ascnet/Resources/table/share/fight/intstringmap/TipText.tsv

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2023-11-20 15:19:46 +00:00
Id Content
99960001 <size=50>Three Variables <color=#FF3300>{0}{1}{2}</color> Row: 1</size>
99960002 <size=45>Three Variables <color=#FF0033>{0}{1}{2}</color> Row: 2</size>
99960003 <size=40>Three Variables <color=#33FF00>{0}{1}{2}</color> Row: 3</size>
99960004 <size=35>Three Variables <color=#3300FF>{0}{1}{2}</color> Row: 4</size>
99960005 <size=30>Three Variables <color=#0033FF>{0}{1}{2}</color> Row: 5</size>
99960006 <size=25>Three Variables <color=#00FF33>{0}{1}{2}</color> Row: 6</size>
99960007 <size=20>Three Variables {0}{1}{2} Row: 7</size>
99960008 <size=15>Three Variables {0}{1}{2} Row: 8</size>
99960009 <size=10>Three Variables {0}{1}{2} Row: 9</size>
99960010 <size=5>Three Variables {0}{1}{2} Row: 10</size>
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3180701 When this unit takes damage, its wound will be Burnt. The [Burnt Wound] effect stacks up to 3 times. Might can tear apart the wound: every 5 Might Points can make the target take 10% more Burnt DMG and increase the Burn duration by 0.5s.
3180702 This unit's wound is Burnt, taking Burn DMG {0} times per second over {1}s ({2} + {3}). The unit gains [Wound Recovery] at the end of the Burn.
3180703 Wound recovering: become immune to Burn for 8s.
3180704 This unit loses 20% movement speed and Dodge Gauge recovery speed every 30s, stacking up to {0} times. Constitution can resist the impact of coldness: every 5 Constitution Points can reduce the effect by 5%.
3180705 The movement speed and Dodge Gauge recovery speed of this unit have decreased by {0}%.
3180706 This unit will be damaged by Lightning Bugs. Lightning Bugs spawn every {0}s ({1} + ). Once spawned, they will immediately rush toward the player's position and explode, dealing DMG to all units within 6m. Use Tenacity Points to control the lightning power: every 5 Tenacity Points will increase Lightning Bugs' spawn interval by 0.5s, and return 5% of the explosion DMG back to the enemy.
3180707 The unit will take {0}% more DMG from Lightning Bugs.
3180708 Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%.
3180709 This unit takes Extra DMG based on the weakness level. Current corrosion level {0}/max level {1}, increasing DMG taken by {2}% ({3}% + {4}%).
3180710 If there are more than 3 ally units within 10m from this unit, every 1 extra ally will increase their DMG by {0}%; if the number of ally units is below 3, every 1 less ally will increase their DMG Reduction by %. The effects stack up to 3 times. Might Points can suppress the enemy: each 10 Might Points will reduce the DMG Bonus by 5% and DMG Reduction by 1%.
3180711 Allies: {0}, DMG Increase: {1}% ({2}% - {3}%)
3180712 Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%)
3180713 The unit is in an unstable state and deals fluctuating damage between {0}% - {1}% (starting from {2}% - {3}%). Use Constitution Points to adapt the unstable attacks: every 5 Constitution Points can reduce the enemy's maximum damage dealt by 5%, while every 10 Constitution Points can reduce the enemy's minimum damage dealt by 5%.
3180714 Charges once every {0}s (20 + ) and gains 1 stack of [Charge] effect. After charging 3 times, becomes [Overloaded] and stops charging. Use Tenacity Points to better understand the Charge effect: every 10 Tenacity Points can increase the charging interval by 5s and reduce the final DMG Bonus by 5% and Signature Energy Reduction by 1.
3180715 Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%.
3180716 Every time this unit deals damage, it will reduce the target's Signature Energy by {0} ({1} - {2}).
3180717 The unit can interfere with the enemy's combat system, reducing the incoming damage dealt by the enemy from {0}m ({1} + ) away and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can reduce the range of the Interference effect by 1m, the DMG Reduction by 5% and dodge chance by 3%.
3180718 This unit receives {0}% ({1}% - {2}%) less damage from you and has a {3}% ({4}% - {5}%) chance to dodge your attacks.
318070011 Boss arriving: <color=#FF3300>{0}</color> / {1}
318070012 Elite enemies appearing after: <color=#FF3300>{0}</color> kills
318070013 Boss arriving
318070014 Elite Enemy battle in progress
318070015 Boss defeated
318070016 Pick up rewards and leave the battle
318070017 Regular Battle
318070018 Collapsed Battle
318070019 Overlapped Battle
318070020 Open the chest to earn rewards
318070021 Wave <color=#FF3300>{0}</color> (next Leap in: <color=#FF3300>{1}</color> waves)
318070022 Floors Leaped:<size=50><color=#00FFFF>{0}</color></size> (Max Floors Leaped: <color=#00FFFF>{1}</color>)
318070023 Floors Leaped:<size=50><color=#00D2FF>{0}</color></size> (Max Floors Leaped: <color=#00D2FF>{1}</color>)
318070024 Floors Leaped:<size=50><color=#00B4FF>{0}</color></size> (Max Floors Leaped: <color=#00B4FF>{1}</color>)
318070025 Floors Leaped:<size=50><color=#0096FF>{0}</color></size> (Max Floors Leaped: <color=#0096FF>{1}</color>)
318070026 Floors Leaped:<size=50><color=#0064FF>{0}</color></size> (Max Floors Leaped: <color=#0064FF>{1}</color>)
318070027 Floors Leaped:<size=50>{0}</size> (Max Floors Leaped: {1})
318070031 Current Wave: <color=#FF3300>{0}</color> / {1}
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150204100 07:00 - 07:30 Get Up
150204101 07:30 - 12:00 ▇▇▇▇
150204102 12:00 - 14:00 Afternoon ▇▇
150204103 14:00 - 16:00 Group Games
150204104 16:00 - 22:00 ▇▇▇▇
150204105 22:00 - 07:00 Night Rest
150204106 07:00 - 07:30 Talks
150204107 07:30 - 12:00 Talks
150204108 12:00 - 14:00 Talks
150204109 14:00 - 16:00 Talks
150204110 16:00 - 22:00 Talks
150204111 22:00 - 07:00 Talks
150204112 Doris, listen, listen.
150204113 Family, Mother, Sister.
150204114 Listen, listen, good girl.
150204115 Doris, good girl, good girl.
150204116 Mother, Mother, Mother.
150204117 Doris, Doris, Doris.
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301626011 <size=45>When character's shield capacity reaches the required amount, triggers <color=#FF0000>ATK Bonus</color></size>
301626012 <size=45>Required shield capacity for next ATK Bonus <color=#FF0000>{0}</color>/<color=#0099FF>{1}</color></size>
301626013 <size=45>Current character shield: <color=#FF0000>{0}</color></size>
301626014 <size=35>Current character shield capacity > 0: Gains <color=#FFFF00>ATK Bonus</color></size>
301626015 <size=35>Current character's shield capacity = 0: losing <color=#FFFF00>ATK Bonus</color></size> in <color=#FF0000>{0}</color>s
301626016 <size=35>Increase character's shield capacity to <color=#0099FF>gain </color><color=#FFFF00>ATK Bonus</color></size>
301626161 <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
301626162 <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
301626163 <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
301626164 <size=35>Hetero-Sapien HP: <color=#0099FF>{0}</color></size>%
301626165 <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
301626166 <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
301626167 <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
301626168 <size=35>Hetero-Sapien reviving: <color=#FF0000>{0}</color></size>s
301626171 Trailblazing Surfer α Super Armor: <color=#0099FF>{0}</color>%
301626172 Trailblazing Surfer β Super Armor: <color=#0099FF>{0}</color>%
301626173 Trailblazing Surfer α Super Armor recovery countdown: <color=#0099FF>{0}</color>s
301626174 Trailblazing Surfer β Super Armor recovery countdown: <color=#0099FF>{0}</color>s
301626175 Trailblazing Surfer α: <color=#0099FF>Eliminated</color>
301626176 Trailblazing Surfer β: <color=#0099FF>Eliminated</color>
301626181 <size=35>Gabriel gaining <color=#FF0000>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s
301626182 <size=35>Gabriel has gained <color=#FF0000>● </color>DMG Immunity</size>
301626183 <size=35>Waiting to gain <color=#0099FF>● </color>DMG Immunity</size>
301626184 <size=35>Gabriel gaining <color=#0099FF>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s
301626185 <size=35>Gabriel has gained <color=#0099FF>● </color>DMG Immunity</size>
301626186 <size=35>Waiting to gain <color=#FFFF00>● </color>DMG Immunity</size>
301626187 <size=35>Gabriel gaining <color=#FFFF00>●</color> DMG Immunity in: <color=#FF0000>{0}</color></size>s
301626188 <size=35>Gabriel has gained <color=#FFFF00>● </color>DMG Immunity</size>
301626201 <size=35>Deal <color=#660099>Dark</color> DMG to charge up the Tank: <color=#FF0000>{0}</color></size>%
301626202 <size=35>Tank auto-charging countdown: <color=#FF0000>{0}</color></size>s
301626021 Recycle Prisoner gaining shield in: <color=#0099FF>{0}</color>s
301626022 Recycle Prisoner's shield duration: <color=#FF0000>{0}</color>s
301626023 Recycle Prisoner's fatigue duration: <color=#FF6600>{0}</color>s
301626024 Recycle Prisoner: <color=#FF0000>Eliminated</color>
301626061 <size=30><color=#FF0000>An Amplifier </color>is <color=#0099FF>enhancing </color>Vassago</size>
301626062 <size=30>Amplifier No.1 status: <color=#0099FF>In use</color></size>
301626063 <size=30>Amplifier No.1 status: <color=#FF6600>Rebooting...</color></size>
301626064 <size=30>Amplifier No.1 status: <color=#FF0000>Overloaded</color></size>
301626065 <size=30>Amplifier No.2 status: <color=#0099FF>In use</color></size>
301626066 <size=30>Amplifier No.2 status: <color=#FF6600>Rebooting...</color></size>
301626067 <size=30>Amplifier No.2 status: <color=#FF0000>Overloaded</color></size>
301626068 <size=30>Amplifier No.3 status: <color=#0099FF>In use</color></size>
301626069 <size=30>Amplifier No.3 status: <color=#FF6600>Rebooting...</color></size>
301626070 <size=30>Amplifier No.3 status: <color=#FF0000>Overloaded</color></size>
301626071 <size=30>Amplifier No.4 status: <color=#0099FF>In use</color></size>
301626072 <size=30>Amplifier No.4 status: <color=#FF6600>Rebooting...</color></size>
301626073 <size=30>Amplifier No.4 status: <color=#FF0000>Overloaded</color></size>
301626074 <size=30>Amplifier <color=#FF6600>Reboot</color> Countdown: <color=#FF0000>{0}</color></size>s
301626111 <size=35>Accumulate <color=#0099FF>Ice Attacks</color> to inflict the enemy with <color=#0099FF>Frozen</color></size>
301626112 <size=35>Total <color=#0099FF>Ice</color> DMG accumulated: <color=#0099FF>{0}</color>%</size>
301626113 <size=35>Use <color=#FF0000>Fire Attacks</color> to deal bonus DMG</size>
301626114 <size=35>Enemy's <color=#0099FF>Frozen</color> duration: <color=#0099FF>{0}</color>s</size>
301626115 <size=35>Accumulate <color=#FF0000>Fire Attacks</color> to inflict the enemy with <color=#FF0000>Burn</color></size>
301626116 <size=35>Total <color=#FF0000>Fire</color> DMG accumulated: <color=#FF0000>{0}</color>%</size>
301626117 <size=35>Use <color=#0099FF>Ice Attacks</color> to deal bonus DMG</size>
301626118 <size=35>Enemy's <color=#FF0000>Burn</color> duration: <color=#FF0000>{0}</color>s</size>
301626119 Jaspers appearing in: <color=#0099FF>{0}</color>S
74860600 <b><size=25>{0}</size><size=27>m</size></b>
74864400 <b><size=29>Damage</size></b>
74864401 <size=27>{0}%</size>
74864402 <b><size=29>Energy Core Drop Rate</size></b>
74864403 <b><size=29>ID</size></b>
74864404 <size=27>Nalasr-E</size>
74864405 <b><size=29>Version</size></b>
74864406 <size=27>Basic</size>
74441510 <b><size=29>Individual ID</size></b>
74441511 <size=27>MPA-01</size>
74441520 <b><size=29>Energy Reaction</size></b>
74441521 <size=27>Low</size>
74441530 <b><size=29>Damage Received</size></b>
74441531 <size=27>N/A</size>
74441540 <b><size=29>Threat Level</size></b>
74441541 <size=27><color=#FF0000>Medium</color></size>
74864407 <size=27>Enhanced</size>
74864408 <size=27>Extreme</size>
74864900 <b><size=29>Data</size></b>
74864901 <size=27>Broken Machine</size>
74864902 <b><size=29>Energy Core Content</size></b>
74864903 <size=27>80%</size>
300613041 <b><size=29>Logic Module</size></b>
300613042 <size=27>Protocol Activated</size>
300613043 <b><size=29>Weapon Module</size></b>
300613044 <size=27>Protocol Inactive</size>
300613045 <b><size=29>Dash System</size></b>
300613046 <size=27>Functioning Normally</size>
300613047 <b><size=29>Energy Saver Mode</size></b>
300613048 <size=27>Combat System Temporarily Disabled</size>
300613049 <size=27>Checkpoint Gate</size>
300613050 <size=27>Scrap Car</size>
300613051 <size=27>Abandoned Metal Crate</size>
300613052 <size=27>Device Control Panel</size>
300613053 <b><size=29>Storage</size></b>
300613054 <size=27>Circuit Module Storage Device</size>
300613055 <size=27>Weapon Circuit Module 2</size>
300613056 <b><size=27>Destroy </size><size=25>{0}</size><size=27>m</size></b>
300613057 <b><size=27>Defeat</size><size=25> {0}</size><size=27>m</size></b>
300613058 <b><size=27>Operate</size><size=25> {0}</size><size=27>m</size></b>
300613059 <b><size=29>ID: </size></b><size=27>Nalasr-E</size>
300613060 <b><size=29>Version: </size></b><size=27>Extreme</size>
300613061 <b><size=29>Stability: </size></b><size=27>{0}%</size>
300613062 <b><size=29>Energy Core Content: </size></b><size=27>{0}</size>
300613063 <b><size=29>Stability: </size></b><color=#FF0000><size=27>{0}%</size></color>
300613071 <size=27>Control Panel Inactive</size>
300613072 <size=27>No. 1 Constraint</size>
300613073 <size=27>No. 2 Constraint</size>
300613074 <size=27>No. 1 Constraint Control Panel</size>
300613075 <size=27>No. 2 Constraint Control Panel</size>
300613076 <b><size=27>Check</size><size=25> {0}</size><size=27>m</size></b>
300613121 <size=27>Fallen Tree</size>
300613141 <size=27>Control Panel I Activated</size>
300613142 <size=27>Control Panel II Activated</size>
300613143 <size=27>Control Panel III Activated</size>
300613144 <size=27>Control Panel IV Activated</size>
300613145 <size=27>Constraint</size>
300613146 <size=27>Main Constraint</size>
300613147 <size=27>Device Locked</size>
300613148 <size=27>Operation Locked</size>
300613321 <b><size=29>ID: </size></b><size=27>Tamer</size>
300613322 <b><size=29>ID: </size></b><size=27>Sentry Gun</size>
300613323 <b><size=29>ID: </size></b><size=27>Harvester</size>
300613324 <b><size=29>ID: </size></b><size=27>Gear</size>
300613325 <b><size=29>ID: </size></b><size=27>Hetero Explore Unit</size>
300613326 <b><size=29>ID: </size></b><size=27>Courier-M</size>
300613327 <b><size=29>ID: </size></b><size=27>PK43 Type "Sergeant"</size>
300613328 <b><size=29>ID: </size></b><size=27>Deporter-R</size>
300613329 <b><size=29>ID: </size></b><size=27>Deconstructor</size>
300613330 <b><size=29>ID: </size></b><size=27>Heal-Z</size>
300613331 <b><size=29>ID: </size></b><size=27>Firefighter</size>
300613332 <b><size=29>ID: </size></b><size=27>Heteromer Aerial Monitor</size>
300613333 <b><size=29>ID: </size></b><size=27>Heteromer Hydraulic</size>
300613334 <b><size=29>ID: </size></b><size=27>Hetero Deconstruct Unit</size>
300613335 <b><size=29>ID: </size></b><size=27>Martini</size>
300613336 <b><size=29>ID: </size></b><size=27>Polar Soldier</size>
300613337 <b><size=29>ID: </size></b><size=27>Deep-sea Ambusher</size>
300613338 <b><size=29>ID: </size></b><size=27>Prototype - Right Front Leg</size>
300613339 <b><size=29>ID: </size></b><size=27>Prototype - Left Front Leg</size>
300613340 <b><size=29>ID: </size></b><size=27>Prototype - Left Back Leg</size>
300613341 <b><size=29>ID: </size></b><size=27>Prototype - Right Back Leg</size>
300613342 <b><size=29>ID: </size></b><size=27>Polar Bear</size>
300613343 <b><size=29>ID: </size></b><size=27>Bio-Bull</size>
300613344 <b><size=29>ID: </size></b><size=27>Squid</size>
300613345 <b><size=29>ID: </size></b><size=27>Heteromer Sentry Gun</size>
300613346 <size=27>Data Singularity</size>
300613347 <size=27>Circuit Module</size>
300613348 <b><size=29>ID: </size></b><size=27>Hetero Repair Unit</size>
300613349 <b><size=29>ID: </size></b><size=27>Hetero Fire Unit</size>
300613350 <b><size=29>ID: </size></b><size=27>Snow Owl</size>
300613351 <b><size=29>ID: </size></b><size=27>Bio-Salamander</size>
300613352 <b><size=29>ID: </size></b><size=27>Acid Ant</size>
300613353 <b><size=29>ID: </size></b><size=27>Buthus</size>
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300613354 <b><size=29>ID: </size></b><size=27>Musashi IX</size>
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300613355 <b><size=29>ID: </size></b><size=27>Popper</size>
300613356 <b><size=29>ID: </size></b><size=27>Jaspers</size>
300613357 <b><size=29>ID: </size></b><size=27>Terrapod</size>
300613358 <b><size=29>ID: </size></b><size=27>DB02-Sanitizer</size>
300613359 <b><size=29>ID: </size></b><size=27>Trailblazing Surfer</size>
300613360 <b><size=29>ID: </size></b><size=27>Blubber VI</size>
300613361 <b><size=29>ID: </size></b><size=27>Musashi IX</size>
300613362 <b><size=29>ID: </size></b><size=27>Wheel of Fortune</size>
300613363 <b><size=29>ID: </size></b><size=27>Sanctuary Guard</size>
300613364 <b><size=29>ID: </size></b><size=27>Shark-speare</size>
2024-02-29 04:51:22 +00:00
300613365 <b><size=29>Additional Data: </size></b><size=27> Haywire</size>
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300613366 <b><size=29>ID: </size></b><size=27>Moon Eater</size>
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300613367 <b><size=29>Additional Data: </size></b><size=27>Basic Form</size>
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300613368 <b><size=29>HP: </size></b><size=27>{0}%</size>
300613369 <b><size=29>HP: </size></b><color=#FF0000><size=27>{0}%</size></color>
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300613370 <b><size=29>Additional Data: </size></b><size=27>Burst Form</size>
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300613371 <b><size=29>ID: </size></b><size=27>Gabriel</size>
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300613372 <b><size=29>Additional Data: </size></b><size=27><color=#FF0000>Dangerous Target</color></size>
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300613373 <b><size=29>ID: </size></b><size=27>Voodoo</size>
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300613374 <b><size=29>Additional Data: </size></b><size=27><color=#FF0000>Dangerous Target</color></size>
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300613375 <b><size=29>ID: </size></b><size=27>Mr. White</size>
300613376 <b><size=29>ID: </size></b><size=27>Shieldbearer</size>
300613377 <b><size=29>ID: </size></b><size=27>Excavator</size>
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300613378 <b><size=29>ID: </size></b><size=27>Explorer</size>
7445781 <b><size=29>Clearance Progress: </size></b><size=27>{0}%</size>
7445782 <size=23>Attacks More Effective from Behind</size>
7445841 <b><size=29>Charging: </size></b><size=27>{0}%</size>
7445842 <size=23>Attack with Charge</size>
7445843 <b><size=29>Releasing charge: </size></b><size=27>{0}%</size>
7445844 <size=23>Attack with Blood Draining</size>
74830101 <b><size=29>Enemy Traits</size></b>
74830102 <b><size=29>Red Orb DMG Up</size></b>
74830103 <b><size=29>Immune to Blue Orb DMG</size></b>
74830201 <b><size=29>Enemy Traits</size></b>
74830202 <b><size=29>Blue Orb DMG Up</size></b>
74830203 <b><size=29>Immune to Yellow Orb DMG</size></b>
74830301 <b><size=29>Enemy Traits</size></b>
74830302 <b><size=29>Yellow Orb DMG Up</size></b>
74830303 <b><size=29>Immune to Red Orb DMG</size></b>
74830304 <b><size=29>Immune to Blue Orb DMG</size></b>
74830401 <b><size=29>Enemy Traits</size></b>
74830402 <b><size=29>Basic Attack DMG Up</size></b>
74830403 <b><size=29>Immune to Signal Orb DMG</size></b>
74830501 <b><size=29>Enemy Traits</size></b>
74830502 <b><size=29>Signature DMG Up</size></b>
74830503 <b><size=29>Immune to Basic Attack and Signal Orb DMG</size></b>
74830601 <b><size=29>Enemy Traits</size></b>
74830602 <b><size=29>Signal Orb DMG Up</size></b>
74830603 <b><size=29>Immune to Basic Attack and Signature DMG</size></b>
74830701 <b><size=29>Enemy Traits</size></b>
74830702 <b><size=29>Signature and Basic Attack DMG Up</size></b>
74830703 <b><size=29>Immune to Signal Orb DMG</size></b>
74830801 <b><size=29>Enemy Traits</size></b>
74830802 <b><size=29>Red and Yellow Orb DMG Up</size></b>
74830803 <b><size=29>Immune to Signature DMG</size></b>
74829001 <b><size=29>Test Chamber</size></b>
74829002 <b><size=29>Chamber Integrity Intact</size></b>
74829101 <b><size=29>Test Subject</size></b>
74829102 <b><size=29>No Test Subject Detected</size></b>
74829201 <b><size=29>Test Subject: Hetero-Sapien</size></b>
74829202 <b><size=29>Danger Level: <color=#BB1609>Extremely High</color></size></b>
74873301 <size=25>Press to Assassinate</size>
1023010701 <b><size=29>Information: </size></b><size=27>Blockade Control Device</size>
1023010702 <b><size=29><color=#FF0000>Objective: </color></size></b><size=27>Seize Control</size>
1023010703 <b><size=29>Information: </size></b><size=27>"Orca" Transport Aircraft</size>
74873101 <size=27>All clear, alarm disengaged, over.</size>
74873102 <size=27>Am I seeing things?</size>
74873103 <size=27>Was that just my imagination?</size>
74873104 <size=27>Alarm disengaged.</size>
1023011601 ● Seize the opportunity to counterattack after dodging an attack
1023011602 ● Successful dodges reset Matrix cooldown and restore some Dodge Gauge