player instance on session
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@ -38,6 +38,7 @@ namespace AscNet.GameServer.Handlers
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return;
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}
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session.player = player;
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session.SendResponse(new LoginResponse
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{
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Code = 0,
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@ -64,6 +65,7 @@ namespace AscNet.GameServer.Handlers
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return;
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}
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session.player = player;
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session.SendResponse(new ReconnectResponse()
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{
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ReconnectToken = request.Token
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@ -1,6 +1,7 @@
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using System.Buffers.Binary;
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using System.Net.Sockets;
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using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.Util;
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using AscNet.Logging;
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using MessagePack;
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@ -13,6 +14,7 @@ namespace AscNet.GameServer
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{
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public readonly string id;
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public readonly TcpClient client;
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public Player player = default!;
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public readonly Logger log;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private ushort packetNo = 0;
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