Id Content 99960001 Three Variables {0}{1}{2} Row: 1 99960002 Three Variables {0}{1}{2} Row: 2 99960003 Three Variables {0}{1}{2} Row: 3 99960004 Three Variables {0}{1}{2} Row: 4 99960005 Three Variables {0}{1}{2} Row: 5 99960006 Three Variables {0}{1}{2} Row: 6 99960007 Three Variables {0}{1}{2} Row: 7 99960008 Three Variables {0}{1}{2} Row: 8 99960009 Three Variables {0}{1}{2} Row: 9 99960010 Three Variables {0}{1}{2} Row: 10 3180701 When this unit takes damage, its wound will be Burnt. The [Burnt Wound] effect stacks up to 3 times. Might can tear apart the wound: every 5 Might Points can make the target take 10% more Burnt DMG and increase the Burn duration by 0.5s. 3180702 This unit's wound is Burnt, taking Burn DMG {0} times per second over {1}s ({2} + {3}). The unit gains [Wound Recovery] at the end of the Burn. 3180703 Wound recovering: become immune to Burn for 8s. 3180704 This unit loses 20% movement speed and Dodge Gauge recovery speed every 30s, stacking up to {0} times. Constitution can resist the impact of coldness: every 5 Constitution Points can reduce the effect by 5%. 3180705 The movement speed and Dodge Gauge recovery speed of this unit have decreased by {0}%. 3180706 This unit will be damaged by Lightning Bugs. Lightning Bugs spawn every {0}s ({1} + ). Once spawned, they will immediately rush toward the player's position and explode, dealing DMG to all units within 6m. Use Tenacity Points to control the lightning power: every 5 Tenacity Points will increase Lightning Bugs' spawn interval by 0.5s, and return 5% of the explosion DMG back to the enemy. 3180707 The unit will take {0}% more DMG from Lightning Bugs. 3180708 Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%. 3180709 This unit takes Extra DMG based on the weakness level. Current corrosion level {0}/max level {1}, increasing DMG taken by {2}% ({3}% + {4}%). 3180710 If there are more than 3 ally units within 10m from this unit, every 1 extra ally will increase their DMG by {0}%; if the number of ally units is below 3, every 1 less ally will increase their DMG Reduction by %. The effects stack up to 3 times. Might Points can suppress the enemy: each 10 Might Points will reduce the DMG Bonus by 5% and DMG Reduction by 1%. 3180711 Allies: {0}, DMG Increase: {1}% ({2}% - {3}%) 3180712 Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%) 3180713 The unit is in an unstable state and deals fluctuating damage between {0}% - {1}% (starting from {2}% - {3}%). Use Constitution Points to adapt the unstable attacks: every 5 Constitution Points can reduce the enemy's maximum damage dealt by 5%, while every 10 Constitution Points can reduce the enemy's minimum damage dealt by 5%. 3180714 Charges once every {0}s (20 + ) and gains 1 stack of [Charge] effect. After charging 3 times, becomes [Overloaded] and stops charging. Use Tenacity Points to better understand the Charge effect: every 10 Tenacity Points can increase the charging interval by 5s and reduce the final DMG Bonus by 5% and Signature Energy Reduction by 1. 3180715 Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%. 3180716 Every time this unit deals damage, it will reduce the target's Signature Energy by {0} ({1} - {2}). 3180717 The unit can interfere with the enemy's combat system, reducing the incoming damage dealt by the enemy from {0}m ({1} + ) away and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can reduce the range of the Interference effect by 1m, the DMG Reduction by 5% and dodge chance by 3%. 3180718 This unit receives {0}% ({1}% - {2}%) less damage from you and has a {3}% ({4}% - {5}%) chance to dodge your attacks. 318070011 Boss arriving: {0} / {1} 318070012 Elite enemies appearing after: {0} kills 318070013 Boss arriving 318070014 Elite Enemy battle in progress 318070015 Boss defeated 318070016 Pick up rewards and leave the battle 318070017 Regular Battle 318070018 Collapsed Battle 318070019 Overlapped Battle 318070020 Open the chest to earn rewards 318070021 Wave {0} (next Leap in: {1} waves) 318070022 Floors Leaped:{0} (Max Floors Leaped: {1}) 318070023 Floors Leaped:{0} (Max Floors Leaped: {1}) 318070024 Floors Leaped:{0} (Max Floors Leaped: {1}) 318070025 Floors Leaped:{0} (Max Floors Leaped: {1}) 318070026 Floors Leaped:{0} (Max Floors Leaped: {1}) 318070027 Floors Leaped:{0} (Max Floors Leaped: {1}) 318070031 Current Wave: {0} / {1} 150204100 07:00 - 07:30 Get Up 150204101 07:30 - 12:00 ▇▇▇▇ 150204102 12:00 - 14:00 Afternoon ▇▇ 150204103 14:00 - 16:00 Group Games 150204104 16:00 - 22:00 ▇▇▇▇ 150204105 22:00 - 07:00 Night Rest 150204106 07:00 - 07:30 Talks 150204107 07:30 - 12:00 Talks 150204108 12:00 - 14:00 Talks 150204109 14:00 - 16:00 Talks 150204110 16:00 - 22:00 Talks 150204111 22:00 - 07:00 Talks 150204112 Doris, listen, listen. 150204113 Family, Mother, Sister. 150204114 Listen, listen, good girl. 150204115 Doris, good girl, good girl. 150204116 Mother, Mother, Mother. 150204117 Doris, Doris, Doris. 301626011 When character's shield capacity reaches the required amount, triggers ATK Bonus 301626012 Required shield capacity for next ATK Bonus {0}/{1} 301626013 Current character shield: {0} 301626014 Current character shield capacity > 0: Gains ATK Bonus 301626015 Current character's shield capacity = 0: losing ATK Bonus in {0}s 301626016 Increase character's shield capacity to gain ATK Bonus 301626161 Hetero-Sapien HP: {0}% 301626162 Hetero-Sapien HP: {0}% 301626163 Hetero-Sapien HP: {0}% 301626164 Hetero-Sapien HP: {0}% 301626165 Hetero-Sapien reviving: {0}s 301626166 Hetero-Sapien reviving: {0}s 301626167 Hetero-Sapien reviving: {0}s 301626168 Hetero-Sapien reviving: {0}s 301626171 Trailblazing Surfer α Super Armor: {0}% 301626172 Trailblazing Surfer β Super Armor: {0}% 301626173 Trailblazing Surfer α Super Armor recovery countdown: {0}s 301626174 Trailblazing Surfer β Super Armor recovery countdown: {0}s 301626175 Trailblazing Surfer α: Eliminated 301626176 Trailblazing Surfer β: Eliminated 301626181 Gabriel gaining ● DMG Immunity in: {0}s 301626182 Gabriel has gained ● DMG Immunity 301626183 Waiting to gain ● DMG Immunity 301626184 Gabriel gaining ● DMG Immunity in: {0}s 301626185 Gabriel has gained ● DMG Immunity 301626186 Waiting to gain ● DMG Immunity 301626187 Gabriel gaining ● DMG Immunity in: {0}s 301626188 Gabriel has gained ● DMG Immunity 301626201 Deal Dark DMG to charge up the Tank: {0}% 301626202 Tank auto-charging countdown: {0}s 301626021 Recycle Prisoner gaining shield in: {0}s 301626022 Recycle Prisoner's shield duration: {0}s 301626023 Recycle Prisoner's fatigue duration: {0}s 301626024 Recycle Prisoner: Eliminated 301626061 An Amplifier is enhancing Vassago 301626062 Amplifier No.1 status: In use 301626063 Amplifier No.1 status: Rebooting... 301626064 Amplifier No.1 status: Overloaded 301626065 Amplifier No.2 status: In use 301626066 Amplifier No.2 status: Rebooting... 301626067 Amplifier No.2 status: Overloaded 301626068 Amplifier No.3 status: In use 301626069 Amplifier No.3 status: Rebooting... 301626070 Amplifier No.3 status: Overloaded 301626071 Amplifier No.4 status: In use 301626072 Amplifier No.4 status: Rebooting... 301626073 Amplifier No.4 status: Overloaded 301626074 Amplifier Reboot Countdown: {0}s 301626111 Accumulate Ice Attacks to inflict the enemy with Frozen 301626112 Total Ice DMG accumulated: {0}% 301626113 Use Fire Attacks to deal bonus DMG 301626114 Enemy's Frozen duration: {0}s 301626115 Accumulate Fire Attacks to inflict the enemy with Burn 301626116 Total Fire DMG accumulated: {0}% 301626117 Use Ice Attacks to deal bonus DMG 301626118 Enemy's Burn duration: {0}s 301626119 Jaspers appearing in: {0}S 74860600 {0}m 74864400 Damage 74864401 {0}% 74864402 Energy Core Drop Rate 74864403 ID 74864404 Nalasr-E 74864405 Version 74864406 Basic 74441510 Individual ID 74441511 MPA-01 74441520 Energy Reaction 74441521 Low 74441530 Damage Received 74441531 N/A 74441540 Threat Level 74441541 Medium 74864407 Enhanced 74864408 Extreme 74864900 Data 74864901 Broken Machine 74864902 Energy Core Content 74864903 80% 300613041 Logic Module 300613042 Protocol Activated 300613043 Weapon Module 300613044 Protocol Inactive 300613045 Dash System 300613046 Functioning Normally 300613047 Energy Saver Mode 300613048 Combat System Temporarily Disabled 300613049 Checkpoint Gate 300613050 Scrap Car 300613051 Abandoned Metal Crate 300613052 Device Control Panel 300613053 Storage 300613054 Circuit Module Storage Device 300613055 Weapon Circuit Module 2 300613056 Destroy {0}m 300613057 Defeat {0}m 300613058 Operate {0}m 300613059 ID: Nalasr-E 300613060 Version: Extreme 300613061 Stability: {0}% 300613062 Energy Core Content: {0} 300613063 Stability: {0}% 300613071 Control Panel Inactive 300613072 No. 1 Constraint 300613073 No. 2 Constraint 300613074 No. 1 Constraint Control Panel 300613075 No. 2 Constraint Control Panel 300613076 Check {0}m 300613121 Fallen Tree 300613141 Control Panel I Activated 300613142 Control Panel II Activated 300613143 Control Panel III Activated 300613144 Control Panel IV Activated 300613145 Constraint 300613146 Main Constraint 300613147 Device Locked 300613148 Operation Locked 300613321 ID: Tamer 300613322 ID: Sentry Gun 300613323 ID: Harvester 300613324 ID: Gear 300613325 ID: Hetero Explore Unit 300613326 ID: Courier-M 300613327 ID: PK43 Type "Sergeant" 300613328 ID: Deporter-R 300613329 ID: Deconstructor 300613330 ID: Heal-Z 300613331 ID: Firefighter 300613332 ID: Heteromer Aerial Monitor 300613333 ID: Heteromer Hydraulic 300613334 ID: Hetero Deconstruct Unit 300613335 ID: Martini 300613336 ID: Polar Soldier 300613337 ID: Deep-sea Ambusher 300613338 ID: Prototype - Right Front Leg 300613339 ID: Prototype - Left Front Leg 300613340 ID: Prototype - Left Back Leg 300613341 ID: Prototype - Right Back Leg 300613342 ID: Polar Bear 300613343 ID: Bio-Bull 300613344 ID: Squid 300613345 ID: Heteromer Sentry Gun 300613346 Data Singularity 300613347 Circuit Module 300613348 ID: Hetero Repair Unit 300613349 ID: Hetero Fire Unit 300613350 ID: Snow Owl 300613351 ID: Bio-Salamander 300613352 ID: Acid Ant 300613353 ID: Buthus 300613354 ID: Musashi IX 300613355 ID: Popper 300613356 ID: Jaspers 300613357 ID: Terrapod 300613358 ID: DB02-Sanitizer 300613359 ID: Trailblazing Surfer 300613360 ID: Blubber VI 300613361 ID: Musashi IX 300613362 ID: Wheel of Fortune 300613363 ID: Sanctuary Guard 300613364 ID: Shark-speare 300613365 Additional Data: Haywire 300613366 ID: Moon Eater 300613367 Additional Data: Basic Form 300613368 HP: {0}% 300613369 HP: {0}% 300613370 Additional Data: Burst Form 300613371 ID: Gabriel 300613372 Additional Data: Dangerous Target 300613373 ID: Voodoo 300613374 Additional Data: Dangerous Target 300613375 ID: Mr. White 300613376 ID: Shieldbearer 300613377 ID: Excavator 300613378 ID: Explorer 7445781 Clearance Progress: {0}% 7445782 Attacks More Effective from Behind 7445841 Charging: {0}% 7445842 Attack with Charge 7445843 Releasing charge: {0}% 7445844 Attack with Blood Draining 74830101 Enemy Traits 74830102 Red Orb DMG Up 74830103 Immune to Blue Orb DMG 74830201 Enemy Traits 74830202 Blue Orb DMG Up 74830203 Immune to Yellow Orb DMG 74830301 Enemy Traits 74830302 Yellow Orb DMG Up 74830303 Immune to Red Orb DMG 74830304 Immune to Blue Orb DMG 74830401 Enemy Traits 74830402 Basic Attack DMG Up 74830403 Immune to Signal Orb DMG 74830501 Enemy Traits 74830502 Signature DMG Up 74830503 Immune to Basic Attack and Signal Orb DMG 74830601 Enemy Traits 74830602 Signal Orb DMG Up 74830603 Immune to Basic Attack and Signature DMG 74830701 Enemy Traits 74830702 Signature and Basic Attack DMG Up 74830703 Immune to Signal Orb DMG 74830801 Enemy Traits 74830802 Red and Yellow Orb DMG Up 74830803 Immune to Signature DMG 74829001 Test Chamber 74829002 Chamber Integrity Intact 74829101 Test Subject 74829102 No Test Subject Detected 74829201 Test Subject: Hetero-Sapien 74829202 Danger Level: Extremely High 74873301 Press to Assassinate 1023010701 Information: Blockade Control Device 1023010702 Objective: Seize Control 1023010703 Information: "Orca" Transport Aircraft 74873101 All clear, alarm disengaged, over. 74873102 Am I seeing things? 74873103 Was that just my imagination? 74873104 Alarm disengaged. 1023011601 ● Seize the opportunity to counterattack after dodging an attack 1023011602 ● Successful dodges reset Matrix cooldown and restore some Dodge Gauge