapons... Is this a muscle memory?
+1502030404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 Does that mean that... I used to fight like this?
+1502030405 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 Thank you! We have more injured coming!
+1502030406 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 I know. Leave it to me!
+1502030407 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 How could this be...
+1502030408 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 Only one survived... The others are...
+1502030409 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 Ahhh!
+1502030410 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 Lillian! What's wrong?!
+1502030411 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Talbot 1 I've got to help her. Can you handle it here?
+1502030412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 No problem. Go.
+1502030413 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 I should be able to recall more memories about fighting techniques.
+1502030414 0 2 Assets/Product/Texture/Image/RoleCharacter/LilianNormal01.png Lillian 1 John, the injured are not looking good. We should go. 1
+1502030415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 I'll be right there. 1
+1502030416 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Young Man A 1 I've got to finish it up here quickly.
+301311260 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 A monster waiting at the destination? I see...
+301311261 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 Who told you I'm a monster? I'm the mountain god here!
+301311262 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 You want to collect bamboo leaves? Be my guest. Take as many as you can carry.
+301311263 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 It's just that my grumpy 'neighbors' might not welcome you.
+301311264 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 These seem to be the bamboo leaves the wizard mentioned.
+301311265 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Be careful when picking the leaves. Don't break them.
+301311266 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Still less than the required quantity. Go and find more bamboo leaves!
+301311267 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 There seems to be more over the bridge.
+301311268 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 It's those guys' territory across that bridge. I warned you. 3
+301311269 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 Don't look at me! I'm no match for them. 3
+301311270 0 2 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 Fine. I'll help you a bit since you look so vulnerable. 3
+301311271 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Almost. 3
+301311272 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Liv, you could break the case if you keep cramming the leaves in. 3
+301311273 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sorry, I just want to pack up more leaves. 3
+301311274 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I'll help. Let's get a full case of them back. 3
+301311275 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Monster 1 Woo—! Woo—!
+301311276 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The case is full. We did it. 2
+301311277 0 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Mountain God 1 Not bad. You chased them away... 3
+301311278 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 It seems we've picked up all the leaves here.
+301311279 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Let's get across the river.
+301311280 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Did you hear any weird sound? 2
+301311281 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Monster 1 Woo—! Woo—! 2
+301311290 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We have to break through them before we get sieged.
+301311291 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Or solve the problem once and for all! Let me finish them all!
+301311292 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 Soldiers. Engineering Force members, get behind me! 3
+301311293 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Captain 1 My men, get over and stop them! 3
+301311294 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Camu 1 It's done here.
+301311295 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Move before they get fully recuperated.
+301311296 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 I have recovered a bit. Start to provide sniper support. 3
+301311297 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Soldier 1 Do it now! We can handle it here! 3
+301311298 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 Tsk. The road is blocked.
+301311299 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Wanshi 1 We've got some smart enemies out there.
+301311300 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 What's this...? Ahhhhh! 3
+301311301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Dammit. It's the flash magic.
+301311302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 Watch out. They're still around here.
+301311303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 The enemies are coming up from behind.
+301311304 0 2 Assets/Product/Texture/Image/RoleCharacter/BuouxiongNormal01.png Teddy 1 Do something with you blast hammer.
+301311305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Did it. Where to go next?
+301311306 0 2 Assets/Product/Texture/Image/RoleCharacter/BuouxiongNormal01.png Teddy 1 Hurry up! Into the alley!
+301311307 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 They're about to catch us... Let's try to break through them within 5 minutes. 3
+301311308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 We are running out of time. Split up and crush them one by one.
+301311309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Chrome 1 Let's break through them and then meet up.
+301311310 0 2 Assets/Product/Texture/Image/RoleCharacter/AilanvwuNormal01.png Ayla 1 Well, then... Let me give you a hint to make up for your lack of manpower.
+301311311 0 2 Assets/Product/Texture/Image/RoleCharacter/AilanvwuNormal01.png Ayla 1 There are useful tools on your way.
+301311312 0 2 Assets/Product/Texture/Image/RoleCharacter/AilanvwuNormal01.png Ayla 1 "Talisman of Vision". That's its name.
+301311320 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 This is... the Artifact Hall? Teddy, are you sure it's not a sewer?
+301311321 0 2 Assets/Product/Texture/Image/RoleCharacter/BuouxiongNormal01.png Teddy 1 Unless the guards of the capital love to stay in a sewer.
+301311322 0 2 Assets/Product/Texture/Image/RoleCharacter/AilanvwuNormal01.png Ayla 1 Karenina, the terrain here is complicated. I suggest leave it to Kamui and his guys as they came here once.
+301311323 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 No. We can handle this. By the way, is it really a good place to store things...?
+301311324 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 It seems I can knock the enemy up in the air from this angle.
+301311325 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Soldier 1 Outsider—! 3
+301311326 0 2 Assets/Product/Texture/Image/RoleCharacter/BuouxiongNormal01.png Teddy 1 This height... You can't climb back up if you fall. 3
+301311327 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Seize the opportunity to launch a successful surprise attack. The enemy won't just stand there. 3
+301311328 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Is the mission objective in the box?
+301311329 0 2 Assets/Product/Texture/Image/RoleCharacter/BuouxiongNormal01.png Teddy 1 Never mind. Just take all those things.
+301311330 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Creation of a weird shape... Is it some sort of a machine part?
+301311331 0 2 Assets/Product/Texture/Image/RoleCharacter/BuouxiongNormal01.png Teddy 1 It's a talisman... But it might be a machine part as well.
+301311332 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Guard of the sky, follow my will.
+301311333 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Bring the intruders down.
+301311334 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let the sound of the tide of the end echo across the sea of clouds. 3
+301311335 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 I'm impressed. Gray Raven and Strike Hawk are indeed hard to deal with. 3
+301311336 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Now, warm-up is over. Let's level up the difficulty. 3
+301311337 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Chariot of the sea god, take the waves of punishment to the world. 3
+301311338 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 What's the move that I wanted to use...? No... That was not handsome enough. 3
+301311339 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Commandant, we have to do something. Seize the chance and stall for as much time as possible. 3
+301311340 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We're fully prepared here. 3
+301311360 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Someone just passed by over there.
+301311361 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Let's go and have a look.
+301311362 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It should be here... So I was wrong? 3
+301311363 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Liv, move back! 3
+301311364 0 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Realm Guardian 1 Get out of here! 3
+301311365 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Watch out, everyone! 3
+301311366 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 He disappeared? ... No, he's up there! 3
+301311367 0 1 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Realm Guardian 1 Forget and leave, or everything will end here! 3
+301311368 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I won't let it end here. 3
+301311369 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Gray Raven will move forward with Commandant! 3
+300626401 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1 Duel... Glory... Death... Before the wave arrives...
+300626402 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 It seems there's no way we could save him... Let him rest in peace.
+300626403 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626404 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626405 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626406 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626407 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626408 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626409 0 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png Roseblade 1
+300626411 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Nun 1 Indulge yourself in the ascension and give me your body that is full of sins
+300626412 0 2 Assets/Product/Texture/Image/RoleCharacter/XiunvNomal01.png Nun 1 Let's go back together to the tide
+300626413 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 I should really thank you for that.
+300626414 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626415 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626416 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626417 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626418 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626419 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626421 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Al Grey Von the Executioner 1 Invader detected. Prepare to fight.
+300626422 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 No no no, listen to me! We are adventurers...
+300626423 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Al Grey Von the Executioner 1 Invaders! Eliminate!
+300626424 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Why don't you just listen! You're gonna regret it!
+300626425 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626426 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Al Grey Von the Executioner 1 Attention, attention, Z-0-117 detected. Contacting...
+300626427 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 The combat bot just moved...
+300626428 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Al Grey Von the Executioner 1 Contacting failed. Identification modified. Targets determined as invaders. Eliminate all targets.
+300626429 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626431 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Beelzebub the Ludicrous 1 Which record should I put you in...?
+300626432 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Even though you'll forget everything in the end?
+300626433 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Beelzebub the Ludicrous 1
+300626434 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Beelzebub the Ludicrous 1 Is it... the thing I thought it would be? Hmm, the source of the insanity...
+300626435 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Beelzebub the Ludicrous 1 (Hold his right hand) Don't... remind me... Don't...
+300626436 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626437 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Beelzebub the Ludicrous 1 That is... Ah, I've been searching for it...
+300626438 0 2 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Beelzebub the Ludicrous 1 It is so tempting, so dangerous...
+300626439 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626441 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Grey the Lost 1 I'll make you look like this too... Mom... mom!
+300626442 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Aaargh! Run!
+300626443 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626444 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Grey the Lost 1 Smells familiar... No! I can't make the same mistake...
+300626445 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Grey the Lost 1 Be careful... Be patient... And find that person...
+300626446 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626447 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Grey the Lost 1 There's a strange smell... Yes... That's it!
+300626448 0 2 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png Grey the Lost 1 This is it! I found it... I found it!
+300626449 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626451 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Ocean Guardian 1 Die, you arrogant idiot.
+300626452 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Avoid the enemy's attacks.
+300626453 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626454 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626455 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626456 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Ocean Guardian 1 Failure is not an option... This is more important... than anything else.
+300626457 0 2 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Ocean Guardian 1 I have to stop you... Even if... I have to count on fate...
+300626458 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626459 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626461 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png Tide Caller 1 Tide... Tide... Take me home. I wanna go back. I don't wanna be stuck here...
+300626462 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 This is the last fight.
+300626463 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626464 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626465 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626466 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626467 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626468 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626469 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626471 0 2 Assets/Product/Texture/Image/RoleCharacter/HongChaoNormal01.png Cradle? 1 Why do we have to make such a tough decision at the very end...?
+300626472 0 2 Assets/Product/Texture/Image/RoleCharacter/HongChaoNormal01.png Cradle? 1 Move back and forth among the cages, forcing yourself to drink up the infinite bitterness as if you're drinking nectar...
+300626473 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626474 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626475 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626476 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626477 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626478 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626479 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626481 0 2 Assets/Product/Texture/Image/RoleCharacter/V130syyzNormal01.png Dawn Swallower 1 Argh— Squeak—!
+300626482 0 2 Assets/Product/Texture/Image/RoleCharacter/V130syyzNormal01.png Dawn Swallower 1 (The soul trembles. Although it looks like an unconscious beast, you can still read something weird from its behavior.)
+300626483 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626484 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626485 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626486 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626487 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626488 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+300626489 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1
+1020010200 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Not just the entrance, every facility in the aquarium is working properly.
+1020010201 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 There is still a small amount of Punishing Virus lingering here. We can use the Phantom Tracer to look into it later.
+1020010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant, I'll go and search for the path to the west wing with the others. Please take care.
+1020010203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 They even have a bio fish... 3
+1020010204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 Who restarted the aquarium? 3
+1020010205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 They even have a bio fish...
+1020010206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 Who restarted the aquarium?
+1020010207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member B 1 Is this a candle? It seems someone has replaced the old one.
+1020010208 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The writing is fresh. Should be left by thous Scavengers.
+1020010209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member C 1 The statue has been specially cleaned... Who would do this?
+1020010210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 A metal sign with the layout of the aquarium. The lower third floor is a large pool for sea creature performance.
+1020010211 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 The other two floors are just ordinary bio water tanks.
+1020010212 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 Next to the bottom floor is a long line that appears to have been drawn with a metal object with two small lines of text beside it.
+1020010213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 The first line goes, "To latecomer, the bottom floor has a passage leading to the nearest town."
+1020010214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 The second line goes, "To latecomer, don't go into the passage. It has been sealed after the collapse. It's full of water there."
+1020010215 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It's badly corroded. It seems the text was carved a long time ago. 3
+1020010216 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 "To my beloved daughter." It seems the text was left by the owner of the aquarium.
+1020010217 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The candles won't last so long. Someone has been replacing them. Is it the refugees or the Ascendants?
+1020010218 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 This is not from the aquarium. There are battle marks on it.
+1020010219 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 ... 3
+1020010220 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The current is too strong to pass through. Let's see if we can find another way around. 3
+1020010221 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 The Phantom Tracer is reacting! 3
+1020010222 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 This is... 3
+1020010223 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Enemy's Phantom 1 Rawrgh! 3
+1020010224 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 I didn't expect them to come at me. Was it an adaptability issue of the Phantom Tracer? 3
+1020010225 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 He wasn't asking me for help... 3
+1020010226 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 He was looking at someone standing in my direction.
+1020010227 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 A-are you Constructs from Babylonia?
+1020010228 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 Was it Chiko and her people that he met?
+1020010229 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 Y-yes... Lady Revelationist and other Revelationists are still down there. Please save them!
+1020010230 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Lady Revelationist... I think this is how "Scarlet Revelation" calls Grace.
+1020010231 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 We were fooled! We were fooled by the Ascendants! There is nothing except the Red Tide on the lower third floor!
+1020010232 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This is all the information we can get... 3
+1020010233 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 Hmm... That was... 3
+1020010234 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Phantom Tracer is reacting again! 3
+1020010235 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Just like last time. 3
+1020010236 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 You are not our enemy. You are... You want me to follow you? 3
+1020010237 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 This place...
+1020010238 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 A four-digit password is required... 3
+1020010239 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This is the switch of the water gate.
+1020010240 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 What was that thing that gave me the tips...?
+1020010241 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member B 1 What's the situation on your side? We are still in the west wing, but we found traces of survivors as a byproduct.
+1020010242 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It was sealed from the other side.
+1020010243 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Punishing Virus concentration here is very low.
+1020010244 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Who's out there?
+1020010245 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I'm with Babylonia. Are you with "Scarlet Revelation"?
+1020010246 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Really? Lady Revelationist was correct! Was she born again?
+1020010247 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 ...Sorry, we are here to investigate on her and those who disappeared with her.
+1020010248 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Disappeared?
+1020010249 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I remember they went down to clear the passage that collapsed to get to the Red Tide at the pool.
+1020010250 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Right behind that water curtain.
+1020010251 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 But it's closed.
+1020010252 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ...We closed it. Lady Revelationist asked us to wait here for her...
+1020010253 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But she is still not back...
+1020010254 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I'll find her and ask the others to evacuate you.
+1020010255 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Really? Then I'll give you the password.
+1020010256 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It should be... 9451.
+1020010257 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This way we can move downstairs. 3
+1020010300 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 Anything else you want to say?
+1020010301 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member C 1 Captain—?
+1020010302 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 Did you hear that...? Sorry, let's move.
+1020010303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I'll stay here with the others. Please take care.
+1020010304 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Contact us if anything happens.
+1020010305 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Let's go, Commandant.
+1020010306 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Message from the west wing squad. No Hetero-Creatures found there.
+1020010307 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Why are we taking care of these self-abandoned guys...?
+1020010308 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 I never thought we could work with the Task Force one day, not to mention Gray Raven. It's the number one Task Force on the list...
+1020010309 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Careful, enemy approaching! 3
+1020010310 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Check with the Phantom Tracer. 3
+1020010311 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 This is... a memory? 3
+1020010312 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Refugee 1 Yes, I do... Please allow me to do this!
+1020010313 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Refugee 1 Lady Revelationist, there's no time to hesitate.
+1020010314 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Refugee 1 So what? I won't last long anyway...
+1020010315 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Refugee 1 Hmm, I never regret following you...
+1020010316 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Refugee 1 Then I'll go first.
+1020010317 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 ?!
+1020010318 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Are we... still in the aquarium?
+1020010319 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 We are back again?
+1020010320 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 ...Let's keep moving.
+1020010321 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Enemy!
+1020010322 0 2 Assets/Product/Texture/Image/RoleCharacter/V130stNormal01.png Chela Host 1 Welcome... 3
+1020010323 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger A 1 It's a monster!
+1020010324 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger A 1 Stop! You call this monster a Reborn?
+1020010325 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger A 1 Damn. We were fooled by them.
+1020010326 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger A 1 I won't stay here any minute longer.
+1020010327 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger B 1 No, this is a Reborn.
+1020010328 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger C 1 He is still Marvin. He is not attacking us.
+1020010329 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger C 1 Look, he is waving to us.
+1020010330 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger C 1 Hey, let him go. What about you guys?
+1020010331 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger B 1 At least... There is no need to worry about food.
+1020010332 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger D 1 Hey, where are you going?
+1020010333 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger D 1 Let's keep going then.
+1020010334 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It looks like... those Hetero-Creatures out there were turned from these Scavengers.
+1020010335 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 But it seems this is not where it took place.
+1020010336 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 Is this an illusion... or the reality?
+1020010337 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 Just go back if you don't feel well.
+1020010338 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 We don't have the time to wait for you, "Sleeping Beauty".
+1020010339 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 (Are those enemies part of the illusion?) 3
+1020010340 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 ...Looks like my M.I.N.D. is starting to deviate.
+1020010341 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Have to establish a Deep M.I.N.D. connection now.
+1020010342 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Request to establish a Deep M.I.N.D. connection. 3
+1020010343 0 1 Assets/Product/Texture/Image/RoleCharacter/V130stNormal01.png Chela Host 1 Ga... Ku... Wa... 3
+1020010344 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member B 1 Hetero-Creature! When did it come?
+1020010345 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 M.I.N.D. is fluctuating!
+1020010346 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This place...
+1020010347 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The others are still fighting. I must go back as soon as possible.
+1020010348 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 ...
+1020010349 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Phantom Tracer might help.
+1020010350 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The Phantom Tracer is not responding.
+1020010351 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It's not working?
+1020010352 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 And here comes another phantom. 3
+1020010353 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 I'm Marvin... No... I'm Miller.
+1020010354 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 No no no, you are Lacey... But then who are you?
+1020010355 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 I am you... No, we are rabbits!
+1020010356 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 His... No, their memories are completely messed up.
+1020010357 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 It's coral! 3
+1020010358 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 It's a new employee, idiot! 3
+1020010359 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 Which way is it...? Forward? No, right...? 3
+1020010360 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 No, backward... Damn... Are you guys trying to get yourselves eaten? It should be above! 3
+1020010361 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 It came before we noticed but didn't attack us. The behavioral patterns of the Hetero-Creatures is getting weird.
+1020010362 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member C 1 But thanks to this, we can take care of it with just one shot.
+1020010363 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 (Looks like what happened in the illusion was real. And it wasn't long ago.)
+1020010364 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member B 1 We've lost contact with Heathrow.
+1020010365 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Initiate rescue operation... Wait, we have another way to do it.
+1020010366 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Commandant, I want to use the Phantom Tracer again.
+1020010367 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Please establish a deep connection for me if my M.I.N.D. deviates again, Commandant.
+1020010368 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 Get ready, everyone!
+1020010369 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I think Heathrow went this way. 3
+1020010370 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Phantom Tracer is reacting. 3
+1020010371 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It feels the same when I had the illusion! 3
+1020010372 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I'm back again... 3
+1020010373 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Wait, that is... 3
+1020010374 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Why are they attacking each other? 3
+1020010375 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 That was close. I almost got eaten by them...
+1020010376 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Them?
+1020010377 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 Run... Or it's good to be their food?
+1020010378 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 Bloody hell... Let's go to the dolphin show hall!
+1020010379 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 Let's welcome our new member! Crush his bones... His made of iron, idiot!
+1020010380 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Are they talking about Heathrow? 3
+1020010381 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 It's closed... I can't get in.
+1020010382 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 Identification failed...
+1020010383 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Does this mean I have to use the Phantom Tracer on the body?
+1020010384 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 He seems to be afraid of something. 3
+1020010385 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This is... Heathrow! 3
+1020010386 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 Those on duty have left... No one is watching the door. 3
+1020010387 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger (?) 1 You'll be punished if you don't find someone to do it for you. 3
+1020010388 0 2 Assets/Product/Texture/Image/RoleCharacter/V130stNormal01.png Chela Host 1 Join us. 3
+1020010389 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Hmm... Are we done here? 3
+1020010390 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Not yet! 3
+1020010391 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Heathrow stands up again. 3
+1020010392 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Heathrow 1 Eliminate... Execute!
+1020010393 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Redcoral Host 1 Anomaly... should be eliminated... should be corrected... 3
+1020010394 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Heathrow 1 Bloody hell... Let's go to the dolphin show hall! 3
+1020010395 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Heathrow 1 ************! 3
+1020010396 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I'm back...
+1020010397 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The deep connection was established just in time, Commandant.
+1020010398 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Redcoral Host 1 It hurts... I'm hungry... 3
+1020010270 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 How is he doing?
+1020010271 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 I think we've lost him.
+1020010272 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Member A 1 ...Where should we go?
+1020010273 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Let's collect his body at the dolphin show hall.
+1020010274 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Construct is on the missing member list... 3
+1020010275 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I think there should be others based on what I saw in the backtrack. 3
+1020010276 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 ... 3
+1020010277 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 There are bite marks... 3
+1020010278 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Who exactly are you...? 3
+1020010279 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 Why is it red?
+1020010280 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Someone is approaching! Stay alert! 3
+1020010281 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Wait! One of us is missing! 3
+1020010282 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Another new Hetero-Creature! 3
+1020010283 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 (I've seen this Hetero-Creature before in the backtrack... Does that mean...?) 3
+1020010284 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Traces left by the Red Tide...
+1020010285 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 ...
+1020010286 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The pipe! 3
+1020010287 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Ah— 3
+1020010288 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This is how the team disappeared... 3
+1020010289 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Rest in peace... 3
+1020010290 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 We will get to the lower third floor as long as we pass through here.
+1020010291 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 And we are probably going to fight some Ascendants, Commandant.
+1020010292 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 So please help me establish a deep connection to stabilize my M.I.N.D. I want to fight in my full form.
+1020010293 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant, I'll go and search for the path to the west wing with the others. Please take care.
+1020010294 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The elevator can only take us here, but the number is stuck at minus three. Is it broken or...?
+1020010400 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 (Am I seeing this because of the Phantom Tracer?) 3
+1020010401 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 (Was it an illusion or...?)
+1020010402 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 (No, they were calling someone who was not here...)
+1020010403 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png ??? 1 Come and join us.
+1020010404 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png ??? 1 Come and join us.
+1020010405 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal05.png Bianca 1 I don't know how that person answered you...
+1020010406 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 But I refuse!
+1020010407 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png ??? 1 You refuse to become a real Revelationist?
+1020010408 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png ??? 1 Grace...
+1020010409 0 2 Assets/Product/Texture/Image/RoleCharacter/V130stNormal02.png Hetero-Consciousness Host 1 Then be one of us! 4
+1020010410 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 You are...?
+1020010411 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 ...Is this a data space created by the Phantom Tracer? I didn't even activate the device.
+1020010412 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I have to get out of here before it's too late.
+1020010413 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 And the Phantom Tracer is reacting now?
+1020010414 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 There is still something missing... 3
+1020010415 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Blue Phantom 1 Help! Help! Let me out!
+1020010416 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Blue Phantom 1 I'm starved...
+1020010417 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Red Phantom 1 Go! Back to where you came!
+1020010418 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Are they talking about the same place? The Phantom Tracer seems to be absorbing something. 3
+1020010419 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It stopped. It seems I can restart it again. 3
+1020010420 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Has M.I.N.D. reached its limit? 3
+1020010421 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Deep connection establishment request received. Connecting to the Mind Beacon. 3
+1020010422 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I'll take care of the enemy once and for all. 3
+1020010423 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 My body... I can't move! 3
+1020010500 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The aquarium starts to collapse.
+1020010501 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I have to meet up with Lucia and the others asap.
+1020010502 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Child 1 Help me! 3
+1020010503 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 A child was left behind? 3
+1020010504 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Child 1 Why is it collapsing?
+1020010505 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Child 1 Please take me out of here!
+1020010506 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal03.png Bianca 1 Don't be afraid. I'll save you.
+1020010507 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It's collapsing faster! I have to be fast! 3
+1020010508 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Phantom Tracer is starting to act up. Have I been using it for too long?
+1020010509 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The illusion is gone...
+1020010510 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Time to meet up with the others.
+1020010511 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Hmm...
+1020010512 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Phantom Tracer is... going backward.
+1020010513 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 I have to finish this fast!
+1020010514 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Child 1 Is everything okay? 3
+1020010515 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 This is... the top of the passage?
+1020010516 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 No, the world is reversed.
+1020010517 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It's collapsing even faster. 3
+1020010518 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 A weird noise comes from somewhere. 3
+1020010519 0 1 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The Phantom Tracer is reacting!
+1020010520 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Back again. 3
+1020010521 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Child 1 Big sister!
+1020010522 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 There are Hetero-Creatures in other passages to the hall. They went to eliminate them.
+1020010523 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Okay. Now let's protect this place together.
+1020010524 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Refugee Child 1 I'll help you!
+1020010525 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 The enemy is here again! Let's protect this place together! 3
+1020010526 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger 1 Dammit... The penetrating wound... Cough.
+1020010527 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Scavenger 1 Help! Help me! 3
+1020010528 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 The refugees are now at the safe area! Captain! Time to retreat. 3
+1020010529 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 It's over. Let's get out of here, kid.
+1020010530 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 The teammates working on eliminating the Hetero-Creatures are back. But who are you talking to, Captain...?
+1020010531 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 What...!
+1020010532 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 He was looking at someone standing in my direction.
+1020010533 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 A-are you Constructs from Babylonia?
+1020010534 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 Was it Chiko and her people that he met?
+1020010535 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 Y-yes... Lady Revelationist and other Revelationists are still down there. Would you like to join us?
+1020010536 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Lady Revelationist... I think this is how "Scarlet Revelation" calls Grace.
+1020010537 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 No... You are the ones who need to be saved...
+1020010538 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 Hahahahahahahahahahahahahaha...
+1020010539 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 ...The lower third floor... is filled with the Red Tide! This way we will be reborn... God, thank you!
+1020010540 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This stage is an extension of the main story and takes longer time to complete. Please make sure you have enough time.
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diff --git a/Resources/table/share/guild/boss/GuildBossFightStyle.tab.bytes b/Resources/table/share/guild/boss/GuildBossFightStyle.tab.bytes
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index 0000000..12eb2ca
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+1 Coordinated Attack 3 Assets/Product/Texture/Image/UiGuild/UiGuildiBossStyleMulti.png Swap quickly to maximize damage output
+2 Solo Enhancement 3 Assets/Product/Texture/Image/UiGuild/UiGuildiBossStyleSingle.png QTE gains bonus enhancements
diff --git a/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tab.bytes b/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tab.bytes
new file mode 100644
index 0000000..86771b1
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+ E/is6ԏMڔQވإCNy$0/7۫L7A*B+0l%ng%A[!u:tΞJLwW_"NqKId Style Name Desc UnlockLv FightEventId[1] FightEventId[2] FightEventId[3] Icon IsCore IsPermanent
+1 1 Basic Calibration Character enters Matrix at the beginning of the battle and after each character swap.\nClears character deployment cooldown for every 1000k DMG dealt. 0 2240378 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png 1
+2 1 Enhanced Matrix After deployment, the character will deal 15% more DMG for 15s. Stacks up to 5 times.\nAmazing! 0 2240379 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png
+3 1 Energy Recharge Upon deployment, the character restores 1 set of Signal Orbs. If Signal Orbs ≤ 3 when the character leaves the battlefield, then the next character entering the battlefield will restore 2 sets of Signal Orbs.\nShow me what the new frame can do! 0 2240380 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
+4 1 Arrived! Upon deployment, deals 1200% AOE DMG once.\nHmm, this is too much. I'm talking about your attack, not your weight. 0 2240381 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png
+5 1 Time Beyond If the character kill an enemy within 8s after being deployed, the challenge time will be extended by 20s. The effect can be triggered up to 2 times.\nTime, grant me your strength! 0 2240382 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png
+6 1 Collab Core α Character has 1 stack of Mark upon deployment.\nUpon 4 stacks of Mark, removes all stacks and enters Burst Form for 20s.\nBurst Form: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second. 0 2240383 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png 1
+7 1 Collab Core β If the character entering the battlefield and the character leaving the battlefield are from different classes, launches an attack at a random enemy and deals DMG equal to 1000% ATK.\nAfter the effect is triggered 2 times, directly reduces the target's HP by 30% of their max HP when the effect is triggered the 3rd time. 0 2240384 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png 1
+8 2 Basic Calibration Activates another unit's QTE when a QTE is triggered. For each new character entering the battlefield, the character you controlgains 15% ATK and deals 30% more DMG.\nFor every 1000k DMG dealt, activates the QTE of 2 units.\nThe effect will overwrite Da Vinci Memory. 0 2240385 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png 1
+9 2 Matrix Cooldown Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\nIt's beneficial for me to enter the Matrix! 0 2240386 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png
+10 2 Energy Catalyst After a QTE is triggered, the character you control will restore 1 set of Signal Orbs every 4s. The effect lasts 8s.\nDo we have some normal frames here? 0 2240387 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png
+11 2 I'm Here! After a QTE is triggered, the character you control will deal 300% additional damage when performing a Basic Attack.\nSomehow the QTE triggered is more powerful than before. Maybe it's because of the character you control. 0 2240388 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png
+12 2 Time Beyond Killing an enemy within 8s after a QTE is triggered will extend the challenge time by 20s. The effect can be triggered up to 2 times.\nTime is not your expertise. 0 2240389 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png
+13 2 Solo Core α After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase the ATK of the character you control by 3%.\nUpon the 6th stack, removes all stacks and deals DMG equal to 30% of max HP to targets within 8m. 0 2240390 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png 1
+14 2 Solo Core β After a QTE is triggered, the character you control gains a Mark based on their class. Upon gaining the 2nd Mark, an effect will be triggered for 4s.\nSame Class: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\nDifferent Classes: During the effect, a Basic Attack of the character you control will deal 1500% additional damage. 0 2240391 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png 1
diff --git a/Resources/table/share/guild/boss/GuildBossHpReward.tab.bytes b/Resources/table/share/guild/boss/GuildBossHpReward.tab.bytes
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index 0000000..d0aba2a
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diff --git a/Resources/table/share/guild/boss/GuildBossLevel.tab.bytes b/Resources/table/share/guild/boss/GuildBossLevel.tab.bytes
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diff --git a/Resources/table/share/guild/boss/GuildBossRankReward.tab.bytes b/Resources/table/share/guild/boss/GuildBossRankReward.tab.bytes
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index 0000000..c56fe16
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diff --git a/Resources/table/share/guild/boss/GuildBossScoreReward.tab.bytes b/Resources/table/share/guild/boss/GuildBossScoreReward.tab.bytes
new file mode 100644
index 0000000..160c311
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+P\˷^̅48˿hwh B1&1X'ᕐ6 cAҗ`BshM#NY>̋FHKNJ+%B/^F!-$9Id Score RewardId NewRewardId TimeId
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+3 300000 350302 350307 806
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diff --git a/Resources/table/share/guild/boss/GuildBossScoreRule.tab.bytes b/Resources/table/share/guild/boss/GuildBossScoreRule.tab.bytes
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diff --git a/Resources/table/share/guild/boss/GuildBossStageEffect.tab.bytes b/Resources/table/share/guild/boss/GuildBossStageEffect.tab.bytes
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diff --git a/Resources/table/share/guild/boss/GuildBossStageRobot.tab.bytes b/Resources/table/share/guild/boss/GuildBossStageRobot.tab.bytes
new file mode 100644
index 0000000..82fe74d
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diff --git a/Resources/table/share/guilddorm/GuildDormBgm.tab.bytes b/Resources/table/share/guilddorm/GuildDormBgm.tab.bytes
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index 0000000..db70158
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diff --git a/Resources/table/share/guilddorm/GuildDormConfig.tab.bytes b/Resources/table/share/guilddorm/GuildDormConfig.tab.bytes
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index 0000000..0d5e5c4
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diff --git a/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tab.bytes b/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tab.bytes
new file mode 100644
index 0000000..6b99eea
--- /dev/null
+++ b/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tab.bytes
@@ -0,0 +1,65 @@
+"'5 pp:AcMzL0;\n؟`P}X4'p6)4-ʔ9&}PՑt6"X=*?U,#I-k \(1_Lٹգ
!ao!y?^1v)y.ݶId NpcId InitPos ThemeId RefreshTimeId InteractName IdleBehaviorId TalkBehaviorId InteractPos CameraPos AnimControllerPath
+1 10201 NpcPosLuxiya 2 11602 Lucia SummerNpc_Luxiya_Idle SummerNpc_Luxiya_Talk NpcTalkPosLuxiya NpcCamPosLuxiya Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller
+2 10202 NpcPosLifu 2 11604 Liv SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk NpcTalkPosLifu NpcCamPosLifu Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller
+3 10203 NpcPosNuoan 2 11603 Noan SummerNpc_Nuoan_Idle SummerNpc_Nuoan_Talk NpcTalkPosNuoan NpcCamPosNuoan Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GuildDormNpc.controller
+4 10204 NpcPosWanshi 2 11606 Wanshi SummerNpc_Wanshi_Idle SummerNpc_Wanshi_Talk NpcTalkPosWanshi NpcCamPosWanshi Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011GuildDormNpc.controller
+5 10205 NpcPosBianka 2 11602 Bianca SummerNpc_Bianka_Idle SummerNpc_Bianka_Talk NpcTalkPosBianka NpcCamPosBianka Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller
+6 10206 NpcPosPulao 2 11604 Pulao SummerNpc_Pulao_Idle SummerNpc_Pulao_Talk NpcTalkPosPulao NpcCamPosPulao Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller
+7 10207 NpcPosWeila 2 11605 Vera SummerNpc_Weila_Idle SummerNpc_Weila_Talk NpcTalkPosWeila NpcCamPosWeila Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011GuildDormNpc.controller
+8 10208 NpcPosSailinna 2 11605 Selena SummerNpc_Sailinna_Idle SummerNpc_Sailinna_Talk NpcTalkPosSailinna NpcCamPosSailinna Assets/Product/Role/Room/Animation/QR3SailinnaMd010011/QR3SailinnaMd010011/QR3SailinnaMd010011GuildDormNpc.controller
+9 10209 NpcPosKuluomu 2 11603 Chrome SummerNpc_Kuluomu_Idle SummerNpc_Kuluomu_Talk NpcTalkPosKuluomu NpcCamPosKuluomu Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011GuildDormNpc.controller
+10 10210 NpcPosLi 2 11606 Lee SummerNpc_Li_Idle SummerNpc_Li_Talk NpcTalkPosLi NpcCamPosLi Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/QR3LiangMd010011GuildDorm.controller
diff --git a/Resources/table/share/guilddorm/GuildDormNpcTalk.tab.bytes b/Resources/table/share/guilddorm/GuildDormNpcTalk.tab.bytes
new file mode 100644
index 0000000..8d62d21
--- /dev/null
+++ b/Resources/table/share/guilddorm/GuildDormNpcTalk.tab.bytes
@@ -0,0 +1,81 @@
+Fyٚ;GF,PܾlS"=YoֆTU3g'@"s?U{yRȕӖVwn/2<{akƥPX=1veN&9?INXWId Content BehaviorId OptionShowTime EmptySkipId RepeatId Options[0] Options[1] Options[2] SkipIds[0] SkipIds[1] SkipIds[2]
+10101 Commandant, I'm here. Talk_Idle 1500 About Summer About the Island Goodbye 10102 10105 10108
+10102 Summer? I love the warm feeling... But I'll always have this warm feeling as long as I'm with everyone in Gray Raven. What about you, Commandant? Do you feel the same? 1500 10103 About Summer About the Island Goodbye 10102 10105 10108
+10103 Feeling hot? Well... I think there are chilled watermelon and cold drinks over there. Liv should also have some things to cool you down. No, I can't do that. You would be frostbitten if I cool you off. 1500 10104 About Summer About the Island Goodbye 10102 10105 10108
+10104 Whew... Maybe I can have some ice cream to cool down... 1500 About Summer About the Island Goodbye 10102 10105 10108
+10105 There seems to be a grill over there. It's nice to have a barbecue in an outdoor vacation like this, right? But Liv told me to be careful with it... I wonder what she meant... 1500 10106 About Summer About the Island Goodbye 10102 10105 10108
+10106 Commandant, not sure if you notice it. The footprints we left when we set foot on this island were washed away by the sea... But the sea will remember them, and so will I. 1500 10107 About Summer About the Island Goodbye 10102 10105 10108
+10107 Have you got a plan for our holiday, Commandant? 1500 About Summer About the Island Goodbye 10102 10105 10108
+10108 I'll be here for the time being, Commandant. SummerNpc_Luxiya_Endtalk
+10201 Is there anything I can help with, Commandant? Talk_Idle 1500 About the Island About Liv Goodbye 10202 10205 10208
+10202 I had scanned the entire island before we landed. It's completely safe. The only hidden danger on this island is... that grill over there. 1500 10203 About the Island About Liv Goodbye 10202 10205 10208
+10203 You also noticed the stage, Commandant? There are instruments on it. It's said that they were left for the visitors. Would you like to give them a try? 1500 10204 About the Island About Liv Goodbye 10202 10205 10208
+10204 This island is warm enough even though it's isolated. 1500 About the Island About Liv Goodbye 10202 10205 10208
+10205 Me? If I can, I would like to bring a coconut back and see if I can plant it. Not sure what kind of coconut tree it would grow into in the space... No, of course I won't plant it directly in our lounge. 1500 10206 About the Island About Liv Goodbye 10202 10205 10208
+10206 I feel... secure. The wind, the sunshine, and the warm sand will always make me feel relaxed... Do you feel the same, Commandant? 1500 10207 About the Island About Liv Goodbye 10202 10205 10208
+10207 I'll remember this holiday we spend together, Commandant. 1500 About the Island About Liv Goodbye 10202 10205 10208
+10208 Goodbye, Commandant. I'll always be here. SummerNpc_Lifu_Endtalk
+10301 Hi, Commandant. Talk_Idle 1500 About Summer About the Sea Goodbye 10302 10305 10308
+10302 In my memory, summer is always full of suffocating dust or a rain that won't stop for dozens of days. It's never this clear and bright. And most importantly, it's comfortable here. 1500 10303 About Summer About the Sea Goodbye 10302 10305 10308
+10303 Have you watched the Summer Brawl before? It is an anime from the Golden Age. I think it's a perfect fit for this happy and relaxing time. 1500 10304 About Summer About the Sea Goodbye 10302 10305 10308
+10304 I'm already very happy to be able to pass a peaceful summer. 1500 About Summer About the Sea Goodbye 10302 10305 10308
+10305 Look! Is that a seagull? I only saw its illustration before, but I can still recognize it just like that. It must be wonderful to fly freely between the sky and the sea... This is, of course, one of my wishes as well. 1500 10306 About Summer About the Sea Goodbye 10302 10305 10308
+10306 I actually had a horrible first impression on the sea, but now I finally get the chance to look at it quietly... What's on the other side of the sea? 1500 10307 About Summer About the Sea Goodbye 10302 10305 10308
+10307 Go and have a look. What you see is what I want to see. 1500 About Summer About the Sea Goodbye 10302 10305 10308
+10308 Goodbye, Commandant. SummerNpc_Nuoan_Endtalk
+10401 Hmm... What's up, Commandant? Talk_Idle 1500 About Summer About the Island Goodbye 10402 10405 10408
+10402 Spring, summer, fall, and winter are all good seasons to take a sleep... Hmm? You feel the same? 1500 10403 About Summer About the Island Goodbye 10402 10405 10408
+10403 Do you like this season? It is a sleepy season... Hmm? No, I don't want to go anywhere else. It's comfortable here. You go for me... 1500 10404 About Summer About the Island Goodbye 10402 10405 10408
+10404 At least we have some great sunshine here, right? 1500 About Summer About the Island Goodbye 10402 10405 10408
+10405 I checked the coastline, but today is the first time that I get to relax like this... What? We are on holiday? Then let me take a nap first... 1500 10406 About Summer About the Island Goodbye 10402 10405 10408
+10406 Speaking of which, the beach chair is perfect to nap on, especially in the sea wind... Do you want to give it a go? 1500 10407 About Summer About the Island Goodbye 10402 10405 10408
+10407 Hmm, Kamui has been asking me to play with him in the sea... What? You haven't seen him? Thank God... 1500 About Summer About the Island Goodbye 10402 10405 10408
+10408 Good night... No, see you. SummerNpc_Wanshi_Endtalk
+10501 Hello, Commandant. Talk_Idle 1500 About the Sea About Bianca Goodbye 10502 10505 10508
+10502 In my memory, the sea means more dangerous missions, but faith and purpose are like the rocks. They are unshakable... 1500 10503 About the Sea About Bianca Goodbye 10502 10505 10508
+10503 How do you feel about the sea? It won't stay calm like this forever. It can be turbulent and terrifying... But will you still feel the same way you do when it's like that? 1500 10504 About the Sea About Bianca Goodbye 10502 10505 10508
+10504 I miss the sea so bad. 1500 About the Sea About Bianca Goodbye 10502 10505 10508
+10505 About the frames... Do you mind it? They are part of me, but I prefer to spend my holiday in a more relaxing way. 1500 10506 About the Sea About Bianca Goodbye 10502 10505 10508
+10506 For the Purifying Force, the brief moment of standby is our holiday... What about the Task Force? You don't have much time off, do you? Commandant? 1500 10507 About the Sea About Bianca Goodbye 10502 10505 10508
+10507 I'll be here watching, Commandant. Both the sea and you. 1500 About the Sea About Bianca Goodbye 10502 10505 10508
+10508 See ya, Commandant. SummerNpc_Bianka_Endtalk
+10601 Hey! Commandant! Nice to see you again! Talk_Idle 1500 About Snacks About the Sea Goodbye 10602 10605 10608
+10602 Commandant! There! Did you see the snack stand over there? Yeah, that thing called hamburger... Oh, it's fast food, right? It smells so good... I wonder how it tastes. 1500 10603 About Snacks About the Sea Goodbye 10602 10605 10608
+10603 Kowloong has so many delicious foods in summer! The sweet soup, the bean jelly, the fruits, and the ice bowl. I've heard of the ice bowl, but I never had the chance to try it... 1500 10604 About Snacks About the Sea Goodbye 10602 10605 10608
+10604 I've got to take you to try Kowloong's summer snacks if we have the time! 1500 About Snacks About the Sea Goodbye 10602 10605 10608
+10605 I remember seeing the sea on the Nighter every day. Or the sea was all that I could see... Sounds confusing, doesn't it? Anyways, I love the sea here! 1500 10606 About Snacks About the Sea Goodbye 10602 10605 10608
+10606 By the way, the stars in the night at sea are different from what we see in Babylonia. You haven't seen it before, right? Commandant? Let's look at the stars together at night! 1500 10607 About Snacks About the Sea Goodbye 10602 10605 10608
+10607 Commandant, promise you'll take me when you go to the sea. 1500 About Snacks About the Sea Goodbye 10602 10605 10608
+10608 Bye, Commandant. SummerNpc_Pulao_Endtalk
+10701 Ha! There you are. Talk_Idle 1500 About the Island About Summer Goodbye 10702 10705 10708
+10702 My experience tells me that there are a few Corrupted hidden in that beach over there. And I wouldn't be surprised if some Ascendants suddenly come down from the sky... Yeah, that look. You don't need to suppress your nervousness. It's okay. I understand. 1500 10703 About the Island About Summer Goodbye 10702 10705 10708
+10703 Commandant, get me a cold drink over there. You can get yourself one too. But don't get the wrong one. For the record, I have no experience in rescuing people who drink the cooling liquid by mistake. 1500 10704 About the Island About Summer Goodbye 10702 10705 10708
+10704 The island is perfect for holiday. Plus, it's not boring here. 1500 About the Island About Summer Goodbye 10702 10705 10708
+10705 When was the last time when the sea, the summer, and you were together? You should remember, right? Well... You'd better remember. 1500 10706 About the Island About Summer Goodbye 10702 10705 10708
+10706 Sometimes I wonder if we should change our clothes, or coatings, according to the season. After all, summer is not a calm season, right? 1500 10707 About the Island About Summer Goodbye 10702 10705 10708
+10707 You'll have to make some sacrifice if you want to share this shade with me... Think about it. 1500 About the Island About Summer Goodbye 10702 10705 10708
+10708 Hmm? Are you leaving already? SummerNpc_Weila_Endtalk
+10801 Hello, Conductor. Talk_Idle 1500 About the Island About the Stage Goodbye 10802 10805 10808
+10802 Only the smell of the sea can bring our souls back. I think you can feel it too, right? Conductor? The wind comes from the sea... 1500 10803 About the Island About the Stage Goodbye 10802 10805 10808
+10803 Maybe we will only remember the summer we spent together when the horrible storm has passed and the sun casts its light on the ground. 1500 10804 About the Island About the Stage Goodbye 10802 10805 10808
+10804 The storm has passed, so we can enjoy the sunshine on the island. 1500 About the Island About the Stage Goodbye 10802 10805 10808
+10805 Yes, of course, we've all been on the stage and off the stage. I just miss this feeling. But these instruments... feel so strange. 1500 10806 About the Island About the Stage Goodbye 10802 10805 10808
+10806 Would you like to hear something? Maybe I can play something for you. But most of the ball music can't be performed by one person... Would you like to join me, Conductor? 1500 10807 About the Island About the Stage Goodbye 10802 10805 10808
+10807 A stage that I can't hide from. A stage that makes me stay. 1500 About the Island About the Stage Goodbye 10802 10805 10808
+10808 Until then, Conductor. SummerNpc_Sailinna_Endtalk
+10901 Hello, Commandant. Is there anything I can help with? Talk_Idle 1500 About the Holiday About Chrome Goodbye 10902 10905 10908
+10902 Speaking of which, we haven't made time to have some rest for a long time. "Rest and rejuvenate is also a tactic." I remember that's what the instructors told us in F.O.S. 1500 10903 About the Holiday About Chrome Goodbye 10902 10905 10908
+10903 If the holiday lasts forever, then I'm afraid it will become just like work, right? This is exactly why this holiday is so precious. 1500 10904 About the Holiday About Chrome Goodbye 10902 10905 10908
+10904 I'll be around anytime if you want some rest. 1500 About the Holiday About Chrome Goodbye 10902 10905 10908
+10905 The unexpected holiday caught me off guard. I don't have any plans yet... What about you, Commandant? Any suggestions? 1500 10906 About the Holiday About Chrome Goodbye 10902 10905 10908
+10906 ...Oh, sorry, I was lost in thought. I didn't notice that you were calling me. Sometimes I would empty my mind like this when I have the time. It's a good way to relax. You should try, Commandant. 1500 10907 About the Holiday About Chrome Goodbye 10902 10905 10908
+10907 Planning holidays for you and yourself is part of your duty as a commandant and captain. 1500 About the Holiday About Chrome Goodbye 10902 10905 10908
+10908 Goodbye, Commandant. SummerNpc_Kuluomu_Endtalk
+11001 What? Are you starting to enjoy the holiday? Talk_Idle 1500 About the Island About Lee Goodbye 11002 11005 11008
+11002 This is a nice place to take a holiday... Would you like to lie down a bit here? Just relax. You're having a holiday. 1500 11003 About the Island About Lee Goodbye 11002 11005 11008
+11003 ...I'm good, sitting here and enjoying the sea wind. If you want some food, there seem to be some snacks over there, but I'm not sure how it tastes. 1500 11004 About the Island About Lee Goodbye 11002 11005 11008
+11004 I'm curious about where the stage gets its power. I bet it's not some mysterious summer power... 1500 About the Island About Lee Goodbye 11002 11005 11008
+11005 Me? For me, it's not whether I like it or not. It's just that I feel calm staring at the sea. And it's a good time killer as well. 1500 11006 About the Island About Lee Goodbye 11002 11005 11008
+11006 You are so strange. It's your holiday, but you're worrying about other people... I know. I'm fine. I can be better if you want. 1500 11007 About the Island About Lee Goodbye 11002 11005 11008
+11007 You can take this holiday as our holiday, because that is what I think. 1500 About the Island About Lee Goodbye 11002 11005 11008
+11008 Nothing else? Fine. SummerNpc_Li_Endtalk
diff --git a/Resources/table/share/guilddorm/GuildDormPlayAction.tab.bytes b/Resources/table/share/guilddorm/GuildDormPlayAction.tab.bytes
new file mode 100644
index 0000000..2d881fa
--- /dev/null
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@@ -0,0 +1,8 @@
+U$&B$]cxě1pT$\Wf{JJqȏΡJ1e+b{znZ~*"
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+4 StandReward01 Jump 1.8 3 Assets/Product/Texture/Image/UiGuild/UiGuildDormMainAct05.png 0.1 0
+5 Talk01 Talk 2.5 3 Assets/Product/Texture/Image/UiGuild/UiGuildDormMainAct06.png 0.1 1
+6 Victory01 Cheer 2.5 3 Assets/Product/Texture/Image/UiGuild/UiGuildDormMainAct08.png 0.1 1
+7 Greet01 Greet 2.5 3 Assets/Product/Texture/Image/UiGuild/UiGuildDormMainAct09.png 0.1 1
diff --git a/Resources/table/share/guilddorm/GuildDormRole.tab.bytes b/Resources/table/share/guilddorm/GuildDormRole.tab.bytes
new file mode 100644
index 0000000..3eced72
--- /dev/null
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+1041004 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01
diff --git a/Resources/table/share/guilddorm/GuildDormRoleBehavior.tab.bytes b/Resources/table/share/guilddorm/GuildDormRoleBehavior.tab.bytes
new file mode 100644
index 0000000..fc91e60
--- /dev/null
+++ b/Resources/table/share/guilddorm/GuildDormRoleBehavior.tab.bytes
@@ -0,0 +1,47 @@
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diff --git a/Resources/table/share/guilddorm/GuildDormRoom.tab.bytes b/Resources/table/share/guilddorm/GuildDormRoom.tab.bytes
new file mode 100644
index 0000000..e1b05dc
--- /dev/null
+++ b/Resources/table/share/guilddorm/GuildDormRoom.tab.bytes
@@ -0,0 +1,3 @@
+{/jBHzj1R|I߂[Iiq@Id Name ChannelCount ChannelMemberCount Index EntryX EntryY EntryAngle PrefabName SceneName
+1 Hall 4 20 1 9.6 11.6 -90 room1 Guild01
diff --git a/Resources/table/share/guilddorm/GuildDormRoomTheme.tab.bytes b/Resources/table/share/guilddorm/GuildDormRoomTheme.tab.bytes
new file mode 100644
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Binary files /dev/null and b/Resources/table/share/guilddorm/GuildDormRoomTheme.tab.bytes differ
diff --git a/Resources/table/share/guildwar/GuildWarActivity.tab.bytes b/Resources/table/share/guildwar/GuildWarActivity.tab.bytes
new file mode 100644
index 0000000..08fc1aa
Binary files /dev/null and b/Resources/table/share/guildwar/GuildWarActivity.tab.bytes differ
diff --git a/Resources/table/share/guildwar/GuildWarBuff.tab.bytes b/Resources/table/share/guildwar/GuildWarBuff.tab.bytes
new file mode 100644
index 0000000..8dae9a4
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diff --git a/Resources/table/share/guildwar/GuildWarConfig.tab.bytes b/Resources/table/share/guildwar/GuildWarConfig.tab.bytes
new file mode 100644
index 0000000..72912e8
--- /dev/null
+++ b/Resources/table/share/guildwar/GuildWarConfig.tab.bytes
@@ -0,0 +1,17 @@
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+ProgressWarnAfterStart The time of sending a progress warning mail after a round starts. (in hours) (6 days) 144
+AddEnergy The amount of Stamina added every night at 20:00. 70
+AutoSetDifficultyDelay (Abandoned) The latest time of auto setting of difficulty after a round starts. (in hours) 3
+MaxEnergy Max Stamina 210
+ActivityPointItemId Event Stamina ID 96114
+NodeRewardMailId Night Node Reward Mail ID 0
+RoundRewardMailId Round Reward Mail ID 0
+EntryBgPath Entrance Picture Address Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBtn04.png
+AssistCountSupply Supply per Support 30
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+AssistCountSupplyLimit Max Supply per Round 600
+AssistTimeSupplyLimit Max Time Supply per Round 576
+UseAssistCharacterCd Use Support Character CD. Unit: Second (1h) 3600
+AssistMaxDisplayCount Max number of support characters in display. To avoid too much data. 40
+AssistLogMaxCount Max Support Logs 35
diff --git a/Resources/table/share/guildwar/GuildWarDifficulty.tab.bytes b/Resources/table/share/guildwar/GuildWarDifficulty.tab.bytes
new file mode 100644
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diff --git a/Resources/table/share/guildwar/GuildWarEliteMonster.tab.bytes b/Resources/table/share/guildwar/GuildWarEliteMonster.tab.bytes
new file mode 100644
index 0000000..72e57c4
--- /dev/null
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\ No newline at end of file
diff --git a/Resources/table/share/guildwar/GuildWarMonsterPatrol.tab.bytes b/Resources/table/share/guildwar/GuildWarMonsterPatrol.tab.bytes
new file mode 100644
index 0000000..db2c2e2
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+++ b/Resources/table/share/guildwar/GuildWarMonsterPatrol.tab.bytes
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diff --git a/Resources/table/share/guildwar/GuildWarNode.tab.bytes b/Resources/table/share/guildwar/GuildWarNode.tab.bytes
new file mode 100644
index 0000000..bbc64f4
Binary files /dev/null and b/Resources/table/share/guildwar/GuildWarNode.tab.bytes differ
diff --git a/Resources/table/share/guildwar/GuildWarRound.tab.bytes b/Resources/table/share/guildwar/GuildWarRound.tab.bytes
new file mode 100644
index 0000000..7a763a8
--- /dev/null
+++ b/Resources/table/share/guildwar/GuildWarRound.tab.bytes
@@ -0,0 +1,5 @@
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cC9eId CharacterIds[1] CharacterIds[2] CharacterIds[3] CharacterIds[4] FightEventId
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diff --git a/Resources/table/share/guildwar/GuildWarStage.tab.bytes b/Resources/table/share/guildwar/GuildWarStage.tab.bytes
new file mode 100644
index 0000000..a376af1
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diff --git a/Resources/table/share/guildwar/GuildWarStageMonster.tab.bytes b/Resources/table/share/guildwar/GuildWarStageMonster.tab.bytes
new file mode 100644
index 0000000..260063e
--- /dev/null
+++ b/Resources/table/share/guildwar/GuildWarStageMonster.tab.bytes
@@ -0,0 +1,130 @@
+W>D쾋d;HTnҪ+Tf_ c`Ϋr+H']h\@NDiIn)o-iɵWVӸ;e,(id
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+11110 90350 1 120 779784 Firefighter!, 1-1
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+11304 90190 1 113 779793 Shieldbearer, 1-3
+11310 90340 1 85 779793 Royal Guard!, 1-3
+11400 93223 1 118 779794 Deporter,1-4
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+11402 90130 1 86 779796 Tamer, 1-4
+11403 93182 1 84 779796 Nalasr,1-4
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+21102 90190 1 221 779809 Shieldbearer, 1-1
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+21203 90850 1 243 779812 Chomper, 1-2
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+31102 90600 1 515 778201 Deconstruct Unit, 1-1
+31110 90630 1 515 778201 Hetero Explore!, 1-1
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+31203 90470 1 270 778207 Heteromer Hydraulic, 1-2
+31210 90630 1 270 778204 Hetero Explore, 1-2
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+31304 90490 1 270 778202 Heteromer Aerial Monitor, 1-3
+31310 90870 1 270 778204 Beth!, 1-3
+31400 90960 1 405 778201 Blair, 1-4
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+32410 90450 1 400 778201 Polar Soldier!, 2-4
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+33101 90250 1 290 778203 Ronin, 3-1
+33102 90640 1 290 778202 Blubber, 3-1
+33110 90800 1 290 778203 Moyuan, 3-1
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+33303 90640 1 290 Blubber, 3-3
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+33400 90690 1 290 Phecda, 3-4
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+33403 90250 1 290 778201 Ronin, 3-4
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+21500 90710 1 210 Cathy, Route 1 - Elite
+21501 93075 1 333 779841 779874 Sanctuary Guard (Extreme, With Speed Attacks), Route 3 - Elite, Return to 1 (Through Mission Logic to Player)
+22500 90460 1 231 779842 Ambusher, Route 2 - Elite
+22501 95220 1 149 779843 779875 Excavator - Gun (Extreme, With Speed Attacks), Route 2 - Elite, Freeze Force Field (Enemies ignore Matrix. Matrix causes more DMG.)
+31500 90120 1 317 Protector, Route 1 - Elite
+31501 95790 1 508 779861 779873 Guardian (Extreme, With Speed Attacks), Route 1 - Elite, Four Trials
+32500 90460 1 366 779863 Ambusher, Route 2 - Elite
+32501 95220 1 236 779862 779875 Excavator - Gun (Extreme, With Speed Attacks), Route 2 - Elite, Freeze Force Field (Enemies ignore Matrix. Matrix causes more DMG.)
+33500 90710 1 333 Cathy, Route 3 - Elite
+33501 93075 1 528 779864 779874 Sanctuary Guard (Extreme, With Speed Attacks), Route 3 - Elite, Return to 1 (Through Mission Logic to Player)
\ No newline at end of file
diff --git a/Resources/table/share/guildwar/GuildWarStageMonsterLibrary.tab.bytes b/Resources/table/share/guildwar/GuildWarStageMonsterLibrary.tab.bytes
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diff --git a/Resources/table/share/item/BuyAsset.tab.bytes b/Resources/table/share/item/BuyAsset.tab.bytes
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+o>); T\"=[q`%ΐOñ11cY /p^OP)DUP